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| 1 | command /weaponstatus [<text>] [<text>] [<number>]: | |
| 2 | permission: weapon.sk | |
| 3 | aliases: /ws | |
| 4 | trigger: | |
| 5 | if arg-1 is set: | |
| 6 | if arg-2 is "ct": | |
| 7 | set line 2 of lore of held item to colored "&3-&aCooltime&7:&f%arg-3%" | |
| 8 | if arg-2 is "id": | |
| 9 | set line 3 of lore of held item to colored "&3-&8ID&7:&f%arg-3%" | |
| 10 | set line 1 of lore of held item to colored "&9&l≪ &6Weapon&a&l-&6Status&9&l ≫" | |
| 11 | set the name of held item to colored arg-1 | |
| 12 | else: | |
| 13 | send "&a/weapon &c<weapon name> <weapon status> &c<number>" | |
| 14 | send "&aWeaponStatus&7: &bct&7,&bid" | |
| 15 | ||
| 16 | every 1 seconds in "world": | |
| 17 | loop all players: | |
| 18 | set {_weapon::*} to lore of loop-player's tool
| |
| 19 | loop {_weapon::*}:
| |
| 20 | loop-value-1 contains "&3-&8ID&7:&f": | |
| 21 | set {_n} to loop-value-1
| |
| 22 | replace "&3-&8ID&7:&f" with "" in {_n}
| |
| 23 | set {id.%loop-player%} to {_n} parsed as number
| |
| 24 | if {cooltime::%loop-player%::%{id.%loop-player%}%} is not set:
| |
| 25 | loop 50 times: | |
| 26 | set {cooltime::%loop-player%::%loop-number%} to 0
| |
| 27 | if {cooltime::%loop-player%::%{id.%loop-player%}%} >= 1:
| |
| 28 | loop 50 times: | |
| 29 | remove 1 from {cooltime::%loop-player%::%loop-number%}
| |
| 30 | if display name of loop-player's held item is set: | |
| 31 | send action bar "&d Item &3[ &r%display name of loop-player's held item% &3] &dCooltime &e[ %{cooltime::%loop-player%::%{id.%loop-player%}%}% &e]" to loop-player
| |
| 32 | else: | |
| 33 | send action bar "&d Name &3[ &r%loop-player% &3]" to loop-player | |
| 34 | else: | |
| 35 | if display name of loop-player's held item is set: | |
| 36 | send action bar "&d Item &3[ &r%display name of loop-player's held item% &3] &dCooltime &e[ Already &e]" to loop-player | |
| 37 | else: | |
| 38 | send action bar "&d Name &3[ &r%loop-player% &3]" to loop-player | |
| 39 | ||
| 40 | #-Shop-Chest- | |
| 41 | ||
| 42 | on leftclick on chest: | |
| 43 | if player is op: | |
| 44 | if player is sneaking: | |
| 45 | if block under the event-block is gold block: | |
| 46 | cancel event | |
| 47 | open chest with 6 rows named "shop-edit" to player | |
| 48 | set {_num} to 0
| |
| 49 | loop 54 times: | |
| 50 | set {_shop} to "%inventory name of player's current inventory%"
| |
| 51 | replace all "-edit" with "" in {_shop}
| |
| 52 | set slot {_num} of player's current inventory to {%{_shop}%::%{_num}%}
| |
| 53 | add 1 to {_num}
| |
| 54 | ||
| 55 | on rightclick on chest: | |
| 56 | if block under the event-block is gold block: | |
| 57 | cancel event | |
| 58 | open chest with 6 rows named "shop" to player | |
| 59 | set {_num} to 0
| |
| 60 | loop 54 times: | |
| 61 | set {_shop} to "%inventory name of player's current inventory%"
| |
| 62 | set slot {_num} of player's current inventory to {%{_shop}%::%{_num}%}
| |
| 63 | add 1 to {_num}
| |
| 64 | ||
| 65 | on inventory close: | |
| 66 | if inventory name of player's current inventory contain "-edit": | |
| 67 | set {_num} to 0
| |
| 68 | loop 54 times: | |
| 69 | set {_shop} to "%inventory name of player's current inventory%"
| |
| 70 | replace all "-edit" with "" in {_shop}
| |
| 71 | set {%{_shop}%::%{_num}%} to slot {_num} of player's current inventory
| |
| 72 | add 1 to {_num}
| |
| 73 | send "&6%{_shop}%&7の情報を保存しました"
| |
| 74 | ||
| 75 | #-Timer- | |
| 76 | ||
| 77 | command /timer [<number>]: | |
| 78 | permission: sk.admin | |
| 79 | trigger: | |
| 80 | set {timer} to arg-1
| |
| 81 | set {progress} to 100 / arg-1
| |
| 82 | set {ppercent} to 100
| |
| 83 | ||
| 84 | every 1 seconds in "world": | |
| 85 | if {timer} >= 0:
| |
| 86 | loop all players: | |
| 87 | create bossbar titled "&e[ %{timer}% Seconds &e]" and id "timer" for loop-player with progress {ppercent} with colors green
| |
| 88 | remove {progress} from {ppercent}
| |
| 89 | remove 1 from {timer}
| |
| 90 | else if {timer} <= 0:
| |
| 91 | remove bossbar "timer" | |
| 92 | delete {player::*}
| |
| 93 | set {ffa} to false
| |
| 94 | send all players title "&4! - &cタイムアップ&4 - !" for 3 seconds | |
| 95 | teleport all players to {lobby}
| |
| 96 | delete {timer}
| |
| 97 | ||
| 98 | #-Gamemode- | |
| 99 | ||
| 100 | command /game [<text>]: | |
| 101 | permission: sk.admin | |
| 102 | trigger: | |
| 103 | if arg-1 is "ffa": | |
| 104 | ffastart(player) | |
| 105 | if arg-1 is "tdm": | |
| 106 | tdmstart(player) | |
| 107 | if arg-1 is not set: | |
| 108 | send "&c/game ffa,tdm" | |
| 109 | ||
| 110 | command /ss [<text>]: | |
| 111 | permission: sk.admin | |
| 112 | trigger: | |
| 113 | if arg-1 is "lobby": | |
| 114 | send "&a待機場所を設定しました。" | |
| 115 | set {lobby} to location of event-player
| |
| 116 | if arg-1 is "ffa": | |
| 117 | send "&a待機場所を設定しました。" | |
| 118 | set {ffa} to location of event-player
| |
| 119 | if arg-1 is "blue": | |
| 120 | send "&a待機場所を設定しました。" | |
| 121 | set {bspawn} to location of event-player
| |
| 122 | if arg-1 is "red": | |
| 123 | send "&a待機場所を設定しました。" | |
| 124 | set {rspawn} to location of event-player
| |
| 125 | ||
| 126 | ||
| 127 | on quit: | |
| 128 | if {player::*} contains "%player%":
| |
| 129 | remove player from {player::*}
| |
| 130 | death() | |
| 131 | ||
| 132 | on join: | |
| 133 | if {game} is true:
| |
| 134 | send "&c試合がすでに始まっているので観戦です。" | |
| 135 | send "&c少々お待ちください。" | |
| 136 | set player's gamemode to adventure | |
| 137 | teleport player to {lobby}
| |
| 138 | else: | |
| 139 | teleport player to {lobby}
| |
| 140 | set player's gamemode to adventure | |
| 141 | ||
| 142 | on damage of player: | |
| 143 | health of victim*2 <= final damage | |
| 144 | cancel event | |
| 145 | broadcast "&7%attacker% &f≪&r%display name of attacker's held item%&f≫ &ckilled &7%victim%" | |
| 146 | heal victim | |
| 147 | set victim's gamemode to spectator | |
| 148 | remove victim from {player::*}
| |
| 149 | death() | |
| 150 | ||
| 151 | function ffastart(p: player): | |
| 152 | if {game} is not set:
| |
| 153 | set {game} to false
| |
| 154 | else if {game} is true:
| |
| 155 | send "&cもうすでに試合が始まっています。" to {_p}
| |
| 156 | else if {game} is false:
| |
| 157 | loop all players: | |
| 158 | teleport loop-player to {ffa}
| |
| 159 | start() | |
| 160 | ||
| 161 | function start(): | |
| 162 | broadcast "&a5秒後にスタートします..." | |
| 163 | wait 2 seconds | |
| 164 | send all players title "&6[ &a3 &6]" for 1 seconds | |
| 165 | wait 1 seconds | |
| 166 | send all players title "&6[ &e2 &6]" for 1 seconds | |
| 167 | wait 1 seconds | |
| 168 | send all players title "&6[ &c1 &6]" for 1 seconds | |
| 169 | wait 1 seconds | |
| 170 | send all players title "&6[ &aSTART &6]" for 1 seconds | |
| 171 | loop all players: | |
| 172 | add loop-player to {player::*}
| |
| 173 | set {_num} to number of {player::*}
| |
| 174 | broadcast "&b残り%{_num}%人です。"
| |
| 175 | command "/timer 600" | |
| 176 | set {game} to true
| |
| 177 | ||
| 178 | function tdmstart(p: player): | |
| 179 | if {game} is not set:
| |
| 180 | set {game} to false
| |
| 181 | else if {game} is true:
| |
| 182 | send "&cもうすでに試合が始まっています。" to {_p}
| |
| 183 | else if {game} is false:
| |
| 184 | loop all players: | |
| 185 | if number of {red::*} is 0:
| |
| 186 | add loop-player to {red::*}
| |
| 187 | send loop-player title "&6[ &c赤チーム &6]" for 3 seconds | |
| 188 | if number of {red::*} = number of {blue::*}:
| |
| 189 | add loop-player to {red::*}
| |
| 190 | send loop-player title "&6[ &c赤チーム &6]" for 3 seconds | |
| 191 | if number of {red::*} > number of {blue::*}:
| |
| 192 | add loop-player to {blue::*}
| |
| 193 | send loop-player title "&6[ &9蒼チーム &6]" for 3 seconds | |
| 194 | teleport {blue::*} to {bspawn}
| |
| 195 | teleport {red::*} to {rspawn}
| |
| 196 | start() | |
| 197 | ||
| 198 | function death(): | |
| 199 | set {_num} to number of {player::*}
| |
| 200 | if {_num} <= 1:
| |
| 201 | broadcast "&eWinner &8- &b%{players::*}%"
| |
| 202 | set {game} to false
| |
| 203 | teleport all players to {lobby}
| |
| 204 | delete {timer}
| |
| 205 | remove bossbar "timer" | |
| 206 | else: | |
| 207 | broadcast "&b残り%{_num}%人です。"
| |
| 208 | ||
| 209 | on rightclick with bone: | |
| 210 | set {_loc} to location of event-player
| |
| 211 | add 1.5 to y-coordinate of {_loc}
| |
| 212 | execute console command "playsound minecraft:BLOCK_ANVIL master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0"
| |
| 213 | set {_a2} to yaw of location of event-player - 270
| |
| 214 | set {_a1} to Pitch of location of event-player * -1
| |
| 215 | set {_x} to sin(90-{_a1}) * cos({_a2}) * 1
| |
| 216 | set {_z} to sin(90-{_a1}) * sin({_a2}) * 1
| |
| 217 | set {_y} to cos(90-{_a1}) * 1
| |
| 218 | - | execute console command "/playsound minecraft:entity.skeleton.shoot master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0.75"
|
| 218 | + | set {_a::*} to lore of player's tool
|
| 219 | - | set {_weapon::*} to lore of player's tool
|
| 219 | + | loop {_a::*}:
|
| 220 | - | loop {_weapon::*}:
|
| 220 | + | |
| 221 | set {_n} to loop-value
| |
| 222 | replace "&3-&8ID&7:&f" with "" in {_n}
| |
| 223 | set {id.%player%} to {_n} parsed as number
| |
| 224 | if {cooltime::%player%::%{id.%player%}%} <= 0:
| |
| 225 | set {_i::*} to lore of player's tool
| |
| 226 | - | set {_weapon::*} to lore of player's tool
|
| 226 | + | loop {_i::*}:
|
| 227 | loop-value contains "&3-&aCooltime&7:&f": | |
| 228 | set {_n} to loop-value
| |
| 229 | replace "&3-&aCooltime&7:&f" with "" in {_n}
| |
| 230 | set {cooltime::%player%::%{id.%player%}%} to {_n} parsed as number
| |
| 231 | execute console command "/playsound minecraft:entity.skeleton.shoot master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 1 0.75"
| |
| 232 | if name of event-item contains "火": | |
| 233 | if lore of event-item contains "直線": | |
| 234 | loop 40 times: | |
| 235 | add {_x} to x-coordinate of {_loc}
| |
| 236 | add {_y} to y-coordinate of {_loc}
| |
| 237 | add {_z} to z-coordinate of {_loc}
| |
| 238 | loop 20 times: | |
| 239 | set {_numx} to random number between -0.25 and 0.25
| |
| 240 | set {_numy} to random number between -0.25 and 0.25
| |
| 241 | set {_numz} to random number between -0.25 and 0.25
| |
| 242 | execute console command "/particle reddust %x-coordinate of {_loc} + {_numx}% %y-coordinate of {_loc} + {_numy}% %z-coordinate of {_loc} + {_numz}% 0.1 1 1 -1 0 force"
| |
| 243 | if block at {_loc} is not air:
| |
| 244 | execute console command "particle flame %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
| |
| 245 | execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
| |
| 246 | loop living entities in radius 2 of {_loc}:
| |
| 247 | loop-entity's gamemode is not spectator | |
| 248 | loop-entities is not event-player | |
| 249 | make player damage loop-entity by 12 | |
| 250 | stop | |
| 251 | loop living entities in radius 2 of {_loc}:
| |
| 252 | loop-entity is not event-player | |
| 253 | loop-entity's gamemode is not spectator | |
| 254 | execute console command "particle flame %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
| |
| 255 | execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
| |
| 256 | make player damage loop-entity by 8 | |
| 257 | ignite loop-entity for 5 seconds | |
| 258 | stop | |
| 259 | wait a ticks | |
| 260 | else if name of event-item contains "水": | |
| 261 | if lore of event-item contains "直線": | |
| 262 | loop 40 times: | |
| 263 | add {_x} to x-coordinate of {_loc}
| |
| 264 | add {_y} to y-coordinate of {_loc}
| |
| 265 | add {_z} to z-coordinate of {_loc}
| |
| 266 | loop 20 times: | |
| 267 | set {_numx} to random number between -0.25 and 0.25
| |
| 268 | set {_numy} to random number between -0.25 and 0.25
| |
| 269 | set {_numz} to random number between -0.25 and 0.25
| |
| 270 | execute console command "/particle reddust %x-coordinate of {_loc} + {_numx}% %y-coordinate of {_loc} + {_numy}% %z-coordinate of {_loc} + {_numz}% 0.1 0.5 -0.1 1 0 force"
| |
| 271 | if block at {_loc} is not air:
| |
| 272 | execute console command "particle splash %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
| |
| 273 | execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
| |
| 274 | loop living entities in radius 2 of {_loc}:
| |
| 275 | loop-entity's gamemode is not spectator | |
| 276 | command "/effect %loop-entity% speed 5 1 true" | |
| 277 | stop | |
| 278 | loop living entities in radius 2 of {_loc}:
| |
| 279 | loop-entities is not event-player | |
| 280 | loop-entity's gamemode is not spectator | |
| 281 | execute console command "particle splash %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
| |
| 282 | execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
| |
| 283 | command "/effect %loop-entity% speed 5 1 true" | |
| 284 | stop | |
| 285 | wait a ticks | |
| 286 | else if name of event-item contains "草": | |
| 287 | if lore of event-item contains "直線": | |
| 288 | loop 40 times: | |
| 289 | add {_x} to x-coordinate of {_loc}
| |
| 290 | add {_y} to y-coordinate of {_loc}
| |
| 291 | add {_z} to z-coordinate of {_loc}
| |
| 292 | loop 20 times: | |
| 293 | set {_numx} to random number between -0.25 and 0.25
| |
| 294 | set {_numy} to random number between -0.25 and 0.25
| |
| 295 | set {_numz} to random number between -0.25 and 0.25
| |
| 296 | execute console command "/particle reddust %x-coordinate of {_loc} + {_numx}% %y-coordinate of {_loc} + {_numy}% %z-coordinate of {_loc} + {_numz}% 0.1 1 -1 1 0 force"
| |
| 297 | if block at {_loc} is not air:
| |
| 298 | execute console command "particle happyVillager %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
| |
| 299 | execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
| |
| 300 | loop living entities in radius 2 of {_loc}:
| |
| 301 | loop-entities is not event-player | |
| 302 | set {_a::*} to lore of player's tool
| |
| 303 | loop {_a::*}:
| |
| 304 | loop-value-2 contains "&a特性&7:&a": | |
| 305 | set {_n} to loop-value-2
| |
| 306 | replace "&a特性&7:&a" with "" in {_n}
| |
| 307 | add {_n} parsed as number to {_health}
| |
| 308 | set {_health} to 7
| |
| 309 | add 1 to {_health}
| |
| 310 | add {_health} to the loop-entity's health
| |
| 311 | stop | |
| 312 | loop living entities in radius 2 of {_loc}:
| |
| 313 | loop-entity is not event-player | |
| 314 | loop-entity's gamemode is not spectator | |
| 315 | execute console command "particle happyVillager %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
| |
| 316 | execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
| |
| 317 | set {_a::*} to lore of player's tool
| |
| 318 | loop {_a::*}:
| |
| 319 | loop-value-2 contains "&a特性&7:&a": | |
| 320 | set {_n} to loop-value-2
| |
| 321 | replace "&a特性&7:&a" with "" in {_n}
| |
| 322 | add {_n} parsed as number to {_health}
| |
| 323 | set {_health} to 7
| |
| 324 | add 1 to {_health}
| |
| 325 | add {_health} to the loop-entity's health
| |
| 326 | stop | |
| 327 | wait a ticks | |
| 328 | else if name of event-item contains "風": | |
| 329 | if lore of event-item contains "直線": | |
| 330 | loop 40 times: | |
| 331 | add {_x} to x-coordinate of {_loc}
| |
| 332 | add {_y} to y-coordinate of {_loc}
| |
| 333 | add {_z} to z-coordinate of {_loc}
| |
| 334 | loop 20 times: | |
| 335 | set {_numx} to random number between -0.25 and 0.25
| |
| 336 | set {_numy} to random number between -0.25 and 0.25
| |
| 337 | set {_numz} to random number between -0.25 and 0.25
| |
| 338 | execute console command "/particle reddust %x-coordinate of {_loc} + {_numx}% %y-coordinate of {_loc} + {_numy}% %z-coordinate of {_loc} + {_numz}% 0 1 1 1 0 force"
| |
| 339 | if block at {_loc} is not air:
| |
| 340 | execute console command "particle explode %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 0.5 0.5 0.5 0 50 force"
| |
| 341 | execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
| |
| 342 | loop living entities in radius 2 of {_loc}:
| |
| 343 | loop-entity's gamemode is not spectator | |
| 344 | loop-entities is not event-player | |
| 345 | make player damage loop-entity by 4 | |
| 346 | set velocity of loop-entity to vector {_x} * 0.75,{_y} + 0.5,{_z} * 0.75
| |
| 347 | stop | |
| 348 | loop living entities in radius 2 of {_loc}:
| |
| 349 | loop-entity is not event-player | |
| 350 | loop-entity's gamemode is not spectator | |
| 351 | execute console command "particle explode %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 0.5 0.5 0.5 0 50 force"
| |
| 352 | execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
| |
| 353 | make player damage loop-entity by 4 | |
| 354 | set velocity of loop-entity to vector {_x} * 0.75,{_y} + 0.5,{_z} * 0.75
| |
| 355 | stop | |
| 356 | wait a ticks | |
| 357 | else if name of event-item contains "雷": | |
| 358 | if lore of event-item contains "直線": | |
| 359 | loop 40 times: | |
| 360 | add {_x} to x-coordinate of {_loc}
| |
| 361 | add {_y} to y-coordinate of {_loc}
| |
| 362 | add {_z} to z-coordinate of {_loc}
| |
| 363 | loop 20 times: | |
| 364 | set {_numx} to random number between -0.25 and 0.25
| |
| 365 | set {_numy} to random number between -0.25 and 0.25
| |
| 366 | set {_numz} to random number between -0.25 and 0.25
| |
| 367 | execute console command "/particle reddust %x-coordinate of {_loc} + {_numx}% %y-coordinate of {_loc} + {_numy}% %z-coordinate of {_loc} + {_numz}% 0 1 0 1 0 force"
| |
| 368 | if block at {_loc} is not air:
| |
| 369 | execute console command "particle totem %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
| |
| 370 | execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
| |
| 371 | loop living entities in radius 2 of {_loc}:
| |
| 372 | loop-entity's gamemode is not spectator | |
| 373 | loop-entities is not event-player | |
| 374 | make player damage loop-entity by 12 | |
| 375 | stop | |
| 376 | loop living entities in radius 2 of {_loc}:
| |
| 377 | loop-entity is not event-player | |
| 378 | loop-entity's gamemode is not spectator | |
| 379 | execute console command "particle totem %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force"
| |
| 380 | execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
| |
| 381 | make player damage loop-entity by 12 | |
| 382 | stop | |
| 383 | wait a ticks | |
| 384 | else if name of event-item contains "氷": | |
| 385 | if lore of event-item contains "直線": | |
| 386 | loop 40 times: | |
| 387 | add {_x} to x-coordinate of {_loc}
| |
| 388 | add {_y} to y-coordinate of {_loc}
| |
| 389 | add {_z} to z-coordinate of {_loc}
| |
| 390 | loop 20 times: | |
| 391 | set {_numx} to random number between -0.25 and 0.25
| |
| 392 | set {_numy} to random number between -0.25 and 0.25
| |
| 393 | set {_numz} to random number between -0.25 and 0.25
| |
| 394 | execute console command "/particle reddust %x-coordinate of {_loc} + {_numx}% %y-coordinate of {_loc} + {_numy}% %z-coordinate of {_loc} + {_numz}% 0.1 1 -0.1 1 0 force"
| |
| 395 | if block at {_loc} is not air:
| |
| 396 | execute console command "particle fallingdust %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force @a 022"
| |
| 397 | execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
| |
| 398 | loop living entities in radius 2 of {_loc}:
| |
| 399 | loop-entity's gamemode is not spectator | |
| 400 | loop-entities is not event-player | |
| 401 | make player damage loop-entity by 7 | |
| 402 | command "/effect %loop-entity% slowness 5 3 true" | |
| 403 | stop | |
| 404 | loop living entities in radius 2 of {_loc}:
| |
| 405 | loop-entity is not event-player | |
| 406 | loop-entity's gamemode is not spectator | |
| 407 | execute console command "particle fallingdust %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 1 1 1 0 50 force @a 022"
| |
| 408 | execute console command "/playsound minecraft:entity.shulker_bullet.hit master @a %x-coordinate of {_loc}% %y-coordinate of {_loc} + 0.5% %z-coordinate of {_loc}% 3 1"
| |
| 409 | make player damage loop-entity by 7 | |
| 410 | command "/effect %loop-entity% slowness 5 3 true" | |
| 411 | stop | |
| 412 | wait a ticks | |
| 413 | ||
| 414 | on rightclick with tnt: | |
| 415 | cancel event | |
| 416 | set {_loc} to location of event-player
| |
| 417 | add 1.5 to y-coordinate of {_loc}
| |
| 418 | set {_a2} to yaw of location of event-player - 270
| |
| 419 | set {_a1} to Pitch of location of event-player * -1
| |
| 420 | set {_x} to sin(90-{_a1}) * cos({_a2}) * 1
| |
| 421 | set {_z} to sin(90-{_a1}) * sin({_a2}) * 1
| |
| 422 | set {_y} to cos(90-{_a1}) * 1
| |
| 423 | add {_x} to x-coordinate of {_loc}
| |
| 424 | add {_y} to y-coordinate of {_loc}
| |
| 425 | add {_z} to z-coordinate of {_loc}
| |
| 426 | loop 2 times: | |
| 427 | set velocity of event-player to vector {_x} * -0.75,{_y} + 0.5,{_z} * -0.75
| |
| 428 | wait a ticks | |
| 429 | ||
| 430 | on rightclick with sand: | |
| 431 | cancel event | |
| 432 | set {_loc} to location of event-player
| |
| 433 | add 1.5 to y-coordinate of {_loc}
| |
| 434 | set {_a2} to yaw of location of event-player - 270
| |
| 435 | set {_a1} to Pitch of location of event-player * -1
| |
| 436 | set {_x} to sin(90-{_a1}) * cos({_a2}) * 0.4
| |
| 437 | set {_z} to sin(90-{_a1}) * sin({_a2}) * 0.4
| |
| 438 | set {_y} to cos(90-{_a1}) * 0.4
| |
| 439 | loop 10 times: | |
| 440 | add {_x} to x-coordinate of {_loc}
| |
| 441 | add {_y} to y-coordinate of {_loc}
| |
| 442 | add {_z} to z-coordinate of {_loc}
| |
| 443 | execute console command "particle fallingdust %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.075 0.075 0.075 0 10 force @a 12"
| |
| 444 | execute console command "/playsound minecraft:block.sand.step master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 0.75 2"
| |
| 445 | if block at {_loc} is not air:
| |
| 446 | execute console command "/playsound minecraft:entity.firework.large_blast master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 5 1"
| |
| 447 | launch "ball large" firework at {_loc} timed 0 coloured "brown"
| |
| 448 | loop living entities in radius 3 of {_loc}:
| |
| 449 | loop-entity's gamemode is not spectator | |
| 450 | make player damage loop-entity by 8 | |
| 451 | stop | |
| 452 | wait a ticks | |
| 453 | execute console command "/playsound minecraft:entity.firework.large_blast master @a %x-coordinate of {_loc}% %y-coordinate of {_loc}% %z-coordinate of {_loc}% 5 1"
| |
| 454 | launch "ball large" firework at {_loc} timed 0 coloured "brown"
| |
| 455 | loop living entities in radius 2 of {_loc}:
| |
| 456 | loop-entity's gamemode is not spectator | |
| 457 | make player damage loop-entity by 8 | |
| 458 | ||
| 459 | command /type <number>: | |
| 460 | trigger: | |
| 461 | if arg-1 is 1: | |
| 462 | set line 1 of lore of held item to colored "&aタイプ&7:&a直線" | |
| 463 | set the name of held item to "&a合成装備 &e/ &a火" | |
| 464 | if arg-1 is 2: | |
| 465 | set line 1 of lore of held item to colored "&aタイプ&7:&a直線" | |
| 466 | set the name of held item to "&a合成装備 &e/ &a水" | |
| 467 | if arg-1 is 3: | |
| 468 | set line 1 of lore of held item to colored "&aタイプ&7:&a直線" | |
| 469 | set the name of held item to "&a合成装備 &e/ &a草" | |
| 470 | if arg-1 is 4: | |
| 471 | set line 1 of lore of held item to colored "&aタイプ&7:&a直線" | |
| 472 | set the name of held item to "&a合成装備 &e/ &a風" | |
| 473 | if arg-1 is 5: | |
| 474 | set line 1 of lore of held item to colored "&aタイプ&7:&a直線" | |
| 475 | set the name of held item to "&a合成装備 &e/ &a雷" | |
| 476 | if arg-1 is 6: | |
| 477 | set line 1 of lore of held item to colored "&aタイプ&7:&a直線" | |
| 478 | set the name of held item to "&a合成装備 &e/ &a氷" | |
| 479 | ||
| 480 | on join: | |
| 481 | set rf max hp of event-entity to 40 | |
| 482 | set health of event-entity to max health of event-entity | |
| 483 | ||
| 484 | on inventory click: | |
| 485 | if inventory name of player's current inventory contain "合成箱": | |
| 486 | if clicked slot is 0: | |
| 487 | cancel event | |
| 488 | if clicked slot is 4: | |
| 489 | cancel event | |
| 490 | if clicked slot is 5: | |
| 491 | cancel event | |
| 492 | if clicked slot is 6: | |
| 493 | cancel event | |
| 494 | if clicked slot is 7: | |
| 495 | cancel event | |
| 496 | if clicked slot is 8: | |
| 497 | cancel event | |
| 498 | ||
| 499 | on rightclick on anvil: | |
| 500 | cancel event | |
| 501 | open chest with 1 rows named "&5合成箱" to player | |
| 502 | set slot 0 of player's current inventory to black stained glass pane named "&7閉じる合成" | |
| 503 | set slot 4 of player's current inventory to red stained glass pane named "&c←アイテム 使いかた→" | |
| 504 | set slot 5 of player's current inventory to yellow stained glass pane named "&b属性" | |
| 505 | set slot 6 of player's current inventory to yellow stained glass pane named "&bタイプ" | |
| 506 | set slot 7 of player's current inventory to yellow stained glass pane named "&b特性" | |
| 507 | set slot 8 of player's current inventory to black stained glass pane named "&7閉じると合成" | |
| 508 | ||
| 509 | on inventory close: | |
| 510 | if inventory name of player's current inventory contain "合成箱": | |
| 511 | set {_num} to 0
| |
| 512 | if name of slot 1 of player's current inventory contain "火" or "水" or "草": | |
| 513 | if name of slot 2 of player's current inventory contain "直線": | |
| 514 | if name of slot 3 of player's current inventory contain "特性": |