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| 1 | var baseBet = 6; | |
| 2 | var baseMultiplier = 1.33; | |
| 3 | var variableBase = false; | |
| 4 | var streakSecurity = 3; | |
| 5 | var maximumBet = 999999999; | |
| 6 | ||
| 7 | var pauseThreshold = 20; | |
| 8 | var continueThreshold = 2; | |
| 9 | ||
| 10 | var pauseAfterNLosses = 3; | |
| 11 | var pauseForMGames = 7; | |
| 12 | ||
| 13 | pauseThreshold = Math.round(pauseThreshold * 100); | |
| 14 | continueThreshold = Math.round(continueThreshold * 100); | |
| 15 | ||
| 16 | var baseSatoshi = baseBet * 100; | |
| 17 | var currentBet = baseSatoshi; | |
| 18 | var currentMultiplier = baseMultiplier; | |
| 19 | var currentGameID = -1; | |
| 20 | var firstGame = true; | |
| 21 | var lossStreak = 0; | |
| 22 | var coolingDown = false; | |
| 23 | ||
| 24 | var lostLast = false; | |
| 25 | ||
| 26 | var currentGameData; | |
| 27 | var lastCrash = (continueThreshold + pauseThreshold)/3; | |
| 28 | var paused = false; | |
| 29 | var pauseLossStreak = 0; | |
| 30 | var pausedFor = 0; | |
| 31 | ||
| 32 | console.log('====== BustaBit Bot ======');
| |
| 33 | console.log('My username is: ' + engine.getUsername());
| |
| 34 | console.log('Starting balance: ' + (engine.getBalance() / 100).toFixed(3) + ' bits');
| |
| 35 | var startingBalance = engine.getBalance(); | |
| 36 | ||
| 37 | if (variableBase) {
| |
| 38 | console.warn('[WARN] Variable mode is enabled and not fully tested. Bot is resillient to ' + streakSecurity + '-loss streaks.');
| |
| 39 | } | |
| 40 | ||
| 41 | engine.on('game_starting', function(info) {
| |
| 42 | ||
| 43 | console.log('====== New Game ======');
| |
| 44 | ||
| 45 | if(lastCrash >= pauseThreshold) {
| |
| 46 | paused = true; | |
| 47 | console.log("Pausing Betting");
| |
| 48 | return; | |
| 49 | } | |
| 50 | ||
| 51 | if(paused) {
| |
| 52 | if(lastCrash >= continueThreshold) {
| |
| 53 | console.log("Continuing Betting");
| |
| 54 | lastCrash = (continueThreshold + pauseThreshold)/3; | |
| 55 | paused = false; | |
| 56 | } else {
| |
| 57 | console.log("Betting Is Paused");
| |
| 58 | return; | |
| 59 | } | |
| 60 | } | |
| 61 | ||
| 62 | if(pausedFor > 0) {1
| |
| 63 | pausedFor++; | |
| 64 | if(pausedFor <= pauseForMGames) {
| |
| 65 | console.log("Paused " + pausedFor + " of " + pauseForMGames + " games");
| |
| 66 | return; | |
| 67 | } else {
| |
| 68 | console.log("Resuming");
| |
| 69 | pausedFor = 0; | |
| 70 | pauseLossStreak = 0; | |
| 71 | } | |
| 72 | } | |
| 73 | ||
| 74 | if(pauseLossStreak >= pauseAfterNLosses) {
| |
| 75 | console.log("Pausing for 1 of " + pauseForMGames + " games");
| |
| 76 | pausedFor = 1; | |
| 77 | return; | |
| 78 | } | |
| 79 | ||
| 80 | console.log('[Bot] Game #' + info.game_id);
| |
| 81 | currentGameID = info.game_id; | |
| 82 | ||
| 83 | if (coolingDown) {
| |
| 84 | if (lossStreak == 0) {
| |
| 85 | coolingDown = false; | |
| 86 | } | |
| 87 | else {
| |
| 88 | lossStreak--; | |
| 89 | console.log('[Bot] Cooling down! Games remaining: ' + lossStreak);
| |
| 90 | return; | |
| 91 | } | |
| 92 | } | |
| 93 | ||
| 94 | if (!firstGame) {
| |
| 95 | console.log('[Stats] Session profit: ' + ((engine.getBalance() - startingBalance) / 100).toFixed(3) + ' bits');
| |
| 96 | console.log('[Stats] Profit percentage: ' + (((engine.getBalance() / startingBalance) - 1) * 100).toFixed(3) + '%');
| |
| 97 | } | |
| 98 | ||
| 99 | if (lostLast && !firstGame) {//if (engine.lastGamePlay() == 'LOST' && !firstGame) { // If last game loss:
| |
| 100 | lossStreak++; | |
| 101 | var totalLosses = 0; | |
| 102 | var lastLoss = currentBet; | |
| 103 | while (lastLoss >= baseSatoshi) {
| |
| 104 | totalLosses += lastLoss; | |
| 105 | lastLoss /= 3; | |
| 106 | } | |
| 107 | ||
| 108 | if (lossStreak > streakSecurity) {
| |
| 109 | coolingDown = true; | |
| 110 | return; | |
| 111 | } | |
| 112 | ||
| 113 | currentBet *= 3; | |
| 114 | currentMultiplier = 1 + (totalLosses / currentBet); | |
| 115 | } | |
| 116 | else {
| |
| 117 | lossStreak = 0; | |
| 118 | if (variableBase) {
| |
| 119 | var divider = 100; | |
| 120 | for (i = 0; i < streakSecurity; i++) {
| |
| 121 | divider += (100 * Math.pow(3, (i + 1))); | |
| 122 | } | |
| 123 | ||
| 124 | newBaseBet = Math.min(Math.max(1, Math.floor(engine.getBalance() / divider)), maximumBet * 100); | |
| 125 | newBaseSatoshi = newBaseBet * 100; | |
| 126 | ||
| 127 | if ((newBaseBet != baseBet) || (newBaseBet == 1)) {
| |
| 128 | console.log('[Bot] Variable mode has changed base bet to: ' + newBaseBet + ' bits');
| |
| 129 | baseBet = newBaseBet; | |
| 130 | baseSatoshi = newBaseSatoshi; | |
| 131 | } | |
| 132 | } | |
| 133 | // Update bet. | |
| 134 | currentBet = baseSatoshi; | |
| 135 | currentMultiplier = baseMultiplier; | |
| 136 | } | |
| 137 | ||
| 138 | console.log('[Bot] Betting ' + (currentBet / 100) + ' bits, cashing out at ' + currentMultiplier + 'x');
| |
| 139 | firstGame = false; | |
| 140 | ||
| 141 | if (currentBet <= engine.getBalance()) {
| |
| 142 | if (currentBet > (maximumBet * 100)) {
| |
| 143 | console.warn('[Warn] Bet size exceeds maximum bet, lowering bet to ' + (maximumBet * 100) + ' bits');
| |
| 144 | currentBet = maximumBet; | |
| 145 | } | |
| 146 | engine.placeBet(currentBet, Math.round(currentMultiplier * 100), false); | |
| 147 | } | |
| 148 | else {
| |
| 149 | if (engine.getBalance() < 100) {
| |
| 150 | console.error('[Bot] Insufficent funds to do anything... stopping');
| |
| 151 | engine.stop(); | |
| 152 | } | |
| 153 | else {
| |
| 154 | console.warn('[Bot] Insufficent funds to bet ' + (currentBet / 100) + ' bits.');
| |
| 155 | console.warn('[Bot] Resetting to 1 bit basebet');
| |
| 156 | baseBet = 1; | |
| 157 | baseSatoshi = 100; | |
| 158 | } | |
| 159 | } | |
| 160 | }); | |
| 161 | ||
| 162 | engine.on('game_started', function(data) {
| |
| 163 | if (!firstGame) { console.log('[Bot] Game #' + currentGameID + ' has started!'); }
| |
| 164 | currentGameData = data; | |
| 165 | }); | |
| 166 | ||
| 167 | engine.on('cashed_out', function(data) {
| |
| 168 | if (data.username == engine.getUsername()) {
| |
| 169 | console.log('[Bot] Successfully cashed out at ' + (data.stopped_at / 100) + 'x');
| |
| 170 | } | |
| 171 | }); | |
| 172 | ||
| 173 | engine.on('game_crash', function(data) {
| |
| 174 | if (!firstGame) { console.log('[Bot] Game crashed at ' + (data.game_crash / 100) + 'x'); }
| |
| 175 | ||
| 176 | lastCrash = data.game_crash; | |
| 177 | ||
| 178 | if (!currentGameData || !currentGameData.hasOwnProperty(engine.getUsername())) {
| |
| 179 | return; | |
| 180 | }; | |
| 181 | ||
| 182 | lostLast = engine.lastGamePlay() == 'LOST'; | |
| 183 | ||
| 184 | console.log((lostLast ? "Lost" : "Won") + " this game."); | |
| 185 | ||
| 186 | if(!lostLast) {
| |
| 187 | pauseLossStreak = 0; | |
| 188 | } else {
| |
| 189 | pauseLossStreak++; | |
| 190 | } | |
| 191 | }); |