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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
local RealPlayer = Player
4
do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
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6
print([[
7
___________________________________
8
  
9
Kyutatsuki13's Chara script
10
Build 0002
11
Don't even mind why I did this, it was a challenge !
12
  
13
___________________________________
14
]])
15
16
17
warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
18
19
local p = game:GetService("Players").LocalPlayer 
20
local char = p.Character
21
local mouse = p:GetMouse()
22
local larm = char:WaitForChild("Left Arm")
23
local rarm = char:WaitForChild("Right Arm")
24
local lleg = char:WaitForChild("Left Leg")
25
local rleg = char:WaitForChild("Right Leg")
26
local hed = char:WaitForChild("Head")
27
local torso = char:WaitForChild("Torso")
28
local root = char:WaitForChild("HumanoidRootPart")
29
local hum = char:FindFirstChildOfClass("Humanoid")
30
local debris = game:GetService("Debris")
31
local input = game:GetService("UserInputService")
32
local run = game:GetService("RunService")
33
local rs = run.RenderStepped
34
local wingpose = "Idle"
35
local DebrisModel = Instance.new("Model",char)
36
DebrisModel.Name = "Debris"
37
repeat rs:wait() until p.CharacterAppearanceLoaded
38
39
noidle = false
40
shift = false
41
control = false
42
no_nosound_able = false
43
kills = 0
44
45
----------------------------------------------------------------------------
46
47
function rswait(value)
48
  if value ~= nil and value ~= 0 then
49
    for i=1,value do
50
     rs:wait()
51
    end
52
  else
53
    rs:wait()
54
  end
55
end
56
57
----------------------------------------------------------------------------
58
59
local timeposition = 0
60
61
function music(id)
62
if not torso:FindFirstChild("MusicRuin") then
63
soundz = Instance.new("Sound",torso)
64
end
65
soundz.Volume = 10
66
soundz.Name = "MusicRuin"
67
soundz.Looped = true
68
soundz.PlaybackSpeed = 1
69
soundz.SoundId = "rbxassetid://"..id
70
soundz:Stop()
71
soundz:Play()
72
if no_nosound_able == true then
73
soundz.TimePosition = timeposition
74
end
75
end
76
77
----------------------------------------------------------------------------
78
79
function lerp(a, b, t)
80
  return a + (b - a)*t
81
end
82
83
----------------------------------------------------------------------------
84
85
function Lerp(c1,c2,al)
86
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
87
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
88
  for i,v in pairs(com1) do
89
    com1[i] = v+(com2[i]-v)*al
90
  end
91
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
92
end
93
94
----------------------------------------------------------------------------
95
96
function slerp(a, b, t)
97
  dot = a:Dot(b)
98
  if dot > 0.99999 or dot < -0.99999 then
99
    return t <= 0.5 and a or b
100
  else
101
    r = math.acos(dot)
102
    return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
103
  end
104
end
105
106
----------------------------------------------------------------------------
107
108
function clerp(c1,c2,al)
109
110
  local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
111
112
  local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
113
114
  for i,v in pairs(com1) do
115
116
    com1[i] = lerp(v,com2[i],al)
117
118
  end
119
120
  return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
121
122
end
123
124
----------------------------------------------------------------------------
125
126
function findAllNearestTorso(pos,dist)
127
    local list = workspace:children()
128
    local torso = {}
129
    local temp = nil
130
    local human = nil
131
    local temp2 = nil
132
    for x = 1, #list do
133
        temp2 = list[x]
134
        if (temp2.className == "Model") and (temp2 ~= char) then
135
            temp = temp2:findFirstChild("Torso")
136
            human = temp2:findFirstChildOfClass("Humanoid")
137
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
138
                if (temp.Position - pos).magnitude < dist then
139
                    table.insert(torso,temp)
140
                    dist = (temp.Position - pos).magnitude
141
                end
142
            end
143
        end
144
    end
145
    return torso
146
end
147
148
----------------------------------------------------------------------------
149
150
function checkIfNotPlayer(model)
151
if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
152
return true
153
else
154
return false
155
end
156
end
157
158
----------------------------------------------------------------------------
159
160
function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
161
162
  local wld = Instance.new("Weld", wp1)
163
164
  wld.Part0 = wp0
165
166
  wld.Part1 = wp1
167
168
  wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
169
170
  return wld
171
172
end
173
174
function weld(model)
175
  local parts,last = {}
176
  local function scan(parent)
177
    for _,v in pairs(parent:GetChildren()) do
178
      if (v:IsA("BasePart")) then
179
        if (last) then
180
          local w = Instance.new("Weld")
181
          w.Name = ("%s_Weld"):format(v.Name)
182
          w.Part0,w.Part1 = last,v
183
          w.C0 = last.CFrame:inverse()
184
          w.C1 = v.CFrame:inverse()
185
          w.Parent = last
186
        end
187
        last = v
188
        table.insert(parts,v)
189
      end
190
      scan(v)
191
    end
192
  end
193
  scan(model)
194
  for _,v in pairs(parts) do
195
        v.Anchored = false
196
        v.Locked = true
197
        v.Anchored = false
198
        v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
199
        v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
200
        v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
201
        v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
202
        v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
203
        v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
204
        v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
205
  end
206
end
207
208
----------------------------------------------------------------------------
209
210
function calculate(part,asd)
211
local Head = hed
212
local RightShoulder = asd
213
local RightArm = part
214
local MousePosition = mouse.Hit.p
215
local ToMouse = (MousePosition - Head.Position).unit
216
local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
217
local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
218
local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
219
local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
220
local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
221
if tostring(LateralAngle) == "-1.#IND" then
222
LateralAngle = 0
223
end
224
local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
225
if LateralAngle > (math.pi / 2) then
226
LateralAngle = (math.pi / 2)
227
local Torso = root
228
local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
229
if Point.Z > 0 then
230
if Point.X > -0 and RightArm == rarm then
231
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
232
elseif Point.X < 0 and RightArm == rarm then
233
Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
234
end
235
end
236
end
237
if Cross.Y < 0 then
238
LateralAngle = -LateralAngle
239
end
240
return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
241
end
242
243
----------------------------------------------------------------------------
244
245
function sound(id,position,vol,pitch,start,finish)
246
  coroutine.resume(coroutine.create(function()
247
248
  local part = Instance.new("Part",workspace)
249
  part.Position = position
250
  part.Size = Vector3.new(0,0,0)
251
  part.CanCollide = false
252
  part.Transparency = 1
253
254
  local sound = Instance.new("Sound",part)
255
256
  sound.SoundId = "rbxassetid://"..id
257
258
  repeat rs:wait() until sound.IsLoaded
259
  
260
  if vol ~= nil then
261
    sound.Volume = vol
262
  end
263
264
  if pitch ~= nil then
265
    sound.PlaybackSpeed = pitch
266
  end
267
268
  if start ~= nil then
269
    sound.TimePosition = start
270
  end
271
272
  if finish ~= nil then
273
    debris:AddItem(part,finish-start)
274
  else
275
    debris:AddItem(part,sound.TimeLength)
276
  end
277
  
278
  sound:Play()  
279
280
  return sound
281
282
  end))
283
end
284
285
----------------------------------------------------------------------------
286
287
function computeDirection(vec)
288
local lenSquared = vec.magnitude * vec.magnitude
289
local invSqrt = 1 / math.sqrt(lenSquared)
290
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
291
end
292
293
----------------------------------------------------------------------------
294
295
local shaking = 0
296
function shake(num) if num > shaking then shaking = num end end
297
game:GetService("RunService").RenderStepped:connect(function()
298
hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
299
if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
300
end)
301
302
plr = game:GetService("Players").LocalPlayer
303
DebrisModel = Instance.new("Model",plr.Character)
304
DebrisModel.Name = "DebrisModel"
305
306
function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
307
 
308
 local part = Instance.new("Part",DebrisModel)
309
  part.Anchored = true
310
  part.CanCollide = false
311
  part.Size = Vector3.new(1,1,1)
312
  part.Transparency = transparency
313
  part.Material = material
314
  part.Color = color
315
  part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
316
 
317
 local partmesh = Instance.new("SpecialMesh",part)
318
  if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
319
  partmesh.Scale = size
320
 
321
 local pvalue = Instance.new("Vector3Value",part)
322
  pvalue.Name = "Position"
323
  pvalue.Value = part.Position
324
 
325
 local svalue = Instance.new("Vector3Value",part)
326
  svalue.Name = "Size"
327
  svalue.Value = sizechange
328
329
 local rvalue = Instance.new("Vector3Value",part)
330
  rvalue.Name = "Rotation"
331
  rvalue.Value = rotationchange
332
  
333
 local tvalue = Instance.new("NumberValue",part)
334
  tvalue.Name = "Transparency"
335
  tvalue.Value = transparencychange
336
337
 local avalue = Instance.new("NumberValue",part)
338
  avalue.Name = "Acceleration"
339
  avalue.Value = acceleration
340
 
341
 part.Name = "EFFECT"
342
 
343
 return part
344
345
end
346
347
game:GetService("RunService").RenderStepped:connect(function()
348
349
350
 if not plr.Character:FindFirstChild("DebrisModel") then
351
  DebrisModel = Instance.new("Model",plr.Character)
352
  DebrisModel.Name = "DebrisModel"
353
 end
354
355
 for i,v in pairs(DebrisModel:GetChildren()) do
356
  if v:IsA("BasePart") and v.Name == "EFFECT" then
357
   local pvalue = v:FindFirstChild("Position").Value
358
   local svalue = v:FindFirstChild("Size").Value
359
   local rvalue = v:FindFirstChild("Rotation").Value
360
   local tvalue = v:FindFirstChild("Transparency").Value
361
   local avalue = v:FindFirstChild("Acceleration").Value
362
   local mesh = v:FindFirstChild("Mesh")
363
   mesh.Scale = mesh.Scale + svalue
364
   v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
365
   v.Transparency = v.Transparency + tvalue
366
   v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
367
   if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
368
     v:Destroy()
369
   end
370
  end
371
 end
372
373
374
end)
375
376
----------------------------------------------------------------------------
377
skin_color = BrickColor.new("Light orange")
378
p:ClearCharacterAppearance()
379
--hed:WaitForChild("face"):Destroy()
380
381
----------------------------------------------------------------------------
382
music(540857600)
383
equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
384
385
local size = 1
386
387
newWeld(torso, larm, -1.5*size, 0.5*size, 0)
388
larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
389
newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
390
rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
391
newWeld(torso, hed, 0, 1.5*size, 0)
392
newWeld(torso, lleg, -0.5*size, -1, 0)
393
lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
394
newWeld(torso, rleg, 0.5*size, -1*size, 0)
395
rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
396
newWeld(root, torso, 0, -1*size, 0)
397
torso.Weld.C1 = CFrame.new(0, -1*size, 0)
398
399
emitters={}
400
for i,v in pairs(char:GetChildren()) do
401
if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
402
local emitter = Instance.new("ParticleEmitter",v)
403
emitter.LightEmission = 1
404
emitter.Transparency = NumberSequence.new(0.95,1)
405
emitter.Size = NumberSequence.new(2,5)
406
emitter.SpreadAngle = Vector2.new(360,360)
407
emitter.Speed = NumberRange.new(1)
408
emitter.Lifetime = NumberRange.new(0.75)
409
emitter.Texture = "rbxassetid://133619974"
410
emitter.Rate = 20
411
emitter.Color = ColorSequence.new(Color3.new(1,0,0))
412
emitter.LockedToPart = true
413
table.insert(emitters,emitter)
414
end
415
end
416
----------------------------------------------------------------------------------------
417
hair = Instance.new("Part",char)
418
hair.Color = Color3.fromRGB(30,10,0)
419
hair.CanCollide = false
420
meshhair = Instance.new("SpecialMesh",hair)
421
meshhair.MeshId = "rbxassetid://431809364"
422
meshhair.Scale = Vector3.new(1,1,1)*1.1
423
newWeld(hed,hair,0,0.22,0)
424
425
Model0 = Instance.new("Model")
426
Part1 = Instance.new("Part")
427
Part2 = Instance.new("Part")
428
Part3 = Instance.new("Part")
429
Part4 = Instance.new("Part")
430
Part5 = Instance.new("Part")
431
Part6 = Instance.new("Part")
432
Part7 = Instance.new("Part")
433
Model0.Parent = char
434
Part1.Parent = Model0
435
Part1.Anchored = true
436
Part1.CanCollide = false
437
Part1.Size = Vector3.new(2.02000022, 0.370000094, 1.01999998)
438
Part1.CFrame = CFrame.new(87.5, 17.1749992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
439
Part1.BottomSurface = Enum.SurfaceType.Smooth
440
Part1.TopSurface = Enum.SurfaceType.Smooth
441
Part1.Position = Vector3.new(87.5, 17.1749992, 83.5)
442
Part1.Color = Color3.new(0, 1, 0)
443
Part2.Parent = Model0
444
Part2.Anchored = true
445
Part2.CanCollide = false
446
Part2.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
447
Part2.CFrame = CFrame.new(88.0500031, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
448
Part2.BottomSurface = Enum.SurfaceType.Smooth
449
Part2.TopSurface = Enum.SurfaceType.Smooth
450
Part2.Position = Vector3.new(88.0500031, 18.9549999, 83.2799988)
451
Part2.Color = Color3.new(0, 1, 0)
452
Part3.Parent = Model0
453
Part3.Anchored = true
454
Part3.CanCollide = false
455
Part3.Size = Vector3.new(2.02000022, 0.590000093, 1.01999998)
456
Part3.CFrame = CFrame.new(87.5, 17.6550007, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
457
Part3.BottomSurface = Enum.SurfaceType.Smooth
458
Part3.TopSurface = Enum.SurfaceType.Smooth
459
Part3.Position = Vector3.new(87.5, 17.6550007, 83.5)
460
Part3.Color = Color3.new(0.992157, 0.917647, 0.552941)
461
Part4.Parent = Model0
462
Part4.Anchored = true
463
Part4.CanCollide = false
464
Part4.Size = Vector3.new(2.02000022, 0.110000037, 0.439999968)
465
Part4.CFrame = CFrame.new(87.5, 18.9549999, 83.7900009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
466
Part4.BottomSurface = Enum.SurfaceType.Smooth
467
Part4.TopSurface = Enum.SurfaceType.Smooth
468
Part4.Position = Vector3.new(87.5, 18.9549999, 83.7900009)
469
Part4.Color = Color3.new(0, 1, 0)
470
Part5.Parent = Model0
471
Part5.Anchored = true
472
Part5.CanCollide = false
473
Part5.Size = Vector3.new(0.920000076, 0.110000037, 0.579999983)
474
Part5.CFrame = CFrame.new(86.9499969, 18.9549999, 83.2799988, 1, 0, 0, 0, 1, 0, 0, 0, 1)
475
Part5.BottomSurface = Enum.SurfaceType.Smooth
476
Part5.TopSurface = Enum.SurfaceType.Smooth
477
Part5.Position = Vector3.new(86.9499969, 18.9549999, 83.2799988)
478
Part5.Color = Color3.new(0, 1, 0)
479
Part6.Name = "asd"
480
Part6.Parent = Model0
481
Part6.Transparency = 1
482
Part6.Anchored = true
483
Part6.CanCollide = false
484
Part6.Size = Vector3.new(2, 2, 1)
485
Part6.CFrame = CFrame.new(87.5, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
486
Part6.BottomSurface = Enum.SurfaceType.Smooth
487
Part6.TopSurface = Enum.SurfaceType.Smooth
488
Part6.Position = Vector3.new(87.5, 18, 83.5)
489
Part7.Parent = Model0
490
Part7.Anchored = true
491
Part7.CanCollide = false
492
Part7.Size = Vector3.new(2.02000022, 0.949999988, 1.01999998)
493
Part7.CFrame = CFrame.new(87.5, 18.4249992, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
494
Part7.BottomSurface = Enum.SurfaceType.Smooth
495
Part7.TopSurface = Enum.SurfaceType.Smooth
496
Part7.Position = Vector3.new(87.5, 18.4249992, 83.5)
497
Part7.Color = Color3.new(0, 1, 0)
498
weld(Model0)
499
newWeld(torso,Model0.asd)
500
501
Model0 = Instance.new("Model")
502
Part1 = Instance.new("Part")
503
Part2 = Instance.new("Part")
504
Model0.Parent = char
505
Part1.Parent = Model0
506
Part1.Anchored = true
507
Part1.CanCollide = false
508
Part1.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
509
Part1.CFrame = CFrame.new(49.5, 18.0999985, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
510
Part1.BottomSurface = Enum.SurfaceType.Smooth
511
Part1.TopSurface = Enum.SurfaceType.Smooth
512
Part1.Position = Vector3.new(49.5, 18.0999985, 83.5)
513
Part1.Color = Color3.new(0, 1, 0)
514
Part2.Name = "asd"
515
Part2.Parent = Model0
516
Part2.Transparency = 1
517
Part2.Anchored = true
518
Part2.CanCollide = false
519
Part2.Size = Vector3.new(1, 2, 1)
520
Part2.CFrame = CFrame.new(49.5, 18.0450001, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
521
Part2.BottomSurface = Enum.SurfaceType.Smooth
522
Part2.TopSurface = Enum.SurfaceType.Smooth
523
Part2.Position = Vector3.new(49.5, 18.0450001, 83.5)
524
weld(Model0)
525
Model1=Model0:Clone()
526
Model1.Parent=char
527
newWeld(larm,Model0.asd,0,0,0)
528
newWeld(rarm,Model1.asd,0,0,0)
529
530
Model0 = Instance.new("Model")
531
Part1 = Instance.new("Part")
532
Part2 = Instance.new("Part")
533
Part3 = Instance.new("Part")
534
Model0.Parent = char
535
Part1.Parent = Model0
536
Part1.Anchored = true
537
Part1.CanCollide = false
538
Part1.Size = Vector3.new(1.03999996, 0.27000007, 1.03999996)
539
Part1.CFrame = CFrame.new(28, 17.125, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
540
Part1.BottomSurface = Enum.SurfaceType.Smooth
541
Part1.TopSurface = Enum.SurfaceType.Smooth
542
Part1.Position = Vector3.new(28, 17.125, 83.5)
543
Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
544
Part2.Parent = Model0
545
Part2.Anchored = true
546
Part2.CanCollide = false
547
Part2.Size = Vector3.new(1.01999998, 1.91000009, 1.01999998)
548
Part2.CFrame = CFrame.new(28, 18.0550003, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
549
Part2.BottomSurface = Enum.SurfaceType.Smooth
550
Part2.TopSurface = Enum.SurfaceType.Smooth
551
Part2.Position = Vector3.new(28, 18.0550003, 83.5)
552
Part2.Color = Color3.new(0.411765, 0.25098, 0.156863)
553
Part3.Name = "asd"
554
Part3.Parent = Model0
555
Part3.Transparency = 1
556
Part3.Anchored = true
557
Part3.CanCollide = false
558
Part3.Size = Vector3.new(1, 2, 1)
559
Part3.CFrame = CFrame.new(28, 18, 83.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
560
Part3.BottomSurface = Enum.SurfaceType.Smooth
561
Part3.TopSurface = Enum.SurfaceType.Smooth
562
Part3.Position = Vector3.new(28, 18, 83.5)
563
weld(Model0)
564
Model1=Model0:Clone()
565
Model1.Parent=char
566
newWeld(lleg,Model0.asd,0,0,0)
567
newWeld(rleg,Model1.asd,0,0,0)
568
569
----------------------------------------------------------------------------
570
HitBox = Instance.new("Part",DebrisModel)
571
HitBox.Size = Vector3.new(0.5,0.5,2.45)
572
HitBox.CanCollide = false
573
HitBox:BreakJoints()
574
HitBox.Transparency = 1
575
newWeld(rarm,HitBox,0,-0.95,-1.9)
576
atch0 = Instance.new("Attachment",HitBox)
577
atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
578
atch1 = Instance.new("Attachment",HitBox)
579
atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
580
trail = Instance.new("Trail",HitBox)
581
trail.Attachment0 = atch0
582
trail.Attachment1 = atch1
583
trail.Lifetime = 0.2
584
trail.Enabled = true
585
trail.LightEmission = 1
586
trail.LightInfluence = 0
587
trail.Color = ColorSequence.new(Color3.new(1,0,0))
588
trail.Transparency = NumberSequence.new(0,1)
589
590
function ded(model)
591
kills = kills + 1
592
model.Archivable = true
593
model.Head:ClearAllChildren()
594
local clone = model:Clone()
595
clone.Parent = workspace
596
clone.Name = "DED"
597
model:Destroy()
598
clone:FindFirstChildOfClass("Humanoid"):Destroy()
599
local emitters={}
600
for i,v in pairs(clone:GetChildren()) do
601
if v:IsA("Accoutrement") then
602
v:Destroy()
603
end
604
if v:IsA("Part") then
605
v.Anchored = true
606
v.CanCollide = false
607
v.Transparency = 1
608
local emitter = Instance.new("ParticleEmitter",v)
609
emitter.LightEmission = 1
610
emitter.Transparency = NumberSequence.new(0,1)
611
emitter.Size = NumberSequence.new(0,0.8)
612
emitter.SpreadAngle = Vector2.new(360,360)
613
emitter.Speed = NumberRange.new(0.5)
614
emitter.Lifetime = NumberRange.new(0.75)
615
emitter.Texture = "rbxassetid://744949545"
616
emitter.Rate = 20
617
emitter.Color = ColorSequence.new(Color3.new(1,1,1))
618
emitter.LockedToPart = false
619
table.insert(emitters,emitter)
620
end
621
end
622
delay(1, function()
623
sound(427025525,clone.Head.Position,10,1)
624
for i,v in pairs(emitters) do
625
v.Speed = NumberRange.new(4)
626
v.Acceleration = Vector3.new(0,10,0)
627
delay(0.5, function()
628
v.Enabled = false
629
debris:AddItem(clone,0.75)
630
end)
631
end
632
end)
633
end
634
635
local alreadytouched = {}
636
HitBox.Touched:connect(function(ht)
637
coroutine.resume(coroutine.create(function()
638
local hit = ht.Parent
639
if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
640
local hurt = true
641
for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
642
if hurt == true then
643
table.insert(alreadytouched,hit)
644
sound(388826051,ht.Position,10,1)
645
ded(hit)
646
end
647
end
648
end))
649
end)
650
651
function createknife()
652
Model0 = Instance.new("Model")
653
Part1 = Instance.new("Part")
654
BlockMesh2 = Instance.new("BlockMesh")
655
Part3 = Instance.new("Part")
656
BlockMesh4 = Instance.new("BlockMesh")
657
Part5 = Instance.new("Part")
658
Part6 = Instance.new("Part")
659
BlockMesh7 = Instance.new("BlockMesh")
660
Part8 = Instance.new("Part")
661
Part9 = Instance.new("Part")
662
Part10 = Instance.new("Part")
663
SpecialMesh11 = Instance.new("SpecialMesh")
664
Part12 = Instance.new("Part")
665
Model0.Parent = char
666
Part1.Parent = Model0
667
Part1.Anchored = true
668
Part1.CanCollide = false
669
Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
670
Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
671
Part1.BottomSurface = Enum.SurfaceType.Smooth
672
Part1.TopSurface = Enum.SurfaceType.Smooth
673
Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
674
Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
675
BlockMesh2.Parent = Part1
676
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
677
BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
678
Part3.Parent = Model0
679
Part3.Anchored = true
680
Part3.CanCollide = false
681
Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
682
Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
683
Part3.BottomSurface = Enum.SurfaceType.Smooth
684
Part3.TopSurface = Enum.SurfaceType.Smooth
685
Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
686
Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
687
BlockMesh4.Parent = Part3
688
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
689
BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
690
Part5.Parent = Model0
691
Part5.Anchored = true
692
Part5.CanCollide = false
693
Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
694
Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
695
Part5.BottomSurface = Enum.SurfaceType.Smooth
696
Part5.TopSurface = Enum.SurfaceType.Smooth
697
Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
698
Part5.Color = Color3.new(1, 0, 0)
699
Part6.Parent = Model0
700
Part6.Anchored = true
701
Part6.CanCollide = false
702
Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
703
Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
704
Part6.BottomSurface = Enum.SurfaceType.Smooth
705
Part6.TopSurface = Enum.SurfaceType.Smooth
706
Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
707
Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
708
BlockMesh7.Parent = Part6
709
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
710
BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
711
Part8.Name = "asd"
712
Part8.Parent = Model0
713
Part8.Anchored = true
714
Part8.CanCollide = false
715
Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
716
Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
717
Part8.BottomSurface = Enum.SurfaceType.Smooth
718
Part8.TopSurface = Enum.SurfaceType.Smooth
719
Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
720
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
721
Part9.Parent = Model0
722
Part9.Anchored = true
723
Part9.CanCollide = false
724
Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
725
Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
726
Part9.BottomSurface = Enum.SurfaceType.Smooth
727
Part9.TopSurface = Enum.SurfaceType.Smooth
728
Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
729
Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
730
Part10.Parent = Model0
731
Part10.Rotation = Vector3.new(0, 0, 180)
732
Part10.Anchored = true
733
Part10.CanCollide = false
734
Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
735
Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
736
Part10.BottomSurface = Enum.SurfaceType.Smooth
737
Part10.TopSurface = Enum.SurfaceType.Smooth
738
Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
739
Part10.Color = Color3.new(1, 0, 0)
740
SpecialMesh11.Parent = Part10
741
SpecialMesh11.MeshType = Enum.MeshType.Wedge
742
Part12.Parent = Model0
743
Part12.Anchored = true
744
Part12.CanCollide = false
745
Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
746
Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
747
Part12.BottomSurface = Enum.SurfaceType.Smooth
748
Part12.TopSurface = Enum.SurfaceType.Smooth
749
Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
750
Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
751
weld(Model0)
752
for i,v in pairs(Model0:GetChildren()) do
753
if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
754
v.Material = Enum.Material.Neon
755
end
756
end
757
return Model0
758
end
759
760
knife = createknife()
761
newWeld(rarm,knife.asd,0,-1,0)
762
763
----------------------------------------------------------------------------------------
764
765
function createpistol()
766
Model0 = Instance.new("Model")
767
Part1 = Instance.new("Part")
768
BlockMesh2 = Instance.new("BlockMesh")
769
Part3 = Instance.new("Part")
770
Part4 = Instance.new("Part")
771
Part5 = Instance.new("Part")
772
Part6 = Instance.new("Part")
773
Part7 = Instance.new("Part")
774
Part8 = Instance.new("Part")
775
Part9 = Instance.new("Part")
776
Part10 = Instance.new("Part")
777
Part11 = Instance.new("Part")
778
Part12 = Instance.new("Part")
779
Part13 = Instance.new("Part")
780
Part14 = Instance.new("Part")
781
Part15 = Instance.new("Part")
782
Part16 = Instance.new("Part")
783
Part17 = Instance.new("Part")
784
Part18 = Instance.new("Part")
785
Part19 = Instance.new("Part")
786
Model0.Name = "Pistol"
787
Model0.Parent = char
788
Part1.Name = "ShootPos"
789
Part1.Parent = Model0
790
Part1.BrickColor = BrickColor.new("Really black")
791
Part1.Anchored = true
792
Part1.CanCollide = false
793
Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
794
Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
795
Part1.BottomSurface = Enum.SurfaceType.Smooth
796
Part1.TopSurface = Enum.SurfaceType.Smooth
797
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
798
Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
799
Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
800
BlockMesh2.Parent = Part1
801
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
802
BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
803
Part3.Parent = Model0
804
Part3.BrickColor = BrickColor.new("Pearl")
805
Part3.Anchored = true
806
Part3.CanCollide = false
807
Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
808
Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
809
Part3.BottomSurface = Enum.SurfaceType.Smooth
810
Part3.TopSurface = Enum.SurfaceType.Smooth
811
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
812
Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
813
Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
814
Part4.Parent = Model0
815
Part4.BrickColor = BrickColor.new("Pearl")
816
Part4.Anchored = true
817
Part4.CanCollide = false
818
Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
819
Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
820
Part4.BottomSurface = Enum.SurfaceType.Smooth
821
Part4.TopSurface = Enum.SurfaceType.Smooth
822
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
823
Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
824
Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
825
Part5.Parent = Model0
826
Part5.BrickColor = BrickColor.new("Pearl")
827
Part5.Rotation = Vector3.new(15, 0, 0)
828
Part5.Anchored = true
829
Part5.CanCollide = false
830
Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
831
Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
832
Part5.BottomSurface = Enum.SurfaceType.Smooth
833
Part5.TopSurface = Enum.SurfaceType.Smooth
834
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
835
Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
836
Part5.Orientation = Vector3.new(15, 0, 0)
837
Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
838
Part6.Parent = Model0
839
Part6.BrickColor = BrickColor.new("Pearl")
840
Part6.Anchored = true
841
Part6.CanCollide = false
842
Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
843
Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
844
Part6.BottomSurface = Enum.SurfaceType.Smooth
845
Part6.TopSurface = Enum.SurfaceType.Smooth
846
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
847
Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
848
Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
849
Part7.Parent = Model0
850
Part7.BrickColor = BrickColor.new("Pearl")
851
Part7.Anchored = true
852
Part7.CanCollide = false
853
Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
854
Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
855
Part7.BottomSurface = Enum.SurfaceType.Smooth
856
Part7.TopSurface = Enum.SurfaceType.Smooth
857
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
858
Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
859
Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
860
Part8.Parent = Model0
861
Part8.BrickColor = BrickColor.new("Black")
862
Part8.Rotation = Vector3.new(-15, 0, 0)
863
Part8.Anchored = true
864
Part8.CanCollide = false
865
Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
866
Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
867
Part8.BottomSurface = Enum.SurfaceType.Smooth
868
Part8.TopSurface = Enum.SurfaceType.Smooth
869
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
870
Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
871
Part8.Orientation = Vector3.new(-15, 0, 0)
872
Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
873
Part9.Parent = Model0
874
Part9.BrickColor = BrickColor.new("Pearl")
875
Part9.Anchored = true
876
Part9.CanCollide = false
877
Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
878
Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
879
Part9.BottomSurface = Enum.SurfaceType.Smooth
880
Part9.TopSurface = Enum.SurfaceType.Smooth
881
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
882
Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
883
Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
884
Part10.Parent = Model0
885
Part10.BrickColor = BrickColor.new("Pearl")
886
Part10.Anchored = true
887
Part10.CanCollide = false
888
Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
889
Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
890
Part10.BottomSurface = Enum.SurfaceType.Smooth
891
Part10.TopSurface = Enum.SurfaceType.Smooth
892
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
893
Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
894
Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
895
Part11.Parent = Model0
896
Part11.BrickColor = BrickColor.new("Pearl")
897
Part11.Anchored = true
898
Part11.CanCollide = false
899
Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
900
Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
901
Part11.BottomSurface = Enum.SurfaceType.Smooth
902
Part11.TopSurface = Enum.SurfaceType.Smooth
903
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
904
Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
905
Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
906
Part12.Parent = Model0
907
Part12.BrickColor = BrickColor.new("Pearl")
908
Part12.Rotation = Vector3.new(-30, 0, 0)
909
Part12.Anchored = true
910
Part12.CanCollide = false
911
Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
912
Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
913
Part12.BottomSurface = Enum.SurfaceType.Smooth
914
Part12.TopSurface = Enum.SurfaceType.Smooth
915
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
916
Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
917
Part12.Orientation = Vector3.new(-30, 0, 0)
918
Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
919
Part13.Parent = Model0
920
Part13.BrickColor = BrickColor.new("Pearl")
921
Part13.Anchored = true
922
Part13.CanCollide = false
923
Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
924
Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
925
Part13.BottomSurface = Enum.SurfaceType.Smooth
926
Part13.TopSurface = Enum.SurfaceType.Smooth
927
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
928
Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
929
Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
930
Part14.Parent = Model0
931
Part14.BrickColor = BrickColor.new("Pearl")
932
Part14.Rotation = Vector3.new(-30, 0, 0)
933
Part14.Anchored = true
934
Part14.CanCollide = false
935
Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
936
Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
937
Part14.BottomSurface = Enum.SurfaceType.Smooth
938
Part14.TopSurface = Enum.SurfaceType.Smooth
939
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
940
Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
941
Part14.Orientation = Vector3.new(-30, 0, 0)
942
Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
943
Part15.Parent = Model0
944
Part15.BrickColor = BrickColor.new("White")
945
Part15.Rotation = Vector3.new(-105, 0, 0)
946
Part15.Anchored = true
947
Part15.CanCollide = false
948
Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
949
Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
950
Part15.BottomSurface = Enum.SurfaceType.Smooth
951
Part15.TopSurface = Enum.SurfaceType.Smooth
952
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
953
Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
954
Part15.Orientation = Vector3.new(-75, 180, 180)
955
Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
956
Part16.Name = "asd"
957
Part16.Parent = Model0
958
Part16.BrickColor = BrickColor.new("Pearl")
959
Part16.Rotation = Vector3.new(-15, 0, 0)
960
Part16.Anchored = true
961
Part16.CanCollide = false
962
Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
963
Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
964
Part16.BottomSurface = Enum.SurfaceType.Smooth
965
Part16.TopSurface = Enum.SurfaceType.Smooth
966
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
967
Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
968
Part16.Orientation = Vector3.new(-15, 0, 0)
969
Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
970
Part17.Parent = Model0
971
Part17.BrickColor = BrickColor.new("Pearl")
972
Part17.Anchored = true
973
Part17.CanCollide = false
974
Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
975
Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
976
Part17.BottomSurface = Enum.SurfaceType.Smooth
977
Part17.TopSurface = Enum.SurfaceType.Smooth
978
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
979
Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
980
Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
981
Part18.Parent = Model0
982
Part18.BrickColor = BrickColor.new("Pearl")
983
Part18.Anchored = true
984
Part18.CanCollide = false
985
Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
986
Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
987
Part18.BottomSurface = Enum.SurfaceType.Smooth
988
Part18.TopSurface = Enum.SurfaceType.Smooth
989
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
990
Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
991
Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
992
Part19.Parent = Model0
993
Part19.BrickColor = BrickColor.new("Pearl")
994
Part19.Anchored = true
995
Part19.CanCollide = false
996
Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
997
Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
998
Part19.BottomSurface = Enum.SurfaceType.Smooth
999
Part19.TopSurface = Enum.SurfaceType.Smooth
1000
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
1001
Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
1002
Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
1003
for i,v in pairs(Model0:GetChildren()) do
1004
if v:IsA("Part") then
1005
v.Color = Color3.new(1,1,0)
1006
v.Material = Enum.Material.Neon
1007
v.Transparency = 0
1008
v.CanCollide = false
1009
end
1010
end
1011
weld(Model0)
1012
return Model0
1013
end
1014
1015
mode = "determination"
1016
function justice()
1017
mode = "justice"
1018
for i=1,5 do rs:wait()
1019
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
1020
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1021
end
1022
knife:Destroy()
1023
pistol = createpistol()
1024
newWeld(rarm,pistol.asd,0,-1,0)
1025
pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
1026
end
1027
1028
function determination()
1029
mode = "determination"
1030
for i=1,5 do rs:wait()
1031
local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
1032
Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
1033
end
1034
pistol:Destroy()
1035
knife = createknife()
1036
newWeld(rarm,knife.asd,0,-1,0)
1037
end
1038
1039
debounce = false
1040
mouse.KeyDown:connect(function(key)
1041
if debounce == false then
1042
debounce = true
1043
if key == "e" then
1044
sound(462606062,root.Position,10,1)
1045
if mode == "determination" then
1046
justice()
1047
elseif mode == "justice" then
1048
determination()
1049
end
1050
end
1051
delay(0.3,function() debounce = false end)
1052
end
1053
end)
1054
1055
----------------------------------------------------------------------------------------
1056
1057
function slash()
1058
local spd = 0.2
1059
for i=1,15 do rs:wait()
1060
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1061
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
1062
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
1063
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
1064
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
1065
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
1066
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1067
end
1068
sound(357417055,root.Position,10,1)
1069
attacking = true
1070
local spd = 0.4
1071
for i=1,5 do rs:wait()
1072
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1073
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
1074
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
1075
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
1076
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
1077
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1078
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
1079
end
1080
end
1081
1082
mouse.Button1Down:connect(function()
1083
if debounce == false and mode == "determination" then
1084
alreadytouched = {}
1085
noidle = true
1086
debounce = true
1087
slash()
1088
attacking = false
1089
noidle = false
1090
delay(0.05,function() debounce = false end)
1091
end
1092
end)
1093
1094
-----------------------------
1095
local jumped = false
1096
function boom()
1097
freeze = true
1098
sound(446961725,root.Position,10,1)
1099
local bg = Instance.new("BodyGyro",root)
1100
bg.Name = "lolnochara"
1101
bg.P = 10000
1102
bg.D = 100
1103
bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
1104
if jumped == false then
1105
root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1106
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1107
else
1108
root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1109
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1110
end
1111
1112
local spd = 0.2
1113
for i=1,20 do rs:wait()
1114
if jumped == false then
1115
bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
1116
else
1117
bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
1118
end
1119
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1120
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1121
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1122
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
1123
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1124
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1125
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1126
end
1127
1128
bg:Destroy()
1129
1130
sound(470245800,root.Position,10,1)
1131
1132
local Part0 = Instance.new("Part",DebrisModel)
1133
Part0.Name = "Bullet"
1134
Part0.Material = Enum.Material.Neon
1135
Part0.Color = Color3.new(1,1,0)
1136
Part0.Anchored = true
1137
local mesh = Instance.new("SpecialMesh",Part0)
1138
mesh.MeshType = Enum.MeshType.Brick
1139
Part0.CanCollide = false
1140
local Position = rarm.Position
1141
local Target = mouse.Hit.p
1142
local direction = Target - Position
1143
local direction = computeDirection(direction)
1144
local ray = Ray.new(Position, (Target-Position).unit*1048)
1145
local part, endPoint = workspace:FindPartOnRay(ray, char)
1146
Part0.Size = Vector3.new(5,1,5)
1147
mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
1148
local pos = Position + (direction * (mesh.Scale.Y/2))
1149
Part0.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
1150
local loop = nil
1151
local i = 0
1152
rs:connect(function()
1153
local lole = (i/10)
1154
mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
1155
Part0.Transparency = Part0.Transparency + 0.1
1156
i = i + 1
1157
if Part0.Transparency >= 1 then
1158
Part0:Destroy()
1159
end
1160
end)
1161
1162
if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
1163
coroutine.resume(coroutine.create(function()
1164
sound(388826051,part.Position,10,1)
1165
ded(part.Parent)
1166
end))
1167
end
1168
1169
local spd = 0.5
1170
for i=1,10 do rs:wait()
1171
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1172
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1173
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
1174
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
1175
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
1176
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
1177
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
1178
end
1179
1180
freeze = false
1181
1182
end
1183
1184
mouse.Button1Down:connect(function()
1185
if debounce == false and mode == "justice" then
1186
alreadytouched = {}
1187
noidle = true
1188
debounce = true
1189
boom()
1190
attacking = false
1191
noidle = false
1192
delay(0.05,function() debounce = false end)
1193
end
1194
end)
1195
1196
----------------------------------------------------------------------------------------
1197
velocityYFall=0
1198
velocityYFall2=0
1199
velocityYFall3=0
1200
velocityYFall4=0
1201
neckrotY=0
1202
neckrotY2=0
1203
torsorotY=0
1204
torsorotY2=0
1205
torsoY=0
1206
torsoY2=0
1207
colored = 0
1208
sine = 0
1209
change=0.4
1210
movement=5
1211
timeranim=0
1212
running = false
1213
glitched = false
1214
backup = hed.Weld.C1
1215
glitchedC1 = hed.Weld.C1
1216
1217
mouse.KeyDown:connect(function(key)
1218
key = string.lower(key)
1219
if string.byte(key) == 48 then
1220
running = true
1221
local keyup = mouse.KeyUp:connect(function(key)
1222
if string.byte(key) == 48 then
1223
running = false
1224
end
1225
end)
1226
repeat rs:wait() until running == false
1227
keyup:disconnect()
1228
end
1229
end)
1230
1231
icolor=1
1232
imode=false
1233
1234
didjump = false
1235
jumppower = 0
1236
freeze = false
1237
debounceimpact = false
1238
1239
function jumpimpact()
1240
if debounceimpact == false then
1241
debounceimpact = true
1242
if jumppower < -150 then jumppower = -150 end
1243
shake(-jumppower/5)
1244
for i=1,-jumppower/20 do rs:wait()
1245
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
1246
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
1247
end
1248
debounceimpact = false
1249
end
1250
end
1251
1252
local sond = nil
1253
rs:connect(function()
1254
1255
if not torso:FindFirstChild("STATICSOUND") then
1256
sond=Instance.new("Sound",torso)
1257
sond.Name = "STATICSOUND"
1258
sond.SoundId = "rbxassetid://223103466"
1259
sond.Looped = true
1260
sond:Play()
1261
end
1262
1263
if icolor > 1 then
1264
imode = false
1265
elseif icolor < 0 then
1266
imode = true
1267
end
1268
1269
if imode == true then
1270
icolor = icolor + 0.01
1271
else
1272
icolor = icolor - 0.01
1273
end
1274
1275
for i,v in pairs(emitters) do
1276
v.Acceleration = root.CFrame.upVector*(666/100)
1277
end
1278
1279
if p.Character.Parent == nil then
1280
local model = Instance.new("Model")
1281
model.Name = p.Name
1282
p.Character = model
1283
for i,v in pairs(char:GetChildren()) do
1284
v.Parent = p.Character
1285
end
1286
end
1287
1288
char = p.Character
1289
if p.Character.Parent ~= workspace then
1290
p.Character.Parent = workspace
1291
end
1292
for i,v in pairs(char:GetChildren()) do
1293
if v:IsA("Accoutrement") then
1294
if v.Handle:FindFirstChild("Mesh") then
1295
v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
1296
v.Handle.Transparency = 0
1297
end
1298
elseif v:IsA("BasePart") then
1299
v.Anchored = false
1300
if v:FindFirstChildOfClass("BodyPosition") then
1301
v:FindFirstChildOfClass("BodyPosition"):Destroy()
1302
end
1303
if v:FindFirstChildOfClass("BodyVelocity") then
1304
v:FindFirstChildOfClass("BodyVelocity"):Destroy()
1305
end
1306
if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
1307
v:FindFirstChildOfClass("BodyGyro"):Destroy()
1308
end
1309
if v:FindFirstChild("Mesh") then
1310
v:FindFirstChild("Mesh").Offset = Vector3.new()
1311
end
1312
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
1313
local force = Instance.new("Part",DebrisModel)
1314
force.Name = v.Name.."FORCEFIELD"
1315
force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
1316
force.CanCollide = false
1317
force.Transparency = 1
1318
newWeld(v,force,0,0,0)
1319
else
1320
if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
1321
newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
1322
end
1323
end
1324
if v.Name ~= "HumanoidRootPart" then
1325
v.Transparency = 0
1326
else
1327
v.Transparency = 1
1328
end
1329
end
1330
end
1331
1332
if mode == "determination" then
1333
trail.Enabled = true
1334
else
1335
trail.Enabled = false
1336
end
1337
1338
if freeze == false then
1339
if running == false then
1340
hum.WalkSpeed = 12*size
1341
change=0.4
1342
movement=5
1343
else
1344
hum.WalkSpeed = (666/10)*size
1345
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
1346
change=1
1347
else
1348
change=0.4
1349
end
1350
movement=15
1351
end
1352
else
1353
hum.WalkSpeed = 1
1354
change=0.4
1355
movement=5
1356
end
1357
1358
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
1359
velocityYFall = root.Velocity.Y/1.5
1360
else
1361
if -root.Velocity.Y/1.5 < -5 then
1362
velocityYFall = 5
1363
elseif -root.Velocity.Y/1.5 > 150 then
1364
velocityYFall = -150
1365
end
1366
end
1367
1368
if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
1369
velocityYFall2 = root.Velocity.Y/180
1370
else
1371
if -root.Velocity.Y/180 < 0 then
1372
velocityYFall2 = 0
1373
elseif -root.Velocity.Y/180 > 1.2 then
1374
velocityYFall2 = -1.2
1375
end
1376
end
1377
1378
if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
1379
velocityYFall3 = root.Velocity.Y/1.5
1380
else
1381
if -root.Velocity.Y/1.5 < -5 then
1382
velocityYFall3 = 5
1383
elseif -root.Velocity.Y/1.5 > 50 then
1384
velocityYFall3 = -50
1385
end
1386
end
1387
1388
if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
1389
velocityYFall4 = root.Velocity.Y/1.5
1390
else
1391
if -root.Velocity.Y/180 < -5 then
1392
velocityYFall4 = 5
1393
elseif -root.Velocity.Y/180 > 50 then
1394
velocityYFall4 = -50
1395
end
1396
end
1397
1398
if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
1399
neckrotY = root.RotVelocity.Y/6
1400
else
1401
if root.RotVelocity.Y/6 < -1 then
1402
neckrotY = -1
1403
elseif root.RotVelocity.Y/6 > 1 then
1404
neckrotY = 1
1405
end
1406
end
1407
1408
if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
1409
neckrotY2 = root.RotVelocity.Y/8
1410
else
1411
if root.RotVelocity.Y/8 < -0.6 then
1412
neckrotY2 = -0.6
1413
elseif root.RotVelocity.Y/8 > 0.6 then
1414
neckrotY2 = 0.6
1415
end
1416
end
1417
1418
if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
1419
torsorotY = root.RotVelocity.Y/6
1420
else
1421
if root.RotVelocity.Y/6 < -0.2 then
1422
torsorotY = -0.2
1423
elseif root.RotVelocity.Y/6 > 0.2 then
1424
torsorotY = 0.2
1425
end
1426
end
1427
1428
if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
1429
torsorotY2 = root.RotVelocity.Y/8
1430
else
1431
if root.RotVelocity.Y/8 < -0.2 then
1432
torsorotY2 = -0.2
1433
elseif root.RotVelocity.Y/8 > 0.2 then
1434
torsorotY2 = 0.2
1435
end
1436
end
1437
1438
torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
1439
torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
1440
1441
local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
1442
local part1, endPoint = workspace:FindPartOnRay(ray1, char)
1443
local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
1444
local part2, endPoint = workspace:FindPartOnRay(ray2, char)
1445
local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
1446
local part3, endPoint = workspace:FindPartOnRay(ray3, char)
1447
local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
1448
local part4, endPoint = workspace:FindPartOnRay(ray4, char)
1449
local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
1450
local part, endPoint = workspace:FindPartOnRay(ray, char)
1451
1452
if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
1453
1454
local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
1455
local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
1456
1457
local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
1458
local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
1459
1460
if hum.Health > 0 and noidle == false then
1461
if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
1462
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
1463
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
1464
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1465
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1466
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
1467
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1468
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
1469
elseif jumped == true then
1470
didjump = true
1471
jumppower = root.Velocity.Y
1472
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
1473
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
1474
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
1475
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
1476
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
1477
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
1478
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
1479
elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
1480
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
1481
hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
1482
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
1483
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
1484
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
1485
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
1486
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
1487
end
1488
end
1489
if didjump == true and jumped == false and jumppower < 0 then
1490
didjump = false
1491
jumpimpact()
1492
end
1493
1494
local chance = math.random(0,10000)/100
1495
if chance <= 5 + (kills/2) then
1496
if glitched == false then
1497
backup = hed.Weld.C1
1498
end
1499
if torso:FindFirstChild("MusicRuin") then
1500
equalizer.HighGain = 0
1501
equalizer.MidGain = -20
1502
equalizer.LowGain = -80
1503
end
1504
hed.Weld.C1 = glitchedC1
1505
local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
1506
hed.Color = glitch_color
1507
torso.Color = glitch_color
1508
rarm.Color = glitch_color
1509
larm.Color = glitch_color
1510
rleg.Color = glitch_color
1511
lleg.Color = glitch_color
1512
shake(5)
1513
glitched = true
1514
hed.face.Texture = "rbxassetid://435233416"
1515
sond:Resume()
1516
else
1517
if glitched == true then
1518
glitched = false
1519
hed.Weld.C1 = backup
1520
glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
1521
end
1522
if torso:FindFirstChild("MusicRuin") then
1523
equalizer.HighGain = 0
1524
equalizer.MidGain = 0
1525
equalizer.LowGain = 0
1526
end
1527
hed.BrickColor = skin_color
1528
torso.BrickColor = skin_color
1529
rarm.BrickColor = skin_color
1530
larm.BrickColor = skin_color
1531
rleg.BrickColor = skin_color
1532
lleg.BrickColor = skin_color
1533-
hed.face.Texture = "rbxassetid://422627909"
1533+
hed.face.Texture = "rbxassetid://3177661193"
1534
sond:Pause()
1535
end
1536
1537
timeposition = soundz.TimePosition
1538
sine = sine + change
1539
hum.Health = math.huge
1540
hum.MaxHealth = math.huge
1541
end)