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| 1 | <LocomotorTemplate <!-- (the code is poorely commented to begin with) --> | |
| 2 | ||
| 3 | ||
| 4 | ||
| 5 | - | YawStiffness="0.8" <!-- self explanatory, it's seen used by a vehicle, may be be possible for all other types ) |
| 5 | + | YawStiffness="0.8" <!-- self explanatory, it's seen used by a vehicle, may be be possible for all other types ) --> |
| 6 | YawDamping="0.5" | |
| 7 | ||
| 8 | PitchByZVelCoef="1.0" <!-- ( Zvel = Z axis velocity ; coef = coeficient) it's been seen used by Firehawk and is used with most of other params for this kind of stuff --> | |
| 9 | ClampOrientationToPathTangent="true" <!-- used by airplanes and some vehicles --> | |
| 10 | ReorientIfTurnTooSharp="true" <!-- used by airplanes and vehicles --> | |
| 11 | AttackPathTrailDistance="300" <!-- used by airplanes --> | |
| 12 | ||
| 13 | UseTerrainSmoothing="true" <!-- ground units only (seems like it) --> | |
| 14 | BrakeBeforeReorienting="false" <!-- seen used by an long range support air unit (actually uses false, .. not sure what is default) --> | |
| 15 | ||
| 16 | - | CirclingSpeed="100%" |
| 16 | + | CirclingSpeed="100%" <!-- used for non-hover air units --> |
| 17 | ||
| 18 | TakeOffAndLandingSpeed="6.0" <!-- these were updated from genZH to be separate from main speed, it was buggy in ZH if you wanted to land with an airplane with below 60 max speed --> | |
| 19 | - | TakeOffAndLandingSlowDownDelta="25.0" <!-- used by airplanes --> |
| 19 | + | TakeOffAndLandingSlowDownDelta="25.0" <!-- used by airplanes --> |
| 20 | TakeOffAndLandingSlowDownTime=".5s" <!-- used by airplanes --> | |
| 21 | ||
| 22 | ||
| 23 | BackingUpSpeed="60%" <!-- practical use for harveser only , defensive ability to escape further attacks --> | |
| 24 | BackingUpDistanceMin="0.0" | |
| 25 | BackingUpDistanceMax="0.0" | |
| 26 | ||
| 27 | ||
| 28 | RudderCorrectionDegree="0.169" <!-- re-added these from genzh since they seem to be heavily used in most skirmish air units in tib, still not sure what it does to other types --> | |
| 29 | RudderCorrectionRate="0.027" | |
| 30 | ElevatorCorrectionDegree="0.103" | |
| 31 | ElevatorCorrectionRate="0.016" | |
| 32 | ||
| 33 | AeleronCorrectionDegree="0.025" <!-- used by hovercraft --> | |
| 34 | AeleronCorrectionRate="0.021" | |
| 35 | ||
| 36 | ||
| 37 | - | MinRandomTurnRadiusScale="0.6" <!-- These are used by child spawn from parent, very very similar to SC2 Carrier's fighters work, they buzz around randomly side to side like insects) |
| 37 | + | MinRandomTurnRadiusScale="0.6" <!-- These are used by child spawn from parent, very very similar to SC2 Carrier's fighters work, they buzz around randomly side to side like insects) --> |
| 38 | MaxRandomTurnRadiusScale="1.7" | |
| 39 | AttackPathTrailDistanceMinScale="0.8" | |
| 40 | AttackPathTrailDistanceMaxScale="1.2" | |
| 41 | ||
| 42 | <!-- some of the params are simply renamed like ZAxisBehavior to BehaviorZ --> | |
| 43 | ||
| 44 | /> |