SHOW:
|
|
- or go back to the newest paste.
| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | print(" this script was converted by An ignorant / zach ")
| |
| 3 | warn(" credits goes to real creators ")
| |
| 4 | warn(" pls dont abuse ")
| |
| 5 | warn(" i beg u ")
| |
| 6 | local Player,game,owner = owner,game | |
| 7 | local RealPlayer = Player | |
| 8 | do | |
| 9 | print("FE Compatibility code by Mokiros")
| |
| 10 | local rp = RealPlayer | |
| 11 | script.Parent = rp.Character | |
| 12 | ||
| 13 | --RemoteEvent for communicating | |
| 14 | local Event = Instance.new("RemoteEvent")
| |
| 15 | Event.Name = "UserInput_Event" | |
| 16 | ||
| 17 | --Fake event to make stuff like Mouse.KeyDown work | |
| 18 | local function fakeEvent() | |
| 19 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 20 | t.connect = t.Connect | |
| 21 | return t | |
| 22 | end | |
| 23 | ||
| 24 | --Creating fake input objects with fake variables | |
| 25 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 26 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 27 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 28 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 29 | end} | |
| 30 | --Merged 2 functions into one by checking amount of arguments | |
| 31 | CAS.UnbindAction = CAS.BindAction | |
| 32 | ||
| 33 | --This function will trigger the events that have been :Connect()'ed | |
| 34 | local function te(self,ev,...) | |
| 35 | local t = m[ev] | |
| 36 | if t and t._fakeEvent then | |
| 37 | for _,f in pairs(t.Functions) do | |
| 38 | f(...) | |
| 39 | end | |
| 40 | end | |
| 41 | end | |
| 42 | m.TrigEvent = te | |
| 43 | UIS.TrigEvent = te | |
| 44 | ||
| 45 | Event.OnServerEvent:Connect(function(plr,io) | |
| 46 | if plr~=rp then return end | |
| 47 | m.Target = io.Target | |
| 48 | m.Hit = io.Hit | |
| 49 | if not io.isMouse then | |
| 50 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 51 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 52 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 53 | end | |
| 54 | for _,t in pairs(CAS.Actions) do | |
| 55 | for _,k in pairs(t.Keys) do | |
| 56 | if k==io.KeyCode then | |
| 57 | t.Function(t.Name,io.UserInputState,io) | |
| 58 | end | |
| 59 | end | |
| 60 | end | |
| 61 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 62 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 63 | end | |
| 64 | end) | |
| 65 | Event.Parent = NLS([==[ | |
| 66 | local Player = game:GetService("Players").LocalPlayer
| |
| 67 | local Event = script:WaitForChild("UserInput_Event")
| |
| 68 | ||
| 69 | local Mouse = Player:GetMouse() | |
| 70 | local UIS = game:GetService("UserInputService")
| |
| 71 | local input = function(io,a) | |
| 72 | if a then return end | |
| 73 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 74 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 75 | end | |
| 76 | UIS.InputBegan:Connect(input) | |
| 77 | UIS.InputEnded:Connect(input) | |
| 78 | ||
| 79 | local h,t | |
| 80 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 81 | --If player is not moving their mouse, client won't fire events | |
| 82 | while wait(1/30) do | |
| 83 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 84 | h,t=Mouse.Hit,Mouse.Target | |
| 85 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 86 | end | |
| 87 | end]==],Player.Character) | |
| 88 | ||
| 89 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 90 | --Real game object | |
| 91 | local _rg = game | |
| 92 | ||
| 93 | --Metatable for fake service | |
| 94 | local fsmt = {
| |
| 95 | __index = function(self,k) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then return s[k] end | |
| 98 | end, | |
| 99 | __newindex = function(self,k,v) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then s[k]=v end | |
| 102 | end, | |
| 103 | __call = function(self,...) | |
| 104 | local s = rawget(self,"_RealService") | |
| 105 | if s then return s(...) end | |
| 106 | end | |
| 107 | } | |
| 108 | local function FakeService(t,RealService) | |
| 109 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 110 | return setmetatable(t,fsmt) | |
| 111 | end | |
| 112 | ||
| 113 | --Fake game object | |
| 114 | local g = {
| |
| 115 | GetService = function(self,s) | |
| 116 | return self[s] | |
| 117 | end, | |
| 118 | Players = FakeService({
| |
| 119 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 120 | },"Players"), | |
| 121 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 122 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 123 | } | |
| 124 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 125 | g.service = g.GetService | |
| 126 | ||
| 127 | g.RunService = FakeService({
| |
| 128 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 129 | BindToRenderStep = function(self,name,_,fun) | |
| 130 | ||
| 131 | end, | |
| 132 | UnbindFromRenderStep = function(self,name) | |
| 133 | self._btrs[name]:Disconnect() | |
| 134 | end, | |
| 135 | },"RunService") | |
| 136 | ||
| 137 | setmetatable(g,{
| |
| 138 | __index=function(self,s) | |
| 139 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 140 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 141 | end, | |
| 142 | __newindex = fsmt.__newindex, | |
| 143 | __call = fsmt.__call | |
| 144 | }) | |
| 145 | --Changing owner to fake player object to support owner:GetMouse() | |
| 146 | game,owner = g,g.Players.LocalPlayer | |
| 147 | end | |
| 148 | ||
| 149 | ||
| 150 | ||
| 151 | ||
| 152 | ||
| 153 | ||
| 154 | local Handle = Instance.new("Part", game.Players.LocalPlayer.Character)
| |
| 155 | Handle:BreakJoints() | |
| 156 | Handle.TopSurface = "Smooth" | |
| 157 | Handle.Material = "SmoothPlastic" | |
| 158 | Handle.Name = 'Handle' | |
| 159 | Handle.Transparency=1 | |
| 160 | Handle.BottomSurface = "Smooth" | |
| 161 | Handle.FormFactor = "Custom" Handle.CanCollide = false | |
| 162 | Handle.BrickColor = BrickColor.new("Medium stone grey")
| |
| 163 | Handle.Size = Vector3.new(0.5, 4.9000001, 0.799999833) | |
| 164 | local Handleweld = Instance.new("ManualWeld")
| |
| 165 | Handleweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"] | |
| 166 | Handleweld.Part1 = Handle Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 167 | Handleweld.C1 = CFrame.new(-0.0500130653, -0.15998745, 0.999988556, 1, 0, 0, 0, 0, -1, 0, 0.999999881, 0) | |
| 168 | Handleweld.Parent = game.Players.LocalPlayer.Character["Right Arm"] | |
| 169 | staffweld=Handleweld | |
| 170 | Handlecf=Handleweld.C1 | |
| 171 | local Grip = Instance.new("Part", game.Players.LocalPlayer.Character)
| |
| 172 | Grip:BreakJoints() | |
| 173 | Grip.TopSurface = "Smooth" | |
| 174 | Grip.Material = "SmoothPlastic" | |
| 175 | Grip.Name = 'Grip' | |
| 176 | Grip.BottomSurface = "Smooth" | |
| 177 | Grip.FormFactor = "Custom" Grip.CanCollide = false | |
| 178 | Grip.BrickColor = BrickColor.new("Toothpaste")
| |
| 179 | Grip.Size = Vector3.new(0.400000006, 4, 0.400000006) | |
| 180 | local Gripweld = Instance.new("ManualWeld")
| |
| 181 | Gripweld.Part0 = Handle Gripweld.Part1 = Grip Gripweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 182 | Gripweld.C1 = CFrame.new(0.0500068665, 0.449998379, 5.96046448e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 183 | Gripweld.Parent = Grip | |
| 184 | local GripMesh = Instance.new("CylinderMesh",Grip)
| |
| 185 | GripMesh.Name = "Mesh" | |
| 186 | GripMesh.Offset = Vector3.new(0, 0, 0) | |
| 187 | GripMesh.Scale = Vector3.new(1, 1, 1) | |
| 188 | ||
| 189 | local Down = Instance.new("WedgePart", game.Players.LocalPlayer.Character)
| |
| 190 | Down:BreakJoints() | |
| 191 | Down.TopSurface = "Smooth" | |
| 192 | Down.Material = "SmoothPlastic" | |
| 193 | Down.Name = 'Down' | |
| 194 | Down.BottomSurface = "Smooth" | |
| 195 | Down.FormFactor = "Custom" Down.CanCollide = false | |
| 196 | Down.BrickColor = BrickColor.new("Toothpaste")
| |
| 197 | Down.Size = Vector3.new(0.200000003, 1, 0.400000006) | |
| 198 | local Downweld = Instance.new("ManualWeld")
| |
| 199 | Downweld.Part0 = Handle Downweld.Part1 = Down Downweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 200 | Downweld.C1 = CFrame.new(0.0500155687, -1.95003223, 0.19999814, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 201 | Downweld.Parent = Down | |
| 202 | local Connector = Instance.new("Part", game.Players.LocalPlayer.Character)
| |
| 203 | Connector:BreakJoints() | |
| 204 | Connector.TopSurface = "Smooth" | |
| 205 | Connector.Material = "SmoothPlastic" | |
| 206 | Connector.Name = 'Connector' | |
| 207 | Connector.Shape="Ball" | |
| 208 | Connector.BottomSurface = "Smooth" | |
| 209 | Connector.FormFactor = "Custom" Connector.CanCollide = false | |
| 210 | Connector.BrickColor = BrickColor.new("Toothpaste")
| |
| 211 | Connector.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006) | |
| 212 | Connectorweld = Instance.new("ManualWeld")
| |
| 213 | Connectorweld.Part0 = Handle Connectorweld.Part1 = Connector Connectorweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 214 | Connectorweld.C1 = CFrame.new(0.0500068665, -1.55001354, 6.91413879e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 215 | Connectorweld.Parent = Connector | |
| 216 | local Up = Instance.new("WedgePart", game.Players.LocalPlayer.Character)
| |
| 217 | Up:BreakJoints() | |
| 218 | Up.TopSurface = "Smooth" | |
| 219 | Up.Material = "SmoothPlastic" | |
| 220 | Up.Name = 'Up' | |
| 221 | Up.BottomSurface = "Smooth" | |
| 222 | Up.FormFactor = "Custom" Up.CanCollide = false | |
| 223 | Up.BrickColor = BrickColor.new("Toothpaste")
| |
| 224 | Up.Size = Vector3.new(0.200000003, 1, 0.400000006) | |
| 225 | local Upweld = Instance.new("ManualWeld")
| |
| 226 | Upweld.Part0 = Handle Upweld.Part1 = Up Upweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 227 | Upweld.C1 = CFrame.new(-0.0500155687, -1.95002747, 0.200003147, -1, 0, 0, 0, 1, 0, -0, 0, -1) | |
| 228 | Upweld.Parent = Up | |
| 229 | Connector.Material="Neon" | |
| 230 | Grip.Material="Neon" | |
| 231 | Up.Material="Neon" | |
| 232 | Down.Material="Neon" | |
| 233 | Player=game:GetService("Players").LocalPlayer
| |
| 234 | Character=Player.Character | |
| 235 | Character.Animate:Destroy() | |
| 236 | PlayerGui=Player.PlayerGui | |
| 237 | Backpack=Player.Backpack | |
| 238 | Torso=Character.Torso | |
| 239 | Head=Character.Head | |
| 240 | Humanoid=Character.Humanoid | |
| 241 | Humanoid.WalkSpeed=32 | |
| 242 | LeftArm=Character["Left Arm"] | |
| 243 | LeftLeg=Character["Left Leg"] | |
| 244 | RightArm=Character["Right Arm"] | |
| 245 | RightLeg=Character["Right Leg"] | |
| 246 | LS=Torso["Left Shoulder"] | |
| 247 | LH=Torso["Left Hip"] | |
| 248 | RS=Torso["Right Shoulder"] | |
| 249 | RH=Torso["Right Hip"] | |
| 250 | Neck=Torso.Neck | |
| 251 | it=Instance.new | |
| 252 | vt=Vector3.new | |
| 253 | cf=CFrame.new | |
| 254 | euler=CFrame.fromEulerAnglesXYZ | |
| 255 | angles=CFrame.Angles | |
| 256 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 257 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 258 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 259 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 260 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 261 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 262 | RootPart=Character.HumanoidRootPart | |
| 263 | RootJoint=RootPart.RootJoint | |
| 264 | RootCF=euler(-1.57,0,3.14) | |
| 265 | attack=false | |
| 266 | attackdebounce=false | |
| 267 | MMouse=nil | |
| 268 | combo=0 | |
| 269 | local Anim="Idle" | |
| 270 | player=nil | |
| 271 | --save shoulders | |
| 272 | RSH, LSH=nil, nil | |
| 273 | --welds | |
| 274 | RW, LW=Instance.new("Weld"), Instance.new("Weld")
| |
| 275 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 276 | LH=Torso["Left Hip"] | |
| 277 | RH=Torso["Right Hip"] | |
| 278 | ||
| 279 | ||
| 280 | function clerp(a,b,t) | |
| 281 | local qa = {QuaternionFromCFrame(a)}
| |
| 282 | local qb = {QuaternionFromCFrame(b)}
| |
| 283 | local ax, ay, az = a.x, a.y, a.z | |
| 284 | local bx, by, bz = b.x, b.y, b.z | |
| 285 | local _t = 1-t | |
| 286 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 287 | end | |
| 288 | ||
| 289 | function QuaternionFromCFrame(cf) | |
| 290 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 291 | local trace = m00 + m11 + m22 | |
| 292 | if trace > 0 then | |
| 293 | local s = math.sqrt(1 + trace) | |
| 294 | local recip = 0.5/s | |
| 295 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 296 | else | |
| 297 | local i = 0 | |
| 298 | if m11 > m00 then | |
| 299 | i = 1 | |
| 300 | end | |
| 301 | if m22 > (i == 0 and m00 or m11) then | |
| 302 | i = 2 | |
| 303 | end | |
| 304 | if i == 0 then | |
| 305 | local s = math.sqrt(m00-m11-m22+1) | |
| 306 | local recip = 0.5/s | |
| 307 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 308 | elseif i == 1 then | |
| 309 | local s = math.sqrt(m11-m22-m00+1) | |
| 310 | local recip = 0.5/s | |
| 311 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 312 | elseif i == 2 then | |
| 313 | local s = math.sqrt(m22-m00-m11+1) | |
| 314 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 315 | end | |
| 316 | end | |
| 317 | end | |
| 318 | ||
| 319 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 320 | local xs, ys, zs = x + x, y + y, z + z | |
| 321 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 322 | local xx = x*xs | |
| 323 | local xy = x*ys | |
| 324 | local xz = x*zs | |
| 325 | local yy = y*ys | |
| 326 | local yz = y*zs | |
| 327 | local zz = z*zs | |
| 328 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 329 | end | |
| 330 | ||
| 331 | function QuaternionSlerp(a, b, t) | |
| 332 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 333 | local startInterp, finishInterp; | |
| 334 | if cosTheta >= 0.0001 then | |
| 335 | if (1 - cosTheta) > 0.0001 then | |
| 336 | local theta = math.acos(cosTheta) | |
| 337 | local invSinTheta = 1/math.sin(theta) | |
| 338 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 339 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 340 | else | |
| 341 | startInterp = 1-t | |
| 342 | finishInterp = t | |
| 343 | end | |
| 344 | else | |
| 345 | if (1+cosTheta) > 0.0001 then | |
| 346 | local theta = math.acos(-cosTheta) | |
| 347 | local invSinTheta = 1/math.sin(theta) | |
| 348 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 349 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 350 | else | |
| 351 | startInterp = t-1 | |
| 352 | finishInterp = t | |
| 353 | end | |
| 354 | end | |
| 355 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 356 | end | |
| 357 | function swait(num) | |
| 358 | if num==0 or num==nil then | |
| 359 | game:service'RunService'.RenderStepped:wait() | |
| 360 | else | |
| 361 | for i=0,num do | |
| 362 | game:service'RunService'.RenderStepped:wait() | |
| 363 | end | |
| 364 | end | |
| 365 | end | |
| 366 | function weld(parent,part0,part1,c0) | |
| 367 | local weld=it("Weld")
| |
| 368 | weld.Parent=parent | |
| 369 | weld.Part0=part0 | |
| 370 | weld.Part1=part1 | |
| 371 | weld.C0=c0 | |
| 372 | return weld | |
| 373 | end | |
| 374 | local function rs() | |
| 375 | game:GetService("RunService").RenderStepped:wait()
| |
| 376 | end | |
| 377 | ||
| 378 | Plr = game.Players.LocalPlayer | |
| 379 | P = Plr.Character | |
| 380 | Mouse = Plr:GetMouse() | |
| 381 | ||
| 382 | ch = P | |
| 383 | RSH=ch.Torso["Right Shoulder"] | |
| 384 | LSH=ch.Torso["Left Shoulder"] | |
| 385 | RF, LF=Instance.new("Weld"), Instance.new("Weld")
| |
| 386 | -- | |
| 387 | RSH.Parent=nil | |
| 388 | LSH.Parent=nil | |
| 389 | -- | |
| 390 | RW.Name="Right Shoulder" | |
| 391 | RW.Part0=ch.Torso | |
| 392 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 393 | RW.C1=cf(0, 0.5, 0) | |
| 394 | RW.Part1=ch["Right Arm"] | |
| 395 | RW.Parent=P.Torso | |
| 396 | -- | |
| 397 | LW.Name="Left Shoulder" | |
| 398 | LW.Part0=ch.Torso | |
| 399 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 400 | LW.C1=cf(0, 0.5, 0) | |
| 401 | LW.Part1=ch["Left Arm"] | |
| 402 | LW.Parent=P.Torso | |
| 403 | -- | |
| 404 | RF.Name="Right Hip" | |
| 405 | RF.Part0=ch.Torso | |
| 406 | RF.C0=cf(.5, -1.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 407 | RF.C1=cf(0, 0.5, 0) | |
| 408 | RF.Part1=ch["Right Leg"] | |
| 409 | RF.Parent=P.Torso | |
| 410 | -- | |
| 411 | LF.Name="Left Hip" | |
| 412 | LF.Part0=ch.Torso | |
| 413 | LF.C0=cf(-.5, -1.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 414 | LF.C1=cf(0, 0.5, 0) | |
| 415 | LF.Part1=ch["Left Leg"] | |
| 416 | LF.Parent=P.Torso | |
| 417 | RFC0 = RF.C0 | |
| 418 | LFC0 = LF.C0 | |
| 419 | RWC0 = CFrame.new(1.5, 0.5, 0, -0.945518613, -0.32556811, 0, 0.32556811, -0.945518613, 0, 0, 0, 1) | |
| 420 | LWC0 = CFrame.new(-1.05161786, 0.471444488, -0.853310168, 0.459834456, -0.887635231, -0.0256112181, 0.116241433, 0.08876127, -0.989246905, 0.880363643, 0.451912731, 0.143995479) | |
| 421 | TC0 = RootJoint.C0 | |
| 422 | HC0 = Torso.Neck.C0 | |
| 423 | ||
| 424 | local Rads = 14 | |
| 425 | local sine = 0 | |
| 426 | local Arms = true | |
| 427 | local Legs = true | |
| 428 | local AttArm = 0 | |
| 429 | local AttLeg = 0 | |
| 430 | local Enabled = true | |
| 431 | ||
| 432 | function Walk() | |
| 433 | if Arms then | |
| 434 | RW.C0=clerp(RW.C0,cf(1.5, 0.5, 0)*euler(-math.rad(50),0,math.rad(30)),.3) | |
| 435 | RootJoint.C0=clerp(RootJoint.C0,RootCF*CFrame.Angles(math.rad(15),0,0),.3) | |
| 436 | Handleweld.C1=clerp(Handleweld.C1,Handlecf*CFrame.Angles(0,math.rad(90),0),.3) | |
| 437 | LW.C0=clerp(LW.C0,cf(-1.5+math.abs(math.sin(-sine)*.233), 0.5, math.sin(sine)*.233)*euler(-math.sin(sine)/1.5*(Humanoid.WalkSpeed/13),0,-math.sin(sine)/3*(Humanoid.WalkSpeed/13)),.3) | |
| 438 | end | |
| 439 | if Legs then | |
| 440 | RF.C0=clerp(RF.C0,cf(.5, -1.5, math.sin(sine)*.233)*euler(-math.sin(sine)/2*((Humanoid.WalkSpeed+8)/24),0,0),.5) | |
| 441 | LF.C0=clerp(LF.C0,cf(-.5, -1.5, math.sin(-sine)*.233)*euler(-math.sin(-sine)/2*((Humanoid.WalkSpeed+8)/24),0,0),.5) | |
| 442 | end | |
| 443 | sine = sine + math.rad(Rads) | |
| 444 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.3) | |
| 445 | end | |
| 446 | function Aim() | |
| 447 | RW.C0=clerp(RW.C0,CFrame.new(1.5, 0.5, 0, -0.945518613, -0.32556811, 0, 0.32556811, -0.945518613, 0, 0, 0, 1),.3) | |
| 448 | LW.C0=clerp(LW.C0,CFrame.new(-1.05161786, 0.471444488, -0.853310168, 0.459834456, -0.887635231, -0.0256112181, 0.116241433, 0.08876127, -0.989246905, 0.880363643, 0.451912731, 0.143995479),.3) | |
| 449 | RootJoint.C0=clerp(RootJoint.C0,TC0,.3) | |
| 450 | Handleweld.C1=clerp(Handleweld.C1,Handlecf,.3) | |
| 451 | Torso.Neck.C0=clerp(Torso.Neck.C0,HC0,.3) | |
| 452 | if Vector3.new(P.Torso.Velocity.x, 0, P.Torso.Velocity.z).magnitude > 3 and Legs then | |
| 453 | RF.C0=clerp(RF.C0,cf(.5, -1.5, math.sin(sine)*.233)*euler(-math.sin(sine)/2*((Humanoid.WalkSpeed+8)/24),0,0),.5) | |
| 454 | LF.C0=clerp(LF.C0,cf(-.5, -1.5, math.sin(-sine)*.233)*euler(-math.sin(-sine)/2*((Humanoid.WalkSpeed+8)/24),0,0),.5) | |
| 455 | sine = sine + math.rad(Rads) | |
| 456 | end | |
| 457 | end | |
| 458 | function Idle() | |
| 459 | if Arms then | |
| 460 | RW.C0=clerp(RW.C0,cf(1.5, 0.5, 0)*CFrame.new(0, 0, 0, 0.862729907, -0.5, -0.0754789189, 0.49809736, 0.866025388, -0.0435777754, 0.0871555507, 0, 0.99619472),.3) | |
| 461 | LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0)*CFrame.new(0, 0, 0, 0.173648223, 0.98480773, 0, -0.98480773, 0.173648223, 0, 0, 0, 1),.3) | |
| 462 | RootJoint.C0=clerp(RootJoint.C0,RootCF*CFrame.Angles(0,0,-math.rad(70)),.3) | |
| 463 | Handleweld.C1=clerp(Handleweld.C1,Handlecf,.3) | |
| 464 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,math.rad(70)),.3) | |
| 465 | end | |
| 466 | if Legs then | |
| 467 | RF.C0=clerp(RF.C0,RFC0*cf(0,0,0)*CFrame.new(0, -0, 0, 0.99619472, 0, -0.0871557817, 0, 1, 0, 0.0871557817, 0, 0.99619472),.3) | |
| 468 | LF.C0=clerp(LF.C0,LFC0*cf(0,0,0)*CFrame.new(0, -0, 0, 0.906307638, 0, 0.422618419, 0, 1, 0, -0.422618419, 0, 0.906307638),.3) | |
| 469 | end | |
| 470 | end | |
| 471 | ||
| 472 | function Sound(ID,Par,Pitch,Vol) | |
| 473 | local Sound = Instance.new("Sound",Par)
| |
| 474 | Sound.SoundId = "http://www.roblox.com/asset/?id="..tostring(ID) | |
| 475 | game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id="..tostring(ID))
| |
| 476 | Sound.Pitch = Pitch | |
| 477 | Sound.Volume = Vol | |
| 478 | game.Debris:AddItem(Sound,Sound.TimeLength) | |
| 479 | rs() | |
| 480 | Sound:Play() | |
| 481 | end | |
| 482 | local aiming = false | |
| 483 | local Jumping = false | |
| 484 | local Jumpi = 0 | |
| 485 | ||
| 486 | game:GetService("RunService").Heartbeat:connect(function()
| |
| 487 | if Jumping == true then | |
| 488 | Jumpi = Jumpi + 1 | |
| 489 | if Arms then | |
| 490 | RW.C0=clerp(RW.C0,cf(1, 1, 0)*euler(0,0,math.pi/2+math.pi/4),.5) | |
| 491 | LW.C0=clerp(LW.C0,cf(-1, 1, 0)*euler(0,0,-math.pi/2-math.pi/4),.5) | |
| 492 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(math.pi/16,0,0),.5) | |
| 493 | end | |
| 494 | if Legs then | |
| 495 | RF.C0=clerp(RF.C0,RFC0*cf(0,0,0)*euler(0,0,0),.5) | |
| 496 | LF.C0=clerp(LF.C0,LFC0*cf(0,.5,-.6)*euler(0,0,0),.5) | |
| 497 | end | |
| 498 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.5) | |
| 499 | if Jumpi == 10 then | |
| 500 | Jumping = false | |
| 501 | Jumpi = 0 | |
| 502 | end | |
| 503 | elseif Vector3.new(P.Torso.Velocity.x, 0, P.Torso.Velocity.z).magnitude < 3 then | |
| 504 | if aiming then | |
| 505 | Aim() | |
| 506 | else | |
| 507 | Idle() | |
| 508 | end | |
| 509 | elseif Vector3.new(P.Torso.Velocity.x, 0, P.Torso.Velocity.z).magnitude > 3 then | |
| 510 | if aiming then | |
| 511 | Aim() | |
| 512 | else | |
| 513 | Walk() | |
| 514 | end | |
| 515 | end | |
| 516 | end) | |
| 517 | P.Humanoid.Jumping:connect(function() | |
| 518 | if Arms == false and Legs == false then | |
| 519 | else | |
| 520 | Jumping = true | |
| 521 | end | |
| 522 | end) | |
| 523 | function hwait() | |
| 524 | game:GetService("RunService").Heartbeat:wait()
| |
| 525 | end | |
| 526 | function Sound(ID,Par,Pitch,Vol) | |
| 527 | local Sound = Instance.new("Sound",Par)
| |
| 528 | Sound.SoundId = "http://www.roblox.com/asset/?id="..tostring(ID) | |
| 529 | game:GetService("ContentProvider"):Preload("http://www.roblox.com/asset/?id="..tostring(ID))
| |
| 530 | Sound.Pitch = Pitch | |
| 531 | Sound.Volume = Vol | |
| 532 | game.Debris:AddItem(Sound,Sound.TimeLength) | |
| 533 | rs() | |
| 534 | Sound:Play() | |
| 535 | end | |
| 536 | function Damage(Dmg,Part) | |
| 537 | local Child = Part | |
| 538 | local Par = Part.Parent | |
| 539 | if Par == workspace then | |
| 540 | elseif Par~=nil then | |
| 541 | repeat | |
| 542 | Child = Par | |
| 543 | Par = Par.Parent | |
| 544 | until Par == workspace | |
| 545 | end | |
| 546 | local Found = false | |
| 547 | function Search(c) | |
| 548 | coroutine.resume(coroutine.create(function() | |
| 549 | for i,v in pairs (c:GetChildren()) do | |
| 550 | if v:IsA("Humanoid") then
| |
| 551 | for i = 1,10 do | |
| 552 | v.Health = v.Health - Dmg/10 | |
| 553 | Found = true | |
| 554 | end | |
| 555 | end | |
| 556 | Search(v) | |
| 557 | end | |
| 558 | end)) | |
| 559 | end | |
| 560 | if Child ~= P then | |
| 561 | Search(Child) | |
| 562 | end | |
| 563 | if Found == false then | |
| 564 | return false | |
| 565 | else | |
| 566 | return true | |
| 567 | end | |
| 568 | end | |
| 569 | neg={-1,1}
| |
| 570 | Mouse.Button1Down:connect(function() | |
| 571 | if Enabled == true then | |
| 572 | Enabled = false | |
| 573 | Arms = false | |
| 574 | local Hit = false | |
| 575 | AttArm = AttArm + 1 | |
| 576 | Handle.Touched:connect(function(part) | |
| 577 | if Hit == false then | |
| 578 | local Hitz = Damage(10,part) | |
| 579 | if Hitz == true then | |
| 580 | Hit = true | |
| 581 | end | |
| 582 | end | |
| 583 | end) | |
| 584 | if AttArm % 2 == 0 then | |
| 585 | for i = 0,1,0.05 do | |
| 586 | rs() | |
| 587 | RW.C0=clerp(RW.C0,CFrame.new(0.327810407, 0.426284045, -0.812734485, 0.499530673, 0.832429767, 0.23985371, -0.765840292, 0.553754687, -0.32687068, -0.404916912, -0.0204077363, 0.914125562),.3) | |
| 588 | LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0)*euler(0,0,-math.pi/16),.3) | |
| 589 | LW.C0=clerp(LW.C0,CFrame.new(-1.12515569, 0.390085489, -0.0568969324, 0.966400146, 0.0897351503, -0.240870312, -0.223289788, 0.757267952, -0.613748312, 0.127328619, 0.646910369, 0.751860738),.3) | |
| 590 | RF.C0=clerp(RF.C0,cf(.5, -1.5, 0)*euler(math.rad(30),0,0),.3) | |
| 591 | LF.C0=clerp(LF.C0,cf(-.5, -1.5, 0)*euler(-math.rad(30),0,0),.3) | |
| 592 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.3) | |
| 593 | Handleweld.C1=clerp(Handleweld.C1,Handlecf*CFrame.new(0,0,1.5),.3) | |
| 594 | RootJoint.C0=clerp(RootJoint.C0,RootCF*CFrame.Angles(math.rad(0),0,0),.3) | |
| 595 | ||
| 596 | end | |
| 597 | elseif AttArm % 2 == 1 then | |
| 598 | LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0)*euler(math.pi/2,0,0),1) | |
| 599 | for i = 0,1,0.05 do | |
| 600 | rs() | |
| 601 | RW.C0=clerp(RW.C0, CFrame.new(1.00035846, 0.481068671, 0, -0.838670492, -0.436109662, 0.326251596, 0.544639111, -0.671549916, 0.502383232, 0, 0.599023461, 0.80073148),.3) | |
| 602 | LW.C0=clerp(LW.C0,CFrame.new(0.418275297, 0.689788699, -0.483788908, -0.600420177, -0.779812098, 0.177168876, 0.799684703, -0.585499287, 0.133022174, 0, 0.221548468, 0.975149393),.3) | |
| 603 | RF.C0=clerp(RF.C0,cf(.5, -1.5, 0)*euler(-math.rad(30),0,0),.3) | |
| 604 | LF.C0=clerp(LF.C0,cf(-.5, -1.5, 0)*euler(math.rad(30),0,0),.3) | |
| 605 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.3) | |
| 606 | Handleweld.C1=clerp(Handleweld.C1,Handlecf*CFrame.new(0,0,1.5),.3) | |
| 607 | RootJoint.C0=clerp(RootJoint.C0,RootCF*CFrame.Angles(math.rad(0),0,0),.3) | |
| 608 | ||
| 609 | end | |
| 610 | end | |
| 611 | Enabled=true | |
| 612 | Arms=true | |
| 613 | end | |
| 614 | end) | |
| 615 | ||
| 616 | Mouse.KeyDown:connect(function(key) | |
| 617 | if key=="f" then | |
| 618 | aiming=true | |
| 619 | Arms=false | |
| 620 | Sound(334702864,Character.Torso,1,1) | |
| 621 | elseif key=="r" then | |
| 622 | local hint = Instance.new("Part",workspace)
| |
| 623 | hint.Shape="Cylinder" | |
| 624 | Sound(334702864,hint,1,1) | |
| 625 | hint.Anchored=true | |
| 626 | hint.CanCollide=false | |
| 627 | hint.Material="Neon" | |
| 628 | hint.Transparency=1 | |
| 629 | hint.BrickColor=BrickColor.new("Toothpaste")
| |
| 630 | hint.Size=Vector3.new(.2,4,4) | |
| 631 | hint.CFrame=CFrame.new(Mouse.Hit.p)*CFrame.Angles(0,0,math.rad(90)) | |
| 632 | for i = 1,30 do | |
| 633 | rs() | |
| 634 | hint.Transparency=1-i/30 | |
| 635 | end | |
| 636 | local spear = Handle:Clone() | |
| 637 | spear.Anchored=true | |
| 638 | Connector:Clone().Parent=spear | |
| 639 | Up:Clone().Parent=spear | |
| 640 | Down:Clone().Parent=spear | |
| 641 | Grip:Clone().Parent=spear | |
| 642 | for i,v in pairs(spear:children'') do if v:IsA("BasePart") then v.Anchored=true else v:Remove() end end
| |
| 643 | local parts = {spear.Connector,spear.Up,spear.Down,spear.Grip}
| |
| 644 | local cframes = {CFrame.new(0.0500068665, -1.55001354, 6.91413879e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0500155687, -1.95002747, 0.200003147, -1, 0, 0, 0, 1, 0, -0, 0, -1),CFrame.new(0.0500155687, -1.95003223, 0.19999814, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500068665, 0.449998379, 5.96046448e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1)}
| |
| 645 | spear.CFrame=CFrame.new((hint.CFrame*CFrame.new(-5,0,0)).p) | |
| 646 | spear.Parent=workspace | |
| 647 | spear.Touched:connect(function(v) | |
| 648 | if v.Parent~=nil then | |
| 649 | if v.Parent:FindFirstChild("Humanoid") and v.Parent~=Character then
| |
| 650 | v.Parent.Humanoid.Health=v.Parent.Humanoid.Health-10 | |
| 651 | end | |
| 652 | end | |
| 653 | end) | |
| 654 | for _,v in pairs(parts) do | |
| 655 | v.CFrame=spear.CFrame*cframes[_]:inverse() | |
| 656 | end | |
| 657 | for i = 1,10 do | |
| 658 | rs() | |
| 659 | spear.CFrame=spear.CFrame*CFrame.new(0,0.7,0) | |
| 660 | for _,v in pairs(parts) do | |
| 661 | v.CFrame=spear.CFrame*cframes[_]:inverse() | |
| 662 | end | |
| 663 | end | |
| 664 | spawn(function() | |
| 665 | wait(.5) | |
| 666 | spear:Destroy() | |
| 667 | Handleweld = Instance.new("ManualWeld")
| |
| 668 | Handleweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"] | |
| 669 | Handleweld.Part1 = Character.Handle Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 670 | Handleweld.C1 = CFrame.new(-0.0500130653, -0.15998745, 0.999988556, 1, 0, 0, 0, 0, -1, 0, 0.999999881, 0) | |
| 671 | Handleweld.Parent = game.Players.LocalPlayer.Character["Right Arm"] | |
| 672 | hint:Remove() | |
| 673 | end) | |
| 674 | end | |
| 675 | end) | |
| 676 | ||
| 677 | local enabled=true | |
| 678 | Mouse.KeyUp:connect(function(key) | |
| 679 | if key=="f" and enabled then | |
| 680 | aiming=false | |
| 681 | enabled=false | |
| 682 | Handleweld:Destroy() | |
| 683 | local temp = Handle | |
| 684 | temp.CanCollide=true | |
| 685 | local parts = {Connector,Up,Down,Grip}
| |
| 686 | local cframes = {Connectorweld.C1,Upweld.C1,Downweld.C1,Gripweld.C1}
| |
| 687 | local init = Mouse.Hit.p | |
| 688 | local dir = init - temp.Position | |
| 689 | for i,v in pairs(parts) do v.Anchored=true end Handle.Anchored=true | |
| 690 | spawn(function() | |
| 691 | for i = 1,200 do | |
| 692 | rs() | |
| 693 | for _,v in pairs(temp:GetTouchingParts()) do | |
| 694 | if v.Parent~=nil then | |
| 695 | if v.Parent:FindFirstChild("Humanoid") and v.Parent~=Character then
| |
| 696 | v.Parent.Humanoid.Health=v.Parent.Humanoid.Health-5 | |
| 697 | end | |
| 698 | end | |
| 699 | end | |
| 700 | local Distance = (init-temp.Position).magnitude | |
| 701 | if Distance > 2 then Distance = 2 end | |
| 702 | temp.CFrame = CFrame.new(temp.Position,init) * CFrame.new(0,0,-Distance) * CFrame.Angles(math.rad(-90),math.rad(90),0) | |
| 703 | for _,v in pairs(parts) do | |
| 704 | v.CFrame=temp.CFrame*cframes[_]:inverse() | |
| 705 | end | |
| 706 | end | |
| 707 | temp:Remove() | |
| 708 | for i,v in pairs(parts) do v:Remove() end | |
| 709 | end) | |
| 710 | for i = 1,10 do | |
| 711 | rs() | |
| 712 | RW.C0=clerp(RWC0,CFrame.new(1.5, 0.5, 0, -0.969445348, 0.175265431, 0.171632558, 0.245307371, 0.692642331, 0.678285301, 0, 0.699663281, -0.714472771),i/10) | |
| 713 | LW.C0=clerp(LWC0,CFrame.new(-1.5, 0.5, 0, 0.880477369, 0.474088192, 0, -0.0928957462, 0.172526136, -0.980614662, -0.464897841, 0.863409042, 0.195946127),i/10) | |
| 714 | end | |
| 715 | enabled=true | |
| 716 | Arms=true | |
| 717 | Handle = Instance.new("Part", game.Players.LocalPlayer.Character)
| |
| 718 | Handle:BreakJoints() | |
| 719 | Handle.TopSurface = "Smooth" | |
| 720 | Handle.Material = "SmoothPlastic" | |
| 721 | Handle.Name = 'Handle' | |
| 722 | Handle.Transparency=1 | |
| 723 | Handle.BottomSurface = "Smooth" | |
| 724 | Handle.FormFactor = "Custom" Handle.CanCollide = false | |
| 725 | Handle.BrickColor = BrickColor.new("Medium stone grey")
| |
| 726 | Handle.Size = Vector3.new(0.5, 4.9000001, 0.799999833) | |
| 727 | Handleweld = Instance.new("ManualWeld")
| |
| 728 | Handleweld.Part0 = game.Players.LocalPlayer.Character["Right Arm"] | |
| 729 | Handleweld.Part1 = Handle Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 730 | Handleweld.C1 = CFrame.new(-0.0500130653, -0.15998745, 0.999988556, 1, 0, 0, 0, 0, -1, 0, 0.999999881, 0) | |
| 731 | Handleweld.Parent = game.Players.LocalPlayer.Character["Right Arm"] | |
| 732 | staffweld=Handleweld | |
| 733 | Handlecf=Handleweld.C1 | |
| 734 | Grip = Instance.new("Part", game.Players.LocalPlayer.Character)
| |
| 735 | Grip:BreakJoints() | |
| 736 | Grip.TopSurface = "Smooth" | |
| 737 | Grip.Material = "SmoothPlastic" | |
| 738 | Grip.Name = 'Grip' | |
| 739 | Grip.BottomSurface = "Smooth" | |
| 740 | Grip.FormFactor = "Custom" Grip.CanCollide = false | |
| 741 | Grip.BrickColor = BrickColor.new("Toothpaste")
| |
| 742 | Grip.Size = Vector3.new(0.400000006, 4, 0.400000006) | |
| 743 | Gripweld = Instance.new("ManualWeld")
| |
| 744 | Gripweld.Part0 = Handle Gripweld.Part1 = Grip Gripweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 745 | Gripweld.C1 = CFrame.new(0.0500068665, 0.449998379, 5.96046448e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 746 | Gripweld.Parent = Grip | |
| 747 | GripMesh = Instance.new("CylinderMesh",Grip)
| |
| 748 | GripMesh.Name = "Mesh" | |
| 749 | GripMesh.Offset = Vector3.new(0, 0, 0) | |
| 750 | GripMesh.Scale = Vector3.new(1, 1, 1) | |
| 751 | ||
| 752 | Down = Instance.new("WedgePart", game.Players.LocalPlayer.Character)
| |
| 753 | Down:BreakJoints() | |
| 754 | Down.TopSurface = "Smooth" | |
| 755 | Down.Material = "SmoothPlastic" | |
| 756 | Down.Name = 'Down' | |
| 757 | Down.BottomSurface = "Smooth" | |
| 758 | Down.FormFactor = "Custom" Down.CanCollide = false | |
| 759 | Down.BrickColor = BrickColor.new("Toothpaste")
| |
| 760 | Down.Size = Vector3.new(0.200000003, 1, 0.400000006) | |
| 761 | Downweld = Instance.new("ManualWeld")
| |
| 762 | Downweld.Part0 = Handle Downweld.Part1 = Down Downweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 763 | Downweld.C1 = CFrame.new(0.0500155687, -1.95003223, 0.19999814, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 764 | Downweld.Parent = Down | |
| 765 | Connector = Instance.new("Part", game.Players.LocalPlayer.Character)
| |
| 766 | Connector:BreakJoints() | |
| 767 | Connector.TopSurface = "Smooth" | |
| 768 | Connector.Material = "SmoothPlastic" | |
| 769 | Connector.Name = 'Connector' | |
| 770 | Connector.Shape="Ball" | |
| 771 | Connector.BottomSurface = "Smooth" | |
| 772 | Connector.FormFactor = "Custom" Connector.CanCollide = false | |
| 773 | Connector.BrickColor = BrickColor.new("Toothpaste")
| |
| 774 | Connector.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006) | |
| 775 | Connectorweld = Instance.new("ManualWeld")
| |
| 776 | Connectorweld.Part0 = Handle Connectorweld.Part1 = Connector Connectorweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 777 | Connectorweld.C1 = CFrame.new(0.0500068665, -1.55001354, 6.91413879e-006, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 778 | Connectorweld.Parent = Connector | |
| 779 | Up = Instance.new("WedgePart", game.Players.LocalPlayer.Character)
| |
| 780 | Up:BreakJoints() | |
| 781 | Up.TopSurface = "Smooth" | |
| 782 | Up.Material = "SmoothPlastic" | |
| 783 | Up.Name = 'Up' | |
| 784 | Up.BottomSurface = "Smooth" | |
| 785 | Up.FormFactor = "Custom" Up.CanCollide = false | |
| 786 | Up.BrickColor = BrickColor.new("Toothpaste")
| |
| 787 | Up.Size = Vector3.new(0.200000003, 1, 0.400000006) | |
| 788 | Upweld = Instance.new("ManualWeld")
| |
| 789 | Upweld.Part0 = Handle Upweld.Part1 = Up Upweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1) | |
| 790 | Upweld.C1 = CFrame.new(-0.0500155687, -1.95002747, 0.200003147, -1, 0, 0, 0, 1, 0, -0, 0, -1) | |
| 791 | Upweld.Parent = Up | |
| 792 | Connector.Material="Neon" | |
| 793 | Grip.Material="Neon" | |
| 794 | Up.Material="Neon" | |
| 795 | Down.Material="Neon" | |
| 796 | end | |
| 797 | end) |