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| 1 | HumanDied = false | |
| 2 | local CountSCIFIMOVIELOL = 1 | |
| 3 | function SCIFIMOVIELOL(Part0,Part1,Position,Angle) | |
| 4 | local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL
| |
| 5 | AlignPos.ApplyAtCenterOfMass = true; | |
| 6 | AlignPos.MaxForce = 5772000--67752; | |
| 7 | AlignPos.MaxVelocity = math.huge/9e110; | |
| 8 | AlignPos.ReactionForceEnabled = false; | |
| 9 | AlignPos.Responsiveness = 200; | |
| 10 | AlignPos.RigidityEnabled = false; | |
| 11 | local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL
| |
| 12 | AlignOri.MaxAngularVelocity = math.huge/9e110; | |
| 13 | AlignOri.MaxTorque = 5772000 | |
| 14 | AlignOri.PrimaryAxisOnly = false; | |
| 15 | AlignOri.ReactionTorqueEnabled = false; | |
| 16 | AlignOri.Responsiveness = 200; | |
| 17 | AlignOri.RigidityEnabled = false; | |
| 18 | local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "Ath_"..CountSCIFIMOVIELOL
| |
| 19 | local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "Ath_"..CountSCIFIMOVIELOL
| |
| 20 | AttachmentA.Orientation = Angle or Vector3.new(0,0,0) | |
| 21 | AttachmentA.Position = Position or Vector3.new(0,0,0) | |
| 22 | AlignPos.Attachment1 = AttachmentA; | |
| 23 | AlignPos.Attachment0 = AttachmentB; | |
| 24 | AlignOri.Attachment1 = AttachmentA; | |
| 25 | AlignOri.Attachment0 = AttachmentB; | |
| 26 | CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1 | |
| 27 | return {AlignPos,AlignOri,AttachmentA,AttachmentB}
| |
| 28 | end | |
| 29 | ||
| 30 | if _G.netted ~= true then | |
| 31 | _G.netted = true | |
| 32 | coroutine.wrap(function() | |
| 33 | settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled | |
| 34 | settings().Physics.AllowSleep = false | |
| 35 | game:GetService("RunService").RenderStepped:Connect(function()
| |
| 36 | game:FindFirstChildOfClass("Players").LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge)
| |
| 37 | sethiddenproperty(game:FindFirstChildOfClass("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge)
| |
| 38 | end) | |
| 39 | end)() | |
| 40 | end | |
| 41 | ||
| 42 | game:FindFirstChildOfClass("Players").LocalPlayer["Character"].Archivable = true
| |
| 43 | local hatnameclone = {}
| |
| 44 | for _,v in next, game:FindFirstChildOfClass("Players").LocalPlayer["Character"]:GetChildren() do
| |
| 45 | if v:IsA("Accessory") then
| |
| 46 | if hatnameclone[v.Name] then | |
| 47 | if hatnameclone[v.Name] == "s" then | |
| 48 | hatnameclone[v.Name] = {}
| |
| 49 | end | |
| 50 | table.insert(hatnameclone[v.Name],v) | |
| 51 | else | |
| 52 | hatnameclone[v.Name] = "s" | |
| 53 | end | |
| 54 | end | |
| 55 | end | |
| 56 | for _,v in pairs(hatnameclone) do | |
| 57 | if type(v) == "table" then | |
| 58 | local num = 1 | |
| 59 | for _,w in pairs(v) do | |
| 60 | w.Name = w.Name..num | |
| 61 | num = num + 1 | |
| 62 | end | |
| 63 | end | |
| 64 | end | |
| 65 | hatnameclone = nil | |
| 66 | ||
| 67 | local DeadChar = game:FindFirstChildOfClass("Players").LocalPlayer.Character
| |
| 68 | ||
| 69 | local fldr = Instance.new("Folder",game:FindFirstChildOfClass("Players").LocalPlayer["Character"])
| |
| 70 | fldr.Name = "DMYF" | |
| 71 | local CloneChar = DeadChar:Clone() | |
| 72 | local ANIMATIONHERE | |
| 73 | if CloneChar:FindFirstChild("Animate") then
| |
| 74 | ANIMATIONHERE = CloneChar:FindFirstChild("Animate"):Clone()
| |
| 75 | CloneChar:FindFirstChild("Animate"):Destroy()
| |
| 76 | end | |
| 77 | if CloneChar:FindFirstChildOfClass("Folder") then CloneChar:FindFirstChildOfClass("Folder"):Destroy() end
| |
| 78 | if CloneChar.Torso:FindFirstChild("Neck") then
| |
| 79 | local Clonessss = CloneChar.Torso:FindFirstChild("Neck"):Clone()
| |
| 80 | Clonessss.Part0 = nil | |
| 81 | Clonessss.Part1 = DeadChar.Head | |
| 82 | Clonessss.Parent = DeadChar.Torso | |
| 83 | end | |
| 84 | CloneChar.Parent = fldr | |
| 85 | CloneChar.HumanoidRootPart.CFrame = DeadChar.HumanoidRootPart.CFrame | |
| 86 | CloneChar.Humanoid.BreakJointsOnDeath = false | |
| 87 | CloneChar.Name = "non" | |
| 88 | CloneChar.Humanoid.DisplayDistanceType = "None" | |
| 89 | ||
| 90 | for _,v in next, DeadChar:GetChildren() do | |
| 91 | if v:IsA("Accessory") then
| |
| 92 | local topacc = false | |
| 93 | if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
| |
| 94 | v.Handle.Massless = true | |
| 95 | v.Handle.CanCollide = false | |
| 96 | if v.Handle:FindFirstChildOfClass("Attachment") then
| |
| 97 | local ath__ = v.Handle:FindFirstChildOfClass("Attachment")
| |
| 98 | if ath__.Name == "HatAttachment" or ath__.Name == "HairAttachment" or ath__.Name == "FaceFrontAttachment" or ath__.Name == "FaceCenterAttachment" then | |
| 99 | topacc = ath__.Name | |
| 100 | end | |
| 101 | end | |
| 102 | local bv = Instance.new("BodyVelocity",v.Handle)
| |
| 103 | bv.Velocity = Vector3.new(0,0,0) | |
| 104 | coroutine.wrap(function() | |
| 105 | if topacc then | |
| 106 | local allthings = SCIFIMOVIELOL(v.Handle,DeadChar.Torso,Vector3.new(0,1.5,0)+ (DeadChar.Head[topacc].Position + (v.Handle[topacc].Position*-1)),Vector3.new(0,0,0)) | |
| 107 | local normaltop = allthings[1].Attachment1 | |
| 108 | local alipos = allthings[1] | |
| 109 | local alirot = allthings[2] | |
| 110 | local p0 = v.Handle | |
| 111 | local p1 = DeadChar.Head | |
| 112 | alipos.Parent = CloneChar:FindFirstChild(v.Name).Handle | |
| 113 | alirot.Parent = CloneChar:FindFirstChild(v.Name).Handle | |
| 114 | while true do | |
| 115 | game:GetService("RunService").RenderStepped:wait()
| |
| 116 | if HumanDied then break end | |
| 117 | coroutine.wrap(function() | |
| 118 | if alipos.Attachment1 == normaltop then | |
| 119 | p0.CFrame = p0.CFrame:lerp((((DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)) * p1[topacc].CFrame) * p0[topacc].CFrame:inverse()),1) | |
| 120 | else | |
| 121 | v.Handle.CFrame = v.Handle.CFrame:lerp(alipos.Attachment1.Parent.CFrame * CFrame.new(alipos.Attachment1.Position) * CFrame.Angles(math.rad(alipos.Attachment1.Rotation.X),math.rad(alipos.Attachment1.Rotation.Y),math.rad(alipos.Attachment1.Rotation.Z)),1) | |
| 122 | end | |
| 123 | end)() | |
| 124 | end | |
| 125 | else | |
| 126 | SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0)) | |
| 127 | end | |
| 128 | end)() | |
| 129 | end | |
| 130 | end | |
| 131 | ||
| 132 | local a = DeadChar.Torso | |
| 133 | local b = DeadChar.HumanoidRootPart | |
| 134 | local c = DeadChar.Humanoid | |
| 135 | a.Parent = game:FindFirstChildOfClass("Workspace")
| |
| 136 | c.Parent = game:FindFirstChildOfClass("Workspace")
| |
| 137 | local told = a:Clone() | |
| 138 | local told1 = c:Clone() | |
| 139 | b["RootJoint"].Part0 = told | |
| 140 | b["RootJoint"].Part1 = DeadChar.Head | |
| 141 | a.Name = "torso" | |
| 142 | a.Neck:Destroy() | |
| 143 | c.Name = "Mizt Hub Best" | |
| 144 | told.Parent = DeadChar | |
| 145 | told1.Parent = DeadChar | |
| 146 | DeadChar.PrimaryPart = told | |
| 147 | told1.Health = 0 | |
| 148 | b:Destroy() | |
| 149 | a.Parent = DeadChar | |
| 150 | c.Parent = DeadChar | |
| 151 | told:Destroy() | |
| 152 | told1:Destroy() | |
| 153 | a.Name = "Torso" | |
| 154 | ||
| 155 | if CloneChar.Head:FindFirstChildOfClass("Decal") then CloneChar.Head:FindFirstChildOfClass("Decal").Transparency = 1 end
| |
| 156 | if DeadChar:FindFirstChild("Animate") then DeadChar:FindFirstChild("Animate"):Destroy() end
| |
| 157 | ||
| 158 | local Collider | |
| 159 | function UnCollide() | |
| 160 | if HumanDied then Collider:Disconnect(); return end | |
| 161 | --[[for _,Parts in next, CloneChar:GetChildren() do | |
| 162 | if Parts:IsA("BasePart") then
| |
| 163 | Parts.CanCollide = false | |
| 164 | end | |
| 165 | end]] | |
| 166 | for _,Parts in next, DeadChar:GetChildren() do | |
| 167 | if Parts:IsA("BasePart") then
| |
| 168 | Parts.CanCollide = false | |
| 169 | end | |
| 170 | end | |
| 171 | end | |
| 172 | Collider = game:GetService("RunService").Stepped:Connect(UnCollide)
| |
| 173 | ||
| 174 | local resetBindable = Instance.new("BindableEvent")
| |
| 175 | resetBindable.Event:connect(function() | |
| 176 | game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
| |
| 177 | resetBindable:Destroy() | |
| 178 | HumanDied = true | |
| 179 | pcall(function() | |
| 180 | game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
| |
| 181 | DeadChar.Head:Destroy() | |
| 182 | DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
| |
| 183 | game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
| |
| 184 | if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
| |
| 185 | end) | |
| 186 | end) | |
| 187 | game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)
| |
| 188 | ||
| 189 | coroutine.wrap(function() | |
| 190 | while true do | |
| 191 | game:GetService("RunService").RenderStepped:wait()
| |
| 192 | if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChildOfClass("Humanoid") or CloneChar:FindFirstChildOfClass("Humanoid").Health <= 0 and not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChildOfClass("Humanoid") or DeadChar:FindFirstChildOfClass("Humanoid").Health <= 0 then
| |
| 193 | HumanDied = true | |
| 194 | pcall(function() | |
| 195 | game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
| |
| 196 | DeadChar.Head:Destroy() | |
| 197 | DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
| |
| 198 | game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
| |
| 199 | if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
| |
| 200 | end) | |
| 201 | if resetBindable then | |
| 202 | game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
| |
| 203 | resetBindable:Destroy() | |
| 204 | end | |
| 205 | break | |
| 206 | end | |
| 207 | end | |
| 208 | end)() | |
| 209 | ||
| 210 | ||
| 211 | SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"]) | |
| 212 | SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"]) | |
| 213 | SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"]) | |
| 214 | SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"]) | |
| 215 | SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"]) | |
| 216 | SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"]) | |
| 217 | ||
| 218 | for _,v in pairs(DeadChar:GetChildren()) do | |
| 219 | if v:IsA("BasePart") and v.Name ~= "Head" then
| |
| 220 | --[[local bv = Instance.new("BodyVelocity",v)
| |
| 221 | bv.Velocity = Vector3.new(0,0,0) | |
| 222 | coroutine.wrap(function() | |
| 223 | while true do | |
| 224 | game:GetService("RunService").RenderStepped:wait()
| |
| 225 | if HumanDied then break end | |
| 226 | v.CFrame = CloneChar[v.Name].CFrame | |
| 227 | end | |
| 228 | end)()]] | |
| 229 | elseif v:IsA("BasePart") and v.Name == "Head" then
| |
| 230 | local bv = Instance.new("BodyVelocity",v)
| |
| 231 | bv.Velocity = Vector3.new(0,0,0) | |
| 232 | coroutine.wrap(function() | |
| 233 | while true do | |
| 234 | game:GetService("RunService").RenderStepped:wait()
| |
| 235 | if HumanDied then break end | |
| 236 | v.CFrame = DeadChar.Torso.CFrame * CFrame.new(0,1.5,0) | |
| 237 | end | |
| 238 | end)() | |
| 239 | end | |
| 240 | end | |
| 241 | ||
| 242 | for _,BodyParts in next, CloneChar:GetDescendants() do | |
| 243 | if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
| |
| 244 | BodyParts.Transparency = 1 end end | |
| 245 | game:GetService("RunService").RenderStepped:wait()
| |
| 246 | game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
| |
| 247 | game:FindFirstChildOfClass("Workspace"):FindFirstChildOfClass("Camera").CameraSubject = CloneChar.Humanoid
| |
| 248 | ||
| 249 | for _,v in next, DeadChar:GetChildren() do | |
| 250 | if v:IsA("Accessory") then
| |
| 251 | if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
| |
| 252 | end | |
| 253 | end | |
| 254 | ||
| 255 | if ANIMATIONHERE then ANIMATIONHERE.Parent = CloneChar end | |
| 256 | ||
| 257 | --//===================================================\\ | |
| 258 | --|| EDIT BY WITHEROWER | |
| 259 | --\\===================================================// | |
| 260 | ||
| 261 | local script = game:GetObjects("rbxassetid://5487673576")[1]
| |
| 262 | ||
| 263 | do | |
| 264 | local NEVER_BREAK_JOINTS = false | |
| 265 | ||
| 266 | local function CallOnChildren(Instance, FunctionToCall) | |
| 267 | FunctionToCall(Instance) | |
| 268 | ||
| 269 | for _, Child in next, Instance:GetChildren() do | |
| 270 | CallOnChildren(Child, FunctionToCall) | |
| 271 | end | |
| 272 | end | |
| 273 | ||
| 274 | local function GetBricks(StartInstance) | |
| 275 | local List = {}
| |
| 276 | CallOnChildren(StartInstance, function(Item) | |
| 277 | if Item:IsA("BasePart") then
| |
| 278 | List[#List+1] = Item; | |
| 279 | end | |
| 280 | end) | |
| 281 | ||
| 282 | return List | |
| 283 | end | |
| 284 | ||
| 285 | local function Modify(Instance, Values) | |
| 286 | assert(type(Values) == "table", "Values is not a table"); | |
| 287 | ||
| 288 | for Index, Value in next, Values do | |
| 289 | if type(Index) == "number" then | |
| 290 | Value.Parent = Instance | |
| 291 | else | |
| 292 | Instance[Index] = Value | |
| 293 | end | |
| 294 | end | |
| 295 | return Instance | |
| 296 | end | |
| 297 | ||
| 298 | local function Make(ClassType, Properties) | |
| 299 | return Modify(Instance.new(ClassType), Properties) | |
| 300 | end | |
| 301 | ||
| 302 | local Surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"}
| |
| 303 | local HingSurfaces = {"Hinge", "Motor", "SteppingMotor"}
| |
| 304 | ||
| 305 | local function HasWheelJoint(Part) | |
| 306 | for _, SurfaceName in pairs(Surfaces) do | |
| 307 | for _, HingSurfaceName in pairs(HingSurfaces) do | |
| 308 | if Part[SurfaceName].Name == HingSurfaceName then | |
| 309 | return true | |
| 310 | end | |
| 311 | end | |
| 312 | end | |
| 313 | ||
| 314 | return false | |
| 315 | end | |
| 316 | ||
| 317 | local function ShouldBreakJoints(Part) | |
| 318 | if NEVER_BREAK_JOINTS then | |
| 319 | return false | |
| 320 | end | |
| 321 | ||
| 322 | if HasWheelJoint(Part) then | |
| 323 | return false | |
| 324 | end | |
| 325 | ||
| 326 | local Connected = Part:GetConnectedParts() | |
| 327 | ||
| 328 | if #Connected == 1 then | |
| 329 | return false | |
| 330 | end | |
| 331 | ||
| 332 | for _, Item in pairs(Connected) do | |
| 333 | if HasWheelJoint(Item) then | |
| 334 | return false | |
| 335 | elseif not Item:IsDescendantOf(script.Parent) then | |
| 336 | return false | |
| 337 | end | |
| 338 | end | |
| 339 | ||
| 340 | return true | |
| 341 | end | |
| 342 | ||
| 343 | local function WeldTogether(Part0, Part1, JointType, WeldParent) | |
| 344 | ||
| 345 | JointType = JointType or "Weld" | |
| 346 | local RelativeValue = Part1:FindFirstChild("qRelativeCFrameWeldValue")
| |
| 347 | ||
| 348 | local NewWeld = Part1:FindFirstChild("qCFrameWeldThingy") or Instance.new(JointType)
| |
| 349 | Modify(NewWeld, {
| |
| 350 | Name = "qCFrameWeldThingy"; | |
| 351 | Part0 = Part0; | |
| 352 | Part1 = Part1; | |
| 353 | C0 = CFrame.new();--Part0.CFrame:inverse(); | |
| 354 | C1 = RelativeValue and RelativeValue.Value or Part1.CFrame:toObjectSpace(Part0.CFrame); --Part1.CFrame:inverse() * Part0.CFrame;-- Part1.CFrame:inverse(); | |
| 355 | Parent = Part1; | |
| 356 | }) | |
| 357 | ||
| 358 | if not RelativeValue then | |
| 359 | RelativeValue = Make("CFrameValue", {
| |
| 360 | Parent = Part1; | |
| 361 | Name = "qRelativeCFrameWeldValue"; | |
| 362 | Archivable = true; | |
| 363 | Value = NewWeld.C1; | |
| 364 | }) | |
| 365 | end | |
| 366 | ||
| 367 | return NewWeld | |
| 368 | end | |
| 369 | ||
| 370 | local function WeldParts(Parts, MainPart, JointType, DoNotUnanchor) | |
| 371 | ||
| 372 | for _, Part in pairs(Parts) do | |
| 373 | if ShouldBreakJoints(Part) then | |
| 374 | Part:BreakJoints() | |
| 375 | end | |
| 376 | end | |
| 377 | ||
| 378 | for _, Part in pairs(Parts) do | |
| 379 | if Part ~= MainPart then | |
| 380 | WeldTogether(MainPart, Part, JointType, MainPart) | |
| 381 | end | |
| 382 | end | |
| 383 | ||
| 384 | if not DoNotUnanchor then | |
| 385 | for _, Part in pairs(Parts) do | |
| 386 | Part.Anchored = false | |
| 387 | end | |
| 388 | MainPart.Anchored = false | |
| 389 | end | |
| 390 | end | |
| 391 | ||
| 392 | local function PerfectionWeld() | |
| 393 | local Parts = GetBricks(script.YCSI) | |
| 394 | WeldParts(Parts, script.YCSI:FindFirstChild("main thing"), "Weld", false)
| |
| 395 | end | |
| 396 | PerfectionWeld() | |
| 397 | end | |
| 398 | ||
| 399 | local Player = game:GetService("Players").LocalPlayer
| |
| 400 | local lplr = Player | |
| 401 | Mouse = Player:GetMouse() | |
| 402 | PlayerGui = Player.PlayerGui | |
| 403 | Character = Player.Character | |
| 404 | Cam = workspace.CurrentCamera | |
| 405 | Backpack = Player.Backpack | |
| 406 | Humanoid = Character.Humanoid | |
| 407 | RootPart = Character["HumanoidRootPart"] | |
| 408 | Torso = Character["Torso"] | |
| 409 | Head = Character["Head"] | |
| 410 | RightArm = Character["Right Arm"] | |
| 411 | LeftArm = Character["Left Arm"] | |
| 412 | RightLeg = Character["Right Leg"] | |
| 413 | LeftLeg = Character["Left Leg"] | |
| 414 | RootJoint = RootPart["RootJoint"] | |
| 415 | Neck = Torso["Neck"] | |
| 416 | RightShoulder = Torso["Right Shoulder"] | |
| 417 | LeftShoulder = Torso["Left Shoulder"] | |
| 418 | RightHip = Torso["Right Hip"] | |
| 419 | LeftHip = Torso["Left Hip"] | |
| 420 | local TIME = 0 | |
| 421 | ||
| 422 | local sick = Instance.new("Sound",Head)
| |
| 423 | ||
| 424 | local NORMALFACE = Head:FindFirstChildWhichIsA("Decal").Texture
| |
| 425 | ||
| 426 | IT = Instance.new | |
| 427 | CF = CFrame.new | |
| 428 | VT = Vector3.new | |
| 429 | RAD = math.rad | |
| 430 | C3 = Color3.new | |
| 431 | UD2 = UDim2.new | |
| 432 | BRICKC = BrickColor.new | |
| 433 | ANGLES = CFrame.Angles | |
| 434 | EULER = CFrame.fromEulerAnglesXYZ | |
| 435 | COS = math.cos | |
| 436 | ACOS = math.acos | |
| 437 | SIN = math.sin | |
| 438 | ASIN = math.asin | |
| 439 | ABS = math.abs | |
| 440 | MRANDOM = math.random | |
| 441 | FLOOR = math.floor | |
| 442 | ||
| 443 | --//=================================\\ | |
| 444 | --|| USEFUL VALUES | |
| 445 | --\\=================================// | |
| 446 | ||
| 447 | Animation_Speed = 1.5 | |
| 448 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 449 | local Speed = 12 | |
| 450 | local SIZE = 1 | |
| 451 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 452 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 453 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 454 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 455 | local DAMAGEMULTIPLIER = 1 | |
| 456 | local ANIM = "Idle" | |
| 457 | local ATTACK = false | |
| 458 | local EQUIPPED = false | |
| 459 | local HOLD = false | |
| 460 | local COMBO = 1 | |
| 461 | local Rooted = false | |
| 462 | local SINE = 0 | |
| 463 | local sine = 0 | |
| 464 | local vissine = 0 | |
| 465 | local KEYHOLD = false | |
| 466 | local CHANGE = 2 / Animation_Speed | |
| 467 | local WALKINGANIM = false | |
| 468 | local VALUE1 = false | |
| 469 | local VALUE2 = false | |
| 470 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 471 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 472 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 473 | local Weapon = IT("Model")
| |
| 474 | local Effects = IT("Folder", Weapon)
| |
| 475 | Effects.Name = "Effects" | |
| 476 | local UNANCHOR = true | |
| 477 | local TOBANISH = {}
| |
| 478 | local TOBAN = {}
| |
| 479 | local TAIL = {}
| |
| 480 | local VSONGS = {322621962,569026863,502771070,408862087,1471935327,236336857,2280063143,334259331,344685843,1479420512,297754476,591661590,1571736139,2988953773,130768805,2516100492,580535766,213546066,555947343,394236634,195822354,224584376,1576288222,199265353}
| |
| 481 | local NK = {271068069,247967952,265024602,252591491,252591097,316039490,1222970152,1222970152}
| |
| 482 | local Hue = 0 | |
| 483 | AntiBullet = true | |
| 484 | local PLAYANIMS = true | |
| 485 | local HITFLOOR, HITPOS = nil | |
| 486 | local WEAPONEQUIPPED = false | |
| 487 | local INTRODONE = false | |
| 488 | local inf = 99999999999999999999999999999 | |
| 489 | ||
| 490 | local Player_Size = SIZE | |
| 491 | local Animation_Speed2 = 5 | |
| 492 | local SCALE = 2 | |
| 493 | ||
| 494 | local RunService = game:GetService("RunService")
| |
| 495 | local COLORSHIFT = C3(0,0,0) | |
| 496 | local MODE = 1 | |
| 497 | ||
| 498 | local FONTS = {
| |
| 499 | Enum.Font.Antique, | |
| 500 | Enum.Font.Arcade, | |
| 501 | Enum.Font.Arial, | |
| 502 | Enum.Font.ArialBold, | |
| 503 | Enum.Font.Bodoni, | |
| 504 | Enum.Font.Cartoon, | |
| 505 | Enum.Font.Code, | |
| 506 | Enum.Font.Fantasy, | |
| 507 | Enum.Font.Garamond, | |
| 508 | Enum.Font.Highway, | |
| 509 | Enum.Font.Legacy, | |
| 510 | Enum.Font.SciFi, | |
| 511 | Enum.Font.SourceSans, | |
| 512 | Enum.Font.SourceSansBold, | |
| 513 | Enum.Font.SourceSansItalic, | |
| 514 | Enum.Font.SourceSansLight, | |
| 515 | Enum.Font.SourceSansSemibold | |
| 516 | } | |
| 517 | ||
| 518 | local MATERIALS = {
| |
| 519 | Enum.Material.Brick, | |
| 520 | Enum.Material.Cobblestone, | |
| 521 | Enum.Material.Concrete, | |
| 522 | Enum.Material.CorrodedMetal, | |
| 523 | Enum.Material.DiamondPlate, | |
| 524 | Enum.Material.Fabric, | |
| 525 | Enum.Material.Foil, | |
| 526 | Enum.Material.ForceField, | |
| 527 | Enum.Material.Glass, | |
| 528 | Enum.Material.Granite, | |
| 529 | Enum.Material.Grass, | |
| 530 | Enum.Material.Ice, | |
| 531 | Enum.Material.Marble, | |
| 532 | Enum.Material.Metal, | |
| 533 | Enum.Material.Neon, | |
| 534 | Enum.Material.Pebble, | |
| 535 | Enum.Material.Plastic, | |
| 536 | Enum.Material.Sand, | |
| 537 | Enum.Material.Slate, | |
| 538 | Enum.Material.SmoothPlastic, | |
| 539 | Enum.Material.Wood, | |
| 540 | Enum.Material.WoodPlanks | |
| 541 | } | |
| 542 | ||
| 543 | ||
| 544 | --//=================================\\ | |
| 545 | --|| SOME FUNCTIONS | |
| 546 | --\\=================================// | |
| 547 | ||
| 548 | local outer = IT("Part")
| |
| 549 | outer.Locked = true | |
| 550 | outer.CanCollide = false | |
| 551 | outer.Shape = Enum.PartType.Cylinder | |
| 552 | outer.Size = VT(0.1, 1, 1) | |
| 553 | outer.Material = Enum.Material.Neon | |
| 554 | outer.Color = C3(0, 0, 0) | |
| 555 | outer.Parent = Character | |
| 556 | ||
| 557 | local outerm = IT("SpecialMesh")
| |
| 558 | outerm.MeshType = Enum.MeshType.Cylinder | |
| 559 | outerm.Parent = outer | |
| 560 | ||
| 561 | local weld1 = Instance.new("Weld")
| |
| 562 | weld1.Part0 = outer | |
| 563 | weld1.Part1 = Character["HumanoidRootPart"] | |
| 564 | weld1.Parent = outer | |
| 565 | weld1.C0 = CF(-2.95, 0, 0) * ANGLES(0, 0, 1.571) | |
| 566 | ||
| 567 | ||
| 568 | function Swait(NUMBER) | |
| 569 | if NUMBER == 0 or NUMBER == nil then | |
| 570 | game:GetService("RunService").RenderStepped:wait()
| |
| 571 | else | |
| 572 | for i = 1, NUMBER do | |
| 573 | game:GetService("RunService").RenderStepped:wait()
| |
| 574 | end | |
| 575 | end | |
| 576 | end | |
| 577 | ||
| 578 | coroutine.wrap(function() | |
| 579 | while true do wait() | |
| 580 | outer.Color = Color3.fromRGB(0+25*sick.PlaybackLoudness/100,0,0) | |
| 581 | end | |
| 582 | end)() | |
| 583 | coroutine.resume(coroutine.create(function() | |
| 584 | while true do | |
| 585 | Swait() | |
| 586 | outerm.Scale = VT(0, sick.PlaybackLoudness / 20, sick.PlaybackLoudness / 20) | |
| 587 | end | |
| 588 | end)) | |
| 589 | ||
| 590 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 591 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 592 | end | |
| 593 | ||
| 594 | function PositiveAngle(NUMBER) | |
| 595 | if NUMBER >= 0 then | |
| 596 | NUMBER = 0 | |
| 597 | end | |
| 598 | return NUMBER | |
| 599 | end | |
| 600 | ||
| 601 | function ShakeCam(Length,Intensity) | |
| 602 | coroutine.resume(coroutine.create(function() | |
| 603 | local intensity = 1 * Intensity | |
| 604 | local rotM = 0.01 * Intensity | |
| 605 | for i = 0, Length, 0.1 do | |
| 606 | Swait() | |
| 607 | intensity = intensity - 0.05 * Intensity / Length | |
| 608 | rotM = rotM - 5.0E-4 * Intensity / Length | |
| 609 | Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) | |
| 610 | Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM) | |
| 611 | end | |
| 612 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
| 613 | end)) | |
| 614 | end | |
| 615 | ||
| 616 | function NegativeAngle(NUMBER) | |
| 617 | if NUMBER <= 0 then | |
| 618 | NUMBER = 0 | |
| 619 | end | |
| 620 | return NUMBER | |
| 621 | end | |
| 622 | ||
| 623 | function R_RANDOM(CFRAME,DIST) | |
| 624 | return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST) | |
| 625 | end | |
| 626 | ||
| 627 | function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT) | |
| 628 | coroutine.resume(coroutine.create(function() | |
| 629 | local FADE = IT("Model",Effects)
| |
| 630 | if PARENT ~= nil then | |
| 631 | FADE.Parent = PARENT | |
| 632 | end | |
| 633 | FADE.Name = "FadingEffect" | |
| 634 | for _, c in pairs(Character:GetChildren()) do | |
| 635 | if c.ClassName == "Part" then | |
| 636 | c.CanCollide = false | |
| 637 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true)
| |
| 638 | FADER.CFrame = c.CFrame | |
| 639 | if FADER.Name == "Head" then | |
| 640 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
| |
| 641 | elseif FADER.Name == "HumanoidRootPart" then | |
| 642 | FADE.PrimaryPart = FADER | |
| 643 | FADER.Transparency = 1 | |
| 644 | end | |
| 645 | end | |
| 646 | end | |
| 647 | local TRANS = 0.25/TIMER | |
| 648 | local DIST = nil | |
| 649 | if MOVEDIRECTION ~= nil then | |
| 650 | DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude | |
| 651 | end | |
| 652 | for i = 1, TIMER do | |
| 653 | Swait() | |
| 654 | for _, c in pairs(FADE:GetChildren()) do | |
| 655 | if c.ClassName == "Part" then | |
| 656 | c.Transparency = c.Transparency + TRANS | |
| 657 | end | |
| 658 | end | |
| 659 | if MOVEDIRECTION ~= nil then | |
| 660 | local ORI = FADE.PrimaryPart.Orientation | |
| 661 | FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))) | |
| 662 | end | |
| 663 | end | |
| 664 | FADE:remove() | |
| 665 | end)) | |
| 666 | end | |
| 667 | ||
| 668 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 669 | local NEWMESH = IT(MESH) | |
| 670 | if MESH == "SpecialMesh" then | |
| 671 | NEWMESH.MeshType = MESHTYPE | |
| 672 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 673 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 674 | end | |
| 675 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 676 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 677 | end | |
| 678 | end | |
| 679 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 680 | NEWMESH.Scale = SCALE | |
| 681 | NEWMESH.Parent = PARENT | |
| 682 | return NEWMESH | |
| 683 | end | |
| 684 | ||
| 685 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 686 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 687 | local mesh = IT("SpecialMesh",wave)
| |
| 688 | mesh.MeshType = "FileMesh" | |
| 689 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 690 | mesh.Scale = SIZE | |
| 691 | mesh.Offset = VT(0,0,0) | |
| 692 | wave.CFrame = CFRAME | |
| 693 | wave.Color = C3(1,0,0) | |
| 694 | coroutine.resume(coroutine.create(function(PART) | |
| 695 | for i = 1, WAIT do | |
| 696 | Swait() | |
| 697 | mesh.Scale = mesh.Scale + GROW | |
| 698 | local val = MRANDOM(1,255) | |
| 699 | wave.Color = Color3.fromRGB(val,val,val) | |
| 700 | if DOESROT == true then | |
| 701 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 702 | end | |
| 703 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 704 | if wave.Transparency > 0.99 then | |
| 705 | wave:remove() | |
| 706 | end | |
| 707 | end | |
| 708 | end)) | |
| 709 | end | |
| 710 | ||
| 711 | function AdvancedChatfunc(Text, Timer, Delay, ChatterSound) | |
| 712 | local chat = coroutine.wrap(function() | |
| 713 | if Character:FindFirstChild("SpeechBoard") ~= nil then
| |
| 714 | Character:FindFirstChild("SpeechBoard"):destroy()
| |
| 715 | end | |
| 716 | local naeeym2 = IT("BillboardGui", Character)
| |
| 717 | naeeym2.Size = UD2(80, 35, 3, 15) | |
| 718 | naeeym2.StudsOffset = VT(0, 2, 0) | |
| 719 | naeeym2.Adornee = Head | |
| 720 | naeeym2.Name = "SpeechBoard" | |
| 721 | naeeym2.AlwaysOnTop = true | |
| 722 | local tecks2 = IT("TextLabel", naeeym2)
| |
| 723 | tecks2.BackgroundTransparency = 1 | |
| 724 | tecks2.BorderSizePixel = 0 | |
| 725 | tecks2.Text = "" | |
| 726 | tecks2.Font = FONTS[MRANDOM(1,#FONTS)] | |
| 727 | tecks2.TextSize = 35 | |
| 728 | tecks2.TextStrokeTransparency = 0.3 | |
| 729 | tecks2.TextColor3 = COLORSHIFT | |
| 730 | tecks2.TextStrokeColor3 = COLORSHIFT | |
| 731 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
| 732 | local FINISHED = false | |
| 733 | local DONE = false | |
| 734 | coroutine.wrap(function() | |
| 735 | while wait() do | |
| 736 | tecks2.Font = FONTS[MRANDOM(1,#FONTS)] | |
| 737 | tecks2.TextColor3 = COLORSHIFT | |
| 738 | tecks2.TextStrokeColor3 = COLORSHIFT | |
| 739 | if DONE == true then | |
| 740 | break | |
| 741 | end | |
| 742 | end | |
| 743 | end)() | |
| 744 | coroutine.resume(coroutine.create(function() | |
| 745 | for i = 1, string.len(Text) do | |
| 746 | if naeeym2.Parent ~= Character then | |
| 747 | FINISHED = true | |
| 748 | end | |
| 749 | if ChatterSound ~= false and naeeym2.Parent == Character then | |
| 750 | CreateSound(265970978, Head, 7, MRANDOM(-6,12)/4, false) | |
| 751 | end | |
| 752 | tecks2.Text = string.sub(Text, 1, i) | |
| 753 | Swait(Timer) | |
| 754 | end | |
| 755 | FINISHED = true | |
| 756 | end)) | |
| 757 | repeat | |
| 758 | wait() | |
| 759 | until FINISHED == true | |
| 760 | wait(Delay) | |
| 761 | naeeym2.Name = "FadingDialogue" | |
| 762 | if Character:FindFirstChild("SpeechBoard") == nil then
| |
| 763 | coroutine.resume(coroutine.create(function() | |
| 764 | for i = 1, 35 do | |
| 765 | Swait() | |
| 766 | end | |
| 767 | end)) | |
| 768 | end | |
| 769 | for i = 1, 45 do | |
| 770 | Swait() | |
| 771 | naeeym2.StudsOffset = naeeym2.StudsOffset + VT(0, (2 - 0.044444444444444446 * i) / 45, 0) | |
| 772 | tecks2.TextTransparency = tecks2.TextTransparency + 0.022222222222222223 | |
| 773 | tecks2.TextStrokeTransparency = tecks2.TextTransparency | |
| 774 | end | |
| 775 | naeeym2:Destroy() | |
| 776 | DONE = true | |
| 777 | end) | |
| 778 | chat() | |
| 779 | end | |
| 780 | ||
| 781 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 782 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 783 | local mesh = IT("SpecialMesh",wave)
| |
| 784 | mesh.MeshType = "Sphere" | |
| 785 | mesh.Scale = SIZE | |
| 786 | mesh.Offset = VT(0,0,0) | |
| 787 | wave.CFrame = CFRAME | |
| 788 | coroutine.resume(coroutine.create(function(PART) | |
| 789 | for i = 1, WAIT do | |
| 790 | Swait() | |
| 791 | mesh.Scale = mesh.Scale + GROW | |
| 792 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 793 | wave.Color = C3(0,0,0) | |
| 794 | if wave.Transparency > 0.99 then | |
| 795 | wave:remove() | |
| 796 | end | |
| 797 | end | |
| 798 | end)) | |
| 799 | end | |
| 800 | ||
| 801 | function GetRoot(MODEL, ROOT) | |
| 802 | if ROOT == true then | |
| 803 | return MODEL:FindFirstChild("HumanoidRootPart") or MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
| |
| 804 | else | |
| 805 | return MODEL:FindFirstChild("Torso") or MODEL:FindFirstChild("UpperTorso")
| |
| 806 | end | |
| 807 | end | |
| 808 | ||
| 809 | function SpecialSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 810 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Eye", VT(1,1,1), true) | |
| 811 | wave.Color = COLOR | |
| 812 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 813 | wave.CFrame = CFRAME | |
| 814 | coroutine.resume(coroutine.create(function(PART) | |
| 815 | for i = 1, WAIT do | |
| 816 | Swait() | |
| 817 | mesh.Scale = mesh.Scale + GROW | |
| 818 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 819 | if wave.Transparency > 0.99 then | |
| 820 | wave:remove() | |
| 821 | end | |
| 822 | end | |
| 823 | end)) | |
| 824 | end | |
| 825 | ||
| 826 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 827 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true)
| |
| 828 | local mesh = nil | |
| 829 | if KIND == "Base" then | |
| 830 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 831 | elseif KIND == "Thin" then | |
| 832 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 833 | elseif KIND == "Round" then | |
| 834 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 835 | end | |
| 836 | wave.CFrame = CFRAME | |
| 837 | coroutine.resume(coroutine.create(function(PART) | |
| 838 | for i = 1, WAIT do | |
| 839 | Swait() | |
| 840 | mesh.Scale = mesh.Scale + GROW/10 | |
| 841 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 842 | if wave.Transparency > 0.99 then | |
| 843 | wave:remove() | |
| 844 | end | |
| 845 | end | |
| 846 | end)) | |
| 847 | end | |
| 848 | ||
| 849 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 850 | local NEWPART = IT("Part")
| |
| 851 | NEWPART.formFactor = FORMFACTOR | |
| 852 | NEWPART.Reflectance = REFLECTANCE | |
| 853 | NEWPART.Transparency = TRANSPARENCY | |
| 854 | NEWPART.CanCollide = false | |
| 855 | NEWPART.Locked = true | |
| 856 | NEWPART.Anchored = true | |
| 857 | if ANCHOR == false then | |
| 858 | NEWPART.Anchored = false | |
| 859 | end | |
| 860 | NEWPART.Color = COLORSHIFT | |
| 861 | NEWPART.Name = NAME | |
| 862 | NEWPART.Size = SIZE | |
| 863 | NEWPART.Position = Torso.Position | |
| 864 | NEWPART.Material = "Neon" | |
| 865 | NEWPART:BreakJoints() | |
| 866 | NEWPART.Parent = PARENT | |
| 867 | return NEWPART | |
| 868 | end | |
| 869 | ||
| 870 | local function weldBetween(a, b) | |
| 871 | local weldd = Instance.new("ManualWeld")
| |
| 872 | weldd.Part0 = a | |
| 873 | weldd.Part1 = b | |
| 874 | weldd.C0 = CFrame.new() | |
| 875 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 876 | weldd.Parent = a | |
| 877 | return weldd | |
| 878 | end | |
| 879 | ||
| 880 | ||
| 881 | function QuaternionFromCFrame(cf) | |
| 882 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 883 | local trace = m00 + m11 + m22 | |
| 884 | if trace > 0 then | |
| 885 | local s = math.sqrt(1 + trace) | |
| 886 | local recip = 0.5 / s | |
| 887 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 888 | else | |
| 889 | local i = 0 | |
| 890 | if m11 > m00 then | |
| 891 | i = 1 | |
| 892 | end | |
| 893 | if m22 > (i == 0 and m00 or m11) then | |
| 894 | i = 2 | |
| 895 | end | |
| 896 | if i == 0 then | |
| 897 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 898 | local recip = 0.5 / s | |
| 899 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 900 | elseif i == 1 then | |
| 901 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 902 | local recip = 0.5 / s | |
| 903 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 904 | elseif i == 2 then | |
| 905 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 906 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 907 | end | |
| 908 | end | |
| 909 | end | |
| 910 | ||
| 911 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 912 | local xs, ys, zs = x + x, y + y, z + z | |
| 913 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 914 | local xx = x * xs | |
| 915 | local xy = x * ys | |
| 916 | local xz = x * zs | |
| 917 | local yy = y * ys | |
| 918 | local yz = y * zs | |
| 919 | local zz = z * zs | |
| 920 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 921 | end | |
| 922 | ||
| 923 | function QuaternionSlerp(a, b, t) | |
| 924 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 925 | local startInterp, finishInterp; | |
| 926 | if cosTheta >= 0.0001 then | |
| 927 | if (1 - cosTheta) > 0.0001 then | |
| 928 | local theta = ACOS(cosTheta) | |
| 929 | local invSinTheta = 1 / SIN(theta) | |
| 930 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 931 | finishInterp = SIN(t * theta) * invSinTheta | |
| 932 | else | |
| 933 | startInterp = 1 - t | |
| 934 | finishInterp = t | |
| 935 | end | |
| 936 | else | |
| 937 | if (1 + cosTheta) > 0.0001 then | |
| 938 | local theta = ACOS(-cosTheta) | |
| 939 | local invSinTheta = 1 / SIN(theta) | |
| 940 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 941 | finishInterp = SIN(t * theta) * invSinTheta | |
| 942 | else | |
| 943 | startInterp = t - 1 | |
| 944 | finishInterp = t | |
| 945 | end | |
| 946 | end | |
| 947 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 948 | end | |
| 949 | ||
| 950 | function Clerp(a, b, t) | |
| 951 | local qa = {QuaternionFromCFrame(a)}
| |
| 952 | local qb = {QuaternionFromCFrame(b)}
| |
| 953 | local ax, ay, az = a.x, a.y, a.z | |
| 954 | local bx, by, bz = b.x, b.y, b.z | |
| 955 | local _t = 1 - t | |
| 956 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 957 | end | |
| 958 | ||
| 959 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 960 | local frame = IT("Frame")
| |
| 961 | frame.BackgroundTransparency = TRANSPARENCY | |
| 962 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 963 | frame.Position = POSITION | |
| 964 | frame.Size = SIZE | |
| 965 | frame.BackgroundColor3 = COLOR | |
| 966 | frame.BorderColor3 = BORDERCOLOR | |
| 967 | frame.Name = NAME | |
| 968 | frame.Parent = PARENT | |
| 969 | return frame | |
| 970 | end | |
| 971 | ||
| 972 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 973 | local label = IT("TextLabel")
| |
| 974 | label.BackgroundTransparency = 1 | |
| 975 | label.Size = UD2(1, 0, 1, 0) | |
| 976 | label.Position = UD2(0, 0, 0, 0) | |
| 977 | label.TextColor3 = TEXTCOLOR | |
| 978 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 979 | label.TextTransparency = TRANSPARENCY | |
| 980 | label.FontSize = TEXTFONTSIZE | |
| 981 | label.Font = TEXTFONT | |
| 982 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 983 | label.TextScaled = false | |
| 984 | label.Text = TEXT | |
| 985 | label.Name = NAME | |
| 986 | label.Parent = PARENT | |
| 987 | return label | |
| 988 | end | |
| 989 | ||
| 990 | function NoOutlines(PART) | |
| 991 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 992 | end | |
| 993 | ||
| 994 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 995 | local NEWWELD = IT(TYPE) | |
| 996 | NEWWELD.Part0 = PART0 | |
| 997 | NEWWELD.Part1 = PART1 | |
| 998 | NEWWELD.C0 = C0 | |
| 999 | NEWWELD.C1 = C1 | |
| 1000 | NEWWELD.Parent = PARENT | |
| 1001 | return NEWWELD | |
| 1002 | end | |
| 1003 | ||
| 1004 | local S = IT("Sound")
| |
| 1005 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 1006 | local NEWSOUND = nil | |
| 1007 | coroutine.resume(coroutine.create(function() | |
| 1008 | NEWSOUND = S:Clone() | |
| 1009 | NEWSOUND.Parent = PARENT | |
| 1010 | NEWSOUND.Volume = 10 | |
| 1011 | NEWSOUND.Pitch = PITCH | |
| 1012 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1013 | NEWSOUND:play() | |
| 1014 | if DOESLOOP == true then | |
| 1015 | NEWSOUND.Looped = true | |
| 1016 | else | |
| 1017 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 1018 | NEWSOUND:remove() | |
| 1019 | end | |
| 1020 | end)) | |
| 1021 | return NEWSOUND | |
| 1022 | end | |
| 1023 | ||
| 1024 | function CFrameFromTopBack(at, top, back) | |
| 1025 | local right = top:Cross(back) | |
| 1026 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1027 | end | |
| 1028 | ||
| 1029 | function nooutline(part) | |
| 1030 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
| 1031 | end | |
| 1032 | ||
| 1033 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
| 1034 | local fp=it("Part")
| |
| 1035 | fp.formFactor=formfactor | |
| 1036 | fp.Parent=parent | |
| 1037 | fp.Reflectance=reflectance | |
| 1038 | fp.Transparency=transparency | |
| 1039 | fp.CanCollide=false | |
| 1040 | fp.Locked=true | |
| 1041 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
| 1042 | fp.Name=name | |
| 1043 | fp.Size=size | |
| 1044 | fp.Position=Character.Torso.Position | |
| 1045 | nooutline(fp) | |
| 1046 | fp.Material=material | |
| 1047 | fp:BreakJoints() | |
| 1048 | return fp | |
| 1049 | end | |
| 1050 | ||
| 1051 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 1052 | local mesh=it(Mesh) | |
| 1053 | mesh.Parent=part | |
| 1054 | if Mesh=="SpecialMesh" then | |
| 1055 | mesh.MeshType=meshtype | |
| 1056 | mesh.MeshId=meshid | |
| 1057 | end | |
| 1058 | mesh.Offset=offset | |
| 1059 | mesh.Scale=scale | |
| 1060 | return mesh | |
| 1061 | end | |
| 1062 | ||
| 1063 | function weld(parent,part0,part1,c0,c1) | |
| 1064 | local weld=it("Weld")
| |
| 1065 | weld.Parent=parent | |
| 1066 | weld.Part0=part0 | |
| 1067 | weld.Part1=part1 | |
| 1068 | weld.C0=c0 | |
| 1069 | weld.C1=c1 | |
| 1070 | return weld | |
| 1071 | end | |
| 1072 | ||
| 1073 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1074 | function WACKYEFFECT(Table) | |
| 1075 | local TYPE = (Table.EffectType or "Sphere") | |
| 1076 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1077 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1078 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1079 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1080 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1081 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1082 | local ROTATION1 = (Table.RotationX or 0) | |
| 1083 | local ROTATION2 = (Table.RotationY or 0) | |
| 1084 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1085 | local MATERIAL = (Table.Material or "Neon") | |
| 1086 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 1087 | local TIME = (Table.Time or 45) | |
| 1088 | local SOUNDID = (Table.SoundID or nil) | |
| 1089 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1090 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1091 | coroutine.resume(coroutine.create(function() | |
| 1092 | local PLAYSSOUND = false | |
| 1093 | local SOUND = nil | |
| 1094 | local EFFECT = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Effect", VT(1,1,1), true) | |
| 1095 | EFFECT.Color = COLORSHIFT | |
| 1096 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1097 | PLAYSSOUND = true | |
| 1098 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1099 | end | |
| 1100 | local MSH = nil | |
| 1101 | if TYPE == "Sphere" then | |
| 1102 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1103 | elseif TYPE == "Block" then | |
| 1104 | MSH = IT("BlockMesh",EFFECT)
| |
| 1105 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 1106 | elseif TYPE == "Wave" then | |
| 1107 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1108 | elseif TYPE == "Ring" then | |
| 1109 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1110 | elseif TYPE == "Slash" then | |
| 1111 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1112 | elseif TYPE == "Round Slash" then | |
| 1113 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1114 | elseif TYPE == "Swirl" then | |
| 1115 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1116 | elseif TYPE == "Skull" then | |
| 1117 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1118 | elseif TYPE == "Crystal" then | |
| 1119 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1120 | end | |
| 1121 | if MSH ~= nil then | |
| 1122 | local MOVESPEED = nil | |
| 1123 | if MOVEDIRECTION ~= nil then | |
| 1124 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1125 | end | |
| 1126 | local GROWTH = SIZE - ENDSIZE | |
| 1127 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1128 | if TYPE == "Block" then | |
| 1129 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1130 | else | |
| 1131 | EFFECT.CFrame = CFRAME | |
| 1132 | end | |
| 1133 | for LOOP = 1, TIME+1 do | |
| 1134 | Swait() | |
| 1135 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1136 | if TYPE == "Wave" then | |
| 1137 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1138 | end | |
| 1139 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1140 | if TYPE == "Block" then | |
| 1141 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1142 | else | |
| 1143 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1144 | end | |
| 1145 | if MOVEDIRECTION ~= nil then | |
| 1146 | local ORI = EFFECT.Orientation | |
| 1147 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1148 | EFFECT.Orientation = ORI | |
| 1149 | end | |
| 1150 | end | |
| 1151 | if PLAYSSOUND == false then | |
| 1152 | EFFECT:remove() | |
| 1153 | else | |
| 1154 | SOUND.Stopped:Connect(function() | |
| 1155 | EFFECT:remove() | |
| 1156 | end) | |
| 1157 | end | |
| 1158 | else | |
| 1159 | if PLAYSSOUND == false then | |
| 1160 | EFFECT:remove() | |
| 1161 | else | |
| 1162 | repeat Swait() until SOUND.Playing == false | |
| 1163 | EFFECT:remove() | |
| 1164 | end | |
| 1165 | end | |
| 1166 | end)) | |
| 1167 | end | |
| 1168 | ||
| 1169 | function WACKYEFFECT2(Table) | |
| 1170 | local TYPE = Table.EffectType or "Sphere" | |
| 1171 | local SIZE = Table.Size or VT(1, 1, 1) | |
| 1172 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
| 1173 | local TRANSPARENCY = Table.Transparency or 0 | |
| 1174 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
| 1175 | local CFRAME = Table.CFrame or Torso.CFrame | |
| 1176 | local MOVEDIRECTION = Table.MoveToPos or nil | |
| 1177 | local ROTATION1 = Table.RotationX or 0 | |
| 1178 | local ROTATION2 = Table.RotationY or 0 | |
| 1179 | local ROTATION3 = Table.RotationZ or 0 | |
| 1180 | local MATERIAL = Table.Material --or "Neon" | |
| 1181 | local COLOR = Table.Color or C3(1, 1, 1) | |
| 1182 | local TIME = Table.Time or 45 | |
| 1183 | local SOUNDID = Table.SoundID or nil | |
| 1184 | local SOUNDPITCH = Table.SoundPitch or nil | |
| 1185 | local SOUNDVOLUME = Table.SoundVolume or nil | |
| 1186 | local USEBOOMERANGMATH = Table.UseBoomerangMath or false | |
| 1187 | local BOOMERANG = Table.Boomerang or 0 | |
| 1188 | local SIZEBOOMERANG = Table.SizeBoomerang or 0 | |
| 1189 | coroutine.resume(coroutine.create(function() | |
| 1190 | local PLAYSSOUND = false | |
| 1191 | local SOUND = nil | |
| 1192 | local EFFECT = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Effect", VT(1,1,1), true) | |
| 1193 | EFFECT.Color = COLORSHIFT | |
| 1194 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1195 | PLAYSSOUND = true | |
| 1196 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1197 | end | |
| 1198 | local MSH | |
| 1199 | if TYPE == "Sphere" then | |
| 1200 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
| |
| 1201 | elseif TYPE == "Block" or TYPE == "Box" then | |
| 1202 | MSH = IT("BlockMesh", EFFECT)
| |
| 1203 | MSH.Scale = SIZE | |
| 1204 | elseif TYPE == "Wave" then | |
| 1205 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
| |
| 1206 | elseif TYPE == "Ring" then | |
| 1207 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
| |
| 1208 | elseif TYPE == "Slash" then | |
| 1209 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
| |
| 1210 | elseif TYPE == "Round Slash" then | |
| 1211 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
| |
| 1212 | elseif TYPE == "Swirl" then | |
| 1213 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0, 0, 0))
| |
| 1214 | elseif TYPE == "Skull" then | |
| 1215 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
| |
| 1216 | elseif TYPE == "Star" then | |
| 1217 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "2760116123", "", SIZE, VT(0,0,0))
| |
| 1218 | elseif TYPE == "Crystal" then | |
| 1219 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "450656451", "", SIZE, VT(0, 0, 0))
| |
| 1220 | end | |
| 1221 | coroutine.resume(coroutine.create(function() | |
| 1222 | if MSH ~= nil then | |
| 1223 | local BOOMR1 = 1 + BOOMERANG / 50 | |
| 1224 | local BOOMR2 = 1 + SIZEBOOMERANG / 50 | |
| 1225 | local MOVESPEED = nil | |
| 1226 | if MOVEDIRECTION ~= nil then | |
| 1227 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1228 | end | |
| 1229 | local GROWTH | |
| 1230 | if USEBOOMERANGMATH == true then | |
| 1231 | GROWTH = (SIZE - ENDSIZE) * (BOOMR2 + 1) | |
| 1232 | else | |
| 1233 | GROWTH = SIZE - ENDSIZE | |
| 1234 | end | |
| 1235 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1236 | if TYPE == "Block" then | |
| 1237 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 1238 | else | |
| 1239 | EFFECT.CFrame = CFRAME | |
| 1240 | end | |
| 1241 | if USEBOOMERANGMATH == true then | |
| 1242 | for LOOP = 1, TIME + 1 do | |
| 1243 | Swait() | |
| 1244 | MSH.Scale = MSH.Scale - VT(GROWTH.X * (1 - LOOP / TIME * BOOMR2), GROWTH.Y * (1 - LOOP / TIME * BOOMR2), GROWTH.Z * (1 - LOOP / TIME * BOOMR2)) * BOOMR2 / TIME | |
| 1245 | if TYPE == "Wave" then | |
| 1246 | MSH.Offset = VT(0, 0, -MSH.Scale.Z / 8) | |
| 1247 | end | |
| 1248 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
| 1249 | if TYPE == "Block" then | |
| 1250 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 1251 | else | |
| 1252 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
| 1253 | end | |
| 1254 | if MOVEDIRECTION ~= nil then | |
| 1255 | local ORI = EFFECT.Orientation | |
| 1256 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED * (1 - LOOP / TIME * BOOMR1)) | |
| 1257 | EFFECT.Orientation = ORI | |
| 1258 | end | |
| 1259 | end | |
| 1260 | else | |
| 1261 | for LOOP = 1, TIME + 1 do | |
| 1262 | Swait() | |
| 1263 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
| 1264 | if TYPE == "Wave" then | |
| 1265 | MSH.Offset = VT(0, 0, -MSH.Scale.Z / 8) | |
| 1266 | end | |
| 1267 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
| 1268 | if TYPE == "Block" then | |
| 1269 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
| 1270 | else | |
| 1271 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
| 1272 | end | |
| 1273 | if MOVEDIRECTION ~= nil then | |
| 1274 | local ORI = EFFECT.Orientation | |
| 1275 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1276 | EFFECT.Orientation = ORI | |
| 1277 | end | |
| 1278 | end | |
| 1279 | end | |
| 1280 | EFFECT.Transparency = 1 | |
| 1281 | if PLAYSSOUND == false then | |
| 1282 | EFFECT:remove() | |
| 1283 | else | |
| 1284 | repeat | |
| 1285 | Swait() | |
| 1286 | until EFFECT:FindFirstChildOfClass("Sound") == nil
| |
| 1287 | EFFECT:remove() | |
| 1288 | end | |
| 1289 | elseif PLAYSSOUND == false then | |
| 1290 | EFFECT:remove() | |
| 1291 | else | |
| 1292 | repeat | |
| 1293 | Swait() | |
| 1294 | until EFFECT:FindFirstChildOfClass("Sound") == nil
| |
| 1295 | EFFECT:remove() | |
| 1296 | end | |
| 1297 | end)) | |
| 1298 | return EFFECT | |
| 1299 | end)) | |
| 1300 | end | |
| 1301 | ||
| 1302 | function MakeForm(PART,TYPE) | |
| 1303 | if TYPE == "Cyl" then | |
| 1304 | local MSH = IT("CylinderMesh",PART)
| |
| 1305 | elseif TYPE == "Ball" then | |
| 1306 | local MSH = IT("SpecialMesh",PART)
| |
| 1307 | MSH.MeshType = "Sphere" | |
| 1308 | elseif TYPE == "Wedge" then | |
| 1309 | local MSH = IT("SpecialMesh",PART)
| |
| 1310 | MSH.MeshType = "Wedge" | |
| 1311 | end | |
| 1312 | end | |
| 1313 | ||
| 1314 | function SpawnTrail(FROM,TO,BIG) | |
| 1315 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Trail", VT(45,45,45)) | |
| 1316 | MakeForm(TRAIL,"Cyl") | |
| 1317 | local DIST = (FROM - TO).Magnitude | |
| 1318 | if BIG == true then | |
| 1319 | TRAIL.Size = VT(2,DIST,5) | |
| 1320 | else | |
| 1321 | TRAIL.Size = VT(2,DIST,5) | |
| 1322 | end | |
| 1323 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1324 | coroutine.resume(coroutine.create(function() | |
| 1325 | for i = 1, 55 do | |
| 1326 | Swait() | |
| 1327 | TRAIL.Transparency = TRAIL.Transparency + 0.03 | |
| 1328 | end | |
| 1329 | TRAIL:remove() | |
| 1330 | end)) | |
| 1331 | end | |
| 1332 | ||
| 1333 | Debris = game:GetService("Debris")
| |
| 1334 | ||
| 1335 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1336 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1337 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1338 | end | |
| 1339 | ||
| 1340 | function turnto(position) | |
| 1341 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1342 | end | |
| 1343 | ||
| 1344 | local asd = Instance.new("ParticleEmitter")
| |
| 1345 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0)) | |
| 1346 | asd.LightEmission = .1 | |
| 1347 | asd.Size = NumberSequence.new(0.2) | |
| 1348 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
| 1349 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
| |
| 1350 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 1351 | asd.Transparency = bbb | |
| 1352 | asd.Size = aaa | |
| 1353 | asd.ZOffset = .9 | |
| 1354 | asd.Acceleration = Vector3.new(0, -5, 0) | |
| 1355 | asd.LockedToPart = false | |
| 1356 | asd.EmissionDirection = "Back" | |
| 1357 | asd.Lifetime = NumberRange.new(1, 2) | |
| 1358 | asd.Rotation = NumberRange.new(-100, 100) | |
| 1359 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 1360 | asd.Speed = NumberRange.new(2) | |
| 1361 | asd.Enabled = false | |
| 1362 | asd.VelocitySpread = 10000 | |
| 1363 | ||
| 1364 | function getbloody(victim,amount) | |
| 1365 | local prtcl = asd:Clone() | |
| 1366 | prtcl.Parent = victim | |
| 1367 | prtcl:Emit(amount) | |
| 1368 | end | |
| 1369 | ||
| 1370 | local TORSOVELOCITY = 0 | |
| 1371 | ||
| 1372 | function Ragdoll(Character2,CharTorso) | |
| 1373 | local svch = Character2 | |
| 1374 | local hum = Character2:findFirstChild("Humanoid")
| |
| 1375 | local q = Character2:GetChildren() | |
| 1376 | local CLONE = IT("Model",Effects)
| |
| 1377 | local DummyHead = nil | |
| 1378 | for i = 1,#q do | |
| 1379 | if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then | |
| 1380 | q[i].Parent = CLONE | |
| 1381 | if q[i].Name == "Head" then | |
| 1382 | DummyHead = CLONE.Head:Clone() | |
| 1383 | q[i]:ClearAllChildren() | |
| 1384 | q[i].Transparency = 1 | |
| 1385 | end | |
| 1386 | else | |
| 1387 | if q[i].ClassName ~= "Humanoid" then | |
| 1388 | q[i]:remove() | |
| 1389 | end | |
| 1390 | end | |
| 1391 | end | |
| 1392 | local chrclone = CLONE | |
| 1393 | ||
| 1394 | for _, c in pairs(Character2:GetChildren()) do | |
| 1395 | if c.ClassName == "Accessory" then | |
| 1396 | c:remove() | |
| 1397 | end | |
| 1398 | end | |
| 1399 | ||
| 1400 | local ch = chrclone:GetChildren() | |
| 1401 | local i | |
| 1402 | for i = 1,#ch do | |
| 1403 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then | |
| 1404 | ch[i]:remove() | |
| 1405 | end | |
| 1406 | end | |
| 1407 | local function Scan(ch) | |
| 1408 | local e | |
| 1409 | for e = 1,#ch do | |
| 1410 | Scan(ch[e]:GetChildren()) | |
| 1411 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 1412 | ch[e]:remove() | |
| 1413 | end | |
| 1414 | end | |
| 1415 | end | |
| 1416 | Scan(chrclone:GetChildren()) | |
| 1417 | ||
| 1418 | local ch = Character2:GetChildren() | |
| 1419 | local i | |
| 1420 | for i = 1,#ch do | |
| 1421 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 1422 | ch[i]:remove() | |
| 1423 | end | |
| 1424 | end | |
| 1425 | ||
| 1426 | local ch = Character2:GetChildren() | |
| 1427 | local i | |
| 1428 | for i = 1,#ch do | |
| 1429 | if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 1430 | ch[i]:remove() | |
| 1431 | end | |
| 1432 | end | |
| 1433 | Character2 = chrclone | |
| 1434 | local Torso2 = Character2.Torso | |
| 1435 | local movevector = Vector3.new() | |
| 1436 | ||
| 1437 | if Torso2 then | |
| 1438 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
| 1439 | local Head = Character2:FindFirstChild("Head")
| |
| 1440 | if Head then | |
| 1441 | local Neck = Instance.new("Weld")
| |
| 1442 | Neck.Name = "Neck" | |
| 1443 | Neck.Part0 = Torso2 | |
| 1444 | Neck.Part1 = Head | |
| 1445 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 1446 | Neck.C1 = CFrame.new() | |
| 1447 | Neck.Parent = Torso2 | |
| 1448 | Head:ClearAllChildren() | |
| 1449 | Head.Transparency = 1 | |
| 1450 | ||
| 1451 | end | |
| 1452 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 1453 | if Limb then | |
| 1454 | ||
| 1455 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
| 1456 | local Joint = Instance.new("Glue")
| |
| 1457 | Joint.Name = "RightShoulder" | |
| 1458 | Joint.Part0 = Torso2 | |
| 1459 | Joint.Part1 = Limb | |
| 1460 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1461 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1462 | Joint.Parent = Torso2 | |
| 1463 | ||
| 1464 | local B = Instance.new("Part")
| |
| 1465 | B.TopSurface = 0 | |
| 1466 | B.BottomSurface = 0 | |
| 1467 | B.formFactor = "Symmetric" | |
| 1468 | B.Size = Vector3.new(1, 1, 1) | |
| 1469 | B.Transparency = 1 | |
| 1470 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1471 | B.Parent = Character2 | |
| 1472 | local W = Instance.new("Weld")
| |
| 1473 | W.Part0 = Limb | |
| 1474 | W.Part1 = B | |
| 1475 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1476 | W.Parent = Limb | |
| 1477 | ||
| 1478 | end | |
| 1479 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 1480 | if Limb then | |
| 1481 | ||
| 1482 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 1483 | local Joint = Instance.new("Glue")
| |
| 1484 | Joint.Name = "LeftShoulder" | |
| 1485 | Joint.Part0 = Torso2 | |
| 1486 | Joint.Part1 = Limb | |
| 1487 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1488 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1489 | Joint.Parent = Torso2 | |
| 1490 | ||
| 1491 | local B = Instance.new("Part")
| |
| 1492 | B.TopSurface = 0 | |
| 1493 | B.BottomSurface = 0 | |
| 1494 | B.formFactor = "Symmetric" | |
| 1495 | B.Size = Vector3.new(1, 1, 1) | |
| 1496 | B.Transparency = 1 | |
| 1497 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1498 | B.Parent = Character2 | |
| 1499 | local W = Instance.new("Weld")
| |
| 1500 | W.Part0 = Limb | |
| 1501 | W.Part1 = B | |
| 1502 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1503 | W.Parent = Limb | |
| 1504 | ||
| 1505 | end | |
| 1506 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 1507 | if Limb then | |
| 1508 | ||
| 1509 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 1510 | local Joint = Instance.new("Glue")
| |
| 1511 | Joint.Name = "RightHip" | |
| 1512 | Joint.Part0 = Torso2 | |
| 1513 | Joint.Part1 = Limb | |
| 1514 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1515 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1516 | Joint.Parent = Torso2 | |
| 1517 | ||
| 1518 | local B = Instance.new("Part")
| |
| 1519 | B.TopSurface = 0 | |
| 1520 | B.BottomSurface = 0 | |
| 1521 | B.formFactor = "Symmetric" | |
| 1522 | B.Size = Vector3.new(1, 1, 1) | |
| 1523 | B.Transparency = 1 | |
| 1524 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1525 | B.Parent = Character2 | |
| 1526 | local W = Instance.new("Weld")
| |
| 1527 | W.Part0 = Limb | |
| 1528 | W.Part1 = B | |
| 1529 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1530 | W.Parent = Limb | |
| 1531 | ||
| 1532 | end | |
| 1533 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 1534 | if Limb then | |
| 1535 | ||
| 1536 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 1537 | local Joint = Instance.new("Glue")
| |
| 1538 | Joint.Name = "LeftHip" | |
| 1539 | Joint.Part0 = Torso2 | |
| 1540 | Joint.Part1 = Limb | |
| 1541 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1542 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1543 | Joint.Parent = Torso2 | |
| 1544 | ||
| 1545 | local B = Instance.new("Part")
| |
| 1546 | B.TopSurface = 0 | |
| 1547 | B.BottomSurface = 0 | |
| 1548 | B.formFactor = "Symmetric" | |
| 1549 | B.Size = Vector3.new(1, 1, 1) | |
| 1550 | B.Transparency = 1 | |
| 1551 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1552 | B.Parent = Character2 | |
| 1553 | local W = Instance.new("Weld")
| |
| 1554 | W.Part0 = Limb | |
| 1555 | W.Part1 = B | |
| 1556 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1557 | W.Parent = Limb | |
| 1558 | ||
| 1559 | end | |
| 1560 | --[ | |
| 1561 | local Bar = Instance.new("Part")
| |
| 1562 | Bar.TopSurface = 0 | |
| 1563 | Bar.BottomSurface = 0 | |
| 1564 | Bar.formFactor = "Symmetric" | |
| 1565 | Bar.Size = Vector3.new(1, 1, 1) | |
| 1566 | Bar.Transparency = 1 | |
| 1567 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 1568 | Bar.Parent = Character2 | |
| 1569 | local Weld = Instance.new("Weld")
| |
| 1570 | Weld.Part0 = Torso2 | |
| 1571 | Weld.Part1 = Bar | |
| 1572 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 1573 | Weld.Parent = Torso2 | |
| 1574 | --]] | |
| 1575 | end | |
| 1576 | Character2.Parent = Weapon | |
| 1577 | if movevector ~= Vector3.new() then | |
| 1578 | for i = 1,10 do | |
| 1579 | Torso2.Velocity = movevector * 30 | |
| 1580 | end | |
| 1581 | end | |
| 1582 | DummyHead.Name = "FakeHead" | |
| 1583 | DummyHead.Parent = CLONE | |
| 1584 | local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false) | |
| 1585 | BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0) | |
| 1586 | MakeForm(BLOOD,"Cyl") | |
| 1587 | weldBetween(DummyHead,BLOOD) | |
| 1588 | local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false) | |
| 1589 | BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0) | |
| 1590 | MakeForm(BLOOD,"Cyl") | |
| 1591 | weldBetween(Torso2,BLOOD) | |
| 1592 | Character2.Name = "Corpse" | |
| 1593 | local hum2 = svch:findFirstChild("Humanoid")
| |
| 1594 | ||
| 1595 | return Character2,Torso2,DummyHead | |
| 1596 | end | |
| 1597 | ||
| 1598 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
| 1599 | local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
| 1600 | if HITFLOOR ~= nil then | |
| 1601 | if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
| 1602 | if HITFLOOR.Name == "BloodPuddle" then | |
| 1603 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
| 1604 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
| 1605 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
| 1606 | end | |
| 1607 | else | |
| 1608 | if HITFLOOR.Anchored == true then | |
| 1609 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1)) | |
| 1610 | BLOOD.CFrame = CF(HITPOS) | |
| 1611 | MakeForm(BLOOD,"Cyl") | |
| 1612 | coroutine.resume(coroutine.create(function() | |
| 1613 | Swait(75) | |
| 1614 | while true do | |
| 1615 | Swait() | |
| 1616 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
| 1617 | if BLOOD.Size.Z < 0.051 then | |
| 1618 | BLOOD:remove() | |
| 1619 | break | |
| 1620 | end | |
| 1621 | end | |
| 1622 | end)) | |
| 1623 | end | |
| 1624 | end | |
| 1625 | end | |
| 1626 | end | |
| 1627 | end | |
| 1628 | ||
| 1629 | function SprayBlood(POSITION,DIRECTION,BloodSize) | |
| 1630 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false) | |
| 1631 | BLOOD.CFrame = CF(POSITION) | |
| 1632 | MakeForm(BLOOD,"Ball") | |
| 1633 | local bv = Instance.new("BodyVelocity",BLOOD)
| |
| 1634 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1635 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15 | |
| 1636 | bv.Name = "MOVE" | |
| 1637 | Debris:AddItem(bv,0.05) | |
| 1638 | coroutine.resume(coroutine.create(function() | |
| 1639 | local HASTOUCHEDGROUND = false | |
| 1640 | local HIT = BLOOD.Touched:Connect(function(hit) | |
| 1641 | if hit.Anchored == true then | |
| 1642 | HASTOUCHEDGROUND = true | |
| 1643 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
| 1644 | end | |
| 1645 | end) | |
| 1646 | for i = 1, 50 do | |
| 1647 | Swait() | |
| 1648 | if HASTOUCHEDGROUND == true then | |
| 1649 | break | |
| 1650 | end | |
| 1651 | BLOOD.Size = BLOOD.Size * 0.9 | |
| 1652 | end | |
| 1653 | BLOOD:remove() | |
| 1654 | end)) | |
| 1655 | end | |
| 1656 | ||
| 1657 | function DESTROYAHAHAHAHAH(Target) | |
| 1658 | if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
| |
| 1659 | local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
| |
| 1660 | local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso) | |
| 1661 | getbloody(DummyHead,45) | |
| 1662 | if TORS2 ~= nil then | |
| 1663 | CreateSound("185688060", TORS2, 10, (math.random(8,12)/10))
| |
| 1664 | CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
| |
| 1665 | local HUM = IT("Humanoid")
| |
| 1666 | HUM.MaxHealth = 0 | |
| 1667 | HUM.Health = 0 | |
| 1668 | HUM.Name = "CorpseHumanoid" | |
| 1669 | HUM.PlatformStand = true | |
| 1670 | HUM.Parent = CLONE | |
| 1671 | TORS2.CFrame = CFRAME | |
| 1672 | coroutine.resume(coroutine.create(function() | |
| 1673 | for i = 1, 450 do | |
| 1674 | wait() | |
| 1675 | SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5) | |
| 1676 | SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10) | |
| 1677 | --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3) | |
| 1678 | --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6) | |
| 1679 | end | |
| 1680 | CLONE:Remove() | |
| 1681 | end)) | |
| 1682 | end | |
| 1683 | end | |
| 1684 | end | |
| 1685 | ||
| 1686 | --//=================================\\ | |
| 1687 | --|| WEAPON CREATION | |
| 1688 | --\\=================================// | |
| 1689 | ||
| 1690 | local YCSI = script:FindFirstChild("YCSI")
| |
| 1691 | ||
| 1692 | local Blade = YCSI:Clone() | |
| 1693 | Blade.Parent = Character | |
| 1694 | local BladeGrip = CreateWeldOrSnapOrMotor("Weld", Blade.Handle, RightArm, Blade.Handle, CF(0, -1, 0)*ANGLES(RAD(90),RAD(0),RAD(0)), CF(0, 0, 0))
| |
| 1695 | ||
| 1696 | local BackBlade = YCSI:Clone() | |
| 1697 | Blade.Parent = Character | |
| 1698 | CreateWeldOrSnapOrMotor("Weld", BackBlade.REDB, Torso, BackBlade.REDB, CF(1, -0.5, 0.5)*ANGLES(RAD(0),RAD(0),RAD(-45)), CF(0, 0, 0))
| |
| 1699 | ||
| 1700 | local WEAPONGUI = IT("ScreenGui")
| |
| 1701 | ||
| 1702 | local SKILLTEXTCOLOR = Color3.fromRGB(100,0,0) | |
| 1703 | local SKILLFONT = Enum.Font.Antique | |
| 1704 | local SKILLTEXTSIZE = 7.5 | |
| 1705 | ||
| 1706 | local ATTACKS = {"Mouse","Q","E","T","F","Z","X","C","V","B"}
| |
| 1707 | local ATTACKSFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
| 1708 | local TEXT = CreateLabel(ATTACKSFRAME, "[BANISH]", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0.5, "Skill text") | |
| 1709 | ||
| 1710 | for i = 1, #ATTACKS do | |
| 1711 | local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame") | |
| 1712 | local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Skill text") | |
| 1713 | end | |
| 1714 | ||
| 1715 | coroutine.wrap(function() | |
| 1716 | while wait() do | |
| 1717 | WEAPONGUI.Parent = PlayerGui | |
| 1718 | if MODE == 1 then | |
| 1719 | TEXT.Text = "[BANISH]" | |
| 1720 | elseif MODE == 2 then | |
| 1721 | TEXT.Text = "[KICK]" | |
| 1722 | else | |
| 1723 | TEXT.Text = "[BAN]" | |
| 1724 | end | |
| 1725 | end | |
| 1726 | end)() | |
| 1727 | ||
| 1728 | local CreationFolder = IT("Folder",Character)
| |
| 1729 | CreationFolder.Name = "CreationFolder" | |
| 1730 | ||
| 1731 | local LASTPART = Head | |
| 1732 | for i = 1, 15 do | |
| 1733 | local MATH = (1-(i/16)) | |
| 1734 | if LASTPART == Head then | |
| 1735 | local Horn = CreatePart(3, CreationFolder, "Neon", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
| 1736 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(5), RAD(-25)), CF(0, 0, 0))
| |
| 1737 | LASTPART = Horn | |
| 1738 | Horn.Color = C3((i/15),0,0) | |
| 1739 | local MSH = IT("BlockMesh",Horn)
| |
| 1740 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
| 1741 | else | |
| 1742 | local Horn = CreatePart(3, CreationFolder, "Neon", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
| 1743 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
| |
| 1744 | LASTPART = Horn | |
| 1745 | Horn.Color = C3((i/15),0,0) | |
| 1746 | local MSH = IT("BlockMesh",Horn)
| |
| 1747 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
| 1748 | end | |
| 1749 | end | |
| 1750 | local LASTPART = Head | |
| 1751 | for i = 1, 15 do | |
| 1752 | local MATH = (1-(i/16)) | |
| 1753 | if LASTPART == Head then | |
| 1754 | local Horn = CreatePart(3, CreationFolder, "Neon", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
| 1755 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(-5), RAD(25)), CF(0, 0, 0))
| |
| 1756 | LASTPART = Horn | |
| 1757 | Horn.Color = C3((i/15),0,0) | |
| 1758 | local MSH = IT("BlockMesh",Horn)
| |
| 1759 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
| 1760 | else | |
| 1761 | local Horn = CreatePart(3, CreationFolder, "Neon", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false) | |
| 1762 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(-5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
| |
| 1763 | LASTPART = Horn | |
| 1764 | Horn.Color = C3((i/15),0,0) | |
| 1765 | local MSH = IT("BlockMesh",Horn)
| |
| 1766 | MSH.Scale = VT(0.16*MATH,1,0.16*MATH) | |
| 1767 | end | |
| 1768 | end | |
| 1769 | ||
| 1770 | Humanoid:SetStateEnabled("Dead",false)
| |
| 1771 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead,false) | |
| 1772 | ||
| 1773 | Humanoid:SetStateEnabled("GettingUp",true)
| |
| 1774 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.GettingUp,true) | |
| 1775 | Humanoid:SetStateEnabled("Ragdoll",false)
| |
| 1776 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false) | |
| 1777 | ||
| 1778 | local PlayerSize = 1 | |
| 1779 | local FT,FRA,FLA,FRL,FLL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
| |
| 1780 | FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
| 1781 | FRA.MeshId,FRA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
| 1782 | FLA.MeshId,FLA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
| 1783 | FRL.MeshId,FRL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
| 1784 | FLL.MeshId,FLL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize) | |
| 1785 | ||
| 1786 | ||
| 1787 | --//=================================\\ | |
| 1788 | --|| DAMAGING | |
| 1789 | --\\=================================// | |
| 1790 | ||
| 1791 | function Kill(MODEL) | |
| 1792 | local HUM = MODEL:FindFirstChildOfClass("Humanoid")
| |
| 1793 | if MODE == 1 then | |
| 1794 | return true | |
| 1795 | end | |
| 1796 | if MODE == 2 then | |
| 1797 | return true | |
| 1798 | end | |
| 1799 | if MODE == 3 then | |
| 1800 | return true | |
| 1801 | end | |
| 1802 | if HUM then | |
| 1803 | for index, CHILD in pairs(MODEL:GetChildren()) do | |
| 1804 | if CHILD:IsA("BasePart") then
| |
| 1805 | if CHILD.Name == "Head" then | |
| 1806 | WACKYEFFECT2({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)/3, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)/3)*MRANDOM(7,14)/10, Transparency = 0.5, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Granite", Color = C3(.75,0,0), SoundID = nil, SoundPitch = .8, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 100, SizeBoomerang = 3})
| |
| 1807 | WACKYEFFECT2({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)/2, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)/2)*MRANDOM(7,14)/10, Transparency = 0.5, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Granite", Color = C3(.5,0,0), SoundID = nil, SoundPitch = .7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 100, SizeBoomerang = 3})
| |
| 1808 | WACKYEFFECT2({Time = MRANDOM(10,30)*12, EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z), Size2 = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z), Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(MRANDOM(-360,360)/1.5,MRANDOM(-360,360)/1.5,0), MRANDOM(-360,360)/35, RotationX = MRANDOM(-360,360)/35, RotationY = MRANDOM(-360,360)/35, RotationZ = MRANDOM(-360,360)/35, Material = "Granite", Color = C3(.35,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 50})
| |
| 1809 | elseif CHILD.Name ~= "HumanoidRootPart" then | |
| 1810 | WACKYEFFECT2({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)/3, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)/3)*MRANDOM(7,14)/10, Transparency = 0.5, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Granite", Color = C3(.75,0,0), SoundID = nil, SoundPitch = .8, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 100, SizeBoomerang = 3})
| |
| 1811 | WACKYEFFECT2({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)/2, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)/2)*MRANDOM(7,14)/10, Transparency = 0.5, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Granite", Color = C3(.5,0,0), SoundID = nil, SoundPitch = .7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 100, SizeBoomerang = 3})
| |
| 1812 | WACKYEFFECT2({Time = MRANDOM(10,30)*6, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(MRANDOM(-50,100)/1.5,MRANDOM(-50,100)/35,MRANDOM(-50,100)/35), MRANDOM(-50,100)/35, RotationX = MRANDOM(-50,100)/35, RotationY = MRANDOM(-50,100)/35, RotationZ = MRANDOM(-50,100)/35, Material = "Granite", Color = C3(.35,0,0), SoundID = nil, SoundPitch = .7, SoundVolume = 6, UseBoomerangMath = true, SizeBoomerang = 100, Boomerang = 35})
| |
| 1813 | end | |
| 1814 | if CHILD.Name == "Torso" or CHILD.Name == "UpperTorso" then | |
| 1815 | WACKYEFFECT2({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)/3, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)/3)*MRANDOM(7,14)/10, Transparency = 0.5, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Granite", Color = C3(.75,0,0), SoundID = 130113415, SoundPitch = MRANDOM(0.9,1.1), SoundVolume = 10, UseBoomerangMath = true, Boomerang = 100, SizeBoomerang = 3})
| |
| 1816 | WACKYEFFECT2({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)/2, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)/2)*MRANDOM(7,14)/10, Transparency = 0.5, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Granite", Color = C3(.5,0,0), SoundID = nil, SoundPitch = .7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 100, SizeBoomerang = 3})
| |
| 1817 | WACKYEFFECT2({Time = 50, EffectType = "Box", Size = VT(0.2,0.2,0.2)*CHILD.Size.Magnitude * 3, Size2 = VT(5,5,5)*CHILD.Size.Magnitude, Transparency = 0.8, Transparency2 = 1, CFrame = CF(CHILD.Position), MoveToPos = CHILD.Position+VT(MRANDOM(-50,100)/35,MRANDOM(-50,100)/35,MRANDOM(-50,100)/35), MRANDOM(-50,100)/35, RotationX = MRANDOM(-50,100)/35, RotationY = MRANDOM(-50,100)/35, RotationZ = MRANDOM(-50,100)/35, Material = "Granite", Color = C3(.35,0,0), SoundID = nil, SoundPitch = .7, SoundVolume = 6, UseBoomerangMath = true, Boomerang = 100, SizeBoomerang = 35})
| |
| 1818 | end | |
| 1819 | end | |
| 1820 | end | |
| 1821 | end | |
| 1822 | end | |
| 1823 | ||
| 1824 | function ApplyAoE(POSITION,RANGE) | |
| 1825 | for index, CHILD in pairs(workspace:GetDescendants()) do | |
| 1826 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1827 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1828 | if HUM then | |
| 1829 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1830 | if TORSO then | |
| 1831 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1832 | Kill(CHILD) | |
| 1833 | end | |
| 1834 | end | |
| 1835 | end | |
| 1836 | end | |
| 1837 | end | |
| 1838 | end | |
| 1839 | ||
| 1840 | --//=================================\\ | |
| 1841 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1842 | --\\=================================// | |
| 1843 | ||
| 1844 | function BladeCombo() | |
| 1845 | ATTACK = true | |
| 1846 | Rooted = false | |
| 1847 | local savespeed = Speed | |
| 1848 | Speed = 5 | |
| 1849 | EQUIPPED = true | |
| 1850 | local HIT2 = function() | |
| 1851 | local HITS2 = {}
| |
| 1852 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
| 1853 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 1854 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1855 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 1856 | if TORSO and HUM.Health > 0 then | |
| 1857 | local PASS = true | |
| 1858 | for i = 1, #HITS2 do | |
| 1859 | if HITS2[i] == hit.Parent then | |
| 1860 | PASS = false | |
| 1861 | end | |
| 1862 | end | |
| 1863 | table.insert(HITS2,hit.Parent) | |
| 1864 | if PASS == true then | |
| 1865 | Kill(HUM.Parent) | |
| 1866 | end | |
| 1867 | end | |
| 1868 | end | |
| 1869 | end) | |
| 1870 | return TOUCH2 | |
| 1871 | end | |
| 1872 | local HIT = function() | |
| 1873 | local HITS = {}
| |
| 1874 | local TOUCH = Blade.REDB.Touched:Connect(function(hit) | |
| 1875 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 1876 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1877 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 1878 | if TORSO and HUM.Health > 0 then | |
| 1879 | local PASS = true | |
| 1880 | for i = 1, #HITS do | |
| 1881 | if HITS[i] == hit.Parent then | |
| 1882 | PASS = false | |
| 1883 | end | |
| 1884 | end | |
| 1885 | table.insert(HITS,hit.Parent) | |
| 1886 | if PASS == true then | |
| 1887 | Kill(HUM.Parent) | |
| 1888 | end | |
| 1889 | end | |
| 1890 | end | |
| 1891 | end) | |
| 1892 | return TOUCH | |
| 1893 | end | |
| 1894 | if COMBO == 1 then | |
| 1895 | Blade.REDB.Trail.Enabled = true | |
| 1896 | for i=0, 0.35, 0.1 / 3 do | |
| 1897 | Swait() | |
| 1898 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(5)), 3 / 3) | |
| 1899 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / 3) | |
| 1900 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / 3) | |
| 1901 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 3) | |
| 1902 | if ANIM=="Walk" then | |
| 1903 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 50 * SIN(SINE / 12))), 1 / 3) | |
| 1904 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 50 * SIN(SINE / 12))), 1 / 3) | |
| 1905 | else | |
| 1906 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3) | |
| 1907 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3) | |
| 1908 | end | |
| 1909 | end | |
| 1910 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 1911 | local TOUCHED = HIT() | |
| 1912 | for i=0, 0.5, 0.1 / 3 do | |
| 1913 | Swait() | |
| 1914 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,5,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1915 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-35)), 3 / 3) | |
| 1916 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / 3) | |
| 1917 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / 3) | |
| 1918 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 3) | |
| 1919 | if ANIM=="Walk" then | |
| 1920 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 50 * SIN(SINE / 12))), 1 / 3) | |
| 1921 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 50 * SIN(SINE / 12))), 1 / 3) | |
| 1922 | else | |
| 1923 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3) | |
| 1924 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3) | |
| 1925 | end | |
| 1926 | end | |
| 1927 | TOUCHED:Disconnect() | |
| 1928 | COMBO = 2 | |
| 1929 | Blade.REDB.Trail.Enabled = false | |
| 1930 | elseif COMBO == 2 then | |
| 1931 | for i=0, 0.35, 0.1 / 3 do | |
| 1932 | Swait() | |
| 1933 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(5)), 3 / 3) | |
| 1934 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / 3) | |
| 1935 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / 3) | |
| 1936 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 3) | |
| 1937 | if ANIM=="Walk" then | |
| 1938 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 50 * SIN(SINE / 12))), 1 / 3) | |
| 1939 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 50 * SIN(SINE / 12))), 1 / 3) | |
| 1940 | else | |
| 1941 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3) | |
| 1942 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3) | |
| 1943 | end | |
| 1944 | end | |
| 1945 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 1946 | local TOUCHED = HIT2() | |
| 1947 | for i=0, 0.5, 0.1 / 3 do | |
| 1948 | Swait() | |
| 1949 | WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.5,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1950 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / 3) | |
| 1951 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / 3) | |
| 1952 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / 3) | |
| 1953 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / 3) | |
| 1954 | if ANIM=="Walk" then | |
| 1955 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 50 * SIN(SINE / 12))), 1 / 3) | |
| 1956 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 50 * SIN(SINE / 12))), 1 / 3) | |
| 1957 | else | |
| 1958 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3) | |
| 1959 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / 3) | |
| 1960 | end | |
| 1961 | end | |
| 1962 | TOUCHED:Disconnect() | |
| 1963 | COMBO = 1 | |
| 1964 | end | |
| 1965 | coroutine.resume(coroutine.create(function() | |
| 1966 | for i = 1, 50 do | |
| 1967 | Swait() | |
| 1968 | if ATTACK == true then | |
| 1969 | break | |
| 1970 | end | |
| 1971 | end | |
| 1972 | if ATTACK == false then | |
| 1973 | COMBO = 1 | |
| 1974 | end | |
| 1975 | end)) | |
| 1976 | Speed = savespeed | |
| 1977 | ATTACK = false | |
| 1978 | Rooted = false | |
| 1979 | EQUIPPED = false | |
| 1980 | end | |
| 1981 | ||
| 1982 | function Warp() | |
| 1983 | local POS = Mouse.Hit.p+VT(0,4,0) | |
| 1984 | local ORI = RootPart.Orientation | |
| 1985 | RootPart.CFrame = CF(POS) | |
| 1986 | RootPart.Orientation = ORI | |
| 1987 | CreateSound("424195979",RootPart,7,2,false)
| |
| 1988 | ShakeCam(1,25) | |
| 1989 | for i = 1,4.5,.15 do | |
| 1990 | SpecialSphere(VT(2,10,2)/6,35,CF(POS,RootPart.Position)*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))*CF(0,MRANDOM(4,8),0),Color3.new(0,0,0),VT(0,0,0)) | |
| 1991 | SpecialSphere(VT(2,10,2)/6,35,CF(POS,RootPart.Position)*ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))*CF(0,MRANDOM(4,8),0),Color3.new(0,0,0),VT(0,0,0)) | |
| 1992 | WACKYEFFECT({Time=20,EffectType = "Sphere", Size = VT(4*i,65*(1-i/4.5),4*i)*SCALE, Size2 = VT(5*i,0,5*i)*SCALE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS)*ANGLES(0,360*math.rad(i),0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1993 | WACKYEFFECT({Time=20,EffectType = "Sphere", Size = VT(4*i,65*(1-i/4.5),4*i)*SCALE, Size2 = VT(5*i,0,5*i)*SCALE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS)*ANGLES(0,360*math.rad(i),0), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1994 | ApplyAoE(POS,20) | |
| 1995 | end | |
| 1996 | end | |
| 1997 | ||
| 1998 | function Stomp() | |
| 1999 | ATTACK = true | |
| 2000 | Rooted = false | |
| 2001 | PLAYANIMS = false | |
| 2002 | Speed = 5 | |
| 2003 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2004 | Swait() | |
| 2005 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2006 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2007 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2008 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2009 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE, -0.6*SIZE) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2010 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE /12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 2011 | end | |
| 2012 | CreateSound(3923230963,Torso,10,1,false) | |
| 2013 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(50,10,50)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/1000,100/1000), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 3923230963, SoundPitch = MRANDOM(1,1.1), SoundVolume = 10})
| |
| 2014 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(50,50,50)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/1000,100/1000), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 3923230963, SoundPitch = MRANDOM(1,1.1), SoundVolume = 10})
| |
| 2015 | WACKYEFFECT({Time = 25, EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(1,0.01,1), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/1000,100/1000), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 3923230963, SoundPitch = MRANDOM(1,1.1), SoundVolume = 10})
| |
| 2016 | WACKYEFFECT({Time = 25, EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(1,0.01,1), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/1000,100/1000), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 3923230963, SoundPitch = MRANDOM(1,1.1), SoundVolume = 10})
| |
| 2017 | WACKYEFFECT({Time = 25, EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(1,0.01,1), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/1000,100/1000), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 3923230963, SoundPitch = MRANDOM(1,1.1), SoundVolume = 10})
| |
| 2018 | ApplyAoE(RootPart.Position,25) | |
| 2019 | ShakeCam(3,25) | |
| 2020 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2021 | Swait() | |
| 2022 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 2023 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-180), RAD(-5)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
| 2024 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE /12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 2025 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
| 2026 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE /12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 2027 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE /12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 2028 | end | |
| 2029 | Speed = 15 | |
| 2030 | PLAYANIMS = true | |
| 2031 | ATTACK = false | |
| 2032 | Rooted = false | |
| 2033 | Humanoid.CameraOffset = VT(0,0,0) | |
| 2034 | end | |
| 2035 | ||
| 2036 | function Slash() | |
| 2037 | ATTACK = true | |
| 2038 | Rooted = true | |
| 2039 | PLAYANIMS = false | |
| 2040 | local STOPPP = false | |
| 2041 | MagicSphere(VT(0,0,0),15,RootPart.CFrame,"Really black",VT(2,2,2)) | |
| 2042 | coroutine.wrap(function() | |
| 2043 | while wait() do | |
| 2044 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,5,1), Size2 = VT(1,25,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2045 | if STOPPP == true then | |
| 2046 | break | |
| 2047 | end | |
| 2048 | end | |
| 2049 | end)() | |
| 2050 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2051 | Swait() | |
| 2052 | CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(1,1,0)) | |
| 2053 | turnto(Mouse.Hit.p) | |
| 2054 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed) | |
| 2055 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed) | |
| 2056 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2057 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2058 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2059 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2060 | end | |
| 2061 | for i=0,0.1, 0.1 / Animation_Speed do | |
| 2062 | Swait() | |
| 2063 | turnto(Mouse.Hit.p) | |
| 2064 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5) | |
| 2065 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5) | |
| 2066 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5) | |
| 2067 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5) | |
| 2068 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
| 2069 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
| 2070 | end | |
| 2071 | local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", Torso, 5, 0.6)
| |
| 2072 | SOUND.SoundId = "rbxasset://sounds/swordlunge.wav" | |
| 2073 | CreateSound(62339698, Torso, 10, 0.4) | |
| 2074 | ApplyAoE(RootPart.Position,55) | |
| 2075 | ShakeCam(3,25) | |
| 2076 | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(100,100,100)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/1000,100/1000), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 3923230963, SoundPitch = MRANDOM(1,1.1), SoundVolume = 10})
| |
| 2077 | WACKYEFFECT({Time = 25, EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(1,0,1)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-4,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/100,100/100), RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2078 | WACKYEFFECT({Time = 25, EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(1,0,1)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-4,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/100,100/100), RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2079 | WACKYEFFECT({Time = 25, EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(1,0,1)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-4,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/100,100/100), RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2080 | STOPPP = true | |
| 2081 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2082 | Swait() | |
| 2083 | turnto(Mouse.Hit.p) | |
| 2084 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5) | |
| 2085 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5) | |
| 2086 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5) | |
| 2087 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, -1*SIZE) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5) | |
| 2088 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
| 2089 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5) | |
| 2090 | end | |
| 2091 | PLAYANIMS = true | |
| 2092 | ATTACK = false | |
| 2093 | Rooted = false | |
| 2094 | end | |
| 2095 | ||
| 2096 | function Grab() | |
| 2097 | local TARGET = Mouse.Target | |
| 2098 | if TARGET ~= nil and TARGET.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 2099 | do | |
| 2100 | local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2101 | local ROOT = GetRoot(HUM.Parent, true) | |
| 2102 | local FOE = ROOT.Parent | |
| 2103 | local HED = FOE:FindFirstChild("Head")
| |
| 2104 | local TORS = FOE:FindFirstChild("Torso") or FOE:FindFirstChild("UpperTorso")
| |
| 2105 | Rooted = true | |
| 2106 | turnto(TORS.Position) | |
| 2107 | if ROOT and HUM.Health > 0 then | |
| 2108 | ATTACK = true | |
| 2109 | coroutine.resume(coroutine.create(function() | |
| 2110 | repeat | |
| 2111 | Swait() | |
| 2112 | WACKYEFFECT2({
| |
| 2113 | Time = 12, | |
| 2114 | EffectType = "Sphere", | |
| 2115 | Size = VT(5, 5, 5)/10, | |
| 2116 | Size2 = VT(0, 0, 250)/10, | |
| 2117 | Transparency = 0, | |
| 2118 | Transparency2 = 1, | |
| 2119 | CFrame = CF(ROOT.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 2120 | MoveToPos = nil, | |
| 2121 | RotationX = 0, | |
| 2122 | RotationY = 0, | |
| 2123 | RotationZ = 0, | |
| 2124 | Material = "Neon", | |
| 2125 | Color = C3(1,0,0), | |
| 2126 | SoundID = 220834019, | |
| 2127 | SoundPitch = 2, | |
| 2128 | SoundVolume = .5, | |
| 2129 | UseBoomerangMath = true, | |
| 2130 | Boomerang = 50, | |
| 2131 | SizeBoomerang = 100 | |
| 2132 | }) | |
| 2133 | WACKYEFFECT2({Time = 25, EffectType = "Box", Size = VT(2,0,2)/3, Size2 = VT(6,7.5,6)/3, Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame * ANGLES(RAD(MRANDOM(-360,360)), RAD(MRANDOM(-360,360)), RAD(MRANDOM(-360,360))), MoveToPos = RightArm.CFrame*CF(0,-1,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2134 | WACKYEFFECT2({
| |
| 2135 | Time = 15, | |
| 2136 | EffectType = "Box", | |
| 2137 | Size = TORS.Size * 1.2, | |
| 2138 | Size2 = TORS.Size * 1.2, | |
| 2139 | Transparency = 0.4, | |
| 2140 | Transparency2 = 1, | |
| 2141 | CFrame = TORS.CFrame, | |
| 2142 | MoveToPos = nil, | |
| 2143 | RotationX = 0, | |
| 2144 | RotationY = 0, | |
| 2145 | RotationZ = 0, | |
| 2146 | Material = "Neon", | |
| 2147 | Color = C3(1, 0, 0), | |
| 2148 | SoundID = nil, | |
| 2149 | SoundPitch = nil, | |
| 2150 | SoundVolume = nil, | |
| 2151 | UseBoomerangMath = false, | |
| 2152 | Boomerang = 0, | |
| 2153 | SizeBoomerang = 0 | |
| 2154 | }) | |
| 2155 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2156 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-2), RAD(-5), RAD(-85)) * ANGLES(RAD(0), RAD(0), RAD(-22 - 2.5 * SIN(SINE / 13))), 1 / Animation_Speed) | |
| 2157 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.65, 1, 0) * ANGLES(RAD(120), RAD(0), RAD(90))* RIGHTSHOULDERC0, 0.15 / 3) | |
| 2158 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.85, .5, 0) * ANGLES(RAD(0),RAD(0),RAD(-50)) * ANGLES(RAD(0),RAD(0),RAD(MRANDOM(-10,40))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2159 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.01, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2160 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.01, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2161 | until ATTACK == false | |
| 2162 | end)) | |
| 2163 | local POS = ROOT.Position + VT(0, 15 * ROOT.Size.Z, 0) | |
| 2164 | local grav = Instance.new("BodyPosition", ROOT)
| |
| 2165 | grav.D = 850 | |
| 2166 | grav.P = 4000 | |
| 2167 | grav.maxForce = VT(inf,inf,inf) | |
| 2168 | grav.Position = POS | |
| 2169 | wait(2) | |
| 2170 | Kill(TARGET.Parent) | |
| 2171 | ShakeCam(1,25) | |
| 2172 | ATTACK = false | |
| 2173 | Rooted = false | |
| 2174 | Humanoid.CameraOffset = VT(0,0,0) | |
| 2175 | grav:Destroy() | |
| 2176 | end | |
| 2177 | end | |
| 2178 | end | |
| 2179 | end | |
| 2180 | ||
| 2181 | function Nightmare_Is_Coming() | |
| 2182 | ATTACK = true | |
| 2183 | CreateSound("459523898",RootPart,10,1,false)
| |
| 2184 | CreateSound("459523898",RootPart,10,1,false)
| |
| 2185 | CreateSound("223103466",RootPart,3,.8,false)
| |
| 2186 | CreateSound("3651185476",RootPart,10,1,false)
| |
| 2187 | CreateSound("3651185476",RootPart,10,1,false)
| |
| 2188 | CreateSound("3651185476",RootPart,10,1,false)
| |
| 2189 | CreateSound("3651185476",RootPart,10,1,false)
| |
| 2190 | local SCOLOR = Instance.new("ColorCorrectionEffect")
| |
| 2191 | SCOLOR.Brightness = 0 | |
| 2192 | SCOLOR.Contrast = 0 | |
| 2193 | SCOLOR.Saturation = 0 | |
| 2194 | SCOLOR.Name = "SpookyColor" | |
| 2195 | SCOLOR.Parent = game:GetService('Lighting')
| |
| 2196 | for i=0, 11.5, 0.1 / Animation_Speed2 do | |
| 2197 | Swait() | |
| 2198 | Humanoid.CameraOffset = VT(MRANDOM(-500,500)/2.5,MRANDOM(-50,50)/2.5,MRANDOM(-500,500)/2.5)/30 | |
| 2199 | ApplyAoE(RootPart.Position,1e9) | |
| 2200 | WACKYEFFECT2({
| |
| 2201 | Time = 12, | |
| 2202 | EffectType = "Sphere", | |
| 2203 | Size = VT(5, 5, 5)/10 * 25, | |
| 2204 | Size2 = VT(0, 0, 250)/10 * 25, | |
| 2205 | Transparency = 0, | |
| 2206 | Transparency2 = 1, | |
| 2207 | CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 2208 | MoveToPos = nil, | |
| 2209 | RotationX = 0, | |
| 2210 | RotationY = 0, | |
| 2211 | RotationZ = 0, | |
| 2212 | Material = "Neon", | |
| 2213 | Color = C3(0,0,0), | |
| 2214 | SoundID = nil, | |
| 2215 | SoundPitch = 1, | |
| 2216 | SoundVolume = 6, | |
| 2217 | UseBoomerangMath = true, | |
| 2218 | Boomerang = 0, | |
| 2219 | SizeBoomerang = 0 | |
| 2220 | }) | |
| 2221 | WACKYEFFECT2({
| |
| 2222 | Time = 75 - i * 4, | |
| 2223 | EffectType = "Box", | |
| 2224 | Size = VT(0, 0, 0), | |
| 2225 | Size2 = VT(5, 5, 5) + VT(i, i, i) * 55, | |
| 2226 | Transparency = 0, | |
| 2227 | Transparency2 = 1, | |
| 2228 | CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 2229 | MoveToPos = nil, | |
| 2230 | RotationX = 360, | |
| 2231 | RotationY = 360, | |
| 2232 | RotationZ = 360, | |
| 2233 | Material = "Neon", | |
| 2234 | Color = C3(0,0,0), | |
| 2235 | SoundID = nil, | |
| 2236 | SoundPitch = MRANDOM(8, 20) / 10, | |
| 2237 | SoundVolume = 2, | |
| 2238 | UseBoomerangMath = true, | |
| 2239 | Boomerang = 25, | |
| 2240 | SizeBoomerang = 100 | |
| 2241 | }) | |
| 2242 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2243 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-7), RAD(-10), RAD(27 - 2.5 * SIN(SINE / 13))) * ANGLES(RAD(0), RAD(0), RAD(-22 - 2.5 * SIN(SINE / 13))), 1 / Animation_Speed) | |
| 2244 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, .5, 0) * ANGLES(RAD(0), RAD(0), RAD(15))* RIGHTSHOULDERC0, 0.15 / 3) | |
| 2245 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.65, .5, 0) *ANGLES(RAD(0),RAD(0 + .5 * COS(SINE / 12)),RAD(MRANDOM(-40,10))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2246 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.01, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2247 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.01, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2248 | end | |
| 2249 | CreateSound("168513088",RootPart,10,1,false)
| |
| 2250 | CreateSound("168513088",RootPart,10,1,false)
| |
| 2251 | CreateSound("168513088",RootPart,10,1,false)
| |
| 2252 | CreateSound("168513088",RootPart,10,1,false)
| |
| 2253 | -- | |
| 2254 | CreateSound("231917744",RootPart,10,1,false)
| |
| 2255 | CreateSound("231917744",RootPart,10,1,false)
| |
| 2256 | CreateSound("231917744",RootPart,10,1,false)
| |
| 2257 | CreateSound("231917744",RootPart,10,1,false)
| |
| 2258 | game.Lighting.Brightness = 0 | |
| 2259 | game.Lighting.OutdoorAmbient = Color3.new(0,0,0) | |
| 2260 | game.Lighting.ClockTime = 0 | |
| 2261 | Humanoid.HipHeight = 10 | |
| 2262 | local BLUR = Instance.new("BlurEffect")
| |
| 2263 | BLUR.Size = 0 | |
| 2264 | BLUR.Name = "Wasted" | |
| 2265 | BLUR.Parent = game:GetService('Lighting')
| |
| 2266 | for i = 1,350 do | |
| 2267 | Swait() | |
| 2268 | SCOLOR.Brightness = 5-((i/10)*5) | |
| 2269 | SCOLOR.Contrast = 4-((i/10)*4) | |
| 2270 | SCOLOR.Saturation = 3-((i/10)*3) | |
| 2271 | BLUR.Size = (i/30)*10 | |
| 2272 | ApplyAoE(RootPart.Position,1e9999) | |
| 2273 | WACKYEFFECT2({
| |
| 2274 | Time = 75 - i * 4, | |
| 2275 | EffectType = "Box", | |
| 2276 | Size = VT(0, 0, 0), | |
| 2277 | Size2 = VT(5, 5, 5) + VT(i, i, i) * 100, | |
| 2278 | Transparency = 0, | |
| 2279 | Transparency2 = 1, | |
| 2280 | CFrame = CF(RootPart.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
| 2281 | MoveToPos = nil, | |
| 2282 | RotationX = 360, | |
| 2283 | RotationY = 360, | |
| 2284 | RotationZ = 360, | |
| 2285 | Material = "Neon", | |
| 2286 | Color = C3(0,0,0), | |
| 2287 | SoundID = 231917744, | |
| 2288 | SoundPitch = MRANDOM(8, 20) / 10, | |
| 2289 | SoundVolume = 3, | |
| 2290 | UseBoomerangMath = true, | |
| 2291 | Boomerang = 25, | |
| 2292 | SizeBoomerang = 100 | |
| 2293 | }) | |
| 2294 | WACKYEFFECT2({EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(i*12,5,i*12), Transparency = 0.6, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0.1, RotationY = 1, RotationZ = -0.1, Material = "Slate", Color = C3(0,0,0), SoundID = 528589382, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 3, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 2295 | WACKYEFFECT2({EffectType = "Sphere", Size = VT(0,5,0), Size2 = VT(i*12,5,i*12), Transparency = 0.6, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0.1, RotationY = 1, RotationZ = -0.1, Material = "Neon", Color = C3(1,0,0), SoundID = 528589382, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 3, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 2296 | WACKYEFFECT2({EffectType = "Slash", Size = VT(0,5,0), Size2 = VT(i*12,5,i*12), Transparency = 0.6, Transparency2 = 1, CFrame = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0.1, RotationY = 1, RotationZ = -0.1, Material = "Neon", Color = C3(1,0,0), SoundID = 528589382, SoundPitch = MRANDOM(5,15)/10, SoundVolume = 3, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
| |
| 2297 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2298 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-7), RAD(-10), RAD(27 - 2.5 * SIN(SINE / 13))) * ANGLES(RAD(0), RAD(0), RAD(-22 - 2.5 * SIN(SINE / 13))), 1 / Animation_Speed) | |
| 2299 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, .5, 0) * ANGLES(RAD(0), RAD(0), RAD(15))* RIGHTSHOULDERC0, 0.15 / 3) | |
| 2300 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.65, .5, 0) *ANGLES(RAD(0),RAD(0 + .5 * COS(SINE / 12)),RAD(MRANDOM(-40,10))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2301 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.01, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2302 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.01, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2303 | end | |
| 2304 | local SCOLORE = game:GetService('Lighting'):FindFirstChild("SpookyColor")
| |
| 2305 | if SCOLORE then | |
| 2306 | spawn(function() | |
| 2307 | for i = 1,20 do | |
| 2308 | SCOLORE.Brightness = 0 | |
| 2309 | SCOLORE.Contrast = 0 | |
| 2310 | SCOLORE.Saturation = 0 | |
| 2311 | end | |
| 2312 | SCOLORE:Destroy() | |
| 2313 | SCOLOR:Destroy() | |
| 2314 | end) | |
| 2315 | end | |
| 2316 | local BLURA = game:GetService('Lighting'):FindFirstChild("Wasted")
| |
| 2317 | if BLURA then | |
| 2318 | spawn(function() | |
| 2319 | for i = 1, 20 do | |
| 2320 | BLURA.Size = 5-((i/30)*5) | |
| 2321 | swait() | |
| 2322 | end | |
| 2323 | BLUR:Destroy() | |
| 2324 | BLURA:Destroy() | |
| 2325 | end) | |
| 2326 | end | |
| 2327 | Humanoid.HipHeight = 0 | |
| 2328 | game.Lighting.ClockTime = 14 | |
| 2329 | game.Lighting.Brightness = 2 | |
| 2330 | ATTACK = false | |
| 2331 | Humanoid.CameraOffset = VT(0,0,0) | |
| 2332 | end | |
| 2333 | ||
| 2334 | function ToggleBlade() | |
| 2335 | WACKYEFFECT({Time = 25,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = MRANDOM(1,360), RotationY = MRANDOM(1,360), RotationZ = MRANDOM(1,360), Material = "Neon", Color = C3(0.5,0,0), SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
| |
| 2336 | WACKYEFFECT({Time = 12.5,EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.25,0,0.25), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = MRANDOM(1,360), RotationY = MRANDOM(1,360), RotationZ = MRANDOM(1,360), Material = "Neon", Color = C3(0.5,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2337 | WACKYEFFECT({Time = 12.5,EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(1.25,2.5,2.5), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = MRANDOM(1,360), RotationY = MRANDOM(1,360), RotationZ = MRANDOM(1,360), Material = "Neon", Color = C3(0.5,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2338 | WACKYEFFECT({Time = 12.5,EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,0,25), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = MRANDOM(1,360), RotationY = MRANDOM(1,360), RotationZ = MRANDOM(1,360), Material = "Neon", Color = C3(0.5,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2339 | if WEAPONEQUIPPED == false then | |
| 2340 | WEAPONEQUIPPED = true | |
| 2341 | else | |
| 2342 | WEAPONEQUIPPED = false | |
| 2343 | end | |
| 2344 | end | |
| 2345 | ||
| 2346 | function draw() | |
| 2347 | repeat Swait() | |
| 2348 | local a = Instance.new("Part",Effects)
| |
| 2349 | a.Name = "d r a w" | |
| 2350 | a.Size = Vector3.new(2.5,0.01,2.5) | |
| 2351 | a.CFrame = CFrame.new(Mouse.Hit.Position) | |
| 2352 | a.Locked = true | |
| 2353 | a.Anchored = true | |
| 2354 | a.CanCollide = false | |
| 2355 | a.Material = "Neon" | |
| 2356 | until KEYHOLD == false | |
| 2357 | end | |
| 2358 | ||
| 2359 | function Combo() | |
| 2360 | ATTACK = true | |
| 2361 | Rooted = false | |
| 2362 | local savespeed = Speed | |
| 2363 | Speed = 12 | |
| 2364 | EQUIPPED = true | |
| 2365 | local HIT2 = function() | |
| 2366 | local HITS2 = {}
| |
| 2367 | local TOUCH2 = LeftArm.Touched:Connect(function(hit) | |
| 2368 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 2369 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2370 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 2371 | if TORSO and HUM.Health > 0 then | |
| 2372 | local PASS = true | |
| 2373 | for i = 1, #HITS2 do | |
| 2374 | if HITS2[i] == hit.Parent then | |
| 2375 | PASS = false | |
| 2376 | end | |
| 2377 | end | |
| 2378 | table.insert(HITS2,hit.Parent) | |
| 2379 | if PASS == true then | |
| 2380 | Kill(HUM.Parent) | |
| 2381 | end | |
| 2382 | end | |
| 2383 | end | |
| 2384 | end) | |
| 2385 | return TOUCH2 | |
| 2386 | end | |
| 2387 | local HIT = function() | |
| 2388 | local HITS = {}
| |
| 2389 | local TOUCH = RightArm.Touched:Connect(function(hit) | |
| 2390 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 2391 | local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 2392 | local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
| |
| 2393 | if TORSO and HUM.Health > 0 then | |
| 2394 | local PASS = true | |
| 2395 | for i = 1, #HITS do | |
| 2396 | if HITS[i] == hit.Parent then | |
| 2397 | PASS = false | |
| 2398 | end | |
| 2399 | end | |
| 2400 | table.insert(HITS,hit.Parent) | |
| 2401 | if PASS == true then | |
| 2402 | Kill(HUM.Parent) | |
| 2403 | end | |
| 2404 | end | |
| 2405 | end | |
| 2406 | end) | |
| 2407 | return TOUCH | |
| 2408 | end | |
| 2409 | if COMBO == 1 then | |
| 2410 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 2411 | Swait() | |
| 2412 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(5)), 3 / 3) | |
| 2413 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 2414 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2415 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2416 | if ANIM=="Walk" then | |
| 2417 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2418 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2419 | else | |
| 2420 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2421 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2422 | end | |
| 2423 | end | |
| 2424 | CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 2425 | local TOUCHED = HIT() | |
| 2426 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2427 | Swait() | |
| 2428 | WACKYEFFECT2({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = MRANDOM(1,360), RotationY = MRANDOM(1,360), RotationZ = MRANDOM(1,360), Material = "Neon", Color = C3(0.5,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2429 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-35)), 3 / 3) | |
| 2430 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 2431 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 2432 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2433 | if ANIM=="Walk" then | |
| 2434 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2435 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2436 | else | |
| 2437 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2438 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2439 | end | |
| 2440 | end | |
| 2441 | TOUCHED:Disconnect() | |
| 2442 | COMBO = 2 | |
| 2443 | elseif COMBO == 2 then | |
| 2444 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 2445 | Swait() | |
| 2446 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(5)), 3 / 3) | |
| 2447 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
| 2448 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2449 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2450 | if ANIM=="Walk" then | |
| 2451 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2452 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2453 | else | |
| 2454 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2455 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2456 | end | |
| 2457 | end | |
| 2458 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 2459 | local TOUCHED = HIT2() | |
| 2460 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2461 | Swait() | |
| 2462 | WACKYEFFECT2({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = MRANDOM(1,360), RotationY = MRANDOM(1,360), RotationZ = MRANDOM(1,360), Material = "Neon", Color = C3(0.5,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2463 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / 3) | |
| 2464 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
| 2465 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 2466 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2467 | if ANIM=="Walk" then | |
| 2468 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2469 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2470 | else | |
| 2471 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2472 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2473 | end | |
| 2474 | end | |
| 2475 | TOUCHED:Disconnect() | |
| 2476 | COMBO = 3 | |
| 2477 | elseif COMBO == 3 then | |
| 2478 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 2479 | Swait() | |
| 2480 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / 3) | |
| 2481 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.25, -0.2) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2482 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2483 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2484 | if ANIM=="Walk" then | |
| 2485 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2486 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2487 | else | |
| 2488 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2489 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2490 | end | |
| 2491 | end | |
| 2492 | CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false) | |
| 2493 | local TOUCHED = HIT2() | |
| 2494 | local TOUCHED2 = HIT() | |
| 2495 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2496 | Swait() | |
| 2497 | WACKYEFFECT2({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = MRANDOM(1,360), RotationY = MRANDOM(1,360), RotationZ = MRANDOM(1,360), Material = "Neon", Color = C3(0.5,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2498 | WACKYEFFECT2({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = MRANDOM(1,360), RotationY = MRANDOM(1,360), RotationZ = MRANDOM(1,360), Material = "Neon", Color = C3(0.5,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2499 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 3 / 3) | |
| 2500 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.2) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2501 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-30)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 2502 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(30)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2503 | if ANIM=="Walk" then | |
| 2504 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2505 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2506 | else | |
| 2507 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2508 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2509 | end | |
| 2510 | end | |
| 2511 | TOUCHED:Disconnect() | |
| 2512 | TOUCHED2:Disconnect() | |
| 2513 | COMBO = 4 | |
| 2514 | elseif COMBO == 4 then | |
| 2515 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2516 | Swait() | |
| 2517 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 3 / 3) | |
| 2518 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.2) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2519 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed) | |
| 2520 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2521 | if ANIM=="Walk" then | |
| 2522 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2523 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2524 | else | |
| 2525 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2526 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2527 | end | |
| 2528 | end | |
| 2529 | WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = MRANDOM(1,360), RotationY = MRANDOM(1,360), RotationZ = MRANDOM(1,360), Material = "Neon", Color = C3(0.5,0,0), SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
| |
| 2530 | WACKYEFFECT({Time = 25,EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.5,0,0.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = MRANDOM(1,360), RotationY = MRANDOM(1,360), RotationZ = MRANDOM(1,360), Material = "Neon", Color = C3(0.5,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2531 | WACKYEFFECT({Time = 25,EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(1,3,3), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = MRANDOM(1,360), RotationY = MRANDOM(1,360), RotationZ = MRANDOM(1,360), Material = "Neon", Color = C3(0.5,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2532 | WACKYEFFECT({Time = 25,EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,0,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = MRANDOM(1,360), RotationY = MRANDOM(1,360), RotationZ = MRANDOM(1,360), Material = "Neon", Color = C3(0.5,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2533 | ShakeCam(3,10) | |
| 2534 | ApplyAoE(RootPart.Position,25) | |
| 2535 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 2536 | Swait() | |
| 2537 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / 3) | |
| 2538 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.25, -0.2) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2539 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2540 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2541 | if ANIM=="Walk" then | |
| 2542 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2543 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5 + 50 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 2544 | else | |
| 2545 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2546 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2547 | end | |
| 2548 | end | |
| 2549 | COMBO = 1 | |
| 2550 | end | |
| 2551 | coroutine.resume(coroutine.create(function() | |
| 2552 | for i = 1, 50 do | |
| 2553 | Swait() | |
| 2554 | if ATTACK == true then | |
| 2555 | break | |
| 2556 | end | |
| 2557 | end | |
| 2558 | if ATTACK == false then | |
| 2559 | COMBO = 1 | |
| 2560 | end | |
| 2561 | end)) | |
| 2562 | Speed = savespeed | |
| 2563 | ATTACK = false | |
| 2564 | Rooted = false | |
| 2565 | EQUIPPED = false | |
| 2566 | end | |
| 2567 | ||
| 2568 | --//=================================\\ | |
| 2569 | --|| ASSIGN THINGS TO KEYS | |
| 2570 | --\\=================================// | |
| 2571 | ||
| 2572 | AdvancedChatfunc(Player.Name.." Has Arrived",2,2,false) | |
| 2573 | ||
| 2574 | function MouseDown(Mouse) | |
| 2575 | HOLD = true | |
| 2576 | if ATTACK == false then | |
| 2577 | if WEAPONEQUIPPED == false then | |
| 2578 | Combo() | |
| 2579 | else | |
| 2580 | BladeCombo() | |
| 2581 | end | |
| 2582 | end | |
| 2583 | end | |
| 2584 | ||
| 2585 | function MouseUp(Mouse) | |
| 2586 | HOLD = false | |
| 2587 | end | |
| 2588 | ||
| 2589 | function KeyDown(Key) | |
| 2590 | KEYHOLD = true | |
| 2591 | if Key == "m" then | |
| 2592 | sick:remove() | |
| 2593 | end | |
| 2594 | if Key == "n" then | |
| 2595 | Effects:ClearAllChildren() | |
| 2596 | end | |
| 2597 | if Key == "3" then | |
| 2598 | draw() | |
| 2599 | end | |
| 2600 | if Key == "p" then | |
| 2601 | ATTACK = false | |
| 2602 | Rooted = false | |
| 2603 | end | |
| 2604 | if Key == "q" and ATTACK == false and MODE >1 then | |
| 2605 | MODE = MODE -1 | |
| 2606 | end | |
| 2607 | if Key == "e" and ATTACK == false and MODE <3 then | |
| 2608 | MODE = MODE +1 | |
| 2609 | end | |
| 2610 | if Key == "t" then | |
| 2611 | TOBANISH = {}
| |
| 2612 | TOBAN = {}
| |
| 2613 | end | |
| 2614 | if Key == "f" and ATTACK == false then | |
| 2615 | ToggleBlade() | |
| 2616 | end | |
| 2617 | if Key == "z" and ATTACK == false then | |
| 2618 | Warp() | |
| 2619 | end | |
| 2620 | if Key == "x" and ATTACK == false then | |
| 2621 | Stomp() | |
| 2622 | end | |
| 2623 | if Key == "c" and ATTACK == false then | |
| 2624 | Slash() | |
| 2625 | end | |
| 2626 | if Key == "v" and ATTACK == false then | |
| 2627 | Grab() | |
| 2628 | end | |
| 2629 | if Key == "b" and ATTACK == false then | |
| 2630 | Nightmare_Is_Coming() | |
| 2631 | end | |
| 2632 | end | |
| 2633 | function KeyUp(Key) | |
| 2634 | KEYHOLD = false | |
| 2635 | end | |
| 2636 | ||
| 2637 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2638 | MouseDown(NEWKEY) | |
| 2639 | end) | |
| 2640 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2641 | MouseUp(NEWKEY) | |
| 2642 | end) | |
| 2643 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2644 | KeyDown(NEWKEY) | |
| 2645 | end) | |
| 2646 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2647 | KeyUp(NEWKEY) | |
| 2648 | end) | |
| 2649 | ||
| 2650 | --//=================================\\ | |
| 2651 | --\\=================================// | |
| 2652 | ||
| 2653 | ||
| 2654 | ||
| 2655 | function unanchor() | |
| 2656 | if UNANCHOR == true then | |
| 2657 | g = Character:GetChildren() | |
| 2658 | for i = 1, #g do | |
| 2659 | if g[i].ClassName == "Part" then | |
| 2660 | g[i].Anchored = false | |
| 2661 | end | |
| 2662 | end | |
| 2663 | end | |
| 2664 | end | |
| 2665 | ||
| 2666 | ||
| 2667 | --//=================================\\ | |
| 2668 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2669 | --\\=================================// | |
| 2670 | ||
| 2671 | Humanoid.Changed:connect(function(Jump) | |
| 2672 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2673 | Humanoid.Jump = false | |
| 2674 | elseif Jump == "Jump" and (Disable_Jump == false) then | |
| 2675 | wait(0.1) | |
| 2676 | end | |
| 2677 | end) | |
| 2678 | ||
| 2679 | coroutine.wrap(function() | |
| 2680 | while wait() do | |
| 2681 | if Effects:FindFirstChild("Effect") then
| |
| 2682 | local effect = Effects:FindFirstChild("Effect")
| |
| 2683 | wait(2.5) | |
| 2684 | if effect ~= nil then | |
| 2685 | effect:remove() | |
| 2686 | end | |
| 2687 | end | |
| 2688 | end | |
| 2689 | end)() | |
| 2690 | ||
| 2691 | while true do | |
| 2692 | Swait() | |
| 2693 | for T = 1, #TAIL do | |
| 2694 | if TAIL[T] ~= nil then | |
| 2695 | TAIL[T].C1 = Clerp(TAIL[T].C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(3.5 * SIN(SINE / 12))), 1 / 5) | |
| 2696 | end | |
| 2697 | end | |
| 2698 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2699 | v:Stop(); | |
| 2700 | end | |
| 2701 | SINE = SINE + CHANGE | |
| 2702 | vissine = vissine + CHANGE * sick.PlaybackLoudness/150 | |
| 2703 | sine = sine + CHANGE | |
| 2704 | Hue = Hue + 1 | |
| 2705 | if (Hue>360) then Hue = 0 end | |
| 2706 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2707 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2708 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 2709 | local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16) | |
| 2710 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2711 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2712 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2713 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2714 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2715 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2716 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2717 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2718 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2719 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2720 | end | |
| 2721 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil and ATTACK == false then | |
| 2722 | ANIM = "Jump" | |
| 2723 | if WEAPONEQUIPPED == false then | |
| 2724 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / 5) | |
| 2725 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE , 0*SIZE + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / 5) | |
| 2726 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / 5) | |
| 2727 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / 5) | |
| 2728 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE, -0.6*SIZE) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / 5) | |
| 2729 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / 5) | |
| 2730 | else | |
| 2731 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / 5) | |
| 2732 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / 5) | |
| 2733 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(15 + 5 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / 5) | |
| 2734 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / 5) | |
| 2735 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / 5) | |
| 2736 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / 5) | |
| 2737 | end | |
| 2738 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and ATTACK == false then | |
| 2739 | ANIM = "Fall" | |
| 2740 | if WEAPONEQUIPPED == false then | |
| 2741 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / 5) | |
| 2742 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE , 0 + ((1) - 1*SIZE)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / 5) | |
| 2743 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / 5) | |
| 2744 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / 5) | |
| 2745 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.7*SIZE) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / 5) | |
| 2746 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE, -0.3*SIZE) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / 5) | |
| 2747 | else | |
| 2748 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / 5) | |
| 2749 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / 5) | |
| 2750 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180 - 4 * COS(SINE / 6)), RAD(0), RAD(15 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / 5) | |
| 2751 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / 5) | |
| 2752 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / 5) | |
| 2753 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / 5) | |
| 2754 | end | |
| 2755 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil and ATTACK == false then | |
| 2756 | ANIM = "Idle" | |
| 2757 | DOUBLED = false | |
| 2758 | READYTODOUBLE = false | |
| 2759 | if WEAPONEQUIPPED == false then | |
| 2760 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , -0.2 + 0.2*COS(SINE / 13) ) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.35 / Animation_Speed) | |
| 2761 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200))), 0.35 / Animation_Speed) | |
| 2762 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+ 0.2*COS(SINE / 13), 0) * ANGLES(RAD(-20+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
| 2763 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5+ 0.2*COS(SINE / 13), 0) * ANGLES(RAD(-20+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200)), RAD(0+MRANDOM(-15-sick.PlaybackLoudness/200,15+sick.PlaybackLoudness/200))) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 2764 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.2*COS(SINE / 13), 0) * ANGLES(RAD(-20), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed) | |
| 2765 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.2*COS(SINE / 13) , 0) * ANGLES(RAD(-20), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed) | |
| 2766 | else | |
| 2767 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25))), 0.35 / Animation_Speed) | |
| 2768 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-180), RAD(-5)) * LEFTSHOULDERC0, 0.8 / 10) | |
| 2769 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE /12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / 25) | |
| 2770 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) *ANGLES(RAD(0),RAD(0 + .5 * COS(SINE / 12)),RAD(MRANDOM(-40,10))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2771 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE /12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / 10) | |
| 2772 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE /12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / 10) | |
| 2773 | end | |
| 2774 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and ATTACK == false then | |
| 2775 | ANIM = "Walk" | |
| 2776 | DOUBLED = false | |
| 2777 | READYTODOUBLE = false | |
| 2778 | if WEAPONEQUIPPED == false then | |
| 2779 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2780 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15)), RAD(0+MRANDOM(-15,15))), 0.35 / Animation_Speed) | |
| 2781 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed) | |
| 2782 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 2783 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 2784 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 2785 | else | |
| 2786 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25))), 0.35 / Animation_Speed) | |
| 2787 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-180), RAD(-5)) * LEFTSHOULDERC0, 0.8 / 10) | |
| 2788 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) *ANGLES(RAD(90),RAD(0 + .5 * COS(SINE / WALKSPEEDVALUE)),RAD(MRANDOM(-40,10))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2789 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2790 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 2791 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 2792 | end | |
| 2793 | end | |
| 2794 | if MRANDOM(1,55) == 1 and WEAPONEQUIPPED == true then | |
| 2795 | coroutine.resume(coroutine.create(function() | |
| 2796 | VALUE1 = true | |
| 2797 | for i=1,25 do | |
| 2798 | Swait() | |
| 2799 | FT.Parent = Torso | |
| 2800 | FRA.Parent = RightArm | |
| 2801 | FLA.Parent = LeftArm | |
| 2802 | FRL.Parent = RightLeg | |
| 2803 | FLL.Parent = LeftLeg | |
| 2804 | local oof = Instance.new("FlangeSoundEffect",sick)
| |
| 2805 | for _,v in next, Character:GetDescendants() do | |
| 2806 | if(v:IsA'DataModelMesh')then | |
| 2807 | v.Offset = VT(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100) | |
| 2808 | end | |
| 2809 | end | |
| 2810 | end | |
| 2811 | VALUE1 = false | |
| 2812 | FT.Parent = nil | |
| 2813 | FRA.Parent = nil | |
| 2814 | FLA.Parent = nil | |
| 2815 | FRL.Parent = nil | |
| 2816 | FLL.Parent = nil | |
| 2817 | for _,v in next, Character:GetDescendants() do | |
| 2818 | if(v:IsA'DataModelMesh')then | |
| 2819 | v.Offset = VT(0,0,0) | |
| 2820 | end | |
| 2821 | end | |
| 2822 | sick:ClearAllChildren() | |
| 2823 | end)) | |
| 2824 | end | |
| 2825 | for _, c in pairs(WEAPONGUI:GetChildren()) do | |
| 2826 | if c:FindFirstChildWhichIsA("TextLabel") then
| |
| 2827 | c:FindFirstChildWhichIsA("TextLabel").TextColor3 = COLORSHIFT
| |
| 2828 | c:FindFirstChildWhichIsA("TextLabel").TextStrokeColor3 = COLORSHIFT
| |
| 2829 | c:FindFirstChildWhichIsA("TextLabel").Font = FONTS[MRANDOM(1,#FONTS)]
| |
| 2830 | end | |
| 2831 | end | |
| 2832 | COLORSHIFT = outer.Color | |
| 2833 | for _, c in pairs(Effects:GetChildren()) do | |
| 2834 | if c:IsA("Part") or c:IsA("MeshPart") then
| |
| 2835 | c.Color = COLORSHIFT | |
| 2836 | end | |
| 2837 | end | |
| 2838 | for _, c in pairs(CreationFolder:GetChildren()) do | |
| 2839 | if c:IsA("Part") or c:IsA("MeshPart") then
| |
| 2840 | c.Color = COLORSHIFT | |
| 2841 | end | |
| 2842 | end | |
| 2843 | unanchor() | |
| 2844 | Humanoid.MaxHealth = "inf" | |
| 2845 | Humanoid.Health = "inf" | |
| 2846 | Humanoid.DisplayDistanceType = "None" | |
| 2847 | if Rooted == false then | |
| 2848 | Disable_Jump = false | |
| 2849 | Humanoid.WalkSpeed = Speed | |
| 2850 | elseif Rooted == true then | |
| 2851 | Disable_Jump = true | |
| 2852 | Humanoid.WalkSpeed = 0 | |
| 2853 | end | |
| 2854 | if sick then | |
| 2855 | sick.Name = "epic music aint it" | |
| 2856 | sick.SoundId = "rbxassetid://573736432" | |
| 2857 | sick.MaxDistance = inf | |
| 2858 | sick.Volume = inf | |
| 2859 | sick.Looped = true | |
| 2860 | if sick.IsPlaying == false then | |
| 2861 | sick:Play() | |
| 2862 | end | |
| 2863 | sick.Parent = Torso | |
| 2864 | else | |
| 2865 | local sick = Instance.new("Sound")
| |
| 2866 | sick.Name = "epic music aint it" | |
| 2867 | sick.SoundId = "rbxassetid://573736432" | |
| 2868 | sick.MaxDistance = inf | |
| 2869 | sick.Volume = inf | |
| 2870 | sick.Looped = true | |
| 2871 | if sick.IsPlaying == false then | |
| 2872 | sick:Play() | |
| 2873 | end | |
| 2874 | sick.Parent = Torso | |
| 2875 | end | |
| 2876 | if HITFLOOR ~= nil then | |
| 2877 | outer.Parent = Character | |
| 2878 | WACKYEFFECT({Time = 25, EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.1,0,0.1)*MRANDOM(1000/1000,1750/1000), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3.25,0)*ANGLES(RAD(MRANDOM(-5,5)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-100/100,100/100), RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2879 | WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(0.5,0,0.5), Size2 = VT(0.1,6,0.1), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(1,10)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-1,1)*5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), UseBoomerangMath = true, SizeBoomerang = 50, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 2880 | else | |
| 2881 | outer.Parent = nil | |
| 2882 | end | |
| 2883 | if WEAPONEQUIPPED == false then | |
| 2884 | Blade.Parent = nil | |
| 2885 | BackBlade.Parent = Character | |
| 2886 | sick.PlaybackSpeed = 1 | |
| 2887 | else | |
| 2888 | Blade.Parent = Character | |
| 2889 | BackBlade.Parent = nil | |
| 2890 | sick.PlaybackSpeed = .8 | |
| 2891 | end | |
| 2892 | if Blade.Parent == Character then | |
| 2893 | WEAPONEQUIPPED = true | |
| 2894 | else | |
| 2895 | WEAPONEQUIPPED = false | |
| 2896 | end | |
| 2897 | if BackBlade.Parent == Character then | |
| 2898 | WEAPONEQUIPPED = false | |
| 2899 | else | |
| 2900 | WEAPONEQUIPPED = true | |
| 2901 | end | |
| 2902 | for _, c in pairs(Blade:GetChildren()) do | |
| 2903 | if c.Name == "RED" or c.Name == "REDB" then | |
| 2904 | c.Color = COLORSHIFT | |
| 2905 | end | |
| 2906 | end | |
| 2907 | for _, c in pairs(BackBlade:GetChildren()) do | |
| 2908 | if c.Name == "RED" or c.Name == "REDB" then | |
| 2909 | c.Color = COLORSHIFT | |
| 2910 | end | |
| 2911 | end | |
| 2912 | end | |
| 2913 |