View difference between Paste ID: uQQUghk4 and jwLKzG3S
SHOW: | | - or go back to the newest paste.
1
Welcome to Gaben crawl: Steel Soup
2
3-
Several years ago, a rather curious event had occurred. The very ground had begun to cave in, making way for bottomless crevasse that descends so far that none have managed to delve to its bottom. The township the pit was found in had fallen straight into the abyss. Fortunately! The remaining survivors (and several explorers) have set to recreating the small town in a fashion that was built around this mysterious sinkhole. Much to everyone's surprise, the sinkhole contained countless wonders; from old crumbled ruins to marvelous relics. This drove many to seek the pit in hopes of adventure!
3+
http://pastebin.com/wJ60JTRs <-- Version history
4
5-
The noble family owning the township was fortunate enough to survive the incident, and even began conscripting adventurers worldwide to explore the pit! Delving into the sinkhole had become a task granted to several people, in hopes of plundering whatever riches they may find.
5+
http://pastebin.com/DmuBN5fe <-- The graveyard
6
7-
Recently, for one reason or another, you have chosen to answer call for adventure to explore the pit. You are to retrieve whatever valuables you may found, as well as perhaps find any potential valuables or hidden mysteries within the sinkhole...be wary, however. For many who have delved into the abyss, have never returned.
7+
8
9-
Name:
9+
10
--------------------------------------------------------------------------------
11-
Race: 
11+
Name: 
12
13
Main Class: http://pastebin.com/QYjSbj1k
14
15
Side-Classes: Later on, you may select up to one side-class and one dual class.
16
17-
Gender: 
17+
Race: (WIP)
18
19-
Equipment/Weaponry:
19+
Religion (WIP)
20
21-
Armour/Garment: 
21+
22
23-
Other equipment: I should note that food is actually important for this crawl. (It's a bit more survival based.)
23+
24
25-
Background: 'Classes' more or less. A Background is more or less how you'd describe the defining part of your character, where they came from, and so forth. The background grants you free equipment and abilities, but is more used for a stepping stone; you can still learn other unique abilities, but your background will allow you to both learn and start with unique abilities.
25+
----------------------------
26
Equipment:
27
28-
Professions: Your background may give you free professions. Alternatively, you may learn them in-game. Professions give you advantages towards certain rolls and checks.
28+
29
Abilities/Magic:
30
31-
Ability Scores: You begin with 5 points in each ability score. Every point beyond 5 grants a +1 bonus. Every point below 5 penalizes you by -1. Certain rolls may also penalize you for being below 5. You may doc yourself down to 0 points, but may not have more than 10 points in an ability score.
31+
-------------------------------------
32
33-
You begin with 6 points to spend.
33+
34
Skills
35-
Strength: 5
35+
36
You may spend four skill points among the following. Your class grants you a free +2 in the skill, listed on its sheet. 
37-
Dexterity: 5
37+
38
Each skill may be (your level)+2. In other words, at the start, you may only have +3 in the skill.
39-
Fortitude: 5
39+
40
Acrobatics: Overall ability to maneuver your body. Reduces fall damage, helps keep your footing.
41-
Intelligence: 5
41+
42
Taming: Your ability to tame and handle beasts.
43-
Wisdom: 5
43+
44
Intimidation: Your ability to scare people into doing what you want.
45-
Charisma: 5 
45+
46
Crafting: Your ability to create objects.
47-
Strength: Your ability to dish out damage, wield heavier weapons, and use raw strength to lift, smash, push, or pull obstacles. Strength is important for heavy weapons wielders.
47+
48
Dexterity: How skilled you are with your hands. Dexterity allows you to pickpocket objects, and disable devices(such as traps, locks, and certain automatons.)
49-
Dexterity: Your ability to maneuver your body, as well as wield lighter weapons. Also important for handling certain weapons. Dexterity is used for various tricks of a thief's trade; such as lockpicking or sleight of hand.
49+
50
Stealth: Your ability to go around undetected
51-
Fortitude: Your ability to withstand punishment. Whenever you take an injury, you roll against the attacker's damage using your fortitude; your result may mitigate the damage down. You may also bleed out for a number of rounds equal to your Fortitude bonus. (Someone with 7 fortitude for example, would be able to withstand a bleeding wound for two rounds if they wouldn't be injured again)
51+
52
Survival: Your ability to forage, gather resources, and perform certain situations. (E.G Swimming, Climbing.) 
53-
'Death' saves are rolled using fortitude. When you're dying, you're brought to a state of being called Death's Door. During this time, you receive a -2 penalty to your rolls. You may receive an additional amount of injuries depending on your fortitude score, but risk death at a certain threshold. 
53+
54
Medical: Your ability to treat wounds.
55-
Intelligence: Determines your mental capacity for certain things. Intelligence more or less stored knowledge, which allows you to recall past studies, solve certain complicated puzzles, and so forth. Also important for casters.
55+
56
Knowledge: Knowledge is power! Used to understand or know things.