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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | ||
| 6 | ||
| 7 | wait(0.2) | |
| 8 | ||
| 9 | ||
| 10 | ||
| 11 | ||
| 12 | ||
| 13 | CV="Crimson" | |
| 14 | p = game.Players.LocalPlayer | |
| 15 | char = p.Character | |
| 16 | local txt = Instance.new("BillboardGui", char)
| |
| 17 | txt.Adornee = char .Head | |
| 18 | txt.Name = "_status" | |
| 19 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 20 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
| 21 | local text = Instance.new("TextLabel", txt)
| |
| 22 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 23 | text.FontSize = "Size24" | |
| 24 | text.TextScaled = true | |
| 25 | text.TextTransparency = 0 | |
| 26 | text.BackgroundTransparency = 1 | |
| 27 | text.TextTransparency = 0 | |
| 28 | text.TextStrokeTransparency = 0 | |
| 29 | text.Font = "Bodoni" | |
| 30 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
| 31 | ||
| 32 | v=Instance.new("Part")
| |
| 33 | v.Name = "ColorBrick" | |
| 34 | v.Parent=p.Character | |
| 35 | v.FormFactor="Symmetric" | |
| 36 | v.Anchored=true | |
| 37 | v.CanCollide=false | |
| 38 | v.BottomSurface="Smooth" | |
| 39 | v.TopSurface="Smooth" | |
| 40 | v.Size=Vector3.new(10,5,3) | |
| 41 | v.Transparency=1 | |
| 42 | v.CFrame=char.Torso.CFrame | |
| 43 | v.BrickColor=BrickColor.new(CV) | |
| 44 | v.Transparency=1 | |
| 45 | text.TextColor3 = Color3.new(170,0,170) | |
| 46 | v.Shape="Block" | |
| 47 | text.Text = "Tailed Demon Of Death" | |
| 48 | ||
| 49 | ||
| 50 | ||
| 51 | ||
| 52 | ||
| 53 | ||
| 54 | ||
| 55 | Player = game:GetService("Players").LocalPlayer
| |
| 56 | PlayerGui = Player.PlayerGui | |
| 57 | Cam = workspace.CurrentCamera | |
| 58 | Backpack = Player.Backpack | |
| 59 | Character = Player.Character | |
| 60 | Humanoid = Character.Humanoid | |
| 61 | Mouse = Player:GetMouse() | |
| 62 | RootPart = Character["HumanoidRootPart"] | |
| 63 | Torso = Character["Torso"] | |
| 64 | Head = Character["Head"] | |
| 65 | RightArm = Character["Right Arm"] | |
| 66 | LeftArm = Character["Left Arm"] | |
| 67 | RightLeg = Character["Right Leg"] | |
| 68 | LeftLeg = Character["Left Leg"] | |
| 69 | RootJoint = RootPart["RootJoint"] | |
| 70 | Neck = Torso["Neck"] | |
| 71 | RightShoulder = Torso["Right Shoulder"] | |
| 72 | LeftShoulder = Torso["Left Shoulder"] | |
| 73 | RightHip = Torso["Right Hip"] | |
| 74 | LeftHip = Torso["Left Hip"] | |
| 75 | local sick = Instance.new("Sound",Character)
| |
| 76 | sick.SoundId = "rbxassetid://198973395" | |
| 77 | sick.Looped = true | |
| 78 | sick.Pitch = 1 | |
| 79 | sick.Volume = 3 | |
| 80 | sick:Play() | |
| 81 | Humanoid.DisplayDistanceType = "None" | |
| 82 | ||
| 83 | IT = Instance.new | |
| 84 | CF = CFrame.new | |
| 85 | VT = Vector3.new | |
| 86 | RAD = math.rad | |
| 87 | C3 = Color3.new | |
| 88 | UD2 = UDim2.new | |
| 89 | BRICKC = BrickColor.new | |
| 90 | ANGLES = CFrame.Angles | |
| 91 | EULER = CFrame.fromEulerAnglesXYZ | |
| 92 | COS = math.cos | |
| 93 | ACOS = math.acos | |
| 94 | SIN = math.sin | |
| 95 | ASIN = math.asin | |
| 96 | ABS = math.abs | |
| 97 | MRANDOM = math.random | |
| 98 | FLOOR = math.floor | |
| 99 | ||
| 100 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 101 | local NEWMESH = IT(MESH) | |
| 102 | if MESH == "SpecialMesh" then | |
| 103 | NEWMESH.MeshType = MESHTYPE | |
| 104 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 105 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 106 | end | |
| 107 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 108 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 109 | end | |
| 110 | end | |
| 111 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 112 | NEWMESH.Scale = SCALE | |
| 113 | NEWMESH.Parent = PARENT | |
| 114 | return NEWMESH | |
| 115 | end | |
| 116 | ||
| 117 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE) | |
| 118 | local NEWPART = IT("Part")
| |
| 119 | NEWPART.formFactor = FORMFACTOR | |
| 120 | NEWPART.Reflectance = REFLECTANCE | |
| 121 | NEWPART.Transparency = TRANSPARENCY | |
| 122 | NEWPART.CanCollide = false | |
| 123 | NEWPART.Anchored = true | |
| 124 | NEWPART.Locked = true | |
| 125 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 126 | NEWPART.Name = NAME | |
| 127 | NEWPART.Size = SIZE | |
| 128 | NEWPART.Position = Torso.Position | |
| 129 | NEWPART.Material = MATERIAL | |
| 130 | NEWPART:BreakJoints() | |
| 131 | NEWPART.Parent = PARENT | |
| 132 | return NEWPART | |
| 133 | end | |
| 134 | ||
| 135 | ||
| 136 | --//=================================\\ | |
| 137 | --|| CUSTOMIZATION | |
| 138 | --\\=================================// | |
| 139 | ||
| 140 | Class_Name = "Sin" | |
| 141 | Weapon_Name = "Add-ons" | |
| 142 | ||
| 143 | Custom_Colors = {
| |
| 144 | Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
| |
| 145 | Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
| |
| 146 | ||
| 147 | Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
| |
| 148 | Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
| |
| 149 | Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
| |
| 150 | Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
| |
| 151 | Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
| |
| 152 | ||
| 153 | Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
| |
| 154 | Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
| |
| 155 | Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
| |
| 156 | Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
| |
| 157 | Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
| |
| 158 | } | |
| 159 | ||
| 160 | ||
| 161 | Player_Size = 1.15 --Size of the player. | |
| 162 | Animation_Speed = 1.2 | |
| 163 | Attack_Animation_Speed = 2.5 | |
| 164 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 165 | ||
| 166 | local Speed = 45 | |
| 167 | local Effects2 = {}
| |
| 168 | ||
| 169 | --//=================================\\ | |
| 170 | --|| END OF CUSTOMIZATION | |
| 171 | --\\=================================// | |
| 172 | ||
| 173 | local function weldBetween(a, b) | |
| 174 | local weldd = Instance.new("ManualWeld")
| |
| 175 | weldd.Part0 = a | |
| 176 | weldd.Part1 = b | |
| 177 | weldd.C0 = CFrame.new() | |
| 178 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 179 | weldd.Parent = a | |
| 180 | return weldd | |
| 181 | end | |
| 182 | ||
| 183 | function createaccessory(attachmentpart,mesh,texture,scale,offset,color) | |
| 184 | local acs = Instance.new("Part")
| |
| 185 | acs.CanCollide = false | |
| 186 | acs.Anchored = false | |
| 187 | acs.Size = Vector3.new(0,0,0) | |
| 188 | acs.CFrame = attachmentpart.CFrame | |
| 189 | acs.Parent = Character | |
| 190 | acs.BrickColor = color | |
| 191 | local meshs = Instance.new("SpecialMesh")
| |
| 192 | meshs.MeshId = mesh | |
| 193 | meshs.TextureId = texture | |
| 194 | meshs.Parent = acs | |
| 195 | meshs.Scale = scale | |
| 196 | meshs.Offset = offset | |
| 197 | weldBetween(attachmentpart,acs) | |
| 198 | end | |
| 199 | ||
| 200 | function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE) | |
| 201 | if TYPE == "Gem" then | |
| 202 | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 203 | acs.Anchored = false | |
| 204 | acs.CanCollide = false | |
| 205 | acs.CFrame = PART.CFrame | |
| 206 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
| |
| 207 | weldBetween(PART,acs) | |
| 208 | elseif TYPE == "Skull" then | |
| 209 | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 210 | acs.Anchored = false | |
| 211 | acs.CanCollide = false | |
| 212 | acs.CFrame = PART.CFrame | |
| 213 | local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
| |
| 214 | weldBetween(PART,acs) | |
| 215 | elseif TYPE == "Eye" then | |
| 216 | local acs = CreatePart(3, PART, "Neon", 0, 0, COLOR, "Part", VT(0,0,0)) | |
| 217 | acs.Anchored = false | |
| 218 | acs.CanCollide = false | |
| 219 | acs.CFrame = PART.CFrame | |
| 220 | local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
| |
| 221 | weldBetween(PART,acs) | |
| 222 | end | |
| 223 | end | |
| 224 | ||
| 225 | --//=================================\\ | |
| 226 | --|| USEFUL VALUES | |
| 227 | --\\=================================// | |
| 228 | ||
| 229 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 230 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 231 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 232 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 233 | local CO1 = 0 | |
| 234 | local CO2 = 0 | |
| 235 | local CO3 = 0 | |
| 236 | local CO4 = 0 | |
| 237 | local CHANGEDEFENSE = 0 | |
| 238 | local CHANGEDAMAGE = 1e999 | |
| 239 | local CHANGEMOVEMENT = 0 | |
| 240 | local ANIM = "Idle" | |
| 241 | local ATTACK = false | |
| 242 | local EQUIPPED = false | |
| 243 | local HOLD = false | |
| 244 | local COMBO = 1 | |
| 245 | local LASTPOINT = nil | |
| 246 | local BLCF = nil | |
| 247 | local SCFR = nil | |
| 248 | local STAGGERHITANIM = false | |
| 249 | local STAGGERANIM = false | |
| 250 | local STUNANIM = false | |
| 251 | local CRITCHANCENUMBER = 1e999 | |
| 252 | local IDLENUMBER = 0 | |
| 253 | local DONUMBER = 0 | |
| 254 | local HANDIDLE = false | |
| 255 | local SINE = 0 | |
| 256 | local CHANGE = 2 / Animation_Speed | |
| 257 | local WALKINGANIM = false | |
| 258 | local WALK = 0 | |
| 259 | local DISABLEJUMPING = false | |
| 260 | local HASBEENBLOCKED = false | |
| 261 | local STUNDELAYNUMBER = 0 | |
| 262 | local MANADELAYNUMBER = 0 | |
| 263 | local HASJUMPED = false | |
| 264 | local punch = 1 | |
| 265 | local KEYHOLD = false | |
| 266 | local SECONDARYMANADELAYNUMBER = 0 | |
| 267 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 268 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 269 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 270 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 271 | local WEAPONGUI = IT("ScreenGui", nil)
| |
| 272 | WEAPONGUI.Name = "Weapon GUI" | |
| 273 | local WEAPONTOOL = IT("HopperBin", nil)
| |
| 274 | WEAPONTOOL.Name = Weapon_Name | |
| 275 | local Weapon = IT("Model")
| |
| 276 | Weapon.Name = Weapon_Name | |
| 277 | local Effects = IT("Folder", Weapon)
| |
| 278 | Effects.Name = "Effects" | |
| 279 | local ANIMATOR = Humanoid.Animator | |
| 280 | local ANIMATE = Character.Animate | |
| 281 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
| |
| 282 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
| |
| 283 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 284 | local HITBLOCKSOUNDS = {"199148933", "199148947"}
| |
| 285 | local ATTACKSOUNDS = {"159972643","159972627"}
| |
| 286 | local UNANCHOR = true | |
| 287 | ||
| 288 | --//=================================\\ | |
| 289 | --\\=================================// | |
| 290 | ||
| 291 | --//=================================\\ | |
| 292 | --|| STATS | |
| 293 | --\\=================================// | |
| 294 | ||
| 295 | if Character:FindFirstChild("Stats") ~= nil then
| |
| 296 | Character:FindFirstChild("Stats").Parent = nil
| |
| 297 | end | |
| 298 | ||
| 299 | local Stats = IT("Folder", nil)
| |
| 300 | Stats.Name = "Stats" | |
| 301 | local ChangeStat = IT("Folder", Stats)
| |
| 302 | ChangeStat.Name = "ChangeStat" | |
| 303 | local Defense = IT("NumberValue", Stats)
| |
| 304 | Defense.Name = "Defense" | |
| 305 | Defense.Value = 1e999 | |
| 306 | local Movement = IT("NumberValue", Stats)
| |
| 307 | Movement.Name = "Movement" | |
| 308 | Movement.Value = 1 | |
| 309 | local Damage = IT("NumberValue", Stats)
| |
| 310 | Damage.Name = "Damage" | |
| 311 | Damage.Value = 1e999 | |
| 312 | local Mana = IT("NumberValue", Stats)
| |
| 313 | Mana.Name = "Mana" | |
| 314 | Mana.Value = 0 | |
| 315 | local SecondaryMana = IT("NumberValue", Stats)
| |
| 316 | SecondaryMana.Name = "SecondaryMana" | |
| 317 | SecondaryMana.Value = 0 | |
| 318 | local CanCrit = IT("BoolValue", Stats)
| |
| 319 | CanCrit.Name = "CanCrit" | |
| 320 | CanCrit.Value = false | |
| 321 | local CritChance = IT("NumberValue", Stats)
| |
| 322 | CritChance.Name = "CritChance" | |
| 323 | CritChance.Value = 20 | |
| 324 | local CanPenetrateArmor = IT("BoolValue", Stats)
| |
| 325 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
| 326 | CanPenetrateArmor.Value = false | |
| 327 | local AntiTeamKill = IT("BoolValue", Stats)
| |
| 328 | AntiTeamKill.Name = "AntiTeamKill" | |
| 329 | AntiTeamKill.Value = false | |
| 330 | local Rooted = IT("BoolValue", Stats)
| |
| 331 | Rooted.Name = "Rooted" | |
| 332 | Rooted.Value = false | |
| 333 | local Block = IT("BoolValue", Stats)
| |
| 334 | Block.Name = "Block" | |
| 335 | Block.Value = false | |
| 336 | local RecentEnemy = IT("ObjectValue", Stats)
| |
| 337 | RecentEnemy.Name = "RecentEnemy" | |
| 338 | RecentEnemy.Value = nil | |
| 339 | local StaggerHit = IT("BoolValue", Stats)
| |
| 340 | StaggerHit.Name = "StaggerHit" | |
| 341 | StaggerHit.Value = false | |
| 342 | local Stagger = IT("BoolValue", Stats)
| |
| 343 | Stagger.Name = "Stagger" | |
| 344 | Stagger.Value = false | |
| 345 | local Stun = IT("BoolValue", Stats)
| |
| 346 | Stun.Name = "Stun" | |
| 347 | Stun.Value = false | |
| 348 | local StunValue = IT("NumberValue", Stats)
| |
| 349 | StunValue.Name = "StunValue" | |
| 350 | StunValue.Value = 0 | |
| 351 | ||
| 352 | ||
| 353 | --//=================================\\ | |
| 354 | --\\=================================// | |
| 355 | ||
| 356 | ||
| 357 | ||
| 358 | ||
| 359 | ||
| 360 | --//=================================\\ | |
| 361 | --|| DEBUFFS / BUFFS | |
| 362 | --\\=================================// | |
| 363 | ||
| 364 | local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
| |
| 365 | DEFENSECHANGE1.Name = "ChangeDefense" | |
| 366 | DEFENSECHANGE1.Value = 0 | |
| 367 | ||
| 368 | local MOVEMENTCHANGE1 = IT("NumberValue", nil)
| |
| 369 | MOVEMENTCHANGE1.Name = "ChangeMovement" | |
| 370 | MOVEMENTCHANGE1.Value = 0 | |
| 371 | ||
| 372 | --//=================================\\ | |
| 373 | --\\=================================// | |
| 374 | ||
| 375 | ||
| 376 | ||
| 377 | ||
| 378 | ||
| 379 | --//=================================\\ | |
| 380 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 381 | --\\=================================// | |
| 382 | ||
| 383 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 384 | ArtificialHB.Name = "ArtificialHB" | |
| 385 | ||
| 386 | script:WaitForChild("ArtificialHB")
| |
| 387 | ||
| 388 | frame = Frame_Speed | |
| 389 | tf = 0 | |
| 390 | allowframeloss = false | |
| 391 | tossremainder = false | |
| 392 | lastframe = tick() | |
| 393 | script.ArtificialHB:Fire() | |
| 394 | ||
| 395 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 396 | tf = tf + s | |
| 397 | if tf >= frame then | |
| 398 | if allowframeloss then | |
| 399 | script.ArtificialHB:Fire() | |
| 400 | lastframe = tick() | |
| 401 | else | |
| 402 | for i = 1, math.floor(tf / frame) do | |
| 403 | script.ArtificialHB:Fire() | |
| 404 | end | |
| 405 | lastframe = tick() | |
| 406 | end | |
| 407 | if tossremainder then | |
| 408 | tf = 0 | |
| 409 | else | |
| 410 | tf = tf - frame * math.floor(tf / frame) | |
| 411 | end | |
| 412 | end | |
| 413 | end) | |
| 414 | ||
| 415 | --//=================================\\ | |
| 416 | --\\=================================// | |
| 417 | ||
| 418 | ||
| 419 | ||
| 420 | ||
| 421 | ||
| 422 | --//=================================\\ | |
| 423 | --|| SOME FUNCTIONS | |
| 424 | --\\=================================// | |
| 425 | ||
| 426 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 427 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 428 | end | |
| 429 | ||
| 430 | function PositiveAngle(NUMBER) | |
| 431 | if NUMBER >= 0 then | |
| 432 | NUMBER = 0 | |
| 433 | end | |
| 434 | return NUMBER | |
| 435 | end | |
| 436 | ||
| 437 | function NegativeAngle(NUMBER) | |
| 438 | if NUMBER <= 0 then | |
| 439 | NUMBER = 0 | |
| 440 | end | |
| 441 | return NUMBER | |
| 442 | end | |
| 443 | ||
| 444 | function Swait(NUMBER) | |
| 445 | if NUMBER == 0 or NUMBER == nil then | |
| 446 | ArtificialHB.Event:wait() | |
| 447 | else | |
| 448 | for i = 1, NUMBER do | |
| 449 | ArtificialHB.Event:wait() | |
| 450 | end | |
| 451 | end | |
| 452 | end | |
| 453 | ||
| 454 | function QuaternionFromCFrame(cf) | |
| 455 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 456 | local trace = m00 + m11 + m22 | |
| 457 | if trace > 0 then | |
| 458 | local s = math.sqrt(1 + trace) | |
| 459 | local recip = 0.5 / s | |
| 460 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 461 | else | |
| 462 | local i = 0 | |
| 463 | if m11 > m00 then | |
| 464 | i = 1 | |
| 465 | end | |
| 466 | if m22 > (i == 0 and m00 or m11) then | |
| 467 | i = 2 | |
| 468 | end | |
| 469 | if i == 0 then | |
| 470 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 471 | local recip = 0.5 / s | |
| 472 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 473 | elseif i == 1 then | |
| 474 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 475 | local recip = 0.5 / s | |
| 476 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 477 | elseif i == 2 then | |
| 478 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 479 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 480 | end | |
| 481 | end | |
| 482 | end | |
| 483 | ||
| 484 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 485 | local xs, ys, zs = x + x, y + y, z + z | |
| 486 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 487 | local xx = x * xs | |
| 488 | local xy = x * ys | |
| 489 | local xz = x * zs | |
| 490 | local yy = y * ys | |
| 491 | local yz = y * zs | |
| 492 | local zz = z * zs | |
| 493 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 494 | end | |
| 495 | ||
| 496 | function QuaternionSlerp(a, b, t) | |
| 497 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 498 | local startInterp, finishInterp; | |
| 499 | if cosTheta >= 0.0001 then | |
| 500 | if (1 - cosTheta) > 0.0001 then | |
| 501 | local theta = ACOS(cosTheta) | |
| 502 | local invSinTheta = 1 / SIN(theta) | |
| 503 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 504 | finishInterp = SIN(t * theta) * invSinTheta | |
| 505 | else | |
| 506 | startInterp = 1 - t | |
| 507 | finishInterp = t | |
| 508 | end | |
| 509 | else | |
| 510 | if (1 + cosTheta) > 0.0001 then | |
| 511 | local theta = ACOS(-cosTheta) | |
| 512 | local invSinTheta = 1 / SIN(theta) | |
| 513 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 514 | finishInterp = SIN(t * theta) * invSinTheta | |
| 515 | else | |
| 516 | startInterp = t - 1 | |
| 517 | finishInterp = t | |
| 518 | end | |
| 519 | end | |
| 520 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 521 | end | |
| 522 | ||
| 523 | function Clerp(a, b, t) | |
| 524 | local qa = {QuaternionFromCFrame(a)}
| |
| 525 | local qb = {QuaternionFromCFrame(b)}
| |
| 526 | local ax, ay, az = a.x, a.y, a.z | |
| 527 | local bx, by, bz = b.x, b.y, b.z | |
| 528 | local _t = 1 - t | |
| 529 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 530 | end | |
| 531 | ||
| 532 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 533 | local frame = IT("Frame")
| |
| 534 | frame.BackgroundTransparency = TRANSPARENCY | |
| 535 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 536 | frame.Position = POSITION | |
| 537 | frame.Size = SIZE | |
| 538 | frame.BackgroundColor3 = COLOR | |
| 539 | frame.BorderColor3 = BORDERCOLOR | |
| 540 | frame.Name = NAME | |
| 541 | frame.Parent = PARENT | |
| 542 | return frame | |
| 543 | end | |
| 544 | ||
| 545 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 546 | local label = IT("TextLabel")
| |
| 547 | label.BackgroundTransparency = 1 | |
| 548 | label.Size = UD2(1, 0, 1, 0) | |
| 549 | label.Position = UD2(0, 0, 0, 0) | |
| 550 | label.TextColor3 = C3(255, 255, 255) | |
| 551 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 552 | label.TextTransparency = TRANSPARENCY | |
| 553 | label.FontSize = TEXTFONTSIZE | |
| 554 | label.Font = TEXTFONT | |
| 555 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 556 | label.TextScaled = true | |
| 557 | label.Text = TEXT | |
| 558 | label.Name = NAME | |
| 559 | label.Parent = PARENT | |
| 560 | return label | |
| 561 | end | |
| 562 | ||
| 563 | function NoOutlines(PART) | |
| 564 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 565 | end | |
| 566 | ||
| 567 | ||
| 568 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 569 | local NEWWELD = IT(TYPE) | |
| 570 | NEWWELD.Part0 = PART0 | |
| 571 | NEWWELD.Part1 = PART1 | |
| 572 | NEWWELD.C0 = C0 | |
| 573 | NEWWELD.C1 = C1 | |
| 574 | NEWWELD.Parent = PARENT | |
| 575 | return NEWWELD | |
| 576 | end | |
| 577 | ||
| 578 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 579 | local NEWSOUND = IT("Sound", PARENT)
| |
| 580 | NEWSOUND.Volume = VOLUME | |
| 581 | NEWSOUND.Pitch = PITCH | |
| 582 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 583 | coroutine.resume(coroutine.create(function() | |
| 584 | Swait() | |
| 585 | NEWSOUND:play() | |
| 586 | repeat Swait() until NEWSOUND.Playing == false | |
| 587 | NEWSOUND:remove() | |
| 588 | end)) | |
| 589 | return NEWSOUND | |
| 590 | end | |
| 591 | ||
| 592 | function CFrameFromTopBack(at, top, back) | |
| 593 | local right = top:Cross(back) | |
| 594 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 595 | end | |
| 596 | ||
| 597 | function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME) | |
| 598 | local MAGNITUDE = (POSITION1 - POSITION2).magnitude | |
| 599 | local CURRENTPOSITION = POSITION1 | |
| 600 | local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
| |
| 601 | coroutine.resume(coroutine.create(function() | |
| 602 | for i = 1, MULTIPLIERTIME do | |
| 603 | local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME)) | |
| 604 | LIGHTNINGPART.Anchored = true | |
| 605 | local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)]) | |
| 606 | local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2 | |
| 607 | if MULTIPLIERTIME == i then | |
| 608 | local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude | |
| 609 | LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1) | |
| 610 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2) | |
| 611 | else | |
| 612 | LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2) | |
| 613 | end | |
| 614 | CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p | |
| 615 | game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME) | |
| 616 | coroutine.resume(coroutine.create(function() | |
| 617 | while LIGHTNINGPART.Transparency ~= 1 do | |
| 618 | --local StartTransparency = tra | |
| 619 | for i=0, 1, LASTINGTIME do | |
| 620 | Swait() | |
| 621 | LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME) | |
| 622 | end | |
| 623 | end | |
| 624 | end)) | |
| 625 | Swait(LIGHTNINGDELAY / Animation_Speed) | |
| 626 | end | |
| 627 | end)) | |
| 628 | end | |
| 629 | ||
| 630 | function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 631 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 632 | EFFECTPART.Anchored = true | |
| 633 | EFFECTPART.CFrame = CFRAME | |
| 634 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 635 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 636 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 637 | for i = 0, 1, delay do | |
| 638 | Swait() | |
| 639 | PART.CFrame = PART.CFrame * ROTATION | |
| 640 | PART.Transparency = i | |
| 641 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 642 | end | |
| 643 | PART.Parent = nil | |
| 644 | end), EFFECTPART, EFFECTMESH) | |
| 645 | end | |
| 646 | ||
| 647 | function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 648 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 649 | EFFECTPART.Anchored = true | |
| 650 | EFFECTPART.CFrame = CFRAME | |
| 651 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 652 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 653 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 654 | for i = 0, 1, delay do | |
| 655 | Swait() | |
| 656 | PART.CFrame = PART.CFrame * ROTATION | |
| 657 | PART.Transparency = i | |
| 658 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 659 | end | |
| 660 | PART.Parent = nil | |
| 661 | end), EFFECTPART, EFFECTMESH) | |
| 662 | end | |
| 663 | ||
| 664 | function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 665 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 666 | EFFECTPART.Anchored = true | |
| 667 | EFFECTPART.CFrame = CFRAME | |
| 668 | local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 669 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 670 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 671 | for i = 0, 1, delay do | |
| 672 | Swait() | |
| 673 | PART.CFrame = PART.CFrame * ROTATION | |
| 674 | PART.Transparency = i | |
| 675 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 676 | end | |
| 677 | PART.Parent = nil | |
| 678 | end), EFFECTPART, EFFECTMESH) | |
| 679 | end | |
| 680 | ||
| 681 | function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 682 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 683 | EFFECTPART.Anchored = true | |
| 684 | EFFECTPART.CFrame = CFRAME | |
| 685 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 686 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 687 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 688 | for i = 0, 1, delay do | |
| 689 | Swait() | |
| 690 | PART.CFrame = PART.CFrame * ROTATION | |
| 691 | PART.Transparency = i | |
| 692 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 693 | end | |
| 694 | PART.Parent = nil | |
| 695 | end), EFFECTPART, EFFECTMESH) | |
| 696 | end | |
| 697 | ||
| 698 | function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 699 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 700 | EFFECTPART.Anchored = true | |
| 701 | EFFECTPART.CFrame = CFRAME | |
| 702 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 703 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 704 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 705 | for i = 0, 1, delay do | |
| 706 | Swait() | |
| 707 | PART.CFrame = PART.CFrame * ROTATION | |
| 708 | PART.Transparency = i | |
| 709 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 710 | end | |
| 711 | PART.Parent = nil | |
| 712 | end), EFFECTPART, EFFECTMESH) | |
| 713 | end | |
| 714 | ||
| 715 | function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 716 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 717 | EFFECTPART.Anchored = true | |
| 718 | EFFECTPART.CFrame = CFRAME | |
| 719 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
| |
| 720 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 721 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 722 | for i = 0, 1, delay do | |
| 723 | Swait() | |
| 724 | PART.CFrame = PART.CFrame * ROTATION | |
| 725 | PART.Transparency = i | |
| 726 | MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z)) | |
| 727 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 728 | end | |
| 729 | PART.Parent = nil | |
| 730 | end), EFFECTPART, EFFECTMESH) | |
| 731 | end | |
| 732 | ||
| 733 | function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 734 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 735 | EFFECTPART.Anchored = true | |
| 736 | EFFECTPART.CFrame = CFRAME | |
| 737 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 738 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 739 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 740 | for i = 0, 1, delay do | |
| 741 | Swait() | |
| 742 | PART.CFrame = PART.CFrame * ROTATION | |
| 743 | PART.Transparency = i | |
| 744 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 745 | end | |
| 746 | PART.Parent = nil | |
| 747 | end), EFFECTPART, EFFECTMESH) | |
| 748 | end | |
| 749 | ||
| 750 | function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 751 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 752 | EFFECTPART.Anchored = true | |
| 753 | EFFECTPART.CFrame = CFRAME | |
| 754 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 755 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 756 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 757 | for i = 0, 1, delay do | |
| 758 | Swait() | |
| 759 | PART.CFrame = PART.CFrame * ROTATION | |
| 760 | PART.Transparency = i | |
| 761 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 762 | end | |
| 763 | PART.Parent = nil | |
| 764 | end), EFFECTPART, EFFECTMESH) | |
| 765 | end | |
| 766 | ||
| 767 | function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 768 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 769 | EFFECTPART.Anchored = true | |
| 770 | EFFECTPART.CFrame = CFRAME | |
| 771 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 772 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 773 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 774 | for i = 0, 1, delay do | |
| 775 | Swait() | |
| 776 | PART.CFrame = PART.CFrame * ROTATION | |
| 777 | PART.Transparency = i | |
| 778 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 779 | end | |
| 780 | PART.Parent = nil | |
| 781 | end), EFFECTPART, EFFECTMESH) | |
| 782 | end | |
| 783 | ||
| 784 | function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 785 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 786 | EFFECTPART.Anchored = true | |
| 787 | EFFECTPART.CFrame = CFRAME | |
| 788 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 789 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 790 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 791 | for i = 0, 1, delay do | |
| 792 | Swait() | |
| 793 | PART.CFrame = PART.CFrame * ROTATION | |
| 794 | PART.Transparency = i | |
| 795 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 796 | end | |
| 797 | PART.Parent = nil | |
| 798 | end), EFFECTPART, EFFECTMESH) | |
| 799 | end | |
| 800 | ||
| 801 | function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 802 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 803 | EFFECTPART.Anchored = true | |
| 804 | EFFECTPART.CFrame = CFRAME | |
| 805 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 806 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 807 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 808 | for i = 0, 1, delay do | |
| 809 | Swait() | |
| 810 | PART.CFrame = PART.CFrame * ROTATION | |
| 811 | PART.Transparency = i | |
| 812 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 813 | end | |
| 814 | PART.Parent = nil | |
| 815 | end), EFFECTPART, EFFECTMESH) | |
| 816 | end | |
| 817 | ||
| 818 | function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 819 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 820 | EFFECTPART.Anchored = true | |
| 821 | EFFECTPART.CFrame = CFRAME | |
| 822 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 823 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 824 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 825 | for i = 0, 1, delay do | |
| 826 | Swait() | |
| 827 | PART.CFrame = PART.CFrame * ROTATION | |
| 828 | PART.Transparency = i | |
| 829 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 830 | end | |
| 831 | PART.Parent = nil | |
| 832 | end), EFFECTPART, EFFECTMESH) | |
| 833 | end | |
| 834 | ||
| 835 | function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay) | |
| 836 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 837 | EFFECTPART.Anchored = true | |
| 838 | EFFECTPART.CFrame = CFRAME | |
| 839 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
| |
| 840 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 841 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 842 | for i = 0, 1, delay do | |
| 843 | Swait() | |
| 844 | PART.CFrame = PART.CFrame * ROTATION | |
| 845 | PART.Transparency = i | |
| 846 | MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size) | |
| 847 | end | |
| 848 | PART.Parent = nil | |
| 849 | end), EFFECTPART, EFFECTMESH) | |
| 850 | end | |
| 851 | ||
| 852 | function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay) | |
| 853 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT()) | |
| 854 | EFFECTPART.Anchored = true | |
| 855 | EFFECTPART.CFrame = CFRAME | |
| 856 | local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
| |
| 857 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 858 | local XVALUE = MRANDOM() | |
| 859 | local YVALUE = MRANDOM() | |
| 860 | local ZVALUE = MRANDOM() | |
| 861 | coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE) | |
| 862 | for i = 0, 1, delay do | |
| 863 | Swait() | |
| 864 | PART.CFrame = PART.CFrame * ROTATION | |
| 865 | PART.Transparency = i | |
| 866 | THEXVALUE = THEXVALUE - 0.1 * (delay * 10) | |
| 867 | THEYVALUE = THEYVALUE - 0.1 * (delay * 10) | |
| 868 | THEZVALUE = THEZVALUE - 0.1 * (delay * 10) | |
| 869 | MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size) | |
| 870 | end | |
| 871 | PART.Parent = nil | |
| 872 | end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE) | |
| 873 | end | |
| 874 | ||
| 875 | function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay) | |
| 876 | local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude | |
| 877 | if MAGNITUDECFRAME > (1 / 100) then | |
| 878 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1)) | |
| 879 | EFFECTPART.Anchored = true | |
| 880 | EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0) | |
| 881 | local THEMESHTYPE = "BlockMesh" | |
| 882 | if MESHTYPE == "Cylinder" then | |
| 883 | THEMESHTYPE = "CylinderMesh" | |
| 884 | end | |
| 885 | local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0)) | |
| 886 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 887 | coroutine.resume(coroutine.create(function(PART, MESH) | |
| 888 | for i = 0, 1, delay do | |
| 889 | Swait() | |
| 890 | PART.CFrame = PART.CFrame * ROTATION | |
| 891 | PART.Transparency = i | |
| 892 | MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size) | |
| 893 | end | |
| 894 | PART.Parent = nil | |
| 895 | end), EFFECTPART, EFFECTMESH) | |
| 896 | end | |
| 897 | end | |
| 898 | ||
| 899 | function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay) | |
| 900 | local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT()) | |
| 901 | EFFECTPART.Anchored = true | |
| 902 | EFFECTPART.CFrame = CFRAME | |
| 903 | local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
| |
| 904 | game:GetService("Debris"):AddItem(EFFECTPART, 10)
| |
| 905 | local THELASTPOINT = CFRAME | |
| 906 | coroutine.resume(coroutine.create(function(PART) | |
| 907 | for i = 1, DURATION do | |
| 908 | Swait() | |
| 909 | PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0) | |
| 910 | TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay) | |
| 911 | THELASTPOINT = PART.CFrame | |
| 912 | end | |
| 913 | PART.Parent = nil | |
| 914 | end), EFFECTPART) | |
| 915 | end | |
| 916 | ||
| 917 | function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset) | |
| 918 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, Torso.BrickColor, "Effect", VT(0,0,0)) | |
| 919 | local mesh = IT("SpecialMesh",wave)
| |
| 920 | mesh.MeshType = "FileMesh" | |
| 921 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
| 922 | mesh.Scale = VT(size,size,size) | |
| 923 | mesh.Offset = VT(0,0,-size/8) | |
| 924 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 925 | coroutine.resume(coroutine.create(function(PART) | |
| 926 | for i = 1, waitt do | |
| 927 | Swait() | |
| 928 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
| 929 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 930 | if doesrotate == true then | |
| 931 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 932 | end | |
| 933 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 934 | if wave.Transparency > 0.99 then | |
| 935 | wave:remove() | |
| 936 | end | |
| 937 | end | |
| 938 | end)) | |
| 939 | end | |
| 940 | ||
| 941 | function CreateRing(inair,size,doesrotate,rotatedirection,waitt,part,offset,spin1,spin2) | |
| 942 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, Torso.BrickColor, "Effect", VT(0,0,0)) | |
| 943 | local mesh = IT("SpecialMesh",wave)
| |
| 944 | mesh.MeshType = "FileMesh" | |
| 945 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 946 | mesh.Scale = VT(size,size,size) | |
| 947 | mesh.Offset = VT(0,0,0) | |
| 948 | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(inair),RAD(0),RAD(0)) | |
| 949 | coroutine.resume(coroutine.create(function(PART) | |
| 950 | for i = 1, waitt do | |
| 951 | Swait() | |
| 952 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
| 953 | if doesrotate == true then | |
| 954 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(spin2, rotatedirection, spin1) | |
| 955 | end | |
| 956 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
| 957 | if wave.Transparency > 0.99 then | |
| 958 | wave:remove() | |
| 959 | end | |
| 960 | end | |
| 961 | end)) | |
| 962 | end | |
| 963 | ||
| 964 | function CreatePentagram(size,doesrotate,rotatedirection,waitt,cframe,offset) | |
| 965 | local sinkhole = IT("Part",Effects)
| |
| 966 | sinkhole.Size = VT(size,0,size) | |
| 967 | sinkhole.CFrame = cframe * CF(0,offset,0) | |
| 968 | sinkhole.Material = "Neon" | |
| 969 | sinkhole.Color = C3(170, 0, 170) | |
| 970 | sinkhole.Anchored = true | |
| 971 | sinkhole.CanCollide = false | |
| 972 | sinkhole.Transparency = 1 | |
| 973 | local decal = IT("Decal",sinkhole)
| |
| 974 | decal.Face = "Top" | |
| 975 | decal.Texture = "http://www.roblox.com/asset/?id=177470914" | |
| 976 | coroutine.resume(coroutine.create(function(PART) | |
| 977 | for i = 1, waitt do | |
| 978 | Swait() | |
| 979 | if doesrotate == true then | |
| 980 | sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
| 981 | end | |
| 982 | if i > waitt-11 then | |
| 983 | decal.Transparency = decal.Transparency + 0.1 | |
| 984 | end | |
| 985 | end | |
| 986 | sinkhole:remove() | |
| 987 | end)) | |
| 988 | return sinkhole | |
| 989 | end | |
| 990 | ||
| 991 | --local list={}
| |
| 992 | function Triangle(Color, Material, a, b, c, delay) | |
| 993 | local edge1 = (c - a):Dot((b - a).unit) | |
| 994 | local edge2 = (a - b):Dot((c - b).unit) | |
| 995 | local edge3 = (b - c):Dot((a - c).unit) | |
| 996 | if edge1 <= (b - a).magnitude and edge1 >= 0 then | |
| 997 | a, b, c=a, b, c | |
| 998 | elseif edge2 <= (c - b).magnitude and edge2 >= 0 then | |
| 999 | a, b, c=b, c, a | |
| 1000 | elseif edge3 <= (a - c).magnitude and edge3 >= 0 then | |
| 1001 | a, b, c=c, a, b | |
| 1002 | else | |
| 1003 | assert(false, "unreachable") | |
| 1004 | end | |
| 1005 | local len1 = (c - a):Dot((b - a).unit) | |
| 1006 | local len2 = (b - a).magnitude - len1 | |
| 1007 | local width = (a + (b - a).unit * len1 - c).magnitude | |
| 1008 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit) | |
| 1009 | if len1 > 1 / 100 then | |
| 1010 | local sz = VT(0.2, width, len1) | |
| 1011 | local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
| 1012 | local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
| |
| 1013 | w1.Anchored = true | |
| 1014 | w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2) | |
| 1015 | coroutine.resume(coroutine.create(function() | |
| 1016 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
| 1017 | Swait() | |
| 1018 | w1.Transparency = i | |
| 1019 | end | |
| 1020 | w1.Parent = nil | |
| 1021 | end)) | |
| 1022 | game:GetService("Debris"):AddItem(w1, 10)
| |
| 1023 | --table.insert(list, w1) | |
| 1024 | end | |
| 1025 | if len2 > 1 / 100 then | |
| 1026 | local sz = VT(0.2, width, len2) | |
| 1027 | local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz) | |
| 1028 | local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
| |
| 1029 | w2.Anchored = true | |
| 1030 | w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2) | |
| 1031 | coroutine.resume(coroutine.create(function() | |
| 1032 | for i = 0.5, 1, delay * (2 / Animation_Speed) do | |
| 1033 | Swait() | |
| 1034 | w2.Transparency = i | |
| 1035 | end | |
| 1036 | w2.Parent = nil | |
| 1037 | end)) | |
| 1038 | game:GetService("Debris"):AddItem(w2, 10)
| |
| 1039 | --table.insert(list, w2) | |
| 1040 | end | |
| 1041 | --return unpack(list) | |
| 1042 | end | |
| 1043 | ||
| 1044 | --[[Usage: | |
| 1045 | local Pos = Part | |
| 1046 | local Offset = Part.CFrame * CF(0, 0, 0) | |
| 1047 | local Color = "Institutional white" | |
| 1048 | local Material = "Neon" | |
| 1049 | local TheDelay = 0.01 | |
| 1050 | local Height = 4 | |
| 1051 | BLCF = Offset | |
| 1052 | if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then | |
| 1053 | local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay) | |
| 1054 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 1055 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 1056 | local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay) | |
| 1057 | if a then game:GetService("Debris"):AddItem(a, 1) end
| |
| 1058 | if b then game:GetService("Debris"):AddItem(b, 1) end
| |
| 1059 | SCFR = BLCF | |
| 1060 | elseif not SCFR then | |
| 1061 | SCFR = BLCF | |
| 1062 | end | |
| 1063 | -- | |
| 1064 | BLCF = nil | |
| 1065 | SCFR = nil | |
| 1066 | --]] | |
| 1067 | ||
| 1068 | --//=================================\\ | |
| 1069 | --\\=================================// | |
| 1070 | ||
| 1071 | if Player_Size ~= 1 then | |
| 1072 | RootPart.Size = RootPart.Size * Player_Size | |
| 1073 | Torso.Size = Torso.Size * Player_Size | |
| 1074 | Head.Size = Head.Size * Player_Size | |
| 1075 | RightArm.Size = RightArm.Size * Player_Size | |
| 1076 | LeftArm.Size = LeftArm.Size * Player_Size | |
| 1077 | RightLeg.Size = RightLeg.Size * Player_Size | |
| 1078 | LeftLeg.Size = LeftLeg.Size * Player_Size | |
| 1079 | RootJoint.Parent = RootPart | |
| 1080 | Neck.Parent = Torso | |
| 1081 | RightShoulder.Parent = Torso | |
| 1082 | LeftShoulder.Parent = Torso | |
| 1083 | RightHip.Parent = Torso | |
| 1084 | LeftHip.Parent = Torso | |
| 1085 | ||
| 1086 | RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1087 | RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1088 | Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1089 | Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 1090 | RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0 | |
| 1091 | LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0 | |
| 1092 | --if Disable_Moving_Arms == false then | |
| 1093 | RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
| 1094 | LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5) | |
| 1095 | --else | |
| 1096 | --RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 1097 | --LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) | |
| 1098 | --end | |
| 1099 | RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1100 | LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1101 | RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1102 | LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 1103 | end | |
| 1104 | ||
| 1105 | --//=================================\\ | |
| 1106 | --|| WEAPON CREATION | |
| 1107 | --\\=================================// | |
| 1108 | ||
| 1109 | if Player_Size ~= 1 then | |
| 1110 | for _, v in pairs (Weapon:GetChildren()) do | |
| 1111 | if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then | |
| 1112 | local p1 = v.Part1 | |
| 1113 | v.Part1 = nil | |
| 1114 | local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components() | |
| 1115 | v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12) | |
| 1116 | v.Part1 = p1 | |
| 1117 | elseif v.ClassName == "Part" then | |
| 1118 | for _, b in pairs (v:GetChildren()) do | |
| 1119 | if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then | |
| 1120 | b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size) | |
| 1121 | end | |
| 1122 | end | |
| 1123 | end | |
| 1124 | end | |
| 1125 | end | |
| 1126 | ||
| 1127 | createaccessory(Head,"http://www.roblox.com/asset/?id=210118899","",VT(1, 1, 1),VT(0, 0.25, 0.1),BrickColor.new"Really black") | |
| 1128 | ||
| 1129 | ||
| 1130 | local AT1 = IT("Attachment",RightArm)
| |
| 1131 | AT1.Position = VT(0,-1.15,0) | |
| 1132 | local AT2 = IT("Attachment",LeftArm)
| |
| 1133 | AT2.Position = VT(0,-1.15,0) | |
| 1134 | ||
| 1135 | Humanoid.HealthChanged:connect(function() | |
| 1136 | if Humanoid.Health ~= "inf" then | |
| 1137 | Humanoid.Health = "inf" | |
| 1138 | end | |
| 1139 | if Humanoid.MaxHealth ~= "inf" then | |
| 1140 | Humanoid.MaxHealth = "inf" | |
| 1141 | end | |
| 1142 | end) | |
| 1143 | ||
| 1144 | local EyeSizes={
| |
| 1145 | NumberSequenceKeypoint.new(0,1.2,0), | |
| 1146 | NumberSequenceKeypoint.new(1,0,0) | |
| 1147 | } | |
| 1148 | local EyeTrans={
| |
| 1149 | NumberSequenceKeypoint.new(0,0.8,0), | |
| 1150 | NumberSequenceKeypoint.new(1,1,0) | |
| 1151 | } | |
| 1152 | local PE=Instance.new("ParticleEmitter")
| |
| 1153 | PE.LightEmission=0 | |
| 1154 | PE.Size=NumberSequence.new(EyeSizes) | |
| 1155 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 1156 | PE.Lifetime=NumberRange.new(0.35,0.35,0.35) | |
| 1157 | PE.Rotation=NumberRange.new(0,360) | |
| 1158 | PE.Rate=999 | |
| 1159 | PE.Acceleration = Vector3.new(0,0,0) | |
| 1160 | PE.Drag = 5 | |
| 1161 | PE.LockedToPart = false | |
| 1162 | PE.Speed = NumberRange.new(0,0,0) | |
| 1163 | PE.Rotation = NumberRange.new(-100, 100) | |
| 1164 | PE.RotSpeed = NumberRange.new(-100, 100) | |
| 1165 | PE.Texture="http://www.roblox.com/asset/?id=669492379" | |
| 1166 | PE.Color = ColorSequence.new(Color3.new(170, 0, 170)) | |
| 1167 | PE.ZOffset = 0 | |
| 1168 | PE.Name = "Reign" | |
| 1169 | PE.Enabled = false | |
| 1170 | PE.VelocitySpread = 10000 | |
| 1171 | ||
| 1172 | function particles(art) | |
| 1173 | local o = PE:Clone() | |
| 1174 | o.Parent = art | |
| 1175 | o.Enabled = true | |
| 1176 | return o | |
| 1177 | end | |
| 1178 | ||
| 1179 | particles(AT1) | |
| 1180 | particles(AT2) | |
| 1181 | ||
| 1182 | createbodypart("Gem","Magenta",Torso,VT(0, 0.2, 0.5),VT(0.6,1.5,0.5))
| |
| 1183 | createbodypart("Gem","Magenta",Torso,VT(0, -0.2, 0.5),VT(0.2,1,0.5))
| |
| 1184 | createbodypart("Gem","Magenta",Torso,VT(-0.3, 0.5, 0.5),VT(0.5,0.8,0.2))
| |
| 1185 | createbodypart("Gem","Magenta",Torso,VT(0.3, 0.5, 0.5),VT(0.5,0.8,0.2))
| |
| 1186 | ||
| 1187 | ---ribs--- | |
| 1188 | createbodypart("Gem","Magenta",Torso,VT(0.6, 0.9, -0.57),VT(0.8,0.2,0.2))
| |
| 1189 | createbodypart("Gem","Magenta",Torso,VT(-0.6, 0.9, -0.57),VT(0.8,0.2,0.2))
| |
| 1190 | ||
| 1191 | createbodypart("Gem","Magenta",Torso,VT(0.7, 0.5, -0.57),VT(0.6,0.2,0.2))
| |
| 1192 | createbodypart("Gem","Magenta",Torso,VT(-0.7, 0.5, -0.57),VT(0.6,0.2,0.2))
| |
| 1193 | ||
| 1194 | createbodypart("Gem","Magenta",Torso,VT(0.8, 0.2, -0.57),VT(0.4,0.2,0.2))
| |
| 1195 | createbodypart("Gem","Magenta",Torso,VT(-0.8, 0.2, -0.57),VT(0.4,0.2,0.2))
| |
| 1196 | ---------- | |
| 1197 | ||
| 1198 | ||
| 1199 | ||
| 1200 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1201 | if c.ClassName == "Part" then | |
| 1202 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1203 | end | |
| 1204 | end | |
| 1205 | ||
| 1206 | Weapon.Parent = Character | |
| 1207 | ||
| 1208 | Humanoid.Died:connect(function() | |
| 1209 | q = workspace:GetChildren() | |
| 1210 | CreatePentagram(1500,true,-0.1,150,CF(RootPart.Position),-3) | |
| 1211 | Head.Parent = nil | |
| 1212 | Head = nil | |
| 1213 | for i = 1, #q do | |
| 1214 | local child = q[i] | |
| 1215 | if child.ClassName == "Model" and child:FindFirstChild("Humanoid") then
| |
| 1216 | child:BreakJoints() | |
| 1217 | end | |
| 1218 | end | |
| 1219 | local taunt = CreateSound("135009414", workspace, 10, 1)
| |
| 1220 | local effect = IT("PitchShiftSoundEffect",taunt)
| |
| 1221 | effect.Octave = 0.700 | |
| 1222 | ATTACK = true | |
| 1223 | end) | |
| 1224 | ||
| 1225 | print(Class_Name.." loaded.") | |
| 1226 | ||
| 1227 | --//=================================\\ | |
| 1228 | --\\=================================// | |
| 1229 | ||
| 1230 | ||
| 1231 | ||
| 1232 | ||
| 1233 | ||
| 1234 | --//=================================\\ | |
| 1235 | --|| DAMAGE FUNCTIONS | |
| 1236 | --\\=================================// | |
| 1237 | ||
| 1238 | function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR) | |
| 1239 | local STATPART = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Effect", VT()) | |
| 1240 | STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0)) | |
| 1241 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 1242 | local BODYPOSITION = IT("BodyPosition", STATPART)
| |
| 1243 | BODYPOSITION.P = 2000 | |
| 1244 | BODYPOSITION.D = 100 | |
| 1245 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 1246 | if LABELTYPE == "Normal" then | |
| 1247 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2)) | |
| 1248 | elseif LABELTYPE == "Debuff" then | |
| 1249 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2)) | |
| 1250 | elseif LABELTYPE == "Interruption" then | |
| 1251 | BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2)) | |
| 1252 | end | |
| 1253 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 1254 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 1255 | BILLBOARDGUI.Adornee = STATPART | |
| 1256 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 1257 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 1258 | BILLBOARDGUI.AlwaysOnTop = true | |
| 1259 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 1260 | TEXTLABEL.BackgroundTransparency = 1 | |
| 1261 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 1262 | TEXTLABEL.Text = TEXT | |
| 1263 | TEXTLABEL.Font = "Antique" | |
| 1264 | TEXTLABEL.FontSize="Size42" | |
| 1265 | TEXTLABEL.TextColor3 = COLOR | |
| 1266 | TEXTLABEL.TextStrokeTransparency = 1 | |
| 1267 | TEXTLABEL.TextScaled = true | |
| 1268 | TEXTLABEL.TextWrapped = true | |
| 1269 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1270 | wait(0.2) | |
| 1271 | for i=1, 5 do | |
| 1272 | wait() | |
| 1273 | THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0) | |
| 1274 | end | |
| 1275 | wait(1.2) | |
| 1276 | for i=1, 5 do | |
| 1277 | wait() | |
| 1278 | THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2 | |
| 1279 | THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2 | |
| 1280 | THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0) | |
| 1281 | end | |
| 1282 | THEPART.Parent = nil | |
| 1283 | end),STATPART, BODYPOSITION, TEXTLABEL) | |
| 1284 | end | |
| 1285 | ||
| 1286 | ||
| 1287 | --//=================================\\ | |
| 1288 | --|| DAMAGING | |
| 1289 | --\\=================================// | |
| 1290 | ||
| 1291 | ||
| 1292 | ||
| 1293 | function dealdamage(hit,min,max,maxstrength,beserk,critrate,critmultiplier) | |
| 1294 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1295 | local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1296 | local dmg = math.random(min,max) | |
| 1297 | if humanoid.Health > 0 then | |
| 1298 | if beserk == true then | |
| 1299 | humanoid.Health = 0 | |
| 1300 | else | |
| 1301 | CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
| |
| 1302 | hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength | |
| 1303 | if math.random(1,100) < critrate+1 then | |
| 1304 | humanoid.Health = humanoid.Health - dmg*critmultiplier | |
| 1305 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(1, 0, 0))
| |
| 1306 | else | |
| 1307 | humanoid.Health = humanoid.Health - dmg | |
| 1308 | StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1309 | end | |
| 1310 | local defence = Instance.new("BoolValue",hit.Parent)
| |
| 1311 | defence.Name = ("HitBy"..Player.Name)
| |
| 1312 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 1313 | end | |
| 1314 | end | |
| 1315 | end | |
| 1316 | end | |
| 1317 | ||
| 1318 | function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping) | |
| 1319 | local dmg = math.random(min,max) | |
| 1320 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1321 | if v:FindFirstChild("HitBy"..Player.Name) == nil then
| |
| 1322 | local body = v:GetChildren() | |
| 1323 | for part = 1, #body do | |
| 1324 | if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
| |
| 1325 | if(body[part].Position - position).Magnitude < radius then | |
| 1326 | if v.ClassName == "Model" then | |
| 1327 | if v:FindFirstChild("Humanoid") then
| |
| 1328 | if v.Humanoid.Health ~= 0 then | |
| 1329 | if CanBeDodgedByJumping == true then | |
| 1330 | if body[part].Position.Y < position.Y+5 then | |
| 1331 | if math.random(1,100) < critrate+1 then | |
| 1332 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 1333 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1334 | else | |
| 1335 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 1336 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1337 | end | |
| 1338 | local defence = Instance.new("BoolValue",v)
| |
| 1339 | defence.Name = ("HitBy"..Player.Name)
| |
| 1340 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 1341 | end | |
| 1342 | else | |
| 1343 | if beserk == true then | |
| 1344 | v.Humanoid.Health = 0 | |
| 1345 | end | |
| 1346 | if math.random(1,100) < critrate+1 then | |
| 1347 | v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier | |
| 1348 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
| |
| 1349 | else | |
| 1350 | v.Humanoid.Health = v.Humanoid.Health - dmg | |
| 1351 | StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
| |
| 1352 | end | |
| 1353 | local defence = Instance.new("BoolValue",v)
| |
| 1354 | defence.Name = ("HitBy"..Player.Name)
| |
| 1355 | game:GetService("Debris"):AddItem(defence, 0.5)
| |
| 1356 | end | |
| 1357 | end | |
| 1358 | end | |
| 1359 | end | |
| 1360 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1361 | end | |
| 1362 | end | |
| 1363 | end | |
| 1364 | if v.ClassName == "Part" then | |
| 1365 | if v.Anchored == false and (v.Position - position).Magnitude < radius then | |
| 1366 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1367 | end | |
| 1368 | end | |
| 1369 | end | |
| 1370 | end | |
| 1371 | end | |
| 1372 | ||
| 1373 | function killnearest(position,range,maxstrength) | |
| 1374 | for i,v in ipairs(workspace:GetChildren()) do | |
| 1375 | local body = v:GetChildren() | |
| 1376 | for part = 1, #body do | |
| 1377 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 1378 | if(body[part].Position - position).Magnitude < range then | |
| 1379 | if v.ClassName == "Model" then | |
| 1380 | v:BreakJoints() | |
| 1381 | end | |
| 1382 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
| |
| 1383 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
| 1384 | end | |
| 1385 | end | |
| 1386 | end | |
| 1387 | if v.ClassName == "Part" then | |
| 1388 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
| 1389 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
| |
| 1390 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
| 1391 | end | |
| 1392 | end | |
| 1393 | end | |
| 1394 | end | |
| 1395 | ||
| 1396 | --//=================================\\ | |
| 1397 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1398 | --\\=================================// | |
| 1399 | ||
| 1400 | Humanoid.HealthChanged:connect(function() | |
| 1401 | if Humanoid.Health == 0 then | |
| 1402 | Humanoid.MaxHealth = "inf" | |
| 1403 | Humanoid.Health = "inf" | |
| 1404 | if ATTACK == false then | |
| 1405 | if Humanoid.Health == 0 then | |
| 1406 | workspace:ClearAllChildren() | |
| 1407 | else | |
| 1408 | ViolentRoar() | |
| 1409 | end | |
| 1410 | end | |
| 1411 | end | |
| 1412 | end) | |
| 1413 | ||
| 1414 | function clerp(a, b, t) | |
| 1415 | return a:lerp(b, t) | |
| 1416 | end | |
| 1417 | ||
| 1418 | function newBezier(startpos, pos2, pos3, endpos, t) | |
| 1419 | local A = clerp(startpos, pos2, t) | |
| 1420 | local B = clerp(pos2, pos3, t) | |
| 1421 | local C = clerp(pos3, endpos, t) | |
| 1422 | local lerp1 = clerp(A, B, t) | |
| 1423 | local lerp2 = clerp(B, C, t) | |
| 1424 | local cubic = clerp(lerp1, lerp2, t) | |
| 1425 | return cubic | |
| 1426 | end | |
| 1427 | ||
| 1428 | function Mortar(Target) | |
| 1429 | local newball = Instance.new("Part", workspace)
| |
| 1430 | newball.Anchored = true | |
| 1431 | newball.Shape = "Ball" | |
| 1432 | newball.Material = "Neon" | |
| 1433 | newball.Size = Vector3.new(2, 2, 2) | |
| 1434 | newball.CanCollide = false | |
| 1435 | newball.CFrame = Target.CFrame | |
| 1436 | newball.BrickColor = BrickColor.new("Magenta")
| |
| 1437 | newball.Transparency = 0.5 | |
| 1438 | local Cys = Instance.new("SpecialMesh", newball)
| |
| 1439 | Cys.MeshType = "FileMesh" | |
| 1440 | Cys.MeshId = "rbxassetid://9756362" | |
| 1441 | Cys.Scale = Vector3.new(1, 1, 1) | |
| 1442 | local onefourth = Target.Position:Lerp(Mouse.Hit.p, 0.25) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
| 1443 | local threefourths = Target.Position:Lerp(Mouse.Hit.p, 0.75) + Vector3.new(math.random(-25, 25), math.random(0, 25), math.random(-25, 25)) | |
| 1444 | local MPos = Mouse.Hit.p | |
| 1445 | local A1 = IT("Attachment",newball)
| |
| 1446 | A1.Position = Vector3.new(0, 1, 0) | |
| 1447 | local A2 = IT("Attachment",newball)
| |
| 1448 | A2.Position = Vector3.new(0, -1, 0) | |
| 1449 | local Trail = IT("Trail",newball)
| |
| 1450 | Trail.LightEmission = 1 | |
| 1451 | Trail.FaceCamera = true | |
| 1452 | Trail.Texture = "rbxassetid://945758042" | |
| 1453 | Trail.Attachment0 = A1 | |
| 1454 | Trail.Attachment1 = A2 | |
| 1455 | Trail.Lifetime = 0.5 | |
| 1456 | Trail.MinLength = 0 | |
| 1457 | Trail.Transparency = NumberSequence.new(0.3, 1) | |
| 1458 | Trail.Color = ColorSequence.new(BrickColor.new("Magenta").Color)
| |
| 1459 | coroutine.resume(coroutine.create(function() | |
| 1460 | local loop = 0 | |
| 1461 | for i = 0, 1, 0.07 do | |
| 1462 | Swait() | |
| 1463 | loop = loop + 1 | |
| 1464 | if loop == 1 then | |
| 1465 | CreateRing(0,3,true,-0.2,15,newball,0,0.3,-0.3) | |
| 1466 | elseif loop == 2 then | |
| 1467 | CreateRing(0,3,true,-0.2,15,newball,0,-0.3,0.3) | |
| 1468 | loop = 1 | |
| 1469 | end | |
| 1470 | newball.CFrame = CFrame.new(newBezier(Target.Position, onefourth, threefourths, MPos, i)) | |
| 1471 | end | |
| 1472 | killnearest(newball.Position,5,10) | |
| 1473 | MagicSphere("Magenta", "Neon", CF(newball.Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, 7.5, 7.5, 7.5, 0.05)
| |
| 1474 | MagicBlock("Magenta", "Neon", CF(newball.Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 0.25, 0.25, 0.25, 7.5, 7.5,7.5, 0.05)
| |
| 1475 | newball.Transparency = 1 | |
| 1476 | CreateSound("971125740", newball, 10, 1)
| |
| 1477 | for i = 1, 7 do | |
| 1478 | coroutine.resume(coroutine.create(function() | |
| 1479 | local ray = IT("Part",Effects)
| |
| 1480 | ray.Size = VT(newball.Size.Y,newball.Size.Y/10,newball.Size.Y/10) | |
| 1481 | ray.CFrame = CFrame.new(newball.Position,Vector3.new(newball.Position.X+math.random(-360,360),newball.Position.Y+math.random(-360,360),newball.Position.Z+math.random(-360,360))) | |
| 1482 | local mesh = IT("BlockMesh",ray)
| |
| 1483 | ray.Anchored = true | |
| 1484 | ray.CanCollide = false | |
| 1485 | ray.Material = newball.Material | |
| 1486 | ray.Color = newball.Color | |
| 1487 | table.insert(Effects2,{ray,"Block1",0.04,1,0,0,2})
| |
| 1488 | end)) | |
| 1489 | end | |
| 1490 | game:GetService("Debris"):AddItem(newball, 5)
| |
| 1491 | end)) | |
| 1492 | end | |
| 1493 | ||
| 1494 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
| 1495 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
| |
| 1496 | end | |
| 1497 | ||
| 1498 | function JumpUp() | |
| 1499 | ATTACK = true | |
| 1500 | --Rooted = true | |
| 1501 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1502 | Swait() | |
| 1503 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1504 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1505 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1506 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1507 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1508 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1509 | end | |
| 1510 | CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10)
| |
| 1511 | CreateWave(0,3.5,true,0.2,150,RootPart,-2) | |
| 1512 | CreateWave(0,5,true,-0.2,150,RootPart,-2) | |
| 1513 | local bv = Instance.new("BodyVelocity")
| |
| 1514 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1515 | bv.velocity = Vector3.new(0,300,0) | |
| 1516 | bv.Parent = Torso | |
| 1517 | bv.Name = "DASH" | |
| 1518 | ATTACK = false | |
| 1519 | --Rooted = false | |
| 1520 | game:GetService("Debris"):AddItem(bv, 0.5)
| |
| 1521 | coroutine.resume(coroutine.create(function() | |
| 1522 | Swait(50) | |
| 1523 | HASJUMPED = false | |
| 1524 | end)) | |
| 1525 | end | |
| 1526 | ||
| 1527 | ||
| 1528 | function attacktemplate() | |
| 1529 | ATTACK = true | |
| 1530 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1531 | Swait() | |
| 1532 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1533 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1534 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1535 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1536 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1537 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1538 | end | |
| 1539 | ATTACK = false | |
| 1540 | end | |
| 1541 | ||
| 1542 | ||
| 1543 | function Attack1() | |
| 1544 | Rooted = true | |
| 1545 | ATTACK = true | |
| 1546 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1547 | Swait() | |
| 1548 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 1549 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
| 1550 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(100)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1551 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1552 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
| 1553 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 1554 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 1555 | break | |
| 1556 | end | |
| 1557 | end | |
| 1558 | CreatePentagram(15,true,0.1,45,CF(RootPart.Position),-3) | |
| 1559 | local paw = RightArm.Touched:Connect(function(hit) | |
| 1560 | dealdamage(hit,9999,9999,9000,false,9999,9999) | |
| 1561 | end) | |
| 1562 | local bv = Instance.new("BodyVelocity")
| |
| 1563 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1564 | bv.velocity = RootPart.CFrame.lookVector * 50 | |
| 1565 | bv.Parent = Torso | |
| 1566 | bv.Name = "DASH" | |
| 1567 | ATTACK = false | |
| 1568 | Rooted = false | |
| 1569 | game:GetService("Debris"):AddItem(bv, 0.05)
| |
| 1570 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1571 | Swait() | |
| 1572 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(30)), 0.4 / Animation_Speed) | |
| 1573 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(-30)), 0.4 / Animation_Speed) | |
| 1574 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(10)) * ANGLES(RAD(-30), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1575 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1576 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(40), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(5)), 0.4 / Animation_Speed) | |
| 1577 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-35), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 0.4 / Animation_Speed) | |
| 1578 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 1579 | break | |
| 1580 | end | |
| 1581 | end | |
| 1582 | COMBO = 2 | |
| 1583 | paw:disconnect() | |
| 1584 | BLCF = nil | |
| 1585 | SCFR = nil | |
| 1586 | ATTACK = false | |
| 1587 | Rooted = false | |
| 1588 | end | |
| 1589 | ||
| 1590 | function Attack2() | |
| 1591 | Rooted = true | |
| 1592 | ATTACK = true | |
| 1593 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1594 | Swait() | |
| 1595 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
| 1596 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1597 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1598 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1599 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 1600 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
| 1601 | end | |
| 1602 | CreatePentagram(15,true,-0.1,45,CF(RootPart.Position),-3) | |
| 1603 | local paw = LeftArm.Touched:Connect(function(hit) | |
| 1604 | dealdamage(hit,9999,9999,9000,false,9999,9999) | |
| 1605 | end) | |
| 1606 | local bv = Instance.new("BodyVelocity")
| |
| 1607 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1608 | bv.velocity = RootPart.CFrame.lookVector * 50 | |
| 1609 | bv.Parent = Torso | |
| 1610 | bv.Name = "DASH" | |
| 1611 | ATTACK = false | |
| 1612 | Rooted = false | |
| 1613 | game:GetService("Debris"):AddItem(bv, 0.05)
| |
| 1614 | for i=0, 1.5, 0.1 / Animation_Speed do | |
| 1615 | Swait() | |
| 1616 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-90)), 0.4 / Animation_Speed) | |
| 1617 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1618 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1619 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-55)) * ANGLES(RAD(5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 1620 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed) | |
| 1621 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed) | |
| 1622 | end | |
| 1623 | COMBO = 3 | |
| 1624 | paw:disconnect() | |
| 1625 | ATTACK = false | |
| 1626 | Rooted = false | |
| 1627 | end | |
| 1628 | ||
| 1629 | function Attack3() | |
| 1630 | ATTACK = true | |
| 1631 | Rooted = true | |
| 1632 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1633 | Swait() | |
| 1634 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1635 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1636 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, -0.2 * Player_Size, 0.3 * Player_Size) * ANGLES(RAD(50), RAD(0), RAD(20 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1637 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1638 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1639 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1640 | if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then | |
| 1641 | break | |
| 1642 | end | |
| 1643 | end | |
| 1644 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1645 | Swait() | |
| 1646 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1647 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1648 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1649 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1650 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1651 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1652 | end | |
| 1653 | for i=0, 1, 0.1 / Animation_Speed*7 do | |
| 1654 | Swait() | |
| 1655 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1656 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1657 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1658 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1659 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -4.7 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(45), RAD(45), RAD(0)), 0.2 / Animation_Speed) | |
| 1660 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed*5) | |
| 1661 | end | |
| 1662 | CreateSound("2248511", RightLeg, 2, 1)
| |
| 1663 | CreateWave(0,3.5,true,0.2,25,RightLeg,-1) | |
| 1664 | CreateWave(0,3,true,-0.2,25,RightLeg,-1) | |
| 1665 | CreateWave(0,2.5,true,0.2,25,RightLeg,-1) | |
| 1666 | CreateWave(0,2,true,-0.2,25,RightLeg,-1) | |
| 1667 | AoEDamage(RightLeg.Position,15,25,30,15,false,5,3,true) | |
| 1668 | COMBO = 1 | |
| 1669 | Rooted = false | |
| 1670 | ATTACK = false | |
| 1671 | end | |
| 1672 | ||
| 1673 | function Sinnerwave() | |
| 1674 | ATTACK = true | |
| 1675 | Rooted = true | |
| 1676 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1677 | Swait() | |
| 1678 | Rooted = true | |
| 1679 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1680 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1681 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1682 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1683 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1684 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1685 | end | |
| 1686 | Rooted = true | |
| 1687 | local Animation_Speed2 = Animation_Speed/2 | |
| 1688 | for i=0, 1, 0.1 / Animation_Speed2 do | |
| 1689 | Swait() | |
| 1690 | Rooted = true | |
| 1691 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1692 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1693 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 1694 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 1695 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1696 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1697 | end | |
| 1698 | CreateWave(0,4,true,0.2,45,RootPart,-5) | |
| 1699 | CreateWave(0,4.5,true,-0.2,40,RootPart,-5) | |
| 1700 | CreateWave(0,5,true,0.2,35,RootPart,-5) | |
| 1701 | CreateWave(0,5.5,true,-0.2,30,RootPart,-5) | |
| 1702 | CreateWave(0,6,true,0.2,25,RootPart,-5) | |
| 1703 | CreateSound("971126018", Torso, 2, 1)
| |
| 1704 | coroutine.resume(coroutine.create(function() | |
| 1705 | local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -1, 0), (10000), {Character})
| |
| 1706 | local SpawnPosition = RayPos | |
| 1707 | local floor = RayHit | |
| 1708 | local needcframe = RootPart.CFrame | |
| 1709 | local LastPosition = RootPart.Position | |
| 1710 | local Delay = 1 | |
| 1711 | for i = 1, 6 do | |
| 1712 | local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
| |
| 1713 | local End = RayPos | |
| 1714 | LastPosition = End | |
| 1715 | local locatepart = Instance.new("Part",Effects)
| |
| 1716 | locatepart.Size = VT(0.5,0.5,0.5) | |
| 1717 | locatepart.Position = End | |
| 1718 | locatepart.CanCollide = false | |
| 1719 | locatepart.Anchored = true | |
| 1720 | locatepart.Transparency = 1 | |
| 1721 | if SpawnPosition then | |
| 1722 | if i ~= 6 then | |
| 1723 | CreateSound("971125740", locatepart, 7, 1)
| |
| 1724 | AoEDamage(End,15,25,30,15,false,5,3,false) | |
| 1725 | CreateWave(0,2.5,true,-0.05,25,locatepart,-2) | |
| 1726 | CreateWave(0,2,true,0.05,25,locatepart,-2) | |
| 1727 | CreateWave(0,1.5,true,-0.05,25,locatepart,-2) | |
| 1728 | CreateWave(0,1,true,0.05,25,locatepart,-2) | |
| 1729 | else | |
| 1730 | CreateRing(0,15,true,-0.2,35,locatepart,0,0.3,0.3) | |
| 1731 | CreateRing(0,12.5,true,0.2,35,locatepart,0,0.3,-0.3) | |
| 1732 | CreateRing(0,10,true,-0.2,35,locatepart,0,-0.3,0.3) | |
| 1733 | CreateRing(0,7.5,true,0.2,35,locatepart,0,-0.3,-0.3) | |
| 1734 | CreatePentagram(85,true,-0.05,75,CF(End),0) | |
| 1735 | CreateSound("971125740", locatepart, 7, 0.5)
| |
| 1736 | AoEDamage(End,25,45,60,15,false,5,3,false) | |
| 1737 | CreateWave(0,6.5,true,-0.05,45,locatepart,-2) | |
| 1738 | CreateWave(0,6,true,0.05,45,locatepart,-2) | |
| 1739 | CreateWave(0,5.5,true,-0.05,45,locatepart,-2) | |
| 1740 | CreateWave(0,5,true,0.05,45,locatepart,-2) | |
| 1741 | local particle = particles(locatepart) | |
| 1742 | particle.Enabled = false | |
| 1743 | particle.Drag = 1 | |
| 1744 | particle.Lifetime=NumberRange.new(2.35,2.35,2.35) | |
| 1745 | particle.Speed = NumberRange.new(25,25,25) | |
| 1746 | particle:Emit(250) | |
| 1747 | end | |
| 1748 | end | |
| 1749 | Swait(5) | |
| 1750 | game:GetService("Debris"):AddItem(locatepart, 5)
| |
| 1751 | end | |
| 1752 | end)) | |
| 1753 | Swait(50) | |
| 1754 | ATTACK = false | |
| 1755 | Rooted = false | |
| 1756 | end | |
| 1757 | ||
| 1758 | function ViolentRoar() | |
| 1759 | ATTACK = true | |
| 1760 | Rooted = true | |
| 1761 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1762 | Swait() | |
| 1763 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1764 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1765 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1766 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1767 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed*5) | |
| 1768 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*5) | |
| 1769 | end | |
| 1770 | if Head ~= nil then | |
| 1771 | local roar = CreateSound("577131694", Head, 10, 1)
| |
| 1772 | repeat | |
| 1773 | for i=0, 1.3, 0.1 / Animation_Speed do | |
| 1774 | Swait() | |
| 1775 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 0.15 / Animation_Speed) | |
| 1776 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1777 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(70)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1778 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-120)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1779 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(120), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1780 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1781 | end | |
| 1782 | killnearest(Head.Position,25,25) | |
| 1783 | CreateRing(0,6,true,-0.2,35,Head,0,0.3,-0.3) | |
| 1784 | CreateRing(0,6,true,-0.2,35,Head,0,0.3,0.3) | |
| 1785 | CreateWave(0,5.5,true,0.05,45,RootPart,-4) | |
| 1786 | if roar.Playing == true then | |
| 1787 | for i=0, 1.3, 0.1 / Animation_Speed do | |
| 1788 | Swait() | |
| 1789 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(15)), 0.15 / Animation_Speed) | |
| 1790 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1791 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(120)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1792 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-70)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1793 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1794 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-120), RAD(35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1795 | end | |
| 1796 | killnearest(Head.Position,25,25) | |
| 1797 | CreateRing(0,6,true,-0.2,35,Head,0,-0.3,-0.3) | |
| 1798 | CreateRing(0,6,true,-0.2,35,Head,0,-0.3,0.3) | |
| 1799 | CreateWave(0,5.5,true,-0.05,45,RootPart,-4) | |
| 1800 | end | |
| 1801 | until roar.Playing == false | |
| 1802 | end | |
| 1803 | Rooted = false | |
| 1804 | ATTACK = false | |
| 1805 | end | |
| 1806 | ||
| 1807 | function BulletsFromAbove() | |
| 1808 | HASJUMPED = true | |
| 1809 | --Rooted = true | |
| 1810 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1811 | Swait() | |
| 1812 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1813 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1814 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1815 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1816 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1817 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1818 | end | |
| 1819 | CreateSound("2767090", Torso, 5, MRANDOM(7, 12) / 10)
| |
| 1820 | CreateWave(0,3.5,true,0.2,150,RootPart,-2) | |
| 1821 | CreateWave(0,5,true,-0.2,150,RootPart,-2) | |
| 1822 | local bv = Instance.new("BodyVelocity")
| |
| 1823 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1824 | bv.velocity = Vector3.new(0,300,0) | |
| 1825 | bv.Parent = Torso | |
| 1826 | bv.Name = "DASH" | |
| 1827 | --Rooted = false | |
| 1828 | game:GetService("Debris"):AddItem(bv, 0.5)
| |
| 1829 | Swait(125) | |
| 1830 | ATTACK = true | |
| 1831 | Rooted = true | |
| 1832 | UNANCHOR = false | |
| 1833 | RootPart.Anchored = true | |
| 1834 | local BulletHolder = IT("Folder",Weapon)
| |
| 1835 | BulletHolder.Name = "Bullets" | |
| 1836 | game:GetService("Debris"):AddItem(BulletHolder, 30)
| |
| 1837 | for i=0, 5, 0.1 / Animation_Speed do | |
| 1838 | Swait() | |
| 1839 | Rooted = true | |
| 1840 | RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 1841 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1842 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1843 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1844 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0.5 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1845 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1846 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(-5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1847 | end | |
| 1848 | for i = 1 ,15 do | |
| 1849 | Swait() | |
| 1850 | RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 1851 | end | |
| 1852 | CreateSound("333476017", Torso, 10, 1)
| |
| 1853 | for i = 1, 35 do | |
| 1854 | Swait() | |
| 1855 | RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 1856 | coroutine.resume(coroutine.create(function() | |
| 1857 | local gem = IT("Part",BulletHolder)
| |
| 1858 | gem.Size = VT(0.2,0.2,0.2) | |
| 1859 | gem.CFrame = Torso.CFrame * CF(math.random(-25,25),math.random(-25,25),math.random(-25,25)) | |
| 1860 | gem.Anchored = true | |
| 1861 | gem.Color = C3(170, 0, 170) | |
| 1862 | local e = particles(gem) | |
| 1863 | e.LockedToPart = false | |
| 1864 | local Cys = Instance.new("SpecialMesh", gem)
| |
| 1865 | Cys.MeshType = "FileMesh" | |
| 1866 | Cys.MeshId = "rbxassetid://9756362" | |
| 1867 | Cys.Scale = Vector3.new(2,2,2) | |
| 1868 | end)) | |
| 1869 | end | |
| 1870 | local Animation_Speed2 = Animation_Speed/2 | |
| 1871 | for i=0, 1, 0.1 / Animation_Speed2 do | |
| 1872 | Swait() | |
| 1873 | --RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
| 1874 | Rooted = true | |
| 1875 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1876 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1877 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 1878 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed2) | |
| 1879 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1880 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed2) | |
| 1881 | end | |
| 1882 | CreateSound("318745457", Torso, 2, 1)
| |
| 1883 | coroutine.resume(coroutine.create(function() | |
| 1884 | q = BulletHolder:GetChildren() | |
| 1885 | for i = 1, #q do | |
| 1886 | local bullet = q[i] | |
| 1887 | local bv = Instance.new("BodyVelocity")
| |
| 1888 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1889 | bv.velocity = RootPart.CFrame.lookVector * math.random(150,300) | |
| 1890 | bv.Parent = bullet | |
| 1891 | bv.Name = "DASH" | |
| 1892 | bullet.Anchored = false | |
| 1893 | local paw = bullet.Touched:Connect(function(hit) | |
| 1894 | if bullet.Reign.Enabled == true then | |
| 1895 | local cframe = bullet.CFrame | |
| 1896 | bullet.Anchored = true | |
| 1897 | bullet.Reign.Enabled = false | |
| 1898 | local particle = particles(bullet) | |
| 1899 | particle.Enabled = false | |
| 1900 | particle.Drag = 1 | |
| 1901 | particle.Name = "poof" | |
| 1902 | particle.Lifetime=NumberRange.new(2.35,2.35,2.35) | |
| 1903 | particle.Speed = NumberRange.new(25,25,25) | |
| 1904 | particle:Emit(250) | |
| 1905 | CreateSound("438666196", bullet, 5, 1)
| |
| 1906 | CreateRing(0,4,true,-0.2,35,bullet,0,0.3,-0.3) | |
| 1907 | CreateRing(0,4,true,-0.2,35,bullet,0,0.3,0.3) | |
| 1908 | CreateRing(0,6,true,-0.2,35,bullet,0,-0.3,0.3) | |
| 1909 | CreateRing(0,6,true,-0.2,35,bullet,0,-0.3,-0.3) | |
| 1910 | CreateWave(0,2.5,true,-0.05,25,bullet,-2) | |
| 1911 | CreateWave(0,2,true,0.05,25,bullet,-2) | |
| 1912 | CreateWave(0,1.5,true,-0.05,25,bullet,-2) | |
| 1913 | CreateWave(0,1,true,0.05,25,bullet,-2) | |
| 1914 | table.insert(Effects2,{bullet,"Block1",0.025,1,1,1,2})
| |
| 1915 | AoEDamage(bullet.Position,25,25,30,15,false,5,3,false) | |
| 1916 | end | |
| 1917 | end) | |
| 1918 | end | |
| 1919 | end)) | |
| 1920 | for i = 1, 35 do | |
| 1921 | Swait() | |
| 1922 | end | |
| 1923 | UNANCHOR = true | |
| 1924 | RootPart.Anchored = false | |
| 1925 | Rooted = false | |
| 1926 | ATTACK = false | |
| 1927 | coroutine.resume(coroutine.create(function() | |
| 1928 | Swait(50) | |
| 1929 | HASJUMPED = false | |
| 1930 | end)) | |
| 1931 | end | |
| 1932 | ||
| 1933 | function fromthedepths() | |
| 1934 | ATTACK = true | |
| 1935 | Rooted = true | |
| 1936 | for i=0, 2, 0.1 / Animation_Speed do | |
| 1937 | Swait() | |
| 1938 | turnto(Mouse.Hit.p) | |
| 1939 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.2 * Player_Size) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1940 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1941 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1942 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1943 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1944 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1945 | end | |
| 1946 | local sinkhole = IT("Part",Effects)
| |
| 1947 | sinkhole.Size = VT(85,0,85) | |
| 1948 | sinkhole.CFrame = CF(Mouse.Hit.p) | |
| 1949 | sinkhole.Material = "Neon" | |
| 1950 | sinkhole.Color = C3(170, 0, 170) | |
| 1951 | sinkhole.Anchored = true | |
| 1952 | sinkhole.CanCollide = false | |
| 1953 | sinkhole.Transparency = 1 | |
| 1954 | local decal = IT("Decal",sinkhole)
| |
| 1955 | decal.Face = "Top" | |
| 1956 | decal.Texture = "http://www.roblox.com/asset/?id=177470914" | |
| 1957 | repeat | |
| 1958 | Swait() | |
| 1959 | turnto(Mouse.Hit.p) | |
| 1960 | sinkhole.CFrame = CF(Mouse.Hit.p) | |
| 1961 | until KEYHOLD == false | |
| 1962 | coroutine.resume(coroutine.create(function() | |
| 1963 | local soundeffect = IT("Sound",sinkhole)
| |
| 1964 | soundeffect.SoundId = "rbxassetid://487186990" | |
| 1965 | soundeffect.Looped = true | |
| 1966 | soundeffect.Volume = 10 | |
| 1967 | soundeffect.Playing = true | |
| 1968 | for i = 1, 450 do | |
| 1969 | AoEDamage(sinkhole.Position,15,666,666,15,false,0,0,false) | |
| 1970 | AoEDamage(sinkhole.Position,25,65,80,15,false,5,3,true) | |
| 1971 | AoEDamage(sinkhole.Position,45,45,60,15,false,5,3,true) | |
| 1972 | Swait() | |
| 1973 | CreateWave(0,8,true,0.05,45,sinkhole,-1) | |
| 1974 | CreateWave(0,8,true,-0.05,45,sinkhole,-1) | |
| 1975 | if i > 439 then | |
| 1976 | decal.Transparency = decal.Transparency + 0.1 | |
| 1977 | soundeffect.Volume = soundeffect.Volume - 1 | |
| 1978 | end | |
| 1979 | end | |
| 1980 | sinkhole:remove() | |
| 1981 | end)) | |
| 1982 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1983 | Swait() | |
| 1984 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1985 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1986 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1987 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1988 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1989 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(35)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1990 | end | |
| 1991 | Rooted = false | |
| 1992 | ATTACK = false | |
| 1993 | end | |
| 1994 | ||
| 1995 | function Warp() | |
| 1996 | ATTACK = true | |
| 1997 | CreateRing(0,2,true,-0.2,35,RootPart,0,0.3,0.3) | |
| 1998 | CreateRing(0,2.5,true,-0.2,35,RootPart,0,-0.3,0.3) | |
| 1999 | CreateRing(0,3,true,-0.2,35,RootPart,0,0.3,-0.3) | |
| 2000 | CreateRing(0,3.5,true,-0.2,35,RootPart,0,-0.3,-0.3) | |
| 2001 | local originalcframe = RootPart.CFrame | |
| 2002 | RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+(RootPart.Size.Y/2),Mouse.Hit.Z),originalcframe.p) | |
| 2003 | local penta = CreatePentagram(15,false,0,45,CF(RootPart.Position),-1) | |
| 2004 | CreateSound("3264923", penta, 2, 2)
| |
| 2005 | ATTACK = false | |
| 2006 | end | |
| 2007 | ||
| 2008 | --//=================================\\ | |
| 2009 | --|| ASSIGN THINGS TO KEYS | |
| 2010 | --\\=================================// | |
| 2011 | ||
| 2012 | function turnto(pos) | |
| 2013 | RootPart.CFrame = CF(RootPart.Position,VT(pos.X,RootPart.Position.Y,pos.Z)) | |
| 2014 | end | |
| 2015 | ||
| 2016 | function MouseDown(Mouse) | |
| 2017 | if ATTACK == false and HASJUMPED == false and COMBO ~= "HALT" and Rooted == false then | |
| 2018 | HOLD = true | |
| 2019 | if ATTACK == false then | |
| 2020 | if COMBO == 1 then | |
| 2021 | COMBO = "HALT" | |
| 2022 | Attack1() | |
| 2023 | elseif COMBO == 2 then | |
| 2024 | COMBO = "HALT" | |
| 2025 | Attack2() | |
| 2026 | elseif COMBO == 3 then | |
| 2027 | COMBO = "HALT" | |
| 2028 | Attack3() | |
| 2029 | end | |
| 2030 | coroutine.resume(coroutine.create(function() | |
| 2031 | for i=1, 50 do | |
| 2032 | if ATTACK == false and COMBO ~= "HALT" then | |
| 2033 | Swait() | |
| 2034 | end | |
| 2035 | end | |
| 2036 | if ATTACK == false and COMBO ~= "HALT" then | |
| 2037 | COMBO = 1 | |
| 2038 | end | |
| 2039 | end)) | |
| 2040 | end | |
| 2041 | end | |
| 2042 | end | |
| 2043 | ||
| 2044 | function MouseUp(Mouse) | |
| 2045 | HOLD = false | |
| 2046 | end | |
| 2047 | ||
| 2048 | function KeyDown(Key) | |
| 2049 | KEYHOLD = true | |
| 2050 | if Key == "e" and HASJUMPED == false and ATTACK == false then | |
| 2051 | Warp() | |
| 2052 | end | |
| 2053 | if Key == "g" and HASJUMPED == false and ATTACK == false then | |
| 2054 | fromthedepths() | |
| 2055 | end | |
| 2056 | if Key == "q" and HASJUMPED == false and ATTACK == false then | |
| 2057 | ViolentRoar() | |
| 2058 | end | |
| 2059 | if Key == "x" and HASJUMPED == false and ATTACK == false then | |
| 2060 | BulletsFromAbove() | |
| 2061 | end | |
| 2062 | if Key == "f" and HASJUMPED == false and ATTACK == false then | |
| 2063 | Sinnerwave() | |
| 2064 | end | |
| 2065 | if Key == "t" and ATTACK == false then | |
| 2066 | local taunt = CreateSound("907332670", Head, 10, 1)
| |
| 2067 | local effect = IT("PitchShiftSoundEffect",taunt)
| |
| 2068 | effect.Octave = 0.700 | |
| 2069 | end | |
| 2070 | end | |
| 2071 | ||
| 2072 | function KeyUp(Key) | |
| 2073 | KEYHOLD = false | |
| 2074 | end | |
| 2075 | ||
| 2076 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2077 | MouseDown(NEWKEY) | |
| 2078 | end) | |
| 2079 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2080 | MouseUp(NEWKEY) | |
| 2081 | end) | |
| 2082 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2083 | KeyDown(NEWKEY) | |
| 2084 | end) | |
| 2085 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2086 | KeyUp(NEWKEY) | |
| 2087 | end) | |
| 2088 | ||
| 2089 | --//=================================\\ | |
| 2090 | --\\=================================// | |
| 2091 | ||
| 2092 | ||
| 2093 | function unanchor() | |
| 2094 | if UNANCHOR == true then | |
| 2095 | g = Character:GetChildren() | |
| 2096 | for i = 1, #g do | |
| 2097 | if g[i].ClassName == "Part" then | |
| 2098 | g[i].Anchored = false | |
| 2099 | end | |
| 2100 | end | |
| 2101 | end | |
| 2102 | end | |
| 2103 | ||
| 2104 | ||
| 2105 | --//=================================\\ | |
| 2106 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2107 | --\\=================================// | |
| 2108 | ||
| 2109 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 2110 | ||
| 2111 | Humanoid.Changed:connect(function(Jump) | |
| 2112 | if Jump == "Jump" then | |
| 2113 | Humanoid.Jump = false | |
| 2114 | if HASJUMPED == false and HITFLOOR ~= nil and ATTACK == false and DISABLEJUMPING == false then | |
| 2115 | HASJUMPED = true | |
| 2116 | JumpUp() | |
| 2117 | end | |
| 2118 | end | |
| 2119 | end) | |
| 2120 | Rooted = true | |
| 2121 | ANIMATE.Parent = nil | |
| 2122 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 2123 | IDLEANIMATION:Play() | |
| 2124 | Swait() | |
| 2125 | Rooted = false | |
| 2126 | ||
| 2127 | createbodypart("Eye","Magenta",Head,VT(0.25, 0, -0.65),VT(3,3,3))
| |
| 2128 | createbodypart("Eye","Magenta",Head,VT(-0.25, 0, -0.65),VT(3,3,3))
| |
| 2129 | createbodypart("Eye","Magenta",Head,VT(0, 0.2, -0.65),VT(5,5,3))
| |
| 2130 | ||
| 2131 | while true do | |
| 2132 | Swait() | |
| 2133 | SINE = SINE + CHANGE | |
| 2134 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2135 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2136 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
| 2137 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
| 2138 | local WALKSPEEDVALUE = 24 / (Humanoid.WalkSpeed / 16) | |
| 2139 | if ANIM == "Walk" and ATTACK == false and TORSOVELOCITY > 1 then | |
| 2140 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2141 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2142 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed*2) | |
| 2143 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed*2) | |
| 2144 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2145 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2146 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2147 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*2) | |
| 2148 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed*2) | |
| 2149 | end | |
| 2150 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2151 | ANIM = "Jump" | |
| 2152 | if ATTACK == false then | |
| 2153 | CreateWave(180,3,true,0,15,RootPart,-4) | |
| 2154 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2155 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2156 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2157 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2158 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2159 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2160 | end | |
| 2161 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and ATTACK == false then | |
| 2162 | ANIM = "Fall" | |
| 2163 | if ATTACK == false then | |
| 2164 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2165 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2166 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2167 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2168 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2169 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2170 | end | |
| 2171 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil and ATTACK == false then | |
| 2172 | ANIM = "Idle" | |
| 2173 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2174 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2175 | --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2176 | --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed) | |
| 2177 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2178 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2179 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.3 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2180 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2181 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2182 | ANIM = "Walk" | |
| 2183 | WALK = WALK + 1 / Animation_Speed | |
| 2184 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
| 2185 | WALK = 0 | |
| 2186 | if WALKINGANIM == true then | |
| 2187 | WALKINGANIM = false | |
| 2188 | elseif WALKINGANIM == false then | |
| 2189 | WALKINGANIM = true | |
| 2190 | end | |
| 2191 | end | |
| 2192 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2193 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2194 | if ATTACK == false then | |
| 2195 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.5 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2196 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2197 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2198 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2199 | --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2200 | --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2201 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2202 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2203 | end | |
| 2204 | end | |
| 2205 | if #Effects2>0 then | |
| 2206 | for e=1,#Effects2 do | |
| 2207 | if Effects2[e]~=nil then | |
| 2208 | local Thing=Effects2[e] | |
| 2209 | if Thing~=nil then | |
| 2210 | local Part=Thing[1] | |
| 2211 | local Mode=Thing[2] | |
| 2212 | local Delay=Thing[3] | |
| 2213 | local IncX=Thing[4] | |
| 2214 | local IncY=Thing[5] | |
| 2215 | local IncZ=Thing[6] | |
| 2216 | local Part2=Thing[8] | |
| 2217 | if Thing[1].Transparency<=1 then | |
| 2218 | if Thing[2]=="Block1" then | |
| 2219 | Thing[1].CFrame=Thing[1].CFrame | |
| 2220 | Mesh=Thing[1].Mesh | |
| 2221 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 2222 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 2223 | elseif Thing[2]=="Cylinder" then | |
| 2224 | Mesh=Thing[1].Mesh | |
| 2225 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 2226 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 2227 | elseif Thing[2]=="Blood" then | |
| 2228 | Mesh=Thing[7] | |
| 2229 | Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0) | |
| 2230 | Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6]) | |
| 2231 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 2232 | elseif Thing[2]=="Elec" then | |
| 2233 | Mesh=Thing[1].Mesh | |
| 2234 | Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9]) | |
| 2235 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 2236 | elseif Thing[2]=="Disappear" then | |
| 2237 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 2238 | end | |
| 2239 | else | |
| 2240 | Part.Parent=nil | |
| 2241 | table.remove(Effects2,e) | |
| 2242 | end | |
| 2243 | end | |
| 2244 | end | |
| 2245 | end | |
| 2246 | end | |
| 2247 | if UNANCHOR == true then | |
| 2248 | unanchor() | |
| 2249 | end | |
| 2250 | Humanoid.MaxHealth = "inf" | |
| 2251 | Humanoid.Health = "inf" | |
| 2252 | if Rooted == false then | |
| 2253 | DISABLEJUMPING = false | |
| 2254 | if ANIM == "Fall" then | |
| 2255 | Humanoid.WalkSpeed = Speed*3 | |
| 2256 | else | |
| 2257 | Humanoid.WalkSpeed = Speed | |
| 2258 | end | |
| 2259 | elseif Rooted == true then | |
| 2260 | DISABLEJUMPING = true | |
| 2261 | Humanoid.WalkSpeed = 0 | |
| 2262 | end | |
| 2263 | q = Character:GetChildren() | |
| 2264 | for u = 1, #q do | |
| 2265 | if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then | |
| 2266 | q[u]:remove() | |
| 2267 | elseif q[u].ClassName == "Shirt" then | |
| 2268 | q[u]:Destroy() | |
| 2269 | elseif q[u].ClassName == "Pants" then | |
| 2270 | q[u]:Destroy() | |
| 2271 | elseif q[u].ClassName == "CharacterMesh" then | |
| 2272 | q[u]:remove() | |
| 2273 | elseif q[u].ClassName == "ShirtGraphic" then | |
| 2274 | q[u]:remove() | |
| 2275 | elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then | |
| 2276 | q[u].Color = Color3.new(0/255, 0/255, 0/255) | |
| 2277 | end | |
| 2278 | end | |
| 2279 | if Head:FindFirstChild("face") then
| |
| 2280 | Head.face:remove() | |
| 2281 | end | |
| 2282 | end | |
| 2283 | ||
| 2284 | --//=================================\\ | |
| 2285 | --\\=================================// | |
| 2286 | ||
| 2287 | Player = game.Players.localPlayer | |
| 2288 | local Character = Player.Character | |
| 2289 | local red = 255 | |
| 2290 | local green = 255 | |
| 2291 | local blue = 255 | |
| 2292 | local Humanoid = Character.Humanoid | |
| 2293 | local mouse = Player:GetMouse() | |
| 2294 | local m = Instance.new("Model", Character)
| |
| 2295 | m.Name = "WeaponModel" | |
| 2296 | local LeftArm = Character["Left Arm"] | |
| 2297 | local RightArm = Character["Right Arm"] | |
| 2298 | local LeftLeg = Character["Left Leg"] | |
| 2299 | local RightLeg = Character["Right Leg"] | |
| 2300 | local Head = Character.Head | |
| 2301 | local Torso = Character.Torso | |
| 2302 | local cam = game.Workspace.CurrentCamera | |
| 2303 | local RootPart = Character.HumanoidRootPart | |
| 2304 | local RootJoint = RootPart.RootJoint | |
| 2305 | local equipped = false | |
| 2306 | local attack = false | |
| 2307 | local Anim = "Idle" | |
| 2308 | local idle = 0 | |
| 2309 | local attacktype = 1 | |
| 2310 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 2311 | local velocity = RootPart.Velocity.y | |
| 2312 | local sine = 0 | |
| 2313 | local change = 1 | |
| 2314 | local grabbed = false | |
| 2315 | local cn = CFrame.new | |
| 2316 | local mr = math.rad | |
| 2317 | local angles = CFrame.Angles | |
| 2318 | local ud = UDim2.new | |
| 2319 | local c3 = Color3.new | |
| 2320 | local lim = 0 | |
| 2321 | local st = 0 | |
| 2322 | local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 2323 | local attacktype = 1 | |
| 2324 | local ZTarget, RocketTarget = nil, nil | |
| 2325 | local euler = CFrame.fromEulerAnglesXYZ | |
| 2326 | function clerp(a,b,t) | |
| 2327 | local qa = {QuaternionFromCFrame(a)}
| |
| 2328 | local qb = {QuaternionFromCFrame(b)}
| |
| 2329 | local ax, ay, az = a.x, a.y, a.z | |
| 2330 | local bx, by, bz = b.x, b.y, b.z | |
| 2331 | local _t = 1-t | |
| 2332 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 2333 | end | |
| 2334 | ||
| 2335 | function QuaternionFromCFrame(cf) | |
| 2336 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 2337 | local trace = m00 + m11 + m22 | |
| 2338 | if trace > 0 then | |
| 2339 | local s = math.sqrt(1 + trace) | |
| 2340 | local recip = 0.5/s | |
| 2341 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 2342 | else | |
| 2343 | local i = 0 | |
| 2344 | if m11 > m00 then | |
| 2345 | i = 1 | |
| 2346 | end | |
| 2347 | if m22 > (i == 0 and m00 or m11) then | |
| 2348 | i = 2 | |
| 2349 | end | |
| 2350 | if i == 0 then | |
| 2351 | local s = math.sqrt(m00-m11-m22+1) | |
| 2352 | local recip = 0.5/s | |
| 2353 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 2354 | elseif i == 1 then | |
| 2355 | local s = math.sqrt(m11-m22-m00+1) | |
| 2356 | local recip = 0.5/s | |
| 2357 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 2358 | elseif i == 2 then | |
| 2359 | local s = math.sqrt(m22-m00-m11+1) | |
| 2360 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 2361 | end | |
| 2362 | end | |
| 2363 | end | |
| 2364 | ||
| 2365 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 2366 | local xs, ys, zs = x + x, y + y, z + z | |
| 2367 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 2368 | local xx = x*xs | |
| 2369 | local xy = x*ys | |
| 2370 | local xz = x*zs | |
| 2371 | local yy = y*ys | |
| 2372 | local yz = y*zs | |
| 2373 | local zz = z*zs | |
| 2374 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 2375 | end | |
| 2376 | ||
| 2377 | function QuaternionSlerp(a, b, t) | |
| 2378 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 2379 | local startInterp, finishInterp; | |
| 2380 | if cosTheta >= 0.0001 then | |
| 2381 | if (1 - cosTheta) > 0.0001 then | |
| 2382 | local theta = math.acos(cosTheta) | |
| 2383 | local invSinTheta = 1/math.sin(theta) | |
| 2384 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 2385 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 2386 | else | |
| 2387 | startInterp = 1-t | |
| 2388 | finishInterp = t | |
| 2389 | end | |
| 2390 | else | |
| 2391 | if (1+cosTheta) > 0.0001 then | |
| 2392 | local theta = math.acos(-cosTheta) | |
| 2393 | local invSinTheta = 1/math.sin(theta) | |
| 2394 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 2395 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 2396 | else | |
| 2397 | startInterp = t-1 | |
| 2398 | finishInterp = t | |
| 2399 | end | |
| 2400 | end | |
| 2401 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 2402 | end | |
| 2403 | rayCast = function(Position, Direction, Range, Ignore) | |
| 2404 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 2405 | end | |
| 2406 | local v = game.Players.localPlayer | |
| 2407 | local torso = v.Character.Torso | |
| 2408 | wait(1) | |
| 2409 | local p = Instance.new("Part", v.Character)
| |
| 2410 | p.Name = "kit" | |
| 2411 | p.Anchored = true | |
| 2412 | p.Transparency = 0 | |
| 2413 | p.Material = "Plastic" | |
| 2414 | p.CanCollide = false | |
| 2415 | p.TopSurface = 0 | |
| 2416 | p.BottomSurface = 0 | |
| 2417 | p.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2418 | p.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 2419 | local msh = Instance.new("SpecialMesh", p)
| |
| 2420 | msh.Scale = Vector3.new(-2, 2, 2) | |
| 2421 | msh.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 2422 | msh.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 2423 | msh.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 2424 | local pn = Instance.new("Part", v.Character.kit)
| |
| 2425 | pn.Name = "tail" | |
| 2426 | pn.Anchored = true | |
| 2427 | pn.Transparency = 0 | |
| 2428 | pn.Material = "Plastic" | |
| 2429 | pn.CanCollide = false | |
| 2430 | pn.TopSurface = 0 | |
| 2431 | pn.BottomSurface = 0 | |
| 2432 | pn.Size = Vector3.new(5, 3, 3) | |
| 2433 | pn.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 2434 | local mshn = Instance.new("SpecialMesh", pn)
| |
| 2435 | mshn.Scale = Vector3.new(2, 2, 2) | |
| 2436 | mshn.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 2437 | mshn.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 2438 | mshn.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 2439 | local pn3 = Instance.new("Part", v.Character.kit)
| |
| 2440 | pn3.Name = "tail" | |
| 2441 | pn3.Anchored = true | |
| 2442 | pn3.Transparency = 0 | |
| 2443 | pn3.Material = "Plastic" | |
| 2444 | pn3.CanCollide = false | |
| 2445 | pn3.TopSurface = 0 | |
| 2446 | pn3.BottomSurface = 0 | |
| 2447 | pn3.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2448 | pn3.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 2449 | local mshn3 = Instance.new("SpecialMesh", pn3)
| |
| 2450 | mshn3.Scale = Vector3.new(2, 2, 2) | |
| 2451 | mshn3.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 2452 | mshn3.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 2453 | mshn3.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 2454 | local pn4 = Instance.new("Part", v.Character.kit)
| |
| 2455 | pn4.Name = "tail" | |
| 2456 | pn4.Anchored = true | |
| 2457 | pn4.Transparency = 0 | |
| 2458 | pn4.Material = "Plastic" | |
| 2459 | pn4.CanCollide = false | |
| 2460 | pn4.TopSurface = 0 | |
| 2461 | pn4.BottomSurface = 0 | |
| 2462 | pn4.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2463 | pn4.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 2464 | local mshn4 = Instance.new("SpecialMesh", pn4)
| |
| 2465 | mshn4.Scale = Vector3.new(-2, 2, 2) | |
| 2466 | mshn4.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 2467 | mshn4.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 2468 | mshn4.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 2469 | local pn5 = Instance.new("Part", v.Character.kit)
| |
| 2470 | pn5.Name = "tail" | |
| 2471 | pn5.Anchored = true | |
| 2472 | pn5.Transparency = 0 | |
| 2473 | pn5.Material = "Plastic" | |
| 2474 | pn5.CanCollide = false | |
| 2475 | pn5.TopSurface = 0 | |
| 2476 | pn5.BottomSurface = 0 | |
| 2477 | pn5.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2478 | pn5.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 2479 | local mshn5 = Instance.new("SpecialMesh", pn5)
| |
| 2480 | mshn5.Scale = Vector3.new(2, 2, 2) | |
| 2481 | mshn5.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 2482 | mshn5.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 2483 | mshn5.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 2484 | local pn6 = Instance.new("Part", v.Character.kit)
| |
| 2485 | pn6.Name = "tail" | |
| 2486 | pn6.Anchored = true | |
| 2487 | pn6.Transparency = 0 | |
| 2488 | pn6.Material = "Plastic" | |
| 2489 | pn6.CanCollide = false | |
| 2490 | pn6.TopSurface = 0 | |
| 2491 | pn6.BottomSurface = 0 | |
| 2492 | pn6.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2493 | pn6.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 2494 | local mshn6 = Instance.new("SpecialMesh", pn6)
| |
| 2495 | mshn6.Scale = Vector3.new(2, 2, 2) | |
| 2496 | mshn6.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 2497 | mshn6.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 2498 | mshn6.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 2499 | local pn7 = Instance.new("Part", v.Character.kit)
| |
| 2500 | pn7.Name = "tail" | |
| 2501 | pn7.Anchored = true | |
| 2502 | pn7.Transparency = 0 | |
| 2503 | pn7.Material = "Plastic" | |
| 2504 | pn7.CanCollide = false | |
| 2505 | pn7.TopSurface = 0 | |
| 2506 | pn7.BottomSurface = 0 | |
| 2507 | pn7.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2508 | pn7.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 2509 | local mshn7 = Instance.new("SpecialMesh", pn7)
| |
| 2510 | mshn7.Scale = Vector3.new(2, 2, 2) | |
| 2511 | mshn7.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 2512 | mshn7.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 2513 | mshn7.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 2514 | local pn8 = Instance.new("Part", v.Character.kit)
| |
| 2515 | pn8.Name = "tail" | |
| 2516 | pn8.Anchored = true | |
| 2517 | pn8.Transparency = 0 | |
| 2518 | pn8.Material = "Plastic" | |
| 2519 | pn8.CanCollide = false | |
| 2520 | pn8.TopSurface = 0 | |
| 2521 | pn8.BottomSurface = 0 | |
| 2522 | pn8.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2523 | pn8.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 2524 | local mshn8 = Instance.new("SpecialMesh", pn8)
| |
| 2525 | mshn8.Scale = Vector3.new(-2, 2, 2) | |
| 2526 | mshn8.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 2527 | mshn8.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 2528 | mshn8.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 2529 | local pn9 = Instance.new("Part", v.Character.kit)
| |
| 2530 | pn9.Name = "tail" | |
| 2531 | pn9.Anchored = true | |
| 2532 | pn9.Transparency = 0 | |
| 2533 | pn9.Material = "Plastic" | |
| 2534 | pn9.CanCollide = false | |
| 2535 | pn9.TopSurface = 0 | |
| 2536 | pn9.BottomSurface = 0 | |
| 2537 | pn9.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2538 | pn9.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 2539 | local mshn9 = Instance.new("SpecialMesh", pn9)
| |
| 2540 | mshn9.Scale = Vector3.new(-2, 2, 2) | |
| 2541 | mshn9.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
| 2542 | mshn9.TextureId = "http://www.roblox.com/asset/?id=188539332" | |
| 2543 | mshn9.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 2544 | local pn0 = Instance.new("Part", v.Character.kit)
| |
| 2545 | pn0.Name = "ears" | |
| 2546 | pn0.Anchored = true | |
| 2547 | pn0.Transparency = 0 | |
| 2548 | pn0.Material = "Plastic" | |
| 2549 | pn0.CanCollide = false | |
| 2550 | pn0.TopSurface = 0 | |
| 2551 | pn0.BottomSurface = 0 | |
| 2552 | pn0.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 2553 | pn0.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
| 2554 | local mshn0 = Instance.new("SpecialMesh", pn0)
| |
| 2555 | mshn0.Scale = Vector3.new(0.5, 0.5, 0.5) | |
| 2556 | mshn0.MeshId = "http://www.roblox.com/asset/?id=361948302" | |
| 2557 | mshn0.TextureId = "http://www.roblox.com/asset/?id=50657528" | |
| 2558 | mshn0.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
| 2559 | p.Anchored = false | |
| 2560 | local motor1 = Instance.new("Weld", p)
| |
| 2561 | motor1.Part0 = p | |
| 2562 | motor1.Part1 = torso | |
| 2563 | motor1.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 2564 | motor1.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 2565 | pn.Anchored = false | |
| 2566 | local motor2 = Instance.new("Weld", pn)
| |
| 2567 | motor2.Part0 = pn | |
| 2568 | motor2.Part1 = torso | |
| 2569 | motor2.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 2570 | motor2.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 2571 | pn3.Anchored = false | |
| 2572 | local motor3 = Instance.new("Weld", pn3)
| |
| 2573 | motor3.Part0 = pn3 | |
| 2574 | motor3.Part1 = torso | |
| 2575 | motor3.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 2576 | motor3.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 2577 | pn4.Anchored = false | |
| 2578 | local motor4 = Instance.new("Weld", pn4)
| |
| 2579 | motor4.Part0 = pn4 | |
| 2580 | motor4.Part1 = torso | |
| 2581 | motor4.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 2582 | motor4.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 2583 | pn5.Anchored = false | |
| 2584 | local motor5 = Instance.new("Weld", pn5)
| |
| 2585 | motor5.Part0 = pn5 | |
| 2586 | motor5.Part1 = torso | |
| 2587 | motor5.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 2588 | motor5.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 2589 | pn6.Anchored = false | |
| 2590 | local motor6 = Instance.new("Weld", pn6)
| |
| 2591 | motor6.Part0 = pn6 | |
| 2592 | motor6.Part1 = torso | |
| 2593 | motor6.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 2594 | motor6.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 2595 | pn7.Anchored = false | |
| 2596 | local motor7 = Instance.new("Weld", pn7)
| |
| 2597 | motor7.Part0 = pn7 | |
| 2598 | motor7.Part1 = torso | |
| 2599 | motor7.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 2600 | motor7.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 2601 | pn8.Anchored = false | |
| 2602 | local motor8 = Instance.new("Weld", pn8)
| |
| 2603 | motor8.Part0 = pn8 | |
| 2604 | motor8.Part1 = torso | |
| 2605 | motor8.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 2606 | motor8.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 2607 | pn9.Anchored = false | |
| 2608 | local motor9 = Instance.new("Weld", pn9)
| |
| 2609 | motor9.Part0 = pn9 | |
| 2610 | motor9.Part1 = torso | |
| 2611 | motor9.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 2612 | motor9.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 2613 | pn0.Anchored = false | |
| 2614 | local motor0 = Instance.new("Weld", pn0)
| |
| 2615 | motor0.Part0 = pn0 | |
| 2616 | motor0.Part1 = v.Character.Head | |
| 2617 | motor0.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
| 2618 | game:GetService("RunService").Stepped:connect(function()
| |
| 2619 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 2620 | velocity = RootPart.Velocity.y | |
| 2621 | sine = sine + change | |
| 2622 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
| 2623 | if equipped == true or equipped == false then | |
| 2624 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 2625 | Anim = "Jump" | |
| 2626 | if attack == false then | |
| 2627 | motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1) | |
| 2628 | motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
| 2629 | motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-110 + 0 * math.cos(sine / 25))), 0.1) | |
| 2630 | motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(110 + 0 * math.cos(sine / 25))), 0.1) | |
| 2631 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
| 2632 | motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
| 2633 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
| 2634 | motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1) | |
| 2635 | motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(-90 + 0 * math.cos(sine / 10)), math.rad(80 + 0 * math.cos(sine / 25))), 0.1) | |
| 2636 | end | |
| 2637 | else | |
| 2638 | if RootPart.Velocity.y < -1 and hit == nil then | |
| 2639 | Anim = "Fall" | |
| 2640 | if attack == false then | |
| 2641 | motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) | |
| 2642 | motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
| 2643 | motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
| 2644 | motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) | |
| 2645 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
| 2646 | motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
| 2647 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
| 2648 | motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) | |
| 2649 | motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(70 + 0 * math.cos(sine / 25))), 0.1) | |
| 2650 | end | |
| 2651 | else | |
| 2652 | if Torsovelocity <1 and hit ~= nil then | |
| 2653 | Anim = "Idle" | |
| 2654 | if attack == false then | |
| 2655 | change = 1 | |
| 2656 | motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-5 + 5 * math.cos(sine / 50)), math.rad(0 + 5 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
| 2657 | motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 70)), math.rad(0 + -5 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
| 2658 | motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-5 + -5 * math.cos(sine / 80)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(-50 + 0 * math.cos(sine / 25))), 0.1) | |
| 2659 | motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 40)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(-40 + 0 * math.cos(sine / 25))), 0.1) | |
| 2660 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(0 + 5 * math.cos(sine / 60)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(40 + 0 * math.cos(sine / 25))), 0.1) | |
| 2661 | motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 35)), math.rad(0 + 5 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
| 2662 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 70)), math.rad(0 + 5 * math.cos(sine / 35)), math.rad(-45 + 0 * math.cos(sine / 25))), 0.1) | |
| 2663 | motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 55)), math.rad(0 + 5 * math.cos(sine / 55)), math.rad(-10 + 0 * math.cos(sine / 25))), 0.1) | |
| 2664 | motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 65)), math.rad(0 + 5 * math.cos(sine / 60)), math.rad(35 + 0 * math.cos(sine / 25))), 0.1) | |
| 2665 | end | |
| 2666 | else | |
| 2667 | if Torsovelocity > 2 and hit ~= nil then | |
| 2668 | Anim = "Walk" | |
| 2669 | if attack == false then | |
| 2670 | motor1.C0 = clerp(motor1.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) | |
| 2671 | motor2.C0 = clerp(motor2.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
| 2672 | motor3.C0 = clerp(motor3.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
| 2673 | motor4.C0 = clerp(motor4.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) | |
| 2674 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
| 2675 | motor6.C0 = clerp(motor6.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
| 2676 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 10)), math.rad(45 + 10 * math.cos(sine / 10)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
| 2677 | motor8.C0 = clerp(motor8.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) | |
| 2678 | motor9.C0 = clerp(motor9.C0, CFrame.new(2.36, -1.8, -0.87) * angles(math.rad(-60 + -10 * math.cos(sine / 10)), math.rad(-45 + 10 * math.cos(sine / 10)), math.rad(45 + 0 * math.cos(sine / 10))), 0.1) | |
| 2679 | end | |
| 2680 | end | |
| 2681 | end | |
| 2682 | end | |
| 2683 | end | |
| 2684 | end | |
| 2685 | end) |