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every tick:
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	loop all players:
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		if {cooltimeTA::%loop-player%} is not set:
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			set {cooltimeTA::%loop-player%} to 0
5
		if {cooltimeTA::%loop-player%} > 0:
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			remove 1 from {cooltimeTA::%loop-player%}
7
8
Function tickConvMSMS(i: integer):
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	set {_second} to floor({_i}/20)
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	set {_tick} to {_i}-20*{_second}
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	set {_minute} to floor({_second}/60)
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	set {_second} to {_second}-60*{_minute}
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	set {_tick} to {_tick}*5
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	if {_tick} < 10:
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		set {__tick} to "0%{_tick}%"
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	else:
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		set {__tick} to "%{_tick}%"
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	if {_second} < 10:
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		set {__second} to "0%{_second}%"
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	else:
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		set {__second} to "%{_second}%"
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	if {_minute} < 10:
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		set {__minute} to "0%{_minute}%"
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	else:
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		set {__minute} to "%{_minute}%"
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	set {tickConvMSMS} to "%{__minute}%:%{__second}%.%{__tick}%"
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command /editcp [<text>] [<text>]:
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	permission: skript.admin
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	trigger:
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		if arg 1 is "select":
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			set {editcp.mode::%player%} to "s"
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			set {editcp.name::%player%} to arg 2
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			message "&aYou can set it by placing a signboard"
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		else if arg 1 is "time":
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			set {editcp.mode::%player%} to "t"
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			set {editcp.name::%player%} to arg 2
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			message "&aYou can set it by placing a signboard"
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		else if arg 1 is "check":
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			set {editcp.mode::%player%} to "c"
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			set {editcp.name::%player%} to arg 2
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			message "&aYou can set it by placing a signboard"
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		else if arg 1 is "goal":
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			set {editcp.mode::%player%} to "g"
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			set {editcp.name::%player%} to arg 2
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			message "&aYou can set it by placing a signboard"
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		else if arg 1 is "off":
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			set {editcp.mode::%player%} to "o"
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			clear {editcp.name::%player%}
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			message "&cswitched off setting of the signboard"
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		else:
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			message "&c[Error] &9/editcp &6<mode> <cp name>"
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			message "&7mode: &eselect, time, check, goal, off"
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on place of sign:
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	if {editcp.mode::%player%} is "s":
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        set line 1 of event-block to "&3■■&2■&1|-||&5Select&1||-|&2■&3■■"
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        set line 2 of event-block to "&8Right click s"
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        set line 3 of event-block to "&0%{editcp.name::%player%}%"
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        set line 4 of event-block to "&3■■&2■&1|-||&9ground&1||-|&2■&3■■"
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    if {editcp.mode::%player%} is "t":
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        set line 1 of event-block to "&3■■&2■&1|-||&cTimeAttack&1||-|&2■&3■■"
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        set line 2 of event-block to "&8Right click t"
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        set line 3 of event-block to "&0%{editcp.name::%player%}%"
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        set line 4 of event-block to "&3■■&2■&1|-||&9ground&1||-|&2■&3■■"
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    if {editcp.mode::%player%} is "w":
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        set line 1 of event-block to "&3■■&2■&1|-||&5WayPoint&1||-|&2■&3■■"
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        set line 2 of event-block to "&8Right click w"
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        set line 3 of event-block to "&0%{editcp.name::%player%}%"
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        set line 4 of event-block to "&3■■&2■&1|-||&9ground&1||-|&2■&3■■"
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    if {editcp.mode::%player%} is "g":
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        set line 1 of event-block to "&3■■&2■&1|-||&6Goal&1||-|&2■&3■■"
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        set line 2 of event-block to "&8Right click g"
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        set line 3 of event-block to "&0%{editcp.name::%player%}%"
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        set line 4 of event-block to "&3■■&2■&1|-||&9ground&1||-|&2■&3■■"
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on rightclick:
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	if player's held item is quartz named "&aWayPoint":
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		event-block is not sign
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		command "/cp %player%"
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	if line 2 of event-block is "&8Right click s":
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    if line 2 of event-block is "&7&l:. &9Select &7&l.:":
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        set {_line2} to line 3 of event-block
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        replace "&b" in {_line2} with ""
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		set {cpselect::%player%} to {_line2}
83+
        set {cpselect::%player%} to {_line2}
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		message "&f&l<&e&l< &f&lWP &e&l>&f&l> &aWaypoint has been saved &7(%{editcp.name::%player%}%)"
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		command "/execute %player% ~ ~ ~ entity.player.levelup master @p ~ ~ ~ 1 2"
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		command "/execute %player% ~ ~ ~ entity.player.levelup master @p ~ ~ ~ 1 1.6"
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	if line 2 of event-block is "&8Right click t":
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		{cooltimeTA::%player%} = 0
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		set {cooltimeTA::%player%} to 4
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		set {_line2} to line 3 of event-block
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		replace "&b" in {_line2} with ""
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		set {enableTA.%{_line2}%::%player%} to false
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		set {countTA.%{_line2}%::%player%} to 0
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		message "&f&l<&e&l< &e&lTA &e&l>&f&l> &f%{editcp.name::%player%}% のTAを開始しました。"
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		command "/execute %player% ~ ~ ~ entity.enderdragon.ambient master @p ~ ~ ~ 1 2"
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		wait 2 tick
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		command "/execute %player% ~ ~ ~ entity.enderdragon.ambient master @p ~ ~ ~ 1 1.3"
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		wait 2 tick
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		command "/execute %player% ~ ~ ~ entity.player.levelup master @p ~ ~ ~ 1 1"
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		set {enableTA.%{_line2}%::%player%} to true
100+
        set {enableTA.%{_line2}%::%player%} to true
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		while {enableTA.%{_line2}%::%player%} is true:
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        while {enableTA.%{_line2}%::%player%} is true:
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			wait a tick
102+
            wait a tick
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			add 1 to {countTA.%{_line2}%::%player%}
103+
            add 1 to {countTA.%{_line2}%::%player%}
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			if {goalTA.%{_line2}%::%player%} is true:
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            if {goalTA.%{_line2}%::%player%} is true:
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				tickConvMSMS({countTA.%{_line2}%::%player%})
105+
                tickConvMSMS({countTA.%{_line2}%::%player%})
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				broadcast "&7[&6T&aA&7] &d%player%&a: &b'%{_line2}%' &e&l%{tickConvMSMS}% &7(%{countTA.%{_line2}%::%player%}%Tick)"
106+
                broadcast "&7[&6T&aA&7] &d%player%&a: &b'%{_line2}%' &e&l%{tickConvMSMS}% &7(%{countTA.%{_line2}%::%player%}%Tick)"
107-
				if {recordTA.%{_line2}%::%player%} is not set:
107+
                if {recordTA.%{_line2}%::%player%} is not set:
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                    set {recordTA.%{_line2}%::%player%} to {countTA.%{_line2}%::%player%}
109-
					message "&f&l<&e&l< &e&lTA &e&l>&f&l> &eCongratulations to your first clear!"
109+
110-
				else if {recordTA.%{_line2}%::%player%} <= {countTA.%{_line2}%::%player%}:
110+
111
					tickConvMSMS({recordTA.%{_line2}%::%player%})
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					set {recordTA.%{_line2}%::%player%} to {countTA.%{_line2}%::%player%}
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					message "&f&l<&e&l< &e&lTA &e&l>&f&l> &3自己記録を更新しました! &d(旧自己最高:&l%{tickConvMSMS}%&6)"
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				message "&f&l<&e&l< &e&lTA &e&l>&f&l> &3タイムアタックお疲れ様でした!"
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				command "/execute %player% ~ ~ ~ entity.enderdragon.ambient master @p ~ ~ ~ 1 2"
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				wait 2 tick
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				command "/execute %player% ~ ~ ~ entity.enderdragon.ambient master @p ~ ~ ~ 1 1.3"
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				wait 2 tick
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				command "/execute %player% ~ ~ ~ entity.player.levelup master @p ~ ~ ~ 1 1"
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                set {goalTA.%{_line2}%::%player%} to false
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                set {enableTA.%{_line2}%::%player%} to false
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                set {countTA.%{_line2}%::%player%} to 0
123-
				set {goalTA.%{_line2}%::%player%} to false
123+
    if line 2 of event-block is "&7&l:. &cgoal &7&l.:":
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				set {enableTA.%{_line2}%::%player%} to false
124+
        set {_line2} to line 3 of event-block
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				set {countTA.%{_line2}%::%player%} to 0
125+
        replace "&b" in {_line2} with ""
126-
	if line 2 of event-block is "&7&l:. &cgoal &7&l.:":
126+
        if {enableTA.%{_line2}%::%player%} is false:
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			message "&f&l<&e&l< &e&lTA &e&l>&f&l> &cタイムアタックを開始していません"
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            stop
129-
		if {enableTA.%{_line2}%::%player%} is false:
129+
        if distance between event-block and player > 2:
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			message "&f&l<&e&l< &e&lTA &e&l>&f&l> &c近くまで来てからクリックしてください"
131-
			stop
131+
            stop
132-
		if distance between event-block and player > 2:
132+
        set {goalTA.%{_line2}%::%player%} to true
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        clear {checkpoint.%{cpselect::%{_player}%}%::%{_player}%}
134-
			stop
134+
    if line 2 of event-block is "&7&l:. &eCheckPoint &7&l.:":
135-
		set {goalTA.%{_line2}%::%player%} to true
135+
        if block below player is air:
136
			message "&c&l<&4&l<&4&l WP &4&l>&c&l> &c空中で設定することはできません!"
137-
	if line 2 of event-block is "&8Right click w":
137+
            stop
138-
		if block below player is air:
138+
        set {_line2} to line 3 of event-block
139
        replace "&b" in {_line2} with ""
140-
			stop
140+
        set {checkpoint.%{_line2}%::%player%} to location of player
141
        set {_line2} to line 3 of event-block
142
        replace "&b" in {_line2} with ""
143-
		set {checkpoint.%{_line2}%::%player%} to location of player
143+
        set {cpselect::%player%} to {_line2}
144
		message "&f&l<&e&l< &f&lWP &e&l>&f&l> &aWaypoint has been saved &7(%{editcp.name::%player%}%)"
145
		command "/execute %player% ~ ~ ~ entity.player.levelup master @p ~ ~ ~ 1 2"
146-
		set {cpselect::%player%} to {_line2}
146+
147
148
command /goal [<player>]:
149
	permission: skript.admin
150
	trigger:
151
		set {_player} to arg 1
152
		if arg 1 is not set:
153
			set {_player} to player
154
		clear {checkpoint.%{cpselect::%{_player}%}%::%{_player}%}
155
		add 1 to {clear.%{cpselect::%{_player}%}%::%{_player}%}
156
157
command /checkpoint [<player>]:
158
	aliases: /cp
159
	trigger:
160
		set {_player} to arg 1
161
		if arg 1 is not set:
162
			set {_player} to player
163
		teleport {_player} to location of {checkpoint.%{cpselect::%{_player}%}%::%{_player}%}
164
165
command /item [<player>]:
166
	trigger:
167
		set {_player} to arg 1
168
		if arg 1 is not set:
169
			set {_player} to player
170
		set slot 1 of player to quartz named "&aWaypoint"