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      Pokemon Soul Silver Glitchless FAQ  
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      Pokemon Soul Silver Manipless FAQ  
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Q: What is Manipless?
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A: No, I'm playing on a DS (phat) with a capture board installed allowing me to record game footage
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A: Manipless is, as the name implies, not using manip. So beating the game with no RNG Manipulation. It's also a glitchless run.
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Q: How much changes in a Manipless run?
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A: Because the Cyndaquil evolution family is the best for the speedrun. Until you catch Raikou, that is.
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A: A lot! Because you can't get an early Master Ball to use on a (manipped) Raikou, the route changes a fair bit. There's a number of routes available actually. Those are:
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Q: Why do you keep resetting and changing the time?
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Solo Typhoslion, but catch Mewtwo for Red (my PB from 2013 did this)
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A: I need to use a specific time in order to use RNG manipulation, so I set the clock in such a way that I can use it.
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Solo Typholsion
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 The timer counts down to when I need to reset for the correct second.
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Quilava, then catch L50 Magikarp and Gyarados
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Quilava, then Kenya for Whitney/Morty, then catch L50 Magikarp for Gyarados (probably what I will do in these runs)
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Q: What is RNG?
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Gyarados, but catch Mewtwo for Red
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A: Random Number Generator, the thing that determines everything random within the game, such as stats, encounters and pokerus.
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Quilava, then catch Raikou with a Fast Ball (~1.5% chance to work. But would still be the best strat if it worked)
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Q: What is RNG Manipulation?
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Q: Any other change aside from the Pokemon you use?
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A: RNG manipulation is used in this speedrun, which involves resetting on a specific second starting from a specific time, and hitting the correct frame for the correct seed after resetting. This allows for manipulating of the wild encounters, Cyndaquils starting stats, Raikous starting stats, Raikous starting position, and the lottery so I win the Master Ball
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A: Well, yeah. Because there's no RNG manip, Cyndaquil's stats are random. Which means all of the early fights are different each run. Kenya always has the same stats, however,
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There's no Voltorb Flip too, which means no Abra, or Dratini. As such, I also catch a Sentret early game for Surf/Whirlpool (Surf also goes to Gyarados, but I need to get on the water first to catch it)
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Q: What causes the resets?
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A: I missed initial starting seed. There are 2 ways to check whether I hit the correct seed:
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--
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1) I check my Trainer ID. The one I am aiming for is 39391. I know if I get this ID, I hit the right starting seed, as that is generated at the same time. This is what I used to do, as it is the first thing you can do to check, but it takes ~3 seconds to check so I tend to instead...
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2) I check the movement of the NPCs in New Bark Town. Because their movement is derived from the RNG, I can tell I hit it based on their movements. If the girl faces Down, then turn Right, Down, and then Left, I got it
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If not I didn't hit the right seed, so I reset. The RNG for the seed advances every frame, so it is a frame perfect trick
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A: No, I'm playing on a 3DS with a capture board installed allowing me to record game footage. Usually I use a DS, but because there is not resetting here, a 3DS works the same for run, and has the circle pad, which is useful for catching Magikarp.
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Q: Why is your movement so strange at the start of the run?
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A: Because you can't get the best possible results off the bat. The movement that I do is designed specifically to manipulate the RNG (from NPCs movement around me, and the like) so that I get my great Cyndaquil, Pokerus off the first trainer battle, and no encounters to Falkner
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A: Because the Cyndaquil evolution family is the best for start of the speedrun.
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Q: Why did you just talk to your Cyndaquil?
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A: Because it advances the RNG! This is used at the start of the run to skip over patterns that would have encounters, but also to make the RNG advance by decently significant amounts to accelerate getting Pokerus, otherwise I would have to run around a lot more in the grass, which would be slower. It's also potentially used during Raikou manip if I go for backup Raikou, as it's otherwise unhittable without resetting the room, which is slower than talking.
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Q: Why don't you check Cyndaquils stats? What are Cyndaquils stats like?
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A: Cyndaquils starting stats are the same every time RNG manipulation is used, and also quite decent using RNG manipulaton, but not perfect. The reason for this is because there are a limited amount of seeds you can RNG manipulate for, as you are manipulating so many things, it's literally a game limitation how good they can be. The Cyndaquils IVs are 4 HP, 23 Att, 21 Def, 28 SP Att, 5 Sp Def, 31 Speed with a Rash nature
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See: https://www.youtube.com/watch?v=HI1-PJ7Sy1w
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Q: You also manipulate Raikous stats? How is that possible?
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A: You don't specifically know at what seed the RNG is on when releasing Raikou, so it's a bit trickier. 
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What I'm doing instead is looking at the Radio Channels to deduce what the RNG is at that point, and then change the channels a certain number of times to advance it to the value I'm looking for.
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For this route though, there are 2 Raikous pretty close to each other that can both complete the run. So if the RNG has advanced too much that I can't get the first one, I can just get the second one and continue (the first is ever so slightly better for the run)
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Q: Do you catch anything else? Mewtwo maybe?
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The main Raikou's IVs are: 17 HP, 23 Att, 17 Def, 27 Sp Att, 20 Sp Def, 28 Speed with a Modest Nature
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A: I catch a Sentret (for Surf/Whirlpool), and obtain Kenya (for Fly), and Snorlax (for Rock Climb, and Red). 
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The backup Raikou's IVs are: 26 HP, 5 Att, 3 Def, 29 Sp Att, 13 Sp Def, 31 Speed with a Modest Nature.
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Q: What is WR?
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Q: And then you manipulate it's position...how?
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A: https://www.speedrun.com/pkmngen4ext#Manipless_HGSS
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A: Well if I hit my target Raikou it always goes to the same spot, so if I make the same movement to down below Ecruteak I can manipulate the Raikou's jumps to go to where I want it to.
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Q: What is your goal time?
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Q: And then how do you plan on catching it?
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A: No idea.