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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | ||
| 6 | ||
| 7 | wait(0.2) | |
| 8 | ||
| 9 | ||
| 10 | Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
| |
| 11 | Bonniee.Visible = false | |
| 12 | local nel = game.Players.LocalPlayer.Character.Humanoid | |
| 13 | nel.MaxHealth = math.huge | |
| 14 | Player = game:GetService("Players").LocalPlayer
| |
| 15 | PlayerGui = Player.PlayerGui | |
| 16 | Cam = workspace.CurrentCamera | |
| 17 | Backpack = Player.Backpack | |
| 18 | Character = Player.Character | |
| 19 | Humanoid = Character.Humanoid | |
| 20 | Mouse = Player:GetMouse() | |
| 21 | RootPart = Character["HumanoidRootPart"] | |
| 22 | Torso = Character["Torso"] | |
| 23 | Head = Character["Head"] | |
| 24 | RightArm = Character["Right Arm"] | |
| 25 | LeftArm = Character["Left Arm"] | |
| 26 | RightLeg = Character["Right Leg"] | |
| 27 | LeftLeg = Character["Left Leg"] | |
| 28 | RootJoint = RootPart["RootJoint"] | |
| 29 | Neck = Torso["Neck"] | |
| 30 | RightShoulder = Torso["Right Shoulder"] | |
| 31 | LeftShoulder = Torso["Left Shoulder"] | |
| 32 | RightHip = Torso["Right Hip"] | |
| 33 | LeftHip = Torso["Left Hip"] | |
| 34 | local sick = Instance.new("Sound",Character)
| |
| 35 | - | sick.SoundId = "rbxassetid://1287239107" |
| 35 | + | sick.SoundId = "rbxassetid://435115798" |
| 36 | sick.Looped = true | |
| 37 | - | sick.Pitch = 1 |
| 37 | + | sick.Pitch = 0.8 |
| 38 | - | sick.Volume = 1 |
| 38 | + | sick.Volume = 5 |
| 39 | sick:Play() | |
| 40 | ||
| 41 | IT = Instance.new | |
| 42 | CF = CFrame.new | |
| 43 | VT = Vector3.new | |
| 44 | RAD = math.rad | |
| 45 | C3 = Color3.new | |
| 46 | UD2 = UDim2.new | |
| 47 | BRICKC = BrickColor.new | |
| 48 | ANGLES = CFrame.Angles | |
| 49 | EULER = CFrame.fromEulerAnglesXYZ | |
| 50 | COS = math.cos | |
| 51 | ACOS = math.acos | |
| 52 | SIN = math.sin | |
| 53 | ASIN = math.asin | |
| 54 | ABS = math.abs | |
| 55 | MRANDOM = math.random | |
| 56 | FLOOR = math.floor | |
| 57 | ||
| 58 | --//=================================\\ | |
| 59 | --|| CUSTOMIZATION | |
| 60 | --\\=================================// | |
| 61 | ||
| 62 | Class_Name = "Greed" | |
| 63 | Weapon_Name = "Add-ons" | |
| 64 | ||
| 65 | Custom_Colors = {
| |
| 66 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
| |
| 67 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
| |
| 68 | ||
| 69 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
| |
| 70 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
| |
| 71 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
| |
| 72 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
| |
| 73 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
| |
| 74 | ||
| 75 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
| |
| 76 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
| |
| 77 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
| |
| 78 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
| |
| 79 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
| |
| 80 | } | |
| 81 | ||
| 82 | ||
| 83 | Player_Size = 1 --Size of the player. | |
| 84 | Animation_Speed = 3 | |
| 85 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 86 | ||
| 87 | local Speed = 9 | |
| 88 | local Effects2 = {}
| |
| 89 | ||
| 90 | --//=================================\\ | |
| 91 | --|| END OF CUSTOMIZATION | |
| 92 | --\\=================================// | |
| 93 | ||
| 94 | local function weldBetween(a, b) | |
| 95 | local weldd = Instance.new("ManualWeld")
| |
| 96 | weldd.Part0 = a | |
| 97 | weldd.Part1 = b | |
| 98 | weldd.C0 = CFrame.new() | |
| 99 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 100 | weldd.Parent = a | |
| 101 | return weldd | |
| 102 | end | |
| 103 | ||
| 104 | --//=================================\\ | |
| 105 | --|| USEFUL VALUES | |
| 106 | --\\=================================// | |
| 107 | ||
| 108 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 109 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 110 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 111 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 112 | local CO1 = 0 | |
| 113 | local CO2 = 0 | |
| 114 | local CO3 = 0 | |
| 115 | local CO4 = 0 | |
| 116 | local CHANGEDEFENSE = 0 | |
| 117 | local CHANGEDAMAGE = 0 | |
| 118 | local CHANGEMOVEMENT = 0 | |
| 119 | local ANIM = "Idle" | |
| 120 | local ATTACK = false | |
| 121 | local EQUIPPED = false | |
| 122 | local HOLD = false | |
| 123 | local COMBO = 1 | |
| 124 | local LASTPOINT = nil | |
| 125 | local BLCF = nil | |
| 126 | local SCFR = nil | |
| 127 | local STAGGERHITANIM = false | |
| 128 | local STAGGERANIM = false | |
| 129 | local STUNANIM = false | |
| 130 | local CRITCHANCENUMBER = 0 | |
| 131 | local IDLENUMBER = 0 | |
| 132 | local DONUMBER = 0 | |
| 133 | local HANDIDLE = false | |
| 134 | local Rooted = false | |
| 135 | local SINE = 0 | |
| 136 | local CHANGE = 2 / Animation_Speed | |
| 137 | local WALKINGANIM = false | |
| 138 | local WALK = 0 | |
| 139 | local DISABLEJUMPING = false | |
| 140 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 141 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 142 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 143 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 144 | local ANIMATOR = Humanoid.Animator | |
| 145 | local ANIMATE = Character.Animate | |
| 146 | local UNANCHOR = true | |
| 147 | ||
| 148 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 149 | ||
| 150 | --//=================================\\ | |
| 151 | --\\=================================// | |
| 152 | ||
| 153 | ||
| 154 | --//=================================\\ | |
| 155 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 156 | --\\=================================// | |
| 157 | ||
| 158 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 159 | ArtificialHB.Name = "ArtificialHB" | |
| 160 | ||
| 161 | script:WaitForChild("ArtificialHB")
| |
| 162 | ||
| 163 | frame = Frame_Speed | |
| 164 | tf = 0 | |
| 165 | allowframeloss = false | |
| 166 | tossremainder = false | |
| 167 | lastframe = tick() | |
| 168 | script.ArtificialHB:Fire() | |
| 169 | ||
| 170 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 171 | tf = tf + s | |
| 172 | if tf >= frame then | |
| 173 | if allowframeloss then | |
| 174 | script.ArtificialHB:Fire() | |
| 175 | lastframe = tick() | |
| 176 | else | |
| 177 | for i = 1, math.floor(tf / frame) do | |
| 178 | script.ArtificialHB:Fire() | |
| 179 | end | |
| 180 | lastframe = tick() | |
| 181 | end | |
| 182 | if tossremainder then | |
| 183 | tf = 0 | |
| 184 | else | |
| 185 | tf = tf - frame * math.floor(tf / frame) | |
| 186 | end | |
| 187 | end | |
| 188 | end) | |
| 189 | ||
| 190 | --//=================================\\ | |
| 191 | warn'Edit by Shi-Shi#4817' | |
| 192 | --\\=================================// | |
| 193 | ||
| 194 | ||
| 195 | ||
| 196 | ||
| 197 | ||
| 198 | --//=================================\\ | |
| 199 | --|| SOME FUNCTIONS | |
| 200 | --\\=================================// | |
| 201 | ||
| 202 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 203 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 204 | end | |
| 205 | ||
| 206 | function PositiveAngle(NUMBER) | |
| 207 | if NUMBER >= 0 then | |
| 208 | NUMBER = 0 | |
| 209 | end | |
| 210 | return NUMBER | |
| 211 | end | |
| 212 | ||
| 213 | function NegativeAngle(NUMBER) | |
| 214 | if NUMBER <= 0 then | |
| 215 | NUMBER = 0 | |
| 216 | end | |
| 217 | return NUMBER | |
| 218 | end | |
| 219 | ||
| 220 | function Swait(NUMBER) | |
| 221 | if NUMBER == 0 or NUMBER == nil then | |
| 222 | ArtificialHB.Event:wait() | |
| 223 | else | |
| 224 | for i = 1, NUMBER do | |
| 225 | ArtificialHB.Event:wait() | |
| 226 | end | |
| 227 | end | |
| 228 | end | |
| 229 | ||
| 230 | function QuaternionFromCFrame(cf) | |
| 231 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 232 | local trace = m00 + m11 + m22 | |
| 233 | if trace > 0 then | |
| 234 | local s = math.sqrt(1 + trace) | |
| 235 | local recip = 0.5 / s | |
| 236 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 237 | else | |
| 238 | local i = 0 | |
| 239 | if m11 > m00 then | |
| 240 | i = 1 | |
| 241 | end | |
| 242 | if m22 > (i == 0 and m00 or m11) then | |
| 243 | i = 2 | |
| 244 | end | |
| 245 | if i == 0 then | |
| 246 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 247 | local recip = 0.5 / s | |
| 248 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 249 | elseif i == 1 then | |
| 250 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 251 | local recip = 0.5 / s | |
| 252 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 253 | elseif i == 2 then | |
| 254 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 255 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 256 | end | |
| 257 | end | |
| 258 | end | |
| 259 | ||
| 260 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 261 | local xs, ys, zs = x + x, y + y, z + z | |
| 262 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 263 | local xx = x * xs | |
| 264 | local xy = x * ys | |
| 265 | local xz = x * zs | |
| 266 | local yy = y * ys | |
| 267 | local yz = y * zs | |
| 268 | local zz = z * zs | |
| 269 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 270 | end | |
| 271 | ||
| 272 | function QuaternionSlerp(a, b, t) | |
| 273 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 274 | local startInterp, finishInterp; | |
| 275 | if cosTheta >= 0.0001 then | |
| 276 | if (1 - cosTheta) > 0.0001 then | |
| 277 | local theta = ACOS(cosTheta) | |
| 278 | local invSinTheta = 1 / SIN(theta) | |
| 279 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 280 | finishInterp = SIN(t * theta) * invSinTheta | |
| 281 | else | |
| 282 | startInterp = 1 - t | |
| 283 | finishInterp = t | |
| 284 | end | |
| 285 | else | |
| 286 | if (1 + cosTheta) > 0.0001 then | |
| 287 | local theta = ACOS(-cosTheta) | |
| 288 | local invSinTheta = 1 / SIN(theta) | |
| 289 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 290 | finishInterp = SIN(t * theta) * invSinTheta | |
| 291 | else | |
| 292 | startInterp = t - 1 | |
| 293 | finishInterp = t | |
| 294 | end | |
| 295 | end | |
| 296 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 297 | end | |
| 298 | ||
| 299 | function Clerp(a, b, t) | |
| 300 | local qa = {QuaternionFromCFrame(a)}
| |
| 301 | local qb = {QuaternionFromCFrame(b)}
| |
| 302 | local ax, ay, az = a.x, a.y, a.z | |
| 303 | local bx, by, bz = b.x, b.y, b.z | |
| 304 | local _t = 1 - t | |
| 305 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 306 | end | |
| 307 | ||
| 308 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 309 | local frame = IT("Frame")
| |
| 310 | frame.BackgroundTransparency = TRANSPARENCY | |
| 311 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 312 | frame.Position = POSITION | |
| 313 | frame.Size = SIZE | |
| 314 | frame.BackgroundColor3 = COLOR | |
| 315 | frame.BorderColor3 = BORDERCOLOR | |
| 316 | frame.Name = NAME | |
| 317 | frame.Parent = PARENT | |
| 318 | return frame | |
| 319 | end | |
| 320 | ||
| 321 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 322 | local label = IT("TextLabel")
| |
| 323 | label.BackgroundTransparency = 1 | |
| 324 | label.Size = UD2(1, 0, 1, 0) | |
| 325 | label.Position = UD2(0, 0, 0, 0) | |
| 326 | label.TextColor3 = TEXTCOLOR | |
| 327 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 328 | label.TextTransparency = TRANSPARENCY | |
| 329 | label.FontSize = TEXTFONTSIZE | |
| 330 | label.Font = TEXTFONT | |
| 331 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 332 | label.TextScaled = false | |
| 333 | label.Text = TEXT | |
| 334 | label.Name = NAME | |
| 335 | label.Parent = PARENT | |
| 336 | return label | |
| 337 | end | |
| 338 | ||
| 339 | function NoOutlines(PART) | |
| 340 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 341 | end | |
| 342 | ||
| 343 | ||
| 344 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 345 | local NEWWELD = IT(TYPE) | |
| 346 | NEWWELD.Part0 = PART0 | |
| 347 | NEWWELD.Part1 = PART1 | |
| 348 | NEWWELD.C0 = C0 | |
| 349 | NEWWELD.C1 = C1 | |
| 350 | NEWWELD.Parent = PARENT | |
| 351 | return NEWWELD | |
| 352 | end | |
| 353 | ||
| 354 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 355 | local NEWSOUND = nil | |
| 356 | coroutine.resume(coroutine.create(function() | |
| 357 | NEWSOUND = IT("Sound", PARENT)
| |
| 358 | NEWSOUND.Volume = VOLUME | |
| 359 | NEWSOUND.Pitch = PITCH | |
| 360 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 361 | Swait() | |
| 362 | NEWSOUND:play() | |
| 363 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 364 | end)) | |
| 365 | return NEWSOUND | |
| 366 | end | |
| 367 | ||
| 368 | function CFrameFromTopBack(at, top, back) | |
| 369 | local right = top:Cross(back) | |
| 370 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 371 | end | |
| 372 | ||
| 373 | --//=================================\\ | |
| 374 | --|| SPEECH | |
| 375 | --\\=================================// | |
| 376 | ||
| 377 | local speak = Instance.new("Sound",Head)
| |
| 378 | - | speak.SoundId = "rbxassetid://501536185" |
| 378 | + | speak.SoundId = "rbxassetid://300208109" |
| 379 | - | speak.TimePosition = 0.5 |
| 379 | + | speak.TimePosition = 1 |
| 380 | - | speak.Volume = 4 |
| 380 | + | speak.Volume = 7 |
| 381 | ||
| 382 | function chatfunc(text,waitt) | |
| 383 | local chat = coroutine.wrap(function() | |
| 384 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 385 | Character:FindFirstChild("TalkingBillBoard").Parent = nil
| |
| 386 | end | |
| 387 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 388 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 389 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 390 | naeeym2.Adornee = Character.Head | |
| 391 | naeeym2.Name = "TalkingBillBoard" | |
| 392 | naeeym2.AlwaysOnTop = true | |
| 393 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 394 | tecks2.BackgroundTransparency = 1 | |
| 395 | tecks2.BorderSizePixel = 0 | |
| 396 | tecks2.Text = "" | |
| 397 | tecks2.Font = "Cartoon" | |
| 398 | tecks2.TextSize = 30 | |
| 399 | tecks2.TextStrokeTransparency = 1 | |
| 400 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
| 401 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 402 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 403 | for i = 1,string.len(text),1 do | |
| 404 | if naeeym2.Parent ~= nil then | |
| 405 | tecks2.Text = string.sub(text,1,i) | |
| 406 | speak.PlaybackSpeed = (math.random(8,9)/10) | |
| 407 | speak:Play() | |
| 408 | Swait(3) | |
| 409 | end | |
| 410 | end | |
| 411 | wait(waitt) | |
| 412 | coroutine.resume(coroutine.create(function() | |
| 413 | for i = 1, 10 do | |
| 414 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
| 415 | Swait() | |
| 416 | end | |
| 417 | naeeym2:Destroy() | |
| 418 | end)) | |
| 419 | end) | |
| 420 | chat() | |
| 421 | end | |
| 422 | ||
| 423 | --//=================================\\ | |
| 424 | --|| DAMAGING | |
| 425 | --\\=================================// | |
| 426 | ||
| 427 | function goldify(hit) | |
| 428 | local GOLDNAMES = {"Gold","Shiny rock","Munz","$$"}
| |
| 429 | hit.Anchored = false | |
| 430 | hit.CanCollide = true | |
| 431 | hit.Parent = workspace | |
| 432 | hit.Name = GOLDNAMES[MRANDOM(1,#GOLDNAMES)] | |
| 433 | hit.Material = "Glass" | |
| 434 | - | hit.BrickColor = BRICKC("White")
|
| 434 | + | hit.BrickColor = BRICKC("Yellow")
|
| 435 | if hit:FindFirstChildOfClass("SpecialMesh") then
| |
| 436 | local mesh = hit:FindFirstChildOfClass("SpecialMesh")
| |
| 437 | mesh.TextureId = "" | |
| 438 | end | |
| 439 | if hit:FindFirstChildOfClass("Decal") then
| |
| 440 | local mesh = hit:FindFirstChildOfClass("Decal")
| |
| 441 | mesh:remove() | |
| 442 | end | |
| 443 | if hit.ClassName == "MeshPart" then | |
| 444 | hit.TextureID = "" | |
| 445 | end | |
| 446 | if hit.ClassName == "UnionOperation" then | |
| 447 | hit.UsePartColor = true | |
| 448 | end | |
| 449 | end | |
| 450 | ||
| 451 | function turntogold(hit) | |
| 452 | if hit.Parent ~= Character then | |
| 453 | if hit.Parent ~= workspace then | |
| 454 | print("mine...")
| |
| 455 | local body = hit.Parent:GetChildren() | |
| 456 | for part = 1, #body do | |
| 457 | local child = body[part] | |
| 458 | if child.ClassName == "Part" or child.ClassName == "MeshPart" or child.ClassName == "UnionOperation" then | |
| 459 | if child.Name == "Head" then | |
| 460 | - | CreateSound("972134931", child, 2, 1)
|
| 460 | + | CreateSound("624164065", child, 2, 1)
|
| 461 | end | |
| 462 | goldify(child) | |
| 463 | elseif child.ClassName == "Accessory" or child.ClassName == "Hat" then | |
| 464 | if child:FindFirstChild("Handle") then
| |
| 465 | goldify(child.Handle) | |
| 466 | end | |
| 467 | end | |
| 468 | end | |
| 469 | else | |
| 470 | goldify(hit) | |
| 471 | end | |
| 472 | end | |
| 473 | end | |
| 474 | ||
| 475 | --//=================================\\ | |
| 476 | --|| ATTACK FUNCTIONS AND STUFF | |
| 477 | --\\=================================// | |
| 478 | ||
| 479 | local hit = Torso.Touched:Connect(function(hit) | |
| 480 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 481 | turntogold(hit) | |
| 482 | end | |
| 483 | end) | |
| 484 | local hit = RightArm.Touched:Connect(function(hit) | |
| 485 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 486 | turntogold(hit) | |
| 487 | end | |
| 488 | end) | |
| 489 | local hit = LeftArm.Touched:Connect(function(hit) | |
| 490 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 491 | turntogold(hit) | |
| 492 | end | |
| 493 | end) | |
| 494 | local hit = RightLeg.Touched:Connect(function(hit) | |
| 495 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 496 | turntogold(hit) | |
| 497 | end | |
| 498 | end) | |
| 499 | local hit = LeftLeg.Touched:Connect(function(hit) | |
| 500 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 501 | turntogold(hit) | |
| 502 | end | |
| 503 | end) | |
| 504 | local hit = Head.Touched:Connect(function(hit) | |
| 505 | if hit.Parent:FindFirstChild("Humanoid") then
| |
| 506 | turntogold(hit) | |
| 507 | end | |
| 508 | end) | |
| 509 | ||
| 510 | --//=================================\\ | |
| 511 | --|| ASSIGN THINGS TO KEYS | |
| 512 | --\\=================================// | |
| 513 | ||
| 514 | function KeyDown(Key) | |
| 515 | if Key == "g" and ATTACK == false then | |
| 516 | - | chatfunc("Neow...",100)
|
| 516 | + | chatfunc("Now.",100)
|
| 517 | Swait(150) | |
| 518 | - | chatfunc("you...",5)
|
| 518 | + | chatfunc("I will.",5)
|
| 519 | Swait(45) | |
| 520 | - | chatfunc("Are..Mine...",1)
|
| 520 | + | chatfunc("USE MY HAMON TO DEFEAT YOU.",1)
|
| 521 | end | |
| 522 | end | |
| 523 | ||
| 524 | function KeyUp(Key) | |
| 525 | end | |
| 526 | ||
| 527 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 528 | KeyDown(NEWKEY) | |
| 529 | end) | |
| 530 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 531 | KeyUp(NEWKEY) | |
| 532 | end) | |
| 533 | ||
| 534 | ||
| 535 | --//=================================\\ | |
| 536 | --\\=================================// | |
| 537 | ||
| 538 | ||
| 539 | function unanchor() | |
| 540 | if UNANCHOR == true then | |
| 541 | g = Character:GetChildren() | |
| 542 | for i = 1, #g do | |
| 543 | if g[i].ClassName == "Part" then | |
| 544 | g[i].Anchored = false | |
| 545 | end | |
| 546 | end | |
| 547 | end | |
| 548 | end | |
| 549 | ||
| 550 | ||
| 551 | --//=================================\\ | |
| 552 | --|| WRAP THE WHOLE SCRIPT UP | |
| 553 | --\\=================================// | |
| 554 | ||
| 555 | ||
| 556 | ANIMATE.Parent = nil | |
| 557 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 558 | IDLEANIMATION:Play() | |
| 559 | ||
| 560 | while true do | |
| 561 | Swait() | |
| 562 | SINE = SINE + CHANGE | |
| 563 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 564 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 565 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 566 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 567 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 568 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 569 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 570 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 571 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 572 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 573 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 574 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 575 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 576 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 577 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 578 | end | |
| 579 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 580 | ANIM = "Jump" | |
| 581 | if ATTACK == false then | |
| 582 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 583 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 584 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 585 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 586 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 587 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 588 | end | |
| 589 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 590 | ANIM = "Fall" | |
| 591 | if ATTACK == false then | |
| 592 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 593 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 594 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 595 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 596 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 597 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 598 | end | |
| 599 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 600 | ANIM = "Idle" | |
| 601 | if ATTACK == false then | |
| 602 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 603 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 604 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 605 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 606 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 607 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 608 | end | |
| 609 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 610 | ANIM = "Walk" | |
| 611 | WALK = WALK + 1 / Animation_Speed | |
| 612 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 613 | WALK = 0 | |
| 614 | if WALKINGANIM == true then | |
| 615 | WALKINGANIM = false | |
| 616 | elseif WALKINGANIM == false then | |
| 617 | WALKINGANIM = true | |
| 618 | end | |
| 619 | end | |
| 620 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 621 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 622 | if ATTACK == false then | |
| 623 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 624 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 625 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 626 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 627 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 628 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 629 | end | |
| 630 | end | |
| 631 | if #Effects2>0 then | |
| 632 | for e=1,#Effects2 do | |
| 633 | if Effects2[e]~=nil then | |
| 634 | local Thing=Effects2[e] | |
| 635 | if Thing~=nil then | |
| 636 | local Part=Thing[1] | |
| 637 | local Mode=Thing[2] | |
| 638 | local Delay=Thing[3] | |
| 639 | local IncX=Thing[4] | |
| 640 | local IncY=Thing[5] | |
| 641 | local IncZ=Thing[6] | |
| 642 | local Part2=Thing[8] | |
| 643 | if Thing[1].Transparency<=1 then | |
| 644 | if Thing[2]=="Block1" then | |
| 645 | Thing[1].CFrame=Thing[1].CFrame | |
| 646 | Mesh=Thing[1].Mesh | |
| 647 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 648 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 649 | elseif Thing[2]=="Cylinder" then | |
| 650 | Mesh=Thing[1].Mesh | |
| 651 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 652 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 653 | elseif Thing[2]=="Blood" then | |
| 654 | Mesh=Thing[7] | |
| 655 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
| 656 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 657 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 658 | elseif Thing[2]=="Elec" then | |
| 659 | Mesh=Thing[1].Mesh | |
| 660 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
| 661 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 662 | elseif Thing[2]=="Disappear" then | |
| 663 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 664 | end | |
| 665 | else | |
| 666 | Part.Parent=nil | |
| 667 | table.remove(Effects2,e) | |
| 668 | end | |
| 669 | end | |
| 670 | end | |
| 671 | end | |
| 672 | end | |
| 673 | unanchor() | |
| 674 | if Rooted == false then | |
| 675 | Disable_Jump = false | |
| 676 | Humanoid.WalkSpeed = Speed | |
| 677 | elseif Rooted == true then | |
| 678 | Disable_Jump = true | |
| 679 | Humanoid.WalkSpeed = 0 | |
| 680 | end | |
| 681 | end | |
| 682 | ||
| 683 | --//=================================\\ | |
| 684 | --\\=================================// | |
| 685 | ||
| 686 | ||
| 687 | ||
| 688 | ||
| 689 | ||
| 690 | --//====================================================\\-- | |
| 691 | --|| END OF SCRIPT | |
| 692 | --\\====================================================//-- |