SHOW:
|
|
- or go back to the newest paste.
| 1 | - | script.Name = "Timeless Deo" |
| 1 | + | local Player = game:GetService("Players").iComboPE --<=== Replace With Your Name
|
| 2 | ||
| 3 | ||
| 4 | local Mouse,mouse,UserInputService,ContextActionService | |
| 5 | do | |
| 6 | script.Parent = Player.Character | |
| 7 | - | --Fake event to make stuff like Mouse.KeyDown work |
| 7 | + | local CAS = {Actions={}}
|
| 8 | - | local function fakeEvent() |
| 8 | + | local Event = Instance.new("RemoteEvent")
|
| 9 | - | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
|
| 9 | + | Event.Name = "UserInput_Event" |
| 10 | Event.Parent = Player.Character | |
| 11 | local fakeEvent = function() | |
| 12 | local t = {_fakeEvent=true}
| |
| 13 | t.Connect = function(self,f)self.Function=f end | |
| 14 | - | Player = game:GetService("Players").LukasPoohBear1
|
| 14 | + | |
| 15 | return t | |
| 16 | end | |
| 17 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 18 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 19 | function CAS:BindAction(name,fun,touch,...) | |
| 20 | - | Mouse = Player:GetMouse() |
| 20 | + | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
|
| 21 | end | |
| 22 | function CAS:UnbindAction(name) | |
| 23 | CAS.Actions[name] = nil | |
| 24 | end | |
| 25 | local function te(self,ev,...) | |
| 26 | local t = m[ev] | |
| 27 | if t and t._fakeEvent and t.Function then | |
| 28 | t.Function(...) | |
| 29 | end | |
| 30 | end | |
| 31 | m.TrigEvent = te | |
| 32 | UIS.TrigEvent = te | |
| 33 | Event.OnServerEvent:Connect(function(plr,io) | |
| 34 | if plr~=Player then return end | |
| 35 | if io.isMouse then | |
| 36 | m.Target = io.Target | |
| 37 | m.Hit = io.Hit | |
| 38 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 39 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 40 | m:TrigEvent("Button1Down")
| |
| 41 | else | |
| 42 | m:TrigEvent("Button1Up")
| |
| 43 | end | |
| 44 | else | |
| 45 | for n,t in pairs(CAS.Actions) do | |
| 46 | for _,k in pairs(t.Keys) do | |
| 47 | if k==io.KeyCode then | |
| 48 | t.Function(t.Name,io.UserInputState,io) | |
| 49 | end | |
| 50 | end | |
| 51 | end | |
| 52 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 53 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
| |
| 54 | - | local CLOCKLOOP = 0 |
| 54 | + | UIS:TrigEvent("InputBegan",io,false)
|
| 55 | - | local CLOCKSPEED = 40 |
| 55 | + | |
| 56 | - | local CLOCKTARGET = nil |
| 56 | + | m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
|
| 57 | UIS:TrigEvent("InputEnded",io,false)
| |
| 58 | end | |
| 59 | end | |
| 60 | end) | |
| 61 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 62 | end | |
| 63 | - | touchCounter = 0 |
| 63 | + | print("Loading Request...")
|
| 64 | ---------Replace All "LocalPlayer" With Your Name. | |
| 65 | --Remove "Mouse =" or "local mouse =" at the start. | |
| 66 | --Replace Kermat161 At The Top Of The Script With You Name. | |
| 67 | -----------------------------Script In The Line's. | |
| 68 | ||
| 69 | --Original script created by shackluster | |
| 70 | --Edit by iComboPE | |
| 71 | script:ClearAllChildren() | |
| 72 | wait(0.2) | |
| 73 | ||
| 74 | local kickedtable = {}
| |
| 75 | local Kick_Reason = "skid!" | |
| 76 | Player = game:GetService("Players").iComboPE
| |
| 77 | PlayerGui = Player.PlayerGui | |
| 78 | Cam = workspace.CurrentCamera | |
| 79 | Backpack = Player.Backpack | |
| 80 | Character = Player.Character | |
| 81 | Humanoid = Character.Humanoid | |
| 82 | RootPart = Character["HumanoidRootPart"] | |
| 83 | Torso = Character["Torso"] | |
| 84 | Head = Character["Head"] | |
| 85 | RightArm = Character["Right Arm"] | |
| 86 | LeftArm = Character["Left Arm"] | |
| 87 | RightLeg = Character["Right Leg"] | |
| 88 | LeftLeg = Character["Left Leg"] | |
| 89 | RootJoint = RootPart["RootJoint"] | |
| 90 | Neck = Torso["Neck"] | |
| 91 | RightShoulder = Torso["Right Shoulder"] | |
| 92 | LeftShoulder = Torso["Left Shoulder"] | |
| 93 | RightHip = Torso["Right Hip"] | |
| 94 | LeftHip = Torso["Left Hip"] | |
| 95 | local TIME = 0 | |
| 96 | local sick = Instance.new("Sound",Torso)
| |
| 97 | ||
| 98 | IT = Instance.new | |
| 99 | CF = CFrame.new | |
| 100 | VT = Vector3.new | |
| 101 | RAD = math.rad | |
| 102 | C3 = Color3.new | |
| 103 | UD2 = UDim2.new | |
| 104 | BRICKC = BrickColor.new | |
| 105 | ANGLES = CFrame.Angles | |
| 106 | EULER = CFrame.fromEulerAnglesXYZ | |
| 107 | COS = math.cos | |
| 108 | ACOS = math.acos | |
| 109 | SIN = math.sin | |
| 110 | ASIN = math.asin | |
| 111 | ABS = math.abs | |
| 112 | MRANDOM = math.random | |
| 113 | FLOOR = math.floor | |
| 114 | Player_Size = 1 | |
| 115 | local SIZE = 1 | |
| 116 | ||
| 117 | --//=================================\\ | |
| 118 | --|| USEFUL VALUES | |
| 119 | --\\=================================// | |
| 120 | ||
| 121 | local cR=255 | |
| 122 | local cG=0 | |
| 123 | local cB=0 | |
| 124 | local flg5=1 local omgidk=1 | |
| 125 | local add=10.5 | |
| 126 | game:GetService('RunService').Heartbeat:connect(function()
| |
| 127 | if omgidk>10000 then omgidk=0 end | |
| 128 | omgidk=omgidk+1 | |
| 129 | if cR>=255 then flg5=1 end | |
| 130 | if cG>=255 then flg5=2 end | |
| 131 | if cB>=255 then flg5=3 end | |
| 132 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 133 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 134 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 135 | end) | |
| 136 | ||
| 137 | Animation_Speed = 3 | |
| 138 | local FORCERESET = false | |
| 139 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 140 | local Speed = 35 | |
| 141 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 142 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 143 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 144 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 145 | local DAMAGEMULTIPLIER = 1 | |
| 146 | local ANIM = "Idle" | |
| 147 | local ATTACK = false | |
| 148 | local EQUIPPED = false | |
| 149 | local HOLD = false | |
| 150 | local COMBO = 1 | |
| 151 | local Rooted = false | |
| 152 | local SINE = 0 | |
| 153 | local KEYHOLD = false | |
| 154 | local CHANGE = 2 / Animation_Speed | |
| 155 | local WALKINGANIM = false | |
| 156 | local VALUE1 = false | |
| 157 | local VALUE2 = false | |
| 158 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 159 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 160 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 161 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 162 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 163 | WEAPONGUI.Name = "BanishV3Gui" | |
| 164 | local Weapon = IT("Model")
| |
| 165 | Weapon.Name = "Adds" | |
| 166 | local Effects = IT("Folder", Weapon)
| |
| 167 | Effects.Name = "Effects" | |
| 168 | local ANIMATOR = Humanoid.Animator | |
| 169 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 170 | local UNANCHOR = true | |
| 171 | local TOBANISH = {}
| |
| 172 | script.Parent = PlayerGui | |
| 173 | local MODE = "GoodCop" | |
| 174 | local Weapon2 = IT("Model")
| |
| 175 | Weapon2.Name = "Adds2" | |
| 176 | local Effects = IT("Folder", Weapon2)
| |
| 177 | Effects.Name = "Effects" | |
| 178 | local SINE = 0 | |
| 179 | ||
| 180 | warn('[Z] Kick Shot')
| |
| 181 | warn('[X] Lift Players')
| |
| 182 | warn('[V] Useless beam')
| |
| 183 | warn('SWITCH CONTROLS')
| |
| 184 | warn('------------------------------------')
| |
| 185 | warn('[F] Switch Modes')
| |
| 186 | warn('[Z] Banisher Bullet')
| |
| 187 | warn('[C] Kick Beam')
| |
| 188 | ||
| 189 | --//=================================\\ | |
| 190 | --\\=================================// | |
| 191 | ||
| 192 | ||
| 193 | --//=================================\\ | |
| 194 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 195 | --\\=================================// | |
| 196 | ||
| 197 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 198 | ArtificialHB.Name = "ArtificialHB" | |
| 199 | ||
| 200 | script:WaitForChild("ArtificialHB")
| |
| 201 | ||
| 202 | frame = Frame_Speed | |
| 203 | tf = 0 | |
| 204 | allowframeloss = false | |
| 205 | tossremainder = false | |
| 206 | lastframe = tick() | |
| 207 | script.ArtificialHB:Fire() | |
| 208 | ||
| 209 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 210 | tf = tf + s | |
| 211 | if tf >= frame then | |
| 212 | if allowframeloss then | |
| 213 | script.ArtificialHB:Fire() | |
| 214 | lastframe = tick() | |
| 215 | else | |
| 216 | for i = 1, math.floor(tf / frame) do | |
| 217 | script.ArtificialHB:Fire() | |
| 218 | end | |
| 219 | lastframe = tick() | |
| 220 | end | |
| 221 | if tossremainder then | |
| 222 | tf = 0 | |
| 223 | else | |
| 224 | tf = tf - frame * math.floor(tf / frame) | |
| 225 | end | |
| 226 | end | |
| 227 | end) | |
| 228 | ||
| 229 | --//=================================\\ | |
| 230 | --\\=================================// | |
| 231 | ||
| 232 | ||
| 233 | function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 234 | local CHILDREN = workspace:GetDescendants() | |
| 235 | for index, CHILD in pairs(CHILDREN) do | |
| 236 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 237 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 238 | if HUM then | |
| 239 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 240 | if TORSO then | |
| 241 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 242 | if INSTAKILL == true then | |
| 243 | CHILD:BreakJoints() | |
| 244 | else | |
| 245 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 246 | ApplyDamage(HUM,DMG,TORSO) | |
| 247 | end | |
| 248 | if FLING > 0 then | |
| 249 | for _, c in pairs(CHILD:GetChildren()) do | |
| 250 | if c:IsA("BasePart") then
| |
| 251 | local bv = Instance.new("BodyVelocity")
| |
| 252 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 253 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 254 | bv.Parent = c | |
| 255 | Debris:AddItem(bv,0.05) | |
| 256 | end | |
| 257 | end | |
| 258 | end | |
| 259 | end | |
| 260 | end | |
| 261 | end | |
| 262 | end | |
| 263 | end | |
| 264 | end | |
| 265 | ||
| 266 | ||
| 267 | ||
| 268 | --//=================================\\ | |
| 269 | --|| SOME FUNCTIONS | |
| 270 | --\\=================================// | |
| 271 | ||
| 272 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 273 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 274 | end | |
| 275 | ||
| 276 | function PositiveAngle(NUMBER) | |
| 277 | if NUMBER >= 0 then | |
| 278 | NUMBER = 0 | |
| 279 | end | |
| 280 | return NUMBER | |
| 281 | end | |
| 282 | ||
| 283 | function NegativeAngle(NUMBER) | |
| 284 | if NUMBER <= 0 then | |
| 285 | NUMBER = 0 | |
| 286 | end | |
| 287 | return NUMBER | |
| 288 | end | |
| 289 | ||
| 290 | function Swait(NUMBER) | |
| 291 | if NUMBER == 0 or NUMBER == nil then | |
| 292 | ArtificialHB.Event:wait() | |
| 293 | else | |
| 294 | for i = 1, NUMBER do | |
| 295 | ArtificialHB.Event:wait() | |
| 296 | end | |
| 297 | end | |
| 298 | end | |
| 299 | ||
| 300 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
| 301 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
| 302 | local mesh | |
| 303 | if KIND == "Base" then | |
| 304 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
| |
| 305 | elseif KIND == "Thin" then | |
| 306 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 307 | elseif KIND == "Round" then | |
| 308 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
| |
| 309 | end | |
| 310 | wave.CFrame = CFRAME | |
| 311 | coroutine.resume(coroutine.create(function(PART) | |
| 312 | for i = 1, WAIT do | |
| 313 | Swait() | |
| 314 | mesh.Scale = mesh.Scale + GROW / 10 | |
| 315 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
| 316 | if wave.Transparency > 0.99 then | |
| 317 | wave:remove() | |
| 318 | end | |
| 319 | end | |
| 320 | end)) | |
| 321 | end | |
| 322 | ||
| 323 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 324 | local NEWMESH = IT(MESH) | |
| 325 | if MESH == "SpecialMesh" then | |
| 326 | NEWMESH.MeshType = MESHTYPE | |
| 327 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 328 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 329 | end | |
| 330 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 331 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 332 | end | |
| 333 | end | |
| 334 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 335 | NEWMESH.Scale = SCALE | |
| 336 | NEWMESH.Parent = PARENT | |
| 337 | return NEWMESH | |
| 338 | end | |
| 339 | ||
| 340 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 341 | local NEWPART = IT("Part")
| |
| 342 | NEWPART.formFactor = FORMFACTOR | |
| 343 | NEWPART.Reflectance = REFLECTANCE | |
| 344 | NEWPART.Transparency = TRANSPARENCY | |
| 345 | NEWPART.CanCollide = false | |
| 346 | NEWPART.Locked = true | |
| 347 | NEWPART.Anchored = true | |
| 348 | if ANCHOR == false then | |
| 349 | NEWPART.Anchored = false | |
| 350 | end | |
| 351 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 352 | NEWPART.Name = NAME | |
| 353 | NEWPART.Size = SIZE | |
| 354 | NEWPART.Position = Torso.Position | |
| 355 | NEWPART.Material = MATERIAL | |
| 356 | NEWPART:BreakJoints() | |
| 357 | NEWPART.Parent = PARENT | |
| 358 | return NEWPART | |
| 359 | end | |
| 360 | ||
| 361 | local function weldBetween(a, b) | |
| 362 | local weldd = Instance.new("ManualWeld")
| |
| 363 | weldd.Part0 = a | |
| 364 | weldd.Part1 = b | |
| 365 | weldd.C0 = CFrame.new() | |
| 366 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 367 | weldd.Parent = a | |
| 368 | return weldd | |
| 369 | end | |
| 370 | ||
| 371 | ||
| 372 | function QuaternionFromCFrame(cf) | |
| 373 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 374 | local trace = m00 + m11 + m22 | |
| 375 | if trace > 0 then | |
| 376 | local s = math.sqrt(1 + trace) | |
| 377 | local recip = 0.5 / s | |
| 378 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 379 | else | |
| 380 | local i = 0 | |
| 381 | if m11 > m00 then | |
| 382 | i = 1 | |
| 383 | end | |
| 384 | if m22 > (i == 0 and m00 or m11) then | |
| 385 | i = 2 | |
| 386 | end | |
| 387 | if i == 0 then | |
| 388 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 389 | local recip = 0.5 / s | |
| 390 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 391 | elseif i == 1 then | |
| 392 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 393 | local recip = 0.5 / s | |
| 394 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 395 | elseif i == 2 then | |
| 396 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 397 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 398 | end | |
| 399 | end | |
| 400 | end | |
| 401 | ||
| 402 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 403 | local xs, ys, zs = x + x, y + y, z + z | |
| 404 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 405 | local xx = x * xs | |
| 406 | local xy = x * ys | |
| 407 | local xz = x * zs | |
| 408 | local yy = y * ys | |
| 409 | local yz = y * zs | |
| 410 | local zz = z * zs | |
| 411 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 412 | end | |
| 413 | ||
| 414 | function QuaternionSlerp(a, b, t) | |
| 415 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 416 | local startInterp, finishInterp; | |
| 417 | if cosTheta >= 0.0001 then | |
| 418 | if (1 - cosTheta) > 0.0001 then | |
| 419 | local theta = ACOS(cosTheta) | |
| 420 | local invSinTheta = 1 / SIN(theta) | |
| 421 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 422 | finishInterp = SIN(t * theta) * invSinTheta | |
| 423 | else | |
| 424 | startInterp = 1 - t | |
| 425 | finishInterp = t | |
| 426 | end | |
| 427 | else | |
| 428 | if (1 + cosTheta) > 0.0001 then | |
| 429 | local theta = ACOS(-cosTheta) | |
| 430 | local invSinTheta = 1 / SIN(theta) | |
| 431 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 432 | finishInterp = SIN(t * theta) * invSinTheta | |
| 433 | else | |
| 434 | startInterp = t - 1 | |
| 435 | finishInterp = t | |
| 436 | end | |
| 437 | end | |
| 438 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 439 | end | |
| 440 | ||
| 441 | function Clerp(a, b, t) | |
| 442 | local qa = {QuaternionFromCFrame(a)}
| |
| 443 | local qb = {QuaternionFromCFrame(b)}
| |
| 444 | local ax, ay, az = a.x, a.y, a.z | |
| 445 | local bx, by, bz = b.x, b.y, b.z | |
| 446 | local _t = 1 - t | |
| 447 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 448 | end | |
| 449 | ||
| 450 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 451 | local frame = IT("Frame")
| |
| 452 | frame.BackgroundTransparency = TRANSPARENCY | |
| 453 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 454 | frame.Position = POSITION | |
| 455 | frame.Size = SIZE | |
| 456 | frame.BackgroundColor3 = COLOR | |
| 457 | frame.BorderColor3 = BORDERCOLOR | |
| 458 | frame.Name = NAME | |
| 459 | frame.Parent = PARENT | |
| 460 | return frame | |
| 461 | end | |
| 462 | ||
| 463 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 464 | local label = IT("TextLabel")
| |
| 465 | label.BackgroundTransparency = 1 | |
| 466 | label.Size = UD2(1, 0, 1, 0) | |
| 467 | label.Position = UD2(0, 0, 0, 0) | |
| 468 | label.TextColor3 = TEXTCOLOR | |
| 469 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 470 | label.TextTransparency = TRANSPARENCY | |
| 471 | label.FontSize = TEXTFONTSIZE | |
| 472 | label.Font = TEXTFONT | |
| 473 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 474 | label.TextScaled = false | |
| 475 | label.Text = TEXT | |
| 476 | label.Name = NAME | |
| 477 | label.Parent = PARENT | |
| 478 | return label | |
| 479 | end | |
| 480 | ||
| 481 | function NoOutlines(PART) | |
| 482 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 483 | end | |
| 484 | ||
| 485 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 486 | local NEWWELD = IT(TYPE) | |
| 487 | NEWWELD.Part0 = PART0 | |
| 488 | NEWWELD.Part1 = PART1 | |
| 489 | NEWWELD.C0 = C0 | |
| 490 | NEWWELD.C1 = C1 | |
| 491 | NEWWELD.Parent = PARENT | |
| 492 | return NEWWELD | |
| 493 | end | |
| 494 | ||
| 495 | function SpawnTrail2(FROM,TO,BIG) | |
| 496 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10)) | |
| 497 | MakeForm(TRAIL,"Cyl") | |
| 498 | local cR=255 | |
| 499 | local cG=0 | |
| 500 | local cB=0 | |
| 501 | local flg5=1 local omgidk=1 | |
| 502 | local add=15 | |
| 503 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
| |
| 504 | if omgidk>10000 then omgidk=0 end | |
| 505 | omgidk=omgidk+1 | |
| 506 | if cR>=255 then flg5=1 end | |
| 507 | if cG>=255 then flg5=2 end | |
| 508 | if cB>=255 then flg5=3 end | |
| 509 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 510 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 511 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 512 | color=Color3.fromRGB(cR,cG,cB) | |
| 513 | TRAIL.Color = color | |
| 514 | end) | |
| 515 | local DIST = (FROM - TO).Magnitude | |
| 516 | if BIG == true then | |
| 517 | TRAIL.Size = VT(5,DIST,5) | |
| 518 | else | |
| 519 | TRAIL.Size = VT(5,DIST,5) | |
| 520 | end | |
| 521 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 522 | coroutine.resume(coroutine.create(function() | |
| 523 | for i = 1, 55 do | |
| 524 | Swait() | |
| 525 | TRAIL.Transparency = TRAIL.Transparency + 0.01 | |
| 526 | end | |
| 527 | TRAIL:remove() | |
| 528 | end)) | |
| 529 | end | |
| 530 | ||
| 531 | ||
| 532 | local S = IT("Sound")
| |
| 533 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 534 | local NEWSOUND = nil | |
| 535 | coroutine.resume(coroutine.create(function() | |
| 536 | NEWSOUND = S:Clone() | |
| 537 | NEWSOUND.Parent = PARENT | |
| 538 | NEWSOUND.Volume = VOLUME | |
| 539 | NEWSOUND.Pitch = PITCH | |
| 540 | - | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) |
| 540 | + | |
| 541 | - | MakeForm(TRAIL,"Cyl") |
| 541 | + | |
| 542 | - | local DIST = (FROM - TO).Magnitude |
| 542 | + | |
| 543 | - | if BIG == true then |
| 543 | + | |
| 544 | - | TRAIL.Size = VT(0.5,DIST,0.5) |
| 544 | + | |
| 545 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 546 | - | TRAIL.Size = VT(0.25,DIST,0.25) |
| 546 | + | |
| 547 | end | |
| 548 | - | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) |
| 548 | + | |
| 549 | return NEWSOUND | |
| 550 | - | for i = 1, 5 do |
| 550 | + | |
| 551 | ||
| 552 | - | TRAIL.Transparency = TRAIL.Transparency + 0.1 |
| 552 | + | |
| 553 | local CHILDREN = workspace:GetDescendants() | |
| 554 | - | TRAIL:remove() |
| 554 | + | |
| 555 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 556 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 557 | if HUM then | |
| 558 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 559 | if TORSO then | |
| 560 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 561 | if INSTAKILL == true then | |
| 562 | CHILD:BreakJoints() | |
| 563 | else | |
| 564 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 565 | ApplyDamage(HUM,DMG,TORSO) | |
| 566 | end | |
| 567 | if FLING > 0 then | |
| 568 | for _, c in pairs(CHILD:GetChildren()) do | |
| 569 | if c:IsA("BasePart") then
| |
| 570 | local bv = Instance.new("BodyVelocity")
| |
| 571 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 572 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 573 | bv.Parent = c | |
| 574 | Debris:AddItem(bv,0.05) | |
| 575 | end | |
| 576 | end | |
| 577 | end | |
| 578 | end | |
| 579 | end | |
| 580 | end | |
| 581 | end | |
| 582 | end | |
| 583 | end | |
| 584 | ||
| 585 | function CFrameFromTopBack(at, top, back) | |
| 586 | local right = top:Cross(back) | |
| 587 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 588 | end | |
| 589 | ||
| 590 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 591 | function WACKYEFFECT(Table) | |
| 592 | local TYPE = (Table.EffectType or "Sphere") | |
| 593 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 594 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 595 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 596 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 597 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 598 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 599 | local ROTATION1 = (Table.RotationX or 0) | |
| 600 | local ROTATION2 = (Table.RotationY or 0) | |
| 601 | - | tecks2.Text = "BANNED" |
| 601 | + | |
| 602 | local MATERIAL = (Table.Material or "Neon") | |
| 603 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 604 | local TIME = (Table.Time or 45) | |
| 605 | local SOUNDID = (Table.SoundID or nil) | |
| 606 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 607 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 608 | coroutine.resume(coroutine.create(function() | |
| 609 | local PLAYSSOUND = false | |
| 610 | local SOUND = nil | |
| 611 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 612 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 613 | PLAYSSOUND = true | |
| 614 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 615 | end | |
| 616 | EFFECT.Color = COLOR | |
| 617 | local MSH = nil | |
| 618 | if TYPE == "Sphere" then | |
| 619 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 620 | elseif TYPE == "Block" then | |
| 621 | MSH = IT("BlockMesh",EFFECT)
| |
| 622 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 623 | elseif TYPE == "Wave" then | |
| 624 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 625 | elseif TYPE == "Ring" then | |
| 626 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 627 | elseif TYPE == "Slash" then | |
| 628 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 629 | elseif TYPE == "Round Slash" then | |
| 630 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 631 | elseif TYPE == "Swirl" then | |
| 632 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 633 | elseif TYPE == "Skull" then | |
| 634 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 635 | elseif TYPE == "Crystal" then | |
| 636 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 637 | end | |
| 638 | if MSH ~= nil then | |
| 639 | local MOVESPEED = nil | |
| 640 | if MOVEDIRECTION ~= nil then | |
| 641 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 642 | end | |
| 643 | local GROWTH = SIZE - ENDSIZE | |
| 644 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 645 | if TYPE == "Block" then | |
| 646 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 647 | else | |
| 648 | EFFECT.CFrame = CFRAME | |
| 649 | end | |
| 650 | for LOOP = 1, TIME+1 do | |
| 651 | Swait() | |
| 652 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 653 | if TYPE == "Wave" then | |
| 654 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 655 | end | |
| 656 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 657 | if TYPE == "Block" then | |
| 658 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 659 | else | |
| 660 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 661 | end | |
| 662 | if MOVEDIRECTION ~= nil then | |
| 663 | local ORI = EFFECT.Orientation | |
| 664 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 665 | EFFECT.Orientation = ORI | |
| 666 | end | |
| 667 | end | |
| 668 | if PLAYSSOUND == false then | |
| 669 | EFFECT:remove() | |
| 670 | else | |
| 671 | SOUND.Stopped:Connect(function() | |
| 672 | EFFECT:remove() | |
| 673 | end) | |
| 674 | end | |
| 675 | else | |
| 676 | if PLAYSSOUND == false then | |
| 677 | EFFECT:remove() | |
| 678 | else | |
| 679 | repeat Swait() until SOUND.Playing == false | |
| 680 | EFFECT:remove() | |
| 681 | end | |
| 682 | end | |
| 683 | end)) | |
| 684 | end | |
| 685 | ||
| 686 | function MakeForm(PART,TYPE) | |
| 687 | if TYPE == "Cyl" then | |
| 688 | local MSH = IT("CylinderMesh",PART)
| |
| 689 | elseif TYPE == "Ball" then | |
| 690 | local MSH = IT("SpecialMesh",PART)
| |
| 691 | MSH.MeshType = "Sphere" | |
| 692 | elseif TYPE == "Wedge" then | |
| 693 | local MSH = IT("SpecialMesh",PART)
| |
| 694 | MSH.MeshType = "Wedge" | |
| 695 | end | |
| 696 | end | |
| 697 | ||
| 698 | local DECAL = IT("Decal")
| |
| 699 | function MagicRing() | |
| 700 | local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0,0,0),true) | |
| 701 | local MESH = IT("BlockMesh",RING)
| |
| 702 | local BOTTOMTEXTURE = DECAL:Clone() | |
| 703 | BOTTOMTEXTURE.Parent = RING | |
| 704 | BOTTOMTEXTURE.Face = "Bottom" | |
| 705 | BOTTOMTEXTURE.Name = "BottomTexture" | |
| 706 | local TOPTEXTURE = DECAL:Clone() | |
| 707 | TOPTEXTURE.Parent = RING | |
| 708 | TOPTEXTURE.Face = "Top" | |
| 709 | TOPTEXTURE.Name = "TopTexture" | |
| 710 | BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
| 711 | TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1208118228" | |
| 712 | BOTTOMTEXTURE.Color3 = C3(0,0,0) | |
| 713 | TOPTEXTURE.Color3 = C3(0,0,0) | |
| 714 | return RING,MESH,TOPTEXTURE,BOTTOMTEXTURE | |
| 715 | end | |
| 716 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
| 717 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 718 | defence.Name = ("HitBy"..Player.Name)
| |
| 719 | game:GetService("Debris"):AddItem(defence, 0.001)
| |
| 720 | Damage = Damage * DAMAGEMULTIPLIER | |
| 721 | if Humanoid.Health ~= 0 then | |
| 722 | local CritChance = MRANDOM(1,100) | |
| 723 | if Damage > Humanoid.Health then | |
| 724 | Damage = math.ceil(Humanoid.Health) | |
| 725 | if Damage == 0 then | |
| 726 | Damage = 0.1 | |
| 727 | end | |
| 728 | end | |
| 729 | Humanoid.Health = Humanoid.Health - Damage*100 | |
| 730 | end | |
| 731 | end | |
| 732 | ||
| 733 | function SpawnTrail(FROM,TO,BIG) | |
| 734 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10)) | |
| 735 | MakeForm(TRAIL,"Cyl") | |
| 736 | local cR=255 | |
| 737 | local cG=0 | |
| 738 | local cB=0 | |
| 739 | local flg5=1 local omgidk=1 | |
| 740 | local add=15 | |
| 741 | game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
| |
| 742 | if omgidk>10000 then omgidk=0 end | |
| 743 | omgidk=omgidk+1 | |
| 744 | if cR>=255 then flg5=1 end | |
| 745 | if cG>=255 then flg5=2 end | |
| 746 | if cB>=255 then flg5=3 end | |
| 747 | if flg5==1 then cR=cR-add cG=cG+add end | |
| 748 | if flg5==2 then cG=cG-add cB=cB+add end | |
| 749 | if flg5==3 then cB=cB-add cR=cR+add end | |
| 750 | color=Color3.fromRGB(cR,cG,cB) | |
| 751 | TRAIL.Color = color | |
| 752 | end) | |
| 753 | local DIST = (FROM - TO).Magnitude | |
| 754 | if BIG == true then | |
| 755 | TRAIL.Size = VT(5,DIST,5) | |
| 756 | else | |
| 757 | TRAIL.Size = VT(5,DIST,5) | |
| 758 | end | |
| 759 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 760 | coroutine.resume(coroutine.create(function() | |
| 761 | for i = 1, 55 do | |
| 762 | Swait() | |
| 763 | TRAIL.Transparency = TRAIL.Transparency + 0.01 | |
| 764 | end | |
| 765 | TRAIL:remove() | |
| 766 | end)) | |
| 767 | end | |
| 768 | ||
| 769 | Debris = game:GetService("Debris")
| |
| 770 | ||
| 771 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 772 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 773 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 774 | end | |
| 775 | ||
| 776 | function turnto(position) | |
| 777 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 778 | end | |
| 779 | ||
| 780 | ||
| 781 | ||
| 782 | --//=================================\\ | |
| 783 | --|| Kick Reason | |
| 784 | --\\=================================// | |
| 785 | ||
| 786 | ||
| 787 | Player.Chatted:connect(function(Message) | |
| 788 | if string.sub(Message,1,10) == "SetReason!" then | |
| 789 | if string.sub(Message,11) then | |
| 790 | local Kick_Reason = "Nothing" ..string.sub(Message,11) | |
| 791 | end | |
| 792 | end | |
| 793 | if string.sub(Message,1,5) == "!Ban" then | |
| 794 | if string.sub(Message,6) then | |
| 795 | local Kick_Reason = "Server Banned: " ..string.sub(Message,6) | |
| 796 | end | |
| 797 | end | |
| 798 | end) | |
| 799 | ||
| 800 | ||
| 801 | function BAN(People) | |
| 802 | local BANFOLDER = IT("Folder",Effects)
| |
| 803 | local naeeym2 = Instance.new("BillboardGui",BANFOLDER)
| |
| 804 | naeeym2.AlwaysOnTop = false | |
| 805 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 806 | naeeym2.StudsOffset = Vector3.new(0,1,0) | |
| 807 | naeeym2.Name = "AAAA" | |
| 808 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 809 | tecks2.BackgroundTransparency = 1 | |
| 810 | tecks2.TextScaled = true | |
| 811 | tecks2.BorderSizePixel = 0 | |
| 812 | tecks2.Text = "BEANED" | |
| 813 | tecks2.Font = "Code" | |
| 814 | tecks2.TextSize = 30 | |
| 815 | tecks2.TextStrokeTransparency = 1 | |
| 816 | tecks2.TextColor3 = Color3.new(1,0,0) | |
| 817 | tecks2.TextStrokeColor3 = Color3.new(1,0,0) | |
| 818 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 819 | tecks2.Parent = naeeym2 | |
| 820 | ||
| 821 | People:Kick(Kick_Reason) | |
| 822 | end | |
| 823 | ||
| 824 | function BANNEAREST(POS,RANGE) | |
| 825 | for i,v in ipairs(workspace:GetChildren()) do | |
| 826 | local body = v:GetChildren() | |
| 827 | for part = 1, #body do | |
| 828 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 829 | if(body[part].Position - POS).Magnitude < RANGE then | |
| 830 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 831 | local Person = game:GetService("Players"):GetPlayerFromCharacter(v)
| |
| 832 | table.insert(kickedtable,Person.Name) | |
| 833 | wait() | |
| 834 | BAN(Person) | |
| 835 | end | |
| 836 | end | |
| 837 | end | |
| 838 | end | |
| 839 | end | |
| 840 | end | |
| 841 | ||
| 842 | --//=================================\\ | |
| 843 | --|| TRANSFORMATIONS | |
| 844 | --\\=================================// | |
| 845 | - | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
|
| 845 | + | |
| 846 | function Switch() | |
| 847 | ATTACK = true | |
| 848 | - | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
|
| 848 | + | Rooted = true |
| 849 | if MODE == "GoodCop" then | |
| 850 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 851 | Swait() | |
| 852 | - | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) |
| 852 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 853 | - | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) |
| 853 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 854 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 855 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 856 | - | --PARTICLES REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE |
| 856 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 857 | - | --[[ |
| 857 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 858 | - | YEAH BOIIIIIIIII |
| 858 | + | |
| 859 | - | PARTICLE TIME |
| 859 | + | for i=0, 1, 0.1 / Animation_Speed do |
| 860 | Swait() | |
| 861 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 862 | - | --ParticleEmitter3({Speed = 0, Drag = 0, Size1 = 20, Size2 = 25, Lifetime1 = 0.3, Lifetime2 = 1, Parent = Barrel, Emit = 100, Offset = 0, Enabled = true, Acel = VT(0,0,0)})
|
| 862 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 863 | - | ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
|
| 863 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 864 | - | ParticleEmitter2({Speed = 0, Drag = 0, Size1 = .5, Size2 = 1, Lifetime1 = 1, Lifetime2 = 1, Parent = Hole, Emit = 20, Offset = 360, Enabled = true, Acel = VT(0,0,0)})
|
| 864 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 865 | - | ParticleEmitter2({Speed = 0, Drag = 0, Size1 = 3, Size2 = 1, Lifetime1 = 1, Lifetime2 = 2, Parent = Handle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,0,0)})
|
| 865 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 866 | - | --Trails |
| 866 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 867 | - | local A1 = Instance.new("Attachment",Barrel)
|
| 867 | + | |
| 868 | - | local A2 = Instance.new("Attachment",Barrel)
|
| 868 | + | |
| 869 | - | local Trail = Instance.new("Trail",Barrel)
|
| 869 | + | CreateSound(363808674, Torso, 6, 1, false) |
| 870 | - | A1.Position = Vector3.new(0,1,0) |
| 870 | + | for i=0, 0.6, 0.1 / Animation_Speed do |
| 871 | - | A2.Position = Vector3.new(0,-0.8,0) |
| 871 | + | Swait() |
| 872 | - | Trail.Attachment0 = A1 |
| 872 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 873 | - | Trail.Attachment1 = A2 |
| 873 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) |
| 874 | - | Trail.LightEmission = 1 |
| 874 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 875 | - | Trail.Color = ColorSequence.new(Color3.new(0,0,255),Color3.new(0,255,255)) |
| 875 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 876 | - | Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)})
|
| 876 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 877 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 878 | end | |
| 879 | CreateSound(363808674, Torso, 6, 1, false) | |
| 880 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 881 | Swait() | |
| 882 | - | c.Color = C3(0,0,1) |
| 882 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 883 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 884 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 885 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 886 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 887 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 888 | end | |
| 889 | MODE = "BadCop" | |
| 890 | elseif MODE == "BadCop" then | |
| 891 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 892 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 893 | Swait() | |
| 894 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 895 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 896 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 897 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 898 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 899 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 900 | end | |
| 901 | MODE = "GoodCop" | |
| 902 | ||
| 903 | end | |
| 904 | ATTACK = false | |
| 905 | Rooted = false | |
| 906 | end | |
| 907 | ||
| 908 | ||
| 909 | ||
| 910 | --//=================================\\ | |
| 911 | --|| WEAPON CREATION | |
| 912 | --\\=================================// | |
| 913 | ||
| 914 | ||
| 915 | local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
| |
| 916 | ||
| 917 | local Particle = IT("ParticleEmitter",nil)
| |
| 918 | Particle.Enabled = false | |
| 919 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 920 | - | workspace.ChildAdded:connect(function(instance) |
| 920 | + | |
| 921 | - | for BANISH = 1, #TOBANISH do |
| 921 | + | |
| 922 | - | if TOBANISH[BANISH] ~= nil then |
| 922 | + | |
| 923 | - | if instance.Name == TOBANISH[BANISH] then |
| 923 | + | |
| 924 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 925 | - | printbye(instance.Name) |
| 925 | + | |
| 926 | - | instance:ClearAllChildren() |
| 926 | + | Particle.Color = ColorSequence.new(C3(18/255,238/255,212/255)) |
| 927 | - | Debris:AddItem(instance,0.0005) |
| 927 | + | |
| 928 | local Particle2 = IT("ParticleEmitter",nil)
| |
| 929 | Particle2.Enabled = false | |
| 930 | Particle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 931 | Particle2.LightEmission = 0.5 | |
| 932 | Particle2.Rate = 150 | |
| 933 | Particle2.ZOffset = 0.2 | |
| 934 | Particle2.Rotation = NumberRange.new(-180, 180) | |
| 935 | Particle2.RotSpeed = NumberRange.new(-180, 180) | |
| 936 | Particle2.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 937 | - | --BANNEAREST(RootPart.CFrame*CF(0,0,-4).p,15) |
| 937 | + | Particle2.Color = ColorSequence.new(C3(0/255, 255/255, 0/255)) |
| 938 | ||
| 939 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 940 | function ParticleEmitter(Table) | |
| 941 | local PRTCL = Particle:Clone() | |
| 942 | local Speed = Table.Speed or 5 | |
| 943 | local Drag = Table.Drag or 0 | |
| 944 | - | function Banisher_Bullet() |
| 944 | + | local Size1 = Table.Size1 or 1 |
| 945 | local Size2 = Table.Size2 or 5 | |
| 946 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 947 | - | for i=0, 0.05, 0.1 / Animation_Speed do |
| 947 | + | local Lifetime2 = Table.Lifetime2 or 1.5 |
| 948 | local Parent = Table.Parent or Torso | |
| 949 | - | turnto(Mouse.Hit.p) |
| 949 | + | local Emit = Table.Emit or 100 |
| 950 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) |
| 950 | + | local Offset = Table.Offset or 360 |
| 951 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) |
| 951 | + | local Acel = Table.Acel or VT(0,0,0) |
| 952 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
| 952 | + | local Enabled = Table.Enabled or false |
| 953 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
| 953 | + | PRTCL.Parent = Parent |
| 954 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 955 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 956 | PRTCL.Speed = NumberRange.new(Speed) | |
| 957 | PRTCL.VelocitySpread = Offset | |
| 958 | - | for i=0, 0.05, 0.1 / Animation_Speed do |
| 958 | + | PRTCL.Drag = Drag |
| 959 | PRTCL.Acceleration = Acel | |
| 960 | - | turnto(Mouse.Hit.p) |
| 960 | + | if Enabled == false then |
| 961 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) |
| 961 | + | PRTCL:Emit(Emit) |
| 962 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) |
| 962 | + | Debris:AddItem(PRTCL,Lifetime2) |
| 963 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
| 963 | + | else |
| 964 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
| 964 | + | PRTCL.Enabled = true |
| 965 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 965 | + | |
| 966 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 966 | + | return PRTCL |
| 967 | end | |
| 968 | ||
| 969 | function ParticleEmitter2(Table) | |
| 970 | local PRTCL = Particle2:Clone() | |
| 971 | local Speed = Table.Speed or 5 | |
| 972 | - | BANNEAREST(RootPart.CFrame*CF(0,0,-4).p,15) |
| 972 | + | local Drag = Table.Drag or 0 |
| 973 | local Size1 = Table.Size1 or 1 | |
| 974 | local Size2 = Table.Size2 or 5 | |
| 975 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 975 | + | local Lifetime1 = Table.Lifetime1 or 1 |
| 976 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 976 | + | local Lifetime2 = Table.Lifetime2 or 1.5 |
| 977 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 977 | + | local Parent = Table.Parent or Torso |
| 978 | - | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
|
| 978 | + | local Emit = Table.Emit or 100 |
| 979 | - | for i=0, 0.05, 0.1 / Animation_Speed do |
| 979 | + | local Offset = Table.Offset or 360 |
| 980 | local Acel = Table.Acel or VT(0,0,0) | |
| 981 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) |
| 981 | + | local Enabled = Table.Enabled or false |
| 982 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) |
| 982 | + | PRTCL.Parent = Parent |
| 983 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) |
| 983 | + | PRTCL.Size = NumberSequence.new(Size1,Size2) |
| 984 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) |
| 984 | + | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) |
| 985 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 985 | + | PRTCL.Speed = NumberRange.new(Speed) |
| 986 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) |
| 986 | + | PRTCL.VelocitySpread = Offset |
| 987 | PRTCL.Drag = Drag | |
| 988 | PRTCL.Acceleration = Acel | |
| 989 | if Enabled == false then | |
| 990 | PRTCL:Emit(Emit) | |
| 991 | Debris:AddItem(PRTCL,Lifetime2) | |
| 992 | else | |
| 993 | PRTCL.Enabled = true | |
| 994 | end | |
| 995 | return PRTCL | |
| 996 | end | |
| 997 | ||
| 998 | ||
| 999 | ||
| 1000 | ||
| 1001 | ||
| 1002 | ||
| 1003 | ||
| 1004 | ||
| 1005 | ||
| 1006 | ||
| 1007 | ||
| 1008 | ||
| 1009 | ||
| 1010 | ||
| 1011 | ||
| 1012 | ||
| 1013 | ||
| 1014 | ||
| 1015 | ||
| 1016 | ||
| 1017 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
| |
| 1018 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
| |
| 1019 | ||
| 1020 | local GRIP2 = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
| |
| 1021 | ||
| 1022 | local Handle2 = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 1023 | local LeftArmGrasp2 = CreateWeldOrSnapOrMotor("Weld", Handle2, LeftArm, Handle2, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 1024 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1025 | MakeForm(Part,"Wedge") | |
| 1026 | - | Banisher_Bullet() |
| 1026 | + | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
|
| 1027 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 1028 | MakeForm(Part,"Wedge") | |
| 1029 | - | if Key == "b" and ATTACK == false then |
| 1029 | + | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
|
| 1030 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 1031 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1032 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 1033 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1034 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 1035 | MakeForm(Part,"Cyl") | |
| 1036 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1037 | for i = 1, 8 do | |
| 1038 | local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye2", VT(0,0.35,0.41),false) | |
| 1039 | CreateWeldOrSnapOrMotor("Weld", Handle2, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 1040 | end | |
| 1041 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye2", VT(0.38,0.41,0.38),false) | |
| 1042 | MakeForm(Part,"Cyl") | |
| 1043 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1044 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 1045 | MakeForm(Part,"Ball") | |
| 1046 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1047 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 1048 | MakeForm(Part,"Wedge") | |
| 1049 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 1050 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 1051 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1052 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 1053 | MakeForm(Part,"Cyl") | |
| 1054 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1055 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 1056 | MakeForm(Part,"Cyl") | |
| 1057 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1058 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 1059 | MakeForm(Part,"Cyl") | |
| 1060 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1061 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1062 | MakeForm(Part,"Wedge") | |
| 1063 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 1064 | local LASTPART = Handle2 | |
| 1065 | for i = 1, 10 do | |
| 1066 | if LASTPART == Handle2 then | |
| 1067 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 1068 | LASTPART = Part | |
| 1069 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1070 | else | |
| 1071 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 1072 | CreateWeldOrSnapOrMotor("Weld", Handle2, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 1073 | LASTPART = Part | |
| 1074 | end | |
| 1075 | end | |
| 1076 | ||
| 1077 | local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 1078 | MakeForm(Barrel,"Cyl") | |
| 1079 | CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1080 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 1081 | MakeForm(Part,"Cyl") | |
| 1082 | CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 1083 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 1084 | MakeForm(Part,"Wedge") | |
| 1085 | CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1086 | local Hole2 = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye2", VT(0.125,0,0.125),false) | |
| 1087 | MakeForm(Hole2,"Cyl") | |
| 1088 | CreateWeldOrSnapOrMotor("Weld", Handle2, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 1089 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 1090 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1091 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 1092 | local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye2", VT(0,0,0),false) | |
| 1093 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle2, Handle2, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1094 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 1095 | coroutine.resume(coroutine.create(function() | |
| 1096 | while wait() do | |
| 1097 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 1098 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 1099 | end | |
| 1100 | end)) | |
| 1101 | ||
| 1102 | ParticleEmitter2({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
| |
| 1103 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
| |
| 1104 | ||
| 1105 | ||
| 1106 | for _, c in pairs(Weapon2:GetDescendants()) do | |
| 1107 | if c.ClassName == "Part" and c.Name ~= "Eye2" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1108 | c.Material = "Glass" | |
| 1109 | c.Color = C3(18/255,238/255,212/255) | |
| 1110 | elseif c.ClassName == "Part" and c.Name == "Eye2" then | |
| 1111 | c.Color = C3(18/255,238/255,212/255) | |
| 1112 | c.Material = "Neon" | |
| 1113 | end | |
| 1114 | end | |
| 1115 | ||
| 1116 | Weapon2.Parent = Character | |
| 1117 | for _, c in pairs(Weapon2:GetChildren()) do | |
| 1118 | if c.ClassName == "Part" then | |
| 1119 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1120 | end | |
| 1121 | end | |
| 1122 | ||
| 1123 | ||
| 1124 | ||
| 1125 | ||
| 1126 | ||
| 1127 | ||
| 1128 | local Particle = IT("ParticleEmitter",nil)
| |
| 1129 | Particle.Enabled = false | |
| 1130 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 1131 | Particle.LightEmission = 0.5 | |
| 1132 | Particle.Rate = 150 | |
| 1133 | Particle.ZOffset = 0.2 | |
| 1134 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 1135 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 1136 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 1137 | Particle.Color = ColorSequence.new(C3(0,0,255),C3(0,255,255)) | |
| 1138 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(180), RAD(65), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
| 1138 | + | |
| 1139 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(35), RAD(20), RAD(10)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
| 1139 | + | |
| 1140 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1140 | + | |
| 1141 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 22), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1141 | + | |
| 1142 | Particle2.LightEmission = 0 | |
| 1143 | Particle2.RotSpeed = NumberRange.new(0, 180) | |
| 1144 | Particle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 1145 | Particle2.LightEmission = 1 | |
| 1146 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) |
| 1146 | + | |
| 1147 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed) |
| 1147 | + | |
| 1148 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1148 | + | |
| 1149 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1149 | + | |
| 1150 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 1150 | + | |
| 1151 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
| 1151 | + | |
| 1152 | Particle3.LightEmission = 0 | |
| 1153 | Particle3.RotSpeed = NumberRange.new(0, 180) | |
| 1154 | Particle3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.7),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)})
| |
| 1155 | Particle3.LightEmission = 1 | |
| 1156 | Particle3.Rate = 20 | |
| 1157 | Particle3.RotSpeed = NumberRange.new(-20, 20) | |
| 1158 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 1159 | function ParticleEmitter(Table) | |
| 1160 | local PRTCL = Particle:Clone() | |
| 1161 | local Speed = Table.Speed or 5 | |
| 1162 | local Drag = Table.Drag or 0 | |
| 1163 | local Size1 = Table.Size1 or 1 | |
| 1164 | local Size2 = Table.Size2 or 5 | |
| 1165 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1166 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 1167 | local Parent = Table.Parent or Torso | |
| 1168 | - | sick.SoundId = "rbxassetid://534861083" |
| 1168 | + | |
| 1169 | local Offset = Table.Offset or 360 | |
| 1170 | local Acel = Table.Acel or VT(0,0,0) | |
| 1171 | local Enabled = Table.Enabled or false | |
| 1172 | PRTCL.Parent = Parent | |
| 1173 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 1174 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1175 | PRTCL.Speed = NumberRange.new(Speed) | |
| 1176 | PRTCL.VelocitySpread = Offset | |
| 1177 | PRTCL.Drag = Drag | |
| 1178 | PRTCL.Acceleration = Acel | |
| 1179 | if Enabled == false then | |
| 1180 | PRTCL:Emit(Emit) | |
| 1181 | - | --\\====================================================//-- |
| 1181 | + | |
| 1182 | else | |
| 1183 | PRTCL.Enabled = true | |
| 1184 | end | |
| 1185 | return PRTCL | |
| 1186 | end | |
| 1187 | function ParticleEmitter2(Table) | |
| 1188 | local PRTCL2 = Particle2:Clone() | |
| 1189 | local LockedToPart = Table.LTP or true | |
| 1190 | local Speed = Table.Speed or 0 | |
| 1191 | local Drag = Table.Drag or 0 | |
| 1192 | local Size1 = Table.Size1 or 1 | |
| 1193 | local Size2 = Table.Size2 or 2 | |
| 1194 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1195 | local Lifetime2 = Table.Lifetime2 or 1 | |
| 1196 | local Parent = Table.Parent or Torso | |
| 1197 | local Emit = Table.Emit or 100 | |
| 1198 | local Offset = Table.Offset or 360 | |
| 1199 | local Acel = Table.Acel or VT(0,0,0) | |
| 1200 | local Enabled = Table.Enabled or false | |
| 1201 | PRTCL2.Parent = Parent | |
| 1202 | PRTCL2.Size = NumberSequence.new(Size1,Size2) | |
| 1203 | PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1204 | PRTCL2.Speed = NumberRange.new(Speed) | |
| 1205 | PRTCL2.VelocitySpread = Offset | |
| 1206 | PRTCL2.Drag = Drag | |
| 1207 | PRTCL2.Acceleration = Acel | |
| 1208 | PRTCL2.Parent = Parent | |
| 1209 | PRTCL2.Size = NumberSequence.new(Size1,Size2) | |
| 1210 | PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1211 | PRTCL2.Speed = NumberRange.new(Speed) | |
| 1212 | PRTCL2.VelocitySpread = Offset | |
| 1213 | PRTCL2.Drag = Drag | |
| 1214 | PRTCL2.Acceleration = Acel | |
| 1215 | PRTCL2.LockedToPart = true | |
| 1216 | if Enabled == false then | |
| 1217 | PRTCL2:Emit(Emit) | |
| 1218 | Debris:AddItem(PRTCL2,Lifetime2) | |
| 1219 | else | |
| 1220 | PRTCL2.Enabled = true | |
| 1221 | end | |
| 1222 | return PRTCL2 | |
| 1223 | end | |
| 1224 | function ParticleEmitter3(Table) | |
| 1225 | local PRTCL3 = Particle2:Clone() | |
| 1226 | local Speed = Table.Speed or 0 | |
| 1227 | local Drag = Table.Drag or 0 | |
| 1228 | local Size1 = Table.Size1 or 1 | |
| 1229 | local Size2 = Table.Size2 or 2 | |
| 1230 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1231 | local Lifetime2 = Table.Lifetime2 or 1 | |
| 1232 | local Parent = Table.Parent or Torso | |
| 1233 | local Emit = Table.Emit or 100 | |
| 1234 | local Offset = Table.Offset or 0 | |
| 1235 | local Acel = Table.Acel or VT(0,0,0) | |
| 1236 | local Enabled = Table.Enabled or false | |
| 1237 | PRTCL3.Parent = Parent | |
| 1238 | PRTCL3.Size = NumberSequence.new(Size1,Size2) | |
| 1239 | PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1240 | PRTCL3.Speed = NumberRange.new(Speed) | |
| 1241 | PRTCL3.VelocitySpread = Offset | |
| 1242 | PRTCL3.Drag = Drag | |
| 1243 | PRTCL3.Acceleration = Acel | |
| 1244 | PRTCL3.Parent = Parent | |
| 1245 | PRTCL3.Size = NumberSequence.new(Size1,Size2) | |
| 1246 | PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1247 | PRTCL3.Speed = NumberRange.new(Speed) | |
| 1248 | PRTCL3.VelocitySpread = Offset | |
| 1249 | PRTCL3.Drag = Drag | |
| 1250 | PRTCL3.Acceleration = Acel | |
| 1251 | if Enabled == false then | |
| 1252 | PRTCL3:Emit(Emit) | |
| 1253 | Debris:AddItem(PRTCL3,Lifetime2) | |
| 1254 | else | |
| 1255 | PRTCL3.Enabled = true | |
| 1256 | end | |
| 1257 | return PRTCL3 | |
| 1258 | end | |
| 1259 | ||
| 1260 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 1261 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 1262 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1263 | MakeForm(Part,"Wedge") | |
| 1264 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1265 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 1266 | MakeForm(Part,"Wedge") | |
| 1267 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 1268 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 1269 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1270 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 1271 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1272 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 1273 | MakeForm(Part,"Cyl") | |
| 1274 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1275 | for i = 1, 8 do | |
| 1276 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 1277 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 1278 | end | |
| 1279 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 1280 | MakeForm(Part,"Cyl") | |
| 1281 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1282 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 1283 | MakeForm(Part,"Ball") | |
| 1284 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1285 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 1286 | MakeForm(Part,"Wedge") | |
| 1287 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 1288 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 1289 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1290 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 1291 | MakeForm(Part,"Cyl") | |
| 1292 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1293 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 1294 | MakeForm(Part,"Cyl") | |
| 1295 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1296 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 1297 | MakeForm(Part,"Cyl") | |
| 1298 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1299 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1300 | MakeForm(Part,"Wedge") | |
| 1301 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 1302 | local LASTPART = Handle | |
| 1303 | for i = 1, 10 do | |
| 1304 | if LASTPART == Handle then | |
| 1305 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 1306 | LASTPART = Part | |
| 1307 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1308 | else | |
| 1309 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 1310 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 1311 | LASTPART = Part | |
| 1312 | end | |
| 1313 | end | |
| 1314 | ||
| 1315 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 1316 | MakeForm(Barrel,"Cyl") | |
| 1317 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1318 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 1319 | MakeForm(Part,"Cyl") | |
| 1320 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 1321 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 1322 | MakeForm(Part,"Wedge") | |
| 1323 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1324 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 1325 | MakeForm(Hole,"Cyl") | |
| 1326 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 1327 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 1328 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -1.0, 0.7), CF(0, 0, 0))
| |
| 1329 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.5))
| |
| 1330 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 1331 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.0, 0.7), CF(0, 0, 0))
| |
| 1332 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.5))
| |
| 1333 | coroutine.resume(coroutine.create(function() | |
| 1334 | while wait() do | |
| 1335 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(4), RAD(6)) | |
| 1336 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(-3), RAD(-5)) | |
| 1337 | end | |
| 1338 | end)) | |
| 1339 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 1340 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 1341 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0.7), CF(0, 0, 0))
| |
| 1342 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.3,0.3,1.2), VT(0,0,0.2))
| |
| 1343 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 1344 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -1.3, 0.7), CF(0, 0, 0))
| |
| 1345 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.4,0.4,0.4), VT(0,0,0.2))
| |
| 1346 | coroutine.resume(coroutine.create(function() | |
| 1347 | while wait() do | |
| 1348 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(3), RAD(3), RAD(5)) | |
| 1349 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(-3), RAD(-3), RAD(-5)) | |
| 1350 | end | |
| 1351 | end)) | |
| 1352 | ||
| 1353 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 1354 | --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 1355 | ||
| 1356 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 1357 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1358 | c.Material = "Glass" | |
| 1359 | c.Color = C3(0,0,0) | |
| 1360 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1361 | c.Color = C3(0,1,0) | |
| 1362 | c.Material = "Neon" | |
| 1363 | end | |
| 1364 | end | |
| 1365 | ||
| 1366 | Weapon.Parent = Character | |
| 1367 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1368 | if c.ClassName == "Part" then | |
| 1369 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1370 | end | |
| 1371 | end | |
| 1372 | ||
| 1373 | ||
| 1374 | local SKILLTEXTCOLOR = C3(0,0,1) | |
| 1375 | local SKILLFONT = "Antique" | |
| 1376 | local SKILLTEXTSIZE = 7 | |
| 1377 | ||
| 1378 | Humanoid.Died:connect(function() | |
| 1379 | ATTACK = true | |
| 1380 | end) | |
| 1381 | ||
| 1382 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1383 | --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1384 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1385 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1386 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1387 | --]] | |
| 1388 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
| 1389 | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
| 1390 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
| 1391 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
| 1392 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
| 1393 | --]] | |
| 1394 | function printbye(Name) | |
| 1395 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 1396 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 1397 | ||
| 1398 | end | |
| 1399 | ||
| 1400 | ||
| 1401 | --//=================================\\ | |
| 1402 | --|| DAMAGING | |
| 1403 | --\\=================================// | |
| 1404 | --BANNEAREST(RootPart.CFrame*CF(0,0,-4).p,18) | |
| 1405 | ||
| 1406 | ||
| 1407 | function Banish(Foe) | |
| 1408 | if Foe then | |
| 1409 | coroutine.resume(coroutine.create(function() | |
| 1410 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 1411 | table.insert(TOBANISH,Foe.Name) | |
| 1412 | printbye(Foe.Name) | |
| 1413 | --end | |
| 1414 | Foe.Archivable = true | |
| 1415 | local CLONE = Foe:Clone() | |
| 1416 | Foe:Destroy() | |
| 1417 | CLONE.Parent = Effects | |
| 1418 | CLONE:BreakJoints() | |
| 1419 | local MATERIALS = {"Glass","Neon"}
| |
| 1420 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1421 | if c:IsA("BasePart") then
| |
| 1422 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 1423 | CreateSound(340722848, c, 10, 1, false) | |
| 1424 | end | |
| 1425 | c.Anchored = true | |
| 1426 | c.Transparency = c.Transparency + 0.2 | |
| 1427 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1428 | c.Color = C3(1,0,0) | |
| 1429 | if c.ClassName == "MeshPart" then | |
| 1430 | c.TextureID = "" | |
| 1431 | end | |
| 1432 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1433 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1434 | end | |
| 1435 | if c:FindFirstChildOfClass("Decal") then
| |
| 1436 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1437 | end | |
| 1438 | c.Name = "Banished" | |
| 1439 | c.CanCollide = false | |
| 1440 | else | |
| 1441 | c:remove() | |
| 1442 | end | |
| 1443 | end | |
| 1444 | local A = false | |
| 1445 | for i = 1, 35 do | |
| 1446 | if A == false then | |
| 1447 | A = true | |
| 1448 | elseif A == true then | |
| 1449 | A = false | |
| 1450 | end | |
| 1451 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1452 | if c:IsA("BasePart") then
| |
| 1453 | c.Anchored = true | |
| 1454 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1455 | c.Transparency = c.Transparency + 0.8/35 | |
| 1456 | if A == false then | |
| 1457 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1458 | elseif A == true then | |
| 1459 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1460 | end | |
| 1461 | end | |
| 1462 | end | |
| 1463 | Swait() | |
| 1464 | end | |
| 1465 | CLONE:remove() | |
| 1466 | end)) | |
| 1467 | end | |
| 1468 | end | |
| 1469 | ||
| 1470 | ||
| 1471 | ||
| 1472 | ||
| 1473 | ||
| 1474 | --//=================================\\ | |
| 1475 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1476 | --\\=================================// | |
| 1477 | Animation_Speed2 = 0.5 | |
| 1478 | function Banisher() | |
| 1479 | ATTACK = true | |
| 1480 | Rooted = false | |
| 1481 | for i=0, 0.4, 0.1 / Animation_Speed2 do | |
| 1482 | Swait() | |
| 1483 | turnto(Mouse.Hit.p) | |
| 1484 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1485 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1486 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1487 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1488 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1489 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1490 | end | |
| 1491 | repeat | |
| 1492 | for i=0, 0.2, 0.1 / Animation_Speed2 do | |
| 1493 | Swait() | |
| 1494 | turnto(Mouse.Hit.p) | |
| 1495 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1496 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1497 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1498 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1499 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1500 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1501 | end | |
| 1502 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 1503 | SpawnTrail(Hole.Position,POS) | |
| 1504 | if HIT ~= nil then | |
| 1505 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then BANNEAREST(RootPart.CFrame*CF(0,0,-4).p,50) | |
| 1506 | end | |
| 1507 | end | |
| 1508 | WACKYEFFECT({Time = 20, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1509 | WACKYEFFECT({Time = 20, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 7})
| |
| 1510 | WACKYEFFECT({Time = 20, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1511 | WACKYEFFECT({Time = 20, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1512 | for i=0, 0.3, 0.1 / Animation_Speed2 do | |
| 1513 | Swait() | |
| 1514 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1515 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1516 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1517 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1518 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1519 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1520 | end | |
| 1521 | until KEYHOLD == false | |
| 1522 | ATTACK = false | |
| 1523 | Rooted = false | |
| 1524 | end | |
| 1525 | ||
| 1526 | function AttackTemplate() | |
| 1527 | ATTACK = true | |
| 1528 | Rooted = false | |
| 1529 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1530 | Swait() | |
| 1531 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1532 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1533 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1534 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1535 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1536 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1537 | end | |
| 1538 | ATTACK = false | |
| 1539 | Rooted = false | |
| 1540 | end | |
| 1541 | ||
| 1542 | ||
| 1543 | function BanishmentBeam() | |
| 1544 | ATTACK = true | |
| 1545 | Rooted = false | |
| 1546 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1547 | GYRO.D = 100 | |
| 1548 | GYRO.P = 2000 | |
| 1549 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1550 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1551 | CreateSound("93724183", RightArm, 5, 1, false)
| |
| 1552 | for i=1, 35 do | |
| 1553 | Swait() | |
| 1554 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 1555 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1556 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1557 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1558 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1559 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1560 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1561 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1562 | end | |
| 1563 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Toothpaste", "Lazer", VT(0,0,0)) | |
| 1564 | local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
| |
| 1565 | local TOCH = BEAM.Touched:Connect(function(hit) | |
| 1566 | end) | |
| 1567 | local I = 0 | |
| 1568 | repeat | |
| 1569 | Swait() | |
| 1570 | I = I + 1 | |
| 1571 | if I <= 10 then | |
| 1572 | BEAM.Transparency = BEAM.Transparency - 0.5 | |
| 1573 | end | |
| 1574 | local STARTPOS = RightArm.CFrame*CF(0,-4,0).p | |
| 1575 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
| 1576 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
| 1577 | BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5)) | |
| 1578 | BEAM.Size = VT(2,2,DISTANCE) | |
| 1579 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1580 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0.75, Transparency2 = 0.005, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 1581 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1582 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1583 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1584 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1585 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1586 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1587 | if ENDHIT ~= nil then | |
| 1588 | if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then | |
| 1589 | BANNEAREST(RootPart.CFrame*CF(0,0,-5).p,25) | |
| 1590 | end | |
| 1591 | end | |
| 1592 | until LOOP.Playing == false | |
| 1593 | GYRO:remove() | |
| 1594 | BEAM:remove() | |
| 1595 | ATTACK = false | |
| 1596 | Rooted = false | |
| 1597 | end | |
| 1598 | ||
| 1599 | ||
| 1600 | function Lift() | |
| 1601 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1602 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1603 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1604 | if TORSO and HUM.Health > 0 then | |
| 1605 | ATTACK = true | |
| 1606 | Rooted = false | |
| 1607 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1608 | GYRO.D = 275 | |
| 1609 | GYRO.P = 20000 | |
| 1610 | GYRO.MaxTorque = VT(0,40000,0) | |
| 1611 | for i=0, 0.8, 0.1 / Animation_Speed do | |
| 1612 | Swait() | |
| 1613 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 1614 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1615 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1616 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1617 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1618 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1619 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1620 | end | |
| 1621 | local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
| |
| 1622 | MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
| |
| 1623 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1624 | grav.D = 1500 | |
| 1625 | grav.P = 20000 | |
| 1626 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1627 | grav.position = TORSO.Position+VT(0,15,0) | |
| 1628 | Debris:AddItem(grav,10) | |
| 1629 | Debris:AddItem(MAGIC,10) | |
| 1630 | CreateSound(902204346, Torso, 7, 1, false) | |
| 1631 | CreateSound(902204346, TORSO, 7, 1, false) | |
| 1632 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1633 | Swait() | |
| 1634 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1635 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1636 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1637 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1638 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1639 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1640 | end | |
| 1641 | GYRO:remove() | |
| 1642 | ATTACK = false | |
| 1643 | Rooted = false | |
| 1644 | end | |
| 1645 | end | |
| 1646 | end | |
| 1647 | ||
| 1648 | function Shot2() | |
| 1649 | ATTACK = true | |
| 1650 | Rooted = false | |
| 1651 | repeat | |
| 1652 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1653 | GYRO.D = 175 | |
| 1654 | GYRO.P = 20000 | |
| 1655 | GYRO.MaxTorque = VT(0,40000,0) | |
| 1656 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1657 | if COMBO == 1 then | |
| 1658 | COMBO = 2 | |
| 1659 | for i=0, 0.6, 0.3 / Animation_Speed do | |
| 1660 | Swait() | |
| 1661 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1662 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1663 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1664 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1665 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1666 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1667 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1668 | end | |
| 1669 | local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character) | |
| 1670 | SpawnTrail2(Hole2.Position,POS) | |
| 1671 | if HIT ~= nil then | |
| 1672 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1673 | Banish(HIT.Parent) | |
| 1674 | end | |
| 1675 | end | |
| 1676 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1677 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1678 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1679 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1680 | ||
| 1681 | for i=0, 0.2, 0.3 / Animation_Speed do | |
| 1682 | Swait() | |
| 1683 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1684 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1685 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1686 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1687 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1688 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1689 | end | |
| 1690 | elseif COMBO == 2 then | |
| 1691 | COMBO = 1 | |
| 1692 | for i=0, 0.6, 0.3 / Animation_Speed do | |
| 1693 | Swait() | |
| 1694 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1695 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1696 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1697 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1698 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1699 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1700 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1701 | end | |
| 1702 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 1703 | SpawnTrail(Hole.Position,POS) | |
| 1704 | if HIT ~= nil then | |
| 1705 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1706 | Banish(HIT.Parent) | |
| 1707 | end | |
| 1708 | end | |
| 1709 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1710 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 213603013, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1711 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1712 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1713 | ||
| 1714 | for i=0, 0.2, 0.3 / Animation_Speed do | |
| 1715 | Swait() | |
| 1716 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1717 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1718 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1719 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1720 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1721 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1722 | end | |
| 1723 | end | |
| 1724 | GYRO:remove() | |
| 1725 | until KEYHOLD == false | |
| 1726 | ATTACK = false | |
| 1727 | Rooted = false | |
| 1728 | end | |
| 1729 | ||
| 1730 | function MakeRing() | |
| 1731 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true)
| |
| 1732 | local MSH = IT("BlockMesh", RING)
| |
| 1733 | local TOP = DECAL:Clone() | |
| 1734 | local BOTTOM = DECAL:Clone() | |
| 1735 | TOP.Parent = RING | |
| 1736 | BOTTOM.Parent = RING | |
| 1737 | TOP.Face = "Top" | |
| 1738 | BOTTOM.Face = "Bottom" | |
| 1739 | TOP.Texture = "http://www.roblox.com/asset/?id=121028264" | |
| 1740 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=121028264" | |
| 1741 | local function REMOVE() | |
| 1742 | coroutine.resume(coroutine.create(function() | |
| 1743 | local SIZE = MSH.Scale.X | |
| 1744 | for i = 1, 35 do | |
| 1745 | Swait() | |
| 1746 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
| 1747 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
| 1748 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
| 1749 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
| 1750 | end | |
| 1751 | RING:remove() | |
| 1752 | end)) | |
| 1753 | end | |
| 1754 | return RING, MSH, REMOVE | |
| 1755 | end | |
| 1756 | ||
| 1757 | function Beam() | |
| 1758 | ATTACK = true | |
| 1759 | Rooted = false | |
| 1760 | local GYRO = IT("BodyGyro", RootPart)
| |
| 1761 | GYRO.D = 20 | |
| 1762 | GYRO.P = 4000 | |
| 1763 | GYRO.MaxTorque = VT(0, 40000, 0) | |
| 1764 | local RING, MESH, DELET = MakeRing() | |
| 1765 | local POS = RootPart.Position + VT(0, 25, 0) | |
| 1766 | RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1767 | CreateSound(459523787, RING, 8, 1, false) | |
| 1768 | local BLASTS = {468991944, 468991990}
| |
| 1769 | coroutine.resume(coroutine.create(function() | |
| 1770 | local E = 0 | |
| 1771 | repeat | |
| 1772 | E = E + 5 | |
| 1773 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
| 1774 | Swait() | |
| 1775 | RING.CFrame = CF(POS, Mouse.Hit.p) * ANGLES(RAD(90), RAD(E), RAD(0)) | |
| 1776 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed) | |
| 1777 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 1 / Animation_Speed) | |
| 1778 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1779 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1780 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1781 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1782 | until ATTACK == false | |
| 1783 | GYRO:remove() | |
| 1784 | DELET() | |
| 1785 | end)) | |
| 1786 | for i = 1, 50 do | |
| 1787 | Swait() | |
| 1788 | MESH.Scale = MESH.Scale + VT(22, 0, 22) | |
| 1789 | end | |
| 1790 | for i = 1, 25 do | |
| 1791 | Swait() | |
| 1792 | WACKYEFFECT({
| |
| 1793 | Time = 15, | |
| 1794 | EffectType = "Sphere", | |
| 1795 | Size = VT(4, 4, 4), | |
| 1796 | Size2 = VT(0, 0, 0), | |
| 1797 | Transparency = 1, | |
| 1798 | Transparency2 = 0, | |
| 1799 | CFrame = CF(RING.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35), | |
| 1800 | MoveToPos = RING.Position, | |
| 1801 | RotationX = 0, | |
| 1802 | RotationY = 0, | |
| 1803 | RotationZ = 0, | |
| 1804 | Material = "Neon", | |
| 1805 | Color = C3(1,0,0), | |
| 1806 | SoundID = nil, | |
| 1807 | SoundPitch = nil, | |
| 1808 | SoundVolume = nil | |
| 1809 | }) | |
| 1810 | end | |
| 1811 | local LOOP = 0 | |
| 1812 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
| |
| 1813 | MakeForm(BEAM, "Cyl") | |
| 1814 | CreateSound(BLASTS[MRANDOM(1, #BLASTS)], RING, 5, MRANDOM(9, 11) / 10, false) | |
| 1815 | repeat | |
| 1816 | local DISTANCE = (RING.Position - Mouse.Hit.p).Magnitude | |
| 1817 | if DISTANCE < 2000 then | |
| 1818 | BEAM.Size = VT(10 + 2 * COS(SINE / 4), DISTANCE, 10 + 2 * COS(SINE / 4)) | |
| 1819 | BEAM.CFrame = CF(RING.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1820 | BANNEAREST(RootPart.CFrame*CF(0,0,-4).p,18) | |
| 1821 | ||
| 1822 | WACKYEFFECT({
| |
| 1823 | Time = 35, | |
| 1824 | EffectType = "Sphere", | |
| 1825 | Size = VT(10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4), 10 + 2 * COS(SINE / 4)) * 2, | |
| 1826 | Size2 = VT(5, 75, 5), | |
| 1827 | Transparency = 0, | |
| 1828 | Transparency2 = 1, | |
| 1829 | CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 1830 | MoveToPos = nil, | |
| 1831 | RotationX = 0, | |
| 1832 | RotationY = 0, | |
| 1833 | RotationZ = 0, | |
| 1834 | Material = "Neon", | |
| 1835 | Color = C3(1,0,0), | |
| 1836 | SoundID = 2918050487, | |
| 1837 | SoundPitch = MRANDOM(9, 12) / 10, | |
| 1838 | SoundVolume = 10 | |
| 1839 | }) | |
| 1840 | Swait() | |
| 1841 | LOOP = LOOP + 1 | |
| 1842 | end | |
| 1843 | until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000 | |
| 1844 | coroutine.resume(coroutine.create(function() | |
| 1845 | for i = 1, 15 do | |
| 1846 | Swait() | |
| 1847 | BEAM.Size = BEAM.Size - VT(0.2, 0, 0.2) | |
| 1848 | BEAM.Transparency = BEAM.Transparency + 0.06666666666666667 | |
| 1849 | end | |
| 1850 | BEAM:remove() | |
| 1851 | end)) | |
| 1852 | ATTACK = false | |
| 1853 | Rooted = false | |
| 1854 | end | |
| 1855 | ||
| 1856 | ||
| 1857 | ||
| 1858 | ||
| 1859 | ||
| 1860 | ||
| 1861 | ||
| 1862 | ||
| 1863 | ||
| 1864 | ||
| 1865 | ||
| 1866 | ||
| 1867 | ||
| 1868 | ||
| 1869 | ||
| 1870 | ||
| 1871 | ||
| 1872 | ||
| 1873 | ||
| 1874 | ||
| 1875 | ||
| 1876 | ||
| 1877 | ||
| 1878 | ||
| 1879 | ||
| 1880 | ||
| 1881 | function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT) | |
| 1882 | coroutine.resume(coroutine.create(function() | |
| 1883 | local FADE = IT("Model",Effects)
| |
| 1884 | if PARENT ~= nil then | |
| 1885 | FADE.Parent = PARENT | |
| 1886 | end | |
| 1887 | FADE.Name = "FadingEffect" | |
| 1888 | for _, c in pairs(Character:GetChildren()) do | |
| 1889 | if c.ClassName == "Part" then | |
| 1890 | c.CanCollide = false | |
| 1891 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true)
| |
| 1892 | FADER.CFrame = c.CFrame | |
| 1893 | FADER.Color = COLOR | |
| 1894 | if FADER.Name == "Head" then | |
| 1895 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
| |
| 1896 | elseif FADER.Name == "HumanoidRootPart" then | |
| 1897 | FADE.PrimaryPart = FADER | |
| 1898 | FADER.Transparency = 1 | |
| 1899 | end | |
| 1900 | end | |
| 1901 | end | |
| 1902 | local TRANS = 0.25/TIMER | |
| 1903 | local DIST = nil | |
| 1904 | if MOVEDIRECTION ~= nil then | |
| 1905 | DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude | |
| 1906 | end | |
| 1907 | for i = 1, TIMER do | |
| 1908 | Swait() | |
| 1909 | for _, c in pairs(FADE:GetChildren()) do | |
| 1910 | if c.ClassName == "Part" then | |
| 1911 | c.Transparency = c.Transparency + TRANS | |
| 1912 | end | |
| 1913 | end | |
| 1914 | if MOVEDIRECTION ~= nil then | |
| 1915 | local ORI = FADE.PrimaryPart.Orientation | |
| 1916 | FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))) | |
| 1917 | end | |
| 1918 | end | |
| 1919 | FADE:remove() | |
| 1920 | end)) | |
| 1921 | end | |
| 1922 | function R_RANDOM(CFRAME,DIST) | |
| 1923 | return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST) | |
| 1924 | end | |
| 1925 | ||
| 1926 | function ApplyAoEl(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
| 1927 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 1928 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1929 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1930 | if HUM then | |
| 1931 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1932 | if TORSO then | |
| 1933 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1934 | if INSTAKILL == true then | |
| 1935 | CHILD:BreakJoints() | |
| 1936 | else | |
| 1937 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
| 1938 | ApplyDamagel(HUM,DMG) | |
| 1939 | end | |
| 1940 | if FLING > 0 then | |
| 1941 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1942 | if c:IsA("BasePart") then
| |
| 1943 | local bv = Instance.new("BodyVelocity")
| |
| 1944 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1945 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
| 1946 | bv.Parent = c | |
| 1947 | Debris:AddItem(bv,0.05) | |
| 1948 | end | |
| 1949 | end | |
| 1950 | end | |
| 1951 | end | |
| 1952 | end | |
| 1953 | end | |
| 1954 | end | |
| 1955 | end | |
| 1956 | end | |
| 1957 | function ApplyDamagel(Humanoid,Damage) | |
| 1958 | Damage = Damage * DAMAGEMULTIPLIER | |
| 1959 | if Humanoid.Health < 0 then | |
| 1960 | if Humanoid.Health - Damage > 0 then | |
| 1961 | Humanoid.Health = Humanoid.Health - Damage | |
| 1962 | else | |
| 1963 | Humanoid.Parent:BreakJoints() | |
| 1964 | end | |
| 1965 | else | |
| 1966 | Humanoid.Parent:BreakJoints() | |
| 1967 | end | |
| 1968 | end | |
| 1969 | function NightmareFall() | |
| 1970 | if ANIM ~= "Fall" and ANIM ~= "Jump" and DAMAGEMULTIPLIER == 1 then | |
| 1971 | ATTACK = true | |
| 1972 | Rooted = true | |
| 1973 | EQUIPPED = true | |
| 1974 | CreateSound(1466932232,Head,10,1,false) | |
| 1975 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1976 | Swait() | |
| 1977 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1978 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1979 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(120), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1980 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1981 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1982 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1983 | ||
| 1984 | end | |
| 1985 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1986 | Swait() | |
| 1987 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1988 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1989 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.15 + 0.05 * SIN(SINE / 12), -0.7) * ANGLES(RAD(140), RAD(0), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1990 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35 + 0.05 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1991 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 1992 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1993 | ||
| 1994 | end | |
| 1995 | local SIZE = 0 | |
| 1996 | local POS = RootPart.Position+VT(0,150,0) | |
| 1997 | local BLOWN = false | |
| 1998 | coroutine.resume(coroutine.create(function() | |
| 1999 | coroutine.resume(coroutine.create(function() | |
| 2000 | repeat | |
| 2001 | Swait() | |
| 2002 | if SIZE > 0 then | |
| 2003 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*2.5, Transparency = 0.3, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
| |
| 2004 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(SIZE,SIZE,SIZE)*3, Transparency = 0.8, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
| |
| 2005 | end | |
| 2006 | until BLOWN == true | |
| 2007 | end)) | |
| 2008 | repeat | |
| 2009 | Swait() | |
| 2010 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-5), RAD(12), RAD(25)), 1 / Animation_Speed) | |
| 2011 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 2012 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(180), RAD(15), RAD(17)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2013 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.75, 0.35, -0.6) * ANGLES(RAD(0), RAD(0), RAD(92)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2014 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6 - 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 2015 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2016 | ||
| 2017 | until ATTACK == false | |
| 2018 | end)) | |
| 2019 | wait(0.2) | |
| 2020 | for i = 1, 15 do | |
| 2021 | wait(MRANDOM(2,6)/45) | |
| 2022 | coroutine.resume(coroutine.create(function() | |
| 2023 | local CFRAME = CF(BLADE.Position,POS) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(-90,90))) | |
| 2024 | local HEIGHT = 45/5 | |
| 2025 | local DISTANCE = (BLADE.Position - POS).Magnitude | |
| 2026 | for i = 1, 45 do | |
| 2027 | Swait() | |
| 2028 | CFRAME = CFRAME * CF(0,(HEIGHT-(i/2.575))/45,-DISTANCE/45) | |
| 2029 | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.3, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0})
| |
| 2030 | end | |
| 2031 | SIZE = SIZE + 1 | |
| 2032 | end)) | |
| 2033 | end | |
| 2034 | wait(2.5) | |
| 2035 | BLOWN = true | |
| 2036 | WACKYEFFECT({Time = 85, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(150,50,150), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 401056199, SoundPitch = 0.4, SoundVolume = 10, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
| |
| 2037 | for E = 1, 5 do | |
| 2038 | for i = 1, 5 do | |
| 2039 | WACKYEFFECT({Time = 50+(E*4), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/2, Transparency = 0, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
| |
| 2040 | end | |
| 2041 | end | |
| 2042 | CreateSound(288641686,Effects,5,1,false) | |
| 2043 | CreateSound(592877506,Effects,5,1,false) | |
| 2044 | local HITS = {}
| |
| 2045 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 2046 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 2047 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 2048 | if HUM then | |
| 2049 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 2050 | if TORSO then | |
| 2051 | if (TORSO.Position - RootPart.Position).Magnitude <= 175 then | |
| 2052 | local PASS = true | |
| 2053 | for E = 1, #HITS do | |
| 2054 | if HITS[E] == CHILD then | |
| 2055 | PASS = false | |
| 2056 | end | |
| 2057 | end | |
| 2058 | if PASS == true then | |
| 2059 | table.insert(HITS,CHILD) | |
| 2060 | end | |
| 2061 | end | |
| 2062 | end | |
| 2063 | end | |
| 2064 | end | |
| 2065 | end | |
| 2066 | if #HITS > 0 then | |
| 2067 | local DONE = false | |
| 2068 | local HUMS = {}
| |
| 2069 | coroutine.resume(coroutine.create(function() | |
| 2070 | for E = 1, #HITS do | |
| 2071 | local HUM = HITS[E]:FindFirstChildOfClass("Humanoid")
| |
| 2072 | table.insert(HUMS,HUM) | |
| 2073 | local TORSO = HITS[E]:FindFirstChild("Torso") or HITS[E]:FindFirstChild("UpperTorso")
| |
| 2074 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 2075 | grav.D = 850 | |
| 2076 | grav.P = 4000 | |
| 2077 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2078 | grav.Position = TORSO.Position+VT(0,35,0) | |
| 2079 | CreateSound(592877506,TORSO,5,0.5,false) | |
| 2080 | if TORSO then | |
| 2081 | coroutine.resume(coroutine.create(function() | |
| 2082 | local B = IT("Attachment",TORSO)
| |
| 2083 | local ChainLink = IT("Beam",Torso)
| |
| 2084 | ChainLink.Texture = "rbxassetid://73042633" | |
| 2085 | ChainLink.Color = ColorSequence.new(C3(0,0,0)) | |
| 2086 | ChainLink.TextureSpeed = -1 | |
| 2087 | ChainLink.FaceCamera = true | |
| 2088 | ChainLink.Width0 = 3 | |
| 2089 | ChainLink.Width1 = 3 | |
| 2090 | ChainLink.TextureLength = 3 | |
| 2091 | ChainLink.Attachment0 = A | |
| 2092 | ChainLink.Attachment1 = B | |
| 2093 | ChainLink.CurveSize0 = 0 | |
| 2094 | ChainLink.CurveSize1 = 0 | |
| 2095 | ChainLink.FaceCamera = true | |
| 2096 | ChainLink.TextureMode = "Static" | |
| 2097 | ChainLink.Transparency = NumberSequence.new(0) | |
| 2098 | repeat | |
| 2099 | Swait() | |
| 2100 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 35})
| |
| 2101 | until DONE == true or HUM.Health < 1 | |
| 2102 | B:Remove() | |
| 2103 | ChainLink:Remove() | |
| 2104 | grav:Remove() | |
| 2105 | if HUM.Health < 1 then | |
| 2106 | for E = 1, 2 do | |
| 2107 | for i = 1, 3 do | |
| 2108 | WACKYEFFECT({Time = 15, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(E,0,E)/6, Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
| |
| 2109 | end | |
| 2110 | end | |
| 2111 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(2,2,2)*TORSO.Size.Z, Size2 = VT(6,6,6)*TORSO.Size.Z, Transparency = 0.6, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 160772554, SoundPitch = 1, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
| |
| 2112 | for _, c in pairs(HITS[E]:GetChildren()) do | |
| 2113 | if c:IsA("BasePart") or c:IsA("Accessory") then
| |
| 2114 | c:remove() | |
| 2115 | end | |
| 2116 | end | |
| 2117 | local BONES = {
| |
| 2118 | Skull = {MeshId = 36869983,Size = VT(0.7,0.7,0.7)},
| |
| 2119 | Ribs = {MeshId = 546760032,Size = VT(2.18, 1.884, 1.105)}
| |
| 2120 | } | |
| 2121 | local SELECTABLEBONES = {
| |
| 2122 | {MeshId = 546760045,Size = VT(0.468, 1.12, 0.346)},
| |
| 2123 | {MeshId = 546760042,Size = VT(0.366, 0.991, 0.365)},
| |
| 2124 | {MeshId = 546760029,Size = VT(0.441, 0.799, 0.347)},
| |
| 2125 | {MeshId = 546760030,Size = VT(0.605, 0.843, 0.4)}
| |
| 2126 | } | |
| 2127 | for i = 1, 9 do | |
| 2128 | local CHOSENPIECE = nil | |
| 2129 | if i == 1 then | |
| 2130 | CHOSENPIECE = BONES.Skull | |
| 2131 | elseif i == 2 then | |
| 2132 | CHOSENPIECE = BONES.Ribs | |
| 2133 | else | |
| 2134 | CHOSENPIECE = SELECTABLEBONES[MRANDOM(1,#SELECTABLEBONES)] | |
| 2135 | end | |
| 2136 | local BONE = CreatePart(3, HITS[E], "Neon", 0, 0, BRICKC("Salmon"), "RIP", CHOSENPIECE.Size, false)
| |
| 2137 | BONE.CanCollide = true | |
| 2138 | BONE.CFrame = TORSO.CFrame*CF(MRANDOM(-10,10)/30,MRANDOM(-10,10)/30,MRANDOM(-10,10)/30) | |
| 2139 | if CHOSENPIECE.MeshId == 36869983 then | |
| 2140 | CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1)/1.5, VT(0,0,0))
| |
| 2141 | else | |
| 2142 | CreateMesh("SpecialMesh", BONE, "FileMesh", CHOSENPIECE.MeshId, "", VT(1,1,1), VT(0,0,0))
| |
| 2143 | end | |
| 2144 | end | |
| 2145 | end | |
| 2146 | end)) | |
| 2147 | end | |
| 2148 | end | |
| 2149 | wait(1) | |
| 2150 | for i = 1, 250 do | |
| 2151 | Swait() | |
| 2152 | for E = 1, #HUMS do | |
| 2153 | if HUMS[E] then | |
| 2154 | if HUMS[E].Health > 0 then | |
| 2155 | HUMS[E].Health = HUMS[E].Health - 0.3 | |
| 2156 | DAMAGEMULTIPLIER = DAMAGEMULTIPLIER + 0.0025 | |
| 2157 | WACKYEFFECT({Time = 10, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5)/20, Transparency = 0.9, Transparency2 = 1, CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 10})
| |
| 2158 | end | |
| 2159 | end | |
| 2160 | end | |
| 2161 | end | |
| 2162 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0, 0, 0, 0), UD2(1, 0, 1, 0), C3(0,0,0), C3(0, 0, 0), "OWEXTRADAMAGE") | |
| 2163 | local SKILLTEXT = CreateLabel(SKILLFRAME, "!You have increased damage!", SKILLTEXTCOLOR, SKILLTEXTSIZE2, SKILLFONT, 1, 2, 1, "AAAA") | |
| 2164 | coroutine.resume(coroutine.create(function() | |
| 2165 | CreateSound(743521450,Cam,5,0.6,false) | |
| 2166 | for E = 1, 75 do | |
| 2167 | Swait() | |
| 2168 | SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency - 1/75 | |
| 2169 | end | |
| 2170 | wait(4) | |
| 2171 | for E = 1, 25 do | |
| 2172 | Swait() | |
| 2173 | SKILLTEXT.TextTransparency = SKILLTEXT.TextTransparency + 1/25 | |
| 2174 | end | |
| 2175 | SKILLFRAME:Remove() | |
| 2176 | end)) | |
| 2177 | DONE = true | |
| 2178 | for i = 1, 50 do | |
| 2179 | wait(0.5) | |
| 2180 | for i = 1, 3 do | |
| 2181 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(DAMAGEMULTIPLIER-1,0.1,DAMAGEMULTIPLIER-1)*1.5, Transparency = 0.6, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.25,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
| |
| 2182 | end | |
| 2183 | end | |
| 2184 | DAMAGEMULTIPLIER = 1 | |
| 2185 | end)) | |
| 2186 | wait(0.2) | |
| 2187 | end | |
| 2188 | wait(0.4) | |
| 2189 | EQUIPPED = false | |
| 2190 | ATTACK = false | |
| 2191 | Rooted = false | |
| 2192 | end | |
| 2193 | end | |
| 2194 | ||
| 2195 | ||
| 2196 | ||
| 2197 | --//=================================\\ | |
| 2198 | --|| ASSIGN THINGS TO KEYS | |
| 2199 | --\\=================================// | |
| 2200 | ||
| 2201 | function MouseDown(Mouse) | |
| 2202 | if ATTACK == false then | |
| 2203 | end | |
| 2204 | end | |
| 2205 | ||
| 2206 | function MouseUp(Mouse) | |
| 2207 | HOLD = false | |
| 2208 | end | |
| 2209 | ||
| 2210 | function KeyDown(Key) | |
| 2211 | KEYHOLD = true | |
| 2212 | if Key == "z" and ATTACK == false then | |
| 2213 | if MODE == "GoodCop" then | |
| 2214 | Banisher() | |
| 2215 | elseif MODE == "BadCop" then | |
| 2216 | Shot2() | |
| 2217 | end | |
| 2218 | end | |
| 2219 | ||
| 2220 | if Key == "c" and ATTACK == false then | |
| 2221 | if MODE == "BadCop" then | |
| 2222 | BanishmentBeam() | |
| 2223 | end | |
| 2224 | end | |
| 2225 | ||
| 2226 | if Key == "v" and ATTACK == false then | |
| 2227 | Beam() | |
| 2228 | end | |
| 2229 | ||
| 2230 | if Key == "f" and ATTACK == false then | |
| 2231 | Switch() | |
| 2232 | end | |
| 2233 | ||
| 2234 | ||
| 2235 | ||
| 2236 | if Key == "x" and ATTACK == false then | |
| 2237 | NightmareFall() | |
| 2238 | end | |
| 2239 | end | |
| 2240 | ||
| 2241 | function KeyUp(Key) | |
| 2242 | KEYHOLD = false | |
| 2243 | end | |
| 2244 | ||
| 2245 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2246 | MouseDown(NEWKEY) | |
| 2247 | end) | |
| 2248 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2249 | MouseUp(NEWKEY) | |
| 2250 | end) | |
| 2251 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2252 | KeyDown(NEWKEY) | |
| 2253 | end) | |
| 2254 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2255 | KeyUp(NEWKEY) | |
| 2256 | end) | |
| 2257 | ||
| 2258 | --//=================================\\ | |
| 2259 | --\\=================================// | |
| 2260 | ||
| 2261 | ||
| 2262 | function unanchor() | |
| 2263 | if UNANCHOR == true then | |
| 2264 | g = Character:GetChildren() | |
| 2265 | for i = 1, #g do | |
| 2266 | if g[i].ClassName == "Part" then | |
| 2267 | g[i].Anchored = false | |
| 2268 | end | |
| 2269 | end | |
| 2270 | end | |
| 2271 | end | |
| 2272 | ||
| 2273 | ||
| 2274 | local BODY = {}
| |
| 2275 | for _, c in pairs(Character:GetDescendants()) do | |
| 2276 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 2277 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 2278 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 2279 | end | |
| 2280 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
| |
| 2281 | elseif c:IsA("JointInstance") then
| |
| 2282 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
| |
| 2283 | end | |
| 2284 | end | |
| 2285 | ||
| 2286 | function refit() | |
| 2287 | Character.Parent = workspace | |
| 2288 | for e = 1, #BODY do | |
| 2289 | if BODY[e] ~= nil then | |
| 2290 | local STUFF = BODY[e] | |
| 2291 | local PART = STUFF[1] | |
| 2292 | local PARENT = STUFF[2] | |
| 2293 | local MATERIAL = STUFF[3] | |
| 2294 | local COLOR = STUFF[4] | |
| 2295 | local TRANSPARENCY = STUFF[5] | |
| 2296 | --local SIZE = STUFF[6] | |
| 2297 | local NAME = STUFF[7] | |
| 2298 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 2299 | PART.Material = MATERIAL | |
| 2300 | PART.Transparency = TRANSPARENCY | |
| 2301 | PART.Name = NAME | |
| 2302 | end | |
| 2303 | if PART.Parent ~= PARENT then | |
| 2304 | Humanoid:remove() | |
| 2305 | PART.Parent = PARENT | |
| 2306 | Humanoid = IT("Humanoid",Character)
| |
| 2307 | end | |
| 2308 | end | |
| 2309 | end | |
| 2310 | end | |
| 2311 | ||
| 2312 | Humanoid.Died:connect(function() | |
| 2313 | refit() | |
| 2314 | end) | |
| 2315 | ||
| 2316 | --//=================================\\ | |
| 2317 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2318 | --\\=================================// | |
| 2319 | ||
| 2320 | Humanoid.Changed:connect(function(Jump) | |
| 2321 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2322 | Humanoid.Jump = false | |
| 2323 | end | |
| 2324 | end) | |
| 2325 | ||
| 2326 | local CONNECT = nil | |
| 2327 | ||
| 2328 | while true do | |
| 2329 | Swait() | |
| 2330 | ANIMATE.Parent = nil | |
| 2331 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 2332 | Humanoid = IT("Humanoid",Character)
| |
| 2333 | end | |
| 2334 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2335 | v:Stop(); | |
| 2336 | end | |
| 2337 | SINE = SINE + CHANGE | |
| 2338 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2339 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2340 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 2341 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 2342 | ||
| 2343 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2344 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2345 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2346 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2347 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2348 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2349 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2350 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2351 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2352 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2353 | end | |
| 2354 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2355 | ANIM = "Jump" | |
| 2356 | if ATTACK == false then | |
| 2357 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2358 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2359 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2360 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2361 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2362 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2363 | end | |
| 2364 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2365 | ANIM = "Fall" | |
| 2366 | if ATTACK == false then | |
| 2367 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2368 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2369 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2370 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(10), RAD(10)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2371 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2372 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2373 | end | |
| 2374 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2375 | ANIM = "Idle" | |
| 2376 | if ATTACK == false then | |
| 2377 | if MODE == "GoodCop" then | |
| 2378 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
| 2379 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 2380 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2381 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -0.4) * ANGLES(RAD(75), RAD(45), RAD(25))* LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2382 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2383 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2384 | elseif MODE == "BadCop" then | |
| 2385 | ||
| 2386 | ||
| 2387 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed) | |
| 2388 | if MRANDOM(1,7) == 1 then | |
| 2389 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed) | |
| 2390 | end | |
| 2391 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2392 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150 - 1 * COS(SINE / 1)), RAD(0), RAD(-0 + 1 * COS(SINE / 1))) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2393 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150 + 1 * COS(SINE / 1)), RAD(0), RAD(0 - 1 * COS(SINE / 1))) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2394 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2395 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed) | |
| 2396 | end | |
| 2397 | end | |
| 2398 | ||
| 2399 | ||
| 2400 | ||
| 2401 | ||
| 2402 | ||
| 2403 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2404 | ANIM = "Walk" | |
| 2405 | if ATTACK == false then | |
| 2406 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2407 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2408 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2409 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2410 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 2411 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 2412 | end | |
| 2413 | end | |
| 2414 | ||
| 2415 | if VALUE2 == false then | |
| 2416 | Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
| |
| 2417 | Slice("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(0, 1, 0), VT(-0.01, 0, -0.01))
| |
| 2418 | end | |
| 2419 | unanchor() | |
| 2420 | Humanoid.MaxHealth = "inf" | |
| 2421 | Humanoid.Health = "inf" | |
| 2422 | if Rooted == false then | |
| 2423 | Disable_Jump = false | |
| 2424 | Humanoid.WalkSpeed = Speed | |
| 2425 | elseif Rooted == true then | |
| 2426 | Disable_Jump = true | |
| 2427 | Humanoid.WalkSpeed = 0 | |
| 2428 | end | |
| 2429 | sick.Parent = Torso | |
| 2430 | sick:resume() | |
| 2431 | sick.Volume = 2 | |
| 2432 | sick.Pitch = 1 | |
| 2433 | sick.SoundId = "rbxassetid://911925578" | |
| 2434 | sick.Name = "BanishV3Music" | |
| 2435 | end | |
| 2436 | ||
| 2437 | --//=================================\\ | |
| 2438 | --\\=================================// | |
| 2439 | ||
| 2440 | ||
| 2441 | ||
| 2442 | ||
| 2443 | ||
| 2444 | --//====================================================\\-- | |
| 2445 | --|| END OF SCRIPT | |
| 2446 | --\\====================================================//-- | |
| 2447 | ------------------------------------------------- | |
| 2448 | print("Done!") |