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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,game,owner = owner,game | |
| 3 | local RealPlayer = Player | |
| 4 | do | |
| 5 | print("FE Compatibility code by Mokiros")
| |
| 6 | local rp = RealPlayer | |
| 7 | script.Parent = rp.Character | |
| 8 | ||
| 9 | --RemoteEvent for communicating | |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | ||
| 13 | --Fake event to make stuff like Mouse.KeyDown work | |
| 14 | local function fakeEvent() | |
| 15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent then | |
| 33 | for _,f in pairs(t.Functions) do | |
| 34 | f(...) | |
| 35 | end | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=rp then return end | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | if not io.isMouse then | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local Mouse = Player:GetMouse() | |
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | ||
| 85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 86 | --Real game object | |
| 87 | local _rg = game | |
| 88 | ||
| 89 | --Metatable for fake service | |
| 90 | local fsmt = {
| |
| 91 | __index = function(self,k) | |
| 92 | local s = rawget(self,"_RealService") | |
| 93 | if s then return s[k] end | |
| 94 | end, | |
| 95 | __newindex = function(self,k,v) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then s[k]=v end | |
| 98 | end, | |
| 99 | __call = function(self,...) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then return s(...) end | |
| 102 | end | |
| 103 | } | |
| 104 | local function FakeService(t,RealService) | |
| 105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 106 | return setmetatable(t,fsmt) | |
| 107 | end | |
| 108 | ||
| 109 | --Fake game object | |
| 110 | local g = {
| |
| 111 | GetService = function(self,s) | |
| 112 | return self[s] | |
| 113 | end, | |
| 114 | Players = FakeService({
| |
| 115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 116 | },"Players"), | |
| 117 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 119 | } | |
| 120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 121 | g.service = g.GetService | |
| 122 | ||
| 123 | g.RunService = FakeService({
| |
| 124 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 125 | BindToRenderStep = function(self,name,_,fun) | |
| 126 | ||
| 127 | end, | |
| 128 | UnbindFromRenderStep = function(self,name) | |
| 129 | self._btrs[name]:Disconnect() | |
| 130 | end, | |
| 131 | },"RunService") | |
| 132 | ||
| 133 | setmetatable(g,{
| |
| 134 | __index=function(self,s) | |
| 135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 137 | end, | |
| 138 | __newindex = fsmt.__newindex, | |
| 139 | __call = fsmt.__call | |
| 140 | }) | |
| 141 | --Changing owner to fake player object to support owner:GetMouse() | |
| 142 | game,owner = g,g.Players.LocalPlayer | |
| 143 | end | |
| 144 | --//====================================================\\-- | |
| 145 | --|| CREATED BY SHACKLUSTER | |
| 146 | --\\====================================================//-- | |
| 147 | ||
| 148 | ||
| 149 | ||
| 150 | wait(0.2) | |
| 151 | ||
| 152 | ||
| 153 | ||
| 154 | Player = game:GetService("Players").LocalPlayer
| |
| 155 | PlayerGui = Player.PlayerGui | |
| 156 | Cam = workspace.CurrentCamera | |
| 157 | Backpack = Player.Backpack | |
| 158 | Character = Player.Character | |
| 159 | Humanoid = Character.Humanoid | |
| 160 | Mouse = Player:GetMouse() | |
| 161 | RootPart = Character["HumanoidRootPart"] | |
| 162 | Torso = Character["Torso"] | |
| 163 | Head = Character["Head"] | |
| 164 | RightArm = Character["Right Arm"] | |
| 165 | LeftArm = Character["Left Arm"] | |
| 166 | RightLeg = Character["Right Leg"] | |
| 167 | LeftLeg = Character["Left Leg"] | |
| 168 | RootJoint = RootPart["RootJoint"] | |
| 169 | Neck = Torso["Neck"] | |
| 170 | RightShoulder = Torso["Right Shoulder"] | |
| 171 | LeftShoulder = Torso["Left Shoulder"] | |
| 172 | RightHip = Torso["Right Hip"] | |
| 173 | LeftHip = Torso["Left Hip"] | |
| 174 | local sick = Instance.new("Sound",Character)
| |
| 175 | sick.SoundId = "rbxassetid://733414830" | |
| 176 | sick.Looped = true | |
| 177 | sick.Pitch = 1 | |
| 178 | sick.Volume = 1 | |
| 179 | sick:Play() | |
| 180 | Humanoid.HipHeight = 15 | |
| 181 | Humanoid.DisplayDistanceType = "None" | |
| 182 | local LightningBolts = {}
| |
| 183 | Humanoid.Name = "Sin" | |
| 184 | ||
| 185 | IT = Instance.new | |
| 186 | CF = CFrame.new | |
| 187 | VT = Vector3.new | |
| 188 | RAD = math.rad | |
| 189 | C3 = Color3.new | |
| 190 | UD2 = UDim2.new | |
| 191 | BRICKC = BrickColor.new | |
| 192 | ANGLES = CFrame.Angles | |
| 193 | EULER = CFrame.fromEulerAnglesXYZ | |
| 194 | COS = math.cos | |
| 195 | ACOS = math.acos | |
| 196 | SIN = math.sin | |
| 197 | ASIN = math.asin | |
| 198 | ABS = math.abs | |
| 199 | MRANDOM = math.random | |
| 200 | FLOOR = math.floor | |
| 201 | ||
| 202 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 203 | local NEWMESH = IT(MESH) | |
| 204 | if MESH == "SpecialMesh" then | |
| 205 | NEWMESH.MeshType = MESHTYPE | |
| 206 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 207 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 208 | end | |
| 209 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 210 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 211 | end | |
| 212 | end | |
| 213 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 214 | NEWMESH.Scale = SCALE | |
| 215 | NEWMESH.Parent = PARENT | |
| 216 | return NEWMESH | |
| 217 | end | |
| 218 | ||
| 219 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHR) | |
| 220 | local NEWPART = IT("Part")
| |
| 221 | NEWPART.formFactor = FORMFACTOR | |
| 222 | NEWPART.Reflectance = REFLECTANCE | |
| 223 | NEWPART.Transparency = TRANSPARENCY | |
| 224 | NEWPART.CanCollide = false | |
| 225 | NEWPART.Locked = true | |
| 226 | NEWPART.Anchored = true | |
| 227 | if ANCHR == false then | |
| 228 | NEWPART.Anchored = false | |
| 229 | end | |
| 230 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 231 | NEWPART.Name = NAME | |
| 232 | NEWPART.Size = SIZE | |
| 233 | NEWPART.Position = Torso.Position | |
| 234 | NEWPART.Material = MATERIAL | |
| 235 | NEWPART:BreakJoints() | |
| 236 | NEWPART.Parent = PARENT | |
| 237 | return NEWPART | |
| 238 | end | |
| 239 | ||
| 240 | ||
| 241 | --//=================================\\ | |
| 242 | --|| CUSTOMIZATION | |
| 243 | --\\=================================// | |
| 244 | ||
| 245 | Class_Name = "Sin Unleashed" | |
| 246 | Weapon_Name = "Add-ons" | |
| 247 | ||
| 248 | Custom_Colors = {
| |
| 249 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
| |
| 250 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
| |
| 251 | ||
| 252 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
| |
| 253 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
| |
| 254 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
| |
| 255 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
| |
| 256 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
| |
| 257 | ||
| 258 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
| |
| 259 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
| |
| 260 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
| |
| 261 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
| |
| 262 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
| |
| 263 | } | |
| 264 | ||
| 265 | ||
| 266 | Player_Size = 1 --Size of the player. | |
| 267 | Animation_Speed = 2 | |
| 268 | Animation_Speed2 = 1 | |
| 269 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 270 | ||
| 271 | local Speed = 28 | |
| 272 | Humanoid.JumpPower = 80 | |
| 273 | local Effects2 = {}
| |
| 274 | ||
| 275 | --//=================================\\ | |
| 276 | --|| END OF CUSTOMIZATION | |
| 277 | --\\=================================// | |
| 278 | ||
| 279 | local function weldBetween(a, b) | |
| 280 | local weldd = Instance.new("ManualWeld")
| |
| 281 | weldd.Part0 = a | |
| 282 | weldd.Part1 = b | |
| 283 | weldd.C0 = CFrame.new() | |
| 284 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 285 | weldd.Parent = a | |
| 286 | return weldd | |
| 287 | end | |
| 288 | ||
| 289 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 290 | local acs = Instance.new("Part")
| |
| 291 | acs.CanCollide = false | |
| 292 | acs.Anchored = false | |
| 293 | acs.Size = Vector3.new(0,0,0) | |
| 294 | acs.CFrame = attachmentpart.CFrame | |
| 295 | acs.Parent = Character | |
| 296 | acs.BrickColor = color | |
| 297 | local meshs = Instance.new("SpecialMesh")
| |
| 298 | meshs.MeshId = mesh | |
| 299 | meshs.TextureId = texture | |
| 300 | meshs.Parent = acs | |
| 301 | meshs.Scale = scale | |
| 302 | meshs.Offset = offset | |
| 303 | weldBetween(attachmentpart,acs) | |
| 304 | end | |
| 305 | ||
| 306 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 307 | if TYPE == "Gem" then | |
| 308 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 309 | acs.Anchored = false | |
| 310 | acs.CanCollide = false | |
| 311 | acs.CFrame = PART.CFrame | |
| 312 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 313 | weldBetween(PART,acs) | |
| 314 | elseif TYPE == "Skull" then | |
| 315 | local acs = CreatePart(3, PART, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 316 | acs.Anchored = false | |
| 317 | acs.CanCollide = false | |
| 318 | acs.CFrame = PART.CFrame | |
| 319 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 320 | weldBetween(PART,acs) | |
| 321 | elseif TYPE == "Eye" then | |
| 322 | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 323 | acs.Anchored = false | |
| 324 | acs.CanCollide = false | |
| 325 | acs.CFrame = PART.CFrame | |
| 326 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 327 | weldBetween(PART,acs) | |
| 328 | end | |
| 329 | end | |
| 330 | ||
| 331 | --//=================================\\ | |
| 332 | --|| USEFUL VALUES | |
| 333 | --\\=================================// | |
| 334 | ||
| 335 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 336 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 337 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 338 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 339 | local CO1 = 0 | |
| 340 | local CO2 = 0 | |
| 341 | local CO3 = 0 | |
| 342 | local CO4 = 0 | |
| 343 | local CHANGEDEFENSE = 0 | |
| 344 | local CHANGEDAMAGE = 0 | |
| 345 | local CHANGEMOVEMENT = 0 | |
| 346 | local ANIM = "Idle" | |
| 347 | local ATTACK = false | |
| 348 | local EQUIPPED = false | |
| 349 | local HOLD = false | |
| 350 | local COMBO = 1 | |
| 351 | local LASTPOINT = nil | |
| 352 | local BLCF = nil | |
| 353 | local SCFR = nil | |
| 354 | local STAGGERHITANIM = false | |
| 355 | local STAGGERANIM = false | |
| 356 | local STUNANIM = false | |
| 357 | local CRITCHANCENUMBER = 0 | |
| 358 | local IDLENUMBER = 0 | |
| 359 | local DONUMBER = 0 | |
| 360 | local HANDIDLE = false | |
| 361 | local Rooted = false | |
| 362 | local KEYHOLD = false | |
| 363 | local SINE = 0 | |
| 364 | local CHANGE = 2 / Animation_Speed | |
| 365 | local WALKINGANIM = false | |
| 366 | local WALK = 0 | |
| 367 | local DEAD = false | |
| 368 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 369 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 370 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 371 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 372 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 373 | WEAPONGUI.Name = "Weapon GUI" | |
| 374 | local Weapon = IT("Model")
| |
| 375 | Weapon.Name = Weapon_Name | |
| 376 | local Effects = IT("Folder", Weapon)
| |
| 377 | Effects.Name = "Effects" | |
| 378 | local ANIMATOR = Humanoid.Animator | |
| 379 | local ANIMATE = Character.Animate | |
| 380 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 381 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 382 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 383 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 384 | local UNANCHOR = true | |
| 385 | local MAGICPARTICLE = "655109389" | |
| 386 | ||
| 387 | local SKILLTEXTCOLOR = C3(0.7,0,0) | |
| 388 | ||
| 389 | --//=================================\\ | |
| 390 | --\\=================================// | |
| 391 | ||
| 392 | ||
| 393 | --//=================================\\ | |
| 394 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 395 | --\\=================================// | |
| 396 | ||
| 397 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 398 | ArtificialHB.Name = "ArtificialHB" | |
| 399 | ||
| 400 | script:WaitForChild("ArtificialHB")
| |
| 401 | ||
| 402 | frame = Frame_Speed | |
| 403 | tf = 0 | |
| 404 | allowframeloss = false | |
| 405 | tossremainder = false | |
| 406 | lastframe = tick() | |
| 407 | script.ArtificialHB:Fire() | |
| 408 | ||
| 409 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 410 | tf = tf + s | |
| 411 | if tf >= frame then | |
| 412 | if allowframeloss then | |
| 413 | script.ArtificialHB:Fire() | |
| 414 | lastframe = tick() | |
| 415 | else | |
| 416 | for i = 1, math.floor(tf / frame) do | |
| 417 | script.ArtificialHB:Fire() | |
| 418 | end | |
| 419 | lastframe = tick() | |
| 420 | end | |
| 421 | if tossremainder then | |
| 422 | tf = 0 | |
| 423 | else | |
| 424 | tf = tf - frame * math.floor(tf / frame) | |
| 425 | end | |
| 426 | end | |
| 427 | end) | |
| 428 | ||
| 429 | --//=================================\\ | |
| 430 | --\\=================================// | |
| 431 | ||
| 432 | ||
| 433 | ||
| 434 | ||
| 435 | ||
| 436 | --//=================================\\ | |
| 437 | --|| SOME FUNCTIONS | |
| 438 | --\\=================================// | |
| 439 | ||
| 440 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 441 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 442 | end | |
| 443 | ||
| 444 | function PositiveAngle(NUMBER) | |
| 445 | if NUMBER >= 0 then | |
| 446 | NUMBER = 0 | |
| 447 | end | |
| 448 | return NUMBER | |
| 449 | end | |
| 450 | ||
| 451 | function NegativeAngle(NUMBER) | |
| 452 | if NUMBER <= 0 then | |
| 453 | NUMBER = 0 | |
| 454 | end | |
| 455 | return NUMBER | |
| 456 | end | |
| 457 | ||
| 458 | function Swait(NUMBER) | |
| 459 | if NUMBER == 0 or NUMBER == nil then | |
| 460 | ArtificialHB.Event:wait() | |
| 461 | else | |
| 462 | for i = 1, NUMBER do | |
| 463 | ArtificialHB.Event:wait() | |
| 464 | end | |
| 465 | end | |
| 466 | end | |
| 467 | ||
| 468 | function QuaternionFromCFrame(cf) | |
| 469 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 470 | local trace = m00 + m11 + m22 | |
| 471 | if trace > 0 then | |
| 472 | local s = math.sqrt(1 + trace) | |
| 473 | local recip = 0.5 / s | |
| 474 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 475 | else | |
| 476 | local i = 0 | |
| 477 | if m11 > m00 then | |
| 478 | i = 1 | |
| 479 | end | |
| 480 | if m22 > (i == 0 and m00 or m11) then | |
| 481 | i = 2 | |
| 482 | end | |
| 483 | if i == 0 then | |
| 484 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 485 | local recip = 0.5 / s | |
| 486 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 487 | elseif i == 1 then | |
| 488 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 489 | local recip = 0.5 / s | |
| 490 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 491 | elseif i == 2 then | |
| 492 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 493 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 494 | end | |
| 495 | end | |
| 496 | end | |
| 497 | ||
| 498 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 499 | local xs, ys, zs = x + x, y + y, z + z | |
| 500 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 501 | local xx = x * xs | |
| 502 | local xy = x * ys | |
| 503 | local xz = x * zs | |
| 504 | local yy = y * ys | |
| 505 | local yz = y * zs | |
| 506 | local zz = z * zs | |
| 507 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 508 | end | |
| 509 | ||
| 510 | function QuaternionSlerp(a, b, t) | |
| 511 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 512 | local startInterp, finishInterp; | |
| 513 | if cosTheta >= 0.0001 then | |
| 514 | if (1 - cosTheta) > 0.0001 then | |
| 515 | local theta = ACOS(cosTheta) | |
| 516 | local invSinTheta = 1 / SIN(theta) | |
| 517 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 518 | finishInterp = SIN(t * theta) * invSinTheta | |
| 519 | else | |
| 520 | startInterp = 1 - t | |
| 521 | finishInterp = t | |
| 522 | end | |
| 523 | else | |
| 524 | if (1 + cosTheta) > 0.0001 then | |
| 525 | local theta = ACOS(-cosTheta) | |
| 526 | local invSinTheta = 1 / SIN(theta) | |
| 527 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 528 | finishInterp = SIN(t * theta) * invSinTheta | |
| 529 | else | |
| 530 | startInterp = t - 1 | |
| 531 | finishInterp = t | |
| 532 | end | |
| 533 | end | |
| 534 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 535 | end | |
| 536 | ||
| 537 | function Clerp(a, b, t) | |
| 538 | local qa = {QuaternionFromCFrame(a)}
| |
| 539 | local qb = {QuaternionFromCFrame(b)}
| |
| 540 | local ax, ay, az = a.x, a.y, a.z | |
| 541 | local bx, by, bz = b.x, b.y, b.z | |
| 542 | local _t = 1 - t | |
| 543 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 544 | end | |
| 545 | ||
| 546 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 547 | local frame = IT("Frame")
| |
| 548 | frame.BackgroundTransparency = TRANSPARENCY | |
| 549 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 550 | frame.Position = POSITION | |
| 551 | frame.Size = SIZE | |
| 552 | frame.BackgroundColor3 = COLOR | |
| 553 | frame.BorderColor3 = BORDERCOLOR | |
| 554 | frame.Name = NAME | |
| 555 | frame.Parent = PARENT | |
| 556 | return frame | |
| 557 | end | |
| 558 | ||
| 559 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 560 | local label = IT("TextLabel")
| |
| 561 | label.BackgroundTransparency = 1 | |
| 562 | label.Size = UD2(1, 0, 1, 0) | |
| 563 | label.Position = UD2(0, 0, 0, 0) | |
| 564 | label.TextColor3 = TEXTCOLOR | |
| 565 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 566 | label.TextTransparency = TRANSPARENCY | |
| 567 | label.FontSize = TEXTFONTSIZE | |
| 568 | label.Font = TEXTFONT | |
| 569 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 570 | label.TextScaled = false | |
| 571 | label.Text = TEXT | |
| 572 | label.Name = NAME | |
| 573 | label.Parent = PARENT | |
| 574 | return label | |
| 575 | end | |
| 576 | ||
| 577 | function NoOutlines(PART) | |
| 578 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 579 | end | |
| 580 | ||
| 581 | ||
| 582 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 583 | local NEWWELD = IT(TYPE) | |
| 584 | NEWWELD.Part0 = PART0 | |
| 585 | NEWWELD.Part1 = PART1 | |
| 586 | NEWWELD.C0 = C0 | |
| 587 | NEWWELD.C1 = C1 | |
| 588 | NEWWELD.Parent = PARENT | |
| 589 | return NEWWELD | |
| 590 | end | |
| 591 | ||
| 592 | local sound = IT("Sound")
| |
| 593 | ||
| 594 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 595 | local NEWSOUND = nil | |
| 596 | coroutine.resume(coroutine.create(function() | |
| 597 | NEWSOUND = sound:Clone() | |
| 598 | NEWSOUND.Parent = PARENT | |
| 599 | NEWSOUND.Volume = VOLUME | |
| 600 | NEWSOUND.Pitch = PITCH | |
| 601 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 602 | Swait() | |
| 603 | NEWSOUND:play() | |
| 604 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 605 | end)) | |
| 606 | return NEWSOUND | |
| 607 | end | |
| 608 | ||
| 609 | function CFrameFromTopBack(at, top, back) | |
| 610 | local right = top:Cross(back) | |
| 611 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 612 | end | |
| 613 | ||
| 614 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,cframe,offset,color) | |
| 615 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 616 | local mesh = IT("SpecialMesh",wave)
| |
| 617 | mesh.MeshType = "FileMesh" | |
| 618 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 619 | mesh.Scale = VT(size,size,size) | |
| 620 | mesh.Offset = VT(0,0,-size/8) | |
| 621 | wave.CFrame = cframe | |
| 622 | coroutine.resume(coroutine.create(function(PART) | |
| 623 | for i = 1, waitt do | |
| 624 | Swait() | |
| 625 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
| 626 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 627 | if doesrotate == true then | |
| 628 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 629 | end | |
| 630 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 631 | if wave.Transparency > 0.99 then | |
| 632 | wave:remove() | |
| 633 | end | |
| 634 | end | |
| 635 | end)) | |
| 636 | end | |
| 637 | ||
| 638 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,offset,color) | |
| 639 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 640 | local mesh = IT("SpecialMesh",wave)
| |
| 641 | mesh.MeshType = "FileMesh" | |
| 642 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
| 643 | mesh.Scale = VT(size,size,size) | |
| 644 | wave.CFrame = cframe | |
| 645 | coroutine.resume(coroutine.create(function(PART) | |
| 646 | for i = 1, waitt do | |
| 647 | Swait() | |
| 648 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 649 | if doesrotate == true then | |
| 650 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 651 | end | |
| 652 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 653 | if wave.Transparency > 0.99 then | |
| 654 | wave:remove() | |
| 655 | end | |
| 656 | end | |
| 657 | end)) | |
| 658 | end | |
| 659 | ||
| 660 | function CreateTornado(inair,size,doesrotate,rotatedirection,waitt,part,offset,color) | |
| 661 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 662 | local mesh = IT("SpecialMesh",wave)
| |
| 663 | mesh.MeshType = "FileMesh" | |
| 664 | mesh.MeshId = "http://www.roblox.com/asset/?id=102638417" | |
| 665 | mesh.Scale = VT(size,size,size) | |
| 666 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 667 | coroutine.resume(coroutine.create(function(PART) | |
| 668 | for i = 1, waitt do | |
| 669 | Swait() | |
| 670 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
| 671 | if doesrotate == true then | |
| 672 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 673 | end | |
| 674 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 675 | if wave.Transparency > 0.99 then | |
| 676 | wave:remove() | |
| 677 | end | |
| 678 | end | |
| 679 | end)) | |
| 680 | end | |
| 681 | ||
| 682 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,cframe,offset,spin1,spin2,color) | |
| 683 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
| 684 | local mesh = IT("SpecialMesh",wave)
| |
| 685 | mesh.MeshType = "FileMesh" | |
| 686 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 687 | mesh.Scale = VT(size,size,size) | |
| 688 | mesh.Offset = VT(0,0,0) | |
| 689 | wave.CFrame = cframe | |
| 690 | coroutine.resume(coroutine.create(function(PART) | |
| 691 | for i = 1, waitt do | |
| 692 | Swait() | |
| 693 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 694 | if doesrotate == true then | |
| 695 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
| 696 | end | |
| 697 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 698 | if wave.Transparency > 0.99 then | |
| 699 | wave:remove() | |
| 700 | end | |
| 701 | end | |
| 702 | end)) | |
| 703 | end | |
| 704 | ||
| 705 | function MagicSphere(size,waitt,part,offset,color) | |
| 706 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
| 707 | local mesh = IT("SpecialMesh",wave)
| |
| 708 | mesh.MeshType = "Sphere" | |
| 709 | mesh.Scale = VT(size,size,size) | |
| 710 | mesh.Offset = VT(0,0,0) | |
| 711 | wave.CFrame = CF(part) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) | |
| 712 | coroutine.resume(coroutine.create(function(PART) | |
| 713 | for i = 1, waitt do | |
| 714 | Swait() | |
| 715 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 716 | wave.Transparency = wave.Transparency + (1/waitt) | |
| 717 | if wave.Transparency > 0.99 then | |
| 718 | wave:remove() | |
| 719 | end | |
| 720 | end | |
| 721 | end)) | |
| 722 | end | |
| 723 | ||
| 724 | local EyeSizes={
| |
| 725 | NumberSequenceKeypoint.new(0,1,0), | |
| 726 | NumberSequenceKeypoint.new(1,0.2,0) | |
| 727 | } | |
| 728 | local EyeTrans={
| |
| 729 | NumberSequenceKeypoint.new(0,0.8,0), | |
| 730 | NumberSequenceKeypoint.new(1,1,0) | |
| 731 | } | |
| 732 | local PE=Instance.new("ParticleEmitter")
| |
| 733 | PE.LightEmission=0 | |
| 734 | PE.Size=NumberSequence.new(EyeSizes) | |
| 735 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 736 | PE.Lifetime=NumberRange.new(0.35,0.35,0.35) | |
| 737 | PE.Rotation=NumberRange.new(0,360) | |
| 738 | PE.Rate=15 | |
| 739 | PE.Acceleration = Vector3.new(0,75,0) | |
| 740 | PE.Drag = 5 | |
| 741 | PE.Enabled = false | |
| 742 | PE.Speed = NumberRange.new(0,0,0) | |
| 743 | PE.Texture="http://www.roblox.com/asset/?id=1179557490" | |
| 744 | PE.ZOffset = 0 | |
| 745 | PE.Name = "Particles" | |
| 746 | ||
| 747 | function CreateParticles(art,text,accel,drag,rate,type,isenabledbydefault) | |
| 748 | local particle = PE:Clone() | |
| 749 | particle.Parent = art | |
| 750 | particle.Acceleration = accel | |
| 751 | PE.Rate = rate | |
| 752 | if type == "Fire" then | |
| 753 | local EyeSizes={
| |
| 754 | NumberSequenceKeypoint.new(0,1,0.3), | |
| 755 | NumberSequenceKeypoint.new(1,0.2,0.2) | |
| 756 | } | |
| 757 | PE.Size = NumberSequence.new(EyeSizes) | |
| 758 | elseif type == "Smoke" then | |
| 759 | local EyeSizes={
| |
| 760 | NumberSequenceKeypoint.new(0,1,0), | |
| 761 | NumberSequenceKeypoint.new(1,5,0.5) | |
| 762 | } | |
| 763 | PE.Size = NumberSequence.new(EyeSizes) | |
| 764 | elseif type == "Solid" then | |
| 765 | local EyeSizes={
| |
| 766 | NumberSequenceKeypoint.new(0,1,0), | |
| 767 | NumberSequenceKeypoint.new(1,1,0) | |
| 768 | } | |
| 769 | PE.Size = NumberSequence.new(EyeSizes) | |
| 770 | end | |
| 771 | PE.Drag = drag | |
| 772 | particle.Texture = "http://www.roblox.com/asset/?id="..text | |
| 773 | particle.Enabled = isenabledbydefault | |
| 774 | return particle | |
| 775 | end | |
| 776 | ||
| 777 | --//=================================\\ | |
| 778 | --|| BIG ZAPS | |
| 779 | --\\=================================// | |
| 780 | ||
| 781 | BaseLightning = IT("Part")
| |
| 782 | BaseLightning.Anchored = true | |
| 783 | BaseLightning.CanCollide = false | |
| 784 | BaseLightning.Material = "Neon" | |
| 785 | ||
| 786 | function CheckTableForString(Table, String) | |
| 787 | for i, v in pairs(Table) do | |
| 788 | if string.find(string.lower(String), string.lower(v)) then | |
| 789 | return true | |
| 790 | end | |
| 791 | end | |
| 792 | return false | |
| 793 | end | |
| 794 | ||
| 795 | function CheckIntangible(Hit) | |
| 796 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 797 | if Hit and Hit.Parent then | |
| 798 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 799 | return true | |
| 800 | end | |
| 801 | end | |
| 802 | return false | |
| 803 | end | |
| 804 | ||
| 805 | Debris = game:GetService("Debris")
| |
| 806 | ||
| 807 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 808 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 809 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
| |
| 810 | if RayHit and CheckIntangible(RayHit) then | |
| 811 | if DelayIfHit then | |
| 812 | wait() | |
| 813 | end | |
| 814 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 815 | end | |
| 816 | return RayHit, RayPos, RayNormal | |
| 817 | end | |
| 818 | ||
| 819 | --Zap({StartPosition = Position, TargetPosition = Position, Character = Character, Color = "Color", Individual = true})
| |
| 820 | function Zap(Table) | |
| 821 | local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color | |
| 822 | local Duration = (Table.Duration or 2) | |
| 823 | local FadeRate = (Table.FadeRate or 0.05) | |
| 824 | local Offset = (Table.Offset or 2) | |
| 825 | local Individualize = (Table.Individualize or false) | |
| 826 | local MaxRange = (Table.MaxRange or 200) | |
| 827 | local SegmentLength = (Table.SegmentLength or 5) | |
| 828 | local TimeToFade = (Table.TimeToFade or 0.5) | |
| 829 | local Ignore = (Table.Ignore or {})
| |
| 830 | local SIZE = (Table.Size or 0.3) | |
| 831 | if not StartPos or not TargetPos or not Character then | |
| 832 | return | |
| 833 | end | |
| 834 | local LightningModel = IT("Folder",Effects)
| |
| 835 | LightningModel.Name = "ZAPP" | |
| 836 | for i, v in pairs({Character, LightningModel}) do
| |
| 837 | table.insert(Ignore, v) | |
| 838 | end | |
| 839 | local LastPos = StartPos | |
| 840 | local Direction = CFrame.new(StartPos, TargetPos).lookVector | |
| 841 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false) | |
| 842 | local RayLength = (StartPos - RayPos).Magnitude | |
| 843 | local Struck = false | |
| 844 | local TotalSegments = math.ceil(RayLength / SegmentLength) | |
| 845 | Direction = CFrame.new(StartPos, RayPos).lookVector | |
| 846 | local LightningBolt = IT("Model",Effects)
| |
| 847 | LightningBolt.Name = "Lightning" | |
| 848 | if not Individualize then | |
| 849 | table.insert(LightningBolts, LightningBolt) | |
| 850 | end | |
| 851 | LastBolt = LightningBolt | |
| 852 | Debris:AddItem(LightningBolt, Duration) | |
| 853 | LightningBolt.Parent = LightningModel | |
| 854 | for i = 1, TotalSegments do | |
| 855 | if not Struck then | |
| 856 | local Entropy = Vector3.new(((math.random() * Offset*2.5) - Offset), ((math.random() * Offset*2.5) - Offset), ((math.random() * Offset*2.5) - Offset)) | |
| 857 | local NewPos = (StartPos + (Direction * (RayLength * (i / TotalSegments))) + Entropy) | |
| 858 | local SegmentVec = (NewPos - LastPos) | |
| 859 | local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
| |
| 860 | local RayVec = (LastPos - RayPos) | |
| 861 | local LightningPart = BaseLightning:Clone() | |
| 862 | LightningPart.BrickColor = BrickColor.new(Color) | |
| 863 | LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude) | |
| 864 | LightningPart.CFrame = (CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))) | |
| 865 | table.insert(Effects2,{LightningPart,"Disappear",0.025,1,1,1,2})
| |
| 866 | --Make circular | |
| 867 | local CylinderMesh = IT("CylinderMesh",LightningPart)
| |
| 868 | local OrigCF = LightningPart.CFrame | |
| 869 | LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y) | |
| 870 | LightningPart.CFrame = (OrigCF * CFrame.Angles((math.pi / 2), 0, 0)) | |
| 871 | LightningPart.Parent = LightningBolt | |
| 872 | LastPos = NewPos | |
| 873 | Spawn(function() | |
| 874 | local FadeRate = 0.05 | |
| 875 | local OrigTransparency = LightningPart.Transparency | |
| 876 | for i = 1, (TimeToFade / FadeRate) do | |
| 877 | wait(FadeRate) | |
| 878 | LightningPart.Transparency = (OrigTransparency + (i / (TimeToFade / FadeRate))) | |
| 879 | end | |
| 880 | end) | |
| 881 | end | |
| 882 | end | |
| 883 | return {RayHit = RayHit, RayPos = RayPos, RayNormal = RayNormal, LightningModel = LightningModel}
| |
| 884 | end | |
| 885 | ||
| 886 | --//=================================\\ | |
| 887 | --|| WEAPON CREATION | |
| 888 | --\\=================================// | |
| 889 | ||
| 890 | Weapon.Parent = Character | |
| 891 | ||
| 892 | Humanoid.Died:connect(function() | |
| 893 | ATTACK = true | |
| 894 | end) | |
| 895 | ||
| 896 | print(Class_Name.." loaded.") | |
| 897 | ||
| 898 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 899 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 900 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 901 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 902 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 903 | ||
| 904 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Claw force", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 1") | |
| 905 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Hell leash", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 2") | |
| 906 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Sinner wave", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 3") | |
| 907 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] From the depths", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 4") | |
| 908 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] The end", SKILLTEXTCOLOR, 10, "Antique", 0, 2, 1, "Text 5") | |
| 909 | ||
| 910 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 911 | naeeym2.AlwaysOnTop = true | |
| 912 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 913 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 914 | naeeym2.Adornee = Character.Head | |
| 915 | naeeym2.Name = "Name" | |
| 916 | naeeym2.PlayerToHideFrom = Player | |
| 917 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 918 | tecks2.BackgroundTransparency = 1 | |
| 919 | tecks2.TextScaled = true | |
| 920 | tecks2.BorderSizePixel = 0 | |
| 921 | tecks2.Text = "Sin unleashed" | |
| 922 | tecks2.Font = "Antique" | |
| 923 | tecks2.TextSize = 30 | |
| 924 | tecks2.TextStrokeTransparency = 0.9 | |
| 925 | tecks2.TextColor3 = Color3.new(0,0,0) | |
| 926 | tecks2.TextStrokeColor3 = Color3.new(1,0,0) | |
| 927 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 928 | tecks2.Parent = naeeym2 | |
| 929 | ||
| 930 | local Shield = IT("Part",Weapon)
| |
| 931 | Shield.Name = "Barrier" | |
| 932 | Shield.Shape = "Ball" | |
| 933 | Shield.Material = "Glass" | |
| 934 | Shield.Color = C3(1,0,0) | |
| 935 | Shield.Transparency = 0.5 | |
| 936 | Shield.Size = VT(0.5,0.5,0.5) | |
| 937 | local mesh = IT("SpecialMesh",Shield)
| |
| 938 | mesh.MeshType = "Sphere" | |
| 939 | mesh.Scale = VT(13,13,13) | |
| 940 | Shield.CFrame = RootPart.CFrame | |
| 941 | weldBetween(RootPart,Shield) | |
| 942 | ||
| 943 | createbodypart("Eye","Really red",Head,VT(0.20, 0, -0.55),VT(2,6,2))
| |
| 944 | createbodypart("Eye","Really red",Head,VT(-0.20, 0, -0.55),VT(2,6,2))
| |
| 945 | createbodypart("Eye","Really red",Head,VT(0, 0, -0.6),VT(2,8,2))
| |
| 946 | ||
| 947 | local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
| 948 | local mesh = Instance.new("SpecialMesh",gear)
| |
| 949 | mesh.MeshType = "FileMesh" | |
| 950 | mesh.MeshId = "rbxassetid://156292343" | |
| 951 | mesh.Scale = VT(8,8,8) | |
| 952 | local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
| |
| 953 | ||
| 954 | local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
| 955 | local mesh = Instance.new("SpecialMesh",gear)
| |
| 956 | mesh.MeshType = "FileMesh" | |
| 957 | mesh.MeshId = "rbxassetid://156292343" | |
| 958 | mesh.Scale = VT(8,8,8) | |
| 959 | local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 960 | ||
| 961 | local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
| 962 | local mesh = Instance.new("SpecialMesh",gear)
| |
| 963 | mesh.MeshType = "FileMesh" | |
| 964 | mesh.MeshId = "rbxassetid://156292343" | |
| 965 | mesh.Scale = VT(6,6,6) | |
| 966 | local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 4 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 967 | local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
| 968 | local mesh = Instance.new("SpecialMesh",gear)
| |
| 969 | mesh.MeshType = "FileMesh" | |
| 970 | mesh.MeshId = "rbxassetid://156292343" | |
| 971 | mesh.Scale = VT(4,4,4) | |
| 972 | local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 6 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 973 | local gear = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
| 974 | local mesh = Instance.new("SpecialMesh",gear)
| |
| 975 | mesh.MeshType = "FileMesh" | |
| 976 | mesh.MeshId = "rbxassetid://156292343" | |
| 977 | mesh.Scale = VT(2,2,2) | |
| 978 | local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, gear, RootPart, CF(0 * Player_Size, 0 * Player_Size, 8 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 979 | local BottomPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(1*Player_Size,6*Player_Size,1*Player_Size),false) | |
| 980 | local mesh = Instance.new("SpecialMesh",BottomPart)
| |
| 981 | mesh.MeshType = "Sphere" | |
| 982 | local weld = CreateWeldOrSnapOrMotor("Weld", RootPart, BottomPart, RootPart, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 983 | ||
| 984 | --//=================================\\ | |
| 985 | --|| CREATING ARMS | |
| 986 | --\\=================================// | |
| 987 | ||
| 988 | --RIGHT ARM-- | |
| 989 | ||
| 990 | local limb1a = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false) | |
| 991 | local mesh = Instance.new("SpecialMesh",limb1a)
| |
| 992 | mesh.MeshType = "Sphere" | |
| 993 | limb1a.Name = "Right Arm 01" | |
| 994 | ||
| 995 | local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false) | |
| 996 | LIMB.Name = "Right Arm part" | |
| 997 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 998 | local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false) | |
| 999 | LIMB.Name = "Right Arm part" | |
| 1000 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1001 | local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false) | |
| 1002 | LIMB.Name = "Right Arm part" | |
| 1003 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1a, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1004 | ||
| 1005 | local limbweld1a = CreateWeldOrSnapOrMotor("Weld", limb1a, RootPart, limb1a, CF(4 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1006 | local limb1b = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false) | |
| 1007 | local mesh = Instance.new("SpecialMesh",limb1b)
| |
| 1008 | mesh.MeshType = "Sphere" | |
| 1009 | limb1b.Name = "Right Arm 02" | |
| 1010 | ||
| 1011 | local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false) | |
| 1012 | LIMB.Name = "Right Arm part" | |
| 1013 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1014 | local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(1.5*Player_Size,3.5*Player_Size,1.5*Player_Size),false) | |
| 1015 | LIMB.Name = "Right Arm part" | |
| 1016 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1017 | local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false) | |
| 1018 | LIMB.Name = "Right Arm part" | |
| 1019 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb1b, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1020 | ||
| 1021 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
| 1022 | local mesh = Instance.new("SpecialMesh",part)
| |
| 1023 | mesh.MeshType = "FileMesh" | |
| 1024 | mesh.MeshId = "rbxassetid://156292343" | |
| 1025 | mesh.Scale = VT(10,10,10) | |
| 1026 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1b, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1027 | ||
| 1028 | local limbweld1b = CreateWeldOrSnapOrMotor("Weld", limb1b, limb1a, limb1b, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1029 | local limb1c = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(4*Player_Size,4*Player_Size,4*Player_Size),false) | |
| 1030 | local mesh = Instance.new("SpecialMesh",limb1c)
| |
| 1031 | mesh.MeshType = "Sphere" | |
| 1032 | limb1c.Name = "Right Arm 03" | |
| 1033 | ||
| 1034 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
| 1035 | local mesh = Instance.new("SpecialMesh",part)
| |
| 1036 | mesh.MeshType = "FileMesh" | |
| 1037 | mesh.MeshId = "rbxassetid://156292343" | |
| 1038 | mesh.Scale = VT(15,15,15) | |
| 1039 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1040 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
| 1041 | local mesh = Instance.new("SpecialMesh",part)
| |
| 1042 | mesh.MeshType = "FileMesh" | |
| 1043 | mesh.MeshId = "rbxassetid://156292343" | |
| 1044 | mesh.Scale = VT(10,10,10) | |
| 1045 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1046 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
| 1047 | local mesh = Instance.new("SpecialMesh",part)
| |
| 1048 | mesh.MeshType = "FileMesh" | |
| 1049 | mesh.MeshId = "rbxassetid://156292343" | |
| 1050 | mesh.Scale = VT(10,10,10) | |
| 1051 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb1c, part, CF(0 * Player_Size, -2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1052 | ||
| 1053 | local limbweld1c = CreateWeldOrSnapOrMotor("Weld", limb1c, limb1b, limb1c, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1054 | ||
| 1055 | local hand1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Hand", VT(0*Player_Size,0*Player_Size,0*Player_Size),false) | |
| 1056 | local mesh = Instance.new("SpecialMesh",hand1)
| |
| 1057 | mesh.MeshType = "FileMesh" | |
| 1058 | mesh.MeshId = "rbxassetid://1089939072" | |
| 1059 | mesh.Scale = VT(7,8,7) | |
| 1060 | local handweld1 = CreateWeldOrSnapOrMotor("Weld", limb1c, hand1, limb1c, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(90), RAD(0)), CF(0, 0, 0))
| |
| 1061 | ||
| 1062 | --LEFT ARM | |
| 1063 | ||
| 1064 | local limb2a = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(2*Player_Size,2*Player_Size,2*Player_Size),false) | |
| 1065 | local mesh = Instance.new("SpecialMesh",limb2a)
| |
| 1066 | mesh.MeshType = "Sphere" | |
| 1067 | limb2a.Name = "Left Arm 01" | |
| 1068 | ||
| 1069 | local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.8*Player_Size,3.5*Player_Size,0.8*Player_Size),false) | |
| 1070 | LIMB.Name = "Left Arm part" | |
| 1071 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2a, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1072 | local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(01*Player_Size,3.5*Player_Size,1*Player_Size),false) | |
| 1073 | LIMB.Name = "Left Arm part" | |
| 1074 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2a, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1075 | local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false) | |
| 1076 | LIMB.Name = "Left Arm part" | |
| 1077 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2a, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1078 | ||
| 1079 | local limbweld2a = CreateWeldOrSnapOrMotor("Weld", limb2a, RootPart, limb2a, CF(-4 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1080 | local limb2b = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(2.5*Player_Size,2.5*Player_Size,2.5*Player_Size),false) | |
| 1081 | local mesh = Instance.new("SpecialMesh",limb2b)
| |
| 1082 | mesh.MeshType = "Sphere" | |
| 1083 | limb2b.Name = "Left Arm 02" | |
| 1084 | ||
| 1085 | local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(1*Player_Size,3.5*Player_Size,1*Player_Size),false) | |
| 1086 | LIMB.Name = "Left Arm part" | |
| 1087 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2b, LIMB, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1088 | local LIMB = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(1.5*Player_Size,3.5*Player_Size,1.5*Player_Size),false) | |
| 1089 | LIMB.Name = "Left Arm part" | |
| 1090 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2b, LIMB, CF(0 * Player_Size, 6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1091 | local LIMB = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.7*Player_Size,3.5*Player_Size,0.7*Player_Size),false) | |
| 1092 | LIMB.Name = "Left Arm part" | |
| 1093 | local LIMBWELD = CreateWeldOrSnapOrMotor("Weld", LIMB, limb2b, LIMB, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1094 | ||
| 1095 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
| 1096 | local mesh = Instance.new("SpecialMesh",part)
| |
| 1097 | mesh.MeshType = "FileMesh" | |
| 1098 | mesh.MeshId = "rbxassetid://156292343" | |
| 1099 | mesh.Scale = VT(10,10,10) | |
| 1100 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2b, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1101 | ||
| 1102 | local limbweld2b = CreateWeldOrSnapOrMotor("Weld", limb2b, limb2a, limb2b, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1103 | local limb2c = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(4*Player_Size,4*Player_Size,4*Player_Size),false) | |
| 1104 | local mesh = Instance.new("SpecialMesh",limb2c)
| |
| 1105 | mesh.MeshType = "Sphere" | |
| 1106 | limb1c.Name = "Right Arm 03" | |
| 1107 | ||
| 1108 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
| 1109 | local mesh = Instance.new("SpecialMesh",part)
| |
| 1110 | mesh.MeshType = "FileMesh" | |
| 1111 | mesh.MeshId = "rbxassetid://156292343" | |
| 1112 | mesh.Scale = VT(15,15,15) | |
| 1113 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2c, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1114 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
| 1115 | local mesh = Instance.new("SpecialMesh",part)
| |
| 1116 | mesh.MeshType = "FileMesh" | |
| 1117 | mesh.MeshId = "rbxassetid://156292343" | |
| 1118 | mesh.Scale = VT(10,10,10) | |
| 1119 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2c, part, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1120 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gear", VT(0.35*Player_Size,0.35*Player_Size,0.35*Player_Size),false) | |
| 1121 | local mesh = Instance.new("SpecialMesh",part)
| |
| 1122 | mesh.MeshType = "FileMesh" | |
| 1123 | mesh.MeshId = "rbxassetid://156292343" | |
| 1124 | mesh.Scale = VT(10,10,10) | |
| 1125 | local weld = CreateWeldOrSnapOrMotor("Weld", part, limb2c, part, CF(0 * Player_Size, -2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1126 | ||
| 1127 | local limbweld2c = CreateWeldOrSnapOrMotor("Weld", limb2c, limb2b, limb2c, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1128 | ||
| 1129 | local hand2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Hand", VT(0*Player_Size,0*Player_Size,0*Player_Size),false) | |
| 1130 | local mesh = Instance.new("SpecialMesh",hand2)
| |
| 1131 | mesh.MeshType = "FileMesh" | |
| 1132 | mesh.MeshId = "rbxassetid://1089939056" | |
| 1133 | mesh.Scale = VT(7,8,7) | |
| 1134 | local handweld2 = CreateWeldOrSnapOrMotor("Weld", limb2c, hand2, limb2c, CF(0 * Player_Size, 3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
| |
| 1135 | ||
| 1136 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1137 | if c.ClassName == "Part" then | |
| 1138 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1139 | end | |
| 1140 | end | |
| 1141 | ||
| 1142 | --//=================================\\ | |
| 1143 | --|| SPEECH | |
| 1144 | --\\=================================// | |
| 1145 | ||
| 1146 | function chatfunc(text,waitt) | |
| 1147 | local chat = coroutine.wrap(function() | |
| 1148 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 1149 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 1150 | end | |
| 1151 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 1152 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 1153 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 1154 | naeeym2.Adornee = Character.Head | |
| 1155 | naeeym2.Name = "TalkingBillBoard" | |
| 1156 | naeeym2.AlwaysOnTop = true | |
| 1157 | local tecks2 = 30 | |
| 1158 | tecks2.BackgroundTransparency = 1 | |
| 1159 | tecks2.BorderSizePixel = 0 | |
| 1160 | tecks2.Text = "" | |
| 1161 | tecks2.Font = "Fantasy" | |
| 1162 | tecks2.TextSize = 30 | |
| 1163 | tecks2.TextStrokeTransparency = 1 | |
| 1164 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
| 1165 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 1166 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1167 | local tecks3 = Instance.new("TextLabel",naeeym2)
| |
| 1168 | tecks3.BackgroundTransparency = 1 | |
| 1169 | tecks3.BorderSizePixel = 0 | |
| 1170 | tecks3.Text = "" | |
| 1171 | tecks3.Font = "Fantasy" | |
| 1172 | tecks3.TextSizekeTransparency = 1 | |
| 1173 | tecks3.TextColor3 = SKILLTEXTCOLOR | |
| 1174 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
| 1175 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
| 1176 | for i = 1,string.len(text),1 do | |
| 1177 | tecks2.Text = string.sub(text,1,i) | |
| 1178 | tecks3.Text = string.sub(text,1,i) | |
| 1179 | wait(0.01) | |
| 1180 | end | |
| 1181 | wait(waitt) | |
| 1182 | naeeym2:Destroy() | |
| 1183 | end) | |
| 1184 | chat() | |
| 1185 | end | |
| 1186 | ||
| 1187 | --//=================================\\ | |
| 1188 | --|| DAMAGE FUNCTIONS | |
| 1189 | --\\=================================// | |
| 1190 | ||
| 1191 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 1192 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 1193 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 1194 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 1195 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 1196 | BODYPOSITION.P = 2000 | |
| 1197 | BODYPOSITION.D = 100 | |
| 1198 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 1199 | if LABELTYPE == "Normal" then | |
| 1200 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 1201 | elseif LABELTYPE == "Debuff" then | |
| 1202 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
| 1203 | elseif LABELTYPE == "Interruption" then | |
| 1204 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
| 1205 | end | |
| 1206 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 1207 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 1208 | BILLBOARDGUI.Adornee = STATPART | |
| 1209 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 1210 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 1211 | BILLBOARDGUI.AlwaysOnTop = false | |
| 1212 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 1213 | TEXTLABEL.BackgroundTransparency = 1 | |
| 1214 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 1215 | TEXTLABEL.Text = TEXT | |
| 1216 | TEXTLABEL.Font = "SciFi" | |
| 1217 | TEXTLABEL.FontSize="Size42" | |
| 1218 | TEXTLABEL.TextColor3 = COLOR | |
| 1219 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 1220 | TEXTLABEL.TextScaled = true | |
| 1221 | TEXTLABEL.TextWrapped = true | |
| 1222 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1223 | wait(0.2) | |
| 1224 | for i=1, 5 do | |
| 1225 | wait() | |
| 1226 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
| 1227 | end | |
| 1228 | wait(1.2) | |
| 1229 | for i=1, 5 do | |
| 1230 | wait() | |
| 1231 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
| 1232 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
| 1233 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
| 1234 | end | |
| 1235 | THEPART.Parent = nil | |
| 1236 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 1237 | end | |
| 1238 | ||
| 1239 | function CreatePentagram(size,doesrotate,rotatedirection,waitt,cframe,offset) | |
| 1240 | local sinkhole = IT("Part",Effects)
| |
| 1241 | sinkhole.Size = VT(size,0,size) | |
| 1242 | sinkhole.CFrame = cframe * CF(0,offset,0) | |
| 1243 | sinkhole.Material = "Neon" | |
| 1244 | sinkhole.Color = C3(1,0,0) | |
| 1245 | sinkhole.Anchored = true | |
| 1246 | sinkhole.CanCollide = false | |
| 1247 | sinkhole.Transparency = 1 | |
| 1248 | local decal = IT("Decal",sinkhole)
| |
| 1249 | decal.Face = "Top" | |
| 1250 | decal.Texture = "http://www.roblox.com/asset/?id=818983932" | |
| 1251 | coroutine.resume(coroutine.create(function(PART) | |
| 1252 | for i = 1, waitt do | |
| 1253 | Swait() | |
| 1254 | if doesrotate == true then | |
| 1255 | sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 1256 | end | |
| 1257 | if i > waitt-11 then | |
| 1258 | decal.Transparency = decal.Transparency + 0.1 | |
| 1259 | end | |
| 1260 | end | |
| 1261 | sinkhole:remove() | |
| 1262 | end)) | |
| 1263 | return sinkhole | |
| 1264 | end | |
| 1265 | ||
| 1266 | --//=================================\\ | |
| 1267 | --|| DAMAGING | |
| 1268 | --\\=================================// | |
| 1269 | ||
| 1270 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
| 1271 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1272 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1273 | local dmg = math.random(min,max) | |
| 1274 | if humanoid.Health > 0 then | |
| 1275 | if beserk == true then | |
| 1276 | humanoid.Health = 0 | |
| 1277 | else | |
| 1278 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
| |
| 1279 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
| 1280 | if math.random(1,100) < critrate+1 then | |
| 1281 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
| 1282 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1283 | else | |
| 1284 | humanoid.Health = humanoid.Health - dmg | |
| 1285 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1286 | end | |
| 1287 | local defence = Instance.new("BoolValue",hit.Parent)
| |
| 1288 | defence.Name = ("HitBy"..Player.Name)
| |
| 1289 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 1290 | end | |
| 1291 | end | |
| 1292 | end | |
| 1293 | end | |
| 1294 | ||
| 1295 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 1296 | local dmg = math.random(min,max) | |
| 1297 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1298 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1299 | local body = v:GetChildren() | |
| 1300 | for part = 1, #body do | |
| 1301 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 1302 | if(body[part].Position - position).Magnitude < radius then | |
| 1303 | if v.ClassName == "Model" then | |
| 1304 | if v:FindFirstChild("Humanoid") then
| |
| 1305 | if v.Humanoid.Health ~= 0 then | |
| 1306 | if CanBeDodgedByJumping == true then | |
| 1307 | if body[part].Position.Y < position.Y+5 then | |
| 1308 | if math.random(1,100) < critrate+1 then | |
| 1309 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 1310 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1311 | else | |
| 1312 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 1313 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1314 | end | |
| 1315 | local defence = Instance.new("BoolValue",v)
| |
| 1316 | defence.Name = ("HitBy"..Player.Name)
| |
| 1317 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 1318 | end | |
| 1319 | else | |
| 1320 | if beserk == true then | |
| 1321 | v.Humanoid.Health = 0 | |
| 1322 | end | |
| 1323 | if math.random(1,100) < critrate+1 then | |
| 1324 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 1325 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1326 | else | |
| 1327 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 1328 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1329 | end | |
| 1330 | local defence = Instance.new("BoolValue",v)
| |
| 1331 | defence.Name = ("HitBy"..Player.Name)
| |
| 1332 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 1333 | end | |
| 1334 | end | |
| 1335 | end | |
| 1336 | end | |
| 1337 | --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1338 | end | |
| 1339 | end | |
| 1340 | end | |
| 1341 | if v.ClassName == "Part" then | |
| 1342 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
| 1343 | --v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1344 | end | |
| 1345 | end | |
| 1346 | end | |
| 1347 | end | |
| 1348 | end | |
| 1349 | ||
| 1350 | function killnearest(position,range,maxstrength) | |
| 1351 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1352 | local body = v:GetChildren() | |
| 1353 | for part = 1, #body do | |
| 1354 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1355 | if(body[part].Position - position).Magnitude < range then | |
| 1356 | if v.ClassName == "Model" then | |
| 1357 | v:BreakJoints() | |
| 1358 | end | |
| 1359 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 1360 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1361 | end | |
| 1362 | end | |
| 1363 | end | |
| 1364 | if v.ClassName == "Part" then | |
| 1365 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1366 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 1367 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1368 | end | |
| 1369 | end | |
| 1370 | end | |
| 1371 | end | |
| 1372 | ||
| 1373 | --//=================================\\ | |
| 1374 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1375 | --\\=================================// | |
| 1376 | ||
| 1377 | ||
| 1378 | function turnto(pos,part) | |
| 1379 | part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z)) | |
| 1380 | end | |
| 1381 | ||
| 1382 | Humanoid.Died:connect(function() | |
| 1383 | q = workspace:GetChildren() | |
| 1384 | DEAD = true | |
| 1385 | CreatePentagram(1500,true,-0.1,150,CF(RootPart.Position),-15-3) | |
| 1386 | Head.Parent = nil | |
| 1387 | Head = nil | |
| 1388 | for i = 1, #q do | |
| 1389 | local child = q[i] | |
| 1390 | if child.ClassName == "Model" and child:FindFirstChild("Humanoid") then
| |
| 1391 | child:BreakJoints() | |
| 1392 | end | |
| 1393 | end | |
| 1394 | local taunt = CreateSound("135009414", workspace, 10, 1)
| |
| 1395 | local effect = IT("PitchShiftSoundEffect",taunt)
| |
| 1396 | effect.Octave = 0.700 | |
| 1397 | ATTACK = true | |
| 1398 | end) | |
| 1399 | ||
| 1400 | function ClawForce() | |
| 1401 | ATTACK = true | |
| 1402 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1403 | Swait() | |
| 1404 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1405 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1406 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1407 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1408 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1409 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1410 | ||
| 1411 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-65)), 0.4 / Animation_Speed) | |
| 1412 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(-5), RAD(0)), 0.4 / Animation_Speed) | |
| 1413 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1414 | ||
| 1415 | limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(65)), 0.4 / Animation_Speed) | |
| 1416 | limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(5), RAD(0)), 0.4 / Animation_Speed) | |
| 1417 | limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1418 | end | |
| 1419 | CreateSound("134012322", Effects, 2, 1)
| |
| 1420 | for i=0, 1, 0.1 / Animation_Speed2 do | |
| 1421 | Swait() | |
| 1422 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1423 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1424 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 1425 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 1426 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1427 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1428 | ||
| 1429 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(8), RAD(-175)), 0.4 / Animation_Speed2) | |
| 1430 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed2) | |
| 1431 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-90), RAD(0)), 0.4 / Animation_Speed2) | |
| 1432 | ||
| 1433 | limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(-8), RAD(175)), 0.4 / Animation_Speed2) | |
| 1434 | limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed2) | |
| 1435 | limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(90), RAD(0)), 0.4 / Animation_Speed2) | |
| 1436 | end | |
| 1437 | killnearest(hand1.Position,15,60) | |
| 1438 | killnearest(hand2.Position,15,60) | |
| 1439 | CreateWave(0,15,false,0,15,CF(hand1.Position) * CF(0,-1,0),0,"Really black") | |
| 1440 | CreateWave(0,15,false,0,15,CF(hand2.Position) * CF(0,-1,0),0,"Really black") | |
| 1441 | CreateWave(0,10,false,0,15,CF(hand1.Position) * CF(0,-1,0),0,"Really black") | |
| 1442 | CreateWave(0,10,false,0,15,CF(hand2.Position) * CF(0,-1,0),0,"Really black") | |
| 1443 | CreateWave(0,5,false,0,15,CF(hand1.Position) * CF(0,-1,0),0,"Really black") | |
| 1444 | CreateWave(0,5,false,0,15,CF(hand2.Position) * CF(0,-1,0),0,"Really black") | |
| 1445 | CreateSound("1225807237", Effects, 4, 1)
| |
| 1446 | for i=0, 0.5, 0.1 / Animation_Speed2 do | |
| 1447 | Swait() | |
| 1448 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1449 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1450 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 1451 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 1452 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1453 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1454 | ||
| 1455 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(8), RAD(-175)), 0.4 / Animation_Speed2) | |
| 1456 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed2) | |
| 1457 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-90), RAD(0)), 0.4 / Animation_Speed2) | |
| 1458 | ||
| 1459 | limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(15), RAD(-8), RAD(175)), 0.4 / Animation_Speed2) | |
| 1460 | limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed2) | |
| 1461 | limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(90), RAD(0)), 0.4 / Animation_Speed2) | |
| 1462 | end | |
| 1463 | ATTACK = false | |
| 1464 | end | |
| 1465 | ||
| 1466 | function HellLeash() | |
| 1467 | ATTACK = true | |
| 1468 | Rooted = true | |
| 1469 | CreateSound("159882578", Effects, 10, 0.6)
| |
| 1470 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1471 | Swait() | |
| 1472 | turnto(Mouse.Hit.p,RootPart) | |
| 1473 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 1474 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
| 1475 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1476 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1477 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1478 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1479 | ||
| 1480 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-85), RAD(0), RAD(-95)) * ANGLES(RAD(0),RAD(0),RAD(90)), 0.4 / Animation_Speed) | |
| 1481 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-6), RAD(-5 * COS(SINE / 30)), RAD(0)), 0.4 / Animation_Speed) | |
| 1482 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1483 | ||
| 1484 | limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-8+(-5 * COS(SINE / 30))), RAD(135)), 0.4 / Animation_Speed) | |
| 1485 | limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-36), RAD(5 * COS(SINE / 30)), RAD(-35)), 0.4 / Animation_Speed) | |
| 1486 | limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1487 | end | |
| 1488 | CreateSound("910988901", Effects, 4, 1)
| |
| 1489 | local sphere = IT("Part",Effects)
| |
| 1490 | sphere.Shape = "Ball" | |
| 1491 | sphere.Size = VT(0,0,0) | |
| 1492 | sphere.Material = "Neon" | |
| 1493 | sphere.Color = C3(1,0,0) | |
| 1494 | sphere.CFrame = hand1.CFrame*CF(0,0,0) | |
| 1495 | sphere.Anchored = true | |
| 1496 | for i = 1, 25 do | |
| 1497 | Swait() | |
| 1498 | turnto(Mouse.Hit.p,RootPart) | |
| 1499 | sphere.CFrame = hand1.CFrame*CF(-3.5,-2-sphere.Size.Y/2,0) | |
| 1500 | sphere.Size = sphere.Size + VT(1,1,1) | |
| 1501 | sphere.Anchored = true | |
| 1502 | end | |
| 1503 | for i = 1, 100 do | |
| 1504 | turnto(Mouse.Hit.p,RootPart) | |
| 1505 | local RayData = Zap({Offset = 2, Size = sphere.Size.Y/5 ,MaxRange = 150 ,StartPosition = sphere.Position, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Really red", Individual = true})
| |
| 1506 | MagicSphere(5,15,RayData.RayPos,0,"Really red") | |
| 1507 | killnearest(RayData.RayPos,15,100) | |
| 1508 | Swait() | |
| 1509 | sphere.CFrame = hand1.CFrame*CF(-3.5,-2-sphere.Size.Y/2,0) | |
| 1510 | sphere.Size = sphere.Size - VT(0.25,0.25,0.25) | |
| 1511 | sphere.Anchored = true | |
| 1512 | RayData.LightningModel:remove() | |
| 1513 | end | |
| 1514 | ATTACK = false | |
| 1515 | Rooted = false | |
| 1516 | end | |
| 1517 | ||
| 1518 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
| 1519 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
| |
| 1520 | end | |
| 1521 | ||
| 1522 | function SinnerWave() | |
| 1523 | ATTACK = true | |
| 1524 | Rooted = true | |
| 1525 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1526 | Swait() | |
| 1527 | turnto(Mouse.Hit.p,RootPart) | |
| 1528 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1529 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1530 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1531 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1532 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1533 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1534 | ||
| 1535 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-65)), 0.4 / Animation_Speed) | |
| 1536 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(-5), RAD(0)), 0.4 / Animation_Speed) | |
| 1537 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1538 | ||
| 1539 | limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(65)), 0.4 / Animation_Speed) | |
| 1540 | limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-86), RAD(5), RAD(0)), 0.4 / Animation_Speed) | |
| 1541 | limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1542 | end | |
| 1543 | CreateSound("971126018", Effects, 6, 1)
| |
| 1544 | local angle = -60 | |
| 1545 | for i = 1, 9 do | |
| 1546 | coroutine.resume(coroutine.create(function() | |
| 1547 | local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
| |
| 1548 | local SpawnPosition = RayPos | |
| 1549 | local floor = RayHit | |
| 1550 | local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0)) | |
| 1551 | local LastPosition = RayPos | |
| 1552 | local Delay = 1 | |
| 1553 | for i = 1, 15 do | |
| 1554 | local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
| |
| 1555 | local End = RayPos | |
| 1556 | LastPosition = End | |
| 1557 | local locatepart = Instance.new("Part",Effects)
| |
| 1558 | locatepart.Size = VT(0.5,0.5,0.5) | |
| 1559 | locatepart.Position = End | |
| 1560 | locatepart.CanCollide = false | |
| 1561 | locatepart.Anchored = true | |
| 1562 | locatepart.Name = "Oof" | |
| 1563 | locatepart.Transparency = 1 | |
| 1564 | if SpawnPosition then | |
| 1565 | CreateSound("971125740", locatepart.CFrame, 7, 1)
| |
| 1566 | killnearest(End,15,50) | |
| 1567 | CreateWave(0,5,true,0.1,15,CF(locatepart.Position),0,"Really black") | |
| 1568 | CreateWave(0,2.5,true,-0.1,15,CF(locatepart.Position),0,"Really black") | |
| 1569 | CreateWave(0,2,true,0.1,15,CF(locatepart.Position),0,"Really black") | |
| 1570 | CreateWave(0,1.5,true,-0.1,15,CF(locatepart.Position),0,"Really black") | |
| 1571 | end | |
| 1572 | Swait(5) | |
| 1573 | game:GetService("Debris"):AddItem(locatepart, 5)
| |
| 1574 | end | |
| 1575 | end)) | |
| 1576 | angle = angle + 15 | |
| 1577 | end | |
| 1578 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1579 | Swait() | |
| 1580 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1581 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1582 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(72)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1583 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-72)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1584 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1585 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1586 | ||
| 1587 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-125)), 0.4 / Animation_Speed) | |
| 1588 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed) | |
| 1589 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1590 | ||
| 1591 | limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(125)), 0.4 / Animation_Speed) | |
| 1592 | limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed) | |
| 1593 | limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1594 | end | |
| 1595 | ATTACK = false | |
| 1596 | Rooted = false | |
| 1597 | end | |
| 1598 | ||
| 1599 | function FromTheDepths() | |
| 1600 | ATTACK = true | |
| 1601 | Rooted = true | |
| 1602 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1603 | Swait() | |
| 1604 | turnto(Mouse.Hit.p,RootPart) | |
| 1605 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1606 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1607 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(72)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1608 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(145), RAD(0), RAD(-72)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1609 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1610 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1611 | ||
| 1612 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-125)), 0.4 / Animation_Speed) | |
| 1613 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(-5), RAD(0)), 0.4 / Animation_Speed) | |
| 1614 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1615 | ||
| 1616 | limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(125)), 0.4 / Animation_Speed) | |
| 1617 | limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-26), RAD(5), RAD(0)), 0.4 / Animation_Speed) | |
| 1618 | limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1619 | end | |
| 1620 | local pos = nil | |
| 1621 | repeat | |
| 1622 | Swait() | |
| 1623 | local RayData = Zap({Offset = 2, Size = 0.2 ,MaxRange = 150 ,StartPosition = CF(BottomPart.Position)*CF(0,-3,0).p, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Really red", Individual = true})
| |
| 1624 | MagicSphere(2,15,RayData.RayPos,0,"Really red") | |
| 1625 | pos = RayData.RayPos | |
| 1626 | Swait() | |
| 1627 | RayData.LightningModel:remove() | |
| 1628 | turnto(Mouse.Hit.p,RootPart) | |
| 1629 | until KEYHOLD == false | |
| 1630 | coroutine.resume(coroutine.create(function() | |
| 1631 | local gate = IT("Part",Effects)
| |
| 1632 | gate.Material = "Neon" | |
| 1633 | gate.Color = C3(1,0,0) | |
| 1634 | gate.CanCollide = false | |
| 1635 | gate.Anchored = true | |
| 1636 | gate.Transparency = 1 | |
| 1637 | gate.Size = VT(65,0.3,65) | |
| 1638 | local mesh = IT("CylinderMesh",gate)
| |
| 1639 | gate.CFrame = CF(pos) | |
| 1640 | local soundeffect = IT("Sound",gate)
| |
| 1641 | soundeffect.SoundId = "rbxassetid://487186990" | |
| 1642 | soundeffect.Looped = true | |
| 1643 | soundeffect.Volume = 0 | |
| 1644 | soundeffect.Playing = true | |
| 1645 | for i = 1, 10 do | |
| 1646 | soundeffect.Volume = i | |
| 1647 | gate.Transparency = gate.Transparency - 0.1 | |
| 1648 | Swait() | |
| 1649 | end | |
| 1650 | for i = 1, 150 do | |
| 1651 | Swait(5) | |
| 1652 | killnearest(gate.Position,35,-10) | |
| 1653 | end | |
| 1654 | for i = 1, 10 do | |
| 1655 | soundeffect.Volume = soundeffect.Volume - 1 | |
| 1656 | gate.Transparency = gate.Transparency + 0.1 | |
| 1657 | Swait() | |
| 1658 | end | |
| 1659 | gate:remove() | |
| 1660 | end)) | |
| 1661 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1662 | Swait() | |
| 1663 | turnto(Mouse.Hit.p,RootPart) | |
| 1664 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1665 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1666 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(52)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1667 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(-52)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1668 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1669 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1670 | ||
| 1671 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-55)), 0.4 / Animation_Speed) | |
| 1672 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(-5), RAD(0)), 0.4 / Animation_Speed) | |
| 1673 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 1674 | ||
| 1675 | limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(55)), 0.4 / Animation_Speed) | |
| 1676 | limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(5), RAD(0)), 0.4 / Animation_Speed) | |
| 1677 | limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.4 / Animation_Speed) | |
| 1678 | end | |
| 1679 | ATTACK = false | |
| 1680 | Rooted = false | |
| 1681 | end | |
| 1682 | ||
| 1683 | function TheEnd() | |
| 1684 | local pos = RootPart.CFrame * CF(0,65,0).p | |
| 1685 | ATTACK = true | |
| 1686 | Rooted = true | |
| 1687 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1688 | Swait() | |
| 1689 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1690 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1691 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(52)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1692 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(165), RAD(0), RAD(-52)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1693 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1694 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1695 | ||
| 1696 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(8), RAD(-55)), 0.4 / Animation_Speed) | |
| 1697 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(-5), RAD(0)), 0.4 / Animation_Speed) | |
| 1698 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.4 / Animation_Speed) | |
| 1699 | ||
| 1700 | limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(45), RAD(-8), RAD(55)), 0.4 / Animation_Speed) | |
| 1701 | limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-66), RAD(5), RAD(0)), 0.4 / Animation_Speed) | |
| 1702 | limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.4 / Animation_Speed) | |
| 1703 | end | |
| 1704 | if DEAD == false then | |
| 1705 | local sphere = IT("Part",Effects)
| |
| 1706 | sphere.Shape = "Ball" | |
| 1707 | sphere.Size = VT(0,0,0) | |
| 1708 | sphere.Material = "Neon" | |
| 1709 | sphere.Color = C3(1,0,0) | |
| 1710 | sphere.CFrame = CF(pos) | |
| 1711 | sphere.Anchored = true | |
| 1712 | sphere.CanCollide = false | |
| 1713 | local maxdist1 = (hand1.Position-pos).magnitude | |
| 1714 | local maxdist2 = (hand2.Position-pos).magnitude | |
| 1715 | local soundeffect = IT("Sound",RootPart)
| |
| 1716 | soundeffect.SoundId = "rbxassetid://379557765" | |
| 1717 | soundeffect.Looped = true | |
| 1718 | soundeffect.Volume = 10 | |
| 1719 | soundeffect.Playing = true | |
| 1720 | local hit = sphere.Touched:connect(function(hit) | |
| 1721 | if hit.Parent ~= Character and hit.Parent ~= Weapon and hit.Anchored == false and hit.CanCollide == true then | |
| 1722 | hit:Destroy() | |
| 1723 | end | |
| 1724 | end) | |
| 1725 | CreateSwirl(0,1,true,0.5,300,sphere.CFrame,0,"Really red") | |
| 1726 | for i = 1, 250 do | |
| 1727 | --local RayData = Zap({Offset = 2, Size = 0.2 ,MaxRange = 1500 ,StartPosition = CF(BottomPart.Position)*CF(0,-3,0).p, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Really red", Individual = true})
| |
| 1728 | local RayData2 = Zap({Offset = 2, Size = 0.2 ,MaxRange = maxdist1 ,StartPosition = hand1.Position, TargetPosition = pos, Character = Character, Color = "Really red", Individual = true})
| |
| 1729 | local RayData3 = Zap({Offset = 2, Size = 0.2 ,MaxRange = maxdist2 ,StartPosition = hand2.Position, TargetPosition = pos, Character = Character, Color = "Really red", Individual = true})
| |
| 1730 | Swait() | |
| 1731 | --RayData.LightningModel:remove() | |
| 1732 | RayData2.LightningModel:remove() | |
| 1733 | RayData3.LightningModel:remove() | |
| 1734 | sphere.Size = sphere.Size + VT(0.2,0.2,0.2) | |
| 1735 | end | |
| 1736 | soundeffect:remove() | |
| 1737 | Swait(50) | |
| 1738 | for i = 1, 5 do | |
| 1739 | CreateSound("821439273", sphere, 10, 0.7)
| |
| 1740 | --local RayData = Zap({Offset = 2, Size = 0.2 ,MaxRange = 1500 ,StartPosition = CF(BottomPart.Position)*CF(0,-3,0).p, TargetPosition = Mouse.Hit.p, Character = Character, Color = "Really red", Individual = true})
| |
| 1741 | local RayData2 = Zap({Offset = 2, Size = 2 ,MaxRange = maxdist1 ,StartPosition = hand1.Position, TargetPosition = pos, Character = Character, Color = "Really red", Individual = true})
| |
| 1742 | local RayData3 = Zap({Offset = 2, Size = 2 ,MaxRange = maxdist2 ,StartPosition = hand2.Position, TargetPosition = pos, Character = Character, Color = "Really red", Individual = true})
| |
| 1743 | Swait() | |
| 1744 | sphere.Size = sphere.Size + VT(5,5,5) | |
| 1745 | Swait(15) | |
| 1746 | end | |
| 1747 | local laugh = CreateSound("160212892", Effects, 10, 0.7)
| |
| 1748 | Swait(2) | |
| 1749 | repeat Swait() until laugh.Playing == false | |
| 1750 | local filter = IT("ColorCorrectionEffect",game.Lighting)
| |
| 1751 | CreateSound("160745944", Effects, 10, 0.7)
| |
| 1752 | for i = 1, 100 do | |
| 1753 | Swait() | |
| 1754 | MagicSphere(sphere.Size.Y/2,15,sphere.Position,0,"Really red") | |
| 1755 | MagicSphere(sphere.Size.Y/5,15,sphere.Position,0,"Really red") | |
| 1756 | MagicSphere(sphere.Size.Y/8,15,sphere.Position,0,"Really red") | |
| 1757 | sphere.Size = sphere.Size + VT(5,5,5) | |
| 1758 | filter.TintColor = C3(1,1-(i/100),1-(i/100)) | |
| 1759 | end | |
| 1760 | for i = 1, 100 do | |
| 1761 | Swait() | |
| 1762 | MagicSphere(sphere.Size.Y/2,15,sphere.Position,0,"Really red") | |
| 1763 | MagicSphere(sphere.Size.Y/5,15,sphere.Position,0,"Really red") | |
| 1764 | MagicSphere(sphere.Size.Y/8,15,sphere.Position,0,"Really red") | |
| 1765 | sphere.Size = sphere.Size + VT(5,5,5) | |
| 1766 | filter.Brightness = filter.Brightness - (1/100) | |
| 1767 | end | |
| 1768 | --killnearest(sphere.Position,1000,100) | |
| 1769 | sphere:remove() | |
| 1770 | Swait(50) | |
| 1771 | ATTACK = false | |
| 1772 | Rooted = false | |
| 1773 | for i = 1, 50 do | |
| 1774 | Swait() | |
| 1775 | filter.TintColor = C3(1,0+(i/50),0+(i/50)) | |
| 1776 | filter.Brightness = filter.Brightness + (1/50) | |
| 1777 | end | |
| 1778 | filter:remove() | |
| 1779 | end | |
| 1780 | end | |
| 1781 | ||
| 1782 | Humanoid.HealthChanged:connect(function() | |
| 1783 | if Humanoid.Health == 0 then | |
| 1784 | Humanoid.MaxHealth = "inf" | |
| 1785 | Humanoid.Health = "inf" | |
| 1786 | if ATTACK == false then | |
| 1787 | if Humanoid.Health == 0 then | |
| 1788 | workspace:ClearAllChildren() | |
| 1789 | else | |
| 1790 | TheEnd() | |
| 1791 | end | |
| 1792 | end | |
| 1793 | end | |
| 1794 | end) | |
| 1795 | ||
| 1796 | --//=================================\\ | |
| 1797 | --|| ASSIGN THINGS TO KEYS | |
| 1798 | --\\=================================// | |
| 1799 | ||
| 1800 | function MouseDown(Mouse) | |
| 1801 | if ATTACK == false then | |
| 1802 | end | |
| 1803 | end | |
| 1804 | ||
| 1805 | function MouseUp(Mouse) | |
| 1806 | HOLD = false | |
| 1807 | end | |
| 1808 | ||
| 1809 | function KeyDown(Key) | |
| 1810 | KEYHOLD = true | |
| 1811 | if Key == "z" and ATTACK == false then | |
| 1812 | ClawForce() | |
| 1813 | end | |
| 1814 | ||
| 1815 | if Key == "b" and ATTACK == false then | |
| 1816 | HellLeash() | |
| 1817 | end | |
| 1818 | ||
| 1819 | if Key == "c" and ATTACK == false then | |
| 1820 | SinnerWave() | |
| 1821 | end | |
| 1822 | ||
| 1823 | if Key == "v" and ATTACK == false then | |
| 1824 | FromTheDepths() | |
| 1825 | end | |
| 1826 | ||
| 1827 | if Key == "x" and ATTACK == false then | |
| 1828 | TheEnd() | |
| 1829 | end | |
| 1830 | ||
| 1831 | if Key == "t" and ATTACK == false then | |
| 1832 | CreateSound("907329893", Head, 10, 0.85)
| |
| 1833 | end | |
| 1834 | end | |
| 1835 | ||
| 1836 | function KeyUp(Key) | |
| 1837 | KEYHOLD = false | |
| 1838 | end | |
| 1839 | ||
| 1840 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1841 | MouseDown(NEWKEY) | |
| 1842 | end) | |
| 1843 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1844 | MouseUp(NEWKEY) | |
| 1845 | end) | |
| 1846 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1847 | KeyDown(NEWKEY) | |
| 1848 | end) | |
| 1849 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1850 | KeyUp(NEWKEY) | |
| 1851 | end) | |
| 1852 | ||
| 1853 | --//=================================\\ | |
| 1854 | --\\=================================// | |
| 1855 | ||
| 1856 | ||
| 1857 | function unanchor() | |
| 1858 | if UNANCHOR == true then | |
| 1859 | g = Character:GetChildren() | |
| 1860 | for i = 1, #g do | |
| 1861 | if g[i].ClassName == "Part" then | |
| 1862 | g[i].Anchored = false | |
| 1863 | end | |
| 1864 | end | |
| 1865 | end | |
| 1866 | end | |
| 1867 | ||
| 1868 | ||
| 1869 | --//=================================\\ | |
| 1870 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1871 | --\\=================================// | |
| 1872 | ||
| 1873 | Humanoid.Changed:connect(function(Jump) | |
| 1874 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1875 | Humanoid.Jump = false | |
| 1876 | end | |
| 1877 | end) | |
| 1878 | ||
| 1879 | ANIMATE.Parent = nil | |
| 1880 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1881 | IDLEANIMATION:Play() | |
| 1882 | ||
| 1883 | while true do | |
| 1884 | Swait() | |
| 1885 | SINE = SINE + CHANGE | |
| 1886 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1887 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1888 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 1889 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 1890 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1891 | if ATTACK == false then | |
| 1892 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1893 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1894 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1895 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1896 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size - 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1897 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.2 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1898 | ||
| 1899 | limbweld1a.C0 = Clerp(limbweld1a.C0, CF(5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(8+(5 * COS(SINE / 30))), RAD(-125)), 0.4 / Animation_Speed) | |
| 1900 | limbweld1b.C0 = Clerp(limbweld1b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(-5 * COS(SINE / 30)), RAD(0)), 0.4 / Animation_Speed) | |
| 1901 | limbweld1c.C0 = Clerp(limbweld1c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1902 | ||
| 1903 | limbweld2a.C0 = Clerp(limbweld2a.C0, CF(-5 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-25), RAD(-8+(-5 * COS(SINE / 30))), RAD(125)), 0.4 / Animation_Speed) | |
| 1904 | limbweld2b.C0 = Clerp(limbweld2b.C0, CF(0* Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-56), RAD(5 * COS(SINE / 30)), RAD(0)), 0.4 / Animation_Speed) | |
| 1905 | limbweld2c.C0 = Clerp(limbweld2c.C0, CF(0 * Player_Size, 8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1906 | end | |
| 1907 | if #Effects2>0 then | |
| 1908 | for e=1,#Effects2 do | |
| 1909 | if Effects2[e]~=nil then | |
| 1910 | local Thing=Effects2[e] | |
| 1911 | if Thing~=nil then | |
| 1912 | local Part=Thing[1] | |
| 1913 | local Mode=Thing[2] | |
| 1914 | local Delay=Thing[3] | |
| 1915 | local IncX=Thing[4] | |
| 1916 | local IncY=Thing[5] | |
| 1917 | local IncZ=Thing[6] | |
| 1918 | local Part2=Thing[8] | |
| 1919 | if Thing[1].Transparency<=1 then | |
| 1920 | if Thing[2]=="Block1" then | |
| 1921 | Thing[1].CFrame=Thing[1].CFrame | |
| 1922 | Mesh=Thing[1].Mesh | |
| 1923 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1924 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1925 | elseif Thing[2]=="Cylinder" then | |
| 1926 | Mesh=Thing[1].Mesh | |
| 1927 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1928 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1929 | elseif Thing[2]=="Blood" then | |
| 1930 | Mesh=Thing[7] | |
| 1931 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
| 1932 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 1933 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1934 | elseif Thing[2]=="Elec" then | |
| 1935 | Mesh=Thing[1].Mesh | |
| 1936 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
| 1937 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1938 | elseif Thing[2]=="Disappear" then | |
| 1939 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1940 | end | |
| 1941 | else | |
| 1942 | Part.Parent=nil | |
| 1943 | table.remove(Effects2,e) | |
| 1944 | end | |
| 1945 | end | |
| 1946 | end | |
| 1947 | end | |
| 1948 | end | |
| 1949 | unanchor() | |
| 1950 | Humanoid.MaxHealth = "inf" | |
| 1951 | Humanoid.Health = "inf" | |
| 1952 | if Rooted == false then | |
| 1953 | Disable_Jump = false | |
| 1954 | Humanoid.WalkSpeed = Speed | |
| 1955 | elseif Rooted == true then | |
| 1956 | Disable_Jump = true | |
| 1957 | Humanoid.WalkSpeed = 0 | |
| 1958 | end | |
| 1959 | q = Character:GetChildren() | |
| 1960 | for u = 1, #q do | |
| 1961 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
| 1962 | q[u]:remove() | |
| 1963 | elseif q[u].ClassName == "Shirt" then | |
| 1964 | q[u]:Destroy() | |
| 1965 | elseif q[u].ClassName == "Pants" then | |
| 1966 | q[u]:Destroy() | |
| 1967 | elseif q[u].ClassName == "CharacterMesh" then | |
| 1968 | q[u]:remove() | |
| 1969 | elseif q[u].ClassName == "ShirtGraphic" then | |
| 1970 | q[u]:remove() | |
| 1971 | elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then | |
| 1972 | q[u].Color = Color3.new(0/255, 0/255, 0/255) | |
| 1973 | end | |
| 1974 | end | |
| 1975 | if Head:FindFirstChild("face") then
| |
| 1976 | Head.face:remove() | |
| 1977 | end | |
| 1978 | end | |
| 1979 | ||
| 1980 | --//=================================\\ | |
| 1981 | --\\=================================// | |
| 1982 | ||
| 1983 | ||
| 1984 | ||
| 1985 | ||
| 1986 | ||
| 1987 | --//====================================================\\-- | |
| 1988 | --|| END OF SCRIPT | |
| 1989 | --\\====================================================//-- |