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| 1 | --//Evelyn\\Script//Made\\By//Zalgo_exe\\-- | |
| 2 | --\\Evelyn Character Originally Made By Gargeodd//-- | |
| 3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 4 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 5 | do | |
| 6 | - | local Player = game:GetService("Players").REPLACENAME--<=== Replace With Your Name
|
| 6 | + | print("FE Compatibility code by Mokiros")
|
| 7 | script.Parent = Player.Character | |
| 8 | ||
| 9 | - | local Mouse,mouse,UserInputService,ContextActionService |
| 9 | + | --RemoteEvent for communicating |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | ||
| 13 | --Fake event to make stuff like Mouse.KeyDown work | |
| 14 | local function fakeEvent() | |
| 15 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent and t.Function then | |
| 33 | t.Function(...) | |
| 34 | end | |
| 35 | end | |
| 36 | m.TrigEvent = te | |
| 37 | UIS.TrigEvent = te | |
| 38 | ||
| 39 | Event.OnServerEvent:Connect(function(plr,io) | |
| 40 | if plr~=Player then return end | |
| 41 | if io.isMouse then | |
| 42 | m.Target = io.Target | |
| 43 | m.Hit = io.Hit | |
| 44 | else | |
| 45 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 46 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 47 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 48 | end | |
| 49 | for _,t in pairs(CAS.Actions) do | |
| 50 | for _,k in pairs(t.Keys) do | |
| 51 | if k==io.KeyCode then | |
| 52 | t.Function(t.Name,io.UserInputState,io) | |
| 53 | end | |
| 54 | end | |
| 55 | end | |
| 56 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 57 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 58 | end | |
| 59 | end) | |
| 60 | Event.Parent = NLS([==[ | |
| 61 | local Player = game:GetService("Players").LocalPlayer
| |
| 62 | local Event = script:WaitForChild("UserInput_Event")
| |
| 63 | ||
| 64 | local UIS = game:GetService("UserInputService")
| |
| 65 | local input = function(io,a) | |
| 66 | if a then return end | |
| 67 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 68 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 69 | end | |
| 70 | UIS.InputBegan:Connect(input) | |
| 71 | UIS.InputEnded:Connect(input) | |
| 72 | ||
| 73 | local Mouse = Player:GetMouse() | |
| 74 | local h,t | |
| 75 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 76 | --If player is not moving their mouse, client won't fire events | |
| 77 | while wait(1/30) do | |
| 78 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 79 | h,t=Mouse.Hit,Mouse.Target | |
| 80 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 81 | end | |
| 82 | end]==],Player.Character) | |
| 83 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 84 | end | |
| 85 | wait(0.2) | |
| 86 | ||
| 87 | local Player = owner | |
| 88 | ||
| 89 | ||
| 90 | ||
| 91 | script.Parent = Player.Character | |
| 92 | local CAS = {Actions={}}
| |
| 93 | local Event = Instance.new("RemoteEvent")
| |
| 94 | Event.Name = "UserInput_Event" | |
| 95 | Event.Parent = Player.Character | |
| 96 | local fakeEvent = function() | |
| 97 | local t = {_fakeEvent=true}
| |
| 98 | t.Connect = function(self,f)self.Function=f end | |
| 99 | t.connect = t.Connect | |
| 100 | return t | |
| 101 | end | |
| 102 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 103 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 104 | function CAS:BindAction(name,fun,touch,...) | |
| 105 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
| |
| 106 | end | |
| 107 | function CAS:UnbindAction(name) | |
| 108 | CAS.Actions[name] = nil | |
| 109 | end | |
| 110 | local function te(self,ev,...) | |
| 111 | local t = m[ev] | |
| 112 | if t and t._fakeEvent and t.Function then | |
| 113 | t.Function(...) | |
| 114 | end | |
| 115 | end | |
| 116 | m.TrigEvent = te | |
| 117 | UIS.TrigEvent = te | |
| 118 | Event.OnServerEvent:Connect(function(plr,io) | |
| 119 | if plr~=Player then return end | |
| 120 | if io.isMouse then | |
| 121 | m.Target = io.Target | |
| 122 | m.Hit = io.Hit | |
| 123 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 124 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 125 | m:TrigEvent("Button1Down")
| |
| 126 | else | |
| 127 | m:TrigEvent("Button1Up")
| |
| 128 | end | |
| 129 | else | |
| 130 | for n,t in pairs(CAS.Actions) do | |
| 131 | for _,k in pairs(t.Keys) do | |
| 132 | if k==io.KeyCode then | |
| 133 | t.Function(t.Name,io.UserInputState,io) | |
| 134 | end | |
| 135 | end | |
| 136 | end | |
| 137 | if io.UserInputState == Enum.UserInputState.Begin then | |
| 138 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
| |
| 139 | UIS:TrigEvent("InputBegan",io,false)
| |
| 140 | else | |
| 141 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
| |
| 142 | UIS:TrigEvent("InputEnded",io,false)
| |
| 143 | end | |
| 144 | end | |
| 145 | end) | |
| 146 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 147 | end | |
| 148 | ||
| 149 | wait(0.2) | |
| 150 | local Player, Character = game:service("Players").REPLACENAME, game:GetService("Players").REPLACENAME.Character;
| |
| 151 | local Torso = Character:FindFirstChild("Torso")
| |
| 152 | local rootPart = Character:FindFirstChild("HumanoidRootPart")
| |
| 153 | local Humanoid = Character:FindFirstChild("Humanoid")
| |
| 154 | local Head = Character:FindFirstChild("Head")
| |
| 155 | local Right_Arm = Character:FindFirstChild("Right Arm")
| |
| 156 | local Left_Arm = Character:FindFirstChild("Left Arm")
| |
| 157 | local Right_Leg = Character:FindFirstChild("Right Leg")
| |
| 158 | local Left_Leg = Character:FindFirstChild("Left Leg")
| |
| 159 | local Right_Shoulder = Torso:FindFirstChild("Right Shoulder")
| |
| 160 | local Left_Shoulder = Torso:FindFirstChild("Left Shoulder")
| |
| 161 | local Right_Hip = Torso:FindFirstChild("Right Hip")
| |
| 162 | local Left_Hip = Torso:FindFirstChild("Left Hip")
| |
| 163 | local Neck = Torso:FindFirstChild("Neck")
| |
| 164 | local rootPart = Character:FindFirstChild("HumanoidRootPart")
| |
| 165 | local rootJoint = rootPart:FindFirstChild("RootJoint")
| |
| 166 | local CurrentIdle = "Idling1" | |
| 167 | local Degree = 0.0175438596491228 | |
| 168 | local canremove = false | |
| 169 | local debounce = false | |
| 170 | local UIService=game:GetService'UserInputService' | |
| 171 | Character.Sound:Destroy() | |
| 172 | _G.SongName = math.random(1,9025232) | |
| 173 | sin = math.sin | |
| 174 | Right_Leg.FormFactor = "Custom"; | |
| 175 | Left_Leg.FormFactor = "Custom"; | |
| 176 | rootPart.Archivable = true; | |
| 177 | rootJoint.Archivable = true; | |
| 178 | c_new = CFrame.new; | |
| 179 | c_angles = CFrame.Angles; | |
| 180 | i_new = Instance.new | |
| 181 | Humanoid:ClearAllChildren(); | |
| 182 | local isAttacking = false | |
| 183 | local isSprinting = false | |
| 184 | local Animations = false | |
| 185 | local Angle = 0 | |
| 186 | local Axis = 0 | |
| 187 | local angleSpeed = 1 | |
| 188 | local axisSpeed = angleSpeed | |
| 189 | local currentAnim | |
| 190 | local levetatingheight = 3 | |
| 191 | idly = 0 | |
| 192 | idle = idly | |
| 193 | local Effects = Instance.new("Folder",Character)
| |
| 194 | Effects.Name = "Effects" | |
| 195 | local SansAnim = false | |
| 196 | V="Really black" | |
| 197 | ||
| 198 | local txt = Instance.new("BillboardGui", Character)
| |
| 199 | txt.Adornee = Head | |
| 200 | txt.Name = "_status" | |
| 201 | txt.Size = UDim2.new(2, 0, 2, 0) | |
| 202 | txt.StudsOffset = Vector3.new(-6.1, 6, 0) | |
| 203 | local text = Instance.new("TextLabel", txt)
| |
| 204 | text.Size = UDim2.new(7, 0, 3, 0) | |
| 205 | text.FontSize = "Size24" | |
| 206 | text.TextScaled = true | |
| 207 | text.TextTransparency = 0 | |
| 208 | text.BackgroundTransparency = 1 | |
| 209 | text.TextTransparency = 0 | |
| 210 | text.TextStrokeTransparency = 0 | |
| 211 | text.Font = "Garamond" | |
| 212 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
| 213 | text.TextColor3 = Color3.new(1,1,1) | |
| 214 | text.Text = "Evelyn" | |
| 215 | ||
| 216 | for i,v in pairs(Character:GetChildren()) do | |
| 217 | if v:IsA('Shirt') or v:IsA('Pants') then
| |
| 218 | v:Destroy() | |
| 219 | end | |
| 220 | end | |
| 221 | ||
| 222 | for i,v in pairs(Character:GetChildren()) do | |
| 223 | if v:IsA('CharacterMesh') then
| |
| 224 | v:Destroy() | |
| 225 | end | |
| 226 | end | |
| 227 | ||
| 228 | Humanoid.MaxHealth = 200 | |
| 229 | Humanoid.Health = 200 | |
| 230 | ||
| 231 | function Trace() | |
| 232 | local ch = Character:GetChildren() | |
| 233 | for i = 1, #ch do | |
| 234 | if ch[i].ClassName == "Part" and ch[i].Name ~= "HumanoidRootPart" then | |
| 235 | local trace = Instance.new("Part",game.Workspace)
| |
| 236 | trace.Size = ch[i].Size | |
| 237 | trace.Material = "Neon" | |
| 238 | trace.Color = Color3.new(0,0,0) | |
| 239 | trace.Transparency = 0.3 | |
| 240 | trace.CanCollide = false | |
| 241 | trace.Anchored = true | |
| 242 | trace.CFrame = ch[i].CFrame | |
| 243 | if ch[i].Name == "Head" then | |
| 244 | mehs = Instance.new("BlockMesh",trace)
| |
| 245 | mehs.Scale = Vector3.new(0.5,1.25,1.25) | |
| 246 | end | |
| 247 | tracedisappear = coroutine.wrap(function() | |
| 248 | for i = 1, 7 do | |
| 249 | wait() | |
| 250 | trace.Transparency = trace.Transparency + .1 | |
| 251 | end | |
| 252 | trace:Destroy() | |
| 253 | end) | |
| 254 | tracedisappear() | |
| 255 | end | |
| 256 | end | |
| 257 | end | |
| 258 | ||
| 259 | local Theme = Instance.new('Sound',Character.Torso)
| |
| 260 | Theme.Looped = true | |
| 261 | Theme.Volume = 10 | |
| 262 | Theme.MaxDistance=1000 | |
| 263 | Theme.EmitterSize=20 | |
| 264 | Theme.SoundId = 'rbxassetid://1825836370' | |
| 265 | Theme:Play() | |
| 266 | ||
| 267 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
| 268 | wld = Instance.new("Weld", wp1)
| |
| 269 | wld.Part0 = wp0 | |
| 270 | wld.Part1 = wp1 | |
| 271 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
| 272 | return wld | |
| 273 | end | |
| 274 | ||
| 275 | it=Instance.new | |
| 276 | ||
| 277 | function nooutline(part) | |
| 278 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
| 279 | end | |
| 280 | ||
| 281 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
| 282 | local fp=it("Part")
| |
| 283 | fp.formFactor=formfactor | |
| 284 | fp.Parent=parent | |
| 285 | fp.Reflectance=reflectance | |
| 286 | fp.Transparency=transparency | |
| 287 | fp.CanCollide=false | |
| 288 | fp.Locked=true | |
| 289 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
| 290 | fp.Name=name | |
| 291 | fp.Size=size | |
| 292 | fp.Position=Character.Torso.Position | |
| 293 | nooutline(fp) | |
| 294 | fp.Material=material | |
| 295 | fp:BreakJoints() | |
| 296 | return fp | |
| 297 | end | |
| 298 | ||
| 299 | function weld(parent, part0, part1, c0, c1) | |
| 300 | local Weld = Instance.new("Weld")
| |
| 301 | Weld.Parent = parent | |
| 302 | Weld.Part0 = part0 | |
| 303 | Weld.Part1 = part1 | |
| 304 | Weld.C0 = c0 | |
| 305 | Weld.C1 = c1 | |
| 306 | ||
| 307 | return Weld | |
| 308 | end | |
| 309 | ||
| 310 | function noOutline(part) | |
| 311 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 312 | end | |
| 313 | ||
| 314 | local function Part(Name,Color, Material, Transparency,Shape, Size, CFrame,CanCollide,Anchored,parent) | |
| 315 | local partie = i_new("Part",parent)
| |
| 316 | partie.Name=Name | |
| 317 | partie.BrickColor = BrickColor.new(Color) | |
| 318 | partie.Material = Material | |
| 319 | partie.Shape = Shape | |
| 320 | partie.Transparency = Transparency | |
| 321 | partie.Size = Size | |
| 322 | partie.CFrame = CFrame | |
| 323 | partie.CanCollide = CanCollide | |
| 324 | partie.Anchored = Anchored | |
| 325 | return partie | |
| 326 | end | |
| 327 | ||
| 328 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 329 | ||
| 330 | --//=================================\\ | |
| 331 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 332 | --\\=================================// | |
| 333 | ||
| 334 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 335 | ArtificialHB.Name = "ArtificialHB" | |
| 336 | ||
| 337 | script:WaitForChild("ArtificialHB")
| |
| 338 | ||
| 339 | frame = Frame_Speed | |
| 340 | tf = 0 | |
| 341 | allowframeloss = false | |
| 342 | tossremainder = false | |
| 343 | lastframe = tick() | |
| 344 | script.ArtificialHB:Fire() | |
| 345 | ||
| 346 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 347 | tf = tf + s | |
| 348 | if tf >= frame then | |
| 349 | if allowframeloss then | |
| 350 | script.ArtificialHB:Fire() | |
| 351 | lastframe = tick() | |
| 352 | else | |
| 353 | for i = 1, math.floor(tf / frame) do | |
| 354 | script.ArtificialHB:Fire() | |
| 355 | end | |
| 356 | lastframe = tick() | |
| 357 | end | |
| 358 | if tossremainder then | |
| 359 | tf = 0 | |
| 360 | else | |
| 361 | tf = tf - frame * math.floor(tf / frame) | |
| 362 | end | |
| 363 | end | |
| 364 | end) | |
| 365 | ||
| 366 | --//=================================\\ | |
| 367 | --\\=================================// | |
| 368 | ||
| 369 | ||
| 370 | ||
| 371 | function swait(num) | |
| 372 | if num == 0 or num == nil then | |
| 373 | ArtificialHB.Event:wait() | |
| 374 | else | |
| 375 | for i = 1, num do | |
| 376 | ArtificialHB.Event:wait() | |
| 377 | end | |
| 378 | end | |
| 379 | end | |
| 380 | ||
| 381 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
| 382 | local mesh = i_new(Mesh) | |
| 383 | mesh.Parent = part | |
| 384 | if Mesh == "SpecialMesh" then | |
| 385 | mesh.MeshType = meshtype | |
| 386 | mesh.MeshId = meshid | |
| 387 | end | |
| 388 | mesh.Offset = offset | |
| 389 | mesh.Scale = scale | |
| 390 | return mesh | |
| 391 | end | |
| 392 | ||
| 393 | Head.Transparency = 1 | |
| 394 | ||
| 395 | local _Face = Instance.new("Part",Head)
| |
| 396 | _Face.Name = "_Face" | |
| 397 | _Face.Shape = Enum.PartType.Block | |
| 398 | _Face.CanCollide = false | |
| 399 | _Face.Color = Color3.new(0,0,0) | |
| 400 | _Face.Transparency = 1 | |
| 401 | _Face.Material = "SmoothPlastic" | |
| 402 | _Face.Size = Vector3.new(1.95, 1.85, 1.85) | |
| 403 | _Face.TopSurface = Enum.SurfaceType.Smooth | |
| 404 | _Face.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", _Face)
| |
| 405 | Weld.Part0 = Head | |
| 406 | Weld.Part1 = _Face | |
| 407 | Weld.C1 = CFrame.new(0,-0.3,-0.186) | |
| 408 | _FaceMesh = Instance.new("SpecialMesh",_Face)
| |
| 409 | _FaceMesh.MeshType = "Sphere" | |
| 410 | _FaceMesh.Scale = Vector3.new(1,1,1) | |
| 411 | ||
| 412 | Eyes = Instance.new("Decal",_Face)
| |
| 413 | Eyes.Texture = "rbxassetid://1572409210" | |
| 414 | ||
| 415 | Mouth = Instance.new("Decal",_Face)
| |
| 416 | Mouth.Texture = "rbxassetid://1572409375" | |
| 417 | ||
| 418 | attack = false | |
| 419 | attack2 = false | |
| 420 | ||
| 421 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
| 422 | if SinglePlayer then | |
| 423 | return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance | |
| 424 | end | |
| 425 | local List = {}
| |
| 426 | for i, v in pairs(workspace:GetChildren()) do | |
| 427 | if v:IsA("Model") then
| |
| 428 | if v:findFirstChild("Torso") then
| |
| 429 | if v ~= Character then | |
| 430 | if (v.Torso.Position - Position).magnitude <= Distance then | |
| 431 | table.insert(List, v) | |
| 432 | end | |
| 433 | end | |
| 434 | end | |
| 435 | end | |
| 436 | end | |
| 437 | return List | |
| 438 | end | |
| 439 | ||
| 440 | function Normal_Face() | |
| 441 | if Transformed == false then | |
| 442 | Eyes.Texture = "rbxassetid://1572409210" | |
| 443 | Mouth.Texture = "rbxassetid://1572409375" | |
| 444 | else | |
| 445 | Eyes.Texture = "rbxassetid://1572409968" | |
| 446 | Mouth.Texture = "rbxassetid://1572411867" | |
| 447 | end | |
| 448 | end | |
| 449 | ||
| 450 | function Charm() | |
| 451 | attack = true | |
| 452 | attack2 = true | |
| 453 | Animations = true | |
| 454 | Eyes.Texture = "rbxassetid://1572409670" | |
| 455 | Mouth.Texture = "rbxassetid://1572411867" | |
| 456 | S = Instance.new("Sound")
| |
| 457 | S.Parent = Character.Torso | |
| 458 | S.SoundId = "rbxassetid://875978120" | |
| 459 | S.Volume = 10 | |
| 460 | S.Looped = false | |
| 461 | S.Pitch = 1 | |
| 462 | S:Play() | |
| 463 | for i = 0,0.8,0.01 do | |
| 464 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-15),math.rad(0),math.rad(-30)), 0.15) | |
| 465 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-15),math.rad(0),math.rad(30)), 0.15) | |
| 466 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-45),math.rad(0) + math.sin(sine/7.5)/5,math.rad(0)), 0.15) | |
| 467 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0),math.rad(0) - math.sin(sine/7.5)/5,math.rad(0)), 0.15) | |
| 468 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0) + math.sin(sine/7.5)/5,math.rad(0)), 0.15) | |
| 469 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0.2, 1.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0),math.rad(0) - math.sin(sine/7.5)/5, math.rad(-25)), 0.15) | |
| 470 | swait() | |
| 471 | end | |
| 472 | Normal_Face() | |
| 473 | Animations = false | |
| 474 | attack = false | |
| 475 | attack2 = false | |
| 476 | end | |
| 477 | ||
| 478 | function Laugh() | |
| 479 | attack = true | |
| 480 | Animations = true | |
| 481 | Lauhg = Instance.new("Sound")
| |
| 482 | Lauhg.Parent = Character.Torso | |
| 483 | Lauhg.SoundId = "rbxassetid://1098076461" | |
| 484 | Lauhg.Volume = 8 | |
| 485 | Lauhg.Looped = false | |
| 486 | Lauhg.Pitch = 1 | |
| 487 | Lauhg.TimePosition = 0.55 | |
| 488 | Lauhg:Play() | |
| 489 | Eyes.Texture = "rbxassetid://1572408983" | |
| 490 | Mouth.Texture = "rbxassetid://1572411867" | |
| 491 | for i = 0,1,0.01 do | |
| 492 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine/7.5)/10, 0) * c_angles(math.rad(-20),math.rad(-20),math.rad(0)), 0.15) | |
| 493 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + math.sin(sine/7.5)/10, 0) * c_angles(math.rad(-20),math.rad(20),math.rad(0)), 0.15) | |
| 494 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-30),math.rad(0),math.rad(0)), 0.15) | |
| 495 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-35),math.rad(0),math.rad(0)), 0.15) | |
| 496 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15) | |
| 497 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/1)/4, -0.25) * c_angles(math.rad(30),math.rad(0), math.rad(0)), 0.15) | |
| 498 | swait() | |
| 499 | end | |
| 500 | Normal_Face() | |
| 501 | Animations = false | |
| 502 | attack = false | |
| 503 | end | |
| 504 | ||
| 505 | local target = nil | |
| 506 | function Attackone() | |
| 507 | attack = true | |
| 508 | Animations = true | |
| 509 | Eyes.Texture = "rbxassetid://1572409968" | |
| 510 | Mouth.Texture = "rbxassetid://1572411867" | |
| 511 | for i = 0,0.15,0.01 do | |
| 512 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(130),math.rad(0),math.rad(20)), 0.2) | |
| 513 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(90),math.rad(0),math.rad(-35)), 0.2) | |
| 514 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(0)), 0.2) | |
| 515 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(0)), 0.2) | |
| 516 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-60),math.rad(0)), 0.2) | |
| 517 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0.2, 1.5, 0) * c_angles(math.rad(0),math.rad(60), math.rad(0)), 0.2) | |
| 518 | swait() | |
| 519 | end | |
| 520 | S = Instance.new("Sound")
| |
| 521 | S.Parent = Character.Torso | |
| 522 | S.SoundId = "rbxassetid://417624771" | |
| 523 | S.Volume = 8 | |
| 524 | S.Looped = false | |
| 525 | S.Pitch = 1 | |
| 526 | S:Play() | |
| 527 | coroutine.wrap(function() | |
| 528 | con1=Right_Arm.Touched:connect(function(hit) | |
| 529 | if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name and hit.Parent.Name ~= target then
| |
| 530 | target = hit.Parent.Name | |
| 531 | hit.Parent.Humanoid:TakeDamage(math.random(10,20)) | |
| 532 | S = Instance.new("Sound")
| |
| 533 | S.Parent = Character.Torso | |
| 534 | S.SoundId = "rbxassetid://1907654067" | |
| 535 | S.Volume = 8 | |
| 536 | S.Looped = false | |
| 537 | S.Pitch = 1 | |
| 538 | S:Play() | |
| 539 | end | |
| 540 | end) | |
| 541 | wait(0.1) | |
| 542 | con1:disconnect() | |
| 543 | end)() | |
| 544 | for i = 0,0.12,0.01 do | |
| 545 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(75),math.rad(-30),math.rad(25)), 0.15) | |
| 546 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(20),math.rad(0),math.rad(-15)), 0.15) | |
| 547 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5),math.rad(0),math.rad(0)), 0.15) | |
| 548 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5),math.rad(0),math.rad(0)), 0.15) | |
| 549 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(80),math.rad(0)), 0.15) | |
| 550 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0.2, 1.5, 0) * c_angles(math.rad(-20),math.rad(-80), math.rad(0)), 0.15) | |
| 551 | swait() | |
| 552 | end | |
| 553 | Normal_Face() | |
| 554 | target = nil | |
| 555 | Animations = false | |
| 556 | attack = false | |
| 557 | end | |
| 558 | ||
| 559 | function Attacktwo() | |
| 560 | attack = true | |
| 561 | Animations = true | |
| 562 | Eyes.Texture = "rbxassetid://1572409968" | |
| 563 | Mouth.Texture = "rbxassetid://1572411867" | |
| 564 | for i = 0,0.15,0.01 do | |
| 565 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90),math.rad(0),math.rad(20)), 0.2) | |
| 566 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(130),math.rad(0),math.rad(-35)), 0.2) | |
| 567 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(0)), 0.2) | |
| 568 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(0)), 0.2) | |
| 569 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(60),math.rad(0)), 0.2) | |
| 570 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0.2, 1.5, 0) * c_angles(math.rad(0),math.rad(-60), math.rad(0)), 0.2) | |
| 571 | swait() | |
| 572 | end | |
| 573 | S = Instance.new("Sound")
| |
| 574 | S.Parent = Character.Torso | |
| 575 | S.SoundId = "rbxassetid://417624771" | |
| 576 | S.Volume = 8 | |
| 577 | S.Looped = false | |
| 578 | S.Pitch = 1 | |
| 579 | S:Play() | |
| 580 | coroutine.wrap(function() | |
| 581 | con1=Left_Arm.Touched:connect(function(hit) | |
| 582 | if hit.Parent:FindFirstChild("Humanoid")and hit.Parent ~= nil and hit.Parent.Name ~= Player.Character.Name and hit.Parent.Name ~= target then
| |
| 583 | target = hit.Parent.Name | |
| 584 | hit.Parent.Humanoid:TakeDamage(math.random(10,20)) | |
| 585 | S = Instance.new("Sound")
| |
| 586 | S.Parent = Character.Torso | |
| 587 | S.SoundId = "rbxassetid://1907654067" | |
| 588 | S.Volume = 8 | |
| 589 | S.Looped = false | |
| 590 | S.Pitch = 1 | |
| 591 | S:Play() | |
| 592 | end | |
| 593 | end) | |
| 594 | wait(0.1) | |
| 595 | con1:disconnect() | |
| 596 | end)() | |
| 597 | for i = 0,0.12,0.01 do | |
| 598 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20),math.rad(0),math.rad(15)), 0.15) | |
| 599 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(75),math.rad(30),math.rad(-25)), 0.15) | |
| 600 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5),math.rad(0),math.rad(0)), 0.15) | |
| 601 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5),math.rad(0),math.rad(0)), 0.15) | |
| 602 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(-80),math.rad(0)), 0.15) | |
| 603 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0.2, 1.5, 0) * c_angles(math.rad(-20),math.rad(80), math.rad(0)), 0.15) | |
| 604 | swait() | |
| 605 | end | |
| 606 | Normal_Face() | |
| 607 | target = nil | |
| 608 | Animations = false | |
| 609 | attack = false | |
| 610 | end | |
| 611 | ||
| 612 | function Attackthree() | |
| 613 | attack = true | |
| 614 | Animations = true | |
| 615 | Eyes.Texture = "rbxassetid://1572409968" | |
| 616 | Mouth.Texture = "rbxassetid://1572411867" | |
| 617 | S = Instance.new("Sound")
| |
| 618 | S.Parent = Character.Torso | |
| 619 | S.SoundId = "rbxassetid://1031614266" | |
| 620 | S.Volume = 10 | |
| 621 | S.Looped = false | |
| 622 | S.Pitch = 1 | |
| 623 | S:Play() | |
| 624 | coroutine.wrap(function() | |
| 625 | for i, v in pairs(FindNearestTorso(rootPart.CFrame.p, 5)) do | |
| 626 | if v:FindFirstChild('HumanoidRootPart') then
| |
| 627 | wait(0.25) | |
| 628 | v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(15,25)
| |
| 629 | S = Instance.new("Sound")
| |
| 630 | S.Parent = v:FindFirstChild('HumanoidRootPart')
| |
| 631 | S.SoundId = "rbxassetid://884538090" | |
| 632 | S.Volume = 10 | |
| 633 | S.Looped = false | |
| 634 | S.Pitch = 1 | |
| 635 | S:Play() | |
| 636 | end | |
| 637 | end | |
| 638 | end)() | |
| 639 | for i = 0,0.3,0.01 do | |
| 640 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-90) - i * 14,math.rad(0),math.rad(20)), 0.2) | |
| 641 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-90) - i * 14,math.rad(0),math.rad(-20)), 0.2) | |
| 642 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(0)), 0.2) | |
| 643 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.8, 0) * c_angles(math.rad(45),math.rad(0),math.rad(0)), 0.2) | |
| 644 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, 0.2, -1.5 + i * 2) * c_angles(math.rad(45) + i * 20, math.rad(0),math.rad(0)), 0.2) | |
| 645 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-45),math.rad(0), math.rad(0)), 0.2) | |
| 646 | swait() | |
| 647 | end | |
| 648 | ||
| 649 | Normal_Face() | |
| 650 | target = nil | |
| 651 | Animations = false | |
| 652 | attack = false | |
| 653 | end | |
| 654 | ||
| 655 | function Attackfour() | |
| 656 | attack = true | |
| 657 | Animations = true | |
| 658 | Eyes.Texture = "rbxassetid://1572408983" | |
| 659 | Mouth.Texture = "rbxassetid://1572410439" | |
| 660 | for i = 0,0.01,0.01 do | |
| 661 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15) | |
| 662 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15) | |
| 663 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15) | |
| 664 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15) | |
| 665 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 666 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0),math.rad(0), math.rad(0)), 0.15) | |
| 667 | end | |
| 668 | for i = 0,0.08,0.01 do | |
| 669 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 1.2, 0) * c_angles(math.rad(180),math.rad(0),math.rad(0)), 0.15) | |
| 670 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 1.2, 0) * c_angles(math.rad(180),math.rad(0),math.rad(0)), 0.15) | |
| 671 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-25),math.rad(0),math.rad(0)), 0.15) | |
| 672 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-25),math.rad(0),math.rad(0)), 0.15) | |
| 673 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15) | |
| 674 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20),math.rad(0), math.rad(0)), 0.15) | |
| 675 | swait() | |
| 676 | end | |
| 677 | Eyes.Texture = "rbxassetid://1572409968" | |
| 678 | Mouth.Texture = "rbxassetid://1572411867" | |
| 679 | S = Instance.new("Sound")
| |
| 680 | S.Parent = Character.Torso | |
| 681 | S.SoundId = "rbxassetid://755646516" | |
| 682 | S.Volume = 10 | |
| 683 | S.Looped = false | |
| 684 | S.Pitch = 1 | |
| 685 | S:Play() | |
| 686 | for i = 0,0.05,0.01 do | |
| 687 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.25) * c_angles(math.rad(200),math.rad(0),math.rad(-40)), 0.15) | |
| 688 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.25) * c_angles(math.rad(200),math.rad(0),math.rad(40)), 0.15) | |
| 689 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15) | |
| 690 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15) | |
| 691 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 692 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20),math.rad(0), math.rad(0)), 0.15) | |
| 693 | swait() | |
| 694 | end | |
| 695 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do | |
| 696 | if v:FindFirstChild('HumanoidRootPart') then
| |
| 697 | v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(25,30)
| |
| 698 | S = Instance.new("Sound")
| |
| 699 | S.Parent = Character.Torso | |
| 700 | S.SoundId = "rbxassetid://1907654067" | |
| 701 | S.Volume = 8 | |
| 702 | S.Looped = false | |
| 703 | S.Pitch = 1 | |
| 704 | S:Play() | |
| 705 | end | |
| 706 | end | |
| 707 | for i = 0,0.01,0.01 do | |
| 708 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.5) * c_angles(math.rad(80),math.rad(0),math.rad(-40)), 0.15) | |
| 709 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.5) * c_angles(math.rad(80),math.rad(0),math.rad(40)), 0.15) | |
| 710 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15) | |
| 711 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15) | |
| 712 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 713 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20),math.rad(0), math.rad(0)), 0.15) | |
| 714 | swait() | |
| 715 | end | |
| 716 | for i = 0,0.04,0.01 do | |
| 717 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.2, -1) * c_angles(math.rad(0),math.rad(0),math.rad(-40)), 0.15) | |
| 718 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.2, -1) * c_angles(math.rad(0),math.rad(0),math.rad(40)), 0.15) | |
| 719 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(0)), 0.15) | |
| 720 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(0)), 0.15) | |
| 721 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(0),math.rad(0)), 0.15) | |
| 722 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20),math.rad(0), math.rad(0)), 0.15) | |
| 723 | swait() | |
| 724 | end | |
| 725 | wait(0.1) | |
| 726 | Normal_Face() | |
| 727 | Animations = false | |
| 728 | attack = false | |
| 729 | end | |
| 730 | ||
| 731 | function Attackfive() | |
| 732 | attack = true | |
| 733 | Animations = true | |
| 734 | Eyes.Texture = "rbxassetid://1572409968" | |
| 735 | Mouth.Texture = "rbxassetid://1572411867" | |
| 736 | Wh = Instance.new("Sound")
| |
| 737 | Wh.Parent = Character.Torso | |
| 738 | Wh.SoundId = "rbxassetid://1152719084" | |
| 739 | Wh.Volume = 10 | |
| 740 | Wh.Looped = false | |
| 741 | Wh.Pitch = 1.2 | |
| 742 | Wh.TimePosition = 0.3 | |
| 743 | Wh:Play() | |
| 744 | for i = 0,0.25,0.01 do | |
| 745 | Trace() | |
| 746 | Humanoid.WalkSpeed = 50 | |
| 747 | rootPart.Velocity = rootPart.CFrame.lookVector * 200 | |
| 748 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(20)), 0.2) | |
| 749 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2) | |
| 750 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.7, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
| 751 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.8, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.2) | |
| 752 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, 0.2, 0) * c_angles(math.rad(90), math.rad(0) + i * 50,math.rad(0)), 0.2) | |
| 753 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0),math.rad(0) - i * 50, math.rad(0)), 0.2) | |
| 754 | coroutine.wrap(function() | |
| 755 | for i, v in pairs(FindNearestTorso(rootPart.CFrame.p, 6)) do | |
| 756 | if v:FindFirstChild('HumanoidRootPart') then
| |
| 757 | v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - 1.5
| |
| 758 | end | |
| 759 | end | |
| 760 | end)() | |
| 761 | swait() | |
| 762 | end | |
| 763 | Wh:Destroy() | |
| 764 | Normal_Face() | |
| 765 | target = nil | |
| 766 | Animations = false | |
| 767 | attack = false | |
| 768 | end | |
| 769 | ||
| 770 | function Rage() | |
| 771 | attack = true | |
| 772 | attack2 = true | |
| 773 | Animations = true | |
| 774 | Eyes.Texture = "rbxassetid://1572409830" | |
| 775 | Mouth.Texture = "rbxassetid://1572410763" | |
| 776 | S = Instance.new("Sound")
| |
| 777 | S.Parent = Torso | |
| 778 | S.SoundId = "rbxassetid://298660207" | |
| 779 | S.Volume = 10 | |
| 780 | S.Looped = false | |
| 781 | S.Pitch = 1 | |
| 782 | S:Play() | |
| 783 | for i = 0,0.6,0.01 do | |
| 784 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60),math.rad(0),math.rad(-60)), 0.15) | |
| 785 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(80),math.rad(0),math.rad(60)), 0.15) | |
| 786 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15) | |
| 787 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15) | |
| 788 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/0.2)/2, -2 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 789 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 + math.sin(sine/0.2)/2, 1.5 + math.sin(sine/7.5)/15, -0.8) * c_angles(math.rad(-80),math.rad(0), math.rad(0)), 0.15) | |
| 790 | swait() | |
| 791 | end | |
| 792 | Eyes.Texture = "rbxassetid://1572410332" | |
| 793 | Mouth.Texture = "rbxassetid://1572411867" | |
| 794 | local rng2 = Instance.new("Part",Character)
| |
| 795 | rng2.Anchored = true | |
| 796 | rng2.Color = Color3.new(0,0,0) | |
| 797 | rng2.CanCollide = false | |
| 798 | rng2.Material = "Neon" | |
| 799 | rng2.FormFactor = 3 | |
| 800 | rng2.Name = "Shockwave" | |
| 801 | rng2.Size = Vector3.new(1, 1, 1) | |
| 802 | rng2.Transparency = 0.35 | |
| 803 | rng2.TopSurface = 0 | |
| 804 | rng2.BottomSurface = 0 | |
| 805 | rng2.CFrame = rootPart.CFrame | |
| 806 | local rngm2 = Instance.new("SpecialMesh", rng2)
| |
| 807 | rngm2.Scale = Vector3.new(1, 0, 1) | |
| 808 | rngm2.Offset = Vector3.new(0,0.5,0) | |
| 809 | rngm2.MeshType = "Sphere" | |
| 810 | ||
| 811 | local rng = Instance.new("Part",Character)
| |
| 812 | rng.Anchored = true | |
| 813 | rng.Color = Color3.new(0,0,0) | |
| 814 | rng.CanCollide = false | |
| 815 | rng.Material = "Neon" | |
| 816 | rng.FormFactor = 3 | |
| 817 | rng.Name = "Shockwave" | |
| 818 | rng.Size = Vector3.new(1, 1, 1) | |
| 819 | rng.Transparency = 0.35 | |
| 820 | rng.TopSurface = 0 | |
| 821 | rng.BottomSurface = 0 | |
| 822 | rng.CFrame = rootPart.CFrame | |
| 823 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 824 | rngm.Scale = Vector3.new(0, 0, 0) | |
| 825 | rngm.Offset = Vector3.new(0,0.5,0) | |
| 826 | rngm.MeshType = "Sphere" | |
| 827 | ||
| 828 | local rng3 = Instance.new("Part",Character)
| |
| 829 | rng3.Anchored = true | |
| 830 | rng3.Color = Color3.new(0,0,0) | |
| 831 | rng3.CanCollide = false | |
| 832 | rng3.Material = "Neon" | |
| 833 | rng3.FormFactor = 3 | |
| 834 | rng3.Name = "Shockwave" | |
| 835 | rng3.Size = Vector3.new(1, 1, 1) | |
| 836 | rng3.Transparency = 0.35 | |
| 837 | rng3.TopSurface = 0 | |
| 838 | rng3.BottomSurface = 0 | |
| 839 | rng3.CFrame = rootPart.CFrame | |
| 840 | local rngm3 = Instance.new("SpecialMesh", rng3)
| |
| 841 | rngm3.Scale = Vector3.new(0, 0, 0) | |
| 842 | rngm3.Offset = Vector3.new(0,0.5,0) | |
| 843 | rngm3.MeshType = "Sphere" | |
| 844 | S = Instance.new("Sound")
| |
| 845 | S.Parent = Torso | |
| 846 | S.SoundId = "rbxassetid://1913279584" | |
| 847 | S.Volume = 8 | |
| 848 | S.Looped = false | |
| 849 | S.Pitch = 1 | |
| 850 | S:Play() | |
| 851 | ||
| 852 | spawn(function() | |
| 853 | for i = 1, 60, 2 do | |
| 854 | rng2.Color = Color3.new(i/60,0,0) | |
| 855 | rngm2.Scale = Vector3.new(5 + i*0.5, 5 + i*0.5 ,5 + i*0.5) | |
| 856 | rng2.Transparency = i/60 | |
| 857 | rngm.Scale = Vector3.new(2.5 + i*0.25, 2.5 + i*0.25 ,2.5 + i*0.25) | |
| 858 | rng.Transparency = i/60 | |
| 859 | rngm3.Scale = Vector3.new(1.25 + i*0.125, 1.25 + i*0.125 ,1.25 + i*0.125) | |
| 860 | rng3.Transparency = i/60 | |
| 861 | swait() | |
| 862 | end | |
| 863 | wait() | |
| 864 | rng3:Destroy() | |
| 865 | rng2:Destroy() | |
| 866 | rng:Destroy() | |
| 867 | end) | |
| 868 | ||
| 869 | coroutine.wrap(function() | |
| 870 | for i = 1,360 do | |
| 871 | local fx = Instance.new("Part",Effects)
| |
| 872 | fx.Anchored = true | |
| 873 | fx.Color = Color3.new(0,0,0) | |
| 874 | fx.CanCollide = false | |
| 875 | fx.FormFactor = 3 | |
| 876 | fx.Name = "Shockwave" | |
| 877 | fx.Material = "Neon" | |
| 878 | fx.Size = Vector3.new(1, 1, 1) | |
| 879 | fx.Transparency = 0.35 | |
| 880 | fx.TopSurface = 0 | |
| 881 | fx.BottomSurface = 0 | |
| 882 | fx.CFrame = rootPart.CFrame | |
| 883 | fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10)) | |
| 884 | local fxm = Instance.new("SpecialMesh", fx)
| |
| 885 | fxm.Scale = Vector3.new(0,0,0) | |
| 886 | fxm.Offset = Vector3.new(0,0,0) | |
| 887 | fxm.MeshType = "Sphere" | |
| 888 | spawn(function() | |
| 889 | for i = 1, 60, 2 do | |
| 890 | fx.Color = Color3.new(i/30,0,0) | |
| 891 | fxm.Scale = Vector3.new(0.5 - i*0.0083,5 - i*0.083 ,0.5 - i*0.0083) | |
| 892 | fx.CFrame = fx.CFrame * CFrame.new(0,2.5,0) | |
| 893 | fx.Transparency = i/30 | |
| 894 | swait() | |
| 895 | end | |
| 896 | wait() | |
| 897 | fx:Destroy() | |
| 898 | end) | |
| 899 | end | |
| 900 | end)() | |
| 901 | ||
| 902 | coroutine.wrap(function() | |
| 903 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 15)) do | |
| 904 | if v:FindFirstChild('HumanoidRootPart') then
| |
| 905 | v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(25,55)
| |
| 906 | S = Instance.new("Sound")
| |
| 907 | S.Parent = v:FindFirstChild('HumanoidRootPart')
| |
| 908 | S.SoundId = "rbxassetid://884538090" | |
| 909 | S.Volume = 10 | |
| 910 | S.Looped = false | |
| 911 | S.Pitch = 1 | |
| 912 | S:Play() | |
| 913 | coroutine.wrap(function() | |
| 914 | for i = 1,20 do | |
| 915 | v:FindFirstChild('Torso').Velocity=(v:FindFirstChild('Torso').CFrame.lookVector*150)+Vector3.new(0,1,0)*80
| |
| 916 | swait() | |
| 917 | end | |
| 918 | end)() | |
| 919 | end | |
| 920 | end | |
| 921 | end)() | |
| 922 | for i = 0,0.7,0.01 do | |
| 923 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(60) - math.sin(sine/7.5)/15), 0.15) | |
| 924 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-60) + math.sin(sine/7.5)/15), 0.15) | |
| 925 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-10)), 0.15) | |
| 926 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(10)), 0.15) | |
| 927 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15) | |
| 928 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(30),math.rad(0), math.rad(0)), 0.15) | |
| 929 | ||
| 930 | swait() | |
| 931 | end | |
| 932 | Normal_Face() | |
| 933 | target = nil | |
| 934 | Animations = false | |
| 935 | attack2 = false | |
| 936 | attack = false | |
| 937 | end | |
| 938 | ||
| 939 | ||
| 940 | function nooutline(part) | |
| 941 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
| 942 | end | |
| 943 | function perts(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
| 944 | local fp=it("Part")
| |
| 945 | fp.formFactor=formfactor | |
| 946 | fp.Parent=parent | |
| 947 | fp.Reflectance=reflectance | |
| 948 | fp.Transparency=transparency | |
| 949 | fp.CanCollide=false | |
| 950 | fp.Locked=true | |
| 951 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
| 952 | fp.Name=name | |
| 953 | fp.Size=size | |
| 954 | fp.Position=Character.Torso.Position | |
| 955 | nooutline(fp) | |
| 956 | fp.Material=material | |
| 957 | fp:BreakJoints() | |
| 958 | return fp | |
| 959 | end | |
| 960 | ||
| 961 | function mush(Mesh,part,meshtype,meshid,offset,scale) | |
| 962 | local mush=it(Mesh) | |
| 963 | mush.Parent=part | |
| 964 | if Mesh=="SpecialMesh" then | |
| 965 | mush.MeshType=meshtype | |
| 966 | mush.MeshId=meshid | |
| 967 | end | |
| 968 | mush.Offset=offset | |
| 969 | mush.Scale=scale | |
| 970 | return mush | |
| 971 | end | |
| 972 | ||
| 973 | function wald2(parent,part0,part1,c0,c1) | |
| 974 | local wald2=it("Weld")
| |
| 975 | wald2.Parent=parent | |
| 976 | wald2.Part0=part0 | |
| 977 | wald2.Part1=part1 | |
| 978 | wald2.C0=c0 | |
| 979 | wald2.C1=c1 | |
| 980 | return wald2 | |
| 981 | end | |
| 982 | ||
| 983 | Damagefunc2=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
| 984 | if hit.Parent==nil then | |
| 985 | return | |
| 986 | end | |
| 987 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 988 | for _,v in pairs(hit.Parent:children()) do | |
| 989 | if v:IsA("Humanoid") then
| |
| 990 | h=v | |
| 991 | end | |
| 992 | end | |
| 993 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
| |
| 994 | h=hit.Parent.Parent:FindFirstChild("Humanoid")
| |
| 995 | end | |
| 996 | if hit.Parent.className=="Hat" then | |
| 997 | hit=hit.Parent.Parent:findFirstChild("Head")
| |
| 998 | end | |
| 999 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 1000 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
| |
| 1001 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 1002 | return | |
| 1003 | end]] | |
| 1004 | -- hs(hit,1.2) | |
| 1005 | c=Instance.new("ObjectValue")
| |
| 1006 | c.Name="creator" | |
| 1007 | c.Value=game:service("Players").REPLACENAME
| |
| 1008 | c.Parent=h | |
| 1009 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1010 | Damage=math.random(minim,maxim) | |
| 1011 | -- h:TakeDamage(Damage) | |
| 1012 | blocked=false | |
| 1013 | block=hit.Parent:findFirstChild("Block")
| |
| 1014 | if block~=nil then | |
| 1015 | print(block.className) | |
| 1016 | if block.className=="NumberValue" then | |
| 1017 | if block.Value>0 then | |
| 1018 | blocked=true | |
| 1019 | if decreaseblock==nil then | |
| 1020 | block.Value=block.Value-1 | |
| 1021 | end | |
| 1022 | end | |
| 1023 | end | |
| 1024 | if block.className=="IntValue" then | |
| 1025 | if block.Value>0 then | |
| 1026 | blocked=true | |
| 1027 | if decreaseblock~=nil then | |
| 1028 | block.Value=block.Value-1 | |
| 1029 | end | |
| 1030 | end | |
| 1031 | end | |
| 1032 | end | |
| 1033 | if blocked==false then | |
| 1034 | -- h:TakeDamage(Damage) | |
| 1035 | h.Health=h.Health-Damage | |
| 1036 | else | |
| 1037 | h.Health=h.Health-(Damage/2) | |
| 1038 | end | |
| 1039 | if Type=="Knockdown" then | |
| 1040 | hum=hit.Parent.Humanoid | |
| 1041 | hum.PlatformStand=true | |
| 1042 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 1043 | swait(1) | |
| 1044 | HHumanoid.PlatformStand=false | |
| 1045 | end),hum) | |
| 1046 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
| 1047 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
| 1048 | local bodvol=Instance.new("BodyVelocity")
| |
| 1049 | bodvol.velocity=angle*knockback | |
| 1050 | bodvol.P=5000 | |
| 1051 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 1052 | bodvol.Parent=hit | |
| 1053 | rl=Instance.new("BodyAngularVelocity")
| |
| 1054 | rl.P=3000 | |
| 1055 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 1056 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 1057 | rl.Parent=hit | |
| 1058 | game:GetService("Debris"):AddItem(bodvol,.5)
| |
| 1059 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 1060 | elseif Type=="Normal" then | |
| 1061 | vp=Instance.new("BodyVelocity")
| |
| 1062 | vp.P=500 | |
| 1063 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 1064 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 1065 | if KnockbackType==1 then | |
| 1066 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
| 1067 | elseif KnockbackType==2 then | |
| 1068 | vp.velocity=Property.CFrame.lookVector*knockback | |
| 1069 | end | |
| 1070 | if knockback>0 then | |
| 1071 | vp.Parent=hit.Parent.Torso | |
| 1072 | end | |
| 1073 | game:GetService("Debris"):AddItem(vp,.5)
| |
| 1074 | elseif Type=="Up" then | |
| 1075 | local bodyVelocity=Instance.new("BodyVelocity")
| |
| 1076 | bodyVelocity.velocity=vt(0,60,0) | |
| 1077 | bodyVelocity.P=5000 | |
| 1078 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 1079 | bodyVelocity.Parent=hit | |
| 1080 | game:GetService("Debris"):AddItem(bodyVelocity,1)
| |
| 1081 | rl=Instance.new("BodyAngularVelocity")
| |
| 1082 | rl.P=3000 | |
| 1083 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 1084 | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
| 1085 | rl.Parent=hit | |
| 1086 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 1087 | elseif Type=="Snare" then | |
| 1088 | bp=Instance.new("BodyPosition")
| |
| 1089 | bp.P=2000 | |
| 1090 | bp.D=100 | |
| 1091 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 1092 | bp.position=hit.Parent.Torso.Position | |
| 1093 | bp.Parent=hit.Parent.Torso | |
| 1094 | game:GetService("Debris"):AddItem(bp,1)
| |
| 1095 | elseif Type=="Target" then | |
| 1096 | if Targetting==false then | |
| 1097 | ZTarget=hit.Parent.Torso | |
| 1098 | coroutine.resume(coroutine.create(function(Part) | |
| 1099 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
| |
| 1100 | swait(5) | |
| 1101 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
| |
| 1102 | end),ZTarget) | |
| 1103 | TargHum=ZTarget.Parent:findFirstChild("Humanoid")
| |
| 1104 | targetgui=Instance.new("BillboardGui")
| |
| 1105 | targetgui.Parent=ZTarget | |
| 1106 | targetgui.Size=UDim2.new(10,100,10,100) | |
| 1107 | targ=Instance.new("ImageLabel")
| |
| 1108 | targ.Parent=targetgui | |
| 1109 | targ.BackgroundTransparency=1 | |
| 1110 | targ.Image="rbxassetid://4834067" | |
| 1111 | targ.Size=UDim2.new(1,0,1,0) | |
| 1112 | cam.CameraType="Scriptable" | |
| 1113 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 1114 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
| 1115 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 1116 | Targetting=true | |
| 1117 | RocketTarget=ZTarget | |
| 1118 | for i=1,Property do | |
| 1119 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
| 1120 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
| 1121 | swait() | |
| 1122 | end | |
| 1123 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
| 1124 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 1125 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
| 1126 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*CFrame.new(0,5,10)*CFrame.fromEulerAnglesXYZ(-0.3,0,0) | |
| 1127 | end | |
| 1128 | Targetting=false | |
| 1129 | RocketTarget=nil | |
| 1130 | targetgui.Parent=nil | |
| 1131 | cam.CameraType="Custom" | |
| 1132 | end | |
| 1133 | end | |
| 1134 | debounce=Instance.new("BoolValue")
| |
| 1135 | debounce.Name="DebounceHit" | |
| 1136 | debounce.Parent=hit.Parent | |
| 1137 | debounce.Value=true | |
| 1138 | game:GetService("Debris"):AddItem(debounce,Delay)
| |
| 1139 | c=Instance.new("ObjectValue")
| |
| 1140 | c.Name="creator" | |
| 1141 | c.Value=Player | |
| 1142 | c.Parent=h | |
| 1143 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1144 | CRIT=false | |
| 1145 | hitDeb=true | |
| 1146 | AttackPos=6 | |
| 1147 | end | |
| 1148 | end | |
| 1149 | ||
| 1150 | function rayCast2(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 1151 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 1152 | end | |
| 1153 | function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1154 | local pat2 = perts(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1155 | pat2.Anchored = true | |
| 1156 | pat2.CFrame = cframe | |
| 1157 | pat2.Material = "Neon" | |
| 1158 | local mash2 = mush("CylinderMesh", pat2, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1159 | game:GetService("Debris"):AddItem(pat2, 2)
| |
| 1160 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1161 | for i = 0, 1, delay do | |
| 1162 | swait() | |
| 1163 | Part.CFrame = Part.CFrame | |
| 1164 | Part.Transparency = i | |
| 1165 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 1166 | end | |
| 1167 | Part.Parent = nil | |
| 1168 | end), pat2, mash2) | |
| 1169 | end | |
| 1170 | ||
| 1171 | function Shockwave2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 1172 | local pat2 = perts(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 1173 | pat2.Anchored = true | |
| 1174 | pat2.CFrame = cframe | |
| 1175 | pat2.Material = "Neon" | |
| 1176 | local mash2 = mush("SpecialMesh", pat2, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 1177 | game:GetService("Debris"):AddItem(pat2, 2)
| |
| 1178 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
| 1179 | for i = 0, 1, delay do | |
| 1180 | swait() | |
| 1181 | Part.CFrame = Part.CFrame | |
| 1182 | Part.Transparency = i * 2 | |
| 1183 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
| 1184 | end | |
| 1185 | Part.Parent = nil | |
| 1186 | end), pat2, mash2) | |
| 1187 | end | |
| 1188 | --brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay | |
| 1189 | ||
| 1190 | Firem = Instance.new("Part",Character)
| |
| 1191 | Firem.Anchored = false | |
| 1192 | Firem.CanCollide = false | |
| 1193 | Firem.Size = Vector3.new(0.1,0.1,0.1) | |
| 1194 | Firem.Transparency = 1 | |
| 1195 | Weld = Instance.new("Weld",Firem)
| |
| 1196 | Weld.Part0 = Head | |
| 1197 | Weld.Part1 = Firem | |
| 1198 | Weld.C1 = CFrame.new(0,-1.5,0) | |
| 1199 | Fire = Instance.new("Fire",Firem)
| |
| 1200 | Fire.Color = Color3.new(1,0,0) | |
| 1201 | Fire.Size = 0 | |
| 1202 | Fire.SecondaryColor = Color3.new(1,0,0) | |
| 1203 | Fire.Enabled = false | |
| 1204 | ||
| 1205 | atk = 1 | |
| 1206 | function LaserBlaster() | |
| 1207 | attack = true | |
| 1208 | Animations = true | |
| 1209 | Point= Instance.new("BodyGyro")
| |
| 1210 | Point.Parent = rootPart | |
| 1211 | Point.D = 175 | |
| 1212 | Point.P = 20000 | |
| 1213 | Point.MaxTorque = Vector3.new(0,4000000,0) | |
| 1214 | Eyes.Texture = "rbxassetid://1572409968" | |
| 1215 | Mouth.Texture = "rbxassetid://1572410439" | |
| 1216 | if atk == 1 then | |
| 1217 | for i = 0,0.08,0.01 do | |
| 1218 | Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position) | |
| 1219 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(90),math.rad(0),math.rad(60)), 0.15) | |
| 1220 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(-25)), 0.15) | |
| 1221 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0), math.rad(5) + math.sin(sine/7.5)/15), 0.15) | |
| 1222 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/15), 0.15) | |
| 1223 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(60),math.rad(0)), 0.15) | |
| 1224 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(-60), math.rad(0)), 0.15) | |
| 1225 | swait() | |
| 1226 | end | |
| 1227 | S = Instance.new("Sound")
| |
| 1228 | S.Parent = Character.Torso | |
| 1229 | S.SoundId = "rbxassetid://1336753255" | |
| 1230 | S.Volume = 10 | |
| 1231 | S.Looped = false | |
| 1232 | S.Pitch = 1 | |
| 1233 | S:Play() | |
| 1234 | local MouseLook=CFrame.new((Right_Arm.Position+mouse.Hit.p)/2,mouse.Hit.p) | |
| 1235 | local hit,pos = rayCast2(Right_Arm.Position,MouseLook.lookVector,999,rootPart.Parent) | |
| 1236 | local mag=(Right_Arm.Position-pos).magnitude | |
| 1237 | Laser(BrickColor.new("Really black"),CFrame.new((Right_Arm.Position+pos)/2,pos)*CFrame.Angles(1.57,0,0),1,mag*2,1,2.5,0,0.005,0.05)
| |
| 1238 | if hit~=nil then | |
| 1239 | local refa=perts(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",Vector3.new())
| |
| 1240 | refa.Anchored=true | |
| 1241 | refa.CFrame=CFrame.new(pos) | |
| 1242 | game:GetService("Debris"):AddItem(refa,1)
| |
| 1243 | Shockwave2(BrickColor.new("Really black"),CFrame.new(pos),0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.01*2)
| |
| 1244 | Damagefunc2(hit,5,10,0,"Normal",rootPart,0) | |
| 1245 | Eyes.Texture = "rbxassetid://1572409968" | |
| 1246 | Mouth.Texture = "rbxassetid://1572411867" | |
| 1247 | for i = 0,0.1,0.01 do | |
| 1248 | Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position) | |
| 1249 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.8) * c_angles(math.rad(90),math.rad(0),math.rad(-45)), 0.15) | |
| 1250 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(-25)), 0.15) | |
| 1251 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0), math.rad(5) + math.sin(sine/7.5)/15), 0.15) | |
| 1252 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/15), 0.15) | |
| 1253 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(-45),math.rad(0)), 0.15) | |
| 1254 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-20),math.rad(45), math.rad(0)), 0.15) | |
| 1255 | swait() | |
| 1256 | end | |
| 1257 | for i = 0,0.25,0.01 do | |
| 1258 | Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position) | |
| 1259 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(90),math.rad(0),math.rad(0)), 0.15) | |
| 1260 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(-25)), 0.15) | |
| 1261 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0), math.rad(5) + math.sin(sine/7.5)/15), 0.15) | |
| 1262 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/15), 0.15) | |
| 1263 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 1264 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0), math.rad(0)), 0.15) | |
| 1265 | swait() | |
| 1266 | end | |
| 1267 | end | |
| 1268 | Point:Destroy() | |
| 1269 | atk = atk + 1 | |
| 1270 | elseif atk == 2 then | |
| 1271 | ||
| 1272 | for i = 0,0.08,0.01 do | |
| 1273 | Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position) | |
| 1274 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(25)), 0.15) | |
| 1275 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(90),math.rad(0),math.rad(-60)), 0.15) | |
| 1276 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0), math.rad(5) + math.sin(sine/7.5)/15), 0.15) | |
| 1277 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/15), 0.15) | |
| 1278 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(-60),math.rad(0)), 0.15) | |
| 1279 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(60), math.rad(0)), 0.15) | |
| 1280 | swait() | |
| 1281 | end | |
| 1282 | S = Instance.new("Sound")
| |
| 1283 | S.Parent = Character.Torso | |
| 1284 | S.SoundId = "rbxassetid://1336753453" | |
| 1285 | S.Volume = 10 | |
| 1286 | S.Looped = false | |
| 1287 | S.Pitch = 1 | |
| 1288 | S:Play() | |
| 1289 | local MouseLook=CFrame.new((Left_Arm.Position+mouse.Hit.p)/2,mouse.Hit.p) | |
| 1290 | local hit,pos = rayCast2(Left_Arm.Position,MouseLook.lookVector,999,rootPart.Parent) | |
| 1291 | local mag=(Left_Arm.Position-pos).magnitude | |
| 1292 | Laser(BrickColor.new("Really black"),CFrame.new((Left_Arm.Position+pos)/2,pos)*CFrame.Angles(1.57,0,0),1,mag*2,1,2.5,0,0.005,0.05)
| |
| 1293 | if hit~=nil then | |
| 1294 | local refa=perts(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",Vector3.new())
| |
| 1295 | refa.Anchored=true | |
| 1296 | refa.CFrame=CFrame.new(pos) | |
| 1297 | game:GetService("Debris"):AddItem(refa,1)
| |
| 1298 | Shockwave2(BrickColor.new("Really black"),CFrame.new(pos),0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.01*2)
| |
| 1299 | Damagefunc2(hit,5,10,0,"Normal",rootPart,0) | |
| 1300 | Eyes.Texture = "rbxassetid://1572409968" | |
| 1301 | Mouth.Texture = "rbxassetid://1572411867" | |
| 1302 | for i = 0,0.1,0.01 do | |
| 1303 | Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position) | |
| 1304 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(25)), 0.15) | |
| 1305 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.8) * c_angles(math.rad(90),math.rad(0),math.rad(45)), 0.15) | |
| 1306 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0), math.rad(5) + math.sin(sine/7.5)/15), 0.15) | |
| 1307 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/15), 0.15) | |
| 1308 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(45),math.rad(0)), 0.15) | |
| 1309 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-20),math.rad(-45), math.rad(0)), 0.15) | |
| 1310 | swait() | |
| 1311 | end | |
| 1312 | for i = 0,0.25,0.01 do | |
| 1313 | Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position) | |
| 1314 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(25)), 0.15) | |
| 1315 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(90),math.rad(0),math.rad(0)), 0.15) | |
| 1316 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0), math.rad(5) + math.sin(sine/7.5)/15), 0.15) | |
| 1317 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/15), 0.15) | |
| 1318 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 1319 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0), math.rad(0)), 0.15) | |
| 1320 | swait() | |
| 1321 | end | |
| 1322 | end | |
| 1323 | Point:Destroy() | |
| 1324 | atk = 1 | |
| 1325 | end | |
| 1326 | Normal_Face() | |
| 1327 | Animations = false | |
| 1328 | attack = false | |
| 1329 | end | |
| 1330 | ||
| 1331 | ||
| 1332 | function LaserBarrage() | |
| 1333 | attack = true | |
| 1334 | Animations = true | |
| 1335 | Eyes.Texture = "rbxassetid://1572409968" | |
| 1336 | Mouth.Texture = "rbxassetid://1572410439" | |
| 1337 | if atk == 1 then | |
| 1338 | for i = 0,0.04,0.01 do | |
| 1339 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(90),math.rad(0),math.rad(60)), 0.5) | |
| 1340 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(-25)), 0.5) | |
| 1341 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.5) | |
| 1342 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5) | |
| 1343 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(60),math.rad(0)), 0.5) | |
| 1344 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(-60), math.rad(0)), 0.5) | |
| 1345 | swait() | |
| 1346 | end | |
| 1347 | S = Instance.new("Sound")
| |
| 1348 | S.Parent = Character.Torso | |
| 1349 | S.SoundId = "rbxassetid://1336753255" | |
| 1350 | S.Volume = 10 | |
| 1351 | S.Looped = false | |
| 1352 | S.Pitch = 1 | |
| 1353 | S:Play() | |
| 1354 | local MouseLook=CFrame.new((Right_Arm.Position+mouse.Hit.p)/2,mouse.Hit.p) | |
| 1355 | local hit,pos = rayCast2(Right_Arm.Position,MouseLook.lookVector,999,rootPart.Parent) | |
| 1356 | local mag=(Right_Arm.Position-pos).magnitude | |
| 1357 | Laser(BrickColor.new("Really red"),CFrame.new((Right_Arm.Position+pos)/2,pos)*CFrame.Angles(1.57,0,0),1,mag*2,1,2.5,0,0.005,0.05)
| |
| 1358 | if hit~=nil then | |
| 1359 | local refa=perts(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really red"),"Effect",Vector3.new())
| |
| 1360 | refa.Anchored=true | |
| 1361 | refa.CFrame=CFrame.new(pos) | |
| 1362 | game:GetService("Debris"):AddItem(refa,1)
| |
| 1363 | Shockwave2(BrickColor.new("Really red"),CFrame.new(pos),0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.01*2)
| |
| 1364 | coroutine.wrap(function() | |
| 1365 | ||
| 1366 | ||
| 1367 | spawn(function() | |
| 1368 | for i = 1, 60, 2 do | |
| 1369 | ||
| 1370 | swait() | |
| 1371 | end | |
| 1372 | wait() | |
| 1373 | ||
| 1374 | end) | |
| 1375 | ||
| 1376 | end)() | |
| 1377 | Damagefunc2(hit,20,40,0,"Normal",rootPart,0) | |
| 1378 | Eyes.Texture = "rbxassetid://1572409968" | |
| 1379 | Mouth.Texture = "rbxassetid://1572411867" | |
| 1380 | end | |
| 1381 | atk = atk + 1 | |
| 1382 | elseif atk == 2 then | |
| 1383 | ||
| 1384 | for i = 0,0.04,0.01 do | |
| 1385 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(25)), 0.5) | |
| 1386 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(90),math.rad(0),math.rad(-60)), 0.5) | |
| 1387 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.5) | |
| 1388 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5) | |
| 1389 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(-60),math.rad(0)), 0.5) | |
| 1390 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(60), math.rad(0)), 0.5) | |
| 1391 | swait() | |
| 1392 | end | |
| 1393 | S = Instance.new("Sound")
| |
| 1394 | S.Parent = Character.Torso | |
| 1395 | S.SoundId = "rbxassetid://1336753453" | |
| 1396 | S.Volume = 10 | |
| 1397 | S.Looped = false | |
| 1398 | S.Pitch = 1 | |
| 1399 | S:Play() | |
| 1400 | local MouseLook=CFrame.new((Left_Arm.Position+mouse.Hit.p)/2,mouse.Hit.p) | |
| 1401 | local hit,pos = rayCast2(Left_Arm.Position,MouseLook.lookVector,999,rootPart.Parent) | |
| 1402 | local mag=(Left_Arm.Position-pos).magnitude | |
| 1403 | Laser(BrickColor.new("Really red"),CFrame.new((Left_Arm.Position+pos)/2,pos)*CFrame.Angles(1.57,0,0),1,mag*2,1,2.5,0,0.005,0.05)
| |
| 1404 | if hit~=nil then | |
| 1405 | local refa=perts(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really red"),"Effect",Vector3.new())
| |
| 1406 | refa.Anchored=true | |
| 1407 | refa.CFrame=CFrame.new(pos) | |
| 1408 | game:GetService("Debris"):AddItem(refa,1)
| |
| 1409 | Shockwave2(BrickColor.new("Really red"),CFrame.new(pos),0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.25*2,0.01*2)
| |
| 1410 | coroutine.wrap(function() | |
| 1411 | ||
| 1412 | ||
| 1413 | local fxm = Instance.new("SpecialMesh", fx)
| |
| 1414 | fxm.Scale = Vector3.new(0,0,0) | |
| 1415 | fxm.Offset = Vector3.new(0,0,0) | |
| 1416 | fxm.MeshType = "Sphere" | |
| 1417 | spawn(function() | |
| 1418 | for i = 1, 60, 2 do | |
| 1419 | fxm.Scale = Vector3.new(0.25 - i*0.00416,2.5 - i*0.0416 ,0.25 - i*0.00416) | |
| 1420 | fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0) | |
| 1421 | fx.Transparency = i/30 | |
| 1422 | swait() | |
| 1423 | end | |
| 1424 | wait() | |
| 1425 | fx:Destroy() | |
| 1426 | end) | |
| 1427 | ||
| 1428 | end)() | |
| 1429 | Damagefunc2(hit,20,40,0,"Normal",rootPart,0) | |
| 1430 | Eyes.Texture = "rbxassetid://1572409968" | |
| 1431 | Mouth.Texture = "rbxassetid://1572411867" | |
| 1432 | end | |
| 1433 | atk = 1 | |
| 1434 | end | |
| 1435 | Normal_Face() | |
| 1436 | Animations = false | |
| 1437 | attack = false | |
| 1438 | end | |
| 1439 | ||
| 1440 | function Shrug() | |
| 1441 | attack = true | |
| 1442 | attack2 = true | |
| 1443 | Animations = true | |
| 1444 | Eyes.Texture = "rbxassetid://1572409670" | |
| 1445 | Mouth.Texture = "rbxassetid://1572410439" | |
| 1446 | for i = 0,0.2,0.01 do | |
| 1447 | angleSpeed = 1 | |
| 1448 | axisSpeed = 1 | |
| 1449 | change = 0.5 | |
| 1450 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(20) + math.sin(sine/7.5)/15), 0.15) | |
| 1451 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(-20) - math.sin(sine/7.5)/15), 0.15) | |
| 1452 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(2) + math.sin(sine/7.5)/66), 0.15) | |
| 1453 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-2) - math.sin(sine/7.5)/66), 0.15) | |
| 1454 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 1455 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(-5)), 0.15) | |
| 1456 | swait() | |
| 1457 | end | |
| 1458 | ||
| 1459 | for i = 0,0.1,0.01 do | |
| 1460 | angleSpeed = 1 | |
| 1461 | axisSpeed = 1 | |
| 1462 | change = 0.5 | |
| 1463 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(25) + math.sin(sine/7.5)/15), 0.15) | |
| 1464 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(-25) - math.sin(sine/7.5)/15), 0.15) | |
| 1465 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(2) + math.sin(sine/7.5)/66), 0.15) | |
| 1466 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-2) - math.sin(sine/7.5)/66), 0.15) | |
| 1467 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 1468 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(-20)), 0.15) | |
| 1469 | swait() | |
| 1470 | end | |
| 1471 | ||
| 1472 | for i = 0,0.2,0.01 do | |
| 1473 | angleSpeed = 1 | |
| 1474 | axisSpeed = 1 | |
| 1475 | change = 0.5 | |
| 1476 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(20) + math.sin(sine/7.5)/15), 0.15) | |
| 1477 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(-20) - math.sin(sine/7.5)/15), 0.15) | |
| 1478 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(2) + math.sin(sine/7.5)/66), 0.15) | |
| 1479 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-2) - math.sin(sine/7.5)/66), 0.15) | |
| 1480 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 1481 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(-5)), 0.15) | |
| 1482 | swait() | |
| 1483 | end | |
| 1484 | Normal_Face() | |
| 1485 | Animations = false | |
| 1486 | attack2 = false | |
| 1487 | attack = false | |
| 1488 | end | |
| 1489 | ||
| 1490 | function Surprised() | |
| 1491 | attack = true | |
| 1492 | attack2 = true | |
| 1493 | Animations = true | |
| 1494 | Eyes.Texture = "rbxassetid://1572411695" | |
| 1495 | Mouth.Texture = "rbxassetid://1572410763" | |
| 1496 | ||
| 1497 | for i = 0,0.05,0.01 do | |
| 1498 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(30) - math.sin(sine/7.5)/15), 0.15) | |
| 1499 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-30) + math.sin(sine/7.5)/15), 0.15) | |
| 1500 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15) | |
| 1501 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15) | |
| 1502 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15) | |
| 1503 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(-20),math.rad(0), math.rad(0)), 0.15) | |
| 1504 | swait() | |
| 1505 | end | |
| 1506 | S = Instance.new("Sound")
| |
| 1507 | S.Parent = Character.Torso | |
| 1508 | S.SoundId = "rbxassetid://2019251766" | |
| 1509 | S.Volume = 10 | |
| 1510 | S.Looped = false | |
| 1511 | S.Pitch = 1 | |
| 1512 | S:Play() | |
| 1513 | for i = 0,0.05,0.01 do | |
| 1514 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(60) - math.sin(sine/7.5)/15), 0.15) | |
| 1515 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-60) + math.sin(sine/7.5)/15), 0.15) | |
| 1516 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-10)), 0.15) | |
| 1517 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(10)), 0.15) | |
| 1518 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0.1) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15) | |
| 1519 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(-20),math.rad(0), math.rad(0)), 0.15) | |
| 1520 | swait() | |
| 1521 | end | |
| 1522 | ||
| 1523 | for i = 0,0.7,0.01 do | |
| 1524 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(30) - math.sin(sine/7.5)/15), 0.15) | |
| 1525 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-30) + math.sin(sine/7.5)/15), 0.15) | |
| 1526 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15) | |
| 1527 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15) | |
| 1528 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15) | |
| 1529 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(-20),math.rad(0), math.rad(0)), 0.15) | |
| 1530 | swait() | |
| 1531 | end | |
| 1532 | ||
| 1533 | Normal_Face() | |
| 1534 | Animations = false | |
| 1535 | attack2 = false | |
| 1536 | attack = false | |
| 1537 | end | |
| 1538 | ||
| 1539 | function No() | |
| 1540 | attack = true | |
| 1541 | attack2 = true | |
| 1542 | Animations = true | |
| 1543 | Eyes.Texture = "rbxassetid://1572409830" | |
| 1544 | Mouth.Texture = "rbxassetid://1572410763" | |
| 1545 | ||
| 1546 | for i = 1,3 do | |
| 1547 | for i = 0,0.2,0.01 do | |
| 1548 | angleSpeed = 1 | |
| 1549 | axisSpeed = 1 | |
| 1550 | change = 0.5 | |
| 1551 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15) | |
| 1552 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15) | |
| 1553 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15) | |
| 1554 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15) | |
| 1555 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 1556 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20),math.rad(25), math.rad(0) + math.sin(sine/15)/15), 0.15) | |
| 1557 | swait() | |
| 1558 | end | |
| 1559 | ||
| 1560 | for i = 0,0.2,0.01 do | |
| 1561 | angleSpeed = 1 | |
| 1562 | axisSpeed = 1 | |
| 1563 | change = 0.5 | |
| 1564 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15) | |
| 1565 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15) | |
| 1566 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15) | |
| 1567 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15) | |
| 1568 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 1569 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20),math.rad(-25), math.rad(0) + math.sin(sine/15)/15), 0.15) | |
| 1570 | swait() | |
| 1571 | end | |
| 1572 | end | |
| 1573 | ||
| 1574 | for i = 0,0.2,0.01 do | |
| 1575 | angleSpeed = 1 | |
| 1576 | axisSpeed = 1 | |
| 1577 | change = 0.5 | |
| 1578 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15) | |
| 1579 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15) | |
| 1580 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15) | |
| 1581 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15) | |
| 1582 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 1583 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20),math.rad(25), math.rad(0) + math.sin(sine/15)/15), 0.15) | |
| 1584 | swait() | |
| 1585 | end | |
| 1586 | ||
| 1587 | Normal_Face() | |
| 1588 | Animations = false | |
| 1589 | attack2 = false | |
| 1590 | attack = false | |
| 1591 | end | |
| 1592 | ||
| 1593 | function Nuh_Uh() | |
| 1594 | attack = true | |
| 1595 | attack2 = true | |
| 1596 | Animations = true | |
| 1597 | Eyes.Texture = "rbxassetid://1572409830" | |
| 1598 | Mouth.Texture = "rbxassetid://1572410439" | |
| 1599 | ||
| 1600 | for i = 1,3 do | |
| 1601 | for i = 0,0.2,0.01 do | |
| 1602 | angleSpeed = 1 | |
| 1603 | axisSpeed = 1 | |
| 1604 | change = 0.5 | |
| 1605 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15) | |
| 1606 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15) | |
| 1607 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.15) | |
| 1608 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.15) | |
| 1609 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 1610 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20),math.rad(25), math.rad(0) + math.sin(sine/15)/15), 0.15) | |
| 1611 | swait() | |
| 1612 | end | |
| 1613 | ||
| 1614 | for i = 0,0.2,0.01 do | |
| 1615 | angleSpeed = 1 | |
| 1616 | axisSpeed = 1 | |
| 1617 | change = 0.5 | |
| 1618 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15) | |
| 1619 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15) | |
| 1620 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.15) | |
| 1621 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.15) | |
| 1622 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 1623 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20),math.rad(-25), math.rad(0) + math.sin(sine/15)/15), 0.15) | |
| 1624 | swait() | |
| 1625 | end | |
| 1626 | end | |
| 1627 | ||
| 1628 | for i = 0,0.2,0.01 do | |
| 1629 | angleSpeed = 1 | |
| 1630 | axisSpeed = 1 | |
| 1631 | change = 0.5 | |
| 1632 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15) | |
| 1633 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15) | |
| 1634 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.15) | |
| 1635 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.15) | |
| 1636 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 1637 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20),math.rad(25), math.rad(0) + math.sin(sine/15)/15), 0.15) | |
| 1638 | swait() | |
| 1639 | end | |
| 1640 | ||
| 1641 | Normal_Face() | |
| 1642 | Animations = false | |
| 1643 | attack2 = false | |
| 1644 | attack = false | |
| 1645 | end | |
| 1646 | ||
| 1647 | function Wave() | |
| 1648 | attack = true | |
| 1649 | attack2 = true | |
| 1650 | Animations = true | |
| 1651 | Eyes.Texture = "rbxassetid://1572409210" | |
| 1652 | Mouth.Texture = "rbxassetid://1572410439" | |
| 1653 | ||
| 1654 | for i = 1,2 do | |
| 1655 | for i = 0,0.2,0.01 do | |
| 1656 | angleSpeed = 1 | |
| 1657 | axisSpeed = 1 | |
| 1658 | change = 0.5 | |
| 1659 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(150) + math.sin(sine/7.5)/15), 0.15) | |
| 1660 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(20) - math.sin(sine/7.5)/15), 0.15) | |
| 1661 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15) | |
| 1662 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15) | |
| 1663 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 1664 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(10) + math.sin(sine/15)/15), 0.15) | |
| 1665 | swait() | |
| 1666 | end | |
| 1667 | ||
| 1668 | for i = 0,0.2,0.01 do | |
| 1669 | angleSpeed = 1 | |
| 1670 | axisSpeed = 1 | |
| 1671 | change = 0.5 | |
| 1672 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(100) + math.sin(sine/7.5)/15), 0.15) | |
| 1673 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(20) - math.sin(sine/7.5)/15), 0.15) | |
| 1674 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15) | |
| 1675 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15) | |
| 1676 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 1677 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(10) + math.sin(sine/15)/15), 0.15) | |
| 1678 | swait() | |
| 1679 | end | |
| 1680 | end | |
| 1681 | ||
| 1682 | for i = 0,0.2,0.01 do | |
| 1683 | angleSpeed = 1 | |
| 1684 | axisSpeed = 1 | |
| 1685 | change = 0.5 | |
| 1686 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(150) + math.sin(sine/7.5)/15), 0.15) | |
| 1687 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(20) - math.sin(sine/7.5)/15), 0.15) | |
| 1688 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15) | |
| 1689 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15) | |
| 1690 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 1691 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(10) + math.sin(sine/15)/15), 0.15) | |
| 1692 | swait() | |
| 1693 | end | |
| 1694 | ||
| 1695 | ||
| 1696 | Normal_Face() | |
| 1697 | Animations = false | |
| 1698 | attack2 = false | |
| 1699 | attack = false | |
| 1700 | end | |
| 1701 | ||
| 1702 | ||
| 1703 | function Nod() | |
| 1704 | attack = true | |
| 1705 | attack2 = true | |
| 1706 | Animations = true | |
| 1707 | Eyes.Texture = "rbxassetid://1572409210" | |
| 1708 | Mouth.Texture = "rbxassetid://1572410439" | |
| 1709 | ||
| 1710 | for i = 0,0.15,0.01 do | |
| 1711 | angleSpeed = 1 | |
| 1712 | axisSpeed = 1 | |
| 1713 | change = 0.5 | |
| 1714 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15) | |
| 1715 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15) | |
| 1716 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15) | |
| 1717 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15) | |
| 1718 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 1719 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.15) | |
| 1720 | swait() | |
| 1721 | end | |
| 1722 | ||
| 1723 | for i = 0,0.15,0.01 do | |
| 1724 | angleSpeed = 1 | |
| 1725 | axisSpeed = 1 | |
| 1726 | change = 0.5 | |
| 1727 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15) | |
| 1728 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15) | |
| 1729 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15) | |
| 1730 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15) | |
| 1731 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 1732 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-20) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.15) | |
| 1733 | swait() | |
| 1734 | end | |
| 1735 | ||
| 1736 | for i = 0,0.15,0.01 do | |
| 1737 | angleSpeed = 1 | |
| 1738 | axisSpeed = 1 | |
| 1739 | change = 0.5 | |
| 1740 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15) | |
| 1741 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15) | |
| 1742 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15) | |
| 1743 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15) | |
| 1744 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 1745 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.15) | |
| 1746 | swait() | |
| 1747 | end | |
| 1748 | ||
| 1749 | Normal_Face() | |
| 1750 | Animations = false | |
| 1751 | attack2 = false | |
| 1752 | attack = false | |
| 1753 | end | |
| 1754 | ||
| 1755 | ||
| 1756 | TimePerSpike = 2 | |
| 1757 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 1758 | function Ink_Spikes() | |
| 1759 | attack = true | |
| 1760 | attack2 = true | |
| 1761 | Animations = true | |
| 1762 | Point= Instance.new("BodyGyro")
| |
| 1763 | Point.Parent = rootPart | |
| 1764 | Point.D = 175 | |
| 1765 | Point.P = 20000 | |
| 1766 | Point.MaxTorque = Vector3.new(0,4000000,0) | |
| 1767 | Eyes.Texture = "rbxassetid://1572409968" | |
| 1768 | Mouth.Texture = "rbxassetid://1572411867" | |
| 1769 | for i = 0,0.15,0.01 do | |
| 1770 | Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position) | |
| 1771 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(60) - math.sin(sine/7.5)/15,math.rad(0),math.rad(40) + math.sin(sine/7.5)/15), 0.15) | |
| 1772 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20), math.rad(0),math.rad(-10) - math.sin(sine/7.5)/15), 0.15) | |
| 1773 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-10) - math.sin(sine/7.5)/15, math.rad(50), math.rad(-2) + math.sin(sine/7.5)/66), 0.15) | |
| 1774 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-10), math.rad(50), math.rad(2) - math.sin(sine/7.5)/66), 0.15) | |
| 1775 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(-50),math.rad(0)), 0.15) | |
| 1776 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(45), math.rad(0) + math.sin(sine/15)/15), 0.15) | |
| 1777 | swait() | |
| 1778 | end | |
| 1779 | coroutine.wrap(function() | |
| 1780 | getroot = rootPart.CFrame | |
| 1781 | for i = 1,math.random(10,12) do | |
| 1782 | TimePerSpike = TimePerSpike + math.random(4,6) | |
| 1783 | local rng2 = Instance.new("Part",Character)
| |
| 1784 | rng2.Anchored = true | |
| 1785 | rng2.Color = Color3.new(0,0,0) | |
| 1786 | rng2.CanCollide = true | |
| 1787 | rng2.Material = "Neon" | |
| 1788 | rng2.FormFactor = 3 | |
| 1789 | rng2.Name = "Shockwave" | |
| 1790 | rng2.Size = Vector3.new(0.5, 8, 0.5) | |
| 1791 | rng2.Transparency = 0 | |
| 1792 | rng2.TopSurface = 0 | |
| 1793 | rng2.BottomSurface = 0 | |
| 1794 | rng2.CFrame = getroot | |
| 1795 | rng2.CFrame = rng2.CFrame * CFrame.new(math.random(-20,20)/10,-10,-TimePerSpike) * CFrame.Angles(math.rad(math.random(-20,20)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-200,200)/10)) | |
| 1796 | local rngm2 = Instance.new("SpecialMesh", rng2)
| |
| 1797 | rngm2.Scale = Vector3.new(1,5,1) | |
| 1798 | rngm2.Offset = Vector3.new(0,0,0) | |
| 1799 | rngm2.MeshType = "FileMesh" | |
| 1800 | rngm2.MeshId = "rbxassetid://1873091214" | |
| 1801 | local HIT = rng2.Touched:Connect(function(hit) | |
| 1802 | if hit.Parent ~= Character then | |
| 1803 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 2 | |
| 1804 | end | |
| 1805 | end) | |
| 1806 | S = Instance.new("Sound",rng2)
| |
| 1807 | S.Volume = 2 | |
| 1808 | S.SoundId = "rbxassetid://"..HITWEAPONSOUNDS[math.random(1,#HITWEAPONSOUNDS)] | |
| 1809 | S:Play() | |
| 1810 | spawn(function() | |
| 1811 | for i = 1,5 do | |
| 1812 | rng2.CFrame = rng2.CFrame * CFrame.new(0,2,0) | |
| 1813 | swait() | |
| 1814 | end | |
| 1815 | HIT:disconnect() | |
| 1816 | wait(0.05) | |
| 1817 | for i = 1,15 do | |
| 1818 | rng2.CFrame = rng2.CFrame * CFrame.new(0,-0.6,0) | |
| 1819 | swait() | |
| 1820 | end | |
| 1821 | rng2:Destroy() | |
| 1822 | end) | |
| 1823 | wait(0.02) | |
| 1824 | end | |
| 1825 | TimePerSpike = 2 | |
| 1826 | end)() | |
| 1827 | for i = 0,0.3,0.01 do | |
| 1828 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(120) - math.sin(sine/7.5)/15,math.rad(0),math.rad(-10) + math.sin(sine/7.5)/15), 0.2) | |
| 1829 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0),math.rad(-20) - math.sin(sine/7.5)/15), 0.2) | |
| 1830 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0) - math.sin(sine/7.5)/15, math.rad(0), math.rad(-2) + math.sin(sine/7.5)/66), 0.2) | |
| 1831 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(2) - math.sin(sine/7.5)/66), 0.2) | |
| 1832 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(10),math.rad(0)), 0.2) | |
| 1833 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.2) | |
| 1834 | swait() | |
| 1835 | end | |
| 1836 | Normal_Face() | |
| 1837 | Point:Destroy() | |
| 1838 | Animations = false | |
| 1839 | attack2 = false | |
| 1840 | attack = false | |
| 1841 | end | |
| 1842 | ||
| 1843 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
| |
| 1844 | function Ink_Spikes2() | |
| 1845 | attack = true | |
| 1846 | attack2 = true | |
| 1847 | Animations = true | |
| 1848 | Point= Instance.new("BodyGyro")
| |
| 1849 | Point.Parent = rootPart | |
| 1850 | Point.D = 175 | |
| 1851 | Point.P = 20000 | |
| 1852 | Point.MaxTorque = Vector3.new(0,4000000,0) | |
| 1853 | Eyes.Texture = "rbxassetid://1572409968" | |
| 1854 | Mouth.Texture = "rbxassetid://1572411867" | |
| 1855 | for i = 0,0.15,0.01 do | |
| 1856 | Point.cframe = CFrame.new(rootPart.Position,mouse.Hit.Position) | |
| 1857 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(60) - math.sin(sine/7.5)/15,math.rad(0),math.rad(40) + math.sin(sine/7.5)/15), 0.15) | |
| 1858 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20), math.rad(0),math.rad(-10) - math.sin(sine/7.5)/15), 0.15) | |
| 1859 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-10) - math.sin(sine/7.5)/15, math.rad(50), math.rad(-2) + math.sin(sine/7.5)/66), 0.15) | |
| 1860 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-10), math.rad(50), math.rad(2) - math.sin(sine/7.5)/66), 0.15) | |
| 1861 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(-50),math.rad(0)), 0.15) | |
| 1862 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(-10) + math.sin(sine/7.5)/15,math.rad(45), math.rad(0) + math.sin(sine/15)/15), 0.15) | |
| 1863 | swait() | |
| 1864 | end | |
| 1865 | coroutine.wrap(function() | |
| 1866 | getroot = rootPart.CFrame | |
| 1867 | for i = 1,math.random(10,12) do | |
| 1868 | TimePerSpike = TimePerSpike + math.random(4,6) | |
| 1869 | local rng2 = Instance.new("Part",Effects)
| |
| 1870 | rng2.Anchored = true | |
| 1871 | rng2.Color = Color3.new(0,0,0) | |
| 1872 | rng2.CanCollide = true | |
| 1873 | rng2.Material = "Neon" | |
| 1874 | rng2.FormFactor = 3 | |
| 1875 | rng2.Name = "Shockwave" | |
| 1876 | rng2.Size = Vector3.new(0.5, 14, 0.5) | |
| 1877 | rng2.Transparency = 0 | |
| 1878 | rng2.TopSurface = 0 | |
| 1879 | rng2.BottomSurface = 0 | |
| 1880 | rng2.CFrame = getroot | |
| 1881 | rng2.CFrame = rng2.CFrame * CFrame.new(math.random(-20,20)/10,-10,-TimePerSpike) * CFrame.Angles(math.rad(math.random(-20,20)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-200,200)/10)) | |
| 1882 | local rngm2 = Instance.new("SpecialMesh", rng2)
| |
| 1883 | rngm2.Scale = Vector3.new(1,8,1) | |
| 1884 | rngm2.Offset = Vector3.new(0,0,0) | |
| 1885 | rngm2.MeshType = "FileMesh" | |
| 1886 | rngm2.MeshId = "rbxassetid://1873091214" | |
| 1887 | local HIT = rng2.Touched:Connect(function(hit) | |
| 1888 | if hit.Parent ~= Character then | |
| 1889 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 4 | |
| 1890 | end | |
| 1891 | end) | |
| 1892 | S = Instance.new("Sound",rng2)
| |
| 1893 | S.Volume = 2 | |
| 1894 | S.SoundId = "rbxassetid://"..HITWEAPONSOUNDS[math.random(1,#HITWEAPONSOUNDS)] | |
| 1895 | S:Play() | |
| 1896 | spawn(function() | |
| 1897 | for i = 1,5 do | |
| 1898 | rng2.CFrame = rng2.CFrame * CFrame.new(0,2,0) | |
| 1899 | swait() | |
| 1900 | end | |
| 1901 | HIT:disconnect() | |
| 1902 | wait(1) | |
| 1903 | for i = 1,15 do | |
| 1904 | rng2.CFrame = rng2.CFrame * CFrame.new(0,-0.6,0) | |
| 1905 | swait() | |
| 1906 | end | |
| 1907 | rng2:Destroy() | |
| 1908 | end) | |
| 1909 | wait(0.02) | |
| 1910 | end | |
| 1911 | TimePerSpike = 2 | |
| 1912 | end) | |
| 1913 | coroutine.wrap(function() | |
| 1914 | getroot = rootPart.CFrame | |
| 1915 | for i = 1,math.random(10,25) do | |
| 1916 | TimePerSpike2 = TimePerSpike2 + math.random(2,4) | |
| 1917 | local rng2 = Instance.new("Part",Effects)
| |
| 1918 | rng2.Anchored = true | |
| 1919 | rng2.Color = Color3.new(0,0,0) | |
| 1920 | rng2.CanCollide = true | |
| 1921 | rng2.Material = "Neon" | |
| 1922 | rng2.FormFactor = 3 | |
| 1923 | rng2.Name = "Shockwave" | |
| 1924 | rng2.Size = Vector3.new(0.5, 8, 0.5) | |
| 1925 | rng2.Transparency = 0 | |
| 1926 | rng2.TopSurface = 0 | |
| 1927 | rng2.BottomSurface = 0 | |
| 1928 | rng2.CFrame = getroot | |
| 1929 | rng2.CFrame = rng2.CFrame * CFrame.new(math.random(-200,200)/10,-10,-TimePerSpike2) * CFrame.Angles(math.rad(math.random(-20,20)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-200,200)/10)) | |
| 1930 | local rngm2 = Instance.new("SpecialMesh", rng2)
| |
| 1931 | rngm2.Scale = Vector3.new(1,5,1) | |
| 1932 | rngm2.Offset = Vector3.new(0,0,0) | |
| 1933 | rngm2.MeshType = "FileMesh" | |
| 1934 | rngm2.MeshId = "rbxassetid://1873091214" | |
| 1935 | local HIT = rng2.Touched:Connect(function(hit) | |
| 1936 | if hit.Parent ~= Character then | |
| 1937 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 2 | |
| 1938 | end | |
| 1939 | end) | |
| 1940 | S = Instance.new("Sound",rng2)
| |
| 1941 | S.Volume = 2 | |
| 1942 | S.SoundId = "rbxassetid://"..HITWEAPONSOUNDS[math.random(1,#HITWEAPONSOUNDS)] | |
| 1943 | S:Play() | |
| 1944 | spawn(function() | |
| 1945 | for i = 1,5 do | |
| 1946 | rng2.CFrame = rng2.CFrame * CFrame.new(0,2,0) | |
| 1947 | swait() | |
| 1948 | end | |
| 1949 | HIT:disconnect() | |
| 1950 | swait() | |
| 1951 | for i = 1,15 do | |
| 1952 | rng2.CFrame = rng2.CFrame * CFrame.new(0,-0.6,0) | |
| 1953 | swait() | |
| 1954 | end | |
| 1955 | rng2:Destroy() | |
| 1956 | end) | |
| 1957 | local rng2 = Instance.new("Part",Effects)
| |
| 1958 | rng2.Anchored = true | |
| 1959 | rng2.Color = Color3.new(0,0,0) | |
| 1960 | rng2.CanCollide = true | |
| 1961 | rng2.Material = "Neon" | |
| 1962 | rng2.FormFactor = 3 | |
| 1963 | rng2.Name = "Shockwave" | |
| 1964 | rng2.Size = Vector3.new(0.5, 8, 0.5) | |
| 1965 | rng2.Transparency = 0 | |
| 1966 | rng2.TopSurface = 0 | |
| 1967 | rng2.BottomSurface = 0 | |
| 1968 | rng2.CFrame = getroot | |
| 1969 | rng2.CFrame = rng2.CFrame * CFrame.new(math.random(-200,200)/10,-10,-TimePerSpike2) * CFrame.Angles(math.rad(math.random(-20,20)/10),math.rad(math.random(-3600,3600)/10),math.rad(math.random(-200,200)/10)) | |
| 1970 | local rngm2 = Instance.new("SpecialMesh", rng2)
| |
| 1971 | rngm2.Scale = Vector3.new(1,5,1) | |
| 1972 | rngm2.Offset = Vector3.new(0,0,0) | |
| 1973 | rngm2.MeshType = "FileMesh" | |
| 1974 | rngm2.MeshId = "rbxassetid://1873091214" | |
| 1975 | local HIT = rng2.Touched:Connect(function(hit) | |
| 1976 | if hit.Parent ~= Character then | |
| 1977 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 2 | |
| 1978 | end | |
| 1979 | end) | |
| 1980 | S = Instance.new("Sound",rng2)
| |
| 1981 | S.Volume = 2 | |
| 1982 | S.SoundId = "rbxassetid://"..HITWEAPONSOUNDS[math.random(1,#HITWEAPONSOUNDS)] | |
| 1983 | S:Play() | |
| 1984 | spawn(function() | |
| 1985 | for i = 1,5 do | |
| 1986 | rng2.CFrame = rng2.CFrame * CFrame.new(0,2,0) | |
| 1987 | swait() | |
| 1988 | end | |
| 1989 | HIT:disconnect() | |
| 1990 | swait() | |
| 1991 | for i = 1,15 do | |
| 1992 | rng2.CFrame = rng2.CFrame * CFrame.new(0,-0.6,0) | |
| 1993 | swait() | |
| 1994 | end | |
| 1995 | rng2:Destroy() | |
| 1996 | end) | |
| 1997 | wait(math.random(10,20)/-100) | |
| 1998 | end | |
| 1999 | TimePerSpike2 = 2 | |
| 2000 | end)() | |
| 2001 | for i = 0,0.3,0.01 do | |
| 2002 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(120) - math.sin(sine/7.5)/15,math.rad(0),math.rad(-10) + math.sin(sine/7.5)/15), 0.2) | |
| 2003 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10), math.rad(0),math.rad(-20) - math.sin(sine/7.5)/15), 0.2) | |
| 2004 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0) - math.sin(sine/7.5)/15, math.rad(0), math.rad(-2) + math.sin(sine/7.5)/66), 0.2) | |
| 2005 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(2) - math.sin(sine/7.5)/66), 0.2) | |
| 2006 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(10),math.rad(0)), 0.2) | |
| 2007 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.2) | |
| 2008 | swait() | |
| 2009 | end | |
| 2010 | Normal_Face() | |
| 2011 | Point:Destroy() | |
| 2012 | Animations = false | |
| 2013 | attack2 = false | |
| 2014 | attack = false | |
| 2015 | end | |
| 2016 | ||
| 2017 | function Attacksix() | |
| 2018 | attack = true | |
| 2019 | Animations = true | |
| 2020 | Eyes.Texture = "rbxassetid://1572409968" | |
| 2021 | Mouth.Texture = "rbxassetid://1572411867" | |
| 2022 | sfx = Instance.new("Sound",Left_Arm)
| |
| 2023 | sfx.Volume = 2 | |
| 2024 | sfx.SoundId = "rbxassetid://1180449290" | |
| 2025 | sfx:Play() | |
| 2026 | for i = 0,0.4,0.01 do | |
| 2027 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90),math.rad(0),math.rad(20)), 0.2) | |
| 2028 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(130 + math.random(-50,50)),math.rad(0),math.rad(-35) + math.random(-10,10)/10), 0.2) | |
| 2029 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20),math.rad(0),math.rad(0)), 0.2) | |
| 2030 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(0)), 0.2) | |
| 2031 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(60),math.rad(0)), 0.2) | |
| 2032 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0.2, 1.5, 0) * c_angles(math.rad(0),math.rad(-60), math.rad(0)), 0.2) | |
| 2033 | coroutine.wrap(function() | |
| 2034 | for i = 1,2 do | |
| 2035 | local fx = Instance.new("Part",Effects)
| |
| 2036 | fx.Anchored = true | |
| 2037 | fx.Color = Color3.fromRGB(159, 243, 233) | |
| 2038 | fx.CanCollide = false | |
| 2039 | fx.FormFactor = 3 | |
| 2040 | fx.Name = "Shockwave" | |
| 2041 | fx.Material = "Neon" | |
| 2042 | fx.Size = Vector3.new(1, 1, 1) | |
| 2043 | fx.Transparency = 0.35 | |
| 2044 | fx.TopSurface = 0 | |
| 2045 | fx.BottomSurface = 0 | |
| 2046 | fx.CFrame = Left_Arm.CFrame | |
| 2047 | fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10)) | |
| 2048 | local fxm = Instance.new("SpecialMesh", fx)
| |
| 2049 | fxm.Scale = Vector3.new(0,0,0) | |
| 2050 | fxm.Offset = Vector3.new(0,0,0) | |
| 2051 | fxm.MeshType = "Sphere" | |
| 2052 | spawn(function() | |
| 2053 | for i = 1, 60, 2 do | |
| 2054 | fxm.Scale = Vector3.new(0.5 - i*0.0083,5 - i*0.083 ,0.5 - i*0.0083) | |
| 2055 | fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0) | |
| 2056 | fx.Transparency = i/15 | |
| 2057 | swait() | |
| 2058 | end | |
| 2059 | wait() | |
| 2060 | fx:Destroy() | |
| 2061 | end) | |
| 2062 | end | |
| 2063 | end)() | |
| 2064 | swait() | |
| 2065 | end | |
| 2066 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do | |
| 2067 | if v:FindFirstChild('HumanoidRootPart') and v:FindFirstChild('Humanoid') then
| |
| 2068 | v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(25,52)
| |
| 2069 | v:FindFirstChild('Torso').Velocity=(v:FindFirstChild('Torso').CFrame.lookVector*150)+Vector3.new(0,1,0)*20
| |
| 2070 | coroutine.wrap(function() | |
| 2071 | for i = 1,25 do | |
| 2072 | local fx = Instance.new("Part",Effects)
| |
| 2073 | fx.Anchored = true | |
| 2074 | fx.Color = Color3.new(1,0,0) | |
| 2075 | fx.CanCollide = false | |
| 2076 | fx.FormFactor = 3 | |
| 2077 | fx.Name = "Shockwave" | |
| 2078 | fx.Material = "Neon" | |
| 2079 | fx.Size = Vector3.new(1, 1, 1) | |
| 2080 | fx.Transparency = 0.35 | |
| 2081 | fx.TopSurface = 0 | |
| 2082 | fx.BottomSurface = 0 | |
| 2083 | fx.CFrame = v:FindFirstChild('HumanoidRootPart').CFrame
| |
| 2084 | fx.CFrame = fx.CFrame * CFrame.new(0,0,0) | |
| 2085 | local fxm = Instance.new("SpecialMesh", fx)
| |
| 2086 | fxm.Scale = Vector3.new(0,-1,0) | |
| 2087 | fxm.Offset = Vector3.new(0,0,0) | |
| 2088 | fxm.MeshType = "Sphere" | |
| 2089 | spawn(function() | |
| 2090 | for i = 1, 60, 2 do | |
| 2091 | fx.Color = Color3.new(i/15,0,0) | |
| 2092 | fxm.Scale = Vector3.new(.25 + i/10,.25 + i/10,.25 + i/10) | |
| 2093 | fx.CFrame = fx.CFrame * CFrame.new(0,math.random(-10,10)/10,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10)) | |
| 2094 | fx.Transparency = i/15 | |
| 2095 | swait() | |
| 2096 | end | |
| 2097 | wait() | |
| 2098 | fx:Destroy() | |
| 2099 | end) | |
| 2100 | end | |
| 2101 | end)() | |
| 2102 | else | |
| 2103 | ||
| 2104 | end | |
| 2105 | end | |
| 2106 | sfx:Destroy() | |
| 2107 | S = Instance.new("Sound")
| |
| 2108 | S.Parent = Character.Torso | |
| 2109 | S.SoundId = "rbxassetid://1236459264" | |
| 2110 | S.Volume = 8 | |
| 2111 | S.TimePosition = 0.2 | |
| 2112 | S.Looped = false | |
| 2113 | S.Pitch = 1 | |
| 2114 | S:Play() | |
| 2115 | coroutine.wrap(function() | |
| 2116 | wait(0.1) | |
| 2117 | for i = 1,25 do | |
| 2118 | local fx = Instance.new("Part",Effects)
| |
| 2119 | fx.Anchored = true | |
| 2120 | fx.Color = Color3.new(1,0,0) | |
| 2121 | fx.CanCollide = false | |
| 2122 | fx.FormFactor = 3 | |
| 2123 | fx.Name = "Shockwave" | |
| 2124 | fx.Material = "Neon" | |
| 2125 | fx.Size = Vector3.new(1, 1, 1) | |
| 2126 | fx.Transparency = 0.35 | |
| 2127 | fx.TopSurface = 0 | |
| 2128 | fx.BottomSurface = 0 | |
| 2129 | fx.CFrame = Left_Arm.CFrame | |
| 2130 | fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10)) | |
| 2131 | local fxm = Instance.new("SpecialMesh", fx)
| |
| 2132 | fxm.Scale = Vector3.new(0,0,0) | |
| 2133 | fxm.Offset = Vector3.new(0,0,0) | |
| 2134 | fxm.MeshType = "Sphere" | |
| 2135 | spawn(function() | |
| 2136 | for i = 1, 60, 2 do | |
| 2137 | fxm.Scale = Vector3.new(0.5 - i*0.0083,5 - i*0.083 ,0.5 - i*0.0083) | |
| 2138 | fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0) | |
| 2139 | fx.Transparency = i/7.5 | |
| 2140 | swait() | |
| 2141 | end | |
| 2142 | wait() | |
| 2143 | fx:Destroy() | |
| 2144 | end) | |
| 2145 | end | |
| 2146 | end)() | |
| 2147 | for i = 0,0.15,0.01 do | |
| 2148 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20),math.rad(0),math.rad(15)), 0.15) | |
| 2149 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(75),math.rad(30),math.rad(-25)), 0.15) | |
| 2150 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5),math.rad(0),math.rad(0)), 0.15) | |
| 2151 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5),math.rad(0),math.rad(0)), 0.15) | |
| 2152 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(-90),math.rad(0)), 0.15) | |
| 2153 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0.2, 1.5, 0) * c_angles(math.rad(-20),math.rad(90), math.rad(0)), 0.15) | |
| 2154 | coroutine.wrap(function() | |
| 2155 | for i = 1,2 do | |
| 2156 | local fx = Instance.new("Part",Effects)
| |
| 2157 | fx.Anchored = true | |
| 2158 | fx.Color = Color3.new(0,0,0) | |
| 2159 | fx.CanCollide = false | |
| 2160 | fx.FormFactor = 3 | |
| 2161 | fx.Name = "Shockwave" | |
| 2162 | fx.Material = "Neon" | |
| 2163 | fx.Size = Vector3.new(1, 1, 1) | |
| 2164 | fx.Transparency = 0.35 | |
| 2165 | fx.TopSurface = 0 | |
| 2166 | fx.BottomSurface = 0 | |
| 2167 | fx.CFrame = Left_Arm.CFrame | |
| 2168 | fx.CFrame = fx.CFrame * CFrame.new(0,0,0) | |
| 2169 | local fxm = Instance.new("SpecialMesh", fx)
| |
| 2170 | fxm.Scale = Vector3.new(0,-1,0) | |
| 2171 | fxm.Offset = Vector3.new(0,0,0) | |
| 2172 | fxm.MeshType = "Sphere" | |
| 2173 | spawn(function() | |
| 2174 | for i = 1, 60, 2 do | |
| 2175 | fx.Color = Color3.new(i/15,0,0) | |
| 2176 | fxm.Scale = Vector3.new(.25 + i/10,.25 + i/10,.25 + i/10) | |
| 2177 | fx.CFrame = fx.CFrame * CFrame.new(0,math.random(-10,10)/10,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10)) | |
| 2178 | fx.Transparency = i/15 | |
| 2179 | swait() | |
| 2180 | end | |
| 2181 | wait() | |
| 2182 | fx:Destroy() | |
| 2183 | end) | |
| 2184 | end | |
| 2185 | end)() | |
| 2186 | swait() | |
| 2187 | end | |
| 2188 | Normal_Face() | |
| 2189 | target = nil | |
| 2190 | Animations = false | |
| 2191 | attack = false | |
| 2192 | end | |
| 2193 | ||
| 2194 | function ShadowBallBarrage() | |
| 2195 | attack = true | |
| 2196 | Animations = true | |
| 2197 | local SB = Instance.new("Part",Effects)
| |
| 2198 | SB.Name = "ShadowBallz" | |
| 2199 | SB.Shape = Enum.PartType.Block | |
| 2200 | SB.CanCollide = false | |
| 2201 | SB.BrickColor = BrickColor.new("Really red")
| |
| 2202 | SB.Transparency = 0 | |
| 2203 | SB.Material = "Neon" | |
| 2204 | SB.Size = Vector3.new(0.25, 0.25, 0.25) | |
| 2205 | SB.TopSurface = Enum.SurfaceType.Smooth | |
| 2206 | SB.BottomSurface = Enum.SurfaceType.Smooth local SBWeld = Instance.new("Weld", SB)
| |
| 2207 | SBWeld.Part0 = Right_Arm | |
| 2208 | SBWeld.Part1 = SB | |
| 2209 | SBWeld.C1 = CFrame.new(0,1,0) | |
| 2210 | boom = Instance.new("SpecialMesh",SB)
| |
| 2211 | boom.MeshType = "Sphere" | |
| 2212 | boom.Scale = Vector3.new(3,3,3) | |
| 2213 | S = Instance.new("Sound")
| |
| 2214 | S.Parent = SB | |
| 2215 | S.SoundId = "rbxassetid://315746833" | |
| 2216 | S.Volume = 5 | |
| 2217 | S.Looped = false | |
| 2218 | S.Pitch = 2 | |
| 2219 | S:Play() | |
| 2220 | ||
| 2221 | S = Instance.new("Sound")
| |
| 2222 | S.Parent = SB | |
| 2223 | S.SoundId = "rbxassetid://203691653" | |
| 2224 | S.Volume = 8 | |
| 2225 | S.Looped = false | |
| 2226 | S.Pitch = 1 | |
| 2227 | S.PlayOnRemove = true | |
| 2228 | for i = 0,0.15,0.01 do | |
| 2229 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(120),math.rad(0),math.rad(0)), 0.2) | |
| 2230 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-25)), 0.2) | |
| 2231 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(10),math.rad(0),math.rad(0)), 0.2) | |
| 2232 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.2) | |
| 2233 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-50),math.rad(0)), 0.2) | |
| 2234 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-15),math.rad(50), math.rad(0)), 0.2) | |
| 2235 | coroutine.wrap(function() | |
| 2236 | for i = 1,2 do | |
| 2237 | local fx = Instance.new("Part",Effects)
| |
| 2238 | fx.Anchored = true | |
| 2239 | fx.Color = Color3.new(1,0,0) | |
| 2240 | fx.CanCollide = false | |
| 2241 | fx.FormFactor = 3 | |
| 2242 | fx.Name = "Shockwave" | |
| 2243 | fx.Material = "Neon" | |
| 2244 | fx.Size = Vector3.new(1, 1, 1) | |
| 2245 | fx.Transparency = 0.35 | |
| 2246 | fx.TopSurface = 0 | |
| 2247 | fx.BottomSurface = 0 | |
| 2248 | fx.CFrame = Right_Arm.CFrame | |
| 2249 | fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10)) | |
| 2250 | local fxm = Instance.new("SpecialMesh", fx)
| |
| 2251 | fxm.Scale = Vector3.new(0,0,0) | |
| 2252 | fxm.Offset = Vector3.new(0,0,0) | |
| 2253 | fxm.MeshType = "Sphere" | |
| 2254 | spawn(function() | |
| 2255 | for i = 1, 60, 2 do | |
| 2256 | fxm.Scale = Vector3.new(0.2 - i*0.0083,5 - i*0.083 ,0.2 - i*0.0083) | |
| 2257 | fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0) | |
| 2258 | fx.Transparency = i/15 | |
| 2259 | swait() | |
| 2260 | end | |
| 2261 | wait() | |
| 2262 | fx:Destroy() | |
| 2263 | end) | |
| 2264 | end | |
| 2265 | end)() | |
| 2266 | swait() | |
| 2267 | end | |
| 2268 | for i = 0,0.05,0.01 do | |
| 2269 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(75),math.rad(0),math.rad(20)), 0.6) | |
| 2270 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-25)), 0.6) | |
| 2271 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(10),math.rad(0),math.rad(0)), 0.6) | |
| 2272 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.6) | |
| 2273 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(55),math.rad(0)), 0.6) | |
| 2274 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20),math.rad(-55), math.rad(0)), 0.6) | |
| 2275 | swait() | |
| 2276 | end | |
| 2277 | ||
| 2278 | SBWeld:Destroy() | |
| 2279 | SB.CanCollide = true | |
| 2280 | local bodyVelocity2 = LoadLibrary("RbxUtility").Create("BodyVelocity")({
| |
| 2281 | velocity = (mouse.Hit.p - SB.CFrame.p).unit * 165, | |
| 2282 | P = 5000, | |
| 2283 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 2284 | Parent = SB | |
| 2285 | }) | |
| 2286 | ||
| 2287 | game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
| |
| 2288 | SB.Touched:connect(function(hit) | |
| 2289 | if(not Character:IsAncestorOf(hit) or hit.Name == "ShadowBallz") then | |
| 2290 | for i, v in pairs(FindNearestTorso(SB.CFrame.p, 7)) do | |
| 2291 | if v:FindFirstChild('Humanoid') then
| |
| 2292 | v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(255,666)/10
| |
| 2293 | end | |
| 2294 | end | |
| 2295 | ||
| 2296 | coroutine.wrap(function() | |
| 2297 | for i = 1,180 do | |
| 2298 | local fx = Instance.new("Part",Effects)
| |
| 2299 | fx.Anchored = true | |
| 2300 | fx.Color = Color3.new(1,0,0) | |
| 2301 | fx.CanCollide = false | |
| 2302 | fx.FormFactor = 3 | |
| 2303 | fx.Name = "Shockwave" | |
| 2304 | fx.Material = "Neon" | |
| 2305 | fx.Size = Vector3.new(1, 1, 1) | |
| 2306 | fx.Transparency = 0.35 | |
| 2307 | fx.TopSurface = 0 | |
| 2308 | fx.BottomSurface = 0 | |
| 2309 | fx.CFrame = SB.CFrame | |
| 2310 | fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10)) | |
| 2311 | local fxm = Instance.new("SpecialMesh", fx)
| |
| 2312 | fxm.Scale = Vector3.new(0,0,0) | |
| 2313 | fxm.Offset = Vector3.new(0,0,0) | |
| 2314 | fxm.MeshType = "Sphere" | |
| 2315 | spawn(function() | |
| 2316 | for i = 1, 60, 2 do | |
| 2317 | fxm.Scale = Vector3.new(0.5 - i*0.0083,5 - i*0.083 ,0.5 - i*0.0083) | |
| 2318 | fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0) | |
| 2319 | fx.Transparency = i/60 | |
| 2320 | swait() | |
| 2321 | end | |
| 2322 | wait() | |
| 2323 | fx:Destroy() | |
| 2324 | end) | |
| 2325 | end | |
| 2326 | end)() | |
| 2327 | ||
| 2328 | local rng2 = Instance.new("Part",Effects)
| |
| 2329 | rng2.Anchored = true | |
| 2330 | rng2.BrickColor = BrickColor.new("Really red")
| |
| 2331 | rng2.CanCollide = false | |
| 2332 | rng2.FormFactor = 3 | |
| 2333 | rng2.Name = "Shockwave" | |
| 2334 | rng2.Material = "Neon" | |
| 2335 | rng2.Size = Vector3.new(1, 1, 1) | |
| 2336 | rng2.Transparency = 0.35 | |
| 2337 | rng2.TopSurface = 0 | |
| 2338 | rng2.BottomSurface = 0 | |
| 2339 | rng2.CFrame = SB.CFrame | |
| 2340 | SB:Destroy() | |
| 2341 | local rngm2 = Instance.new("SpecialMesh", rng2)
| |
| 2342 | rngm2.Scale = Vector3.new(1, 0, 1) | |
| 2343 | rngm2.Offset = Vector3.new(0,0,0) | |
| 2344 | rngm2.MeshType = "Sphere" | |
| 2345 | spawn(function() | |
| 2346 | for i = 1, 60, 2 do | |
| 2347 | rngm2.Scale = Vector3.new(13 + i*0.3, 13 + i*0.3 ,13 + i*0.3) | |
| 2348 | rng2.Transparency = i/60 | |
| 2349 | swait() | |
| 2350 | end | |
| 2351 | wait() | |
| 2352 | rng2:Destroy() | |
| 2353 | end) | |
| 2354 | for i = 1,6 do | |
| 2355 | local rng2 = Instance.new("Part",Character)
| |
| 2356 | rng2.Anchored = true | |
| 2357 | rng2.BrickColor = BrickColor.new("Really red")
| |
| 2358 | rng2.CanCollide = false | |
| 2359 | rng2.FormFactor = 3 | |
| 2360 | rng2.Name = "Shockwave" | |
| 2361 | rng2.Size = Vector3.new(1, 1, 1) | |
| 2362 | rng2.Transparency = 0.35 | |
| 2363 | rng2.TopSurface = 0 | |
| 2364 | rng2.BottomSurface = 0 | |
| 2365 | rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) | |
| 2366 | local rngm2 = Instance.new("SpecialMesh", rng2)
| |
| 2367 | rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 2368 | rngm2.Scale = Vector3.new(0, 0, 0) | |
| 2369 | rngm2.Offset = Vector3.new(0,0,-0.5) | |
| 2370 | spawn(function() | |
| 2371 | for i = 1, 60, 2 do | |
| 2372 | rngm2.Scale = Vector3.new(13 + i*1, 13 + i*1 ,2 + i*0.3) | |
| 2373 | rng2.Transparency = i/30 | |
| 2374 | rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0) | |
| 2375 | swait() | |
| 2376 | end | |
| 2377 | wait() | |
| 2378 | rng2:Destroy() | |
| 2379 | end) | |
| 2380 | ||
| 2381 | local rng2 = Instance.new("Part",Character)
| |
| 2382 | rng2.Anchored = true | |
| 2383 | rng2.BrickColor = BrickColor.new("Really red")
| |
| 2384 | rng2.CanCollide = false | |
| 2385 | rng2.FormFactor = 3 | |
| 2386 | rng2.Name = "Shockwave" | |
| 2387 | rng2.Size = Vector3.new(1, 1, 1) | |
| 2388 | rng2.Transparency = 0.35 | |
| 2389 | rng2.TopSurface = 0 | |
| 2390 | rng2.BottomSurface = 0 | |
| 2391 | rng2.CFrame = SB.CFrame * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))) | |
| 2392 | local rngm2 = Instance.new("SpecialMesh", rng2)
| |
| 2393 | rngm2.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 2394 | rngm2.Scale = Vector3.new(0, 0, 0) | |
| 2395 | rngm2.Offset = Vector3.new(0,0,-0.5) | |
| 2396 | spawn(function() | |
| 2397 | for i = 1, 60, 2 do | |
| 2398 | rngm2.Scale = Vector3.new(13 + i*1, 13 + i*1 ,2 + i*0.3) | |
| 2399 | rng2.Transparency = i/30 | |
| 2400 | rng2.CFrame = rng2.CFrame - Vector3.new(0,0.2,0) | |
| 2401 | swait() | |
| 2402 | end | |
| 2403 | wait() | |
| 2404 | rng2:Destroy() | |
| 2405 | end) | |
| 2406 | end | |
| 2407 | ||
| 2408 | local rng2 = Instance.new("Part",Effects)
| |
| 2409 | rng2.Anchored = true | |
| 2410 | rng2.BrickColor = BrickColor.new("Really black")
| |
| 2411 | rng2.CanCollide = false | |
| 2412 | rng2.FormFactor = 3 | |
| 2413 | rng2.Name = "Shockwave" | |
| 2414 | rng2.Material = "Neon" | |
| 2415 | rng2.Size = Vector3.new(1, 1, 1) | |
| 2416 | rng2.Transparency = 0.35 | |
| 2417 | rng2.TopSurface = 0 | |
| 2418 | rng2.BottomSurface = 0 | |
| 2419 | rng2.CFrame = SB.CFrame | |
| 2420 | SB:Destroy() | |
| 2421 | local rngm2 = Instance.new("SpecialMesh", rng2)
| |
| 2422 | rngm2.Scale = Vector3.new(1, 0, 1) | |
| 2423 | rngm2.Offset = Vector3.new(0,0,0) | |
| 2424 | rngm2.MeshType = "Sphere" | |
| 2425 | spawn(function() | |
| 2426 | for i = 1, 60, 2 do | |
| 2427 | rngm2.Scale = Vector3.new(5 + i*0.3, 5 + i*0.3 ,5 + i*0.3) | |
| 2428 | rng2.Transparency = i/60 | |
| 2429 | swait() | |
| 2430 | end | |
| 2431 | wait() | |
| 2432 | rng2:Destroy() | |
| 2433 | end) | |
| 2434 | end | |
| 2435 | end) | |
| 2436 | Animations = false | |
| 2437 | attack = false | |
| 2438 | end | |
| 2439 | ||
| 2440 | ||
| 2441 | -- Moves -- | |
| 2442 | ||
| 2443 | ||
| 2444 | mouse.KeyDown:connect(function(key) | |
| 2445 | if key == "y" and attack == false then | |
| 2446 | if Transformed == false then | |
| 2447 | Charm() | |
| 2448 | else | |
| 2449 | Laugh() | |
| 2450 | end | |
| 2451 | end | |
| 2452 | ||
| 2453 | sprint = false | |
| 2454 | ||
| 2455 | if key == "q" and sprint == false then | |
| 2456 | Humanoid.WalkSpeed = 8 | |
| 2457 | Humanoid.JumpPower = 50 | |
| 2458 | sprint = true | |
| 2459 | end | |
| 2460 | ||
| 2461 | if key == "q" and sprint == true then | |
| 2462 | Humanoid.WalkSpeed = 25 | |
| 2463 | Humanoid.JumpPower = 100 | |
| 2464 | end | |
| 2465 | ||
| 2466 | if key == "z" and attack == false then | |
| 2467 | idle = 2500 | |
| 2468 | end | |
| 2469 | ||
| 2470 | ||
| 2471 | if key == "u" and attack == false then | |
| 2472 | if Transformed == false then | |
| 2473 | Shrug() | |
| 2474 | end | |
| 2475 | end | |
| 2476 | ||
| 2477 | ||
| 2478 | if key == "g" and attack == false and Transformed == true then | |
| 2479 | ShadowBallBarrage() | |
| 2480 | end | |
| 2481 | ||
| 2482 | ||
| 2483 | ||
| 2484 | if key == "j" and attack == false then | |
| 2485 | if Transformed == false then | |
| 2486 | Surprised() | |
| 2487 | end | |
| 2488 | end | |
| 2489 | ||
| 2490 | ||
| 2491 | if key == "k" and attack == false then | |
| 2492 | if Transformed == false then | |
| 2493 | Wave() | |
| 2494 | end | |
| 2495 | end | |
| 2496 | ||
| 2497 | --[[mouse.KeyDown:connect(function(key) | |
| 2498 | if key == "k" and attack == false then | |
| 2499 | if Transformed == false then | |
| 2500 | Nod() | |
| 2501 | end | |
| 2502 | end end)]]-- | |
| 2503 | ||
| 2504 | ||
| 2505 | if key == "h" and attack == false then | |
| 2506 | if Transformed == false then | |
| 2507 | No() | |
| 2508 | else | |
| 2509 | Nuh_Uh() | |
| 2510 | end | |
| 2511 | end | |
| 2512 | ||
| 2513 | ||
| 2514 | ||
| 2515 | ||
| 2516 | if key == "f" and attack == false and Transformed == false then | |
| 2517 | LaserBlaster() | |
| 2518 | end | |
| 2519 | ||
| 2520 | ||
| 2521 | if key == "f" and attack == false and Transformed == true then | |
| 2522 | LaserBarrage() | |
| 2523 | end | |
| 2524 | ||
| 2525 | ||
| 2526 | if key == "r" and attack == false and Transformed == false then | |
| 2527 | Ink_Spikes() | |
| 2528 | end | |
| 2529 | ||
| 2530 | ||
| 2531 | if key == "r" and attack == false and Transformed == true then | |
| 2532 | Ink_Spikes2() | |
| 2533 | end | |
| 2534 | ||
| 2535 | ||
| 2536 | if key == "c" and attack == false and Transformed == true then | |
| 2537 | Rage() | |
| 2538 | end | |
| 2539 | Sanim = 0.15 | |
| 2540 | ||
| 2541 | if key == "nine" then | |
| 2542 | if SansAnim == false then | |
| 2543 | SansAnim = true | |
| 2544 | else | |
| 2545 | SansAnim = false | |
| 2546 | end | |
| 2547 | end | |
| 2548 | ||
| 2549 | ||
| 2550 | ||
| 2551 | ||
| 2552 | tp = true | |
| 2553 | ||
| 2554 | if key == "t" and attack == false and Transformed == false then | |
| 2555 | if tp == true then | |
| 2556 | tp = false | |
| 2557 | Trace() | |
| 2558 | coroutine.wrap(function() | |
| 2559 | for i = 1,50 do | |
| 2560 | local fx = Instance.new("Part",Effects)
| |
| 2561 | fx.Anchored = true | |
| 2562 | fx.Color = Color3.new(0,0,0) | |
| 2563 | fx.CanCollide = false | |
| 2564 | fx.FormFactor = 3 | |
| 2565 | fx.Name = "Shockwave" | |
| 2566 | fx.Material = "Neon" | |
| 2567 | fx.Size = Vector3.new(1, 1, 1) | |
| 2568 | fx.Transparency = 0.35 | |
| 2569 | fx.TopSurface = 0 | |
| 2570 | fx.BottomSurface = 0 | |
| 2571 | fx.CFrame = rootPart.CFrame | |
| 2572 | fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10)) | |
| 2573 | local fxm = Instance.new("SpecialMesh", fx)
| |
| 2574 | fxm.Scale = Vector3.new(0,0,0) | |
| 2575 | fxm.Offset = Vector3.new(0,0,0) | |
| 2576 | fxm.MeshType = "Sphere" | |
| 2577 | spawn(function() | |
| 2578 | for i = 1, 60, 2 do | |
| 2579 | fxm.Scale = Vector3.new(0.5 - i*0.0083,5 - i*0.083 ,0.5 - i*0.0083) | |
| 2580 | fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0) | |
| 2581 | fx.Transparency = i/15 | |
| 2582 | swait() | |
| 2583 | end | |
| 2584 | wait() | |
| 2585 | fx:Destroy() | |
| 2586 | end) | |
| 2587 | end | |
| 2588 | end)() | |
| 2589 | Character.Head.face.Parent = game.Lighting | |
| 2590 | Character.HumanoidRootPart.CFrame = mouse.Hit * CFrame.new(0, 3.5, 0) | |
| 2591 | game.Lighting.face.Parent = Character.Head | |
| 2592 | coroutine.wrap(function() | |
| 2593 | for i = 1,50 do | |
| 2594 | local fx = Instance.new("Part",Effects)
| |
| 2595 | fx.Anchored = true | |
| 2596 | fx.Color = Color3.new(0,0,0) | |
| 2597 | fx.CanCollide = false | |
| 2598 | fx.FormFactor = 3 | |
| 2599 | fx.Name = "Shockwave" | |
| 2600 | fx.Material = "Neon" | |
| 2601 | fx.Size = Vector3.new(1, 1, 1) | |
| 2602 | fx.Transparency = 0.35 | |
| 2603 | fx.TopSurface = 0 | |
| 2604 | fx.BottomSurface = 0 | |
| 2605 | fx.CFrame = rootPart.CFrame | |
| 2606 | fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10)) | |
| 2607 | local fxm = Instance.new("SpecialMesh", fx)
| |
| 2608 | fxm.Scale = Vector3.new(0,0,0) | |
| 2609 | fxm.Offset = Vector3.new(0,0,0) | |
| 2610 | fxm.MeshType = "Sphere" | |
| 2611 | spawn(function() | |
| 2612 | for i = 1, 60, 2 do | |
| 2613 | fxm.Scale = Vector3.new(0.5 - i*0.0083,5 - i*0.083 ,0.5 - i*0.0083) | |
| 2614 | fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0) | |
| 2615 | fx.Transparency = i/15 | |
| 2616 | swait() | |
| 2617 | end | |
| 2618 | wait() | |
| 2619 | fx:Destroy() | |
| 2620 | end) | |
| 2621 | end | |
| 2622 | end)() | |
| 2623 | tp = true | |
| 2624 | end | |
| 2625 | end | |
| 2626 | ||
| 2627 | if key == "one" and attack == false then | |
| 2628 | Transform() | |
| 2629 | end | |
| 2630 | if key == "two" and Transformed == true then | |
| 2631 | Revert() | |
| 2632 | end | |
| 2633 | ||
| 2634 | ||
| 2635 | ||
| 2636 | if key == "p" then | |
| 2637 | if Theme.MaxDistance == 0 then | |
| 2638 | Theme.MaxDistance=1000 | |
| 2639 | else | |
| 2640 | Theme.MaxDistance=0 | |
| 2641 | end | |
| 2642 | end | |
| 2643 | end) | |
| 2644 | ||
| 2645 | ||
| 2646 | -- End of Moves -- | |
| 2647 | ||
| 2648 | ||
| 2649 | -- Clothes -- | |
| 2650 | ||
| 2651 | Clothes = Instance.new("Model",Character)
| |
| 2652 | Clothes.Name = "Clothing" | |
| 2653 | ||
| 2654 | local _Head = Instance.new("Part",Head)
| |
| 2655 | _Head.Name = "_Head" | |
| 2656 | _Head.Shape = Enum.PartType.Block | |
| 2657 | _Head.CanCollide = false | |
| 2658 | _Head.Color = Color3.new(0,0,0) | |
| 2659 | _Head.Transparency = 0 | |
| 2660 | _Head.Material = "Metal" | |
| 2661 | _Head.Size = Vector3.new(1.6, 1.5, 1.4) | |
| 2662 | _Head.TopSurface = Enum.SurfaceType.Smooth | |
| 2663 | _Head.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", _Head)
| |
| 2664 | Weld.Part0 = Head | |
| 2665 | Weld.Part1 = _Head | |
| 2666 | Weld.C1 = CFrame.new(0,-0.3,0) | |
| 2667 | _HeadMesh = Instance.new("SpecialMesh",_Head)
| |
| 2668 | _HeadMesh.MeshType = "Sphere" | |
| 2669 | _HeadMesh.Scale = Vector3.new(1,1,1) | |
| 2670 | ||
| 2671 | local _Head2 = Instance.new("Part",Head)
| |
| 2672 | _Head2.Name = "_Head2" | |
| 2673 | _Head2.Shape = Enum.PartType.Block | |
| 2674 | _Head2.CanCollide = false | |
| 2675 | _Head2.Color = Color3.new(0,0,0) | |
| 2676 | _Head2.Transparency = 0 | |
| 2677 | _Head2.Material = "Metal" | |
| 2678 | _Head2.Size = Vector3.new(1.4, 1.2, 1) | |
| 2679 | _Head2.TopSurface = Enum.SurfaceType.Smooth | |
| 2680 | _Head2.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", _Head2)
| |
| 2681 | Weld.Part0 = Head | |
| 2682 | Weld.Part1 = _Head2 | |
| 2683 | Weld.C1 = CFrame.new(0,-0.2,0.2) | |
| 2684 | _HeadMesh = Instance.new("SpecialMesh",_Head2)
| |
| 2685 | _HeadMesh.MeshType = "Sphere" | |
| 2686 | _HeadMesh.Scale = Vector3.new(1,1,1) | |
| 2687 | ||
| 2688 | local Horn = Instance.new("Part",Head)
| |
| 2689 | Horn.Name = "Horn" | |
| 2690 | Horn.Shape = Enum.PartType.Ball | |
| 2691 | Horn.CanCollide = false | |
| 2692 | Horn.Color = Color3.new(0,0,0) | |
| 2693 | Horn.Transparency = 0 | |
| 2694 | Horn.Material = "SmoothPlastic" | |
| 2695 | Horn.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 2696 | Horn.TopSurface = Enum.SurfaceType.Smooth | |
| 2697 | Horn.BottomSurface = Enum.SurfaceType.Smooth | |
| 2698 | local Weld = Instance.new("Weld", Horn)
| |
| 2699 | Weld.Part0 = Head | |
| 2700 | Weld.Part1 = Horn | |
| 2701 | Weld.C1 = CFrame.new(-1.05,-0.6,0.1)*CFrame.fromEulerAnglesXYZ(math.rad(-5),math.rad(5),math.rad(-15)) | |
| 2702 | HornMesh = Instance.new("FileMesh",Horn)
| |
| 2703 | HornMesh.MeshId = "http://www.roblox.com/asset/?id=1474286922" | |
| 2704 | HornMesh.Scale = Vector3.new(1,0.8,0.8) | |
| 2705 | ||
| 2706 | local Horn = Instance.new("Part",Head)
| |
| 2707 | Horn.Name = "Horn" | |
| 2708 | Horn.Shape = Enum.PartType.Ball | |
| 2709 | Horn.CanCollide = false | |
| 2710 | Horn.Color = Color3.new(0,0,0) | |
| 2711 | Horn.Transparency = 0 | |
| 2712 | Horn.Material = "SmoothPlastic" | |
| 2713 | Horn.Size = Vector3.new(0.1, 0.1, 0.1) | |
| 2714 | Horn.TopSurface = Enum.SurfaceType.Smooth | |
| 2715 | Horn.BottomSurface = Enum.SurfaceType.Smooth | |
| 2716 | local Weld = Instance.new("Weld", Horn)
| |
| 2717 | Weld.Part0 = Head | |
| 2718 | Weld.Part1 = Horn | |
| 2719 | Weld.C1 = CFrame.new(-1.05,-0.6,-0.1)*CFrame.fromEulerAnglesXYZ(math.rad(5),math.rad(175),math.rad(15)) | |
| 2720 | HornMesh = Instance.new("FileMesh",Horn)
| |
| 2721 | HornMesh.MeshId = "http://www.roblox.com/asset/?id=1474286922" | |
| 2722 | HornMesh.Scale = Vector3.new(1,0.8,0.8) | |
| 2723 | ||
| 2724 | local Boob = Instance.new("Part",Torso)
| |
| 2725 | Boob.Name = "Boob" | |
| 2726 | Boob.Shape = Enum.PartType.Block | |
| 2727 | Boob.CanCollide = false | |
| 2728 | Boob.Color = Color3.new(0,0,0) | |
| 2729 | Boob.Transparency = 0 | |
| 2730 | Boob.Material = "Metal" | |
| 2731 | Boob.Size = Vector3.new(1.34, 1.1, 1) | |
| 2732 | Boob.TopSurface = Enum.SurfaceType.Smooth | |
| 2733 | Boob.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Boob)
| |
| 2734 | Weld.Part0 = Torso | |
| 2735 | Weld.Part1 = Boob | |
| 2736 | Weld.C1 = CFrame.new(0.4,-0.5,0.5) | |
| 2737 | _HeadMesh = Instance.new("SpecialMesh",Boob)
| |
| 2738 | _HeadMesh.MeshType = "Sphere" | |
| 2739 | _HeadMesh.Scale = Vector3.new(1,1,1) | |
| 2740 | ||
| 2741 | mec=Instance.new('CharacterMesh',Character)
| |
| 2742 | mec.BodyPart='Torso' | |
| 2743 | mec.MeshId='48112070' | |
| 2744 | Torso.Material = "Metal" | |
| 2745 | ||
| 2746 | local Boob2 = Instance.new("Part",Torso)
| |
| 2747 | Boob2.Name = "Boob2" | |
| 2748 | Boob2.Shape = Enum.PartType.Block | |
| 2749 | Boob2.CanCollide = false | |
| 2750 | Boob2.Color = Color3.new(0,0,0) | |
| 2751 | Boob2.Transparency = 0 | |
| 2752 | Boob2.Material = "Metal" | |
| 2753 | Boob2.Size = Vector3.new(1.34, 1.1, 1) | |
| 2754 | Boob2.TopSurface = Enum.SurfaceType.Smooth | |
| 2755 | Boob2.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Boob2)
| |
| 2756 | Weld.Part0 = Torso | |
| 2757 | Weld.Part1 = Boob2 | |
| 2758 | Weld.C1 = CFrame.new(-0.4,-0.5,0.5) | |
| 2759 | _HeadMesh = Instance.new("SpecialMesh",Boob2)
| |
| 2760 | _HeadMesh.MeshType = "Sphere" | |
| 2761 | _HeadMesh.Scale = Vector3.new(1,1,1) | |
| 2762 | ||
| 2763 | local Jacket = Instance.new("WedgePart",Clothes)
| |
| 2764 | Jacket.Name = "Jacket" | |
| 2765 | Jacket.CanCollide = false | |
| 2766 | Jacket.BrickColor = BrickColor.new("Crimson")
| |
| 2767 | Jacket.Transparency = 0 | |
| 2768 | Jacket.Material = "Sand" | |
| 2769 | Jacket.Size = Vector3.new(1.01/4, 0.87/4, 0.45/4) | |
| 2770 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 2771 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 2772 | Weld.Part0 = Torso | |
| 2773 | Weld.Part1 = Jacket | |
| 2774 | Weld.C1 = CFrame.new(0,0.6,0.92)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(90),math.rad(0)) | |
| 2775 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 2776 | _HeadMesh.MeshType = "Wedge" | |
| 2777 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 2778 | local Jacket = Instance.new("WedgePart",Clothes)
| |
| 2779 | Jacket.Name = "Jacket" | |
| 2780 | Jacket.CanCollide = false | |
| 2781 | Jacket.BrickColor = BrickColor.new("Crimson")
| |
| 2782 | Jacket.Transparency = 0 | |
| 2783 | Jacket.Material = "Sand" | |
| 2784 | Jacket.Size = Vector3.new(1.01/4, 0.87/4, 0.45/4) | |
| 2785 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 2786 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 2787 | Weld.Part0 = Torso | |
| 2788 | Weld.Part1 = Jacket | |
| 2789 | Weld.C1 = CFrame.new(0,0.2,0.92)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(-90),math.rad(180)) | |
| 2790 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 2791 | _HeadMesh.MeshType = "Wedge" | |
| 2792 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 2793 | ||
| 2794 | local Jacket = Instance.new("WedgePart",Clothes)
| |
| 2795 | Jacket.Name = "Jacket" | |
| 2796 | Jacket.CanCollide = false | |
| 2797 | Jacket.BrickColor = BrickColor.new("Crimson")
| |
| 2798 | Jacket.Transparency = 0 | |
| 2799 | Jacket.Material = "Sand" | |
| 2800 | Jacket.Size = Vector3.new(1.01/4, 0.87/4, 0.45/4) | |
| 2801 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 2802 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 2803 | Weld.Part0 = Torso | |
| 2804 | Weld.Part1 = Jacket | |
| 2805 | Weld.C1 = CFrame.new(0,0.6,0.92)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(-90),math.rad(0)) | |
| 2806 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 2807 | _HeadMesh.MeshType = "Wedge" | |
| 2808 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 2809 | local Jacket = Instance.new("WedgePart",Clothes)
| |
| 2810 | Jacket.Name = "Jacket" | |
| 2811 | Jacket.CanCollide = false | |
| 2812 | Jacket.BrickColor = BrickColor.new("Crimson")
| |
| 2813 | Jacket.Transparency = 0 | |
| 2814 | Jacket.Material = "Sand" | |
| 2815 | Jacket.Size = Vector3.new(1.01/4, 0.87/4, 0.45/4) | |
| 2816 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 2817 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 2818 | Weld.Part0 = Torso | |
| 2819 | Weld.Part1 = Jacket | |
| 2820 | Weld.C1 = CFrame.new(0,0.2,0.92)*CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(90),math.rad(180)) | |
| 2821 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 2822 | _HeadMesh.MeshType = "Wedge" | |
| 2823 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 2824 | ||
| 2825 | local Jacket = Instance.new("Part",Clothes)
| |
| 2826 | Jacket.Name = "Jacket" | |
| 2827 | Jacket.Shape = Enum.PartType.Block | |
| 2828 | Jacket.CanCollide = false | |
| 2829 | Jacket.BrickColor = BrickColor.new("Crimson")
| |
| 2830 | Jacket.Transparency = 0 | |
| 2831 | Jacket.Material = "Sand" | |
| 2832 | Jacket.Size = Vector3.new(2.3/4, 0.45/4, 1/4) | |
| 2833 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 2834 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 2835 | Weld.Part0 = Torso | |
| 2836 | Weld.Part1 = Jacket | |
| 2837 | Weld.C1 = CFrame.new(0,-0.8,0) | |
| 2838 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 2839 | _HeadMesh.MeshType = "Brick" | |
| 2840 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 2841 | ||
| 2842 | local Jacket = Instance.new("Part",Clothes)
| |
| 2843 | Jacket.Name = "Jacket" | |
| 2844 | Jacket.Shape = Enum.PartType.Block | |
| 2845 | Jacket.CanCollide = false | |
| 2846 | Jacket.BrickColor = BrickColor.new("Crimson")
| |
| 2847 | Jacket.Transparency = 0 | |
| 2848 | Jacket.Material = "Sand" | |
| 2849 | Jacket.Size = Vector3.new(1.4/4, 1.7/4, 0.51/4) | |
| 2850 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 2851 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 2852 | Weld.Part0 = Torso | |
| 2853 | Weld.Part1 = Jacket | |
| 2854 | Weld.C1 = CFrame.new(0,0.21,-0.25) | |
| 2855 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 2856 | _HeadMesh.MeshType = "Brick" | |
| 2857 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 2858 | ||
| 2859 | local Jacket = Instance.new("Part",Clothes)
| |
| 2860 | Jacket.Name = "Jacket" | |
| 2861 | Jacket.Shape = Enum.PartType.Block | |
| 2862 | Jacket.CanCollide = false | |
| 2863 | Jacket.BrickColor = BrickColor.new("Crimson")
| |
| 2864 | Jacket.Transparency = 0 | |
| 2865 | Jacket.Material = "Sand" | |
| 2866 | Jacket.Size = Vector3.new(0.6/4, 1.7/4, 0.51/4) | |
| 2867 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 2868 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 2869 | Weld.Part0 = Torso | |
| 2870 | Weld.Part1 = Jacket | |
| 2871 | Weld.C1 = CFrame.new(0.45,0.21,0.26) | |
| 2872 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 2873 | _HeadMesh.MeshType = "Brick" | |
| 2874 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 2875 | ||
| 2876 | local Jacket = Instance.new("Part",Clothes)
| |
| 2877 | Jacket.Name = "Jacket" | |
| 2878 | Jacket.Shape = Enum.PartType.Block | |
| 2879 | Jacket.CanCollide = false | |
| 2880 | Jacket.BrickColor = BrickColor.new("Medium stone grey")
| |
| 2881 | Jacket.Transparency = 0 | |
| 2882 | Jacket.Material = "DiamondPlate" | |
| 2883 | Jacket.Size = Vector3.new(0.6/4, 1.7/4, 0.49/4) | |
| 2884 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 2885 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 2886 | Weld.Part0 = Torso | |
| 2887 | Weld.Part1 = Jacket | |
| 2888 | Weld.C1 = CFrame.new(0.4,0.21,0.255) | |
| 2889 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 2890 | _HeadMesh.MeshType = "Brick" | |
| 2891 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 2892 | ||
| 2893 | local Jacket = Instance.new("Part",Clothes)
| |
| 2894 | Jacket.Name = "Jacket" | |
| 2895 | Jacket.Shape = Enum.PartType.Block | |
| 2896 | Jacket.CanCollide = false | |
| 2897 | Jacket.BrickColor = BrickColor.new("Crimson")
| |
| 2898 | Jacket.Transparency = 0 | |
| 2899 | Jacket.Material = "Sand" | |
| 2900 | Jacket.Size = Vector3.new(0.6/4, 1.7/4, 0.51/4) | |
| 2901 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 2902 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 2903 | Weld.Part0 = Torso | |
| 2904 | Weld.Part1 = Jacket | |
| 2905 | Weld.C1 = CFrame.new(-0.45,0.21,0.26) | |
| 2906 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 2907 | _HeadMesh.MeshType = "Brick" | |
| 2908 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 2909 | ||
| 2910 | local Jacket = Instance.new("Part",Clothes)
| |
| 2911 | Jacket.Name = "Jacket" | |
| 2912 | Jacket.Shape = Enum.PartType.Block | |
| 2913 | Jacket.CanCollide = false | |
| 2914 | Jacket.BrickColor = BrickColor.new("Medium stone grey")
| |
| 2915 | Jacket.Transparency = 0 | |
| 2916 | Jacket.Material = "DiamondPlate" | |
| 2917 | Jacket.Size = Vector3.new(0.6/4, 1.7/4, 0.49/4) | |
| 2918 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 2919 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 2920 | Weld.Part0 = Torso | |
| 2921 | Weld.Part1 = Jacket | |
| 2922 | Weld.C1 = CFrame.new(-0.4,0.21,0.255) | |
| 2923 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 2924 | _HeadMesh.MeshType = "Brick" | |
| 2925 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 2926 | ||
| 2927 | local Jacket = Instance.new("Part",Clothes)
| |
| 2928 | Jacket.Name = "Jacket" | |
| 2929 | Jacket.Shape = Enum.PartType.Block | |
| 2930 | Jacket.CanCollide = false | |
| 2931 | Jacket.BrickColor = BrickColor.new("Cocoa")
| |
| 2932 | Jacket.Transparency = 0 | |
| 2933 | Jacket.Material = "Sand" | |
| 2934 | Jacket.Size = Vector3.new(1/4, 0.15/4, 1.08/4) | |
| 2935 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 2936 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 2937 | Weld.Part0 = Torso | |
| 2938 | Weld.Part1 = Jacket | |
| 2939 | Weld.C1 = CFrame.new(0.65,1,0) | |
| 2940 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 2941 | _HeadMesh.MeshType = "Brick" | |
| 2942 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 2943 | ||
| 2944 | local Jacket = Instance.new("Part",Clothes)
| |
| 2945 | Jacket.Name = "Jacket" | |
| 2946 | Jacket.Shape = Enum.PartType.Block | |
| 2947 | Jacket.CanCollide = false | |
| 2948 | Jacket.BrickColor = BrickColor.new("Cocoa")
| |
| 2949 | Jacket.Transparency = 0 | |
| 2950 | Jacket.Material = "Sand" | |
| 2951 | Jacket.Size = Vector3.new(2.3/4, 0.15/4, 0.5/4) | |
| 2952 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 2953 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 2954 | Weld.Part0 = Torso | |
| 2955 | Weld.Part1 = Jacket | |
| 2956 | Weld.C1 = CFrame.new(0,1,-0.3) | |
| 2957 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 2958 | _HeadMesh.MeshType = "Brick" | |
| 2959 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 2960 | ||
| 2961 | local Jacket = Instance.new("Part",Clothes)
| |
| 2962 | Jacket.Name = "Jacket" | |
| 2963 | Jacket.Shape = Enum.PartType.Block | |
| 2964 | Jacket.CanCollide = false | |
| 2965 | Jacket.BrickColor = BrickColor.new("Cocoa")
| |
| 2966 | Jacket.Transparency = 0 | |
| 2967 | Jacket.Material = "Sand" | |
| 2968 | Jacket.Size = Vector3.new(1/4, 0.15/4, 1.08/4) | |
| 2969 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 2970 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 2971 | Weld.Part0 = Torso | |
| 2972 | Weld.Part1 = Jacket | |
| 2973 | Weld.C1 = CFrame.new(-0.65,1,0) | |
| 2974 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 2975 | _HeadMesh.MeshType = "Brick" | |
| 2976 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 2977 | ||
| 2978 | local Jacket = Instance.new("Part",Clothes)
| |
| 2979 | Jacket.Name = "Jacket" | |
| 2980 | Jacket.Shape = Enum.PartType.Block | |
| 2981 | Jacket.CanCollide = false | |
| 2982 | Jacket.BrickColor = BrickColor.new("Crimson")
| |
| 2983 | Jacket.Transparency = 0 | |
| 2984 | Jacket.Material = "Sand" | |
| 2985 | Jacket.Size = Vector3.new(1.1/4, 1.1/4, 1.1/4) | |
| 2986 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 2987 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 2988 | Weld.Part0 = Torso | |
| 2989 | Weld.Part1 = Jacket | |
| 2990 | Weld.C1 = CFrame.new(-0.6,-0.5,0.5) | |
| 2991 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 2992 | _HeadMesh.MeshType = "Sphere" | |
| 2993 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 2994 | ||
| 2995 | local Jacket = Instance.new("Part",Clothes)
| |
| 2996 | Jacket.Name = "Jacket" | |
| 2997 | Jacket.Shape = Enum.PartType.Block | |
| 2998 | Jacket.CanCollide = false | |
| 2999 | Jacket.BrickColor = BrickColor.new("Crimson")
| |
| 3000 | Jacket.Transparency = 0 | |
| 3001 | Jacket.Material = "Sand" | |
| 3002 | Jacket.Size = Vector3.new(0.05/4, 1.1/4, 1.1/4) | |
| 3003 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 3004 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 3005 | Weld.Part0 = Torso | |
| 3006 | Weld.Part1 = Jacket | |
| 3007 | Weld.C1 = CFrame.new(-0.5,-0.5,0.5) | |
| 3008 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 3009 | _HeadMesh.MeshType = "Cylinder" | |
| 3010 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3011 | ||
| 3012 | local Jacket = Instance.new("Part",Clothes)
| |
| 3013 | Jacket.Name = "Jacket" | |
| 3014 | Jacket.Shape = Enum.PartType.Block | |
| 3015 | Jacket.CanCollide = false | |
| 3016 | Jacket.BrickColor = BrickColor.new("Crimson")
| |
| 3017 | Jacket.Transparency = 0 | |
| 3018 | Jacket.Material = "Sand" | |
| 3019 | Jacket.Size = Vector3.new(0.05/4, 1.1/4, 1.1/4) | |
| 3020 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 3021 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 3022 | Weld.Part0 = Torso | |
| 3023 | Weld.Part1 = Jacket | |
| 3024 | Weld.C1 = CFrame.new(-0.3,-0.53,0.5) *CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(5)) | |
| 3025 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 3026 | _HeadMesh.MeshType = "Cylinder" | |
| 3027 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3028 | ||
| 3029 | local Jacket = Instance.new("Part",Clothes)
| |
| 3030 | Jacket.Name = "Jacket" | |
| 3031 | Jacket.Shape = Enum.PartType.Block | |
| 3032 | Jacket.CanCollide = false | |
| 3033 | Jacket.BrickColor = BrickColor.new("Crimson")
| |
| 3034 | Jacket.Transparency = 0 | |
| 3035 | Jacket.Material = "Sand" | |
| 3036 | Jacket.Size = Vector3.new(0.01/4, 1.1/4, 1.1/4) | |
| 3037 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 3038 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 3039 | Weld.Part0 = Torso | |
| 3040 | Weld.Part1 = Jacket | |
| 3041 | Weld.C1 = CFrame.new(-0.23,-0.54,0.5) *CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(10)) | |
| 3042 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 3043 | _HeadMesh.MeshType = "Cylinder" | |
| 3044 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3045 | ||
| 3046 | local Jacket = Instance.new("Part",Clothes)
| |
| 3047 | Jacket.Name = "Jacket" | |
| 3048 | Jacket.Shape = Enum.PartType.Block | |
| 3049 | Jacket.CanCollide = false | |
| 3050 | Jacket.BrickColor = BrickColor.new("Medium stone grey")
| |
| 3051 | Jacket.Transparency = 0 | |
| 3052 | Jacket.Material = "DiamondPlate" | |
| 3053 | Jacket.Size = Vector3.new(0.01, 1.08/4, 1.05/4) | |
| 3054 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 3055 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 3056 | Weld.Part0 = Torso | |
| 3057 | Weld.Part1 = Jacket | |
| 3058 | Weld.C1 = CFrame.new(-0.12,-0.54,0.5) *CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(10)) | |
| 3059 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 3060 | _HeadMesh.MeshType = "Cylinder" | |
| 3061 | _HeadMesh.Scale = Vector3.new(1,4,4) | |
| 3062 | ||
| 3063 | -- | |
| 3064 | ||
| 3065 | local Jacket = Instance.new("Part",Clothes)
| |
| 3066 | Jacket.Name = "Jacket" | |
| 3067 | Jacket.Shape = Enum.PartType.Block | |
| 3068 | Jacket.CanCollide = false | |
| 3069 | Jacket.BrickColor = BrickColor.new("Crimson")
| |
| 3070 | Jacket.Transparency = 0 | |
| 3071 | Jacket.Material = "Sand" | |
| 3072 | Jacket.Size = Vector3.new(1.1/4, 1.1/4, 1.1/4) | |
| 3073 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 3074 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 3075 | Weld.Part0 = Torso | |
| 3076 | Weld.Part1 = Jacket | |
| 3077 | Weld.C1 = CFrame.new(0.6,-0.5,0.5) | |
| 3078 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 3079 | _HeadMesh.MeshType = "Sphere" | |
| 3080 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3081 | ||
| 3082 | local Jacket = Instance.new("Part",Clothes)
| |
| 3083 | Jacket.Name = "Jacket" | |
| 3084 | Jacket.Shape = Enum.PartType.Block | |
| 3085 | Jacket.CanCollide = false | |
| 3086 | Jacket.BrickColor = BrickColor.new("Crimson")
| |
| 3087 | Jacket.Transparency = 0 | |
| 3088 | Jacket.Material = "Sand" | |
| 3089 | Jacket.Size = Vector3.new(0.05/4, 1.1/4, 1.1/4) | |
| 3090 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 3091 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 3092 | Weld.Part0 = Torso | |
| 3093 | Weld.Part1 = Jacket | |
| 3094 | Weld.C1 = CFrame.new(0.5,-0.5,0.5) | |
| 3095 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 3096 | _HeadMesh.MeshType = "Cylinder" | |
| 3097 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3098 | ||
| 3099 | local Jacket = Instance.new("Part",Clothes)
| |
| 3100 | Jacket.Name = "Jacket" | |
| 3101 | Jacket.Shape = Enum.PartType.Block | |
| 3102 | Jacket.CanCollide = false | |
| 3103 | Jacket.BrickColor = BrickColor.new("Crimson")
| |
| 3104 | Jacket.Transparency = 0 | |
| 3105 | Jacket.Material = "Sand" | |
| 3106 | Jacket.Size = Vector3.new(0.05/4, 1.1/4, 1.1/4) | |
| 3107 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 3108 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 3109 | Weld.Part0 = Torso | |
| 3110 | Weld.Part1 = Jacket | |
| 3111 | Weld.C1 = CFrame.new(0.3,-0.53,0.5) *CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-5)) | |
| 3112 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 3113 | _HeadMesh.MeshType = "Cylinder" | |
| 3114 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3115 | ||
| 3116 | local Jacket = Instance.new("Part",Clothes)
| |
| 3117 | Jacket.Name = "Jacket" | |
| 3118 | Jacket.Shape = Enum.PartType.Block | |
| 3119 | Jacket.CanCollide = false | |
| 3120 | Jacket.BrickColor = BrickColor.new("Crimson")
| |
| 3121 | Jacket.Transparency = 0 | |
| 3122 | Jacket.Material = "Sand" | |
| 3123 | Jacket.Size = Vector3.new(0.01/4, 1.1/4, 1.1/4) | |
| 3124 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 3125 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 3126 | Weld.Part0 = Torso | |
| 3127 | Weld.Part1 = Jacket | |
| 3128 | Weld.C1 = CFrame.new(0.22,-0.54,0.5) *CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-10)) | |
| 3129 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 3130 | _HeadMesh.MeshType = "Cylinder" | |
| 3131 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3132 | ||
| 3133 | local Jacket = Instance.new("Part",Clothes)
| |
| 3134 | Jacket.Name = "Jacket" | |
| 3135 | Jacket.Shape = Enum.PartType.Block | |
| 3136 | Jacket.CanCollide = false | |
| 3137 | Jacket.BrickColor = BrickColor.new("Medium stone grey")
| |
| 3138 | Jacket.Transparency = 0 | |
| 3139 | Jacket.Material = "DiamondPlate" | |
| 3140 | Jacket.Size = Vector3.new(0.01, 1.08/4, 1.05/4) | |
| 3141 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 3142 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 3143 | Weld.Part0 = Torso | |
| 3144 | Weld.Part1 = Jacket | |
| 3145 | Weld.C1 = CFrame.new(0.12,-0.54,0.5) *CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(-10)) | |
| 3146 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 3147 | _HeadMesh.MeshType = "Cylinder" | |
| 3148 | _HeadMesh.Scale = Vector3.new(1,4,4) | |
| 3149 | ||
| 3150 | --Torso finished | |
| 3151 | ||
| 3152 | Right_Arm.Transparency = 1 | |
| 3153 | Left_Arm.Transparency = 1 | |
| 3154 | ||
| 3155 | local Jacket = Instance.new("Part",Clothes)
| |
| 3156 | Jacket.Name = "Jacket" | |
| 3157 | Jacket.Shape = Enum.PartType.Block | |
| 3158 | Jacket.CanCollide = false | |
| 3159 | Jacket.BrickColor = BrickColor.new("Crimson")
| |
| 3160 | Jacket.Transparency = 0 | |
| 3161 | Jacket.Material = "Sand" | |
| 3162 | Jacket.Size = Vector3.new(1.054/4, 1.514/4, 0.94/4) | |
| 3163 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 3164 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 3165 | Weld.Part0 = Left_Arm | |
| 3166 | Weld.Part1 = Jacket | |
| 3167 | Weld.C1 = CFrame.new(0,-0.266,0) | |
| 3168 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 3169 | _HeadMesh.MeshType = "Brick" | |
| 3170 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3171 | ||
| 3172 | local Jacket = Instance.new("Part",Clothes)
| |
| 3173 | Jacket.Name = "Jacket" | |
| 3174 | Jacket.Shape = Enum.PartType.Block | |
| 3175 | Jacket.CanCollide = false | |
| 3176 | Jacket.BrickColor = BrickColor.new("Maroon")
| |
| 3177 | Jacket.Transparency = 0 | |
| 3178 | Jacket.Material = "Sand" | |
| 3179 | Jacket.Size = Vector3.new(1.1/4, 0.244/4, 1/4) | |
| 3180 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 3181 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 3182 | Weld.Part0 = Left_Arm | |
| 3183 | Weld.Part1 = Jacket | |
| 3184 | Weld.C1 = CFrame.new(0,0.4,0) | |
| 3185 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 3186 | _HeadMesh.MeshType = "Brick" | |
| 3187 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3188 | ||
| 3189 | local Jacket = Instance.new("Part",Clothes)
| |
| 3190 | Jacket.Name = "Jacket" | |
| 3191 | Jacket.Shape = Enum.PartType.Block | |
| 3192 | Jacket.CanCollide = false | |
| 3193 | Jacket.Color = Color3.new(0,0,0) | |
| 3194 | Jacket.Transparency = 0 | |
| 3195 | Jacket.Material = "Metal" | |
| 3196 | Jacket.Size = Vector3.new(1.054/4, 0.1/4, 0.94/4) | |
| 3197 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 3198 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 3199 | Weld.Part0 = Left_Arm | |
| 3200 | Weld.Part1 = Jacket | |
| 3201 | Weld.C1 = CFrame.new(0,0.45,0) | |
| 3202 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 3203 | _HeadMesh.MeshType = "Brick" | |
| 3204 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3205 | ||
| 3206 | local Jacket = Instance.new("Part",Clothes)
| |
| 3207 | Jacket.Name = "Jacket" | |
| 3208 | Jacket.Shape = Enum.PartType.Block | |
| 3209 | Jacket.CanCollide = false | |
| 3210 | Jacket.Color = Color3.new(0,0,0) | |
| 3211 | Jacket.Transparency = 0 | |
| 3212 | Jacket.Material = "Metal" | |
| 3213 | Jacket.Size = Vector3.new(1.054/4, 0.414/4, 0.94/4) | |
| 3214 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 3215 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 3216 | Weld.Part0 = Left_Arm | |
| 3217 | Weld.Part1 = Jacket | |
| 3218 | Weld.C1 = CFrame.new(0,1,0) | |
| 3219 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 3220 | _HeadMesh.MeshType = "Brick" | |
| 3221 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3222 | ||
| 3223 | local Jacket = Instance.new("Part",Clothes)
| |
| 3224 | Jacket.Name = "Jacket" | |
| 3225 | Jacket.Shape = Enum.PartType.Block | |
| 3226 | Jacket.CanCollide = false | |
| 3227 | Jacket.BrickColor = BrickColor.new("Crimson")
| |
| 3228 | Jacket.Transparency = 0 | |
| 3229 | Jacket.Material = "Sand" | |
| 3230 | Jacket.Size = Vector3.new(1.054/4, 1.514/4, 0.94/4) | |
| 3231 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 3232 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 3233 | Weld.Part0 = Right_Arm | |
| 3234 | Weld.Part1 = Jacket | |
| 3235 | Weld.C1 = CFrame.new(0,-0.266,0) | |
| 3236 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 3237 | _HeadMesh.MeshType = "Brick" | |
| 3238 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3239 | ||
| 3240 | local Jacket = Instance.new("Part",Clothes)
| |
| 3241 | Jacket.Name = "Jacket" | |
| 3242 | Jacket.Shape = Enum.PartType.Block | |
| 3243 | Jacket.CanCollide = false | |
| 3244 | Jacket.BrickColor = BrickColor.new("Maroon")
| |
| 3245 | Jacket.Transparency = 0 | |
| 3246 | Jacket.Material = "Sand" | |
| 3247 | Jacket.Size = Vector3.new(1.1/4, 0.244/4, 1/4) | |
| 3248 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 3249 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 3250 | Weld.Part0 = Right_Arm | |
| 3251 | Weld.Part1 = Jacket | |
| 3252 | Weld.C1 = CFrame.new(0,0.4,0) | |
| 3253 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 3254 | _HeadMesh.MeshType = "Brick" | |
| 3255 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3256 | ||
| 3257 | local Jacket = Instance.new("Part",Clothes)
| |
| 3258 | Jacket.Name = "Jacket" | |
| 3259 | Jacket.Shape = Enum.PartType.Block | |
| 3260 | Jacket.CanCollide = false | |
| 3261 | Jacket.Color = Color3.new(0,0,0) | |
| 3262 | Jacket.Transparency = 0 | |
| 3263 | Jacket.Material = "Metal" | |
| 3264 | Jacket.Size = Vector3.new(1.054/4, 0.1/4, 0.94/4) | |
| 3265 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 3266 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 3267 | Weld.Part0 = Right_Arm | |
| 3268 | Weld.Part1 = Jacket | |
| 3269 | Weld.C1 = CFrame.new(0,0.45,0) | |
| 3270 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 3271 | _HeadMesh.MeshType = "Brick" | |
| 3272 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3273 | ||
| 3274 | local Jacket = Instance.new("Part",Clothes)
| |
| 3275 | Jacket.Name = "Jacket" | |
| 3276 | Jacket.Shape = Enum.PartType.Block | |
| 3277 | Jacket.CanCollide = false | |
| 3278 | Jacket.Color = Color3.new(0,0,0) | |
| 3279 | Jacket.Transparency = 0 | |
| 3280 | Jacket.Material = "Metal" | |
| 3281 | Jacket.Size = Vector3.new(1.054/4, 0.414/4, 0.94/4) | |
| 3282 | Jacket.TopSurface = Enum.SurfaceType.Smooth | |
| 3283 | Jacket.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jacket)
| |
| 3284 | Weld.Part0 = Right_Arm | |
| 3285 | Weld.Part1 = Jacket | |
| 3286 | Weld.C1 = CFrame.new(0,1,0) | |
| 3287 | _HeadMesh = Instance.new("SpecialMesh",Jacket)
| |
| 3288 | _HeadMesh.MeshType = "Brick" | |
| 3289 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3290 | ||
| 3291 | local Hoodie = Instance.new("Part",Clothes)
| |
| 3292 | Hoodie.Name = "Hoodie" | |
| 3293 | Hoodie.Shape = Enum.PartType.Block | |
| 3294 | Hoodie.CanCollide = false | |
| 3295 | Hoodie.BrickColor = BrickColor.new("Maroon")
| |
| 3296 | Hoodie.Transparency = 0 | |
| 3297 | Hoodie.Material = "Slate" | |
| 3298 | Hoodie.Size = Vector3.new(1.6, 0.05, 1.4) | |
| 3299 | Hoodie.TopSurface = Enum.SurfaceType.Smooth | |
| 3300 | Hoodie.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Hoodie)
| |
| 3301 | Weld.Part0 = Torso | |
| 3302 | Weld.Part1 = Hoodie | |
| 3303 | Weld.C1 = CFrame.new(0,-0.6,-0.4) | |
| 3304 | HoodieMesh = Instance.new("SpecialMesh",Hoodie)
| |
| 3305 | HoodieMesh.MeshType = "Sphere" | |
| 3306 | HoodieMesh.Scale = Vector3.new(1,1,1) | |
| 3307 | ||
| 3308 | local Hoodie = Instance.new("Part",Clothes)
| |
| 3309 | Hoodie.Name = "Hoodie" | |
| 3310 | Hoodie.Shape = Enum.PartType.Block | |
| 3311 | Hoodie.CanCollide = false | |
| 3312 | Hoodie.Color = Color3.new(0,0,0) | |
| 3313 | Hoodie.Transparency = 0 | |
| 3314 | Hoodie.Material = "Metal" | |
| 3315 | Hoodie.Size = Vector3.new(1.5, 0.5, 1) | |
| 3316 | Hoodie.TopSurface = Enum.SurfaceType.Smooth | |
| 3317 | Hoodie.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Hoodie)
| |
| 3318 | Weld.Part0 = Torso | |
| 3319 | Weld.Part1 = Hoodie | |
| 3320 | Weld.C1 = CFrame.new(0,-0.9,0.2) | |
| 3321 | HoodieMesh = Instance.new("SpecialMesh",Hoodie)
| |
| 3322 | HoodieMesh.MeshType = "Sphere" | |
| 3323 | HoodieMesh.Scale = Vector3.new(1,1,1) | |
| 3324 | ||
| 3325 | handle=part(Enum.FormFactor.Brick,Clothes,Enum.Material.Slate,0,0,"Maroon","Handle",Vector3.new(0.900000036, 1, 2)) | |
| 3326 | handleweld=weld(Clothes,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.94452858, -1, -0.135944366, 0.866025388, 6.9388815e-018, 0.5, -1.36697535e-017, 0.999998212, 0, -0.5, 1.3877763e-017, 0.866025388)) | |
| 3327 | mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 3328 | handle=part(Enum.FormFactor.Brick,Clothes,Enum.Material.Slate,0,0,"Maroon","Handle",Vector3.new(0.900000036, 1, 2)) | |
| 3329 | handleweld=weld(Clothes,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.09449005, -1, -0.229496002, 0.939692557, -6.9388815e-018, -0.342020363, -1.36697535e-017, 0.999998212, 0, 0.342020363, -1.3877763e-017, 0.939692557)) | |
| 3330 | mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 3331 | handle=part(Enum.FormFactor.Brick,Clothes,Enum.Material.Slate,0,0,"Maroon","Handle",Vector3.new(0.900000036, 1, 2)) | |
| 3332 | handleweld=weld(Clothes,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.2899704, -1, 0.0504355431, -0.000345305598, -3.01991037e-007, -0.99999994, -5.21397127e-011, 0.999998212, -3.01991577e-007, 0.99999994, -5.21396225e-011, -0.000345305598)) | |
| 3333 | mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 3334 | handle=part(Enum.FormFactor.Brick,Clothes,Enum.Material.Slate,0,0,"Maroon","Handle",Vector3.new(0.900000036, 1, 2)) | |
| 3335 | handleweld=weld(Clothes,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.950009823, -1, -0.0899963379, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1)) | |
| 3336 | mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 3337 | handle=part(Enum.FormFactor.Brick,Clothes,Enum.Material.Slate,0,0,"Maroon","Handle",Vector3.new(0.900000036, 1, 2)) | |
| 3338 | handleweld=weld(Clothes,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.04999018, -1, -0.0899963379, 1, -1.36697287e-017, 0, -1.36697535e-017, 0.999998212, 0, 0, 0, 1)) | |
| 3339 | mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 3340 | handle=part(Enum.FormFactor.Brick,Clothes,Enum.Material.Slate,0,0,"Maroon","Handle",Vector3.new(0.900000036, 1, 2)) | |
| 3341 | handleweld=weld(Clothes,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02066422, -1, -0.317581177, 0.98480773, -6.9388815e-018, 0.173648179, -1.36697535e-017, 0.999998212, 0, -0.173648179, 1.3877763e-017, 0.98480773)) | |
| 3342 | mesh("SpecialMesh",handle,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 3343 | ||
| 3344 | -- Pants | |
| 3345 | ||
| 3346 | Right_Leg.Transparency = 1 | |
| 3347 | Left_Leg.Transparency = 1 | |
| 3348 | ||
| 3349 | local Jeans = Instance.new("Part",Clothes)
| |
| 3350 | Jeans.Name = "Jeans" | |
| 3351 | Jeans.Shape = Enum.PartType.Block | |
| 3352 | Jeans.CanCollide = false | |
| 3353 | Jeans.BrickColor = BrickColor.new("Smoky grey")
| |
| 3354 | Jeans.Transparency = 0 | |
| 3355 | Jeans.Material = "Sand" | |
| 3356 | Jeans.Size = Vector3.new(2.1/4, 0.1/4, 0.995/4) | |
| 3357 | Jeans.TopSurface = Enum.SurfaceType.Smooth | |
| 3358 | Jeans.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jeans)
| |
| 3359 | Weld.Part0 = Torso | |
| 3360 | Weld.Part1 = Jeans | |
| 3361 | Weld.C1 = CFrame.new(0,1.05,0) | |
| 3362 | _HeadMesh = Instance.new("SpecialMesh",Jeans)
| |
| 3363 | _HeadMesh.MeshType = "Brick" | |
| 3364 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3365 | ||
| 3366 | ||
| 3367 | local Jeans = Instance.new("Part",Clothes)
| |
| 3368 | Jeans.Name = "Jeans" | |
| 3369 | Jeans.Shape = Enum.PartType.Block | |
| 3370 | Jeans.CanCollide = false | |
| 3371 | Jeans.BrickColor = BrickColor.new("Smoky grey")
| |
| 3372 | Jeans.Transparency = 0 | |
| 3373 | Jeans.Material = "Sand" | |
| 3374 | Jeans.Size = Vector3.new(1.094/4, 1.114/4, 0.934/4) | |
| 3375 | Jeans.TopSurface = Enum.SurfaceType.Smooth | |
| 3376 | Jeans.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jeans)
| |
| 3377 | Weld.Part0 = Left_Leg | |
| 3378 | Weld.Part1 = Jeans | |
| 3379 | Weld.C1 = CFrame.new(0,-0.5,0) | |
| 3380 | _HeadMesh = Instance.new("SpecialMesh",Jeans)
| |
| 3381 | _HeadMesh.MeshType = "Brick" | |
| 3382 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3383 | ||
| 3384 | local Jeans = Instance.new("Part",Clothes)
| |
| 3385 | Jeans.Name = "Jeans" | |
| 3386 | Jeans.Shape = Enum.PartType.Block | |
| 3387 | Jeans.CanCollide = false | |
| 3388 | Jeans.Color = Color3.fromRGB(113, 116, 131) | |
| 3389 | Jeans.Transparency = 0 | |
| 3390 | Jeans.Material = "Sand" | |
| 3391 | Jeans.Size = Vector3.new(1.1/4, 0.24/4, 0.95/4) | |
| 3392 | Jeans.TopSurface = Enum.SurfaceType.Smooth | |
| 3393 | Jeans.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jeans)
| |
| 3394 | Weld.Part0 = Left_Leg | |
| 3395 | Weld.Part1 = Jeans | |
| 3396 | Weld.C1 = CFrame.new(0,0,0) | |
| 3397 | _HeadMesh = Instance.new("SpecialMesh",Jeans)
| |
| 3398 | _HeadMesh.MeshType = "Brick" | |
| 3399 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3400 | ||
| 3401 | local Boot = Instance.new("Part",Clothes)
| |
| 3402 | Boot.Name = "Boot" | |
| 3403 | Boot.Shape = Enum.PartType.Block | |
| 3404 | Boot.CanCollide = false | |
| 3405 | Boot.BrickColor = BrickColor.new("Burnt Sienna")
| |
| 3406 | Boot.Transparency = 0 | |
| 3407 | Boot.Material = "Slate" | |
| 3408 | Boot.Size = Vector3.new(1.1/4, 0.15/4, 0.95/4) | |
| 3409 | Boot.TopSurface = Enum.SurfaceType.Smooth | |
| 3410 | Boot.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Boot)
| |
| 3411 | Weld.Part0 = Left_Leg | |
| 3412 | Weld.Part1 = Boot | |
| 3413 | Weld.C1 = CFrame.new(0,0.22,0) | |
| 3414 | _HeadMesh = Instance.new("SpecialMesh",Boot)
| |
| 3415 | _HeadMesh.MeshType = "Brick" | |
| 3416 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3417 | ||
| 3418 | local Boot = Instance.new("Part",Clothes)
| |
| 3419 | Boot.Name = "Boot" | |
| 3420 | Boot.Shape = Enum.PartType.Block | |
| 3421 | Boot.CanCollide = false | |
| 3422 | Boot.BrickColor = BrickColor.new("Rust")
| |
| 3423 | Boot.Transparency = 0 | |
| 3424 | Boot.Material = "Slate" | |
| 3425 | Boot.Size = Vector3.new(1.064/4, 0.463/4, 0.94/4) | |
| 3426 | Boot.TopSurface = Enum.SurfaceType.Smooth | |
| 3427 | Boot.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Boot)
| |
| 3428 | Weld.Part0 = Left_Leg | |
| 3429 | Weld.Part1 = Boot | |
| 3430 | Weld.C1 = CFrame.new(0,0.35,0) | |
| 3431 | _HeadMesh = Instance.new("SpecialMesh",Boot)
| |
| 3432 | _HeadMesh.MeshType = "Brick" | |
| 3433 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3434 | ||
| 3435 | local Boot = Instance.new("Part",Clothes)
| |
| 3436 | Boot.Name = "Boot" | |
| 3437 | Boot.Shape = Enum.PartType.Block | |
| 3438 | Boot.CanCollide = false | |
| 3439 | Boot.BrickColor = BrickColor.new("Rust")
| |
| 3440 | Boot.Transparency = 0 | |
| 3441 | Boot.Material = "Slate" | |
| 3442 | Boot.Size = Vector3.new(1.064/4, 0.2/4, 0.98/4) | |
| 3443 | Boot.TopSurface = Enum.SurfaceType.Smooth | |
| 3444 | Boot.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Boot)
| |
| 3445 | Weld.Part0 = Left_Leg | |
| 3446 | Weld.Part1 = Boot | |
| 3447 | Weld.C1 = CFrame.new(0,0.66,0.02) | |
| 3448 | _HeadMesh = Instance.new("SpecialMesh",Boot)
| |
| 3449 | _HeadMesh.MeshType = "Brick" | |
| 3450 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3451 | ||
| 3452 | local Boot = Instance.new("Part",Clothes)
| |
| 3453 | Boot.Name = "Boot" | |
| 3454 | Boot.Shape = Enum.PartType.Block | |
| 3455 | Boot.CanCollide = false | |
| 3456 | Boot.BrickColor = BrickColor.new("Burnt Sienna")
| |
| 3457 | Boot.Transparency = 0 | |
| 3458 | Boot.Material = "Slate" | |
| 3459 | Boot.Size = Vector3.new(1.1/4, 0.25/4, 0.98/4) | |
| 3460 | Boot.TopSurface = Enum.SurfaceType.Smooth | |
| 3461 | Boot.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Boot)
| |
| 3462 | Weld.Part0 = Left_Leg | |
| 3463 | Weld.Part1 = Boot | |
| 3464 | Weld.C1 = CFrame.new(0,0.86,0.02) | |
| 3465 | _HeadMesh = Instance.new("SpecialMesh",Boot)
| |
| 3466 | _HeadMesh.MeshType = "Brick" | |
| 3467 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3468 | ||
| 3469 | local Jeans = Instance.new("Part",Clothes)
| |
| 3470 | Jeans.Name = "Jeans" | |
| 3471 | Jeans.Shape = Enum.PartType.Block | |
| 3472 | Jeans.CanCollide = false | |
| 3473 | Jeans.BrickColor = BrickColor.new("Smoky grey")
| |
| 3474 | Jeans.Transparency = 0 | |
| 3475 | Jeans.Material = "Sand" | |
| 3476 | Jeans.Size = Vector3.new(1.094/4, 1.114/4, 0.934/4) | |
| 3477 | Jeans.TopSurface = Enum.SurfaceType.Smooth | |
| 3478 | Jeans.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jeans)
| |
| 3479 | Weld.Part0 = Right_Leg | |
| 3480 | Weld.Part1 = Jeans | |
| 3481 | Weld.C1 = CFrame.new(0,-0.5,0) | |
| 3482 | _HeadMesh = Instance.new("SpecialMesh",Jeans)
| |
| 3483 | _HeadMesh.MeshType = "Brick" | |
| 3484 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3485 | ||
| 3486 | local Jeans = Instance.new("Part",Clothes)
| |
| 3487 | Jeans.Name = "Jeans" | |
| 3488 | Jeans.Shape = Enum.PartType.Block | |
| 3489 | Jeans.CanCollide = false | |
| 3490 | Jeans.Color = Color3.fromRGB(113, 116, 131) | |
| 3491 | Jeans.Transparency = 0 | |
| 3492 | Jeans.Material = "Sand" | |
| 3493 | Jeans.Size = Vector3.new(1.1/4, 0.24/4, 0.95/4) | |
| 3494 | Jeans.TopSurface = Enum.SurfaceType.Smooth | |
| 3495 | Jeans.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Jeans)
| |
| 3496 | Weld.Part0 = Right_Leg | |
| 3497 | Weld.Part1 = Jeans | |
| 3498 | Weld.C1 = CFrame.new(0,0,0) | |
| 3499 | _HeadMesh = Instance.new("SpecialMesh",Jeans)
| |
| 3500 | _HeadMesh.MeshType = "Brick" | |
| 3501 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3502 | ||
| 3503 | local Boot = Instance.new("Part",Clothes)
| |
| 3504 | Boot.Name = "Boot" | |
| 3505 | Boot.Shape = Enum.PartType.Block | |
| 3506 | Boot.CanCollide = false | |
| 3507 | Boot.BrickColor = BrickColor.new("Burnt Sienna")
| |
| 3508 | Boot.Transparency = 0 | |
| 3509 | Boot.Material = "Slate" | |
| 3510 | Boot.Size = Vector3.new(1.1/4, 0.15/4, 0.95/4) | |
| 3511 | Boot.TopSurface = Enum.SurfaceType.Smooth | |
| 3512 | Boot.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Boot)
| |
| 3513 | Weld.Part0 = Right_Leg | |
| 3514 | Weld.Part1 = Boot | |
| 3515 | Weld.C1 = CFrame.new(0,0.22,0) | |
| 3516 | _HeadMesh = Instance.new("SpecialMesh",Boot)
| |
| 3517 | _HeadMesh.MeshType = "Brick" | |
| 3518 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3519 | ||
| 3520 | local Boot = Instance.new("Part",Clothes)
| |
| 3521 | Boot.Name = "Boot" | |
| 3522 | Boot.Shape = Enum.PartType.Block | |
| 3523 | Boot.CanCollide = false | |
| 3524 | Boot.BrickColor = BrickColor.new("Rust")
| |
| 3525 | Boot.Transparency = 0 | |
| 3526 | Boot.Material = "Slate" | |
| 3527 | Boot.Size = Vector3.new(1.064/4, 0.463/4, 0.94/4) | |
| 3528 | Boot.TopSurface = Enum.SurfaceType.Smooth | |
| 3529 | Boot.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Boot)
| |
| 3530 | Weld.Part0 = Right_Leg | |
| 3531 | Weld.Part1 = Boot | |
| 3532 | Weld.C1 = CFrame.new(0,0.35,0) | |
| 3533 | _HeadMesh = Instance.new("SpecialMesh",Boot)
| |
| 3534 | _HeadMesh.MeshType = "Brick" | |
| 3535 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3536 | ||
| 3537 | local Boot = Instance.new("Part",Clothes)
| |
| 3538 | Boot.Name = "Boot" | |
| 3539 | Boot.Shape = Enum.PartType.Block | |
| 3540 | Boot.CanCollide = false | |
| 3541 | Boot.BrickColor = BrickColor.new("Rust")
| |
| 3542 | Boot.Transparency = 0 | |
| 3543 | Boot.Material = "Slate" | |
| 3544 | Boot.Size = Vector3.new(1.064/4, 0.2/4, 0.98/4) | |
| 3545 | Boot.TopSurface = Enum.SurfaceType.Smooth | |
| 3546 | Boot.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Boot)
| |
| 3547 | Weld.Part0 = Right_Leg | |
| 3548 | Weld.Part1 = Boot | |
| 3549 | Weld.C1 = CFrame.new(0,0.66,0.02) | |
| 3550 | _HeadMesh = Instance.new("SpecialMesh",Boot)
| |
| 3551 | _HeadMesh.MeshType = "Brick" | |
| 3552 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3553 | ||
| 3554 | local Boot = Instance.new("Part",Clothes)
| |
| 3555 | Boot.Name = "Boot" | |
| 3556 | Boot.Shape = Enum.PartType.Block | |
| 3557 | Boot.CanCollide = false | |
| 3558 | Boot.BrickColor = BrickColor.new("Burnt Sienna")
| |
| 3559 | Boot.Transparency = 0 | |
| 3560 | Boot.Material = "Slate" | |
| 3561 | Boot.Size = Vector3.new(1.1/4, 0.25/4, 0.98/4) | |
| 3562 | Boot.TopSurface = Enum.SurfaceType.Smooth | |
| 3563 | Boot.BottomSurface = Enum.SurfaceType.Smooth local Weld = Instance.new("Weld", Boot)
| |
| 3564 | Weld.Part0 = Right_Leg | |
| 3565 | Weld.Part1 = Boot | |
| 3566 | Weld.C1 = CFrame.new(0,0.86,0.02) | |
| 3567 | _HeadMesh = Instance.new("SpecialMesh",Boot)
| |
| 3568 | _HeadMesh.MeshType = "Brick" | |
| 3569 | _HeadMesh.Scale = Vector3.new(4,4,4) | |
| 3570 | ||
| 3571 | almostdead = false | |
| 3572 | Transformed = false | |
| 3573 | ||
| 3574 | ||
| 3575 | Shirt = Instance.new("Shirt",Character)
| |
| 3576 | Pants = Instance.new("Pants",Character)
| |
| 3577 | Shirt.ShirtTemplate = "" | |
| 3578 | Pants.PantsTemplate = "" | |
| 3579 | ||
| 3580 | Deku = Instance.new("Decal",Boob)
| |
| 3581 | Deku.Face = "Front" | |
| 3582 | Deku.Texture = "rbxassetid://7634756" | |
| 3583 | Deku = Instance.new("Decal",Boob)
| |
| 3584 | Deku.Face = "Left" | |
| 3585 | Deku.Texture = "rbxassetid://7634756" | |
| 3586 | Deku = Instance.new("Decal",Boob2)
| |
| 3587 | Deku.Face = "Front" | |
| 3588 | Deku.Texture = "rbxassetid://7634756" | |
| 3589 | Deku = Instance.new("Decal",Boob2)
| |
| 3590 | Deku.Face = "Right" | |
| 3591 | Deku.Texture = "rbxassetid://7634756" | |
| 3592 | ||
| 3593 | for i,v in pairs(Clothes:GetChildren()) do | |
| 3594 | if v:IsA('Part') or v:IsA('WedgePart') then
| |
| 3595 | noOutline(v) | |
| 3596 | end | |
| 3597 | end | |
| 3598 | ||
| 3599 | for i,v in pairs(Boob:GetChildren()) do | |
| 3600 | if v:IsA('Decal') then
| |
| 3601 | v.Texture = "rbxassetid://" | |
| 3602 | end | |
| 3603 | end | |
| 3604 | ||
| 3605 | for i,v in pairs(Boob2:GetChildren()) do | |
| 3606 | if v:IsA('Decal') then
| |
| 3607 | v.Texture = "rbxassetid://" | |
| 3608 | end | |
| 3609 | end | |
| 3610 | ||
| 3611 | function Transform() | |
| 3612 | Humanoid.MaxHealth = 500 | |
| 3613 | Humanoid.Health = 500 | |
| 3614 | attack = true | |
| 3615 | attack2 = true | |
| 3616 | Transformed = true | |
| 3617 | Animations = true | |
| 3618 | local rng2 = Instance.new("Part",Character)
| |
| 3619 | rng2.Anchored = true | |
| 3620 | rng2.Color = Color3.new(0,0,0) | |
| 3621 | rng2.CanCollide = false | |
| 3622 | rng2.Material = "Neon" | |
| 3623 | rng2.FormFactor = 3 | |
| 3624 | rng2.Name = "Shockwave" | |
| 3625 | rng2.Size = Vector3.new(1, 1, 1) | |
| 3626 | rng2.Transparency = 0 | |
| 3627 | rng2.TopSurface = 0 | |
| 3628 | rng2.BottomSurface = 0 | |
| 3629 | rng2.CFrame = rootPart.CFrame | |
| 3630 | local rngm2 = Instance.new("SpecialMesh", rng2)
| |
| 3631 | rngm2.Scale = Vector3.new(0,0,0) | |
| 3632 | rngm2.Offset = Vector3.new(0,0.5,0) | |
| 3633 | rngm2.MeshType = "Sphere" | |
| 3634 | ||
| 3635 | spawn(function() | |
| 3636 | for i = 1, 60, 2 do | |
| 3637 | rng2.Color = Color3.new(i/60,0,0) | |
| 3638 | rngm2.Scale = rngm2.Scale + Vector3.new(0.4,0.4,0.4) | |
| 3639 | swait() | |
| 3640 | end | |
| 3641 | wait(1) | |
| 3642 | rng2.Transparency = 0.35 | |
| 3643 | coroutine.wrap(function() | |
| 3644 | for i = 1,180 do | |
| 3645 | local fx = Instance.new("Part",Effects)
| |
| 3646 | fx.Anchored = true | |
| 3647 | fx.Color = Color3.new(1,0,0) | |
| 3648 | fx.CanCollide = false | |
| 3649 | fx.FormFactor = 3 | |
| 3650 | fx.Name = "Shockwave" | |
| 3651 | fx.Material = "Neon" | |
| 3652 | fx.Size = Vector3.new(1, 1, 1) | |
| 3653 | fx.Transparency = 0.35 | |
| 3654 | fx.TopSurface = 0 | |
| 3655 | fx.BottomSurface = 0 | |
| 3656 | fx.CFrame = rootPart.CFrame | |
| 3657 | fx.CFrame = fx.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(math.random(-3600,3600)/10),math.rad(math.random(-360,-360)/10),math.rad(math.random(-3600,3600)/10)) | |
| 3658 | local fxm = Instance.new("SpecialMesh", fx)
| |
| 3659 | fxm.Scale = Vector3.new(0,0,0) | |
| 3660 | fxm.Offset = Vector3.new(0,0,0) | |
| 3661 | fxm.MeshType = "Sphere" | |
| 3662 | spawn(function() | |
| 3663 | for i = 1, 60, 2 do | |
| 3664 | fxm.Scale = Vector3.new(0.5 - i*0.0083,5 - i*0.083 ,0.5 - i*0.0083) | |
| 3665 | fx.CFrame = fx.CFrame * CFrame.new(0,1.5,0) | |
| 3666 | fx.Transparency = i/60 | |
| 3667 | swait() | |
| 3668 | end | |
| 3669 | wait() | |
| 3670 | fx:Destroy() | |
| 3671 | end) | |
| 3672 | end | |
| 3673 | end)() | |
| 3674 | for i = 1, 60, 2 do | |
| 3675 | rngm2.Scale = rngm2.Scale + Vector3.new(2,2,2) | |
| 3676 | rng2.Transparency = i/30 | |
| 3677 | swait() | |
| 3678 | end | |
| 3679 | wait() | |
| 3680 | rng2:Destroy() | |
| 3681 | end) | |
| 3682 | ||
| 3683 | S = Instance.new("Sound")
| |
| 3684 | S.Parent = Character.Torso | |
| 3685 | S.SoundId = "rbxassetid://268008984" | |
| 3686 | S.Volume = 10 | |
| 3687 | S.Looped = false | |
| 3688 | S.Pitch = 1 | |
| 3689 | S:Play() | |
| 3690 | Eyes.Texture = "rbxassetid://1572409968" | |
| 3691 | Mouth.Texture = "rbxassetid://1572410763" | |
| 3692 | Theme.SoundId = "rbxassetid://969583926" | |
| 3693 | Theme:Play() | |
| 3694 | for i = 0,1,0.01 do | |
| 3695 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60),math.rad(0),math.rad(-60)), 0.15) | |
| 3696 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(80),math.rad(0),math.rad(60)), 0.15) | |
| 3697 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15) | |
| 3698 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15) | |
| 3699 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 + math.sin(sine/0.2)/2, -2 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 3700 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 + math.sin(sine/0.2)/2, 1.5 + math.sin(sine/7.5)/15, -0.8) * c_angles(math.rad(-80),math.rad(0), math.rad(0)), 0.15) | |
| 3701 | swait() | |
| 3702 | end | |
| 3703 | text.TextColor3 = Color3.new(1,0,0) | |
| 3704 | text.Text = "Evelyn\n ~Demon Form~" | |
| 3705 | Fire.Enabled = true | |
| 3706 | Eyes.Color3 = Color3.new(1,0,0) | |
| 3707 | Mouth.Color3 = Color3.new(1,0,0) | |
| 3708 | for i,v in pairs(Boob:GetChildren()) do | |
| 3709 | if v:IsA('Decal') then
| |
| 3710 | v.Texture = "rbxassetid://7634756" | |
| 3711 | end | |
| 3712 | end | |
| 3713 | ||
| 3714 | for i,v in pairs(Boob2:GetChildren()) do | |
| 3715 | if v:IsA('Decal') then
| |
| 3716 | v.Texture = "rbxassetid://7634756" | |
| 3717 | end | |
| 3718 | end | |
| 3719 | Right_Arm.Transparency = 0 | |
| 3720 | Left_Arm.Transparency = 0 | |
| 3721 | Right_Leg.Transparency = 0 | |
| 3722 | Left_Leg.Transparency = 0 | |
| 3723 | for i,v in pairs (Clothes:GetChildren()) do | |
| 3724 | if v:IsA('Part') or v:IsA('WedgePart') then
| |
| 3725 | v.Transparency = 1 | |
| 3726 | end | |
| 3727 | end | |
| 3728 | Shirt.ShirtTemplate = "rbxassetid://787990331" | |
| 3729 | Pants.PantsTemplate = "rbxassetid://983141459" | |
| 3730 | S = Instance.new("Sound")
| |
| 3731 | S.Parent = Character.Torso | |
| 3732 | S.SoundId = "rbxassetid://178452221" | |
| 3733 | S.Volume = 5 | |
| 3734 | S.Looped = false | |
| 3735 | S.Pitch = 1 | |
| 3736 | S:Play() | |
| 3737 | for i = 0,0.7,0.01 do | |
| 3738 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(60) - math.sin(sine/7.5)/15), 0.15) | |
| 3739 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-60) + math.sin(sine/7.5)/15), 0.15) | |
| 3740 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-10)), 0.15) | |
| 3741 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(10)), 0.15) | |
| 3742 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15) | |
| 3743 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(-25),math.rad(0), math.rad(0)), 0.15) | |
| 3744 | swait() | |
| 3745 | end | |
| 3746 | Normal_Face() | |
| 3747 | Animations = false | |
| 3748 | attack2 = false | |
| 3749 | attack = false | |
| 3750 | end | |
| 3751 | dedebounce = false | |
| 3752 | ||
| 3753 | function Revert() | |
| 3754 | Humanoid.MaxHealth = 150 | |
| 3755 | Humanoid.Health = 150 | |
| 3756 | attack = true | |
| 3757 | attack2 = true | |
| 3758 | Animations = true | |
| 3759 | Transformed = false | |
| 3760 | Fire.Enabled = false | |
| 3761 | for i = 0,0.15,0.01 do | |
| 3762 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60),math.rad(0),math.rad(-60)), 0.15) | |
| 3763 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(80),math.rad(0),math.rad(60)), 0.15) | |
| 3764 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15) | |
| 3765 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15) | |
| 3766 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, 0 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 3767 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.8) * c_angles(math.rad(-80),math.rad(0), math.rad(0)), 0.15) | |
| 3768 | swait() | |
| 3769 | end | |
| 3770 | Theme.SoundId = "rbxassetid://1825836370" | |
| 3771 | Theme:Play() | |
| 3772 | local rng2 = Instance.new("Part",Character.Effects)
| |
| 3773 | rng2.Anchored = true | |
| 3774 | rng2.Color = Color3.new(0,0,0) | |
| 3775 | rng2.CanCollide = false | |
| 3776 | rng2.Material = "Neon" | |
| 3777 | rng2.FormFactor = 3 | |
| 3778 | rng2.Name = "Shockwave" | |
| 3779 | rng2.Size = Vector3.new(1, 1, 1) | |
| 3780 | rng2.Transparency = 0 | |
| 3781 | rng2.TopSurface = 0 | |
| 3782 | rng2.BottomSurface = 0 | |
| 3783 | rng2.CFrame = rootPart.CFrame | |
| 3784 | local rngm2 = Instance.new("SpecialMesh", rng2)
| |
| 3785 | rngm2.Scale = Vector3.new(0,0,0) | |
| 3786 | rngm2.Offset = Vector3.new(0,0.5,0) | |
| 3787 | rngm2.MeshType = "Sphere" | |
| 3788 | ||
| 3789 | spawn(function() | |
| 3790 | for i = 1, 60, 2 do | |
| 3791 | rngm2.Scale = rngm2.Scale + Vector3.new(0.4,0.4,0.4) | |
| 3792 | swait() | |
| 3793 | end | |
| 3794 | wait(0.5) | |
| 3795 | rng2.Transparency = 0.35 | |
| 3796 | for i = 1, 60, 2 do | |
| 3797 | rngm2.Scale = rngm2.Scale + Vector3.new(2,2,2) | |
| 3798 | rng2.Transparency = i/60 | |
| 3799 | swait() | |
| 3800 | end | |
| 3801 | wait() | |
| 3802 | rng2:Destroy() | |
| 3803 | end) | |
| 3804 | ||
| 3805 | for i = 0,0.08,0.01 do | |
| 3806 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60),math.rad(0),math.rad(-60)), 0.15) | |
| 3807 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(80),math.rad(0),math.rad(60)), 0.15) | |
| 3808 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(-5)), 0.15) | |
| 3809 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(-20),math.rad(0),math.rad(5)), 0.15) | |
| 3810 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, 0 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 3811 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.1) * c_angles(math.rad(-80),math.rad(0), math.rad(0)), 0.15) | |
| 3812 | swait() | |
| 3813 | end | |
| 3814 | text.TextColor3 = Color3.new(1,1,1) | |
| 3815 | text.Text = "Evelyn" | |
| 3816 | Eyes.Color3 = Color3.new(1,1,1) | |
| 3817 | Mouth.Color3 = Color3.new(1,1,1) | |
| 3818 | Shirt.ShirtTemplate = "" | |
| 3819 | Pants.PantsTemplate = "" | |
| 3820 | for i,v in pairs(Boob:GetChildren()) do | |
| 3821 | if v:IsA('Decal') then
| |
| 3822 | v.Texture = "rbxassetid://" | |
| 3823 | end | |
| 3824 | end | |
| 3825 | ||
| 3826 | for i,v in pairs(Boob2:GetChildren()) do | |
| 3827 | if v:IsA('Decal') then
| |
| 3828 | v.Texture = "rbxassetid://" | |
| 3829 | end | |
| 3830 | end | |
| 3831 | Right_Arm.Transparency = 1 | |
| 3832 | Left_Arm.Transparency = 1 | |
| 3833 | Right_Leg.Transparency = 1 | |
| 3834 | Left_Leg.Transparency = 1 | |
| 3835 | for i,v in pairs (Clothes:GetChildren()) do | |
| 3836 | if v:IsA('Part') or v:IsA('WedgePart') then
| |
| 3837 | v.Transparency = 0 | |
| 3838 | end | |
| 3839 | end | |
| 3840 | Eyes.Texture = "rbxassetid://1572409210" | |
| 3841 | Mouth.Texture = "rbxassetid://1572409375" | |
| 3842 | ||
| 3843 | for i = 0,0.7,0.01 do | |
| 3844 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(60) - math.sin(sine/7.5)/15), 0.15) | |
| 3845 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(60) + math.sin(sine/7.5)/15,math.rad(0) - math.sin(sine/7.5)/15,math.rad(-60) + math.sin(sine/7.5)/15), 0.15) | |
| 3846 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-10)), 0.15) | |
| 3847 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(10)), 0.15) | |
| 3848 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15) | |
| 3849 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, -0.1) * c_angles(math.rad(-5),math.rad(0), math.rad(0)), 0.15) | |
| 3850 | swait() | |
| 3851 | end | |
| 3852 | S = Instance.new("Sound")
| |
| 3853 | S.Parent = Character.Torso | |
| 3854 | S.SoundId = "rbxassetid://178452221" | |
| 3855 | S.Volume = 8 | |
| 3856 | S.Looped = false | |
| 3857 | S.Pitch = 1 | |
| 3858 | S:Play() | |
| 3859 | Animations = false | |
| 3860 | attack2 = false | |
| 3861 | attack = false | |
| 3862 | end | |
| 3863 | ||
| 3864 | ||
| 3865 | local attk = 1 | |
| 3866 | mouse.Button1Down:Connect(function(key) | |
| 3867 | ||
| 3868 | if attack == false then | |
| 3869 | if attk == 1 then | |
| 3870 | attk = 2 | |
| 3871 | Attackone() | |
| 3872 | elseif attk == 2 then | |
| 3873 | attk = 3 | |
| 3874 | Attacktwo() | |
| 3875 | elseif attk == 3 then | |
| 3876 | attk = 4 | |
| 3877 | Attackthree() | |
| 3878 | elseif attk == 4 then | |
| 3879 | attk = 5 | |
| 3880 | Attackfour() | |
| 3881 | elseif attk == 5 then | |
| 3882 | attk = 6 | |
| 3883 | Attackfive() | |
| 3884 | elseif attk == 6 then | |
| 3885 | attk = 1 | |
| 3886 | Attacksix() | |
| 3887 | end | |
| 3888 | end | |
| 3889 | end) | |
| 3890 | ||
| 3891 | ||
| 3892 | ||
| 3893 | ||
| 3894 | function sound(id,position,vol,pitch,start,finish) | |
| 3895 | coroutine.resume(coroutine.create(function() | |
| 3896 | ||
| 3897 | local part = Instance.new("Part",workspace)
| |
| 3898 | part.Position = position | |
| 3899 | part.Size = Vector3.new(0,0,0) | |
| 3900 | part.CanCollide = false | |
| 3901 | part.Transparency = 1 | |
| 3902 | ||
| 3903 | local sound = Instance.new("Sound",part)
| |
| 3904 | ||
| 3905 | sound.SoundId = "rbxassetid://"..id | |
| 3906 | ||
| 3907 | repeat ArtificialHB.Event:wait() until sound.IsLoaded | |
| 3908 | ||
| 3909 | if vol ~= nil then | |
| 3910 | sound.Volume = vol | |
| 3911 | end | |
| 3912 | ||
| 3913 | if pitch ~= nil then | |
| 3914 | sound.PlaybackSpeed = pitch | |
| 3915 | end | |
| 3916 | ||
| 3917 | if start ~= nil then | |
| 3918 | sound.TimePosition = start | |
| 3919 | end | |
| 3920 | ||
| 3921 | if finish ~= nil then | |
| 3922 | game:GetService("Debris"):AddItem(part,finish-start)
| |
| 3923 | else | |
| 3924 | game:GetService("Debris"):AddItem(part,sound.TimeLength)
| |
| 3925 | end | |
| 3926 | ||
| 3927 | sound:Play() | |
| 3928 | ||
| 3929 | return sound | |
| 3930 | ||
| 3931 | end)) | |
| 3932 | end | |
| 3933 | ||
| 3934 | function Dead() | |
| 3935 | attack = true | |
| 3936 | attack2 = true | |
| 3937 | Animations = true | |
| 3938 | Eyes.Texture = "rbxassetid://1572410332" | |
| 3939 | Mouth.Texture = "rbxassetid://1572410763" | |
| 3940 | Dizz = Instance.new("Sound")
| |
| 3941 | Dizz.Parent = Character.Torso | |
| 3942 | Dizz.SoundId = "rbxassetid://266278159" | |
| 3943 | Dizz.Volume = 10 | |
| 3944 | Dizz.Looped = false | |
| 3945 | Dizz.Pitch = 1 | |
| 3946 | Dizz:Play() | |
| 3947 | ||
| 3948 | text.Text = "" | |
| 3949 | for i = 0,1,0.01 do | |
| 3950 | Theme.Pitch = Theme.Pitch - 0.01 | |
| 3951 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine/7.5)/10, 0) * c_angles(math.rad(-20),math.rad(-20),math.rad(0)), 0.15) | |
| 3952 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + math.sin(sine/7.5)/10, 0) * c_angles(math.rad(-20),math.rad(20),math.rad(0)), 0.15) | |
| 3953 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/10, 0) * c_angles(math.rad(-20),math.rad(20),math.rad(0)), 0.15) | |
| 3954 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/10, 0) * c_angles(math.rad(-20),math.rad(-20),math.rad(0)), 0.15) | |
| 3955 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/10, 0) * c_angles(math.rad(20), math.rad(0),math.rad(0)), 0.15) | |
| 3956 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/15)/10, 0) * c_angles(math.rad(20),math.rad(0) + i*10, math.rad(0) + math.sin(sine/15)/5), 0.15) | |
| 3957 | swait() | |
| 3958 | end | |
| 3959 | local Soul1 = Instance.new("Part", Character)
| |
| 3960 | Soul1.Name = "Soul" | |
| 3961 | Soul1.Anchored = true | |
| 3962 | Soul1.Shape = Enum.PartType.Block | |
| 3963 | Soul1.CanCollide = false | |
| 3964 | Soul1.BrickColor = BrickColor.new("Institutional white")
| |
| 3965 | Soul1.Transparency = 0 | |
| 3966 | Soul1.Material = "Neon" | |
| 3967 | Soul1.Size = Vector3.new(0.26, 0.5, 0.21) | |
| 3968 | Soul1.TopSurface = Enum.SurfaceType.Smooth | |
| 3969 | Soul1.BottomSurface = Enum.SurfaceType.Smooth | |
| 3970 | ||
| 3971 | ||
| 3972 | local M1 = Instance.new("SpecialMesh")
| |
| 3973 | M1.Parent = Soul1 | |
| 3974 | M1.MeshType = "Sphere" | |
| 3975 | M1.Scale = Vector3.new(1,1,1) | |
| 3976 | ||
| 3977 | local Soul2 = Instance.new("Part", Character)
| |
| 3978 | Soul2.Name = "Soul" | |
| 3979 | Soul2.Anchored = true | |
| 3980 | Soul2.Shape = Enum.PartType.Block | |
| 3981 | Soul2.CanCollide = false | |
| 3982 | Soul2.BrickColor = BrickColor.new("Institutional white")
| |
| 3983 | Soul2.Transparency = 0 | |
| 3984 | Soul2.Material = "Neon" | |
| 3985 | Soul2.Size = Vector3.new(0.26, 0.5, 0.21) | |
| 3986 | Soul2.TopSurface = Enum.SurfaceType.Smooth | |
| 3987 | Soul2.BottomSurface = Enum.SurfaceType.Smooth | |
| 3988 | ||
| 3989 | ||
| 3990 | local M1 = Instance.new("SpecialMesh")
| |
| 3991 | M1.Parent = Soul2 | |
| 3992 | M1.MeshType = "Sphere" | |
| 3993 | M1.Scale = Vector3.new(1,1,1) | |
| 3994 | Dizz:Destroy() | |
| 3995 | Torso.Transparency = 1 | |
| 3996 | Theme.Volume = 0 | |
| 3997 | Eyes.Texture = "rbxassetid://1572409830" | |
| 3998 | Mouth.Texture = "rbxassetid://1572410763" | |
| 3999 | S = Instance.new("Sound")
| |
| 4000 | S.Parent = Character.Torso | |
| 4001 | S.SoundId = "rbxassetid://1292392651" | |
| 4002 | S.Volume = 10 | |
| 4003 | S.Looped = false | |
| 4004 | S.Pitch = 1 | |
| 4005 | S:Play() | |
| 4006 | ||
| 4007 | Soul1.CFrame = rootPart.CFrame * CFrame.new(0.1, 1, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(30)) | |
| 4008 | Soul2.CFrame = rootPart.CFrame * CFrame.new(-0.1, 1, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30)) | |
| 4009 | ||
| 4010 | for i = 0,1.7,0.01 do | |
| 4011 | Soul1.CFrame = rootPart.CFrame * CFrame.new(math.random(5,15)/100, math.random(95,105)/100, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(30)) | |
| 4012 | Soul2.CFrame = rootPart.CFrame * CFrame.new(math.random(-15,-5)/100, math.random(95,105)/100, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30)) | |
| 4013 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(150),math.rad(-25),math.rad(66)), 0.2) | |
| 4014 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(150),math.rad(16),math.rad(-50)), 0.2) | |
| 4015 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(-20)), 0.2) | |
| 4016 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(20)), 0.2) | |
| 4017 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -2.5, 0) * c_angles(math.rad(-80), math.rad(0),math.rad(0)), 0.2) | |
| 4018 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 2, -0.3) * c_angles(math.rad(50),math.rad(0), math.rad(45)), 0.2) | |
| 4019 | swait() | |
| 4020 | end | |
| 4021 | Soul1.CFrame = rootPart.CFrame * CFrame.new(0.1, 1, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(30)) | |
| 4022 | Soul2.CFrame = rootPart.CFrame * CFrame.new(-0.1, 1, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30)) | |
| 4023 | wait(1) | |
| 4024 | S = Instance.new("Sound")
| |
| 4025 | S.Parent = Character.Torso | |
| 4026 | S.SoundId = "rbxassetid://973028066" | |
| 4027 | S.Volume = 10 | |
| 4028 | S.Looped = false | |
| 4029 | S.Pitch = 1 | |
| 4030 | S:Play() | |
| 4031 | Soul1.CFrame = rootPart.CFrame * CFrame.new(0.25, 1, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(30)) | |
| 4032 | Soul2.CFrame = rootPart.CFrame * CFrame.new(-0.25, 1, -1)*CFrame.fromEulerAnglesXYZ(0,0,math.rad(-30)) | |
| 4033 | wait(1) | |
| 4034 | Soul1.Anchored = false | |
| 4035 | Soul2.Anchored = false | |
| 4036 | Soul1.Velocity = ((Soul1.CFrame*CFrame.new(5,0,math.random(-2,2))).p-Soul1.CFrame.p)*5 | |
| 4037 | Soul2.Velocity = ((Soul2.CFrame*CFrame.new(-5,0,math.random(-2,2))).p-Soul2.CFrame.p)*5 | |
| 4038 | for i = 1,60,2 do | |
| 4039 | Soul1.Transparency = i/30 | |
| 4040 | Soul2.Transparency = i/30 | |
| 4041 | swait() | |
| 4042 | end | |
| 4043 | wait(2) | |
| 4044 | Humanoid:SetStateEnabled("Dead",true)
| |
| 4045 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, true) | |
| 4046 | ||
| 4047 | ||
| 4048 | Character.Archivable = true | |
| 4049 | Character.Head:ClearAllChildren() | |
| 4050 | Character.Head.Size = Vector3.new(1,1,1) | |
| 4051 | Character.Clothing:Destroy() | |
| 4052 | Character.Torso.Boob:Destroy() | |
| 4053 | Character.Torso.Boob2:Destroy() | |
| 4054 | local clone = Character:Clone() | |
| 4055 | clone.Parent = workspace | |
| 4056 | clone.Name = "DED" | |
| 4057 | local emitters={}
| |
| 4058 | for i,v in pairs(clone:GetChildren()) do | |
| 4059 | if v:IsA("Accoutrement") then
| |
| 4060 | v:Destroy() | |
| 4061 | end | |
| 4062 | if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("WedgePart") then
| |
| 4063 | v.Anchored = true | |
| 4064 | v.CanCollide = false | |
| 4065 | v.Color = Color3.new(1,1,1) | |
| 4066 | v.Material = "Neon" | |
| 4067 | local emitter = Instance.new("ParticleEmitter",v)
| |
| 4068 | emitter.LightEmission = 1 | |
| 4069 | emitter.Transparency = NumberSequence.new(0,1) | |
| 4070 | emitter.Size = NumberSequence.new(0,0.2) | |
| 4071 | emitter.SpreadAngle = Vector2.new(360,360) | |
| 4072 | emitter.Speed = NumberRange.new(0.5) | |
| 4073 | emitter.Lifetime = NumberRange.new(0.75) | |
| 4074 | emitter.Texture = "rbxassetid://241812810" | |
| 4075 | emitter.Rate = 1000 | |
| 4076 | emitter.Color = ColorSequence.new(Color3.new(1,1,1)) | |
| 4077 | emitter.LockedToPart = false | |
| 4078 | table.insert(emitters,emitter) | |
| 4079 | end | |
| 4080 | end | |
| 4081 | coroutine.wrap(function() | |
| 4082 | for i,v in pairs(clone:GetChildren()) do | |
| 4083 | if v:IsA("Part") or v:IsA("MeshPart") or v:IsA("WedgePart") or v:IsA("Decal") then
| |
| 4084 | coroutine.wrap(function() | |
| 4085 | for i = 1,20 do | |
| 4086 | v.Transparency = v.Transparency + 0.05 | |
| 4087 | wait() | |
| 4088 | end | |
| 4089 | end)() | |
| 4090 | end | |
| 4091 | end | |
| 4092 | end)() | |
| 4093 | delay(1, function() | |
| 4094 | S = Instance.new("Sound")
| |
| 4095 | S.Parent = clone.Torso | |
| 4096 | S.SoundId = "rbxassetid://427025525" | |
| 4097 | S.Volume = 10 | |
| 4098 | S.Looped = false | |
| 4099 | S.Pitch = 1 | |
| 4100 | S:Play() | |
| 4101 | for i,v in pairs(emitters) do | |
| 4102 | v.Speed = NumberRange.new(8) | |
| 4103 | v.Acceleration = Vector3.new(0,10,0) | |
| 4104 | delay(0.5, function() | |
| 4105 | v.Enabled = false | |
| 4106 | game:GetService("Debris"):AddItem(clone,0.75)
| |
| 4107 | end) | |
| 4108 | end | |
| 4109 | end) | |
| 4110 | ||
| 4111 | end | |
| 4112 | ||
| 4113 | Humanoid:SetStateEnabled("Dead",false)
| |
| 4114 | Humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false) | |
| 4115 | ||
| 4116 | coroutine.wrap(function() | |
| 4117 | while true do | |
| 4118 | if dedebounce == false then | |
| 4119 | if Humanoid.Health <= 0 and Transformed == false then | |
| 4120 | dedebounce = true | |
| 4121 | Humanoid.MaxHealth = 800 | |
| 4122 | Humanoid.Health = 800 | |
| 4123 | Dead() | |
| 4124 | return | |
| 4125 | end | |
| 4126 | else | |
| 4127 | swait() | |
| 4128 | return | |
| 4129 | end | |
| 4130 | swait() | |
| 4131 | end | |
| 4132 | end)() | |
| 4133 | ||
| 4134 | coroutine.wrap(function() | |
| 4135 | while true and wait() do | |
| 4136 | if Humanoid.Health <= 20 and Transformed == true then | |
| 4137 | Revert() | |
| 4138 | end | |
| 4139 | end | |
| 4140 | end)() | |
| 4141 | ||
| 4142 | ||
| 4143 | ||
| 4144 | function findCloseHumanoid(centre, distance) | |
| 4145 | local tab = {}
| |
| 4146 | for _, child in pairs(game.Workspace:GetChildren()) do | |
| 4147 | if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= Humanoid and child:findFirstChild("Torso") then
| |
| 4148 | local vtors = child.Torso | |
| 4149 | local mag = math.abs((vtors.Position - centre).magnitude) | |
| 4150 | if distance >= mag then | |
| 4151 | table.insert(tab, child.Humanoid) | |
| 4152 | end | |
| 4153 | end | |
| 4154 | end | |
| 4155 | return tab | |
| 4156 | end | |
| 4157 | ||
| 4158 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position, Direction, MaxDistance, IgnoreDescendants | |
| 4159 | return game:GetService("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 4160 | end | |
| 4161 | ||
| 4162 | function QuaternionFromCFrame(cf) | |
| 4163 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 4164 | local trace = m00 + m11 + m22 | |
| 4165 | if trace > 0 then | |
| 4166 | local s = math.sqrt(1 + trace) | |
| 4167 | local recip = 0.5/s | |
| 4168 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 4169 | else | |
| 4170 | local i = 0 | |
| 4171 | if m11 > m00 then | |
| 4172 | i = 1 | |
| 4173 | end | |
| 4174 | if m22 > (i == 0 and m00 or m11) then | |
| 4175 | i = 2 | |
| 4176 | end | |
| 4177 | if i == 0 then | |
| 4178 | local s = math.sqrt(m00-m11-m22+1) | |
| 4179 | local recip = 0.5/s | |
| 4180 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 4181 | elseif i == 1 then | |
| 4182 | local s = math.sqrt(m11-m22-m00+1) | |
| 4183 | local recip = 0.5/s | |
| 4184 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 4185 | elseif i == 2 then | |
| 4186 | local s = math.sqrt(m22-m00-m11+1) | |
| 4187 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 4188 | end | |
| 4189 | end | |
| 4190 | end | |
| 4191 | ||
| 4192 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 4193 | local xs, ys, zs = x + x, y + y, z + z | |
| 4194 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 4195 | local xx = x*xs | |
| 4196 | local xy = x*ys | |
| 4197 | local xz = x*zs | |
| 4198 | local yy = y*ys | |
| 4199 | local yz = y*zs | |
| 4200 | local zz = z*zs | |
| 4201 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 4202 | end | |
| 4203 | ||
| 4204 | function QuaternionSlerp(a, b, t) | |
| 4205 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 4206 | local startInterp, finishInterp; | |
| 4207 | if cosTheta >= 0.0001 then | |
| 4208 | if (1 - cosTheta) > 0.0001 then | |
| 4209 | local theta = math.acos(cosTheta) | |
| 4210 | local invSinTheta = 1/math.sin(theta) | |
| 4211 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 4212 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 4213 | else | |
| 4214 | startInterp = 1-t | |
| 4215 | finishInterp = t | |
| 4216 | end | |
| 4217 | else | |
| 4218 | if (1+cosTheta) > 0.0001 then | |
| 4219 | local theta = math.acos(-cosTheta) | |
| 4220 | local invSinTheta = 1/math.sin(theta) | |
| 4221 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 4222 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 4223 | else | |
| 4224 | startInterp = t-1 | |
| 4225 | finishInterp = t | |
| 4226 | end | |
| 4227 | end | |
| 4228 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 4229 | end | |
| 4230 | ||
| 4231 | function clerp(a, b, t) | |
| 4232 | local qa = {QuaternionFromCFrame(a)}
| |
| 4233 | local qb = {QuaternionFromCFrame(b)}
| |
| 4234 | local ax, ay, az = a.x, a.y, a.z | |
| 4235 | local bx, by, bz = b.x, b.y, b.z | |
| 4236 | local _t = 1-t | |
| 4237 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 4238 | end | |
| 4239 | ||
| 4240 | swait() | |
| 4241 | LA_Weld = newWeld(Torso, Left_Arm, -1.5, 0.5, 0) | |
| 4242 | Left_Arm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
| 4243 | RA_Weld = newWeld(Torso, Right_Arm, 1.5, 0.5, 0) | |
| 4244 | Right_Arm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
| 4245 | LL_Weld = newWeld(Torso, Left_Leg, -0.5, -1, 0) | |
| 4246 | Left_Leg.Weld.C1 = CFrame.new(0, 1, 0) -- Left_Leg.Weld.C1 = CFrame.new(0, 1, 0.15) | |
| 4247 | RL_Weld = newWeld(Torso, Right_Leg, 0.5, -1, 0) | |
| 4248 | Right_Leg.Weld.C1 = CFrame.new(0, 1, 0) -- Right_Leg.Weld.C1 = CFrame.new(0, 1, 0.15) | |
| 4249 | Torso_Weld = newWeld(rootPart, Torso, 0, -1, 0) | |
| 4250 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
| 4251 | Head_Weld = newWeld(Torso, Head, 0, 1.5, 0) | |
| 4252 | ||
| 4253 | for i,v in pairs(Character:GetChildren()) do | |
| 4254 | if v:IsA('Accoutrement') then
| |
| 4255 | v:Destroy() | |
| 4256 | elseif v:IsA('Part') and v.Name=='Head' then
| |
| 4257 | v.face.Transparency = 1 | |
| 4258 | end | |
| 4259 | end | |
| 4260 | ||
| 4261 | Character['Body Colors'].HeadColor3=Color3.new(0,0,0) | |
| 4262 | Character['Body Colors'].TorsoColor3=Color3.new(0,0,0) | |
| 4263 | Character['Body Colors'].RightArmColor3=Color3.new(0,0,0) | |
| 4264 | Character['Body Colors'].LeftArmColor3=Color3.new(0,0,0) | |
| 4265 | Character['Body Colors'].RightLegColor3=Color3.new(0,0,0) | |
| 4266 | Character['Body Colors'].LeftLegColor3=Color3.new(0,0,0) | |
| 4267 | ||
| 4268 | Humanoid.DisplayDistanceType='None' | |
| 4269 | ||
| 4270 | sine = 0 | |
| 4271 | change = 1 | |
| 4272 | sprint=false | |
| 4273 | local punches={
| |
| 4274 | a=false, | |
| 4275 | b=false, | |
| 4276 | c=false | |
| 4277 | } | |
| 4278 | ||
| 4279 | ||
| 4280 | ||
| 4281 | UIService.InputBegan:connect(function(Input,GUIProcessed) | |
| 4282 | if not GUIProcessed and Input.UserInputType==Enum.UserInputType.MouseButton1 then | |
| 4283 | if punches.a==false then | |
| 4284 | punches.a=true wait(.4) punches.a=false | |
| 4285 | else | |
| 4286 | punches.a=true | |
| 4287 | if punches.b==false then | |
| 4288 | punches.b=true wait(.4) punches.b=false | |
| 4289 | else | |
| 4290 | punches.b=true | |
| 4291 | if punches.c==false then | |
| 4292 | punches.c=true wait(.4) punches.c=false | |
| 4293 | else | |
| 4294 | punches.c=true | |
| 4295 | end | |
| 4296 | end | |
| 4297 | end | |
| 4298 | elseif not GUIProcessed and Input.KeyCode==Enum.KeyCode.LeftShift then | |
| 4299 | sprint=true | |
| 4300 | end | |
| 4301 | end) | |
| 4302 | ||
| 4303 | UIService.InputEnded:connect(function(Input,GUIProcessed) | |
| 4304 | if not GUIProcessed and Input.KeyCode==Enum.KeyCode.LeftShift then | |
| 4305 | sprint=false | |
| 4306 | end | |
| 4307 | end) | |
| 4308 | ||
| 4309 | --[[ Base Animation | |
| 4310 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15) | |
| 4311 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15) | |
| 4312 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15) | |
| 4313 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15) | |
| 4314 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 4315 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0),math.rad(0), math.rad(0)), 0.15) | |
| 4316 | --]] | |
| 4317 | ||
| 4318 | --[[ Idle Anim | |
| 4319 | angleSpeed = 1 | |
| 4320 | axisSpeed = 1 | |
| 4321 | change = 0.5 | |
| 4322 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(-20) + math.sin(sine/7.5)/15), 0.15) | |
| 4323 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(20) - math.sin(sine/7.5)/15), 0.15) | |
| 4324 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15) | |
| 4325 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15) | |
| 4326 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 4327 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.15) | |
| 4328 | --]] | |
| 4329 | coroutine.wrap(function() | |
| 4330 | while true do | |
| 4331 | if sprint == false then | |
| 4332 | if attack2 == false then | |
| 4333 | Humanoid.WalkSpeed = 8 | |
| 4334 | Humanoid.JumpPower = 50 | |
| 4335 | elseif attack2 == true then | |
| 4336 | Humanoid.WalkSpeed = 0 | |
| 4337 | Humanoid.JumpPower = 0 | |
| 4338 | end | |
| 4339 | elseif sprint == true then | |
| 4340 | if attack2 == false then | |
| 4341 | Humanoid.WalkSpeed = 25 | |
| 4342 | Humanoid.JumpPower = 100 | |
| 4343 | elseif attack2 == true then | |
| 4344 | Humanoid.WalkSpeed = 0 | |
| 4345 | Humanoid.JumpPower = 0 | |
| 4346 | end | |
| 4347 | end | |
| 4348 | wait() | |
| 4349 | end | |
| 4350 | end)() | |
| 4351 | ||
| 4352 | coroutine.wrap(function() | |
| 4353 | while true do | |
| 4354 | if currentAnim == "Idling" and attack == false and attack2 == false then | |
| 4355 | idle=idle+1 | |
| 4356 | swait() | |
| 4357 | else | |
| 4358 | idle=idly | |
| 4359 | swait() | |
| 4360 | end | |
| 4361 | end | |
| 4362 | end)() | |
| 4363 | ||
| 4364 | local Zzz = Instance.new("ParticleEmitter",Head)
| |
| 4365 | Zzz.EmissionDirection = "Left" | |
| 4366 | Zzz.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 4367 | Zzz.LightEmission = 1 | |
| 4368 | Zzz.Rate = 1 | |
| 4369 | Zzz.ZOffset = 1 | |
| 4370 | Zzz.Lifetime = NumberRange.new(2) | |
| 4371 | Zzz.Speed = NumberRange.new(2) | |
| 4372 | Zzz.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6, 0.3), NumberSequenceKeypoint.new(1, 0.2, 0.1)})
| |
| 4373 | Zzz.Rotation = NumberRange.new(0, 0) | |
| 4374 | Zzz.RotSpeed = NumberRange.new(30, 30) | |
| 4375 | Zzz.Texture = "http://www.roblox.com/asset/?id=386098098" | |
| 4376 | Zzz.Color = ColorSequence.new(Color3.new(1,1,1),Color3.new(1,1,1)) | |
| 4377 | Zzz.VelocitySpread = 360 | |
| 4378 | Zzz.LockedToPart = false | |
| 4379 | Zzz.Acceleration = Vector3.new(0,5,0) | |
| 4380 | Zzz.Enabled = false | |
| 4381 | ||
| 4382 | coroutine.wrap(function() | |
| 4383 | while true and wait() do | |
| 4384 | if Transformed == false and dedebounce == false and attack == false then | |
| 4385 | if idle >= 2500 then | |
| 4386 | Sanim = 0.01 | |
| 4387 | Theme.Volume = 0 | |
| 4388 | Zzz.Enabled = true | |
| 4389 | Eyes.Texture = "rbxassetid://1572409830" | |
| 4390 | Mouth.Texture = "rbxassetid://1572410763" | |
| 4391 | elseif idle >= 1500 and idle < 2500 then | |
| 4392 | Sanim = 0.025 | |
| 4393 | Eyes.Texture = "rbxassetid://1572408983" | |
| 4394 | Mouth.Texture = "rbxassetid://1572410439" | |
| 4395 | elseif idle == idly then | |
| 4396 | Zzz.Enabled = false | |
| 4397 | Sanim = 0.15 | |
| 4398 | Theme.Volume = 10 | |
| 4399 | Normal_Face() | |
| 4400 | end | |
| 4401 | end | |
| 4402 | end | |
| 4403 | end)() | |
| 4404 | ||
| 4405 | coroutine.wrap(function() | |
| 4406 | while true and wait() do | |
| 4407 | if Transformed == true and dedebounce == false and attack == false then | |
| 4408 | if idle >= 2200 then | |
| 4409 | Zzz.Enabled = true | |
| 4410 | Theme.Volume = 0 | |
| 4411 | Eyes.Texture = "rbxassetid://1572409830" | |
| 4412 | Mouth.Texture = "rbxassetid://1572410439" | |
| 4413 | elseif idle >= 1500 and idle < 2000 then | |
| 4414 | Eyes.Texture = "rbxassetid://1572408983" | |
| 4415 | Mouth.Texture = "rbxassetid://1572409375" | |
| 4416 | elseif idle == idly then | |
| 4417 | Zzz.Enabled = false | |
| 4418 | Theme.Volume = 10 | |
| 4419 | Normal_Face() | |
| 4420 | end | |
| 4421 | end | |
| 4422 | end | |
| 4423 | end)() | |
| 4424 | ||
| 4425 | ||
| 4426 | ||
| 4427 | NoClipCons = {}
| |
| 4428 | if #NoClipCons == 0 then | |
| 4429 | local con = game:service("RunService").Stepped:connect(function()
| |
| 4430 | pcall(function() | |
| 4431 | Player.Character.Head.CanCollide = false | |
| 4432 | end) | |
| 4433 | end) | |
| 4434 | table.insert(NoClipCons, con) | |
| 4435 | else | |
| 4436 | for i, v in pairs(NoClipCons) do | |
| 4437 | v:disconnect() | |
| 4438 | table.remove(NoClipCons, i) | |
| 4439 | end | |
| 4440 | end | |
| 4441 | ||
| 4442 | game:GetService("RunService").Stepped:connect(function()
| |
| 4443 | Angle = (Angle % 100) + angleSpeed/10 | |
| 4444 | Axis = (Axis % 100) + axisSpeed/10 | |
| 4445 | walkingMagnitude = Vector3.new(rootPart.Velocity.X, 0, rootPart.Velocity.Z).magnitude | |
| 4446 | jumpVel = Torso.Velocity.Y | |
| 4447 | sine = change + sine | |
| 4448 | ||
| 4449 | if Transformed == true then | |
| 4450 | if not(idle >= 2000) then | |
| 4451 | local rng2 = Instance.new("Part",Effects)
| |
| 4452 | rng2.Anchored = true | |
| 4453 | rng2.Color = Color3.new(1,0,0) | |
| 4454 | rng2.CanCollide = false | |
| 4455 | rng2.FormFactor = 3 | |
| 4456 | rng2.Name = "Shockwave" | |
| 4457 | rng2.Material = "Neon" | |
| 4458 | rng2.Size = Vector3.new(1, 1, 1) | |
| 4459 | rng2.Transparency = 0.35 | |
| 4460 | rng2.TopSurface = 0 | |
| 4461 | rng2.BottomSurface = 0 | |
| 4462 | rng2.CFrame = rootPart.CFrame | |
| 4463 | rng2.CFrame = rng2.CFrame * CFrame.new(math.random(-80,80)/10,math.random(-90,80)/10,math.random(-80,80)/10) * CFrame.Angles(math.rad(math.random(-350,350)/10),math.rad(math.random(-350,-350)/10),math.rad(math.random(-350,350)/10)) | |
| 4464 | local rngm2 = Instance.new("SpecialMesh", rng2)
| |
| 4465 | rngm2.Scale = Vector3.new(0,0,0) | |
| 4466 | rngm2.Offset = Vector3.new(0,0,0) | |
| 4467 | rngm2.MeshType = "Sphere" | |
| 4468 | spawn(function() | |
| 4469 | for i = 1, 60, 1 do | |
| 4470 | rngm2.Scale = Vector3.new(0.5 - i*0.0083,1 - i*0.016 ,0.5 - i*0.0083) | |
| 4471 | rng2.CFrame = rng2.CFrame * CFrame.new(0,0.8,0) * CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))) | |
| 4472 | rng2.Transparency = i/30 | |
| 4473 | swait() | |
| 4474 | end | |
| 4475 | wait() | |
| 4476 | rng2:Destroy() | |
| 4477 | end) | |
| 4478 | twitch = math.random(1,25) | |
| 4479 | if twitch == 20 then | |
| 4480 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(math.random(-200,350)/10),math.rad(math.random(-200,200)/10), math.rad(math.random(-200,200)/10)), 1) | |
| 4481 | end | |
| 4482 | swait() | |
| 4483 | end | |
| 4484 | end | |
| 4485 | ||
| 4486 | if jumpVel > 1 then | |
| 4487 | currentAnim = "Jumping" | |
| 4488 | elseif Humanoid.Sit == true then | |
| 4489 | currentAnim = "Seated" | |
| 4490 | elseif jumpVel < -1 then | |
| 4491 | currentAnim = "Falling" | |
| 4492 | elseif walkingMagnitude < 2 then | |
| 4493 | currentAnim = "Idling" | |
| 4494 | elseif isSprinting == true then | |
| 4495 | currentAnim = "Sprinting" | |
| 4496 | elseif walkingMagnitude > 2 then | |
| 4497 | currentAnim = "Walking" | |
| 4498 | elseif isAttacking == true then | |
| 4499 | currentAnim = "Attacking" | |
| 4500 | end | |
| 4501 | ||
| 4502 | if currentAnim == "Jumping" and Animations == false then | |
| 4503 | angleSpeed = 2 | |
| 4504 | axisSpeed = 2 | |
| 4505 | change = 0.5 | |
| 4506 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(15),math.rad(0),math.rad(20)), 0.15) | |
| 4507 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-15),math.rad(0),math.rad(-20)), 0.15) | |
| 4508 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.15) | |
| 4509 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15) | |
| 4510 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 4511 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20),math.rad(0), math.rad(0)), 0.15) | |
| 4512 | elseif currentAnim == "Falling" and Animations == false then | |
| 4513 | angleSpeed = 2 | |
| 4514 | axisSpeed = 2 | |
| 4515 | change = 0.5 | |
| 4516 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20),math.rad(0),math.rad(80)), 0.15) | |
| 4517 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(20),math.rad(0),math.rad(-80)), 0.15) | |
| 4518 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8, 0.2) * c_angles(math.rad(-20),math.rad(0),math.rad(0)), 0.15) | |
| 4519 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.8, -0.5) * c_angles(math.rad(15),math.rad(0),math.rad(0)), 0.15) | |
| 4520 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0.5) * c_angles(math.rad(-15), math.rad(0),math.rad(0)), 0.15) | |
| 4521 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.3) * c_angles(math.rad(-20),math.rad(0), math.rad(0)), 0.15) | |
| 4522 | elseif currentAnim == "Seated" and Animations == false then | |
| 4523 | if Transformed == false then | |
| 4524 | angleSpeed = 2 | |
| 4525 | axisSpeed = 2 | |
| 4526 | change = 0.5 | |
| 4527 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.65) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15) | |
| 4528 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.65) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15) | |
| 4529 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(60) - math.sin(sine/7.5)/30,math.rad(0) + math.sin(sine/7.5)/30,math.rad(30)), 0.15) | |
| 4530 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(50) - math.sin(sine/7.5)/30,math.rad(0),math.rad(-20)), 0.15) | |
| 4531 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/30, math.rad(0),math.rad(0)), 0.15) | |
| 4532 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(25) + math.sin(sine/7.5)/30), 0.15) | |
| 4533 | elseif Transformed == true then | |
| 4534 | angleSpeed = 2 | |
| 4535 | axisSpeed = 2 | |
| 4536 | change = 0.5 | |
| 4537 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, -0.6) * c_angles(math.rad(50) + math.sin(sine/7.5)/25,math.rad(-5) + math.sin(sine/7.5)/30,math.rad(-76) + math.sin(sine/7.5)/35), 0.15) | |
| 4538 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, -0.6) * c_angles(math.rad(45) + math.sin(sine/7.5)/25,math.rad(-10) + math.sin(sine/7.5)/30,math.rad(76) + math.sin(sine/7.5)/35), 0.15) | |
| 4539 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(60) - math.sin(sine/7.5)/30,math.rad(0) + math.sin(sine/7.5)/30,math.rad(30)), 0.15) | |
| 4540 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(50) - math.sin(sine/7.5)/30,math.rad(0),math.rad(-20)), 0.15) | |
| 4541 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/30, math.rad(0),math.rad(0)), 0.15) | |
| 4542 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0)), 0.15) | |
| 4543 | elseif Transformed == true then | |
| 4544 | end | |
| 4545 | elseif currentAnim == "Idling" and Animations == false then | |
| 4546 | if Transformed == false then | |
| 4547 | if SansAnim == false then | |
| 4548 | if idle >= 1200 and idle < 2650 then -- Resting | |
| 4549 | angleSpeed = 1 | |
| 4550 | axisSpeed = 1 | |
| 4551 | change = 0.5 | |
| 4552 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.4, 0) * c_angles(math.rad(-20),math.rad(0) - math.sin(sine/7.5)/15,math.rad(-20)), 0.15) | |
| 4553 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1 + math.sin(sine/7.5)/15, 1 , -0.3) * c_angles(math.rad(190),math.rad(0),math.rad(45) - math.sin(sine/7.5)/30), 0.15) | |
| 4554 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(5) - math.sin(sine/7.5)/30), 0.15) | |
| 4555 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(-30) - math.sin(sine/7.5)/30), 0.15) | |
| 4556 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(1, -2, 0) * c_angles(math.rad(0), math.rad(0),math.rad(80) + math.sin(sine/7.5)/30), 0.15) | |
| 4557 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0.2 + math.sin(sine/7.5)/15 - math.sin(sine/7.5)/30, 2.5, -0.3) * c_angles(math.rad(0),math.rad(-15), math.rad(-45) + math.sin(sine/7.5)/30), 0.15) | |
| 4558 | elseif idle >= 2650 then | |
| 4559 | angleSpeed = 1 | |
| 4560 | axisSpeed = 1 | |
| 4561 | change = 0.5 | |
| 4562 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.4, 0) * c_angles(math.rad(-20),math.rad(0) - math.sin(sine/7.5)/15,math.rad(-20)), 0.15) | |
| 4563 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1 + math.sin(sine/7.5)/15, 1 , -0.3) * c_angles(math.rad(190),math.rad(0),math.rad(-10) - math.sin(sine/7.5)/30), 0.15) | |
| 4564 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0),math.rad(0),math.rad(5) - math.sin(sine/7.5)/30), 0.15) | |
| 4565 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20) + math.sin(sine/7.5)/15,math.rad(0) + math.sin(sine/7.5)/15,math.rad(-30) - math.sin(sine/7.5)/30), 0.15) | |
| 4566 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(1, -2, 0) * c_angles(math.rad(0), math.rad(0),math.rad(80) + math.sin(sine/7.5)/30), 0.15) | |
| 4567 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(-1.3 + math.sin(sine/7.5)/5, 4, -0.3) * c_angles(math.rad(0),math.rad(-90), math.rad(0)), 0.15) | |
| 4568 | elseif idle >= 500 and idle < 1200 then | |
| 4569 | angleSpeed = 1 | |
| 4570 | axisSpeed = 1 | |
| 4571 | change = 0.5 | |
| 4572 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(20) + math.sin(sine/7.5)/15), 0.15) | |
| 4573 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-150), math.rad(0),math.rad(20) - math.sin(sine/7.5)/15), 0.15) | |
| 4574 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.625, -0.85 - math.sin(sine/7.5)/15, -0.3) * c_angles(math.rad(-20), math.rad(20) + math.sin(sine/7.5)/15, math.rad(5)), 0.15) | |
| 4575 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5)), 0.15) | |
| 4576 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 4577 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(-0.2 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(20) + math.sin(sine/15)/15), 0.15) | |
| 4578 | else -- Neutral Idle | |
| 4579 | angleSpeed = 1 | |
| 4580 | axisSpeed = 1 | |
| 4581 | change = 0.5 | |
| 4582 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20) - math.sin(sine/7.5)/15,math.rad(0),math.rad(-20) + math.sin(sine/7.5)/15), 0.15) | |
| 4583 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-5), math.rad(0),math.rad(20) - math.sin(sine/7.5)/15), 0.15) | |
| 4584 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(10) - math.sin(sine/7.5)/15, math.rad(0), math.rad(5) + math.sin(sine/7.5)/66), 0.15) | |
| 4585 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-5) - math.sin(sine/7.5)/66), 0.15) | |
| 4586 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0), math.rad(0),math.rad(0)), 0.15) | |
| 4587 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(0), math.rad(0) + math.sin(sine/15)/15), 0.15) | |
| 4588 | end | |
| 4589 | elseif SansAnim == true then | |
| 4590 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(-15)), Sanim) | |
| 4591 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(15)), Sanim) | |
| 4592 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5 + math.sin(sine/15)/6, -1.05 - math.sin(sine/7.5)/5, 0) * c_angles(math.rad(0) - math.sin(sine/15)/5,math.rad(0),math.rad(-10)), Sanim) | |
| 4593 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5 + math.sin(sine/15)/6, -1.05 - math.sin(sine/7.5)/5 , 0) * c_angles(math.rad(0) - math.sin(sine/15)/5,math.rad(0),math.rad(10)), Sanim) | |
| 4594 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0 - math.sin(sine/15)/6, -0.95 + math.sin(sine/7.5)/5, 0) * c_angles(math.rad(0) + math.sin(sine/15)/5, math.rad(0),math.rad(0)), Sanim) | |
| 4595 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/6, 1.5, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/5,math.rad(0), math.rad(0) + math.sin(sine/15)/4), Sanim) | |
| 4596 | end | |
| 4597 | else | |
| 4598 | if idle >= 1000 and idle < 2000 then -- Resting Demon | |
| 4599 | angleSpeed = 1 | |
| 4600 | axisSpeed = 1 | |
| 4601 | change = 0.5 | |
| 4602 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(60) - math.sin(sine/15)/25,math.rad(-35) + math.sin(sine/15)/25,math.rad(-10)), 0.15) | |
| 4603 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0 + math.sin(sine/7.5)/15, 0.5) * c_angles(math.rad(-30),math.rad(0),math.rad(20)), 0.15) | |
| 4604 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(80) - math.sin(sine/7.5)/15,math.rad(20) + math.sin(sine/7.5)/15,math.rad(0)), 0.15) | |
| 4605 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.8, 0 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(40) - math.sin(sine/7.5)/15,math.rad(-20),math.rad(20)), 0.15) | |
| 4606 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -2.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-1) + math.sin(sine/7.5)/5, math.rad(80),math.rad(-1) - math.sin(sine/7.5)/5), 0.15) | |
| 4607 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(30) + math.sin(sine/7.5)/15,math.rad(-70) + math.sin(sine/7.5)/15, math.rad(0)), 0.15) | |
| 4608 | elseif idle >= 2000 then | |
| 4609 | angleSpeed = 1 | |
| 4610 | axisSpeed = 1 | |
| 4611 | change = 0.5 | |
| 4612 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(40) - math.sin(sine/15)/25,math.rad(-35) + math.sin(sine/15)/25,math.rad(-10)), 0.15) | |
| 4613 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.4 + math.sin(sine/7.5)/15, 0.5) * c_angles(math.rad(0),math.rad(0),math.rad(0)), 0.15) | |
| 4614 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/7.5)/15, -0.25) * c_angles(math.rad(20) - math.sin(sine/7.5)/15,math.rad(20) + math.sin(sine/7.5)/15,math.rad(0)), 0.15) | |
| 4615 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.6, -0.5 - math.sin(sine/7.5)/15, -0.5) * c_angles(math.rad(40) - math.sin(sine/7.5)/15,math.rad(-20),math.rad(20)), 0.15) | |
| 4616 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/5, 0) * c_angles(math.rad(-1) + math.sin(sine/7.5)/5, math.rad(80),math.rad(-1) - math.sin(sine/7.5)/5), 0.15) | |
| 4617 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.8 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(30) + math.sin(sine/7.5)/15,math.rad(-70) + math.sin(sine/7.5)/15, math.rad(0)), 0.15) | |
| 4618 | else -- Demon Idle | |
| 4619 | angleSpeed = 1 | |
| 4620 | axisSpeed = 1 | |
| 4621 | change = 0.5 | |
| 4622 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(30) - math.sin(sine/7.5)/15,math.rad(25) - math.sin(sine/7.5)/15), 0.15) | |
| 4623 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0) + math.sin(sine/7.5)/15,math.rad(-30) + math.sin(sine/7.5)/15,math.rad(-25) + math.sin(sine/7.5)/15), 0.15) | |
| 4624 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10) - math.sin(sine/7.5)/30,math.rad(0),math.rad(0)), 0.15) | |
| 4625 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15) - math.sin(sine/7.5)/15,math.rad(0),math.rad(0)), 0.15) | |
| 4626 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0) + math.sin(sine/7.5)/30, math.rad(0),math.rad(0)), 0.15) | |
| 4627 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10) - math.sin(sine/7.5)/30,math.rad(0), math.rad(0) + math.sin(sine/7.5)/15), 0.15) | |
| 4628 | end | |
| 4629 | end | |
| 4630 | elseif currentAnim == "Walking" and Animations == false then | |
| 4631 | if sprint==false then | |
| 4632 | if Transformed == false then | |
| 4633 | angleSpeed = 1 | |
| 4634 | axisSpeed = 1 | |
| 4635 | Humanoid.WalkSpeed = 6 | |
| 4636 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + 0.5 * math.cos(sine/7.5)/15, 0) * c_angles(math.rad(0) +math.sin(sine/4)/3, math.rad(0), math.rad(10)), 0.15) | |
| 4637 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + 0.5 * math.cos(sine/7.5)/15, 0) * c_angles(math.rad(0) -math.sin(sine/4)/3,math.rad(0), math.rad(-10)), 0.15) | |
| 4638 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1.15 + 0.5 * math.cos(sine/4)/3, -0.6 * math.cos(sine / 4) / 3) * c_angles(math.rad(-1 - 5 * math.cos(sine / 4)) + Left_Leg.RotVelocity.Y / 75 + math.sin(sine / 4) / 3, math.rad(0) - math.sin(sine/4)/6, math.rad(5)), 0.15) | |
| 4639 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1.15 - 0.5 * math.cos(sine/4)/3, 0.6 * math.cos(sine / 4) / 3) * c_angles( math.rad(-1 + 5 * math.cos(sine / 4)) - Right_Leg.RotVelocity.Y / 75 + -math.sin(sine / 4) / 3, math.rad(0) - math.sin(sine/4)/6, math.rad(-5)), 0.15) | |
| 4640 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(0 - 2.5 * math.sin(sine / 8)), math.rad(0) + math.sin(sine/4)/6 , math.sin((rootPart.RotVelocity.Y/15))/4), 0.15) | |
| 4641 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/7.5)/15) * c_angles(math.rad(0) - math.sin(sine/7.5)/15,math.sin((rootPart.RotVelocity.Y/2.5))/2, math.sin((rootPart.RotVelocity.Y/15))/2), 0.15) | |
| 4642 | else | |
| 4643 | Humanoid.WalkSpeed = 18 | |
| 4644 | angleSpeed = 1 | |
| 4645 | axisSpeed = 1 | |
| 4646 | change = 0.5 | |
| 4647 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(30),math.rad(25)), 0.15) | |
| 4648 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(-25)), 0.15) | |
| 4649 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-20),math.rad(0),math.rad(0)), 0.15) | |
| 4650 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-25),math.rad(0),math.rad(0)), 0.15) | |
| 4651 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-10), math.rad(0),math.rad(0)), 0.15) | |
| 4652 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(0),math.rad(0), math.rad(0)), 0.15) | |
| 4653 | end | |
| 4654 | else | |
| 4655 | if Transformed == false then | |
| 4656 | angleSpeed = 10 | |
| 4657 | axisSpeed = 10 | |
| 4658 | Humanoid.WalkSpeed = 18 | |
| 4659 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine/15)/15, 0) * c_angles(math.sin(sine/3)/1, math.rad(0),math.rad(20) - math.sin(sine/1.5)/5), 0.15) | |
| 4660 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine/15)/15, 0) * c_angles(-math.sin(sine/3)/1, math.rad(0),math.rad(-20) + math.sin(sine/1.5)/5), 0.15) | |
| 4661 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.9 + math.cos(sine/3)/1, -1 * math.cos(sine / 3) / 1) * c_angles(math.rad(-3)+math.sin(sine/3)/1, math.rad(0) + math.sin(sine/3)/15, math.rad(0)), 0.15) | |
| 4662 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.9 - math.cos(sine/3)/1, 1 * math.cos(sine / 3) / 1) * c_angles( math.rad(3)-math.sin(sine/3)/1, math.rad(0) + math.sin(sine/3)/15, math.rad(0)), 0.15) | |
| 4663 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine/1.5)/5, 0) * c_angles(math.rad(-20) + math.sin(sine/1.5)/5, math.rad(0) + math.sin(sine/3)/15, math.sin((rootPart.RotVelocity.Y/15))/2), 0.15) | |
| 4664 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0 - math.sin(sine/15)/15, 1.5 + math.sin(sine/7.5)/15, 0 + math.sin(sine/15)/15) * c_angles(math.rad(20) + math.sin(sine/7.5)/15,math.sin((rootPart.RotVelocity.Y/2.5))/2, math.sin((rootPart.RotVelocity.Y/15))/2), 0.15) | |
| 4665 | else | |
| 4666 | Trace() | |
| 4667 | angleSpeed = 10 | |
| 4668 | axisSpeed = 10 | |
| 4669 | Humanoid.WalkSpeed = 200 | |
| 4670 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(30),math.rad(45)), 0.15) | |
| 4671 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.25, 0.5 + math.sin(sine/7.5)/15, 0.3) * c_angles(math.rad(0),math.rad(-30),math.rad(-45)), 0.15) | |
| 4672 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8 - math.sin(sine/15)/15, 0) * c_angles(math.rad(-10),math.rad(0),math.rad(0)), 0.15) | |
| 4673 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.4 - math.sin(sine/15)/15, -0.3) * c_angles(math.rad(-15),math.rad(0),math.rad(0)), 0.15) | |
| 4674 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -0.5 + math.sin(sine/7.5)/15, 0) * c_angles(math.rad(-45), math.rad(0),math.sin((rootPart.RotVelocity.Y/15))/2), 0.15) | |
| 4675 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5 - math.sin(sine/15)/15, 0) * c_angles(math.rad(30),math.sin((rootPart.RotVelocity.Y/2.5))/2, math.sin((rootPart.RotVelocity.Y/15))/2), 0.15) | |
| 4676 | end | |
| 4677 | end | |
| 4678 | end | |
| 4679 | end) |