SHOW:
|
|
- or go back to the newest paste.
| 1 | - | package util; |
| 1 | + | package util; |
| 2 | - | |
| 2 | + | |
| 3 | - | typedef EasingFunction = Float->Float->Float->Float->Float->Float; |
| 3 | + | typedef EasingFunction = Float->Float->Float->Float->Float->Float; |
| 4 | - | |
| 4 | + | |
| 5 | - | class Easing |
| 5 | + | class Easing |
| 6 | - | { |
| 6 | + | {
|
| 7 | - | // simple linear tweening - no easing:Float, no acceleration |
| 7 | + | // simple linear tweening - no easing:Float, no acceleration |
| 8 | - | public static function linear(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 8 | + | public static function linear(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 9 | - | { |
| 9 | + | {
|
| 10 | - | return changeInValue * time / duration + startValue; |
| 10 | + | return changeInValue * time / duration + startValue; |
| 11 | - | } |
| 11 | + | } |
| 12 | - | |
| 12 | + | |
| 13 | - | // quadratic easing in - accelerating from zero velocity |
| 13 | + | // quadratic easing in - accelerating from zero velocity |
| 14 | - | public static function easeInQuad(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 14 | + | public static function easeInQuad(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 15 | - | { |
| 15 | + | {
|
| 16 | - | time /= duration; |
| 16 | + | time /= duration; |
| 17 | - | return changeInValue * time * time + startValue; |
| 17 | + | return changeInValue * time * time + startValue; |
| 18 | - | } |
| 18 | + | } |
| 19 | - | |
| 19 | + | |
| 20 | - | // quadratic easing out - decelerating to zero velocity |
| 20 | + | // quadratic easing out - decelerating to zero velocity |
| 21 | - | public static function easeOutQuad(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 21 | + | public static function easeOutQuad(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 22 | - | { |
| 22 | + | {
|
| 23 | - | time /= duration; |
| 23 | + | time /= duration; |
| 24 | - | return - changeInValue * time * (time - 2) + startValue; |
| 24 | + | return - changeInValue * time * (time - 2) + startValue; |
| 25 | - | } |
| 25 | + | } |
| 26 | - | |
| 26 | + | |
| 27 | - | // quadratic easing in/out - acceleration until halfway:Float, then deceleration |
| 27 | + | // quadratic easing in/out - acceleration until halfway:Float, then deceleration |
| 28 | - | public static function easeInOutQuad(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 28 | + | public static function easeInOutQuad(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 29 | - | { |
| 29 | + | {
|
| 30 | - | time /= duration / 2; |
| 30 | + | time /= duration / 2; |
| 31 | - | if(time < 1) return changeInValue / 2 * time * time + startValue; |
| 31 | + | if(time < 1) return changeInValue / 2 * time * time + startValue; |
| 32 | - | time --; |
| 32 | + | time --; |
| 33 | - | return - changeInValue / 2 * (time * (time - 2) - 1) + startValue; |
| 33 | + | return - changeInValue / 2 * (time * (time - 2) - 1) + startValue; |
| 34 | - | } |
| 34 | + | } |
| 35 | - | |
| 35 | + | |
| 36 | - | // cubic easing in - accelerating from zero velocity |
| 36 | + | // cubic easing in - accelerating from zero velocity |
| 37 | - | public static function easeInCubic(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 37 | + | public static function easeInCubic(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 38 | - | { |
| 38 | + | {
|
| 39 | - | time /= duration; |
| 39 | + | time /= duration; |
| 40 | - | return changeInValue * Math.pow(time, 3) + startValue; |
| 40 | + | return changeInValue * Math.pow(time, 3) + startValue; |
| 41 | - | } |
| 41 | + | } |
| 42 | - | |
| 42 | + | |
| 43 | - | // cubic easing out - decelerating to zero velocity |
| 43 | + | // cubic easing out - decelerating to zero velocity |
| 44 | - | public static function easeOutCubic(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 44 | + | public static function easeOutCubic(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 45 | - | { |
| 45 | + | {
|
| 46 | - | time /= duration; |
| 46 | + | time /= duration; |
| 47 | - | time --; |
| 47 | + | time --; |
| 48 | - | return changeInValue * (Math.pow(time, 3) + 1) + startValue; |
| 48 | + | return changeInValue * (Math.pow(time, 3) + 1) + startValue; |
| 49 | - | } |
| 49 | + | } |
| 50 | - | |
| 50 | + | |
| 51 | - | // cubic easing in/out - acceleration until halfway:Float, then deceleration |
| 51 | + | // cubic easing in/out - acceleration until halfway:Float, then deceleration |
| 52 | - | public static function easeInOutCubic(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 52 | + | public static function easeInOutCubic(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 53 | - | { |
| 53 | + | {
|
| 54 | - | time /= duration / 2; |
| 54 | + | time /= duration / 2; |
| 55 | - | if(time < 1) return changeInValue / 2 * Math.pow(time, 3) + startValue; |
| 55 | + | if(time < 1) return changeInValue / 2 * Math.pow(time, 3) + startValue; |
| 56 | - | time -= 2; |
| 56 | + | time -= 2; |
| 57 | - | return changeInValue / 2 * (Math.pow(time, 3) + 2) + startValue; |
| 57 | + | return changeInValue / 2 * (Math.pow(time, 3) + 2) + startValue; |
| 58 | - | } |
| 58 | + | } |
| 59 | - | |
| 59 | + | |
| 60 | - | // quartic easing in - accelerating from zero velocity |
| 60 | + | // quartic easing in - accelerating from zero velocity |
| 61 | - | public static function easeInQuart(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 61 | + | public static function easeInQuart(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 62 | - | { |
| 62 | + | {
|
| 63 | - | time /= duration; |
| 63 | + | time /= duration; |
| 64 | - | return changeInValue * Math.pow(time, 4) + startValue; |
| 64 | + | return changeInValue * Math.pow(time, 4) + startValue; |
| 65 | - | } |
| 65 | + | } |
| 66 | - | |
| 66 | + | |
| 67 | - | // quartic easing out - decelerating to zero velocity |
| 67 | + | // quartic easing out - decelerating to zero velocity |
| 68 | - | public static function easeOutQuart(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 68 | + | public static function easeOutQuart(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 69 | - | { |
| 69 | + | {
|
| 70 | - | time /= duration; |
| 70 | + | time /= duration; |
| 71 | - | time --; |
| 71 | + | time --; |
| 72 | - | return - changeInValue * (Math.pow(time, 4) - 1) + startValue; |
| 72 | + | return - changeInValue * (Math.pow(time, 4) - 1) + startValue; |
| 73 | - | } |
| 73 | + | } |
| 74 | - | |
| 74 | + | |
| 75 | - | // quartic easing in/out - acceleration until halfway:Float, then deceleration |
| 75 | + | // quartic easing in/out - acceleration until halfway:Float, then deceleration |
| 76 | - | public static function easeInOutQuart(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 76 | + | public static function easeInOutQuart(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 77 | - | { |
| 77 | + | {
|
| 78 | - | time /= duration / 2; |
| 78 | + | time /= duration / 2; |
| 79 | - | if(time < 1) return changeInValue / 2 * Math.pow(time, 4) + startValue; |
| 79 | + | if(time < 1) return changeInValue / 2 * Math.pow(time, 4) + startValue; |
| 80 | - | time -= 2; |
| 80 | + | time -= 2; |
| 81 | - | return - changeInValue / 2 * (Math.pow(time, 4) - 2) + startValue; |
| 81 | + | return - changeInValue / 2 * (Math.pow(time, 4) - 2) + startValue; |
| 82 | - | } |
| 82 | + | } |
| 83 | - | |
| 83 | + | |
| 84 | - | // quintic easing in - accelerating from zero velocity |
| 84 | + | // quintic easing in - accelerating from zero velocity |
| 85 | - | public static function easeInQuint(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 85 | + | public static function easeInQuint(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 86 | - | { |
| 86 | + | {
|
| 87 | - | time /= duration; |
| 87 | + | time /= duration; |
| 88 | - | return changeInValue * Math.pow(time, 5) + startValue; |
| 88 | + | return changeInValue * Math.pow(time, 5) + startValue; |
| 89 | - | } |
| 89 | + | } |
| 90 | - | |
| 90 | + | |
| 91 | - | // quintic easing out - decelerating to zero velocity |
| 91 | + | // quintic easing out - decelerating to zero velocity |
| 92 | - | public static function easeOutQuint(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 92 | + | public static function easeOutQuint(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 93 | - | { |
| 93 | + | {
|
| 94 | - | time /= duration; |
| 94 | + | time /= duration; |
| 95 | - | time --; |
| 95 | + | time --; |
| 96 | - | return changeInValue * (Math.pow(time, 5) + 1) + startValue; |
| 96 | + | return changeInValue * (Math.pow(time, 5) + 1) + startValue; |
| 97 | - | } |
| 97 | + | } |
| 98 | - | |
| 98 | + | |
| 99 | - | // quintic easing in/out - acceleration until halfway:Float, then deceleration |
| 99 | + | // quintic easing in/out - acceleration until halfway:Float, then deceleration |
| 100 | - | public static function easeInOutQuint(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 100 | + | public static function easeInOutQuint(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 101 | - | { |
| 101 | + | {
|
| 102 | - | time /= duration / 2; |
| 102 | + | time /= duration / 2; |
| 103 | - | if(time < 1) return changeInValue / 2 * Math.pow(time, 5) + startValue; |
| 103 | + | if(time < 1) return changeInValue / 2 * Math.pow(time, 5) + startValue; |
| 104 | - | time -= 2; |
| 104 | + | time -= 2; |
| 105 | - | return changeInValue / 2 * (Math.pow(time, 5) + 2) + startValue; |
| 105 | + | return changeInValue / 2 * (Math.pow(time, 5) + 2) + startValue; |
| 106 | - | } |
| 106 | + | } |
| 107 | - | |
| 107 | + | |
| 108 | - | // sinusoidal easing in - accelerating from zero velocity |
| 108 | + | // sinusoidal easing in - accelerating from zero velocity |
| 109 | - | public static function easeInSine(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 109 | + | public static function easeInSine(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 110 | - | { |
| 110 | + | {
|
| 111 | - | return - changeInValue * Math.cos(time / duration * (Math.PI / 2)) + changeInValue + startValue; |
| 111 | + | return - changeInValue * Math.cos(time / duration * (Math.PI / 2)) + changeInValue + startValue; |
| 112 | - | } |
| 112 | + | } |
| 113 | - | |
| 113 | + | |
| 114 | - | // sinusoidal easing out - decelerating to zero velocity |
| 114 | + | // sinusoidal easing out - decelerating to zero velocity |
| 115 | - | public static function easeOutSine(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 115 | + | public static function easeOutSine(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 116 | - | { |
| 116 | + | {
|
| 117 | - | return changeInValue * Math.sin(time / duration * (Math.PI / 2)) + startValue; |
| 117 | + | return changeInValue * Math.sin(time / duration * (Math.PI / 2)) + startValue; |
| 118 | - | } |
| 118 | + | } |
| 119 | - | |
| 119 | + | |
| 120 | - | // sinusoidal easing in/out - accelerating until halfway:Float, then decelerating |
| 120 | + | // sinusoidal easing in/out - accelerating until halfway:Float, then decelerating |
| 121 | - | public static function easeInOutSine(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 121 | + | public static function easeInOutSine(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 122 | - | { |
| 122 | + | {
|
| 123 | - | return - changeInValue / 2 * (Math.cos(Math.PI * time / d) - 1) + startValue; |
| 123 | + | return - changeInValue / 2 * (Math.cos(Math.PI * time / d) - 1) + startValue; |
| 124 | - | } |
| 124 | + | } |
| 125 | - | |
| 125 | + | |
| 126 | - | // exponential easing in - accelerating from zero velocity |
| 126 | + | // exponential easing in - accelerating from zero velocity |
| 127 | - | public static function easeInExpo(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 127 | + | public static function easeInExpo(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 128 | - | { |
| 128 | + | {
|
| 129 | - | return changeInValue * Math.pow(2, 10 * (time / duration - 1) ) + startValue; |
| 129 | + | return changeInValue * Math.pow(2, 10 * (time / duration - 1) ) + startValue; |
| 130 | - | } |
| 130 | + | } |
| 131 | - | |
| 131 | + | |
| 132 | - | // exponential easing out - decelerating to zero velocity |
| 132 | + | // exponential easing out - decelerating to zero velocity |
| 133 | - | public static function easeOutExpo(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 133 | + | public static function easeOutExpo(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 134 | - | { |
| 134 | + | {
|
| 135 | - | return changeInValue * (-Math.pow(2, - 10 * time / duration ) + 1 ) + startValue; |
| 135 | + | return changeInValue * (-Math.pow(2, - 10 * time / duration ) + 1 ) + startValue; |
| 136 | - | } |
| 136 | + | } |
| 137 | - | |
| 137 | + | |
| 138 | - | // exponential easing in/out - accelerating until halfway:Float, then decelerating |
| 138 | + | // exponential easing in/out - accelerating until halfway:Float, then decelerating |
| 139 | - | public static function easeInOutExpo(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 139 | + | public static function easeInOutExpo(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 140 | - | { |
| 140 | + | {
|
| 141 | - | time /= duration / 2; |
| 141 | + | time /= duration / 2; |
| 142 | - | if(time < 1) return changeInValue / 2 * Math.pow(2, 10 * (time - 1) ) + startValue; |
| 142 | + | if(time < 1) return changeInValue / 2 * Math.pow(2, 10 * (time - 1) ) + startValue; |
| 143 | - | time --; |
| 143 | + | time --; |
| 144 | - | return changeInValue / 2 * (-Math.pow(2, - 10 * t) + 2 ) + startValue; |
| 144 | + | return changeInValue / 2 * (-Math.pow(2, - 10 * t) + 2 ) + startValue; |
| 145 | - | } |
| 145 | + | } |
| 146 | - | |
| 146 | + | |
| 147 | - | // circular easing in - accelerating from zero velocity |
| 147 | + | // circular easing in - accelerating from zero velocity |
| 148 | - | public static function easeInCirc(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 148 | + | public static function easeInCirc(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 149 | - | { |
| 149 | + | {
|
| 150 | - | time /= duration; |
| 150 | + | time /= duration; |
| 151 | - | return - changeInValue * (Math.sqrt(1 - time * t) - 1) + startValue; |
| 151 | + | return - changeInValue * (Math.sqrt(1 - time * t) - 1) + startValue; |
| 152 | - | } |
| 152 | + | } |
| 153 | - | |
| 153 | + | |
| 154 | - | // circular easing out - decelerating to zero velocity |
| 154 | + | // circular easing out - decelerating to zero velocity |
| 155 | - | public static function easeOutCirc(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 155 | + | public static function easeOutCirc(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 156 | - | { |
| 156 | + | {
|
| 157 | - | time /= duration; |
| 157 | + | time /= duration; |
| 158 | - | time --; |
| 158 | + | time --; |
| 159 | - | return changeInValue * Math.sqrt(1 - time * t) + startValue; |
| 159 | + | return changeInValue * Math.sqrt(1 - time * t) + startValue; |
| 160 | - | } |
| 160 | + | } |
| 161 | - | |
| 161 | + | |
| 162 | - | // circular easing in/out - acceleration until halfway:Float, then deceleration |
| 162 | + | // circular easing in/out - acceleration until halfway:Float, then deceleration |
| 163 | - | public static function easeInOutCirc(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 163 | + | public static function easeInOutCirc(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 164 | - | { |
| 164 | + | {
|
| 165 | - | time /= duration / 2; |
| 165 | + | time /= duration / 2; |
| 166 | - | if(time < 1) return - changeInValue / 2 * (Math.sqrt(1 - time * t) - 1) + startValue; |
| 166 | + | if(time < 1) return - changeInValue / 2 * (Math.sqrt(1 - time * t) - 1) + startValue; |
| 167 | - | time -= 2; |
| 167 | + | time -= 2; |
| 168 | - | return changeInValue / 2 * (Math.sqrt(1 - time * t) + 1) + startValue; |
| 168 | + | return changeInValue / 2 * (Math.sqrt(1 - time * t) + 1) + startValue; |
| 169 | - | } |
| 169 | + | } |
| 170 | - | |
| 170 | + | |
| 171 | - | // back easing in - back up on source |
| 171 | + | // back easing in - back up on source |
| 172 | - | // o=1.70158 for a 10% bounce |
| 172 | + | // o=1.70158 for a 10% bounce |
| 173 | - | public static function easeInBack(time:Float, startValue:Float, changeInValue:Float, duration:Float, o:Float): Float |
| 173 | + | public static function easeInBack(time:Float, startValue:Float, changeInValue:Float, duration:Float, o:Float): Float |
| 174 | - | { |
| 174 | + | {
|
| 175 | - | return changeInValue * (time /= d) * time * ((o + 1) * time - o) + startValue; |
| 175 | + | return changeInValue * (time /= d) * time * ((o + 1) * time - o) + startValue; |
| 176 | - | } |
| 176 | + | } |
| 177 | - | |
| 177 | + | |
| 178 | - | // back easing out - overshoot target |
| 178 | + | // back easing out - overshoot target |
| 179 | - | // o=1.70158 for a 10% bounce |
| 179 | + | // o=1.70158 for a 10% bounce |
| 180 | - | public static function easeOutBack(time:Float, startValue:Float, changeInValue:Float, duration:Float, o:Float): Float |
| 180 | + | public static function easeOutBack(time:Float, startValue:Float, changeInValue:Float, duration:Float, o:Float): Float |
| 181 | - | { |
| 181 | + | {
|
| 182 | - | return changeInValue * ((time = time / d-1) * time * ((o+1) * time + o) + 1) + startValue; |
| 182 | + | return changeInValue * ((time = time / d-1) * time * ((o+1) * time + o) + 1) + startValue; |
| 183 | - | } |
| 183 | + | } |
| 184 | - | |
| 184 | + | |
| 185 | - | // back easing in/out - back up on source then overshoot target |
| 185 | + | // back easing in/out - back up on source then overshoot target |
| 186 | - | // o=1.70158 for a 10% bounce |
| 186 | + | // o=1.70158 for a 10% bounce |
| 187 | - | public static function easeInOutBack(time:Float, startValue:Float, changeInValue:Float, duration:Float, o:Float): Float |
| 187 | + | public static function easeInOutBack(time:Float, startValue:Float, changeInValue:Float, duration:Float, o:Float): Float |
| 188 | - | { |
| 188 | + | {
|
| 189 | - | if ((time /=duration / 2) < 1) return changeInValue / 2 * (time * time * (((o *= (1.525)) + 1) * time - o)) + startValue; |
| 189 | + | if ((time /=duration / 2) < 1) return changeInValue / 2 * (time * time * (((o *= (1.525)) + 1) * time - o)) + startValue; |
| 190 | - | return changeInValue / 2 * ((time -= 2) * time * (((o *= (1.525)) + 1) * time + o) + 2) + startValue; |
| 190 | + | return changeInValue / 2 * ((time -= 2) * time * (((o *= (1.525)) + 1) * time + o) + 2) + startValue; |
| 191 | - | } |
| 191 | + | } |
| 192 | - | |
| 192 | + | |
| 193 | - | // bounce easing in |
| 193 | + | // bounce easing in |
| 194 | - | public static function easeInBounce(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 194 | + | public static function easeInBounce(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 195 | - | { |
| 195 | + | {
|
| 196 | - | return changeInValue - easeOutBounce (duration - time, 0, changeInValue, d) + startValue; |
| 196 | + | return changeInValue - easeOutBounce (duration - time, 0, changeInValue, d) + startValue; |
| 197 | - | } |
| 197 | + | } |
| 198 | - | |
| 198 | + | |
| 199 | - | // bounce easing out |
| 199 | + | // bounce easing out |
| 200 | - | public static function easeOutBounce(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 200 | + | public static function easeOutBounce(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 201 | - | { |
| 201 | + | {
|
| 202 | - | if ((time /= d) < (1 / 2.75)) |
| 202 | + | if ((time /= d) < (1 / 2.75)) |
| 203 | - | return changeInValue * (7.5625 * time * t) + startValue; |
| 203 | + | return changeInValue * (7.5625 * time * t) + startValue; |
| 204 | - | else if (time < (2 / 2.75)) |
| 204 | + | else if (time < (2 / 2.75)) |
| 205 | - | return changeInValue * (7.5625 * (time -= (1.5 / 2.75)) * time + .75) + startValue; |
| 205 | + | return changeInValue * (7.5625 * (time -= (1.5 / 2.75)) * time + .75) + startValue; |
| 206 | - | else if (time < (2.5 / 2.75)) |
| 206 | + | else if (time < (2.5 / 2.75)) |
| 207 | - | return changeInValue * (7.5625 * (time -= (2.25 / 2.75)) * time + .9375) + startValue; |
| 207 | + | return changeInValue * (7.5625 * (time -= (2.25 / 2.75)) * time + .9375) + startValue; |
| 208 | - | return changeInValue * (7.5625 * (time -= (2.625 / 2.75)) * time + .984375) + startValue; |
| 208 | + | return changeInValue * (7.5625 * (time -= (2.625 / 2.75)) * time + .984375) + startValue; |
| 209 | - | } |
| 209 | + | } |
| 210 | - | |
| 210 | + | |
| 211 | - | // bounce easing in/out |
| 211 | + | // bounce easing in/out |
| 212 | - | public static function easeInOutBounce(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 212 | + | public static function easeInOutBounce(time:Float, startValue:Float, changeInValue:Float, duration:Float, ?o:Float): Float |
| 213 | - | { |
| 213 | + | {
|
| 214 | - | if (time < duration / 2) return easeInBounce (time * 2, 0, changeInValue, d) * .5 + startValue; |
| 214 | + | if (time < duration / 2) return easeInBounce (time * 2, 0, changeInValue, d) * .5 + startValue; |
| 215 | - | return easeOutBounce(time * 2 - duration, 0, changeInValue, d) * .5 + changeInValue * .5 + startValue; |
| 215 | + | return easeOutBounce(time * 2 - duration, 0, changeInValue, d) * .5 + changeInValue * .5 + startValue; |
| 216 | - | } |
| 216 | + | } |
| 217 | } |