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Radical Dreamers notes
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Random Battles (need more identifiers):
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- "suddenly" G-o-b-l-i-n: mash                          2m15s
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- "ahead of me" Skeleton: 2nd, 1st, 2nd                 1m06s
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- "clunk clunk" Skeleton: 2nd, 2nd						0m55s
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- "suddenly" Demon: 2nd, 2nd                            1m33s
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- Geist: mash                                           1m24s
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- Leeches: mash                                         2m08s
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- "abrupt" Goblin: 2nd, 3x mash, 2nd (small text)       2m02s   
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- Gryphon: mash									        1m23s~
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The Walkthrough (audio/visual cues only, no text)
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    []  = new scene
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    [,] = events within scene
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    #  = mash
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[walking] [moonlight, cats fight #, moonlight #] [walking]
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[big moon over Manor entrance] [Manor entrance]
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[darkness #, ..] 
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[right-window, wood door:] 
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	v 2nd
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[right-window, gold door #, kick door:]
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    v 2nd
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[left-window, wood door:]
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    v 2nd
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[left-window #] [left-window #] [B1-stair] [darkness #] [tunnel, gold door #] [tunnel, gold door #]
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    [Magic Mirror, eyes:]
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    v 2nd
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[darkness, tunnel, gold door:]
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    v 2nd
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[tunnel #] [upstair] [darkness:]
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    vv 3rd
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[wood door #]
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    [Library:]
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        ^^^ 7th (3rd-to-last)
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[darkness:]
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    v 2nd
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[right-window #] [wood door:]
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    v 2nd
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[right-window, gold door #]
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    [Vault, jewel #]
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    [alarm, music:]
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        v 2nd
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    [Vault #] [Goblin fight = mash...]
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    [Vault]
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[darkness #] [left-window, wood door:]
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    v 2nd
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[left-window #] [left-window #] [B1-stair] [darkness:]
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    v 2nd
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[Fountain, splashing, battle music:]
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    v 2nd
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[tunnel] [Face, noises] [Face:]
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    ^ 9th
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[tunnel #] [wood door] [tunnel:]
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    v 2nd
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[tunnel #] [B2-stair] [darkness:]
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    v 2nd
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[tunnel, gold door:]
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    v 2nd
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    [Goblin's Desk #]
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        v 2nd (heals)
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        v 2nd
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        = 1st (single option)
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        v 2nd, #
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[tunnel #] [B1-stair] [darkness, tunnel:]
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    v 2nd
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[wood door]
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    [Jail Cell] [old man #] 
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	[old man:]
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        v 2nd
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[tunnel #] [tunnel, Fountain #] [tunnel:]
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    v 2nd
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[tunnel, gold door:]
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    v 2nd
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    [Riddel's Room, meet Riddel]
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[darkness:]
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    v 2nd
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[tunnel #] [upstair] [darkness:]
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    v 2nd
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[right-window #] [wood door #]
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    [Clocktower, ".....":]
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        v 2nd, #
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[right-window #] [gold door:]
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    v 2nd
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[topstair] [wood door:]
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    v 2nd
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    [Stone Floor] [spikes] [Stone Floor:]
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        v 2nd
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[stair, left-window, gold door:]
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    v 2nd
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[wood door:]
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    v 2nd
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[left-window #] [left-window #] [B1-stair] [darkness:]
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    v 2nd
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[Fountain #] [tunnel #] [tunnel, wood door:]
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    v 2nd
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    [old man:]
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        v 2nd (is faster)
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[tunnel #] [tunnel, Fountain #] [tunnel #] [upstair] [darkness #] [left-window, gold door #]
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    [Ballroom, commotion, music:]
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        v 2nd? (is faster)
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[tunnel:]
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    v 2nd (is faster)
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[Magic Circle, music starts]:
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    ^^ 4th
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    ^^ 4th
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    v 2nd
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[tunnel, gold door] [ruins, Lynx], [ruins #, Lynx]
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    [screen fades in and out #]
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    [Frozen Flame appears close-up = 1m45s autotext]
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    [text over earth at center-screen = 1min autotext]
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    [ruins, Lynx:]
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        v 2nd (is faster)
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    [ruins]
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[outside in moonlight] [fades to black after last input]
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.done
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[far shot of Manor] [book] [credits]