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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4
	print("FE Compatibility code by Mokiros")
5
	script.Parent = Player.Character
6
7
	--RemoteEvent for communicating
8
	local Event = Instance.new("RemoteEvent")
9
	Event.Name = "UserInput_Event"
10
11
	--Fake event to make stuff like Mouse.KeyDown work
12
	local function fakeEvent()
13
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
14
		t.connect = t.Connect
15
		return t
16
	end
17
18
	--Creating fake input objects with fake variables
19
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
20
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
21
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
22
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
23
	end}
24
	--Merged 2 functions into one by checking amount of arguments
25
	CAS.UnbindAction = CAS.BindAction
26
27
	--This function will trigger the events that have been :Connect()'ed
28
	local function te(self,ev,...)
29
		local t = m[ev]
30
		if t and t._fakeEvent and t.Function then
31
			t.Function(...)
32
		end
33
	end
34
	m.TrigEvent = te
35
	UIS.TrigEvent = te
36
37
	Event.OnServerEvent:Connect(function(plr,io)
38
	    if plr~=Player then return end
39
		if io.isMouse then
40
			m.Target = io.Target
41
			m.Hit = io.Hit
42
		else
43
			local b = io.UserInputState == Enum.UserInputState.Begin
44
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
45
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
46
			end
47
			for _,t in pairs(CAS.Actions) do
48
				for _,k in pairs(t.Keys) do
49
					if k==io.KeyCode then
50
						t.Function(t.Name,io.UserInputState,io)
51
					end
52
				end
53
			end
54
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
55
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
56
	    end
57
	end)
58
	Event.Parent = NLS([==[
59
	local Player = game:GetService("Players").LocalPlayer
60
	local Event = script:WaitForChild("UserInput_Event")
61
62
	local UIS = game:GetService("UserInputService")
63
	local input = function(io,a)
64
		if a then return end
65
		--Since InputObject is a client-side instance, we create and pass table instead
66
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
67
	end
68
	UIS.InputBegan:Connect(input)
69
	UIS.InputEnded:Connect(input)
70
71
	local Mouse = Player:GetMouse()
72
	local h,t
73
	--Give the server mouse data 30 times every second, but only if the values changed
74
	--If player is not moving their mouse, client won't fire events
75
	while wait(1/30) do
76
		if h~=Mouse.Hit or t~=Mouse.Target then
77
			h,t=Mouse.Hit,Mouse.Target
78
			Event:FireServer({isMouse=true,Target=t,Hit=h})
79
		end
80
	end]==],Player.Character)
81
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
82
end
83
--//====================================================\\--
84
--||         GOOD COP BAD COP BY SHACKLUSTER
85
--\\====================================================//--
86
87
wait(0.2)
88
89
Player = owner
90
plr = owner
91
PlayerGui = Player.PlayerGui
92
Cam = workspace.CurrentCamera
93
Backpack = Player.Backpack
94
Character = Player.Character
95
char = Player.Character
96
Humanoid = Character.Humanoid
97
RootPart = Character["HumanoidRootPart"]
98
Torso = Character["Torso"]
99
Head = Character["Head"]
100
RightArm = Character["Right Arm"]
101
LeftArm = Character["Left Arm"]
102
RightLeg = Character["Right Leg"]
103
LeftLeg = Character["Left Leg"]
104
RootJoint = RootPart["RootJoint"]
105
Neck = Torso["Neck"]
106
RightShoulder = Torso["Right Shoulder"]
107
LeftShoulder = Torso["Left Shoulder"]
108
RightHip = Torso["Right Hip"]
109
LeftHip = Torso["Left Hip"]
110
local sick = Instance.new("Sound",RootPart)
111
112
IT = Instance.new
113
CF = CFrame.new
114
VT = Vector3.new
115
RAD = math.rad
116
C3 = Color3.new
117
UD2 = UDim2.new
118
BRICKC = BrickColor.new
119
ANGLES = CFrame.Angles
120
EULER = CFrame.fromEulerAnglesXYZ
121
COS = math.cos
122
ACOS = math.acos
123
SIN = math.sin
124
ASIN = math.asin
125
ABS = math.abs
126
MRANDOM = math.random
127
FLOOR = math.floor
128
129
function chatfunc(text)
130
local chat = coroutine.wrap(function()
131
if char:FindFirstChild("TalkingBillBoard")~= nil then
132
char:FindFirstChild("TalkingBillBoard"):destroy()
133
end
134
local naeeym2 = Instance.new("BillboardGui",char)
135
naeeym2.Size = UDim2.new(0,100,0,40)
136
naeeym2.StudsOffset = Vector3.new(0,4,0)
137
naeeym2.Adornee = char.Head
138
naeeym2.Name = "TalkingBillBoard"
139
local tecks2 = Instance.new("TextLabel",naeeym2)
140
tecks2.BackgroundTransparency = 1
141
tecks2.BorderSizePixel = 0
142
tecks2.Text = ""
143
tecks2.Font = "SciFi"
144
tecks2.TextSize = 30
145
tecks2.TextStrokeTransparency = 0
146
tecks2.TextColor3 = Color3.new(0,0,0)
147
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
148
tecks2.Size = UDim2.new(1,0,0.5,0)
149
local tecks3 = Instance.new("TextLabel",naeeym2)
150
tecks3.BackgroundTransparency = 1
151
tecks3.BorderSizePixel = 0
152
tecks3.Text = ""
153
tecks3.Font = "SciFi"
154
tecks3.TextSize = 30
155
tecks3.TextStrokeTransparency = 0
156
tecks3.TextColor3 = Color3.new(0,0,0)
157
tecks3.TextStrokeColor3 = Color3.new(0,0,0)
158
tecks3.Size = UDim2.new(1,0,0.5,0)
159
for i = 1,string.len(text),1 do
160
tecks2.Text = string.sub(text,1,i)
161
tecks3.Text = string.sub(text,1,i)
162
wait(0.01)
163
end
164
wait(2)
165
for i = 1, 50 do
166
swait()
167
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
168
tecks2.Rotation = tecks2.Rotation - .8
169
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
170
tecks2.TextTransparency = tecks2.TextTransparency + .04
171
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
172
tecks3.Rotation = tecks2.Rotation + .8
173
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
174
tecks3.TextTransparency = tecks2.TextTransparency + .04
175
end
176
naeeym2:Destroy()
177
end)
178
chat()
179
end
180
function onChatted(msg)
181
chatfunc(msg)
182
end
183
plr.Chatted:connect(onChatted)
184
coroutine.resume(coroutine.create(function()
185
end))
186
187
--//=================================\\
188
--|| 	      USEFUL VALUES
189
--\\=================================//
190
191
Animation_Speed = 3
192
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
193
local Speed = 20
194
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
195
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
196
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
197
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
198
local DAMAGEMULTIPLIER = 1
199
local ANIM = "Idle"
200
local ATTACK = false
201
local EQUIPPED = false
202
local HOLD = false
203
local COMBO = 1
204
local Rooted = false
205
local SINE = 0
206
local KEYHOLD = false
207
local CHANGE = 2 / Animation_Speed
208
local WALKINGANIM = false
209
local VALUE1 = false
210
local VALUE2 = false
211
local ROBLOXIDLEANIMATION = IT("Animation")
212
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
213
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
214
--ROBLOXIDLEANIMATION.Parent = Humanoid
215
local WEAPONGUI = IT("ScreenGui", PlayerGui)
216
WEAPONGUI.Name = "Weapon GUI"
217
local Weapon = IT("Model")
218
Weapon.Name = "Adds"
219
local Effects = IT("Folder", Weapon)
220
Effects.Name = "Effects"
221
local ANIMATOR = Humanoid.Animator
222
local ANIMATE = Character.Animate
223
local UNANCHOR = true
224
local MODE = "GoodCop"
225
226
--//=================================\\
227
--\\=================================//
228
229
230
--//=================================\\
231
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
232
--\\=================================//
233
234
ArtificialHB = Instance.new("BindableEvent", script)
235
ArtificialHB.Name = "ArtificialHB"
236
237
script:WaitForChild("ArtificialHB")
238
239
frame = Frame_Speed
240
tf = 0
241
allowframeloss = false
242
tossremainder = false
243
lastframe = tick()
244
script.ArtificialHB:Fire()
245
246
game:GetService("RunService").Heartbeat:connect(function(s, p)
247
	tf = tf + s
248
	if tf >= frame then
249
		if allowframeloss then
250
			script.ArtificialHB:Fire()
251
			lastframe = tick()
252
		else
253
			for i = 1, math.floor(tf / frame) do
254
				script.ArtificialHB:Fire()
255
			end
256
		lastframe = tick()
257
		end
258
		if tossremainder then
259
			tf = 0
260
		else
261
			tf = tf - frame * math.floor(tf / frame)
262
		end
263
	end
264
end)
265
266
--//=================================\\
267
--\\=================================//
268
269
--//=================================\\
270
--|| 	      SOME FUNCTIONS
271
--\\=================================//
272
273
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
274
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
275
end
276
277
function PositiveAngle(NUMBER)
278
	if NUMBER >= 0 then
279
		NUMBER = 0
280
	end
281
	return NUMBER
282
end
283
284
function NegativeAngle(NUMBER)
285
	if NUMBER <= 0 then
286
		NUMBER = 0
287
	end
288
	return NUMBER
289
end
290
291
function Swait(NUMBER)
292
	if NUMBER == 0 or NUMBER == nil then
293
		ArtificialHB.Event:wait()
294
	else
295
		for i = 1, NUMBER do
296
			ArtificialHB.Event:wait()
297
		end
298
	end
299
end
300
301
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
302
	local NEWMESH = IT(MESH)
303
	if MESH == "SpecialMesh" then
304
		NEWMESH.MeshType = MESHTYPE
305
		if MESHID ~= "nil" and MESHID ~= "" then
306
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
307
		end
308
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
309
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
310
		end
311
	end
312
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
313
	NEWMESH.Scale = SCALE
314
	NEWMESH.Parent = PARENT
315
	return NEWMESH
316
end
317
318
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
319
	local NEWPART = IT("Part")
320
	NEWPART.formFactor = FORMFACTOR
321
	NEWPART.Reflectance = REFLECTANCE
322
	NEWPART.Transparency = TRANSPARENCY
323
	NEWPART.CanCollide = false
324
	NEWPART.Locked = true
325
	NEWPART.Anchored = true
326
	if ANCHOR == false then
327
		NEWPART.Anchored = false
328
	end
329
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
330
	NEWPART.Name = NAME
331
	NEWPART.Size = SIZE
332
	NEWPART.Position = Torso.Position
333
	NEWPART.Material = MATERIAL
334
	NEWPART:BreakJoints()
335
	NEWPART.Parent = PARENT
336
	return NEWPART
337
end
338
339
	local function weldBetween(a, b)
340
	    local weldd = Instance.new("ManualWeld")
341
	    weldd.Part0 = a
342
	    weldd.Part1 = b
343
	    weldd.C0 = CFrame.new()
344
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
345
	    weldd.Parent = a
346
	    return weldd
347
	end
348
349
350
function QuaternionFromCFrame(cf)
351
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
352
	local trace = m00 + m11 + m22
353
	if trace > 0 then 
354
		local s = math.sqrt(1 + trace)
355
		local recip = 0.5 / s
356
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
357
	else
358
		local i = 0
359
		if m11 > m00 then
360
			i = 1
361
		end
362
		if m22 > (i == 0 and m00 or m11) then
363
			i = 2
364
		end
365
		if i == 0 then
366
			local s = math.sqrt(m00 - m11 - m22 + 1)
367
			local recip = 0.5 / s
368
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
369
		elseif i == 1 then
370
			local s = math.sqrt(m11 - m22 - m00 + 1)
371
			local recip = 0.5 / s
372
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
373
		elseif i == 2 then
374
			local s = math.sqrt(m22 - m00 - m11 + 1)
375
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
376
		end
377
	end
378
end
379
 
380
function QuaternionToCFrame(px, py, pz, x, y, z, w)
381
	local xs, ys, zs = x + x, y + y, z + z
382
	local wx, wy, wz = w * xs, w * ys, w * zs
383
	local xx = x * xs
384
	local xy = x * ys
385
	local xz = x * zs
386
	local yy = y * ys
387
	local yz = y * zs
388
	local zz = z * zs
389
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
390
end
391
 
392
function QuaternionSlerp(a, b, t)
393
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
394
	local startInterp, finishInterp;
395
	if cosTheta >= 0.0001 then
396
		if (1 - cosTheta) > 0.0001 then
397
			local theta = ACOS(cosTheta)
398
			local invSinTheta = 1 / SIN(theta)
399
			startInterp = SIN((1 - t) * theta) * invSinTheta
400
			finishInterp = SIN(t * theta) * invSinTheta
401
		else
402
			startInterp = 1 - t
403
			finishInterp = t
404
		end
405
	else
406
		if (1 + cosTheta) > 0.0001 then
407
			local theta = ACOS(-cosTheta)
408
			local invSinTheta = 1 / SIN(theta)
409
			startInterp = SIN((t - 1) * theta) * invSinTheta
410
			finishInterp = SIN(t * theta) * invSinTheta
411
		else
412
			startInterp = t - 1
413
			finishInterp = t
414
		end
415
	end
416
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
417
end
418
419
function Clerp(a, b, t)
420
	local qa = {QuaternionFromCFrame(a)}
421
	local qb = {QuaternionFromCFrame(b)}
422
	local ax, ay, az = a.x, a.y, a.z
423
	local bx, by, bz = b.x, b.y, b.z
424
	local _t = 1 - t
425
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
426
end
427
428
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
429
	local frame = IT("Frame")
430
	frame.BackgroundTransparency = TRANSPARENCY
431
	frame.BorderSizePixel = BORDERSIZEPIXEL
432
	frame.Position = POSITION
433
	frame.Size = SIZE
434
	frame.BackgroundColor3 = COLOR
435
	frame.BorderColor3 = BORDERCOLOR
436
	frame.Name = NAME
437
	frame.Parent = PARENT
438
	return frame
439
end
440
441
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
442
	local label = IT("TextLabel")
443
	label.BackgroundTransparency = 1
444
	label.Size = UD2(1, 0, 1, 0)
445
	label.Position = UD2(0, 0, 0, 0)
446
	label.TextColor3 = TEXTCOLOR
447
	label.TextStrokeTransparency = STROKETRANSPARENCY
448
	label.TextTransparency = TRANSPARENCY
449
	label.FontSize = TEXTFONTSIZE
450
	label.Font = TEXTFONT
451
	label.BorderSizePixel = BORDERSIZEPIXEL
452
	label.TextScaled = false
453
	label.Text = TEXT
454
	label.Name = NAME
455
	label.Parent = PARENT
456
	return label
457
end
458
459
function NoOutlines(PART)
460
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
461
end
462
463
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
464
	local NEWWELD = IT(TYPE)
465
	NEWWELD.Part0 = PART0
466
	NEWWELD.Part1 = PART1
467
	NEWWELD.C0 = C0
468
	NEWWELD.C1 = C1
469
	NEWWELD.Parent = PARENT
470
	return NEWWELD
471
end
472
473
local S = IT("Sound")
474
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
475
	local NEWSOUND = nil
476
	coroutine.resume(coroutine.create(function()
477
		NEWSOUND = S:Clone()
478
		NEWSOUND.Parent = PARENT
479
		NEWSOUND.Volume = VOLUME
480
		NEWSOUND.Pitch = PITCH
481
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
482
		NEWSOUND:play()
483
		if DOESLOOP == true then
484
			NEWSOUND.Looped = true
485
		else
486
			repeat wait(1) until NEWSOUND.Playing == false
487
			NEWSOUND:remove()
488
		end
489
	end))
490
	return NEWSOUND
491
end
492
493
function CFrameFromTopBack(at, top, back)
494
	local right = top:Cross(back)
495
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
496
end
497
498
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
499
function WACKYEFFECT(Table)
500
	local TYPE = (Table.EffectType or "Sphere")
501
	local SIZE = (Table.Size or VT(1,1,1))
502
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
503
	local TRANSPARENCY = (Table.Transparency or 0)
504
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
505
	local CFRAME = (Table.CFrame or Torso.CFrame)
506
	local MOVEDIRECTION = (Table.MoveToPos or nil)
507
	local ROTATION1 = (Table.RotationX or 0)
508
	local ROTATION2 = (Table.RotationY or 0)
509
	local ROTATION3 = (Table.RotationZ or 0)
510
	local MATERIAL = (Table.Material or "Neon")
511
	local COLOR = (Table.Color or C3(1,1,1))
512
	local TIME = (Table.Time or 45)
513
	local SOUNDID = (Table.SoundID or nil)
514
	local SOUNDPITCH = (Table.SoundPitch or nil)
515
	local SOUNDVOLUME = (Table.SoundVolume or nil)
516
	coroutine.resume(coroutine.create(function()
517
		local PLAYSSOUND = false
518
		local SOUND = nil
519
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
520
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
521
			PLAYSSOUND = true
522
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
523
		end
524
		EFFECT.Color = COLOR
525
		local MSH = nil
526
		if TYPE == "Sphere" then
527
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
528
		elseif TYPE == "Block" or TYPE == "Box" then
529
			MSH = IT("BlockMesh",EFFECT)
530
			MSH.Scale = SIZE
531
		elseif TYPE == "Wave" then
532
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
533
		elseif TYPE == "Ring" then
534
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
535
		elseif TYPE == "Slash" then
536
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
537
		elseif TYPE == "Round Slash" then
538
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
539
		elseif TYPE == "Swirl" then
540
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
541
		elseif TYPE == "Skull" then
542
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
543
		elseif TYPE == "Crystal" then
544
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
545
		end
546
		if MSH ~= nil then
547
			local MOVESPEED = nil
548
			if MOVEDIRECTION ~= nil then
549
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
550
			end
551
			local GROWTH = SIZE - ENDSIZE
552
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
553
			if TYPE == "Block" then
554
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
555
			else
556
				EFFECT.CFrame = CFRAME
557
			end
558
			for LOOP = 1, TIME+1 do
559
				Swait()
560
				MSH.Scale = MSH.Scale - GROWTH/TIME
561
				if TYPE == "Wave" then
562
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
563
				end
564
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
565
				if TYPE == "Block" then
566
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
567
				else
568
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
569
				end
570
				if MOVEDIRECTION ~= nil then
571
					local ORI = EFFECT.Orientation
572
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
573
					EFFECT.Orientation = ORI
574
				end
575
			end
576
			if PLAYSSOUND == false then
577
				EFFECT:remove()
578
			else
579
				repeat Swait() until SOUND.Playing == false
580
				EFFECT:remove()
581
			end
582
		else
583
			if PLAYSSOUND == false then
584
				EFFECT:remove()
585
			else
586
				repeat Swait() until SOUND.Playing == false
587
				EFFECT:remove()
588
			end
589
		end
590
	end))
591
end
592
593
function MakeForm(PART,TYPE)
594
	if TYPE == "Cyl" then
595
		local MSH = IT("CylinderMesh",PART)
596
	elseif TYPE == "Ball" then
597
		local MSH = IT("SpecialMesh",PART)
598
		MSH.MeshType = "Sphere"
599
	elseif TYPE == "Wedge" then
600
		local MSH = IT("SpecialMesh",PART)
601
		MSH.MeshType = "Wedge"
602
	elseif TYPE == "Head" then
603
		local MSH = IT("SpecialMesh",PART)
604
		MSH.Scale = VT(1.25,1.25,1.25)
605
	end
606
end
607
608
Debris = game:GetService("Debris")
609
610
function CastProperRay(StartPos, EndPos, Distance, Ignore)
611
	local DIRECTION = CF(StartPos,EndPos).lookVector
612
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
613
end
614
615
function CharacterFade(COLOR,TIMER)
616
	coroutine.resume(coroutine.create(function()
617
		local FADE = IT("Model",Effects)
618
		FADE.Name = "FadingEffect"
619
		for _, c in pairs(Character:GetChildren()) do
620
			if c.ClassName == "Part" and c ~= RootPart then
621
				local FADER = c:Clone()
622
				FADER.Color = COLOR
623
				FADER.CFrame = c.CFrame
624
				FADER.Parent = FADE
625
				FADER.Anchored = true
626
				FADER.Transparency = 0.25+c.Transparency
627
				FADER:BreakJoints()
628
				FADER.Material = "Neon"
629
				if FADER.Name == "Head" then
630
					FADER:ClearAllChildren()
631
					FADER.Size = VT(1,1,1)
632
				end
633
				FADER.CanCollide = false
634
			end
635
		end
636
		local TRANS = 0.75/TIMER
637
		for i = 1, TIMER do
638
			Swait()
639
			for _, c in pairs(FADE:GetChildren()) do
640
				if c.ClassName == "Part" then
641
					c.Transparency = c.Transparency + TRANS
642
				end
643
			end
644
		end
645
		FADE:remove()
646
	end))
647
end
648
649
function Chatter(Text,Timer)
650
	local chat = coroutine.wrap(function()
651
		if Character:FindFirstChild("SpeechBoard")~= nil then
652
			Character:FindFirstChild("SpeechBoard"):destroy()
653
		end
654
		local naeeym2 = IT("BillboardGui",Character)
655
		naeeym2.Size = UD2(0,100,0,40)
656
		naeeym2.StudsOffset = Vector3.new(0,2,0)
657
		naeeym2.Adornee = Character.Head
658
		naeeym2.Name = "SpeechBoard"
659
		naeeym2.AlwaysOnTop = true
660
		local tecks2 = IT("TextLabel",naeeym2)
661
		tecks2.BackgroundTransparency = 1
662
		tecks2.BorderSizePixel = 0
663
		tecks2.Text = ""
664
		tecks2.Font = "Legacy"
665
		tecks2.TextSize = 15
666
		tecks2.TextStrokeTransparency = 0
667
		tecks2.TextColor3 = Color3.new(1,1,1)
668
		tecks2.TextStrokeColor3 = Color3.new(0,0,0)
669
		tecks2.Size = UDim2.new(1,0,0.5,0)
670
		for i = 1,string.len(Text),1 do
671
			CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
672
			tecks2.Text = string.sub(Text,1,i)
673
			wait(Timer)
674
		end
675
		wait(1)
676
		naeeym2:Destroy()
677
	end)
678
	chat()
679
end
680
681
--//=================================\\
682
--||	     WEAPON CREATION
683
--\\=================================//
684
685
local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
686
CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
687
MakeForm(FACE,"Head")
688
local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false)
689
CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
690
MakeForm(EYE,"Ball")
691
local top = Instance.new("Shirt")
692
top.ShirtTemplate = "rbxassetid://269003887"
693
top.Parent = Character
694
top.Name = "Cloth"
695
local bottom = Instance.new("Pants")
696
bottom.PantsTemplate = "rbxassetid://268832352"
697
bottom.Parent = Character
698
bottom.Name = "Cloth"
699
local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
700
CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
701
local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
702
local A = IT("Attachment",BATON)
703
local B = IT("Attachment",BATON)
704
B.Position = VT(0,0,-0.4)
705
A.Position = VT(0,0,1)
706
local Trail = IT("Trail",BATON)
707
Trail.Attachment0 = A
708
Trail.Attachment1 = B
709
Trail.Lifetime = 0.1
710
Trail.Color = ColorSequence.new(C3(0,0,0))
711
Trail.Transparency = NumberSequence.new(0, 1)
712
Trail.Enabled = false
713
Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
714
local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
715
CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
716
local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
717
718
for _, c in pairs(Weapon:GetChildren()) do
719
	if c.ClassName == "Part" then
720
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
721
	end
722
end
723
724
Weapon.Parent = Character
725
726
local SKILLTEXTCOLOR = C3(1,1,1)
727
local SKILLFONT = "Legacy"
728
local SKILLTEXTSIZE = 4
729
730
local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
731
local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"}
732
local GOODUI = {}
733
local BADUI = {}
734
735
for i = 1, #ATTACKSGOODCOP do
736
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
737
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
738
	SKILLTEXT.TextXAlignment = "Right"
739
	table.insert(GOODUI,SKILLTEXT)
740
end
741
742
for i = 1, #ATTACKSBADCOP do
743
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
744
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
745
	SKILLTEXT.TextXAlignment = "Left"
746
	table.insert(BADUI,SKILLTEXT)
747
end
748
749
local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
750
local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
751
752
--//=================================\\
753
--||			DAMAGING
754
--\\=================================//
755
756
function ApplyDamage(Humanoid,Damage)
757
	Damage = Damage * DAMAGEMULTIPLIER
758
	local DEAD = false
759
	if Humanoid.Health < 2000 then
760
		if Humanoid.Health - Damage > 0 then
761
			Humanoid.Health = Humanoid.Health - Damage
762
		else
763
			DEAD = true
764
			Humanoid.Parent:BreakJoints()
765
		end
766
	else
767
		DEAD = true
768
		Humanoid.Parent:BreakJoints()
769-
		CreateSound(147722227, Torso, 4, 1.3, false)
769+
770
	if DEAD == true then
771
		if MODE == "GoodCop" then
772
			local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
773
			Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
774
		elseif MODE == "BadCop" then
775
			local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
776
			Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
777
		end
778
	end
779
end
780
781
--//=================================\\
782
--||	    TRANSFORMATIONS
783
--\\=================================//
784
785
function Switch()
786
	ATTACK = true
787
	Rooted = true
788
	if MODE == "GoodCop" then
789
		for i=0, 0.3, 0.1 / Animation_Speed do
790
			Swait()
791
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
792
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
793
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
794
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
795
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
796
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
797
		end
798
		for i=0, 1, 0.1 / Animation_Speed do
799
			Swait()
800
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
801
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
802
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
803
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
804
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
805
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
806
		end
807
		CreateSound(363808674, Torso, 6, 1, false)
808
		for i=0, 0.6, 0.1 / Animation_Speed do
809
			Swait()
810
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
811
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
812
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
813
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
814
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
815
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
816
		end
817
		CreateSound(363808674, Torso, 6, 1, false)
818
		for i=0, 0.6, 0.1 / Animation_Speed do
819
			Swait()
820
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
821
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
822
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
823
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
824
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
825
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
826
		end
827
		MODE = "BadCop"
828
	elseif MODE == "BadCop" then
829
        chatfunc("Normality Is Nothing But A Illusion")
830
		CreateSound(723652641, Torso, 4, 1, false)
831
		for i=0, 0.3, 0.1 / Animation_Speed do
832
			Swait()
833
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
834
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
835
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
836
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
837
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
838
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
839
		end
840
		MODE = "GoodCop"
841
	end
842
	ATTACK = false
843
	Rooted = false
844
end
845
846
--//=================================\\
847
--||	   ATTACK GOOD COP
848
--\\=================================//
849
850
function Warning()
851
	local TARGET = Mouse.Target
852
	if TARGET ~= nil then
853
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
854
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
855
			local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
856
			if LEG and HUM.Health > 0 then
857
				Speed = 6
858
				ATTACK = true
859
				Rooted = false
860
				local GYRO = IT("BodyGyro",RootPart)
861
				GYRO.D = 2
862
				GYRO.P = 2000
863
				GYRO.MaxTorque = VT(0,4000000,0)
864
				coroutine.resume(coroutine.create(function()
865
					repeat
866
						Swait()
867
						GYRO.CFrame = CF(RootPart.Position,LEG.Position)
868
					until ATTACK == false
869
					GYRO:Remove()
870
				end))
871
				local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
872
				local PASS = true
873
				for i=0, 0.2, 0.1 / Animation_Speed do
874
					Swait()
875
					HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
876
					if HIT == nil then
877
						PASS = false
878
						break
879
					else
880
						if HIT.Parent ~= TARGET.Parent then
881
							PASS = false
882
							break
883
						end
884
					end
885
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
886
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
887
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
888
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
889
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
890
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
891
				end
892
				CreateSound(147722227, GUN, 6, 1.3, false)
893
				GUNWELD.Part0 = LeftArm
894
				GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
895
				for i=0, 0.4, 0.1 / Animation_Speed do
896
					Swait()
897
					HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
898
					if HIT == nil then
899
						PASS = false
900
						break
901
					else
902
						if HIT.Parent ~= TARGET.Parent then
903
							PASS = false
904
							break
905
						end
906
					end
907
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
908
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
909
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
910
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
911
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
912
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
913
				end
914
				if PASS == true then
915
					local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
916
					local DISTANCE = (LEG.Position - GUNPOS).Magnitude
917
					CreateSound(160432334, LEG, 10, 1, false)
918
					local HEAD = HUM.Parent:FindFirstChild("Head")
919
					if HEAD then
920
						CreateSound(535690488, HEAD, 7, 1, false)
921
					end
922
					ApplyDamage(HUM,15)
923
					HUM.WalkSpeed = HUM.WalkSpeed - 3
924
					HUM.PlatformStand = true
925
					coroutine.resume(coroutine.create(function()
926
						wait(0.1)
927
						if HUM.WalkSpeed > 0 then
928
							HUM.PlatformStand = false
929
						end
930
					end))
931
					WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
932
					WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
933
					for i=0, 1, 0.1 / Animation_Speed do
934
						Swait()
935
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
936
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
937
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
938
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
939
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
940
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
941
					end
942
				end
943
				for i=0, 0.3, 0.1 / Animation_Speed do
944
					Swait()
945
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
946
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
947
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
948
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
949
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
950
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
951
				end
952
				GUNWELD.Part0 = Torso
953
				GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
954
				ATTACK = false
955
				Rooted = false
956
				Speed = 20
957
			end
958
		end
959
	end
960
end
961
function BatonStun()
962
	ATTACK = true
963
	Rooted = false
964
	Speed = 4
965
	for i=0, 0.2, 0.1 / Animation_Speed do
966
		Swait()
967
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
968
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
969
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
970
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
971
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
972
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
973
	end
974
	BATONWELD.Part0 = RightArm
975
	BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
976
	for i=0, 0.2, 0.1 / Animation_Speed do
977
		Swait()
978
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
979
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
980
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
981
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
982
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
983
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
984
	end
985
	Speed = 25
986
	CreateSound(147722227, BATON, 6, 1.2, false)
987
	Trail.Enabled = true
988
	BATON.CanCollide = true
989
	local SPEAKING = false
990
	local HITS = {}
991
	local TOUCH = BATON.Touched:Connect(function(hit)
992
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
993
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
994
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
995
			if TORSO and HUM.Health > 0 then
996
				local PASS = true
997
				for i = 1, #HITS do
998
					if HITS[i] == hit.Parent then
999
						PASS = false
1000
					end
1001
				end
1002
				table.insert(HITS,hit.Parent)
1003
				if PASS == true then
1004
					HUM.PlatformStand = true
1005
					ApplyDamage(HUM,20)
1006
					local bv = Instance.new("BodyVelocity",TORSO) 
1007
					bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1008
					bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
1009
					Debris:AddItem(bv,0.05)
1010
					CreateSound(260430079, BATON, 6, 1, false)
1011
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
1012
					coroutine.resume(coroutine.create(function()
1013
						wait(1)
1014
						if HUM.WalkSpeed > 0 then
1015
							HUM.PlatformStand = false
1016
						end
1017
					end))
1018
					if SPEAKING == false and MRANDOM(1,5) == 1 then
1019
						SPEAKING = true
1020
						Chatter("Let that be a warning.",0)
1021
					end
1022
				end
1023
			end
1024
		end
1025
	end)
1026
	for i=0, 0.35, 0.1 / Animation_Speed do
1027
		Swait()
1028
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
1029
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
1030
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
1031
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1032
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1033
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1034
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1035
	end
1036
	TOUCH:Disconnect()
1037
	BATON.CanCollide = false
1038
	Speed = 20
1039
	Trail.Enabled = false
1040
	for i=0, 0.2, 0.1 / Animation_Speed do
1041
		Swait()
1042
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
1043
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1044
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1045
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1046
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1047
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1048
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1049
	end
1050
	BATONWELD.Part0 = Torso
1051
	BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
1052
	ATTACK = false
1053
	Rooted = false
1054
end
1055
function Cuffs()
1056
	local TARGET = Mouse.Target
1057
	if TARGET ~= nil then
1058
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
1059
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
1060
			local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
1061
			if ROOT and HUM.Health > 0 then
1062
				local FOE = Mouse.Target.Parent
1063
				ATTACK = true
1064
				Rooted = true
1065
				CharacterFade(C3(1,1,1),70)
1066
				RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
1067
				ROOT.Anchored = true
1068
				CreateSound(289556450, RootPart, 5, 1.4, false)
1069
				Chatter("You have the right to remain silent.",0)
1070
				for i=0, 2, 0.1 / Animation_Speed do
1071
					Swait()
1072
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1073
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1074
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1075
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1076
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1077
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1078
				end
1079
				local RIGHTCUFF = nil
1080
				local LEFTCUFF = nil
1081
				local ChainLink = nil
1082
				CreateSound(1279090548, ROOT, 10, 1.4, false)
1083
				for _, c in pairs(FOE:GetChildren()) do
1084
					if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
1085
						LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
1086
						LEFTCUFF.CFrame = c.CFrame
1087
						weldBetween(c,LEFTCUFF)
1088
					end
1089
				end
1090
				for _, c in pairs(FOE:GetChildren()) do
1091
					if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
1092
						RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
1093
						RIGHTCUFF.CFrame = c.CFrame
1094
						weldBetween(c,RIGHTCUFF)
1095
					end
1096
				end
1097
				if RIGHTCUFF and LEFTCUFF then
1098
					local A = IT("Attachment",RIGHTCUFF)
1099
					local B = IT("Attachment",LEFTCUFF)
1100
					ChainLink = IT("Beam",FOE)
1101
					ChainLink.Texture = "rbxassetid://73042633"
1102
					ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
1103
					ChainLink.TextureSpeed = 0
1104
					ChainLink.Width0 = 1
1105
					ChainLink.Width1 = 1
1106
					ChainLink.Segments = 25
1107
					ChainLink.TextureLength = 3
1108
					ChainLink.Attachment0 = B
1109
					ChainLink.Attachment1 = A
1110
					ChainLink.FaceCamera = true
1111
					ChainLink.Transparency = NumberSequence.new(0)
1112
				end
1113
				coroutine.resume(coroutine.create(function()
1114
					wait(4)
1115
					if RIGHTCUFF and LEFTCUFF then
1116
						RIGHTCUFF:remove()
1117
						LEFTCUFF:remove()
1118
						ChainLink:remove()
1119
						local bv = Instance.new("BodyVelocity",ROOT) 
1120
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1121
						bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
1122
						Debris:AddItem(bv,0.05)
1123
						ApplyDamage(HUM,70)
1124
						HUM.PlatformStand = false
1125
						WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
1126
						WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
1127
					end
1128
				end))
1129
				for i=0, 1.5, 0.1 / Animation_Speed do
1130
					Swait()
1131
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1132
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
1133
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1134
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1135
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1136
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1137
				end
1138
				HUM.PlatformStand = true
1139
				ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
1140
				ROOT.Anchored = false
1141
				Chatter("Anything you say can and WILL be used against you.",0)
1142
				for i=0, 3, 0.1 / Animation_Speed do
1143
					Swait()
1144
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
1145
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
1146
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1147
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1148
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1149
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1150
				end
1151
				ATTACK = false
1152
				Rooted = false
1153
			end
1154
		end
1155
	end
1156
end
1157
1158
--//=================================\\
1159
--||	    ATTACK BAD COP
1160
--\\=================================//
1161
1162
function Silence()
1163
	Speed = 6
1164
	ATTACK = true
1165
	Rooted = false
1166
	local GYRO = IT("BodyGyro",RootPart)
1167
	GYRO.D = 2
1168
	GYRO.P = 20000
1169
	GYRO.MaxTorque = VT(0,4000000,0)
1170
	coroutine.resume(coroutine.create(function()
1171
		repeat
1172
			Swait()
1173
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1174
		until ATTACK == false
1175
		GYRO:Remove()
1176
	end))
1177
	for i=0, 0.2, 0.1 / Animation_Speed do
1178
		Swait()
1179
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1180
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1181
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1182
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1183
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1184
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1185
	end
1186
	local AMMO = 6
1187
	local FIRING = true
1188
	local SHOOTING = false
1189
	local TIMER = 70
1190
	CreateSound(147722227, GUN, 6, 1.3, false)
1191
	GUNWELD.Part0 = LeftArm
1192
	GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1193
	local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
1194
		if SHOOTING == false and AMMO > 0 then
1195
			SHOOTING = true
1196
			AMMO = AMMO - 1
1197
			local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
1198
			local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
1199
			local DISTANCE = (POS - GUNPOS).Magnitude
1200
			if HIT then
1201
				if HIT.Parent:FindFirstChildOfClass("Humanoid") then
1202
					if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
1203
						CreateSound(160432334, HIT, 10, 1, false)
1204
						ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
1205
					end
1206
				end
1207
			end
1208
			TIMER = 55
1209
			WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
1210
			WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1211
			for i=0, 0.3, 0.1 / Animation_Speed do
1212
				Swait()
1213
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1214
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1215
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1216
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1217
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1218
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1219
			end
1220
			if AMMO <= 0 then
1221
				FIRING = false
1222
			end
1223
			SHOOTING = false
1224
		end
1225
	end)
1226
	repeat
1227
		Swait()
1228
		if SHOOTING == false then
1229
			TIMER = TIMER - 1
1230
			if TIMER <= 0 then
1231
				FIRING = false
1232
			end
1233
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1234
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1235
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1236
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1237
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1238
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1239
		end
1240
	until FIRING == false and SHOOTING == false
1241
	MOUSE:Disconnect()
1242
	for i=0, 0.3, 0.1 / Animation_Speed do
1243
		Swait()
1244
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1245
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1246
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1247
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1248
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1249
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1250
	end
1251
	GUNWELD.Part0 = Torso
1252
	GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1253
	Speed = 20
1254
	ATTACK = false
1255
	Rooted = false
1256
end
1257
function BatonBreaker()
1258
	ATTACK = true
1259
	Rooted = false
1260
	Speed = 4
1261
	Chatter("I'll break you!",0)
1262
	for i=0, 0.2, 0.1 / Animation_Speed do
1263
		Swait()
1264
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1265
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1266
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1267
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1268
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1269
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1270
	end
1271
	BATONWELD.Part0 = RightArm
1272
	BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
1273
	for i=0, 0.5, 0.1 / Animation_Speed do
1274
		Swait()
1275
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1276
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
1277
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1278
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1279
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1280
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1281
	end
1282
	Speed = 30
1283
	CreateSound(147722227, BATON, 6, 1, false)
1284
	Trail.Enabled = true
1285
	BATON.CanCollide = true
1286
	local SPEAKING = false
1287
	local HITS = {}
1288
	local TOUCH = BATON.Touched:Connect(function(hit)
1289
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
1290
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
1291
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1292
			if TORSO and HUM.Health > 0 then
1293
				local PASS = true
1294
				for i = 1, #HITS do
1295
					if HITS[i] == hit.Parent then
1296
						PASS = false
1297
					end
1298
				end
1299
				table.insert(HITS,hit.Parent)
1300
				if PASS == true then
1301
					CreateSound(260430079, BATON, 6, 0.8, false)
1302
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
1303
					TORSO.Anchored = true
1304
					local POS = TORSO.CFrame
1305
					coroutine.resume(coroutine.create(function()
1306
						for i = 1, 15 do
1307
							Swait()
1308
							TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
1309
						end
1310
						local HEAD = HUM.Parent:FindFirstChild("Head")
1311
						HUM.Parent:BreakJoints()
1312
						if HEAD then
1313
							CreateSound(363808674, HEAD, 10, 0.8, false)
1314
							local bv = Instance.new("BodyVelocity",TORSO) 
1315
							bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1316
							bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
1317
							Debris:AddItem(bv,0.05)
1318
							local TEXTS = {"Criminals should leave this world!","And stay down!"}
1319
							Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
1320
						end
1321
						TORSO.Anchored = false
1322
					end))
1323
				end
1324
			end
1325
		end
1326
	end)
1327
	for i=0, 0.45, 0.1 / Animation_Speed do
1328
		Swait()
1329
		RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
1330
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
1331
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
1332
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1333
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1334
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1335
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1336
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1337
	end
1338
	TOUCH:Disconnect()
1339
	BATON.CanCollide = false
1340
	Speed = 20
1341
	Trail.Enabled = false
1342
	for i=0, 0.2, 0.1 / Animation_Speed do
1343
		Swait()
1344
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
1345
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1346
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1347
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1348
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1349
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1350
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1351
	end
1352
	BATONWELD.Part0 = Torso
1353
	BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
1354
	ATTACK = false
1355
	Rooted = false
1356
end
1357
function TheRightToRemainSilent()
1358
	local TARGET = Mouse.Target
1359
	if TARGET ~= nil then
1360
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
1361
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
1362
			local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
1363
			if ROOT and HUM.Health > 0 then
1364
				local FOE = Mouse.Target.Parent
1365
				ATTACK = true
1366
				Rooted = true
1367
				CharacterFade(C3(1,1,1),70)
1368
				RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
1369
				ROOT.Anchored = true
1370
				CreateSound(289556450, RootPart, 5, 1.4, false)
1371
				Chatter("You are to remain silent and DEAD!",0)
1372
				for i=0, 0.4, 0.1 / Animation_Speed do
1373
					Swait()
1374
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1375
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1376
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1377
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1378
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1379
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1380
				end
1381
				HUM.PlatformStand = true
1382
				ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
1383
				CreateSound(260430117, ROOT, 6, 1.3, false)
1384
				coroutine.resume(coroutine.create(function()
1385
					Swait()
1386
					ROOT.Anchored = true
1387
				end))
1388
				RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
1389
				for i=0, 0.2, 0.1 / Animation_Speed do
1390
					Swait()
1391
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
1392
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
1393
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1394
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1395
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1396
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1397
				end
1398
				local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
1399
				CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
1400
				for i=0, 0.2, 0.1 / Animation_Speed do
1401
					Swait()
1402
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1403
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1404
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1405
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1406
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1407
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1408
				end
1409
				local AMMO = 6
1410
				local FIRING = true
1411
				local SHOOTING = false
1412
				local TIMER = 70
1413
				CreateSound(147722227, GUN, 6, 1.3, false)
1414
				GUNWELD.Part0 = LeftArm
1415
				GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1416
				for i=0, 0.2, 0.1 / Animation_Speed do
1417
					Swait()
1418
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1419
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1420
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1421
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1422
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1423
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1424
				end
1425
				for i = 1, 6 do
1426
					local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
1427
					local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
1428
					WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
1429
					WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1430
					HUM.Health = HUM.Health/1.5
1431
					for i=0, 0.2, 0.1 / Animation_Speed do
1432
						Swait()
1433
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1434
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1435
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1436
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1437
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1438
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1439
					end
1440
					for i=0, 0.2, 0.1 / Animation_Speed do
1441
						Swait()
1442
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1443
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1444
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1445
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1446
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1447
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1448
					end
1449
				end
1450
				FOE:BreakJoints()
1451
				ROOT.Anchored = false
1452
				for i=0, 0.3, 0.1 / Animation_Speed do
1453
					Swait()
1454
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1455
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1456
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1457
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1458
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1459
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1460
				end
1461
				GUNWELD.Part0 = Torso
1462
				GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1463
				ATTACK = false
1464
				Rooted = false
1465
			end
1466
		end
1467
	end
1468
end
1469
1470
--//=================================\\
1471
--||	  ASSIGN THINGS TO KEYS
1472
--\\=================================//
1473
1474
function MouseDown(Mouse)
1475
	if ATTACK == false then
1476
		if MODE == "GoodCop" then
1477
			Warning()
1478
		elseif MODE == "BadCop" then
1479
			Silence()
1480
		end
1481
	end
1482
end
1483
1484
function MouseUp(Mouse)
1485
HOLD = false
1486
end
1487
1488
function KeyDown(Key)
1489
	KEYHOLD = true
1490
	if Key == "q" and ATTACK == false then
1491
		if MODE == "GoodCop" then
1492
			BatonStun()
1493
		elseif MODE == "BadCop" then
1494
			BatonBreaker()
1495
		end
1496
	end
1497
1498
	if Key == "e" and ATTACK == false then
1499
		if MODE == "GoodCop" then
1500
			Cuffs()
1501
		elseif MODE == "BadCop" then
1502
			TheRightToRemainSilent()
1503
		end
1504
	end
1505
1506
	if Key == "t" and ATTACK == false then
1507
		if MODE == "GoodCop" then
1508
			Chatter("You should obey the law.",0.01)
1509
		elseif MODE == "BadCop" then
1510
			Chatter("I don't think so, Criminal!",0.01)
1511
		end
1512
	end
1513
1514
	if Key == "f" and ATTACK == false then
1515
		Switch()
1516
	end
1517
1518
	if Key == "0" and ATTACK == false then
1519
		if sick.Parent ~= RootPart then
1520
			sick = IT("Sound",RootPart)
1521
		end
1522
	end
1523
end
1524
1525
function KeyUp(Key)
1526
	KEYHOLD = false
1527
end
1528
1529
	Mouse.Button1Down:connect(function(NEWKEY)
1530
		MouseDown(NEWKEY)
1531
	end)
1532
	Mouse.Button1Up:connect(function(NEWKEY)
1533
		MouseUp(NEWKEY)
1534
	end)
1535
	Mouse.KeyDown:connect(function(NEWKEY)
1536
		KeyDown(NEWKEY)
1537
	end)
1538
	Mouse.KeyUp:connect(function(NEWKEY)
1539
		KeyUp(NEWKEY)
1540
	end)
1541
1542
--//=================================\\
1543
--\\=================================//
1544
1545
function unanchor()
1546
	for _, c in pairs(Character:GetChildren()) do
1547
		if c:IsA("BasePart") and c ~= RootPart then
1548
			c.Anchored = false
1549
		end
1550
	end
1551
	for _, c in pairs(Weapon:GetChildren()) do
1552
		if c:IsA("BasePart") and c ~= RootPart then
1553
			c.Anchored = false
1554
		end
1555
	end
1556
	if UNANCHOR == true then
1557
		RootPart.Anchored = false
1558
	else
1559
		RootPart.Anchored = true
1560
	end
1561
end
1562
1563
--//=================================\\
1564
--||	WRAP THE WHOLE SCRIPT UP
1565
--\\=================================//
1566
1567
Humanoid.Changed:connect(function(Jump)
1568
	if Jump == "Jump" and (Disable_Jump == true) then
1569
		Humanoid.Jump = false
1570
	end
1571
end)
1572
1573
while true do
1574
	Swait()
1575
	script.Parent = WEAPONGUI
1576
	ANIMATE.Parent = nil
1577
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1578
	    v:Stop();
1579
	end
1580
	SINE = SINE + CHANGE
1581
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1582
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1583
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1584
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1585
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1586
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1587
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1588
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1589
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1590
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1591
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1592
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1593
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1594
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1595
	end
1596
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1597
		ANIM = "Jump"
1598
		if ATTACK == false then
1599
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1600
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1601
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1602
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1603
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1604
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1605
	    end
1606
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1607
		ANIM = "Fall"
1608
		if ATTACK == false then
1609
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1610
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1611
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1612
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1613
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1614
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1615
		end
1616
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1617
		ANIM = "Idle"
1618
		if ATTACK == false then
1619
			if MODE == "GoodCop" then
1620
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1621
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
1622
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1623
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1624
				RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1625
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1626
			elseif MODE == "BadCop" then
1627
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1628
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1629
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1630
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1631
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1632
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1633
			end
1634
		end
1635
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1636
		ANIM = "Walk"
1637
		if ATTACK == false then
1638
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1639
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1640
			if MODE == "GoodCop" then
1641
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1642
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1643
			elseif MODE == "BadCop" then
1644
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1645
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1646
			end
1647
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
1648
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
1649
		end
1650
	end
1651
	unanchor()
1652
	Humanoid.MaxHealth = 3e3
1653
	Humanoid.Health = 3e3
1654
	if Rooted == false then
1655
		Disable_Jump = false
1656
		Humanoid.WalkSpeed = Speed
1657
	elseif Rooted == true then
1658
		Disable_Jump = true
1659
		Humanoid.WalkSpeed = 0
1660
	end
1661
	for _, c in pairs(Character:GetChildren()) do
1662
		if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1663
			c:remove()
1664
		end
1665
	end
1666
	sick.SoundId = "rbxassetid://259554386"
1667
	sick.Looped = true
1668
	sick.Pitch = 1
1669
	sick.Volume = 4
1670
	sick.Playing = true
1671
	if MODE == "GoodCop" then
1672
		for E = 1, #GOODUI do
1673
			GOODUI[E].TextStrokeTransparency = 0
1674
			GOODUI[E].TextTransparency = 0
1675
		end
1676
		for E = 1, #BADUI do
1677
			BADUI[E].TextStrokeTransparency = 1
1678
			BADUI[E].TextTransparency = 0.5
1679
		end
1680
	elseif MODE == "BadCop" then
1681
		for E = 1, #GOODUI do
1682
			GOODUI[E].TextStrokeTransparency = 1
1683
			GOODUI[E].TextTransparency = 0.5
1684
		end
1685
		for E = 1, #BADUI do
1686
			BADUI[E].TextStrokeTransparency = 0
1687
			BADUI[E].TextTransparency = 0
1688
		end
1689
	end
1690
end
1691
1692
--//=================================\\
1693
--\\=================================//
1694
1695
1696
1697
1698
1699
--//====================================================\\--
1700
--||			  		 END OF SCRIPT
1701
--\\====================================================//--