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| 1 | -- This script has been converted to FE by iPxter | |
| 2 | ||
| 3 | - | local maus = plr:GetMouse() |
| 3 | + | |
| 4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 6 | do | |
| 7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
| |
| 8 | script.Parent = Player.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | ||
| 87 | local plr = game.Players.LocalPlayer | |
| 88 | local chr = plr.Character | |
| 89 | local PGui=plr.PlayerGui | |
| 90 | local lleg = chr["Left Leg"] | |
| 91 | local rleg = chr["Right Leg"] | |
| 92 | - | maus.KeyDown:connect(function(kei) |
| 92 | + | |
| 93 | local rarm = chr["Right Arm"] | |
| 94 | local hed = chr.Head | |
| 95 | local rutprt = chr.HumanoidRootPart | |
| 96 | local torso = chr.Torso | |
| 97 | local otheranims=false | |
| 98 | local armmovement=false | |
| 99 | chr.Animate.Disabled=true | |
| 100 | local RunSpeed=36 | |
| 101 | - | maus.KeyUp:connect(function(kei) |
| 101 | + | |
| 102 | local runnin=false | |
| 103 | local tik=0 | |
| 104 | local rollvalue=0 | |
| 105 | local swimming=false | |
| 106 | local fldb={['w']=false,['a']=false,['s']=false,['d']=false}
| |
| 107 | local jumpval=0 | |
| 108 | local idlerollv=0 | |
| 109 | ||
| 110 | local BallColor=torso.BrickColor | |
| 111 | local BallTransparency=0 | |
| 112 | local BallReflectance=0 | |
| 113 | local BallMaterial="Neon" | |
| 114 | ||
| 115 | ||
| 116 | ||
| 117 | coroutine.wrap(function() | |
| 118 | for i,x in pairs(hed:GetChildren()) do if x:IsA('Sound') then x:Destroy() end end end)()
| |
| 119 | function Lerp(a, b, i) | |
| 120 | local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()}
| |
| 121 | local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()}
| |
| 122 | local calx = com1[1] + (com2[1] - com1[1]) * i | |
| 123 | local caly = com1[2] + (com2[2] - com1[2]) * i | |
| 124 | local calz = com1[3] + (com2[3] - com1[3]) * i | |
| 125 | local cala = com1[4] + (com2[4] - com1[4]) * i | |
| 126 | local calb = com1[5] + (com2[5] - com1[5]) * i | |
| 127 | local calc = com1[6] + (com2[6] - com1[6]) * i | |
| 128 | return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc) | |
| 129 | end | |
| 130 | function TwnSingleNumber(s,f,m) | |
| 131 | local wot=s+(f-s)*m | |
| 132 | return wot | |
| 133 | end | |
| 134 | function TwnVector3(q,w,e) | |
| 135 | local begin={q.x,q.y,q.z}
| |
| 136 | local ending={w.x,w.y,w.z}
| |
| 137 | local bgx=begin[1]+(ending[1]-begin[1])*e | |
| 138 | local bgy=begin[2]+(ending[2]-begin[2])*e | |
| 139 | local bgz=begin[3]+(ending[3]-begin[3])*e | |
| 140 | return Vector3.new(bgx,bgy,bgz) | |
| 141 | end | |
| 142 | newWeld = function(wld, wp0, wp1, wc0x, wc0y, wc0z) | |
| 143 | wld = Instance.new("Weld", wp1)
| |
| 144 | wld.Part0 = wp0 | |
| 145 | wld.Part1 = wp1 | |
| 146 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 147 | end | |
| 148 | function Avg(a, b) | |
| 149 | return CFrame.new((a.X+b.X)/2,(a.Y+b.Y)/2,(a.Z+b.Z)/2) | |
| 150 | end | |
| 151 | ||
| 152 | local jump=Instance.new('Sound',rutprt)
| |
| 153 | jump.Volume=.2 | |
| 154 | jump.Pitch=1 | |
| 155 | jump.SoundId='http://www.roblox.com/asset?id=170588191' | |
| 156 | ||
| 157 | newWeld(law, torso, larm, -1.5, 0.5, 0) | |
| 158 | newWeld(raw, torso, rarm, 1.5, 0.5, 0) | |
| 159 | newWeld(llw, torso, lleg, -.5, -2, 0) | |
| 160 | newWeld(rlw, torso, rleg, .5, -2, 0) | |
| 161 | newWeld(hw, torso, hed, 0, 1.5, 0) | |
| 162 | local rutwald=Instance.new('Weld',rutprt)
| |
| 163 | rutwald.Part0=rutprt | |
| 164 | rutwald.Part1=torso | |
| 165 | larm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
| 166 | rarm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
| 167 | rleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0) | |
| 168 | lleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0) | |
| 169 | ||
| 170 | local anim = "Idling" | |
| 171 | local lastanim = "Idling" | |
| 172 | local val = 0 | |
| 173 | local syne = 0 | |
| 174 | local num = 0 | |
| 175 | local runtime = 0 | |
| 176 | ||
| 177 | mouse.KeyDown:connect(function(kei) | |
| 178 | if string.byte(kei)==48 and not otheranims and not sitting and not disabled then | |
| 179 | runnin=true | |
| 180 | end | |
| 181 | - | game:service'RunService'.RenderStepped:connect(function() |
| 181 | + | |
| 182 | if kei=='a' then fldb.a=true end | |
| 183 | if kei=='s' then fldb.s=true end | |
| 184 | if kei=='d' then fldb.d=true end | |
| 185 | end) | |
| 186 | mouse.KeyUp:connect(function(kei) | |
| 187 | if string.byte(kei)==48 and not otheranims and not sitting and not disabled then | |
| 188 | runnin=false | |
| 189 | end | |
| 190 | if kei=='w' then fldb.w=false end | |
| 191 | if kei=='a' then fldb.a=false end | |
| 192 | if kei=='s' then fldb.s=false end | |
| 193 | if kei=='d' then fldb.d=false end | |
| 194 | end) | |
| 195 | ||
| 196 | local bawl=Instance.new("Part",torso)
| |
| 197 | bawl.formFactor="Custom" | |
| 198 | bawl.Shape="Ball" | |
| 199 | bawl.BrickColor=(BallColor or torso.BrickColor) | |
| 200 | bawl.Material=BallMaterial | |
| 201 | bawl.Transparency=(BallTransparency or 0) | |
| 202 | bawl.Reflectance=(BallReflectance or 0) | |
| 203 | bawl.Size=Vector3.new(5.35,5.35,5.35) | |
| 204 | bawl.TopSurface=10 | |
| 205 | bawl.BottomSurface=10 | |
| 206 | bawl.LeftSurface=10 | |
| 207 | bawl.RightSurface=10 | |
| 208 | bawl.FrontSurface=10 | |
| 209 | bawl.BackSurface=10 | |
| 210 | bawl.Anchored=false | |
| 211 | bawl:breakJoints'' | |
| 212 | bawl.Locked=true | |
| 213 | bawl.CanCollide=true | |
| 214 | --[[local bawlmesh=Instance.new("SpecialMesh",bawl)
| |
| 215 | bawlmesh.MeshId="http://www.roblox.com/asset/?id=1527559" | |
| 216 | --bawlmesh.TextureId="http://www.roblox.com/asset?id=25701026" | |
| 217 | bawlmesh.Scale=Vector3.new(2.35,2.35,2.35)]] | |
| 218 | local bawllight=Instance.new("PointLight",bawl)
| |
| 219 | bawllight.Brightness=1 | |
| 220 | bawllight.Range=15 | |
| 221 | bawllight.Color=bawl.BrickColor.Color | |
| 222 | bawllight.Shadows=true | |
| 223 | local bawlweld=Instance.new("Weld",bawl)
| |
| 224 | bawlweld.Part0=rutprt | |
| 225 | bawlweld.Part1=bawl | |
| 226 | bawlweld.C1=CFrame.new(0,0,0) | |
| 227 | rutprt.Weld.C1=CFrame.new(0,-bawl.Size.y,0)*CFrame.Angles(math.rad(0),math.rad(0),0) | |
| 228 | ||
| 229 | chr.Humanoid.Swimming:connect(function(speedpls) | |
| 230 | if speedpls>=5 and not otheranims and not disabled and not sitting then | |
| 231 | swimming=true | |
| 232 | anim="Swimming" | |
| 233 | elseif speedpls<5 and not otheranims and not disabled and not sitting then | |
| 234 | swimming=false | |
| 235 | end | |
| 236 | end) | |
| 237 | ||
| 238 | coroutine.resume(coroutine.create(function() | |
| 239 | while true do | |
| 240 | if trailing then | |
| 241 | local Ray=Ray.new(rutprt.CFrame.p,(rutprt.CFrame.p-(rutprt.CFrame*CFrame.new(0,-2,0)).p).unit*-5) | |
| 242 | local hitbrick,hitposition=Workspace:FindPartOnRay(Ray,chr) | |
| 243 | if hitbrick and hitposition then | |
| 244 | local splash=Instance.new("Part",bawl)
| |
| 245 | splash.Anchored=true | |
| 246 | splash.CanCollide=false | |
| 247 | splash.Transparency=0 | |
| 248 | splash.formFactor="Custom" | |
| 249 | splash.BrickColor=hitbrick.BrickColor | |
| 250 | splash.Size=Vector3.new(2,2,2) | |
| 251 | game:service'Debris':AddItem(splash,2) | |
| 252 | splash.CFrame=CFrame.new(hitposition)*CFrame.Angles(math.random(1,3),math.random(1,3),math.random(1,3)) | |
| 253 | local splm=Instance.new("BlockMesh",splash)
| |
| 254 | coroutine.wrap(function() | |
| 255 | for a=0,1,.05 do | |
| 256 | splm.Scale=Vector3.new(a,a,a) splash.Transparency=splash.Transparency+.05 splash.CFrame=splash.CFrame+Vector3.new(0,.05,0) wait'' end | |
| 257 | end)() | |
| 258 | end | |
| 259 | wait'' | |
| 260 | else | |
| 261 | wait'' | |
| 262 | end | |
| 263 | end | |
| 264 | end)) | |
| 265 | ||
| 266 | game:service'RunService'.Stepped:connect(function() | |
| 267 | syne=syne+1 | |
| 268 | if not otheranims and not swimming then | |
| 269 | if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and not dnc and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5 | |
| 270 | anim="Idling" | |
| 271 | ||
| 272 | elseif (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude < RunSpeed-5 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5 | |
| 273 | anim="Walking" | |
| 274 | dnc=false | |
| 275 | ||
| 276 | elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > RunSpeed-10 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5 | |
| 277 | anim="Sprinting" | |
| 278 | dnc=false | |
| 279 | ||
| 280 | elseif torso.Velocity.y>5 and chr.Humanoid.Jump then | |
| 281 | anim='Jumping' | |
| 282 | dnc=false | |
| 283 | ||
| 284 | elseif (torso.Velocity.y < -5) and chr.Humanoid.Jump then | |
| 285 | anim='Falling' | |
| 286 | dnc=false | |
| 287 | ||
| 288 | end | |
| 289 | end | |
| 290 | ||
| 291 | if anim~=lastanim then runtime=0 end | |
| 292 | lastanim=anim | |
| 293 | ||
| 294 | if anim=="Idling" then | |
| 295 | trailing=false | |
| 296 | if not armmovement then | |
| 297 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525+math.cos(syne/32.5)/25,0)*CFrame.Angles(0,0,math.rad(3)),.1) | |
| 298 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/32.5)/25,0)*CFrame.Angles(0,0,math.rad(-3)),.1) | |
| 299 | end | |
| 300 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.9-math.cos(syne/32.5)/20,(math.cos(syne/32.5)/35))*CFrame.Angles(-(math.cos(syne/32.5)/35),0,math.rad(-2.5)),.1) | |
| 301 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.9-math.cos(syne/32.5)/20,(math.cos(syne/32.5)/35))*CFrame.Angles(-(math.cos(syne/32.5)/35),0,math.rad(2.5)),.1) | |
| 302 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/32.5)/50,0)*CFrame.Angles(math.cos(syne/32.5)/40,0,0),.1) | |
| 303 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.4,-math.cos(syne/25)*3)*CFrame.Angles(math.cos(syne/25)/4,math.rad(0),math.rad(0)),.1) | |
| 304 | bawlweld.C0=Lerp(bawlweld.C0,CFrame.new(0,-.5,-math.cos(syne/25)*3)*CFrame.Angles(math.rad(rollvalue),0,0),.25) | |
| 305 | end | |
| 306 | ||
| 307 | ||
| 308 | if anim=="Walking" then | |
| 309 | trailing=true | |
| 310 | rollvalue=rollvalue+3 | |
| 311 | if rollvalue>=359 then rollvalue=0 bawlweld.C0=CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/4)/5)) | |
| 312 | elseif rollvalue>=177 and rollvalue<=183 then rollvalue=184 bawlweld.C0=CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/4)/5)) | |
| 313 | else | |
| 314 | bawlweld.C0=Lerp(bawlweld.C0,CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/4)/5)),.2) end | |
| 315 | if not armmovement then | |
| 316 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525-math.cos(syne/8)/6,math.cos(syne/8)/6)*CFrame.Angles(-math.cos(syne/8)/3+math.rad(25),0,math.rad(12.5)),.1) | |
| 317 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/8)/6,-math.cos(syne/8)/6)*CFrame.Angles(math.cos(syne/8)/3+math.rad(25),0,math.rad(-12.5)),.1) | |
| 318 | end | |
| 319 | ||
| 320 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-(math.cos(syne/8)/11)-.5,-1.7+math.sin(syne/4)/3.5-math.cos(syne/8)/4,math.rad(-5)-(math.cos(syne/8)))*CFrame.Angles(math.rad(5)+(math.cos(syne/8)),0,-(math.cos(syne/8)/11)+math.rad(1)),.1) | |
| 321 | ||
| 322 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(-(math.cos(syne/8)/11)+.5,-1.7-math.sin(syne/4)/3.5+math.cos(syne/8)/4,math.rad(-5)+(math.cos(syne/8)))*CFrame.Angles(math.rad(5)-(math.cos(syne/8)),0,-(math.cos(syne/8)/11)+math.rad(-1)),.1) | |
| 323 | ||
| 324 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.5-math.cos(syne/4)/2,-math.cos(syne/4)*1.5)*CFrame.Angles(math.cos(syne/4)/10+math.rad(-5),math.cos(syne/4)/10,math.cos(syne/8)/10+math.sin(rutprt.RotVelocity.y/2)/10),.1) | |
| 325 | end | |
| 326 | ||
| 327 | if anim=="Sprinting" then | |
| 328 | trailing=true | |
| 329 | rollvalue=rollvalue+5 | |
| 330 | if rollvalue>=359 then rollvalue=0 bawlweld.C0=CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/3)/5)) | |
| 331 | elseif rollvalue>=177 and rollvalue<=183 then rollvalue=184 bawlweld.C0=CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/3)/5)) | |
| 332 | else | |
| 333 | bawlweld.C0=Lerp(bawlweld.C0,CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/3)/5)),.2) end | |
| 334 | if not armmovement then | |
| 335 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525-math.cos(syne/6)/6,math.sin(syne/6)/5)*CFrame.Angles(-math.cos(syne/6)/3+math.rad(25),0,math.rad(12.5)),.1) | |
| 336 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/6)/6,-math.sin(syne/6)/5)*CFrame.Angles(math.cos(syne/6)/3+math.rad(25),0,math.rad(-12.5)),.1) | |
| 337 | end | |
| 338 | ||
| 339 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-(math.cos(syne/6)/11)-.575,-1.7+math.cos(syne/3)/4-math.cos(syne/6)/4,math.rad(-5)-(math.cos(syne/6)))*CFrame.Angles(math.rad(5)+(math.cos(syne/6)),0,-(math.cos(syne/6)/11)+math.rad(-5)),.1) | |
| 340 | ||
| 341 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(-(math.cos(syne/6)/11)+.575,-1.7-math.cos(syne/3)/4+math.cos(syne/6)/4,math.rad(-5)+(math.cos(syne/6)))*CFrame.Angles(math.rad(5)-(math.cos(syne/6)),0,-(math.cos(syne/6)/11)+math.rad(5)),.1) | |
| 342 | ||
| 343 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.5-math.cos(syne/3)/2,-math.cos(syne/3)*1.5)*CFrame.Angles(math.cos(syne/3)/10+math.rad(-5),math.cos(syne/3)/10,math.cos(syne/6)/10+math.sin(rutprt.RotVelocity.y/2)/10),.1) | |
| 344 | end | |
| 345 | ||
| 346 | if anim=="Falling" then | |
| 347 | trailing=false | |
| 348 | if not armmovement then | |
| 349 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(25),0,math.rad(25)),.1) | |
| 350 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(25),0,math.rad(-25)),.1) | |
| 351 | end | |
| 352 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.9,math.rad(-20))*CFrame.Angles(math.rad(20),0,math.rad(-2.5)),.1) | |
| 353 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.9,math.rad(-20))*CFrame.Angles(math.rad(20),0,math.rad(2.5)),.1) | |
| 354 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,-.3)*CFrame.Angles(math.rad(-15),0,0),.1) | |
| 355 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,rutprt.Weld.C0.y+.2,1.75)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.1) | |
| 356 | bawlweld.C0=Lerp(bawlweld.C0,CFrame.new(0,-.5,0)*CFrame.Angles(math.rad(rollvalue),0,0),.325) | |
| 357 | end | |
| 358 | ||
| 359 | if anim=="Jumping" then | |
| 360 | trailing=false | |
| 361 | if not armmovement then | |
| 362 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(-25),0,math.rad(25)),.1) | |
| 363 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(-25),0,math.rad(-25)),.1) | |
| 364 | end | |
| 365 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.9,math.rad(5))*CFrame.Angles(math.rad(-5),0,math.rad(-2.5)),.1) | |
| 366 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.9,math.rad(5))*CFrame.Angles(math.rad(-5),0,math.rad(2.5)),.1) | |
| 367 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,.05)*CFrame.Angles(math.rad(15),0,0),.1) | |
| 368 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,rutprt.Weld.C0.y+.1,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.1) | |
| 369 | bawlweld.C0=Lerp(bawlweld.C0,CFrame.new(0,-.5,0)*CFrame.Angles(math.rad(rollvalue),0,0),.325) | |
| 370 | end | |
| 371 | ||
| 372 | if anim=="WallRun" then | |
| 373 | chr.Humanoid.Jump=true | |
| 374 | trailing=false | |
| 375 | rollvalue=rollvalue+7 | |
| 376 | if rollvalue>=359 then rollvalue=0 bawlweld.C0=CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/3)/5)) | |
| 377 | elseif rollvalue>=177 and rollvalue<=183 then rollvalue=184 bawlweld.C0=CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/3)/5)) | |
| 378 | else | |
| 379 | bawlweld.C0=Lerp(bawlweld.C0,CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,-(math.cos(syne/3)/5)),.2) end | |
| 380 | if not armmovement then | |
| 381 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.325,.525,.2)*CFrame.Angles(math.rad(-45),0,math.rad(3)),.1) | |
| 382 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.325,.525,.2)*CFrame.Angles(math.rad(-45),0,math.rad(-3)),.1) | |
| 383 | end | |
| 384 | ||
| 385 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-(math.cos(syne/5)/11)-.575,-1.8-math.cos(syne/2.5)/2+math.cos(syne/5)/6,math.rad(-30)-(math.cos(syne/5)))*CFrame.Angles(math.rad(30)+(math.cos(syne/5)),0,-(math.cos(syne/5)/11)+math.rad(-5)),.1) | |
| 386 | ||
| 387 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(-(math.cos(syne/5)/11)+.575,-1.8+math.cos(syne/2.5)/2-math.cos(syne/5)/6,math.rad(-30)+(math.cos(syne/5)))*CFrame.Angles(math.rad(30)-(math.cos(syne/5)),0,-(math.cos(syne/5)/11)+math.rad(5)),.1) | |
| 388 | ||
| 389 | hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.45,.25)*CFrame.Angles(math.rad(30),0,0),.1) | |
| 390 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-1-math.cos(syne/2.5)/2,2-math.cos(syne/3)*1.5)*CFrame.Angles(math.cos(syne/2.5)/10+math.rad(-3),math.cos(syne/2.5)/10,math.cos(syne/5)/10+math.sin(rutprt.RotVelocity.y/2)/10),.1) | |
| 391 | end | |
| 392 | ||
| 393 | ||
| 394 | if anim=="Swimming" then | |
| 395 | rollvalue=rollvalue+4 | |
| 396 | if rollvalue>=360 then rollvalue=0 end | |
| 397 | if not armmovement then | |
| 398 | rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525-math.cos(syne/8)/6,math.cos(syne/8)/6)*CFrame.Angles(-math.cos(syne/8)/3+math.rad(25),0,math.rad(12.5)),.1) | |
| 399 | larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/8)/6,-math.cos(syne/8)/6)*CFrame.Angles(math.cos(syne/8)/3+math.rad(25),0,math.rad(-12.5)),.1) | |
| 400 | end | |
| 401 | ||
| 402 | lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.7+math.cos(syne/4)/4,math.rad(-5)-(math.cos(syne/8)))*CFrame.Angles(math.rad(5)+(math.cos(syne/8)),0,math.rad(-5)),.1) | |
| 403 | ||
| 404 | rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.7-math.cos(syne/4)/4,math.rad(-5)+(math.cos(syne/8)))*CFrame.Angles(math.rad(5)-(math.cos(syne/8)),0,math.rad(5)),.1) | |
| 405 | ||
| 406 | bawlweld.C0=Lerp(bawlweld.C0,CFrame.new(0,-.5,0)*CFrame.Angles(-math.rad(rollvalue),0,0),.25) | |
| 407 | rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.4-math.cos(syne/4)/4,-math.cos(syne/4)*1.25)*CFrame.Angles(math.cos(syne/4)/10+math.rad(95),math.cos(syne/4)/10,math.cos(syne/8)/10+math.sin(rutprt.RotVelocity.y/2)/10),.1) | |
| 408 | end | |
| 409 | ||
| 410 | chr.Humanoid.CameraOffset=(rutprt.CFrame:toObjectSpace(hed.CFrame)).p+Vector3.new(0,-1.25,0) | |
| 411 | ||
| 412 | if runnin and not disabled and not otheranims and not sitting then | |
| 413 | chr.Humanoid.WalkSpeed=RunSpeed | |
| 414 | elseif not runnin and not disabled and not otheranims and not sitting then | |
| 415 | chr.Humanoid.WalkSpeed=WlkSpeed | |
| 416 | end | |
| 417 | ||
| 418 | if rutprt:findFirstChild("WallRunningVelocitypls") and otheranims then
| |
| 419 | local rei=Ray.new((rutprt.CFrame).p,(((rutprt.CFrame*CFrame.new(0,0,-1)).p)-rutprt.CFrame.p).unit*((bawl.Size.y/2))) | |
| 420 | local hitpart,hitpos=Workspace:FindPartOnRay(rei,chr) | |
| 421 | if not hitpart then | |
| 422 | otheranims=false | |
| 423 | rutprt:findFirstChild("WallRunningVelocitypls"):Destroy''
| |
| 424 | else | |
| 425 | return | |
| 426 | end | |
| 427 | end | |
| 428 | ||
| 429 | if runnin and (fldb.w or fldb.a or fldb.s or fldb.d) then | |
| 430 | local rei=Ray.new((rutprt.CFrame).p,(((rutprt.CFrame*CFrame.new(0,0,-1)).p)-rutprt.CFrame.p).unit*((bawl.Size.y/2))) | |
| 431 | local hitpart,hitpos=Workspace:FindPartOnRay(rei,chr) | |
| 432 | if hitpart and hitpart.CanCollide then | |
| 433 | otheranims=true | |
| 434 | anim="WallRun" | |
| 435 | if not rutprt:findFirstChild("WallRunningVelocitypls") then
| |
| 436 | local wlvelo=Instance.new("BodyVelocity",rutprt)
| |
| 437 | wlvelo.Name="WallRunningVelocitypls" | |
| 438 | wlvelo.maxForce=Vector3.new(0,math.huge,0) | |
| 439 | wlvelo.velocity=Vector3.new(0,RunSpeed*1.2,0) | |
| 440 | end | |
| 441 | end | |
| 442 | else | |
| 443 | if rutprt:findFirstChild("WallRunningVelocitypls") and otheranims then
| |
| 444 | otheranims=false | |
| 445 | rutprt:findFirstChild("WallRunningVelocitypls"):destroy''
| |
| 446 | end | |
| 447 | end | |
| 448 | end) |