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1 | static void Main(string[] args) | |
2 | { | |
3 | var breakLoop = false; | |
4 | ||
5 | while (!breakLoop) | |
6 | { | |
7 | var key = Console.ReadKey().Key; | |
8 | ||
9 | - | if (key == ConsoleKey.DownArrow || key == ConsoleKey.UpArrow || key == ConsoleKey.Enter) |
9 | + | switch (key) |
10 | { | |
11 | - | switch (key) |
11 | + | case ConsoleKey.DownArrow: |
12 | - | { |
12 | + | Console.WriteLine("DownArrow Key was pressed."); |
13 | - | case ConsoleKey.DownArrow: |
13 | + | break; |
14 | - | Console.WriteLine("DownArrow Key was pressed."); |
14 | + | case ConsoleKey.UpArrow: |
15 | - | break; |
15 | + | Console.WriteLine("UpArrow Key was pressed."); |
16 | - | case ConsoleKey.UpArrow: |
16 | + | break; |
17 | - | Console.WriteLine("UpArrow Key was pressed."); |
17 | + | case ConsoleKey.Enter: |
18 | - | break; |
18 | + | Console.WriteLine("Enter Key was pressed."); |
19 | - | case ConsoleKey.Enter: |
19 | + | breakLoop = true; |
20 | - | Console.WriteLine("Enter Key was pressed."); |
20 | + | break; |
21 | - | breakLoop = true; |
21 | + | |
22 | - | break; |
22 | + | |
23 | - | } |
23 | + | |
24 | Console.Read(); | |
25 | } |