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| 1 | static void Main(string[] args) | |
| 2 | {
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| 3 | var breakLoop = false; | |
| 4 | ||
| 5 | while (!breakLoop) | |
| 6 | {
| |
| 7 | var key = Console.ReadKey().Key; | |
| 8 | ||
| 9 | - | if (key == ConsoleKey.DownArrow || key == ConsoleKey.UpArrow || key == ConsoleKey.Enter) |
| 9 | + | switch (key) |
| 10 | {
| |
| 11 | - | switch (key) |
| 11 | + | case ConsoleKey.DownArrow: |
| 12 | - | {
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| 12 | + | Console.WriteLine("DownArrow Key was pressed.");
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| 13 | - | case ConsoleKey.DownArrow: |
| 13 | + | break; |
| 14 | - | Console.WriteLine("DownArrow Key was pressed.");
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| 14 | + | case ConsoleKey.UpArrow: |
| 15 | - | break; |
| 15 | + | Console.WriteLine("UpArrow Key was pressed.");
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| 16 | - | case ConsoleKey.UpArrow: |
| 16 | + | break; |
| 17 | - | Console.WriteLine("UpArrow Key was pressed.");
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| 17 | + | case ConsoleKey.Enter: |
| 18 | - | break; |
| 18 | + | Console.WriteLine("Enter Key was pressed.");
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| 19 | - | case ConsoleKey.Enter: |
| 19 | + | breakLoop = true; |
| 20 | - | Console.WriteLine("Enter Key was pressed.");
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| 20 | + | break; |
| 21 | - | breakLoop = true; |
| 21 | + | |
| 22 | - | break; |
| 22 | + | |
| 23 | - | } |
| 23 | + | |
| 24 | Console.Read(); | |
| 25 | } |