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| 1 | plr = game.Players.LocalPlayer | |
| 2 | char = game.Players.LocalPlayer.character | |
| 3 | - | char = game.Players.LocalPlayer.Character |
| 3 | + | |
| 4 | ||
| 5 | mse = plr:GetMouse() | |
| 6 | local Head = char.Head | |
| 7 | local Players=game:service'Players' | |
| 8 | local Player=Players.LocalPlayer | |
| 9 | local Mouse=Player:GetMouse'' | |
| 10 | ||
| 11 | char.Humanoid.MaxHealth = math.huge | |
| 12 | char.Humanoid.Health = math.huge | |
| 13 | ||
| 14 | ||
| 15 | ||
| 16 | Par1=Instance.new('ParticleEmitter',char['Torso'])
| |
| 17 | Par1.LightEmission=100 | |
| 18 | Par1.LightInfluence=5 | |
| 19 | Par1.LockedToPart=true | |
| 20 | Par1.Texture='rbxassetid://300899516' | |
| 21 | Par1.Color=ColorSequence.new(Color3.new(0.1,0,10)) | |
| 22 | Par1.Transparency=NumberSequence.new(0) | |
| 23 | Par1.Lifetime=NumberRange.new(0.3) | |
| 24 | Par1.Rate=1000 | |
| 25 | ||
| 26 | Par1.Enabled = false | |
| 27 | ||
| 28 | ||
| 29 | ||
| 30 | ||
| 31 | ||
| 32 | ||
| 33 | ||
| 34 | base = Instance.new("ScreenGui",plr.PlayerGui)
| |
| 35 | bbg = Instance.new("BillboardGui",plr.Character.Head)
| |
| 36 | bbg.Size = UDim2.new(0,200,0,50) | |
| 37 | bbg.StudsOffset = Vector3.new(0,3,0) | |
| 38 | bbgTl = Instance.new("TextLabel",bbg)
| |
| 39 | bbgTl.BackgroundTransparency = 1 | |
| 40 | bbgTl.Size = UDim2.new(10,0,1,0) | |
| 41 | bbgTl.Position = UDim2.new(-4.5,0,0,0) | |
| 42 | bbgTl.Font = "Fantasy" | |
| 43 | bbgTl.Text = " " | |
| 44 | bbgTl.TextSize = 25 | |
| 45 | bbgTl.TextStrokeColor3 = Color3.new(100,0,100) | |
| 46 | bbgTl.TextColor3 = Color3.new(0,0,100) | |
| 47 | bbgTl.TextStrokeTransparency = 0 | |
| 48 | bbgTl.TextWrapped = true | |
| 49 | plr.Chatted:connect(function(msg) | |
| 50 | bbgTl.Text = msg | |
| 51 | wait(1) | |
| 52 | TextFade() | |
| 53 | end | |
| 54 | ) | |
| 55 | ||
| 56 | function TextFade() | |
| 57 | ||
| 58 | bbgTl.TextTransparency = 0.1 | |
| 59 | bbgTl.TextStrokeTransparency = 0.1 | |
| 60 | wait(0.1) | |
| 61 | bbgTl.TextTransparency = 0.2 | |
| 62 | bbgTl.TextStrokeTransparency = 0.2 | |
| 63 | wait(0.1) | |
| 64 | bbgTl.TextTransparency = 0.3 | |
| 65 | bbgTl.TextStrokeTransparency = 0.3 | |
| 66 | wait(0.1) | |
| 67 | bbgTl.TextTransparency = 0.4 | |
| 68 | bbgTl.TextStrokeTransparency = 0.4 | |
| 69 | wait(0.1) | |
| 70 | bbgTl.TextTransparency = 0.5 | |
| 71 | bbgTl.TextStrokeTransparency = 0.5 | |
| 72 | wait(0.1) | |
| 73 | bbgTl.TextTransparency = 0.6 | |
| 74 | bbgTl.TextStrokeTransparency = 0.6 | |
| 75 | wait(0.1) | |
| 76 | bbgTl.TextTransparency = 0.7 | |
| 77 | bbgTl.TextStrokeTransparency = 0.7 | |
| 78 | wait(0.1) | |
| 79 | bbgTl.TextTransparency = 0.8 | |
| 80 | bbgTl.TextStrokeTransparency = 0.8 | |
| 81 | wait(0.1) | |
| 82 | bbgTl.TextTransparency = 0.9 | |
| 83 | bbgTl.TextStrokeTransparency = 0.9 | |
| 84 | wait(0.1) | |
| 85 | bbgTl.Text = " " | |
| 86 | wait(0.00000000000000001) | |
| 87 | bbgTl.TextTransparency = 0 | |
| 88 | bbgTl.TextStrokeTransparency = 0 | |
| 89 | end | |
| 90 | ||
| 91 | local Orin = "rbxassetid://639034904" | |
| 92 | Head.face.Texture = Orin | |
| 93 | spawn(function() | |
| 94 | while wait() do | |
| 95 | char["Body Colors"].HeadColor = BrickColor.new("Med. yellowish orange")
| |
| 96 | char["Body Colors"].TorsoColor = BrickColor.new("Med. yellowish orange")
| |
| 97 | char["Body Colors"].LeftArmColor = BrickColor.new("Med. yellowish orange")
| |
| 98 | char["Body Colors"].RightArmColor = BrickColor.new("Med. yellowish orange")
| |
| 99 | char["Body Colors"].LeftLegColor = BrickColor.new("Med. yellowish orange")
| |
| 100 | char["Body Colors"].RightLegColor = BrickColor.new("Med. yellowish orange")
| |
| 101 | end | |
| 102 | end) | |
| 103 | ||
| 104 | char.Shirt:Remove() | |
| 105 | char.Pants:Remove() | |
| 106 | ||
| 107 | shirt = Instance.new("Shirt", char)
| |
| 108 | shirt.Name = "Shirt" | |
| 109 | pants = Instance.new("Pants", char)
| |
| 110 | pants.Name = "Pants" | |
| 111 | char.Shirt.ShirtTemplate = "rbxassetid://763105737" | |
| 112 | char.Pants.PantsTemplate = "rbxassetid://1174714081" | |
| 113 | for i, v in pairs(char:GetChildren()) do | |
| 114 | if v.ClassName == "Accessory" then | |
| 115 | v:Remove() | |
| 116 | end | |
| 117 | end | |
| 118 | ||
| 119 | Hat3 = Instance.new("Model")
| |
| 120 | Hat3.Parent = char | |
| 121 | Hat3.Name = "Hat3" | |
| 122 | rh = Instance.new("Part")
| |
| 123 | rh.Parent = Hat3 | |
| 124 | rh.BrickColor = BrickColor.new("Really black")
| |
| 125 | rh.Locked = true | |
| 126 | rh.CanCollide = false | |
| 127 | mesh = Instance.new("SpecialMesh")
| |
| 128 | rh.formFactor = "Symmetric" | |
| 129 | mesh.MeshType = "FileMesh" | |
| 130 | mesh.MeshId = "rbxassetid://887129419" | |
| 131 | mesh.TextureId = "rbxassetid://887029299" | |
| 132 | mesh.Parent = rh | |
| 133 | local weld = Instance.new("Weld")
| |
| 134 | weld.Parent = rh | |
| 135 | weld.Part0 = rh | |
| 136 | weld.Part1 =char.Head | |
| 137 | weld.C0 = CFrame.new(0, -0.2, 0)*CFrame.Angles(0, 6, 0) | |
| 138 | mesh.Scale = Vector3.new(0.032,0.029, 0.024) | |
| 139 | Hat3.Part.Transparency = 0 | |
| 140 | ||
| 141 | Hat = Instance.new("Model")
| |
| 142 | Hat.Parent = char | |
| 143 | Hat.Name = "Hat" | |
| 144 | rh = Instance.new("Part")
| |
| 145 | rh.Parent = Hat | |
| 146 | rh.BrickColor = BrickColor.new("Really black")
| |
| 147 | rh.Locked = true | |
| 148 | rh.CanCollide = false | |
| 149 | mesh = Instance.new("SpecialMesh")
| |
| 150 | rh.formFactor = "Symmetric" | |
| 151 | mesh.MeshType = "FileMesh" | |
| 152 | mesh.MeshId = "rbxassetid://874044556" | |
| 153 | mesh.TextureId = "rbxassetid://875114591" | |
| 154 | mesh.Parent = rh | |
| 155 | local weld = Instance.new("Weld")
| |
| 156 | weld.Parent = rh | |
| 157 | weld.Part0 = rh | |
| 158 | weld.Part1 =char.Head | |
| 159 | weld.C0 = CFrame.new(0, -0.8, -0.5)*CFrame.Angles(0, 0, 0) | |
| 160 | mesh.Scale = Vector3.new(0.04,0.038, 0.04) | |
| 161 | ||
| 162 | muscle = Instance.new("Model")
| |
| 163 | muscle.Parent = char | |
| 164 | muscle.Name = "muscle" | |
| 165 | rh = Instance.new("Part")
| |
| 166 | rh.Parent = muscle | |
| 167 | rh.BrickColor = BrickColor.new("Lilac")
| |
| 168 | rh.Locked = true | |
| 169 | rh.CanCollide = false | |
| 170 | mesh = Instance.new("SpecialMesh")
| |
| 171 | rh.formFactor = "Symmetric" | |
| 172 | mesh.MeshType = "FileMesh" | |
| 173 | mesh.MeshId = "rbxassetid://958074736" | |
| 174 | mesh.Parent = rh | |
| 175 | local weld = Instance.new("Weld")
| |
| 176 | weld.Parent = rh | |
| 177 | weld.Part0 = rh | |
| 178 | weld.Part1 =char.Torso | |
| 179 | weld.C0 = CFrame.new(0, 0.1, 0.5)*CFrame.Angles(12.4, 0, 0) | |
| 180 | mesh.Scale = Vector3.new(0.009,0.01,0.01) | |
| 181 | ||
| 182 | ||
| 183 | ||
| 184 | ||
| 185 | scarf = Instance.new("Model")
| |
| 186 | scarf.Parent = char | |
| 187 | scarf.Name = "scarf" | |
| 188 | rh = Instance.new("Part")
| |
| 189 | rh.Parent = scarf | |
| 190 | rh.BrickColor = BrickColor.new("Maroon")
| |
| 191 | rh.Locked = true | |
| 192 | rh.CanCollide = false | |
| 193 | mesh = Instance.new("SpecialMesh")
| |
| 194 | rh.formFactor = "Symmetric" | |
| 195 | mesh.MeshType = "FileMesh" | |
| 196 | mesh.MeshId = "rbxassetid://873798502" | |
| 197 | mesh.TextureId = "rbxassetid://875114591" | |
| 198 | mesh.Parent = rh | |
| 199 | local weld = Instance.new("Weld")
| |
| 200 | weld.Parent = rh | |
| 201 | weld.Part0 = rh | |
| 202 | weld.Part1 =char.Torso | |
| 203 | weld.C0 = CFrame.new(0, -1., 0)*CFrame.Angles(0, 0, 0) | |
| 204 | mesh.Scale = Vector3.new(0.0155,0.0155,0.0155) | |
| 205 | ||
| 206 | rs = Instance.new("Model")
| |
| 207 | rs.Parent = char | |
| 208 | rs.Name = "rs" | |
| 209 | rh = Instance.new("Part")
| |
| 210 | rh.Parent = rs | |
| 211 | rh.BrickColor = BrickColor.new("Bright yellow")
| |
| 212 | rh.Locked = true | |
| 213 | rh.CanCollide = false | |
| 214 | mesh = Instance.new("SpecialMesh")
| |
| 215 | rh.formFactor = "Symmetric" | |
| 216 | mesh.MeshType = "FileMesh" | |
| 217 | mesh.MeshId = "rbxassetid://874040321" | |
| 218 | mesh.TextureId = "rbxassetid://875114591" | |
| 219 | mesh.Parent = rh | |
| 220 | local weld = Instance.new("Weld")
| |
| 221 | weld.Parent = rh | |
| 222 | weld.Part0 = rh | |
| 223 | weld.Part1 =char["Right Arm"] | |
| 224 | weld.C0 = CFrame.new(0, -1, 0)*CFrame.Angles(0, 0, 0) | |
| 225 | mesh.Scale = Vector3.new(0.012,0.012,0.012) | |
| 226 | ||
| 227 | ls = Instance.new("Model")
| |
| 228 | ls.Parent = char | |
| 229 | ls.Name = "ls" | |
| 230 | rh = Instance.new("Part")
| |
| 231 | rh.Parent = ls | |
| 232 | rh.BrickColor = BrickColor.new("Bright yellow")
| |
| 233 | rh.Locked = true | |
| 234 | rh.CanCollide = false | |
| 235 | mesh = Instance.new("SpecialMesh")
| |
| 236 | rh.formFactor = "Symmetric" | |
| 237 | mesh.MeshType = "FileMesh" | |
| 238 | mesh.MeshId = "rbxassetid://874041559" | |
| 239 | mesh.TextureId = "rbxassetid://875114591" | |
| 240 | mesh.Parent = rh | |
| 241 | local weld = Instance.new("Weld")
| |
| 242 | weld.Parent = rh | |
| 243 | weld.Part0 = rh | |
| 244 | weld.Part1 =char["Left Arm"] | |
| 245 | weld.C0 = CFrame.new(0, -1, 0)*CFrame.Angles(0, 0, 0) | |
| 246 | mesh.Scale = Vector3.new(0.012,0.012,0.012) | |
| 247 | ||
| 248 | cloth = Instance.new("Model")
| |
| 249 | cloth.Parent = char | |
| 250 | cloth.Name = "cloth" | |
| 251 | rh = Instance.new("Part")
| |
| 252 | rh.Parent = cloth | |
| 253 | rh.BrickColor = BrickColor.new("Quill grey")
| |
| 254 | rh.Locked = true | |
| 255 | rh.CanCollide = false | |
| 256 | mesh = Instance.new("SpecialMesh")
| |
| 257 | rh.formFactor = "Symmetric" | |
| 258 | mesh.MeshType = "FileMesh" | |
| 259 | mesh.MeshId = "rbxassetid://874045262" | |
| 260 | mesh.TextureId = "rbxassetid://875114591" | |
| 261 | mesh.Parent = rh | |
| 262 | local weld = Instance.new("Weld")
| |
| 263 | weld.Parent = rh | |
| 264 | weld.Part0 = rh | |
| 265 | weld.Part1 =char.Torso | |
| 266 | weld.C0 = CFrame.new(0, 1.6, 0.2)*CFrame.Angles(-0.5, 0, 0) | |
| 267 | mesh.Scale = Vector3.new(0.0065,0.008,0.008) | |
| 268 | ||
| 269 | ear1 = Instance.new("Model")
| |
| 270 | ear1.Parent = char | |
| 271 | ear1.Name = "ear1" | |
| 272 | rh = Instance.new("Part")
| |
| 273 | rh.Parent = ear1 | |
| 274 | rh.BrickColor = BrickColor.new("Lilac")
| |
| 275 | rh.Locked = true | |
| 276 | rh.CanCollide = false | |
| 277 | mesh = Instance.new("SpecialMesh")
| |
| 278 | rh.formFactor = "Symmetric" | |
| 279 | mesh.MeshType = "FileMesh" | |
| 280 | mesh.MeshId = "rbxassetid://431119824" | |
| 281 | mesh.Parent = rh | |
| 282 | local weld = Instance.new("Weld")
| |
| 283 | weld.Parent = rh | |
| 284 | weld.Part0 = rh | |
| 285 | weld.Part1 =char.Head | |
| 286 | weld.C0 = CFrame.new(0, -0.2, 0.65)*CFrame.Angles(0, 64, 0) | |
| 287 | mesh.Scale = Vector3.new(0.025,0.025, 0.025) | |
| 288 | ||
| 289 | ear2 = Instance.new("Model")
| |
| 290 | ear2.Parent = char | |
| 291 | ear2.Name = "ear2" | |
| 292 | rh = Instance.new("Part")
| |
| 293 | rh.Parent = ear2 | |
| 294 | rh.BrickColor = BrickColor.new("Lilac")
| |
| 295 | rh.Locked = true | |
| 296 | rh.CanCollide = false | |
| 297 | mesh = Instance.new("SpecialMesh")
| |
| 298 | rh.formFactor = "Symmetric" | |
| 299 | mesh.MeshType = "FileMesh" | |
| 300 | mesh.MeshId = "rbxassetid://431119824" | |
| 301 | mesh.Parent = rh | |
| 302 | local weld = Instance.new("Weld")
| |
| 303 | weld.Parent = rh | |
| 304 | weld.Part0 = rh | |
| 305 | weld.Part1 =char.Head | |
| 306 | weld.C0 = CFrame.new(0, -0.2, 0.65)*CFrame.Angles(0, -64, 0) | |
| 307 | mesh.Scale = Vector3.new(0.025,0.025, 0.025) | |
| 308 | ||
| 309 | belt = Instance.new("Model")
| |
| 310 | belt.Parent = char | |
| 311 | belt.Name = "belt" | |
| 312 | rh = Instance.new("Part")
| |
| 313 | rh.Parent = belt | |
| 314 | rh.BrickColor = BrickColor.new("Tr. Yellow")
| |
| 315 | rh.Locked = true | |
| 316 | rh.CanCollide = false | |
| 317 | mesh = Instance.new("SpecialMesh")
| |
| 318 | rh.formFactor = "Symmetric" | |
| 319 | mesh.MeshType = "FileMesh" | |
| 320 | mesh.MeshId = "rbxassetid://965627950" | |
| 321 | mesh.Parent = rh | |
| 322 | local weld = Instance.new("Weld")
| |
| 323 | weld.Parent = rh | |
| 324 | weld.Part0 = rh | |
| 325 | weld.Part1 =char.Torso | |
| 326 | weld.C0 = CFrame.new(0, 1, 0)*CFrame.Angles(0, -4.7, 0) | |
| 327 | mesh.Scale = Vector3.new(0.65, 0.1, 0.65) | |
| 328 | ||
| 329 | belt2 = Instance.new("Model")
| |
| 330 | belt2.Parent = char | |
| 331 | belt2.Name = "belt2" | |
| 332 | rh = Instance.new("Part")
| |
| 333 | rh.Parent = belt2 | |
| 334 | rh.BrickColor = BrickColor.new("Tr. Yellow")
| |
| 335 | rh.Locked = true | |
| 336 | rh.CanCollide = false | |
| 337 | mesh = Instance.new("SpecialMesh")
| |
| 338 | rh.formFactor = "Symmetric" | |
| 339 | mesh.MeshType = "FileMesh" | |
| 340 | mesh.MeshId = "rbxassetid://475668276" | |
| 341 | mesh.Parent = rh | |
| 342 | local weld = Instance.new("Weld")
| |
| 343 | weld.Parent = rh | |
| 344 | weld.Part0 = rh | |
| 345 | weld.Part1 =char.Torso | |
| 346 | weld.C0 = CFrame.new(-1.05, -1, 0)*CFrame.Angles(0, 0, 1.5) | |
| 347 | mesh.Scale = Vector3.new(0.0025, 0.0025, 0.0035) | |
| 348 | ||
| 349 | belt3 = Instance.new("Model")
| |
| 350 | belt3.Parent = char | |
| 351 | belt3.Name = "belt3" | |
| 352 | rh = Instance.new("Part")
| |
| 353 | rh.Parent = belt3 | |
| 354 | rh.BrickColor = BrickColor.new("Tr. Yellow")
| |
| 355 | rh.Locked = true | |
| 356 | rh.CanCollide = false | |
| 357 | mesh = Instance.new("SpecialMesh")
| |
| 358 | rh.formFactor = "Symmetric" | |
| 359 | mesh.MeshType = "FileMesh" | |
| 360 | mesh.MeshId = "rbxassetid://475668276" | |
| 361 | mesh.Parent = rh | |
| 362 | local weld = Instance.new("Weld")
| |
| 363 | weld.Parent = rh | |
| 364 | weld.Part0 = rh | |
| 365 | weld.Part1 =char.Torso | |
| 366 | weld.C0 = CFrame.new(1.05, -1, 0)*CFrame.Angles(0, 0, -1.5) | |
| 367 | mesh.Scale = Vector3.new(0.0025, 0.0025, 0.0035) | |
| 368 | ||
| 369 | cloth2 = Instance.new("Model")
| |
| 370 | cloth2.Parent = char | |
| 371 | cloth2.Name = "cloth2" | |
| 372 | rh = Instance.new("Part")
| |
| 373 | rh.Parent = cloth2 | |
| 374 | rh.BrickColor = BrickColor.new("Quill grey")
| |
| 375 | rh.Locked = true | |
| 376 | rh.CanCollide = false | |
| 377 | mesh = Instance.new("SpecialMesh")
| |
| 378 | rh.formFactor = "Symmetric" | |
| 379 | mesh.MeshType = "FileMesh" | |
| 380 | mesh.MeshId = "rbxassetid://874045262" | |
| 381 | mesh.TextureId = "rbxassetid://875114591" | |
| 382 | mesh.Parent = rh | |
| 383 | local weld = Instance.new("Weld")
| |
| 384 | weld.Parent = rh | |
| 385 | weld.Part0 = rh | |
| 386 | weld.Part1 =char.Torso | |
| 387 | weld.C0 = CFrame.new(0, 1.6, -0.2)*CFrame.Angles(0.2, 0, 0) | |
| 388 | mesh.Scale = Vector3.new(0.0065,0.008,0.008) | |
| 389 | ||
| 390 | gr = Instance.new("Model")
| |
| 391 | gr.Parent = char | |
| 392 | gr.Name = "gr" | |
| 393 | rh = Instance.new("Part")
| |
| 394 | rh.Parent = gr | |
| 395 | rh.BrickColor = BrickColor.new("Daisy orange")
| |
| 396 | rh.Locked = true | |
| 397 | rh.CanCollide = false | |
| 398 | mesh = Instance.new("SpecialMesh")
| |
| 399 | rh.formFactor = "Symmetric" | |
| 400 | mesh.MeshType = "FileMesh" | |
| 401 | mesh.MeshId = "rbxassetid://1476756293" | |
| 402 | mesh.Parent = rh | |
| 403 | local weld = Instance.new("Weld")
| |
| 404 | weld.Parent = rh | |
| 405 | weld.Part0 = rh | |
| 406 | weld.Part1 =char["Right Arm"] | |
| 407 | weld.C0 = CFrame.new(-0.6, 0.66, 0)*CFrame.Angles(0, 0, 0) | |
| 408 | mesh.Scale = Vector3.new(0.03,0.03,0.03) | |
| 409 | ||
| 410 | gl = Instance.new("Model")
| |
| 411 | gl.Parent = char | |
| 412 | gl.Name = "gl" | |
| 413 | rh = Instance.new("Part")
| |
| 414 | rh.Parent = gl | |
| 415 | rh.BrickColor = BrickColor.new("Daisy orange")
| |
| 416 | rh.Locked = true | |
| 417 | rh.CanCollide = false | |
| 418 | mesh = Instance.new("SpecialMesh")
| |
| 419 | rh.formFactor = "Symmetric" | |
| 420 | mesh.MeshType = "FileMesh" | |
| 421 | mesh.MeshId = "rbxassetid://1476756293" | |
| 422 | mesh.Parent = rh | |
| 423 | local weld = Instance.new("Weld")
| |
| 424 | weld.Parent = rh | |
| 425 | weld.Part0 = rh | |
| 426 | weld.Part1 =char["Left Arm"] | |
| 427 | weld.C0 = CFrame.new(0.6, 0.66, 0)*CFrame.Angles(0, 0, 0) | |
| 428 | mesh.Scale = Vector3.new(0.03,0.03,0.03) | |
| 429 | ||
| 430 | ap1 = Instance.new("Model")
| |
| 431 | ap1.Parent = char | |
| 432 | ap1.Name = "ap1" | |
| 433 | rh = Instance.new("Part")
| |
| 434 | rh.Parent = ap1 | |
| 435 | rh.BrickColor = BrickColor.new("Really black")
| |
| 436 | rh.Locked = true | |
| 437 | rh.CanCollide = false | |
| 438 | mesh = Instance.new("SpecialMesh")
| |
| 439 | rh.formFactor = "Symmetric" | |
| 440 | mesh.MeshType = "FileMesh" | |
| 441 | mesh.MeshId = "rbxassetid://965627950" | |
| 442 | mesh.Parent = rh | |
| 443 | local weld = Instance.new("Weld")
| |
| 444 | weld.Parent = rh | |
| 445 | weld.Part0 = rh | |
| 446 | weld.Part1 =char["Right Arm"] | |
| 447 | weld.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, 3.1, 0) | |
| 448 | mesh.Scale = Vector3.new(0.65, 0.25, 0.35) | |
| 449 | ||
| 450 | ap2 = Instance.new("Model")
| |
| 451 | ap2.Parent = char | |
| 452 | ap2.Name = "ap2" | |
| 453 | rh = Instance.new("Part")
| |
| 454 | rh.Parent = ap2 | |
| 455 | rh.BrickColor = BrickColor.new("Really black")
| |
| 456 | rh.Locked = true | |
| 457 | rh.CanCollide = false | |
| 458 | mesh = Instance.new("SpecialMesh")
| |
| 459 | rh.formFactor = "Symmetric" | |
| 460 | mesh.MeshType = "FileMesh" | |
| 461 | mesh.MeshId = "rbxassetid://965627950" | |
| 462 | mesh.Parent = rh | |
| 463 | local weld = Instance.new("Weld")
| |
| 464 | weld.Parent = rh | |
| 465 | weld.Part0 = rh | |
| 466 | weld.Part1 =char["Left Arm"] | |
| 467 | weld.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, 0, 0) | |
| 468 | mesh.Scale = Vector3.new(0.65, 0.25, 0.35) | |
| 469 | ||
| 470 | circ1 = Instance.new("Model")
| |
| 471 | circ1.Parent = char | |
| 472 | circ1.Name = "circ1" | |
| 473 | rh = Instance.new("Part")
| |
| 474 | rh.Parent = circ1 | |
| 475 | rh.BrickColor = BrickColor.new("Tr. Yellow")
| |
| 476 | rh.Locked = true | |
| 477 | rh.CanCollide = false | |
| 478 | mesh = Instance.new("SpecialMesh")
| |
| 479 | rh.formFactor = "Symmetric" | |
| 480 | mesh.MeshType = "FileMesh" | |
| 481 | mesh.MeshId = "rbxassetid://475668276" | |
| 482 | mesh.Parent = rh | |
| 483 | local weld = Instance.new("Weld")
| |
| 484 | weld.Parent = rh | |
| 485 | weld.Part0 = rh | |
| 486 | weld.Part1 =char["Right Arm"] | |
| 487 | weld.C0 = CFrame.new(0.35, -0.6, 0)*CFrame.Angles(0, 0, 1.5) | |
| 488 | mesh.Scale = Vector3.new(0.0025, 0.001, 0.0025) | |
| 489 | ||
| 490 | circ2 = Instance.new("Model")
| |
| 491 | circ2.Parent = char | |
| 492 | circ2.Name = "circ2" | |
| 493 | rh = Instance.new("Part")
| |
| 494 | rh.Parent = circ2 | |
| 495 | rh.BrickColor = BrickColor.new("Tr. Yellow")
| |
| 496 | rh.Locked = true | |
| 497 | rh.CanCollide = false | |
| 498 | mesh = Instance.new("SpecialMesh")
| |
| 499 | rh.formFactor = "Symmetric" | |
| 500 | mesh.MeshType = "FileMesh" | |
| 501 | mesh.MeshId = "rbxassetid://475668276" | |
| 502 | mesh.Parent = rh | |
| 503 | local weld = Instance.new("Weld")
| |
| 504 | weld.Parent = rh | |
| 505 | weld.Part0 = rh | |
| 506 | weld.Part1 =char["Left Arm"] | |
| 507 | weld.C0 = CFrame.new(-0.35, -0.6, 0)*CFrame.Angles(0, 0, -1.5) | |
| 508 | mesh.Scale = Vector3.new(0.0025, 0.001, 0.0025) | |
| 509 | ||
| 510 | ||
| 511 | ||
| 512 | ap3 = Instance.new("Model")
| |
| 513 | ap3.Parent = char | |
| 514 | ap3.Name = "ap3" | |
| 515 | rh = Instance.new("Part")
| |
| 516 | rh.Parent = ap3 | |
| 517 | rh.BrickColor = BrickColor.new("Really black")
| |
| 518 | rh.Locked = true | |
| 519 | rh.CanCollide = false | |
| 520 | mesh = Instance.new("SpecialMesh")
| |
| 521 | rh.formFactor = "Symmetric" | |
| 522 | mesh.MeshType = "FileMesh" | |
| 523 | mesh.MeshId = "rbxassetid://965627950" | |
| 524 | mesh.Parent = rh | |
| 525 | local weld = Instance.new("Weld")
| |
| 526 | weld.Parent = rh | |
| 527 | weld.Part0 = rh | |
| 528 | weld.Part1 =char["Right Leg"] | |
| 529 | weld.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, -4.7, 0) | |
| 530 | mesh.Scale = Vector3.new(0.65, 0.25, 0.35) | |
| 531 | ||
| 532 | ap4 = Instance.new("Model")
| |
| 533 | ap4.Parent = char | |
| 534 | ap4.Name = "ap4" | |
| 535 | rh = Instance.new("Part")
| |
| 536 | rh.Parent = ap4 | |
| 537 | rh.BrickColor = BrickColor.new("Really black")
| |
| 538 | rh.Locked = true | |
| 539 | rh.CanCollide = false | |
| 540 | mesh = Instance.new("SpecialMesh")
| |
| 541 | rh.formFactor = "Symmetric" | |
| 542 | mesh.MeshType = "FileMesh" | |
| 543 | mesh.MeshId = "rbxassetid://965627950" | |
| 544 | mesh.Parent = rh | |
| 545 | local weld = Instance.new("Weld")
| |
| 546 | weld.Parent = rh | |
| 547 | weld.Part0 = rh | |
| 548 | weld.Part1 =char["Left Leg"] | |
| 549 | weld.C0 = CFrame.new(0, -0.4, 0)*CFrame.Angles(0, -4.7, 0) | |
| 550 | mesh.Scale = Vector3.new(0.65, 0.25, 0.35) | |
| 551 | ||
| 552 | circ3 = Instance.new("Model")
| |
| 553 | circ3.Parent = char | |
| 554 | circ3.Name = "circ3" | |
| 555 | rh = Instance.new("Part")
| |
| 556 | rh.Parent = circ3 | |
| 557 | rh.BrickColor = BrickColor.new("Tr. Yellow")
| |
| 558 | rh.Locked = true | |
| 559 | rh.CanCollide = false | |
| 560 | mesh = Instance.new("SpecialMesh")
| |
| 561 | rh.formFactor = "Symmetric" | |
| 562 | mesh.MeshType = "FileMesh" | |
| 563 | mesh.MeshId = "rbxassetid://475668276" | |
| 564 | mesh.Parent = rh | |
| 565 | local weld = Instance.new("Weld")
| |
| 566 | weld.Parent = rh | |
| 567 | weld.Part0 = rh | |
| 568 | weld.Part1 =char["Right Leg"] | |
| 569 | weld.C0 = CFrame.new(0.35, -0.6, 0)*CFrame.Angles(1.5, 0, 1.5) | |
| 570 | mesh.Scale = Vector3.new(0.0025, 0.001, 0.0025) | |
| 571 | ||
| 572 | circ4 = Instance.new("Model")
| |
| 573 | circ4.Parent = char | |
| 574 | circ4.Name = "circ4" | |
| 575 | rh = Instance.new("Part")
| |
| 576 | rh.Parent = circ4 | |
| 577 | rh.BrickColor = BrickColor.new("Tr. Yellow")
| |
| 578 | rh.Locked = true | |
| 579 | rh.CanCollide = false | |
| 580 | mesh = Instance.new("SpecialMesh")
| |
| 581 | rh.formFactor = "Symmetric" | |
| 582 | mesh.MeshType = "FileMesh" | |
| 583 | mesh.MeshId = "rbxassetid://475668276" | |
| 584 | mesh.Parent = rh | |
| 585 | local weld = Instance.new("Weld")
| |
| 586 | weld.Parent = rh | |
| 587 | weld.Part0 = rh | |
| 588 | weld.Part1 =char["Left Leg"] | |
| 589 | weld.C0 = CFrame.new(0.35, -0.6, 0)*CFrame.Angles(1.5, 0, 1.5) | |
| 590 | mesh.Scale = Vector3.new(0.0025, 0.001, 0.0025) | |
| 591 | ||
| 592 | boot1 = Instance.new("Model")
| |
| 593 | boot1.Parent = char | |
| 594 | boot1.Name = "boot1" | |
| 595 | rh = Instance.new("Part")
| |
| 596 | rh.Parent = boot1 | |
| 597 | rh.BrickColor = BrickColor.new("Really black")
| |
| 598 | rh.Locked = true | |
| 599 | rh.CanCollide = false | |
| 600 | mesh = Instance.new("SpecialMesh")
| |
| 601 | rh.formFactor = "Symmetric" | |
| 602 | mesh.MeshType = "FileMesh" | |
| 603 | mesh.MeshId = "rbxassetid://1154325543" | |
| 604 | mesh.Parent = rh | |
| 605 | local weld = Instance.new("Weld")
| |
| 606 | weld.Parent = rh | |
| 607 | weld.Part0 = rh | |
| 608 | weld.Part1 =char["Right Leg"] | |
| 609 | weld.C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0) | |
| 610 | mesh.Scale = Vector3.new(0.2, 0.23, 0.2) | |
| 611 | ||
| 612 | boot2 = Instance.new("Model")
| |
| 613 | boot2.Parent = char | |
| 614 | boot2.Name = "boot2" | |
| 615 | rh = Instance.new("Part")
| |
| 616 | rh.Parent = boot2 | |
| 617 | rh.BrickColor = BrickColor.new("Really black")
| |
| 618 | rh.Locked = true | |
| 619 | rh.CanCollide = false | |
| 620 | mesh = Instance.new("SpecialMesh")
| |
| 621 | rh.formFactor = "Symmetric" | |
| 622 | mesh.MeshType = "FileMesh" | |
| 623 | mesh.MeshId = "rbxassetid://1154325543" | |
| 624 | mesh.Parent = rh | |
| 625 | local weld = Instance.new("Weld")
| |
| 626 | weld.Parent = rh | |
| 627 | weld.Part0 = rh | |
| 628 | weld.Part1 =char["Left Leg"] | |
| 629 | weld.C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0) | |
| 630 | mesh.Scale = Vector3.new(0.2, 0.23, 0.2) | |
| 631 | ||
| 632 | glo1 = Instance.new("Model")
| |
| 633 | glo1.Parent = char | |
| 634 | glo1.Name = "glo1" | |
| 635 | rh = Instance.new("Part")
| |
| 636 | rh.Parent = glo1 | |
| 637 | rh.BrickColor = BrickColor.new("Really black")
| |
| 638 | rh.Locked = true | |
| 639 | rh.CanCollide = false | |
| 640 | mesh = Instance.new("SpecialMesh")
| |
| 641 | rh.formFactor = "Symmetric" | |
| 642 | mesh.MeshType = "FileMesh" | |
| 643 | mesh.MeshId = "rbxassetid://1154325543" | |
| 644 | mesh.Parent = rh | |
| 645 | local weld = Instance.new("Weld")
| |
| 646 | weld.Parent = rh | |
| 647 | weld.Part0 = rh | |
| 648 | weld.Part1 =char["Right Arm"] | |
| 649 | weld.C0 = CFrame.new(0, 0.6, 0)*CFrame.Angles(0, 0, 0) | |
| 650 | mesh.Scale = Vector3.new(0.2, 0.15, 0.2) | |
| 651 | ||
| 652 | glo2 = Instance.new("Model")
| |
| 653 | glo2.Parent = char | |
| 654 | glo2.Name = "glo2" | |
| 655 | rh = Instance.new("Part")
| |
| 656 | rh.Parent = glo2 | |
| 657 | rh.BrickColor = BrickColor.new("Really black")
| |
| 658 | rh.Locked = true | |
| 659 | rh.CanCollide = false | |
| 660 | mesh = Instance.new("SpecialMesh")
| |
| 661 | rh.formFactor = "Symmetric" | |
| 662 | mesh.MeshType = "FileMesh" | |
| 663 | mesh.MeshId = "rbxassetid://1154325543" | |
| 664 | mesh.Parent = rh | |
| 665 | local weld = Instance.new("Weld")
| |
| 666 | weld.Parent = rh | |
| 667 | weld.Part0 = rh | |
| 668 | weld.Part1 =char["Left Arm"] | |
| 669 | weld.C0 = CFrame.new(0, 0.6, 0)*CFrame.Angles(0, 0, 0) | |
| 670 | mesh.Scale = Vector3.new(0.2, 0.15, 0.2) | |
| 671 | ||
| 672 | mse.KeyDown:connect(function(key) | |
| 673 | key = key:lower() | |
| 674 | if key == "k" then | |
| 675 | canworld = true | |
| 676 | yyd = CFuncs.Sound.Create("921051148")
| |
| 677 | yyd.TimePosition = 0.5 | |
| 678 | yyd.Volume = 7 | |
| 679 | ||
| 680 | ||
| 681 | bbgTl.Text = "Gimme a break." | |
| 682 | wait(1) | |
| 683 | TextFade() | |
| 684 | end | |
| 685 | end | |
| 686 | ) | |
| 687 | ||
| 688 | ||
| 689 | mse.KeyDown:connect(function(key) | |
| 690 | key = key:lower() | |
| 691 | if key == "n" then | |
| 692 | canworld = true | |
| 693 | teme = CFuncs.Sound.Create("499396245")
| |
| 694 | teme.Volume = 7 | |
| 695 | bbgTl.Text = "You..!" | |
| 696 | wait(1) | |
| 697 | TextFade() | |
| 698 | end | |
| 699 | end | |
| 700 | ) | |
| 701 | ||
| 702 | ||
| 703 | mse.KeyDown:connect(function(key) | |
| 704 | key = key:lower() | |
| 705 | if key == "l" then | |
| 706 | canworld = true | |
| 707 | kono = CFuncs.Sound.Create("645811027")
| |
| 708 | bbgTl.Text = "T-This power..!" | |
| 709 | wait(1.5) | |
| 710 | TextFade() | |
| 711 | end | |
| 712 | end | |
| 713 | ) | |
| 714 | ||
| 715 | ||
| 716 | mse.KeyDown:connect(function(key) | |
| 717 | key = key:lower() | |
| 718 | if key == "j" then | |
| 719 | canworld = true | |
| 720 | kk = CFuncs.Sound.Create("1212328051")
| |
| 721 | bbgTl.Text = "You really p#ssed me off." | |
| 722 | wait(2) | |
| 723 | TextFade() | |
| 724 | ||
| 725 | end | |
| 726 | end | |
| 727 | ) | |
| 728 | mse.KeyDown:connect(function(key) | |
| 729 | key = key:lower() | |
| 730 | if key == "," then | |
| 731 | canworld = true | |
| 732 | ||
| 733 | st1 = CFuncs.Sound.Create("873240542")
| |
| 734 | st1.Volume = 7 | |
| 735 | bbgTl.Text = "You truly are the lowest scum in history.." | |
| 736 | wait(2.5) | |
| 737 | TextFade() | |
| 738 | wait(0.75) | |
| 739 | st2 = CFuncs.Sound.Create("873240410")
| |
| 740 | st2.Volume = 7 | |
| 741 | bbgTl.Text = "The debt you owe.." | |
| 742 | wait(0.5) | |
| 743 | TextFade() | |
| 744 | wait(0.5) | |
| 745 | st3 = CFuncs.Sound.Create("1207959412")
| |
| 746 | st3.Volume = 7 | |
| 747 | bbgTl.Text = "can't be repaid with money!" | |
| 748 | wait(2.4) | |
| 749 | ||
| 750 | TextFade() | |
| 751 | end | |
| 752 | end | |
| 753 | ) | |
| 754 | ||
| 755 | mse.KeyDown:connect(function(key) | |
| 756 | key = key:lower() | |
| 757 | if key == "p" then | |
| 758 | canworld = true | |
| 759 | jk = CFuncs.Sound.Create("1212328340")
| |
| 760 | bbgTl.Text = "I will personally kick your [OOPS KID FRIENDLY SORRY]!" | |
| 761 | wait(4) | |
| 762 | TextFade() | |
| 763 | ||
| 764 | end | |
| 765 | end | |
| 766 | ) | |
| 767 | ||
| 768 | mse.KeyDown:connect(function(key) | |
| 769 | key = key:lower() | |
| 770 | if key == "h" and cooldown == false then | |
| 771 | canworld = true | |
| 772 | cooldown = true | |
| 773 | judge = CFuncs.Sound.Create("1300588094")
| |
| 774 | judge.Volume = 7 | |
| 775 | bbgTl.Text = "I shall be the judge!" | |
| 776 | wait(0.5) | |
| 777 | ||
| 778 | TextFade() | |
| 779 | judge:Destroy() | |
| 780 | cooldown = false | |
| 781 | end | |
| 782 | end | |
| 783 | ) | |
| 784 | ||
| 785 | mse.KeyDown:connect(function(key) | |
| 786 | key = key:lower() | |
| 787 | if key == "r" and cooldown == false then | |
| 788 | canworld = true | |
| 789 | cooldown = true | |
| 790 | standjudge = CFuncs.Sound.Create("1300588094")
| |
| 791 | standjudge.Volume = 7 | |
| 792 | standjudge.TimePosition = 8.9 | |
| 793 | bbgTl.Text = "Your judge.. will be my Stand!" | |
| 794 | wait(3) | |
| 795 | ||
| 796 | TextFade() | |
| 797 | ||
| 798 | cooldown = false | |
| 799 | end | |
| 800 | end | |
| 801 | ) | |
| 802 | ||
| 803 | mse.KeyDown:connect(function(key) | |
| 804 | key = key:lower() | |
| 805 | if key == ";" then | |
| 806 | canworld = true | |
| 807 | wagh = CFuncs.Sound.Create("998999809")
| |
| 808 | wagh.Volume = 10 | |
| 809 | ||
| 810 | bbgTl.Text = "*inaudible*" | |
| 811 | wait(2) | |
| 812 | TextFade() | |
| 813 | end | |
| 814 | end | |
| 815 | ) | |
| 816 | ||
| 817 | mse.KeyDown:connect(function(key) | |
| 818 | key = key:lower() | |
| 819 | if key == "." then | |
| 820 | yaro = CFuncs.Sound.Create("869850439")
| |
| 821 | yaro.Volume = 5 | |
| 822 | bbgTl.Text = "You b#$+@rd!" | |
| 823 | wait(1.4) | |
| 824 | TextFade() | |
| 825 | end | |
| 826 | end) | |
| 827 | ||
| 828 | ||
| 829 | canworld = true | |
| 830 | mse.KeyDown:connect(function(key) | |
| 831 | key = key:lower() | |
| 832 | if key == "g" then | |
| 833 | if canworld == false then return end | |
| 834 | if canworld then | |
| 835 | canworld = false | |
| 836 | local ScreenGui = Instance.new("ScreenGui", plr.PlayerGui)
| |
| 837 | local ImageLabel = Instance.new("ImageLabel")
| |
| 838 | ImageLabel.Parent = ScreenGui | |
| 839 | ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1) | |
| 840 | ImageLabel.BackgroundTransparency = 1 | |
| 841 | ImageLabel.Position = UDim2.new(0, 0, 0, 0) | |
| 842 | ImageLabel.Size = UDim2.new(0, 300, 0, 200) | |
| 843 | ImageLabel.Image = "rbxassetid://1539214808" | |
| 844 | for i = 1,10 do | |
| 845 | ImageLabel.Position = ImageLabel.Position - UDim2.new(0,25,0,15) + UDim2.new(0,math.random(-20,20),0,math.random(-20,20)) | |
| 846 | ImageLabel.Size = ImageLabel.Size + UDim2.new(0,100,0,100) | |
| 847 | wait() | |
| 848 | end | |
| 849 | ScreenGui:remove() | |
| 850 | sptw = CFuncs.Sound.Create("1515909034")
| |
| 851 | sptw.Volume = 8 | |
| 852 | sptw.TimePosition = 0.05 | |
| 853 | bbgTl.Text = "Star Platinum: The World!" | |
| 854 | wait(1.5) | |
| 855 | lasers = CFuncs.Sound.Create("926382097")
| |
| 856 | lasers.Volume = 5 | |
| 857 | ||
| 858 | ||
| 859 | ||
| 860 | wait(1.5) | |
| 861 | ||
| 862 | ||
| 863 | local function weld(lol) | |
| 864 | local weld = Instance.new("Weld", plr.Character.Torso)
| |
| 865 | weld.Part0 = plr.Character.Torso | |
| 866 | weld.Part1 = lol | |
| 867 | weld.C0 = plr.Character.Torso.CFrame:inverse() | |
| 868 | weld.C1 = lol.CFrame:inverse() | |
| 869 | end | |
| 870 | wait() | |
| 871 | ||
| 872 | for i, v in pairs(game.Players:GetChildren()) do | |
| 873 | h = v.Character:FindFirstChild("Head")
| |
| 874 | if h then | |
| 875 | h.Anchored = true | |
| 876 | plr.Character:FindFirstChild("Head").Anchored = false
| |
| 877 | end | |
| 878 | t = v.Character:FindFirstChild("Torso")
| |
| 879 | if t then | |
| 880 | t.Anchored = true | |
| 881 | plr.Character:FindFirstChild("Torso").Anchored = false
| |
| 882 | end | |
| 883 | RA = v.Character:FindFirstChild("Right Arm")
| |
| 884 | if RA then | |
| 885 | RA.Anchored = true | |
| 886 | plr.Character:FindFirstChild("Right Arm").Anchored = false
| |
| 887 | end | |
| 888 | LA = v.Character:FindFirstChild("Left Arm")
| |
| 889 | if LA then | |
| 890 | LA.Anchored = true | |
| 891 | plr.Character:FindFirstChild("Left Arm").Anchored = false
| |
| 892 | end | |
| 893 | RL = v.Character:FindFirstChild("Right Leg")
| |
| 894 | if RL then | |
| 895 | RL.Anchored = true | |
| 896 | plr.Character:FindFirstChild("Right Leg").Anchored = false
| |
| 897 | end | |
| 898 | LL = v.Character:FindFirstChild("Left Leg")
| |
| 899 | if LL then | |
| 900 | LL.Anchored = true | |
| 901 | plr.Character:FindFirstChild("Left Leg").Anchored = false
| |
| 902 | end | |
| 903 | end | |
| 904 | ||
| 905 | ||
| 906 | ||
| 907 | ||
| 908 | game.Lighting.TimeOfDay="00:00:00" | |
| 909 | game.Lighting.OutdoorAmbient=Color3.new(50,0,350) | |
| 910 | wait(0.1) | |
| 911 | game.Lighting.OutdoorAmbient=Color3.new(0,114,235) | |
| 912 | wait(0.1) | |
| 913 | game.Lighting.OutdoorAmbient=Color3.new(0,0,235) | |
| 914 | wait(0.1) | |
| 915 | game.Lighting.OutdoorAmbient=Color3.new(0,114,0) | |
| 916 | wait(0.1) | |
| 917 | game.Lighting.OutdoorAmbient=Color3.new(255, 255, 355) | |
| 918 | tiock = CFuncs.Sound.Create("627730102")
| |
| 919 | tiock.Looped = true | |
| 920 | ||
| 921 | --game.Debris:AddItem(cce, 5) | |
| 922 | ||
| 923 | wait() | |
| 924 | ||
| 925 | end | |
| 926 | --wait(5) | |
| 927 | bbgTl.Text = " " | |
| 928 | wait(5) | |
| 929 | ||
| 930 | ||
| 931 | ||
| 932 | tiock:Stop() | |
| 933 | tokiu = CFuncs.Sound.Create("923033530")
| |
| 934 | tokiu.Volume = 5 | |
| 935 | bbgTl.Text = "..Time resumes once again." | |
| 936 | wait(1.5) | |
| 937 | brmpbrmp = CFuncs.Sound.Create("757514877")
| |
| 938 | brmpbrmp.Volume = 5 | |
| 939 | for i, v in pairs(game.Players:GetChildren()) do | |
| 940 | h = v.Character:FindFirstChild("Head")
| |
| 941 | if h then | |
| 942 | h.Anchored = false | |
| 943 | end | |
| 944 | t = v.Character:FindFirstChild("Torso")
| |
| 945 | if t then | |
| 946 | t.Anchored = false | |
| 947 | end | |
| 948 | RA = v.Character:FindFirstChild("Right Arm")
| |
| 949 | if RA then | |
| 950 | RA.Anchored = false | |
| 951 | end | |
| 952 | LA = v.Character:FindFirstChild("Left Arm")
| |
| 953 | if LA then | |
| 954 | LA.Anchored = false | |
| 955 | end | |
| 956 | RL = v.Character:FindFirstChild("Right Leg")
| |
| 957 | if RL then | |
| 958 | RL.Anchored = false | |
| 959 | end | |
| 960 | LL = v.Character:FindFirstChild("Left Leg")
| |
| 961 | if LL then | |
| 962 | LL.Anchored = false | |
| 963 | end | |
| 964 | end | |
| 965 | ||
| 966 | game.Lighting.OutdoorAmbient=Color3.new(0,114,0) | |
| 967 | wait(0.1) | |
| 968 | game.Lighting.OutdoorAmbient=Color3.new(50,0,350) | |
| 969 | wait(0.1) | |
| 970 | game.Lighting.OutdoorAmbient=Color3.new(0,114,235) | |
| 971 | wait(0.1) | |
| 972 | game.Lighting.OutdoorAmbient=Color3.new(0,0,235) | |
| 973 | ||
| 974 | game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255) | |
| 975 | game.Lighting.TimeOfDay="15:00:00" | |
| 976 | ||
| 977 | canworld = true | |
| 978 | ||
| 979 | ||
| 980 | bbgTl.Text = " " | |
| 981 | end | |
| 982 | end | |
| 983 | ) | |
| 984 | ||
| 985 | function clerp(a,b,c,d) | |
| 986 | for i = 0,d,.01 do | |
| 987 | a.CFrame = CFrame.new(b:lerp(c,i)) | |
| 988 | wait() | |
| 989 | end | |
| 990 | end | |
| 991 | function slerp(a2,b2,c2,d2) | |
| 992 | for i2 = 0,d2,.01 do | |
| 993 | a2.CFrame = CFrame.new(b2:lerp(c2,i2)) | |
| 994 | wait() | |
| 995 | end | |
| 996 | end | |
| 997 | part = nil | |
| 998 | cooldown = false | |
| 999 | Mouse.KeyDown:connect(function(key) | |
| 1000 | if key == "e" and part == nil and cooldown == false and canworld == true then | |
| 1001 | ||
| 1002 | game.Lighting.OutdoorAmbient=Color3.new(0,14,135) | |
| 1003 | game.Lighting.TimeOfDay="00:00:00" | |
| 1004 | wait(0.000004) | |
| 1005 | game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255) | |
| 1006 | game.Lighting.TimeOfDay="15:00:00" | |
| 1007 | plr.Character.Torso.CFrame = CFrame.new(Vector3.new(Mouse.hit.p.X,Mouse.hit.p.Y+1.5,Mouse.hit.p.Z),plr.Character.Torso.CFrame.p) | |
| 1008 | bam = CFuncs.Sound.Create("872436640")
| |
| 1009 | bam.Volume = 10 | |
| 1010 | cooldown = true | |
| 1011 | wait(1.1) | |
| 1012 | bam:Destroy() | |
| 1013 | cooldown = false | |
| 1014 | ||
| 1015 | end | |
| 1016 | end | |
| 1017 | ) | |
| 1018 | ||
| 1019 | Effects = {}
| |
| 1020 | local Player = game.Players.localPlayer | |
| 1021 | local Character = Player.Character | |
| 1022 | Character.Archivable = true | |
| 1023 | AdvancingFortress = Character:Clone() | |
| 1024 | AdvancingFortress.Parent = char | |
| 1025 | torso = AdvancingFortress.Torso | |
| 1026 | hum = AdvancingFortress.Humanoid | |
| 1027 | AdvancingFortress.Name = "Advancing Fortress" | |
| 1028 | pl = AdvancingFortress | |
| 1029 | local FOrin = "rbxassetid://1036828417" | |
| 1030 | AdvancingFortress.Head.face.Texture = FOrin | |
| 1031 | ||
| 1032 | HOLYFUCKTHATSSOMEGOODMUSICDAMN = Instance.new("Sound", hum)
| |
| 1033 | HOLYFUCKTHATSSOMEGOODMUSICDAMN.SoundId = "rbxassetid://748183600" | |
| 1034 | HOLYFUCKTHATSSOMEGOODMUSICDAMN.Volume = 0.5 | |
| 1035 | HOLYFUCKTHATSSOMEGOODMUSICDAMN.Looped = true | |
| 1036 | HOLYFUCKTHATSSOMEGOODMUSICDAMN:Play() | |
| 1037 | muted = false | |
| 1038 | ||
| 1039 | mse.KeyDown:connect(function(key) | |
| 1040 | key = key:lower() | |
| 1041 | if key == "t" and muted == false then | |
| 1042 | ||
| 1043 | HOLYFUCKTHATSSOMEGOODMUSICDAMN.Volume = 0 | |
| 1044 | muted = true | |
| 1045 | end | |
| 1046 | end) | |
| 1047 | ||
| 1048 | ||
| 1049 | pl.Shirt:Remove() | |
| 1050 | pl.Pants:Remove() | |
| 1051 | ||
| 1052 | FShirt = Instance.new("Shirt", pl)
| |
| 1053 | FShirt.Name = "FShirt" | |
| 1054 | FPants = Instance.new("Pants", pl)
| |
| 1055 | FPants.Name = "FPants" | |
| 1056 | pl.FShirt.ShirtTemplate = "rbxassetid://572240895" | |
| 1057 | pl.FPants.PantsTemplate = "rbxassetid://572240895" | |
| 1058 | ||
| 1059 | ||
| 1060 | ||
| 1061 | Character["Advancing Fortress"].Hat3:Destroy() | |
| 1062 | ||
| 1063 | Character["Advancing Fortress"].Hat.Part.Transparency = 1 | |
| 1064 | Character["Advancing Fortress"].scarf.Part.Transparency = 1 | |
| 1065 | Character["Advancing Fortress"].boot1.Part.Transparency = 1 | |
| 1066 | Character["Advancing Fortress"].boot2.Part.Transparency = 1 | |
| 1067 | Character["Advancing Fortress"].glo1.Part.Transparency = 1 | |
| 1068 | Character["Advancing Fortress"].glo2.Part.Transparency = 1 | |
| 1069 | Character["Advancing Fortress"].rs.Part.Transparency = 1 | |
| 1070 | Character["Advancing Fortress"].ls.Part.Transparency = 1 | |
| 1071 | Character["Advancing Fortress"].cloth.Part.Transparency = 1 | |
| 1072 | Character["Advancing Fortress"].ear1.Part.Transparency = 1 | |
| 1073 | Character["Advancing Fortress"].ear2.Part.Transparency = 1 | |
| 1074 | Character["Advancing Fortress"].belt.Part.Transparency = 1 | |
| 1075 | Character["Advancing Fortress"].belt2.Part.Transparency = 1 | |
| 1076 | Character["Advancing Fortress"].belt3.Part.Transparency = 1 | |
| 1077 | Character["Advancing Fortress"].cloth2.Part.Transparency = 1 | |
| 1078 | Character["Advancing Fortress"].gr.Part.Transparency = 1 | |
| 1079 | Character["Advancing Fortress"].gl.Part.Transparency = 1 | |
| 1080 | Character["Advancing Fortress"].ap1.Part.Transparency = 1 | |
| 1081 | Character["Advancing Fortress"].ap2.Part.Transparency = 1 | |
| 1082 | Character["Advancing Fortress"].ap3.Part.Transparency = 1 | |
| 1083 | Character["Advancing Fortress"].ap4.Part.Transparency = 1 | |
| 1084 | Character["Advancing Fortress"].circ1.Part.Transparency = 1 | |
| 1085 | Character["Advancing Fortress"].circ2.Part.Transparency = 1 | |
| 1086 | Character["Advancing Fortress"].circ3.Part.Transparency = 1 | |
| 1087 | Character["Advancing Fortress"].circ4.Part.Transparency = 1 | |
| 1088 | Character["Advancing Fortress"].muscle.Part.Transparency = 1 | |
| 1089 | AdvancingFortress.Head.face.Transparency = 1 | |
| 1090 | ||
| 1091 | ||
| 1092 | Character.Hat:Destroy() | |
| 1093 | Character.boot1:Destroy() | |
| 1094 | Character.boot2:Destroy() | |
| 1095 | Character.glo1:Destroy() | |
| 1096 | Character.glo2:Destroy() | |
| 1097 | Character.scarf:Destroy() | |
| 1098 | Character.cloth:Destroy() | |
| 1099 | Character.rs:Destroy() | |
| 1100 | Character.ls:Destroy() | |
| 1101 | Character.ear1:Destroy() | |
| 1102 | Character.ear2:Destroy() | |
| 1103 | Character.belt:Destroy() | |
| 1104 | Character.belt2:Destroy() | |
| 1105 | Character.belt3:Destroy() | |
| 1106 | Character.cloth2:Destroy() | |
| 1107 | Character.ap1:Destroy() | |
| 1108 | Character.ap2:Destroy() | |
| 1109 | Character.ap3:Destroy() | |
| 1110 | Character.ap4:Destroy() | |
| 1111 | Character.muscle:Destroy() | |
| 1112 | Character.circ1:Destroy() | |
| 1113 | Character.circ2:Destroy() | |
| 1114 | Character.circ3:Destroy() | |
| 1115 | Character.circ4:Destroy() | |
| 1116 | Character.gr:Destroy() | |
| 1117 | Character.gl:Destroy() | |
| 1118 | ||
| 1119 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
| 1120 | if v:IsA("BasePart") then
| |
| 1121 | v.Transparency = 1 | |
| 1122 | end | |
| 1123 | end | |
| 1124 | ||
| 1125 | ||
| 1126 | ||
| 1127 | ||
| 1128 | local Humanoid = AdvancingFortress.Humanoid | |
| 1129 | local Mouse = Player:GetMouse() | |
| 1130 | local LeftArm = AdvancingFortress["Left Arm"] | |
| 1131 | local RightArm = AdvancingFortress["Right Arm"] | |
| 1132 | local LeftLeg = AdvancingFortress["Left Leg"] | |
| 1133 | local RightLeg = AdvancingFortress["Right Leg"] | |
| 1134 | local Head = AdvancingFortress.Head | |
| 1135 | local Torso = AdvancingFortress.Torso | |
| 1136 | local Camera = game.Workspace.CurrentCamera | |
| 1137 | local RootPart = AdvancingFortress.HumanoidRootPart | |
| 1138 | local RootJoint = RootPart.RootJoint | |
| 1139 | local attack = false | |
| 1140 | local Anim = "Idle" | |
| 1141 | local attacktype = 1 | |
| 1142 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1143 | local velocity = RootPart.Velocity.y | |
| 1144 | local sine = 0 | |
| 1145 | local change = 1 | |
| 1146 | local Create = LoadLibrary("RbxUtility").Create
| |
| 1147 | local TimeStop = false | |
| 1148 | local m = Create("Model")({
| |
| 1149 | Parent = AdvancingFortress, | |
| 1150 | Name = "WeaponModel" | |
| 1151 | }) | |
| 1152 | ||
| 1153 | AdvancingFortress.Head.Name = "FHead" | |
| 1154 | AdvancingFortress.Torso.Name = "FTorso" | |
| 1155 | AdvancingFortress.HumanoidRootPart.Name = "FHumanoidRootPart" | |
| 1156 | Humanoid.Animator.Parent = nil | |
| 1157 | AdvancingFortress.Animate.Parent = nil | |
| 1158 | local function newMotor(part0, part1, c0, c1) | |
| 1159 | local w = Create("Weld")({
| |
| 1160 | Parent = part0, | |
| 1161 | Part0 = part0, | |
| 1162 | Part1 = part1, | |
| 1163 | C0 = c0, | |
| 1164 | C1 = c1 | |
| 1165 | }) | |
| 1166 | return w | |
| 1167 | end | |
| 1168 | function clerp(a, b, t) | |
| 1169 | return a:lerp(b, t) | |
| 1170 | end | |
| 1171 | ||
| 1172 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 1173 | NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 1174 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 1175 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 1176 | local RH = newMotor(Torso, RightLeg, CFrame.new(0.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 1177 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-0.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 1178 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
| 1179 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
| 1180 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
| 1181 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 1182 | local rarmc1 = RW.C1 | |
| 1183 | local larmc1 = LW.C1 | |
| 1184 | local rlegc1 = RH.C1 | |
| 1185 | local llegc1 = LH.C1 | |
| 1186 | local resetc1 = false | |
| 1187 | function PlayAnimationFromTable(table, speed, bool) | |
| 1188 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 1189 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
| 1190 | RW.C0 = clerp(RW.C0, table[3], speed) | |
| 1191 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 1192 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 1193 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 1194 | if bool == true and resetc1 == false then | |
| 1195 | resetc1 = true | |
| 1196 | RootJoint.C1 = RootJoint.C1 | |
| 1197 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 1198 | RW.C1 = rarmc1 | |
| 1199 | LW.C1 = larmc1 | |
| 1200 | RH.C1 = rlegc1 | |
| 1201 | LH.C1 = llegc1 | |
| 1202 | end | |
| 1203 | end | |
| 1204 | ArtificialHB = Create("BindableEvent", script)({Parent = script, Name = "Heartbeat"})
| |
| 1205 | script:WaitForChild("Heartbeat")
| |
| 1206 | frame = 0.03333333333333333 | |
| 1207 | tf = 0 | |
| 1208 | allowframeloss = false | |
| 1209 | tossremainder = false | |
| 1210 | lastframe = tick() | |
| 1211 | script.Heartbeat:Fire() | |
| 1212 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 1213 | tf = tf + s | |
| 1214 | if tf >= frame then | |
| 1215 | if allowframeloss then | |
| 1216 | script.Heartbeat:Fire() | |
| 1217 | lastframe = tick() | |
| 1218 | else | |
| 1219 | for i = 1, math.floor(tf / frame) do | |
| 1220 | script.Heartbeat:Fire() | |
| 1221 | end | |
| 1222 | lastframe = tick() | |
| 1223 | end | |
| 1224 | if tossremainder then | |
| 1225 | tf = 0 | |
| 1226 | else | |
| 1227 | tf = tf - frame * math.floor(tf / frame) | |
| 1228 | end | |
| 1229 | end | |
| 1230 | end) | |
| 1231 | function swait(num) | |
| 1232 | if num == 0 or num == nil then | |
| 1233 | ArtificialHB.Event:wait() | |
| 1234 | else | |
| 1235 | for i = 0, num do | |
| 1236 | ArtificialHB.Event:wait() | |
| 1237 | end | |
| 1238 | end | |
| 1239 | end | |
| 1240 | function RemoveOutlines(part) | |
| 1241 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1242 | end | |
| 1243 | CFuncs = {
| |
| 1244 | Part = {
| |
| 1245 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 1246 | local Part = Create("Part")({
| |
| 1247 | Parent = Parent, | |
| 1248 | Reflectance = Reflectance, | |
| 1249 | Transparency = Transparency, | |
| 1250 | CanCollide = false, | |
| 1251 | Locked = true, | |
| 1252 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 1253 | Name = Name, | |
| 1254 | Size = Size, | |
| 1255 | Material = Material | |
| 1256 | }) | |
| 1257 | RemoveOutlines(Part) | |
| 1258 | return Part | |
| 1259 | end | |
| 1260 | }, | |
| 1261 | Mesh = {
| |
| 1262 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 1263 | local Msh = Create(Mesh)({
| |
| 1264 | Parent = Part, | |
| 1265 | Offset = OffSet, | |
| 1266 | Scale = Scale | |
| 1267 | }) | |
| 1268 | if Mesh == "SpecialMesh" then | |
| 1269 | Msh.MeshType = MeshType | |
| 1270 | Msh.MeshId = MeshId | |
| 1271 | end | |
| 1272 | return Msh | |
| 1273 | end | |
| 1274 | }, | |
| 1275 | Weld = {
| |
| 1276 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 1277 | local Weld = Create("Weld")({
| |
| 1278 | Parent = Parent, | |
| 1279 | Part0 = Part0, | |
| 1280 | Part1 = Part1, | |
| 1281 | C0 = C0, | |
| 1282 | C1 = C1 | |
| 1283 | }) | |
| 1284 | return Weld | |
| 1285 | end | |
| 1286 | }, | |
| 1287 | Sound = {
| |
| 1288 | Create = function(id, par, vol, pit) | |
| 1289 | local Sound = Create("Sound")({
| |
| 1290 | Volume = vol, | |
| 1291 | Pitch = pit or 1, | |
| 1292 | SoundId = "rbxassetid://" .. id, | |
| 1293 | Parent = par or workspace | |
| 1294 | }) | |
| 1295 | Sound:play() | |
| 1296 | game:GetService("Debris"):AddItem(Sound, 130)
| |
| 1297 | return Sound | |
| 1298 | end | |
| 1299 | }, | |
| 1300 | Decal = {
| |
| 1301 | Create = function(Color, Texture, Transparency, Name, Parent) | |
| 1302 | local Decal = Create("Decal")({
| |
| 1303 | Color3 = Color, | |
| 1304 | Texture = "rbxassetid://" .. Texture, | |
| 1305 | Transparency = Transparency, | |
| 1306 | Name = Name, | |
| 1307 | Parent = Parent | |
| 1308 | }) | |
| 1309 | return Decal | |
| 1310 | end | |
| 1311 | }, | |
| 1312 | BillboardGui = {
| |
| 1313 | Create = function(Parent, Image, Position, Size) | |
| 1314 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
| |
| 1315 | BillPar.CFrame = CFrame.new(Position) | |
| 1316 | local Bill = Create("BillboardGui")({
| |
| 1317 | Parent = BillPar, | |
| 1318 | Adornee = BillPar, | |
| 1319 | Size = UDim2.new(1, 0, 1, 0), | |
| 1320 | SizeOffset = Vector2.new(Size, Size) | |
| 1321 | }) | |
| 1322 | local d = Create("ImageLabel", Bill)({
| |
| 1323 | Parent = Bill, | |
| 1324 | BackgroundTransparency = 1, | |
| 1325 | Size = UDim2.new(1, 0, 1, 0), | |
| 1326 | Image = "rbxassetid://" .. Image | |
| 1327 | }) | |
| 1328 | return BillPar | |
| 1329 | end | |
| 1330 | }, | |
| 1331 | ParticleEmitter = {
| |
| 1332 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 1333 | local Particle = Create("ParticleEmitter")({
| |
| 1334 | Parent = Parent, | |
| 1335 | Color = ColorSequence.new(Color1, Color2), | |
| 1336 | LightEmission = LightEmission, | |
| 1337 | Size = Size, | |
| 1338 | Texture = Texture, | |
| 1339 | Transparency = Transparency, | |
| 1340 | ZOffset = ZOffset, | |
| 1341 | Acceleration = Accel, | |
| 1342 | Drag = Drag, | |
| 1343 | LockedToPart = LockedToPart, | |
| 1344 | VelocityInheritance = VelocityInheritance, | |
| 1345 | EmissionDirection = EmissionDirection, | |
| 1346 | Enabled = Enabled, | |
| 1347 | Lifetime = LifeTime, | |
| 1348 | Rate = Rate, | |
| 1349 | Rotation = Rotation, | |
| 1350 | RotSpeed = RotSpeed, | |
| 1351 | Speed = Speed, | |
| 1352 | VelocitySpread = VelocitySpread | |
| 1353 | }) | |
| 1354 | return Particle | |
| 1355 | end | |
| 1356 | }, | |
| 1357 | CreateTemplate = {}
| |
| 1358 | } | |
| 1359 | function rayCast(Position, Direction, Range, Ignore) | |
| 1360 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 1361 | end | |
| 1362 | function FindNearestTorso(pos) | |
| 1363 | local list = game.Workspace:children() | |
| 1364 | local torso | |
| 1365 | local dist = 1000 | |
| 1366 | local temp, human, temp2 | |
| 1367 | for x = 1, #list do | |
| 1368 | temp2 = list[x] | |
| 1369 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
| 1370 | temp = temp2:findFirstChild("Torso")
| |
| 1371 | human = temp2:findFirstChild("Humanoid")
| |
| 1372 | if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then | |
| 1373 | local dohit = true | |
| 1374 | if dohit == true then | |
| 1375 | torso = temp | |
| 1376 | dist = (temp.Position - pos).magnitude | |
| 1377 | end | |
| 1378 | end | |
| 1379 | end | |
| 1380 | end | |
| 1381 | return torso, dist | |
| 1382 | end | |
| 1383 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 1384 | if hit.Parent == nil then | |
| 1385 | return | |
| 1386 | end | |
| 1387 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 1388 | for _, v in pairs(hit.Parent:children()) do | |
| 1389 | if v:IsA("Humanoid") then
| |
| 1390 | h = v | |
| 1391 | end | |
| 1392 | end | |
| 1393 | ||
| 1394 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 1395 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
| |
| 1396 | return | |
| 1397 | end | |
| 1398 | local c = Create("ObjectValue")({
| |
| 1399 | Name = "creator", | |
| 1400 | Value = game:service("Players").LocalPlayer,
| |
| 1401 | Parent = h | |
| 1402 | }) | |
| 1403 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 1404 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 1405 | local Damage = math.random(minim, maxim) | |
| 1406 | local blocked = false | |
| 1407 | local block = hit.Parent:findFirstChild("Block")
| |
| 1408 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
| 1409 | blocked = true | |
| 1410 | block.Value = block.Value - 1 | |
| 1411 | print(block.Value) | |
| 1412 | end | |
| 1413 | ||
| 1414 | if canworld == true then | |
| 1415 | h.Health = h.Health - Damage | |
| 1416 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Lilac").Color)
| |
| 1417 | elseif canworld == false then | |
| 1418 | repeat | |
| 1419 | wait() | |
| 1420 | until canworld == true | |
| 1421 | h.Health = h.Health - Damage | |
| 1422 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, BrickColor.new("Lilac").Color)
| |
| 1423 | end | |
| 1424 | if Type == "Knockdown" then | |
| 1425 | local hum = hit.Parent.Humanoid | |
| 1426 | hum.PlatformStand = true | |
| 1427 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 1428 | swait(1) | |
| 1429 | HHumanoid.PlatformStand = false | |
| 1430 | end), hum) | |
| 1431 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
| 1432 | local bodvol = Create("BodyVelocity")({
| |
| 1433 | velocity = angle * knockback, | |
| 1434 | P = 5000, | |
| 1435 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 1436 | Parent = hit | |
| 1437 | }) | |
| 1438 | local rl = Create("BodyAngularVelocity")({
| |
| 1439 | P = 3000, | |
| 1440 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 1441 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 1442 | Parent = hit | |
| 1443 | }) | |
| 1444 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 1445 | game:GetService("Debris"):AddItem(rl, 0.5)
| |
| 1446 | elseif Type == "Normal" then | |
| 1447 | local vp = Create("BodyVelocity")({
| |
| 1448 | P = 500, | |
| 1449 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 1450 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 1451 | }) | |
| 1452 | if knockback > 0 then | |
| 1453 | vp.Parent = hit.Parent.Torso | |
| 1454 | end | |
| 1455 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 1456 | elseif Type == "Up" then | |
| 1457 | local bodyVelocity = Create("BodyVelocity")({
| |
| 1458 | velocity = Vector3.new(0, 20, 0), | |
| 1459 | P = 5000, | |
| 1460 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 1461 | Parent = hit | |
| 1462 | }) | |
| 1463 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
| |
| 1464 | elseif Type == "DarkUp" then | |
| 1465 | coroutine.resume(coroutine.create(function() | |
| 1466 | for i = 0, 1, 0.1 do | |
| 1467 | swait() | |
| 1468 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
| |
| 1469 | end | |
| 1470 | end)) | |
| 1471 | local bodyVelocity = Create("BodyVelocity")({
| |
| 1472 | velocity = Vector3.new(0, 20, 0), | |
| 1473 | P = 5000, | |
| 1474 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 1475 | Parent = hit | |
| 1476 | }) | |
| 1477 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 1478 | elseif Type == "Snare" then | |
| 1479 | local bp = Create("BodyPosition")({
| |
| 1480 | P = 2000, | |
| 1481 | D = 100, | |
| 1482 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1483 | position = hit.Parent.Torso.Position, | |
| 1484 | Parent = hit.Parent.Torso | |
| 1485 | }) | |
| 1486 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 1487 | elseif Type == "Freeze" then | |
| 1488 | local BodPos = Create("BodyPosition")({
| |
| 1489 | P = 50000, | |
| 1490 | D = 1000, | |
| 1491 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 1492 | position = hit.Parent.Torso.Position, | |
| 1493 | Parent = hit.Parent.Torso | |
| 1494 | }) | |
| 1495 | local BodGy = Create("BodyGyro")({
| |
| 1496 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
| 1497 | P = 20000, | |
| 1498 | Parent = hit.Parent.Torso, | |
| 1499 | cframe = hit.Parent.Torso.CFrame | |
| 1500 | }) | |
| 1501 | hit.Parent.Torso.Anchored = true | |
| 1502 | coroutine.resume(coroutine.create(function(Part) | |
| 1503 | swait(1.5) | |
| 1504 | Part.Anchored = false | |
| 1505 | end), hit.Parent.Torso) | |
| 1506 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 1507 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 1508 | end | |
| 1509 | local debounce = Create("BoolValue")({
| |
| 1510 | Name = "DebounceHit", | |
| 1511 | Parent = hit.Parent, | |
| 1512 | Value = true | |
| 1513 | }) | |
| 1514 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 1515 | c = Create("ObjectValue")({
| |
| 1516 | Name = "creator", | |
| 1517 | Value = Player, | |
| 1518 | Parent = h | |
| 1519 | }) | |
| 1520 | game:GetService("Debris"):AddItem(c, 0.5)
| |
| 1521 | end | |
| 1522 | end | |
| 1523 | function ShowDamage(Pos, Text, Time, Color) | |
| 1524 | local Rate = 0.03333333333333333 | |
| 1525 | local Pos = Pos or Vector3.new(0, 0, 0) | |
| 1526 | local Text = Text or "" | |
| 1527 | local Time = Time or 2 | |
| 1528 | local Color = Color or Color3.new(1, 0, 1) | |
| 1529 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 1530 | EffectPart.Anchored = true | |
| 1531 | local BillboardGui = Create("BillboardGui")({
| |
| 1532 | Size = UDim2.new(3, 0, 3, 0), | |
| 1533 | Adornee = EffectPart, | |
| 1534 | Parent = EffectPart | |
| 1535 | }) | |
| 1536 | local TextLabel = Create("TextLabel")({
| |
| 1537 | BackgroundTransparency = 1, | |
| 1538 | Size = UDim2.new(1, 0, 1, 0), | |
| 1539 | Text = Text, | |
| 1540 | Font = "SciFi", | |
| 1541 | TextColor3 = Color, | |
| 1542 | TextScaled = true, | |
| 1543 | Parent = BillboardGui | |
| 1544 | }) | |
| 1545 | game.Debris:AddItem(EffectPart, Time) | |
| 1546 | EffectPart.Parent = game:GetService("Workspace")
| |
| 1547 | delay(0, function() | |
| 1548 | local Frames = Time / Rate | |
| 1549 | for Frame = 1, Frames do | |
| 1550 | wait(Rate) | |
| 1551 | local Percent = Frame / Frames | |
| 1552 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 1553 | TextLabel.TextTransparency = Percent | |
| 1554 | end | |
| 1555 | if EffectPart and EffectPart.Parent then | |
| 1556 | EffectPart:Destroy() | |
| 1557 | end | |
| 1558 | end) | |
| 1559 | end | |
| 1560 | local STDamage = false | |
| 1561 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
| 1562 | for _, c in pairs(workspace:children()) do | |
| 1563 | local hum = c:findFirstChild("Humanoid")
| |
| 1564 | if hum ~= nil then | |
| 1565 | local head = c:findFirstChild("Torso")
| |
| 1566 | if head ~= nil then | |
| 1567 | local targ = head.Position - Part.Position | |
| 1568 | local mag = targ.magnitude | |
| 1569 | if Magnitude >= mag and c.Name ~= Player.Name then | |
| 1570 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, 0.1, HitSound, HitPitch) | |
| 1571 | if STDamage == true then | |
| 1572 | for i = 1, 3 do | |
| 1573 | Effects.Block.Create(BrickColor.new("Maroon"), head.CFrame, 1, 1, 1, 4, 4, 4, 0.07, 1)
| |
| 1574 | end | |
| 1575 | for i = 1, 10 do | |
| 1576 | CamShake(1, 70000) | |
| 1577 | Effects.Break.Create(BrickColor.new("Maroon"), head.CFrame, 1, 1, 1)
| |
| 1578 | end | |
| 1579 | ||
| 1580 | elseif STDamage == false then | |
| 1581 | CamShake(1, 90000) | |
| 1582 | Effects.Block.Create(BrickColor.new("Maroon"), head.CFrame, 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.07, 1)
| |
| 1583 | for i = 1, 2 do | |
| 1584 | Effects.Break.Create(BrickColor.new("Maroon"), head.CFrame, 0.4, 0.4, 0.4)
| |
| 1585 | ||
| 1586 | end | |
| 1587 | end | |
| 1588 | end | |
| 1589 | end | |
| 1590 | end | |
| 1591 | end | |
| 1592 | end | |
| 1593 | ||
| 1594 | ||
| 1595 | ||
| 1596 | ||
| 1597 | HHandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HHandle", Vector3.new(1.09999979, 0.299999923, 1.0999999)) | |
| 1598 | HHandleWeld = CFuncs.Weld.Create(m, Head, HHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0646438599, -0.0500068665, -0.0646400452, -0.707107365, -3.21031663E-8, 0.707106411, -8.19564079E-8, 1.00000119, -1.41561088E-7, -0.707106352, 1.38630043E-7, -0.707107484)) | |
| 1599 | ---- | |
| 1600 | THandle = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Medium stone grey", "THandle", Vector3.new(1, 0.799999893, 1)) | |
| 1601 | THandleWeld = CFuncs.Weld.Create(m, Torso, THandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
| 1602 | ---- | |
| 1603 | AHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleR", Vector3.new(0.799999952, 0.800000012, 1.22000003)) | |
| 1604 | AHandleRWeld = CFuncs.Weld.Create(m, RightArm, AHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.209915161, 0.00999641418, -3.81469727E-6, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
| 1605 | ||
| 1606 | ||
| 1607 | ||
| 1608 | HitboxR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxR", Vector3.new(0.799999952, 0.800000012, 1.22000003)) | |
| 1609 | HitboxRWeld = CFuncs.Weld.Create(m, AHandleR, HitboxR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, -8.19564079E-8, 5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, 5.96046519E-8, -1.41561088E-7, 1.00000024)) | |
| 1610 | ---- | |
| 1611 | AHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "AHandleL", Vector3.new(0.800000072, 0.800000012, 1.22000003)) | |
| 1612 | AHandleLWeld = CFuncs.Weld.Create(m, LeftArm, AHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.210014343, 0.00999736786, 1.14440918E-5, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
| 1613 | ||
| 1614 | HitboxL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxL", Vector3.new(0.800000072, 0.800000012, 1.22000003)) | |
| 1615 | HitboxLWeld = CFuncs.Weld.Create(m, AHandleL, HitboxL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0.700003624, 0, 1, 8.19564079E-8, 5.96046519E-8, 8.19564079E-8, 1.00000119, 1.41561088E-7, 5.96046519E-8, 1.41561088E-7, 1.00000024)) | |
| 1616 | ||
| 1617 | ||
| 1618 | ---- | |
| 1619 | LHandleR = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleR", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
| 1620 | LHandleRWeld = CFuncs.Weld.Create(m, RightLeg, LHandleR, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498962402, -0.0950021744, 0.00499534607, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
| 1621 | ||
| 1622 | ||
| 1623 | ---- | |
| 1624 | LHandleL = CFuncs.Part.Create(m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "LHandleL", Vector3.new(1.02999997, 1.00999999, 1.19000006)) | |
| 1625 | LHandleLWeld = CFuncs.Weld.Create(m, LeftLeg, LHandleL, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.00498199463, -0.095000267, 0.00502204895, -1, 8.19564079E-8, -5.96046519E-8, -8.19564079E-8, 1.00000119, -1.41561088E-7, -5.96046519E-8, 1.41561088E-7, -1.00000024)) | |
| 1626 | ||
| 1627 | ||
| 1628 | ---- | |
| 1629 | Shield = CFuncs.Part.Create(m, "Neon", 0, 1, "Really black", "Part", Vector3.new(9.1, 8.5, 0.2)) | |
| 1630 | ||
| 1631 | Shield.Parent = nil | |
| 1632 | EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
| |
| 1633 | Effects = {
| |
| 1634 | Block = {
| |
| 1635 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 1636 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1637 | prt.Anchored = true | |
| 1638 | prt.CFrame = cframe | |
| 1639 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1640 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1641 | if Type == 1 or Type == nil then | |
| 1642 | table.insert(Effects, {
| |
| 1643 | prt, | |
| 1644 | "Block1", | |
| 1645 | delay, | |
| 1646 | x3, | |
| 1647 | y3, | |
| 1648 | z3, | |
| 1649 | msh | |
| 1650 | }) | |
| 1651 | elseif Type == 2 then | |
| 1652 | table.insert(Effects, {
| |
| 1653 | prt, | |
| 1654 | "Block2", | |
| 1655 | delay, | |
| 1656 | x3, | |
| 1657 | y3, | |
| 1658 | z3, | |
| 1659 | msh | |
| 1660 | }) | |
| 1661 | end | |
| 1662 | end | |
| 1663 | }, | |
| 1664 | Cylinder = {
| |
| 1665 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1666 | local prt = CFuncs.Part .. Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
| 1667 | prt.Anchored = true | |
| 1668 | prt.CFrame = cframe | |
| 1669 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1670 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 1671 | Effects[#Effects + 1] = {
| |
| 1672 | prt, | |
| 1673 | "Cylinder", | |
| 1674 | delay, | |
| 1675 | x3, | |
| 1676 | y3, | |
| 1677 | z3 | |
| 1678 | } | |
| 1679 | end | |
| 1680 | }, | |
| 1681 | Head = {
| |
| 1682 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1683 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1684 | prt.Anchored = true | |
| 1685 | prt.CFrame = cframe | |
| 1686 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1687 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1688 | table.insert(Effects, {
| |
| 1689 | prt, | |
| 1690 | "Cylinder", | |
| 1691 | delay, | |
| 1692 | x3, | |
| 1693 | y3, | |
| 1694 | z3, | |
| 1695 | msh | |
| 1696 | }) | |
| 1697 | end | |
| 1698 | }, | |
| 1699 | Sphere = {
| |
| 1700 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1701 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1702 | prt.Anchored = true | |
| 1703 | prt.CFrame = cframe | |
| 1704 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1705 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1706 | table.insert(Effects, {
| |
| 1707 | prt, | |
| 1708 | "Cylinder", | |
| 1709 | delay, | |
| 1710 | x3, | |
| 1711 | y3, | |
| 1712 | z3, | |
| 1713 | msh | |
| 1714 | }) | |
| 1715 | end | |
| 1716 | }, | |
| 1717 | Sphere2 = {
| |
| 1718 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1719 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1720 | prt.Anchored = true | |
| 1721 | prt.CFrame = cframe | |
| 1722 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1723 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1724 | table.insert(Effects, {
| |
| 1725 | prt, | |
| 1726 | "Cylinder", | |
| 1727 | delay, | |
| 1728 | x3, | |
| 1729 | y3, | |
| 1730 | z3, | |
| 1731 | msh | |
| 1732 | }) | |
| 1733 | end | |
| 1734 | }, | |
| 1735 | Elec = {
| |
| 1736 | Create = function(cff, x, y, z) | |
| 1737 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lilac"), "Part", Vector3.new(1, 1, 1))
| |
| 1738 | prt.Anchored = true | |
| 1739 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
| 1740 | prt.CFrame = CFrame.new(prt.Position) | |
| 1741 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 1742 | local xval = math.random() / 2 | |
| 1743 | local yval = math.random() / 2 | |
| 1744 | local zval = math.random() / 2 | |
| 1745 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
| |
| 1746 | table.insert(Effects, {
| |
| 1747 | prt, | |
| 1748 | "Elec", | |
| 1749 | 0.1, | |
| 1750 | x, | |
| 1751 | y, | |
| 1752 | z, | |
| 1753 | xval, | |
| 1754 | yval, | |
| 1755 | zval | |
| 1756 | }) | |
| 1757 | end | |
| 1758 | }, | |
| 1759 | Ring = {
| |
| 1760 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1761 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1762 | prt.Anchored = true | |
| 1763 | prt.CFrame = cframe | |
| 1764 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1765 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1766 | table.insert(Effects, {
| |
| 1767 | prt, | |
| 1768 | "Cylinder", | |
| 1769 | delay, | |
| 1770 | x3, | |
| 1771 | y3, | |
| 1772 | z3, | |
| 1773 | msh | |
| 1774 | }) | |
| 1775 | end | |
| 1776 | }, | |
| 1777 | Wave = {
| |
| 1778 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1779 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1780 | prt.Anchored = true | |
| 1781 | prt.CFrame = cframe | |
| 1782 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1783 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1784 | table.insert(Effects, {
| |
| 1785 | prt, | |
| 1786 | "Cylinder", | |
| 1787 | delay, | |
| 1788 | x3, | |
| 1789 | y3, | |
| 1790 | z3, | |
| 1791 | msh | |
| 1792 | }) | |
| 1793 | end | |
| 1794 | }, | |
| 1795 | Break = {
| |
| 1796 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 1797 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1798 | prt.Anchored = true | |
| 1799 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1800 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1801 | local num = math.random(10, 50) / 1000 | |
| 1802 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1803 | table.insert(Effects, {
| |
| 1804 | prt, | |
| 1805 | "Shatter", | |
| 1806 | num, | |
| 1807 | prt.CFrame, | |
| 1808 | math.random() - math.random(), | |
| 1809 | 0, | |
| 1810 | math.random(50, 100) / 100 | |
| 1811 | }) | |
| 1812 | end | |
| 1813 | }, | |
| 1814 | Fire = {
| |
| 1815 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
| 1816 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 1817 | prt.Anchored = true | |
| 1818 | prt.CFrame = cframe | |
| 1819 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1820 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1821 | table.insert(Effects, {
| |
| 1822 | prt, | |
| 1823 | "Fire", | |
| 1824 | delay, | |
| 1825 | 1, | |
| 1826 | 1, | |
| 1827 | 1, | |
| 1828 | msh | |
| 1829 | }) | |
| 1830 | end | |
| 1831 | }, | |
| 1832 | FireWave = {
| |
| 1833 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 1834 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
| 1835 | prt.Anchored = true | |
| 1836 | prt.CFrame = cframe | |
| 1837 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1838 | local d = Create("Decal")({
| |
| 1839 | Parent = prt, | |
| 1840 | Texture = "rbxassetid://26356434", | |
| 1841 | Face = "Top" | |
| 1842 | }) | |
| 1843 | local d = Create("Decal")({
| |
| 1844 | Parent = prt, | |
| 1845 | Texture = "rbxassetid://26356434", | |
| 1846 | Face = "Bottom" | |
| 1847 | }) | |
| 1848 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 1849 | table.insert(Effects, {
| |
| 1850 | prt, | |
| 1851 | "FireWave", | |
| 1852 | 1, | |
| 1853 | 30, | |
| 1854 | math.random(400, 600) / 100, | |
| 1855 | msh | |
| 1856 | }) | |
| 1857 | end | |
| 1858 | }, | |
| 1859 | Lightning = {
| |
| 1860 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
| 1861 | local magz = (p0 - p1).magnitude | |
| 1862 | local curpos = p0 | |
| 1863 | local trz = {
| |
| 1864 | -ofs, | |
| 1865 | ofs | |
| 1866 | } | |
| 1867 | for i = 1, tym do | |
| 1868 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
| 1869 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
| 1870 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
| 1871 | li.Material = "Neon" | |
| 1872 | if tym == i then | |
| 1873 | local magz2 = (curpos - p1).magnitude | |
| 1874 | li.Size = Vector3.new(th, th, magz2) | |
| 1875 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
| 1876 | table.insert(Effects, {
| |
| 1877 | li, | |
| 1878 | "Disappear", | |
| 1879 | last | |
| 1880 | }) | |
| 1881 | else | |
| 1882 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
| 1883 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
| 1884 | game.Debris:AddItem(li, 10) | |
| 1885 | table.insert(Effects, {
| |
| 1886 | li, | |
| 1887 | "Disappear", | |
| 1888 | last | |
| 1889 | }) | |
| 1890 | end | |
| 1891 | end | |
| 1892 | end | |
| 1893 | }, | |
| 1894 | EffectTemplate = {}
| |
| 1895 | } | |
| 1896 | local Invisible = true | |
| 1897 | function Reappear() | |
| 1898 | for _, i in pairs(AdvancingFortress:children()) do | |
| 1899 | if i:IsA("BasePart") then
| |
| 1900 | coroutine.resume(coroutine.create(function(Part) | |
| 1901 | for i = 0, 1, 0.3 do | |
| 1902 | swait() | |
| 1903 | Part.Transparency = -i | |
| 1904 | end | |
| 1905 | Part.Transparency = 0 | |
| 1906 | end), i) | |
| 1907 | end | |
| 1908 | end | |
| 1909 | for _, i in pairs(m:children()) do | |
| 1910 | if i:IsA("BasePart") then
| |
| 1911 | coroutine.resume(coroutine.create(function(Part) | |
| 1912 | for i = 0, 1, 0.3 do | |
| 1913 | swait() | |
| 1914 | Part.Transparency = i | |
| 1915 | end | |
| 1916 | Part.Transparency = 0 | |
| 1917 | end), i) | |
| 1918 | end | |
| 1919 | end | |
| 1920 | end | |
| 1921 | function ReappearArmorOnly() | |
| 1922 | for _, i in pairs(m:children()) do | |
| 1923 | if i:IsA("BasePart") then
| |
| 1924 | coroutine.resume(coroutine.create(function(Part) | |
| 1925 | for i = 0, 1, 0.3 do | |
| 1926 | swait() | |
| 1927 | Part.Transparency = i | |
| 1928 | end | |
| 1929 | Part.Transparency = 0 | |
| 1930 | end), i) | |
| 1931 | end | |
| 1932 | end | |
| 1933 | end | |
| 1934 | function Disappear() | |
| 1935 | for _, i in pairs(AdvancingFortress:children()) do | |
| 1936 | if i:IsA("BasePart") then
| |
| 1937 | coroutine.resume(coroutine.create(function(Part) | |
| 1938 | for i = 0, 1, 0.3 do | |
| 1939 | swait() | |
| 1940 | Part.Transparency = i | |
| 1941 | end | |
| 1942 | Part.Transparency = 1 | |
| 1943 | end), i) | |
| 1944 | end | |
| 1945 | end | |
| 1946 | for _, i in pairs(m:children()) do | |
| 1947 | if i:IsA("BasePart") then
| |
| 1948 | coroutine.resume(coroutine.create(function(Part) | |
| 1949 | for i = 0, 1, 0.3 do | |
| 1950 | swait() | |
| 1951 | Part.Transparency = i | |
| 1952 | end | |
| 1953 | Part.Transparency = 1 | |
| 1954 | end), i) | |
| 1955 | end | |
| 1956 | end | |
| 1957 | end | |
| 1958 | function DisappearArmorOnly() | |
| 1959 | for _, i in pairs(m:children()) do | |
| 1960 | if i:IsA("BasePart") then
| |
| 1961 | coroutine.resume(coroutine.create(function(Part) | |
| 1962 | for i = 0, 1, 0.3 do | |
| 1963 | swait() | |
| 1964 | Part.Transparency = i | |
| 1965 | end | |
| 1966 | Part.Transparency = 1 | |
| 1967 | end), i) | |
| 1968 | end | |
| 1969 | end | |
| 1970 | end | |
| 1971 | function CamShake(time, freq) | |
| 1972 | coroutine.resume(coroutine.create(function() | |
| 1973 | local cam = game:GetService("Workspace").CurrentCamera
| |
| 1974 | local time = 10 | |
| 1975 | local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0) | |
| 1976 | if math.random(1, 2) == 1 then | |
| 1977 | seed = Vector3.new(-seed.x, seed.y, 0) | |
| 1978 | end | |
| 1979 | if math.random(1, 2) == 1 then | |
| 1980 | seed = Vector3.new(seed.x, -seed.y, 0) | |
| 1981 | end | |
| 1982 | cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
| 1983 | for i = 1, time do | |
| 1984 | cam.CoordinateFrame = CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
| 1985 | wait() | |
| 1986 | end | |
| 1987 | end)) | |
| 1988 | end | |
| 1989 | mse.KeyDown:connect(function(key) | |
| 1990 | key = key:lower() | |
| 1991 | if key == "q" and Invisible == false then | |
| 1992 | canworld = true | |
| 1993 | sf = CFuncs.Sound.Create("1125531635")
| |
| 1994 | sf.Volume = 10 | |
| 1995 | wait(1.5) | |
| 1996 | sf:Destroy() | |
| 1997 | end | |
| 1998 | end | |
| 1999 | ) | |
| 2000 | local bigg = false | |
| 2001 | function PE() | |
| 2002 | pep = Instance.new("ParticleEmitter")
| |
| 2003 | pep.Name = "pep" | |
| 2004 | pep.Lifetime = NumberRange.new(1) | |
| 2005 | pep.Rate = 5 | |
| 2006 | pep.Texture = "rbxassetid://298768656" | |
| 2007 | pep.VelocitySpread = 60 | |
| 2008 | pep.Parent = char.Head | |
| 2009 | end | |
| 2010 | local ora = false | |
| 2011 | function ORA() | |
| 2012 | attack = true | |
| 2013 | local S = CFuncs.Sound.Create("627578508", Torso, 1, 1)
| |
| 2014 | S.Looped = true | |
| 2015 | S.Volume = 10 | |
| 2016 | if ora == true then | |
| 2017 | while ora == true do | |
| 2018 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
| |
| 2019 | MagnitudeDamage(HitboxL, 5, 20, 20, 0, "Normal", "330706798", 1) | |
| 2020 | for i = 0, 1, 0.8 do | |
| 2021 | swait() | |
| 2022 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
| 2023 | PlayAnimationFromTable({
| |
| 2024 | CFrame.new(-0.561874092, -0.346845925, -0.435822666, 0.64278698, -0.323744029, 0.694272816, 0, 0.906308115, 0.422617555, -0.766044974, -0.271653026, 0.582563102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2025 | CFrame.new(8.9481473E-6, 1.49999249, 5.2684918E-6, 0.704669476, 0.0560214818, -0.707321048, -0.0868221819, 0.996195257, -0.0075956285, 0.704204142, 0.0667634308, 0.706852198) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2026 | CFrame.new(1.97048378, 0.808467984, -0.254994273, -0.457079947, -0.7819345, 0.423859, 0.842444837, -0.227779076, 0.488266319, -0.285246044, 0.580254436, 0.762849629) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2027 | CFrame.new(-1.18535733, 0.530705392, -0.713678956, 0.778861284, -0.400152355, 0.482962847, 0.492400557, -0.0868335962, -0.866026342, 0.388479888, 0.912325621, 0.129403993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2028 | CFrame.new(0.708622813, -1.45549953, -0.199998885, 0.984808087, -0.167729571, -0.0449446738, 0.173646823, 0.951251328, 0.254887581, 1.4603138E-6, -0.258819878, 0.965925694) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2029 | CFrame.new(-0.604502141, -1.943735, 5.15520573E-4, 0.982544005, 0.00845471025, 0.185841322, -0.0717865527, 0.938827574, 0.336824685, -0.17162481, -0.34428525, 0.923045695) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 2030 | }, 0.8, false) | |
| 2031 | end | |
| 2032 | CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
| |
| 2033 | MagnitudeDamage(HitboxR, 5, 20, 20, 0, "Normal", "330706798", 1) | |
| 2034 | for i = 0, 1, 0.8 do | |
| 2035 | swait() | |
| 2036 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
| 2037 | PlayAnimationFromTable({
| |
| 2038 | CFrame.new(1.1920929E-6, -0.0170394331, -0.52941519, 0.70710516, -2.21270369E-7, -0.707108498, 0.18301405, 0.965925574, 0.183012888, 0.683014154, -0.258820117, 0.683010995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2039 | CFrame.new(-1.22189522E-6, 1.49999356, 1.04308128E-6, 0.707110465, 0.122788236, 0.696360528, -1.4748274E-6, 0.98480773, -0.173648238, -0.707103193, 0.122787461, 0.696368098) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2040 | CFrame.new(1.44562268, 0.333473027, -0.475224167, 0.907739162, 0.217196256, 0.358959734, 0.40125221, -0.199453548, -0.893991232, -0.122576535, 0.955528319, -0.268199235) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2041 | CFrame.new(-1.884794, 0.881342709, -0.770847201, 0.0912726, 0.688403964, -0.719562054, -0.91795665, -0.221949756, -0.328776807, -0.386037856, 0.690535009, 0.611666858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2042 | CFrame.new(0.789779902, -1.8586235, 0.161380947, 0.965926766, -0.258817255, -8.10623169E-6, 0.243211254, 0.907672405, 0.342022836, -0.0885141194, -0.330371499, 0.939691722) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2043 | CFrame.new(-0.73783946, -1.45406294, -0.215006173, 0.882573366, -0.0180292428, 0.469829261, -0.163172901, 0.925412893, 0.342031717, -0.440952569, -0.378531486, 0.813802838) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 2044 | }, 0.8, false) | |
| 2045 | end | |
| 2046 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
| |
| 2047 | MagnitudeDamage(HitboxL, 5, 20, 20, 0, "Normal", "330706798", 1) | |
| 2048 | for i = 0, 1, 0.8 do | |
| 2049 | swait() | |
| 2050 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
| 2051 | PlayAnimationFromTable({
| |
| 2052 | CFrame.new(0.215482175, -0.0393944569, -0.126133978, 0.259671897, -0.351393819, 0.8994959, -0.075478971, 0.921212733, 0.381667405, -0.962742627, -0.167001322, 0.212690249) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2053 | CFrame.new(-1.26510859E-5, 1.49999118, -2.16066837E-7, 0.420251548, -0.0215960592, -0.90715003, -0.100918382, 0.992402375, -0.0703775883, 0.901778162, 0.12112467, 0.414879382) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2054 | CFrame.new(1.81840861, 0.705381036, -0.347923756, -0.236346364, -0.883376777, 0.404705286, 0.945798516, -0.113677993, 0.304209948, -0.222726092, 0.454668403, 0.862362981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2055 | CFrame.new(-1.21960759, 0.420275182, -0.728423595, -0.57802856, -0.255150676, 0.775100708, 0.665436089, -0.697164714, 0.266751111, 0.472311139, 0.669969678, 0.572767615) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2056 | CFrame.new(0.620917439, -1.53014767, -0.12091887, 0.707106113, 0.241845652, -0.66446346, -1.2293458E-6, 0.939692676, 0.342019886, 0.707107484, -0.241843566, 0.664462805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2057 | CFrame.new(-0.873213649, -1.89646459, -0.100004375, 0.933012128, 0.353242815, -0.0686147735, -0.258823931, 0.791241407, 0.554028153, 0.249997303, -0.499155849, 0.829665601) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 2058 | }, 0.8, false) | |
| 2059 | end | |
| 2060 | CFuncs.Sound.Create("200632136", HitboxR, 0.3, math.random(1, 1.2))
| |
| 2061 | MagnitudeDamage(HitboxR, 5, 20, 20, 0, "Normal", "330706798", 1) | |
| 2062 | for i = 0, 1, 0.8 do | |
| 2063 | swait() | |
| 2064 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -4), 0.5) | |
| 2065 | PlayAnimationFromTable({
| |
| 2066 | CFrame.new(0.299998224, -0.0468490347, -0.211314023, 0.642786682, -2.87348001E-7, -0.766045272, 0.323744863, 0.906307757, 0.271653205, 0.694272637, -0.42261824, 0.582562685) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2067 | CFrame.new(2.71201134E-6, 1.4999969, 8.94069672E-7, 0.642777503, 0.133020476, 0.754416466, 4.31999706E-6, 0.984809279, -0.173647597, -0.766052961, 0.111620098, 0.633012772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2068 | CFrame.new(1.27057993, 0.327670783, -0.599993467, 0.638493001, 0.280156553, -0.716825664, -0.769049883, 0.196164608, -0.608343422, -0.0298155248, 0.939697862, 0.340704083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2069 | CFrame.new(-1.86040878, 1.02262986, -0.452570885, 0.386218816, 0.717701018, -0.579433978, -0.403004408, -0.433759809, -0.805879354, -0.829712272, 0.544763446, 0.121709965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2070 | CFrame.new(0.779964924, -1.75316048, -0.0263362825, 0.826099217, -0.36394459, 0.43023771, 0.181541473, 0.894650102, 0.40822047, -0.533481896, -0.259124577, 0.805140793) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2071 | CFrame.new(-0.724003315, -1.47219872, -0.266945302, 0.766038954, -0.166370958, 0.620890498, 4.09781933E-6, 0.965925932, 0.258819997, -0.642794192, -0.198263675, 0.739937425) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 2072 | }, 0.8, false) | |
| 2073 | end | |
| 2074 | CFuncs.Sound.Create("200632136", HitboxL, 0.3, math.random(1, 1.2))
| |
| 2075 | MagnitudeDamage(HitboxL, 5, 20, 20, 0, "Normal", "330706798", 1) | |
| 2076 | end | |
| 2077 | end | |
| 2078 | S:Stop() | |
| 2079 | local S2 = CFuncs.Sound.Create("933302532", Torso, 1.5, 1)
| |
| 2080 | ||
| 2081 | S2.Volume = 7 | |
| 2082 | ||
| 2083 | for i = 0, 1, 0.13 do | |
| 2084 | swait() | |
| 2085 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -3), 0.5) | |
| 2086 | PlayAnimationFromTable({
| |
| 2087 | CFrame.new(2.68220901E-6, -0.0739577487, 0.0232374109, 0.707105994, -3.47710994E-7, -0.707107604, -0.122787997, 0.98480767, -0.122788213, 0.696364999, 0.173648596, 0.696363389) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2088 | CFrame.new(-5.36441803E-7, 1.49999356, -1.28149986E-6, 0.707105994, -0.122788511, 0.696365297, -3.47710994E-7, 0.984808028, 0.173649326, -0.707107604, -0.122788727, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2089 | CFrame.new(1.13747835, 0.382733107, -0.729447305, 0.579597414, 0.772029877, -0.260839432, -0.351051509, -0.0523141921, -0.934893906, -0.735411942, 0.633429527, 0.240701318) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2090 | CFrame.new(-1.53455412, 0.605712295, -0.542039633, 0.786121905, 0.427828372, -0.446066588, -0.606968522, 0.398195386, -0.687771559, -0.116626531, 0.811420619, 0.572708428) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2091 | CFrame.new(0.903839946, -1.70734286, 0.373858094, 0.863655448, -0.430708885, 0.261895239, 0.187955216, 0.757234871, 0.625514567, -0.46773085, -0.491004646, 0.734943748) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2092 | CFrame.new(-0.596739769, -1.62411702, -0.0967329144, 0.725493789, -0.291957259, 0.623233199, -0.081900157, 0.86250174, 0.499382436, -0.683338165, -0.41334182, 0.601828396) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 2093 | }, 0.2, false) | |
| 2094 | end | |
| 2095 | Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
| |
| 2096 | CFuncs.Sound.Create("471881954", HitboxR, 1, 1)
| |
| 2097 | MagnitudeDamage(HitboxR, 7, 40, 40, 40, "Normal", "610359590", 1) | |
| 2098 | for i = 0, 1, 0.1 do | |
| 2099 | swait() | |
| 2100 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3) | |
| 2101 | PlayAnimationFromTable({
| |
| 2102 | CFrame.new(-0.338160992, -0.0772590488, -0.484170675, 0.307024002, -0.153706044, 0.939207554, -0.403236002, 0.872901201, 0.274671286, -0.86205399, -0.463052958, 0.206021816) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2103 | CFrame.new(-0.0502282679, 1.50051379, -0.0864891857, 0.502356887, -0.246090144, -0.828901231, -0.00520065427, 0.957766473, -0.287500501, 0.864644766, 0.148738697, 0.479860842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2104 | CFrame.new(1.81698525, 1.20575511, -0.168038458, 0.0800605565, -0.859217465, 0.505307972, 0.457053572, -0.418860257, -0.784640014, 0.885828495, 0.293771386, 0.359173566) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2105 | CFrame.new(-1.66351938, 0.691055655, 0.203685582, 0.309526145, 0.793331623, -0.524231553, -0.937197804, 0.347743452, -0.0271089375, 0.160791725, 0.499699503, 0.851144433) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2106 | CFrame.new(0.971616864, -1.6145575, 0.096719563, 0.544056833, -0.203144252, -0.814085484, 0.51142931, 0.849463344, 0.129818588, 0.665161908, -0.486975014, 0.566052973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2107 | CFrame.new(-0.676943898, -1.44413579, 0.206094518, 0.884253025, 0.0570309162, -0.463512957, 0.209485695, 0.838620007, 0.502824426, 0.417387724, -0.541723251, 0.729605079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 2108 | }, 0.6, false) | |
| 2109 | end | |
| 2110 | attack = false | |
| 2111 | end | |
| 2112 | function CastleCrusherFist() | |
| 2113 | attack = true | |
| 2114 | STDamage = true | |
| 2115 | local S3 = CFuncs.Sound.Create("271120244", Torso, 1, 1)
| |
| 2116 | ||
| 2117 | for i = 0, 1, 0.1 do | |
| 2118 | S3.Volume = 7 | |
| 2119 | swait() | |
| 2120 | Effects.Block.Create(BrickColor.new("Lilac"), HitboxR.CFrame, 2, 1, 1, 4, 4, 4, 0.3, 1)
| |
| 2121 | Effects.Break.Create(BrickColor.new("Lilac"), HitboxR.CFrame, 0.5, 0.5, 0.5)
| |
| 2122 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.2) | |
| 2123 | PlayAnimationFromTable({
| |
| 2124 | CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2125 | CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2126 | CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2127 | CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2128 | CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2129 | CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 2130 | }, 0.2, false) | |
| 2131 | end | |
| 2132 | MagnitudeDamage(HitboxR, 100, 40, 170, 190, "Normal", "610359515", 1) | |
| 2133 | Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
| |
| 2134 | CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
| |
| 2135 | CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
| |
| 2136 | for i = 0, 1, 0.08 do | |
| 2137 | swait() | |
| 2138 | Effects.Block.Create(BrickColor.new("Lilac"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
| |
| 2139 | Effects.Break.Create(BrickColor.new("Lilac"), HitboxR.CFrame, 0.5, 0.5, 0.5)
| |
| 2140 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 0.3) | |
| 2141 | PlayAnimationFromTable({
| |
| 2142 | CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2143 | CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2144 | CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2145 | CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2146 | CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2147 | CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 2148 | }, 0.6, false) | |
| 2149 | end | |
| 2150 | STDamage = false | |
| 2151 | attack = false | |
| 2152 | end | |
| 2153 | function CastleCrusherFist() | |
| 2154 | attack = true | |
| 2155 | STDamage = true | |
| 2156 | local S2 = CFuncs.Sound.Create("271120244", Torso, 1, 1)
| |
| 2157 | ||
| 2158 | for i = 0, 1, 0.1 do | |
| 2159 | S2.Volume = 10 | |
| 2160 | swait() | |
| 2161 | Effects.Block.Create(BrickColor.new("Lilac"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
| |
| 2162 | Effects.Break.Create(BrickColor.new("Lilac"), HitboxR.CFrame, 0.5, 0.5, 0.5)
| |
| 2163 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.5) | |
| 2164 | PlayAnimationFromTable({
| |
| 2165 | CFrame.new(-5.99771738E-7, -0.00717129931, 0.169464022, 0.422617912, -2.2671E-7, -0.906308055, -0.309975952, 0.939692557, -0.144544229, 0.851650834, 0.342020661, 0.397130787) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2166 | CFrame.new(-0.0102166235, 1.52751005, -0.239579424, 0.456926107, -0.171424359, 0.872835577, -0.167732254, 0.94705075, 0.273807496, -0.87355268, -0.271512181, 0.403976858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2167 | CFrame.new(0.944673777, 0.474064022, -0.539126158, 0.229199454, 0.762564063, 0.604949772, 0.809601307, 0.195682317, -0.553402781, -0.540382624, 0.616607308, -0.572522938) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2168 | CFrame.new(-1.61232829, 0.309644789, -0.24482432, 0.455398798, 0.536860108, -0.710207343, -0.887026072, 0.205374956, -0.413530886, -0.076149486, 0.818293095, 0.569735885) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2169 | CFrame.new(1.08113468, -1.48232126, 0.656104684, 0.81421864, -0.517612338, 0.262917578, 0.175395042, 0.651024699, 0.738514543, -0.553430021, -0.555197835, 0.620862961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2170 | CFrame.new(-0.427128136, -1.50760674, -0.0473105907, 0.804508269, -0.373179317, 0.462065101, -0.173640698, 0.596196175, 0.783836842, -0.567992628, -0.71083647, 0.414845526) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 2171 | }, 0.2, false) | |
| 2172 | end | |
| 2173 | Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
| |
| 2174 | Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 140 | |
| 2175 | CFuncs.Sound.Create("471881980", HitboxR, 1, 0.9)
| |
| 2176 | CFuncs.Sound.Create("471881954", HitboxR, 1, 0.8)
| |
| 2177 | for i = 0, 1, 0.08 do | |
| 2178 | swait() | |
| 2179 | MagnitudeDamage(HitboxR, 5, 50, 80, 100, "Normal", "610359515", 1) | |
| 2180 | Effects.Block.Create(BrickColor.new("Lilac"), HitboxR.CFrame, 1, 1, 1, 4, 4, 4, 0.3, 1)
| |
| 2181 | Effects.Break.Create(BrickColor.new("Lilac"), HitboxR.CFrame, 0.5, 0.5, 0.5)
| |
| 2182 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -5), 1) | |
| 2183 | PlayAnimationFromTable({
| |
| 2184 | CFrame.new(-3.57627869E-7, -0.116980031, -2.22140098, 0.342020035, -6.11579551E-8, 0.939692736, -0.604023039, 0.766044259, 0.219846413, -0.71984607, -0.642787933, 0.262002468) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2185 | CFrame.new(-1.13248825E-6, 1.49999046, 8.94069672E-7, 0.422608167, -0.383014679, -0.82140249, -1.36196613E-5, 0.906310022, -0.422613323, 0.906312764, 0.17861104, 0.383008778) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2186 | CFrame.new(1.72490048, 1.25688744, -0.021425128, -0.678134382, -0.731868863, 0.0670941696, 0.667953849, -0.575675249, 0.47163111, -0.306547582, 0.364645123, 0.879239857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2187 | CFrame.new(-1.70565486, 0.469353855, 0.162862837, 0.82686162, 0.55728358, 0.0757693052, -0.414878726, 0.513436973, 0.751176, 0.379712611, -0.652546048, 0.655748963) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2188 | CFrame.new(0.757160306, -1.48393714, -0.193787217, 0.601814985, 0.305624545, -0.737842917, -2.98023224E-8, 0.923879623, 0.382683486, 0.798635662, -0.230304718, 0.556004763) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2189 | CFrame.new(-0.908789515, -1.60188651, -0.0663503706, 0.696367741, 0.548584938, -0.462741733, -0.173660636, 0.7544052, 0.633021533, 0.696362019, -0.360454619, 0.620610356) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 2190 | }, 0.6, false) | |
| 2191 | end | |
| 2192 | STDamage = false | |
| 2193 | attack = false | |
| 2194 | end | |
| 2195 | function weld5(part0, part1, c0, c1) | |
| 2196 | local weeld = Instance.new("Weld", part0)
| |
| 2197 | weeld.Part0 = part0 | |
| 2198 | weeld.Part1 = part1 | |
| 2199 | weeld.C0 = c0 | |
| 2200 | weeld.C1 = c1 | |
| 2201 | return weeld | |
| 2202 | end | |
| 2203 | local Grab = false | |
| 2204 | function GRABEMBOIGRABEM() | |
| 2205 | attack = true | |
| 2206 | gp = nil | |
| 2207 | con1 = HitboxR.Touched:connect(function(hit) | |
| 2208 | local ht = hit.Parent | |
| 2209 | local hum1 = ht:FindFirstChild("Humanoid")
| |
| 2210 | if Grab == false then | |
| 2211 | if hum1 ~= nil and hit.Parent ~= Character then | |
| 2212 | hum1.PlatformStand = true | |
| 2213 | gp = ht | |
| 2214 | Grab = true | |
| 2215 | local asd = weld5(RightArm, ht:FindFirstChild("Head"), CFrame.new(0, -1.5, 0), CFrame.new(0, 0, 0))
| |
| 2216 | asd.Parent = RightArm | |
| 2217 | asd.Name = "asd" | |
| 2218 | asd.C0 = asd.C0 * CFrame.Angles(math.rad(-90), 0, 0) | |
| 2219 | CFuncs.Sound.Create("200632821", Torso, 1, 1)
| |
| 2220 | elseif hum1 == nil then | |
| 2221 | con1:disconnect() | |
| 2222 | wait() | |
| 2223 | return | |
| 2224 | end | |
| 2225 | end | |
| 2226 | end) | |
| 2227 | for i = 0, 1, 0.2 do | |
| 2228 | swait() | |
| 2229 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -2), 0.3) | |
| 2230 | PlayAnimationFromTable({
| |
| 2231 | CFrame.new(3, -0.233785003, -0.0873367637, 0.499999821, -1.78813863E-7, -0.866025507, 0.150383934, 0.984807789, 0.0868239477, 0.852868676, -0.173648283, 0.492403716) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2232 | CFrame.new(-1.2665987E-7, 1.49999368, -1.02072954E-6, 0.573575675, 0.0713936985, 0.816035628, -5.01982868E-7, 0.996194899, -0.0871551931, -0.819152594, 0.049989678, 0.571393132) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2233 | CFrame.new(1.47017705, 0.884583473, 0.0280318335, 0.886720777, -0.205462068, 0.414139926, 0.236241817, -0.568640172, -0.787933052, 0.397386849, 0.796513736, -0.455686152) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2234 | CFrame.new(-1.76647317, 0.409804255, -0.03838256, 0.444113791, 0.836516619, -0.320940912, -0.836516619, 0.258818626, -0.482962757, -0.320940822, 0.482962757, 0.814704895) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2235 | CFrame.new(0.838749349, -1.98392951, 0.15807499, 0.830397308, -0.277826965, 0.48296237, 0.167731524, 0.951251447, 0.258818328, -0.53132534, -0.133914024, 0.836516857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2236 | CFrame.new(-0.811016142, -1.63281643, -0.179561377, 0.642214835, 0.00870995224, 0.76647532, -0.0151349902, 0.999884725, 0.00131897628, -0.766375303, -0.0124476701, 0.642272472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 2237 | }, 0.3, false) | |
| 2238 | end | |
| 2239 | for i = 0, 1, 0.1 do | |
| 2240 | swait() | |
| 2241 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3) | |
| 2242 | PlayAnimationFromTable({
| |
| 2243 | CFrame.new(0.159273595, -0.292363107, -0.115490548, 0.0844330043, -0.144068986, 0.985959053, -0.357129037, 0.919379771, 0.164923266, -0.930231094, -0.366039604, 0.0261747837) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2244 | CFrame.new(4.81307507E-6, 1.49999106, -3.65450978E-6, 0.171444774, -0.100317284, -0.980072975, -0.0616287738, 0.991762042, -0.11229457, 0.983264267, 0.0796530023, 0.163850009) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2245 | CFrame.new(1.73932612, 1.06159639, 0.141945362, -0.153680667, -0.913934886, 0.375639945, 0.659919798, -0.377877831, -0.649395287, 0.735450923, 0.148092732, 0.661196351) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2246 | CFrame.new(-1.68730593, 0.429691374, -0.418232322, 0.633863091, 0.519853055, -0.57268703, -0.772902489, 0.453472316, -0.443829596, 0.028971523, 0.723958433, 0.689235032) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2247 | CFrame.new(0.51381135, -1.74729896, 0.0663300753, 0.422899842, 0.615153313, -0.665388703, -0.0435856879, 0.747240186, 0.66312325, 0.905127704, -0.251433372, 0.342819571) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2248 | CFrame.new(-0.991570175, -1.5009346, -0.1830419, 0.415304065, 0.586875141, -0.695054054, -0.166150108, 0.800146103, 0.576333642, 0.894380629, -0.123870395, 0.429813296) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 2249 | }, 0.3, false) | |
| 2250 | end | |
| 2251 | if Grab == true then | |
| 2252 | for i = 1, 5 do | |
| 2253 | for i = 0, 1, 0.35 do | |
| 2254 | swait() | |
| 2255 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 13, -6), 0.3) | |
| 2256 | PlayAnimationFromTable({
| |
| 2257 | CFrame.new(-0.0701122433, -0.336599797, -0.467321932, 0.694850504, -0.140219957, -0.70535183, 0.704946458, 0.326802045, 0.629484713, 0.142244101, -0.934633017, 0.325926095) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2258 | CFrame.new(-3.05473804E-6, 1.49998987, 8.94069672E-7, 0.707109332, 0.122785509, 0.696362555, 1.49011612E-6, 0.984807491, -0.173649877, -0.707104206, 0.122789055, 0.696367502) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2259 | CFrame.new(1.23286271, 0.549701929, -0.640782475, 0.740093768, 0.612683415, 0.277277708, 0.0735714883, 0.336068332, -0.938959956, -0.668469429, 0.715318501, 0.203645304) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2260 | CFrame.new(-1.63418663, 0.202915072, -0.0286649466, 0.865367413, 0.490698665, 0.101754986, -0.445756227, 0.846484005, -0.291146517, -0.228999093, 0.206590697, 0.951251805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2261 | CFrame.new(0.702593744, -1.71321297, 0.369734973, 0.965928972, -0.148447216, 0.212003857, 1.10641122E-6, 0.819153726, 0.573574424, -0.258809477, -0.554031372, 0.791244447) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2262 | CFrame.new(-0.577289343, -1.34221494, -0.247686923, 0.766049445, -0.219846189, 0.604016602, 1.58697367E-6, 0.939692199, 0.342021465, -0.642781496, -0.262004316, 0.719851196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 2263 | }, 0.4, false) | |
| 2264 | end | |
| 2265 | Effects.Block.Create(BrickColor.new("White"), HitboxR.CFrame, 2, 1, 1, 4, 4, 4, 0.3, 1)
| |
| 2266 | ||
| 2267 | for i = 0, 1, 0.3 do | |
| 2268 | swait() | |
| 2269 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1, -6), 0.3) | |
| 2270 | PlayAnimationFromTable({
| |
| 2271 | CFrame.new(-0.170705646, -0.774955988, -0.472947001, 0.827218175, 0.130671635, 0.546475112, -0.561879098, 0.194839522, 0.803946257, -0.00142200035, -0.972091854, 0.234596446) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2272 | CFrame.new(-1.76951289E-7, 1.49999058, 2.2649765E-6, 0.80180192, -0.161171481, -0.575445414, 0.176131338, 0.983905077, -0.0301590711, 0.571044207, -0.0771723837, 0.817283988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2273 | CFrame.new(1.59014189, 0.537312388, -0.263691217, 0.798337102, -0.524361372, 0.296147287, 0.455999702, 0.205153137, -0.866011977, 0.393347621, 0.826412499, 0.402889967) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2274 | CFrame.new(-1.41546631, 0.414666086, 0.337005794, 0.716736436, 0.581529975, 0.384852976, -0.56681174, 0.807305396, -0.164264664, -0.406218559, -0.100404784, 0.908243656) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2275 | CFrame.new(0.793360233, -1.59947133, 0.0620805621, 0.876221955, -0.148448378, -0.458477885, 0.368687749, 0.81915307, 0.439383447, 0.310339272, -0.55403173, 0.772486985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2276 | CFrame.new(-0.535338402, -1.81867206, 0.817932665, 0.829598367, 0.11430642, -0.546535134, 0.32139504, 0.702652454, 0.634810925, 0.456587166, -0.702291727, 0.546181798) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 2277 | }, 0.7, false) | |
| 2278 | end | |
| 2279 | local hit, pos = rayCast(HitboxR.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character) | |
| 2280 | if hit ~= nil then | |
| 2281 | MagnitudeDamage(HitboxR, 5, 10, 30, 0, "Normal", "610359515", 1.3) | |
| 2282 | Effects.Block.Create(BrickColor.new("Lilac"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09, 1)
| |
| 2283 | Effects.Wave.Create(BrickColor.new("White"), CFrame.new(pos), 1, 1, 1, 0.7, 0.7, 0.7, 0.09)
| |
| 2284 | Effects.Sphere.Create(BrickColor.new("Lilac"), CFrame.new(pos), 3, 3, 3, 5, 5, 5, 0.09)
| |
| 2285 | Effects.Break.Create(BrickColor.new("Lilac"), HitboxR.CFrame, 0.5, 0.5, 0.5)
| |
| 2286 | end | |
| 2287 | end | |
| 2288 | end | |
| 2289 | for i, v in pairs(RightArm:GetChildren()) do | |
| 2290 | if v.Name == "asd" and v:IsA("Weld") then
| |
| 2291 | v:Remove() | |
| 2292 | end | |
| 2293 | end | |
| 2294 | Grab = false | |
| 2295 | con1:disconnect() | |
| 2296 | attack = false | |
| 2297 | end | |
| 2298 | local IsWearingArmor = false | |
| 2299 | function Armor(Mode) | |
| 2300 | attack = true | |
| 2301 | if IsWearingArmor == false and Mode == "On" then | |
| 2302 | IsWearingArmor = true | |
| 2303 | Disappear() | |
| 2304 | swait(10) | |
| 2305 | ReappearArmorOnly() | |
| 2306 | Character.Humanoid.MaxHealth = math.huge | |
| 2307 | Character.Humanoid.Health = math.huge | |
| 2308 | HHandleWeld.Part0 = Character.Head | |
| 2309 | THandleWeld.Part0 = Character.Torso | |
| 2310 | AHandleRWeld.Part0 = Character["Right Arm"] | |
| 2311 | AHandleLWeld.Part0 = Character["Left Arm"] | |
| 2312 | LHandleRWeld.Part0 = Character["Right Leg"] | |
| 2313 | LHandleLWeld.Part0 = Character["Left Leg"] | |
| 2314 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
| 2315 | if v:IsA("BasePart") then
| |
| 2316 | v.Transparency = 1 | |
| 2317 | end | |
| 2318 | end | |
| 2319 | for i, v in pairs(Character:GetChildren()) do | |
| 2320 | if v:IsA("Accessory") then
| |
| 2321 | v.Handle.Transparency = 1 | |
| 2322 | for i, v in pairs(Character:GetChildren()) do | |
| 2323 | if v:IsA("Model") then
| |
| 2324 | v.Handle.Transparency = 1 | |
| 2325 | end | |
| 2326 | end | |
| 2327 | end | |
| 2328 | end | |
| 2329 | elseif IsWearingArmor == true and Mode == "Off" then | |
| 2330 | IsWearingArmor = false | |
| 2331 | DisappearArmorOnly() | |
| 2332 | for i, v in pairs(Character:GetChildren()) do | |
| 2333 | if v:IsA("Accessory") then
| |
| 2334 | v.Handle.Transparency = 0 | |
| 2335 | for i, v in pairs(Character:GetChildren()) do | |
| 2336 | if v:IsA("Model") then
| |
| 2337 | v.Handle.Transparency = 0 | |
| 2338 | end | |
| 2339 | end | |
| 2340 | end | |
| 2341 | end | |
| 2342 | swait(10) | |
| 2343 | Reappear() | |
| 2344 | Character.Humanoid.MaxHealth = math.huge | |
| 2345 | Character.Humanoid.Health = math.huge | |
| 2346 | ||
| 2347 | HHandleWeld.Part0 = Head | |
| 2348 | THandleWeld.Part0 = Torso | |
| 2349 | AHandleRWeld.Part0 = RightArm | |
| 2350 | AHandleLWeld.Part0 = LeftArm | |
| 2351 | LHandleRWeld.Part0 = RightLeg | |
| 2352 | LHandleLWeld.Part0 = LeftLeg | |
| 2353 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
| 2354 | if v:IsA("BasePart") then
| |
| 2355 | v.Transparency = 0 | |
| 2356 | end | |
| 2357 | end | |
| 2358 | end | |
| 2359 | attack = false | |
| 2360 | end | |
| 2361 | local ShieldMode = false | |
| 2362 | local ShieldCharge = false | |
| 2363 | function HoloHexShield() | |
| 2364 | attack = true | |
| 2365 | Shield.Parent = m | |
| 2366 | Shield.CanCollide = true | |
| 2367 | if ShieldMode == true then | |
| 2368 | while ShieldMode == true do | |
| 2369 | swait() | |
| 2370 | Effects.Elec.Create(Shield.CFrame, 6, 6, 6) | |
| 2371 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
| 2372 | PlayAnimationFromTable({
| |
| 2373 | CFrame.new(-1.35600567E-6, -0.00759640103, -0.0868249983, 0.499999046, -1.78813579E-7, -0.866026044, 0.150384009, 0.984807789, 0.0868238211, 0.852869093, -0.173648283, 0.492402941) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2374 | CFrame.new(1.49011612E-7, 1.4999963, -2.08616257E-7, 0.499999046, 0.0754797831, 0.862731695, -1.78813579E-7, 0.996196151, -0.0871563852, -0.866026044, 0.0435779616, 0.498097092) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2375 | CFrame.new(1.50238657, 0.320674658, 0.252193451, 0.855209947, -0.376432747, -0.356249839, 0.469514668, 0.853786647, 0.224954769, 0.219480619, -0.35964793, 0.906907678) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2376 | CFrame.new(-0.944740474, 0.689363539, -0.718644142, 0.836517215, -0.545084715, 0.0558781698, -0.258834839, -0.482974619, -0.836504936, 0.482953727, 0.685287297, -0.545103252) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2377 | CFrame.new(0.61525929, -1.85127568, 0.120779425, 0.928754449, -0.162676111, 0.333104134, 0.0394990072, 0.93689239, 0.347407103, -0.368597984, -0.309496939, 0.876555264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2378 | CFrame.new(-0.849455297, -1.60697818, -0.270956695, 0.696359396, -0.136922374, 0.704511464, -0.122786656, 0.944430828, 0.30491665, -0.707112312, -0.298836082, 0.640850842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 2379 | }, 0.3, false) | |
| 2380 | end | |
| 2381 | end | |
| 2382 | Shield.CanCollide = false | |
| 2383 | CFuncs.Sound.Create("200632211", HitboxR, 1, 0.8)
| |
| 2384 | CFuncs.Sound.Create("200632875", HitboxR, 1, 0.9)
| |
| 2385 | Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector * 160 | |
| 2386 | Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
| |
| 2387 | for i = 0, 1, 0.05 do | |
| 2388 | swait() | |
| 2389 | MagnitudeDamage(Shield, 5, 10, 15, 20, "Normal", "610359515", 1.3) | |
| 2390 | Effects.Elec.Create(Shield.CFrame, 6, 6, 6) | |
| 2391 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -3), 1) | |
| 2392 | PlayAnimationFromTable({
| |
| 2393 | CFrame.new(8.64267349E-7, -0.183445007, -0.748600185, 0.499999046, -1.19209105E-7, -0.866026044, 0.496732056, 0.819152176, 0.28678751, 0.709407032, -0.573576331, 0.409575343) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2394 | CFrame.new(-7.15255737E-7, 1.50001967, -6.2584877E-7, 0.499999046, 0.36600244, 0.784893453, -1.19209105E-7, 0.90631634, -0.42262283, -0.866026044, 0.211310923, 0.453157306) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2395 | CFrame.new(1.76569033, 0.610707581, 0.171269983, 0.658267856, -0.680293143, -0.322312057, 0.725086272, 0.457917482, 0.514355659, -0.202320263, -0.572288036, 0.794703186) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2396 | CFrame.new(-1.07552779, 1.01543474, -0.975205183, 0.645357251, -0.653341353, -0.39580214, -0.64124006, -0.181770697, -0.745500326, 0.4151209, 0.734918237, -0.536255598) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2397 | CFrame.new(0.630614281, -1.76328135, 0.440194428, 0.866077662, -0.24334389, 0.436684549, -0.0614839792, 0.815044224, 0.57612747, -0.496114343, -0.525820255, 0.69092983) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2398 | CFrame.new(-0.857700765, -1.25810766, -0.239681423, 0.499215126, -0.257185757, 0.827429712, -0.238765404, 0.877132356, 0.416689515, -0.832931936, -0.405579239, 0.376470625) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 2399 | }, 0.5, false) | |
| 2400 | end | |
| 2401 | Shield.Parent = nil | |
| 2402 | attack = false | |
| 2403 | end | |
| 2404 | Mouse.Button1Down:connect(function() | |
| 2405 | if attack == false and Invisible == false and IsWearingArmor == false and attacktype == 1 then | |
| 2406 | attacktype = 2 | |
| 2407 | attackone() | |
| 2408 | elseif attack == false and Invisible == false and IsWearingArmor == false and attacktype == 2 then | |
| 2409 | attacktype = 1 | |
| 2410 | attacktwo() | |
| 2411 | end | |
| 2412 | end) | |
| 2413 | game.Lighting.Outlines = false | |
| 2414 | function attackone() | |
| 2415 | attack = true | |
| 2416 | for i = 0, 1, 0.12 do | |
| 2417 | swait() | |
| 2418 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
| 2419 | PlayAnimationFromTable({
| |
| 2420 | CFrame.new(1.51857734E-4, -0.310488015, -0.087417841, 0.707106054, 5.26835073E-8, -0.707107484, 0.122787014, 0.984807968, 0.122786865, 0.696365058, -0.173646957, 0.696363688) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2421 | CFrame.new(0.101928703, 1.50244772, -0.0383823365, 0.76589334, 0.0762532279, 0.638430059, -0.0196644422, 0.995256186, -0.095281601, -0.642666996, 0.0604211651, 0.763759375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2422 | CFrame.new(1.01774633, 0.557527065, -0.776187301, 0.541353703, 0.741649806, 0.396095604, 0.711713314, -0.153383806, -0.685520053, -0.447661191, 0.653015316, -0.610876858) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2423 | CFrame.new(-1.07208586, 0.264054269, -0.716768324, 0.529938459, -0.260122895, -0.807156265, -0.752277017, 0.295165181, -0.589030504, 0.39146477, 0.919355154, -0.039265126) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2424 | CFrame.new(0.81415844, -1.89738977, 0.144144416, 0.866025925, -0.171008825, 0.469845951, -1.40815973E-6, 0.939692497, 0.342020512, -0.499999285, -0.296199232, 0.813797772) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2425 | CFrame.new(-0.818738878, -1.59999573, -0.397991776, 0.642786622, 0.0667650178, 0.763130188, 4.3399632E-7, 0.99619472, -0.0871558338, -0.766045213, 0.0560229495, 0.640340626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 2426 | }, 0.3, false) | |
| 2427 | end | |
| 2428 | MagnitudeDamage(HitboxR, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1) | |
| 2429 | CFuncs.Sound.Create("200632136", HitboxR, 1, 1)
| |
| 2430 | RootPart.Velocity = RootPart.CFrame.lookVector * 40 | |
| 2431 | for i = 0, 1, 0.11 do | |
| 2432 | swait() | |
| 2433 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
| 2434 | PlayAnimationFromTable({
| |
| 2435 | CFrame.new(0.31380862, -0.320521832, 0.0252371654, 0.249517962, -0.150383011, 0.956622124, -0.0458769947, 0.984923244, 0.166798219, -0.967282891, -0.0855060965, 0.238856897) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2436 | CFrame.new(0.101926193, 1.50244832, -0.0383800864, 0.337979913, 0.0762555003, -0.938059092, -0.0828148723, 0.995255768, 0.051067099, 0.937502801, 0.0604255944, 0.342691481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2437 | CFrame.new(1.96121001, 0.774859428, -0.462411612, 0.340120375, -0.92077136, 0.191045195, 0.466549307, -0.0111669078, -0.884424806, 0.816486418, 0.389942825, 0.42578721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2438 | CFrame.new(-1.36170578, 0.526111126, -0.597925961, 0.81348151, -0.212761745, -0.541276693, -0.539894938, 0.0697831511, -0.838834763, 0.216243982, 0.974609077, -0.0581016839) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2439 | CFrame.new(0.970680714, -1.68610644, -0.0975568295, 0.579166114, -0.127570763, -0.805166125, 0.110368893, 0.990856647, -0.0776019096, 0.807703912, -0.0439208932, 0.587950349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2440 | CFrame.new(-0.827146292, -1.8113209, -0.0556658059, 0.816036701, 0.217413262, -0.535551846, -0.0871567726, 0.962250471, 0.257832885, 0.571391284, -0.163724124, 0.804180741) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 2441 | }, 0.45, false) | |
| 2442 | end | |
| 2443 | attack = false | |
| 2444 | end | |
| 2445 | function attacktwo() | |
| 2446 | attack = true | |
| 2447 | for i = 0, 1, 0.12 do | |
| 2448 | swait() | |
| 2449 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
| 2450 | PlayAnimationFromTable({
| |
| 2451 | CFrame.new(-0.0382043272, -0.447743475, -0.209081307, 0.653245032, -0.0733856931, 0.753581822, -0.271655023, 0.906307638, 0.323743671, -0.706735075, -0.416198224, 0.572105408) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2452 | CFrame.new(-2.74181366E-6, 1.49999321, -3.4570694E-6, 0.707105815, -0.183012873, -0.683013678, -8.7171793E-7, 0.965925694, -0.258819759, 0.707107782, 0.183013588, 0.683011472) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2453 | CFrame.new(1.65075588, 0.743636727, -0.356577665, 0.542998552, -0.115416825, 0.831764221, 0.839699984, 0.0834951103, -0.536593378, -0.00751632452, 0.989801884, 0.142253295) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2454 | CFrame.new(-1.08620656, -0.00580590963, -0.864283919, 0.656464815, -0.698875248, 0.283949524, 0.478162557, 0.0943745971, -0.873186052, 0.583450615, 0.708990037, 0.396129608) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2455 | CFrame.new(0.856426239, -1.40340364, -0.356423855, 0.707105279, -0.122788861, -0.696365654, 9.42498446E-7, 0.98480767, -0.173648372, 0.707108438, 0.122787014, 0.696362913) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2456 | CFrame.new(-0.695387185, -1.90375674, -0.304245114, 0.92541647, 0.246137589, -0.288133472, -0.173648298, 0.951251149, 0.254887551, 0.336824656, -0.185843274, 0.923044682) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 2457 | }, 0.34, false) | |
| 2458 | end | |
| 2459 | MagnitudeDamage(HitboxL, 7, 10, 15, math.random(1, 3), "Normal", "260430079", 1.1) | |
| 2460 | CFuncs.Sound.Create("200632136", HitboxL, 1, 1)
| |
| 2461 | aroa = CFuncs.Sound.Create("1125531040")
| |
| 2462 | aroa.Volume = 5 | |
| 2463 | ||
| 2464 | ||
| 2465 | ||
| 2466 | RootPart.Velocity = RootPart.CFrame.lookVector * 40 | |
| 2467 | for i = 0, 1, 0.12 do | |
| 2468 | swait() | |
| 2469 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(0, 1.3, -4), 0.3) | |
| 2470 | PlayAnimationFromTable({
| |
| 2471 | CFrame.new(-0.479634404, -0.393727064, -0.220339894, 0.248309121, 0.219825819, -0.94340837, 0.019257009, 0.972597659, 0.231695861, 0.968489468, -0.0756994039, 0.237271711) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2472 | CFrame.new(-4.01586294E-6, 1.4999907, -1.59628689E-6, 0.237956509, -0.0991817266, 0.966198623, 0.22414881, 0.973527908, 0.0447304621, -0.945057809, 0.205928385, 0.253888786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2473 | CFrame.new(1.08192515, 0.657660127, -1.1749661, 0.228772208, 0.493058115, 0.839379132, 0.874719322, 0.27430138, -0.399530977, -0.427234828, 0.825622678, -0.368534833) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2474 | CFrame.new(-1.23054802, 1.29996836, -0.754827142, 0.94838953, -0.316170156, 0.0243683457, -0.269034386, -0.84291333, -0.465958893, 0.167862713, 0.43535465, -0.88447094) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2475 | CFrame.new(0.839919031, -1.81287205, 0.0102108568, 0.808574855, -0.267538428, 0.524051666, 0.171010748, 0.95905602, 0.22575888, -0.562994003, -0.0929245204, 0.821220458) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2476 | CFrame.new(-0.846072078, -1.7213496, -0.247524291, 0.693717241, 0.0689389557, 0.716940701, -0.0478171073, 0.997620881, -0.0496601462, -0.718658566, 1.68083934E-4, 0.695363283) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 2477 | }, 0.45, false) | |
| 2478 | end | |
| 2479 | ||
| 2480 | attack = false | |
| 2481 | wait(1) | |
| 2482 | aroa:Destroy() | |
| 2483 | end | |
| 2484 | function findNearestTorso(pos) | |
| 2485 | local list = game.Workspace:children() | |
| 2486 | local torso | |
| 2487 | local dist = 1000 | |
| 2488 | local temp, human, temp2 | |
| 2489 | for x = 1, #list do | |
| 2490 | temp2 = list[x] | |
| 2491 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
| 2492 | temp = temp2:findFirstChild("Torso")
| |
| 2493 | human = temp2:findFirstChild("Humanoid")
| |
| 2494 | if temp ~= nil and human ~= nil and human.Health > 0 and dist > (temp.Position - pos).magnitude then | |
| 2495 | local dohit = true | |
| 2496 | if dohit == true then | |
| 2497 | torso = temp | |
| 2498 | dist = (temp.Position - pos).magnitude | |
| 2499 | end | |
| 2500 | end | |
| 2501 | end | |
| 2502 | end | |
| 2503 | return torso, dist | |
| 2504 | end | |
| 2505 | function TrueAim(aim) | |
| 2506 | local target, distance = findNearestTorso(Mouse.Hit.p) | |
| 2507 | local tehcf = HitboxR.CFrame * CFrame.fromEulerAnglesXYZ(1.57, 0, 0).lookVector | |
| 2508 | if aim ~= nil then | |
| 2509 | tehcf = aim | |
| 2510 | end | |
| 2511 | table.insert(Effects, {
| |
| 2512 | tehcf, | |
| 2513 | "Shoot", | |
| 2514 | 30, | |
| 2515 | HitboxR.Position, | |
| 2516 | 10, | |
| 2517 | 15, | |
| 2518 | 0, | |
| 2519 | 3, | |
| 2520 | HitboxR, | |
| 2521 | target | |
| 2522 | }) | |
| 2523 | ||
| 2524 | end | |
| 2525 | ||
| 2526 | ||
| 2527 | ||
| 2528 | ||
| 2529 | ||
| 2530 | ||
| 2531 | ||
| 2532 | function SutaFinga() | |
| 2533 | attack = true | |
| 2534 | Humanoid.WalkSpeed = 20 | |
| 2535 | for i = 0, 1, 0.1 do | |
| 2536 | swait() | |
| 2537 | Effects.Elec.Create(HitboxR.CFrame, 0, 0, 0) | |
| 2538 | PlayAnimationFromTable({
| |
| 2539 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.55, 0), | |
| 2540 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.15, 0), | |
| 2541 | CFrame.new(0.45,0.5,-1.2) * CFrame.new(0, 0, 0) * CFrame.Angles(0,-0.5,-1.55), | |
| 2542 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, 0, 0), | |
| 2543 | CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1), | |
| 2544 | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), }, .5, false) | |
| 2545 | end | |
| 2546 | local RA = Instance.new("Part",RightArm)
| |
| 2547 | RA.Size = Vector3.new(1.1,2.1,1.1) | |
| 2548 | ||
| 2549 | RA.BrickColor = BrickColor.new("White")
| |
| 2550 | RA.Material = "Neon" | |
| 2551 | ||
| 2552 | RA.Transparency = 0 | |
| 2553 | local RA2 = Instance.new("Weld",RA)
| |
| 2554 | RA2.Part0 = RightArm | |
| 2555 | RA2.Part1 = RA | |
| 2556 | RA2.C0 = CFrame.new(0,0,0) | |
| 2557 | ||
| 2558 | for i = 1,2 do ----15 | |
| 2559 | for i = 1,5 do | |
| 2560 | RA.Transparency = RA.Transparency + 0.1 | |
| 2561 | game:GetService("RunService").RenderStepped:wait()
| |
| 2562 | end | |
| 2563 | wait(0.1) | |
| 2564 | for i = 1,5 do | |
| 2565 | RA.Transparency = RA.Transparency - 0.1 | |
| 2566 | game:GetService("RunService").RenderStepped:wait()
| |
| 2567 | end | |
| 2568 | end | |
| 2569 | for i = 1,10 do | |
| 2570 | RA.Transparency = RA.Transparency + 0.1 | |
| 2571 | game:GetService("RunService").RenderStepped:wait()
| |
| 2572 | end | |
| 2573 | Effects.Wave.Create(BrickColor.new("White"), RootPart.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.5, 0.6, 0.6, 0.6, 0.06)
| |
| 2574 | RightArm.Transparency = 1 | |
| 2575 | local owo = Instance.new("Model",Torso)
| |
| 2576 | Instance.new("Humanoid",owo)
| |
| 2577 | stretch = CFuncs.Sound.Create("463010917")
| |
| 2578 | stretch.Volume = 5 | |
| 2579 | local R = Instance.new("Part",owo)
| |
| 2580 | R.Size = Vector3.new(1,2,1) | |
| 2581 | R.TopSurface = 0 | |
| 2582 | R.BottomSurface = 0 | |
| 2583 | R.Name = 'Right Arm' | |
| 2584 | R.BrickColor = RightArm.BrickColor | |
| 2585 | R.CanCollide = false | |
| 2586 | R.Anchored = true | |
| 2587 | R.CFrame = RightArm.CFrame*CFrame.new(0,0,0) | |
| 2588 | R.Touched:connect(function(hit) | |
| 2589 | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
| |
| 2590 | if not ZZ then ZZ = true | |
| 2591 | hit.Parent.Humanoid:TakeDamage(40) | |
| 2592 | ||
| 2593 | local Fl = Instance.new("BodyVelocity",hit.Parent.Torso)
| |
| 2594 | Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 2595 | Fl.velocity = RootPart.CFrame.lookVector*130 | |
| 2596 | wait(0.1) | |
| 2597 | Fl:remove() | |
| 2598 | wait(0.00001) | |
| 2599 | ZZ = false | |
| 2600 | end | |
| 2601 | end | |
| 2602 | end) | |
| 2603 | coroutine.resume(coroutine.create(function() | |
| 2604 | for i = 1,20 do | |
| 2605 | R.Size = R.Size + Vector3.new(0,0.8,0) | |
| 2606 | R.CFrame = RightArm.CFrame*CFrame.new(0.015,-R.Size.Y/2.5,0) | |
| 2607 | game:GetService("RunService").RenderStepped:wait()
| |
| 2608 | end | |
| 2609 | end)) | |
| 2610 | for i = 0,1,0.1 do | |
| 2611 | swait() | |
| 2612 | PlayAnimationFromTable({
| |
| 2613 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1.5, 0), | |
| 2614 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1.2, 0), | |
| 2615 | CFrame.new(1.95,0.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,1.55), | |
| 2616 | CFrame.new(-1.5,0,0.3) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.7, 0, 0), | |
| 2617 | CFrame.new(0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.1), | |
| 2618 | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1) | |
| 2619 | }, .5, false) | |
| 2620 | end | |
| 2621 | wait(1) | |
| 2622 | for i = 1,20 do | |
| 2623 | R.Size = R.Size - Vector3.new(0,0.8,0) | |
| 2624 | R.CFrame = RightArm.CFrame*CFrame.new(0.015,-R.Size.Y/2.75,0) | |
| 2625 | game:GetService("RunService").RenderStepped:wait()
| |
| 2626 | end | |
| 2627 | RightArm.Transparency = 0 | |
| 2628 | R:Destroy() | |
| 2629 | RA:Destroy() | |
| 2630 | stretch:Destroy() | |
| 2631 | ||
| 2632 | ||
| 2633 | ||
| 2634 | Humanoid.WalkSpeed = 20 | |
| 2635 | attack = false | |
| 2636 | ||
| 2637 | ||
| 2638 | end | |
| 2639 | ||
| 2640 | ||
| 2641 | ||
| 2642 | Mouse.KeyDown:connect(function(k) | |
| 2643 | k = k:lower() | |
| 2644 | if attack == false and ora == false and k == "z" and IsWearingArmor == false and Invisible == false then | |
| 2645 | ora = true | |
| 2646 | ORA() | |
| 2647 | elseif k == "m" and bigg == false then | |
| 2648 | bigg = true | |
| 2649 | PE() | |
| 2650 | elseif k == "m" and bigg == true then | |
| 2651 | bigg = false | |
| 2652 | pep:Destroy() | |
| 2653 | elseif attack == false and k == "x" and IsWearingArmor == false and Invisible == false then | |
| 2654 | GRABEMBOIGRABEM() | |
| 2655 | elseif attack == false and k == "q" and IsWearingArmor == false and Invisible == false then | |
| 2656 | SutaFinga() | |
| 2657 | elseif attack == false and k == "f" and Invisible == false and IsWearingArmor == false then | |
| 2658 | Invisible = true | |
| 2659 | Character["Advancing Fortress"].Hat.Part.Transparency = 1 | |
| 2660 | Par1.Enabled = false | |
| 2661 | Character["Advancing Fortress"].scarf.Part.Transparency = 1 | |
| 2662 | Character["Advancing Fortress"].cloth.Part.Transparency = 1 | |
| 2663 | Character["Advancing Fortress"].cloth2.Part.Transparency = 1 | |
| 2664 | Character["Advancing Fortress"].rs.Part.Transparency = 1 | |
| 2665 | Character["Advancing Fortress"].ls.Part.Transparency = 1 | |
| 2666 | Character["Advancing Fortress"].FHead.face.Transparency = 1 | |
| 2667 | Character["Advancing Fortress"].ear1.Part.Transparency = 1 | |
| 2668 | Character["Advancing Fortress"].ear2.Part.Transparency = 1 | |
| 2669 | Character["Advancing Fortress"].belt.Part.Transparency = 1 | |
| 2670 | Character["Advancing Fortress"].belt2.Part.Transparency = 1 | |
| 2671 | Character["Advancing Fortress"].belt3.Part.Transparency = 1 | |
| 2672 | Character["Advancing Fortress"].gr.Part.Transparency = 1 | |
| 2673 | Character["Advancing Fortress"].gl.Part.Transparency = 1 | |
| 2674 | Character["Advancing Fortress"].ap1.Part.Transparency = 1 | |
| 2675 | Character["Advancing Fortress"].ap2.Part.Transparency = 1 | |
| 2676 | Character["Advancing Fortress"].ap3.Part.Transparency = 1 | |
| 2677 | Character["Advancing Fortress"].ap4.Part.Transparency = 1 | |
| 2678 | Character["Advancing Fortress"].muscle.Part.Transparency = 1 | |
| 2679 | Character["Advancing Fortress"].circ1.Part.Transparency = 1 | |
| 2680 | Character["Advancing Fortress"].circ2.Part.Transparency = 1 | |
| 2681 | Character["Advancing Fortress"].circ3.Part.Transparency = 1 | |
| 2682 | Character["Advancing Fortress"].circ4.Part.Transparency = 1 | |
| 2683 | Character["Advancing Fortress"].boot1.Part.Transparency = 1 | |
| 2684 | Character["Advancing Fortress"].boot2.Part.Transparency = 1 | |
| 2685 | Character["Advancing Fortress"].glo1.Part.Transparency = 1 | |
| 2686 | Character["Advancing Fortress"].glo2.Part.Transparency = 1 | |
| 2687 | Effects.Sphere.Create(BrickColor.new("Lilac"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1)
| |
| 2688 | Effects.Block.Create(BrickColor.new("Lilac"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
| |
| 2689 | Disappear() | |
| 2690 | ||
| 2691 | elseif attack == false and k == "f" and Invisible == true and IsWearingArmor == false and cooldown == false then | |
| 2692 | Invisible = false | |
| 2693 | summon = CFuncs.Sound.Create("463010917", Torso, 1, 1)
| |
| 2694 | summon.Volume = 7 | |
| 2695 | cooldown = true | |
| 2696 | Character["Advancing Fortress"].Hat.Part.Transparency = 0 | |
| 2697 | Par1.Enabled = true | |
| 2698 | Character["Advancing Fortress"].scarf.Part.Transparency = 0 | |
| 2699 | Character["Advancing Fortress"].cloth.Part.Transparency = 0 | |
| 2700 | Character["Advancing Fortress"].cloth2.Part.Transparency = 0 | |
| 2701 | Character["Advancing Fortress"].rs.Part.Transparency = 0 | |
| 2702 | Character["Advancing Fortress"].ls.Part.Transparency = 0 | |
| 2703 | Character["Advancing Fortress"].FHead.face.Transparency = 0 | |
| 2704 | Character["Advancing Fortress"].ear1.Part.Transparency = 0 | |
| 2705 | Character["Advancing Fortress"].ear2.Part.Transparency = 0 | |
| 2706 | Character["Advancing Fortress"].belt.Part.Transparency = 0 | |
| 2707 | Character["Advancing Fortress"].belt2.Part.Transparency = 0 | |
| 2708 | Character["Advancing Fortress"].belt3.Part.Transparency = 0 | |
| 2709 | Character["Advancing Fortress"].gr.Part.Transparency = 0 | |
| 2710 | Character["Advancing Fortress"].gl.Part.Transparency = 0 | |
| 2711 | Character["Advancing Fortress"].ap1.Part.Transparency = 0 | |
| 2712 | Character["Advancing Fortress"].ap2.Part.Transparency = 0 | |
| 2713 | Character["Advancing Fortress"].ap3.Part.Transparency = 0 | |
| 2714 | Character["Advancing Fortress"].ap4.Part.Transparency = 0 | |
| 2715 | Character["Advancing Fortress"].muscle.Part.Transparency = 0 | |
| 2716 | Character["Advancing Fortress"].circ1.Part.Transparency = 0 | |
| 2717 | Character["Advancing Fortress"].circ2.Part.Transparency = 0 | |
| 2718 | Character["Advancing Fortress"].circ3.Part.Transparency = 0 | |
| 2719 | Character["Advancing Fortress"].circ4.Part.Transparency = 0 | |
| 2720 | Character["Advancing Fortress"].boot1.Part.Transparency = 0 | |
| 2721 | Character["Advancing Fortress"].boot2.Part.Transparency = 0 | |
| 2722 | Character["Advancing Fortress"].glo1.Part.Transparency = 0 | |
| 2723 | Character["Advancing Fortress"].glo2.Part.Transparency = 0 | |
| 2724 | ||
| 2725 | Effects.Sphere.Create(BrickColor.new("Lilac"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.08)
| |
| 2726 | for i = 1, 2 do | |
| 2727 | Effects.Block.Create(BrickColor.new("Lilac"), Torso.CFrame, 1, 1, 1, 4, 4, 4, 0.1, 1)
| |
| 2728 | end | |
| 2729 | for i = 1, 20 do | |
| 2730 | Effects.Break.Create(BrickColor.new("Lilac"), Torso.CFrame, 1, 1, 1)
| |
| 2731 | end | |
| 2732 | Reappear() | |
| 2733 | staplachinuh = CFuncs.Sound.Create("469817479")
| |
| 2734 | staplachinuh.TimePosition = 0.4 | |
| 2735 | staplachinuh.Volume = 7 | |
| 2736 | wait(0.96) | |
| 2737 | staplachinuh:Destroy() | |
| 2738 | cooldown = false | |
| 2739 | elseif attack == false and ShieldMode == false and k == "c" and IsWearingArmor == false and Invisible == false then | |
| 2740 | ShieldMode = true | |
| 2741 | HoloHexShield() | |
| 2742 | elseif attack == false and k == "v" and IsWearingArmor == false and Invisible == false then | |
| 2743 | CastleCrusherFist() | |
| 2744 | end | |
| 2745 | if k == "[" and IsWearingArmor == false and Invisible == false then | |
| 2746 | Armor("On")
| |
| 2747 | Character["Advancing Fortress"].Hat.Part.Transparency = 1 | |
| 2748 | Character["Advancing Fortress"].boot1.Part.Transparency = 1 | |
| 2749 | Character["Advancing Fortress"].boot2.Part.Transparency = 1 | |
| 2750 | Character["Advancing Fortress"].glo1.Part.Transparency = 1 | |
| 2751 | Character["Advancing Fortress"].glo2.Part.Transparency = 1 | |
| 2752 | Character["Advancing Fortress"].scarf.Part.Transparency = 1 | |
| 2753 | Character["Advancing Fortress"].cloth.Part.Transparency = 1 | |
| 2754 | Character["Advancing Fortress"].cloth2.Part.Transparency = 1 | |
| 2755 | Character["Advancing Fortress"].rs.Part.Transparency = 1 | |
| 2756 | Character["Advancing Fortress"].ls.Part.Transparency = 1 | |
| 2757 | Character["Advancing Fortress"].FHead.face.Transparency = 1 | |
| 2758 | Character["Advancing Fortress"].ear1.Part.Transparency = 1 | |
| 2759 | Character["Advancing Fortress"].ear2.Part.Transparency = 1 | |
| 2760 | Character["Advancing Fortress"].belt.Part.Transparency = 1 | |
| 2761 | Character["Advancing Fortress"].belt2.Part.Transparency = 1 | |
| 2762 | Character["Advancing Fortress"].belt3.Part.Transparency = 1 | |
| 2763 | Character["Advancing Fortress"].gr.Part.Transparency = 1 | |
| 2764 | Character["Advancing Fortress"].gl.Part.Transparency = 1 | |
| 2765 | Character["Advancing Fortress"].ap1.Part.Transparency = 1 | |
| 2766 | Character["Advancing Fortress"].ap2.Part.Transparency = 1 | |
| 2767 | Character["Advancing Fortress"].ap3.Part.Transparency = 1 | |
| 2768 | Character["Advancing Fortress"].ap4.Part.Transparency = 1 | |
| 2769 | Character["Advancing Fortress"].muscle.Part.Transparency = 1 | |
| 2770 | Character["Advancing Fortress"].circ1.Part.Transparency = 1 | |
| 2771 | Character["Advancing Fortress"].circ2.Part.Transparency = 1 | |
| 2772 | Character["Advancing Fortress"].circ3.Part.Transparency = 1 | |
| 2773 | Character["Advancing Fortress"].circ4.Part.Transparency = 1 | |
| 2774 | end | |
| 2775 | if k == "]" and IsWearingArmor == true and Invisible == false then | |
| 2776 | Armor("Off")
| |
| 2777 | Character["Advancing Fortress"].Hat.Part.Transparency = 0 | |
| 2778 | Character["Advancing Fortress"].boot1.Part.Transparency = 0 | |
| 2779 | Character["Advancing Fortress"].boot2.Part.Transparency = 0 | |
| 2780 | Character["Advancing Fortress"].glo1.Part.Transparency = 0 | |
| 2781 | Character["Advancing Fortress"].glo2.Part.Transparency = 0 | |
| 2782 | Character["Advancing Fortress"].scarf.Part.Transparency = 0 | |
| 2783 | Character["Advancing Fortress"].cloth.Part.Transparency = 0 | |
| 2784 | Character["Advancing Fortress"].cloth2.Part.Transparency = 0 | |
| 2785 | Character["Advancing Fortress"].rs.Part.Transparency = 0 | |
| 2786 | Character["Advancing Fortress"].ls.Part.Transparency = 0 | |
| 2787 | Character["Advancing Fortress"].FHead.face.Transparency = 0 | |
| 2788 | Character["Advancing Fortress"].ear1.Part.Transparency = 0 | |
| 2789 | Character["Advancing Fortress"].ear2.Part.Transparency = 0 | |
| 2790 | Character["Advancing Fortress"].belt.Part.Transparency = 0 | |
| 2791 | Character["Advancing Fortress"].belt2.Part.Transparency = 0 | |
| 2792 | Character["Advancing Fortress"].belt3.Part.Transparency = 0 | |
| 2793 | Character["Advancing Fortress"].gr.Part.Transparency = 0 | |
| 2794 | Character["Advancing Fortress"].gl.Part.Transparency = 0 | |
| 2795 | Character["Advancing Fortress"].ap1.Part.Transparency = 0 | |
| 2796 | Character["Advancing Fortress"].ap2.Part.Transparency = 0 | |
| 2797 | Character["Advancing Fortress"].ap3.Part.Transparency = 0 | |
| 2798 | Character["Advancing Fortress"].ap4.Part.Transparency = 0 | |
| 2799 | Character["Advancing Fortress"].muscle.Part.Transparency = 0 | |
| 2800 | Character["Advancing Fortress"].circ1.Part.Transparency = 0 | |
| 2801 | Character["Advancing Fortress"].circ2.Part.Transparency = 0 | |
| 2802 | Character["Advancing Fortress"].circ3.Part.Transparency = 0 | |
| 2803 | Character["Advancing Fortress"].circ4.Part.Transparency = 0 | |
| 2804 | ||
| 2805 | end | |
| 2806 | end) | |
| 2807 | Mouse.KeyUp:connect(function(k) | |
| 2808 | k = k:lower() | |
| 2809 | if attack == true and ora == true and k == "z" and IsWearingArmor == false then | |
| 2810 | ora = false | |
| 2811 | elseif attack == true and ShieldMode == true and k == "c" and IsWearingArmor == false then | |
| 2812 | ShieldMode = false | |
| 2813 | end | |
| 2814 | end) | |
| 2815 | coroutine.resume(coroutine.create(function(Part, Part2) | |
| 2816 | while Part.Parent ~= nil do | |
| 2817 | swait(math.random(100, 150)) | |
| 2818 | for i = 0, 1, 0.2 do | |
| 2819 | wait() | |
| 2820 | Eye1.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1) | |
| 2821 | Eye2.Mesh.Scale = Vector3.new(1, 0.7 - 1 * i, 1) | |
| 2822 | end | |
| 2823 | for i = 0, 1, 0.2 do | |
| 2824 | swait() | |
| 2825 | Eye1.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1) | |
| 2826 | Eye2.Mesh.Scale = Vector3.new(1, 0.7 + 0.3 * i, 1) | |
| 2827 | end | |
| 2828 | end | |
| 2829 | end), Eye1, Eye2) | |
| 2830 | while true do | |
| 2831 | swait() | |
| 2832 | for i, v in pairs(Character:children()) do | |
| 2833 | if v:IsA("Part") and IsWearingArmor == true then
| |
| 2834 | v.Anchored = false | |
| 2835 | end | |
| 2836 | end | |
| 2837 | for i, v in pairs(AdvancingFortress:GetChildren()) do | |
| 2838 | if v:IsA("Part") then
| |
| 2839 | v.Material = "SmoothPlastic" | |
| 2840 | ||
| 2841 | v.CanCollide = false | |
| 2842 | ||
| 2843 | elseif v:IsA("Humanoid") then
| |
| 2844 | v.PlatformStand = true | |
| 2845 | ||
| 2846 | ||
| 2847 | ||
| 2848 | ||
| 2849 | end | |
| 2850 | end | |
| 2851 | HHandle.Transparency = 1 | |
| 2852 | THandle.Transparency = 1 | |
| 2853 | AHandleR.Transparency = 1 | |
| 2854 | AHandleL.Transparency = 1 | |
| 2855 | LHandleR.Transparency = 1 | |
| 2856 | LHandleL.Transparency = 1 | |
| 2857 | RootPart.Transparency = 1 | |
| 2858 | HitboxR.Transparency = 1 | |
| 2859 | HitboxL.Transparency = 1 | |
| 2860 | Head.BrickColor = BrickColor.new("Lilac")
| |
| 2861 | Torso.BrickColor = BrickColor.new("Lilac")
| |
| 2862 | RightArm.BrickColor = BrickColor.new("Lilac")
| |
| 2863 | LeftArm.BrickColor = BrickColor.new("Lilac")
| |
| 2864 | RightLeg.BrickColor = BrickColor.new("Lilac")
| |
| 2865 | LeftLeg.BrickColor = BrickColor.new("Lilac")
| |
| 2866 | RootPart.Anchored = true | |
| 2867 | Torsovelocity = (Character.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 2868 | velocity = Character.HumanoidRootPart.Velocity.y | |
| 2869 | sine = sine + change | |
| 2870 | Shield.Anchored = true | |
| 2871 | Shield.CFrame = Shield.CFrame:lerp(RootPart.CFrame * CFrame.new(0, 0, -3.2), 1) | |
| 2872 | local hit, pos = rayCast(Character.HumanoidRootPart.Position, CFrame.new(Character.HumanoidRootPart.Position, Character.HumanoidRootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 2873 | if Character.HumanoidRootPart.Velocity.y > 1 and hit == nil then | |
| 2874 | Anim = "Jump" | |
| 2875 | if attack == false then | |
| 2876 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
| 2877 | PlayAnimationFromTable({
| |
| 2878 | CFrame.new(0, 0.00872418843, 0.0292903651, 1, 0, 0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2879 | CFrame.new(0, 1.49999177, -1.49011612E-7, 1, 0, 0, 0, 0.98480767, 0.173648626, 0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0.3, 0, 0), | |
| 2880 | CFrame.new(1.64140427, 0.273908556, 0.192029893, 0.946035206, -0.31541416, 0.0743736848, 0.284469575, 0.91821146, 0.275617331, -0.155224368, -0.239586651, 0.958386064) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2881 | CFrame.new(-1.59350562, 0.239538491, 0.192243189, 0.935008764, 0.347148597, -0.0724328309, -0.312019885, 0.902400434, 0.297181845, 0.168529674, -0.255267143, 0.952069581) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2882 | CFrame.new(0.602718651, -1.95556056, 0.410092652, 0.978475571, 0.0150757888, -0.205834776, 0.0853612274, 0.878464639, 0.470120817, 0.187906027, -0.477568805, 0.85826844) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2883 | CFrame.new(-0.41903314, -1.41877925, -0.229210436, 0.962251842, -0.0299757104, 0.270510197, -0.084186092, 0.912393093, 0.400567293, -0.258819073, -0.408219665, 0.875425339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 2884 | }, 0.3, false) | |
| 2885 | end | |
| 2886 | elseif Character.HumanoidRootPart.Velocity.y < -1 and hit == nil then | |
| 2887 | Anim = "Fall" | |
| 2888 | if attack == false then | |
| 2889 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
| 2890 | PlayAnimationFromTable({
| |
| 2891 | CFrame.new(0, -0.0366669223, -0.0478199311, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2892 | CFrame.new(0, 1.58110774, -0.115850762, 1, 0, 0, 0, 0.98480767, 0.173647821, 0, -0.173647821, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2893 | CFrame.new(1.72150326, 0.610064566, 0.0891361833, 0.724097908, -0.685675204, 0.0743751749, 0.645872176, 0.711960018, 0.275611937, -0.241932437, -0.151533186, 0.958387375) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2894 | CFrame.new(-1.69228244, 0.568353653, 0.082095027, 0.759895504, 0.646005511, -0.0724337399, -0.601845145, 0.741260946, 0.297183931, 0.24567467, -0.182231784, 0.952074111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2895 | CFrame.new(0.60271728, -1.95556188, 0.410093039, 0.978470623, -0.00292155147, -0.206365243, 0.0853614658, 0.916095972, 0.391767859, 0.187905625, -0.400949359, 0.896622121) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2896 | CFrame.new(-0.453899324, -1.81726217, -0.229221463, 0.962255239, -0.00628663599, 0.272094905, -0.0841865242, 0.943832874, 0.319526881, -0.258820891, -0.33037129, 0.90767473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 2897 | }, 0.3, false) | |
| 2898 | end | |
| 2899 | elseif Torsovelocity < 1 and hit ~= nil then | |
| 2900 | Anim = "Idle" | |
| 2901 | if attack == false then | |
| 2902 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
| 2903 | PlayAnimationFromTable({
| |
| 2904 | CFrame.new(0, -0.00190299738, -0.0435779989, 1, 0, 0, 0, 0.996194661, 0.087155968, 0, -0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0), | |
| 2905 | CFrame.new(0, 1.49999213, 3.27825546E-7, 1, 0, 0, 0, 0.99619478, 0.0871553123, 0, -0.0871553123, 0.99619478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), | |
| 2906 | CFrame.new(1.64141297, 0.173907071, -0.107973814, 0.946035922, -0.270955235, 0.177766502, 0.284470022, 0.957103431, -0.055051513, -0.155224428, 0.102649838, 0.982532144) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, 0.1, 0), | |
| 2907 | CFrame.new(-1.59350157, 0.139536366, -0.107754946, 0.935009062, 0.284010828, -0.212358981, -0.312018842, 0.943447471, -0.11203292, 0.168530986, 0.171011835, 0.970748305) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, 0.1, 0), | |
| 2908 | CFrame.new(0.602711678, -1.89952374, -0.0967197716, 0.978471398, -0.0562333167, -0.198576227, 0.0853610933, 0.986278713, 0.141314447, 0.187904745, -0.155223012, 0.969844699) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2909 | CFrame.new(-0.619029164, -1.90815639, -0.0860156417, 0.962250412, 0.0410595387, 0.269051194, -0.0841863081, 0.984977186, 0.150772721, -0.258818805, -0.167731494, 0.951251626) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 2910 | }, 0.3, false) | |
| 2911 | end | |
| 2912 | elseif Torsovelocity > 2 and hit ~= nil then | |
| 2913 | Anim = "Walk" | |
| 2914 | if attack == false then | |
| 2915 | RootPart.CFrame = RootPart.CFrame:lerp(Character.HumanoidRootPart.CFrame * CFrame.new(2, 1 + 0.5 * math.cos(sine / 20), 3), 0.5) | |
| 2916 | PlayAnimationFromTable({
| |
| 2917 | CFrame.new(0, -0.0234659836, -0.171147972, 1, 0, 0, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 1, 0), | |
| 2918 | CFrame.new(0, 1.49999166, 1.1920929E-7, 1, 0, 0, 0, 0.98480773, -0.173648983, 0, 0.173648953, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -1, 0), | |
| 2919 | CFrame.new(1.60905385, 0.122740321, 0.227665678, 0.946036339, -0.320693314, 0.0465966538, 0.284468234, 0.89069742, 0.354595304, -0.155219615, -0.322205007, 0.93385905) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, 0.1, 0), | |
| 2920 | CFrame.new(-1.55878484, 0.127169654, 0.148623466, 0.93500936, 0.339513272, -0.102411598, -0.312018752, 0.924868107, 0.217401206, 0.168527737, -0.171317667, 0.970695019) * CFrame.new(0, 0, 0) * CFrame.Angles(0.5, 0.1, 0), | |
| 2921 | CFrame.new(0.585851789, -1.60362172, -0.143285036, 0.978476226, 0.0150748575, -0.205834031, 0.0853618756, 0.878461003, 0.470117748, 0.187905103, -0.477570593, 0.858265638) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 2922 | CFrame.new(-0.563320339, -1.90456724, 0.225245774, 0.982039452, -0.00800410938, 0.188514173, -0.0707257539, 0.910641074, 0.407099873, -0.174927384, -0.413120717, 0.893718541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0) | |
| 2923 | }, 0.3, false) | |
| 2924 | end | |
| 2925 | ||
| 2926 | ||
| 2927 | ||
| 2928 | end | |
| 2929 | if 0 < #Effects then | |
| 2930 | for e = 1, #Effects do | |
| 2931 | if Effects[e] ~= nil then | |
| 2932 | local Thing = Effects[e] | |
| 2933 | if Thing ~= nil then | |
| 2934 | local Part = Thing[1] | |
| 2935 | local Mode = Thing[2] | |
| 2936 | local Delay = Thing[3] | |
| 2937 | local IncX = Thing[4] | |
| 2938 | local IncY = Thing[5] | |
| 2939 | local IncZ = Thing[6] | |
| 2940 | if Thing[2] == "Shoot" then | |
| 2941 | local Look = Thing[1] | |
| 2942 | local move = 30 | |
| 2943 | if Thing[8] == 3 then | |
| 2944 | move = 10 | |
| 2945 | end | |
| 2946 | local hit, pos = rayCast(Thing[4], Thing[1], move, m) | |
| 2947 | if Thing[10] ~= nil then | |
| 2948 | da = pos | |
| 2949 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
| 2950 | cfa = CFrame.new(Thing[4], pos) | |
| 2951 | tehCF = cfa:lerp(cf2, 0.2) | |
| 2952 | Thing[1] = tehCF.lookVector | |
| 2953 | end | |
| 2954 | local mag = (Thing[4] - pos).magnitude | |
| 2955 | Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
| 2956 | if Thing[8] == 2 then | |
| 2957 | Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) | |
| 2958 | end | |
| 2959 | Thing[4] = Thing[4] + Look * move | |
| 2960 | Thing[3] = Thing[3] - 1 | |
| 2961 | if 2 < Thing[5] then | |
| 2962 | Thing[5] = Thing[5] - 0.3 | |
| 2963 | Thing[6] = Thing[6] - 0.3 | |
| 2964 | end | |
| 2965 | if hit ~= nil then | |
| 2966 | Thing[3] = 0 | |
| 2967 | if Thing[8] == 1 or Thing[8] == 3 then | |
| 2968 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
| 2969 | elseif Thing[8] == 2 then | |
| 2970 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
| 2971 | if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 2972 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Lilac"), "Reference", Vector3.new())
| |
| 2973 | ref.Anchored = true | |
| 2974 | ref.CFrame = CFrame.new(pos) | |
| 2975 | CFuncs.Sound.Create("161006093", ref, 1, 1.2)
| |
| 2976 | game:GetService("Debris"):AddItem(ref, 0.2)
| |
| 2977 | Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) | |
| 2978 | Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
| |
| 2979 | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) | |
| 2980 | end | |
| 2981 | end | |
| 2982 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Lilac"), "Reference", Vector3.new())
| |
| 2983 | ref.Anchored = true | |
| 2984 | ref.CFrame = CFrame.new(pos) | |
| 2985 | Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
| 2986 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 2987 | end | |
| 2988 | if Thing[3] <= 0 then | |
| 2989 | table.remove(Effects, e) | |
| 2990 | end | |
| 2991 | end | |
| 2992 | if Thing[2] == "FireWave" then | |
| 2993 | if Thing[3] <= Thing[4] then | |
| 2994 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
| 2995 | Thing[3] = Thing[3] + 1 | |
| 2996 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
| 2997 | else | |
| 2998 | Part.Parent = nil | |
| 2999 | table.remove(Effects, e) | |
| 3000 | end | |
| 3001 | end | |
| 3002 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
| 3003 | if Thing[1].Transparency <= 1 then | |
| 3004 | if Thing[2] == "Block1" then | |
| 3005 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 3006 | Mesh = Thing[7] | |
| 3007 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 3008 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3009 | elseif Thing[2] == "Block2" then | |
| 3010 | Thing[1].CFrame = Thing[1].CFrame | |
| 3011 | Mesh = Thing[7] | |
| 3012 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 3013 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3014 | elseif Thing[2] == "Fire" then | |
| 3015 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
| 3016 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 3017 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3018 | elseif Thing[2] == "Cylinder" then | |
| 3019 | Mesh = Thing[7] | |
| 3020 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 3021 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3022 | elseif Thing[2] == "Blood" then | |
| 3023 | Mesh = Thing[7] | |
| 3024 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
| 3025 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 3026 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3027 | elseif Thing[2] == "Elec" then | |
| 3028 | Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 3029 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3030 | elseif Thing[2] == "Disappear" then | |
| 3031 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3032 | elseif Thing[2] == "Shatter" then | |
| 3033 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 3034 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 3035 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 3036 | Thing[6] = Thing[6] + Thing[5] | |
| 3037 | end | |
| 3038 | else | |
| 3039 | Part.Parent = nil | |
| 3040 | table.remove(Effects, e) | |
| 3041 | ||
| 3042 | ||
| 3043 | end | |
| 3044 | end | |
| 3045 | end | |
| 3046 | end | |
| 3047 | end | |
| 3048 | end | |
| 3049 | end |