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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | local Player = game.Players.LocalPlayer | |
87 | local c = Player.Character | |
88 | if not c or not c.Parent then | |
89 | c = Player.CharacterAdded:wait() | |
90 | end | |
91 | local radio = Instance.new("Part", c) | |
92 | radio.Name = "Radio" | |
93 | radio.CanCollide = false | |
94 | radio.Anchored = true | |
95 | radio.FormFactor = "Custom" | |
96 | radio.Size = Vector3.new(2.5, 1, 0.4) | |
97 | radio.CFrame = c.Torso.CFrame * CFrame.new(-3.5, 2, 0.2) | |
98 | radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
99 | radio.CFrame = radio.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, -0.1) | |
100 | radio.Transparency = 1 | |
101 | local sound = Instance.new("Sound", radio) | |
102 | sound.Name = "Music" | |
103 | sound.Looped = true | |
104 | sound.Volume = 5 | |
105 | local weld = Instance.new("Weld", radio) | |
106 | weld.Part0 = c.Torso | |
107 | weld.Part1 = radio | |
108 | weld.C0 = c.Torso.CFrame:inverse() | |
109 | weld.C1 = radio.CFrame:inverse() | |
110 | radio.Anchored = false | |
111 | player = game:service("Players").LocalPlayer | |
112 | char2 = player.Character | |
113 | Glow1 = Color3.new(0, 0, 0) | |
114 | Glow2 = Color3.new(1, 0, 0) | |
115 | Glow3 = Color3.new(0, 1, 0) | |
116 | Glow4 = Color3.new(0, 0, 1) | |
117 | GlowParticle = Instance.new("ParticleEmitter", radio) | |
118 | GlowParticle.LightEmission = 1 | |
119 | GlowParticle.Color = ColorSequence.new(Glow2, Glow1) | |
120 | GlowParticle.Size = NumberSequence.new(0.4) | |
121 | GlowParticle.Texture = "http://www.roblox.com/asset/?id=118641183" | |
122 | GlowParticle.Transparency = NumberSequence.new(1) | |
123 | GlowParticle.LockedToPart = false | |
124 | GlowParticle.Lifetime = NumberRange.new(0.5, 1) | |
125 | GlowParticle.Rate = 200 | |
126 | GlowParticle.Speed = NumberRange.new(1.5) | |
127 | GlowParticle.Acceleration = Vector3.new(0, 1, 0) | |
128 | GlowParticle.VelocitySpread = 100 | |
129 | GlowParticle2 = Instance.new("ParticleEmitter", radio) | |
130 | GlowParticle2.LightEmission = 1 | |
131 | GlowParticle2.Color = ColorSequence.new(Glow3, Glow1) | |
132 | GlowParticle2.Size = NumberSequence.new(0.4) | |
133 | GlowParticle2.Texture = "http://www.roblox.com/asset/?id=118641183" | |
134 | GlowParticle2.Transparency = NumberSequence.new(1) | |
135 | GlowParticle2.LockedToPart = false | |
136 | GlowParticle2.Lifetime = NumberRange.new(0.5, 1) | |
137 | GlowParticle2.Rate = 200 | |
138 | GlowParticle2.Speed = NumberRange.new(1.5) | |
139 | GlowParticle2.Acceleration = Vector3.new(0, 1, 0) | |
140 | GlowParticle2.VelocitySpread = 100 | |
141 | GlowParticle3 = Instance.new("ParticleEmitter", radio) | |
142 | GlowParticle3.LightEmission = 1 | |
143 | GlowParticle3.Color = ColorSequence.new(Glow4, Glow1) | |
144 | GlowParticle3.Size = NumberSequence.new(0.4) | |
145 | GlowParticle3.Texture = "http://www.roblox.com/asset/?id=118641183" | |
146 | GlowParticle3.Transparency = NumberSequence.new(1) | |
147 | GlowParticle3.LockedToPart = false | |
148 | GlowParticle3.Lifetime = NumberRange.new(0.5, 1) | |
149 | GlowParticle3.Rate = 200 | |
150 | GlowParticle3.Speed = NumberRange.new(1.5) | |
151 | GlowParticle3.Acceleration = Vector3.new(0, 1, 0) | |
152 | GlowParticle3.VelocitySpread = 100 | |
153 | wait(0) | |
154 | fat = Instance.new("BindableEvent", script) | |
155 | fat.Name = "Heartbeat" | |
156 | local charge = false | |
157 | P = game.Players.LocalPlayer | |
158 | char = P.Character | |
159 | torso = char.Torso | |
160 | neck = char.Torso.Neck | |
161 | hum = char.Humanoid | |
162 | hum.MaxHealth = 9.876543219876543E44 | |
163 | wait() | |
164 | hum.Health = hum.MaxHealth | |
165 | char.Head.face.Texture = "rbxassetid://176206791" | |
166 | p2 = game.Players.LocalPlayer | |
167 | char049 = p2.Character | |
168 | for i, v in pairs(char049:children()) do | |
169 | if v:IsA("Accessory") then | |
170 | v:Destroy() | |
171 | end | |
172 | end | |
173 | local M69 = Instance.new("SpecialMesh") | |
174 | M69.Parent = torso | |
175 | M69.MeshId = "rbxassetid://456901040" | |
176 | M69.Scale = Vector3.new(1, 1, 1) | |
177 | char049.Shirt:Remove() | |
178 | for i, v in pairs(char049:GetChildren()) do | |
179 | if v:IsA("Pants") then | |
180 | v:Remove() | |
181 | end | |
182 | end | |
183 | wait() | |
184 | shirt = Instance.new("Shirt", char049) | |
185 | shirt.Name = "Shirt" | |
186 | pants = Instance.new("Pants", char049) | |
187 | pants.Name = "Pants" | |
188 | char049.Shirt.ShirtTemplate = "rbxassetid://" | |
189 | char049.Pants.PantsTemplate = "rbxassetid://" | |
190 | local BC = char["Body Colors"] | |
191 | BC.HeadColor = BrickColor.new("Fossil") | |
192 | BC.LeftArmColor = BrickColor.new("Fossil") | |
193 | BC.LeftLegColor = BrickColor.new("Fossil") | |
194 | BC.RightArmColor = BrickColor.new("Fossil") | |
195 | BC.RightLegColor = BrickColor.new("Fossil") | |
196 | BC.TorsoColor = BrickColor.new("Plum") | |
197 | Player = game:GetService("Players").LocalPlayer | |
198 | Character = Player.Character | |
199 | local Orbd = Instance.new("Part", Character) | |
200 | Orbd.Name = "Orbd" | |
201 | Orbd.Shape = Enum.PartType.Ball | |
202 | Orbd.CanCollide = false | |
203 | Orbd.BrickColor = BrickColor.new("Really black") | |
204 | Orbd.Transparency = 1 | |
205 | Orbd.Material = "Neon" | |
206 | Orbd.Size = Vector3.new(0.2, 0.2, 0.2) | |
207 | Orbd.TopSurface = Enum.SurfaceType.Smooth | |
208 | Orbd.BottomSurface = Enum.SurfaceType.Smooth | |
209 | local Weld = Instance.new("Weld", Orbd) | |
210 | Weld.Part0 = Character.Head | |
211 | Weld.Part1 = Orbd | |
212 | Weld.C1 = CFrame.new(-0.01, 0.2, 0.51) | |
213 | local Mask = Instance.new("Part", Character) | |
214 | Mask.Name = "Mask" | |
215 | Mask.CanCollide = false | |
216 | Mask.BrickColor = BrickColor.new("Sunrise") | |
217 | Mask.Transparency = 1 | |
218 | Mask.Material = "Neon" | |
219 | Mask.Size = Vector3.new(0.1, 0.1, 0.1) | |
220 | Mask.TopSurface = Enum.SurfaceType.Smooth | |
221 | Mask.BottomSurface = Enum.SurfaceType.Smooth | |
222 | local Weld = Instance.new("Weld", Mask) | |
223 | Weld.Part0 = Character.Head | |
224 | Weld.Part1 = Mask | |
225 | Weld.C1 = CFrame.new(0, 0.03, 0.5) | |
226 | local M1 = Instance.new("SpecialMesh") | |
227 | M1.Parent = Mask | |
228 | M1.MeshId = "http://www.roblox.com/asset/?id=430736398" | |
229 | M1.Scale = Vector3.new(0.3, 0.03, 0.099) | |
230 | local Hood = Instance.new("Part", Character) | |
231 | Hood.Name = "Hair" | |
232 | Hood.CanCollide = false | |
233 | Hood.BrickColor = BrickColor.new("Dark indigo") | |
234 | Hood.Transparency = 1 | |
235 | Hood.Material = "Neon" | |
236 | Hood.Size = Vector3.new(0.1, 0.1, 0.1) | |
237 | Hood.TopSurface = Enum.SurfaceType.Smooth | |
238 | Hood.BottomSurface = Enum.SurfaceType.Smooth | |
239 | local Weld = Instance.new("Weld", Hood) | |
240 | Weld.Part0 = Character.Head | |
241 | Weld.Part1 = Hood | |
242 | Weld.C1 = CFrame.new(0, -0.5, 0) | |
243 | local M2 = Instance.new("SpecialMesh") | |
244 | M2.Parent = Hood | |
245 | M2.MeshId = "http://www.roblox.com/asset/?id=362013001" | |
246 | M2.Scale = Vector3.new(1, 1.06, 1.1) | |
247 | local skin = Instance.new("Part", Character) | |
248 | skin.Name = "skin" | |
249 | skin.CanCollide = false | |
250 | skin.BrickColor = BrickColor.new("Fossil") | |
251 | skin.Transparency = 1 | |
252 | skin.Material = "SmoothPlastic" | |
253 | skin.Size = Vector3.new(0.1, 0.1, 0.1) | |
254 | skin.TopSurface = Enum.SurfaceType.Smooth | |
255 | skin.BottomSurface = Enum.SurfaceType.Smooth | |
256 | local Weld = Instance.new("Weld", skin) | |
257 | Weld.Part0 = Character.Torso | |
258 | Weld.Part1 = skin | |
259 | Weld.C1 = CFrame.new(0, -0.83, 0.5) | |
260 | local M3 = Instance.new("SpecialMesh") | |
261 | M3.Parent = skin | |
262 | M3.MeshId = "http://www.roblox.com/asset/?id=518429841" | |
263 | M3.Scale = Vector3.new(0.0054, 0.0014, 1.0E-4) | |
264 | local hair2 = Instance.new("Part", Character) | |
265 | hair2.Name = "Hair2" | |
266 | hair2.CanCollide = false | |
267 | hair2.BrickColor = BrickColor.new("Dark indigo") | |
268 | hair2.Transparency = 1 | |
269 | hair2.Material = "Neon" | |
270 | hair2.Size = Vector3.new(0.1, 0.1, 0.1) | |
271 | hair2.TopSurface = Enum.SurfaceType.Smooth | |
272 | hair2.BottomSurface = Enum.SurfaceType.Smooth | |
273 | local Weld = Instance.new("Weld", hair2) | |
274 | Weld.Part0 = Character.Head | |
275 | Weld.Part1 = hair2 | |
276 | Weld.C1 = CFrame.new(0, 0.65, -0.05) | |
277 | local M2 = Instance.new("SpecialMesh") | |
278 | M2.Parent = hair2 | |
279 | M2.MeshId = "http://www.roblox.com/asset/?id=164382853" | |
280 | M2.Scale = Vector3.new(1.1, 1.1, 1) | |
281 | local hat2 = Instance.new("Part", Character) | |
282 | hat2.Name = "hat2" | |
283 | hat2.CanCollide = false | |
284 | hat2.BrickColor = BrickColor.new("Plum") | |
285 | hat2.Transparency = 1 | |
286 | hat2.Material = "SmoothPlastic" | |
287 | hat2.Size = Vector3.new(0.1, 0.1, 0.1) | |
288 | hat2.TopSurface = Enum.SurfaceType.Smooth | |
289 | hat2.BottomSurface = Enum.SurfaceType.Smooth | |
290 | local Weld = Instance.new("Weld", hat2) | |
291 | Weld.Part0 = Character.Head | |
292 | Weld.Part1 = hat2 | |
293 | Weld.C1 = CFrame.new(0, -1, 0) | |
294 | local M4 = Instance.new("SpecialMesh") | |
295 | M4.Parent = hat2 | |
296 | M4.MeshId = "http://www.roblox.com/asset/?id=110852069" | |
297 | M4.Scale = Vector3.new(0.8, 1, 1) | |
298 | local hat3 = Instance.new("Part", Character) | |
299 | hat3.Name = "SmoothPlastic" | |
300 | hat3.CanCollide = false | |
301 | hat3.BrickColor = BrickColor.new("Plum") | |
302 | hat3.Transparency = 1 | |
303 | hat3.Material = "Neon" | |
304 | hat3.Size = Vector3.new(0.1, 0.1, 0.1) | |
305 | hat3.TopSurface = Enum.SurfaceType.Smooth | |
306 | hat3.BottomSurface = Enum.SurfaceType.Smooth | |
307 | local Weld = Instance.new("Weld", hat3) | |
308 | Weld.Part0 = Character.Head | |
309 | Weld.Part1 = hat3 | |
310 | Weld.C1 = CFrame.new(0, -0.8, 0) | |
311 | local M5 = Instance.new("SpecialMesh") | |
312 | M5.Parent = hat3 | |
313 | M5.MeshId = "http://www.roblox.com/asset/?id=104780903" | |
314 | M5.Scale = Vector3.new(1.25, 1.1, 1.25) | |
315 | local tail2 = Instance.new("Part", Character) | |
316 | tail2.Name = "tail2" | |
317 | tail2.CanCollide = false | |
318 | tail2.BrickColor = BrickColor.new("White") | |
319 | tail2.Transparency = 1 | |
320 | tail2.Material = "SmoothPlastic" | |
321 | tail2.Size = Vector3.new(0.1, 0.1, 0.1) | |
322 | tail2.TopSurface = Enum.SurfaceType.Smooth | |
323 | tail2.BottomSurface = Enum.SurfaceType.Smooth | |
324 | local Weld = Instance.new("Weld", tail2) | |
325 | Weld.Part0 = Character.Torso | |
326 | Weld.Part1 = tail2 | |
327 | Weld.C1 = CFrame.new(0, 0.63, -0.6) | |
328 | local M7 = Instance.new("SpecialMesh") | |
329 | M7.Parent = tail2 | |
330 | M7.MeshId = "http://www.roblox.com/asset/?id=518429841" | |
331 | M7.Scale = Vector3.new(0.0028, 0.0028, 0.0028) | |
332 | local tail3 = Instance.new("Part", Character) | |
333 | tail3.Name = "tail3" | |
334 | tail3.CanCollide = false | |
335 | tail3.BrickColor = BrickColor.new("Plum") | |
336 | tail3.Transparency = 1 | |
337 | tail3.Material = "Neon" | |
338 | tail3.Size = Vector3.new(0.1, 0.1, 0.1) | |
339 | tail3.TopSurface = Enum.SurfaceType.Smooth | |
340 | tail3.BottomSurface = Enum.SurfaceType.Smooth | |
341 | local Weld = Instance.new("Weld", tail3) | |
342 | Weld.Part0 = Character.Torso | |
343 | Weld.Part1 = tail3 | |
344 | Weld.C1 = CFrame.new(-0.2, -0.2, -1.8) | |
345 | local M2 = Instance.new("SpecialMesh") | |
346 | M2.Parent = tail3 | |
347 | M2.MeshId = "http://www.roblox.com/asset/?id=170939831" | |
348 | M2.Scale = Vector3.new(1, 1, 1) | |
349 | local Player = game.Players.localPlayer | |
350 | local Character = Player.Character | |
351 | local red = 255 | |
352 | local green = 255 | |
353 | local blue = 255 | |
354 | local Humanoid = Character.Humanoid | |
355 | local mouse = Player:GetMouse() | |
356 | local m = Instance.new("Model", Character) | |
357 | m.Name = "WeaponModel" | |
358 | local LeftArm = Character["Left Arm"] | |
359 | local RightArm = Character["Right Arm"] | |
360 | local LeftLeg = Character["Left Leg"] | |
361 | local RightLeg = Character["Right Leg"] | |
362 | local Head = Character.Head | |
363 | local Torso = Character.Torso | |
364 | local cam = game.Workspace.CurrentCamera | |
365 | local RootPart = Character.HumanoidRootPart | |
366 | local RootJoint = RootPart.RootJoint | |
367 | local equipped = false | |
368 | local attack = false | |
369 | local Anim = "Idle" | |
370 | local idle = 0 | |
371 | local attacktype = 1 | |
372 | local Torsovelocity = RootPart.Velocity.y * Vector3.new(1, 0, 1).magnitude | |
373 | local velocity = RootPart.Velocity.y | |
374 | local sine = 0 | |
375 | local change = 1 | |
376 | local grabbed = false | |
377 | local cn = CFrame.new | |
378 | local mr = math.rad | |
379 | local angles = CFrame.Angles | |
380 | local ud = UDim2.new | |
381 | local c3 = Color3.new | |
382 | local lim = 0 | |
383 | local st = 0 | |
384 | local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
385 | local attacktype = 1 | |
386 | local ZTarget, RocketTarget | |
387 | local euler = CFrame.fromEulerAnglesXYZ | |
388 | function clerp(a, b, t) | |
389 | local qa = { | |
390 | QuaternionFromCFrame(a) | |
391 | } | |
392 | local qb = { | |
393 | QuaternionFromCFrame(b) | |
394 | } | |
395 | local ax, ay, az = a.x, a.y, a.z | |
396 | local bx, by, bz = b.x, b.y, b.z | |
397 | local _t = 1 - t | |
398 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
399 | end | |
400 | function QuaternionFromCFrame(cf) | |
401 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
402 | local trace = m00 + m11 + m22 | |
403 | if trace > 0 then | |
404 | local s = math.sqrt(1 + trace) | |
405 | local recip = 0.5 / s | |
406 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
407 | else | |
408 | local i = 0 | |
409 | if m00 < m11 then | |
410 | i = 1 | |
411 | end | |
412 | if m22 > (i == 0 and m00 or m11) then | |
413 | i = 2 | |
414 | end | |
415 | if i == 0 then | |
416 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
417 | local recip = 0.5 / s | |
418 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
419 | elseif i == 1 then | |
420 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
421 | local recip = 0.5 / s | |
422 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
423 | elseif i == 2 then | |
424 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
425 | local recip = 0.5 / s | |
426 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
427 | end | |
428 | end | |
429 | end | |
430 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
431 | local xs, ys, zs = x + x, y + y, z + z | |
432 | local wx, wy, wz = w * xs, w * ys, w * zs | |
433 | local xx = x * xs | |
434 | local xy = x * ys | |
435 | local xz = x * zs | |
436 | local yy = y * ys | |
437 | local yz = y * zs | |
438 | local zz = z * zs | |
439 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
440 | end | |
441 | function QuaternionSlerp(a, b, t) | |
442 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
443 | local startInterp, finishInterp | |
444 | if cosTheta >= 1.0E-4 then | |
445 | if 1 - cosTheta > 1.0E-4 then | |
446 | local theta = math.acos(cosTheta) | |
447 | local invSinTheta = 1 / math.sin(theta) | |
448 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
449 | finishInterp = math.sin(t * theta) * invSinTheta | |
450 | else | |
451 | startInterp = 1 - t | |
452 | finishInterp = t | |
453 | end | |
454 | elseif 1 + cosTheta > 1.0E-4 then | |
455 | local theta = math.acos(-cosTheta) | |
456 | local invSinTheta = 1 / math.sin(theta) | |
457 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
458 | finishInterp = math.sin(t * theta) * invSinTheta | |
459 | else | |
460 | startInterp = t - 1 | |
461 | finishInterp = t | |
462 | end | |
463 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
464 | end | |
465 | function rayCast(Position, Direction, Range, Ignore) | |
466 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
467 | end | |
468 | local v = game.Players.localPlayer | |
469 | local torso = v.Character.Torso | |
470 | wait(0) | |
471 | local p = Instance.new("Part", v.Character) | |
472 | p.Name = "kit" | |
473 | p.BrickColor = BrickColor.new("Plum") | |
474 | p.Anchored = true | |
475 | p.Transparency = 1 | |
476 | p.Material = "Plastic" | |
477 | p.CanCollide = false | |
478 | p.TopSurface = 0 | |
479 | p.BottomSurface = 0 | |
480 | p.Size = Vector3.new(0.2, 0.2, 0.2) | |
481 | p.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
482 | local msh = Instance.new("SpecialMesh", p) | |
483 | msh.Scale = Vector3.new(0.55, 0.55, 0.55) | |
484 | msh.MeshId = "http://www.roblox.com/asset/?id=430736398" | |
485 | msh.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
486 | local pn = Instance.new("Part", v.Character.kit) | |
487 | pn.Name = "D" | |
488 | pn.BrickColor = BrickColor.new("Plum") | |
489 | pn.Anchored = true | |
490 | pn.Transparency = 1 | |
491 | pn.Material = "Plastic" | |
492 | pn.CanCollide = false | |
493 | pn.TopSurface = 0 | |
494 | pn.BottomSurface = 0 | |
495 | pn.Size = Vector3.new(0.2, 0.2, 0.2) | |
496 | pn.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
497 | local mshn = Instance.new("SpecialMesh", pn) | |
498 | mshn.Scale = Vector3.new(0.55, 0.55, 0.55) | |
499 | mshn.MeshId = "http://www.roblox.com/asset/?id=430736398" | |
500 | mshn.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
501 | local pn3 = Instance.new("Part", v.Character.kit) | |
502 | pn3.Name = "B" | |
503 | pn3.BrickColor = BrickColor.new("Fossil") | |
504 | pn3.Anchored = true | |
505 | pn3.Transparency = 1 | |
506 | pn3.Material = "Plastic" | |
507 | pn3.CanCollide = false | |
508 | pn3.TopSurface = 0 | |
509 | pn3.BottomSurface = 0 | |
510 | pn3.Size = Vector3.new(0.2, 0.2, 0.2) | |
511 | pn3.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
512 | local mshn3 = Instance.new("SpecialMesh", pn3) | |
513 | mshn3.Scale = Vector3.new(0.0054, 0.0054, 0.0054) | |
514 | mshn3.MeshId = "http://www.roblox.com/asset/?id=518429841" | |
515 | mshn3.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
516 | local pn4 = Instance.new("Part", v.Character.kit) | |
517 | pn4.Name = "B" | |
518 | pn4.BrickColor = BrickColor.new("Fossil") | |
519 | pn4.Anchored = true | |
520 | pn4.Transparency = 1 | |
521 | pn4.Material = "Plastic" | |
522 | pn4.CanCollide = false | |
523 | pn4.TopSurface = 0 | |
524 | pn4.BottomSurface = 0 | |
525 | pn4.Size = Vector3.new(0.2, 0.2, 0.2) | |
526 | pn4.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
527 | local mshn4 = Instance.new("SpecialMesh", pn4) | |
528 | mshn4.Scale = Vector3.new(0.0054, 0.0054, 0.0054) | |
529 | mshn4.MeshId = "http://www.roblox.com/asset/?id=518429841" | |
530 | mshn4.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
531 | local pn5 = Instance.new("Part", v.Character.kit) | |
532 | pn5.Name = "tail" | |
533 | pn5.Anchored = true | |
534 | pn5.Transparency = 1 | |
535 | pn5.BrickColor = BrickColor.new("Plum") | |
536 | pn5.Material = "Plastic" | |
537 | pn5.CanCollide = false | |
538 | pn5.TopSurface = 0 | |
539 | pn5.BottomSurface = 0 | |
540 | pn5.Size = Vector3.new(0.2, 0.2, 0.2) | |
541 | pn5.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
542 | local mshn5 = Instance.new("SpecialMesh", pn5) | |
543 | mshn5.Scale = Vector3.new(2, 2, 2) | |
544 | mshn5.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
545 | mshn5.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
546 | local pn6 = Instance.new("Part", v.Character.kit) | |
547 | pn6.Name = "B-Hair" | |
548 | pn6.Anchored = true | |
549 | pn6.Transparency = 1 | |
550 | pn6.BrickColor = BrickColor.new("Dark indigo") | |
551 | pn6.Material = "Plastic" | |
552 | pn6.CanCollide = false | |
553 | pn6.TopSurface = 0 | |
554 | pn6.BottomSurface = 0 | |
555 | pn6.Size = Vector3.new(0.2, 0.2, 0.2) | |
556 | pn6.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
557 | local mshn6 = Instance.new("SpecialMesh", pn6) | |
558 | mshn6.Scale = Vector3.new(0.015, 0.03, 0.001) | |
559 | mshn6.MeshId = "http://www.roblox.com/asset/?id=521338357" | |
560 | local pn7 = Instance.new("Part", v.Character.kit) | |
561 | pn7.Name = "tail" | |
562 | pn7.Anchored = true | |
563 | pn7.Transparency = 1 | |
564 | pn7.BrickColor = BrickColor.new("Plum") | |
565 | pn7.Material = "Plastic" | |
566 | pn7.CanCollide = false | |
567 | pn7.TopSurface = 0 | |
568 | pn7.BottomSurface = 0 | |
569 | pn7.Size = Vector3.new(0.2, 0.2, 0.2) | |
570 | pn7.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
571 | local mshn7 = Instance.new("SpecialMesh", pn7) | |
572 | mshn7.Scale = Vector3.new(2, 2, 2) | |
573 | mshn7.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
574 | mshn7.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
575 | local pn8 = Instance.new("Part", v.Character.kit) | |
576 | pn8.Name = "tail" | |
577 | pn8.Anchored = true | |
578 | pn8.Transparency = 1 | |
579 | pn8.BrickColor = BrickColor.new("Plum") | |
580 | pn8.Material = "Plastic" | |
581 | pn8.CanCollide = false | |
582 | pn8.TopSurface = 0 | |
583 | pn8.BottomSurface = 0 | |
584 | pn8.Size = Vector3.new(0.2, 0.2, 0.2) | |
585 | pn8.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
586 | local mshn8 = Instance.new("SpecialMesh", pn8) | |
587 | mshn8.Scale = Vector3.new(2, 2, 2) | |
588 | mshn8.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
589 | mshn8.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
590 | local pn9 = Instance.new("Part", v.Character.kit) | |
591 | pn9.Name = "tail" | |
592 | pn9.Anchored = true | |
593 | pn9.Transparency = 1 | |
594 | pn9.BrickColor = BrickColor.new("Plum") | |
595 | pn9.Material = "Plastic" | |
596 | pn9.CanCollide = false | |
597 | pn9.TopSurface = 0 | |
598 | pn9.BottomSurface = 0 | |
599 | pn9.Size = Vector3.new(0.2, 0.2, 0.2) | |
600 | pn9.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
601 | local mshn9 = Instance.new("SpecialMesh", pn9) | |
602 | mshn9.Scale = Vector3.new(2, 2, 2) | |
603 | mshn9.MeshId = "http://www.roblox.com/asset/?id=188635159" | |
604 | mshn9.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
605 | local pn0 = Instance.new("Part", v.Character.kit) | |
606 | pn0.Name = "ears" | |
607 | pn0.Anchored = true | |
608 | pn0.Transparency = 1 | |
609 | pn0.BrickColor = BrickColor.new("Plum") | |
610 | pn0.Material = "Plastic" | |
611 | pn0.CanCollide = false | |
612 | pn0.TopSurface = 0 | |
613 | pn0.BottomSurface = 0 | |
614 | pn0.Size = Vector3.new(0.2, 0.2, 0.2) | |
615 | pn0.CustomPhysicalProperties = PhysicalProperties.new(0.01, 0, 0, 0, 0) | |
616 | local mshn0 = Instance.new("SpecialMesh", pn0) | |
617 | mshn0.Scale = Vector3.new(0.5, 0.5, 0.5) | |
618 | mshn0.MeshId = "http://www.roblox.com/asset/?id=361948302" | |
619 | mshn0.VertexColor = Vector3.new(torso.BrickColor.r, torso.BrickColor.g, torso.BrickColor.b) | |
620 | p.Anchored = false | |
621 | local motor1 = Instance.new("Weld", torso) | |
622 | motor1.Part0 = p | |
623 | motor1.Part1 = torso | |
624 | motor1.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
625 | motor1.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
626 | pn.Anchored = false | |
627 | local motor2 = Instance.new("Weld", torso) | |
628 | motor2.Part0 = pn | |
629 | motor2.Part1 = torso | |
630 | motor2.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
631 | motor2.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
632 | pn3.Anchored = false | |
633 | local motor3 = Instance.new("Weld", torso) | |
634 | motor3.Part0 = pn3 | |
635 | motor3.Part1 = torso | |
636 | motor3.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
637 | motor3.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
638 | pn4.Anchored = false | |
639 | local motor4 = Instance.new("Weld", torso) | |
640 | motor4.Part0 = pn4 | |
641 | motor4.Part1 = torso | |
642 | motor4.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
643 | motor4.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
644 | pn5.Anchored = false | |
645 | local motor5 = Instance.new("Weld", pn5) | |
646 | motor5.Part0 = pn5 | |
647 | motor5.Part1 = torso | |
648 | motor5.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
649 | motor5.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
650 | pn6.Anchored = false | |
651 | local motor6 = Instance.new("Weld", pn6) | |
652 | motor6.Part0 = pn6 | |
653 | motor6.Part1 = Head | |
654 | motor6.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
655 | motor6.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
656 | pn7.Anchored = false | |
657 | local motor7 = Instance.new("Weld", pn7) | |
658 | motor7.Part0 = pn7 | |
659 | motor7.Part1 = torso | |
660 | motor7.C0 = CFrame.new(-2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
661 | motor7.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
662 | pn8.Anchored = false | |
663 | local motor8 = Instance.new("Weld", pn8) | |
664 | motor8.Part0 = pn8 | |
665 | motor8.Part1 = torso | |
666 | motor8.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
667 | motor8.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
668 | pn9.Anchored = false | |
669 | local motor9 = Instance.new("Weld", pn9) | |
670 | motor9.Part0 = pn9 | |
671 | motor9.Part1 = torso | |
672 | motor9.C0 = CFrame.new(2.36, -1.8, -0.87) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
673 | motor9.C1 = CFrame.new(0, -1, 0.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
674 | pn0.Anchored = false | |
675 | local motor0 = Instance.new("Weld", pn0) | |
676 | motor0.Part0 = pn0 | |
677 | motor0.Part1 = v.Character.Head | |
678 | motor0.C0 = CFrame.new(0, -0.8, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) | |
679 | game:GetService("RunService").Stepped:connect(function() | |
680 | Torsovelocity = RootPart.Velocity.y * Vector3.new(1, 0, 1).magnitude | |
681 | velocity = RootPart.Velocity.y | |
682 | sine = sine + change | |
683 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
684 | if equipped == true or equipped == false then | |
685 | if 1 < RootPart.Velocity.y and hit == nil then | |
686 | Anim = "Jump" | |
687 | if attack == false then | |
688 | motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, 0.85) * angles(math.rad(2 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
689 | motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, 0.85) * angles(math.rad(2 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
690 | motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, 0.75) * angles(math.rad(2 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
691 | motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, 0.73) * angles(math.rad(2 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
692 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
693 | motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
694 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 0 * math.cos(sine / 10)), math.rad(90 + 0 * math.cos(sine / 10)), math.rad(-80 + 0 * math.cos(sine / 25))), 0.1) | |
695 | motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(110 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1) | |
696 | motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(110 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1) | |
697 | end | |
698 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
699 | Anim = "Fall" | |
700 | if attack == false then | |
701 | motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, 0.85) * angles(math.rad(-3 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
702 | motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, 0.85) * angles(math.rad(-3 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
703 | motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, 0.75) * angles(math.rad(-3 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
704 | motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, 0.73) * angles(math.rad(-3 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
705 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
706 | motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
707 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-45 + 0 * math.cos(sine / 10)), math.rad(0 + 0 * math.cos(sine / 10)), math.rad(-70 + 0 * math.cos(sine / 25))), 0.1) | |
708 | motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(180 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1) | |
709 | motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 0 * math.cos(sine / -30)), math.rad(180 + 0 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1) | |
710 | end | |
711 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and hit ~= nil then | |
712 | Anim = "Idle" | |
713 | if attack == false then | |
714 | change = 1 | |
715 | motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, 0.85) * angles(math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
716 | motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, 0.85) * angles(math.rad(0 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
717 | motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, 0.75) * angles(math.rad(0 + 0 * math.cos(sine / 50)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
718 | motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, 0.73) * angles(math.rad(0 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 80)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
719 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 60)), math.rad(0 + 5 * math.cos(sine / 65)), math.rad(10 + 0 * math.cos(sine / 25))), 0.1) | |
720 | motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
721 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-50 + 5 * math.cos(sine / 70)), math.rad(0 + 5 * math.cos(sine / 35)), math.rad(-45 + 0 * math.cos(sine / 25))), 0.1) | |
722 | motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-10 + 5 * math.cos(sine / 55)), math.rad(0 + 5 * math.cos(sine / 55)), math.rad(-150 + 0 * math.cos(sine / 25))), 0.1) | |
723 | motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-20 + 5 * math.cos(sine / 65)), math.rad(0 + 5 * math.cos(sine / 60)), math.rad(-100 + 0 * math.cos(sine / 25))), 0.1) | |
724 | end | |
725 | elseif (Torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 2 and hit ~= nil then | |
726 | Anim = "Walk" | |
727 | if attack == false then | |
728 | motor1.C0 = clerp(motor1.C0, CFrame.new(0.45, -1.4, 0.85) * angles(math.rad(2 + 2 * math.cos(sine / 5)), math.rad(0 + -1 * math.cos(sine / 5)), math.rad(0 + 1 * math.cos(sine / 5))), 0.1) | |
729 | motor2.C0 = clerp(motor2.C0, CFrame.new(-0.45, -1.4, 0.85) * angles(math.rad(2 + -2 * math.cos(sine / 5)), math.rad(0 + -1 * math.cos(sine / 5)), math.rad(0 + 1 * math.cos(sine / 5))), 0.1) | |
730 | motor3.C0 = clerp(motor3.C0, CFrame.new(0.4, -1.45, 0.75) * angles(math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5))), 0.1) | |
731 | motor4.C0 = clerp(motor3.C0, CFrame.new(-7.6, -1.45, 0.73) * angles(math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5)), math.rad(0 + 0 * math.cos(sine / 5))), 0.1) | |
732 | motor5.C0 = clerp(motor5.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 30)), math.rad(45 + 10 * math.cos(sine / 20)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
733 | motor6.C0 = clerp(motor6.C0, CFrame.new(-0.28, 0.27, 1.38) * angles(math.rad(-26.3 + -1 * math.cos(sine / 20)), math.rad(10 + 0 * math.cos(sine / 70)), math.rad(0 + 0 * math.cos(sine / 25))), 0.1) | |
734 | motor7.C0 = clerp(motor7.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(-60 + 10 * math.cos(sine / 30)), math.rad(45 + 10 * math.cos(sine / 20)), math.rad(-45 + 0 * math.cos(sine / 10))), 0.1) | |
735 | motor8.C0 = clerp(motor8.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 10 * math.cos(sine / -30)), math.rad(135 + -10 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1) | |
736 | motor9.C0 = clerp(motor9.C0, CFrame.new(-2.36, -1.8, -0.87) * angles(math.rad(120 + 10 * math.cos(sine / -30)), math.rad(135 + -10 * math.cos(sine / 20)), math.rad(115 + 0 * math.cos(sine / 10))), 0.1) | |
737 | end | |
738 | end | |
739 | end | |
740 | end) | |
741 | newface = Instance.new("Decal", Head) | |
742 | newface.Texture = "rbxassetid://186681690" | |
743 | maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor.Name | |
744 | secondcolor = "Really black" | |
745 | wait(0.016666666666666666) | |
746 | Effects = {} | |
747 | local Player = game.Players.localPlayer | |
748 | local Character = Player.Character | |
749 | local Humanoid = Character.Humanoid | |
750 | local mouse = Player:GetMouse() | |
751 | local LeftArm = Character["Left Arm"] | |
752 | local RightArm = Character["Right Arm"] | |
753 | local LeftLeg = Character["Left Leg"] | |
754 | local RightLeg = Character["Right Leg"] | |
755 | local Head = Character.Head | |
756 | local Torso = Character.Torso | |
757 | local cam = game.Workspace.CurrentCamera | |
758 | local RootPart = Character.HumanoidRootPart | |
759 | local RootJoint = RootPart.RootJoint | |
760 | local equipped = true | |
761 | local attack = false | |
762 | local Anim = "Idle" | |
763 | local idle = 0 | |
764 | local attacktype = 1 | |
765 | local Torsovelocity = RootPart.Velocity.y * Vector3.new(1, 0, 1).magnitude | |
766 | local velocity = RootPart.Velocity.y | |
767 | local sine = 0 | |
768 | local change = 1 | |
769 | local grabbed = false | |
770 | local cn = CFrame.new | |
771 | local mr = math.rad | |
772 | local angles = CFrame.Angles | |
773 | local ud = UDim2.new | |
774 | local c3 = Color3.new | |
775 | local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
776 | Humanoid.Animator:Destroy() | |
777 | Character.Animate:Destroy() | |
778 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
779 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
780 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
781 | RSH, LSH = nil, nil | |
782 | RW = Instance.new("Weld") | |
783 | LW = Instance.new("Weld") | |
784 | RH = Torso["Right Hip"] | |
785 | LH = Torso["Left Hip"] | |
786 | RSH = Torso["Right Shoulder"] | |
787 | LSH = Torso["Left Shoulder"] | |
788 | RSH.Parent = nil | |
789 | LSH.Parent = nil | |
790 | RW.Name = "RW" | |
791 | RW.Part0 = Torso | |
792 | RW.C0 = cn(1.5, 0.5, 0) | |
793 | RW.C1 = cn(0, 0.5, 0) | |
794 | RW.Part1 = RightArm | |
795 | RW.Parent = Torso | |
796 | LW.Name = "LW" | |
797 | LW.Part0 = Torso | |
798 | LW.C0 = cn(-1.5, 0.5, 0) | |
799 | LW.C1 = cn(0, 0.5, 0) | |
800 | LW.Part1 = LeftArm | |
801 | LW.Parent = Torso | |
802 | function clerp(a, b, t) | |
803 | local qa = { | |
804 | QuaternionFromCFrame(a) | |
805 | } | |
806 | local qb = { | |
807 | QuaternionFromCFrame(b) | |
808 | } | |
809 | local ax, ay, az = a.x, a.y, a.z | |
810 | local bx, by, bz = b.x, b.y, b.z | |
811 | local _t = 1 - t | |
812 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
813 | end | |
814 | function QuaternionFromCFrame(cf) | |
815 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
816 | local trace = m00 + m11 + m22 | |
817 | if trace > 0 then | |
818 | local s = math.sqrt(1 + trace) | |
819 | local recip = 0.5 / s | |
820 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
821 | else | |
822 | local i = 0 | |
823 | if m00 < m11 then | |
824 | i = 1 | |
825 | end | |
826 | if m22 > (i == 0 and m00 or m11) then | |
827 | i = 2 | |
828 | end | |
829 | if i == 0 then | |
830 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
831 | local recip = 0.5 / s | |
832 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
833 | elseif i == 1 then | |
834 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
835 | local recip = 0.5 / s | |
836 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
837 | elseif i == 2 then | |
838 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
839 | local recip = 0.5 / s | |
840 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
841 | end | |
842 | end | |
843 | end | |
844 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
845 | local xs, ys, zs = x + x, y + y, z + z | |
846 | local wx, wy, wz = w * xs, w * ys, w * zs | |
847 | local xx = x * xs | |
848 | local xy = x * ys | |
849 | local xz = x * zs | |
850 | local yy = y * ys | |
851 | local yz = y * zs | |
852 | local zz = z * zs | |
853 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
854 | end | |
855 | function QuaternionSlerp(a, b, t) | |
856 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
857 | local startInterp, finishInterp | |
858 | if cosTheta >= 1.0E-4 then | |
859 | if 1 - cosTheta > 1.0E-4 then | |
860 | local theta = math.acos(cosTheta) | |
861 | local invSinTheta = 1 / math.sin(theta) | |
862 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
863 | finishInterp = math.sin(t * theta) * invSinTheta | |
864 | else | |
865 | startInterp = 1 - t | |
866 | finishInterp = t | |
867 | end | |
868 | elseif 1 + cosTheta > 1.0E-4 then | |
869 | local theta = math.acos(-cosTheta) | |
870 | local invSinTheta = 1 / math.sin(theta) | |
871 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
872 | finishInterp = math.sin(t * theta) * invSinTheta | |
873 | else | |
874 | startInterp = t - 1 | |
875 | finishInterp = t | |
876 | end | |
877 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
878 | end | |
879 | function swait(num) | |
880 | if num == 0 or num == nil then | |
881 | game:service("RunService").RenderStepped:wait(0) | |
882 | else | |
883 | for i = 0, num do | |
884 | game:service("RunService").RenderStepped:wait(0) | |
885 | end | |
886 | end | |
887 | end | |
888 | local RbxUtility = LoadLibrary("RbxUtility") | |
889 | local Create = RbxUtility.Create | |
890 | function RemoveOutlines(part) | |
891 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
892 | end | |
893 | function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
894 | local Part = Create("Part")({ | |
895 | formFactor = FormFactor, | |
896 | Parent = Parent, | |
897 | Reflectance = Reflectance, | |
898 | Transparency = Transparency, | |
899 | CanCollide = false, | |
900 | Locked = true, | |
901 | BrickColor = BrickColor.new(tostring(BColor)), | |
902 | Name = Name, | |
903 | Size = Size, | |
904 | Material = Material | |
905 | }) | |
906 | RemoveOutlines(Part) | |
907 | return Part | |
908 | end | |
909 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
910 | local Msh = Create(Mesh)({ | |
911 | Parent = Part, | |
912 | Offset = OffSet, | |
913 | Scale = Scale | |
914 | }) | |
915 | if Mesh == "SpecialMesh" then | |
916 | Msh.MeshType = MeshType | |
917 | Msh.MeshId = MeshId | |
918 | end | |
919 | return Msh | |
920 | end | |
921 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
922 | local Weld = Create("Weld")({ | |
923 | Parent = Parent, | |
924 | Part0 = Part0, | |
925 | Part1 = Part1, | |
926 | C0 = C0, | |
927 | C1 = C1 | |
928 | }) | |
929 | return Weld | |
930 | end | |
931 | function rayCast(Position, Direction, Range, Ignore) | |
932 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
933 | end | |
934 | function CreateSound(id, par, vol, pit) | |
935 | coroutine.resume(coroutine.create(function() | |
936 | local sou = Instance.new("Sound", par or workspace) | |
937 | sou.Volume = vol | |
938 | sou.Pitch = pit or 1 | |
939 | sou.SoundId = id | |
940 | wait() | |
941 | sou:play() | |
942 | game:GetService("Debris"):AddItem(sou, 6) | |
943 | end)) | |
944 | end | |
945 | local function getclosest(obj, distance) | |
946 | local last, lastx = distance + 1, nil | |
947 | for i, v in pairs(workspace:GetChildren()) do | |
948 | if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then | |
949 | local t = v.Torso | |
950 | local dist = (t.Position - obj.Position).magnitude | |
951 | if distance >= dist and last > dist then | |
952 | last = dist | |
953 | lastx = v | |
954 | end | |
955 | end | |
956 | end | |
957 | return lastx | |
958 | end | |
959 | function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
960 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
961 | prt.Anchored = true | |
962 | prt.CFrame = cframe | |
963 | local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
964 | game:GetService("Debris"):AddItem(prt, 10) | |
965 | if Type == 1 or Type == nil then | |
966 | table.insert(Effects, { | |
967 | prt, | |
968 | "Block1", | |
969 | delay, | |
970 | x3, | |
971 | y3, | |
972 | z3, | |
973 | msh | |
974 | }) | |
975 | elseif Type == 2 then | |
976 | table.insert(Effects, { | |
977 | prt, | |
978 | "Block2", | |
979 | delay, | |
980 | x3, | |
981 | y3, | |
982 | z3, | |
983 | msh | |
984 | }) | |
985 | end | |
986 | end | |
987 | function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
988 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
989 | prt.Anchored = true | |
990 | prt.CFrame = cframe | |
991 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
992 | game:GetService("Debris"):AddItem(prt, 10) | |
993 | table.insert(Effects, { | |
994 | prt, | |
995 | "Cylinder", | |
996 | delay, | |
997 | x3, | |
998 | y3, | |
999 | z3, | |
1000 | msh | |
1001 | }) | |
1002 | end | |
1003 | function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1004 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1005 | prt.Anchored = true | |
1006 | prt.CFrame = cframe * CFrame.new(x1, y1, z1) | |
1007 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1008 | game:GetService("Debris"):AddItem(prt, 10) | |
1009 | table.insert(Effects, { | |
1010 | prt, | |
1011 | "Cylinder", | |
1012 | delay, | |
1013 | x3, | |
1014 | y3, | |
1015 | z3, | |
1016 | msh | |
1017 | }) | |
1018 | end | |
1019 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1020 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1021 | prt.Anchored = true | |
1022 | prt.CFrame = cframe | |
1023 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1024 | game:GetService("Debris"):AddItem(prt, 10) | |
1025 | table.insert(Effects, { | |
1026 | prt, | |
1027 | "Cylinder", | |
1028 | delay, | |
1029 | x3, | |
1030 | y3, | |
1031 | z3, | |
1032 | msh | |
1033 | }) | |
1034 | end | |
1035 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1036 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1037 | prt.Anchored = true | |
1038 | prt.CFrame = cframe | |
1039 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1040 | game:GetService("Debris"):AddItem(prt, 10) | |
1041 | table.insert(Effects, { | |
1042 | prt, | |
1043 | "Cylinder", | |
1044 | delay, | |
1045 | x3, | |
1046 | y3, | |
1047 | z3, | |
1048 | msh | |
1049 | }) | |
1050 | end | |
1051 | function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1052 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
1053 | prt.Anchored = true | |
1054 | prt.CFrame = cframe | |
1055 | local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1056 | game:GetService("Debris"):AddItem(prt, 10) | |
1057 | table.insert(Effects, { | |
1058 | prt, | |
1059 | "Cylinder", | |
1060 | delay, | |
1061 | x3, | |
1062 | y3, | |
1063 | z3, | |
1064 | msh | |
1065 | }) | |
1066 | end | |
1067 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
1068 | local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
1069 | prt.Anchored = true | |
1070 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1071 | local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1)) | |
1072 | local num = math.random(10, 50) / 1000 | |
1073 | game:GetService("Debris"):AddItem(prt, 10) | |
1074 | table.insert(Effects, { | |
1075 | prt, | |
1076 | "Shatter", | |
1077 | num, | |
1078 | prt.CFrame, | |
1079 | math.random() - math.random(), | |
1080 | 0, | |
1081 | math.random(50, 100) / 100 | |
1082 | }) | |
1083 | end | |
1084 | for i = 0, 1, 0.05 do | |
1085 | swait() | |
1086 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
1087 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1) | |
1088 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
1089 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3) | |
1090 | if Torsovelocity > 2 then | |
1091 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2) | |
1092 | RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3) | |
1093 | LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3) | |
1094 | elseif Torsovelocity < 1 then | |
1095 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1) | |
1096 | RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1) | |
1097 | LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1) | |
1098 | end | |
1099 | end | |
1100 | attack = false | |
1101 | game:GetService("RunService").Stepped:connect(function() | |
1102 | -- Torsovelocity = --RootPart.Velocity.y * Vector3.new(1, 0, 1).magnitude | |
1103 | Torsovelocity = (torso.Velocity*Vector3.new(1, 0, 1)).magnitude | |
1104 | velocity = RootPart.Velocity.y | |
1105 | sine = sine + change | |
1106 | local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
1107 | if equipped == true or equipped == false then | |
1108 | if 1 < RootPart.Velocity.y and hit == nil then | |
1109 | Anim = "Jump" | |
1110 | if attack == false and Anim2 == false then | |
1111 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
1112 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1113 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1) | |
1114 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1) | |
1115 | RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) | |
1116 | LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) | |
1117 | end | |
1118 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1119 | Anim = "Fall" | |
1120 | if attack == false and Anim2 == false then | |
1121 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1122 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1123 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) | |
1124 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
1125 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
1126 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
1127 | end | |
1128 | elseif Torsovelocity < 1 and hit ~= nil then | |
1129 | Anim = "Idle" | |
1130 | if attack == false and Anim2 == false then | |
1131 | change = 0.8 | |
1132 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(-5), math.rad(5)), 0.1) | |
1133 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 - 2 * math.cos(sine / 50)), math.rad(8), math.rad(-5)), 0.1) | |
1134 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.6, 0.3) * angles(math.rad(30), math.rad(150), math.rad(-200 + 3 * math.cos(sine / 25))), 0.1) | |
1135 | LW.C0 = clerp(LW.C0, CFrame.new(-1.54, 0.5, 0.1) * angles(math.rad(0), math.rad(10), math.rad(0 - 4 * math.cos(sine / 25))), 0.1) | |
1136 | RH.C0 = clerp(RH.C0, cn(1, -0.93 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-10 + 2 * math.cos(sine / 25)), math.rad(-15), math.rad(6 + 2 * math.cos(sine / 45))), 0.1) | |
1137 | LH.C0 = clerp(LH.C0, cn(-1, -0.93 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-5 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(7 + 2 * math.cos(sine / 25))), 0.1) | |
1138 | end | |
1139 | elseif Torsovelocity > 1 and hit ~= nil then | |
1140 | Anim = "Walk" | |
1141 | if attack == false and Anim2 == false then | |
1142 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.02 + 0.1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(7 * math.cos(sine / 5))), 0.1) | |
1143 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), 0.1) | |
1144 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(-7), math.rad(4 * math.cos(sine / 4))), 0.1) | |
1145 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(7), math.rad(4 * math.cos(sine / 4))), 0.1) | |
1146 | RH.C0 = clerp(RH.C0, cn(1, -1 + 0.2 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(7), math.rad(50 * math.cos(sine / 4))), 0.1) | |
1147 | LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(-7), math.rad(50 * math.cos(sine / 4))), 0.1) | |
1148 | end | |
1149 | end | |
1150 | end | |
1151 | if equipped == true or equipped == false then | |
1152 | if 1 < RootPart.Velocity.y and hit == nil then | |
1153 | Anim = "Jump" | |
1154 | if attack == false and Anim2 == true then | |
1155 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
1156 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1157 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(30)), 0.1) | |
1158 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-30)), 0.1) | |
1159 | RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.3) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.1) | |
1160 | LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.5) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1) | |
1161 | end | |
1162 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
1163 | Anim = "Fall" | |
1164 | if attack == false and Anim2 == true then | |
1165 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1166 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1) | |
1167 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) | |
1168 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
1169 | RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
1170 | LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1) | |
1171 | end | |
1172 | elseif Torsovelocity < 1 and hit ~= nil then | |
1173 | Anim = "Idle" | |
1174 | if attack == false and Anim2 == true then | |
1175 | change = 0.8 | |
1176 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(5)), 0.1) | |
1177 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(1 - 1 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), 0.1) | |
1178 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(5 + 3 * math.cos(sine / 25))), 0.1) | |
1179 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-5 - 3 * math.cos(sine / 25))), 0.1) | |
1180 | RH.C0 = clerp(RH.C0, cn(1, -0.9 - 0.1 * math.cos(sine / 25), 0) * RHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
1181 | LH.C0 = clerp(LH.C0, cn(-1, -0.9 - 0.1 * math.cos(sine / 25), 0) * LHCF * angles(math.rad(-2 + 2 * math.cos(sine / 25)), math.rad(-5), math.rad(0 + 2 * math.cos(sine / 25))), 0.1) | |
1182 | end | |
1183 | elseif Torsovelocity > 1 and hit ~= nil then | |
1184 | Anim = "Walk" | |
1185 | if attack == false and Anim2 == true then | |
1186 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.02 + 0.1 * math.cos(sine / 3)) * angles(math.rad(5), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(5 * math.cos(sine / 5))), 0.2) | |
1187 | Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-5 * math.cos(sine / 5)) + RootPart.RotVelocity.Y / 9), 0.2) | |
1188 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.1) | |
1189 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.1) | |
1190 | RH.C0 = clerp(RH.C0, cn(1, -1 + 0.2 * math.cos(sine / 3), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.1) | |
1191 | LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 3), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(50 * math.cos(sine / 4))), 0.1) | |
1192 | end | |
1193 | end | |
1194 | end | |
1195 | if 0 < #Effects then | |
1196 | for e = 1, #Effects do | |
1197 | if Effects[e] ~= nil then | |
1198 | local Thing = Effects[e] | |
1199 | if Thing ~= nil then | |
1200 | local Part = Thing[1] | |
1201 | local Mode = Thing[2] | |
1202 | local Delay = Thing[3] | |
1203 | local IncX = Thing[4] | |
1204 | local IncY = Thing[5] | |
1205 | local IncZ = Thing[6] | |
1206 | if 1 >= Thing[1].Transparency then | |
1207 | if Thing[2] == "Block1" then | |
1208 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1209 | local Mesh = Thing[1].Mesh | |
1210 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1211 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1212 | elseif Thing[2] == "Block2" then | |
1213 | Thing[1].CFrame = Thing[1].CFrame | |
1214 | local Mesh = Thing[7] | |
1215 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1216 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1217 | elseif Thing[2] == "Cylinder" then | |
1218 | local Mesh = Thing[1].Mesh | |
1219 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1220 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1221 | elseif Thing[2] == "Blood" then | |
1222 | local Mesh = Thing[7] | |
1223 | Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0) | |
1224 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
1225 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1226 | elseif Thing[2] == "Elec" then | |
1227 | local Mesh = Thing[1].Mesh | |
1228 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
1229 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1230 | elseif Thing[2] == "Disappear" then | |
1231 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1232 | elseif Thing[2] == "Shatter" then | |
1233 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
1234 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
1235 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
1236 | Thing[6] = Thing[6] + Thing[5] | |
1237 | end | |
1238 | else | |
1239 | Part.Parent = nil | |
1240 | table.remove(Effects, e) | |
1241 | end | |
1242 | end | |
1243 | end | |
1244 | end | |
1245 | end | |
1246 | end) | |
1247 | Pressed = false | |
1248 | MaskOn = false | |
1249 | MaskOff = true | |
1250 | Anim2 = true | |
1251 | eye1 = false | |
1252 | eye2 = false | |
1253 | eye3 = true | |
1254 | mouth1 = false | |
1255 | mouth2 = true | |
1256 | mouth3 = false | |
1257 | mouth4 = false | |
1258 | mouth5 = false | |
1259 | mouth6 = false | |
1260 | mouth7 = false | |
1261 | bkit0 = true | |
1262 | bkit1 = false | |
1263 | bkit2 = false | |
1264 | torso1 = false | |
1265 | torso2 = true | |
1266 | Tail0 = true | |
1267 | Tail1 = false | |
1268 | Tail2 = false | |
1269 | Tail3 = false | |
1270 | Hair0 = true | |
1271 | Hair1 = false | |
1272 | Hair2 = false | |
1273 | Hair3 = false | |
1274 | Hat0 = true | |
1275 | Hat1 = false | |
1276 | Hat2 = false | |
1277 | Hat3 = false | |
1278 | local Playing = false | |
1279 | char2 = game.Players.LocalPlayer.Character | |
1280 | iPlayer = game.Players.LocalPlayer.Name | |
1281 | local Gui = Instance.new("ScreenGui", game.Players[iPlayer].PlayerGui) | |
1282 | Gui.Name = "Gui test" | |
1283 | local Pull = Instance.new("Frame", Gui) | |
1284 | Pull.Name = "Grab" | |
1285 | Pull.Active = true | |
1286 | Pull.BackgroundColor3 = Color3.new(0.3803921568627451, 0.3803921568627451, 0.3803921568627451) | |
1287 | Pull.BackgroundTransparency = 0 | |
1288 | Pull.BorderSizePixel = 4 | |
1289 | Pull.Position = UDim2.new(0.5, -318, 0.5, -92) | |
1290 | Pull.Size = UDim2.new(0, 120, 0, 50) | |
1291 | Pull.Draggable = true | |
1292 | Pull.BorderColor3 = Color3.new(0.3803921568627451, 0.3803921568627451, 0.3803921568627451) | |
1293 | local Close = Instance.new("TextButton", Pull) | |
1294 | Close.Name = "Close" | |
1295 | Close.BackgroundTransparency = 1 | |
1296 | Close.Position = UDim2.new(1, -23, 0, 1) | |
1297 | Close.Size = UDim2.new(0, 22, 0, 22) | |
1298 | Close.Font = "SourceSans" | |
1299 | Close.FontSize = "Size24" | |
1300 | Close.TextColor3 = Color3.new(255, 255, 255) | |
1301 | Close.Text = "X" | |
1302 | Close.TextStrokeTransparency = 0.8 | |
1303 | local Body = Instance.new("Frame", Pull) | |
1304 | Body.Name = "Body" | |
1305 | Body.BackgroundColor3 = Color3.new(0.23529411764705882, 0.23529411764705882, 0.23529411764705882) | |
1306 | Body.BackgroundTransparency = 0 | |
1307 | Body.BorderSizePixel = 4 | |
1308 | Body.Position = UDim2.new(0, 0, 0, 52) | |
1309 | Body.Size = UDim2.new(0, 547, 0, 212) | |
1310 | Body.BorderColor3 = Color3.new(0.3803921568627451, 0.3803921568627451, 0.3803921568627451) | |
1311 | local Line = Instance.new("Frame", Body) | |
1312 | Line.Name = "Line" | |
1313 | Line.BackgroundColor3 = Color3.new(0.23529411764705882, 0.23529411764705882, 0.23529411764705882) | |
1314 | Line.BackgroundTransparency = 0 | |
1315 | Line.BorderSizePixel = 2 | |
1316 | Line.Position = UDim2.new(0, 152.5, 0, 0) | |
1317 | Line.Size = UDim2.new(0, 0.01, 0, 212) | |
1318 | Line.BorderColor3 = Color3.new(0.3803921568627451, 0.3803921568627451, 0.3803921568627451) | |
1319 | local Line2 = Instance.new("Frame", Body) | |
1320 | Line2.Name = "Line2" | |
1321 | Line2.BackgroundColor3 = Color3.new(0.23529411764705882, 0.23529411764705882, 0.23529411764705882) | |
1322 | Line2.BackgroundTransparency = 0 | |
1323 | Line2.BorderSizePixel = 2 | |
1324 | Line2.Position = UDim2.new(0, 306.5, 0, 0) | |
1325 | Line2.Size = UDim2.new(0, 0.01, 0, 212) | |
1326 | Line2.BorderColor3 = Color3.new(0.3803921568627451, 0.3803921568627451, 0.3803921568627451) | |
1327 | local Title = Instance.new("TextLabel", Pull) | |
1328 | Title.Name = "Title" | |
1329 | Title.BackgroundTransparency = 1 | |
1330 | Title.Position = UDim2.new(0, -50, 0, 0) | |
1331 | Title.Size = UDim2.new(0, 200, 1, 0) | |
1332 | Title.Font = "SourceSansLight" | |
1333 | Title.FontSize = "Size48" | |
1334 | Title.Text = "Menu" | |
1335 | Title.TextColor3 = Color3.new(0.5, 0, 1) | |
1336 | Title.TextStrokeColor3 = Color3.new(0.2901960784313726, 0.2901960784313726, 0.2901960784313726) | |
1337 | Title.TextStrokeTransparency = 0 | |
1338 | local PlayerName = Instance.new("TextBox", Body) | |
1339 | PlayerName.Name = "PlayerName" | |
1340 | PlayerName.BorderSizePixel = 0 | |
1341 | PlayerName.Position = UDim2.new(0, 8, 0, 10) | |
1342 | PlayerName.Size = UDim2.new(0, 135, 0, 30) | |
1343 | PlayerName.Font = "SourceSans" | |
1344 | PlayerName.FontSize = "Size18" | |
1345 | PlayerName.Text = "Name of the color" | |
1346 | PlayerName.BackgroundColor3 = Color3.new(255, 255, 255) | |
1347 | PlayerName.TextColor3 = Color3.new(0, 0, 0) | |
1348 | PlayerName.TextWrapped = true | |
1349 | local ColTex2 = Instance.new("TextBox", Body) | |
1350 | ColTex2.Name = "ColTex2" | |
1351 | ColTex2.BorderSizePixel = 0 | |
1352 | ColTex2.Position = UDim2.new(0, 318.5, 0, 10) | |
1353 | ColTex2.Size = UDim2.new(0, 135, 0, 30) | |
1354 | ColTex2.Font = "SourceSans" | |
1355 | ColTex2.FontSize = "Size18" | |
1356 | ColTex2.Text = "Song id" | |
1357 | ColTex2.BackgroundColor3 = Color3.new(255, 255, 255) | |
1358 | ColTex2.TextColor3 = Color3.new(0, 0, 0) | |
1359 | ColTex2.TextWrapped = true | |
1360 | local ColTex3 = Instance.new("TextBox", Body) | |
1361 | ColTex3.Name = "ColTex3" | |
1362 | ColTex3.BorderSizePixel = 2 | |
1363 | ColTex3.Position = UDim2.new(0, 10, 0, 130) | |
1364 | ColTex3.Size = UDim2.new(0, 57.5, 0, 30) | |
1365 | ColTex3.Font = "SourceSans" | |
1366 | ColTex3.FontSize = "Size10" | |
1367 | ColTex3.Text = "Shirt id" | |
1368 | ColTex3.BackgroundColor3 = Color3.new(255, 255, 255) | |
1369 | ColTex3.TextColor3 = Color3.new(0, 0, 0) | |
1370 | ColTex3.TextWrapped = true | |
1371 | local ColTex4 = Instance.new("TextBox", Body) | |
1372 | ColTex4.Name = "ColTex4" | |
1373 | ColTex4.BorderSizePixel = 2 | |
1374 | ColTex4.Position = UDim2.new(0, 10, 0, 170) | |
1375 | ColTex4.Size = UDim2.new(0, 57.5, 0, 30) | |
1376 | ColTex4.Font = "SourceSans" | |
1377 | ColTex4.FontSize = "Size10" | |
1378 | ColTex4.Text = "Pants id" | |
1379 | ColTex4.BackgroundColor3 = Color3.new(255, 255, 255) | |
1380 | ColTex4.TextColor3 = Color3.new(0, 0, 0) | |
1381 | ColTex4.TextWrapped = true | |
1382 | local Chattext = Instance.new("TextBox", Body) | |
1383 | Chattext.Name = "Chattext" | |
1384 | Chattext.BorderSizePixel = 2 | |
1385 | Chattext.Position = UDim2.new(0, 125, 0, -45) | |
1386 | Chattext.Size = UDim2.new(0, 157.5, 0, 40) | |
1387 | Chattext.Font = "SourceSans" | |
1388 | Chattext.FontSize = "Size12" | |
1389 | Chattext.Text = "Beter chat ^-^ " | |
1390 | Chattext.BackgroundColor3 = Color3.new(255, 255, 255) | |
1391 | Chattext.TextColor3 = Color3.new(0, 0, 0) | |
1392 | Chattext.TextWrapped = true | |
1393 | Chattext.BorderColor3 = Color3.new(0.3803921568627451, 0.3803921568627451, 0.3803921568627451) | |
1394 | local God = Instance.new("TextButton", Body) | |
1395 | God.Name = "God" | |
1396 | God.BackgroundColor3 = Color3.new(0.08235294117647059, 0.5568627450980392, 255) | |
1397 | God.BackgroundTransparency = 0 | |
1398 | God.BorderSizePixel = 2 | |
1399 | God.Position = UDim2.new(0, 10, 0, 50) | |
1400 | God.Size = UDim2.new(0, 57.5, 0, 30) | |
1401 | God.Font = "SourceSansBold" | |
1402 | God.FontSize = "Size18" | |
1403 | God.Text = "Skin col" | |
1404 | God.TextColor3 = Color3.new(255, 255, 255) | |
1405 | God.TextWrapped = true | |
1406 | God.BorderColor3 = Color3.new(0.3803921568627451, 0.3803921568627451, 0.3803921568627451) | |
1407 | God.TextStrokeTransparency = 1 | |
1408 | local Saypress = God:Clone() | |
1409 | Saypress.Name = "Saypress" | |
1410 | Saypress.Parent = Body | |
1411 | Saypress.Position = UDim2.new(0, 285.5, 0, -35) | |
1412 | Saypress.Text = "Say" | |
1413 | Saypress.BackgroundColor3 = Color3.new(0.5, 1, 0.5) | |
1414 | local TpTo = God:Clone() | |
1415 | TpTo.Name = "TpTo" | |
1416 | TpTo.Parent = Body | |
1417 | TpTo.Position = UDim2.new(0, 468.5, 0, 10) | |
1418 | TpTo.Text = "Play" | |
1419 | TpTo.BackgroundColor3 = Color3.new(0.5, 1, 0.5) | |
1420 | local KillPlr = God:Clone() | |
1421 | KillPlr.Name = "Shirtcol" | |
1422 | KillPlr.Parent = Body | |
1423 | KillPlr.Position = UDim2.new(0, 10, 0, 90) | |
1424 | KillPlr.Text = "Shirt col" | |
1425 | KillPlr.Size = UDim2.new(0, 130, 0, 30) | |
1426 | local Haircol = God:Clone() | |
1427 | Haircol.Name = "Haircol" | |
1428 | Haircol.Parent = Body | |
1429 | Haircol.Position = UDim2.new(0, 82.5, 0, 50) | |
1430 | Haircol.Text = "Hair col" | |
1431 | local TpMe = God:Clone() | |
1432 | TpMe.Name = "Hat" | |
1433 | TpMe.Parent = Body | |
1434 | TpMe.Position = UDim2.new(0, 164, 0, 90) | |
1435 | TpMe.Text = "Hat 1" | |
1436 | TpMe.Size = UDim2.new(0, 57.5, 0, 30) | |
1437 | TpMe.FontSize = "Size18" | |
1438 | local TpMe2 = God:Clone() | |
1439 | TpMe2.Name = "Hair" | |
1440 | TpMe2.Parent = Body | |
1441 | TpMe2.Position = UDim2.new(0, 236.5, 0, 50) | |
1442 | TpMe2.Text = "Hair 1" | |
1443 | TpMe2.Size = UDim2.new(0, 57.5, 0, 30) | |
1444 | TpMe2.FontSize = "Size18" | |
1445 | local G36K = God:Clone() | |
1446 | G36K.Name = "SpawnG36k" | |
1447 | G36K.Parent = Body | |
1448 | G36K.Position = UDim2.new(0, 162, 0, 10) | |
1449 | G36K.Text = "Idle Pose" | |
1450 | G36K.Size = UDim2.new(0, 135, 0, 30) | |
1451 | G36K.BackgroundColor3 = Color3.new(1, 0.5, 0.5) | |
1452 | G36K.FontSize = "Size28" | |
1453 | local Tail = God:Clone() | |
1454 | Tail.Name = "Tail" | |
1455 | Tail.Parent = Body | |
1456 | Tail.Position = UDim2.new(0, 164, 0, 50) | |
1457 | Tail.Text = "Tail 0" | |
1458 | local Torso2 = God:Clone() | |
1459 | Torso2.Name = "Hair" | |
1460 | Torso2.Parent = Body | |
1461 | Torso2.Position = UDim2.new(0, 236.5, 0, 90) | |
1462 | Torso2.Text = "Torso 2" | |
1463 | Torso2.Size = UDim2.new(0, 57.5, 0, 30) | |
1464 | Torso2.FontSize = "Size18" | |
1465 | local Bkit = God:Clone() | |
1466 | Bkit.Name = "Bkit" | |
1467 | Bkit.Parent = Body | |
1468 | Bkit.Position = UDim2.new(0, 164, 0, 130) | |
1469 | Bkit.Text = "Bkit 0" | |
1470 | Bkit.Size = UDim2.new(0, 57.5, 0, 30) | |
1471 | Bkit.FontSize = "Size18" | |
1472 | local Mouth = God:Clone() | |
1473 | Mouth.Name = "Mouth" | |
1474 | Mouth.Parent = Body | |
1475 | Mouth.Position = UDim2.new(0, 164, 0, 170) | |
1476 | Mouth.Text = "Mouth 2" | |
1477 | Mouth.FontSize = "Size18" | |
1478 | local Eyes = God:Clone() | |
1479 | Eyes.Name = "Eyes" | |
1480 | Eyes.Parent = Body | |
1481 | Eyes.Position = UDim2.new(0, 236, 0, 130) | |
1482 | Eyes.Text = "Eye 3" | |
1483 | Eyes.FontSize = "Size18" | |
1484 | local mask = God:Clone() | |
1485 | mask.Name = "mask" | |
1486 | mask.Parent = Body | |
1487 | mask.Position = UDim2.new(0, 236, 0, 170) | |
1488 | mask.Text = "Shy" | |
1489 | mask.FontSize = "Size18" | |
1490 | mask.BackgroundColor3 = Color3.new(1, 0.5, 0.5) | |
1491 | local Shirtset = God:Clone() | |
1492 | Shirtset.Name = "Shirtset" | |
1493 | Shirtset.Parent = Body | |
1494 | Shirtset.Position = UDim2.new(0, 82.5, 0, 130) | |
1495 | Shirtset.Text = "Set" | |
1496 | local Pantsset = God:Clone() | |
1497 | Pantsset.Name = "Pantsset" | |
1498 | Pantsset.Parent = Body | |
1499 | Pantsset.Position = UDim2.new(0, 82.5, 0, 170) | |
1500 | Pantsset.Text = "Set" | |
1501 | local Bunny = God:Clone() | |
1502 | Bunny.Name = "Bunny" | |
1503 | Bunny.Parent = Body | |
1504 | Bunny.Position = UDim2.new(0, 318.5, 0, 50) | |
1505 | Bunny.Text = "Bunny" | |
1506 | local Noob = God:Clone() | |
1507 | Noob.Name = "Noob" | |
1508 | Noob.Parent = Body | |
1509 | Noob.Position = UDim2.new(0, 318.5, 0, 90) | |
1510 | Noob.Text = "Noob" | |
1511 | local Kitty = God:Clone() | |
1512 | Kitty.Name = "Kitty" | |
1513 | Kitty.Parent = Body | |
1514 | Kitty.Position = UDim2.new(0, 318.5, 0, 130) | |
1515 | Kitty.Text = "Kitty" | |
1516 | Saypress.MouseButton1Down:connect(function() | |
1517 | local ChatService = game:GetService("Chat") | |
1518 | ChatService:Chat(char.Head, "" .. Chattext.Text) | |
1519 | end) | |
1520 | God.MouseButton1Down:connect(function() | |
1521 | BC.HeadColor = BrickColor.new(PlayerName.Text) | |
1522 | BC.LeftArmColor = BrickColor.new(PlayerName.Text) | |
1523 | BC.LeftLegColor = BrickColor.new(PlayerName.Text) | |
1524 | BC.RightArmColor = BrickColor.new(PlayerName.Text) | |
1525 | BC.RightLegColor = BrickColor.new(PlayerName.Text) | |
1526 | pn3.BrickColor = BrickColor.new(PlayerName.Text) | |
1527 | pn4.BrickColor = BrickColor.new(PlayerName.Text) | |
1528 | skin.BrickColor = BrickColor.new(PlayerName.Text) | |
1529 | end) | |
1530 | KillPlr.MouseButton1Down:connect(function() | |
1531 | pn.BrickColor = BrickColor.new(PlayerName.Text) | |
1532 | p.BrickColor = BrickColor.new(PlayerName.Text) | |
1533 | pn0.BrickColor = BrickColor.new(PlayerName.Text) | |
1534 | BC.TorsoColor = BrickColor.new(PlayerName.Text) | |
1535 | hat2.BrickColor = BrickColor.new(PlayerName.Text) | |
1536 | hat3.BrickColor = BrickColor.new(PlayerName.Text) | |
1537 | pn5.BrickColor = BrickColor.new(PlayerName.Text) | |
1538 | pn7.BrickColor = BrickColor.new(PlayerName.Text) | |
1539 | pn8.BrickColor = BrickColor.new(PlayerName.Text) | |
1540 | pn9.BrickColor = BrickColor.new(PlayerName.Text) | |
1541 | tail3.BrickColor = BrickColor.new(PlayerName.Text) | |
1542 | end) | |
1543 | TpTo.MouseButton1Down:connect(function() | |
1544 | if Playing == false and Pressed == false then | |
1545 | TpTo.BackgroundColor3 = Color3.new(1, 0.5, 0.5) | |
1546 | TpTo.Text = "Stop" | |
1547 | Pressed = true | |
1548 | radio.Transparency = 0 | |
1549 | GlowParticle.Transparency = NumberSequence.new(0.3, 0.8) | |
1550 | GlowParticle2.Transparency = NumberSequence.new(0.3, 0.8) | |
1551 | GlowParticle3.Transparency = NumberSequence.new(0.3, 0.8) | |
1552 | wait() | |
1553 | sound:Play() | |
1554 | Playing = true | |
1555 | end | |
1556 | if Playing == true and Pressed == false then | |
1557 | TpTo.BackgroundColor3 = Color3.new(0.5, 1, 0.5) | |
1558 | TpTo.Text = "Play" | |
1559 | Pressed = true | |
1560 | radio.Transparency = 1 | |
1561 | GlowParticle.Transparency = NumberSequence.new(1) | |
1562 | GlowParticle2.Transparency = NumberSequence.new(1) | |
1563 | GlowParticle3.Transparency = NumberSequence.new(1) | |
1564 | wait() | |
1565 | sound:Stop() | |
1566 | Playing = false | |
1567 | end | |
1568 | wait() | |
1569 | Pressed = false | |
1570 | end) | |
1571 | TpMe.MouseButton1Down:connect(function() | |
1572 | if Hat1 == true and Pressed == false then | |
1573 | TpMe.Text = "Hat 2" | |
1574 | pn0.Transparency = 1 | |
1575 | hat2.Transparency = 0 | |
1576 | Pressed = true | |
1577 | wait() | |
1578 | Hat1 = false | |
1579 | Hat2 = true | |
1580 | end | |
1581 | if Hat2 == true and Pressed == false then | |
1582 | TpMe.Text = "Hat 3" | |
1583 | hat2.Transparency = 1 | |
1584 | hat3.Transparency = 0 | |
1585 | Pressed = true | |
1586 | wait() | |
1587 | Hat2 = false | |
1588 | Hat3 = true | |
1589 | end | |
1590 | if Hat3 == true and Pressed == false then | |
1591 | TpMe.Text = "Hat 0" | |
1592 | hat3.Transparency = 1 | |
1593 | Pressed = true | |
1594 | wait() | |
1595 | Hat3 = false | |
1596 | Hat0 = true | |
1597 | end | |
1598 | if Hat0 == true and Pressed == false then | |
1599 | TpMe.Text = "Hat 1" | |
1600 | pn0.Transparency = 0 | |
1601 | Pressed = true | |
1602 | wait() | |
1603 | Hat3 = false | |
1604 | Hat1 = true | |
1605 | end | |
1606 | wait() | |
1607 | Pressed = false | |
1608 | end) | |
1609 | G36K.MouseButton1Down:connect(function() | |
1610 | if Anim2 == false and Pressed == false then | |
1611 | G36K.BackgroundColor3 = Color3.new(1, 0.5, 0.5) | |
1612 | Pressed = true | |
1613 | wait() | |
1614 | Anim2 = true | |
1615 | end | |
1616 | if Anim2 == true and Pressed == false then | |
1617 | G36K.BackgroundColor3 = Color3.new(0.5, 1, 0.5) | |
1618 | Pressed = true | |
1619 | wait() | |
1620 | Anim2 = false | |
1621 | end | |
1622 | wait() | |
1623 | Pressed = false | |
1624 | end) | |
1625 | TpMe2.MouseButton1Down:connect(function() | |
1626 | if Hair1 == true and Pressed == false then | |
1627 | TpMe2.Text = "Hair 2" | |
1628 | Hood.Transparency = 1 | |
1629 | pn6.Transparency = 1 | |
1630 | hair2.Transparency = 0 | |
1631 | Pressed = true | |
1632 | wait() | |
1633 | Hair1 = false | |
1634 | Hair2 = true | |
1635 | end | |
1636 | if Hair2 == true and Pressed == false then | |
1637 | TpMe2.Text = "Hair 3" | |
1638 | Hood.Transparency = 0 | |
1639 | pn6.Transparency = 1 | |
1640 | hair2.Transparency = 1 | |
1641 | Pressed = true | |
1642 | wait() | |
1643 | Hair2 = false | |
1644 | Hair3 = true | |
1645 | end | |
1646 | if Hair3 == true and Pressed == false then | |
1647 | TpMe2.Text = "Hair 0" | |
1648 | Hood.Transparency = 1 | |
1649 | pn6.Transparency = 1 | |
1650 | hair2.Transparency = 1 | |
1651 | Pressed = true | |
1652 | wait() | |
1653 | Hair3 = false | |
1654 | Hair0 = true | |
1655 | end | |
1656 | if Hair0 == true and Pressed == false then | |
1657 | TpMe2.Text = "Hair 1" | |
1658 | Hood.Transparency = 0 | |
1659 | pn6.Transparency = 0 | |
1660 | hair2.Transparency = 0 | |
1661 | Pressed = true | |
1662 | wait() | |
1663 | Hair0 = false | |
1664 | Hair1 = true | |
1665 | end | |
1666 | wait() | |
1667 | Pressed = false | |
1668 | end) | |
1669 | Haircol.MouseButton1Down:connect(function() | |
1670 | hair2.BrickColor = BrickColor.new(PlayerName.Text) | |
1671 | Hood.BrickColor = BrickColor.new(PlayerName.Text) | |
1672 | pn6.BrickColor = BrickColor.new(PlayerName.Text) | |
1673 | end) | |
1674 | Tail.MouseButton1Down:connect(function() | |
1675 | if Tail1 == true and Pressed == false then | |
1676 | Tail.Text = "Tail 2" | |
1677 | pn5.Transparency = 1 | |
1678 | pn7.Transparency = 1 | |
1679 | pn8.Transparency = 1 | |
1680 | pn9.Transparency = 1 | |
1681 | tail2.Transparency = 0 | |
1682 | Pressed = true | |
1683 | wait() | |
1684 | Tail1 = false | |
1685 | Tail2 = true | |
1686 | end | |
1687 | if Tail2 == true and Pressed == false then | |
1688 | Tail.Text = "Tail 3" | |
1689 | tail2.Transparency = 1 | |
1690 | tail3.Transparency = 0 | |
1691 | Pressed = true | |
1692 | wait() | |
1693 | Tail2 = false | |
1694 | Tail3 = true | |
1695 | end | |
1696 | if Tail3 == true and Pressed == false then | |
1697 | Tail.Text = "Tail 0" | |
1698 | tail3.Transparency = 1 | |
1699 | Pressed = true | |
1700 | wait() | |
1701 | Tail3 = false | |
1702 | Tail0 = true | |
1703 | end | |
1704 | if Tail0 == true and Pressed == false then | |
1705 | Tail.Text = "Tail 1" | |
1706 | pn5.Transparency = 0 | |
1707 | pn7.Transparency = 0 | |
1708 | pn8.Transparency = 0 | |
1709 | pn9.Transparency = 0 | |
1710 | Pressed = true | |
1711 | wait() | |
1712 | Tail0 = false | |
1713 | Tail1 = true | |
1714 | end | |
1715 | wait() | |
1716 | Pressed = false | |
1717 | end) | |
1718 | Torso2.MouseButton1Down:connect(function() | |
1719 | if torso1 == true and Pressed == false then | |
1720 | Pressed = true | |
1721 | M69.MeshId = "rbxassetid://456901040" | |
1722 | M69.Scale = Vector3.new(1, 1, 1) | |
1723 | Torso2.Text = "Torso 2" | |
1724 | wait() | |
1725 | torso1 = false | |
1726 | torso2 = true | |
1727 | end | |
1728 | if torso2 == true and Pressed == false then | |
1729 | Pressed = true | |
1730 | M69.MeshId = "rbxassetid://48112070" | |
1731 | M69.Scale = Vector3.new(1.093, 1, 1) | |
1732 | Torso2.Text = "Torso 1" | |
1733 | wait() | |
1734 | torso1 = true | |
1735 | torso2 = false | |
1736 | end | |
1737 | wait() | |
1738 | Pressed = false | |
1739 | end) | |
1740 | Bkit.MouseButton1Down:connect(function() | |
1741 | if bkit1 == true and Pressed == false then | |
1742 | Pressed = true | |
1743 | p.Transparency = 0 | |
1744 | pn.Transparency = 0 | |
1745 | pn3.Transparency = 1 | |
1746 | pn4.Transparency = 1 | |
1747 | skin.Transparency = 1 | |
1748 | Bkit.Text = "Bkit 2" | |
1749 | wait() | |
1750 | bkit1 = false | |
1751 | bkit2 = true | |
1752 | end | |
1753 | if bkit2 == true and Pressed == false then | |
1754 | Pressed = true | |
1755 | p.Transparency = 1 | |
1756 | pn.Transparency = 1 | |
1757 | pn3.Transparency = 1 | |
1758 | pn4.Transparency = 1 | |
1759 | skin.Transparency = 1 | |
1760 | Bkit.Text = "Bkit 0" | |
1761 | wait() | |
1762 | bkit2 = false | |
1763 | bkit0 = true | |
1764 | end | |
1765 | if bkit0 == true and Pressed == false then | |
1766 | Pressed = true | |
1767 | p.Transparency = 0 | |
1768 | pn.Transparency = 0 | |
1769 | pn3.Transparency = 0 | |
1770 | pn4.Transparency = 0 | |
1771 | skin.Transparency = 0 | |
1772 | Bkit.Text = "Bkit 1" | |
1773 | wait() | |
1774 | bkit0 = false | |
1775 | bkit1 = true | |
1776 | end | |
1777 | wait() | |
1778 | Pressed = false | |
1779 | end) | |
1780 | Mouth.MouseButton1Down:connect(function() | |
1781 | if mouth1 == true and Pressed == false then | |
1782 | Mouth.Text = "Mouth 2" | |
1783 | newface.Texture = "rbxassetid://186681690" | |
1784 | Orbd.Transparency = 1 | |
1785 | Pressed = true | |
1786 | wait() | |
1787 | mouth1 = false | |
1788 | mouth2 = true | |
1789 | end | |
1790 | if mouth2 == true and Pressed == false then | |
1791 | Mouth.Text = "Mouth 3" | |
1792 | newface.Texture = "rbxassetid://322781877" | |
1793 | Orbd.Transparency = 1 | |
1794 | Pressed = true | |
1795 | wait() | |
1796 | mouth2 = false | |
1797 | mouth3 = true | |
1798 | end | |
1799 | if mouth3 == true and Pressed == false then | |
1800 | Mouth.Text = "Mouth 4" | |
1801 | newface.Texture = "rbxassetid://186682603" | |
1802 | Orbd.Transparency = 1 | |
1803 | Pressed = true | |
1804 | wait() | |
1805 | mouth3 = false | |
1806 | mouth4 = true | |
1807 | end | |
1808 | if mouth4 == true and Pressed == false then | |
1809 | Mouth.Text = "Mouth 5" | |
1810 | newface.Texture = "rbxassetid://133379869" | |
1811 | Orbd.Transparency = 1 | |
1812 | Pressed = true | |
1813 | wait() | |
1814 | mouth4 = false | |
1815 | mouth5 = true | |
1816 | end | |
1817 | if mouth5 == true and Pressed == false then | |
1818 | Mouth.Text = "Mouth 6" | |
1819 | newface.Texture = "rbxassetid://186683091" | |
1820 | Orbd.Transparency = 1 | |
1821 | Pressed = true | |
1822 | wait() | |
1823 | mouth5 = false | |
1824 | mouth6 = true | |
1825 | end | |
1826 | if mouth6 == true and Pressed == false then | |
1827 | Mouth.Text = "Mouth 7" | |
1828 | newface.Texture = "rbxassetid://186682277" | |
1829 | Orbd.Transparency = 1 | |
1830 | Pressed = true | |
1831 | wait() | |
1832 | mouth6 = false | |
1833 | mouth7 = true | |
1834 | end | |
1835 | if mouth7 == true and Pressed == false then | |
1836 | Mouth.Text = "Mouth 1" | |
1837 | newface.Texture = "rbxassetid://" | |
1838 | Orbd.Transparency = 0 | |
1839 | Pressed = true | |
1840 | wait() | |
1841 | mouth6 = false | |
1842 | mouth1 = true | |
1843 | end | |
1844 | wait() | |
1845 | Pressed = false | |
1846 | end) | |
1847 | Eyes.MouseButton1Down:connect(function() | |
1848 | if eye3 == true and Pressed == false then | |
1849 | Pressed = true | |
1850 | char.Head.face.Texture = "rbxassetid://176204308" | |
1851 | Eyes.Text = "Eye 1" | |
1852 | wait() | |
1853 | eye3 = false | |
1854 | eye1 = true | |
1855 | end | |
1856 | if eye1 == true and Pressed == false then | |
1857 | Pressed = true | |
1858 | char.Head.face.Texture = "rbxassetid://176210835" | |
1859 | Eyes.Text = "Eye 2" | |
1860 | wait() | |
1861 | eye1 = false | |
1862 | eye2 = true | |
1863 | end | |
1864 | if eye2 == true and Pressed == false then | |
1865 | Pressed = true | |
1866 | char.Head.face.Texture = "rbxassetid://176206791" | |
1867 | Eyes.Text = "Eye 3" | |
1868 | wait() | |
1869 | eye2 = false | |
1870 | eye3 = true | |
1871 | end | |
1872 | wait() | |
1873 | Pressed = false | |
1874 | end) | |
1875 | mask.MouseButton1Down:connect(function() | |
1876 | if MaskOn == true and Pressed == false then | |
1877 | Mask.Transparency = 1 | |
1878 | Pressed = true | |
1879 | mask.BackgroundColor3 = Color3.new(1, 0.5, 0.5) | |
1880 | wait() | |
1881 | MaskOn = false | |
1882 | MaskOff = true | |
1883 | end | |
1884 | if MaskOff == true and Pressed == false then | |
1885 | Mask.Transparency = 0 | |
1886 | Pressed = true | |
1887 | mask.BackgroundColor3 = Color3.new(0.5, 1, 0.5) | |
1888 | wait() | |
1889 | MaskOn = true | |
1890 | MaskOff = false | |
1891 | end | |
1892 | wait() | |
1893 | Pressed = false | |
1894 | end) | |
1895 | Shirtset.MouseButton1Down:connect(function() | |
1896 | char049.Shirt.ShirtTemplate = "rbxassetid://" .. ColTex3.Text | |
1897 | end) | |
1898 | Pantsset.MouseButton1Down:connect(function() | |
1899 | char049.Pants.PantsTemplate = "rbxassetid://" .. ColTex4.Text | |
1900 | end) | |
1901 | Close.MouseButton1Down:connect(function() | |
1902 | if Body.Visible == true then | |
1903 | Body.Visible = false | |
1904 | Close.Text = "+" | |
1905 | Title.FontSize = "Size24" | |
1906 | Pull.Size = UDim2(0, 125, 0, 12.5) | |
1907 | elseif Body.Visible == false then | |
1908 | Body.Visible = true | |
1909 | Close.Text = "X" | |
1910 | Title.FontSize = "Size48" | |
1911 | Graf_f.Size = UDim2(0, 500, 0, 50) | |
1912 | end | |
1913 | end) | |
1914 | local mesh = Instance.new("SpecialMesh", radio) | |
1915 | mesh.MeshId = "http://www.roblox.com/asset/?id=151760030" | |
1916 | mesh.TextureId = "rbxassetid://151760072" | |
1917 | mesh.Scale = Vector3.new(0.7, 0.7, 0.7) | |
1918 | ColTex2.Changed:connect(function() | |
1919 | sound.SoundId = "rbxassetid://" .. ColTex2.Text | |
1920 | end) | |
1921 | while true do | |
1922 | if Playing then | |
1923 | mesh.Scale = Vector3.new(0.71, 0.71, 0.71) | |
1924 | wait(1.0E-6) | |
1925 | mesh.Scale = Vector3.new(0.709, 0.709, 0.709) | |
1926 | wait(1.0E-6) | |
1927 | mesh.Scale = Vector3.new(0.708, 0.708, 0.708) | |
1928 | wait(1.0E-6) | |
1929 | mesh.Scale = Vector3.new(0.707, 0.707, 0.707) | |
1930 | wait(1.0E-6) | |
1931 | mesh.Scale = Vector3.new(0.706, 0.706, 0.706) | |
1932 | wait(1.0E-6) | |
1933 | mesh.Scale = Vector3.new(0.705, 0.705, 0.705) | |
1934 | wait(1.0E-6) | |
1935 | mesh.Scale = Vector3.new(0.704, 0.704, 0.704) | |
1936 | wait(1.0E-6) | |
1937 | mesh.Scale = Vector3.new(0.703, 0.703, 0.703) | |
1938 | wait(1.0E-6) | |
1939 | mesh.Scale = Vector3.new(0.702, 0.702, 0.702) | |
1940 | wait(1.0E-6) | |
1941 | mesh.Scale = Vector3.new(0.701, 0.701, 0.701) | |
1942 | wait(1.0E-6) | |
1943 | mesh.Scale = Vector3.new(0.7, 0.7, 0.7) | |
1944 | end | |
1945 | wait(0.2) | |
1946 | end |