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1 | - | NLS([[ -- thank rufus for head look and stuf |
1 | + | local killyou = Instance.new("Sound", owner.Character.Head) |
2 | - | owner = game:GetService("Players").LocalPlayer |
2 | + | killyou.SoundId = "rbxassetid://3663443635" |
3 | - | owner.Character:WaitForChild("Head") |
3 | + | killyou.Volume = 1 |
4 | - | mouse = owner:GetMouse() |
4 | + | local rightarm = Instance.new("Weld", owner.Character.Torso) |
5 | - | local remote = owner.Character:WaitForChild("lookremote") |
5 | + | rightarm.Part0 = owner.Character.Torso |
6 | - | local remote2 = owner.Character:WaitForChild("crouch remote") |
6 | + | rightarm.Part1 = owner.Character["Right Arm"] |
7 | - | local part = Instance.new("Part", owner.Character.Head) |
7 | + | rightarm.C0 = CFrame.new(1.5, 0.75, 0) |
8 | - | part.Size = Vector3.new(0.1,0.1,0.1) |
8 | + | rightarm.C1 = CFrame.new(0,0.7,0) |
9 | - | part.Transparency = 1 |
9 | + | rightarm.Name = "RightArmWeld" |
10 | - | part.CanCollide = false |
10 | + | local leftarm = Instance.new("Weld", owner.Character.Torso) |
11 | - | part.Name = "camera" |
11 | + | leftarm.Part0 = owner.Character.Torso |
12 | - | part:BreakJoints() |
12 | + | leftarm.Part1 = owner.Character["Left Arm"] |
13 | - | local weld = Instance.new("Weld", part) |
13 | + | leftarm.C0 = CFrame.new(-1.5, 0.75, 0) |
14 | - | weld.Part0 = owner.Character.Head |
14 | + | leftarm.C1 = CFrame.new(0,0.7,0) |
15 | - | weld.Part1 = part |
15 | + | leftarm.Name = "LeftArmWeld" |
16 | - | weld.C0 = CFrame.new(0,0,-1) |
16 | + | |
17 | - | count = 0 |
17 | + | |
18 | - | function crouchinglol(key) |
18 | + | |
19 | - | key = key:lower() |
19 | + | rightleg.C0 = CFrame.new(0.5,-1,0) |
20 | - | if key:byte() == 48 then |
20 | + | |
21 | - | count = count + 1 |
21 | + | |
22 | - | if count == 1 then |
22 | + | |
23 | - | owner.Character:findFirstChildOfClass("Humanoid").WalkSpeed = 8 |
23 | + | |
24 | - | remote2:FireServer("Crouching") |
24 | + | |
25 | - | elseif count == 2 then |
25 | + | leftleg.C0 = CFrame.new(-0.5,-1,0) |
26 | - | owner.Character:findFirstChildOfClass("Humanoid").WalkSpeed = 16 |
26 | + | |
27 | - | remote2:FireServer("NotCrouching") |
27 | + | |
28 | - | wait() |
28 | + | owner.Character.Humanoid.RequiresNeck = false |
29 | - | count = 0 |
29 | + | local head = Instance.new("Weld", owner.Character.Torso) |
30 | - | end |
30 | + | head.Part0 = owner.Character.Torso |
31 | - | end |
31 | + | head.Part1 = owner.Character.Head |
32 | - | end |
32 | + | head.C0 = CFrame.new(0, 1.5, 0) |
33 | - | mouse.KeyDown:connect(crouchinglol) |
33 | + | head.C1 = CFrame.new(0,0,0) |
34 | head.Name = "Head" | |
35 | - | local E = owner.Character:WaitForChild("The") |
35 | + | |
36 | - | mouse.Button1Down:Connect(function() |
36 | + | |
37 | - | E:FireServer("s") |
37 | + | |
38 | - | end) |
38 | + | |
39 | local tweenService = game:GetService("TweenService") | |
40 | - | while game:GetService("RunService").RenderStepped:wait() do |
40 | + | local timeToFade = 0.5 |
41 | - | remote:FireServer(mouse.Hit.p, mouse.Origin.p, workspace.CurrentCamera.CFrame) |
41 | + | local object = leftarm |
42 | - | if (workspace.CurrentCamera.CFrame.p - part.Position).magnitude <= 1.7 then |
42 | + | |
43 | - | game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position,Vector3.new(mouse.Hit.p.x,game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Position.y,mouse.Hit.p.z)) |
43 | + | |
44 | - | workspace.CurrentCamera.FieldOfView = 100 |
44 | + | goal.C0 = CFrame.new(-1.5,0.75,-0.5) * CFrame.Angles(math.rad(90),0,0) |
45 | - | for i,v in pairs(owner.Character:GetChildren()) do |
45 | + | |
46 | - | if v.ClassName == "Part" or v.ClassName == "MeshPart" and v.Name ~= "Head" then |
46 | + | |
47 | - | v.LocalTransparencyModifier = 0 |
47 | + | local timeToFade2 = 0.5 |
48 | - | end |
48 | + | local object2 = head |
49 | - | if v.ClassName == "Accessory" then |
49 | + | |
50 | - | v.Handle.Transparency = 1 |
50 | + | |
51 | - | end |
51 | + | goal2.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(15),0,0) |
52 | - | end |
52 | + | |
53 | - | if owner.Character.Head:findFirstChildOfClass("Decal") then |
53 | + | |
54 | - | owner.Character.Head:findFirstChildOfClass("Decal").Transparency = 1 |
54 | + | |
55 | - | end |
55 | + | local timeToFade3 = 0.5 |
56 | - | owner.Character.Head.Transparency = 1 |
56 | + | local object3 = humanoidrootpart |
57 | - | workspace.CurrentCamera.CameraSubject = part |
57 | + | |
58 | - | else |
58 | + | |
59 | - | for i,v in pairs(owner.Character:GetChildren()) do |
59 | + | goal3.C0 = CFrame.Angles(math.rad(-15),0,0) |
60 | - | if v.ClassName == "Accessory" then |
60 | + | |
61 | - | v.Handle.Transparency = 0 |
61 | + | |
62 | - | end |
62 | + | local timeToFade4 = 0.5 |
63 | - | end |
63 | + | local object4 = rightarm |
64 | - | workspace.CurrentCamera.FieldOfView = 70 |
64 | + | |
65 | - | owner.Character.Head.Transparency = 0 |
65 | + | |
66 | - | if owner.Character.Head:findFirstChildOfClass("Decal") then |
66 | + | goal4.C0 = CFrame.new(1.5,0.75,-0.5) * CFrame.Angles(math.rad(65),0,math.rad(45)) |
67 | - | owner.Character.Head:findFirstChildOfClass("Decal").Transparency = 0 |
67 | + | |
68 | - | end |
68 | + | |
69 | - | workspace.CurrentCamera.CameraSubject = owner.Character |
69 | + | local timeToFade5 = 0.5 |
70 | - | end |
70 | + | local object5 = leftarm |
71 | - | end |
71 | + | local tweenInfo5 = TweenInfo.new(timeToFade5) |
72 | - | ]], owner.Character) |
72 | + | local goal5 = {} |
73 | - | function isplatformstand(PC) |
73 | + | goal5.C0 = CFrame.new(-1.5,0.75,-0.5) * CFrame.Angles(math.rad(65),0,math.rad(-45)) |
74 | - | coroutine.wrap(function() |
74 | + | |
75 | - | PC.Character.Humanoid.PlatformStand = true |
75 | + | local tween5 = tweenService:Create(object5, tweenInfo5, goal5) |
76 | local timeToFade6 = 0.5 | |
77 | - | for i,v in pairs(PC.Character:GetDescendants()) do |
77 | + | local object6 = head |
78 | - | if v:IsA("Motor6D") and v.Parent.Name ~= "HumanoidRootPart" then |
78 | + | local tweenInfo6 = TweenInfo.new(timeToFade6) |
79 | - | v.Enabled = true |
79 | + | local goal6 = {} |
80 | - | end |
80 | + | goal6.C0 = CFrame.new(0,1.5,0) * CFrame.Angles(math.rad(-15),math.rad(-35),0) |
81 | - | end |
81 | + | |
82 | - | PC.Character.Humanoid.PlatformStand = false |
82 | + | local uh = tweenService:Create(object6, tweenInfo6, goal6) |
83 | - | end)() |
83 | + | local timeToFade7 = 0.5 |
84 | - | end |
84 | + | local object7 = rightarm |
85 | - | local debris = game:GetService("Debris") |
85 | + | local tweenInfo7 = TweenInfo.new(timeToFade7) |
86 | - | function killfunction(part) |
86 | + | local goal7 = {} |
87 | - | local Model = part:FindFirstAncestorOfClass("Model") |
87 | + | goal7.C0 = CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(135),0,math.rad(-25)) |
88 | - | if Model then |
88 | + | |
89 | - | local PC = game:GetService("Players"):GetPlayerFromCharacter(Model) |
89 | + | local uh2 = tweenService:Create(object7, tweenInfo7, goal7) |
90 | - | if PC then |
90 | + | local timeToFade8 = 0.5 |
91 | - | if PC ~= owner then |
91 | + | local object8 = humanoidrootpart |
92 | - | local limbcollider = Instance.new("Part", PC.Character:findFirstChild("Right Arm")) |
92 | + | local tweenInfo8 = TweenInfo.new(timeToFade8) |
93 | - | limbcollider.Size = Vector3.new(1.4,1,1) |
93 | + | local goal8 = {} |
94 | - | limbcollider.Shape = "Cylinder" |
94 | + | goal8.C0 = CFrame.Angles(math.rad(0.1),0,0) |
95 | - | limbcollider.Transparency = 1 |
95 | + | |
96 | - | limbcollider.Name = "LimbCollider" |
96 | + | local uh3 = tweenService:Create(object8, tweenInfo8, goal8) |
97 | - | local limbcolliderweld = Instance.new("Weld", limbcollider) |
97 | + | killyou:Play() |
98 | - | limbcolliderweld.Part0 = PC.Character:findFirstChild("Right Arm") |
98 | + | wait(1) |
99 | - | limbcolliderweld.Part1 = limbcollider |
99 | + | |
100 | - | limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) |
100 | + | |
101 | - | local limbcollider2 = Instance.new("Part", PC.Character:findFirstChild("Left Arm")) |
101 | + | |
102 | - | limbcollider2.Size = Vector3.new(1.4,1,1) |
102 | + | wait(1) |
103 | - | limbcollider2.Shape = "Cylinder" |
103 | + | uh:Play() |
104 | - | limbcollider2.Transparency = 1 |
104 | + | uh2:Play() |
105 | - | limbcollider2.Name = "LimbCollider" |
105 | + | uh3:Play() |
106 | - | local limbcolliderweld2 = Instance.new("Weld", limbcollider) |
106 | + | wait(1.75) |
107 | - | limbcolliderweld2.Part0 = PC.Character:findFirstChild("Left Arm") |
107 | + | |
108 | - | limbcolliderweld2.Part1 = limbcollider2 |
108 | + | |
109 | - | limbcolliderweld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) |
109 | + | tween5:Play() |
110 | - | local limbcollider3 = Instance.new("Part", PC.Character:findFirstChild("Right Leg")) |
110 | + | |
111 | - | limbcollider3.Size = Vector3.new(1.3,1,1) |
111 | + | |
112 | - | limbcollider3.Shape = "Cylinder" |
112 | + | tween:Destroy() |
113 | - | limbcollider3.Transparency = 1 |
113 | + | tween2:Destroy() |
114 | - | limbcollider3.Name = "LimbCollider" |
114 | + | tween3:Destroy() |
115 | - | local limbcolliderweld3 = Instance.new("Weld", limbcollider) |
115 | + | tween4:Destroy() |
116 | - | limbcolliderweld3.Part0 = PC.Character:findFirstChild("Right Leg") |
116 | + | uh:Destroy() |
117 | - | limbcolliderweld3.Part1 = limbcollider3 |
117 | + | uh2:Destroy() |
118 | - | limbcolliderweld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0) |
118 | + | uh3:Destroy() |
119 | - | local limbcollider4 = Instance.new("Part", PC.Character:findFirstChild("Left Leg")) |
119 | + | rightarm:Destroy() |
120 | - | limbcollider4.Size = Vector3.new(1.3,1,1) |
120 | + | leftarm:Destroy() |
121 | - | limbcollider4.Shape = "Cylinder" |
121 | + | rightleg:Destroy() |
122 | - | limbcollider4.Transparency = 1 |
122 | + | leftleg:Destroy() |
123 | - | limbcollider4.Name = "LimbCollider" |
123 | + | head:Destroy() |
124 | - | local limbcolliderweld4 = Instance.new("Weld", limbcollider) |
124 | + | humanoidrootpart:Destroy() |