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1 | Fairy Ring(HA)-Ally Fairy-type Pokémon are protected from status conditions and the lowering of their stats | |
2 | Pyrokinesis- All Fire type moves are treated as Psychic moves at the same time, and get a 20% power up boost | |
3 | Power Plant- All Grass type moves are treated as Electric moves at the same time, and get a 20% power up boost | |
4 | Liquid Metal- All water type moves are treated as Steel moves at the same time, and get a 20% power up boost | |
5 | Ironise - Turns Rock-type moves into Steel-type moves. | |
6 | Time Eater: a pokemon has the 20% chance to repeat in the same turn the move twice. | |
7 | Space Dominion: a pokemon has the 20% chance to avoid the opposite move. | |
8 | Creator Light: Mega/Primal Arceus has no weakness; all its moves receive the stab (x1.5) | |
9 | Shock Absorber: negates Ground type damage | |
10 | Omniscale: Doubles the Pokemon's Defense | |
11 | Repression: Mega/Primal Giratina always attacks last | |
12 | Foliate: Causes all Normal type moves used by the Pokémon to become Grass type and receive a 30% boost in addition to all other modifiers. | |
13 | Hail Driver: Causes active hail to become permanent. This doesn't set the weather condition, however. | |
14 | Vitality: Pokemon heals 1/8 of its health each turn. | |
15 | Maestro: Powers up sound-based moves used in succession. | |
16 | Critical Cutter: Slash moves always result in a critical-hit. | |
17 | Illusory Mirror: The Pokemon's illusion becomes its shield. | |
18 | - | Fortified: Pokemon raises defenses when hit with a contact move. |
18 | + | Fortified: Pokemon raises defenses when hit with a contact move. |
19 | Big Bang: Pokemon detonates upon fainting damaging the opponent by 1/8. | |
20 | Phantom: Pokemon will execute its move even upon fainting. |