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| 1 | using System.Collections.Generic; | |
| 2 | using UnityEngine; | |
| 3 | using UnityEngine.SceneManagement; | |
| 4 | using TMPro; | |
| 5 | ||
| 6 | public class GameManager : MonoBehaviour | |
| 7 | {
| |
| 8 | public static GameManager instance; | |
| 9 | public List<GameObject> bricks = new List<GameObject>(); | |
| 10 | public ArcanoidBall ball; | |
| 11 | public bool gameRun = false; | |
| 12 | ||
| 13 | public GameObject EndGameText; | |
| 14 | public TMP_Text bricksCounter; | |
| 15 | public TMP_Text livesCounter; | |
| 16 | public TMP_Text levelCounter; | |
| 17 | public TMP_Text winText; | |
| 18 | ||
| 19 | int currentLevel; | |
| 20 | public int maxLevel = 3; | |
| 21 | public BricksGenerator generator; | |
| 22 | public int lives; | |
| 23 | ||
| 24 | ||
| 25 | void Awake() | |
| 26 | {
| |
| 27 | currentLevel = 1; | |
| 28 | lives = 3; | |
| 29 | ||
| 30 | EndGameText.SetActive(false); | |
| 31 | ||
| 32 | if (instance == null) | |
| 33 | {
| |
| 34 | instance = this; | |
| 35 | } | |
| 36 | ||
| 37 | //bricks.AddRange(GameObject.FindGameObjectsWithTag("Brick"));
| |
| 38 | ||
| 39 | } | |
| 40 | ||
| 41 | void Update() | |
| 42 | {
| |
| 43 | //Rozpoczęcie gry | |
| 44 | if (Input.GetKeyDown(KeyCode.Space) && !gameRun) | |
| 45 | {
| |
| 46 | ball.RunBall(); | |
| 47 | gameRun = true; | |
| 48 | } | |
| 49 | ||
| 50 | ||
| 51 | //Koniec gry przy stracie całego życia | |
| 52 | if (gameRun && lives <= 0) | |
| 53 | {
| |
| 54 | EndGame(false); | |
| 55 | } | |
| 56 | ||
| 57 | ||
| 58 | //Koniec gry w przypadku zbicia wszystkich bloczków na ostatnim poziomie | |
| 59 | if (gameRun && bricks.Count == 0 && currentLevel == maxLevel) | |
| 60 | {
| |
| 61 | EndGame(true); | |
| 62 | } | |
| 63 | ||
| 64 | //// | |
| 65 | if ((gameRun && bricks.Count == 0 && currentLevel < maxLevel)) | |
| 66 | {
| |
| 67 | currentLevel++; | |
| 68 | ball.StopBall(); | |
| 69 | generator.StartLevel(currentLevel); | |
| 70 | } | |
| 71 | ||
| 72 | ||
| 73 | ||
| 74 | if (!gameRun) | |
| 75 | {
| |
| 76 | if(Input.GetKeyDown(KeyCode.R)) | |
| 77 | {
| |
| 78 | SceneManager.LoadScene(0); | |
| 79 | } | |
| 80 | } | |
| 81 | } | |
| 82 | ||
| 83 | ||
| 84 | //// | |
| 85 | public void EndGame(bool win) | |
| 86 | {
| |
| 87 | EndGameText.SetActive(true); | |
| 88 | gameRun = false; | |
| 89 | winText.text = "You: " +(win ? "Win!" : "Lose!"); | |
| 90 | ball.StopBall(); | |
| 91 | } | |
| 92 | ||
| 93 | // | |
| 94 | public void UpdateUI() | |
| 95 | {
| |
| 96 | bricksCounter.text = "Bricks left: " + bricks.Count; | |
| 97 | livesCounter.text = "Lives: " + lives.ToString(); | |
| 98 | levelCounter.text = "Level: " + currentLevel.ToString(); | |
| 99 | } | |
| 100 | ||
| 101 | } | |
| 102 |