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| 1 | Radical Dreamers notes | |
| 2 | ||
| 3 | ||
| 4 | Random Battles (need more identifiers): | |
| 5 | ||
| 6 | - "suddenly" G-o-b-l-i-n: mash 2m15s | |
| 7 | - "ahead of me" Skeleton: 2nd, 1st, 2nd 1m06s | |
| 8 | - "clunk clunk" Skeleton: 2nd, 2nd 0m55s | |
| 9 | - "suddenly" Demon: 2nd, 2nd 1m33s | |
| 10 | - Geist: mash 1m24s | |
| 11 | - Leeches: mash 2m08s | |
| 12 | - "abrupt" Goblin: 2nd, 3x mash, 2nd (small text) 2m02s | |
| 13 | - Gryphon: mash 1m23s~ | |
| 14 | ||
| 15 | ||
| 16 | The Walkthrough (audio/visual cues only, no text) | |
| 17 | [] = new scene | |
| 18 | [,] = events within scene | |
| 19 | # = mash | |
| 20 | ||
| 21 | [walking] [moonlight, cats fight #, moonlight #] [walking] | |
| 22 | [big moon over Manor entrance] [Manor entrance] | |
| 23 | [darkness #, ..] | |
| 24 | [right-window, wood door:] | |
| 25 | v 2nd | |
| 26 | [right-window, gold door #, kick door:] | |
| 27 | v 2nd | |
| 28 | [left-window, wood door:] | |
| 29 | v 2nd | |
| 30 | [left-window #] [left-window #] [B1-stair] [darkness #] [tunnel, gold door #] [tunnel, gold door #] | |
| 31 | [Magic Mirror, eyes:] | |
| 32 | v 2nd | |
| 33 | [darkness, tunnel, gold door:] | |
| 34 | v 2nd | |
| 35 | [tunnel #] [upstair] [darkness:] | |
| 36 | vv 3rd | |
| 37 | [wood door #] | |
| 38 | [Library:] | |
| 39 | ^^^ 7th (3rd-to-last) | |
| 40 | [darkness:] | |
| 41 | v 2nd | |
| 42 | [right-window #] [wood door:] | |
| 43 | v 2nd | |
| 44 | [right-window, gold door #] | |
| 45 | [Vault, jewel #] | |
| 46 | [alarm, music:] | |
| 47 | v 2nd | |
| 48 | [Vault #] [Goblin fight = mash...] | |
| 49 | [Vault] | |
| 50 | [darkness #] [left-window, wood door:] | |
| 51 | v 2nd | |
| 52 | [left-window #] [left-window #] [B1-stair] [darkness:] | |
| 53 | v 2nd | |
| 54 | [Fountain, splashing, battle music:] | |
| 55 | v 2nd | |
| 56 | [tunnel] [Face, noises] [Face:] | |
| 57 | ^ 9th | |
| 58 | [tunnel #] [wood door] [tunnel:] | |
| 59 | v 2nd | |
| 60 | [tunnel #] [B2-stair] [darkness:] | |
| 61 | v 2nd | |
| 62 | [tunnel, gold door:] | |
| 63 | v 2nd | |
| 64 | [Goblin's Desk #] | |
| 65 | v 2nd (heals) | |
| 66 | v 2nd | |
| 67 | = 1st (single option) | |
| 68 | v 2nd, # | |
| 69 | [tunnel #] [B1-stair] [darkness, tunnel:] | |
| 70 | v 2nd | |
| 71 | [wood door] | |
| 72 | [Jail Cell] [old man #] | |
| 73 | [old man:] | |
| 74 | v 2nd | |
| 75 | [tunnel #] [tunnel, Fountain #] [tunnel:] | |
| 76 | v 2nd | |
| 77 | [tunnel, gold door:] | |
| 78 | v 2nd | |
| 79 | [Riddel's Room, meet Riddel] | |
| 80 | [darkness:] | |
| 81 | v 2nd | |
| 82 | [tunnel #] [upstair] [darkness:] | |
| 83 | v 2nd | |
| 84 | [right-window #] [wood door #] | |
| 85 | [Clocktower, ".....":] | |
| 86 | v 2nd, # | |
| 87 | [right-window #] [gold door:] | |
| 88 | v 2nd | |
| 89 | [topstair] [wood door:] | |
| 90 | v 2nd | |
| 91 | [Stone Floor] [spikes] [Stone Floor:] | |
| 92 | v 2nd | |
| 93 | [stair, left-window, gold door:] | |
| 94 | v 2nd | |
| 95 | [wood door:] | |
| 96 | v 2nd | |
| 97 | [left-window #] [left-window #] [B1-stair] [darkness:] | |
| 98 | v 2nd | |
| 99 | [Fountain #] [tunnel #] [tunnel, wood door:] | |
| 100 | v 2nd | |
| 101 | [old man:] | |
| 102 | v 2nd (is faster) | |
| 103 | [tunnel #] [tunnel, Fountain #] [tunnel #] [upstair] [darkness #] [left-window, gold door #] | |
| 104 | [Ballroom, commotion, music:] | |
| 105 | v 2nd? (is faster) | |
| 106 | [tunnel:] | |
| 107 | v 2nd (is faster) | |
| 108 | [Magic Circle, music starts]: | |
| 109 | ^^ 4th | |
| 110 | ^^ 4th | |
| 111 | v 2nd | |
| 112 | [tunnel, gold door] [ruins, Lynx], [ruins #, Lynx] | |
| 113 | [screen fades in and out #] | |
| 114 | [Frozen Flame appears close-up = 1m45s autotext] | |
| 115 | [text over earth at center-screen = 1min autotext] | |
| 116 | [ruins, Lynx:] | |
| 117 | v 2nd (is faster) | |
| 118 | [ruins] | |
| 119 | [outside in moonlight] [fades to black after last input] | |
| 120 | .done | |
| 121 | ||
| 122 | [far shot of Manor] [book] [credits] |