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| 1 | - | --[[ |
| 1 | + | -- This script has been converted to FE by iPxter |
| 2 | - | SUN IS A DEADLY LASER SCRIPT |
| 2 | + | |
| 3 | - | { NOT ANYMORE THERE'S A BLANKET! }
|
| 3 | + | |
| 4 | - | Created by Minty_Latios (ROBLOX) |
| 4 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 5 | - | MintyLatios (V3rmillion) |
| 5 | + | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
| 6 | - | Minty Latios#1938 |
| 6 | + | do |
| 7 | - | |
| 7 | + | print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
|
| 8 | - | |
| 8 | + | script.Parent = Player.Character |
| 9 | - | --]] |
| 9 | + | |
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | - | local Player = game.Players.localPlayer |
| 12 | + | Event.Name = "UserInput_Event" |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | - | local Mouse = Player:GetMouse() |
| 15 | + | local function fakeEvent() |
| 16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent and t.Function then | |
| 34 | t.Function(...) | |
| 35 | end | |
| 36 | end | |
| 37 | m.TrigEvent = te | |
| 38 | UIS.TrigEvent = te | |
| 39 | ||
| 40 | Event.OnServerEvent:Connect(function(plr,io) | |
| 41 | if plr~=Player then return end | |
| 42 | if io.isMouse then | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | else | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local UIS = game:GetService("UserInputService")
| |
| 66 | local input = function(io,a) | |
| 67 | if a then return end | |
| 68 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 70 | end | |
| 71 | UIS.InputBegan:Connect(input) | |
| 72 | UIS.InputEnded:Connect(input) | |
| 73 | ||
| 74 | local Mouse = Player:GetMouse() | |
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 85 | end | |
| 86 | ||
| 87 | local Players = game:GetService("Players")
| |
| 88 | local MainCmd = "script" | |
| 89 | local CmdSub = #MainCmd + 1 | |
| 90 | ||
| 91 | for _, Child in pairs(script:GetChildren()) do | |
| 92 | if Child:IsA("Script") then
| |
| 93 | Child.Disabled = true | |
| 94 | end | |
| 95 | end | |
| 96 | ||
| 97 | function OnChatted(owner, message) | |
| 98 | if message:sub(1, CmdSub) == MainCmd .."/" then | |
| 99 | local scriptChildren = script:GetChildren() | |
| 100 | for _, Child in pairs(scriptChildren) do | |
| 101 | if message:sub(CmdSub + 1) == Child.Name:lower() then | |
| 102 | local New = Child:Clone() | |
| 103 | New.Parent = owner.Backpack or owner.PlayerGui | |
| 104 | New.Disabled = false | |
| 105 | end | |
| 106 | end | |
| 107 | end | |
| 108 | end | |
| 109 | ||
| 110 | function ConnectPlr(name) | |
| 111 | for _, PossiblePlayer in pairs(Players:GetChildren()) do | |
| 112 | if PossiblePlayer:IsA("Player") then
| |
| 113 | local Player = PossiblePlayer | |
| 114 | if Player.Name == name then | |
| 115 | Player.Chatted:Connect(function(MESSAGE) | |
| 116 | OnChatted(Player, MESSAGE:lower()) | |
| 117 | end) | |
| 118 | else | |
| 119 | error("No player found!")
| |
| 120 | end | |
| 121 | end | |
| 122 | end | |
| 123 | end | |
| 124 | ||
| 125 | return ConnectPlr | |
| 126 | wait(1 / 60) | |
| 127 | Effects = { }
| |
| 128 | local Player = owner | |
| 129 | local Character = Player.Character | |
| 130 | local Humanoid = Character.Humanoid | |
| 131 | local LeftArm = Character["Left Arm"] | |
| 132 | local RightArm = Character["Right Arm"] | |
| 133 | local LeftLeg = Character["Left Leg"] | |
| 134 | local RightLeg = Character["Right Leg"] | |
| 135 | local Head = Character.Head | |
| 136 | local Torso = Character.Torso | |
| 137 | local Camera = game.Workspace.CurrentCamera | |
| 138 | local RootPart = Character.HumanoidRootPart | |
| 139 | local RootJoint = RootPart.RootJoint | |
| 140 | local attack = false | |
| 141 | local Anim = 'Idle' | |
| 142 | local attacktype = 1 | |
| 143 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 144 | local velocity = RootPart.Velocity.y | |
| 145 | local sine = 0 | |
| 146 | local change = 1 | |
| 147 | local Create = LoadLibrary("RbxUtility").Create
| |
| 148 | ||
| 149 | local m = Create("Model"){
| |
| 150 | Parent = Character, | |
| 151 | Name = "WeaponModel", | |
| 152 | } | |
| 153 | ||
| 154 | Humanoid.Animator.Parent = nil | |
| 155 | Character.Animate.Parent = nil | |
| 156 | ||
| 157 | local newMotor = function(part0, part1, c0, c1) | |
| 158 | local w = Create('Motor'){
| |
| 159 | Parent = part0, | |
| 160 | Part0 = part0, | |
| 161 | Part1 = part1, | |
| 162 | C0 = c0, | |
| 163 | C1 = c1, | |
| 164 | } | |
| 165 | return w | |
| 166 | end | |
| 167 | ||
| 168 | function clerp(a, b, t) | |
| 169 | return a:lerp(b, t) | |
| 170 | end | |
| 171 | ||
| 172 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 173 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 174 | ||
| 175 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 176 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 177 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 178 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 179 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
| 180 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
| 181 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
| 182 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 183 | ||
| 184 | local rarmc1 = RW.C1 | |
| 185 | local larmc1 = LW.C1 | |
| 186 | local rlegc1 = RH.C1 | |
| 187 | local llegc1 = LH.C1 | |
| 188 | ||
| 189 | local resetc1 = false | |
| 190 | ||
| 191 | function PlayAnimationFromTable(table, speed, bool) | |
| 192 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 193 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
| 194 | RW.C0 = clerp(RW.C0, table[3], speed) | |
| 195 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 196 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 197 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 198 | if bool == true then | |
| 199 | if resetc1 == false then | |
| 200 | resetc1 = true | |
| 201 | RootJoint.C1 = RootJoint.C1 | |
| 202 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 203 | RW.C1 = rarmc1 | |
| 204 | LW.C1 = larmc1 | |
| 205 | RH.C1 = rlegc1 | |
| 206 | LH.C1 = llegc1 | |
| 207 | end | |
| 208 | end | |
| 209 | end | |
| 210 | ||
| 211 | ArtificialHB = Create("BindableEvent", script){
| |
| 212 | Parent = script, | |
| 213 | Name = "Heartbeat", | |
| 214 | } | |
| 215 | ||
| 216 | script:WaitForChild("Heartbeat")
| |
| 217 | ||
| 218 | frame = 1 / 30 | |
| 219 | tf = 0 | |
| 220 | allowframeloss = false | |
| 221 | tossremainder = false | |
| 222 | lastframe = tick() | |
| 223 | script.Heartbeat:Fire() | |
| 224 | ||
| 225 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 226 | tf = tf + s | |
| 227 | if tf >= frame then | |
| 228 | if allowframeloss then | |
| 229 | script.Heartbeat:Fire() | |
| 230 | lastframe = tick() | |
| 231 | else | |
| 232 | for i = 1, math.floor(tf / frame) do | |
| 233 | script.Heartbeat:Fire() | |
| 234 | end | |
| 235 | lastframe = tick() | |
| 236 | end | |
| 237 | if tossremainder then | |
| 238 | tf = 0 | |
| 239 | else | |
| 240 | tf = tf - frame * math.floor(tf / frame) | |
| 241 | end | |
| 242 | end | |
| 243 | end) | |
| 244 | ||
| 245 | function swait(num) | |
| 246 | if num == 0 or num == nil then | |
| 247 | ArtificialHB.Event:wait() | |
| 248 | else | |
| 249 | for i = 0, num do | |
| 250 | ArtificialHB.Event:wait() | |
| 251 | end | |
| 252 | end | |
| 253 | end | |
| 254 | ||
| 255 | function RemoveOutlines(part) | |
| 256 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 257 | end | |
| 258 | ||
| 259 | CFuncs = {
| |
| 260 | ["Part"] = {
| |
| 261 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 262 | local Part = Create("Part"){
| |
| 263 | Parent = Parent, | |
| 264 | Reflectance = Reflectance, | |
| 265 | Transparency = Transparency, | |
| 266 | CanCollide = false, | |
| 267 | Locked = true, | |
| 268 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 269 | Name = Name, | |
| 270 | Size = Size, | |
| 271 | Material = Material, | |
| 272 | } | |
| 273 | RemoveOutlines(Part) | |
| 274 | return Part | |
| 275 | end; | |
| 276 | }; | |
| 277 | ||
| 278 | ["Mesh"] = {
| |
| 279 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 280 | local Msh = Create(Mesh){
| |
| 281 | Parent = Part, | |
| 282 | Offset = OffSet, | |
| 283 | Scale = Scale, | |
| 284 | } | |
| 285 | if Mesh == "SpecialMesh" then | |
| 286 | Msh.MeshType = MeshType | |
| 287 | Msh.MeshId = MeshId | |
| 288 | end | |
| 289 | return Msh | |
| 290 | end; | |
| 291 | }; | |
| 292 | ||
| 293 | ["Mesh"] = {
| |
| 294 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 295 | local Msh = Create(Mesh){
| |
| 296 | Parent = Part, | |
| 297 | Offset = OffSet, | |
| 298 | - | Value = game:service("Players").LocalPlayer,
|
| 298 | + | |
| 299 | } | |
| 300 | if Mesh == "SpecialMesh" then | |
| 301 | Msh.MeshType = MeshType | |
| 302 | Msh.MeshId = MeshId | |
| 303 | end | |
| 304 | return Msh | |
| 305 | end; | |
| 306 | }; | |
| 307 | ||
| 308 | ["Weld"] = {
| |
| 309 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 310 | local Weld = Create("Weld"){
| |
| 311 | Parent = Parent, | |
| 312 | Part0 = Part0, | |
| 313 | Part1 = Part1, | |
| 314 | C0 = C0, | |
| 315 | C1 = C1, | |
| 316 | } | |
| 317 | return Weld | |
| 318 | end; | |
| 319 | }; | |
| 320 | ||
| 321 | ["Sound"] = {
| |
| 322 | Create = function(id, par, vol, pit) | |
| 323 | coroutine.resume(coroutine.create(function() | |
| 324 | local S = Create("Sound"){
| |
| 325 | Volume = vol, | |
| 326 | Pitch = pit or 1, | |
| 327 | SoundId = id, | |
| 328 | Parent = par or workspace, | |
| 329 | } | |
| 330 | wait() | |
| 331 | S:play() | |
| 332 | game:GetService("Debris"):AddItem(S, 6)
| |
| 333 | end)) | |
| 334 | end; | |
| 335 | }; | |
| 336 | ||
| 337 | ["ParticleEmitter"] = {
| |
| 338 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 339 | local fp = Create("ParticleEmitter"){
| |
| 340 | Parent = Parent, | |
| 341 | Color = ColorSequence.new(Color1, Color2), | |
| 342 | LightEmission = LightEmission, | |
| 343 | Size = Size, | |
| 344 | Texture = Texture, | |
| 345 | Transparency = Transparency, | |
| 346 | ZOffset = ZOffset, | |
| 347 | Acceleration = Accel, | |
| 348 | Drag = Drag, | |
| 349 | LockedToPart = LockedToPart, | |
| 350 | VelocityInheritance = VelocityInheritance, | |
| 351 | EmissionDirection = EmissionDirection, | |
| 352 | Enabled = Enabled, | |
| 353 | Lifetime = LifeTime, | |
| 354 | Rate = Rate, | |
| 355 | Rotation = Rotation, | |
| 356 | RotSpeed = RotSpeed, | |
| 357 | Speed = Speed, | |
| 358 | VelocitySpread = VelocitySpread, | |
| 359 | } | |
| 360 | return fp | |
| 361 | end; | |
| 362 | }; | |
| 363 | ||
| 364 | CreateTemplate = {
| |
| 365 | ||
| 366 | }; | |
| 367 | } | |
| 368 | ||
| 369 | function rayCast(Position, Direction, Range, Ignore) | |
| 370 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 371 | end | |
| 372 | ||
| 373 | FindNearestTorso = function(pos) | |
| 374 | local list = (game.Workspace:children()) | |
| 375 | local torso = nil | |
| 376 | local dist = 1000 | |
| 377 | local temp, human, temp2 = nil, nil, nil | |
| 378 | for x = 1, #list do | |
| 379 | temp2 = list[x] | |
| 380 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
| 381 | temp = temp2:findFirstChild("Torso")
| |
| 382 | human = temp2:findFirstChild("Humanoid")
| |
| 383 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
| 384 | local dohit = true | |
| 385 | if dohit == true then | |
| 386 | torso = temp | |
| 387 | dist = (temp.Position - pos).magnitude | |
| 388 | end | |
| 389 | end | |
| 390 | end | |
| 391 | end | |
| 392 | return torso, dist | |
| 393 | end | |
| 394 | ||
| 395 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 396 | if hit.Parent == nil then | |
| 397 | return | |
| 398 | end | |
| 399 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 400 | for _, v in pairs(hit.Parent:children()) do | |
| 401 | if v:IsA("Humanoid") then
| |
| 402 | h = v | |
| 403 | end | |
| 404 | end | |
| 405 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 406 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 407 | if hit.Parent.DebounceHit.Value == true then | |
| 408 | return | |
| 409 | end | |
| 410 | end | |
| 411 | local c = Create("ObjectValue"){
| |
| 412 | Name = "creator", | |
| 413 | Value = owner, | |
| 414 | Parent = h, | |
| 415 | } | |
| 416 | game:GetService("Debris"):AddItem(c, .5)
| |
| 417 | if HitSound ~= nil and HitPitch ~= nil then | |
| 418 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 419 | end | |
| 420 | local Damage = math.random(minim, maxim) | |
| 421 | local blocked = false | |
| 422 | local block = hit.Parent:findFirstChild("Block")
| |
| 423 | if block ~= nil then | |
| 424 | if block.className == "IntValue" then | |
| 425 | if block.Value > 0 then | |
| 426 | blocked = true | |
| 427 | block.Value = block.Value - 1 | |
| 428 | print(block.Value) | |
| 429 | end | |
| 430 | end | |
| 431 | end | |
| 432 | if blocked == false then | |
| 433 | h.Health = h.Health - Damage | |
| 434 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
| |
| 435 | else | |
| 436 | h.Health = h.Health - (Damage / 2) | |
| 437 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
| |
| 438 | end | |
| 439 | if Type == "Knockdown" then | |
| 440 | local hum = hit.Parent.Humanoid | |
| 441 | hum.PlatformStand = true | |
| 442 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 443 | swait(1) | |
| 444 | HHumanoid.PlatformStand = false | |
| 445 | end), hum) | |
| 446 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 447 | local bodvol = Create("BodyVelocity"){
| |
| 448 | velocity = angle * knockback, | |
| 449 | P = 5000, | |
| 450 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 451 | Parent = hit, | |
| 452 | } | |
| 453 | local rl = Create("BodyAngularVelocity"){
| |
| 454 | P = 3000, | |
| 455 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 456 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 457 | Parent = hit, | |
| 458 | } | |
| 459 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 460 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 461 | elseif Type == "Normal" then | |
| 462 | local vp = Create("BodyVelocity"){
| |
| 463 | P = 500, | |
| 464 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 465 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 466 | } | |
| 467 | if knockback > 0 then | |
| 468 | vp.Parent = hit.Parent.Torso | |
| 469 | end | |
| 470 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 471 | elseif Type == "Up" then | |
| 472 | local bodyVelocity = Create("BodyVelocity"){
| |
| 473 | velocity = Vector3.new(0, 20, 0), | |
| 474 | P = 5000, | |
| 475 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 476 | Parent = hit, | |
| 477 | } | |
| 478 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 479 | elseif Type == "DarkUp" then | |
| 480 | coroutine.resume(coroutine.create(function() | |
| 481 | for i = 0, 1, 0.1 do | |
| 482 | swait() | |
| 483 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 484 | end | |
| 485 | end)) | |
| 486 | local bodyVelocity = Create("BodyVelocity"){
| |
| 487 | velocity = Vector3.new(0, 20, 0), | |
| 488 | P = 5000, | |
| 489 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 490 | Parent = hit, | |
| 491 | } | |
| 492 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 493 | elseif Type == "Snare" then | |
| 494 | local bp = Create("BodyPosition"){
| |
| 495 | P = 2000, | |
| 496 | D = 100, | |
| 497 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 498 | position = hit.Parent.Torso.Position, | |
| 499 | Parent = hit.Parent.Torso, | |
| 500 | } | |
| 501 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 502 | elseif Type == "Freeze" then | |
| 503 | local BodPos = Create("BodyPosition"){
| |
| 504 | P = 50000, | |
| 505 | D = 1000, | |
| 506 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 507 | position = hit.Parent.Torso.Position, | |
| 508 | Parent = hit.Parent.Torso, | |
| 509 | } | |
| 510 | local BodGy = Create("BodyGyro") {
| |
| 511 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 512 | P = 20e+003, | |
| 513 | Parent = hit.Parent.Torso, | |
| 514 | cframe = hit.Parent.Torso.CFrame, | |
| 515 | } | |
| 516 | hit.Parent.Torso.Anchored = true | |
| 517 | coroutine.resume(coroutine.create(function(Part) | |
| 518 | swait(1.5) | |
| 519 | Part.Anchored = false | |
| 520 | end), hit.Parent.Torso) | |
| 521 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 522 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 523 | end | |
| 524 | local debounce = Create("BoolValue"){
| |
| 525 | Name = "DebounceHit", | |
| 526 | Parent = hit.Parent, | |
| 527 | Value = true, | |
| 528 | } | |
| 529 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 530 | c = Create("ObjectValue"){
| |
| 531 | Name = "creator", | |
| 532 | Value = Player, | |
| 533 | Parent = h, | |
| 534 | } | |
| 535 | game:GetService("Debris"):AddItem(c, .5)
| |
| 536 | end | |
| 537 | end | |
| 538 | ||
| 539 | function ShowDamage(Pos, Text, Time, Color) | |
| 540 | local Rate = (1 / 30) | |
| 541 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 542 | local Text = (Text or "") | |
| 543 | local Time = (Time or 2) | |
| 544 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 545 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 546 | EffectPart.Anchored = true | |
| 547 | local BillboardGui = Create("BillboardGui"){
| |
| 548 | Size = UDim2.new(3, 0, 3, 0), | |
| 549 | Adornee = EffectPart, | |
| 550 | Parent = EffectPart, | |
| 551 | } | |
| 552 | local TextLabel = Create("TextLabel"){
| |
| 553 | BackgroundTransparency = 1, | |
| 554 | Size = UDim2.new(1, 0, 1, 0), | |
| 555 | Text = Text, | |
| 556 | Font = "SciFi", | |
| 557 | TextColor3 = Color, | |
| 558 | TextScaled = true, | |
| 559 | Parent = BillboardGui, | |
| 560 | } | |
| 561 | game.Debris:AddItem(EffectPart, (Time)) | |
| 562 | EffectPart.Parent = game:GetService("Workspace")
| |
| 563 | delay(0, function() | |
| 564 | local Frames = (Time / Rate) | |
| 565 | for Frame = 1, Frames do | |
| 566 | wait(Rate) | |
| 567 | local Percent = (Frame / Frames) | |
| 568 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 569 | TextLabel.TextTransparency = Percent | |
| 570 | end | |
| 571 | if EffectPart and EffectPart.Parent then | |
| 572 | EffectPart:Destroy() | |
| 573 | end | |
| 574 | end) | |
| 575 | end | |
| 576 | ||
| 577 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
| 578 | for _, c in pairs(workspace:children()) do | |
| 579 | local hum = c:findFirstChild("Humanoid")
| |
| 580 | if hum ~= nil then | |
| 581 | local head = c:findFirstChild("Torso")
| |
| 582 | if head ~= nil then | |
| 583 | local targ = head.Position - Part.Position | |
| 584 | local mag = targ.magnitude | |
| 585 | if mag <= Magnitude and c.Name ~= Player.Name then | |
| 586 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
| 587 | end | |
| 588 | end | |
| 589 | end | |
| 590 | end | |
| 591 | end | |
| 592 | ||
| 593 | EffectModel = Create("Model"){
| |
| 594 | Parent = Character, | |
| 595 | Name = "Effects", | |
| 596 | } | |
| 597 | ||
| 598 | Humanoid.WalkSpeed = 0 | |
| 599 | Humanoid.JumpPower = 0 | |
| 600 | ||
| 601 | CFuncs['Sound'].Create("rbxassetid://836740253",Character,10,1)
| |
| 602 | attack = true | |
| 603 | ||
| 604 | New = function(Object, Parent, Name, Data) | |
| 605 | local Object = Instance.new(Object) | |
| 606 | for Index, Value in pairs(Data or {}) do
| |
| 607 | Object[Index] = Value | |
| 608 | end | |
| 609 | Object.Parent = Parent | |
| 610 | Object.Name = Name | |
| 611 | return Object | |
| 612 | end | |
| 613 | ||
| 614 | Deadly = New("Model",Torso,"Deadly",{})
| |
| 615 | Sun = New("Part",Deadly,"Sun",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-128.325043, 6.92500401, -88.5550079, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 1, 0),})
| |
| 616 | SunWeld = New("Weld",Sun,"Weld",{Part0 = Sun,Part1 = Torso,C0 = CFrame.new(0,10,-10)})
| |
| 617 | Mesh = New("SpecialMesh",Sun,"Mesh",{Scale = Vector3.new(25, 25, 25),MeshType = Enum.MeshType.Sphere,})
| |
| 618 | ||
| 619 | ||
| 620 | wait(2.4) | |
| 621 | for i = 0, 5, .1 do | |
| 622 | swait() | |
| 623 | PlayAnimationFromTable({
| |
| 624 | CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 625 | CFrame.new(7.62939453e-06, 1.49997127, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 626 | CFrame.new(1.49998116, 1.30000138, -0, -0.925471961, -0.378816098, -0, 0.378816068, -0.925472021, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 627 | CFrame.new(-1.49998665, -7.67409801e-07, 0, 0.996534884, 0.083175458, -0, -0.0831753537, 0.996536195, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 628 | CFrame.new(0.500002444, -1.99997056, 0, 0.997888863, -0.0649460033, -0, 0.0649460033, 0.997888863, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 629 | CFrame.new(-0.499981999, -1.99997056, 0, 0.998180926, 0.0602900013, -0, -0.0602900013, 0.998180926, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 630 | }, .1, false) | |
| 631 | SunWeld.C0 = clerp(SunWeld.C0, CFrame.new(0,-15,-10), 0.1) | |
| 632 | end | |
| 633 | wait(0.5) | |
| 634 | Humanoid.WalkSpeed = 19 | |
| 635 | Humanoid.JumpPower = 75 | |
| 636 | attack = false | |
| 637 | ||
| 638 | Effects = {
| |
| 639 | Block = {
| |
| 640 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 641 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 642 | prt.Anchored = true | |
| 643 | prt.CFrame = cframe | |
| 644 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 645 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 646 | if Type == 1 or Type == nil then | |
| 647 | table.insert(Effects, {
| |
| 648 | prt, | |
| 649 | "Block1", | |
| 650 | delay, | |
| 651 | x3, | |
| 652 | y3, | |
| 653 | z3, | |
| 654 | msh | |
| 655 | }) | |
| 656 | elseif Type == 2 then | |
| 657 | table.insert(Effects, {
| |
| 658 | prt, | |
| 659 | "Block2", | |
| 660 | delay, | |
| 661 | x3, | |
| 662 | y3, | |
| 663 | z3, | |
| 664 | msh | |
| 665 | }) | |
| 666 | end | |
| 667 | end; | |
| 668 | }; | |
| 669 | ||
| 670 | Cylinder = {
| |
| 671 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 672 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 673 | prt.Anchored = true | |
| 674 | prt.CFrame = cframe | |
| 675 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 676 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 677 | table.insert(Effects, {
| |
| 678 | prt, | |
| 679 | "Cylinder", | |
| 680 | delay, | |
| 681 | x3, | |
| 682 | y3, | |
| 683 | z3, | |
| 684 | msh | |
| 685 | }) | |
| 686 | end; | |
| 687 | }; | |
| 688 | Head = {
| |
| 689 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 690 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 691 | prt.Anchored = true | |
| 692 | prt.CFrame = cframe | |
| 693 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 694 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 695 | table.insert(Effects, {
| |
| 696 | prt, | |
| 697 | "Cylinder", | |
| 698 | delay, | |
| 699 | x3, | |
| 700 | y3, | |
| 701 | z3, | |
| 702 | msh | |
| 703 | }) | |
| 704 | end; | |
| 705 | }; | |
| 706 | ||
| 707 | Sphere = {
| |
| 708 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 709 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 710 | prt.Anchored = true | |
| 711 | prt.CFrame = cframe | |
| 712 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 713 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 714 | table.insert(Effects, {
| |
| 715 | prt, | |
| 716 | "Cylinder", | |
| 717 | delay, | |
| 718 | x3, | |
| 719 | y3, | |
| 720 | z3, | |
| 721 | msh | |
| 722 | }) | |
| 723 | end; | |
| 724 | }; | |
| 725 | ||
| 726 | Elect = {
| |
| 727 | Create = function(cff, x, y, z) | |
| 728 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
| |
| 729 | prt.Anchored = true | |
| 730 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
| 731 | prt.CFrame = CFrame.new(prt.Position) | |
| 732 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 733 | local xval = math.random() / 2 | |
| 734 | local yval = math.random() / 2 | |
| 735 | local zval = math.random() / 2 | |
| 736 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
| |
| 737 | table.insert(Effects, {
| |
| 738 | prt, | |
| 739 | "Elec", | |
| 740 | 0.1, | |
| 741 | x, | |
| 742 | y, | |
| 743 | z, | |
| 744 | xval, | |
| 745 | yval, | |
| 746 | zval | |
| 747 | }) | |
| 748 | end; | |
| 749 | ||
| 750 | }; | |
| 751 | ||
| 752 | Ring = {
| |
| 753 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 754 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 755 | prt.Anchored = true | |
| 756 | prt.CFrame = cframe | |
| 757 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 758 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 759 | table.insert(Effects, {
| |
| 760 | prt, | |
| 761 | "Cylinder", | |
| 762 | delay, | |
| 763 | x3, | |
| 764 | y3, | |
| 765 | z3, | |
| 766 | msh | |
| 767 | }) | |
| 768 | end; | |
| 769 | }; | |
| 770 | ||
| 771 | ||
| 772 | Wave = {
| |
| 773 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 774 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 775 | prt.Anchored = true | |
| 776 | prt.CFrame = cframe | |
| 777 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 778 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 779 | table.insert(Effects, {
| |
| 780 | prt, | |
| 781 | "Cylinder", | |
| 782 | delay, | |
| 783 | x3, | |
| 784 | y3, | |
| 785 | z3, | |
| 786 | msh | |
| 787 | }) | |
| 788 | end; | |
| 789 | }; | |
| 790 | ||
| 791 | Break = {
| |
| 792 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 793 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 794 | prt.Anchored = true | |
| 795 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 796 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 797 | local num = math.random(10, 50) / 1000 | |
| 798 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 799 | table.insert(Effects, {
| |
| 800 | prt, | |
| 801 | "Shatter", | |
| 802 | num, | |
| 803 | prt.CFrame, | |
| 804 | math.random() - math.random(), | |
| 805 | 0, | |
| 806 | math.random(50, 100) / 100 | |
| 807 | }) | |
| 808 | end; | |
| 809 | }; | |
| 810 | ||
| 811 | Fire = {
| |
| 812 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
| 813 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 814 | prt.Anchored = true | |
| 815 | prt.CFrame = cframe | |
| 816 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 817 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 818 | table.insert(Effects, {
| |
| 819 | prt, | |
| 820 | "Fire", | |
| 821 | delay, | |
| 822 | 1, | |
| 823 | 1, | |
| 824 | 1, | |
| 825 | msh | |
| 826 | }) | |
| 827 | end; | |
| 828 | }; | |
| 829 | ||
| 830 | FireWave = {
| |
| 831 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 832 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
| 833 | prt.Anchored = true | |
| 834 | prt.CFrame = cframe | |
| 835 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 836 | local d = Create("Decal"){
| |
| 837 | Parent = prt, | |
| 838 | Texture = "rbxassetid://26356434", | |
| 839 | Face = "Top", | |
| 840 | } | |
| 841 | local d = Create("Decal"){
| |
| 842 | Parent = prt, | |
| 843 | Texture = "rbxassetid://26356434", | |
| 844 | Face = "Bottom", | |
| 845 | } | |
| 846 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 847 | table.insert(Effects, {
| |
| 848 | prt, | |
| 849 | "FireWave", | |
| 850 | 1, | |
| 851 | 30, | |
| 852 | math.random(400, 600) / 100, | |
| 853 | msh | |
| 854 | }) | |
| 855 | end; | |
| 856 | }; | |
| 857 | ||
| 858 | Lightning = {
| |
| 859 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
| 860 | local magz = (p0 - p1).magnitude | |
| 861 | local curpos = p0 | |
| 862 | local trz = {
| |
| 863 | -ofs, | |
| 864 | ofs | |
| 865 | } | |
| 866 | for i = 1, tym do | |
| 867 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
| 868 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
| 869 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
| 870 | li.Material = "Neon" | |
| 871 | if tym == i then | |
| 872 | local magz2 = (curpos - p1).magnitude | |
| 873 | li.Size = Vector3.new(th, th, magz2) | |
| 874 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
| 875 | table.insert(Effects, {
| |
| 876 | li, | |
| 877 | "Disappear", | |
| 878 | last | |
| 879 | }) | |
| 880 | else | |
| 881 | do | |
| 882 | do | |
| 883 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
| 884 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
| 885 | game.Debris:AddItem(li, 10) | |
| 886 | table.insert(Effects, {
| |
| 887 | li, | |
| 888 | "Disappear", | |
| 889 | last | |
| 890 | }) | |
| 891 | end | |
| 892 | end | |
| 893 | end | |
| 894 | end | |
| 895 | end | |
| 896 | }; | |
| 897 | ||
| 898 | EffectTemplate = {
| |
| 899 | ||
| 900 | }; | |
| 901 | } | |
| 902 | ||
| 903 | function supernova() | |
| 904 | attack = true | |
| 905 | for i = 0, 1, 0.1 do | |
| 906 | swait() | |
| 907 | PlayAnimationFromTable({
| |
| 908 | CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 909 | CFrame.new(7.62939453e-06, 1.49997127, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 910 | CFrame.new(1.49998248, 1.03999865, 1.31132779e-07, -0.874934673, -0.48424086, -8.74230253e-08, 0.48424086, -0.874934673, 2.16521015e-13, -7.64895418e-08, -4.23336139e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 911 | CFrame.new(-1.45997405, 1.03999221, 0, -0.85547322, 0.5178473, -0, -0.517847538, -0.855473042, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 912 | CFrame.new(0.500002444, -1.99997056, 0, 0.997888863, -0.0649460033, -0, 0.0649460033, 0.997888863, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 913 | CFrame.new(-0.499981999, -1.99997056, 0, 0.998180926, 0.0602900013, -0, -0.0602900013, 0.998180926, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 914 | }, .3, false) | |
| 915 | end | |
| 916 | wait(.5) | |
| 917 | for i = 0, 5, .1 do | |
| 918 | Mesh.Scale = Mesh.Scale + Vector3.new(2,2,2) | |
| 919 | swait() | |
| 920 | end | |
| 921 | -- | |
| 922 | coroutine.wrap(function() | |
| 923 | repeat swait() | |
| 924 | Mesh.Scale = Mesh.Scale + Vector3.new(2,2,2) | |
| 925 | until nil | |
| 926 | end)() | |
| 927 | --CFuncs['Sound'].Create("rbxassetid://265492506",Character,10,1)
| |
| 928 | local a = Instance.new("ColorCorrectionEffect",game:service'Lighting')
| |
| 929 | a.TintColor = Color3.new(1,1,1) | |
| 930 | local b = Instance.new("BlurEffect",game:service'Lighting')
| |
| 931 | b.Size = 0 | |
| 932 | ||
| 933 | for i = 1,0,-.1 do | |
| 934 | b.Size = b.Size + .5 | |
| 935 | a.TintColor = Color3.new(1,1,i) | |
| 936 | wait() | |
| 937 | end | |
| 938 | wait(1) | |
| 939 | ||
| 940 | ||
| 941 | for i = 1,0,-.1 do | |
| 942 | a.TintColor = Color3.new(1,i,0) | |
| 943 | b.Size = b.Size + 1 | |
| 944 | wait() | |
| 945 | end | |
| 946 | ||
| 947 | wait(1) | |
| 948 | ||
| 949 | for i = 1,0,-.1 do | |
| 950 | a.TintColor = Color3.new(i,0,0) | |
| 951 | wait() | |
| 952 | end | |
| 953 | wait(1) | |
| 954 | ||
| 955 | coroutine.wrap(function() | |
| 956 | for i,v in next, workspace:children() do | |
| 957 | if v:IsA"Model" or v:IsA"Part" then | |
| 958 | if v:FindFirstChildOfClass"Humanoid"then | |
| 959 | v:BreakJoints() | |
| 960 | end | |
| 961 | end | |
| 962 | end | |
| 963 | end)() | |
| 964 | wait(1) | |
| 965 | ||
| 966 | for i = 0,1,.1 do | |
| 967 | a.TintColor = Color3.new(1,1,i) | |
| 968 | b.Size = b.Size - 2 | |
| 969 | wait() | |
| 970 | end | |
| 971 | ||
| 972 | a:destroy() | |
| 973 | game:service'Debris':AddItem(b,3) | |
| 974 | end | |
| 975 | function attackone() | |
| 976 | CFuncs['Sound'].Create("rbxassetid://811841430",Character,10,1)
| |
| 977 | local a = Instance.new("Part",Character)
| |
| 978 | a.Name = "Lazer" | |
| 979 | a.Anchored = true | |
| 980 | a.CanCollide = false | |
| 981 | a.BrickColor = BrickColor.new"New Yeller" | |
| 982 | local ray = Ray.new( | |
| 983 | Sun.CFrame.p, -- origin | |
| 984 | (Mouse.Hit.p - Sun.CFrame.p).unit * 500 -- direction | |
| 985 | ) | |
| 986 | local ignore = Character | |
| 987 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
| 988 | if hit then | |
| 989 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 990 | ||
| 991 | if not humanoid then | |
| 992 | humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
| |
| 993 | end | |
| 994 | if humanoid then | |
| 995 | if humanoid.Parent:IsA"Model" then | |
| 996 | humanoid.Parent:BreakJoints() | |
| 997 | end | |
| 998 | end | |
| 999 | end | |
| 1000 | a.BottomSurface = 10 | |
| 1001 | a.TopSurface = 10 | |
| 1002 | local distance = (Sun.CFrame.p - position).magnitude | |
| 1003 | a.Size = Vector3.new(1, 1, distance) | |
| 1004 | a.CFrame = CFrame.new(Sun.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
| 1005 | game:GetService("Debris"):AddItem(a, 0.1)
| |
| 1006 | end | |
| 1007 | ||
| 1008 | Mouse.Button1Down:connect(function() | |
| 1009 | if attack == false and attacktype == 1 then | |
| 1010 | attackone() | |
| 1011 | end | |
| 1012 | end) | |
| 1013 | ||
| 1014 | ||
| 1015 | Mouse.KeyDown:connect(function(k) | |
| 1016 | if attack == false and k == 'v' then | |
| 1017 | supernova() | |
| 1018 | end | |
| 1019 | end) | |
| 1020 | while true do | |
| 1021 | swait() | |
| 1022 | for i, v in pairs(Character:GetChildren()) do | |
| 1023 | if v:IsA("Part") then
| |
| 1024 | v.Material = "SmoothPlastic" | |
| 1025 | elseif v:IsA("Accessory") then
| |
| 1026 | v:WaitForChild("Handle").Material = "SmoothPlastic"
| |
| 1027 | end | |
| 1028 | end | |
| 1029 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1030 | velocity = RootPart.Velocity.y | |
| 1031 | sine = sine + change | |
| 1032 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 1033 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 1034 | Anim = "Jump" | |
| 1035 | if attack == false then | |
| 1036 | PlayAnimationFromTable({
| |
| 1037 | CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1038 | CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1039 | CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1040 | CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1041 | CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1042 | CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1043 | }, .3, false) | |
| 1044 | end | |
| 1045 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 1046 | Anim = "Fall" | |
| 1047 | if attack == false then | |
| 1048 | PlayAnimationFromTable({
| |
| 1049 | CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1050 | CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1051 | CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1052 | CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1053 | CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1054 | CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1055 | }, .3, false) | |
| 1056 | end | |
| 1057 | elseif Torsovelocity < 1 and hit ~= nil then | |
| 1058 | Anim = "Idle" | |
| 1059 | if attack == false then | |
| 1060 | change = 1 | |
| 1061 | PlayAnimationFromTable({
| |
| 1062 | CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1063 | CFrame.new(7.62939453e-06, 1.49997127, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(math.sin(sine/22)/12,0,0), | |
| 1064 | CFrame.new(0.429973245, 0.490001738, -0.460011989, 0.0975494087, 0.994276762, -0.0435587466, 0.0559796244, -0.0491798446, -0.997221529, -0.993656218, 0.0948399603, -0.0604567304) * CFrame.new(0, 0, math.sin(sine/16)/14) * CFrame.Angles(0, math.sin(sine/16)/10, math.sin(sine/16)/10), | |
| 1065 | CFrame.new(-0.320005357, 0.480002224, -0.539992452, 0.357028693, -0.930425704, -0.0826981664, -0.130211353, 0.0380947962, -0.990754068, 0.924973309, 0.364495993, -0.107551016) * CFrame.new(0, 0, math.sin(sine/16)/14) * CFrame.Angles(0, -math.sin(sine/16)/10, -math.sin(sine/16)/10), | |
| 1066 | CFrame.new(0.500002444, -1.99997056, 0, 0.997888863, -0.0649460033, -0, 0.0649460033, 0.997888863, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1067 | CFrame.new(-0.499981999, -1.99997056, 0, 0.998180926, 0.0602900013, -0, -0.0602900013, 0.998180926, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1068 | }, .3, false) | |
| 1069 | ||
| 1070 | end | |
| 1071 | elseif Torsovelocity > 2 and hit ~= nil then | |
| 1072 | Anim = "Walk" | |
| 1073 | if attack == false then | |
| 1074 | PlayAnimationFromTable({
| |
| 1075 | CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 3), 0) * CFrame.Angles(0, 0, 0), | |
| 1076 | CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1077 | CFrame.new(0.429973245, 0.490001738, -0.460011989, 0.0975494087, 0.994276762, -0.0435587466, 0.0559796244, -0.0491798446, -0.997221529, -0.993656218, 0.0948399603, -0.0604567304) * CFrame.new(0, 0, math.sin(sine/16)/14) * CFrame.Angles(0, math.sin(sine/16)/10, math.sin(sine/16)/10), | |
| 1078 | CFrame.new(-0.320005357, 0.480002224, -0.539992452, 0.357028693, -0.930425704, -0.0826981664, -0.130211353, 0.0380947962, -0.990754068, 0.924973309, 0.364495993, -0.107551016) * CFrame.new(0, 0, math.sin(sine/16)/14) * CFrame.Angles(0, -math.sin(sine/16)/10, -math.sin(sine/16)/10), | |
| 1079 | CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 6)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 6)), 0, 0), | |
| 1080 | CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 6)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 6)), 0, 0), | |
| 1081 | }, .3, false) | |
| 1082 | end | |
| 1083 | end | |
| 1084 | if 0 < #Effects then | |
| 1085 | for e = 1, #Effects do | |
| 1086 | if Effects[e] ~= nil then | |
| 1087 | local Thing = Effects[e] | |
| 1088 | if Thing ~= nil then | |
| 1089 | local Part = Thing[1] | |
| 1090 | local Mode = Thing[2] | |
| 1091 | local Delay = Thing[3] | |
| 1092 | local IncX = Thing[4] | |
| 1093 | local IncY = Thing[5] | |
| 1094 | local IncZ = Thing[6] | |
| 1095 | if Thing[2] == "Shoot" then | |
| 1096 | local Look = Thing[1] | |
| 1097 | local move = 30 | |
| 1098 | if Thing[8] == 3 then | |
| 1099 | move = 10 | |
| 1100 | end | |
| 1101 | local hit, pos = rayCast(Thing[4], Thing[1], move, m) | |
| 1102 | if Thing[10] ~= nil then | |
| 1103 | da = pos | |
| 1104 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
| 1105 | cfa = CFrame.new(Thing[4], pos) | |
| 1106 | tehCF = cfa:lerp(cf2, 0.2) | |
| 1107 | Thing[1] = tehCF.lookVector | |
| 1108 | end | |
| 1109 | local mag = (Thing[4] - pos).magnitude | |
| 1110 | Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
| 1111 | if Thing[8] == 2 then | |
| 1112 | Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) | |
| 1113 | end | |
| 1114 | Thing[4] = Thing[4] + Look * move | |
| 1115 | Thing[3] = Thing[3] - 1 | |
| 1116 | if 2 < Thing[5] then | |
| 1117 | Thing[5] = Thing[5] - 0.3 | |
| 1118 | Thing[6] = Thing[6] - 0.3 | |
| 1119 | end | |
| 1120 | if hit ~= nil then | |
| 1121 | Thing[3] = 0 | |
| 1122 | if Thing[8] == 1 or Thing[8] == 3 then | |
| 1123 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
| 1124 | else | |
| 1125 | if Thing[8] == 2 then | |
| 1126 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
| 1127 | if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
| |
| 1128 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
| |
| 1129 | ref.Anchored = true | |
| 1130 | ref.CFrame = CFrame.new(pos) | |
| 1131 | CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
| |
| 1132 | game:GetService("Debris"):AddItem(ref, 0.2)
| |
| 1133 | Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) | |
| 1134 | Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
| |
| 1135 | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) | |
| 1136 | end | |
| 1137 | end | |
| 1138 | end | |
| 1139 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
| |
| 1140 | ref.Anchored = true | |
| 1141 | ref.CFrame = CFrame.new(pos) | |
| 1142 | Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
| 1143 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 1144 | end | |
| 1145 | if Thing[3] <= 0 then | |
| 1146 | table.remove(Effects, e) | |
| 1147 | end | |
| 1148 | end | |
| 1149 | do | |
| 1150 | do | |
| 1151 | if Thing[2] == "FireWave" then | |
| 1152 | if Thing[3] <= Thing[4] then | |
| 1153 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
| 1154 | Thing[3] = Thing[3] + 1 | |
| 1155 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
| 1156 | else | |
| 1157 | Part.Parent = nil | |
| 1158 | table.remove(Effects, e) | |
| 1159 | end | |
| 1160 | end | |
| 1161 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
| 1162 | if Thing[1].Transparency <= 1 then | |
| 1163 | if Thing[2] == "Block1" then | |
| 1164 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1165 | Mesh = Thing[7] | |
| 1166 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1167 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1168 | else | |
| 1169 | if Thing[2] == "Block2" then | |
| 1170 | Thing[1].CFrame = Thing[1].CFrame | |
| 1171 | Mesh = Thing[7] | |
| 1172 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1173 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1174 | else | |
| 1175 | if Thing[2] == "Fire" then | |
| 1176 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
| 1177 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1178 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1179 | else | |
| 1180 | if Thing[2] == "Cylinder" then | |
| 1181 | Mesh = Thing[7] | |
| 1182 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1183 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1184 | else | |
| 1185 | if Thing[2] == "Blood" then | |
| 1186 | Mesh = Thing[7] | |
| 1187 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
| 1188 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1189 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1190 | else | |
| 1191 | if Thing[2] == "Elec" then | |
| 1192 | Mesh = Thing[10] | |
| 1193 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1194 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1195 | else | |
| 1196 | if Thing[2] == "Disappear" then | |
| 1197 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1198 | else | |
| 1199 | if Thing[2] == "Shatter" then | |
| 1200 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1201 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1202 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1203 | Thing[6] = Thing[6] + Thing[5] | |
| 1204 | end | |
| 1205 | end | |
| 1206 | end | |
| 1207 | end | |
| 1208 | end | |
| 1209 | end | |
| 1210 | end | |
| 1211 | end | |
| 1212 | else | |
| 1213 | Part.Parent = nil | |
| 1214 | table.remove(Effects, e) | |
| 1215 | end | |
| 1216 | end | |
| 1217 | end | |
| 1218 | end | |
| 1219 | end | |
| 1220 | end | |
| 1221 | end | |
| 1222 | end | |
| 1223 | end |