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<LocomotorTemplate  <!-- (the code is poorely commented to begin with) -->
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YawStiffness="0.8" <!-- self explanatory, it's seen used by a vehicle, may be be possible for all other types )
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YawStiffness="0.8" <!-- self explanatory, it's seen used by a vehicle, may be be possible for all other types ) -->
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YawDamping="0.5"
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PitchByZVelCoef="1.0" <!-- ( Zvel = Z axis velocity ; coef = coeficient) it's been seen used by Firehawk and is used with most of other params for this kind of stuff -->
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ClampOrientationToPathTangent="true" <!-- used by airplanes and some vehicles -->
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ReorientIfTurnTooSharp="true" <!-- used by airplanes and vehicles -->
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AttackPathTrailDistance="300"  <!-- used by airplanes -->
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UseTerrainSmoothing="true"  <!-- ground units only (seems like it) -->
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BrakeBeforeReorienting="false" <!-- seen used by an long range support air unit (actually uses false, .. not sure what is default) -->
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CirclingSpeed="100%" 
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CirclingSpeed="100%"  <!-- used for non-hover air units -->
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TakeOffAndLandingSpeed="6.0" <!-- these were updated from genZH to be separate from main speed, it was buggy in ZH if you wanted to land with an airplane with below 60 max speed -->
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TakeOffAndLandingSlowDownDelta="25.0" <!-- used by airplanes -->
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TakeOffAndLandingSlowDownDelta="25.0" <!-- used by airplanes  -->
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TakeOffAndLandingSlowDownTime=".5s" <!-- used by airplanes -->
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BackingUpSpeed="60%" <!-- practical use for harveser only , defensive ability to escape further attacks -->
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BackingUpDistanceMin="0.0"
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BackingUpDistanceMax="0.0"
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RudderCorrectionDegree="0.169" <!-- re-added these from genzh since they seem to be heavily used in most skirmish air units in tib, still not sure what it does to other types -->
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RudderCorrectionRate="0.027"
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ElevatorCorrectionDegree="0.103"
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ElevatorCorrectionRate="0.016"
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AeleronCorrectionDegree="0.025" <!-- used by hovercraft -->
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AeleronCorrectionRate="0.021"
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MinRandomTurnRadiusScale="0.6" <!-- These are used by child spawn from parent, very very similar to SC2 Carrier's fighters work, they buzz around randomly side to side like insects)
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MinRandomTurnRadiusScale="0.6" <!-- These are used by child spawn from parent, very very similar to SC2 Carrier's fighters work, they buzz around randomly side to side like insects) -->
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MaxRandomTurnRadiusScale="1.7" 
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AttackPathTrailDistanceMinScale="0.8" 
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AttackPathTrailDistanceMaxScale="1.2" 
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<!-- some of the params are simply renamed like ZAxisBehavior to BehaviorZ -->
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/>