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| 1 | --//====================================================\\-- | |
| 2 | --|| CREATED BY SHACKLUSTER | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | warn("Edit by ExplosiveDaniel")
| |
| 6 | warn("If you see him in game You're really lucky")
| |
| 7 | warn("Have a nice day fren :)")
| |
| 8 | local Player = game.Players.localPlayer | |
| 9 | local Character = Player.Character | |
| 10 | local Humanoid = Character.Humanoid | |
| 11 | local Mouse = Player:GetMouse() | |
| 12 | local LeftArm = Character["Left Arm"] | |
| 13 | local RightArm = Character["Right Arm"] | |
| 14 | local LeftLeg = Character["Left Leg"] | |
| 15 | local RightLeg = Character["Right Leg"] | |
| 16 | local Head = Character.Head | |
| 17 | local Torso = Character.Torso | |
| 18 | local Camera = game.Workspace.CurrentCamera | |
| 19 | local RootPart = Character.HumanoidRootPart | |
| 20 | local RootJoint = RootPart.RootJoint | |
| 21 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 22 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 23 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 24 | local attack = false | |
| 25 | local Anim = 'Idle' | |
| 26 | local Lighty = game:GetService"Lighting" | |
| 27 | local attacktype = 1 | |
| 28 | - | local sick = Instance.new("Sound",Character)
|
| 28 | + | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude |
| 29 | local velocity = RootPart.Velocity.y | |
| 30 | local sine = 0 | |
| 31 | local change = 1 | |
| 32 | local Create = LoadLibrary("RbxUtility").Create
| |
| 33 | ||
| 34 | local chara = Character | |
| 35 | local m = Create("Model"){
| |
| 36 | Parent = Character, | |
| 37 | Name = "WeaponModel", | |
| 38 | } | |
| 39 | function chat(...) | |
| 40 | local txxt = {...}
| |
| 41 | local ch = coroutine.wrap(function() | |
| 42 | if chara:FindFirstChild("Chatt")~= nil then
| |
| 43 | Character:FindFirstChild("Chatt"):destroy()
| |
| 44 | end | |
| 45 | local txt = Instance.new("BillboardGui", chara)
| |
| 46 | txt.Adornee = chara.Head | |
| 47 | txt.Name = "Chatt" | |
| 48 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
| 49 | txt.StudsOffset = Vector3.new(-9, 7, 0) | |
| 50 | local text = Instance.new("TextLabel", txt)
| |
| 51 | text.Size = UDim2.new(10, 0, 7, 0) | |
| 52 | text.TextSize = 33 | |
| 53 | - | local Speed = 46 |
| 53 | + | text.Font = Enum.Font.Antique |
| 54 | text.TextScaled = false | |
| 55 | text.BackgroundTransparency = 1 | |
| 56 | text.TextColor3 = Color3.new(1,1,1) | |
| 57 | text.TextStrokeTransparency = 0 | |
| 58 | text.TextStrokeColor3 = Color3.fromRGB(81, 69, 69) | |
| 59 | text.Text = "" | |
| 60 | txxt = table.concat(txxt,"\t") | |
| 61 | for i = 1, #txxt do | |
| 62 | text.Text = txxt:sub(1,i) | |
| 63 | ||
| 64 | end | |
| 65 | wait(2) | |
| 66 | for trans = 0,1,00.1 do | |
| 67 | text.TextTransparency = trans | |
| 68 | text.TextStrokeTransparency = trans | |
| 69 | wait() | |
| 70 | end | |
| 71 | wait() | |
| 72 | txt:destroy() | |
| 73 | end) | |
| 74 | ||
| 75 | ch(...) | |
| 76 | - | WEAPONGUI.Name = "ReaperGUI" |
| 76 | + | |
| 77 | - | local Effects = IT("Folder", Character)
|
| 77 | + | Player.Chatted:connect(chat) |
| 78 | ||
| 79 | wait(0.2) | |
| 80 | ||
| 81 | wait(0.2) | |
| 82 | ||
| 83 | Player = game:GetService("Players").LocalPlayer
| |
| 84 | PlayerGui = Player.PlayerGui | |
| 85 | Cam = workspace.CurrentCamera | |
| 86 | Backpack = Player.Backpack | |
| 87 | Character = Player.Character | |
| 88 | Humanoid = Character.Humanoid | |
| 89 | Mouse = Player:GetMouse() | |
| 90 | RootPart = Character["HumanoidRootPart"] | |
| 91 | Torso = Character["Torso"] | |
| 92 | Head = Character["Head"] | |
| 93 | RightArm = Character["Right Arm"] | |
| 94 | LeftArm = Character["Left Arm"] | |
| 95 | RightLeg = Character["Right Leg"] | |
| 96 | LeftLeg = Character["Left Leg"] | |
| 97 | RootJoint = RootPart["RootJoint"] | |
| 98 | Neck = Torso["Neck"] | |
| 99 | RightShoulder = Torso["Right Shoulder"] | |
| 100 | LeftShoulder = Torso["Left Shoulder"] | |
| 101 | RightHip = Torso["Right Hip"] | |
| 102 | LeftHip = Torso["Left Hip"] | |
| 103 | Character.Archivable = true | |
| 104 | Player:ClearCharacterAppearance() | |
| 105 | ||
| 106 | IT = Instance.new | |
| 107 | CF = CFrame.new | |
| 108 | VT = Vector3.new | |
| 109 | RAD = math.rad | |
| 110 | C3 = Color3.new | |
| 111 | UD2 = UDim2.new | |
| 112 | BRICKC = BrickColor.new | |
| 113 | ANGLES = CFrame.Angles | |
| 114 | EULER = CFrame.fromEulerAnglesXYZ | |
| 115 | COS = math.cos | |
| 116 | ACOS = math.acos | |
| 117 | SIN = math.sin | |
| 118 | ASIN = math.asin | |
| 119 | ABS = math.abs | |
| 120 | MRANDOM = math.random | |
| 121 | FLOOR = math.floor | |
| 122 | ||
| 123 | --//=================================\\ | |
| 124 | --|| USEFUL VALUES | |
| 125 | --\\=================================// | |
| 126 | ||
| 127 | Animation_Speed = 3 | |
| 128 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 129 | local Speed = 20 | |
| 130 | local SIZE = 1 | |
| 131 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 132 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 133 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 134 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 135 | local DAMAGEMULTIPLIER = 1 | |
| 136 | local ANIM = "Idle" | |
| 137 | local ATTACK = false | |
| 138 | local EQUIPPED = false | |
| 139 | local HOLD = false | |
| 140 | local COMBO = 1 | |
| 141 | local Rooted = false | |
| 142 | local SINE = 0 | |
| 143 | local KEYHOLD = false | |
| 144 | local CHANGE = 2 / Animation_Speed | |
| 145 | local WALKINGANIM = false | |
| 146 | local VALUE1 = false | |
| 147 | local VALUE2 = false | |
| 148 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 149 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 150 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 151 | local ATANIM = IT("Animation")
| |
| 152 | ATANIM.Name = "Attack Animation" | |
| 153 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
| 154 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 155 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 156 | WEAPONGUI.Name = "Weapon GUI" | |
| 157 | local Weapon = IT("Model")
| |
| 158 | Weapon.Name = "Adds" | |
| 159 | local Effects = IT("Folder", Weapon)
| |
| 160 | Effects.Name = "Effects" | |
| 161 | local ANIMATOR = Humanoid.Animator | |
| 162 | local ANIMATE = Character.Animate | |
| 163 | local UNANCHOR = true | |
| 164 | local CLOCKLOOP = 0 | |
| 165 | local SONG = 0 | |
| 166 | local CLOCKTARGET = nil | |
| 167 | local CLOCKSPEED = 0 | |
| 168 | script.Parent = WEAPONGUI | |
| 169 | local CLONE = Character:Clone() | |
| 170 | CLONE.Parent = nil | |
| 171 | Character.Archivable = false | |
| 172 | local sick = Instance.new("Sound",Torso)
| |
| 173 | ||
| 174 | --//=================================\\ | |
| 175 | --\\=================================// | |
| 176 | ||
| 177 | ||
| 178 | --//=================================\\ | |
| 179 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 180 | --\\=================================// | |
| 181 | ||
| 182 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 183 | ArtificialHB.Name = "ArtificialHB" | |
| 184 | ||
| 185 | script:WaitForChild("ArtificialHB")
| |
| 186 | ||
| 187 | frame = Frame_Speed | |
| 188 | tf = 0 | |
| 189 | allowframeloss = false | |
| 190 | tossremainder = false | |
| 191 | lastframe = tick() | |
| 192 | script.ArtificialHB:Fire() | |
| 193 | ||
| 194 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 195 | tf = tf + s | |
| 196 | if tf >= frame then | |
| 197 | if allowframeloss then | |
| 198 | script.ArtificialHB:Fire() | |
| 199 | lastframe = tick() | |
| 200 | else | |
| 201 | for i = 1, math.floor(tf / frame) do | |
| 202 | script.ArtificialHB:Fire() | |
| 203 | end | |
| 204 | lastframe = tick() | |
| 205 | end | |
| 206 | if tossremainder then | |
| 207 | tf = 0 | |
| 208 | else | |
| 209 | tf = tf - frame * math.floor(tf / frame) | |
| 210 | end | |
| 211 | end | |
| 212 | end) | |
| 213 | ||
| 214 | --//=================================\\ | |
| 215 | --\\=================================// | |
| 216 | ||
| 217 | --//=================================\\ | |
| 218 | --|| SOME FUNCTIONS | |
| 219 | --\\=================================// | |
| 220 | ||
| 221 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 222 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 223 | end | |
| 224 | ||
| 225 | function PositiveAngle(NUMBER) | |
| 226 | if NUMBER >= 0 then | |
| 227 | NUMBER = 0 | |
| 228 | end | |
| 229 | return NUMBER | |
| 230 | end | |
| 231 | ||
| 232 | function NegativeAngle(NUMBER) | |
| 233 | if NUMBER <= 0 then | |
| 234 | NUMBER = 0 | |
| 235 | end | |
| 236 | return NUMBER | |
| 237 | end | |
| 238 | ||
| 239 | function Swait(NUMBER) | |
| 240 | if NUMBER == 0 or NUMBER == nil then | |
| 241 | ArtificialHB.Event:wait() | |
| 242 | else | |
| 243 | for i = 1, NUMBER do | |
| 244 | ArtificialHB.Event:wait() | |
| 245 | end | |
| 246 | end | |
| 247 | end | |
| 248 | ||
| 249 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 250 | local NEWMESH = IT(MESH) | |
| 251 | if MESH == "SpecialMesh" then | |
| 252 | NEWMESH.MeshType = MESHTYPE | |
| 253 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 254 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 255 | end | |
| 256 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 257 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 258 | end | |
| 259 | end | |
| 260 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 261 | NEWMESH.Scale = SCALE | |
| 262 | NEWMESH.Parent = PARENT | |
| 263 | return NEWMESH | |
| 264 | end | |
| 265 | ||
| 266 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 267 | local NEWPART = IT("Part")
| |
| 268 | NEWPART.formFactor = FORMFACTOR | |
| 269 | NEWPART.Reflectance = REFLECTANCE | |
| 270 | NEWPART.Transparency = TRANSPARENCY | |
| 271 | NEWPART.CanCollide = false | |
| 272 | NEWPART.Locked = true | |
| 273 | NEWPART.Anchored = true | |
| 274 | if ANCHOR == false then | |
| 275 | NEWPART.Anchored = false | |
| 276 | end | |
| 277 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 278 | NEWPART.Name = NAME | |
| 279 | NEWPART.Size = SIZE | |
| 280 | NEWPART.Position = Torso.Position | |
| 281 | NEWPART.Material = MATERIAL | |
| 282 | NEWPART:BreakJoints() | |
| 283 | NEWPART.Parent = PARENT | |
| 284 | return NEWPART | |
| 285 | end | |
| 286 | ||
| 287 | local function weldBetween(a, b) | |
| 288 | local weldd = Instance.new("ManualWeld")
| |
| 289 | weldd.Part0 = a | |
| 290 | weldd.Part1 = b | |
| 291 | weldd.C0 = CFrame.new() | |
| 292 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 293 | weldd.Parent = a | |
| 294 | return weldd | |
| 295 | end | |
| 296 | ||
| 297 | ||
| 298 | function QuaternionFromCFrame(cf) | |
| 299 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 300 | local trace = m00 + m11 + m22 | |
| 301 | if trace > 0 then | |
| 302 | local s = math.sqrt(1 + trace) | |
| 303 | local recip = 0.5 / s | |
| 304 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 305 | else | |
| 306 | local i = 0 | |
| 307 | if m11 > m00 then | |
| 308 | i = 1 | |
| 309 | end | |
| 310 | if m22 > (i == 0 and m00 or m11) then | |
| 311 | i = 2 | |
| 312 | end | |
| 313 | if i == 0 then | |
| 314 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 315 | local recip = 0.5 / s | |
| 316 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 317 | elseif i == 1 then | |
| 318 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 319 | local recip = 0.5 / s | |
| 320 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 321 | elseif i == 2 then | |
| 322 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 323 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 324 | end | |
| 325 | end | |
| 326 | end | |
| 327 | ||
| 328 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 329 | local xs, ys, zs = x + x, y + y, z + z | |
| 330 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 331 | local xx = x * xs | |
| 332 | local xy = x * ys | |
| 333 | local xz = x * zs | |
| 334 | local yy = y * ys | |
| 335 | local yz = y * zs | |
| 336 | local zz = z * zs | |
| 337 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 338 | end | |
| 339 | ||
| 340 | function QuaternionSlerp(a, b, t) | |
| 341 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 342 | local startInterp, finishInterp; | |
| 343 | - | local REPOSITION = NEWSOUND.AncestryChanged:Connect(function() |
| 343 | + | |
| 344 | - | NEWSOUND.Parent = PARENT |
| 344 | + | |
| 345 | - | end) |
| 345 | + | |
| 346 | local invSinTheta = 1 / SIN(theta) | |
| 347 | - | REPOSITION:disconnect() |
| 347 | + | |
| 348 | finishInterp = SIN(t * theta) * invSinTheta | |
| 349 | else | |
| 350 | startInterp = 1 - t | |
| 351 | finishInterp = t | |
| 352 | end | |
| 353 | else | |
| 354 | if (1 + cosTheta) > 0.0001 then | |
| 355 | local theta = ACOS(-cosTheta) | |
| 356 | local invSinTheta = 1 / SIN(theta) | |
| 357 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 358 | finishInterp = SIN(t * theta) * invSinTheta | |
| 359 | else | |
| 360 | startInterp = t - 1 | |
| 361 | finishInterp = t | |
| 362 | end | |
| 363 | end | |
| 364 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 365 | end | |
| 366 | ||
| 367 | function Clerp(a, b, t) | |
| 368 | local qa = {QuaternionFromCFrame(a)}
| |
| 369 | local qb = {QuaternionFromCFrame(b)}
| |
| 370 | local ax, ay, az = a.x, a.y, a.z | |
| 371 | local bx, by, bz = b.x, b.y, b.z | |
| 372 | local _t = 1 - t | |
| 373 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 374 | end | |
| 375 | ||
| 376 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 377 | local frame = IT("Frame")
| |
| 378 | frame.BackgroundTransparency = TRANSPARENCY | |
| 379 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 380 | frame.Position = POSITION | |
| 381 | frame.Size = SIZE | |
| 382 | frame.BackgroundColor3 = COLOR | |
| 383 | frame.BorderColor3 = BORDERCOLOR | |
| 384 | frame.Name = NAME | |
| 385 | frame.Parent = PARENT | |
| 386 | return frame | |
| 387 | end | |
| 388 | ||
| 389 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 390 | local label = IT("TextLabel")
| |
| 391 | label.BackgroundTransparency = 1 | |
| 392 | label.Size = UD2(1, 0, 1, 0) | |
| 393 | label.Position = UD2(0, 0, 0, 0) | |
| 394 | label.TextColor3 = TEXTCOLOR | |
| 395 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 396 | label.TextTransparency = TRANSPARENCY | |
| 397 | label.FontSize = TEXTFONTSIZE | |
| 398 | label.Font = TEXTFONT | |
| 399 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 400 | label.TextStrokeColor3 = C3(1,1,1) | |
| 401 | label.TextScaled = false | |
| 402 | label.Text = TEXT | |
| 403 | label.Name = NAME | |
| 404 | label.Parent = PARENT | |
| 405 | return label | |
| 406 | end | |
| 407 | ||
| 408 | function NoOutlines(PART) | |
| 409 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 410 | end | |
| 411 | ||
| 412 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 413 | local NEWWELD = IT(TYPE) | |
| 414 | NEWWELD.Part0 = PART0 | |
| 415 | NEWWELD.Part1 = PART1 | |
| 416 | NEWWELD.C0 = C0 | |
| 417 | NEWWELD.C1 = C1 | |
| 418 | NEWWELD.Parent = PARENT | |
| 419 | return NEWWELD | |
| 420 | end | |
| 421 | ||
| 422 | local S = IT("Sound")
| |
| 423 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 424 | local NEWSOUND = nil | |
| 425 | coroutine.resume(coroutine.create(function() | |
| 426 | NEWSOUND = S:Clone() | |
| 427 | NEWSOUND.Parent = PARENT | |
| 428 | NEWSOUND.Volume = VOLUME | |
| 429 | NEWSOUND.Pitch = PITCH | |
| 430 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 431 | NEWSOUND:play() | |
| 432 | if DOESLOOP == true then | |
| 433 | NEWSOUND.Looped = true | |
| 434 | else | |
| 435 | repeat wait(1) until NEWSOUND.Playing == false | |
| 436 | NEWSOUND:remove() | |
| 437 | - | EFFECT.Transparency = 1 |
| 437 | + | |
| 438 | end)) | |
| 439 | return NEWSOUND | |
| 440 | end | |
| 441 | ||
| 442 | function CFrameFromTopBack(at, top, back) | |
| 443 | local right = top:Cross(back) | |
| 444 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 445 | end | |
| 446 | ||
| 447 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 448 | function WACKYEFFECT(Table) | |
| 449 | local TYPE = (Table.EffectType or "Sphere") | |
| 450 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 451 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 452 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 453 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 454 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 455 | - | function Shatter(Part) |
| 455 | + | |
| 456 | - | if Part.Transparency < 1 then |
| 456 | + | |
| 457 | - | local SOUNDPART = CreatePart(3, Effects, "Glass", 0, Part.Transparency + 0.1, Part.BrickColor, "OOF", VT(0,0,0)) |
| 457 | + | |
| 458 | - | Debris:AddItem(SOUNDPART,5) |
| 458 | + | |
| 459 | - | CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false)
|
| 459 | + | |
| 460 | - | local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z |
| 460 | + | |
| 461 | - | local SIZESET = SIZE/4 |
| 461 | + | |
| 462 | - | local XOffset = Part.Size.X*1.5/SIZESET |
| 462 | + | |
| 463 | - | local YOffset = Part.Size.Y*1.5/SIZESET |
| 463 | + | |
| 464 | - | local ZOffset = Part.Size.Z*1.5/SIZESET |
| 464 | + | |
| 465 | - | for x = 1, math.ceil(XOffset) do |
| 465 | + | |
| 466 | - | for y = 1, math.ceil(YOffset) do |
| 466 | + | |
| 467 | - | for z = 1, math.ceil(ZOffset) do |
| 467 | + | |
| 468 | - | local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false) |
| 468 | + | |
| 469 | - | SHARD.CanCollide = true |
| 469 | + | |
| 470 | - | SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4)) |
| 470 | + | |
| 471 | - | SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3 |
| 471 | + | |
| 472 | - | Debris:AddItem(SHARD,MRANDOM(10,25)/10) |
| 472 | + | |
| 473 | - | for _, c in pairs(Part:GetChildren()) do |
| 473 | + | |
| 474 | - | if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then |
| 474 | + | |
| 475 | - | c:Clone().Parent = SHARD |
| 475 | + | |
| 476 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 477 | elseif TYPE == "Block" then | |
| 478 | MSH = IT("BlockMesh",EFFECT)
| |
| 479 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 480 | elseif TYPE == "Wave" then | |
| 481 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 482 | - | Part:remove() |
| 482 | + | |
| 483 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 484 | elseif TYPE == "Slash" then | |
| 485 | - | --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
|
| 485 | + | |
| 486 | - | function Lightning(Table) |
| 486 | + | |
| 487 | - | local Color = Table.Color or C3(1,1,1) |
| 487 | + | |
| 488 | - | local StartPos = Table.Start or Torso.Position |
| 488 | + | |
| 489 | - | local EndPos = Table.End or Mouse.Hit.p |
| 489 | + | |
| 490 | - | local SegmentLength = Table.SegmentL or 2 |
| 490 | + | |
| 491 | - | local Thickness = Table.Thickness or 0.1 |
| 491 | + | |
| 492 | - | local Dissapear = Table.DoesFade or false |
| 492 | + | |
| 493 | - | local Parent = Table.Ignore or Character |
| 493 | + | |
| 494 | - | local MaxDist = Table.MaxDist or 400 |
| 494 | + | |
| 495 | - | local Branches = Table.Branches or false |
| 495 | + | |
| 496 | - | local Thicken = Table.Thicken or false |
| 496 | + | |
| 497 | - | local FadeTime = Table.FadeTime or 15 |
| 497 | + | |
| 498 | - | local FadeIn = Table.FadeIn or false |
| 498 | + | |
| 499 | - | local Material = Table.Material or "Neon" |
| 499 | + | |
| 500 | - | local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) |
| 500 | + | |
| 501 | - | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5)) |
| 501 | + | |
| 502 | - | local LIGHTNINGMODEL = IT("Model",Effects)
|
| 502 | + | |
| 503 | - | LIGHTNINGMODEL.Name = "Lightning" |
| 503 | + | |
| 504 | - | local LastBolt = nil |
| 504 | + | |
| 505 | - | for E = 1, DISTANCE do |
| 505 | + | |
| 506 | - | local ExtraSize = 0 |
| 506 | + | |
| 507 | - | if Thicken == true then |
| 507 | + | |
| 508 | - | ExtraSize = (DISTANCE-E)/15 |
| 508 | + | |
| 509 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 510 | - | local TRANSPARENCY = 0 |
| 510 | + | |
| 511 | - | if FadeIn == true then |
| 511 | + | |
| 512 | - | TRANSPARENCY = 1-(E/(DISTANCE/1.5)) |
| 512 | + | |
| 513 | - | if TRANSPARENCY < 0 then |
| 513 | + | |
| 514 | - | TRANSPARENCY = 0 |
| 514 | + | |
| 515 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 516 | else | |
| 517 | - | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
|
| 517 | + | |
| 518 | - | PART.Color = Color |
| 518 | + | |
| 519 | - | MakeForm(PART,"Cyl") |
| 519 | + | |
| 520 | - | if LastBolt == nil then |
| 520 | + | |
| 521 | - | PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) |
| 521 | + | |
| 522 | EFFECT.Orientation = ORI | |
| 523 | - | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) |
| 523 | + | |
| 524 | end | |
| 525 | - | LastBolt = PART |
| 525 | + | |
| 526 | - | if Branches == true and E < (DISTANCE-5) then |
| 526 | + | |
| 527 | - | local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2)) |
| 527 | + | |
| 528 | - | if CHOICE == 1 then |
| 528 | + | |
| 529 | - | local LASTBRANCH = nil |
| 529 | + | |
| 530 | - | for i = 1, MRANDOM(2,5) do |
| 530 | + | |
| 531 | - | local ExtraSize2 = 0 |
| 531 | + | |
| 532 | - | if Thicken == true then |
| 532 | + | |
| 533 | - | ExtraSize = ((DISTANCE-E)/25)/i |
| 533 | + | |
| 534 | else | |
| 535 | - | local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
|
| 535 | + | |
| 536 | - | PART.Color = Color |
| 536 | + | |
| 537 | - | MakeForm(PART,"Cyl") |
| 537 | + | |
| 538 | - | if LASTBRANCH == nil then |
| 538 | + | |
| 539 | - | PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) |
| 539 | + | |
| 540 | - | else |
| 540 | + | |
| 541 | - | PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0) |
| 541 | + | |
| 542 | function MakeForm(PART,TYPE) | |
| 543 | - | LASTBRANCH = PART |
| 543 | + | |
| 544 | local MSH = IT("CylinderMesh",PART)
| |
| 545 | elseif TYPE == "Ball" then | |
| 546 | local MSH = IT("SpecialMesh",PART)
| |
| 547 | MSH.MeshType = "Sphere" | |
| 548 | - | if Dissapear == true then |
| 548 | + | |
| 549 | local MSH = IT("SpecialMesh",PART)
| |
| 550 | - | for i = 1, FadeTime do |
| 550 | + | |
| 551 | end | |
| 552 | - | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do |
| 552 | + | |
| 553 | ||
| 554 | - | c.Transparency = c.Transparency + (i/FadeTime)/10 |
| 554 | + | |
| 555 | ||
| 556 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 557 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 558 | - | LIGHTNINGMODEL:remove() |
| 558 | + | |
| 559 | end | |
| 560 | - | elseif Dissapear == false then |
| 560 | + | |
| 561 | - | Debris:AddItem(LIGHTNINGMODEL,0.1) |
| 561 | + | |
| 562 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 563 | - | return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
|
| 563 | + | |
| 564 | ||
| 565 | --//=================================\\ | |
| 566 | --|| WEAPON CREATION | |
| 567 | --\\=================================// | |
| 568 | ||
| 569 | Humanoid.Parent = nil | |
| 570 | RootPart.Size = RootPart.Size*SIZE | |
| 571 | Torso.Size = Torso.Size*SIZE | |
| 572 | RightArm.Size = RightArm.Size*SIZE | |
| 573 | RightLeg.Size = RightLeg.Size*SIZE | |
| 574 | LeftArm.Size = LeftArm.Size*SIZE | |
| 575 | LeftLeg.Size = LeftLeg.Size*SIZE | |
| 576 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 577 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 578 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 579 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 580 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 581 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
| 582 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 583 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 584 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 585 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
| 586 | Head.Size = Head.Size*SIZE | |
| 587 | RootJoint.Parent = RootPart | |
| 588 | Neck.Parent = Torso | |
| 589 | RightShoulder.Parent = Torso | |
| 590 | LeftShoulder.Parent = Torso | |
| 591 | RightHip.Parent = Torso | |
| 592 | LeftHip.Parent = Torso | |
| 593 | - | local BASECOLOR = C3(50/255, 25/255, 25/255) |
| 593 | + | |
| 594 | - | local BONE = script.SpinePart |
| 594 | + | |
| 595 | - | BONE.Parent = nil |
| 595 | + | local naeeym2 = IT("BillboardGui",Character)
|
| 596 | naeeym2.AlwaysOnTop = true | |
| 597 | - | Head:ClearAllChildren() |
| 597 | + | naeeym2.Size = UDim2.new(5,35,2,15) |
| 598 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 599 | - | for _, c in pairs(Character:GetChildren()) do |
| 599 | + | naeeym2.MaxDistance = 75 |
| 600 | - | if script:FindFirstChild(c.Name) then |
| 600 | + | naeeym2.Adornee = Character.Head |
| 601 | - | local Part = script[c.Name] |
| 601 | + | naeeym2.Name = "Name" |
| 602 | - | Part.Parent = Character |
| 602 | + | local tecks2 = IT("TextLabel",naeeym2)
|
| 603 | - | Part.Base.Anchored = false |
| 603 | + | tecks2.BackgroundTransparency = 1 |
| 604 | - | Part:SetPrimaryPartCFrame(c.CFrame) |
| 604 | + | tecks2.TextScaled = true |
| 605 | - | weldBetween(c,Part.Base) |
| 605 | + | tecks2.BorderSizePixel = 0 |
| 606 | - | c.Transparency = 1 |
| 606 | + | tecks2.Text = "Maniac Pandora" |
| 607 | - | for _, e in pairs(Part:GetChildren()) do |
| 607 | + | tecks2.Font = "Fantasy" |
| 608 | - | if e:IsA("BasePart") then
|
| 608 | + | tecks2.TextSize = 30 |
| 609 | - | e.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
| 609 | + | tecks2.TextStrokeTransparency = 0 |
| 610 | tecks2.TextColor3 = C3(1,1,1) | |
| 611 | tecks2.TextStrokeColor3 = Color3.fromRGB(81, 62, 62) | |
| 612 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 613 | tecks2.Parent = naeeym2 | |
| 614 | local top = Instance.new("Shirt")
| |
| 615 | - | local SCYTHE = script.ThrowScythe |
| 615 | + | top.ShirtTemplate = "rbxassetid://1182218263" |
| 616 | - | SCYTHE.Parent = nil |
| 616 | + | top.Parent = Character |
| 617 | top.Name = "Cloth" | |
| 618 | - | local GUN = script.Gun |
| 618 | + | local bottom = Instance.new("Pants")
|
| 619 | - | GUN.Parent = Character |
| 619 | + | bottom.PantsTemplate = "rbxassetid://1829011479" |
| 620 | - | GUN.Grip.Anchored = false |
| 620 | + | bottom.Parent = Character |
| 621 | - | GUN:SetPrimaryPartCFrame(RightArm.CFrame*CF(0,-1,0)) |
| 621 | + | bottom.Name = "Cloth" |
| 622 | - | local GRIP = weldBetween(RightArm,GUN.Grip) |
| 622 | + | |
| 623 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
| 624 | - | local TAIL = {}
|
| 624 | + | FACE.Color = C3(0,0,0) |
| 625 | - | local LASTPART = Torso |
| 625 | + | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
|
| 626 | - | local SIZE = BONE.Size |
| 626 | + | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
|
| 627 | end | |
| 628 | - | local PART = BONE:Clone() |
| 628 | + | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) |
| 629 | - | PART.Anchored = false |
| 629 | + | MakeForm(EYE,"Ball") |
| 630 | - | PART.Parent = Character |
| 630 | + | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
|
| 631 | - | PART.Size = SIZE*((19-i)/10)/1.25 |
| 631 | + | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) |
| 632 | - | if LASTPART == Torso then |
| 632 | + | MakeForm(EYE2,"Ball") |
| 633 | - | local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-1.2,0.16), CF(0, 0, 0))
|
| 633 | + | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
|
| 634 | - | LASTPART = PART |
| 634 | + | local HAT1 = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(2,0.2,2),false) |
| 635 | - | table.insert(TAIL,WELD) |
| 635 | + | MakeForm(HAT1,"Cyl") |
| 636 | HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
| |
| 637 | - | local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y,0), CF(0, 0, 0))
|
| 637 | + | local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(2.01,0.15,2.01),false) |
| 638 | - | LASTPART = PART |
| 638 | + | BELT.Color = Color3.new(0,0,0) |
| 639 | - | table.insert(TAIL,WELD) |
| 639 | + | MakeForm(BELT,"Cyl") |
| 640 | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
| |
| 641 | local HAT2 = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.3,2.2,1.3),false) | |
| 642 | - | RightLeg:remove() |
| 642 | + | MakeForm(HAT2,"Cyl") |
| 643 | - | LeftLeg:remove() |
| 643 | + | CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
|
| 644 | - | Torso.Transparency = 1 |
| 644 | + | local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.2,1.31),false) |
| 645 | - | Head.Transparency = 1 |
| 645 | + | BELT.Color = Color3.new(0,0,0) |
| 646 | MakeForm(BELT,"Cyl") | |
| 647 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
| |
| 648 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false) | |
| 649 | - | Humanoid.HipHeight = 2 |
| 649 | + | MakeForm(GEM,"Ball") |
| 650 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
| |
| 651 | - | local SKILLFONT = "Antique" |
| 651 | + | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false) |
| 652 | MakeForm(GEM,"Ball") | |
| 653 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
| |
| 654 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false) | |
| 655 | - | workspace:ClearAllChildren() |
| 655 | + | MakeForm(GEM,"Ball") |
| 656 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
| |
| 657 | local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false) | |
| 658 | - | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") |
| 658 | + | MakeForm(GEM,"Ball") |
| 659 | - | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") |
| 659 | + | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
|
| 660 | - | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") |
| 660 | + | local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false) |
| 661 | - | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") |
| 661 | + | BELT.Color = Color3.new(0,0,0) |
| 662 | - | --local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") |
| 662 | + | MakeForm(BELT,"Cyl") |
| 663 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
| |
| 664 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") |
| 664 | + | local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false) |
| 665 | - | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") |
| 665 | + | BELT.Color = Color3.new(0,0,0) |
| 666 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") |
| 666 | + | MakeForm(BELT,"Cyl") |
| 667 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") |
| 667 | + | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
|
| 668 | - | --local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") |
| 668 | + | local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false) |
| 669 | BELT.Color = Color3.new(0,0,0) | |
| 670 | MakeForm(BELT,"Cyl") | |
| 671 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
| |
| 672 | local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.31,0.1,1.31),false) | |
| 673 | BELT.Color = Color3.new(0,0,0) | |
| 674 | - | function ApplyDamage(Humanoid,Damage) |
| 674 | + | MakeForm(BELT,"Cyl") |
| 675 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
| |
| 676 | local BELT = CreatePart(3, Character, "Neon", 0, 0, "Black", "Hat", VT(1.3,0.5,1.3),false) | |
| 677 | ||
| 678 | MakeForm(BELT,"Ball") | |
| 679 | CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
| |
| 680 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
| 681 | - | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,OPTION) |
| 681 | + | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
|
| 682 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
| 683 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 684 | - | if CHILD.ClassName == "Model" and CHILD ~= Character then |
| 684 | + | MakeForm(PRT,"Cyl") |
| 685 | local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
| 686 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 687 | MakeForm(PRT,"Cyl") | |
| 688 | PRT.Color = Color3.fromRGB(0, 0, 0) | |
| 689 | local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
| 690 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0))
| |
| 691 | MakeForm(RING,"Cyl") | |
| 692 | - | if OPTION ~= nil then |
| 692 | + | RING.Color = Color3.fromRGB(81, 69, 69) |
| 693 | - | Kill(CHILD,OPTION) |
| 693 | + | for i = 1, 12 do |
| 694 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0)*SIZE,false) | |
| 695 | PRT.Color = C3(0,0,0) | |
| 696 | local MSH = IT("BlockMesh",PRT)
| |
| 697 | - | ApplyDamage(HUM,DMG) |
| 697 | + | MSH.Scale = VT(0.6,1,1) |
| 698 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE))
| |
| 699 | - | if FLING ~= 0 then |
| 699 | + | |
| 700 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
| 701 | PRT.Color = C3(0,0,0) | |
| 702 | local MSH = IT("BlockMesh",PRT)
| |
| 703 | MSH.Scale = VT(0.4,1,1) | |
| 704 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE))
| |
| 705 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
| 706 | PRT.Color = C3(0,0,0) | |
| 707 | local MSH = IT("BlockMesh",PRT)
| |
| 708 | MSH.Scale = VT(0.4,1,1) | |
| 709 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE))
| |
| 710 | coroutine.resume(coroutine.create(function() | |
| 711 | while true do | |
| 712 | Swait() | |
| 713 | CLOCKLOOP = CLOCKLOOP - 0*CLOCKSPEED | |
| 714 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
| 715 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
| 716 | if CLOCKLOOP <= -150 then | |
| 717 | - | function Kill(Victim,Fire) |
| 717 | + | if VALUE1 == false then |
| 718 | CLOCKLOOP = 0 | |
| 719 | - | local NIL = script.TotalNil:Clone() |
| 719 | + | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 4})
|
| 720 | - | NIL.Parent = Victim |
| 720 | + | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) |
| 721 | - | NIL.Disabled = false |
| 721 | + | ApplyAoE(HITPOS,10,15,45,75,false) |
| 722 | - | if Fire ~= true then |
| 722 | + | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 723 | - | Victim:BreakJoints() |
| 723 | + | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 724 | - | for _, c in pairs(Victim:GetChildren()) do |
| 724 | + | if CLOCKTARGET ~= nil then |
| 725 | - | if c:IsA("BasePart") then
|
| 725 | + | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 |
| 726 | - | c.Anchored = true |
| 726 | + | if CLOCKTARGET.Torso ~= nil then |
| 727 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
| 728 | end | |
| 729 | - | for _, c in pairs(Victim:GetChildren()) do |
| 729 | + | if CLOCKTARGET.Health == 0 then |
| 730 | - | if c:IsA("BasePart") then
|
| 730 | + | CLOCKTARGET = nil |
| 731 | - | Shatter(c) |
| 731 | + | |
| 732 | end | |
| 733 | end | |
| 734 | end | |
| 735 | - | Victim:BreakJoints() |
| 735 | + | |
| 736 | - | local FIRES = {}
|
| 736 | + | end)) |
| 737 | - | for _, e in pairs(Victim:GetDescendants()) do |
| 737 | + | |
| 738 | - | if e:IsA("BasePart") and e.Name ~= "HumanoidRootPart" and e.Parent.ClassName ~= "Folder" then
|
| 738 | + | for _, c in pairs(Weapon:GetChildren()) do |
| 739 | - | e.Transparency = 1 |
| 739 | + | if c.ClassName == "Part" then |
| 740 | - | e:ClearAllChildren() |
| 740 | + | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) |
| 741 | - | local FIRE = script.HellFire:Clone() |
| 741 | + | |
| 742 | - | FIRE.Parent = e |
| 742 | + | |
| 743 | - | FIRE.Enabled = true |
| 743 | + | |
| 744 | - | table.insert(FIRES,FIRE) |
| 744 | + | Neck.Name = "Weld" |
| 745 | - | elseif e.ClassName == "Decal" then |
| 745 | + | RootJoint.Name = "Weld" |
| 746 | - | e:remove() |
| 746 | + | RightShoulder.Name = "Weld" |
| 747 | LeftShoulder.Name = "Weld" | |
| 748 | RightHip.Name = "Weld" | |
| 749 | - | for i = 1, 50 do |
| 749 | + | LeftHip.Name = "Weld" |
| 750 | - | Victim:BreakJoints() |
| 750 | + | |
| 751 | - | wait() |
| 751 | + | local BODY = {}
|
| 752 | for _, c in pairs(Character:GetDescendants()) do | |
| 753 | - | for i = 1, #FIRES do |
| 753 | + | if c:IsA("BasePart") and c.Name ~= "Handle" then
|
| 754 | - | FIRES[i].Enabled = false |
| 754 | + | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then |
| 755 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 756 | - | wait(1.1) |
| 756 | + | |
| 757 | - | Victim:remove() |
| 757 | + | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
|
| 758 | elseif c:IsA("JointInstance") then
| |
| 759 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 760 | end | |
| 761 | end | |
| 762 | for e = 1, #BODY do | |
| 763 | if BODY[e] ~= nil then | |
| 764 | local STUFF = BODY[e] | |
| 765 | local PART = STUFF[1] | |
| 766 | - | function Bullet() |
| 766 | + | local PARENT = STUFF[2] |
| 767 | local MATERIAL = STUFF[3] | |
| 768 | local COLOR = STUFF[4] | |
| 769 | local TRANSPARENCY = STUFF[5] | |
| 770 | - | GYRO.D = 750 |
| 770 | + | if PART.ClassName == "Part" and PART ~= RootPart then |
| 771 | - | GYRO.P = 20000 |
| 771 | + | PART.Material = MATERIAL |
| 772 | - | GYRO.MaxTorque = VT(0,40000000,0) |
| 772 | + | PART.Color = COLOR |
| 773 | - | local LOCKED = true |
| 773 | + | PART.Transparency = TRANSPARENCY |
| 774 | - | local SHOT = false |
| 774 | + | |
| 775 | PART.AncestryChanged:Connect(function() | |
| 776 | - | for i=0, 1, 0.1 / Animation_Speed do |
| 776 | + | PART.Parent = PARENT |
| 777 | - | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) |
| 777 | + | end) |
| 778 | end | |
| 779 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 779 | + | |
| 780 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 780 | + | function refit() |
| 781 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 781 | + | Character.Parent = workspace |
| 782 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 782 | + | for e = 1, #BODY do |
| 783 | if BODY[e] ~= nil then | |
| 784 | - | LOCKED = false |
| 784 | + | local STUFF = BODY[e] |
| 785 | - | SHOT = true |
| 785 | + | local PART = STUFF[1] |
| 786 | local PARENT = STUFF[2] | |
| 787 | - | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) |
| 787 | + | local MATERIAL = STUFF[3] |
| 788 | local COLOR = STUFF[4] | |
| 789 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 789 | + | local TRANSPARENCY = STUFF[5] |
| 790 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 790 | + | if PART:IsA("BasePart") and PART ~= RootPart then
|
| 791 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 791 | + | PART.Material = MATERIAL |
| 792 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 792 | + | PART.Color = COLOR |
| 793 | - | until HOLD == false and SHOT == false |
| 793 | + | PART.Transparency = TRANSPARENCY |
| 794 | - | for i=0, 0.3, 0.1 / Animation_Speed do |
| 794 | + | |
| 795 | if PART.Parent ~= PARENT then | |
| 796 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 796 | + | Humanoid:remove() |
| 797 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 797 | + | PART.Parent = PARENT |
| 798 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 798 | + | Humanoid = IT("Humanoid",Character)
|
| 799 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 799 | + | |
| 800 | end | |
| 801 | - | for i=0, 0.3, 0.1 / Animation_Speed do |
| 801 | + | |
| 802 | end | |
| 803 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 803 | + | |
| 804 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 804 | + | |
| 805 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 805 | + | local SKILLTEXTCOLOR = Color3.fromRGB(81, 69, 69) |
| 806 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 806 | + | local SKILLFONT = "Fantasy" |
| 807 | local SKILLTEXTSIZE = 7 | |
| 808 | - | GYRO:remove() |
| 808 | + | |
| 809 | Weapon.Parent = Character | |
| 810 | Humanoid.Parent = Character | |
| 811 | ||
| 812 | - | repeat wait() until LOCKED == false |
| 812 | + | |
| 813 | refit() | |
| 814 | - | SHOT = true |
| 814 | + | |
| 815 | - | wait(0.2) |
| 815 | + | |
| 816 | - | SHOT = false |
| 816 | + | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23-.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") |
| 817 | - | local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(1,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
|
| 817 | + | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50+.20, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") |
| 818 | - | local HIT = BULLET.Hit |
| 818 | + | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") |
| 819 | - | local HITPOS = BULLET.End |
| 819 | + | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") |
| 820 | - | if HIT then |
| 820 | + | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") |
| 821 | - | if HIT.Parent:FindFirstChildOfClass("Humanoid") then
|
| 821 | + | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.76, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") |
| 822 | - | Kill(HIT.Parent) |
| 822 | + | |
| 823 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Magic Missiles", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1") | |
| 824 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Times up", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2") | |
| 825 | - | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
|
| 825 | + | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chained Punch", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") |
| 826 | - | WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = GUN.Barrel.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
|
| 826 | + | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Warp Meteor", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") |
| 827 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = GUN.Barrel.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
|
| 827 | + | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Pandora's Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 5") |
| 828 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = GUN.Barrel.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
|
| 828 | + | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") |
| 829 | - | until HOLD == false |
| 829 | + | |
| 830 | --//=================================\\ | |
| 831 | --|| DAMAGING | |
| 832 | - | function ScytheThrow() |
| 832 | + | |
| 833 | ||
| 834 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
| 835 | local defence = Instance.new("BoolValue",Humanoid.Parent)
| |
| 836 | - | GYRO.D = 750 |
| 836 | + | defence.Name = ("HitBy"..Player.Name)
|
| 837 | - | GYRO.P = 20000 |
| 837 | + | game:GetService("Debris"):AddItem(defence, 0.001)
|
| 838 | - | GYRO.MaxTorque = VT(0,40000000,0) |
| 838 | + | |
| 839 | - | local BLADE = SCYTHE:Clone() |
| 839 | + | |
| 840 | - | CreateSound(402981977, BLADE, 3, MRANDOM(12,15)/10, false) |
| 840 | + | local CritChance = MRANDOM(1,100) |
| 841 | - | BLADE.Parent = Effects |
| 841 | + | if Damage > Humanoid.Health then |
| 842 | - | BLADE.Anchored = false |
| 842 | + | Damage = math.ceil(Humanoid.Health) |
| 843 | - | BLADE.CFrame = LeftArm.CFrame* CF(0, 3.4, 0.529) * ANGLES(RAD(0), RAD(180),RAD(0)) |
| 843 | + | if Damage == 0 then |
| 844 | - | local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, BLADE, CF(0, -2.2, 0) * ANGLES(RAD(180), RAD(90),RAD(0)), CF(0, 0, 0))
|
| 844 | + | Damage = 0.1 |
| 845 | - | for i=1, 25 do |
| 845 | + | |
| 846 | - | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) |
| 846 | + | |
| 847 | Humanoid.Health = Humanoid.Health - Damage | |
| 848 | - | BLADE.Transparency = BLADE.Transparency - 1/25 |
| 848 | + | |
| 849 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 849 | + | |
| 850 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 850 | + | |
| 851 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 851 | + | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) |
| 852 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-55 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 852 | + | |
| 853 | for index, CHILD in pairs(CHILDREN) do | |
| 854 | - | for _, c in pairs(BLADE:GetDescendants()) do |
| 854 | + | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then |
| 855 | - | if c.ClassName == "ParticleEmitter" then |
| 855 | + | |
| 856 | - | c.Enabled = true |
| 856 | + | |
| 857 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 858 | if TORSO then | |
| 859 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 860 | - | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) |
| 860 | + | |
| 861 | CHILD:BreakJoints() | |
| 862 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 862 | + | |
| 863 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 863 | + | |
| 864 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 864 | + | ApplyDamage(HUM,DMG,TORSO) |
| 865 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-55 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 865 | + | |
| 866 | if FLING > 0 then | |
| 867 | for _, c in pairs(CHILD:GetChildren()) do | |
| 868 | - | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) |
| 868 | + | |
| 869 | local bv = Instance.new("BodyVelocity")
| |
| 870 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 870 | + | |
| 871 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 871 | + | |
| 872 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 872 | + | |
| 873 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 873 | + | |
| 874 | end | |
| 875 | end | |
| 876 | - | WELD:remove() |
| 876 | + | |
| 877 | - | BLADE.Anchored = true |
| 877 | + | |
| 878 | - | BLADE.Orientation = VT(0,BLADE.Orientation.Y,90) |
| 878 | + | |
| 879 | - | local DISSAPEAR = false |
| 879 | + | |
| 880 | - | local TOPOS = nil |
| 880 | + | |
| 881 | - | local TARGET = nil |
| 881 | + | |
| 882 | end | |
| 883 | - | local ORI = BLADE.Orientation.Y |
| 883 | + | |
| 884 | --//=================================\\ | |
| 885 | - | wait() |
| 885 | + | |
| 886 | - | ORI = BLADE.Orientation.Y |
| 886 | + | |
| 887 | - | if TOPOS == nil then |
| 887 | + | |
| 888 | - | BLADE.CFrame = CF(BLADE.Position) * ANGLES(RAD(0), RAD(ORI - 15), RAD(90)) |
| 888 | + | function MagicMissiles() |
| 889 | ATTACK = true | |
| 890 | - | BLADE.CFrame = CF(CF(BLADE.Position,TOPOS)*CF(0,0,-1).p) * ANGLES(RAD(0), RAD(ORI - 15), RAD(90)) |
| 890 | + | |
| 891 | - | if TARGET ~= nil then |
| 891 | + | local SELECTING = true |
| 892 | - | if (BLADE.Position - TARGET.Position).Magnitude < 5 then |
| 892 | + | |
| 893 | - | Kill(TARGET.Parent,true) |
| 893 | + | |
| 894 | - | TARGET = nil |
| 894 | + | local LOOP = 0 |
| 895 | repeat | |
| 896 | LOOP = LOOP + 1 | |
| 897 | - | if (BLADE.Position - TOPOS).Magnitude < 5 then |
| 897 | + | |
| 898 | - | TOPOS = nil |
| 898 | + | if LOOP >= 10 then |
| 899 | LOOP = 0 | |
| 900 | for i = 1, #SPOTS do | |
| 901 | - | ORI = BLADE.Orientation.Y |
| 901 | + | if SPOTS[i] ~= nil then |
| 902 | - | until DISSAPEAR == true |
| 902 | + | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 903 | - | for i = 1, 35 do |
| 903 | + | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 904 | - | wait() |
| 904 | + | |
| 905 | - | ORI = BLADE.Orientation.Y |
| 905 | + | |
| 906 | - | BLADE.CFrame = CF(BLADE.Position) * ANGLES(RAD(0), RAD(ORI - 15), RAD(90)) |
| 906 | + | |
| 907 | - | BLADE.Transparency = BLADE.Transparency + 1/35 |
| 907 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
| 908 | - | ORI = BLADE.Orientation.Y |
| 908 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 909 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 910 | - | for _, c in pairs(BLADE:GetDescendants()) do |
| 910 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 911 | - | if c.ClassName == "ParticleEmitter" then |
| 911 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 912 | - | c.Enabled = false |
| 912 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 913 | until SELECTING == false | |
| 914 | Rooted = false | |
| 915 | - | Debris:AddItem(BLADE,5) |
| 915 | + | |
| 916 | LOOP = LOOP + 1 | |
| 917 | - | TOPOS = RootPart.CFrame*CF(0,-3,-15).p |
| 917 | + | |
| 918 | - | for i = 1, 7 do |
| 918 | + | if LOOP >= 10 then |
| 919 | - | wait(1) |
| 919 | + | LOOP = 0 |
| 920 | - | local DISTANCE = 100 |
| 920 | + | for i = 1, #SPOTS do |
| 921 | - | local HUMAN = nil |
| 921 | + | if SPOTS[i] ~= nil then |
| 922 | - | for _, c in pairs(workspace:GetChildren()) do |
| 922 | + | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 923 | - | if c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
|
| 923 | + | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 924 | - | local HUM = c:FindFirstChildOfClass("Humanoid")
|
| 924 | + | |
| 925 | - | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
|
| 925 | + | |
| 926 | - | if TORSO and HUM.Health > 0 then |
| 926 | + | |
| 927 | - | if (TORSO.Position - BLADE.Position).Magnitude < DISTANCE then |
| 927 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
| 928 | - | DISTANCE = (TORSO.Position - BLADE.Position).Magnitude |
| 928 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) |
| 929 | - | TARGET = TORSO |
| 929 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 930 | - | HUMAN = HUM |
| 930 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 931 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 932 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 933 | until ATTACK == false | |
| 934 | end)) | |
| 935 | - | if TARGET then |
| 935 | + | |
| 936 | - | TOPOS = CF(TARGET.Position,BLADE.Position)*CF(0,0,15).p |
| 936 | + | repeat Swait() until HOLD == true |
| 937 | - | local HITFLOOR,HITPOS = Raycast(BLADE.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) |
| 937 | + | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude |
| 938 | - | if HITFLOOR then |
| 938 | + | if DIST > 65 then |
| 939 | - | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,1,35), Transparency = 0.8, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 233856115, SoundPitch = 1, SoundVolume = 7})
|
| 939 | + | DIST = 65 |
| 940 | end | |
| 941 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
| 942 | - | repeat wait(1) until TOPOS == nil |
| 942 | + | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) |
| 943 | if HITFLOOR ~= nil then | |
| 944 | - | DISSAPEAR = true |
| 944 | + | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) |
| 945 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6})
| |
| 946 | - | for i=0, 0.4, 0.1 / Animation_Speed do |
| 946 | + | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 947 | - | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) |
| 947 | + | |
| 948 | repeat Swait() until HOLD == false | |
| 949 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-35 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 949 | + | until #SPOTS == 5 |
| 950 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(35 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 950 | + | SELECTING = false |
| 951 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 951 | + | for i = 1, #SPOTS do |
| 952 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 952 | + | if SPOTS[i] ~= nil then |
| 953 | local POS = SPOTS[i] | |
| 954 | coroutine.resume(coroutine.create(function() | |
| 955 | local MISSILE = IT("Model",Effects)
| |
| 956 | MISSILE.Name = "Missile" | |
| 957 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2,2,2)) | |
| 958 | MakeForm(BASEPART,"Cyl") | |
| 959 | - | function FingerMagic() |
| 959 | + | MISSILE.PrimaryPart = BASEPART |
| 960 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
| 961 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2,4,2)) | |
| 962 | MakeForm(HEAD,"Ball") | |
| 963 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
| 964 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 964 | + | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Dirt brown", "Part", VT(2.5,0.1,2.5)) |
| 965 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 965 | + | MakeForm(TAIL,"Cyl") |
| 966 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 966 | + | TAIL.CFrame = BASEPART.CFrame*CF(0,-1,0) |
| 967 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 967 | + | for i = 1, 10 do |
| 968 | Swait() | |
| 969 | - | for i=0, 1, 0.1 / Animation_Speed do |
| 969 | + | for _, c in pairs(MISSILE:GetChildren()) do |
| 970 | if c.ClassName == "Part" then | |
| 971 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 971 | + | c.Transparency = c.Transparency - 1/10 |
| 972 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 972 | + | |
| 973 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 973 | + | |
| 974 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 974 | + | |
| 975 | for i = 1, 15*1.5 do | |
| 976 | - | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
|
| 976 | + | |
| 977 | - | for i = 1, 5 do |
| 977 | + | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) |
| 978 | - | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,7,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 2, SoundVolume = 1})
|
| 978 | + | |
| 979 | ApplyAoE(BASEPART.CFrame.p,20,35,45,75,false) | |
| 980 | - | CreateSound(217767125, LeftArm, 10, 1, false) |
| 980 | + | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,1,75), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4})
|
| 981 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4})
| |
| 982 | - | local EXPLODED = false |
| 982 | + | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(22,2,22), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 983 | - | for i = 1, 3 do |
| 983 | + | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(20,3,20), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
|
| 984 | MISSILE:remove() | |
| 985 | - | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) |
| 985 | + | |
| 986 | - | if HITFLOOR then |
| 986 | + | |
| 987 | - | local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD((360/3)*i), RAD(0)) |
| 987 | + | |
| 988 | - | for i = 1, 35 do |
| 988 | + | wait(0.6) |
| 989 | - | wait() |
| 989 | + | |
| 990 | - | for _, c in pairs(workspace:GetChildren()) do |
| 990 | + | |
| 991 | - | if EXPLODED == false and c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
|
| 991 | + | |
| 992 | - | local HUM = c:FindFirstChildOfClass("Humanoid")
|
| 992 | + | |
| 993 | - | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
|
| 993 | + | function TimesUp() |
| 994 | - | if TORSO and HUM.Health > 0 then |
| 994 | + | CLOCKTARGET = nil |
| 995 | - | if (TORSO.Position - CFRAME.p).Magnitude < 10 then |
| 995 | + | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
|
| 996 | - | EXPLODED = true |
| 996 | + | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
|
| 997 | - | coroutine.resume(coroutine.create(function() |
| 997 | + | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
|
| 998 | - | for i = 1, 15 do |
| 998 | + | if TORSO then |
| 999 | - | ApplyAoE(CFRAME*CF(0,10,0).p,30+(i*4),0,0,-35,false) |
| 999 | + | ATTACK = true |
| 1000 | - | wait(0.2) |
| 1000 | + | Rooted = false |
| 1001 | - | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15+(i*2),5,15+(i*2)), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
|
| 1001 | + | |
| 1002 | - | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
|
| 1002 | + | repeat |
| 1003 | - | WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(12,12,12)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.7,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 1})
|
| 1003 | + | |
| 1004 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1005 | - | WACKYEFFECT({Time = 50, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
|
| 1005 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1006 | - | wait(1) |
| 1006 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1007 | - | WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(100,100,100)*5, Transparency = 0.4, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = 461105534, SoundPitch = 1, SoundVolume = 10})
|
| 1007 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1008 | - | local PART = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
|
| 1008 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1009 | - | PART.CFrame = CFRAME*CF(0,10,0) |
| 1009 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1010 | - | Debris:AddItem(PART,10) |
| 1010 | + | until ATTACK == false |
| 1011 | - | local PARTICLES = script.Explode:Clone() |
| 1011 | + | |
| 1012 | - | PARTICLES.Parent = PART |
| 1012 | + | if Effects:FindFirstChild("NeonDoll") then
|
| 1013 | - | PARTICLES:Emit(500) |
| 1013 | + | repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil
|
| 1014 | - | ApplyAoE(CFRAME*CF(0,10,0).p,45*2,0,0,350,true) |
| 1014 | + | |
| 1015 | - | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(90,90,90)*2, Transparency = 0.8, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
|
| 1015 | + | wait(0.5) |
| 1016 | - | WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(0), RAD(90), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 1016 | + | local FAKECHARACTER = IT("Model",Effects)
|
| 1017 | - | WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 1017 | + | FAKECHARACTER.Name = "NeonDoll" |
| 1018 | - | end)) |
| 1018 | + | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.3,0.3,0.15),false) |
| 1019 | CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0))
| |
| 1020 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false) | |
| 1021 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0))
| |
| 1022 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false) | |
| 1023 | - | if EXPLODED == true then |
| 1023 | + | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0))
|
| 1024 | - | break |
| 1024 | + | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false) |
| 1025 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0))
| |
| 1026 | - | CFRAME = CFRAME * ANGLES(RAD(0), RAD(10), RAD(0)) * CF(0,0,-3) |
| 1026 | + | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.3,0.15),false) |
| 1027 | - | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(10,15,10), Size2 = VT(0,35,0), Transparency = 1, Transparency2 = 0.9, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
|
| 1027 | + | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0))
|
| 1028 | - | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,15,15), Size2 = VT(0,25,0), Transparency = 1, Transparency2 = 0.6, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
|
| 1028 | + | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "Dirt brown", "Part", VT(0.15,0.15,0.15),false) |
| 1029 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0))
| |
| 1030 | CreateSound(201858045, TORS, 5, 0.4, false) | |
| 1031 | for i = 1, 150 do | |
| 1032 | Swait() | |
| 1033 | CLOCKSPEED = 0 | |
| 1034 | - | for i=0, 1, 0.1 / Animation_Speed do |
| 1034 | + | for _, c in pairs(FAKECHARACTER:GetChildren()) do |
| 1035 | if c.ClassName == "Part" then | |
| 1036 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1036 | + | c.Transparency = c.Transparency - 0.5/150 |
| 1037 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1037 | + | |
| 1038 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1038 | + | |
| 1039 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(170), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1039 | + | |
| 1040 | CLOCKTARGET = HUM | |
| 1041 | coroutine.resume(coroutine.create(function() | |
| 1042 | repeat Swait() CLOCKSPEED = 0 until CLOCKTARGET == nil | |
| 1043 | for i = 1, 25 do | |
| 1044 | Swait() | |
| 1045 | - | function PainlessRain() |
| 1045 | + | for _, c in pairs(FAKECHARACTER:GetChildren()) do |
| 1046 | if c.ClassName == "Part" then | |
| 1047 | c.Transparency = c.Transparency + 0.5/25 | |
| 1048 | end | |
| 1049 | - | local BULLETS = 0 |
| 1049 | + | |
| 1050 | end | |
| 1051 | - | BULLETS = BULLETS + 1 |
| 1051 | + | CLOCKSPEED = 0 |
| 1052 | FAKECHARACTER:remove() | |
| 1053 | end)) | |
| 1054 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1054 | + | wait(0.5) |
| 1055 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) |
| 1055 | + | ATTACK = false |
| 1056 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) |
| 1056 | + | Rooted = false |
| 1057 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1057 | + | |
| 1058 | end | |
| 1059 | - | WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = GUN.Body.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
|
| 1059 | + | |
| 1060 | - | until KEYHOLD == false |
| 1060 | + | |
| 1061 | - | for i = 1, BULLETS do |
| 1061 | + | function Teleport() |
| 1062 | - | for i=0, 0.5, 0.1 / Animation_Speed do |
| 1062 | + | |
| 1063 | Rooted = false | |
| 1064 | - | GRIP.C1 = Clerp(GRIP.C1, CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1064 | + | |
| 1065 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1065 | + | |
| 1066 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1066 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1067 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1067 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) |
| 1068 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1068 | + | |
| 1069 | for e = 1, #BODY do | |
| 1070 | - | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character) |
| 1070 | + | if BODY[e] ~= nil then |
| 1071 | - | table.insert(SPOTS,HITPOS) |
| 1071 | + | local STUFF = BODY[e] |
| 1072 | - | CreateSound(145080998, GUN.Barrel, 2, 1, false) |
| 1072 | + | local PART = STUFF[1] |
| 1073 | - | Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = GUN.Barrel.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
|
| 1073 | + | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
|
| 1074 | - | for i=0, 0.35, 0.1 / Animation_Speed do |
| 1074 | + | local PRT = PART:Clone() |
| 1075 | PRT.Anchored = true | |
| 1076 | - | GRIP.C1 = Clerp(GRIP.C1, CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1076 | + | PRT.CanCollide = false |
| 1077 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1077 | + | PRT.Material = "Neon" |
| 1078 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1078 | + | PRT.Color = C3(0,0,0) |
| 1079 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1079 | + | PRT.Name = "WarpEffect" |
| 1080 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1080 | + | PRT.Parent = Effects |
| 1081 | PRT.CFrame = PART.CFrame | |
| 1082 | PRT:BreakJoints() | |
| 1083 | if PRT:FindFirstChildOfClass("Sound") then
| |
| 1084 | - | for i = 1, #SPOTS do |
| 1084 | + | PRT:FindFirstChildOfClass("Sound"):remove()
|
| 1085 | - | wait(0.1) |
| 1085 | + | |
| 1086 | if PRT:FindFirstChildOfClass("Decal") then
| |
| 1087 | - | local SPOT = SPOTS[i] |
| 1087 | + | PRT:FindFirstChildOfClass("Decal"):remove()
|
| 1088 | - | local BOLT = Lightning({Material = "Neon", FadeIn = true, Color = C3(1,0,0), Start = SPOT+VT(0,150,0), End = SPOT, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 125, Thicken = true})
|
| 1088 | + | |
| 1089 | - | local POSITION = BOLT.Pos |
| 1089 | + | coroutine.resume(coroutine.create(function() |
| 1090 | - | ApplyAoE(POSITION,75/2,0,0,350,true) |
| 1090 | + | for i = 1, 100 do |
| 1091 | - | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(50,150,50), Transparency = 0.3, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
|
| 1091 | + | Swait() |
| 1092 | - | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(75,5,75), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 165970126, SoundPitch = 1, SoundVolume = 4})
|
| 1092 | + | PRT.Transparency = PRT.Transparency + 1/100 |
| 1093 | - | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(35,15,35), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
|
| 1093 | + | |
| 1094 | PRT:remove() | |
| 1095 | end)) | |
| 1096 | end | |
| 1097 | end | |
| 1098 | end | |
| 1099 | CreateSound(217767125, Torso, 10, 1) | |
| 1100 | local POS = RootPart.Orientation | |
| 1101 | - | function ShadowRush() |
| 1101 | + | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) |
| 1102 | - | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) |
| 1102 | + | RootPart.Orientation = POS |
| 1103 | RootJoint.Parent = RootPart | |
| 1104 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1105 | Swait() | |
| 1106 | - | local A = false |
| 1106 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1107 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 1108 | - | for i=0, 0.2, 0.1 / Animation_Speed do |
| 1108 | + | |
| 1109 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1110 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1110 | + | |
| 1111 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1111 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) |
| 1112 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1112 | + | |
| 1113 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1113 | + | |
| 1114 | Rooted = false | |
| 1115 | - | A = true |
| 1115 | + | |
| 1116 | ||
| 1117 | function TakeOnMe() | |
| 1118 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1118 | + | Speed = 5 |
| 1119 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1119 | + | local MEME = CreateSound(288703954, Effects, 7, 1, false) |
| 1120 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1120 | + | |
| 1121 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1121 | + | |
| 1122 | local DANCE = true | |
| 1123 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
| 1124 | - | repeat wait() until A == true |
| 1124 | + | if NEWKEY == "p" then |
| 1125 | - | local ZONE = CreatePart(3, Effects, "Neon", 0, 1, C3(0,0,0), "Shade Zone", VT(15,0,15)) |
| 1125 | + | DANCE = false |
| 1126 | - | ZONE.Color = C3(0,0,0) |
| 1126 | + | |
| 1127 | - | MakeForm(ZONE,"Cyl") |
| 1127 | + | |
| 1128 | - | ZONE.CFrame = CF(HITPOS) |
| 1128 | + | PLAYSONG = false |
| 1129 | - | local AURA = CreateSound(1393698948, ZONE, 0, 0.5, true) |
| 1129 | + | while true do |
| 1130 | - | for i =1, 45 do |
| 1130 | + | |
| 1131 | Swait() | |
| 1132 | - | AURA.Volume = AURA.Volume + 10/45 |
| 1132 | + | MEME.Parent = Effects |
| 1133 | - | ZONE.Transparency = ZONE.Transparency - 1/45 |
| 1133 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1134 | - | ZONE.Size = ZONE.Size + VT(0.3,0,0.3) |
| 1134 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1135 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1136 | - | local SIZE = ZONE.Size |
| 1136 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1137 | - | local BARRAGE = true |
| 1137 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1138 | - | local ZAPS = {224339201,168586621,168586586}
|
| 1138 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1139 | end | |
| 1140 | - | local LOOP = 0 |
| 1140 | + | if DANCE == false then |
| 1141 | break | |
| 1142 | end | |
| 1143 | - | Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = ZONE.Position, SegmentL = 1, Thickness = 0.05, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 20, Thicken = false})
|
| 1143 | + | |
| 1144 | - | AURA.Parent = ZONE |
| 1144 | + | |
| 1145 | - | LOOP = LOOP + 1 |
| 1145 | + | MEME.Parent = Effects |
| 1146 | - | if MRANDOM(1,15) == 1 then |
| 1146 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1147 | - | CreateSound(ZAPS[MRANDOM(1,#ZAPS)], ZONE, 5, MRANDOM(8,12)/10, false) |
| 1147 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1148 | - | local CFRAME = ZONE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,-4,MRANDOM(10,15)) |
| 1148 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1149 | - | Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0.5,0,0.15), Start = CFRAME.p+VT(0,90,0), End = CFRAME.p, SegmentL = 1, Thickness = 0.05, DoesFade = true, MaxDist = 100, Branches = true, FadeTime = 20, Thicken = true})
|
| 1149 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1150 | - | --WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 1150 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1151 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1152 | - | ZONE.Size = SIZE + VT(1 * COS(LOOP / 12),0,1 * COS(LOOP / 12)) |
| 1152 | + | |
| 1153 | - | until BARRAGE == false |
| 1153 | + | |
| 1154 | - | for i = 1, 35 do |
| 1154 | + | PLAYSONG = true |
| 1155 | KEY:Disconnect() | |
| 1156 | - | --Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0,0,0), Start = GUN.Barrel.CFrame*CF(0, 1, 0.045).p, End = ZONE.Position, SegmentL = 1, Thickness = 0.05, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 20, Thicken = false})
|
| 1156 | + | MEME:remove() |
| 1157 | - | AURA.Parent = ZONE |
| 1157 | + | Speed = 25 |
| 1158 | - | LOOP = LOOP + 1 |
| 1158 | + | |
| 1159 | - | if MRANDOM(1,15) == 1 then |
| 1159 | + | |
| 1160 | - | CreateSound(ZAPS[MRANDOM(1,#ZAPS)], ZONE, 5, MRANDOM(8,12)/10, false) |
| 1160 | + | |
| 1161 | - | local CFRAME = ZONE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,-4,MRANDOM(10,15)) |
| 1161 | + | |
| 1162 | - | Lightning({Ignore = workspace, Material = "Neon", FadeIn = true, Color = C3(0.5,0,0.15), Start = CFRAME.p+VT(0,90,0), End = CFRAME.p, SegmentL = 1, Thickness = 0.05, DoesFade = true, MaxDist = 100, Branches = true, FadeTime = 20, Thicken = true})
|
| 1162 | + | function Taunt3() |
| 1163 | - | --WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(5,0,5), Size2 = VT(0,135,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ZONE.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(0,math.ceil(ZONE.Size.X/2.1))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 1163 | + | |
| 1164 | Rooted = true | |
| 1165 | - | ZONE.Size = SIZE + VT(1 * COS(LOOP / 12),0,1 * COS(LOOP / 12)) |
| 1165 | + | local TAUNT = CreateSound(159882635, Torso,17, 1, false) |
| 1166 | repeat | |
| 1167 | - | for i =1, 45 do |
| 1167 | + | |
| 1168 | TAUNT.Parent = Torso | |
| 1169 | - | AURA.Volume = AURA.Volume - 10/45 |
| 1169 | + | TAUNT.Playing = true |
| 1170 | - | ZONE.Transparency = ZONE.Transparency + 1/45 |
| 1170 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1171 | - | ZONE.Size = ZONE.Size - VT(0.3,0,0.3) |
| 1171 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) |
| 1172 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1173 | - | Debris:AddItem(ZONE,10) |
| 1173 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1174 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1175 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1176 | - | wait(0.25) |
| 1176 | + | until TAUNT.TimePosition >= 1.25 |
| 1177 | for i=0, 1.6, 0.1 / Animation_Speed do | |
| 1178 | - | local BLOD = CreatePart(3, Effects, "Neon", 0, 0, C3(0,0,0), "Shade Blod", VT(10,0,10)) |
| 1178 | + | |
| 1179 | - | BLOD.Color = C3(0,0,0) |
| 1179 | + | TAUNT.Parent = Torso |
| 1180 | - | MakeForm(BLOD,"Cyl") |
| 1180 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) |
| 1181 | - | local DIRECTION = CF(ZONE.Position,ZONE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,1).p) |
| 1181 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) |
| 1182 | - | BLOD.CFrame = DIRECTION |
| 1182 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1183 | - | for i = 1, 40 do |
| 1183 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1184 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1185 | - | BLOD.CFrame = BLOD.CFrame * CF(0,0,-0.6) |
| 1185 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1186 | end | |
| 1187 | - | local TOPOS = VT(Mouse.Hit.p.X,BLOD.Position.Y,Mouse.Hit.p.Z) |
| 1187 | + | |
| 1188 | - | BLOD.CFrame = CF(BLOD.Position,TOPOS) |
| 1188 | + | |
| 1189 | - | local DISTANCE = 15 |
| 1189 | + | |
| 1190 | - | for i = 1, 500 do |
| 1190 | + | |
| 1191 | function Taunt2() | |
| 1192 | - | BLOD.CFrame = BLOD.CFrame * CF(0,0,-1) |
| 1192 | + | |
| 1193 | - | DISTANCE = (BLOD.Position-TOPOS).Magnitude |
| 1193 | + | |
| 1194 | - | if DISTANCE <= 2 then |
| 1194 | + | local TAUNT = CreateSound(159882303,Torso,10,1,false) |
| 1195 | - | break |
| 1195 | + | |
| 1196 | repeat | |
| 1197 | Swait() | |
| 1198 | - | ApplyAoE(BLOD.Position,15,0,0,50,true,true) |
| 1198 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1199 | - | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = BLOD.Size/1.5, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(BLOD.Position), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(2,4), RotationZ = 0, Material = "Neon", Color = BLOD.Color, SoundID = 304999618, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 7})
|
| 1199 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1200 | - | Lightning({Ignore = workspace, Material = "Neon", FadeIn = false, Color = C3(0.5/2,0,0.15/2), Start = BLOD.Position, End = BLOD.Position+VT(0,15,0), SegmentL = 1, Thickness = 0.05, DoesFade = true, MaxDist = 45, Branches = false, FadeTime = 20, Thicken = true})
|
| 1200 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1201 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1202 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1203 | - | BLOD.Size = BLOD.Size + VT(0.25,0,0.25) |
| 1203 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
| 1204 | - | BLOD.Transparency = BLOD.Transparency + 1/45 |
| 1204 | + | until ATTACK == false |
| 1205 | end)) | |
| 1206 | - | BLOD:remove() |
| 1206 | + | repeat wait() until TAUNT.Playing == false |
| 1207 | ATTACK = false | |
| 1208 | - | until KEYHOLD == false |
| 1208 | + | |
| 1209 | - | BARRAGE = false |
| 1209 | + | |
| 1210 | ||
| 1211 | function ChainPunch() | |
| 1212 | ATTACK = true | |
| 1213 | Rooted = false | |
| 1214 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1215 | - | function AttackTemplate() |
| 1215 | + | GYRO.D = 25 |
| 1216 | GYRO.P = 2000 | |
| 1217 | GYRO.MaxTorque = VT(0,40000,0) | |
| 1218 | - | for i=0, 1, 0.1 / Animation_Speed do |
| 1218 | + | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) |
| 1219 | repeat | |
| 1220 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1220 | + | |
| 1221 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1221 | + | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) |
| 1222 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1222 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
| 1223 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1223 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) |
| 1224 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1225 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1226 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1227 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1228 | until HOLD == true | |
| 1229 | local POS = Mouse.Hit.p | |
| 1230 | - | --|| MISC |
| 1230 | + | local CHAINS = false |
| 1231 | local CHAINLINKS = {}
| |
| 1232 | local A = IT("Attachment",RightArm)
| |
| 1233 | - | function TAUNT1() |
| 1233 | + | A.Position = VT(1,-1,0)*SIZE |
| 1234 | A.Orientation = VT(-90, -89.982, 0) | |
| 1235 | local B = IT("Attachment",RightArm)
| |
| 1236 | - | CreateSound(865772398, Torso, 6, 1, false) |
| 1236 | + | B.Position = VT(-1,-1,0)*SIZE |
| 1237 | B.Orientation = VT(-90, 89.988, 0) | |
| 1238 | local C = IT("Attachment",RightArm)
| |
| 1239 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1239 | + | C.Position = VT(0.5,-1.3,0)*SIZE |
| 1240 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1240 | + | C.Orientation = VT(-90, -89.982, 0) |
| 1241 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1241 | + | local D = IT("Attachment",RightArm)
|
| 1242 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1242 | + | D.Position = VT(-0.5,-1.3,0)*SIZE |
| 1243 | D.Orientation = VT(-90, 89.988, 0) | |
| 1244 | - | for i=0, 1, 0.1 / Animation_Speed do |
| 1244 | + | local LIGHT = IT("Attachment",RightArm)
|
| 1245 | LIGHT.Position = VT(0,-1,0)*SIZE | |
| 1246 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1246 | + | local LIGHT2 = IT("PointLight",LIGHT)
|
| 1247 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1247 | + | LIGHT2.Range = 7 |
| 1248 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1248 | + | LIGHT2.Brightness = 5 |
| 1249 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.4) * ANGLES(RAD(-25-3 * COS(SINE / 6)), RAD(25), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1249 | + | LIGHT2.Color = SKILLTEXTCOLOR |
| 1250 | for i = 1, 2 do | |
| 1251 | - | for i=0, 1, 0.1 / Animation_Speed do |
| 1251 | + | local TWIST = -2 |
| 1252 | local START = A | |
| 1253 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1253 | + | local END = B |
| 1254 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1254 | + | if i == 1 then |
| 1255 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1255 | + | START = B |
| 1256 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25-3 * COS(SINE / 6)), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1256 | + | END = A |
| 1257 | end | |
| 1258 | local ChainLink = IT("Beam",Torso)
| |
| 1259 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1260 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 1261 | ChainLink.TextureSpeed = 1 | |
| 1262 | - | function TAUNT2() |
| 1262 | + | ChainLink.Width0 = 1 |
| 1263 | ChainLink.Width1 = 1 | |
| 1264 | ChainLink.TextureLength = 2.5 | |
| 1265 | - | for i=0, 1, 0.1 / Animation_Speed do |
| 1265 | + | ChainLink.Attachment0 = START |
| 1266 | ChainLink.Attachment1 = END | |
| 1267 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1267 | + | ChainLink.CurveSize0 = TWIST |
| 1268 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1268 | + | ChainLink.CurveSize1 = TWIST |
| 1269 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1269 | + | --ChainLink.FaceCamera = true |
| 1270 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1270 | + | ChainLink.Segments = 45 |
| 1271 | ChainLink.Transparency = NumberSequence.new(1) | |
| 1272 | table.insert(CHAINLINKS,ChainLink) | |
| 1273 | end | |
| 1274 | for i = 1, 2 do | |
| 1275 | local TWIST = -1 | |
| 1276 | - | function EMOTE() |
| 1276 | + | local START = C |
| 1277 | local END = D | |
| 1278 | if i == 1 then | |
| 1279 | - | local LOOP = 0 |
| 1279 | + | START = D |
| 1280 | END = C | |
| 1281 | end | |
| 1282 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1282 | + | local ChainLink = IT("Beam",Torso)
|
| 1283 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1283 | + | ChainLink.Texture = "rbxassetid://73042633" |
| 1284 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1284 | + | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) |
| 1285 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1285 | + | ChainLink.TextureSpeed = 1 |
| 1286 | ChainLink.Width0 = 1 | |
| 1287 | - | for i=0, 3, 0.1 / Animation_Speed do |
| 1287 | + | ChainLink.Width1 = 1 |
| 1288 | ChainLink.TextureLength = 5 | |
| 1289 | - | LOOP = LOOP + 1 |
| 1289 | + | ChainLink.Attachment0 = START |
| 1290 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1290 | + | ChainLink.Attachment1 = END |
| 1291 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1291 | + | ChainLink.CurveSize0 = TWIST |
| 1292 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1292 | + | ChainLink.CurveSize1 = TWIST |
| 1293 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1293 | + | --ChainLink.FaceCamera = true |
| 1294 | ChainLink.Segments = 25 | |
| 1295 | ChainLink.LightEmission = 0.5 | |
| 1296 | ChainLink.Transparency = NumberSequence.new(1) | |
| 1297 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1297 | + | table.insert(CHAINLINKS,ChainLink) |
| 1298 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1298 | + | |
| 1299 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1299 | + | |
| 1300 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1300 | + | |
| 1301 | Swait() | |
| 1302 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1303 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 1304 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1305 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1306 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1307 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1308 | until CHAINS == true | |
| 1309 | repeat | |
| 1310 | Swait() | |
| 1311 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1312 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1313 | - | Bullet() |
| 1313 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1314 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1315 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1316 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1317 | until ATTACK == false | |
| 1318 | for e = 1, 15 do | |
| 1319 | Swait() | |
| 1320 | for i = 1, #CHAINLINKS do | |
| 1321 | CHAINLINKS[i].Transparency = NumberSequence.new((e/15)) | |
| 1322 | end | |
| 1323 | end | |
| 1324 | - | ScytheThrow() |
| 1324 | + | A:remove() |
| 1325 | B:remove() | |
| 1326 | C:remove() | |
| 1327 | D:remove() | |
| 1328 | - | FingerMagic() |
| 1328 | + | |
| 1329 | CreateSound(233856115, RightArm, 5, 1.2, false) | |
| 1330 | for e = 1, 15 do | |
| 1331 | Swait() | |
| 1332 | - | PainlessRain() |
| 1332 | + | for i = 1, #CHAINLINKS do |
| 1333 | CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15)) | |
| 1334 | end | |
| 1335 | end | |
| 1336 | - | ShadowRush() |
| 1336 | + | CHAINS = true |
| 1337 | Rooted = true | |
| 1338 | wait(0.25) | |
| 1339 | local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "Dirt brown", "Part", VT(2,2,2)) | |
| 1340 | FIST.Color = Color3.fromRGB(81, 69, 69) | |
| 1341 | FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1342 | local LIGHT3 = IT("PointLight",FIST)
| |
| 1343 | - | TAUNT1() |
| 1343 | + | LIGHT3.Range = 7 |
| 1344 | LIGHT3.Brightness = 5 | |
| 1345 | LIGHT3.Color = SKILLTEXTCOLOR | |
| 1346 | CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0))
| |
| 1347 | - | EMOTE() |
| 1347 | + | local FISTA = IT("Attachment",FIST)
|
| 1348 | FISTA.Position = VT(0.062, 0.977, 0) | |
| 1349 | local ChainLink = IT("Beam",Torso)
| |
| 1350 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1351 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
| 1352 | ChainLink.TextureSpeed = 0 | |
| 1353 | ChainLink.Width0 = 3 | |
| 1354 | ChainLink.Width1 = 3 | |
| 1355 | ChainLink.TextureLength = 12 | |
| 1356 | ChainLink.Attachment0 = LIGHT | |
| 1357 | ChainLink.Attachment1 = FISTA | |
| 1358 | ChainLink.FaceCamera = true | |
| 1359 | ChainLink.Segments = 45 | |
| 1360 | ChainLink.LightEmission = 0.5 | |
| 1361 | ChainLink.Transparency = NumberSequence.new(0.25) | |
| 1362 | local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false) | |
| 1363 | for i = 1, 85 do | |
| 1364 | Swait() | |
| 1365 | FIST.CFrame = FIST.CFrame*CF(0,-2,0) | |
| 1366 | ChainLink.TextureLength = 12+(i*2) | |
| 1367 | ApplyAoE(FIST.Position,10,15,25,100,false) | |
| 1368 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(81, 69, 69), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1369 | local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character) | |
| 1370 | if HITFLOOR ~= nil then | |
| 1371 | HITFLOOR:BreakJoints() | |
| 1372 | coroutine.resume(coroutine.create(function() | |
| 1373 | - | for _, c in pairs(Character:GetDescendants()) do |
| 1373 | + | for i = 1, 15 do |
| 1374 | - | if c:IsA("BasePart") and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
|
| 1374 | + | |
| 1375 | - | c.Anchored = false |
| 1375 | + | FISTSOUND.Volume = FISTSOUND.Volume - 0.15 |
| 1376 | ApplyAoE(FIST.Position,10+(i*2),5,15,5,false) | |
| 1377 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1378 | end | |
| 1379 | end)) | |
| 1380 | break | |
| 1381 | end | |
| 1382 | end | |
| 1383 | coroutine.resume(coroutine.create(function() | |
| 1384 | for i = 1, 50 do | |
| 1385 | Swait() | |
| 1386 | FIST.Transparency = FIST.Transparency + 0.5/50 | |
| 1387 | LIGHT3.Range = LIGHT3.Range - 7/50 | |
| 1388 | end | |
| 1389 | FIST:remove() | |
| 1390 | end)) | |
| 1391 | - | sick.AncestryChanged:Connect(function() |
| 1391 | + | LIGHT:remove() |
| 1392 | - | sick.Parent = Character |
| 1392 | + | |
| 1393 | ATTACK = false | |
| 1394 | Rooted = false | |
| 1395 | end | |
| 1396 | ||
| 1397 | function WarpMeteor() | |
| 1398 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
| 1399 | if DIST > 180 then | |
| 1400 | DIST = 180 | |
| 1401 | end | |
| 1402 | - | if Character:FindFirstChildOfClass("Humanoid") == nil then
|
| 1402 | + | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) |
| 1403 | - | Humanoid = IT("Humanoid",Character)
|
| 1403 | + | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) |
| 1404 | if HITFLOOR then | |
| 1405 | - | Humanoid.HipHeight = 5 |
| 1405 | + | local POS = HITPOS |
| 1406 | - | SINE = SINE + CHANGE |
| 1406 | + | |
| 1407 | Rooted = true | |
| 1408 | local WARPED = false | |
| 1409 | local SMASHED = false | |
| 1410 | - | if TORSOVELOCITY < 1 then |
| 1410 | + | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) |
| 1411 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1411 | + | |
| 1412 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1412 | + | |
| 1413 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1413 | + | |
| 1414 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1414 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
| 1415 | - | elseif TORSOVELOCITY > 1 then |
| 1415 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1416 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1416 | + | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1417 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) |
| 1417 | + | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1418 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.6) * ANGLES(RAD(165), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) |
| 1418 | + | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1419 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) |
| 1419 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1420 | until WARPED == true | |
| 1421 | repeat | |
| 1422 | - | for E = 1, #TAIL do |
| 1422 | + | |
| 1423 | - | TAIL[E].Parent.Parent = Character |
| 1423 | + | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) |
| 1424 | - | TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(-2 * COS(SINE / 48) + 1 * SIN(SINE / 12)), RAD(0), RAD(1 * SIN(SINE / 24))), 1 / Animation_Speed) |
| 1424 | + | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1425 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1426 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1427 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1428 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1429 | until SMASHED == true | |
| 1430 | repeat | |
| 1431 | Swait() | |
| 1432 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1433 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1434 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1435 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1436 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 1437 | - | if c.ClassName == "Part" and c.Name ~= "Eye" then |
| 1437 | + | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) |
| 1438 | - | c.Material = "Neon" |
| 1438 | + | |
| 1439 | end)) | |
| 1440 | VALUE1 = true | |
| 1441 | CreateSound(233856115, Torso, 5, 1.6, false) | |
| 1442 | - | c.Color = C3(0,0,0) |
| 1442 | + | for i = 1, 25 do |
| 1443 | Swait() | |
| 1444 | for _, c in pairs(Character:GetChildren()) do | |
| 1445 | if c.ClassName == "Part" then | |
| 1446 | c.Transparency = c.Transparency + 1/25 | |
| 1447 | end | |
| 1448 | end | |
| 1449 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1450 | if c.ClassName == "Part" then | |
| 1451 | c.Transparency = c.Transparency + 1/25 | |
| 1452 | end | |
| 1453 | end | |
| 1454 | - | sick.SoundId = "rbxassetid://292773785" |
| 1454 | + | |
| 1455 | UNANCHOR = false | |
| 1456 | RootPart.Anchored = true | |
| 1457 | - | sick.Volume = 1.5 |
| 1457 | + | RootPart.Velocity = VT(0,0,0) |
| 1458 | local ROOTPOS = RootPart.Position | |
| 1459 | - | sick.Parent = Character |
| 1459 | + | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) |
| 1460 | - | --refit() |
| 1460 | + | WARPED = true |
| 1461 | - | Humanoid.Name = "Grim" |
| 1461 | + | for i = 1, 25 do |
| 1462 | - | Humanoid.PlatformStand = false |
| 1462 | + | |
| 1463 | for _, c in pairs(Character:GetChildren()) do | |
| 1464 | if c.ClassName == "Part" then | |
| 1465 | c.Transparency = c.Transparency - 1/25 | |
| 1466 | end | |
| 1467 | end | |
| 1468 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1469 | if c.ClassName == "Part" then | |
| 1470 | c.Transparency = c.Transparency - 1/25 | |
| 1471 | end | |
| 1472 | end | |
| 1473 | end | |
| 1474 | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "Dirt brown", "Part", VT(0,0,0)) | |
| 1475 | SHELL.CFrame = RootPart.CFrame | |
| 1476 | MakeForm(SHELL,"Ball") | |
| 1477 | CreateSound(402981977, SHELL, 5, 1.6, false) | |
| 1478 | for i = 1, 10 do | |
| 1479 | Swait() | |
| 1480 | SHELL.Transparency = SHELL.Transparency - 1/10 | |
| 1481 | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 | |
| 1482 | end | |
| 1483 | for i = 1, math.ceil(75/2) do | |
| 1484 | Swait() | |
| 1485 | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) | |
| 1486 | SHELL.CFrame = CF(RootPart.Position) | |
| 1487 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(5,3,5), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1488 | end | |
| 1489 | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) | |
| 1490 | SHELL.CFrame = CF(RootPart.Position) | |
| 1491 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(35,35,35)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1492 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1493 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(45,3,45)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1494 | for i = 1, 5 do | |
| 1495 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(159/255, 111/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1496 | end | |
| 1497 | SHELL:remove() | |
| 1498 | ApplyAoE(RootPart.Position,75,35,75,175,false) | |
| 1499 | SMASHED = true | |
| 1500 | wait(1) | |
| 1501 | VALUE1 = false | |
| 1502 | UNANCHOR = true | |
| 1503 | ATTACK = false | |
| 1504 | Rooted = false | |
| 1505 | end | |
| 1506 | end | |
| 1507 | ||
| 1508 | function PandorasBox() | |
| 1509 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 1510 | if HITFLOOR ~= nil then | |
| 1511 | ATTACK = true | |
| 1512 | Rooted = true | |
| 1513 | local RINGSPIN = true | |
| 1514 | local CONSTRUCTING = true | |
| 1515 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Dirt brown", "Ring", VT(0,0,0)) | |
| 1516 | RING.Color = Color3.fromRGB(81, 69, 69) | |
| 1517 | MakeForm(RING,"Cyl") | |
| 1518 | RING.CFrame = CF(HITPOS) | |
| 1519 | CreateSound(402981977, RING, 5, 1.2, false) | |
| 1520 | coroutine.resume(coroutine.create(function() | |
| 1521 | repeat | |
| 1522 | Swait() | |
| 1523 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 1524 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1525 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1526 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1527 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1528 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1529 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1530 | until CONSTRUCTING == false | |
| 1531 | repeat | |
| 1532 | Swait() | |
| 1533 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 1534 | until RINGSPIN == false | |
| 1535 | for i = 1, 25 do | |
| 1536 | Swait() | |
| 1537 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
| 1538 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
| 1539 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
| 1540 | RING.Transparency = RING.Transparency + 1/25 | |
| 1541 | end | |
| 1542 | RING:remove() | |
| 1543 | end)) | |
| 1544 | for i = 1, 15 do | |
| 1545 | Swait() | |
| 1546 | RING.Size = RING.Size + VT(0.75,0,0.75) | |
| 1547 | RING.Transparency = RING.Transparency - 1/15 | |
| 1548 | end | |
| 1549 | local BOXSPIN = true | |
| 1550 | local PANDORASBOX = IT("Model",Effects)
| |
| 1551 | PANDORASBOX.Name = "Pandora's Box" | |
| 1552 | local BOX = IT("Model",PANDORASBOX)
| |
| 1553 | BOX.Name = "Body" | |
| 1554 | local LID = IT("Model",PANDORASBOX)
| |
| 1555 | LID.Name = "Lid" | |
| 1556 | --BUILDING THE BOX-- | |
| 1557 | local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Dirt brown", "Black", VT(2,1.8,2)) | |
| 1558 | BASE.Color = Color3.fromRGB(81, 69, 69) | |
| 1559 | PANDORASBOX.PrimaryPart = BASE | |
| 1560 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
| 1561 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2)) | |
| 1562 | WOOD.CFrame = BASE.CFrame*CF(1,0,1) | |
| 1563 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2)) | |
| 1564 | WOOD.CFrame = BASE.CFrame*CF(1,0,-1) | |
| 1565 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2)) | |
| 1566 | WOOD.CFrame = BASE.CFrame*CF(-1,0,1) | |
| 1567 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,1.9,0.2)) | |
| 1568 | WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) | |
| 1569 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2)) | |
| 1570 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) | |
| 1571 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2)) | |
| 1572 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) | |
| 1573 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1)) | |
| 1574 | WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) | |
| 1575 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1)) | |
| 1576 | WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) | |
| 1577 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2)) | |
| 1578 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) | |
| 1579 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2)) | |
| 1580 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) | |
| 1581 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1)) | |
| 1582 | WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) | |
| 1583 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1)) | |
| 1584 | WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) | |
| 1585 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,1.9,0.1)) | |
| 1586 | WOOD.CFrame = BASE.CFrame*CF(0,0,1) | |
| 1587 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,1.9,0.1)) | |
| 1588 | WOOD.CFrame = BASE.CFrame*CF(0,0,-1) | |
| 1589 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.1,1.9,2.1)) | |
| 1590 | WOOD.CFrame = BASE.CFrame*CF(1,0,0) | |
| 1591 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.1,1.9,2.1)) | |
| 1592 | WOOD.CFrame = BASE.CFrame*CF(-1,0,0) | |
| 1593 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.1,2.1)) | |
| 1594 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) | |
| 1595 | ------------- | |
| 1596 | local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.1,2.1)) | |
| 1597 | LIDPART.CFrame = BASE.CFrame*CF(0,1,0) | |
| 1598 | LID.PrimaryPart = LIDPART | |
| 1599 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2)) | |
| 1600 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) | |
| 1601 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(2.1,0.2,0.2)) | |
| 1602 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) | |
| 1603 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1)) | |
| 1604 | WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) | |
| 1605 | local WOOD = CreatePart(3, LID, "Marble", 0, 0, "Dirt brown", "Marble", VT(0.2,0.2,2.1)) | |
| 1606 | WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) | |
| 1607 | local DECAL = IT("Decal",LIDPART)
| |
| 1608 | DECAL.Face = "Top" | |
| 1609 | DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061" | |
| 1610 | DECAL.Color3 = C3(0,0,0) | |
| 1611 | --BUILDING THE BOX-- | |
| 1612 | coroutine.resume(coroutine.create(function() | |
| 1613 | repeat | |
| 1614 | Swait() | |
| 1615 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) | |
| 1616 | until BOXSPIN == false | |
| 1617 | end)) | |
| 1618 | for i = 1, 25 do | |
| 1619 | Swait() | |
| 1620 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) | |
| 1621 | end | |
| 1622 | wait(0.5) | |
| 1623 | BOXSPIN = false | |
| 1624 | CONSTRUCTING = false | |
| 1625 | coroutine.resume(coroutine.create(function() | |
| 1626 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
| |
| 1627 | --[[for i = 1, 45 do | |
| 1628 | Swait() | |
| 1629 | LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) | |
| 1630 | end- | |
| 1631 | LID:remove()]]-- | |
| 1632 | for _, c in pairs(LID:GetChildren()) do | |
| 1633 | if c.ClassName == "Part" then | |
| 1634 | c.Anchored = false | |
| 1635 | c.CanCollide = true | |
| 1636 | if c ~= LIDPART then | |
| 1637 | weldBetween(LIDPART,c) | |
| 1638 | end | |
| 1639 | end | |
| 1640 | end | |
| 1641 | LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 | |
| 1642 | Debris:AddItem(LID,15) | |
| 1643 | wait(0.5) | |
| 1644 | local RANDOMEFFECT = MRANDOM(1,4) | |
| 1645 | if RANDOMEFFECT == 1 then | |
| 1646 | for i = 1, 45 do | |
| 1647 | wait((2-(i/15))/15) | |
| 1648 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
| |
| 1649 | end | |
| 1650 | wait(1) | |
| 1651 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1652 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1653 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
| |
| 1654 | for i = 1, 5 do | |
| 1655 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1656 | end | |
| 1657 | ApplyAoE(BASE.Position,50,1,200,375,false) | |
| 1658 | ApplyAoE(BASE.Position,250,35,75,175,false) | |
| 1659 | elseif RANDOMEFFECT == 2 then | |
| 1660 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Dirt brown", "Field", VT(0.3,0.3,0.3)) | |
| 1661 | FIELD.CFrame = BASE.CFrame | |
| 1662 | MakeForm(FIELD,"Ball") | |
| 1663 | for i = 1, 50 do | |
| 1664 | Swait() | |
| 1665 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
| 1666 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 1667 | end | |
| 1668 | wait(0.2) | |
| 1669 | local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true) | |
| 1670 | coroutine.resume(coroutine.create(function() | |
| 1671 | for i = 1, 75 do | |
| 1672 | Swait() | |
| 1673 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 1674 | LOOP.Parent = FIELD | |
| 1675 | local CHILDREN = workspace:GetDescendants() | |
| 1676 | for index, CHILD in pairs(CHILDREN) do | |
| 1677 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1678 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1679 | if HUM then | |
| 1680 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1681 | if TORSO then | |
| 1682 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 1683 | HUM.Health = HUM.Health - 0.1 | |
| 1684 | TORSO.Velocity = VT(0,5,0) | |
| 1685 | HUM.PlatformStand = true | |
| 1686 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 1687 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 1688 | end | |
| 1689 | end | |
| 1690 | end | |
| 1691 | end | |
| 1692 | end | |
| 1693 | end | |
| 1694 | FIELD.Size = FIELD.Size + VT(3,3,3) | |
| 1695 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
| 1696 | end | |
| 1697 | for i = 1, 500 do | |
| 1698 | Swait() | |
| 1699 | LOOP.Parent = FIELD | |
| 1700 | local CHILDREN = workspace:GetDescendants() | |
| 1701 | for index, CHILD in pairs(CHILDREN) do | |
| 1702 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1703 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1704 | if HUM then | |
| 1705 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1706 | if TORSO then | |
| 1707 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
| 1708 | TORSO.Velocity = VT(0,5,0) | |
| 1709 | HUM.Health = HUM.Health - 0.1 | |
| 1710 | HUM.PlatformStand = true | |
| 1711 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 1712 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 1713 | end | |
| 1714 | end | |
| 1715 | end | |
| 1716 | end | |
| 1717 | end | |
| 1718 | end | |
| 1719 | end | |
| 1720 | for i = 1, 25 do | |
| 1721 | Swait() | |
| 1722 | LOOP.Volume = LOOP.Volume + 10/25 | |
| 1723 | LOOP.Parent = FIELD | |
| 1724 | local CHILDREN = workspace:GetDescendants() | |
| 1725 | for index, CHILD in pairs(CHILDREN) do | |
| 1726 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1727 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1728 | if HUM then | |
| 1729 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1730 | if TORSO then | |
| 1731 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
| 1732 | TORSO.Velocity = VT(0,5,0) | |
| 1733 | HUM.Health = HUM.Health - 0.1 | |
| 1734 | HUM.PlatformStand = false | |
| 1735 | if TORSO.RotVelocity.Magnitude < 15 then | |
| 1736 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
| 1737 | end | |
| 1738 | end | |
| 1739 | end | |
| 1740 | end | |
| 1741 | end | |
| 1742 | end | |
| 1743 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
| 1744 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
| 1745 | end | |
| 1746 | FIELD:remove() | |
| 1747 | end)) | |
| 1748 | elseif RANDOMEFFECT == 3 then | |
| 1749 | for i = 1, 10 do | |
| 1750 | wait(0.15) | |
| 1751 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
| |
| 1752 | coroutine.resume(coroutine.create(function() | |
| 1753 | local MINION = CLONE:Clone() | |
| 1754 | MINION.Parent = Effects | |
| 1755 | MINION.Name = "Shadow" | |
| 1756 | MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
| 1757 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
| 1758 | for _, c in pairs(MINION:GetChildren()) do | |
| 1759 | if c.ClassName == "Part" then | |
| 1760 | c.Material = "Neon" | |
| 1761 | c.Color = C3(0,0,0) | |
| 1762 | c.Transparency = 0.25 | |
| 1763 | if c.Name == "Head" then | |
| 1764 | c:ClearAllChildren() | |
| 1765 | local MSH = IT("BlockMesh",c)
| |
| 1766 | MSH.Scale = VT(0.5,1,1) | |
| 1767 | end | |
| 1768 | end | |
| 1769 | end | |
| 1770 | local TORSO = MINION.Torso | |
| 1771 | local HUMAN = MINION.Humanoid | |
| 1772 | HUMAN.WalkSpeed = 20 | |
| 1773 | HUMAN.MaxHealth = math.huge | |
| 1774 | HUMAN.Health = math.huge | |
| 1775 | HUMAN.DisplayDistanceType = "None" | |
| 1776 | HUMAN.Died:connect(function() | |
| 1777 | MINION:remove() | |
| 1778 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
| 1779 | end) | |
| 1780 | wait(1) | |
| 1781 | local findNearestTorso = function(POS) | |
| 1782 | local list = game.Workspace:GetDescendants() | |
| 1783 | local torso = nil | |
| 1784 | local dist = 500 | |
| 1785 | local temp = nil | |
| 1786 | local human = nil | |
| 1787 | local temp2 = nil | |
| 1788 | for x = 1, #list do | |
| 1789 | temp2 = list[x] | |
| 1790 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
| 1791 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
| |
| 1792 | human = temp2:findFirstChildOfClass("Humanoid")
| |
| 1793 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 1794 | if (temp.Position - POS).magnitude < dist then | |
| 1795 | torso = temp | |
| 1796 | dist = (temp.Position - POS).magnitude | |
| 1797 | end | |
| 1798 | end | |
| 1799 | end | |
| 1800 | end | |
| 1801 | return torso, dist | |
| 1802 | end | |
| 1803 | for i = 1, 40 do | |
| 1804 | if HUMAN.Health == 0 then | |
| 1805 | break | |
| 1806 | end | |
| 1807 | wait(0.3) | |
| 1808 | local target,dist= findNearestTorso(TORSO.Position) | |
| 1809 | if target then | |
| 1810 | HUMAN:MoveTo(target.Position) | |
| 1811 | if dist < 25 then | |
| 1812 | CreateSound(348663022, TORSO, 10, 1, true) | |
| 1813 | wait(2) | |
| 1814 | --local ANIM = HUMAN:LoadAnimation(ATANIM) | |
| 1815 | --ANIM:Play() | |
| 1816 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
| 1817 | ApplyAoE(TORSO.Position,10,0,0,85,true) | |
| 1818 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
| |
| 1819 | for i = 1, 5 do | |
| 1820 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1821 | end | |
| 1822 | break | |
| 1823 | end | |
| 1824 | end | |
| 1825 | end | |
| 1826 | MINION:remove() | |
| 1827 | end)) | |
| 1828 | end | |
| 1829 | elseif RANDOMEFFECT == 4 then | |
| 1830 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Dirt brown", "Field", VT(0.3,0.3,0.3)) | |
| 1831 | FIELD.Color = C3(0,0,0) | |
| 1832 | FIELD.CFrame = BASE.CFrame | |
| 1833 | MakeForm(FIELD,"Ball") | |
| 1834 | FIELD.CanCollide = true | |
| 1835 | for i = 1, 50 do | |
| 1836 | Swait() | |
| 1837 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
| 1838 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
| 1839 | end | |
| 1840 | wait(0.2) | |
| 1841 | local LOOP = CreateSound(487214658, FIELD, 0, 1, true) | |
| 1842 | coroutine.resume(coroutine.create(function() | |
| 1843 | local E = 0 | |
| 1844 | for i = 1, 75 do | |
| 1845 | E = E + 1 | |
| 1846 | Swait() | |
| 1847 | if E >= 35 then | |
| 1848 | E = 0 | |
| 1849 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 1850 | end | |
| 1851 | LOOP.Volume = LOOP.Volume + 10/75 | |
| 1852 | LOOP.Parent = FIELD | |
| 1853 | local CHILDREN = workspace:GetDescendants() | |
| 1854 | for index, CHILD in pairs(CHILDREN) do | |
| 1855 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1856 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1857 | if HUM then | |
| 1858 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1859 | if TORSO then | |
| 1860 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
| 1861 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1862 | if c:IsA("BasePart") then
| |
| 1863 | local bv = Instance.new("BodyVelocity")
| |
| 1864 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1865 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
| 1866 | bv.Parent = c | |
| 1867 | Debris:AddItem(bv,0.05) | |
| 1868 | end | |
| 1869 | end | |
| 1870 | HUM.Health = HUM.Health - 0.3 | |
| 1871 | end | |
| 1872 | end | |
| 1873 | end | |
| 1874 | end | |
| 1875 | end | |
| 1876 | FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5 | |
| 1877 | end | |
| 1878 | for i = 1, 180 do | |
| 1879 | E = E + 1 | |
| 1880 | Swait() | |
| 1881 | if E >= 35 then | |
| 1882 | E = 0 | |
| 1883 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6})
| |
| 1884 | end | |
| 1885 | LOOP.Parent = FIELD | |
| 1886 | local CHILDREN = workspace:GetDescendants() | |
| 1887 | for index, CHILD in pairs(CHILDREN) do | |
| 1888 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
| 1889 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1890 | if HUM then | |
| 1891 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1892 | if TORSO then | |
| 1893 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
| 1894 | for _, c in pairs(CHILD:GetChildren()) do | |
| 1895 | if c:IsA("BasePart") then
| |
| 1896 | local bv = Instance.new("BodyVelocity")
| |
| 1897 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 1898 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
| 1899 | bv.Parent = c | |
| 1900 | Debris:AddItem(bv,0.05) | |
| 1901 | end | |
| 1902 | end | |
| 1903 | HUM.Health = HUM.Health - 0.3 | |
| 1904 | end | |
| 1905 | end | |
| 1906 | end | |
| 1907 | end | |
| 1908 | end | |
| 1909 | end | |
| 1910 | ApplyAoE(FIELD.Position,40,15,20,375,false) | |
| 1911 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
| |
| 1912 | for i = 1, 5 do | |
| 1913 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
| |
| 1914 | end | |
| 1915 | FIELD:remove() | |
| 1916 | end)) | |
| 1917 | elseif RANDOMEFFECT == 5 then | |
| 1918 | end | |
| 1919 | wait(0.5) | |
| 1920 | for i = 1, 25 do | |
| 1921 | Swait() | |
| 1922 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) | |
| 1923 | end | |
| 1924 | PANDORASBOX:remove() | |
| 1925 | RINGSPIN = false | |
| 1926 | end)) | |
| 1927 | ATTACK = false | |
| 1928 | Rooted = false | |
| 1929 | end | |
| 1930 | end | |
| 1931 | ||
| 1932 | function Taunt() | |
| 1933 | ATTACK = true | |
| 1934 | local LAUGH = nil | |
| 1935 | coroutine.resume(coroutine.create(function() | |
| 1936 | repeat | |
| 1937 | Swait() | |
| 1938 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1939 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1940 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1941 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1942 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1943 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1944 | until LAUGH ~= nil | |
| 1945 | repeat | |
| 1946 | Swait() | |
| 1947 | LAUGH.Parent = Head | |
| 1948 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 1949 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1950 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1951 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1952 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1953 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1954 | until LAUGH.Playing == false | |
| 1955 | ATTACK = false | |
| 1956 | end)) | |
| 1957 | wait(0.1) | |
| 1958 | sick:Pause() | |
| 1959 | LAUGH = CreateSound(137473066, Head, 10, 1, false) | |
| 1960 | wait(1) | |
| 1961 | sick:Resume() | |
| 1962 | end | |
| 1963 | ||
| 1964 | --//=================================\\ | |
| 1965 | --|| ASSIGN THINGS TO KEYS | |
| 1966 | --\\=================================// | |
| 1967 | ||
| 1968 | function MouseDown(Mouse) | |
| 1969 | HOLD = true | |
| 1970 | if ATTACK == false then | |
| 1971 | end | |
| 1972 | end | |
| 1973 | ||
| 1974 | function MouseUp(Mouse) | |
| 1975 | HOLD = false | |
| 1976 | end | |
| 1977 | ||
| 1978 | function KeyDown(Key) | |
| 1979 | KEYHOLD = true | |
| 1980 | if Key == "z" and ATTACK == false then | |
| 1981 | MagicMissiles() | |
| 1982 | end | |
| 1983 | ||
| 1984 | if Key == "u" and ATTACK == false then | |
| 1985 | Taunt2() | |
| 1986 | end | |
| 1987 | ||
| 1988 | if Key == "f" and ATTACK == false then | |
| 1989 | Taunt3() | |
| 1990 | end | |
| 1991 | ||
| 1992 | if Key == "p" and ATTACK == false then | |
| 1993 | TakeOnMe() | |
| 1994 | end | |
| 1995 | ||
| 1996 | if Key == "b" and ATTACK == false then | |
| 1997 | TimesUp() | |
| 1998 | end | |
| 1999 | ||
| 2000 | if Key == "c" and ATTACK == false then | |
| 2001 | ChainPunch() | |
| 2002 | end | |
| 2003 | ||
| 2004 | if Key == "g" and ATTACK == false then | |
| 2005 | Teleport() | |
| 2006 | end | |
| 2007 | ||
| 2008 | if Key == "v" and ATTACK == false then | |
| 2009 | WarpMeteor() | |
| 2010 | end | |
| 2011 | ||
| 2012 | if Key == "x" and ATTACK == false then | |
| 2013 | PandorasBox() | |
| 2014 | end | |
| 2015 | ||
| 2016 | if Key == "t" and ATTACK == false then | |
| 2017 | Taunt() | |
| 2018 | end | |
| 2019 | end | |
| 2020 | ||
| 2021 | function KeyUp(Key) | |
| 2022 | KEYHOLD = false | |
| 2023 | end | |
| 2024 | ||
| 2025 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2026 | MouseDown(NEWKEY) | |
| 2027 | end) | |
| 2028 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2029 | MouseUp(NEWKEY) | |
| 2030 | end) | |
| 2031 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2032 | KeyDown(NEWKEY) | |
| 2033 | end) | |
| 2034 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2035 | KeyUp(NEWKEY) | |
| 2036 | end) | |
| 2037 | ||
| 2038 | --//=================================\\ | |
| 2039 | --\\=================================// | |
| 2040 | ||
| 2041 | ||
| 2042 | function unanchor() | |
| 2043 | if UNANCHOR == true then | |
| 2044 | RootPart.Anchored = false | |
| 2045 | end | |
| 2046 | g = Character:GetChildren() | |
| 2047 | for i = 1, #g do | |
| 2048 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
| 2049 | g[i].Anchored = false | |
| 2050 | end | |
| 2051 | end | |
| 2052 | g = Weapon:GetChildren() | |
| 2053 | for i = 1, #g do | |
| 2054 | if g[i].ClassName == "Part" then | |
| 2055 | g[i].Anchored = false | |
| 2056 | end | |
| 2057 | end | |
| 2058 | end | |
| 2059 | ||
| 2060 | ||
| 2061 | --//=================================\\ | |
| 2062 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2063 | --\\=================================// | |
| 2064 | ||
| 2065 | Humanoid.Changed:connect(function(Jump) | |
| 2066 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2067 | Humanoid.Jump = false | |
| 2068 | end | |
| 2069 | end) | |
| 2070 | ||
| 2071 | while true do | |
| 2072 | Swait() | |
| 2073 | refit() | |
| 2074 | script.Parent = WEAPONGUI | |
| 2075 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2076 | v:Stop(); | |
| 2077 | end | |
| 2078 | ANIMATE.Parent = nil | |
| 2079 | SINE = SINE + CHANGE*1.5 | |
| 2080 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2081 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2082 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
| 2083 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
| 2084 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2085 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2086 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2087 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2088 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2089 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2090 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2091 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2092 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2093 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2094 | end | |
| 2095 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2096 | ANIM = "Jump" | |
| 2097 | if ATTACK == false then | |
| 2098 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2099 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2100 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2101 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2102 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
| 2103 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 2104 | end | |
| 2105 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2106 | ANIM = "Fall" | |
| 2107 | if ATTACK == false then | |
| 2108 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2109 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2110 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2111 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2112 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
| 2113 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 2114 | end | |
| 2115 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2116 | ANIM = "Idle" | |
| 2117 | if ATTACK == false then | |
| 2118 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
| 2119 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2120 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2121 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2122 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2123 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2124 | end | |
| 2125 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2126 | ANIM = "Walk" | |
| 2127 | if ATTACK == false then | |
| 2128 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2129 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed) | |
| 2130 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2131 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2132 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2133 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
| 2134 | end | |
| 2135 | end | |
| 2136 | unanchor() | |
| 2137 | Humanoid.MaxHealth = "inf" | |
| 2138 | Humanoid.Health = "inf" | |
| 2139 | if Rooted == false then | |
| 2140 | Disable_Jump = false | |
| 2141 | Humanoid.WalkSpeed = Speed | |
| 2142 | elseif Rooted == true then | |
| 2143 | Disable_Jump = true | |
| 2144 | Humanoid.WalkSpeed = 0 | |
| 2145 | end | |
| 2146 | for _, c in pairs(Character:GetChildren()) do | |
| 2147 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
| 2148 | c.Material = "Fabric" | |
| 2149 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2150 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2151 | end | |
| 2152 | if c ~= Head then | |
| 2153 | c.Color = C3(0,0,0) | |
| 2154 | else | |
| 2155 | c.Color = C3(1,1,1) | |
| 2156 | end | |
| 2157 | if c == Head then | |
| 2158 | if c:FindFirstChild("face") then
| |
| 2159 | c.face:remove() | |
| 2160 | end | |
| 2161 | end | |
| 2162 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
| 2163 | c:remove() | |
| 2164 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 2165 | c:remove() | |
| 2166 | end | |
| 2167 | end | |
| 2168 | sick.SoundId = "rbxassetid://1130685064" | |
| 2169 | sick.Looped = true | |
| 2170 | sick.Pitch = 1 | |
| 2171 | sick.Volume = 2 | |
| 2172 | sick.Parent = Torso | |
| 2173 | sick:Resume() | |
| 2174 | sick.Playing = true | |
| 2175 | Humanoid.Name = "Maniac Pandora = "EnderWolfMage.Player.Name | |
| 2176 | ||
| 2177 | end | |
| 2178 | ||
| 2179 | --//=================================\\ | |
| 2180 | --\\=================================// | |
| 2181 | ||
| 2182 | ||
| 2183 | ||
| 2184 | ||
| 2185 | ||
| 2186 | --//====================================================\\-- | |
| 2187 | --|| END OF SCRIPT | |
| 2188 | --\\====================================================//-- |