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| 1 | local player = game.Players.LocalPlayer | |
| 2 | local mouse = player:GetMouse() | |
| 3 | plr2 = game.Players.LocalPlayer | |
| 4 | cyan = true | |
| 5 | green = false | |
| 6 | red = false | |
| 7 | purple = false | |
| 8 | local plr = game.Players.LocalPlayer.Character | |
| 9 | cleanup = true | |
| 10 | path = false | |
| 11 | ||
| 12 | local m = Instance.new("Model")
| |
| 13 | m.Name = "m" | |
| 14 | m.Parent = plr | |
| 15 | ||
| 16 | mouse.KeyDown:connect(function(key) | |
| 17 | if key == "q" then | |
| 18 | if path == true then path = false elseif path == false then path = true end | |
| 19 | elseif key == "e" then | |
| 20 | if cleanup == true then cleanup = false elseif cleanup == false then cleanup = true end | |
| 21 | elseif key == "x" then | |
| 22 | plr.m:ClearAllChildren() | |
| 23 | end | |
| 24 | end) | |
| 25 | - | spawn(function() |
| 25 | + | local C=0 |
| 26 | - | while wait(1.35) do |
| 26 | + | local KK={}
|
| 27 | - | if cyan == true then |
| 27 | + | coroutine.wrap(function() |
| 28 | - | green = true |
| 28 | + | while wait(0) do |
| 29 | - | cyan = false |
| 29 | + | local part=Instance.new("Part",char)
|
| 30 | - | elseif green == true then |
| 30 | + | local emitter=Instance.new("ParticleEmitter",Part)
|
| 31 | - | red = true |
| 31 | + | part.FormFactor='Custom' |
| 32 | - | green = false |
| 32 | + | part.Transparency=0.5 |
| 33 | - | elseif red == true then |
| 33 | + | part.Size=Vector3.new(3.5,0.1,3.5) |
| 34 | - | purple = true |
| 34 | + | part.TopSurface='Smooth' |
| 35 | - | red = false |
| 35 | + | part.BrickColor = BrickColor.new(C==0 and 'Dark red') |
| 36 | - | elseif purple == true then |
| 36 | + | part.Anchored=true |
| 37 | - | cyan = true |
| 37 | + | game.Debris:AddItem(part,0.5) |
| 38 | - | purple = false |
| 38 | + | if KK['z'] then |
| 39 | - | end |
| 39 | + | part.CanCollide=false |
| 40 | char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0) | |
| 41 | elseif KK['f'] then | |
| 42 | - | function fade(part) |
| 42 | + | char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0) |
| 43 | - | wait(0.15) |
| 43 | + | |
| 44 | - | for i = 0.3,1,0.1 do wait() |
| 44 | + | wait(0) |
| 45 | - | part.Transparency = i |
| 45 | + | part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0) |
| 46 | - | if i == 0.8 or i == 0.9 or i == 0.7 or i == 0.6 or i == 0.5 or i == 0.4 then |
| 46 | + | |
| 47 | - | if cyan == true then |
| 47 | + | |
| 48 | - | part.BrickColor = BrickColor.new("Cyan")
|
| 48 | + | end)() |
| 49 | - | elseif green == true then |
| 49 | + | |
| 50 | - | part.BrickColor = BrickColor.new("Lime green")
|
| 50 | + | mouse.KeyDown:connect(function(K) |
| 51 | - | elseif red == true then |
| 51 | + | KK[K]=true |
| 52 | - | part.BrickColor = BrickColor.new("Dark red")
|
| 52 | + | if KK['y'] then |
| 53 | - | elseif purple == true then |
| 53 | + | C=C==0 and 1 or 0 |
| 54 | - | part.BrickColor = BrickColor.new("Royal purple")
|
| 54 | + | |
| 55 | - | end |
| 55 | + | |
| 56 | - | part.Material = "Neon" |
| 56 | + | --hi |
| 57 | - | end |
| 57 | + | mouse.KeyUp:connect(function(K) |
| 58 | KK[K]=false | |
| 59 | - | part:remove'' |
| 59 | + | |
| 60 | print("Controls: \nQ: Toggle path \nX: Clear all path \nE: Toggle path fade, ALSO EDITED/REMADE BY SMOKEDELSIN '_-") |