SHOW:
|
|
- or go back to the newest paste.
| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | ||
| 3 | wait(0.2) | |
| 4 | ||
| 5 | ||
| 6 | ||
| 7 | Player = game:GetService("Players").LocalPlayer
| |
| 8 | PlayerGui = Player.PlayerGui | |
| 9 | Cam = workspace.CurrentCamera | |
| 10 | Backpack = Player.Backpack | |
| 11 | Character = Player.Character | |
| 12 | Humanoid = Character.Humanoid | |
| 13 | Mouse = Player:GetMouse() | |
| 14 | RootPart = Character["HumanoidRootPart"] | |
| 15 | Torso = Character["Torso"] | |
| 16 | Head = Character["Head"] | |
| 17 | RightArm = Character["Right Arm"] | |
| 18 | LeftArm = Character["Left Arm"] | |
| 19 | RightLeg = Character["Right Leg"] | |
| 20 | LeftLeg = Character["Left Leg"] | |
| 21 | RootJoint = RootPart["RootJoint"] | |
| 22 | Neck = Torso["Neck"] | |
| 23 | RightShoulder = Torso["Right Shoulder"] | |
| 24 | LeftShoulder = Torso["Left Shoulder"] | |
| 25 | RightHip = Torso["Right Hip"] | |
| 26 | LeftHip = Torso["Left Hip"] | |
| 27 | local sick = Instance.new("Sound",Torso)
| |
| 28 | sick.SoundId = "rbxassetid://1755770760" | |
| 29 | sick.Looped = true | |
| 30 | sick.Pitch = 1 | |
| 31 | sick.Volume = 2 | |
| 32 | sick:Play() | |
| 33 | ||
| 34 | IT = Instance.new | |
| 35 | CF = CFrame.new | |
| 36 | VT = Vector3.new | |
| 37 | RAD = math.rad | |
| 38 | C3 = Color3.new | |
| 39 | UD2 = UDim2.new | |
| 40 | BRICKC = BrickColor.new | |
| 41 | ANGLES = CFrame.Angles | |
| 42 | EULER = CFrame.fromEulerAnglesXYZ | |
| 43 | COS = math.cos | |
| 44 | ACOS = math.acos | |
| 45 | SIN = math.sin | |
| 46 | ASIN = math.asin | |
| 47 | ABS = math.abs | |
| 48 | MRANDOM = math.random | |
| 49 | FLOOR = math.floor | |
| 50 | ||
| 51 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 52 | local NEWMESH = IT(MESH) | |
| 53 | if MESH == "SpecialMesh" then | |
| 54 | NEWMESH.MeshType = MESHTYPE | |
| 55 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 56 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 57 | end | |
| 58 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 59 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 60 | end | |
| 61 | end | |
| 62 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 63 | NEWMESH.Scale = SCALE | |
| 64 | NEWMESH.Parent = PARENT | |
| 65 | return NEWMESH | |
| 66 | end | |
| 67 | ||
| 68 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 69 | local NEWPART = IT("Part")
| |
| 70 | NEWPART.formFactor = FORMFACTOR | |
| 71 | NEWPART.Reflectance = REFLECTANCE | |
| 72 | NEWPART.Transparency = TRANSPARENCY | |
| 73 | NEWPART.CanCollide = false | |
| 74 | NEWPART.Locked = true | |
| 75 | NEWPART.Anchored = true | |
| 76 | if ANCHOR == false then | |
| 77 | NEWPART.Anchored = false | |
| 78 | end | |
| 79 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 80 | NEWPART.Name = NAME | |
| 81 | NEWPART.Size = SIZE | |
| 82 | NEWPART.Position = Torso.Position | |
| 83 | NEWPART.Material = MATERIAL | |
| 84 | NEWPART:BreakJoints() | |
| 85 | NEWPART.Parent = PARENT | |
| 86 | return NEWPART | |
| 87 | end | |
| 88 | ||
| 89 | --//=================================\\ | |
| 90 | --|| CUSTOMIZATION | |
| 91 | --\\=================================// | |
| 92 | ||
| 93 | Player_Size = 1 --Size of the player. | |
| 94 | Animation_Speed = 3 | |
| 95 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 96 | ||
| 97 | local Speed = 16 | |
| 98 | local Effects2 = {}
| |
| 99 | ||
| 100 | --//=================================\\ | |
| 101 | --|| END OF CUSTOMIZATION | |
| 102 | --\\=================================// | |
| 103 | ||
| 104 | local function weldBetween(a, b) | |
| 105 | local weldd = Instance.new("ManualWeld")
| |
| 106 | weldd.Part0 = a | |
| 107 | weldd.Part1 = b | |
| 108 | weldd.C0 = CFrame.new() | |
| 109 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 110 | weldd.Parent = a | |
| 111 | return weldd | |
| 112 | end | |
| 113 | ||
| 114 | --//=================================\\ | |
| 115 | --|| USEFUL VALUES | |
| 116 | --\\=================================// | |
| 117 | ||
| 118 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 119 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 120 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 121 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 122 | local CHANGEDEFENSE = 0 | |
| 123 | local CHANGEDAMAGE = 0 | |
| 124 | local CHANGEMOVEMENT = 0 | |
| 125 | local ANIM = "Idle" | |
| 126 | local ATTACK = false | |
| 127 | local EQUIPPED = false | |
| 128 | local HOLD = false | |
| 129 | local COMBO = 1 | |
| 130 | local Rooted = false | |
| 131 | local Horn1 = IT("Folder", Character)
| |
| 132 | Horn1.Name = "Horn1" | |
| 133 | local SINE = 0 | |
| 134 | local KEYHOLD = false | |
| 135 | local CHANGE = 2 / Animation_Speed | |
| 136 | local WALKINGANIM = false | |
| 137 | local MODE = "Cop" | |
| 138 | local WALK = 0 | |
| 139 | local VALUE1 = false | |
| 140 | local VALUE2 = false | |
| 141 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 142 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 143 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 144 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 145 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 146 | WEAPONGUI.Name = "Weapon GUI" | |
| 147 | local Effects = IT("Folder", Character)
| |
| 148 | Effects.Name = "Effects" | |
| 149 | local Weapon = IT("Model")
| |
| 150 | Weapon.Name = "Adds" | |
| 151 | local Effects = IT("Folder", Weapon)
| |
| 152 | Effects.Name = "Effects" | |
| 153 | local ANIMATOR = Humanoid.Animator | |
| 154 | local ANIMATE = Character.Animate | |
| 155 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 156 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 157 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 158 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 159 | local UNANCHOR = true | |
| 160 | ||
| 161 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 162 | ||
| 163 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 164 | naeeym2.AlwaysOnTop = true | |
| 165 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 166 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 167 | naeeym2.Adornee = Character.Head | |
| 168 | naeeym2.Name = "Name" | |
| 169 | naeeym2.PlayerToHideFrom = Player | |
| 170 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 171 | tecks2.BackgroundTransparency = 1 | |
| 172 | tecks2.TextScaled = true | |
| 173 | tecks2.BorderSizePixel = 0 | |
| 174 | tecks2.Text = Player.Name..", The Ultimate Edgelord" | |
| 175 | tecks2.Font = "Antique" | |
| 176 | tecks2.TextSize = 30 | |
| 177 | tecks2.TextStrokeTransparency = 0 | |
| 178 | tecks2.TextColor3 = Color3.new(0,0,0) | |
| 179 | tecks2.TextStrokeColor3 = Color3.new(0.2,0.2,0.2) | |
| 180 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 181 | tecks2.Parent = naeeym2 | |
| 182 | ||
| 183 | --//=================================\\ | |
| 184 | --\\=================================// | |
| 185 | ||
| 186 | ||
| 187 | --//=================================\\ | |
| 188 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 189 | --\\=================================// | |
| 190 | ||
| 191 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 192 | ArtificialHB.Name = "ArtificialHB" | |
| 193 | ||
| 194 | script:WaitForChild("ArtificialHB")
| |
| 195 | ||
| 196 | frame = Frame_Speed | |
| 197 | tf = 0 | |
| 198 | allowframeloss = false | |
| 199 | tossremainder = false | |
| 200 | lastframe = tick() | |
| 201 | script.ArtificialHB:Fire() | |
| 202 | ||
| 203 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 204 | tf = tf + s | |
| 205 | if tf >= frame then | |
| 206 | if allowframeloss then | |
| 207 | script.ArtificialHB:Fire() | |
| 208 | lastframe = tick() | |
| 209 | else | |
| 210 | for i = 1, math.floor(tf / frame) do | |
| 211 | script.ArtificialHB:Fire() | |
| 212 | end | |
| 213 | lastframe = tick() | |
| 214 | end | |
| 215 | if tossremainder then | |
| 216 | tf = 0 | |
| 217 | else | |
| 218 | tf = tf - frame * math.floor(tf / frame) | |
| 219 | end | |
| 220 | end | |
| 221 | end) | |
| 222 | ||
| 223 | --//=================================\\ | |
| 224 | --\\=================================// | |
| 225 | ||
| 226 | ||
| 227 | ||
| 228 | ||
| 229 | ||
| 230 | --//=================================\\ | |
| 231 | --|| SOME FUNCTIONS | |
| 232 | --\\=================================// | |
| 233 | ||
| 234 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 235 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 236 | end | |
| 237 | ||
| 238 | function PositiveAngle(NUMBER) | |
| 239 | if NUMBER >= 0 then | |
| 240 | NUMBER = 0 | |
| 241 | end | |
| 242 | return NUMBER | |
| 243 | end | |
| 244 | ||
| 245 | function NegativeAngle(NUMBER) | |
| 246 | if NUMBER <= 0 then | |
| 247 | NUMBER = 0 | |
| 248 | end | |
| 249 | return NUMBER | |
| 250 | end | |
| 251 | ||
| 252 | function Swait(NUMBER) | |
| 253 | if NUMBER == 0 or NUMBER == nil then | |
| 254 | ArtificialHB.Event:wait() | |
| 255 | else | |
| 256 | for i = 1, NUMBER do | |
| 257 | ArtificialHB.Event:wait() | |
| 258 | end | |
| 259 | end | |
| 260 | end | |
| 261 | ||
| 262 | function QuaternionFromCFrame(cf) | |
| 263 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 264 | local trace = m00 + m11 + m22 | |
| 265 | if trace > 0 then | |
| 266 | local s = math.sqrt(1 + trace) | |
| 267 | local recip = 0.5 / s | |
| 268 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 269 | else | |
| 270 | local i = 0 | |
| 271 | if m11 > m00 then | |
| 272 | i = 1 | |
| 273 | end | |
| 274 | if m22 > (i == 0 and m00 or m11) then | |
| 275 | i = 2 | |
| 276 | end | |
| 277 | if i == 0 then | |
| 278 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 279 | local recip = 0.5 / s | |
| 280 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 281 | elseif i == 1 then | |
| 282 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 283 | local recip = 0.5 / s | |
| 284 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 285 | elseif i == 2 then | |
| 286 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 287 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 288 | end | |
| 289 | end | |
| 290 | end | |
| 291 | ||
| 292 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 293 | local xs, ys, zs = x + x, y + y, z + z | |
| 294 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 295 | local xx = x * xs | |
| 296 | local xy = x * ys | |
| 297 | local xz = x * zs | |
| 298 | local yy = y * ys | |
| 299 | local yz = y * zs | |
| 300 | local zz = z * zs | |
| 301 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 302 | end | |
| 303 | ||
| 304 | function QuaternionSlerp(a, b, t) | |
| 305 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 306 | local startInterp, finishInterp; | |
| 307 | if cosTheta >= 0.0001 then | |
| 308 | if (1 - cosTheta) > 0.0001 then | |
| 309 | local theta = ACOS(cosTheta) | |
| 310 | local invSinTheta = 1 / SIN(theta) | |
| 311 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 312 | finishInterp = SIN(t * theta) * invSinTheta | |
| 313 | else | |
| 314 | startInterp = 1 - t | |
| 315 | finishInterp = t | |
| 316 | end | |
| 317 | else | |
| 318 | if (1 + cosTheta) > 0.0001 then | |
| 319 | local theta = ACOS(-cosTheta) | |
| 320 | local invSinTheta = 1 / SIN(theta) | |
| 321 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 322 | finishInterp = SIN(t * theta) * invSinTheta | |
| 323 | else | |
| 324 | startInterp = t - 1 | |
| 325 | finishInterp = t | |
| 326 | end | |
| 327 | end | |
| 328 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 329 | end | |
| 330 | ||
| 331 | function Clerp(a, b, t) | |
| 332 | local qa = {QuaternionFromCFrame(a)}
| |
| 333 | local qb = {QuaternionFromCFrame(b)}
| |
| 334 | local ax, ay, az = a.x, a.y, a.z | |
| 335 | local bx, by, bz = b.x, b.y, b.z | |
| 336 | local _t = 1 - t | |
| 337 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 338 | end | |
| 339 | ||
| 340 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 341 | local frame = IT("Frame")
| |
| 342 | frame.BackgroundTransparency = TRANSPARENCY | |
| 343 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 344 | frame.Position = POSITION | |
| 345 | frame.Size = SIZE | |
| 346 | frame.BackgroundColor3 = COLOR | |
| 347 | frame.BorderColor3 = BORDERCOLOR | |
| 348 | frame.Name = NAME | |
| 349 | frame.Parent = PARENT | |
| 350 | return frame | |
| 351 | end | |
| 352 | ||
| 353 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 354 | local label = IT("TextLabel")
| |
| 355 | label.BackgroundTransparency = 1 | |
| 356 | label.Size = UD2(1, 0, 1, 0) | |
| 357 | label.Position = UD2(0, 0, 0, 0) | |
| 358 | label.TextColor3 = TEXTCOLOR | |
| 359 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 360 | label.TextTransparency = TRANSPARENCY | |
| 361 | label.FontSize = TEXTFONTSIZE | |
| 362 | label.Font = TEXTFONT | |
| 363 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 364 | label.TextScaled = false | |
| 365 | label.Text = TEXT | |
| 366 | label.Name = NAME | |
| 367 | label.Parent = PARENT | |
| 368 | return label | |
| 369 | end | |
| 370 | ||
| 371 | function NoOutlines(PART) | |
| 372 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 373 | end | |
| 374 | ||
| 375 | ||
| 376 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 377 | local NEWWELD = IT(TYPE) | |
| 378 | NEWWELD.Part0 = PART0 | |
| 379 | NEWWELD.Part1 = PART1 | |
| 380 | NEWWELD.C0 = C0 | |
| 381 | NEWWELD.C1 = C1 | |
| 382 | NEWWELD.Parent = PARENT | |
| 383 | return NEWWELD | |
| 384 | end | |
| 385 | ||
| 386 | local S = IT("Sound")
| |
| 387 | ||
| 388 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 389 | local NEWSOUND = nil | |
| 390 | coroutine.resume(coroutine.create(function() | |
| 391 | NEWSOUND = S:Clone() | |
| 392 | NEWSOUND.Parent = PARENT | |
| 393 | NEWSOUND.Volume = VOLUME | |
| 394 | NEWSOUND.Pitch = PITCH | |
| 395 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 396 | Swait() | |
| 397 | NEWSOUND:play() | |
| 398 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 399 | end)) | |
| 400 | return NEWSOUND | |
| 401 | end | |
| 402 | ||
| 403 | function CFrameFromTopBack(at, top, back) | |
| 404 | local right = top:Cross(back) | |
| 405 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 406 | end | |
| 407 | ||
| 408 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 409 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 410 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 411 | wave.CFrame = CFRAME | |
| 412 | coroutine.resume(coroutine.create(function(PART) | |
| 413 | for i = 1, WAIT do | |
| 414 | Swait() | |
| 415 | mesh.Scale = mesh.Scale + GROW | |
| 416 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 417 | if DOESROT == true then | |
| 418 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 419 | end | |
| 420 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 421 | if wave.Transparency > 0.99 then | |
| 422 | wave:remove() | |
| 423 | end | |
| 424 | end | |
| 425 | end)) | |
| 426 | end | |
| 427 | ||
| 428 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 429 | function WACKYEFFECT(Table) | |
| 430 | local TYPE = (Table.EffectType or "Sphere") | |
| 431 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 432 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 433 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 434 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 435 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 436 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 437 | local ROTATION1 = (Table.RotationX or 0) | |
| 438 | local ROTATION2 = (Table.RotationY or 0) | |
| 439 | local ROTATION3 = (Table.RotationZ or 0) | |
| 440 | local MATERIAL = (Table.Material or "Neon") | |
| 441 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 442 | local TIME = (Table.Time or 45) | |
| 443 | local SOUNDID = (Table.SoundID or nil) | |
| 444 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 445 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 446 | coroutine.resume(coroutine.create(function() | |
| 447 | local PLAYSSOUND = false | |
| 448 | local SOUND = nil | |
| 449 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
| |
| 450 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 451 | PLAYSSOUND = true | |
| 452 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 453 | end | |
| 454 | EFFECT.Color = COLOR | |
| 455 | local MSH = nil | |
| 456 | if TYPE == "Sphere" then | |
| 457 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 458 | elseif TYPE == "Block" then | |
| 459 | MSH = IT("BlockMesh",EFFECT)
| |
| 460 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 461 | elseif TYPE == "Wave" then | |
| 462 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 463 | elseif TYPE == "Ring" then | |
| 464 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 465 | elseif TYPE == "Slash" then | |
| 466 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 467 | elseif TYPE == "Round Slash" then | |
| 468 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 469 | elseif TYPE == "Swirl" then | |
| 470 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 471 | elseif TYPE == "Skull" then | |
| 472 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 473 | elseif TYPE == "Crystal" then | |
| 474 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 475 | end | |
| 476 | if MSH ~= nil then | |
| 477 | local MOVESPEED = nil | |
| 478 | if MOVEDIRECTION ~= nil then | |
| 479 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 480 | end | |
| 481 | local GROWTH = SIZE - ENDSIZE | |
| 482 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 483 | if TYPE == "Block" then | |
| 484 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 485 | else | |
| 486 | EFFECT.CFrame = CFRAME | |
| 487 | end | |
| 488 | for LOOP = 1, TIME+1 do | |
| 489 | Swait() | |
| 490 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 491 | if TYPE == "Wave" then | |
| 492 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 493 | end | |
| 494 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 495 | if TYPE == "Block" then | |
| 496 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 497 | else | |
| 498 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 499 | end | |
| 500 | if MOVEDIRECTION ~= nil then | |
| 501 | local ORI = EFFECT.Orientation | |
| 502 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 503 | EFFECT.Orientation = ORI | |
| 504 | end | |
| 505 | end | |
| 506 | if PLAYSSOUND == false then | |
| 507 | EFFECT:remove() | |
| 508 | else | |
| 509 | SOUND.Stopped:Connect(function() | |
| 510 | EFFECT:remove() | |
| 511 | end) | |
| 512 | end | |
| 513 | else | |
| 514 | if PLAYSSOUND == false then | |
| 515 | EFFECT:remove() | |
| 516 | else | |
| 517 | repeat Swait() until SOUND.Playing == false | |
| 518 | EFFECT:remove() | |
| 519 | end | |
| 520 | end | |
| 521 | end)) | |
| 522 | end | |
| 523 | ||
| 524 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 525 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 526 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
| |
| 527 | wave.CFrame = CFRAME | |
| 528 | coroutine.resume(coroutine.create(function(PART) | |
| 529 | for i = 1, WAIT do | |
| 530 | Swait() | |
| 531 | mesh.Scale = mesh.Scale + GROW | |
| 532 | if DOESROT == true then | |
| 533 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 534 | end | |
| 535 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 536 | if wave.Transparency > 0.99 then | |
| 537 | wave:remove() | |
| 538 | end | |
| 539 | end | |
| 540 | end)) | |
| 541 | end | |
| 542 | ||
| 543 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 544 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 545 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 546 | wave.CFrame = CFRAME | |
| 547 | coroutine.resume(coroutine.create(function(PART) | |
| 548 | for i = 1, WAIT do | |
| 549 | Swait() | |
| 550 | mesh.Scale = mesh.Scale + GROW | |
| 551 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 552 | if wave.Transparency > 0.99 then | |
| 553 | wave:remove() | |
| 554 | end | |
| 555 | end | |
| 556 | end)) | |
| 557 | end | |
| 558 | ||
| 559 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 560 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 561 | local mesh = nil | |
| 562 | if KIND == "Base" then | |
| 563 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 564 | elseif KIND == "Thin" then | |
| 565 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 566 | elseif KIND == "Round" then | |
| 567 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 568 | end | |
| 569 | wave.CFrame = CFRAME | |
| 570 | coroutine.resume(coroutine.create(function(PART) | |
| 571 | for i = 1, WAIT do | |
| 572 | Swait() | |
| 573 | mesh.Scale = mesh.Scale + GROW/10 | |
| 574 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 575 | if wave.Transparency > 0.99 then | |
| 576 | wave:remove() | |
| 577 | end | |
| 578 | end | |
| 579 | end)) | |
| 580 | end | |
| 581 | ||
| 582 | function MakeForm(PART,TYPE) | |
| 583 | if TYPE == "Cyl" then | |
| 584 | local MSH = IT("CylinderMesh",PART)
| |
| 585 | elseif TYPE == "Ball" then | |
| 586 | local MSH = IT("SpecialMesh",PART)
| |
| 587 | MSH.MeshType = "Sphere" | |
| 588 | elseif TYPE == "Wedge" then | |
| 589 | local MSH = IT("SpecialMesh",PART)
| |
| 590 | MSH.MeshType = "Wedge" | |
| 591 | end | |
| 592 | end | |
| 593 | ||
| 594 | function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE) | |
| 595 | SIZE = SIZE / 2 | |
| 596 | local WELD = nil | |
| 597 | local KNIFEMODEL = IT("Model",Effects)
| |
| 598 | KNIFEMODEL.Name = "Knife" | |
| 599 | local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false) | |
| 600 | MakeForm(HandlePart,"Cyl") | |
| 601 | if ISGRABBED == true then | |
| 602 | WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
| |
| 603 | end | |
| 604 | local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false) | |
| 605 | BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE) | |
| 606 | weldBetween(HandlePart,BladePart) | |
| 607 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false) | |
| 608 | MakeForm(Part,"Wedge") | |
| 609 | Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
| 610 | weldBetween(BladePart,Part) | |
| 611 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false) | |
| 612 | MakeForm(Part,"Wedge") | |
| 613 | Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
| 614 | weldBetween(BladePart,Part) | |
| 615 | local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false) | |
| 616 | Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0)) | |
| 617 | weldBetween(BladePart,Part) | |
| 618 | local A = IT("Attachment",BladePart)
| |
| 619 | A.Position = VT(0,BladePart.Size.Y/2,0) | |
| 620 | local B = IT("Attachment",BladePart)
| |
| 621 | B.Position = VT(0,-BladePart.Size.Y/2,0) | |
| 622 | local Trail = IT("Trail",BladePart)
| |
| 623 | Trail.Attachment0 = A | |
| 624 | Trail.Attachment1 = B | |
| 625 | Trail.Lifetime = 0.2 | |
| 626 | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) | |
| 627 | Trail.Transparency = NumberSequence.new(0, 1) | |
| 628 | for _, c in pairs(KNIFEMODEL:GetChildren()) do | |
| 629 | if c.ClassName == "Part" then | |
| 630 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 631 | end | |
| 632 | end | |
| 633 | if DOESDODAMAGE == true then | |
| 634 | local HIT = false | |
| 635 | BladePart.CanCollide = true | |
| 636 | local TOUCHED = BladePart.Touched:Connect(function(hit) | |
| 637 | if HIT == false then | |
| 638 | if hit ~= nil then | |
| 639 | if hit.Parent ~= nil then | |
| 640 | if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 641 | HIT = true | |
| 642 | ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
| |
| 643 | wait(0.1) | |
| 644 | HIT = false | |
| 645 | end | |
| 646 | end | |
| 647 | end | |
| 648 | end | |
| 649 | end) | |
| 650 | end | |
| 651 | return KNIFEMODEL,WELD,BladePart | |
| 652 | end | |
| 653 | ||
| 654 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
| 655 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
| 656 | if HITFLOOR ~= nil then | |
| 657 | if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then | |
| 658 | if HITFLOOR.Name == "BloodPuddle" then | |
| 659 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
| 660 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
| 661 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
| 662 | end | |
| 663 | else | |
| 664 | if HITFLOOR.Anchored == true then | |
| 665 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) | |
| 666 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 667 | MakeForm(BLOOD,"Cyl") | |
| 668 | coroutine.resume(coroutine.create(function() | |
| 669 | Swait(75) | |
| 670 | while true do | |
| 671 | Swait() | |
| 672 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
| 673 | if BLOOD.Size.Z < 0.051 then | |
| 674 | BLOOD:remove() | |
| 675 | break | |
| 676 | end | |
| 677 | end | |
| 678 | end)) | |
| 679 | end | |
| 680 | end | |
| 681 | end | |
| 682 | end | |
| 683 | end | |
| 684 | ||
| 685 | function MakeForm(PART,TYPE) | |
| 686 | if TYPE == "Cyl" then | |
| 687 | local MSH = IT("CylinderMesh",PART)
| |
| 688 | elseif TYPE == "Ball" then | |
| 689 | local MSH = IT("SpecialMesh",PART)
| |
| 690 | MSH.MeshType = "Sphere" | |
| 691 | elseif TYPE == "Wedge" then | |
| 692 | local MSH = IT("SpecialMesh",PART)
| |
| 693 | MSH.MeshType = "Wedge" | |
| 694 | end | |
| 695 | end | |
| 696 | ||
| 697 | function SpawnTrail(FROM,TO,BIG) | |
| 698 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0)) | |
| 699 | MakeForm(TRAIL,"Cyl") | |
| 700 | local DIST = (FROM - TO).Magnitude | |
| 701 | if BIG == true then | |
| 702 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 703 | else | |
| 704 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 705 | end | |
| 706 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 707 | coroutine.resume(coroutine.create(function() | |
| 708 | for i = 1, 5 do | |
| 709 | Swait() | |
| 710 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 711 | end | |
| 712 | TRAIL:remove() | |
| 713 | end)) | |
| 714 | end | |
| 715 | ||
| 716 | function SpawnTrail2(FROM,TO,BIG) | |
| 717 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Trail", VT(0,0,0)) | |
| 718 | MakeForm(TRAIL,"Cyl") | |
| 719 | local DIST = (FROM - TO).Magnitude | |
| 720 | if BIG == true then | |
| 721 | TRAIL.Size = VT(0.8,DIST,0.8) | |
| 722 | else | |
| 723 | TRAIL.Size = VT(0.27,DIST,0.27) | |
| 724 | end | |
| 725 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 726 | coroutine.resume(coroutine.create(function() | |
| 727 | for i = 1, 5 do | |
| 728 | Swait() | |
| 729 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 730 | end | |
| 731 | TRAIL:remove() | |
| 732 | end)) | |
| 733 | end | |
| 734 | ||
| 735 | Debris = game:GetService("Debris")
| |
| 736 | ||
| 737 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 738 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 739 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 740 | end | |
| 741 | ||
| 742 | function turnto(position) | |
| 743 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 744 | end | |
| 745 | ||
| 746 | function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table) | |
| 747 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false) | |
| 748 | BLOOD.CFrame = CF(POSITION) | |
| 749 | MakeForm(BLOOD,"Ball") | |
| 750 | local bv = Instance.new("BodyVelocity",BLOOD)
| |
| 751 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 752 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65 | |
| 753 | bv.Name = "MOVE" | |
| 754 | Debris:AddItem(bv,0.05) | |
| 755 | coroutine.resume(coroutine.create(function() | |
| 756 | local HASTOUCHEDGROUND = false | |
| 757 | local HIT = BLOOD.Touched:Connect(function(hit) | |
| 758 | if hit.Anchored == true then | |
| 759 | HASTOUCHEDGROUND = true | |
| 760 | if DoesTable == true then | |
| 761 | AddChildrenToTable(BLOOD.Position,workspace,15,Table) | |
| 762 | end | |
| 763 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
| 764 | end | |
| 765 | end) | |
| 766 | for i = 1, 75 do | |
| 767 | Swait() | |
| 768 | if i > 5 then | |
| 769 | BLOOD.CanCollide = true | |
| 770 | end | |
| 771 | if HASTOUCHEDGROUND == true then | |
| 772 | break | |
| 773 | end | |
| 774 | end | |
| 775 | BLOOD:remove() | |
| 776 | end)) | |
| 777 | end | |
| 778 | ||
| 779 | function CheckTableForString(Table, String) | |
| 780 | for i, v in pairs(Table) do | |
| 781 | if string.find(string.lower(String), string.lower(v)) then | |
| 782 | return true | |
| 783 | end | |
| 784 | end | |
| 785 | return false | |
| 786 | end | |
| 787 | ||
| 788 | function CheckIntangible(Hit) | |
| 789 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 790 | if Hit and Hit.Parent then | |
| 791 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 792 | return true | |
| 793 | end | |
| 794 | end | |
| 795 | return false | |
| 796 | end | |
| 797 | ||
| 798 | Debris = game:GetService("Debris")
| |
| 799 | ||
| 800 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 801 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 802 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 803 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 804 | if RayHit and CheckIntangible(RayHit) then | |
| 805 | if DelayIfHit then | |
| 806 | wait() | |
| 807 | end | |
| 808 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 809 | end | |
| 810 | return RayHit, RayPos, RayNormal | |
| 811 | end | |
| 812 | ||
| 813 | function turnto(position) | |
| 814 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 815 | end | |
| 816 | ||
| 817 | --//=================================\\ | |
| 818 | --|| WEAPON CREATION | |
| 819 | --\\=================================// | |
| 820 | ||
| 821 | armor = Instance.new("Part")
| |
| 822 | armormesh = Instance.new("SpecialMesh")
| |
| 823 | armor.Anchored = false | |
| 824 | armor.CanCollide = false | |
| 825 | armor.Size = Vector3.new(1.4, 0.7, 1.3) | |
| 826 | armor.BrickColor = BrickColor.new("Black")
| |
| 827 | armor.FrontSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 828 | armor.Material = Enum.Material.SmoothPlastic | |
| 829 | armor.Color = Color3.new(0.105882, 0.164706, 0.207843) | |
| 830 | armor.RightSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 831 | armor.LeftSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 832 | armor.BottomSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 833 | armor.BackSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 834 | armor.TopSurface = Enum.SurfaceType.SmoothNoOutlines | |
| 835 | armor.Parent = Character | |
| 836 | armor.CFrame = CFrame.new(-87.19, 0.42, -26.37) * CFrame.Angles(0, 0, 0) | |
| 837 | armormesh.MeshId = "rbxassetid://840131767" | |
| 838 | armormesh.MeshType = Enum.MeshType.FileMesh | |
| 839 | armormesh.Parent = armor | |
| 840 | local wlf4 = Instance.new("Weld",armor)
| |
| 841 | wlf4.Part0 = armor | |
| 842 | wlf4.Part1 = Torso | |
| 843 | wlf4.C0 = wlf4.C0 * CFrame.Angles(math.rad(0),math.rad(180),math.rad(0)) | |
| 844 | wlf4.C1 = CFrame.new(0,0,0) | |
| 845 | ||
| 846 | for _, c in pairs(Weapon:GetChildren()) do | |
| 847 | if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then | |
| 848 | LEFTCUFF = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false) | |
| 849 | LEFTCUFF.CFrame = c.CFrame | |
| 850 | weldBetween(c,LEFTCUFF) | |
| 851 | end | |
| 852 | end | |
| 853 | for _, c in pairs(Weapon:GetChildren()) do | |
| 854 | if c.Name == "Right Arm" or c.Name == "RightLowerArm" then | |
| 855 | RIGHTCUFF = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false) | |
| 856 | RIGHTCUFF.CFrame = c.CFrame | |
| 857 | weldBetween(c,RIGHTCUFF) | |
| 858 | end | |
| 859 | end | |
| 860 | if RIGHTCUFF and LEFTCUFF then | |
| 861 | local A = IT("Attachment",RIGHTCUFF)
| |
| 862 | local B = IT("Attachment",LEFTCUFF)
| |
| 863 | ChainLink = IT("Beam",Weapon)
| |
| 864 | ChainLink.Texture = "rbxassetid://73042633" | |
| 865 | ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8)) | |
| 866 | ChainLink.TextureSpeed = 0 | |
| 867 | ChainLink.Width0 = 1 | |
| 868 | ChainLink.Width1 = 1 | |
| 869 | ChainLink.Segments = 25 | |
| 870 | ChainLink.TextureLength = 3 | |
| 871 | ChainLink.Attachment0 = B | |
| 872 | ChainLink.Attachment1 = A | |
| 873 | ChainLink.FaceCamera = true | |
| 874 | ChainLink.Transparency = NumberSequence.new(0) | |
| 875 | end | |
| 876 | ||
| 877 | local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false) | |
| 878 | CreateMesh("SpecialMesh", GUN, "FileMesh", "94219391", "94219470", VT(0.7, 0.7, 0.8), VT(0,0,0))
| |
| 879 | local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-0.0,0.5,0.9) * ANGLES(RAD(90), RAD(110), RAD(167)), CF(0, 0, 0))
| |
| 880 | ||
| 881 | local GUN2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun2", VT(1, 0.8, 3),false) | |
| 882 | CreateMesh("SpecialMesh", GUN2, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
| |
| 883 | local GUN2WELD = CreateWeldOrSnapOrMotor("Weld", GUN2, Torso, GUN2, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
| |
| 884 | ||
| 885 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
| 886 | PRT.Color = C3(0,0,0) | |
| 887 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
| |
| 888 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
| |
| 889 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
| 890 | PRT.Color = C3(0,0,0) | |
| 891 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 892 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
| |
| 893 | ||
| 894 | local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.25,0.2),false) | |
| 895 | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-80)), CF(0, 0, 0))
| |
| 896 | MakeForm(EYE,"Ball") | |
| 897 | local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.25,0.2),false) | |
| 898 | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(-0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(80)), CF(0, 0, 0))
| |
| 899 | MakeForm(EYE,"Ball") | |
| 900 | ||
| 901 | local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", "Eye", VT(0.1,0.1,0.1),false) | |
| 902 | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.19,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 903 | MakeForm(EYE,"Ball") | |
| 904 | local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really white", "Eye", VT(0.1,0.1,0.1),false) | |
| 905 | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(-0.15,0.19,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 906 | MakeForm(EYE,"Ball") | |
| 907 | ||
| 908 | local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.005,0.005,0.005),false) | |
| 909 | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.20,-0.62) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 910 | MakeForm(EYE,"Ball") | |
| 911 | local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.005,0.005,0.005),false) | |
| 912 | CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(-0.15,0.20,-0.62) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 913 | MakeForm(EYE,"Ball") | |
| 914 | ||
| 915 | local LASTPART = Head | |
| 916 | for i = 1, 15 do | |
| 917 | local MATH = (1-(i/16)) | |
| 918 | if LASTPART == Head then | |
| 919 | local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
| 920 | CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(5), RAD(-25)), CF(0, 0, 0))
| |
| 921 | LASTPART = Horn | |
| 922 | Horn.Color = C3((i/15),0,0) | |
| 923 | local MSH = IT("BlockMesh",Horn)
| |
| 924 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
| 925 | else | |
| 926 | local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
| 927 | CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
| |
| 928 | LASTPART = Horn | |
| 929 | Horn.Color = C3((i/15),0,0) | |
| 930 | local MSH = IT("BlockMesh",Horn)
| |
| 931 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
| 932 | end | |
| 933 | end | |
| 934 | local LASTPART = Head | |
| 935 | for i = 1, 15 do | |
| 936 | local MATH = (1-(i/16)) | |
| 937 | if LASTPART == Head then | |
| 938 | local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
| 939 | CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(-0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(-5), RAD(25)), CF(0, 0, 0))
| |
| 940 | LASTPART = Horn | |
| 941 | Horn.Color = C3((i/15),0,0) | |
| 942 | local MSH = IT("BlockMesh",Horn)
| |
| 943 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
| 944 | else | |
| 945 | local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
| 946 | CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(-5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
| |
| 947 | LASTPART = Horn | |
| 948 | Horn.Color = C3((i/15),0,0) | |
| 949 | local MSH = IT("BlockMesh",Horn)
| |
| 950 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
| 951 | end | |
| 952 | end | |
| 953 | ||
| 954 | local LASTPART = Head | |
| 955 | for i = 1, 15 do | |
| 956 | local MATH = (1-(i/16)) | |
| 957 | if LASTPART == Head then | |
| 958 | local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
| 959 | CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(-0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(-5), RAD(25)), CF(0, 0, 0))
| |
| 960 | LASTPART = Horn | |
| 961 | Horn.Color = C3((i/15),0,0) | |
| 962 | local MSH = IT("BlockMesh",Horn)
| |
| 963 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
| 964 | else | |
| 965 | local Horn = CreatePart(3, Horn1, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
| 966 | CreateWeldOrSnapOrMotor("Weld", Horn1, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(-5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
| |
| 967 | LASTPART = Horn | |
| 968 | Horn.Color = C3((i/15),0,0) | |
| 969 | local MSH = IT("BlockMesh",Horn)
| |
| 970 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
| 971 | end | |
| 972 | end | |
| 973 | ||
| 974 | for i = 1, 10 do | |
| 975 | local FACE = CreatePart(3, Head, "Fabric", 0, 0+(i-1)/10.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
| 976 | FACE.Color = C3(0,0,0) | |
| 977 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 978 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.28-(i-1)/30,0), CF(0, 0, 0))
| |
| 979 | end | |
| 980 | ||
| 981 | for _, c in pairs(Weapon:GetChildren()) do | |
| 982 | if c.ClassName == "Part" then | |
| 983 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 984 | end | |
| 985 | end | |
| 986 | ||
| 987 | Weapon.Parent = Character | |
| 988 | ||
| 989 | Humanoid.Died:connect(function() | |
| 990 | ATTACK = true | |
| 991 | end) | |
| 992 | ||
| 993 | ||
| 994 | --//=================================\\ | |
| 995 | --|| DAMAGE FUNCTIONS | |
| 996 | --\\=================================// | |
| 997 | ||
| 998 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 999 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 1000 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
| 1001 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 1002 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 1003 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 1004 | BILLBOARDGUI.Adornee = STATPART | |
| 1005 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 1006 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 1007 | BILLBOARDGUI.AlwaysOnTop = false | |
| 1008 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 1009 | TEXTLABEL.BackgroundTransparency = 1 | |
| 1010 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 1011 | TEXTLABEL.Text = TEXT | |
| 1012 | TEXTLABEL.Font = "Fantasy" | |
| 1013 | TEXTLABEL.FontSize="Size42" | |
| 1014 | TEXTLABEL.TextColor3 = COLOR | |
| 1015 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 1016 | TEXTLABEL.TextScaled = true | |
| 1017 | TEXTLABEL.TextWrapped = true | |
| 1018 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1019 | for i = 1, 50 do | |
| 1020 | Swait() | |
| 1021 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
| 1022 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
| 1023 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
| 1024 | end | |
| 1025 | THEPART.Parent = nil | |
| 1026 | end),STATPART, TEXTLABEL) | |
| 1027 | end | |
| 1028 | ||
| 1029 | function Switch() | |
| 1030 | ATTACK = true | |
| 1031 | Rooted = true | |
| 1032 | if MODE == "Cop" then | |
| 1033 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1034 | Swait() | |
| 1035 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1036 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1037 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1038 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1039 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1040 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1041 | end | |
| 1042 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1043 | Swait() | |
| 1044 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1045 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1046 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1047 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1048 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1049 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1050 | end | |
| 1051 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1052 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1053 | Swait() | |
| 1054 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1055 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1056 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1057 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1058 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1059 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1060 | end | |
| 1061 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1062 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1063 | Swait() | |
| 1064 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1065 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 1066 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1067 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1068 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1069 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1070 | end | |
| 1071 | GUN2WELD.Part0 = LeftArm | |
| 1072 | GUN2WELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
| 1073 | GUNWELD.Part0 = RightArm | |
| 1074 | GUNWELD.C0 = CF(-0.2,-1.8,0.1) * ANGLES(RAD(90), RAD(174), RAD(179)) | |
| 1075 | MODE = "Cops" | |
| 1076 | elseif MODE == "Cops" then | |
| 1077 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 1078 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1079 | Swait() | |
| 1080 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1081 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 1082 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1083 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1084 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1085 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1086 | end | |
| 1087 | GUN2WELD.Part0 = Torso | |
| 1088 | GUN2WELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)) | |
| 1089 | GUNWELD.Part0 = Torso | |
| 1090 | GUNWELD.C0 = CF(-0.0,0.5,0.9) * ANGLES(RAD(90), RAD(110), RAD(167)) | |
| 1091 | MODE = "Cop" | |
| 1092 | end | |
| 1093 | ATTACK = false | |
| 1094 | Rooted = false | |
| 1095 | end | |
| 1096 | ||
| 1097 | --//=================================\\ | |
| 1098 | --|| DAMAGING | |
| 1099 | --\\=================================// | |
| 1100 | ||
| 1101 | function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier) | |
| 1102 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 1103 | defence.Name = ("HitBy"..Player.Name)
| |
| 1104 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 1105 | if Humanoid.Health ~= 0 then | |
| 1106 | local CritChance = MRANDOM(1,100) | |
| 1107 | if CritChance < CritRate + 1 then | |
| 1108 | Damage = Damage*CritMultiplier | |
| 1109 | end | |
| 1110 | if Damage > Humanoid.Health then | |
| 1111 | Damage = math.ceil(Humanoid.Health) | |
| 1112 | if Damage == 0 then | |
| 1113 | Damage = 0.1 | |
| 1114 | end | |
| 1115 | end | |
| 1116 | Humanoid.Health = Humanoid.Health - Damage | |
| 1117 | if Humanoid.Parent:FindFirstChild("Head") then
| |
| 1118 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1) | |
| 1119 | if CritChance < CritRate + 1 then | |
| 1120 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0)) | |
| 1121 | else | |
| 1122 | StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR) | |
| 1123 | end | |
| 1124 | end | |
| 1125 | end | |
| 1126 | end | |
| 1127 | ||
| 1128 | function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 1129 | local dmg = math.random(min,max) | |
| 1130 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1131 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1132 | local body = v:GetChildren() | |
| 1133 | for part = 1, #body do | |
| 1134 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 1135 | if(body[part].Position - position).Magnitude < radius then | |
| 1136 | if v.ClassName == "Model" then | |
| 1137 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 1138 | if CanBeDodgedByJumping == true then | |
| 1139 | if body[part].Position.Y < position.Y+5 then | |
| 1140 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
| |
| 1141 | end | |
| 1142 | else | |
| 1143 | ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
| |
| 1144 | end | |
| 1145 | local bv = Instance.new("BodyVelocity")
| |
| 1146 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1147 | bv.velocity = RootPart.CFrame.lookVector*maxstrength | |
| 1148 | bv.Parent = body[part] | |
| 1149 | Debris:AddItem(bv,0.2) | |
| 1150 | end | |
| 1151 | end | |
| 1152 | end | |
| 1153 | end | |
| 1154 | end | |
| 1155 | end | |
| 1156 | if v:FindFirstChild("HitBy"..Player.Name) then
| |
| 1157 | v:FindFirstChild("HitBy"..Player.Name):remove()
| |
| 1158 | end | |
| 1159 | end | |
| 1160 | end | |
| 1161 | ||
| 1162 | function killnearest(position,range,maxstrength,direction) | |
| 1163 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1164 | local body = v:GetChildren() | |
| 1165 | for part = 1, #body do | |
| 1166 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1167 | if(body[part].Position - position).Magnitude < range then | |
| 1168 | if v.ClassName == "Model" then | |
| 1169 | --v:BreakJoints() | |
| 1170 | end | |
| 1171 | local POS = position | |
| 1172 | coroutine.resume(coroutine.create(function() | |
| 1173 | body[part].Anchored = true | |
| 1174 | body[part].Parent = Effects | |
| 1175 | body[part].CanCollide = true | |
| 1176 | local SIZE = body[part].Size | |
| 1177 | body[part].Material = "Neon" | |
| 1178 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
| |
| 1179 | for i = 1, 75 do | |
| 1180 | Swait() | |
| 1181 | body[part].Color = C3(0,0,0) | |
| 1182 | body[part].Size = VT(1,1,1) | |
| 1183 | end | |
| 1184 | coroutine.resume(coroutine.create(function() | |
| 1185 | while true do | |
| 1186 | Swait() | |
| 1187 | body[part].Color = C3(0,0,0) | |
| 1188 | body[part].Size = VT(1,1,1) | |
| 1189 | end | |
| 1190 | end)) | |
| 1191 | body[part].Anchored = false | |
| 1192 | body[part].Velocity = direction.lookVector*maxstrength | |
| 1193 | end)) | |
| 1194 | end | |
| 1195 | end | |
| 1196 | end | |
| 1197 | if v.ClassName == "Part" then | |
| 1198 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1199 | local POS = position | |
| 1200 | coroutine.resume(coroutine.create(function() | |
| 1201 | v.Anchored = true | |
| 1202 | v.Parent = Effects | |
| 1203 | local SIZE = v.Size | |
| 1204 | v.Material = "Neon" | |
| 1205 | CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
| |
| 1206 | for i = 1, 75 do | |
| 1207 | Swait() | |
| 1208 | v.Color = C3(0,0,0) | |
| 1209 | v.Size = VT(1,1,1) | |
| 1210 | end | |
| 1211 | coroutine.resume(coroutine.create(function() | |
| 1212 | while true do | |
| 1213 | Swait() | |
| 1214 | v.Color = C3(0,0,0) | |
| 1215 | v.Size = VT(1,1,1) | |
| 1216 | end | |
| 1217 | end)) | |
| 1218 | v.Anchored = false | |
| 1219 | v.Velocity = direction.lookVector*maxstrength | |
| 1220 | end)) | |
| 1221 | end | |
| 1222 | end | |
| 1223 | end | |
| 1224 | end | |
| 1225 | ||
| 1226 | function ApplyAoE4(POSITION,RANGE,BRUTAL) | |
| 1227 | local CHILDREN = workspace:GetDescendants() | |
| 1228 | for index, CHILD in pairs(CHILDREN) do | |
| 1229 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1230 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1231 | if HUM then | |
| 1232 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1233 | if TORSO then | |
| 1234 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1235 | if BRUTAL == true then | |
| 1236 | Kill(CHILD) | |
| 1237 | else | |
| 1238 | CHILD:BreakJoints() | |
| 1239 | end | |
| 1240 | end | |
| 1241 | end | |
| 1242 | end | |
| 1243 | end | |
| 1244 | end | |
| 1245 | end | |
| 1246 | ||
| 1247 | function Kill(Char) | |
| 1248 | local NewCharacter = IT("Model",Effects)
| |
| 1249 | NewCharacter.Name = "Ow im ded ;-;" | |
| 1250 | for _, c in pairs(Char:GetDescendants()) do | |
| 1251 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1252 | c:BreakJoints() | |
| 1253 | c.Material = "Glass" | |
| 1254 | c.Color = C3(1,0,0) | |
| 1255 | c.CanCollide = true | |
| 1256 | c.Transparency = 0.3 | |
| 1257 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1258 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1259 | end | |
| 1260 | if c.Name == "Head" then | |
| 1261 | c:ClearAllChildren() | |
| 1262 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 1263 | end | |
| 1264 | if c.ClassName == "MeshPart" then | |
| 1265 | c.TextureID = "" | |
| 1266 | end | |
| 1267 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 1268 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 1269 | end | |
| 1270 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1271 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1272 | end | |
| 1273 | c.Parent = NewCharacter | |
| 1274 | c.Name = "DeadPart" | |
| 1275 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 1276 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 1277 | end | |
| 1278 | end | |
| 1279 | Char:remove() | |
| 1280 | Debris:AddItem(NewCharacter,5) | |
| 1281 | end | |
| 1282 | ||
| 1283 | --//=================================\\ | |
| 1284 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1285 | --\\=================================// | |
| 1286 | ||
| 1287 | function Bullet2() | |
| 1288 | ATTACK = true | |
| 1289 | Rooted = false | |
| 1290 | for i=0, 0.9, 0.07 / Animation_Speed do | |
| 1291 | Swait() | |
| 1292 | turnto(Mouse.Hit.p) | |
| 1293 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1294 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15 - 22 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed) | |
| 1295 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1296 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1297 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1298 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1299 | end | |
| 1300 | repeat | |
| 1301 | for i=0, 0.1, 0.07 / Animation_Speed do | |
| 1302 | Swait() | |
| 1303 | turnto(Mouse.Hit.p) | |
| 1304 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed) | |
| 1305 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15 - 22 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed) | |
| 1306 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83 - 22 * SIN(SINE / 0.5)), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1307 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83 - 22 * SIN(SINE / 0.5)), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1308 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1309 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1310 | end | |
| 1311 | local HIT,POS = CastProperRay(GUN.Position, Mouse.Hit.p, 1000, Character) | |
| 1312 | SpawnTrail(GUN.Position,POS) | |
| 1313 | if HIT ~= nil then | |
| 1314 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1315 | Kill(HIT.Parent) | |
| 1316 | end | |
| 1317 | end | |
| 1318 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = GUN.CFrame, MoveToPos = GUN.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1319 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = GUN.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 131073013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0.5})
| |
| 1320 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,GUN.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1321 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,GUN.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1322 | for i=0, 0.2, 0.07 / Animation_Speed do | |
| 1323 | Swait() | |
| 1324 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0 - 55 * SIN(SINE / 0.5)), RAD(0 - 22 * SIN(SINE / 0.5)), RAD(0)), 0.15 / Animation_Speed) | |
| 1325 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed) | |
| 1326 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1327 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90 - 22 * SIN(SINE / 0.5)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1328 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1329 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1330 | end | |
| 1331 | local HIT,POS = CastProperRay(GUN.Position, Mouse.Hit.p, 1000, Character) | |
| 1332 | SpawnTrail2(GUN.Position,POS) | |
| 1333 | SpawnTrail(GUN2.Position,POS) | |
| 1334 | if HIT ~= nil then | |
| 1335 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1336 | Kill(HIT.Parent) | |
| 1337 | end | |
| 1338 | end | |
| 1339 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = GUN2.CFrame, MoveToPos = GUN2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1340 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = GUN2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 0.5})
| |
| 1341 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,GUN2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1342 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,GUN2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1343 | until KEYHOLD == false | |
| 1344 | ATTACK = false | |
| 1345 | Rooted = false | |
| 1346 | end | |
| 1347 | ||
| 1348 | function Nope() | |
| 1349 | ATTACK = true | |
| 1350 | Rooted = false | |
| 1351 | CreateSound(130932305, Torso, 6, 1, false) | |
| 1352 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1353 | Swait() | |
| 1354 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1355 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1356 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1357 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(-55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1358 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1359 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1360 | end | |
| 1361 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1362 | Swait() | |
| 1363 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1364 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1365 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1366 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1367 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1368 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1369 | end | |
| 1370 | ATTACK = false | |
| 1371 | Rooted = false | |
| 1372 | end | |
| 1373 | ||
| 1374 | ||
| 1375 | --//=================================\\ | |
| 1376 | --|| ASSIGN THINGS TO KEYS | |
| 1377 | --\\=================================// | |
| 1378 | ||
| 1379 | function MouseDown(Mouse) | |
| 1380 | if ATTACK == false then | |
| 1381 | end | |
| 1382 | end | |
| 1383 | ||
| 1384 | function MouseUp(Mouse) | |
| 1385 | HOLD = false | |
| 1386 | end | |
| 1387 | ||
| 1388 | function KeyDown(Key) | |
| 1389 | KEYHOLD = true | |
| 1390 | if Key == "z" and ATTACK == false then | |
| 1391 | if MODE == "Cop" then | |
| 1392 | Nope() | |
| 1393 | elseif MODE == "Cops" then | |
| 1394 | Bullet2() | |
| 1395 | end | |
| 1396 | end | |
| 1397 | ||
| 1398 | if Key == "b" and ATTACK == false then | |
| 1399 | end | |
| 1400 | ||
| 1401 | if Key == "c" and ATTACK == false then | |
| 1402 | end | |
| 1403 | ||
| 1404 | if Key == "t" and ATTACK == false then | |
| 1405 | end | |
| 1406 | ||
| 1407 | if Key == "x" and ATTACK == false then | |
| 1408 | Switch() | |
| 1409 | end | |
| 1410 | end | |
| 1411 | ||
| 1412 | function KeyUp(Key) | |
| 1413 | KEYHOLD = false | |
| 1414 | end | |
| 1415 | ||
| 1416 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1417 | MouseDown(NEWKEY) | |
| 1418 | end) | |
| 1419 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1420 | MouseUp(NEWKEY) | |
| 1421 | end) | |
| 1422 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1423 | KeyDown(NEWKEY) | |
| 1424 | end) | |
| 1425 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1426 | KeyUp(NEWKEY) | |
| 1427 | end) | |
| 1428 | ||
| 1429 | --//=================================\\ | |
| 1430 | --\\=================================// | |
| 1431 | ||
| 1432 | ||
| 1433 | function unanchor() | |
| 1434 | if UNANCHOR == true then | |
| 1435 | g = Character:GetChildren() | |
| 1436 | for i = 1, #g do | |
| 1437 | if g[i].ClassName == "Part" then | |
| 1438 | g[i].Anchored = false | |
| 1439 | end | |
| 1440 | end | |
| 1441 | end | |
| 1442 | end | |
| 1443 | ||
| 1444 | ||
| 1445 | --//=================================\\ | |
| 1446 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1447 | --\\=================================// | |
| 1448 | ||
| 1449 | Humanoid.Changed:connect(function(Jump) | |
| 1450 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1451 | Humanoid.Jump = false | |
| 1452 | end | |
| 1453 | end) | |
| 1454 | ||
| 1455 | while true do | |
| 1456 | Swait() | |
| 1457 | ANIMATE.Parent = nil | |
| 1458 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1459 | IDLEANIMATION:Play() | |
| 1460 | SINE = SINE + CHANGE | |
| 1461 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1462 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1463 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1464 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1465 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1466 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1467 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1468 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1469 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1470 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1471 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1472 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1473 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1474 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1475 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1476 | end | |
| 1477 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1478 | ANIM = "Jump" | |
| 1479 | if ATTACK == false then | |
| 1480 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1481 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1482 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1483 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1484 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1485 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1486 | end | |
| 1487 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1488 | ANIM = "Fall" | |
| 1489 | if ATTACK == false then | |
| 1490 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1491 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1492 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1493 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1494 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1495 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1496 | end | |
| 1497 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1498 | ANIM = "Idle" | |
| 1499 | if ATTACK == false then | |
| 1500 | if MODE == "Cop" then | |
| 1501 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1) | |
| 1502 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1503 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 7) + 0.05 * SIN(SINE / 7), 0, 0 + 0.05 * COS(SINE / 7)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 1504 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1505 | RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 7) + 0.05 * SIN(SINE / 7), -1 - 0.05 * COS(SINE / 7), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 1506 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 7) + 0.05 * SIN(SINE / 7), -1 - 0.05 * COS(SINE / 7), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 1507 | elseif MODE == "Cops" then | |
| 1508 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1509 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 1510 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1511 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1512 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1513 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1514 | end | |
| 1515 | end | |
| 1516 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1517 | ANIM = "Walk" | |
| 1518 | WALK = WALK + 1 / Animation_Speed | |
| 1519 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 1520 | WALK = 0 | |
| 1521 | if WALKINGANIM == true then | |
| 1522 | WALKINGANIM = false | |
| 1523 | elseif WALKINGANIM == false then | |
| 1524 | WALKINGANIM = true | |
| 1525 | end | |
| 1526 | end | |
| 1527 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1528 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1529 | if ATTACK == false then | |
| 1530 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1531 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1532 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(42), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1533 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(42), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1534 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1535 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1536 | end | |
| 1537 | end | |
| 1538 | if Character:FindFirstChildOfClass("Accessory") then
| |
| 1539 | Character:FindFirstChildOfClass("Accessory"):remove()
| |
| 1540 | elseif Character:FindFirstChildOfClass("Hat") then
| |
| 1541 | Character:FindFirstChildOfClass("Hat"):remove()
| |
| 1542 | end | |
| 1543 | unanchor() | |
| 1544 | Humanoid.MaxHealth = "inf" | |
| 1545 | Humanoid.Health = "inf" | |
| 1546 | if Rooted == false then | |
| 1547 | Disable_Jump = false | |
| 1548 | Humanoid.WalkSpeed = Speed | |
| 1549 | elseif Rooted == true then | |
| 1550 | Disable_Jump = true | |
| 1551 | Humanoid.WalkSpeed = 0 | |
| 1552 | end | |
| 1553 | sick.Parent = Torso | |
| 1554 | local MATHS = {"0","1"}
| |
| 1555 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
| 1556 | Humanoid.PlatformStand = false | |
| 1557 | end | |
| 1558 | ||
| 1559 | --//=================================\\ | |
| 1560 | --\\=================================// | |
| 1561 | ||
| 1562 | ||
| 1563 | ||
| 1564 | ||
| 1565 | ||
| 1566 | --//====================================================\\-- | |
| 1567 | --|| END OF SCRIPT | |
| 1568 | --\\====================================================//-- |