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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,game,owner = owner,game | |
| 3 | local RealPlayer = Player | |
| 4 | do | |
| 5 | print("FE Compatibility code by Mokiros")
| |
| 6 | local rp = RealPlayer | |
| 7 | script.Parent = rp.Character | |
| 8 | ||
| 9 | --RemoteEvent for communicating | |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | ||
| 13 | --Fake event to make stuff like Mouse.KeyDown work | |
| 14 | local function fakeEvent() | |
| 15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent then | |
| 33 | for _,f in pairs(t.Functions) do | |
| 34 | f(...) | |
| 35 | end | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=rp then return end | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | if not io.isMouse then | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local Mouse = Player:GetMouse() | |
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | ||
| 85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 86 | --Real game object | |
| 87 | local _rg = game | |
| 88 | ||
| 89 | --Metatable for fake service | |
| 90 | local fsmt = {
| |
| 91 | __index = function(self,k) | |
| 92 | local s = rawget(self,"_RealService") | |
| 93 | if s then return s[k] end | |
| 94 | end, | |
| 95 | __newindex = function(self,k,v) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then s[k]=v end | |
| 98 | end, | |
| 99 | __call = function(self,...) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then return s(...) end | |
| 102 | end | |
| 103 | } | |
| 104 | local function FakeService(t,RealService) | |
| 105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 106 | return setmetatable(t,fsmt) | |
| 107 | end | |
| 108 | ||
| 109 | --Fake game object | |
| 110 | local g = {
| |
| 111 | GetService = function(self,s) | |
| 112 | return self[s] | |
| 113 | end, | |
| 114 | Players = FakeService({
| |
| 115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 116 | },"Players"), | |
| 117 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 119 | } | |
| 120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 121 | g.service = g.GetService | |
| 122 | ||
| 123 | setmetatable(g,{
| |
| 124 | __index=function(self,s) | |
| 125 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 126 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 127 | end, | |
| 128 | __newindex = fsmt.__newindex, | |
| 129 | __call = fsmt.__call | |
| 130 | }) | |
| 131 | --Changing owner to fake player object to support owner:GetMouse() | |
| 132 | game,owner = g,g.Players.LocalPlayer | |
| 133 | end | |
| 134 | ||
| 135 | -- Remake of Armatae by Mii_BrawIer | |
| 136 | wait(.1) | |
| 137 | local play = game.Players.LocalPlayer | |
| 138 | local char = play.Character | |
| 139 | local LeftArm = char["Left Arm"] | |
| 140 | local RightArm = char["Right Arm"] | |
| 141 | local LeftLeg = char["Left Leg"] | |
| 142 | local RightLeg = char["Right Leg"] | |
| 143 | local spawned = false | |
| 144 | local debounce = false | |
| 145 | local asdrot = 0 | |
| 146 | local bouncing = false | |
| 147 | local mode = "Combo" | |
| 148 | local mana = 200 | |
| 149 | local change = 0 | |
| 150 | local rage = false | |
| 151 | local explosion = false | |
| 152 | local golden = false | |
| 153 | local equipped = true | |
| 154 | local parry = true | |
| 155 | local equipcheck = false | |
| 156 | local charge = 1 | |
| 157 | local orb = false | |
| 158 | local throwing = false | |
| 159 | local sped = 1 | |
| 160 | local riding = false | |
| 161 | local sine = 0 | |
| 162 | local torsovel = 0 | |
| 163 | local sit = false | |
| 164 | local ult = false | |
| 165 | local charging = false | |
| 166 | local combo = 1 | |
| 167 | local Anim = "wot" | |
| 168 | local attack = false | |
| 169 | local NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 170 | char.Humanoid.Animator:Destroy() | |
| 171 | char.Animate:Destroy() | |
| 172 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 173 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 174 | local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0)) | |
| 175 | RSH = nil | |
| 176 | RW = Instance.new("Weld")
| |
| 177 | LW = Instance.new("Weld")
| |
| 178 | RH = char.Torso["Right Hip"] | |
| 179 | LH = char.Torso["Left Hip"] | |
| 180 | RSH = char.Torso["Right Shoulder"] | |
| 181 | LSH = char.Torso["Left Shoulder"] | |
| 182 | RSH.Parent = nil | |
| 183 | LSH.Parent = nil | |
| 184 | RW.Name = "RW" | |
| 185 | RW.Part0 = char.Torso | |
| 186 | RW.C0 = CFrame.new(1.5, 0.5, 0) | |
| 187 | RW.C1 = CFrame.new(0, 0.5, 0) | |
| 188 | RW.Part1 = RightArm | |
| 189 | RW.Parent = char.Torso | |
| 190 | LW.Name = "LW" | |
| 191 | LW.Part0 = char.Torso | |
| 192 | LW.C0 = CFrame.new(-1.5, 0.5, 0) | |
| 193 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 194 | LW.Part1 = LeftArm | |
| 195 | LW.Parent = char.Torso | |
| 196 | ||
| 197 | clerp = function(a, b, t) | |
| 198 | ||
| 199 | return a:lerp(b, t) | |
| 200 | end | |
| 201 | ||
| 202 | local model = Instance.new("Model", char)
| |
| 203 | model.Name = "weapon parts go here!" | |
| 204 | local weapon = Instance.new("Model", model)
| |
| 205 | weapon.Name = "weapon" | |
| 206 | local nolagplease = Instance.new("Model", char)
| |
| 207 | nolagplease.Name = "block spam goes here" | |
| 208 | ||
| 209 | ||
| 210 | block = function(cfram,size,expansize,transp,color,kind) | |
| 211 | local p = Instance.new("Part", nolagplease)
| |
| 212 | p.CFrame = cfram | |
| 213 | p.Size = Vector3.new(1,1,1) | |
| 214 | local pm = Instance.new("BlockMesh", p)
| |
| 215 | pm.Scale = size | |
| 216 | p.Anchored = true | |
| 217 | p.Material = "Neon" | |
| 218 | p.CanCollide = false | |
| 219 | p.BrickColor = color | |
| 220 | if kind == 3 then | |
| 221 | ||
| 222 | pm:Destroy() | |
| 223 | p.Size = size | |
| 224 | p.CanCollide = true | |
| 225 | p.Touched:connect(function(hit) | |
| 226 | if debounce == false then | |
| 227 | if hit.Parent.Humanoid then | |
| 228 | debounce = true | |
| 229 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 5 | |
| 230 | wait() | |
| 231 | debounce = false | |
| 232 | end | |
| 233 | end | |
| 234 | end) | |
| 235 | end | |
| 236 | coroutine.resume(coroutine.create(function() | |
| 237 | while p.Transparency < 1 do | |
| 238 | if kind == 3 then | |
| 239 | p.Transparency = p.Transparency + transp | |
| 240 | p.Size = p.Size + expansize | |
| 241 | else | |
| 242 | ||
| 243 | p.Transparency = p.Transparency + transp | |
| 244 | pm.Scale = pm.Scale + expansize | |
| 245 | end | |
| 246 | if kind == 1 then | |
| 247 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
| 248 | end | |
| 249 | wait() | |
| 250 | end | |
| 251 | p:Destroy() | |
| 252 | end)) | |
| 253 | end | |
| 254 | ||
| 255 | ||
| 256 | local wave = function(cframe,color,v1,v2,trans,typ) | |
| 257 | local p = Instance.new("Part", nolagplease)
| |
| 258 | p.BrickColor = color | |
| 259 | p.Transparency = 0 | |
| 260 | p.Anchored = true | |
| 261 | p.CFrame = cframe | |
| 262 | if typ == 1 then | |
| 263 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
| 264 | end | |
| 265 | p.CanCollide = false | |
| 266 | local pm = Instance.new("SpecialMesh", p)
| |
| 267 | pm.MeshType = "FileMesh" | |
| 268 | pm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 269 | pm.Scale = v1 | |
| 270 | coroutine.resume(coroutine.create(function() | |
| 271 | while p.Transparency < 1 do | |
| 272 | wait() | |
| 273 | pm.Scale = pm.Scale + v2 | |
| 274 | p.Transparency = p.Transparency + trans | |
| 275 | if typ == 1 then | |
| 276 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
| 277 | end | |
| 278 | end | |
| 279 | p:Remove() | |
| 280 | end)) | |
| 281 | end | |
| 282 | ||
| 283 | local screengu = Instance.new("ScreenGui", play.PlayerGui)
| |
| 284 | screengu.Enabled = true | |
| 285 | ||
| 286 | local fram = Instance.new("Frame",screengu)
| |
| 287 | fram.Position = UDim2.new(0.83,0,.46, 0) | |
| 288 | fram.Size = UDim2.new(0.156, 0,0.487, 0) | |
| 289 | fram.Style = "RobloxRound" | |
| 290 | ||
| 291 | local makegui = function(pos1,pos2,tex) | |
| 292 | local a = Instance.new("TextLabel",fram)
| |
| 293 | a.Size = UDim2.new(1, 0,.05, 0) | |
| 294 | a.Text = tex | |
| 295 | a.Position = UDim2.new(pos1,0,pos2,0) | |
| 296 | a.TextScaled = true | |
| 297 | a.TextColor3 = char.Torso.Color | |
| 298 | a.TextXAlignment = "Left" | |
| 299 | a.BackgroundTransparency = 1 | |
| 300 | coroutine.resume(coroutine.create(function() | |
| 301 | if tex == "[X]" then | |
| 302 | while true do | |
| 303 | if equipcheck == false then | |
| 304 | if equipped == true then | |
| 305 | a.Text = "[X] Spin Attack [35]" | |
| 306 | elseif equipped == false then | |
| 307 | if parry == true then | |
| 308 | a.Text = "[X] Parry [35]" | |
| 309 | elseif parry == false then | |
| 310 | a.Text = "[X] Forced Parry [15]" | |
| 311 | end | |
| 312 | end | |
| 313 | else | |
| 314 | a.Text = "[X] Hexagon Trap [150]" | |
| 315 | end | |
| 316 | wait(.1) | |
| 317 | end | |
| 318 | end | |
| 319 | ||
| 320 | if tex == "[E]" then | |
| 321 | while true do | |
| 322 | if ult == false then | |
| 323 | if equipped == true then | |
| 324 | a.Text = "[E] Unequip" | |
| 325 | elseif equipped == false then | |
| 326 | a.Text = "[E] Equip" | |
| 327 | end | |
| 328 | end | |
| 329 | if ult == true then | |
| 330 | a.Text = "[E] Exit Ult" | |
| 331 | end | |
| 332 | wait(.1) | |
| 333 | end | |
| 334 | end | |
| 335 | ||
| 336 | if tex == "[C]" then | |
| 337 | while true do | |
| 338 | if ult == false then | |
| 339 | a.Text = "[C] Orbs [7/s]" | |
| 340 | end | |
| 341 | if ult == true then | |
| 342 | if equipcheck == true then | |
| 343 | a.Text = "[C] Orbs [11/s]" | |
| 344 | else | |
| 345 | a.Text = "[C] Ultimate Orbs [11/s]" | |
| 346 | end | |
| 347 | end | |
| 348 | wait(.1) | |
| 349 | end | |
| 350 | end | |
| 351 | ||
| 352 | if tex == "[H]" then | |
| 353 | while true do | |
| 354 | if equipped == true then | |
| 355 | if ult == false then | |
| 356 | a.Text = "[H] Sword Ult Mode [200]" | |
| 357 | end | |
| 358 | elseif equipped == false then | |
| 359 | if ult == false then | |
| 360 | a.Text = "[H] Magic Ult Mode [200]" | |
| 361 | else | |
| 362 | if equipcheck == false then | |
| 363 | a.Text = "[H] Magic Ult [400]" | |
| 364 | else | |
| 365 | a.Text = "[H] Sword Ult [400]" | |
| 366 | end | |
| 367 | end | |
| 368 | end | |
| 369 | wait(.1) | |
| 370 | end | |
| 371 | end | |
| 372 | ||
| 373 | if tex == "[Z]" then | |
| 374 | while true do | |
| 375 | if ult == false then | |
| 376 | a.Text = "[Z] Shield Dash [25]" | |
| 377 | else | |
| 378 | if equipcheck == true then | |
| 379 | a.Text = "[Z] Sword Bounce [25]" | |
| 380 | end | |
| 381 | end | |
| 382 | wait(.1) | |
| 383 | end | |
| 384 | end | |
| 385 | ||
| 386 | end)) | |
| 387 | end | |
| 388 | ||
| 389 | local bar = Instance.new("Frame",screengu)
| |
| 390 | bar.Position = UDim2.new(.83,0,.385,0) | |
| 391 | bar.Size = UDim2.new(0.156,0,0.055,0) | |
| 392 | bar.Style = "RobloxRound" | |
| 393 | ||
| 394 | local neg = Instance.new("Frame", bar)
| |
| 395 | neg.Position = UDim2.new(0,0,0,0) | |
| 396 | neg.Size = UDim2.new(1,0,0.6,0) | |
| 397 | neg.BackgroundColor3 = Color3.fromRGB(0,0,0) | |
| 398 | neg.BorderColor3 = char.Torso.Color | |
| 399 | ||
| 400 | local a = Instance.new("TextBox",neg)
| |
| 401 | a.Size = UDim2.new(1, 0,1, 0) | |
| 402 | a.Position = UDim2.new(0, 0, 1, 0) | |
| 403 | a.TextXAlignment = "Center" | |
| 404 | coroutine.resume(coroutine.create(function() | |
| 405 | while true do | |
| 406 | a.Text = "Mana : "..math.floor(mana).."" | |
| 407 | wait() | |
| 408 | end | |
| 409 | end)) | |
| 410 | a.TextScaled = true | |
| 411 | a.TextColor3 = char.Torso.Color | |
| 412 | a.BackgroundTransparency = 1 | |
| 413 | ||
| 414 | local manabar = Instance.new("Frame", neg)
| |
| 415 | manabar.Position = UDim2.new(0,0,0,0) | |
| 416 | manabar.Size = UDim2.new(0,0,0,0) | |
| 417 | manabar.BackgroundColor3 = char.Torso.Color | |
| 418 | manabar.BorderColor3 = Color3.fromRGB(0,0,0) | |
| 419 | coroutine.resume(coroutine.create(function() | |
| 420 | while true do | |
| 421 | manabar.Size = UDim2(0,mana*1.4,0,30) | |
| 422 | wait() | |
| 423 | end | |
| 424 | end)) | |
| 425 | ||
| 426 | makegui(0,0,"[E]") | |
| 427 | makegui(0,.12,"[Z]") | |
| 428 | makegui(0,.18,"[X]") | |
| 429 | makegui(0,.24,"[C]") | |
| 430 | makegui(0,.36,"[H]") | |
| 431 | makegui(0,.36,"[H]") | |
| 432 | ||
| 433 | ||
| 434 | ||
| 435 | ||
| 436 | part = function(wel,cancollid,size,shape,r,g,b,transp,mat,weldpart,c0,nam) | |
| 437 | local mat2 = "wow" | |
| 438 | if mat == 1 then | |
| 439 | mat2 = "Marble" | |
| 440 | end | |
| 441 | if mat == 2 then | |
| 442 | mat2 = "Granite" | |
| 443 | end | |
| 444 | if mat == 3 then | |
| 445 | mat2 = "Metal" | |
| 446 | end | |
| 447 | if mat == 4 then | |
| 448 | mat2 = "SmoothPlastic" | |
| 449 | end | |
| 450 | if mat == 5 then | |
| 451 | mat2 = "Wood" | |
| 452 | end | |
| 453 | if mat == 6 then | |
| 454 | mat2 = "Neon" | |
| 455 | end | |
| 456 | if shape ~= "Wedge" then | |
| 457 | local q = Instance.new("Part", weapon)
| |
| 458 | q.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
| 459 | q.Shape = shape | |
| 460 | q.Size = size | |
| 461 | q.Transparency = transp | |
| 462 | q.Color = Color3.new(r,g,b) | |
| 463 | q.Material = mat2 | |
| 464 | if r == 1 and g == 0 and b == 0 then | |
| 465 | q.BrickColor = char.Torso.BrickColor | |
| 466 | end | |
| 467 | q.FrontSurface = "Smooth" | |
| 468 | q.BackSurface = "Smooth" | |
| 469 | q.LeftSurface = "Smooth" | |
| 470 | q.RightSurface = "Smooth" | |
| 471 | q.BottomSurface = "Smooth" | |
| 472 | q.TopSurface = "Smooth" | |
| 473 | if cancollid == 1 then | |
| 474 | q.CanCollide = false | |
| 475 | end | |
| 476 | q.Name = nam | |
| 477 | if wel == 1 then | |
| 478 | local qw = Instance.new("Weld", q)
| |
| 479 | qw.Part0 = weldpart | |
| 480 | qw.Part1 = q | |
| 481 | qw.C0 = c0 | |
| 482 | end | |
| 483 | end | |
| 484 | if shape == "Wedge" then | |
| 485 | local q = Instance.new("WedgePart", weapon)
| |
| 486 | q.Size = size | |
| 487 | q.Transparency = transp | |
| 488 | q.Color = Color3.new(r,g,b) | |
| 489 | if r == 1 and g == 0 and b == 0 then | |
| 490 | q.BrickColor = char.Torso.BrickColor | |
| 491 | end | |
| 492 | q.Material = mat2 | |
| 493 | if cancollid == 1 then | |
| 494 | q.CanCollide = false | |
| 495 | end | |
| 496 | q.Name = nam | |
| 497 | local qw = Instance.new("Weld", q)
| |
| 498 | qw.Part0 = weldpart | |
| 499 | qw.Part1 = q | |
| 500 | qw.C0 = c0 | |
| 501 | end | |
| 502 | end | |
| 503 | ||
| 504 | local sword1 = Instance.new("Part", weapon)
| |
| 505 | sword1.CanCollide = false | |
| 506 | sword1.Transparency = 1 | |
| 507 | sword1.BrickColor = BrickColor.new("Institutional white")
| |
| 508 | local mesh1 = Instance.new("SpecialMesh", sword1)
| |
| 509 | mesh1.MeshType = "FileMesh" | |
| 510 | mesh1.MeshId = "rbxasset://fonts/sword.mesh" | |
| 511 | local weld1 = Instance.new("Weld", sword1)
| |
| 512 | weld1.Part0 = char.Torso | |
| 513 | weld1.Part1 = sword1 | |
| 514 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
| 515 | ||
| 516 | local sword2 = Instance.new("Part", weapon)
| |
| 517 | sword2.CanCollide = false | |
| 518 | sword2.Transparency = 1 | |
| 519 | sword2.BrickColor = BrickColor.new("Institutional white")
| |
| 520 | local mesh2 = Instance.new("SpecialMesh", sword2)
| |
| 521 | mesh2.MeshType = "FileMesh" | |
| 522 | mesh2.MeshId = "rbxasset://fonts/sword.mesh" | |
| 523 | local weld2 = Instance.new("Weld", sword2)
| |
| 524 | weld2.Part0 = char.Torso | |
| 525 | weld2.Part1 = sword2 | |
| 526 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
| 527 | ||
| 528 | local sword11 = Instance.new("Part", weapon)
| |
| 529 | sword11.CanCollide = false | |
| 530 | sword11.Transparency = 1 | |
| 531 | sword11.BrickColor = BrickColor.new("Institutional white")
| |
| 532 | local mesh11 = Instance.new("SpecialMesh", sword11)
| |
| 533 | mesh11.MeshType = "FileMesh" | |
| 534 | mesh11.MeshId = "rbxasset://fonts/sword.mesh" | |
| 535 | local weld11 = Instance.new("Weld", sword11)
| |
| 536 | weld11.Part0 = char.Torso | |
| 537 | weld11.Part1 = sword11 | |
| 538 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
| 539 | ||
| 540 | local sword21 = Instance.new("Part", weapon)
| |
| 541 | sword21.CanCollide = false | |
| 542 | sword21.Transparency = 1 | |
| 543 | sword21.BrickColor = BrickColor.new("Institutional white")
| |
| 544 | local mesh21 = Instance.new("SpecialMesh", sword21)
| |
| 545 | mesh21.MeshType = "FileMesh" | |
| 546 | mesh21.MeshId = "rbxasset://fonts/sword.mesh" | |
| 547 | local weld21 = Instance.new("Weld", sword21)
| |
| 548 | weld21.Part0 = char.Torso | |
| 549 | weld21.Part1 = sword21 | |
| 550 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
| 551 | ||
| 552 | local sword12 = Instance.new("Part", weapon)
| |
| 553 | sword12.CanCollide = false | |
| 554 | sword12.Transparency = 1 | |
| 555 | sword12.BrickColor = BrickColor.new("Institutional white")
| |
| 556 | local mesh12 = Instance.new("SpecialMesh", sword12)
| |
| 557 | mesh12.MeshType = "FileMesh" | |
| 558 | mesh12.MeshId = "rbxasset://fonts/sword.mesh" | |
| 559 | local weld12 = Instance.new("Weld", sword12)
| |
| 560 | weld12.Part0 = char.Torso | |
| 561 | weld12.Part1 = sword12 | |
| 562 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
| 563 | ||
| 564 | local sword22 = Instance.new("Part", weapon)
| |
| 565 | sword22.CanCollide = false | |
| 566 | sword22.Transparency = 1 | |
| 567 | sword22.BrickColor = BrickColor.new("Institutional white")
| |
| 568 | local mesh22 = Instance.new("SpecialMesh", sword22)
| |
| 569 | mesh22.MeshType = "FileMesh" | |
| 570 | mesh22.MeshId = "rbxasset://fonts/sword.mesh" | |
| 571 | local weld22 = Instance.new("Weld", sword22)
| |
| 572 | weld22.Part0 = char.Torso | |
| 573 | weld22.Part1 = sword22 | |
| 574 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
| 575 | ||
| 576 | ||
| 577 | ||
| 578 | part(1,1,Vector3.new(1,1,1),"Block",0,0,0,1,2,LeftArm,CFrame.new(0,-1,0),"ST") | |
| 579 | part(1,1,Vector3.new(1.3333345651627,0.66666728258133,1.3333345651627),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,RightArm,CFrame.new(0,0.0033329725265503,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Handle2") | |
| 580 | part(1,1,Vector3.new(0.50000047683716,0.66666728258133,0.50000047683716),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.086666345596313,-0.71837568283081)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 581 | part(1,1,Vector3.new(0.16666682064533,0.8333340883255,0.8333340883255),"Wedge",1,0,0,0,6,weapon.Handle2,CFrame.new(0.41666704416275,0.16999989748001,-1.2528940439224)*CFrame.fromOrientation(0,-1.5707963267949,1.5707963267949),"Wedge") | |
| 582 | part(1,1,Vector3.new(0.16666682064533,0.66666728258133,0.66666728258133),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.33333364129066,0.25333324074745,-1.0028936862946)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
| 583 | part(1,1,Vector3.new(0.50000047683716,1.0000009536743,1.0000009536743),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.50000047683716,-0.080000340938568,-1.5028941631317)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
| 584 | part(1,1,Vector3.new(0.50000047683716,1.0000009536743,1.0000009536743),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.50000047683716,-0.080000340938568,-1.5028941631317)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
| 585 | part(1,1,Vector3.new(0.16666682064533,0.8333340883255,0.8333340883255),"Wedge",1,0,0,0,6,weapon.Handle2,CFrame.new(-0.41666704416275,0.16999989748001,-1.2528940439224)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
| 586 | part(1,1,Vector3.new(0.16666682064533,0.66666728258133,0.66666728258133),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.33333364129066,0.25333324074745,-1.0028936862946)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
| 587 | part(1,1,Vector3.new(1.666668176651,0.50000047683716,1.666668176651),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.0033329725265503,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Block") | |
| 588 | part(1,1,Vector3.new(2.0000019073486,0.50000071525574,2.0000019073486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0,-0.080000519752502,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Block") | |
| 589 | part(1,1,Vector3.new(0.66666728258133,0.50000047683716,1.0000009536743),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(-0.88214945793152,0.0033442378044128,0.87925684452057)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 590 | part(1,1,Vector3.new(1.0000009536743,0.50000047683716,1.0000009536743),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-1.0000009536743,-0.079989075660706,0.9971079826355)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 591 | part(1,1,Vector3.new(0.33333364129066,0.58333384990692,0.8333340883255),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.84344428777695,0.045011043548584,0.82033109664917)*CFrame.fromOrientation(0,0.78539816339745,0),"Block") | |
| 592 | part(1,1,Vector3.new(0.66666728258133,0.66666728258133,0.66666728258133),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.086666345596313,0.080440580844879)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 593 | part(1,1,Vector3.new(1.0000009536743,0.50000047683716,1.0000009536743),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(1.0000009536743,-0.079989075660706,0.9971079826355)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 594 | part(1,1,Vector3.new(0.91666752099991,0.50000047683716,0.66666728258133),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0.91161245107651,0.0033442378044128,0.90871953964233)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 595 | part(1,1,Vector3.new(0.33333364129066,0.58333384990692,0.8333340883255),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.82322382926941,0.045011043548584,0.82033109664917)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
| 596 | ||
| 597 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.29704913496971),"Block",0.63921570777893,0.63529413938522,0.64705884456635,1,1,LeftArm,CFrame.new(0.15389770269394,-0.20993836224079,-0.37024655938148)*CFrame.fromOrientation(0.75258595481783,2.3242549329229,1.9734437799037),"Handle") | |
| 598 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.14852456748486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0.59409826993942,0,-0.59950757026672)*CFrame.fromOrientation(0,1.5707963267949,0),"Block") | |
| 599 | part(1,1,Vector3.new(0.89114737510681,0.29704913496971,0.29704913496971),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-0.59950757026672)*CFrame.fromOrientation(0,0,0),"Block") | |
| 600 | part(1,1,Vector3.new(0.89114737510681,0.29704913496971,0.29704913496971),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-0.0054092407226563)*CFrame.fromOrientation(0,1.5707963267949,0),"Cylinder") | |
| 601 | part(1,1,Vector3.new(0.59409826993942,0.14852456748486,2.2278685569763),"Block",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,-1.8619664907455)*CFrame.fromOrientation(0,0,0),"Block") | |
| 602 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.59409826993942),"Wedge",1,0,0,0,6,weapon.Handle,CFrame.new(0.14852456748486,0,-3.2729496955872)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
| 603 | part(1,1,Vector3.new(0.29704913496971,0.14852456748486,0.29704913496971),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(-0.074262283742428,0,-3.1244254112244)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
| 604 | part(1,1,Vector3.new(0.29704913496971,0.14852456748486,0.29704913496971),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0.074262283742428,0,-3.1244254112244)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
| 605 | part(1,1,Vector3.new(0.089114740490913,0.59409826993942,0.59409826993942),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
| 606 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.29704913496971),"Ball",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,4.4263770426767e-09,0.44016432762146)*CFrame.fromOrientation(0,0,0),"Ball") | |
| 607 | part(1,1,Vector3.new(0.11881965398788,0.44557368755341,0.44557368755341),"Cylinder",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
| 608 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,2.2278685569763),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-1.8619664907455)*CFrame.fromOrientation(0,0,0),"Block") | |
| 609 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.29704913496971),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
| 610 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.59409826993942),"Wedge",1,0,0,0,6,weapon.Handle,CFrame.new(-0.14852456748486,0,-3.2729496955872)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
| 611 | part(1,1,Vector3.new(1.4852457046509,0.14852456748486,0.14852456748486),"Block",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,-0.59950757026672)*CFrame.fromOrientation(0,0,0),"Block") | |
| 612 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.14852456748486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(-0.59409826993942,0,-0.59950757026672)*CFrame.fromOrientation(0,1.5707963267949,0),"Block") | |
| 613 | ||
| 614 | ||
| 615 | --[[ | |
| 616 | coroutine.resume(coroutine.create(function() | |
| 617 | .Touched:connect(function(hit) | |
| 618 | game:service'RunService'.RenderStepped:connect(function() | |
| 619 | ||
| 620 | end) | |
| 621 | game:GetService("Debris"):AddItem(p, 1)
| |
| 622 | local d = char:GetChildren() | |
| 623 | for i=1, #d do | |
| 624 | d[i] | |
| 625 | end | |
| 626 | end | |
| 627 | ]] | |
| 628 | ||
| 629 | CreateSound = function(id, par, vol, pit) | |
| 630 | ||
| 631 | coroutine.resume(coroutine.create(function() | |
| 632 | ||
| 633 | local sou = Instance.new("Sound", par)
| |
| 634 | sou.Volume = vol | |
| 635 | sou.Pitch = pit | |
| 636 | sou.SoundId = id | |
| 637 | wait() | |
| 638 | sou:play() | |
| 639 | game:GetService("Debris"):AddItem(sou, 6)
| |
| 640 | end | |
| 641 | )) | |
| 642 | end | |
| 643 | ||
| 644 | ||
| 645 | rayCast = function(Position, Direction, Range, Ignore) | |
| 646 | ||
| 647 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 648 | end | |
| 649 | ||
| 650 | Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 651 | ||
| 652 | local laza = Instance.new("Part", nolagplease)
| |
| 653 | laza.CanCollide = false | |
| 654 | if golden == false then | |
| 655 | laza.BrickColor = brickcolor | |
| 656 | end | |
| 657 | if golden == true then | |
| 658 | laza.BrickColor = BrickColor.new("New Yeller")
| |
| 659 | end | |
| 660 | laza.Size = Vector3.new(0.5,0.5,0.5) | |
| 661 | laza.Anchored = true | |
| 662 | laza.CFrame = cframe | |
| 663 | laza.Material = "Neon" | |
| 664 | local msh = Instance.new("CylinderMesh",laza)
| |
| 665 | msh.Scale = Vector3.new(x1,y1,z1) | |
| 666 | game:GetService("Debris"):AddItem(laza, 10)
| |
| 667 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 668 | ||
| 669 | for i = 0, 1, delay do | |
| 670 | wait() | |
| 671 | Part.Transparency = i | |
| 672 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 673 | end | |
| 674 | Part.Parent = nil | |
| 675 | end | |
| 676 | ), laza, msh) | |
| 677 | end | |
| 678 | ||
| 679 | shoottrail = function(mouse, partt, SpreadAmount, multiply) | |
| 680 | ||
| 681 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 682 | local ActualPosition = partt.Position | |
| 683 | local MainPos2 = Vector3.new() | |
| 684 | if mouse == play:GetMouse() then | |
| 685 | MainPos2 = mouse.Hit.p + SpreadVectors | |
| 686 | else | |
| 687 | MainPos2 = mouse.Position | |
| 688 | end | |
| 689 | local MouseLook = CFrame.new((ActualPosition + MainPos2) / 2, MainPos2) | |
| 690 | local distance = 150 | |
| 691 | if rage == true then | |
| 692 | distance = distance * 2 | |
| 693 | end | |
| 694 | local remainder = 1 | |
| 695 | local charge2 = charge | |
| 696 | charge = 1 | |
| 697 | coroutine.resume(coroutine.create(function() | |
| 698 | ||
| 699 | repeat | |
| 700 | wait() | |
| 701 | local hit, pos = rayCast(ActualPosition, MouseLook.lookVector, distance, char.HumanoidRootPart.Parent) | |
| 702 | local magnitude = (ActualPosition - pos).magnitude | |
| 703 | Laser(char.Torso.BrickColor, CFrame.new((ActualPosition + pos) / 2, pos) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0), 3, magnitude *(-distance / (distance / 2)), 3, -.1, 0, -.1, .1) | |
| 704 | ActualPosition = ActualPosition + MouseLook.lookVector * distance | |
| 705 | remainder = remainder - 1 | |
| 706 | --MouseLook = MouseLook * CFrame.Angles(-.01,0, 0) | |
| 707 | if hit ~= nil then | |
| 708 | remainder = 0 | |
| 709 | end | |
| 710 | do | |
| 711 | if remainder <= 0 then | |
| 712 | local magnblock = Instance.new("Part", nolagplease)
| |
| 713 | magnblock.Transparency = 1 | |
| 714 | magnblock.CanCollide = false | |
| 715 | magnblock.Anchored = true | |
| 716 | magnblock.CFrame = CFrame.new(pos) | |
| 717 | block(CFrame.new(pos),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.05,char.Torso.BrickColor,1) | |
| 718 | magn(10,magnblock,7) | |
| 719 | game:GetService("Debris"):AddItem(magnblock, 0.1)
| |
| 720 | end | |
| 721 | end | |
| 722 | until remainder <= 0 | |
| 723 | end | |
| 724 | )) | |
| 725 | end | |
| 726 | ||
| 727 | shoottrail2 = function(mouse, partt, SpreadAmount, multiply) | |
| 728 | ||
| 729 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 730 | local MainPos = partt.Position | |
| 731 | local MainPos2 = Vector3.new() | |
| 732 | if mouse == play:GetMouse() then | |
| 733 | MainPos2 = mouse.Hit.p + SpreadVectors | |
| 734 | else | |
| 735 | MainPos2 = mouse.Position | |
| 736 | end | |
| 737 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
| 738 | local speed = 30 | |
| 739 | if rage == true then | |
| 740 | speed = speed * 2 | |
| 741 | end | |
| 742 | local remainder = 5 | |
| 743 | local charge2 = charge | |
| 744 | charge = 1 | |
| 745 | coroutine.resume(coroutine.create(function() | |
| 746 | ||
| 747 | repeat | |
| 748 | wait() | |
| 749 | MainPos2 = mouse.Hit.p + SpreadVectors | |
| 750 | MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) * CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))) | |
| 751 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, char.HumanoidRootPart.Parent) | |
| 752 | local mag = (MainPos - pos).magnitude | |
| 753 | Laser(BrickColor.new("Institutional white"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag *(-speed / (speed / 2)), 1, -.1, 0, -.1, .3)
| |
| 754 | MainPos = MainPos + MouseLook.lookVector * speed | |
| 755 | remainder = remainder - 1 | |
| 756 | if hit ~= nil then | |
| 757 | remainder = 0 | |
| 758 | local refpart = Instance.new("Part", nolagplease)
| |
| 759 | refpart.Transparency = 1 | |
| 760 | refpart.CanCollide = false | |
| 761 | refpart.Anchored = true | |
| 762 | refpart.CFrame = CFrame.new(pos) | |
| 763 | game:GetService("Debris"):AddItem(refpart, 2)
| |
| 764 | end | |
| 765 | do | |
| 766 | if remainder <= 0 then | |
| 767 | local refpart = Instance.new("Part", nolagplease)
| |
| 768 | refpart.Transparency = 1 | |
| 769 | refpart.CanCollide = false | |
| 770 | refpart.Anchored = true | |
| 771 | refpart.CFrame = CFrame.new(pos) | |
| 772 | block(CFrame.new(pos),Vector3.new(1,1,1),Vector3.new(.5,.5,.5),.1,BrickColor.new("Really black"),1)
| |
| 773 | magn(6,refpart,2) | |
| 774 | --CreateSound("http://www.roblox.com/asset/?id=10209590",refpart,1,1)
| |
| 775 | game:GetService("Debris"):AddItem(refpart, 0.1)
| |
| 776 | end | |
| 777 | end | |
| 778 | until remainder <= 0 | |
| 779 | end | |
| 780 | )) | |
| 781 | end | |
| 782 | ||
| 783 | swordthrow = function(mouse, partt, SpreadAmount, multiply, sword, reweldc0) | |
| 784 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
| 785 | local ActualPosition = partt.Position | |
| 786 | local MainPos2 = Vector3.new() | |
| 787 | local kappa = 0 | |
| 788 | if mouse == play:GetMouse() then | |
| 789 | MainPos2 = mouse.Hit.p + SpreadVectors | |
| 790 | else | |
| 791 | MainPos2 = mouse.Position | |
| 792 | end | |
| 793 | local MouseLook = CFrame.new((ActualPosition + MainPos2) / 2, MainPos2) | |
| 794 | local distance = 4 | |
| 795 | local remainder = 25 | |
| 796 | local reweld = sword.Weld.Part0 | |
| 797 | sword.Weld.Part0 = sword | |
| 798 | sword.Anchored = true | |
| 799 | coroutine.resume(coroutine.create(function() | |
| 800 | ||
| 801 | repeat | |
| 802 | wait() | |
| 803 | throwing = true | |
| 804 | local hit, pos = rayCast(ActualPosition, MouseLook.lookVector, distance, char.HumanoidRootPart.Parent) | |
| 805 | local magnitude = (ActualPosition - pos).magnitude | |
| 806 | kappa = kappa + 30 | |
| 807 | sword.CFrame = CFrame.new((ActualPosition + pos) / 2, pos) * CFrame.fromEulerAnglesXYZ(math.rad(-kappa),0,math.rad(90)) | |
| 808 | ActualPosition = ActualPosition + MouseLook.lookVector * distance | |
| 809 | remainder = remainder - 1 | |
| 810 | --MouseLook = MouseLook * CFrame.Angles(-.01,0, 0) | |
| 811 | if hit ~= nil then | |
| 812 | remainder = 0 | |
| 813 | end | |
| 814 | do | |
| 815 | if remainder <= 0 then | |
| 816 | local magnblock = Instance.new("Part", nolagplease)
| |
| 817 | magnblock.Transparency = 1 | |
| 818 | magnblock.CanCollide = false | |
| 819 | magnblock.Anchored = true | |
| 820 | magnblock.CFrame = CFrame.new(pos) | |
| 821 | block(CFrame.new(pos),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.05,BrickColor.new("Really black"),1)
| |
| 822 | magn(10,magnblock,7) | |
| 823 | game:GetService("Debris"):AddItem(magnblock, 0.1)
| |
| 824 | end | |
| 825 | end | |
| 826 | until remainder <= 0 | |
| 827 | while attack == true do | |
| 828 | sword.Transparency = 1 | |
| 829 | wait() | |
| 830 | end | |
| 831 | sword.Transparency = 0.4 | |
| 832 | sword.Anchored = false | |
| 833 | sword.Weld.Part0 = char.Torso | |
| 834 | sword.Weld.C0 = reweldc0 | |
| 835 | ||
| 836 | block(sword.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 837 | throwing = false | |
| 838 | end | |
| 839 | )) | |
| 840 | end | |
| 841 | ||
| 842 | magn = function(dam,par,dist) | |
| 843 | ||
| 844 | for _,c in pairs(workspace:children()) do | |
| 845 | local hum = c:findFirstChild("Humanoid")
| |
| 846 | if hum ~= nil then | |
| 847 | local head = c:findFirstChild("Torso")
| |
| 848 | if head ~= nil then | |
| 849 | local targ = head.Position - par.Position | |
| 850 | local mag = targ.magnitude | |
| 851 | if mag <= dist and c.Name ~= play.Name then | |
| 852 | hum.Health = hum.Health - dam * (hum.MaxHealth/100) | |
| 853 | mana = mana + dam/5 | |
| 854 | if ult == true and equipcheck == false then | |
| 855 | mana = mana + dam/5 | |
| 856 | end | |
| 857 | if ult == true and equipcheck == true then | |
| 858 | char.Humanoid.Health = char.Humanoid.Health + dam/5 | |
| 859 | end | |
| 860 | end | |
| 861 | end | |
| 862 | end | |
| 863 | end | |
| 864 | end | |
| 865 | ||
| 866 | magna = function(dam,par,dist) | |
| 867 | ||
| 868 | for _,c in pairs(workspace:children()) do | |
| 869 | local hum = c:findFirstChild("Humanoid")
| |
| 870 | if hum ~= nil then | |
| 871 | local head = c:findFirstChild("Torso")
| |
| 872 | if head ~= nil then | |
| 873 | local targ = head.Position - par.Position | |
| 874 | local mag = targ.magnitude | |
| 875 | if mag <= dist then | |
| 876 | hum.Health = hum.Health - dam * (hum.MaxHealth/100) | |
| 877 | end | |
| 878 | end | |
| 879 | end | |
| 880 | end | |
| 881 | end | |
| 882 | ||
| 883 | local pasthp = 0 | |
| 884 | ||
| 885 | part = function(wel,cancollid,size,shape,color,transp,mat,weldpart,c0,nam) | |
| 886 | if shape ~= "Wedge" then | |
| 887 | local q = Instance.new("Part", weapon)
| |
| 888 | q.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
| 889 | q.Shape = shape | |
| 890 | q.Size = size | |
| 891 | q.Transparency = transp | |
| 892 | q.BrickColor = color | |
| 893 | q.Material = mat | |
| 894 | q.FrontSurface = "Smooth" | |
| 895 | q.BackSurface = "Smooth" | |
| 896 | q.LeftSurface = "Smooth" | |
| 897 | q.RightSurface = "Smooth" | |
| 898 | q.BottomSurface = "Smooth" | |
| 899 | q.TopSurface = "Smooth" | |
| 900 | if cancollid == 1 then | |
| 901 | q.CanCollide = false | |
| 902 | end | |
| 903 | q.Name = nam | |
| 904 | if wel == 1 then | |
| 905 | local qw = Instance.new("Weld", q)
| |
| 906 | qw.Part0 = weldpart | |
| 907 | qw.Part1 = q | |
| 908 | qw.C0 = c0 | |
| 909 | end | |
| 910 | end | |
| 911 | if shape == "Wedge" then | |
| 912 | local q = Instance.new("WedgePart", weapon)
| |
| 913 | q.Size = size | |
| 914 | q.Transparency = transp | |
| 915 | q.BrickColor = color | |
| 916 | q.Material = mat | |
| 917 | if cancollid == 1 then | |
| 918 | q.CanCollide = false | |
| 919 | end | |
| 920 | q.Name = nam | |
| 921 | local qw = Instance.new("Weld", q)
| |
| 922 | qw.Part0 = weldpart | |
| 923 | qw.Part1 = q | |
| 924 | qw.C0 = c0 | |
| 925 | end | |
| 926 | end | |
| 927 | ||
| 928 | ||
| 929 | attack1 = function() | |
| 930 | attack = true | |
| 931 | local kekke = 0 | |
| 932 | for i = 0, 1, 0.1 do | |
| 933 | wait() | |
| 934 | kekke = kekke + 8 | |
| 935 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(kekke+70)), 0.3) | |
| 936 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
| 937 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
| 938 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 939 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 940 | end | |
| 941 | for i = 0, 1, 0.1 do | |
| 942 | wait() | |
| 943 | magn(1.5,weapon.Handle2,4) | |
| 944 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
| 945 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
| 946 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
| 947 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 948 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 949 | end | |
| 950 | attack = false | |
| 951 | end | |
| 952 | ||
| 953 | attack2 = function() | |
| 954 | attack = true | |
| 955 | local kekke = 0 | |
| 956 | for i = 0, 1, 0.1 do | |
| 957 | wait() | |
| 958 | kekke = kekke + 20 | |
| 959 | magn(3,weapon.Handle,4) | |
| 960 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke+70)), 1) | |
| 961 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
| 962 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
| 963 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.3) | |
| 964 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 965 | end | |
| 966 | attack = false | |
| 967 | end | |
| 968 | ||
| 969 | swordattack3 = function() | |
| 970 | attack = true | |
| 971 | local kekke = 0 | |
| 972 | for i = 0, 1, 0.1 do | |
| 973 | wait() | |
| 974 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 975 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 976 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-75), math.rad(0), math.rad(0)), 0.3) | |
| 977 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-75), math.rad(0), math.rad(0)), 0.3) | |
| 978 | end | |
| 979 | weld11.Part0 = LeftArm | |
| 980 | weld21.Part0 = RightArm | |
| 981 | weld21.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
| 982 | weld11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
| 983 | for i = 0, 1, 0.2 do | |
| 984 | wait() | |
| 985 | magn(1,sword11,4) | |
| 986 | magn(1,sword21,4) | |
| 987 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 988 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 989 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
| 990 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
| 991 | end | |
| 992 | for i = 0, 1, 0.2 do | |
| 993 | wait() | |
| 994 | ||
| 995 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 996 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 997 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(45)), 0.6) | |
| 998 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(160), math.rad(-60), math.rad(45)), 0.6) | |
| 999 | end | |
| 1000 | magn(7.5,sword21,4) | |
| 1001 | for i = 0, 1, 0.2 do | |
| 1002 | wait() | |
| 1003 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 1004 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1005 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(160), math.rad(60), math.rad(-45)), 0.6) | |
| 1006 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-45)), 0.6) | |
| 1007 | end | |
| 1008 | magn(7.5,sword11,4) | |
| 1009 | for i = 0, 1, 0.2 do | |
| 1010 | wait() | |
| 1011 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 1012 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1013 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(180), math.rad(40), math.rad(-45)), 0.6) | |
| 1014 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(180), math.rad(-40), math.rad(45)), 0.6) | |
| 1015 | end | |
| 1016 | magn(7.5,sword11,4) | |
| 1017 | magn(7.5,sword21,4) | |
| 1018 | for i = 0, 1, 0.2 do | |
| 1019 | wait() | |
| 1020 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 1021 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1022 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(45), math.rad(45)), 0.6) | |
| 1023 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(-45), math.rad(-45)), 0.6) | |
| 1024 | end | |
| 1025 | weld11.Part0 = char.Torso | |
| 1026 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
| 1027 | weld21.Part0 = char.Torso | |
| 1028 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
| 1029 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1030 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1031 | attack = false | |
| 1032 | end | |
| 1033 | ||
| 1034 | swordattack4 = function() | |
| 1035 | attack = true | |
| 1036 | local kekke = 0 | |
| 1037 | for i = 0, 1, 0.1 do | |
| 1038 | wait() | |
| 1039 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1040 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1041 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3) | |
| 1042 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1043 | end | |
| 1044 | weld12.Part0 = LeftArm | |
| 1045 | weld22.Part0 = RightArm | |
| 1046 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
| 1047 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
| 1048 | for i = 0, 1, 0.2 do | |
| 1049 | wait() | |
| 1050 | magn(1,sword11,4) | |
| 1051 | magn(1,sword21,4) | |
| 1052 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.3) | |
| 1053 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3) | |
| 1054 | end | |
| 1055 | swordthrow(play:GetMouse(),sword22,0,0,sword22, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4)) | |
| 1056 | for i = 0, 1, 0.2 do | |
| 1057 | wait() | |
| 1058 | magn(1,sword11,4) | |
| 1059 | magn(1,sword21,4) | |
| 1060 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.3) | |
| 1061 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3) | |
| 1062 | end | |
| 1063 | swordthrow(play:GetMouse(),sword12,0,0,sword12, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4)) | |
| 1064 | for i = 0, 1, 0.2 do | |
| 1065 | wait() | |
| 1066 | magn(1,sword11,4) | |
| 1067 | magn(1,sword21,4) | |
| 1068 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3) | |
| 1069 | end | |
| 1070 | attack = false | |
| 1071 | end | |
| 1072 | ||
| 1073 | swordattack5 = function() | |
| 1074 | attack = true | |
| 1075 | local kekke = 60 | |
| 1076 | for i = 0, 1, 0.2 do | |
| 1077 | wait() | |
| 1078 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1079 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1080 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(240), math.rad(0), math.rad(0)), 0.3) | |
| 1081 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(240), math.rad(0), math.rad(0)), 0.3) | |
| 1082 | end | |
| 1083 | weld1.Part0 = LeftArm | |
| 1084 | weld2.Part0 = RightArm | |
| 1085 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),0) * CFrame.new(0,-1,0) | |
| 1086 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),0) * CFrame.new(0,-1,0) | |
| 1087 | for i = 0, 1, 0.2 do | |
| 1088 | wait() | |
| 1089 | magn(1,sword11,4) | |
| 1090 | magn(1,sword21,4) | |
| 1091 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke)), 0.3) | |
| 1092 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke)), 0.3) | |
| 1093 | end | |
| 1094 | while kekke > -120 do | |
| 1095 | wait() | |
| 1096 | magn(1,sword1,2) | |
| 1097 | magn(1,sword2,2) | |
| 1098 | kekke = kekke - 7 | |
| 1099 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180+kekke*15),0) * CFrame.new(0,-1,0) | |
| 1100 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180-kekke*15),0) * CFrame.new(0,-1,0) | |
| 1101 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke)), 0.3) | |
| 1102 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke)), 0.3) | |
| 1103 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1104 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1105 | end | |
| 1106 | attack = false | |
| 1107 | weld1.Part0 = char.Torso | |
| 1108 | weld2.Part0 = char.Torso | |
| 1109 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
| 1110 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
| 1111 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1112 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1113 | end | |
| 1114 | ||
| 1115 | swordattack6 = function() | |
| 1116 | attack = true | |
| 1117 | local sworda = Instance.new("Part", char)
| |
| 1118 | sworda.CanCollide = false | |
| 1119 | sworda.Transparency = 1 | |
| 1120 | local aw = Instance.new("Weld", sworda)
| |
| 1121 | aw.Part0 = sworda | |
| 1122 | aw.Part1 = char.HumanoidRootPart | |
| 1123 | local kekke = 0 | |
| 1124 | for i = 0, 1, 0.2 do | |
| 1125 | wait() | |
| 1126 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1127 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1128 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 1129 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 1130 | end | |
| 1131 | sword1.Weld.Part0 = sworda | |
| 1132 | sword2.Weld.Part0 = sworda | |
| 1133 | sword11.Weld.Part0 = sworda | |
| 1134 | sword21.Weld.Part0 = sworda | |
| 1135 | sword12.Weld.Part0 = sworda | |
| 1136 | sword22.Weld.Part0 = sworda | |
| 1137 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
| 1138 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
| 1139 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
| 1140 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
| 1141 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
| 1142 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
| 1143 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1144 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1145 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1146 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1147 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1148 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1149 | while kekke > -120 do | |
| 1150 | wait() | |
| 1151 | kekke = kekke - 3.5 | |
| 1152 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
| 1153 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
| 1154 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
| 1155 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1156 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1157 | end | |
| 1158 | for i = 0,1,0.1 do | |
| 1159 | wait() | |
| 1160 | magn(1,sword1,4) | |
| 1161 | magn(1,sword2,4) | |
| 1162 | magn(1,sword11,4) | |
| 1163 | magn(1,sword21,4) | |
| 1164 | magn(1,sword12,4) | |
| 1165 | magn(1,sword22,4) | |
| 1166 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
| 1167 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
| 1168 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
| 1169 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1170 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1171 | end | |
| 1172 | kekke = 28 | |
| 1173 | while kekke >= 0 do | |
| 1174 | wait() | |
| 1175 | kekke = kekke - 0.4 | |
| 1176 | magn(1*(kekke/28),sword1,4) | |
| 1177 | magn(1*(kekke/28),sword2,4) | |
| 1178 | magn(1*(kekke/28),sword11,4) | |
| 1179 | magn(1*(kekke/28),sword21,4) | |
| 1180 | magn(1*(kekke/28),sword12,4) | |
| 1181 | magn(1*(kekke/28),sword22,4) | |
| 1182 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(kekke),0) | |
| 1183 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1184 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1185 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1186 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1187 | end | |
| 1188 | attack = false | |
| 1189 | weld1.Part0 = char.Torso | |
| 1190 | weld2.Part0 = char.Torso | |
| 1191 | weld11.Part0 = char.Torso | |
| 1192 | weld21.Part0 = char.Torso | |
| 1193 | weld12.Part0 = char.Torso | |
| 1194 | weld22.Part0 = char.Torso | |
| 1195 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
| 1196 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
| 1197 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
| 1198 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
| 1199 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
| 1200 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
| 1201 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1202 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1203 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1204 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1205 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1206 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1207 | sworda:Destroy() | |
| 1208 | ||
| 1209 | end | |
| 1210 | ||
| 1211 | swordult = function() | |
| 1212 | attack = true | |
| 1213 | local sworda = Instance.new("Part", char)
| |
| 1214 | sworda.CanCollide = false | |
| 1215 | sworda.Transparency = 1 | |
| 1216 | local aw = Instance.new("Weld", sworda)
| |
| 1217 | aw.Part0 = sworda | |
| 1218 | aw.Part1 = char.HumanoidRootPart | |
| 1219 | local kekke = 0 | |
| 1220 | for i = 0, 1, 0.2 do | |
| 1221 | wait() | |
| 1222 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1223 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1224 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 1225 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 1226 | end | |
| 1227 | sword1.Weld.Part0 = sworda | |
| 1228 | sword2.Weld.Part0 = sworda | |
| 1229 | sword11.Weld.Part0 = sworda | |
| 1230 | sword21.Weld.Part0 = sworda | |
| 1231 | sword12.Weld.Part0 = sworda | |
| 1232 | sword22.Weld.Part0 = sworda | |
| 1233 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
| 1234 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
| 1235 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
| 1236 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
| 1237 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
| 1238 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
| 1239 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1240 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1241 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1242 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1243 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1244 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1245 | while kekke > -135 do | |
| 1246 | wait() | |
| 1247 | kekke = kekke - 1 | |
| 1248 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
| 1249 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45-kekke)), 0.6) | |
| 1250 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.6) | |
| 1251 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1252 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1253 | end | |
| 1254 | local spinneblock = Instance.new("Part", char)
| |
| 1255 | spinneblock.CanCollide = false | |
| 1256 | spinneblock.Transparency = 1 | |
| 1257 | local spinneweld = Instance.new("Weld",spinneblock)
| |
| 1258 | spinneweld.Part0 = spinneblock | |
| 1259 | spinneweld.Part1 = char.Torso | |
| 1260 | local spinnemesh = Instance.new("SpecialMesh", spinneblock)
| |
| 1261 | spinnemesh.MeshType = "FileMesh" | |
| 1262 | spinnemesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 1263 | spinnemesh.Scale = Vector3.new(4,6,4) | |
| 1264 | spinneblock.BrickColor = char.Torso.BrickColor | |
| 1265 | for i = 0,1,0.1 do | |
| 1266 | wait() | |
| 1267 | magn(1,sword1,4) | |
| 1268 | magn(1,sword2,4) | |
| 1269 | magn(1,sword11,4) | |
| 1270 | magn(1,sword21,4) | |
| 1271 | magn(1,sword12,4) | |
| 1272 | magn(1,sword22,4) | |
| 1273 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
| 1274 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
| 1275 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
| 1276 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1277 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1278 | end | |
| 1279 | kekke = 0 | |
| 1280 | char.Humanoid.AutoRotate = false | |
| 1281 | char.Humanoid.WalkSpeed = 64 | |
| 1282 | for i = 0,1,0.005 do | |
| 1283 | wait() | |
| 1284 | spinneblock.Transparency = spinneblock.Transparency - 0.01 | |
| 1285 | kekke = kekke + 30 | |
| 1286 | magn(2,sword1,6) | |
| 1287 | magn(2,sword2,6) | |
| 1288 | magn(2,sword11,6) | |
| 1289 | magn(2,sword21,6) | |
| 1290 | magn(2,sword12,6) | |
| 1291 | magn(2,sword22,6) | |
| 1292 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(15),0) | |
| 1293 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1294 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke)), .6) | |
| 1295 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1296 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1297 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1298 | end | |
| 1299 | attack = false | |
| 1300 | char.Humanoid.AutoRotate = true | |
| 1301 | weld1.Part0 = char.Torso | |
| 1302 | weld2.Part0 = char.Torso | |
| 1303 | weld11.Part0 = char.Torso | |
| 1304 | weld21.Part0 = char.Torso | |
| 1305 | weld12.Part0 = char.Torso | |
| 1306 | weld22.Part0 = char.Torso | |
| 1307 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
| 1308 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
| 1309 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
| 1310 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
| 1311 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
| 1312 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
| 1313 | sworda:Destroy() | |
| 1314 | spinneblock:Destroy() | |
| 1315 | ult = false | |
| 1316 | weapon.Handle2.Weld.Part0 = RightArm | |
| 1317 | sword1.Transparency = 1 | |
| 1318 | sword2.Transparency = 1 | |
| 1319 | sword11.Transparency = 1 | |
| 1320 | sword21.Transparency = 1 | |
| 1321 | sword12.Transparency = 1 | |
| 1322 | sword22.Transparency = 1 | |
| 1323 | char.Humanoid.Health = 1 | |
| 1324 | mana = mana - 400 | |
| 1325 | end | |
| 1326 | ||
| 1327 | swordspin = function() | |
| 1328 | attack = true | |
| 1329 | local thrown = false | |
| 1330 | local side = false | |
| 1331 | local sworda = Instance.new("Part", char)
| |
| 1332 | sworda.CanCollide = false | |
| 1333 | sworda.Transparency = 1 | |
| 1334 | local aw = Instance.new("Weld", sworda)
| |
| 1335 | aw.Part0 = sworda | |
| 1336 | aw.Part1 = char.HumanoidRootPart | |
| 1337 | local kekke = 0 | |
| 1338 | for i = 0, 1, 0.2 do | |
| 1339 | wait() | |
| 1340 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1341 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1342 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 1343 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
| 1344 | end | |
| 1345 | sword1.Weld.Part0 = sworda | |
| 1346 | sword2.Weld.Part0 = sworda | |
| 1347 | sword11.Weld.Part0 = sworda | |
| 1348 | sword21.Weld.Part0 = sworda | |
| 1349 | sword12.Weld.Part0 = sworda | |
| 1350 | sword22.Weld.Part0 = sworda | |
| 1351 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
| 1352 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
| 1353 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
| 1354 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
| 1355 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
| 1356 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
| 1357 | while kekke > -120 do | |
| 1358 | wait() | |
| 1359 | kekke = kekke - 3.5 | |
| 1360 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
| 1361 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
| 1362 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
| 1363 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1364 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2)
| |
| 1365 | end | |
| 1366 | coroutine.resume(coroutine.create(function() | |
| 1367 | swordthrow(play:GetMouse(),sword22,0,0,sword22, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) ) | |
| 1368 | side = true | |
| 1369 | wait(.42) | |
| 1370 | swordthrow(play:GetMouse(),sword1,0,0,sword1, CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) ) | |
| 1371 | side = false | |
| 1372 | wait(.42) | |
| 1373 | swordthrow(play:GetMouse(),sword2,0,0,sword2, CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) ) | |
| 1374 | side = true | |
| 1375 | wait(.42) | |
| 1376 | swordthrow(play:GetMouse(),sword11,0,0,sword11, CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) ) | |
| 1377 | side = false | |
| 1378 | wait(.42) | |
| 1379 | swordthrow(play:GetMouse(),sword21,0,0,sword21, CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) ) | |
| 1380 | side = true | |
| 1381 | wait(.42) | |
| 1382 | swordthrow(play:GetMouse(),sword12,0,0,sword12, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) ) | |
| 1383 | side = false | |
| 1384 | wait(.42) | |
| 1385 | thrown = true | |
| 1386 | end)) | |
| 1387 | while thrown == false do | |
| 1388 | wait() | |
| 1389 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
| 1390 | ||
| 1391 | if side == true then | |
| 1392 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
| 1393 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
| 1394 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
| 1395 | else | |
| 1396 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
| 1397 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
| 1398 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
| 1399 | end | |
| 1400 | end | |
| 1401 | attack = false | |
| 1402 | sworda:Destroy() | |
| 1403 | end | |
| 1404 | ||
| 1405 | swordcombo = function() | |
| 1406 | attack = true | |
| 1407 | local thrown = false | |
| 1408 | local side = false | |
| 1409 | local sworda = Instance.new("Part", char)
| |
| 1410 | sworda.CanCollide = false | |
| 1411 | sworda.Transparency = 1 | |
| 1412 | local aw = Instance.new("Weld", sworda)
| |
| 1413 | aw.Part0 = sworda | |
| 1414 | aw.Part1 = char.HumanoidRootPart | |
| 1415 | local kekke = 0 | |
| 1416 | for i = 0, 1, 0.2 do | |
| 1417 | wait() | |
| 1418 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1419 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1420 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
| 1421 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.3) | |
| 1422 | end | |
| 1423 | sword1.Weld.Part0 = sworda | |
| 1424 | sword2.Weld.Part0 = sworda | |
| 1425 | sword11.Weld.Part0 = sworda | |
| 1426 | sword21.Weld.Part0 = sworda | |
| 1427 | sword12.Weld.Part0 = sworda | |
| 1428 | sword22.Weld.Part0 = sworda | |
| 1429 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(90)) * CFrame.new(0,0,4) | |
| 1430 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(90)) * CFrame.new(0,0,4) | |
| 1431 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(90)) * CFrame.new(0,0,4) | |
| 1432 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(90)) * CFrame.new(0,0,4) | |
| 1433 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(90)) * CFrame.new(0,0,4) | |
| 1434 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(90)) * CFrame.new(0,0,4) | |
| 1435 | while kekke > -180 do | |
| 1436 | wait() | |
| 1437 | kekke = kekke - 4 | |
| 1438 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-4),0) | |
| 1439 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke/2)), 0.3) | |
| 1440 | sword1.Weld.C0 = clerp(sword1.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
| 1441 | sword2.Weld.C0 = clerp(sword2.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
| 1442 | sword11.Weld.C0 = clerp(sword11.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
| 1443 | sword21.Weld.C0 = clerp(sword21.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
| 1444 | sword12.Weld.C0 = clerp(sword12.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
| 1445 | sword22.Weld.C0 = clerp(sword22.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
| 1446 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke/2)), 0.3) | |
| 1447 | end | |
| 1448 | coroutine.resume(coroutine.create(function() | |
| 1449 | ||
| 1450 | end)) | |
| 1451 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-20),0) | |
| 1452 | block(sword2.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3)
| |
| 1453 | block(sword12.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3)
| |
| 1454 | block(sword11.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3)
| |
| 1455 | block(sword22.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3)
| |
| 1456 | block(sword1.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3)
| |
| 1457 | block(sword21.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3)
| |
| 1458 | attack = false | |
| 1459 | weld1.Part0 = char.Torso | |
| 1460 | weld2.Part0 = char.Torso | |
| 1461 | weld11.Part0 = char.Torso | |
| 1462 | weld21.Part0 = char.Torso | |
| 1463 | weld12.Part0 = char.Torso | |
| 1464 | weld22.Part0 = char.Torso | |
| 1465 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
| 1466 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
| 1467 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
| 1468 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
| 1469 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
| 1470 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
| 1471 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1472 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1473 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1474 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1475 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1476 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2)
| |
| 1477 | sworda:Destroy() | |
| 1478 | end | |
| 1479 | ||
| 1480 | attack3 = function() | |
| 1481 | attack = true | |
| 1482 | for i = 0, 1, 0.1 do | |
| 1483 | wait() | |
| 1484 | magn(2,LeftArm,2) | |
| 1485 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(1,1,1),Vector3.new(.1,.1,.1),.1,char.Torso.BrickColor,1) | |
| 1486 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 1487 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1488 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
| 1489 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), 1) | |
| 1490 | end | |
| 1491 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
| 1492 | for i = 0, 1, 0.1 do | |
| 1493 | wait() | |
| 1494 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(1.5,1.5,1.5),Vector3.new(.1,.1,.1),.2,char.Torso.BrickColor,1) | |
| 1495 | magn(2,LeftArm,2) | |
| 1496 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 1497 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1498 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
| 1499 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 1500 | end | |
| 1501 | attack = false | |
| 1502 | end | |
| 1503 | ||
| 1504 | attack4 = function() | |
| 1505 | attack = true | |
| 1506 | for i = 0, 1, 0.1 do | |
| 1507 | wait() | |
| 1508 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
| 1509 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1510 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), .3) | |
| 1511 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 1) | |
| 1512 | end | |
| 1513 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
| 1514 | shoottrail(weapon.ST,LeftArm,0,1) | |
| 1515 | for i = 0, 1, 0.1 do | |
| 1516 | wait() | |
| 1517 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
| 1518 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1519 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), .3) | |
| 1520 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 1) | |
| 1521 | end | |
| 1522 | attack = false | |
| 1523 | end | |
| 1524 | ||
| 1525 | magicattack3 = function() | |
| 1526 | attack = true | |
| 1527 | local kekke = 0 | |
| 1528 | local shotsfired = 0 | |
| 1529 | for i = 0, 1, 0.1 do | |
| 1530 | wait() | |
| 1531 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1)
| |
| 1532 | magn(0.3,LeftArm,6) | |
| 1533 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 1534 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1535 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
| 1536 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), 1) | |
| 1537 | end | |
| 1538 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,BrickColor.new("Institutional white"),1)
| |
| 1539 | magn(10,LeftArm,5) | |
| 1540 | local a4 = Instance.new("Part", char)
| |
| 1541 | a4.Anchored = true | |
| 1542 | a4.CanCollide = false | |
| 1543 | a4.Transparency = 1 | |
| 1544 | a4.Size = Vector3.new(1,1,1) | |
| 1545 | a4.CFrame = LeftArm.CFrame * CFrame.new(0,-1,0) | |
| 1546 | coroutine.resume(coroutine.create(function() | |
| 1547 | while shotsfired < 5 do | |
| 1548 | kekke = kekke + 1 | |
| 1549 | block(a4.CFrame,Vector3.new(3*(1-shotsfired/5),3*(1-shotsfired/5),3*(1-shotsfired/5)),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1)
| |
| 1550 | if kekke >= 15 then | |
| 1551 | kekke = 0 | |
| 1552 | block(a4.CFrame,Vector3.new(10,10,10),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1)
| |
| 1553 | magn(5,a4,5) | |
| 1554 | shotsfired = shotsfired + 1 | |
| 1555 | end | |
| 1556 | wait() | |
| 1557 | end | |
| 1558 | a4:Destroy() | |
| 1559 | end)) | |
| 1560 | for i = 0, 1, 0.1 do | |
| 1561 | wait() | |
| 1562 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1)
| |
| 1563 | magn(1,LeftArm,6) | |
| 1564 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 1565 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1566 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
| 1567 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 1568 | end | |
| 1569 | attack = false | |
| 1570 | end | |
| 1571 | ||
| 1572 | magicattack4 = function() | |
| 1573 | attack = true | |
| 1574 | local kekke = 0 | |
| 1575 | local shotsfired = 0 | |
| 1576 | for i = 0, 1, 0.1 do | |
| 1577 | wait() | |
| 1578 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1)
| |
| 1579 | magn(0.3,RightArm,6) | |
| 1580 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 1581 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1582 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), .3) | |
| 1583 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
| 1584 | end | |
| 1585 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,BrickColor.new("Really black"),1)
| |
| 1586 | magn(10,RightArm,5) | |
| 1587 | local a4 = Instance.new("Part", char)
| |
| 1588 | a4.Anchored = true | |
| 1589 | a4.CanCollide = false | |
| 1590 | a4.Transparency = 1 | |
| 1591 | a4.Size = Vector3.new(1,1,1) | |
| 1592 | a4.CFrame = RightArm.CFrame * CFrame.new(0,-1,0) | |
| 1593 | coroutine.resume(coroutine.create(function() | |
| 1594 | while shotsfired < 5 do | |
| 1595 | kekke = kekke + 1 | |
| 1596 | block(a4.CFrame,Vector3.new(3*(1-shotsfired/5),3*(1-shotsfired/5),3*(1-shotsfired/5)),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1)
| |
| 1597 | if kekke >= 15 then | |
| 1598 | kekke = 0 | |
| 1599 | shoottrail2(play:GetMouse(),a4,0,0) | |
| 1600 | shotsfired = shotsfired + 1 | |
| 1601 | end | |
| 1602 | wait() | |
| 1603 | end | |
| 1604 | a4:Destroy() | |
| 1605 | end)) | |
| 1606 | for i = 0, 1, 0.1 do | |
| 1607 | wait() | |
| 1608 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1)
| |
| 1609 | magn(1,RightArm,6) | |
| 1610 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
| 1611 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
| 1612 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
| 1613 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
| 1614 | end | |
| 1615 | attack = false | |
| 1616 | end | |
| 1617 | ||
| 1618 | ||
| 1619 | shieldbash = function() | |
| 1620 | attack = true | |
| 1621 | local kekke = 0 | |
| 1622 | for i = 0, 1, 0.1 do | |
| 1623 | wait() | |
| 1624 | kekke = kekke + 8 | |
| 1625 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1626 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1627 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
| 1628 | if equipped == true then | |
| 1629 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
| 1630 | end | |
| 1631 | if equipped == false then | |
| 1632 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1633 | end | |
| 1634 | end | |
| 1635 | char.Humanoid.Jump = true | |
| 1636 | for i = 0, 1, 0.1 do | |
| 1637 | wait() | |
| 1638 | char.Torso.Velocity = char.HumanoidRootPart.CFrame.lookVector * 150 | |
| 1639 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(1,1,1),Vector3.new(.5,.5,.5),.04,char.Torso.BrickColor,1) | |
| 1640 | magn(3,char.Torso,5) | |
| 1641 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),char.Torso.BrickColor,Vector3.new(2.5,2.5,2.5),Vector3.new(0.5,0,.5),0.04,2) | |
| 1642 | end | |
| 1643 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(15,15,15),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
| 1644 | magn(10,char.Torso,15) | |
| 1645 | for i = 0, 1, 0.1 do | |
| 1646 | wait() | |
| 1647 | magn(1.5,weapon.Handle2,4) | |
| 1648 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
| 1649 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
| 1650 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
| 1651 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 1652 | end | |
| 1653 | attack = false | |
| 1654 | end | |
| 1655 | ||
| 1656 | teleportback = function() | |
| 1657 | attack = true | |
| 1658 | parry = false | |
| 1659 | char.Humanoid.WalkSpeed = 4 | |
| 1660 | local kekke = 0 | |
| 1661 | while parry == false do | |
| 1662 | wait() | |
| 1663 | kekke = kekke + 8 | |
| 1664 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1665 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1666 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
| 1667 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
| 1668 | end | |
| 1669 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(15,15,15),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
| 1670 | magn(20,char.Torso,15) | |
| 1671 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
| 1672 | char.Humanoid.WalkSpeed = 16 | |
| 1673 | attack = false | |
| 1674 | end | |
| 1675 | ||
| 1676 | supershieldbash = function() | |
| 1677 | attack = true | |
| 1678 | local kekke = 0 | |
| 1679 | for i = 0, 1, 0.1 do | |
| 1680 | wait() | |
| 1681 | kekke = kekke + 8 | |
| 1682 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 1683 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1684 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
| 1685 | if equipped == true then | |
| 1686 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
| 1687 | end | |
| 1688 | if equipped == false then | |
| 1689 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1690 | end | |
| 1691 | end | |
| 1692 | char.Humanoid.Jump = true | |
| 1693 | for i = 0, 1, 0.05 do | |
| 1694 | wait() | |
| 1695 | char.Torso.Velocity = char.HumanoidRootPart.CFrame.lookVector * 150 | |
| 1696 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1)
| |
| 1697 | magn(3,char.Torso,10) | |
| 1698 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
| |
| 1699 | end | |
| 1700 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(30,30,30),Vector3.new(1,1,1),.1,BrickColor.new("Really black"),1)
| |
| 1701 | magn(10,char.Torso,30) | |
| 1702 | for i = 0, 1, 0.1 do | |
| 1703 | wait() | |
| 1704 | magn(1.5,weapon.Handle2,4) | |
| 1705 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
| 1706 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
| 1707 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
| 1708 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 1709 | end | |
| 1710 | attack = false | |
| 1711 | end | |
| 1712 | ||
| 1713 | superteleportback = function() | |
| 1714 | attack = true | |
| 1715 | parry = false | |
| 1716 | char.Humanoid.WalkSpeed = 4 | |
| 1717 | local kekke = 0 | |
| 1718 | while parry == false do | |
| 1719 | wait() | |
| 1720 | kekke = kekke + 8 | |
| 1721 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1722 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1723 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
| 1724 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
| 1725 | end | |
| 1726 | char.Humanoid.AutoRotate = false | |
| 1727 | for i = 0,2 do | |
| 1728 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Really black"),1)
| |
| 1729 | magn(3,char.Torso,10) | |
| 1730 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Institutional white"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
| |
| 1731 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
| 1732 | end | |
| 1733 | wait(.3) | |
| 1734 | for i = 0,5 do | |
| 1735 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1)
| |
| 1736 | magn(3,char.Torso,10) | |
| 1737 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
| |
| 1738 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,-15) | |
| 1739 | end | |
| 1740 | wait(.3) | |
| 1741 | for i = 0,8 do | |
| 1742 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Really black"),1)
| |
| 1743 | magn(3,char.Torso,10) | |
| 1744 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Institutional white"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
| |
| 1745 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
| 1746 | end | |
| 1747 | wait(.3) | |
| 1748 | for i = 0,8 do | |
| 1749 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1)
| |
| 1750 | magn(3,char.Torso,10) | |
| 1751 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1)
| |
| 1752 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,-15) | |
| 1753 | end | |
| 1754 | char.Humanoid.WalkSpeed = 16 | |
| 1755 | attack = false | |
| 1756 | char.Humanoid.AutoRotate = true | |
| 1757 | end | |
| 1758 | ||
| 1759 | local equip = function() | |
| 1760 | attack = true | |
| 1761 | for i = 0, 1, 0.1 do | |
| 1762 | wait() | |
| 1763 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1764 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1765 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.2 - 0.1 * math.cos((sine) / 15), -1) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.5) | |
| 1766 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
| 1767 | end | |
| 1768 | if equipped == true then | |
| 1769 | char.Humanoid.WalkSpeed = 32 | |
| 1770 | equipped = false | |
| 1771 | weapon.Handle.Weld.Part0 = weapon.Handle2 | |
| 1772 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -.1, 2.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 1773 | elseif equipped == false then | |
| 1774 | equipped = true | |
| 1775 | char.Humanoid.WalkSpeed = 16 | |
| 1776 | weapon.Handle.Weld.Part0 = LeftArm | |
| 1777 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 1778 | end | |
| 1779 | attack = false | |
| 1780 | end | |
| 1781 | ||
| 1782 | ||
| 1783 | ||
| 1784 | comboattack = function() | |
| 1785 | attack = true | |
| 1786 | local kekke = 0 | |
| 1787 | while kekke < 1440 do | |
| 1788 | wait() | |
| 1789 | kekke = kekke + 40 | |
| 1790 | magn(4,weapon.Handle,4) | |
| 1791 | block(LeftArm.CFrame*CFrame.new(0,-2,0),Vector3.new(1,1,4),Vector3.new(0,0,1),.1,char.Torso.BrickColor,1) | |
| 1792 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke)), 1) | |
| 1793 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
| 1794 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
| 1795 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1796 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-90)), 1) | |
| 1797 | end | |
| 1798 | attack = false | |
| 1799 | end | |
| 1800 | ||
| 1801 | orbs = function() | |
| 1802 | local kekke = 0 | |
| 1803 | local shot1 = 1 | |
| 1804 | local a = Instance.new("Part", char)
| |
| 1805 | a.CanCollide = false | |
| 1806 | a.Transparency = 1 | |
| 1807 | a.Size = Vector3.new(1,1,1) | |
| 1808 | local aw = Instance.new("Weld", a)
| |
| 1809 | aw.Part0 = a | |
| 1810 | aw.Part1 = char.HumanoidRootPart | |
| 1811 | if ult == true and equipcheck == false then | |
| 1812 | aw.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(-18)) | |
| 1813 | end | |
| 1814 | local a2 = Instance.new("Part", char)
| |
| 1815 | a2.Anchored = true | |
| 1816 | a2.CanCollide = false | |
| 1817 | a2.Transparency = 1 | |
| 1818 | a2.Size = Vector3.new(1,1,1) | |
| 1819 | local a3 = Instance.new("Part", char)
| |
| 1820 | a3.Anchored = true | |
| 1821 | a3.CanCollide = false | |
| 1822 | a3.Transparency = 1 | |
| 1823 | a3.Size = Vector3.new(1,1,1) | |
| 1824 | local a4 = Instance.new("Part", char)
| |
| 1825 | a4.Anchored = true | |
| 1826 | a4.CanCollide = false | |
| 1827 | a4.Transparency = 1 | |
| 1828 | a4.Size = Vector3.new(1,1,1) | |
| 1829 | while mana >= 1 and orb == true do | |
| 1830 | wait() | |
| 1831 | kekke = kekke + 1 | |
| 1832 | if ult == false then | |
| 1833 | magn(.3,a2,4) | |
| 1834 | block(a2.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
| 1835 | magn(.3,a3,4) | |
| 1836 | block(a3.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
| 1837 | magn(.3,a4,4) | |
| 1838 | block(a4.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
| 1839 | mana = mana - 0.3 | |
| 1840 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(6),0) | |
| 1841 | a2.CFrame = a.CFrame * CFrame.new(2,0,-4) | |
| 1842 | a3.CFrame = a.CFrame * CFrame.new(2,0,4) | |
| 1843 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
| 1844 | else | |
| 1845 | if kekke >= 20 and equipcheck == false then | |
| 1846 | kekke = 0 | |
| 1847 | if shot1 == 1 then | |
| 1848 | shot1 = 2 | |
| 1849 | shoottrail2(play:GetMouse(),a4,0,1) | |
| 1850 | elseif shot1 == 2 then | |
| 1851 | shot1 = 3 | |
| 1852 | shoottrail2(play:GetMouse(),a2,0,1) | |
| 1853 | elseif shot1 == 3 then | |
| 1854 | shot1 = 1 | |
| 1855 | shoottrail2(play:GetMouse(),a3,0,1) | |
| 1856 | end | |
| 1857 | end | |
| 1858 | magn(.4,a2,6) | |
| 1859 | block(a2.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1)
| |
| 1860 | magn(.4,a3,6) | |
| 1861 | block(a3.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1)
| |
| 1862 | magn(.4,a4,6) | |
| 1863 | block(a4.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1)
| |
| 1864 | mana = mana - .6 | |
| 1865 | if equipcheck == false then | |
| 1866 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(6)) | |
| 1867 | a2.CFrame = a.CFrame * CFrame.new(2,-4,0) | |
| 1868 | a3.CFrame = a.CFrame * CFrame.new(2,4,0) | |
| 1869 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
| 1870 | else | |
| 1871 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(6),0) | |
| 1872 | a2.CFrame = a.CFrame * CFrame.new(2,0,-4) | |
| 1873 | a3.CFrame = a.CFrame * CFrame.new(2,0,4) | |
| 1874 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
| 1875 | end | |
| 1876 | end | |
| 1877 | end | |
| 1878 | a:Destroy() | |
| 1879 | a2:Destroy() | |
| 1880 | a3:Destroy() | |
| 1881 | a4:Destroy() | |
| 1882 | end | |
| 1883 | ||
| 1884 | local magictransform = function() | |
| 1885 | attack = true | |
| 1886 | char.Humanoid.WalkSpeed = 0 | |
| 1887 | char.Humanoid.JumpPower = 0 | |
| 1888 | local kekke = 0 | |
| 1889 | local kekke1 = 0 | |
| 1890 | local kekke2 = 0 | |
| 1891 | local kekke3 = 0 | |
| 1892 | local coold = 1 | |
| 1893 | for i = 0,1,0.01 do | |
| 1894 | wait() | |
| 1895 | magn(0.5,char.Torso,10) | |
| 1896 | kekke = kekke + 0.1 | |
| 1897 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1)
| |
| 1898 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,1,1),Vector3.new(1,0,0),.05,BrickColor.new("Institutional white"),1)
| |
| 1899 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, kekke - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1900 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1901 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
| 1902 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 1903 | end | |
| 1904 | coroutine.resume(coroutine.create(function() | |
| 1905 | while attack == true do | |
| 1906 | kekke1 = math.random(0,180) | |
| 1907 | kekke2 = math.random(0,180) | |
| 1908 | kekke3 = math.random(0,180) | |
| 1909 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(kekke3)),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.1,2)
| |
| 1910 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(180+kekke3)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.1,2)
| |
| 1911 | magn(0.5,char.Torso,20) | |
| 1912 | wait(coold) | |
| 1913 | end | |
| 1914 | end)) | |
| 1915 | for i = 0,1,0.01 do | |
| 1916 | wait() | |
| 1917 | coold = coold - 0.01 | |
| 1918 | print(coold) | |
| 1919 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Really black"),1)
| |
| 1920 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Institutional white"),1)
| |
| 1921 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, kekke - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1922 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1923 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(40)), 1) | |
| 1924 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-40)), 0.3) | |
| 1925 | end | |
| 1926 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Really black"),1)
| |
| 1927 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Institutional white"),1)
| |
| 1928 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.01,2)
| |
| 1929 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.01,2)
| |
| 1930 | attack = false | |
| 1931 | char.Humanoid.WalkSpeed = 16 | |
| 1932 | char.Humanoid.JumpPower = 50 | |
| 1933 | end | |
| 1934 | ||
| 1935 | local magicult = function() | |
| 1936 | attack = true | |
| 1937 | char.Humanoid.WalkSpeed = 0 | |
| 1938 | char.Humanoid.JumpPower = 0 | |
| 1939 | local kekke = 0 | |
| 1940 | local coold = 1 | |
| 1941 | coroutine.resume(coroutine.create(function() | |
| 1942 | while kekke == 0 do | |
| 1943 | block(RightArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(.33,.33,.33),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.025,BrickColor.new("Really black"),1)
| |
| 1944 | block(LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(.33,.33,.33),Vector3.new(2,2,2),Vector3.new(0.5,0.5,0.5),.025,BrickColor.new("Institutional white"),1)
| |
| 1945 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(-.2,-.2,-.2),0.1,2)
| |
| 1946 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(180)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(-.2,-.2,-.2),0.1,2)
| |
| 1947 | magn(0.5,char.Torso,20) | |
| 1948 | wait(coold) | |
| 1949 | end | |
| 1950 | kekke = 0 | |
| 1951 | end)) | |
| 1952 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
| 1953 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 1954 | for i = 0,1,0.012 do | |
| 1955 | wait() | |
| 1956 | coold = coold | |
| 1957 | print(coold) | |
| 1958 | magn(0.5,char.Torso,10) | |
| 1959 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1960 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 1961 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-60)), 0.05) | |
| 1962 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.05) | |
| 1963 | end | |
| 1964 | kekke = 1 | |
| 1965 | for i = 0,1,0.01 do | |
| 1966 | wait() | |
| 1967 | kekke = kekke + 0.1 | |
| 1968 | block(RightArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Really black"),1)
| |
| 1969 | block(LeftArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Institutional white"),1)
| |
| 1970 | end | |
| 1971 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(110,50000,110),Vector3.new(30,-1,30),0.05,2)
| |
| 1972 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(110,50000,110),Vector3.new(30,-1,30),0.05,2)
| |
| 1973 | wait(2) | |
| 1974 | kekke = 100 | |
| 1975 | magn(90,char.Torso,100) | |
| 1976 | for i = 0,1,0.05 do | |
| 1977 | wait() | |
| 1978 | kekke = kekke + 0.1 | |
| 1979 | block(RightArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Really black"),1)
| |
| 1980 | block(LeftArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Institutional white"),1)
| |
| 1981 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(110,-90,110),Vector3.new(0,0,0),0.01,1)
| |
| 1982 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(110,-90,110),Vector3.new(0,0,0),0.01,1)
| |
| 1983 | end | |
| 1984 | ||
| 1985 | attack = false | |
| 1986 | char.Humanoid.Health = 1 | |
| 1987 | ult = false | |
| 1988 | weapon.Handle2.Weld.Part0 = RightArm | |
| 1989 | mana = mana - 400 | |
| 1990 | char.Humanoid.WalkSpeed = 24 | |
| 1991 | char.Humanoid.JumpPower = 50 | |
| 1992 | end | |
| 1993 | ||
| 1994 | local swordtransform = function() | |
| 1995 | attack = true | |
| 1996 | char.Humanoid.WalkSpeed = 0 | |
| 1997 | char.Humanoid.JumpPower = 0 | |
| 1998 | ||
| 1999 | local kekke = 0 | |
| 2000 | local kekke1 = 0 | |
| 2001 | local kekke2 = 0 | |
| 2002 | local kekke3 = 0 | |
| 2003 | local coold = 1 | |
| 2004 | for i = 0,1,0.01 do | |
| 2005 | wait() | |
| 2006 | magn(0.5,char.Torso,10) | |
| 2007 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1)
| |
| 2008 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,1,1),Vector3.new(1,0,0),.05,BrickColor.new("Institutional white"),1)
| |
| 2009 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 2010 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2011 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
| 2012 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 2013 | end | |
| 2014 | --[[coroutine.resume(coroutine.create(function() | |
| 2015 | while attack == true do | |
| 2016 | kekke1 = math.random(0,180) | |
| 2017 | kekke2 = math.random(0,180) | |
| 2018 | kekke3 = math.random(0,180) | |
| 2019 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(kekke3)),BrickColor.new("Institutional white"),Vector3.new(5,10,5),Vector3.new(-.5,1,-.5),0.1,1)
| |
| 2020 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(180+kekke3)),BrickColor.new("Really black"),Vector3.new(5,10,5),Vector3.new(-.5,1,-.5),0.1,1)
| |
| 2021 | magn(0.5,char.Torso,20) | |
| 2022 | wait(coold) | |
| 2023 | end | |
| 2024 | end))]] | |
| 2025 | ||
| 2026 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Really black"),1)
| |
| 2027 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Institutional white"),1)
| |
| 2028 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(210,-190,210),Vector3.new(-2,1,-2),0.01,2)
| |
| 2029 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(210,-190,210),Vector3.new(-2,1,-2),0.01,2)
| |
| 2030 | for i = 0,1,0.01 do | |
| 2031 | wait() | |
| 2032 | coold = coold - 0.01 | |
| 2033 | print(coold) | |
| 2034 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Really black"),1)
| |
| 2035 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Institutional white"),1)
| |
| 2036 | kekke = kekke + 0.5 | |
| 2037 | block(char.Torso.CFrame*CFrame.new(math.random(-kekke,kekke),0,math.random(-kekke,kekke)),Vector3.new(1,1,1),Vector3.new(0,kekke/2,0),.2,BrickColor.new("Institutional white"),2)
| |
| 2038 | block(char.Torso.CFrame*CFrame.new(math.random(-kekke,kekke),0,math.random(-kekke,kekke)),Vector3.new(1,1,1),Vector3.new(0,kekke/2,0),.2,BrickColor.new("Really black"),2)
| |
| 2039 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 2040 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2041 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(40)), 1) | |
| 2042 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-40)), 0.3) | |
| 2043 | end | |
| 2044 | attack = false | |
| 2045 | sword1.Transparency = 0.4 | |
| 2046 | sword2.Transparency = 0.4 | |
| 2047 | sword11.Transparency = 0.4 | |
| 2048 | sword21.Transparency = 0.4 | |
| 2049 | sword12.Transparency = 0.4 | |
| 2050 | sword22.Transparency = 0.4 | |
| 2051 | char.Humanoid.WalkSpeed = 24 | |
| 2052 | char.Humanoid.JumpPower = 50 | |
| 2053 | end | |
| 2054 | ||
| 2055 | local ultimate = function() | |
| 2056 | ult = true | |
| 2057 | weapon.Handle.Weld.Part0 = weapon.Handle2 | |
| 2058 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -.1, 2.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
| 2059 | weapon.Handle2.Weld.Part0 = char.Torso | |
| 2060 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(0)), 1) | |
| 2061 | if equipped == false then | |
| 2062 | equipcheck = false | |
| 2063 | magictransform() | |
| 2064 | elseif equipped == true then | |
| 2065 | equipcheck = true | |
| 2066 | equipped = false | |
| 2067 | char.Humanoid.MaxHealth = 200 | |
| 2068 | swordtransform() | |
| 2069 | char.Humanoid.Health = 200 | |
| 2070 | sword1.Transparency = 0.4 | |
| 2071 | sword2.Transparency = 0.4 | |
| 2072 | sword11.Transparency = 0.4 | |
| 2073 | sword21.Transparency = 0.4 | |
| 2074 | sword12.Transparency = 0.4 | |
| 2075 | sword22.Transparency = 0.4 | |
| 2076 | end | |
| 2077 | ||
| 2078 | while ult == true do | |
| 2079 | if Anim == "Walk" then | |
| 2080 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(100), math.rad(180), math.rad(0)), .3) | |
| 2081 | else | |
| 2082 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(0)), .3) | |
| 2083 | end | |
| 2084 | wait() | |
| 2085 | end | |
| 2086 | end | |
| 2087 | ||
| 2088 | play:GetMouse().Button1Down:connect(function() | |
| 2089 | if attack == false and throwing == false then | |
| 2090 | if combo == 1 and attack == false and throwing == false and equipped == true then | |
| 2091 | attack1() | |
| 2092 | combo = 2 | |
| 2093 | elseif combo == 2 and attack == false and throwing == false and equipped == true then | |
| 2094 | attack2() | |
| 2095 | combo = 1 | |
| 2096 | elseif combo == 1 and attack == false and throwing == false and equipped == false and mana >= 15 then | |
| 2097 | mana = mana - 15 | |
| 2098 | if ult == false then | |
| 2099 | attack3() | |
| 2100 | else | |
| 2101 | if equipcheck == false then | |
| 2102 | magicattack3() | |
| 2103 | else | |
| 2104 | mana = mana + 15 | |
| 2105 | swordattack3() | |
| 2106 | ||
| 2107 | end | |
| 2108 | end | |
| 2109 | combo = 2 | |
| 2110 | elseif combo == 2 and attack == false and throwing == false and equipped == false and mana >= 20 and throwing == false then | |
| 2111 | mana = mana - 20 | |
| 2112 | if ult == false then | |
| 2113 | attack4() | |
| 2114 | combo = 1 | |
| 2115 | else | |
| 2116 | if equipcheck == false then | |
| 2117 | magicattack4() | |
| 2118 | combo = 1 | |
| 2119 | else | |
| 2120 | mana = mana + 20 | |
| 2121 | swordattack4() | |
| 2122 | ||
| 2123 | combo = 3 | |
| 2124 | end | |
| 2125 | end | |
| 2126 | elseif combo == 3 and attack == false and throwing == false and equipped == false and equipcheck == true and mana >= 10 then | |
| 2127 | mana = mana + 0 | |
| 2128 | swordattack5() | |
| 2129 | combo = 4 | |
| 2130 | elseif combo == 4 and attack == false and throwing == false and equipped == false and equipcheck == true and mana >= 10 then | |
| 2131 | mana = mana + 0 | |
| 2132 | swordattack6() | |
| 2133 | combo = 1 | |
| 2134 | end | |
| 2135 | end | |
| 2136 | end) | |
| 2137 | ||
| 2138 | play:GetMouse().Button1Up:connect(function() | |
| 2139 | if charging == true then | |
| 2140 | charging = false | |
| 2141 | ||
| 2142 | end | |
| 2143 | end) | |
| 2144 | ||
| 2145 | play:GetMouse().KeyDown:connect(function(k) | |
| 2146 | ||
| 2147 | k = k:lower() | |
| 2148 | if k == "z" and attack == false and throwing == false and mana >= 25 then | |
| 2149 | if ult == false then | |
| 2150 | mana = mana - 25 | |
| 2151 | shieldbash() | |
| 2152 | end | |
| 2153 | if ult == true then | |
| 2154 | if equipcheck == false then | |
| 2155 | mana = mana - 25 | |
| 2156 | supershieldbash() | |
| 2157 | else | |
| 2158 | swordspin() | |
| 2159 | mana = mana - 25 | |
| 2160 | end | |
| 2161 | end | |
| 2162 | elseif k == "e" and attack == false and throwing == false then | |
| 2163 | ult = false | |
| 2164 | sword1.Transparency = 1 | |
| 2165 | sword2.Transparency = 1 | |
| 2166 | sword11.Transparency = 1 | |
| 2167 | sword21.Transparency = 1 | |
| 2168 | sword12.Transparency = 1 | |
| 2169 | sword22.Transparency = 1 | |
| 2170 | char.Humanoid.MaxHealth = 100 | |
| 2171 | if combo >= 3 then | |
| 2172 | combo = 1 | |
| 2173 | end | |
| 2174 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, 0.05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 1) | |
| 2175 | weapon.Handle2.Weld.Part0 = RightArm | |
| 2176 | equip() | |
| 2177 | elseif k == "x" and attack == false and throwing == false and mana >= 35 then | |
| 2178 | if ult == false then | |
| 2179 | mana = mana - 35 | |
| 2180 | if equipped == true then | |
| 2181 | comboattack() | |
| 2182 | elseif equipped == false then | |
| 2183 | teleportback() | |
| 2184 | end | |
| 2185 | else | |
| 2186 | if equipcheck == false then | |
| 2187 | superteleportback() | |
| 2188 | else | |
| 2189 | swordcombo() | |
| 2190 | end | |
| 2191 | end | |
| 2192 | elseif k == "x" and attack == true and parry == false and mana >= 15 then | |
| 2193 | mana = mana - 15 | |
| 2194 | char.Humanoid.Health = char.Humanoid.Health - 10 | |
| 2195 | elseif k == "c" and attack == false and throwing == false and mana >= 20 and orb == false then | |
| 2196 | orb = true | |
| 2197 | orbs() | |
| 2198 | elseif k == "c" and orb == true then | |
| 2199 | orb = false | |
| 2200 | elseif k == "h" and attack == false and throwing == false and mana >= 200 then | |
| 2201 | if ult == false then | |
| 2202 | ultimate() | |
| 2203 | else | |
| 2204 | if mana >= 400 then | |
| 2205 | if equipcheck == false then | |
| 2206 | magicult() | |
| 2207 | else | |
| 2208 | swordult() | |
| 2209 | equip() | |
| 2210 | end | |
| 2211 | end | |
| 2212 | end | |
| 2213 | end | |
| 2214 | end) | |
| 2215 | ||
| 2216 | local keke = 0 | |
| 2217 | coroutine.resume(coroutine.create(function() | |
| 2218 | while true do | |
| 2219 | pasthp = char.Humanoid.Health | |
| 2220 | wait(.5) | |
| 2221 | if char.Humanoid.Health < pasthp then | |
| 2222 | parry = true | |
| 2223 | if equipped == true then | |
| 2224 | char.Humanoid.Health = char.Humanoid.Health + (pasthp-char.Humanoid.Health)/2 | |
| 2225 | mana = mana + (pasthp-char.Humanoid.Health)*2 | |
| 2226 | CreateSound("rbxassetid://10209583",weapon.Handle2,.1,1)
| |
| 2227 | print("Blocked!")
| |
| 2228 | end | |
| 2229 | if ult == true and equipcheck == false and mana >= (pasthp-char.Humanoid.Health)*2 then | |
| 2230 | mana = mana - (pasthp-char.Humanoid.Health)*2 | |
| 2231 | block(char.Torso.CFrame,Vector3.new((1*(pasthp-char.Humanoid.Health)/5),(1*(pasthp-char.Humanoid.Health)/5),(1*(pasthp-char.Humanoid.Health)/5)),Vector3.new(0.5,.5,.5),0.1,char.Torso.BrickColor,1) | |
| 2232 | char.Humanoid.Health = pasthp | |
| 2233 | end | |
| 2234 | end | |
| 2235 | end | |
| 2236 | end)) | |
| 2237 | ||
| 2238 | coroutine.resume(coroutine.create(function() | |
| 2239 | while true do | |
| 2240 | mana = mana + 1 | |
| 2241 | if ult == true and equipcheck == false then | |
| 2242 | mana = mana + 4 | |
| 2243 | end | |
| 2244 | if mana >= 400 then | |
| 2245 | mana = 400 | |
| 2246 | end | |
| 2247 | wait(.5) | |
| 2248 | end | |
| 2249 | end)) | |
| 2250 | ||
| 2251 | coroutine.resume(coroutine.create(function() | |
| 2252 | while true do | |
| 2253 | keke = keke + 1 | |
| 2254 | if keke > 10 then | |
| 2255 | keke = 0 | |
| 2256 | end | |
| 2257 | if asdrot <= 360 then | |
| 2258 | asdrot = asdrot + 2 | |
| 2259 | else | |
| 2260 | asdrot = 0 | |
| 2261 | end | |
| 2262 | manabar:TweenSize(UDim2.new(1 * (mana /400), 0, 1, 0), "Out", "Quad", 0.5) | |
| 2263 | if sit == true then | |
| 2264 | mana = mana + .33 | |
| 2265 | end | |
| 2266 | if ult == true and equipcheck == false then | |
| 2267 | block(LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(0,0.333,0),Vector3.new(1,1,1),Vector3.new(0.1,0.1,0.1),0.2,BrickColor.new("Institutional white"),1)
| |
| 2268 | block(RightArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(0,0.333,0),Vector3.new(1,1,1),Vector3.new(0.1,0.1,0.1),0.2,BrickColor.new("Really black"),1)
| |
| 2269 | end | |
| 2270 | if riding == true and attack == false and debounce2 == false then | |
| 2271 | coroutine.resume(coroutine.create(function() | |
| 2272 | debounce2 = true | |
| 2273 | magn(3,6,model.spinneblock,5) | |
| 2274 | wait(0.2) | |
| 2275 | debounce2 = false | |
| 2276 | end)) | |
| 2277 | end | |
| 2278 | sine = sine + change | |
| 2279 | torsovel = (char.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 2280 | if sit == false then | |
| 2281 | if char.HumanoidRootPart.Velocity.Y > 1 then | |
| 2282 | Anim = "Jump" | |
| 2283 | if attack == false and sit == false then | |
| 2284 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2285 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2286 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
| 2287 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
| 2288 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5 + 0.1 * math.cos((sine) / 20), -0.4) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) | |
| 2289 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -.5 + 0.1 * math.cos((sine) / 20), -0.4) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.3) | |
| 2290 | end | |
| 2291 | elseif torsovel < 1 then | |
| 2292 | Anim = "Idle" | |
| 2293 | change = 1 | |
| 2294 | if attack == false and sit == false then | |
| 2295 | if equipped == true then | |
| 2296 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
| 2297 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
| 2298 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3) | |
| 2299 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 2300 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 2301 | end | |
| 2302 | if equipped == false then | |
| 2303 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2304 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2305 | if ult == false then | |
| 2306 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
| 2307 | else | |
| 2308 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2309 | end | |
| 2310 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2311 | end | |
| 2312 | if ult == false then | |
| 2313 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, .05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 0.3) | |
| 2314 | end | |
| 2315 | end | |
| 2316 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1 + 0.1 * math.cos((sine) / 20), 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2317 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 + 0.1 * math.cos((sine) / 20), 0.1) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 2318 | elseif 2 < torsovel then | |
| 2319 | Anim = "Walk" | |
| 2320 | if attack == false and sit == false then | |
| 2321 | if equipped == true then | |
| 2322 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
| 2323 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
| 2324 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3) | |
| 2325 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
| 2326 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
| 2327 | end | |
| 2328 | if equipped == false then | |
| 2329 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
| 2330 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3) | |
| 2331 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.3) | |
| 2332 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.3) | |
| 2333 | end | |
| 2334 | if ult == false then | |
| 2335 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, 0.05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 0.3) | |
| 2336 | end | |
| 2337 | end | |
| 2338 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1 + 0.1 * math.cos((sine) / 20), 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
| 2339 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 + 0.1 * math.cos((sine) / 20), 0.1) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
| 2340 | end | |
| 2341 | end | |
| 2342 | wait() | |
| 2343 | end | |
| 2344 | end)) | |
| 2345 | ||
| 2346 | while true do | |
| 2347 | wait() | |
| 2348 | end |