SHOW:
|
|
- or go back to the newest paste.
| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code V2 by Mokiros")
| |
| 7 | local RealPlayer = RealPlayer | |
| 8 | script.Parent = RealPlayer.Character | |
| 9 | ||
| 10 | --Fake event to make stuff like Mouse.KeyDown work | |
| 11 | - | script.Parent = Player.PlayerScripts |
| 11 | + | local Disconnect_Function = function(this) |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | Connect = function(this,f) | |
| 17 | local i = tostring(math.random(0,10000)) | |
| 18 | while this.Functions[i] do | |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 23 | end | |
| 24 | }} | |
| 25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 26 | local function fakeEvent() | |
| 27 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function TriggerEvent(self,ev,...) | |
| 43 | for _,f in pairs(self[ev].Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | FakeMouse.TriggerEvent = TriggerEvent | |
| 48 | UIS.TriggerEvent = TriggerEvent | |
| 49 | ||
| 50 | --Client communication | |
| 51 | local Event = Instance.new("RemoteEvent")
| |
| 52 | Event.Name = "UserInput_Event" | |
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=RealPlayer then return end | |
| 55 | FakeMouse.Target = io.Target | |
| 56 | FakeMouse.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 64 | end | |
| 65 | for _,t in pairs(CAS.Actions) do | |
| 66 | for _,k in pairs(t.Keys) do | |
| 67 | if k==io.KeyCode then | |
| 68 | t.Function(t.Name,io.UserInputState,io) | |
| 69 | end | |
| 70 | end | |
| 71 | end | |
| 72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | local Mouse = owner:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,RobloxHandled) | |
| 80 | if RobloxHandled then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | local h,t | |
| 87 | --Give the server mouse data every second frame, but only if the values changed | |
| 88 | --If player is not moving their mouse, client won't fire events | |
| 89 | local HB = game:GetService("RunService").Heartbeat
| |
| 90 | while true do | |
| 91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 92 | h,t=Mouse.Hit,Mouse.Target | |
| 93 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 94 | end | |
| 95 | --Wait 2 frames | |
| 96 | for i=1,2 do | |
| 97 | HB:Wait() | |
| 98 | end | |
| 99 | end]==],script) | |
| 100 | ||
| 101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 102 | --Real game object | |
| 103 | local RealGame = game | |
| 104 | ||
| 105 | --Metatable for fake service | |
| 106 | local FakeService_Metatable = {
| |
| 107 | __index = function(self,k) | |
| 108 | local s = rawget(self,"_RealService") | |
| 109 | if s then | |
| 110 | return typeof(s[k])=="function" | |
| 111 | and function(_,...)return s[k](s,...)end or s[k] | |
| 112 | end | |
| 113 | end, | |
| 114 | __newindex = function(self,k,v) | |
| 115 | local s = rawget(self,"_RealService") | |
| 116 | if s then s[k]=v end | |
| 117 | end | |
| 118 | } | |
| 119 | local function FakeService(t,RealService) | |
| 120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 121 | return setmetatable(t,FakeService_Metatable) | |
| 122 | end | |
| 123 | ||
| 124 | --Fake game object | |
| 125 | local FakeGame = {
| |
| 126 | GetService = function(self,s) | |
| 127 | return rawget(self,s) or RealGame:GetService(s) | |
| 128 | end, | |
| 129 | Players = FakeService({
| |
| 130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 131 | },"Players"), | |
| 132 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 134 | RunService = FakeService({
| |
| 135 | _btrs = {},
| |
| 136 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 137 | BindToRenderStep = function(self,name,_,fun) | |
| 138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 139 | end, | |
| 140 | UnbindFromRenderStep = function(self,name) | |
| 141 | self._btrs[name]:Disconnect() | |
| 142 | end, | |
| 143 | },"RunService") | |
| 144 | } | |
| 145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 146 | FakeGame.service = FakeGame.GetService | |
| 147 | FakeService(FakeGame,game) | |
| 148 | --Changing owner to fake player object to support owner:GetMouse() | |
| 149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 150 | end | |
| 151 | ||
| 152 | print'q appear e tp f possess g leave body c steal p idk' | |
| 153 | -- Made by GearsOfPower | |
| 154 | -- http://pastebin.com/raw/FhkuCZDD | |
| 155 | ||
| 156 | local Player = game.Players.LocalPlayer | |
| 157 | local Mouse = Player:GetMouse() | |
| 158 | repeat wait() until Player.Character | |
| 159 | local Character = Player.Character | |
| 160 | ||
| 161 | local scriptId = "GhostScriptID-9211" | |
| 162 | script.Name = scriptId | |
| 163 | script.Parent = owner.PlayerGui | |
| 164 | ||
| 165 | local GhostObject | |
| 166 | local SwordObject | |
| 167 | ||
| 168 | -- | Functions | |
| 169 | ||
| 170 | -- General | |
| 171 | ||
| 172 | local General = {}
| |
| 173 | ||
| 174 | function General.LoopClosure(parent, func) | |
| 175 | for _,v in pairs(parent:GetChildren()) do | |
| 176 | func(v) | |
| 177 | end | |
| 178 | end | |
| 179 | ||
| 180 | function General.IsMainBodyPart(part) | |
| 181 | if part:IsA("Part") and part.Name ~= "HumanoidRootPart" and part.Name ~= "Head" then
| |
| 182 | return true | |
| 183 | else | |
| 184 | return false | |
| 185 | end | |
| 186 | end | |
| 187 | ||
| 188 | function General.TweenTransparency(model, start, finish) | |
| 189 | local value = start | |
| 190 | ||
| 191 | if start < finish then | |
| 192 | repeat | |
| 193 | value = value + 0.1 | |
| 194 | General.LoopClosure(model, function(v) | |
| 195 | if General.IsMainBodyPart(v) then | |
| 196 | v.Transparency = value | |
| 197 | end | |
| 198 | end) | |
| 199 | wait() | |
| 200 | until value >= finish | |
| 201 | else | |
| 202 | repeat | |
| 203 | value = value - 0.1 | |
| 204 | General.LoopClosure(model, function(v) | |
| 205 | if General.IsMainBodyPart(v) then | |
| 206 | v.Transparency = value | |
| 207 | end | |
| 208 | end) | |
| 209 | wait() | |
| 210 | until value <= finish | |
| 211 | end | |
| 212 | end | |
| 213 | ||
| 214 | function General.TweenSize(part, start, finish, increment, waitTime) | |
| 215 | local value = start | |
| 216 | ||
| 217 | if start < finish then | |
| 218 | repeat | |
| 219 | value = value + increment | |
| 220 | part.Size = part.Size + Vector3.new(increment, increment, increment) | |
| 221 | wait(waitTime) | |
| 222 | until value >= finish | |
| 223 | else | |
| 224 | repeat | |
| 225 | value = value - increment | |
| 226 | part.Size = part.Size - Vector3.new(increment, increment, increment) | |
| 227 | wait(waitTime) | |
| 228 | until value <= finish | |
| 229 | end | |
| 230 | end | |
| 231 | ||
| 232 | function General.TweenSizeCo(part, start, finish, increment, waitTime, tweenFunction, finishedFunction) | |
| 233 | coroutine.resume(coroutine.create(function() | |
| 234 | local value = start | |
| 235 | ||
| 236 | if start < finish then | |
| 237 | repeat | |
| 238 | if part == nil then break end | |
| 239 | value = value + increment | |
| 240 | part.Size = part.Size + Vector3.new(increment, increment, increment) | |
| 241 | ||
| 242 | if tweenFunction ~= nil then tweenFunction() end | |
| 243 | ||
| 244 | wait(waitTime) | |
| 245 | until value >= finish | |
| 246 | else | |
| 247 | repeat | |
| 248 | if part == nil then break end | |
| 249 | ||
| 250 | value = value - increment | |
| 251 | part.Size = part.Size - Vector3.new(increment, increment, increment) | |
| 252 | ||
| 253 | if tweenFunction ~= nil then tweenFunction() end | |
| 254 | ||
| 255 | wait(waitTime) | |
| 256 | until value <= finish | |
| 257 | end | |
| 258 | ||
| 259 | if finishedFunction ~= nil then | |
| 260 | finishedFunction() | |
| 261 | end | |
| 262 | end)) | |
| 263 | end | |
| 264 | ||
| 265 | function General.IsCharacter(part) | |
| 266 | if part == nil then return end | |
| 267 | if part:FindFirstChild("Humanoid") or part.Parent:FindFirstChild("Humanoid") or part.Parent.Parent:FindFirstChild("Humanoid") then
| |
| 268 | return true | |
| 269 | else | |
| 270 | return false | |
| 271 | end | |
| 272 | end | |
| 273 | ||
| 274 | function General.GetCharacter(part) | |
| 275 | if part == nil then return end | |
| 276 | if part.Parent:FindFirstChild("Humanoid") then
| |
| 277 | return part.Parent | |
| 278 | elseif part.Parent.Parent:FindFirstChild("Humanoid") then
| |
| 279 | return part.Parent.Parent | |
| 280 | end | |
| 281 | end | |
| 282 | ||
| 283 | function General.GetPlayer(part) | |
| 284 | local character = General.GetCharacter(part) | |
| 285 | ||
| 286 | if character ~= nil then | |
| 287 | local player = game.Players:GetPlayerFromCharacter(character) | |
| 288 | if player ~= nil then | |
| 289 | return player | |
| 290 | end | |
| 291 | end | |
| 292 | end | |
| 293 | ||
| 294 | function General.Weld(part1, part2) | |
| 295 | local weld = Instance.new("Weld", part1)
| |
| 296 | weld.Part0 = part1 | |
| 297 | weld.Part1 = part2 | |
| 298 | return weld | |
| 299 | end | |
| 300 | ||
| 301 | -- Animations | |
| 302 | ||
| 303 | -- RIGHT ARM ANGLES | C0 ( +FORWARD/-BACK, +TILT LEFT/-TILT RIGHT, +OUT/-IN ) | C1 INVERSE | |
| 304 | ||
| 305 | local Animation = {}
| |
| 306 | Animation.rigged = false | |
| 307 | ||
| 308 | function Animation.RigCharacter(character) | |
| 309 | ||
| 310 | local rightArmWeld | |
| 311 | ||
| 312 | if not character.Torso:FindFirstChild("RightArmWeld") then
| |
| 313 | rightArmWeld = General.Weld(character.Torso, character["Right Arm"]) | |
| 314 | rightArmWeld.Name = "RightArmWeld" | |
| 315 | rightArmWeld.C1 = rightArmWeld.C1 * CFrame.new(-1.5, 0, 0) | |
| 316 | else | |
| 317 | rightArmWeld = character.Torso.RightArmWeld | |
| 318 | end | |
| 319 | ||
| 320 | Animation.Root = character.HumanoidRootPart:WaitForChild("RootJoint")
| |
| 321 | Animation.RootRoot = {Animation.Root.C0, Animation.Root.C1} -- the name......
| |
| 322 | Animation.RightArm = rightArmWeld | |
| 323 | Animation.RightArmRoot = {rightArmWeld.C0, rightArmWeld.C1}
| |
| 324 | ||
| 325 | Animation.rigged = true | |
| 326 | end | |
| 327 | ||
| 328 | function Animation.Reset() | |
| 329 | if not Animation.rigged then return end | |
| 330 | ||
| 331 | Animation.Root.C0 = Animation.RootRoot[1] | |
| 332 | Animation.Root.C1 = Animation.RootRoot[2] | |
| 333 | Animation.RightArm.C0 = Animation.RightArmRoot[1] | |
| 334 | Animation.RightArm.C1 = Animation.RightArmRoot[2] | |
| 335 | end | |
| 336 | ||
| 337 | function Animation.Destroy() | |
| 338 | Animation.RightArm:Destroy() | |
| 339 | Animation.rigged = false | |
| 340 | end | |
| 341 | ||
| 342 | -- | Classes | |
| 343 | ||
| 344 | -- Custom tool class | |
| 345 | ||
| 346 | local Toolv2 = {}
| |
| 347 | ||
| 348 | Toolv2.create = function() | |
| 349 | local instance = {}
| |
| 350 | instance.enabled = true | |
| 351 | instance.active = false | |
| 352 | instance.initialized = false | |
| 353 | ||
| 354 | instance.postInit = function() | |
| 355 | -- override | |
| 356 | end | |
| 357 | ||
| 358 | instance.init = function(player, char, mouse) | |
| 359 | instance.Player = player | |
| 360 | instance.Character = char | |
| 361 | instance.Mouse = mouse | |
| 362 | instance.initialized = true | |
| 363 | instance.postInit() | |
| 364 | end | |
| 365 | ||
| 366 | instance.isReady = function() | |
| 367 | if instance.initialized and not instance.active and instance.enabled then | |
| 368 | return true | |
| 369 | else | |
| 370 | return false | |
| 371 | end | |
| 372 | end | |
| 373 | ||
| 374 | return instance | |
| 375 | end | |
| 376 | ||
| 377 | -- Ghostwalker tool class | |
| 378 | ||
| 379 | local Sword = {}
| |
| 380 | ||
| 381 | Sword.create = function() | |
| 382 | local instance = Toolv2.create() | |
| 383 | ||
| 384 | instance.postInit = function() | |
| 385 | Animation.RigCharacter(instance.Character) | |
| 386 | instance.idleStance() | |
| 387 | instance.createSword() | |
| 388 | instance.lastAttack = game:GetService("RunService").Stepped:wait()
| |
| 389 | instance.combo = 1 | |
| 390 | instance.defaultSpeed = 20 | |
| 391 | instance.night = false | |
| 392 | ||
| 393 | instance.Character.Humanoid.WalkSpeed = instance.defaultSpeed | |
| 394 | instance.updateSouls(0) | |
| 395 | ||
| 396 | instance.Character.Humanoid.Died:connect(function() | |
| 397 | instance.enabled = false | |
| 398 | end) | |
| 399 | ||
| 400 | instance.Mouse.Button1Down:connect(function() | |
| 401 | if not instance.isReady() then return end | |
| 402 | ||
| 403 | if instance.minion ~= nil then | |
| 404 | if instance.minion:FindFirstChild("Humanoid") and Mouse.Hit ~= nil then
| |
| 405 | instance.minion.Humanoid:MoveTo(Mouse.Hit.p) | |
| 406 | end | |
| 407 | return | |
| 408 | end | |
| 409 | ||
| 410 | local t = game:GetService("RunService").Stepped:wait()
| |
| 411 | ||
| 412 | if t - instance.lastAttack < .5 and instance.combo == 1 then | |
| 413 | instance.sliceOut() | |
| 414 | instance.combo = 2 | |
| 415 | elseif t - instance.lastAttack < .5 and instance.combo == 2 then | |
| 416 | instance.lunge() | |
| 417 | else | |
| 418 | instance.sliceInit() | |
| 419 | instance.combo = 1 | |
| 420 | end | |
| 421 | end) | |
| 422 | ||
| 423 | instance.Mouse.KeyDown:connect(function(key) | |
| 424 | if not instance.isReady() then return end | |
| 425 | ||
| 426 | key:lower() | |
| 427 | ||
| 428 | if key == 'f' then | |
| 429 | instance.soulFire() | |
| 430 | elseif key == 'e' then | |
| 431 | instance.soulControl() | |
| 432 | elseif key == 'q' then | |
| 433 | instance.soulJail() | |
| 434 | elseif key == 'g' then | |
| 435 | if instance.night == false then | |
| 436 | instance.soulNight() | |
| 437 | elseif instance.night == true and Mouse.Hit ~= nil then | |
| 438 | instance.genericBlast(Mouse.Hit) | |
| 439 | end | |
| 440 | elseif key == 't' then | |
| 441 | instance.sheathe() | |
| 442 | end | |
| 443 | end) | |
| 444 | end | |
| 445 | ||
| 446 | instance.updateSouls = function(amount) | |
| 447 | instance.souls = amount | |
| 448 | instance.Character.Humanoid.MaxHealth = (instance.souls * 100) + 250 | |
| 449 | instance.Character.Humanoid.Health = instance.Character.Humanoid.MaxHealth | |
| 450 | instance.swordFire.Size = instance.souls | |
| 451 | end | |
| 452 | ||
| 453 | instance.hitFunction = function(hit, damage) | |
| 454 | local char = General.GetCharacter(hit) | |
| 455 | ||
| 456 | if char ~= nil and char ~= instance.Character and char.Humanoid.Health > 0 then | |
| 457 | if damage == nil then | |
| 458 | char.Humanoid.Health = char.Humanoid.Health - ((instance.souls * 10) + 10) | |
| 459 | else | |
| 460 | char.Humanoid.Health = char.Humanoid.Health - (damage) | |
| 461 | end | |
| 462 | ||
| 463 | if char.Humanoid.Health <= 0 then | |
| 464 | General.TweenTransparency(char, 0, 1) | |
| 465 | instance.updateSouls(instance.souls + 1) | |
| 466 | end | |
| 467 | end | |
| 468 | end | |
| 469 | ||
| 470 | instance.idleStance = function() | |
| 471 | Animation.Reset() | |
| 472 | Animation.Root.C1 = Animation.Root.C1 * CFrame.Angles(0, 0, -0.5) | |
| 473 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(1.5, 0.3, 0.3) | |
| 474 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(-0.2, -0.75, -0.2) | |
| 475 | ||
| 476 | if instance.swordWeld ~= nil then | |
| 477 | instance.swordWeld.C0 = instance.swordWeldRoot[1] | |
| 478 | instance.swordWeld.C1 = instance.swordWeldRoot[2] | |
| 479 | end | |
| 480 | end | |
| 481 | ||
| 482 | instance.spellStance = function() | |
| 483 | instance.idleStance() | |
| 484 | ||
| 485 | for i = 1,10 do | |
| 486 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(-0.2, 0, 0) | |
| 487 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, -0.07, 0.05) | |
| 488 | instance.createSwordTrail() | |
| 489 | wait() | |
| 490 | end | |
| 491 | end | |
| 492 | ||
| 493 | instance.updateAttack = function() | |
| 494 | instance.lastAttack = game:GetService("RunService").Stepped:wait()
| |
| 495 | end | |
| 496 | ||
| 497 | instance.createSword = function() | |
| 498 | local part = Instance.new("Part", instance.Character)
| |
| 499 | part.CanCollide = false | |
| 500 | part.Transparency = 0.8 | |
| 501 | part.BrickColor = BrickColor.new("White")
| |
| 502 | part.Size = Vector3.new(1, 0.8, 4) | |
| 503 | part.Material = "Neon" | |
| 504 | ||
| 505 | part.Touched:connect(function(hit) | |
| 506 | instance.hitFunction(hit, nil) | |
| 507 | end) | |
| 508 | ||
| 509 | local mesh = Instance.new("SpecialMesh", part)
| |
| 510 | mesh.MeshType = "FileMesh" | |
| 511 | mesh.MeshId = "http://www.roblox.com/asset/?id=12221720" | |
| 512 | ||
| 513 | local weld = General.Weld(instance.Character["Right Arm"], part) | |
| 514 | weld.C1 = weld.C1 * CFrame.Angles(3.16, 0, 1.6) | |
| 515 | weld.C1 = weld.C1 * CFrame.new(0, 1, 1.5) | |
| 516 | ||
| 517 | local slashSound = Instance.new("Sound", part)
| |
| 518 | slashSound.SoundId = "rbxasset://sounds/swordslash.wav" | |
| 519 | slashSound.Volume = 0.7 | |
| 520 | ||
| 521 | instance.sword = part | |
| 522 | instance.swordWeld = weld | |
| 523 | instance.swordWeldRoot = {weld.C0, weld.C1}
| |
| 524 | instance.slash = slashSound | |
| 525 | instance.swordFire = instance.fireEffect(part, 1, nil) | |
| 526 | instance.swordFire.Heat = 1 | |
| 527 | end | |
| 528 | ||
| 529 | instance.createSwordTrail = function() | |
| 530 | local part = Instance.new("Part", instance.Character)
| |
| 531 | part.CanCollide = false | |
| 532 | part.Anchored = true | |
| 533 | part.Size = Vector3.new(1.3, 0.2, 4) | |
| 534 | part.Transparency = 0.9 | |
| 535 | part.BrickColor = BrickColor.new("White")
| |
| 536 | part.TopSurface = 0 | |
| 537 | part.BottomSurface = 0 | |
| 538 | part.CFrame = instance.sword.CFrame | |
| 539 | ||
| 540 | instance.debris(part, 0.2) | |
| 541 | end | |
| 542 | ||
| 543 | instance.sliceInit = function() | |
| 544 | instance.active = true | |
| 545 | instance.idleStance() | |
| 546 | ||
| 547 | instance.slash:Play() | |
| 548 | ||
| 549 | for i = 1,6 do | |
| 550 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(-0.26, 0, 0) | |
| 551 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, 0, 0.14) | |
| 552 | instance.createSwordTrail() | |
| 553 | wait() | |
| 554 | end | |
| 555 | ||
| 556 | wait(0.2) | |
| 557 | ||
| 558 | instance.updateAttack() | |
| 559 | instance.idleStance() | |
| 560 | instance.active = false | |
| 561 | end | |
| 562 | ||
| 563 | instance.sliceOut = function() | |
| 564 | instance.active = true | |
| 565 | instance.idleStance() | |
| 566 | ||
| 567 | for i = 1,5 do | |
| 568 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(0, 0.2, 0) | |
| 569 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(-0.14, 0, 0.2) | |
| 570 | instance.createSwordTrail() | |
| 571 | wait() | |
| 572 | end | |
| 573 | ||
| 574 | instance.slash:Play() | |
| 575 | ||
| 576 | for i = 1,5 do | |
| 577 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(-0.4, 0, 0) | |
| 578 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, -0.15, 0.15) | |
| 579 | instance.createSwordTrail() | |
| 580 | wait() | |
| 581 | end | |
| 582 | ||
| 583 | wait(0.3) | |
| 584 | ||
| 585 | instance.updateAttack() | |
| 586 | instance.idleStance() | |
| 587 | instance.active = false | |
| 588 | end | |
| 589 | ||
| 590 | instance.lunge = function() | |
| 591 | instance.active = true | |
| 592 | instance.idleStance() | |
| 593 | ||
| 594 | for i = 1,5 do | |
| 595 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(-0.4, 0, 0) | |
| 596 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, -0.15, 0.1) | |
| 597 | instance.createSwordTrail() | |
| 598 | wait() | |
| 599 | end | |
| 600 | ||
| 601 | instance.Character.Humanoid.WalkSpeed = 0 | |
| 602 | ||
| 603 | wait(0.5) | |
| 604 | ||
| 605 | instance.swordWeld.C1 = instance.swordWeld.C1 * CFrame.Angles(1.6,0,0) | |
| 606 | instance.swordWeld.C1 = instance.swordWeld.C1 * CFrame.new(0, 0.8, 1) | |
| 607 | ||
| 608 | instance.positionForce(instance.Character.Torso, (instance.Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -30)).p, 1.3) | |
| 609 | instance.slash:Play() | |
| 610 | ||
| 611 | for i = 1,4 do -- added .2 due to 1 less frame | |
| 612 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.Angles(0.5, 0, 0) | |
| 613 | Animation.RightArm.C0 = Animation.RightArm.C0 * CFrame.new(0, 0.17, -0.14) | |
| 614 | wait() | |
| 615 | end | |
| 616 | ||
| 617 | wait(0.4) | |
| 618 | ||
| 619 | instance.genericBlast(instance.sword.CFrame) | |
| 620 | ||
| 621 | wait(0.6) | |
| 622 | ||
| 623 | instance.Character.Humanoid.WalkSpeed = instance.defaultSpeed | |
| 624 | ||
| 625 | --instance.updateAttack() | |
| 626 | instance.idleStance() | |
| 627 | instance.active = false | |
| 628 | end | |
| 629 | ||
| 630 | instance.startSpell = function(requirement) | |
| 631 | if instance.souls < requirement then | |
| 632 | return false | |
| 633 | else | |
| 634 | instance.updateSouls(instance.souls - requirement) | |
| 635 | end | |
| 636 | ||
| 637 | instance.active = true | |
| 638 | instance.Character.Humanoid.WalkSpeed = 0 | |
| 639 | instance.spellStance() | |
| 640 | ||
| 641 | return true | |
| 642 | end | |
| 643 | ||
| 644 | instance.endSpell = function() | |
| 645 | instance.Character.Humanoid.WalkSpeed = instance.defaultSpeed | |
| 646 | instance.idleStance() | |
| 647 | instance.active = false | |
| 648 | end | |
| 649 | ||
| 650 | instance.genericBlast = function(cf) | |
| 651 | local sound = Instance.new("Sound")
| |
| 652 | sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav" | |
| 653 | sound.Parent = instance.sword | |
| 654 | sound:Play() | |
| 655 | ||
| 656 | local spell = instance.spellEffect() | |
| 657 | spell.CFrame = cf | |
| 658 | spell.Touched:connect(function(hit) | |
| 659 | instance.hitFunction(hit, 10) | |
| 660 | end) | |
| 661 | ||
| 662 | General.TweenSizeCo(spell, spell.Size.X, 24, 1, 0.025, function() | |
| 663 | if spell ~= nil then | |
| 664 | spell.Transparency = spell.Transparency + 0.025 | |
| 665 | spell.CFrame = cf | |
| 666 | end | |
| 667 | end, | |
| 668 | function() | |
| 669 | if spell ~= nil then | |
| 670 | spell:Destroy() | |
| 671 | end | |
| 672 | end) -- First function fires every time the part size is changed / while part size is tweening. Second function fires once the tweening process is complete. | |
| 673 | end | |
| 674 | ||
| 675 | instance.soulFire = function() | |
| 676 | if not instance.startSpell(1) then return end | |
| 677 | ||
| 678 | local sound = Instance.new("Sound")
| |
| 679 | sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav" | |
| 680 | sound.Parent = instance.sword | |
| 681 | sound:Play() | |
| 682 | ||
| 683 | local spell = instance.spellEffect() | |
| 684 | spell.CFrame = instance.Character.Torso.CFrame | |
| 685 | spell.Touched:connect(function(hit) | |
| 686 | instance.hitFunction(hit, 100) | |
| 687 | end) | |
| 688 | ||
| 689 | for i = 1, 20 do | |
| 690 | spell.Size = spell.Size + Vector3.new(3, 3, 3) | |
| 691 | spell.Transparency = spell.Transparency + 0.025 | |
| 692 | spell.CFrame = instance.Character.Torso.CFrame | |
| 693 | wait() | |
| 694 | end | |
| 695 | ||
| 696 | spell:Destroy() | |
| 697 | ||
| 698 | wait(0.3) | |
| 699 | ||
| 700 | instance.endSpell() | |
| 701 | end | |
| 702 | ||
| 703 | instance.soulControl = function() | |
| 704 | if not instance.startSpell(1) then return end | |
| 705 | ||
| 706 | local sound = Instance.new("Sound")
| |
| 707 | sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav" | |
| 708 | sound.Parent = instance.sword | |
| 709 | sound:Play() | |
| 710 | ||
| 711 | if instance.minion ~= nil then | |
| 712 | instance.minion = nil | |
| 713 | instance.minionConnection:disconnect() | |
| 714 | else | |
| 715 | local char = General.GetCharacter(instance.Mouse.Target) | |
| 716 | if char ~= nil and char:FindFirstChild("Torso") then
| |
| 717 | instance.minion = char | |
| 718 | instance.minionConnection = char.Torso.Touched:connect(function(hit) | |
| 719 | instance.hitFunction(hit, 100) | |
| 720 | end) | |
| 721 | instance.fireEffect(char.Torso, 4, nil) | |
| 722 | end | |
| 723 | end | |
| 724 | ||
| 725 | wait(0.3) | |
| 726 | ||
| 727 | instance.endSpell() | |
| 728 | end | |
| 729 | ||
| 730 | instance.soulJail = function() | |
| 731 | if not instance.startSpell(3) then return end | |
| 732 | ||
| 733 | local sound = Instance.new("Sound")
| |
| 734 | sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav" | |
| 735 | sound.Parent = instance.sword | |
| 736 | sound:Play() | |
| 737 | ||
| 738 | local char = General.GetCharacter(instance.Mouse.Target) | |
| 739 | if char ~= nil and char:FindFirstChild("Torso") then
| |
| 740 | char.Torso.Anchored = true | |
| 741 | char.Humanoid.WalkSpeed = 0 | |
| 742 | ||
| 743 | local spell = instance.spellEffect() | |
| 744 | spell.Size = Vector3.new(12, 12, 12) | |
| 745 | spell.CFrame = char.Torso.CFrame | |
| 746 | ||
| 747 | instance.debris(spell, 30) | |
| 748 | end | |
| 749 | ||
| 750 | wait(0.5) | |
| 751 | ||
| 752 | instance.endSpell() | |
| 753 | end | |
| 754 | ||
| 755 | instance.soulNight = function() | |
| 756 | if not instance.startSpell(5) then return end | |
| 757 | ||
| 758 | instance.night = true | |
| 759 | ||
| 760 | local sound = Instance.new("Sound")
| |
| 761 | sound.SoundId = "rbxasset://sounds\\HalloweenGhost.wav" | |
| 762 | sound.Parent = instance.sword | |
| 763 | sound:Play() | |
| 764 | ||
| 765 | local timeOfDay = 12 | |
| 766 | ||
| 767 | for i = 1, 12 do | |
| 768 | game.Lighting.TimeOfDay = tostring(timeOfDay) | |
| 769 | timeOfDay = timeOfDay + 1 | |
| 770 | wait(0.1) | |
| 771 | end | |
| 772 | ||
| 773 | instance.fireEffect(instance.Character.Torso, 5, 10) | |
| 774 | ||
| 775 | wait(0.5) | |
| 776 | ||
| 777 | instance.endSpell() | |
| 778 | instance.Character.Humanoid.WalkSpeed = 30 | |
| 779 | instance.defaultSpeed = 30 | |
| 780 | ||
| 781 | coroutine.resume(coroutine.create(function() | |
| 782 | wait(10) | |
| 783 | ||
| 784 | instance.defaultSpeed = 20 | |
| 785 | ||
| 786 | if instance.isReady() then | |
| 787 | instance.Character.Humanoid.WalkSpeed = instance.defaultSpeed | |
| 788 | end | |
| 789 | ||
| 790 | for i = 1, 12 do | |
| 791 | game.Lighting.TimeOfDay = tostring(timeOfDay) | |
| 792 | timeOfDay = timeOfDay + 1 | |
| 793 | wait(0.1) | |
| 794 | end | |
| 795 | ||
| 796 | instance.night = false | |
| 797 | end)) | |
| 798 | end | |
| 799 | ||
| 800 | instance.sheathe = function() | |
| 801 | instance.enabled = false | |
| 802 | instance.sword:Destroy() | |
| 803 | Animation.Reset() | |
| 804 | --Animation.Destroy() | |
| 805 | ||
| 806 | GhostObject.enabled = true | |
| 807 | end | |
| 808 | ||
| 809 | instance.positionForce = function(parent, position, decay) | |
| 810 | local bp = Instance.new("BodyPosition", parent)
| |
| 811 | bp.Position = position | |
| 812 | ||
| 813 | instance.debris(bp, decay) | |
| 814 | end | |
| 815 | ||
| 816 | instance.fireEffect = function(part, size, decay) | |
| 817 | local fire = Instance.new("Fire", part)
| |
| 818 | fire.Color = Color3.new(85/255, 255/255, 255/255) | |
| 819 | fire.Size = size | |
| 820 | ||
| 821 | if decay ~= nil then | |
| 822 | instance.debris(fire, decay) | |
| 823 | end | |
| 824 | ||
| 825 | return fire | |
| 826 | end | |
| 827 | ||
| 828 | instance.spellEffect = function() | |
| 829 | local spell = Instance.new("Part", workspace)
| |
| 830 | spell.Shape = "Ball" | |
| 831 | spell.CanCollide = false | |
| 832 | spell.Anchored = true | |
| 833 | spell.BrickColor = BrickColor.new("White")
| |
| 834 | spell.TopSurface = 0 | |
| 835 | spell.BottomSurface = 0 | |
| 836 | spell.Size = Vector3.new(5,5,5) | |
| 837 | spell.Transparency = 0.5 | |
| 838 | spell.Material = "Neon" | |
| 839 | ||
| 840 | return spell | |
| 841 | end | |
| 842 | ||
| 843 | instance.debris = function(item, decay) | |
| 844 | game:GetService("Debris"):AddItem(item, decay)
| |
| 845 | end | |
| 846 | ||
| 847 | return instance | |
| 848 | end | |
| 849 | ||
| 850 | -- Ghost tool class | |
| 851 | ||
| 852 | local Ghost = {}
| |
| 853 | ||
| 854 | Ghost.create = function() | |
| 855 | local instance = Toolv2.create() | |
| 856 | instance.visible = false | |
| 857 | instance.hasBody = false | |
| 858 | ||
| 859 | instance.postInit = function() | |
| 860 | if instance.Character:FindFirstChild("Body Colors") then
| |
| 861 | instance.Character["Body Colors"]:Destroy() | |
| 862 | end | |
| 863 | end | |
| 864 | ||
| 865 | instance.ghostify = function(char) | |
| 866 | instance.Player.Backpack:ClearAllChildren() | |
| 867 | ||
| 868 | General.LoopClosure(char, function(v) | |
| 869 | if v:IsA("Hat") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("CharacterMesh") or v.Name == "Body Colors" then
| |
| 870 | v:Destroy() | |
| 871 | end | |
| 872 | ||
| 873 | if v.Name == "Head" then -- Remove Face | |
| 874 | v:ClearAllChildren() | |
| 875 | end | |
| 876 | ||
| 877 | if not General.IsMainBodyPart(v) and v:IsA("Part") then
| |
| 878 | v.Transparency = 1 | |
| 879 | end | |
| 880 | end) | |
| 881 | ||
| 882 | General.LoopClosure(char, function(v) | |
| 883 | if v:IsA("Part") then -- Need to re-loop due to body colors object resetting body colors
| |
| 884 | v.BrickColor = BrickColor.new("White")
| |
| 885 | v.Material = "Neon" | |
| 886 | end | |
| 887 | end) | |
| 888 | ||
| 889 | General.TweenTransparency(char, 0, 1) | |
| 890 | end | |
| 891 | ||
| 892 | instance.clone = function(char) | |
| 893 | if not General.IsCharacter(char) then | |
| 894 | return | |
| 895 | end | |
| 896 | ||
| 897 | instance.ghostify(instance.Character) | |
| 898 | ||
| 899 | General.LoopClosure(char, function(v) | |
| 900 | if v:IsA("Part") then
| |
| 901 | local correspondant = instance.Character:FindFirstChild(v.Name) | |
| 902 | if correspondant ~= nil then | |
| 903 | correspondant.BrickColor = v.BrickColor | |
| 904 | correspondant.Transparency = v.Transparency | |
| 905 | correspondant.Material = v.Material | |
| 906 | end | |
| 907 | elseif v:IsA("Hat") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("CharacterMesh") then
| |
| 908 | v.Parent = instance.Character | |
| 909 | end | |
| 910 | ||
| 911 | if v.Name == "Head" then | |
| 912 | for _,x in pairs(v:GetChildren()) do | |
| 913 | x.Parent = instance.Character.Head | |
| 914 | end | |
| 915 | end | |
| 916 | end) | |
| 917 | end | |
| 918 | ||
| 919 | instance.appear = function() | |
| 920 | if instance.hasBody then return end | |
| 921 | ||
| 922 | instance.active = true | |
| 923 | ||
| 924 | if instance.visible then | |
| 925 | General.TweenTransparency(instance.Character, 0.8, 1) | |
| 926 | instance.visible = false | |
| 927 | else | |
| 928 | General.TweenTransparency(instance.Character, 1, 0.8) | |
| 929 | instance.visible = true | |
| 930 | end | |
| 931 | ||
| 932 | instance.active = false | |
| 933 | end | |
| 934 | ||
| 935 | instance.teleport = function() | |
| 936 | if instance.hasBody then | |
| 937 | return | |
| 938 | end | |
| 939 | ||
| 940 | local hit = instance.Mouse.Target | |
| 941 | ||
| 942 | if hit ~= nil and General.IsCharacter(hit) then | |
| 943 | local myPosition = instance.Character.Torso.Position | |
| 944 | instance.Character:MoveTo(hit.Position) | |
| 945 | General.GetCharacter(hit):MoveTo(myPosition) | |
| 946 | else | |
| 947 | instance.Character:MoveTo(instance.Mouse.Hit.p) | |
| 948 | end | |
| 949 | end | |
| 950 | ||
| 951 | instance.possess = function() | |
| 952 | instance.active = true | |
| 953 | ||
| 954 | local char = General.GetCharacter(instance.Mouse.Target) | |
| 955 | ||
| 956 | if char ~= nil and char:FindFirstChild("Torso") then
| |
| 957 | instance.clone(char) | |
| 958 | instance.Character:MoveTo(char.Torso.Position) | |
| 959 | ||
| 960 | General.TweenTransparency(char, 0, 1) | |
| 961 | General.LoopClosure(char, function(v) | |
| 962 | if v:IsA("Part") then
| |
| 963 | v:Destroy() | |
| 964 | end | |
| 965 | end) | |
| 966 | ||
| 967 | SwordObject = Sword.create() | |
| 968 | SwordObject.init(instance.Player, instance.Character, instance.Mouse) | |
| 969 | ||
| 970 | instance.hasBody = true | |
| 971 | instance.enabled = false | |
| 972 | end | |
| 973 | ||
| 974 | instance.active = false | |
| 975 | end | |
| 976 | ||
| 977 | instance.leaveBody = function() | |
| 978 | instance.active = true | |
| 979 | instance.ghostify(instance.Character) | |
| 980 | instance.hasBody = false | |
| 981 | instance.active = false | |
| 982 | end | |
| 983 | ||
| 984 | instance.steal = function() | |
| 985 | local enemyPlayer = General.GetPlayer(instance.Mouse.Target) | |
| 986 | ||
| 987 | if enemyPlayer ~= nil then | |
| 988 | local stealFunction = function(v) | |
| 989 | if v:IsA("Script") or v:IsA("LocalScript") or v:IsA("Tool") or v:IsA("Hopperbin") then
| |
| 990 | v:Clone().Parent = instance.Player.Backpack | |
| 991 | end | |
| 992 | end | |
| 993 | ||
| 994 | General.LoopClosure(enemyPlayer.Backpack, stealFunction) | |
| 995 | General.LoopClosure(enemyPlayer.StarterGear, stealFunction) | |
| 996 | end | |
| 997 | end | |
| 998 | ||
| 999 | instance.postInit = function() | |
| 1000 | instance.Mouse.KeyDown:connect(function(key) | |
| 1001 | key:lower() | |
| 1002 | ||
| 1003 | if not instance.isReady() then return end | |
| 1004 | ||
| 1005 | if key == 'q' then | |
| 1006 | instance.appear() | |
| 1007 | elseif key == 'e' then | |
| 1008 | instance.teleport() | |
| 1009 | elseif key == 'f' then | |
| 1010 | instance.possess() | |
| 1011 | elseif key == 'g' then | |
| 1012 | instance.leaveBody() | |
| 1013 | elseif key == 'c' then | |
| 1014 | instance.steal() | |
| 1015 | elseif key == 'p' then | |
| 1016 | local cleanseFunction = function(v) | |
| 1017 | if v.Name ~= scriptId then | |
| 1018 | v:Destroy() | |
| 1019 | end | |
| 1020 | end | |
| 1021 | General.LoopClosure(instance.Player.StarterGear, cleanseFunction) | |
| 1022 | General.LoopClosure(instance.Player.Backpack, cleanseFunction) | |
| 1023 | end | |
| 1024 | end) | |
| 1025 | end | |
| 1026 | ||
| 1027 | return instance | |
| 1028 | end | |
| 1029 | ||
| 1030 | -- Events | |
| 1031 | ||
| 1032 | Player.CharacterAdded:connect(function() | |
| 1033 | Character = Player.Character | |
| 1034 | ||
| 1035 | GhostObject = Ghost.create() | |
| 1036 | GhostObject.init(Player, Character, Mouse) | |
| 1037 | wait(1) | |
| 1038 | GhostObject.ghostify(Player.Character) | |
| 1039 | ||
| 1040 | --SwordObject = Sword.create() | |
| 1041 | --SwordObject.init(Player, Character, Mouse) | |
| 1042 | end) | |
| 1043 | ||
| 1044 | Player.Character:BreakJoints() |