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me = game.Players.djface203
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me = game.Players.madmurder123574
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char = me.Character
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selected = false
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attacking = false
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hurt = false
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grabbed = nil
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mode = "drop"
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bloodcolors = {"Really red", "Bright red"}
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function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
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part.Parent = parent
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part.formFactor = form
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part.CanCollide = collide
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part.Transparency = tran
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part.Reflectance = ref
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part.Size = Vector3.new(x,y,z)
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part.BrickColor = BrickColor.new(color)
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part.TopSurface = 0
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part.BottomSurface = 0
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part.Anchored = anchor
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part.Locked = true
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part:BreakJoints()
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end
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function weld(w, p, p1, a, b, c, x, y, z)
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w.Parent = p
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w.Part0 = p
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w.Part1 = p1
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w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
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end
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function mesh(mesh, parent, x, y, z, type)
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mesh.Parent = parent
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mesh.Scale = Vector3.new(x, y, z)
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mesh.MeshType = type
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end
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function remgui()
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for _,v in pairs(me.PlayerGui:GetChildren()) do
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if v.Name == "Modeshow" then
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v:remove()
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end
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end
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end
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function inform(text,delay)
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remgui()
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local sc = Instance.new("ScreenGui")
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sc.Parent = me.PlayerGui
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sc.Name = "Modeshow"
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local bak = Instance.new("Frame",sc)
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bak.BackgroundColor3 = Color3.new(1,1,1)
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bak.Size = UDim2.new(0.94,0,0.1,0)
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bak.Position = UDim2.new(0.03,0,0.037,0)
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bak.BorderSizePixel = 0
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local gi = Instance.new("TextLabel",sc)
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gi.Size = UDim2.new(0.92,0,0.09,0)
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gi.BackgroundColor3 = Color3.new(0,0,0)
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gi.Position = UDim2.new(0.04,0,0.042,0)
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gi.TextColor3 = Color3.new(1,1,1)
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gi.FontSize = "Size12"
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gi.Text = text
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coroutine.resume(coroutine.create(function()
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wait(delay)
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sc:remove()
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end))
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end