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--This is not my script
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--This is my script
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wait(2)
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nam = game.Players.LocalPlayer.Name
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coroutine.wrap(function()
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while wait() do
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for a, b in pairs(Workspace[nam]:GetChildren()) do
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if b:FindFirstChild('Handle') then
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b.Handle.CanCollide = false
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end
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end
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end
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end)()
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Workspace[nam].Humanoid.Changed:connect(function()
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Workspace[nam].Humanoid.WalkSpeed = 31
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local light=Instance.new("PointLight", Workspace[nam].Head)
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light.Brightness = 99999
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light.Range = 10
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end)
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game:GetService('Players').LocalPlayer.PlayerGui.ChildAdded:connect(function(asd)
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delay(0, function()
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if asd.Name ~= 'OutputGUI' then
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asd:Destroy()
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end
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end)
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end)
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game:GetService('RunService').Stepped:connect(function()
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Workspace[nam].Torso.CanCollide = false
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Workspace[nam].Head.CanCollide = false
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end)
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Workspace[nam].Torso.Changed:connect(function()
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Workspace[nam].Torso.CanCollide = false
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Workspace[nam].Head.CanCollide = false
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end)