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| 1 | - | 'http://gtaxscripting.blogspot.com/ |
| 1 | + | Iron Man IV script by xxHASTERxx |
| 2 | - | 'http://www.facebook.com/GtaIVScripting |
| 2 | + | |
| 3 | - | 'https://www.youtube.com/user/GTAScripting |
| 3 | + | |
| 4 | ||
| 5 | - | 'Iron Man IV script by JulioNIB |
| 5 | + | |
| 6 | Imports System | |
| 7 | - | 'requested and help (tests, HUD, sounds, etc.) by |
| 7 | + | |
| 8 | - | 'H1Vltg3 (http://www.facebook.com/H1Vltg3 - https://www.youtube.com/user/IH1Vltg3I) |
| 8 | + | |
| 9 | Imports System.Drawing | |
| 10 | - | 'HUD v2 and v3 by |
| 10 | + | |
| 11 | - | 'Wapeddell (http://www.facebook.com/WapeddellMods - https://www.youtube.com/user/wapeddell) |
| 11 | + | |
| 12 | 'Imports SlimDX.XInput | |
| 13 | - | 'Obs.: Some things in this script can be redundant, some variables im not using and i forgot to remove |
| 13 | + | |
| 14 | - | 'The classes, great part, are just used to hold the properties and dont have methods that they should |
| 14 | + | |
| 15 | Imports NAudio.Wave | |
| 16 | - | 'Thx Rockstar for this amazing game |
| 16 | + | |
| 17 | Public Class IronMan | |
| 18 | Inherits Script | |
| 19 | ||
| 20 | Shared myInterval As Double = 10 | |
| 21 | ||
| 22 | Shared OH As ObjectsHandler | |
| 23 | ||
| 24 | Private Class NAudioPlayer | |
| 25 | Private wfr As WaveFileReader | |
| 26 | Private wc As WaveChannel32 | |
| 27 | Private dso As DirectSoundOut | |
| 28 | ||
| 29 | Public Sub New(s As String) | |
| 30 | wfr = New WaveFileReader(s) | |
| 31 | wc = New WaveChannel32(wfr) | |
| 32 | dso = New DirectSoundOut | |
| 33 | dso.Init(wc) | |
| 34 | End Sub | |
| 35 | ||
| 36 | Public Sub volume(dVolumeMulti As Double) | |
| 37 | wc.Volume = dVolumeMulti | |
| 38 | End Sub | |
| 39 | ||
| 40 | Public Sub play() | |
| 41 | wc.Seek(0, SeekOrigin.Begin) | |
| 42 | dso.Play() | |
| 43 | End Sub | |
| 44 | End Class | |
| 45 | ||
| 46 | Private Class TDisplayMsg | |
| 47 | Private sMsg As String = "" | |
| 48 | Private time As Double = 3000 | |
| 49 | Private timeCount As Double = 0 | |
| 50 | Private bDisplay As Boolean = False | |
| 51 | Private x As Int16 | |
| 52 | ||
| 53 | Public Sub Display(sMessage As String, Optional display_time As Double = 3000) | |
| 54 | bDisplay = False | |
| 55 | time = display_time | |
| 56 | timeCount = 0 | |
| 57 | sMsg = sMessage + " " | |
| 58 | bDisplay = sMsg.Trim.Length > 0 | |
| 59 | x = 840 - ((sMsg.Trim.Length / 2) * 10) | |
| 60 | End Sub | |
| 61 | ||
| 62 | Public Sub Tick(e As GraphicsEventArgs) | |
| 63 | If bDisplay AndAlso (sMsg.Length > 0) AndAlso (timeCount < time) Then | |
| 64 | timeCount += 20 | |
| 65 | ||
| 66 | drawTextAuxEffect2(e, sMsg, x * height_Coef, 950, Color.LightBlue) | |
| 67 | End If | |
| 68 | End Sub | |
| 69 | End Class | |
| 70 | ||
| 71 | Shared DisplayMessage As TDisplayMsg = New TDisplayMsg | |
| 72 | ||
| 73 | Private jarvis_congrats_1 As NAudioPlayer | |
| 74 | Private jarvis_congrats_2 As NAudioPlayer | |
| 75 | Private jarvis_congrats_3 As NAudioPlayer | |
| 76 | Private jarvis_congrats_4 As NAudioPlayer | |
| 77 | Private jarvis_enemy As NAudioPlayer | |
| 78 | Private jarvis_warning As NAudioPlayer | |
| 79 | Private jarvis_warning_2 As NAudioPlayer | |
| 80 | Private jarvis_warning_3 As NAudioPlayer | |
| 81 | ||
| 82 | Private jarvisVolume As Double = 0.3 | |
| 83 | Private timePlayJarvisWarn As Double = 0 | |
| 84 | Private timePlayJarvisCongrats As Double = 0 | |
| 85 | ||
| 86 | Private timeWaitLoad As Double = 500 | |
| 87 | Private flying As Boolean = False | |
| 88 | Private bDrawDamageIndicator As Boolean = False | |
| 89 | Private myFlyHabs As Vehicle = Nothing | |
| 90 | Private myFlyHabsNormal As Vehicle = Nothing | |
| 91 | Private myFlyHabsHitObject As Vehicle = Nothing | |
| 92 | Private timeWaitCheckHighSpeed As Double = 0 | |
| 93 | Private mySpeed As Double = 0 | |
| 94 | Private myRealSpeed As Double = 0 | |
| 95 | Private timeKeepHighSpeed As Double = 0 | |
| 96 | Private camAux As Camera | |
| 97 | Private camXAttach As Double = -1 | |
| 98 | Private camYAttach As Double = -2 | |
| 99 | Private camZAttach As Double = 0.5 | |
| 100 | Private timeResetFlight As Double = 0 | |
| 101 | Private animSetFlight As AnimationSet | |
| 102 | Private animSetPointArm As AnimationSet | |
| 103 | Private animSetPunchKick As AnimationSet | |
| 104 | Private animSetPunch As AnimationSet | |
| 105 | Private myLastPos As GTA.Vector3 | |
| 106 | Private vRotation As GTA.Vector3 | |
| 107 | Private upAmount, downAmount, forwardAmount, backwardAmount As Double | |
| 108 | Private camMode As Int16 = 0 | |
| 109 | Private bLandAnim As Boolean = False | |
| 110 | Private playerLandVel As Vector3 | |
| 111 | Private timeLandAnim As Double = 0 | |
| 112 | Private inAIrTime As Double = 0 | |
| 113 | Private PTFXDamage As Int32 | |
| 114 | Private lastHealth As Int16 = -999 | |
| 115 | Private healthAux As Double = Player.Character.Health | |
| 116 | Private timeHeal As Double = 0 | |
| 117 | Private GameTimeScale As Double = 1 | |
| 118 | Private timeDisableMouseControl As Double = 0 | |
| 119 | Private timeHideFlyAbs As Double = 0 | |
| 120 | Private lastFlightZ As Double = 0 | |
| 121 | Private lastFlightZ2 As Double = 0 | |
| 122 | Private timeRestorePreventRagdoll As Double = 0 | |
| 123 | ||
| 124 | Private WeapXSelection As Double = 0 | |
| 125 | Private WeapYSelection As Double = 0 | |
| 126 | Private timeCheckWSelect As Double = 0 | |
| 127 | ||
| 128 | Private bDrawTextures As Boolean = False | |
| 129 | Private bFirstDraw As Boolean = False | |
| 130 | Private bArmorON As Boolean = False | |
| 131 | Private bShowMenu As Boolean = False | |
| 132 | Private bShowArmorMenu As Boolean = False | |
| 133 | Private bShowArmorOptionsMenu As Boolean = False | |
| 134 | Private armorMenuIndex As Int16 = 0 | |
| 135 | Private armorOptionsMenuIndex As Int16 = 0 | |
| 136 | Private menuIndex As Int16 = 0 | |
| 137 | ||
| 138 | Private HUDIndex As Double = 0 | |
| 139 | Private HUDName As String = "Simple" | |
| 140 | ||
| 141 | Private bPlayerFallingDamageProof As Boolean = True | |
| 142 | Private bNoFlightCollisionDetection As Boolean = False | |
| 143 | Private speedChange As Double = 0 | |
| 144 | ||
| 145 | Private bAnTargetLocked As Boolean | |
| 146 | Private timeCheckTargetLocked As Double = 0 | |
| 147 | ||
| 148 | Private timeCheckHair As Double = 0 | |
| 149 | Private timeWaitAntiMeleeAnim As Double = 0 | |
| 150 | ||
| 151 | Private GroundZDist As Double = 0 | |
| 152 | ||
| 153 | Private maxEnemy, maxAlly As Int16 | |
| 154 | ||
| 155 | Private lastXFlight As Double = 0 | |
| 156 | ||
| 157 | 'armor delivery :) | |
| 158 | Private bUseArmorDelivery As Boolean = False | |
| 159 | Private heliDelivery As Vehicle = Nothing | |
| 160 | Private pilotDelivery As Ped = Nothing | |
| 161 | Private armorCase As GTA.Object = Nothing | |
| 162 | Private heliDeliveryModel As String = "maverick" | |
| 163 | Private pilotDeliveryModel As String = "m_y_nhelipilot" | |
| 164 | Private armorCaseModel As String = "bm_lev_guncase01b" | |
| 165 | Private ArmorDeliveryStatus As Int16 = 0 | |
| 166 | Private heliDeliveryBlip As Blip = Nothing | |
| 167 | Private HeliDeliveryTimeCheckRoute As Double = 0 | |
| 168 | Private DeliveryTime As Double = 0 | |
| 169 | ||
| 170 | ' hotkeys | |
| 171 | Private hkSwitchGun, hkCannon, hkDarts, hkRockets, hkHandRep, hkChestRep, hkShowMenu, hkKick, hkPunch, hkSpawnAlly, hkSwitchCam, _ | |
| 172 | hkUnlockFlightCam, hkWeaponSelectMenu, hkShoot, hkSpawnEnemy, hkNoWantedLevel, hkGodMode As Int32 | |
| 173 | ||
| 174 | Private bNoWanted As Boolean = False | |
| 175 | Private bGodMode As Boolean = False | |
| 176 | ||
| 177 | ' textures | |
| 178 | Private texHUD, texBar, texCannon, texDarts, texRockets, texHandRep, texChestRep, texWSelect, _ | |
| 179 | texCrossHair, texHudRing, texHUDBottom, texHUDLeft, texHUDRight, texHUDRight_FlightMode, texHUDTop, _ | |
| 180 | texHUDBottonIcon1, texHUDBottonIcon1_2, texHUDBottonIcon2, texHUDBottonIcon2_2, _ | |
| 181 | texHUDBottonIcon3, texHUDBottonIcon3_2, texHUDBottonIcon3_3, texHUDBottonIcon3_4, texHUDBottonIcon4, texHUDBottonIcon4_2, _ | |
| 182 | texHUDBottonIcon5, texHUDBottonIcon5_2, texHUDHearthIndicator, _ | |
| 183 | texHUDRIGHT_Damage, texHUDLEFT_FlightMode, texHUDLEFT_MissileAlarm, texHUD_ThrusterBar As Texture | |
| 184 | ||
| 185 | Shared damageTime As Int16 = 255 | |
| 186 | Shared lowHealthIndicator As Int16 = 255 | |
| 187 | Private bMissileAlarm As Boolean = False | |
| 188 | ||
| 189 | Private hudRotation As Double = 0 | |
| 190 | ||
| 191 | Private Class TTexNumber | |
| 192 | Public tex As Texture | |
| 193 | ||
| 194 | Public Sub New(sFile As String) | |
| 195 | Try | |
| 196 | tex = New Texture(File.ReadAllBytes(sFile)) | |
| 197 | Catch | |
| 198 | End Try | |
| 199 | End Sub | |
| 200 | End Class | |
| 201 | ||
| 202 | Private texNumbers As New List(Of TTexNumber) | |
| 203 | ||
| 204 | Shared TRandom As Random = New Random(System.DateTime.Now.Millisecond) | |
| 205 | ||
| 206 | Private speedSlow As Double = 20 | |
| 207 | Private speedFast As Double = 50 | |
| 208 | ||
| 209 | Private FlightTurningRight As Double = 0 | |
| 210 | Private FlightTurningLeft As Double = 0 | |
| 211 | ||
| 212 | Shared width_Coef, height_Coef As Double | |
| 213 | ||
| 214 | Private lastZPos As Double = 0 | |
| 215 | Private bFast As Boolean = False | |
| 216 | Private timeActivateDown As Double = 0 | |
| 217 | Private timeOfFlight As Double = 0 | |
| 218 | Private heightFix As Double = 0 | |
| 219 | Private timeRestartFlight As Double = 0 | |
| 220 | Private smokeTime As Double = 0 | |
| 221 | Private bAdaptToFlightHeading As Boolean = True | |
| 222 | Private FlightSpeedChange As Vector3 | |
| 223 | ||
| 224 | Private camAimPosition As Vector3 | |
| 225 | Private camAimMoveEase As Double = 0.1 | |
| 226 | Private bResetCamAim As Boolean = True | |
| 227 | Private camLastZDiff As Double = 0 | |
| 228 | Private camLastXMove As Double = 0 | |
| 229 | ||
| 230 | Private timeClearTask As Double = 0 | |
| 231 | Private timeShooting As Double = 0 | |
| 232 | ||
| 233 | ' gun switch | |
| 234 | Private gunMode As Int16 = 0 | |
| 235 | 'Private IDsndGunSwitch As Int32 = 0 | |
| 236 | Private WeaponSelectTime As Double = 0 | |
| 237 | Private bShowingWeaponSelector As Boolean = False | |
| 238 | ||
| 239 | Private timeKeeArmAnim As Double = 0 | |
| 240 | ||
| 241 | Private weaponHeat0 As Double = 0 | |
| 242 | Private weaponHeat1 As Double = 0 | |
| 243 | Private weaponHeat2 As Double = 0 | |
| 244 | Private weaponHeat3 As Double = 0 | |
| 245 | Private weaponHeat4 As Double = 0 | |
| 246 | Private bBlinkWeaponHeat As Boolean = True | |
| 247 | ||
| 248 | Private timeWaitStartCannonShoot As Double = 0 | |
| 249 | ||
| 250 | ' repulsor beam | |
| 251 | Private timeRepulsorBeamON As Double = 0 | |
| 252 | Private timeWaitShootRepulsor As Double = 0 | |
| 253 | Private timeWaitRepulsorSound As Double = 0 | |
| 254 | Private pedsRepulsorHit As Ped() | |
| 255 | Private vehRepulsorHit As Vehicle() | |
| 256 | Private PTFXRepulsor As Int32 = 0 | |
| 257 | Private repulsorDiameter As Double = 5 | |
| 258 | Private repulsorChest As Boolean = False | |
| 259 | Private sndRepulsorStart As System.Media.SoundPlayer | |
| 260 | Private sndRepulsorBlast As System.Media.SoundPlayer | |
| 261 | Private repulsorLight As Light | |
| 262 | Private bWasAlive As Boolean = True | |
| 263 | Private bWasDead As Boolean = False | |
| 264 | Private timeKeepRepulsorSound As Double = 0 | |
| 265 | Private bArrested As Boolean = False | |
| 266 | Private TimeDontCheckArrest As Double = 0 | |
| 267 | Private bSoundOK As Boolean = True | |
| 268 | ||
| 269 | ' cannon | |
| 270 | 'Private IDsndCannon As Int32 | |
| 271 | Private IDsndCannonRotate As Int32 | |
| 272 | Private timeShootCannon As Double = 0 | |
| 273 | Private timeShootSuperCannon As Double = 0 | |
| 274 | Private cannPTFX1 As Int32 | |
| 275 | ||
| 276 | ' jets | |
| 277 | Private PTFX_SmokeRB, PTFX_SmokeLB As Int32 | |
| 278 | Private ptfxBootSize, ptfxLeftHandSize, ptfxRrightHandSize As Double | |
| 279 | Private IDsndJets1 As Int32 | |
| 280 | Private jetSoundAux As GTA.Object = Nothing | |
| 281 | Private jetSoundDistance As Double = 0 | |
| 282 | Private jetSoundDesiredDistance As Double = 0 | |
| 283 | ||
| 284 | ' xbox | |
| 285 | 'Private XControl As Controller = New Controller(UserIndex.One) | |
| 286 | Private controllerState As Microsoft.Xna.Framework.Input.GamePadState | |
| 287 | Private lasPacketNumber As Int64 | |
| 288 | Private timeWaitCheckXKeys As Double = 0 | |
| 289 | Private lastAutoAimedPed As Ped = Nothing | |
| 290 | Private AutoAimedPed As Ped = Nothing | |
| 291 | Private autoAimPedList As Ped() | |
| 292 | Private timeCheckAutoAimPed As Double = 0 | |
| 293 | Private timeWaitSearchAutoAImPed As Double = 0 | |
| 294 | Private camFixAutoAimRot As Vector3 | |
| 295 | Private bFixCamRotation As Boolean = False | |
| 296 | Private timeShowMenuDown As Double = 0 | |
| 297 | Private timeWaitXControlCheck As Double = 0 | |
| 298 | ||
| 299 | Private bMoveFDown, bMoveBDown, bMoveLDown, bMoveRDown, bJumpDown, bAttackDown, bAimDown, bActionDown, bCrouchDown, bEnterCarDown, _ | |
| 300 | bEscDown, bPhoneDown, bRadarZoomDown, bReloadDown, bSeekCoverDown, bSoundHornDown, bSprintDown, _ | |
| 301 | bDPadDown, bDPadLeft, bDPadRight As Boolean | |
| 302 | ||
| 303 | ' darts | |
| 304 | Private Class TDarts | |
| 305 | Public dart As GTA.Object = Nothing | |
| 306 | Public launched As Boolean = False | |
| 307 | Public targetReady As Boolean = False | |
| 308 | Public readyToBlowUp As Boolean = False | |
| 309 | Public target As Ped = Nothing | |
| 310 | Public targetVeh As Vehicle = Nothing | |
| 311 | Public targetSuperGuy As Ped = Nothing | |
| 312 | Public PTFXFlight, PTFXHit As Int32 | |
| 313 | Public initial_direction As Vector3 | |
| 314 | Public attachPos As Vector3 | |
| 315 | Public IDsndMove As Int32 = 0 | |
| 316 | Public timeOut As Double = 0 | |
| 317 | Public attachBone As Bone = Bone.RightUpperarmRoll | |
| 318 | Public attachRotation As Vector3 = Vector3.Zero | |
| 319 | Public diameterMulti As Double = 1 | |
| 320 | Public hiden As Boolean = False | |
| 321 | Public attached As Boolean = False | |
| 322 | ||
| 323 | Public Sub New() | |
| 324 | 'IDsndMove = Native.Function.Call(Of Int32)("get_sound_id")
| |
| 325 | End Sub | |
| 326 | ||
| 327 | Public Sub attach(tped As Ped) | |
| 328 | If attached Then Exit Sub | |
| 329 | ||
| 330 | 'msg("attach darts", 15)
| |
| 331 | ||
| 332 | If hiden Then OH.releaseObject(dart, True, False) | |
| 333 | ||
| 334 | stopPTFX(PTFXFlight) | |
| 335 | 'getGameSoundID(IDsndMove) | |
| 336 | ||
| 337 | Native.Function.Call("SET_OBJECT_RECORDS_COLLISIONS", dart, False)
| |
| 338 | ||
| 339 | If playerArmor.weaponSet = 0 Then | |
| 340 | dart.AttachToPed(tped, attachBone, attachPos, attachRotation) | |
| 341 | Else | |
| 342 | Dim vecPos As Vector3 | |
| 343 | vecPos.X = 0.15 | |
| 344 | vecPos.Y = 0 | |
| 345 | vecPos.Z = 0.6 | |
| 346 | ||
| 347 | dart.AttachToPed(tped, Bone.Root, vecPos, attachRotation) | |
| 348 | End If | |
| 349 | ||
| 350 | dart.isOnFire = False | |
| 351 | ||
| 352 | hiden = False | |
| 353 | attached = True | |
| 354 | End Sub | |
| 355 | ||
| 356 | Public Sub Hide() | |
| 357 | If hiden Then Exit Sub | |
| 358 | ||
| 359 | 'msg("detach darts", 15)
| |
| 360 | ||
| 361 | attached = False | |
| 362 | launched = False | |
| 363 | readyToBlowUp = False | |
| 364 | dart.isOnFire = False | |
| 365 | targetReady = False | |
| 366 | timeOut = 0 | |
| 367 | ||
| 368 | Native.Function.Call("SET_OBJECT_RECORDS_COLLISIONS", dart, False)
| |
| 369 | ||
| 370 | OH.hideObject(dart) | |
| 371 | ||
| 372 | hiden = True | |
| 373 | End Sub | |
| 374 | End Class | |
| 375 | ||
| 376 | Private DartsList As New List(Of TDarts) | |
| 377 | Private LaunchedDartsList As New List(Of TDarts) | |
| 378 | Private tmpDart As TDarts | |
| 379 | Private pedTargets As PedCollection = New PedCollection | |
| 380 | Private vehTargets As Vehicle() | |
| 381 | Private timeSearchForPedTargets As Double = 0 | |
| 382 | Private indexCheckDartShoot As Double = -1 | |
| 383 | Private targetObejctAux As GTA.Object = Nothing | |
| 384 | Private targetHUDRotation As Double = 0 | |
| 385 | 'Shared IDsndLaunchDarts As Int32 | |
| 386 | Private timeWaitLaunchDarts As Double = 0 | |
| 387 | ||
| 388 | Private timeKeepArmorConfig As Double = 0 | |
| 389 | ||
| 390 | ' ped enemy | |
| 391 | Private Class TSuperGuy | |
| 392 | Public p As Ped = Nothing | |
| 393 | Public r As GTA.Object = Nothing | |
| 394 | Public AimingTime As Double = 0 | |
| 395 | Public AimCoolDown As Double = 0 | |
| 396 | Public bLaunched As Boolean = False | |
| 397 | Public bLocked As Boolean = False | |
| 398 | Public flightDir As Vector3 | |
| 399 | Public timeOut As Double = 0 | |
| 400 | Public bReadyToBlowUp As Boolean = False | |
| 401 | 'Public IDLaunchSound as int32 | |
| 402 | Public IDMoveSound As Int32 | |
| 403 | Public PTFXMove As Int32 | |
| 404 | Public followTime As Double = 0 | |
| 405 | Public heli As Vehicle = Nothing | |
| 406 | Public blip As Blip | |
| 407 | Public isRagDoll As Boolean = False | |
| 408 | Public unstableTime As Double = 0 | |
| 409 | Public ptfxL, ptfxR, ptfxDamage As Int32 | |
| 410 | Private bCollision As Boolean = True | |
| 411 | Public targetPed As Ped = Nothing | |
| 412 | Public targetPedSecondary As Ped = Nothing | |
| 413 | Public enemy As Boolean = True | |
| 414 | Public timeToReact As Double = 0 | |
| 415 | Public timeReacting As Double = 0 | |
| 416 | Public reactDir As Vector3 | |
| 417 | Public explosionEffectTIme As Double = 0 | |
| 418 | Public stuckTime As Double = 0 | |
| 419 | Public moveForce As Double = 1 | |
| 420 | Private lastHealth As Int16 = -999 | |
| 421 | Private ptfxCannon, ptfxCannonMuz As Int32 | |
| 422 | Private timeIntervalShootCannon As Double = 10 | |
| 423 | 'Public AIM_Robot As Boolean = False | |
| 424 | Public timeToExplode As Double = 2000 | |
| 425 | Public heliPassenger As Boolean = False | |
| 426 | 'Public weaponSet As Int16 = 0 | |
| 427 | Public removeTime As Double = -666 | |
| 428 | Public armor As TArmor | |
| 429 | ||
| 430 | Public Sub collision(bcol As Boolean) | |
| 431 | If bCollision <> bcol Then | |
| 432 | Native.Function.Call("set_char_collision", p, bcol)
| |
| 433 | bCollision = bcol | |
| 434 | End If | |
| 435 | End Sub | |
| 436 | ||
| 437 | Public Function lifeChanged() As Boolean | |
| 438 | If (lastHealth <> -999) AndAlso (lastHealth <> p.Health) Then | |
| 439 | lastHealth = p.Health | |
| 440 | Return True | |
| 441 | Else | |
| 442 | lastHealth = p.Health | |
| 443 | Return False | |
| 444 | End If | |
| 445 | End Function | |
| 446 | ||
| 447 | Public Sub shootCannonTick() | |
| 448 | If Not (heli Is Nothing) Then Exit Sub | |
| 449 | ||
| 450 | stopPTFX(ptfxCannon) | |
| 451 | stopPTFX(ptfxCannonMuz) | |
| 452 | ||
| 453 | If p.isRagdoll OrElse p.isGettingUp Then Exit Sub | |
| 454 | ||
| 455 | If timeIntervalShootCannon <= 0 Then | |
| 456 | timeIntervalShootCannon = 20 | |
| 457 | ||
| 458 | Dim tmpPosIni, tmpPosFin As Vector3 | |
| 459 | ||
| 460 | tmpPosIni = p.GetBonePosition(Bone.RightArmRoll) + p.Direction * 2 | |
| 461 | ||
| 462 | If Not targetPed Is Nothing Then | |
| 463 | If (Math.Abs(targetPed.Position.Z - p.Position.Z) > 5) OrElse _ | |
| 464 | (targetPed.Position.DistanceTo(p.Position) > 50) Then Exit Sub | |
| 465 | ||
| 466 | tmpPosFin = (targetPed.Position + Vector3.Normalize(targetPed.Position - p.Position) * 100).Around(targetPed.Velocity.DistanceTo(Vector3.Zero) * 10) | |
| 467 | ElseIf Not targetPedSecondary Is Nothing Then | |
| 468 | If (targetPedSecondary.Position.DistanceTo(p.Position) > 65) Then | |
| 469 | targetPedSecondary = Nothing | |
| 470 | Exit Sub | |
| 471 | End If | |
| 472 | ||
| 473 | If (Math.Abs(targetPedSecondary.Position.Z - p.Position.Z) > targetPedSecondary.Position.DistanceTo(p.Position) * 0.5) Then Exit Sub | |
| 474 | ||
| 475 | tmpPosFin = (targetPedSecondary.Position + Vector3.Normalize(targetPedSecondary.Position + Vector3.WorldDown * TRandom.NextDouble * 1.5 - p.Position) * 70).Around(2) | |
| 476 | ||
| 477 | If (targetPedSecondary.PedType = PedType.Cop) AndAlso Not targetPedSecondary.Metadata.shootingSG Then | |
| 478 | targetPedSecondary.Metadata.shootingSG = True | |
| 479 | targetPedSecondary.Task.ClearAllImmediately() | |
| 480 | targetPedSecondary.Task.ShootAt(p, ShootMode.Burst) | |
| 481 | End If | |
| 482 | Else | |
| 483 | tmpPosFin = tmpPosIni + p.Direction * 300 | |
| 484 | End If | |
| 485 | ||
| 486 | 'If Not AIM_Robot Then | |
| 487 | ' ptfxCannon = Native.Function.Call(Of Int32)("START_PTFX_ON_ped", "muz_machine", p,
| |
| 488 | ' -0.15, 0, 0.7, 0, 0, 90.0, 0.5) | |
| 489 | ' ptfxCannonMuz = Native.Function.Call(Of Int32)("START_PTFX_ON_ped", "wpn_bullet_trace", p,
| |
| 490 | ' -0.15, 0, 0.7, -90.0, 0, 0, 1.0) | |
| 491 | 'Else | |
| 492 | ' ptfxCannon = Native.Function.Call(Of Int32)("START_PTFX_ON_ped", "muz_machine", p,
| |
| 493 | ' 0, 0.2, 0.5, 0, 0, 90.0, 0.5) | |
| 494 | ' ptfxCannonMuz = Native.Function.Call(Of Int32)("START_PTFX_ON_ped", "wpn_bullet_trace", p,
| |
| 495 | ' 0, 0.2, 0.5, -90.0, 0, 0, 1.0) | |
| 496 | 'End If | |
| 497 | Dim rot As Vector3 = Helper.DirectionToRotation(Vector3.Normalize(tmpPosFin - tmpPosIni), 0) | |
| 498 | ||
| 499 | If armor.timeWaitShootSuperCannon > 0 Then armor.timeWaitShootSuperCannon -= intervalFix() | |
| 500 | ||
| 501 | If Not armor.AIM_Robot Then | |
| 502 | If armor.superCannon AndAlso (armor.timeWaitShootSuperCannon <= 0) Then | |
| 503 | armor.timeWaitShootSuperCannon = 50 | |
| 504 | ||
| 505 | Native.Function.Call(Of Int32)("trigger_PTFX_ON_ped", "muz_machine", p,
| |
| 506 | -0.2, 0.28, 0.8, 0, 0, 90.0, 0.5) | |
| 507 | Native.Function.Call(Of Int32)("trigger_PTFX_ON_ped", "wpn_bullet_trace", p,
| |
| 508 | -0.2, 0.28, 0.8, -90.0 + rot.X, 0, 0, 1.0) | |
| 509 | ||
| 510 | Native.Function.Call("FIRE_SINGLE_BULLET", tmpPosIni.X, tmpPosIni.Y, tmpPosIni.Z, tmpPosFin.X, tmpPosFin.Y, tmpPosFin.Z, armor.superCannon_Power)
| |
| 511 | Native.Function.Call("FIRE_SINGLE_BULLET", tmpPosIni.X, tmpPosIni.Y, tmpPosIni.Z, tmpPosFin.X, tmpPosFin.Y, tmpPosFin.Z, armor.superCannon_Power)
| |
| 512 | Native.Function.Call("FIRE_SINGLE_BULLET", tmpPosIni.X, tmpPosIni.Y, tmpPosIni.Z, tmpPosFin.X, tmpPosFin.Y, tmpPosFin.Z, armor.superCannon_Power)
| |
| 513 | Native.Function.Call("FIRE_SINGLE_BULLET", tmpPosIni.X, tmpPosIni.Y, tmpPosIni.Z, tmpPosFin.X, tmpPosFin.Y, tmpPosFin.Z, armor.superCannon_Power)
| |
| 514 | Native.Function.Call("FIRE_SINGLE_BULLET", tmpPosIni.X, tmpPosIni.Y, tmpPosIni.Z, tmpPosFin.X, tmpPosFin.Y, tmpPosFin.Z, armor.superCannon_Power)
| |
| 515 | ||
| 516 | Native.Function.Call("PLAY_SOUND_FROM_position", -1, "shotgun_fire", tmpPosIni.X, tmpPosIni.Y, tmpPosIni.Z)
| |
| 517 | End If | |
| 518 | ||
| 519 | If armor.handCannon OrElse armor.shoulderCannon Then | |
| 520 | If armor.weaponSet = 0 Then | |
| 521 | Native.Function.Call(Of Int32)("trigger_PTFX_ON_ped", "muz_machine", p,
| |
| 522 | -0.15, 0, 0.7, 0, 0, 90.0, 0.5) | |
| 523 | Native.Function.Call(Of Int32)("trigger_PTFX_ON_ped", "wpn_bullet_trace", p,
| |
| 524 | -0.15, 0, 0.7, -90.0 + rot.X, 0, 0, 1.0) | |
| 525 | Else | |
| 526 | Native.Function.Call(Of Int32)("trigger_PTFX_ON_ped", "muz_machine", p,
| |
| 527 | -0.2, 0.28, 0.8, 0, 0, 90.0, 0.5) | |
| 528 | Native.Function.Call(Of Int32)("trigger_PTFX_ON_ped", "wpn_bullet_trace", p,
| |
| 529 | -0.2, 0.28, 0.8, -90.0 + rot.X, 0, 0, 1.0) | |
| 530 | End If | |
| 531 | ||
| 532 | If armor.handCannon Then | |
| 533 | Native.Function.Call("FIRE_SINGLE_BULLET", tmpPosIni.X, tmpPosIni.Y, tmpPosIni.Z, tmpPosFin.X, tmpPosFin.Y, tmpPosFin.Z, armor.handCannon_Damage)
| |
| 534 | Native.Function.Call("PLAY_SOUND_FROM_position", -1, "shotgun_fire", tmpPosIni.X, tmpPosIni.Y, tmpPosIni.Z)
| |
| 535 | End If | |
| 536 | If armor.shoulderCannon Then | |
| 537 | Native.Function.Call("FIRE_SINGLE_BULLET", tmpPosIni.X, tmpPosIni.Y, tmpPosIni.Z, tmpPosFin.X, tmpPosFin.Y, tmpPosFin.Z, armor.shoulderCannon_Damage)
| |
| 538 | Native.Function.Call("PLAY_SOUND_FROM_position", -1, "shotgun_fire", tmpPosIni.X, tmpPosIni.Y, tmpPosIni.Z)
| |
| 539 | End If | |
| 540 | End If | |
| 541 | Else | |
| 542 | Native.Function.Call(Of Int32)("trigger_PTFX_ON_ped", "muz_machine", p,
| |
| 543 | 0, 0.2, 0.5, 0, 0, 90.0, 0.5) | |
| 544 | Native.Function.Call(Of Int32)("trigger_PTFX_ON_ped", "wpn_bullet_trace", p,
| |
| 545 | 0, 0.2, 0.5, -90.0 + rot.X, 0, 0, 1.0) | |
| 546 | ||
| 547 | Native.Function.Call("FIRE_SINGLE_BULLET", tmpPosIni.X, tmpPosIni.Y, tmpPosIni.Z, tmpPosFin.X, tmpPosFin.Y, tmpPosFin.Z, 50)
| |
| 548 | ||
| 549 | Native.Function.Call("PLAY_SOUND_FROM_position", -1, "shotgun_fire", tmpPosIni.X, tmpPosIni.Y, tmpPosIni.Z)
| |
| 550 | End If | |
| 551 | ||
| 552 | 'Native.Function.Call("PLAY_SOUND_FROM_position", IDMoveSound, "shotgun_fire", tmpPosIni.X, tmpPosIni.Y, tmpPosIni.Z)
| |
| 553 | 'Native.Function.Call("PLAY_SOUND_FROM_position", -1, "shotgun_fire", tmpPosIni.X, tmpPosIni.Y, tmpPosIni.Z)
| |
| 554 | ||
| 555 | 'If (targetPed = charCheck) AndAlso (TRandom.NextDouble < 0.3) Then | |
| 556 | ' charCheck.Health -= 1 | |
| 557 | ' damageTime = 0 | |
| 558 | 'End If | |
| 559 | Else | |
| 560 | timeIntervalShootCannon -= intervalFix() | |
| 561 | End If | |
| 562 | End Sub | |
| 563 | End Class | |
| 564 | ||
| 565 | Private tmpEnemy As TSuperGuy | |
| 566 | Private TSuperGuyList As New List(Of TSuperGuy) | |
| 567 | Private TSuperGuyExplodeList As New List(Of TSuperGuy) | |
| 568 | Private freeRocketList As New List(Of GTA.Object) | |
| 569 | ||
| 570 | Private explosionEffectTIme As Double = 0 | |
| 571 | Private sndBeep As System.Media.SoundPlayer | |
| 572 | Private timeWaitBeep As Double = 50 | |
| 573 | Private sndTargetSet As System.Media.SoundPlayer | |
| 574 | ||
| 575 | ' enemy blip list | |
| 576 | Private Class TEnemyBlip | |
| 577 | Public p As Ped = Nothing | |
| 578 | Public v As Vehicle = Nothing | |
| 579 | Public blip As Blip = Nothing | |
| 580 | End Class | |
| 581 | ||
| 582 | Private wantedLevel As Double = 0 | |
| 583 | ||
| 584 | Private tmpTEnemyBlip As TEnemyBlip | |
| 585 | Private TEnemyBlipList As New List(Of TEnemyBlip) | |
| 586 | Private timeWaitSearchEnemy As Double = 0 | |
| 587 | Private timeSetWanted As Double = 0 | |
| 588 | Private copKillCont As Int16 = 0 | |
| 589 | ||
| 590 | ' armors class | |
| 591 | Private Class TArmor | |
| 592 | Public name As String = "" | |
| 593 | Public file_name As String = "" | |
| 594 | Public model As Model | |
| 595 | Public anim_group As String = "move_player" | |
| 596 | Public removeHair As Boolean = True | |
| 597 | Public removeHead As Boolean = False | |
| 598 | Public component_0_Var As Int16 = 0 | |
| 599 | Public component_1_Var As Int16 = 0 | |
| 600 | Public component_2_Var As Int16 = 0 | |
| 601 | Public component_3_Var As Int16 = 0 | |
| 602 | Public component_4_Var As Int16 = 0 | |
| 603 | Public component_5_Var As Int16 = 0 | |
| 604 | Public component_6_Var As Int16 = 0 | |
| 605 | Public component_7_Var As Int16 = 0 | |
| 606 | Public component_8_Var As Int16 = 0 | |
| 607 | Public component_9_Var As Int16 = 0 | |
| 608 | Public enemy As Boolean = False | |
| 609 | Public ally As Boolean = False | |
| 610 | Public weaponSet As Int16 = 0 | |
| 611 | Public img_preview As String = "" | |
| 612 | Public drawTexture As Boolean = False | |
| 613 | Public texMenu As Texture | |
| 614 | Public AIM_Robot As Boolean = False | |
| 615 | Public cannonHandOffset As Vector3 | |
| 616 | Public cannonShoulderOffset As Vector3 | |
| 617 | Public superCannonShoulderOffset As Vector3 | |
| 618 | Public superCannon As Boolean = False | |
| 619 | Public shoulderCannon As Boolean = False | |
| 620 | Public handCannon As Boolean = True | |
| 621 | Public handCannon_ShootInterval As Double = 20 | |
| 622 | Public shoulderCannon_ShootInterval As Double = 10 | |
| 623 | Public superCannon_ShootInterval As Double = 100 | |
| 624 | Public handCannon_Damage As Int16 = 100 | |
| 625 | Public shoulderCannon_Damage As Int16 = 100 | |
| 626 | Public superCannon_Power As Int16 = 100 | |
| 627 | Public timeWaitShootSuperCannon As Double = 0 | |
| 628 | ||
| 629 | Public bHandThrusters As Boolean = True | |
| 630 | Public bFootThrusters As Boolean = True | |
| 631 | Public bBackThrusters As Boolean = False | |
| 632 | Public bThrustersSound As Boolean = True | |
| 633 | ||
| 634 | Public back_rep_x_off As Double = 0.15 | |
| 635 | Public back_rep_y_off As Double = -0.2 | |
| 636 | Public back_rep_z_off As Double = -0.16 | |
| 637 | Public back_rep_x_rot_off As Double = 0 | |
| 638 | Public back_rep_y_rot_off As Double = 0 | |
| 639 | Public back_rep_z_rot_off As Double = 192 | |
| 640 | End Class | |
| 641 | ||
| 642 | Private tmpTArmor As TArmor | |
| 643 | Private TArmorList As New List(Of TArmor) | |
| 644 | Private TEnemyAllyArmorList As New List(Of TArmor) | |
| 645 | Shared playerArmor As TArmor | |
| 646 | ||
| 647 | Private iniFile As String | |
| 648 | ||
| 649 | Private Class TGameSounds | |
| 650 | Public id As Int32 = 0 | |
| 651 | Public timeWait As Double = 0 | |
| 652 | End Class | |
| 653 | ||
| 654 | Private tmpTGameSounds As TGameSounds | |
| 655 | Private TGameSoundsList As New List(Of TGameSounds) | |
| 656 | ||
| 657 | Private Class meleeAffected | |
| 658 | Public p As Ped = Nothing | |
| 659 | Public v As Vehicle = Nothing | |
| 660 | Public bApplyforce As Boolean = False | |
| 661 | End Class | |
| 662 | ||
| 663 | Private meleeAffectedList As New List(Of meleeAffected) | |
| 664 | Private tmpmeleeAffected As meleeAffected = Nothing | |
| 665 | Private meleeAffectedFront As meleeAffected = New meleeAffected | |
| 666 | ||
| 667 | Public Sub New() | |
| 668 | Me.Interval = myInterval | |
| 669 | ||
| 670 | 'offx = 100 | |
| 671 | 'offy = 800 | |
| 672 | 'offH = 59 | |
| 673 | ||
| 674 | Wait(100) | |
| 675 | ||
| 676 | bWasAlive = Player.Character.Health > 0 | |
| 677 | bWasDead = Player.Character.Health <= 0 | |
| 678 | ||
| 679 | hkShowMenu = Settings.GetValueKey("hkShowMenu", "controls", Keys.D0)
| |
| 680 | ||
| 681 | Game.Console.Print("Iron Man IV Script v1.1 by JulioNIB")
| |
| 682 | Game.Console.Print("Armors and HUD images by H1Vltg3, Wapeddell and Quechus13")
| |
| 683 | End Sub | |
| 684 | ||
| 685 | Private Sub loadAux() | |
| 686 | OH = New ObjectsHandler | |
| 687 | ||
| 688 | While Not Exists(OH.attachMaster) | |
| 689 | Wait(50) | |
| 690 | ||
| 691 | OH = New ObjectsHandler | |
| 692 | End While | |
| 693 | ||
| 694 | loadArmors() | |
| 695 | ||
| 696 | If Settings.GetValueString("start_with_armor", "general") = "" Then Settings.SetValue("start_with_armor", "general", "0")
| |
| 697 | If Settings.GetValueString("initial_armor_model", "general") = "" Then Settings.SetValue("initial_armor_model", "general", "")
| |
| 698 | ||
| 699 | If Settings.GetValueString("hkSwitchGun", "controls") = "" Then Settings.SetValue("hkSwitchGun", "controls", Keys.E)
| |
| 700 | If Settings.GetValueString("hkCannon", "controls") = "" Then Settings.SetValue("hkCannon", "controls", Keys.D1)
| |
| 701 | If Settings.GetValueString("hkDarts", "controls") = "" Then Settings.SetValue("hkDarts", "controls", Keys.D2)
| |
| 702 | If Settings.GetValueString("hkRockets", "controls") = "" Then Settings.SetValue("hkRockets", "controls", Keys.D3)
| |
| 703 | If Settings.GetValueString("hkHandRep", "controls") = "" Then Settings.SetValue("hkHandRep", "controls", Keys.D4)
| |
| 704 | If Settings.GetValueString("hkChestRep", "controls") = "" Then Settings.SetValue("hkChestRep", "controls", Keys.D5)
| |
| 705 | ||
| 706 | If Settings.GetValueString("hkShowMenu", "controls") = "" Then Settings.SetValue("hkShowMenu", "controls", Keys.D0)
| |
| 707 | If Settings.GetValueString("hkKick", "controls") = "" Then Settings.SetValue("hkKick", "controls", Keys.Q)
| |
| 708 | If Settings.GetValueString("hkPunch", "controls") = "" Then Settings.SetValue("hkPunch", "controls", Keys.R)
| |
| 709 | If Settings.GetValueString("hkShoot", "controls") = "" Then Settings.SetValue("hkShoot", "controls", Keys.LButton)
| |
| 710 | If Settings.GetValueString("hkSpawnAlly", "controls") = "" Then Settings.SetValue("hkSpawnAlly", "controls", Keys.NumPad0)
| |
| 711 | If Settings.GetValueString("hkSpawnEnemy", "controls") = "" Then Settings.SetValue("hkSpawnEnemy", "controls", Keys.NumPad1)
| |
| 712 | If Settings.GetValueString("hkSwitchCam", "controls") = "" Then Settings.SetValue("hkSwitchCam", "controls", Keys.X)
| |
| 713 | If Settings.GetValueString("hkUnlockFlightCam", "controls") = "" Then Settings.SetValue("hkUnlockFlightCam", "controls", Keys.B)
| |
| 714 | If Settings.GetValueString("hkWeaponSelectMenu", "controls") = "" Then Settings.SetValue("hkWeaponSelectMenu", "controls", Keys.MButton)
| |
| 715 | If Settings.GetValueString("hkNoWantedLevel", "controls") = "" Then Settings.SetValue("hkNoWantedLevel", "controls", Keys.Subtract)
| |
| 716 | If Settings.GetValueString("hkGodMode", "controls") = "" Then Settings.SetValue("hkGodMode", "controls", Keys.Add)
| |
| 717 | ||
| 718 | If Settings.GetValueString("maxAlly", "general", "") = "" Then Settings.SetValue("maxAlly", "general", 1)
| |
| 719 | If Settings.GetValueString("maxEnemy", "general", "") = "" Then Settings.SetValue("maxEnemy", "general", 2)
| |
| 720 | If Settings.GetValueString("bUseArmorDelivery", "general", "") = "" Then Settings.SetValue("bUseArmorDelivery", "general", "0")
| |
| 721 | If Settings.GetValueString("HUDIndex", "general", "") = "" Then Settings.SetValue("HUDIndex", "general", "1")
| |
| 722 | If Settings.GetValueString("bNoFlightCollisionDetection", "general", "") = "" Then Settings.SetValue("bNoFlightCollisionDetection", "general", "0")
| |
| 723 | ||
| 724 | If Settings.GetValueString("jarvisVolume", "general", "") = "" Then Settings.SetValue("jarvisVolume", "general", "0.3")
| |
| 725 | ||
| 726 | Settings.Save() | |
| 727 | ||
| 728 | bArmorON = Settings.GetValueString("start_with_armor", "general") = "1"
| |
| 729 | ||
| 730 | jarvisVolume = Double.Parse(Settings.GetValueString("jarvisVolume", "general", "0.3"))
| |
| 731 | ||
| 732 | If bArmorON Then | |
| 733 | Dim tmpModelName As String = Settings.GetValueString("initial_armor_model", "general")
| |
| 734 | ||
| 735 | For Each a As TArmor In TArmorList | |
| 736 | If a.model = tmpModelName Then | |
| 737 | playerArmor = a | |
| 738 | ||
| 739 | Game.FadeScreenOut(500, True) | |
| 740 | ||
| 741 | Try | |
| 742 | Wait(100) | |
| 743 | ||
| 744 | Player.Model = playerArmor.model | |
| 745 | ||
| 746 | Wait(500) | |
| 747 | Catch | |
| 748 | End Try | |
| 749 | ||
| 750 | Game.FadeScreenIn(500, False) | |
| 751 | ||
| 752 | Native.Function.Call("SET_CHAR_DEFAULT_COMPONENT_VARIATION", Player.Character, True)
| |
| 753 | ||
| 754 | setArmorComponentVar() | |
| 755 | ||
| 756 | Exit For | |
| 757 | End If | |
| 758 | Next | |
| 759 | End If | |
| 760 | ||
| 761 | hkSwitchGun = Settings.GetValueKey("hkSwitchGun", "controls", Keys.E)
| |
| 762 | hkCannon = Settings.GetValueKey("hkCannon", "controls", Keys.D1)
| |
| 763 | hkDarts = Settings.GetValueKey("hkDarts", "controls", Keys.D2)
| |
| 764 | hkRockets = Settings.GetValueKey("hkRockets", "controls", Keys.D3)
| |
| 765 | hkHandRep = Settings.GetValueKey("hkHandRep", "controls", Keys.D4)
| |
| 766 | hkChestRep = Settings.GetValueKey("hkChestRep", "controls", Keys.D5)
| |
| 767 | ||
| 768 | hkShowMenu = Settings.GetValueKey("hkShowMenu", "controls", Keys.D0)
| |
| 769 | hkKick = Settings.GetValueKey("hkKick", "controls", Keys.Q)
| |
| 770 | hkPunch = Settings.GetValueKey("hkPunch", "controls", Keys.R)
| |
| 771 | hkShoot = Settings.GetValueKey("hkShoot", "controls", Keys.LButton)
| |
| 772 | hkSpawnAlly = Settings.GetValueKey("hkSpawnAlly", "controls", Keys.NumPad0)
| |
| 773 | hkSpawnEnemy = Settings.GetValueKey("hkSpawnEnemy", "controls", Keys.NumPad1)
| |
| 774 | hkSwitchCam = Settings.GetValueKey("hkSwitchCam", "controls", Keys.X)
| |
| 775 | hkUnlockFlightCam = Settings.GetValueKey("hkUnlockFlightCam", "controls", Keys.B)
| |
| 776 | hkWeaponSelectMenu = Settings.GetValueKey("hkWeaponSelectMenu", "controls", Keys.MButton)
| |
| 777 | hkNoWantedLevel = Settings.GetValueKey("hkNoWantedLevel", "controls", Keys.Subtract)
| |
| 778 | hkGodMode = Settings.GetValueKey("hkGodMode", "controls", Keys.Add)
| |
| 779 | ||
| 780 | maxAlly = Settings.GetValueInteger("maxAlly", "general", 1)
| |
| 781 | maxEnemy = Settings.GetValueInteger("maxEnemy", "general", 2)
| |
| 782 | bUseArmorDelivery = Settings.GetValueString("bUseArmorDelivery", "general", "0") = "1"
| |
| 783 | HUDIndex = Int16.Parse(Settings.GetValueString("HUDIndex", "general", "1"))
| |
| 784 | bNoFlightCollisionDetection = Settings.GetValueString("bNoFlightCollisionDetection", "general", "0") = "1"
| |
| 785 | ||
| 786 | switchHUDname() | |
| 787 | ||
| 788 | myFlyHabsNormal = Nothing | |
| 789 | ||
| 790 | While Not Exists(myFlyHabsNormal) | |
| 791 | myFlyHabsNormal = OH.createVehicle("faggio", Player.Character.Position.Around(20) + Vector3.WorldUp * 200)
| |
| 792 | Wait(50) | |
| 793 | End While | |
| 794 | ||
| 795 | OH.hideVehicle(myFlyHabsNormal) | |
| 796 | ||
| 797 | myFlyHabsHitObject = Nothing | |
| 798 | ||
| 799 | While Not Exists(myFlyHabsHitObject) | |
| 800 | myFlyHabsHitObject = OH.createVehicle("airtug", Player.Character.Position.Around(25) + Vector3.WorldUp * 200)
| |
| 801 | Wait(50) | |
| 802 | End While | |
| 803 | ||
| 804 | OH.hideVehicle(myFlyHabsHitObject) | |
| 805 | ||
| 806 | myFlyHabs = myFlyHabsNormal | |
| 807 | ||
| 808 | width_Coef = Game.Resolution.Width / 1680 | |
| 809 | height_Coef = Game.Resolution.Height / 1050 | |
| 810 | ||
| 811 | 'IDsndCannon = Native.Function.Call(Of Int32)("get_sound_id")
| |
| 812 | IDsndCannonRotate = Native.Function.Call(Of Int32)("get_sound_id")
| |
| 813 | 'IDsndGunSwitch = Native.Function.Call(Of Int32)("get_sound_id")
| |
| 814 | 'IDsndJets1 = Native.Function.Call(Of Int32)("get_sound_id")
| |
| 815 | 'IDsndLaunchDarts = Native.Function.Call(Of Int32)("get_sound_id")
| |
| 816 | ||
| 817 | 'tmpTGameSounds = New TGameSounds | |
| 818 | 'tmpTGameSounds.id = IDsndCannon | |
| 819 | 'TGameSoundsList.Add(tmpTGameSounds) | |
| 820 | tmpTGameSounds = New TGameSounds | |
| 821 | tmpTGameSounds.id = IDsndCannonRotate | |
| 822 | TGameSoundsList.Add(tmpTGameSounds) | |
| 823 | 'tmpTGameSounds = New TGameSounds | |
| 824 | 'tmpTGameSounds.id = IDsndGunSwitch | |
| 825 | 'TGameSoundsList.Add(tmpTGameSounds) | |
| 826 | 'tmpTGameSounds = New TGameSounds | |
| 827 | 'tmpTGameSounds.id = IDsndLaunchDarts | |
| 828 | 'TGameSoundsList.Add(tmpTGameSounds) | |
| 829 | ||
| 830 | While Not createObject("cj_dart_1", GTA.Vector3.Zero + Vector3.WorldUp * 3, jetSoundAux, 50)
| |
| 831 | Wait(10) | |
| 832 | End While | |
| 833 | ||
| 834 | Native.Function.Call("set_object_collision", jetSoundAux, False)
| |
| 835 | jetSoundAux.Visible = False | |
| 836 | jetSoundAux.FreezePosition = True | |
| 837 | ||
| 838 | camAux = New Camera | |
| 839 | Wait(100) | |
| 840 | camAux.FOV = 40 | |
| 841 | ||
| 842 | While Not createObject("cj_dart_6", Vector3.Zero + Vector3.WorldUp * 6, targetObejctAux, 50)
| |
| 843 | Wait(10) | |
| 844 | End While | |
| 845 | ||
| 846 | targetObejctAux.FreezePosition = True | |
| 847 | targetObejctAux.Visible = False | |
| 848 | Native.Function.Call("SET_OBJECT_COLLISION", targetObejctAux, False)
| |
| 849 | ||
| 850 | For c As Int16 = 1 To 10 | |
| 851 | tmpDart = New TDarts | |
| 852 | ||
| 853 | While Not createObject("cj_dart_6", Vector3.Zero + Vector3.WorldUp * 9, tmpDart.dart, 50)
| |
| 854 | Wait(0) | |
| 855 | End While | |
| 856 | ||
| 857 | If Exists(tmpDart.dart) Then DartsList.Add(tmpDart) | |
| 858 | Next | |
| 859 | ||
| 860 | sndRepulsorStart = New System.Media.SoundPlayer | |
| 861 | sndRepulsorBlast = New System.Media.SoundPlayer | |
| 862 | sndBeep = New System.Media.SoundPlayer | |
| 863 | sndTargetSet = New System.Media.SoundPlayer | |
| 864 | ||
| 865 | If Not Directory.Exists(".\Scripts\Iron man files\") Then Directory.CreateDirectory(".\Scripts\Iron man files\")
| |
| 866 | ||
| 867 | sndRepulsorStart.SoundLocation = ".\scripts\iron man files\repulsorStart.wav" | |
| 868 | sndRepulsorBlast.SoundLocation = ".\scripts\iron man files\repulsorBlast.wav" | |
| 869 | sndBeep.SoundLocation = ".\scripts\iron man files\beep.wav" | |
| 870 | sndTargetSet.SoundLocation = ".\scripts\iron man files\targetSet.wav" | |
| 871 | ||
| 872 | Try | |
| 873 | sndRepulsorStart.LoadAsync() | |
| 874 | sndRepulsorBlast.LoadAsync() | |
| 875 | sndBeep.LoadAsync() | |
| 876 | sndTargetSet.LoadAsync() | |
| 877 | Catch | |
| 878 | bSoundOK = False | |
| 879 | Game.Console.Print("Error loading Iron Man IV sounds, check your Iron Man files folder...")
| |
| 880 | End Try | |
| 881 | ||
| 882 | repulsorLight = New Light | |
| 883 | ||
| 884 | repulsorLight.Enabled = False | |
| 885 | ||
| 886 | Dim tmpbDrawTextures As Boolean = True | |
| 887 | ||
| 888 | Try | |
| 889 | Dim tmpTexNumber As TTexNumber | |
| 890 | ||
| 891 | For c As Int16 = 0 To 9 | |
| 892 | tmpTexNumber = New TTexNumber(".\scripts\iron man files\" & Int16.Parse(c) & ".png")
| |
| 893 | texNumbers.Add(tmpTexNumber) | |
| 894 | Next | |
| 895 | ||
| 896 | If Not loadHUD() Then Throw New Exception("Error loading HUD")
| |
| 897 | Catch | |
| 898 | tmpbDrawTextures = False | |
| 899 | Game.Console.Print("Error loading Iron Man IV images, check your Iron Man files folder...")
| |
| 900 | End Try | |
| 901 | ||
| 902 | animSetFlight = New AnimationSet("parachute")
| |
| 903 | animSetPointArm = New AnimationSet("cop")
| |
| 904 | animSetPunchKick = New AnimationSet("melee_player_unarmed")
| |
| 905 | ||
| 906 | Native.Function.Call("REQUEST_ANIMS", "parachute")
| |
| 907 | Native.Function.Call("REQUEST_ANIMS", "full_brake_for_landing")
| |
| 908 | Native.Function.Call("REQUEST_ANIMS", "cop")
| |
| 909 | ||
| 910 | If bArmorON Then | |
| 911 | Player.MaxHealth = 1000 | |
| 912 | Player.Character.MaxHealth = 1000 | |
| 913 | Player.Character.Health = 1000 | |
| 914 | ||
| 915 | Player.Character.Weapons.RemoveAll() | |
| 916 | Player.Character.MakeProofTo(False, True, False, bNoFlightCollisionDetection OrElse bPlayerFallingDamageProof, True) | |
| 917 | End If | |
| 918 | ||
| 919 | getGameSoundID(IDsndJets1) | |
| 920 | ||
| 921 | If bSoundOK AndAlso tmpbDrawTextures Then | |
| 922 | Game.Console.Print("Iron Man IV Script loaded")
| |
| 923 | Else | |
| 924 | Game.Console.Print("Iron Man IV Script loaded with errors :(")
| |
| 925 | End If | |
| 926 | ||
| 927 | resetCamCfg() | |
| 928 | ||
| 929 | jarvis_congrats_1 = New NAudioPlayer(".\scripts\Iron man files\jarvis\j_c.wav")
| |
| 930 | jarvis_congrats_2 = New NAudioPlayer(".\scripts\Iron man files\jarvis\j_c2.wav")
| |
| 931 | jarvis_congrats_3 = New NAudioPlayer(".\scripts\Iron man files\jarvis\j_c3.wav")
| |
| 932 | jarvis_congrats_4 = New NAudioPlayer(".\scripts\Iron man files\jarvis\j_c4.wav")
| |
| 933 | jarvis_enemy = New NAudioPlayer(".\scripts\Iron man files\jarvis\j_enemy_alert.wav")
| |
| 934 | jarvis_warning = New NAudioPlayer(".\scripts\Iron man files\jarvis\j_warning.wav")
| |
| 935 | jarvis_warning_2 = New NAudioPlayer(".\scripts\Iron man files\jarvis\j_warning2.wav")
| |
| 936 | jarvis_warning_3 = New NAudioPlayer(".\scripts\Iron man files\jarvis\j_warning3.wav")
| |
| 937 | ||
| 938 | jarvis_congrats_1.volume(jarvisVolume) | |
| 939 | jarvis_congrats_2.volume(jarvisVolume) | |
| 940 | jarvis_congrats_3.volume(jarvisVolume) | |
| 941 | jarvis_congrats_4.volume(jarvisVolume) | |
| 942 | jarvis_enemy.volume(jarvisVolume) | |
| 943 | jarvis_warning.volume(jarvisVolume) | |
| 944 | jarvis_warning_2.volume(jarvisVolume) | |
| 945 | jarvis_warning_3.volume(jarvisVolume) | |
| 946 | ||
| 947 | bDrawTextures = tmpbDrawTextures | |
| 948 | End Sub | |
| 949 | ||
| 950 | Private Function controllerConnected() | |
| 951 | Return controllerState.IsConnected | |
| 952 | End Function | |
| 953 | ||
| 954 | Private Function loadHUD() | |
| 955 | If HUDIndex = 4 Then | |
| 956 | texCrossHair = New Texture(File.ReadAllBytes(".\scripts\Iron Man files\CrossHair.png"))
| |
| 957 | ||
| 958 | Return True | |
| 959 | End If | |
| 960 | ||
| 961 | Dim sTmp As String = "Iron Man files\HUD " + HUDIndex.ToString | |
| 962 | ||
| 963 | Try | |
| 964 | texCannon = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\Bullets.png"))
| |
| 965 | texDarts = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\darts.png"))
| |
| 966 | texRockets = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\rockets.png"))
| |
| 967 | texHandRep = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\rep_hand.png"))
| |
| 968 | texChestRep = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\rep_chest.png"))
| |
| 969 | texWSelect = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\wselect.png"))
| |
| 970 | ||
| 971 | texHUD = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\HUD.png"))
| |
| 972 | texBar = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\bar.png"))
| |
| 973 | texCrossHair = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\CrossHair.png"))
| |
| 974 | texHudRing = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\HUDRING.png"))
| |
| 975 | ||
| 976 | texHUDLeft = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\HUDLeft.png"))
| |
| 977 | If HUDIndex = 1 Then texHUDBottom = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\HUDBottom.png"))
| |
| 978 | If (HUDIndex = 2) OrElse (HUDIndex = 3) Then texHUDLEFT_FlightMode = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\HUDLEFT FlightMode.png"))
| |
| 979 | If (HUDIndex = 2) OrElse (HUDIndex = 3) Then texHUDLEFT_MissileAlarm = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\HUDLEFT MissileAlarm.png"))
| |
| 980 | ||
| 981 | texHUDRight = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\HUDRight.png"))
| |
| 982 | If (HUDIndex = 2) OrElse (HUDIndex = 3) Then texHUDRIGHT_Damage = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\HUDRIGHT_Damage.png"))
| |
| 983 | If HUDIndex = 3 Then texHUDRight_FlightMode = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\HUDRIGHT_flight_mode.png"))
| |
| 984 | ||
| 985 | If HUDIndex = 3 Then texHUD_ThrusterBar = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\Thruster Bar.png"))
| |
| 986 | ||
| 987 | texHUDTop = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\HUDTop.png"))
| |
| 988 | ||
| 989 | If (HUDIndex = 2) OrElse (HUDIndex = 3) Then | |
| 990 | texHUDBottonIcon1 = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\HBI1.png"))
| |
| 991 | texHUDBottonIcon1_2 = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\HBI12.png"))
| |
| 992 | ||
| 993 | texHUDBottonIcon2 = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\HBI2.png"))
| |
| 994 | texHUDBottonIcon2_2 = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\HBI22.png"))
| |
| 995 | ||
| 996 | texHUDBottonIcon3 = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\HBI3.png"))
| |
| 997 | texHUDBottonIcon3_2 = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\HBI32.png"))
| |
| 998 | texHUDBottonIcon3_3 = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\HBI33.png"))
| |
| 999 | texHUDBottonIcon3_4 = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\HBI34.png"))
| |
| 1000 | ||
| 1001 | texHUDBottonIcon4 = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\HBI4.png"))
| |
| 1002 | texHUDBottonIcon4_2 = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\HBI42.png"))
| |
| 1003 | ||
| 1004 | texHUDBottonIcon5 = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\HBI5.png"))
| |
| 1005 | texHUDBottonIcon5_2 = New Texture(File.ReadAllBytes(".\scripts\" + sTmp + "\HBI52.png"))
| |
| 1006 | End If | |
| 1007 | ||
| 1008 | Return True | |
| 1009 | Catch | |
| 1010 | Return False | |
| 1011 | End Try | |
| 1012 | End Function | |
| 1013 | ||
| 1014 | Private Sub switchHUDname() | |
| 1015 | If HUDIndex = 1 Then | |
| 1016 | HUDName = "v1.0" | |
| 1017 | ElseIf HUDIndex = 2 Then | |
| 1018 | HUDName = "v2.0" | |
| 1019 | ElseIf HUDIndex = 3 Then | |
| 1020 | HUDName = "v3.0" | |
| 1021 | Else | |
| 1022 | HUDName = "None" | |
| 1023 | End If | |
| 1024 | End Sub | |
| 1025 | ||
| 1026 | Private Sub resetCamCfg() | |
| 1027 | Native.Function.Call("UNATTACH_CAM", camAux)
| |
| 1028 | Native.Function.Call("ATTACH_CAM_TO_PED", camAux, Player.Character)
| |
| 1029 | Native.Function.Call("SET_CAM_ATTACH_OFFSET", camAux, -1.0, -2.0, 0.5)
| |
| 1030 | Native.Function.Call("SET_CAM_ATTACH_OFFSET_IS_RELATIVE", camAux, True)
| |
| 1031 | Native.Function.Call("SET_CAM_PROPAGATE", camAux, True)
| |
| 1032 | End Sub | |
| 1033 | ||
| 1034 | Private Function createObject(sModelName As String, position As Vector3, ByRef returnObj As GTA.Object, timeOut As Int16) As Boolean | |
| 1035 | returnObj = World.CreateObject(sModelName, position) | |
| 1036 | ||
| 1037 | Wait(timeOut) | |
| 1038 | ||
| 1039 | Return Exists(returnObj) | |
| 1040 | End Function | |
| 1041 | ||
| 1042 | Private Function createVehicle(sModelName As String, position As Vector3, ByRef returnVeh As Vehicle, timeOut As Int16) As Boolean | |
| 1043 | returnVeh = World.CreateVehicle(sModelName, position) | |
| 1044 | ||
| 1045 | Wait(timeOut) | |
| 1046 | ||
| 1047 | Return Exists(returnVeh) | |
| 1048 | End Function | |
| 1049 | ||
| 1050 | Private Function createPed(sModelName As String, position As Vector3, ByRef returnPed As Ped, timeOut As Int16) As Boolean | |
| 1051 | If sModelName <> "" Then | |
| 1052 | returnPed = World.CreatePed(sModelName, position) | |
| 1053 | Else | |
| 1054 | returnPed = World.CreatePed(position) | |
| 1055 | End If | |
| 1056 | ||
| 1057 | Wait(timeOut) | |
| 1058 | ||
| 1059 | Return Exists(returnPed) | |
| 1060 | End Function | |
| 1061 | ||
| 1062 | Shared Sub msg(ByVal sMsg As String, ByVal time As Int32) | |
| 1063 | 'Native.Function.Call("PRINT_STRING_WITH_LITERAL_STRING_NOW", "STRING", sMsg, time, 1)
| |
| 1064 | DisplayMessage.Display(sMsg, time) | |
| 1065 | End Sub | |
| 1066 | ||
| 1067 | Private Sub setArmorComponentVar() | |
| 1068 | Native.Function.Call("SET_CHAR_COMPONENT_VARIATION", Player.Character, 0, playerArmor.component_0_Var, 0)
| |
| 1069 | Native.Function.Call("SET_CHAR_COMPONENT_VARIATION", Player.Character, 1, playerArmor.component_1_Var, 0) '15
| |
| 1070 | Native.Function.Call("SET_CHAR_COMPONENT_VARIATION", Player.Character, 2, playerArmor.component_2_Var, 0) '7
| |
| 1071 | Native.Function.Call("SET_CHAR_COMPONENT_VARIATION", Player.Character, 3, playerArmor.component_3_Var, 0)
| |
| 1072 | Native.Function.Call("SET_CHAR_COMPONENT_VARIATION", Player.Character, 4, playerArmor.component_4_Var, 0) '1
| |
| 1073 | Native.Function.Call("SET_CHAR_COMPONENT_VARIATION", Player.Character, 5, playerArmor.component_5_Var, 0) '5
| |
| 1074 | Native.Function.Call("SET_CHAR_COMPONENT_VARIATION", Player.Character, 6, playerArmor.component_6_Var, 0)
| |
| 1075 | Native.Function.Call("SET_CHAR_COMPONENT_VARIATION", Player.Character, 7, playerArmor.component_7_Var, 0)
| |
| 1076 | Native.Function.Call("SET_CHAR_COMPONENT_VARIATION", Player.Character, 8, playerArmor.component_8_Var, 0) '1
| |
| 1077 | Native.Function.Call("SET_CHAR_COMPONENT_VARIATION", Player.Character, 9, playerArmor.component_9_Var, 0)
| |
| 1078 | End Sub | |
| 1079 | ||
| 1080 | Private Sub keyDown(ByVal sender As Object, ByVal e As GTA.KeyEventArgs) Handles MyBase.KeyDown | |
| 1081 | If e.Key = hkShowMenu Then | |
| 1082 | bShowArmorMenu = False | |
| 1083 | bShowArmorOptionsMenu = False | |
| 1084 | ||
| 1085 | If ArmorDeliveryStatus = 0 Then | |
| 1086 | bShowMenu = Not bShowMenu | |
| 1087 | Else | |
| 1088 | bShowMenu = False | |
| 1089 | End If | |
| 1090 | End If | |
| 1091 | ||
| 1092 | If bShowMenu OrElse bShowArmorMenu OrElse bShowArmorOptionsMenu Then checkMenu(e.Key) | |
| 1093 | ||
| 1094 | If Not bArmorON Then Exit Sub | |
| 1095 | ||
| 1096 | fakeKeydown(e) | |
| 1097 | End Sub | |
| 1098 | Private Sub keyUp(ByVal sender As Object, ByVal e As GTA.KeyEventArgs) Handles MyBase.KeyUp | |
| 1099 | If (e.Key = hkWeaponSelectMenu) Then | |
| 1100 | resetPlayerControl() | |
| 1101 | End If | |
| 1102 | End Sub | |
| 1103 | ||
| 1104 | Private Sub switchGodMode() | |
| 1105 | bGodMode = Not bGodMode | |
| 1106 | ||
| 1107 | If bGodMode Then | |
| 1108 | Player.Character.MakeProofTo(True, True, True, True, True) | |
| 1109 | ||
| 1110 | If Not bShowMenu Then msg("Invincible Iron Man...", 2000)
| |
| 1111 | Else | |
| 1112 | Player.Character.MakeProofTo(False, True, False, bNoFlightCollisionDetection OrElse bPlayerFallingDamageProof, True) | |
| 1113 | ||
| 1114 | If Not bShowMenu Then msg("Normal Iron Man...", 2000)
| |
| 1115 | End If | |
| 1116 | End Sub | |
| 1117 | ||
| 1118 | Private Sub switchNoWanted() | |
| 1119 | bNoWanted = Not bNoWanted | |
| 1120 | ||
| 1121 | If bNoWanted Then | |
| 1122 | Player.WantedLevel = 0 | |
| 1123 | Native.Function.Call("SET_MAX_WANTED_LEVEL", 6)
| |
| 1124 | Native.Function.Call("ALTER_WANTED_LEVEL", Player, 0)
| |
| 1125 | Native.Function.Call("APPLY_WANTED_LEVEL_CHANGE_NOW", Player)
| |
| 1126 | ||
| 1127 | For c As Int16 = TEnemyBlipList.Count - 1 To 0 Step -1 | |
| 1128 | If Exists(TEnemyBlipList(c).p) AndAlso TEnemyBlipList(c).p.PedType = PedType.Cop Then | |
| 1129 | If Exists(TEnemyBlipList(c).blip) Then TEnemyBlipList(c).blip.Delete() | |
| 1130 | ||
| 1131 | TEnemyBlipList(c).p.NoLongerNeeded() | |
| 1132 | ||
| 1133 | TEnemyBlipList.RemoveAt(c) | |
| 1134 | End If | |
| 1135 | Next | |
| 1136 | ||
| 1137 | If Not bShowMenu Then msg("Never Wanted mode ON...", 2000)
| |
| 1138 | Else | |
| 1139 | If Not bShowMenu Then msg("Never Wanted mode OFF...", 2000)
| |
| 1140 | End If | |
| 1141 | End Sub | |
| 1142 | ||
| 1143 | Private Sub checkMenu(key As Keys) | |
| 1144 | If bShowArmorOptionsMenu Then | |
| 1145 | checkArmorOptionMenu(key) | |
| 1146 | ||
| 1147 | Exit Sub | |
| 1148 | End If | |
| 1149 | ||
| 1150 | If bShowArmorMenu Then | |
| 1151 | checkArmorIndex(key) | |
| 1152 | ||
| 1153 | Exit Sub | |
| 1154 | End If | |
| 1155 | ||
| 1156 | If key = Keys.Left Then menuIndex -= 1 | |
| 1157 | If key = Keys.Right Then menuIndex += 1 | |
| 1158 | ||
| 1159 | If menuIndex > 9 Then menuIndex = 0 | |
| 1160 | If menuIndex < 0 Then menuIndex = 9 | |
| 1161 | ||
| 1162 | If key = Keys.Enter Then | |
| 1163 | If (menuIndex = 8) AndAlso Not bArmorON Then | |
| 1164 | msg("You need to equip an armor first", 3000)
| |
| 1165 | ||
| 1166 | Exit Sub | |
| 1167 | End If | |
| 1168 | ||
| 1169 | If menuIndex = 0 Then | |
| 1170 | bShowArmorMenu = True | |
| 1171 | bShowMenu = False | |
| 1172 | ElseIf menuIndex = 1 Then | |
| 1173 | switchGodMode() | |
| 1174 | ElseIf menuIndex = 2 Then | |
| 1175 | switchNoWanted() | |
| 1176 | ElseIf menuIndex = 3 Then | |
| 1177 | createNewTSuperGuy(Nothing, True, True) | |
| 1178 | ElseIf menuIndex = 4 Then | |
| 1179 | createNewTSuperGuy(Nothing, False, True) | |
| 1180 | ElseIf menuIndex = 5 Then | |
| 1181 | bDrawTextures = False | |
| 1182 | ||
| 1183 | HUDIndex += 1 | |
| 1184 | ||
| 1185 | If HUDIndex > 4 Then HUDIndex = 1 | |
| 1186 | ||
| 1187 | bDrawTextures = loadHUD() | |
| 1188 | bFirstDraw = bDrawTextures | |
| 1189 | ||
| 1190 | switchHUDname() | |
| 1191 | ||
| 1192 | Settings.SetValue("HUDIndex", "general", HUDIndex.ToString)
| |
| 1193 | Settings.Save() | |
| 1194 | ElseIf menuIndex = 6 Then | |
| 1195 | bNoFlightCollisionDetection = Not bNoFlightCollisionDetection | |
| 1196 | ||
| 1197 | If bNoFlightCollisionDetection Then | |
| 1198 | Settings.SetValue("bNoFlightCollisionDetection", "general", "1")
| |
| 1199 | Else | |
| 1200 | Settings.SetValue("bNoFlightCollisionDetection", "general", "0")
| |
| 1201 | End If | |
| 1202 | ||
| 1203 | Settings.Save() | |
| 1204 | ElseIf menuIndex = 7 Then | |
| 1205 | jarvisVolume += 0.1 | |
| 1206 | ||
| 1207 | If jarvisVolume > 1.0 Then jarvisVolume = 0.1 | |
| 1208 | ||
| 1209 | Settings.SetValue("jarvisVolume", "general", jarvisVolume.ToString)
| |
| 1210 | Settings.Save() | |
| 1211 | ||
| 1212 | jarvis_congrats_1.volume(jarvisVolume) | |
| 1213 | jarvis_congrats_2.volume(jarvisVolume) | |
| 1214 | jarvis_congrats_3.volume(jarvisVolume) | |
| 1215 | jarvis_congrats_4.volume(jarvisVolume) | |
| 1216 | jarvis_enemy.volume(jarvisVolume) | |
| 1217 | jarvis_warning.volume(jarvisVolume) | |
| 1218 | jarvis_warning_2.volume(jarvisVolume) | |
| 1219 | jarvis_warning_3.volume(jarvisVolume) | |
| 1220 | ||
| 1221 | jarvis_congrats_1.play() | |
| 1222 | ElseIf menuIndex = 8 Then | |
| 1223 | bShowArmorOptionsMenu = True | |
| 1224 | bShowMenu = False | |
| 1225 | Else | |
| 1226 | bShowMenu = False | |
| 1227 | End If | |
| 1228 | End If | |
| 1229 | End Sub | |
| 1230 | ||
| 1231 | Private Sub checkArmorIndex(key As Keys) | |
| 1232 | If key = Keys.Left Then armorMenuIndex -= 1 | |
| 1233 | If key = Keys.Right Then armorMenuIndex += 1 | |
| 1234 | ||
| 1235 | If armorMenuIndex >= TArmorList.Count Then armorMenuIndex = 0 | |
| 1236 | If armorMenuIndex < 0 Then armorMenuIndex = TArmorList.Count - 1 | |
| 1237 | ||
| 1238 | 'If (armorMenuIndex < TArmorList.Count) AndAlso TArmorList(armorMenuIndex).AIM_Robot Then | |
| 1239 | ' If key = Keys.Right Then armorMenuIndex += 1 Else armorMenuIndex -= 1 | |
| 1240 | 'End If | |
| 1241 | ||
| 1242 | 'If armorMenuIndex > TArmorList.Count Then armorMenuIndex = 0 | |
| 1243 | 'If armorMenuIndex < 0 Then armorMenuIndex = TArmorList.Count | |
| 1244 | ||
| 1245 | If key = Keys.Enter Then | |
| 1246 | bShowArmorMenu = False | |
| 1247 | ||
| 1248 | If Not bUseArmorDelivery OrElse (armorMenuIndex = TArmorList.Count - 1) Then | |
| 1249 | resetHeliDelivery() | |
| 1250 | switchArmor() | |
| 1251 | ElseIf ArmorDeliveryStatus = 0 Then | |
| 1252 | ArmorDeliveryStatus = 1 | |
| 1253 | ||
| 1254 | checkHeliDeliveryExists(Player.Character.Position.Around(50).ToGround + Vector3.WorldUp * 100) | |
| 1255 | ||
| 1256 | heliDelivery.FreezePosition = False | |
| 1257 | Native.Function.Call("SET_CAR_COLLISION", heliDelivery, True)
| |
| 1258 | heliDelivery.Position = Player.Character.Position.Around(200) | |
| 1259 | heliDelivery.PlaceOnNextStreetProperly() | |
| 1260 | heliDelivery.Position = heliDelivery.Position + Vector3.WorldUp * 70 | |
| 1261 | ||
| 1262 | pilotDelivery.Task.ClearAll() | |
| 1263 | pilotDelivery.Task.AlwaysKeepTask = True | |
| 1264 | pilotDelivery.Task.DriveTo(Player.Character.Position + Vector3.WorldUp * 150, 50, True) | |
| 1265 | heliDelivery.EngineRunning = True | |
| 1266 | heliDeliveryBlip = armorCase.AttachBlip | |
| 1267 | heliDeliveryBlip.Color = BlipColor.Green | |
| 1268 | ||
| 1269 | HeliDeliveryTimeCheckRoute = 2000 | |
| 1270 | ||
| 1271 | DeliveryTime = 0 | |
| 1272 | End If | |
| 1273 | End If | |
| 1274 | End Sub | |
| 1275 | ||
| 1276 | Private Sub checkArmorOptionMenu(key As Keys) | |
| 1277 | If key = Keys.Left Then armorOptionsMenuIndex -= 1 | |
| 1278 | If key = Keys.Right Then armorOptionsMenuIndex += 1 | |
| 1279 | ||
| 1280 | If armorOptionsMenuIndex < 0 Then armorOptionsMenuIndex = 12 | |
| 1281 | If armorOptionsMenuIndex > 12 Then armorOptionsMenuIndex = 0 | |
| 1282 | ||
| 1283 | If key = Keys.Enter Then | |
| 1284 | If Not bArmorON Then | |
| 1285 | bShowArmorOptionsMenu = False | |
| 1286 | bShowMenu = False | |
| 1287 | Exit Sub | |
| 1288 | End If | |
| 1289 | ||
| 1290 | If armorOptionsMenuIndex = 12 Then | |
| 1291 | bShowArmorOptionsMenu = False | |
| 1292 | Exit Sub | |
| 1293 | End If | |
| 1294 | ||
| 1295 | If armorOptionsMenuIndex = 0 Then | |
| 1296 | playerArmor.handCannon = Not playerArmor.handCannon | |
| 1297 | ||
| 1298 | If playerArmor.handCannon Then | |
| 1299 | playerArmor.shoulderCannon = False | |
| 1300 | playerArmor.superCannon = False | |
| 1301 | End If | |
| 1302 | End If | |
| 1303 | ||
| 1304 | If armorOptionsMenuIndex = 1 Then | |
| 1305 | playerArmor.shoulderCannon = Not playerArmor.shoulderCannon | |
| 1306 | ||
| 1307 | If playerArmor.shoulderCannon Then | |
| 1308 | playerArmor.handCannon = False | |
| 1309 | playerArmor.superCannon = False | |
| 1310 | End If | |
| 1311 | End If | |
| 1312 | ||
| 1313 | If armorOptionsMenuIndex = 2 Then | |
| 1314 | playerArmor.superCannon = Not playerArmor.superCannon | |
| 1315 | ||
| 1316 | If playerArmor.superCannon Then | |
| 1317 | playerArmor.shoulderCannon = False | |
| 1318 | playerArmor.handCannon = False | |
| 1319 | End If | |
| 1320 | End If | |
| 1321 | ||
| 1322 | If armorOptionsMenuIndex = 3 Then playerArmor.bHandThrusters = Not playerArmor.bHandThrusters | |
| 1323 | If armorOptionsMenuIndex = 4 Then playerArmor.bFootThrusters = Not playerArmor.bFootThrusters | |
| 1324 | If armorOptionsMenuIndex = 5 Then playerArmor.bBackThrusters = Not playerArmor.bBackThrusters | |
| 1325 | ||
| 1326 | saveArmorCFG(playerArmor) | |
| 1327 | End If | |
| 1328 | ||
| 1329 | If key = Keys.Add Then | |
| 1330 | If armorOptionsMenuIndex = 6 Then playerArmor.back_rep_x_off += 0.01 | |
| 1331 | If armorOptionsMenuIndex = 7 Then playerArmor.back_rep_y_off += 0.01 | |
| 1332 | If armorOptionsMenuIndex = 8 Then playerArmor.back_rep_z_off += 0.01 | |
| 1333 | If armorOptionsMenuIndex = 9 Then playerArmor.back_rep_x_rot_off += 1 | |
| 1334 | If armorOptionsMenuIndex = 10 Then playerArmor.back_rep_y_rot_off += 1 | |
| 1335 | If armorOptionsMenuIndex = 11 Then playerArmor.back_rep_z_rot_off += 1 | |
| 1336 | ||
| 1337 | saveArmorCFG(playerArmor) | |
| 1338 | End If | |
| 1339 | ||
| 1340 | If key = Keys.Subtract Then | |
| 1341 | If armorOptionsMenuIndex = 6 Then playerArmor.back_rep_x_off -= 0.01 | |
| 1342 | If armorOptionsMenuIndex = 7 Then playerArmor.back_rep_y_off -= 0.01 | |
| 1343 | If armorOptionsMenuIndex = 8 Then playerArmor.back_rep_z_off -= 0.01 | |
| 1344 | If armorOptionsMenuIndex = 9 Then playerArmor.back_rep_x_rot_off -= 1 | |
| 1345 | If armorOptionsMenuIndex = 10 Then playerArmor.back_rep_y_rot_off -= 1 | |
| 1346 | If armorOptionsMenuIndex = 11 Then playerArmor.back_rep_z_rot_off -= 1 | |
| 1347 | ||
| 1348 | saveArmorCFG(playerArmor) | |
| 1349 | End If | |
| 1350 | End Sub | |
| 1351 | ||
| 1352 | Private Sub checkHeliDeliveryExists(pos As Vector3) | |
| 1353 | If Not Exists(heliDelivery) Then | |
| 1354 | While Not createVehicle(heliDeliveryModel, pos, heliDelivery, 50) | |
| 1355 | Wait(0) | |
| 1356 | End While | |
| 1357 | heliDelivery.Color = ColorIndex.Black | |
| 1358 | End If | |
| 1359 | ||
| 1360 | heliDelivery.MakeProofTo(False, False, False, True, True) | |
| 1361 | ||
| 1362 | If Not Exists(pilotDelivery) Then | |
| 1363 | While Not createPed(pilotDeliveryModel, pos.Around(10), pilotDelivery, 50) | |
| 1364 | Wait(0) | |
| 1365 | End While | |
| 1366 | End If | |
| 1367 | ||
| 1368 | pilotDelivery.WarpIntoVehicle(heliDelivery, VehicleSeat.Driver) | |
| 1369 | ||
| 1370 | If Not Exists(armorCase) Then | |
| 1371 | While Not createObject(armorCaseModel, pos.Around(10), armorCase, 50) | |
| 1372 | Wait(10) | |
| 1373 | End While | |
| 1374 | End If | |
| 1375 | ||
| 1376 | armorCase.AttachToVehicle(heliDelivery, Vector3.RelativeFront * 2, Vector3.Zero) | |
| 1377 | End Sub | |
| 1378 | ||
| 1379 | Private Sub resetHeliDelivery() | |
| 1380 | If Not bUseArmorDelivery Then Exit Sub | |
| 1381 | ||
| 1382 | checkHeliDeliveryExists(Player.Character.Position.Around(200)) | |
| 1383 | ||
| 1384 | armorCase.AttachToVehicle(heliDelivery, Vector3.RelativeFront * 2, Vector3.Zero) | |
| 1385 | Native.Function.Call("SET_CAR_COLLISION", heliDelivery, False)
| |
| 1386 | heliDelivery.FreezePosition = True | |
| 1387 | heliDelivery.Position = Vector3.Zero | |
| 1388 | ||
| 1389 | If Exists(heliDeliveryBlip) Then heliDeliveryBlip.Delete() | |
| 1390 | End Sub | |
| 1391 | ||
| 1392 | Private Sub switchArmor() | |
| 1393 | Game.FadeScreenOut(500, True) | |
| 1394 | ||
| 1395 | Try | |
| 1396 | Dim camPos As Vector3 = Game.CurrentCamera.Position | |
| 1397 | Dim camRot As Vector3 = Game.CurrentCamera.Rotation | |
| 1398 | ||
| 1399 | Wait(100) | |
| 1400 | ||
| 1401 | Dim bWasFlying As Boolean = flying | |
| 1402 | ||
| 1403 | If bWasFlying Then switchFlight() | |
| 1404 | ||
| 1405 | If armorMenuIndex = TArmorList.Count - 1 Then | |
| 1406 | Player.Model = "player" | |
| 1407 | Player.MaxHealth = 100 | |
| 1408 | Player.Character.MaxHealth = 100 | |
| 1409 | Player.Character.Health = 100 | |
| 1410 | Player.Character.MakeProofTo(False, False, False, False, False) | |
| 1411 | ||
| 1412 | Native.Function.Call("SET_CHAR_DEFAULT_COMPONENT_VARIATION", Player.Character, True)
| |
| 1413 | ||
| 1414 | Native.Function.Call("SET_ANIM_GROUP_FOR_CHAR", Player.Character, "move_player")
| |
| 1415 | ||
| 1416 | playerArmor = Nothing | |
| 1417 | Else | |
| 1418 | playerArmor = TArmorList(armorMenuIndex) | |
| 1419 | Player.Model = playerArmor.model | |
| 1420 | ||
| 1421 | Wait(500) | |
| 1422 | ||
| 1423 | Player.Character.FreezePosition = False | |
| 1424 | Player.MaxHealth = 1000 | |
| 1425 | Player.Character.MaxHealth = 1000 | |
| 1426 | Player.Character.Health = 1000 | |
| 1427 | Player.Character.MakeProofTo(False, True, False, bNoFlightCollisionDetection OrElse bPlayerFallingDamageProof, True) | |
| 1428 | ||
| 1429 | Native.Function.Call("SET_CHAR_DEFAULT_COMPONENT_VARIATION", Player.Character, True)
| |
| 1430 | ||
| 1431 | setArmorComponentVar() | |
| 1432 | ||
| 1433 | reattachDarts() | |
| 1434 | ||
| 1435 | Native.Function.Call("SET_ANIM_GROUP_FOR_CHAR", Player.Character, playerArmor.anim_group)
| |
| 1436 | ||
| 1437 | bFirstDraw = True | |
| 1438 | End If | |
| 1439 | ||
| 1440 | bArmorON = armorMenuIndex < TArmorList.Count - 1 | |
| 1441 | ||
| 1442 | bShowArmorMenu = False | |
| 1443 | ||
| 1444 | If bWasFlying Then switchFlight() | |
| 1445 | ||
| 1446 | If Exists(Game.DefaultCamera) Then | |
| 1447 | Native.Function.Call("SET_CAM_POS", Game.DefaultCamera, camPos.X, camPos.Y, camPos.Z)
| |
| 1448 | Native.Function.Call("SET_CAM_ROT", Game.DefaultCamera, camRot.X, camRot.Y, camRot.Z)
| |
| 1449 | End If | |
| 1450 | ||
| 1451 | If Not bArmorON Then | |
| 1452 | Player.Character.Animation.Play(animSetFlight, "", 5.0, AnimationFlags.Unknown05) | |
| 1453 | ||
| 1454 | While TEnemyBlipList.Count > 0 | |
| 1455 | Try | |
| 1456 | TEnemyBlipList(0).blip.Delete() | |
| 1457 | Catch | |
| 1458 | End Try | |
| 1459 | ||
| 1460 | Try | |
| 1461 | TEnemyBlipList(0).p.NoLongerNeeded() | |
| 1462 | Catch | |
| 1463 | End Try | |
| 1464 | ||
| 1465 | TEnemyBlipList.RemoveAt(0) | |
| 1466 | ||
| 1467 | Wait(5) | |
| 1468 | End While | |
| 1469 | End If | |
| 1470 | Catch | |
| 1471 | End Try | |
| 1472 | ||
| 1473 | lastHealth = 0 | |
| 1474 | ||
| 1475 | Game.FadeScreenIn(500) | |
| 1476 | End Sub | |
| 1477 | ||
| 1478 | Private Sub resetPlayerControl() | |
| 1479 | bShowingWeaponSelector = False | |
| 1480 | Native.Function.Call("SET_PLAYER_CONTROL", Player, True)
| |
| 1481 | GameTimeScale = 1.0 | |
| 1482 | End Sub | |
| 1483 | ||
| 1484 | Private Sub reattachDarts() | |
| 1485 | Native.Function.Call("play_sound_from_ped", -1, "general_explosions_debris_1", Player.Character)
| |
| 1486 | 'taskResetSoundID(IDsndGunSwitch) | |
| 1487 | ||
| 1488 | For Each d As TDarts In DartsList | |
| 1489 | d.target = Nothing | |
| 1490 | d.targetVeh = Nothing | |
| 1491 | d.targetSuperGuy = Nothing | |
| 1492 | Next | |
| 1493 | ||
| 1494 | If gunMode = 1 Then | |
| 1495 | For c As Int16 = 0 To DartsList.Count - 1 | |
| 1496 | If c Mod 2 = 0 Then | |
| 1497 | DartsList(c).attachPos = Vector3.WorldUp * 0.15 + Vector3.RelativeFront * 0.1 + Vector3.RelativeRight * 0.1 | |
| 1498 | Else | |
| 1499 | DartsList(c).attachPos = Vector3.WorldUp * 0.15 + Vector3.RelativeFront * 0.1 + Vector3.RelativeRight * -0.2 | |
| 1500 | End If | |
| 1501 | ||
| 1502 | DartsList(c).attachBone = Bone.RightUpperarmRoll | |
| 1503 | ||
| 1504 | DartsList(c).attachRotation.Z = -80 | |
| 1505 | DartsList(c).attachRotation.Y = -80 * (3.15 / 180) | |
| 1506 | DartsList(c).attachRotation.X = 0 | |
| 1507 | ||
| 1508 | DartsList(c).Hide() | |
| 1509 | Next | |
| 1510 | ElseIf gunMode = 2 Then | |
| 1511 | For c As Int16 = 0 To DartsList.Count - 1 | |
| 1512 | If c Mod 2 = 0 Then | |
| 1513 | DartsList(c).attachPos = Vector3.RelativeTop * 0.05 | |
| 1514 | Else | |
| 1515 | DartsList(c).attachPos = Vector3.RelativeTop * -0.1 | |
| 1516 | End If | |
| 1517 | ||
| 1518 | DartsList(c).attachBone = Bone.LeftHand | |
| 1519 | ||
| 1520 | DartsList(c).attachRotation.Z = 0 | |
| 1521 | DartsList(c).attachRotation.Y = -80 * (3.15 / 180) | |
| 1522 | DartsList(c).attachRotation.X = 0 | |
| 1523 | ||
| 1524 | DartsList(c).Hide() | |
| 1525 | Next | |
| 1526 | End If | |
| 1527 | End Sub | |
| 1528 | ||
| 1529 | Private Sub switchFlight(Optional bExplosioResult As Boolean = False, Optional bWaterImpact As Boolean = False) | |
| 1530 | If Not bWaterImpact AndAlso ((timeRestartFlight > 0) OrElse (Player.Character.Health <= 0) OrElse _ | |
| 1531 | (Exists(Player.Character.CurrentVehicle) AndAlso (Player.Character.CurrentVehicle.Model <> myFlyHabs.Model))) Then Exit Sub | |
| 1532 | ||
| 1533 | timeRestartFlight = 200 | |
| 1534 | ||
| 1535 | flying = Not flying | |
| 1536 | ||
| 1537 | stopPTFX(PTFX_SmokeLB) | |
| 1538 | stopPTFX(PTFX_SmokeRB) | |
| 1539 | ||
| 1540 | If flying AndAlso Player.Character.isRagdoll AndAlso Native.Function.Call(Of Boolean)("is_char_in_water", Player.Character) Then
| |
| 1541 | flying = False | |
| 1542 | Exit Sub | |
| 1543 | End If | |
| 1544 | ||
| 1545 | If flying Then | |
| 1546 | Player.Character.isRagdoll = False | |
| 1547 | ||
| 1548 | If Native.Function.Call(Of Boolean)("is_char_in_water", Player.Character) Then
| |
| 1549 | Player.Character.Position = Player.Character.Position + Vector3.WorldUp * 2 | |
| 1550 | End If | |
| 1551 | ||
| 1552 | timeHideFlyAbs = 0 | |
| 1553 | ||
| 1554 | OH.releaseVehicle(myFlyHabs, True, False) | |
| 1555 | ||
| 1556 | Dim tmpVehList As Vehicle() = World.GetVehicles(Player.Character.Position, 10) | |
| 1557 | ||
| 1558 | For Each v As Vehicle In tmpVehList | |
| 1559 | If Exists(v) AndAlso (v <> myFlyHabs) Then | |
| 1560 | v.isRequiredForMission = True | |
| 1561 | End If | |
| 1562 | Next | |
| 1563 | ||
| 1564 | Dim tmpWarPos As Vector3 = Player.Character.Position + Vector3.WorldUp * 0.5 | |
| 1565 | ||
| 1566 | Native.Function.Call("set_car_collision", myFlyHabs, False)
| |
| 1567 | myFlyHabs.FreezePosition = False | |
| 1568 | myFlyHabs.Position = tmpWarPos | |
| 1569 | myFlyHabs.FreezePosition = True | |
| 1570 | myFlyHabs.Heading = Player.Character.Heading | |
| 1571 | ||
| 1572 | Player.Character.Task.ClearAll() | |
| 1573 | ||
| 1574 | Player.Character.Animation.Play(animSetFlight, "full_brake_for_landing", 5.0, AnimationFlags.Unknown05) | |
| 1575 | ||
| 1576 | myFlyHabs.MakeProofTo(True, True, True, False, True) | |
| 1577 | myFlyHabs.CanBeDamaged = False | |
| 1578 | myFlyHabs.CanBeVisiblyDamaged = False | |
| 1579 | ||
| 1580 | mySpeed = myFlyHabs.Speed | |
| 1581 | ||
| 1582 | myLastPos = Player.Character.Position | |
| 1583 | myLastPos.Z += 2 | |
| 1584 | ||
| 1585 | vRotation = myFlyHabs.Rotation | |
| 1586 | ||
| 1587 | upAmount = 0 | |
| 1588 | downAmount = 0 | |
| 1589 | forwardAmount = 0 | |
| 1590 | backwardAmount = 0 | |
| 1591 | ||
| 1592 | lastZPos = myLastPos.Z | |
| 1593 | ||
| 1594 | bFast = False | |
| 1595 | ||
| 1596 | Player.Character.Weapons.RemoveAll() | |
| 1597 | ||
| 1598 | jetSoundDistance = 10 | |
| 1599 | jetSoundDesiredDistance = 10 | |
| 1600 | ||
| 1601 | If Not Exists(jetSoundAux) Then | |
| 1602 | createObject("cj_dart_1", GTA.Vector3.Zero + Vector3.WorldUp * 3, jetSoundAux, 50)
| |
| 1603 | Else | |
| 1604 | jetSoundAux.FreezePosition = False | |
| 1605 | ||
| 1606 | If getGameSoundID(IDsndJets1) Then _ | |
| 1607 | Native.Function.Call("play_sound_from_object", IDsndJets1, "GENERAL_WEAPONS_ROCKET_LOOP", jetSoundAux)
| |
| 1608 | End If | |
| 1609 | ||
| 1610 | If Not bAimDown Then heightFix = 6 | |
| 1611 | ||
| 1612 | Player.Character.WarpIntoVehicle(myFlyHabs, VehicleSeat.Driver) | |
| 1613 | Native.Function.Call("set_car_collision", myFlyHabs, True)
| |
| 1614 | myFlyHabs.FreezePosition = False | |
| 1615 | myFlyHabs.Position = tmpWarPos | |
| 1616 | Else | |
| 1617 | Dim tmpVel As Vector3 = myFlyHabs.Velocity | |
| 1618 | ||
| 1619 | If Exists(jetSoundAux) Then jetSoundAux.FreezePosition = True | |
| 1620 | ||
| 1621 | getGameSoundID(IDsndJets1) | |
| 1622 | ||
| 1623 | myFlyHabs.Visible = False | |
| 1624 | Native.Function.Call("set_car_collision", myFlyHabs, False)
| |
| 1625 | myFlyHabs.FreezePosition = True | |
| 1626 | ||
| 1627 | Player.Character.Task.ClearAllImmediately() | |
| 1628 | ||
| 1629 | lastFlightZ2 = Player.Character.Position.Z | |
| 1630 | ||
| 1631 | 'crashEffect() | |
| 1632 | ||
| 1633 | If bWaterImpact Then | |
| 1634 | Player.Character.Velocity = tmpVel / 2 + Vector3.WorldUp | |
| 1635 | Player.Character.Euphoria.BodyBalance.Start(1000) | |
| 1636 | ElseIf Not bExplosioResult Then | |
| 1637 | Player.Character.Velocity = tmpVel | |
| 1638 | ||
| 1639 | 'If (World.GetGroundPosition(Player.Character.Position, GroundType.NextBelowCurrent).DistanceTo(Player.Character.Position) > 2) Then | |
| 1640 | 'Player.Character.Animation.Play(animSetFlight, "full_brake_for_landing", 5.0, AnimationFlags.Unknown05) | |
| 1641 | 'End If | |
| 1642 | ||
| 1643 | If tmpVel.Length <= speedSlow Then | |
| 1644 | Player.Character.Animation.Play(animSetFlight, "full_brake_for_landing", 5.0, AnimationFlags.Unknown05) | |
| 1645 | ElseIf tmpVel.Length > speedFast Then | |
| 1646 | Player.Character.Animation.Play(animSetFlight, "free_fall", 5.0, AnimationFlags.Unknown05) | |
| 1647 | Else | |
| 1648 | Player.Character.Animation.Play(animSetFlight, "free_fall_deccelerate", 5.0, AnimationFlags.Unknown05) | |
| 1649 | End If | |
| 1650 | ||
| 1651 | playerLandVel = Player.Character.Velocity | |
| 1652 | playerLandVel.Z = 0 | |
| 1653 | ||
| 1654 | bLandAnim = True | |
| 1655 | timeLandAnim = 0 | |
| 1656 | End If | |
| 1657 | ||
| 1658 | timeHideFlyAbs = 500 | |
| 1659 | End If | |
| 1660 | ||
| 1661 | timeResetFlight = -666 | |
| 1662 | ||
| 1663 | timeOfFlight = 0 | |
| 1664 | End Sub | |
| 1665 | ||
| 1666 | Private Sub playLandAnim() | |
| 1667 | If flying Then Exit Sub | |
| 1668 | ||
| 1669 | 'Dim tmpVel As GTA.Vector3 = Player.Character.Velocity | |
| 1670 | ||
| 1671 | 'tmpVel.Z = 0 | |
| 1672 | ||
| 1673 | 'If animSetFlight.isInMemory Then | |
| 1674 | 'If tmpVel.DistanceTo(GTA.Vector3.Zero) < 30 Then | |
| 1675 | If Player.Character.Animation.isPlaying(animSetFlight, "full_brake_for_landing") Then | |
| 1676 | Player.Character.Velocity = Player.Character.Direction | |
| 1677 | ||
| 1678 | 'If tmpZ > 0 Then | |
| 1679 | Player.Character.Animation.Play(animSetFlight, "land_safe", 10.0, AnimationFlags.Unknown01) | |
| 1680 | ||
| 1681 | crashEffect() | |
| 1682 | 'ElseIf tmpVel.DistanceTo(GTA.Vector3.Zero) < 50 Then | |
| 1683 | ElseIf Player.Character.Animation.isPlaying(animSetFlight, "free_fall_deccelerate") Then | |
| 1684 | Player.Character.Velocity /= 2 | |
| 1685 | Player.Character.Animation.Play(animSetFlight, "land_fast", 5.0, AnimationFlags.Unknown01) | |
| 1686 | Else | |
| 1687 | Player.Character.Animation.Play(animSetFlight, "land_fast", 20.0, AnimationFlags.Unknown01) | |
| 1688 | Wait(100) | |
| 1689 | ||
| 1690 | Dim tmpTimeOut As Double = 0 | |
| 1691 | ||
| 1692 | While (tmpTimeOut < 300) AndAlso (Player.Character.Animation.GetCurrentAnimationTime(animSetFlight, "land_fast") < 0.3) | |
| 1693 | Wait(10) | |
| 1694 | tmpTimeOut += 10 | |
| 1695 | End While | |
| 1696 | ||
| 1697 | Player.Character.Animation.Play(animSetFlight, "land_fast", 5.0, AnimationFlags.Unknown01) | |
| 1698 | End If | |
| 1699 | ||
| 1700 | Wait(500) | |
| 1701 | 'End If | |
| 1702 | End Sub | |
| 1703 | ||
| 1704 | Private Sub crashEffect() | |
| 1705 | If (lastXFlight <= -30) OrElse (Math.Abs(lastFlightZ2 - Player.Character.Position.Z) > 0.5) OrElse (Math.Abs(lastFlightZ2 - Player.Character.Position.Z) > 5) Then | |
| 1706 | Dim tmpVel As Vector3 = Player.Character.Velocity | |
| 1707 | ||
| 1708 | Dim tmpHitObject As Vehicle = myFlyHabsHitObject | |
| 1709 | ||
| 1710 | If Math.Abs(lastFlightZ2 - Player.Character.Position.Z) < 10 Then | |
| 1711 | tmpHitObject = myFlyHabs | |
| 1712 | End If | |
| 1713 | ||
| 1714 | If tmpHitObject = myFlyHabsHitObject Then | |
| 1715 | Dim tmpPosIni As Vector3 = Player.Character.Position + Vector3.WorldUp * 2 | |
| 1716 | Dim tmpPosFin As Vector3 = Player.Character.Position + Vector3.WorldDown | |
| 1717 | Dim dmg As Int16 = Math.Abs(Math.Round(lastFlightZ2 - Player.Character.Position.Z)) * 5 | |
| 1718 | ||
| 1719 | Native.Function.Call("FIRE_SINGLE_BULLET", tmpPosIni.X, tmpPosIni.Y, tmpPosIni.Z, tmpPosFin.X, tmpPosFin.Y, tmpPosFin.Z, dmg)
| |
| 1720 | End If | |
| 1721 | ||
| 1722 | If (lastXFlight > -30) AndAlso Not Player.Character.Animation.isPlaying(animSetFlight, "full_brake_for_landing") Then Exit Sub | |
| 1723 | ||
| 1724 | Player.Character.PreventRagdoll = True | |
| 1725 | Player.Character.FreezePosition = True | |
| 1726 | Player.CanControlCharacter = False | |
| 1727 | ||
| 1728 | Dim tmpVList As New List(Of Vehicle) | |
| 1729 | ||
| 1730 | For Each v As Vehicle In World.GetVehicles(Player.Character.Position, 15) | |
| 1731 | If Exists(v) AndAlso (v <> myFlyHabs) AndAlso (v <> myFlyHabsHitObject) Then | |
| 1732 | v.isRequiredForMission = True | |
| 1733 | tmpVList.Add(v) | |
| 1734 | ||
| 1735 | If Player.Character.isTouching(v) Then v.ApplyForce(Vector3.WorldDown * 5) | |
| 1736 | ||
| 1737 | v.CanBeVisiblyDamaged = True | |
| 1738 | v.CanBeDamaged = True | |
| 1739 | v.MakeProofTo(False, False, False, False, False) | |
| 1740 | End If | |
| 1741 | Next | |
| 1742 | ||
| 1743 | If tmpHitObject = myFlyHabsHitObject Then | |
| 1744 | Native.Function.Call("UNATTACH_CAM", camAux)
| |
| 1745 | camAux.Position = Game.CurrentCamera.Position '+ Vector3.WorldDown | |
| 1746 | camAux.LookAt(Player.Character) | |
| 1747 | camAux.Activate() | |
| 1748 | ||
| 1749 | Game.TimeScale = 0.5 | |
| 1750 | End If | |
| 1751 | ||
| 1752 | Native.Function.Call("set_char_collision", Player.Character, False)
| |
| 1753 | ||
| 1754 | tmpHitObject.CanBeDamaged = False | |
| 1755 | tmpHitObject.CanBeVisiblyDamaged = False | |
| 1756 | tmpHitObject.MakeProofTo(True, True, True, True, True) | |
| 1757 | OH.releaseVehicle(tmpHitObject, True, False) | |
| 1758 | tmpHitObject.Position = Player.Character.Position + Vector3.WorldUp * (tmpHitObject.Model.GetDimensions.Y * 1.5) | |
| 1759 | Wait(50) | |
| 1760 | tmpHitObject.Rotation = Vector3.RelativeRight * 90 | |
| 1761 | tmpHitObject.FreezePosition = False | |
| 1762 | tmpHitObject.ApplyForce(Vector3.WorldDown * 200) | |
| 1763 | ||
| 1764 | Dim timeOut As Double = 0 | |
| 1765 | ||
| 1766 | While (timeOut < 150) | |
| 1767 | Wait(10) | |
| 1768 | timeOut += 10 | |
| 1769 | End While | |
| 1770 | ||
| 1771 | For Each v As Vehicle In tmpVList | |
| 1772 | If Exists(v) Then | |
| 1773 | v.Speed = 0 | |
| 1774 | v.isRequiredForMission = False | |
| 1775 | End If | |
| 1776 | Next | |
| 1777 | ||
| 1778 | Wait(100) | |
| 1779 | ||
| 1780 | OH.hideVehicle(tmpHitObject) | |
| 1781 | Native.Function.Call("set_char_collision", Player.Character, True)
| |
| 1782 | Player.Character.FreezePosition = False | |
| 1783 | Wait(500) | |
| 1784 | ||
| 1785 | If tmpHitObject = myFlyHabsHitObject Then | |
| 1786 | For tmpTimeScale As Double = 0.5 To 1 Step 0.01 | |
| 1787 | Game.TimeScale = tmpTimeScale | |
| 1788 | camAux.Position += Vector3.Normalize(Game.DefaultCamera.Position - camAux.Position) * 0.05 | |
| 1789 | Wait(10) | |
| 1790 | Next | |
| 1791 | ||
| 1792 | resetCamCfg() | |
| 1793 | camAux.Deactivate() | |
| 1794 | End If | |
| 1795 | ||
| 1796 | Player.CanControlCharacter = True | |
| 1797 | ||
| 1798 | timeRestorePreventRagdoll = 500 | |
| 1799 | ||
| 1800 | 'Player.Character.Velocity = tmpVel | |
| 1801 | End If | |
| 1802 | End Sub | |
| 1803 | ||
| 1804 | Private Sub tryFixRotation(ByVal rot As GTA.Vector3, ByVal item As Int16, ByVal ease As Double) | |
| 1805 | If Game.isKeyPressed(hkUnlockFlightCam) OrElse Game.isGameKeyPressed(GameKey.LookBehind) Then | |
| 1806 | timeDisableMouseControl = 100 | |
| 1807 | End If | |
| 1808 | ||
| 1809 | If timeDisableMouseControl > 0 Then | |
| 1810 | timeDisableMouseControl -= intervalFix() | |
| 1811 | Exit Sub | |
| 1812 | End If | |
| 1813 | ||
| 1814 | If Exists(Game.DefaultCamera) Then | |
| 1815 | 'If (item = 0) OrElse (item = 2) Then | |
| 1816 | ' rot.Y -= ((rot.Y - Game.DefaultCamera.Rotation.Y) * ease) | |
| 1817 | 'End If | |
| 1818 | ||
| 1819 | Dim bCloseToWater As Boolean = (Player.Character.Position.Z < 3) | |
| 1820 | ||
| 1821 | If (item = 0) OrElse (item = 1) Then | |
| 1822 | 'If (padState.ThumbSticks.Right.Y <> 0) OrElse (Game.Mouse.Movement.Y <> 0) Then | |
| 1823 | 'If (XControl.IsConnected AndAlso (XControl.GetState().Gamepad.RightThumbY <> 0)) OrElse (Game.Mouse.Movement.Y <> 0) Then | |
| 1824 | If (controllerConnected() AndAlso (controllerState.ThumbSticks.Right.Y <> 0)) OrElse (Game.Mouse.Movement.Y <> 0) Then | |
| 1825 | Dim tmpRotX As Double = rot.X | |
| 1826 | ||
| 1827 | rot.X -= ((rot.X - Game.DefaultCamera.Rotation.X) * 0.5) | |
| 1828 | ||
| 1829 | If bCloseToWater And (rot.X < tmpRotX) Then rot.X = tmpRotX | |
| 1830 | End If | |
| 1831 | End If | |
| 1832 | ||
| 1833 | If (item = 0) OrElse (item = 3) Then | |
| 1834 | Dim tmpDif As Double = ((rot.Z - Game.DefaultCamera.Rotation.Z) * ease) | |
| 1835 | ||
| 1836 | If bAdaptToFlightHeading Then | |
| 1837 | If rot.Z - Game.DefaultCamera.Rotation.Z < -20 Then | |
| 1838 | rot.Z += 10 | |
| 1839 | If rot.Z > Game.DefaultCamera.Rotation.Z Then | |
| 1840 | rot.Z = Game.DefaultCamera.Rotation.Z | |
| 1841 | bAdaptToFlightHeading = False | |
| 1842 | End If | |
| 1843 | ElseIf rot.Z - Game.DefaultCamera.Rotation.Z > 20 Then | |
| 1844 | rot.Z -= 10 | |
| 1845 | If rot.Z < Game.DefaultCamera.Rotation.Z Then | |
| 1846 | rot.Z = Game.DefaultCamera.Rotation.Z | |
| 1847 | bAdaptToFlightHeading = False | |
| 1848 | End If | |
| 1849 | Else | |
| 1850 | bAdaptToFlightHeading = False | |
| 1851 | End If | |
| 1852 | Else | |
| 1853 | If (Math.Abs(Game.DefaultCamera.Rotation.Z - rot.Z) > 100) Then | |
| 1854 | rot.Z = Game.DefaultCamera.Rotation.Z | |
| 1855 | Else | |
| 1856 | rot.Z -= tmpDif | |
| 1857 | End If | |
| 1858 | End If | |
| 1859 | ||
| 1860 | If myRealSpeed > speedSlow Then | |
| 1861 | If (tmpDif > 0.2) AndAlso (rot.Y < tmpDif) Then rot.Y += 2 | |
| 1862 | If (tmpDif < -0.2) AndAlso (rot.Y > tmpDif) Then rot.Y -= 2 | |
| 1863 | ||
| 1864 | If rot.Y > 60 Then rot.Y = 60 | |
| 1865 | If rot.Y < -60 Then rot.Y = -60 | |
| 1866 | ||
| 1867 | If rot.Y < -8 Then FlightTurningLeft = 50 | |
| 1868 | If rot.Y > 8 Then FlightTurningRight = 50 | |
| 1869 | End If | |
| 1870 | ||
| 1871 | If Math.Abs(tmpDif) <= 0.1 Then | |
| 1872 | If rot.Y > 0 Then | |
| 1873 | rot.Y -= 1.5 | |
| 1874 | If rot.Y <= 0 Then rot.Y = 0 | |
| 1875 | End If | |
| 1876 | If rot.Y < 0 Then | |
| 1877 | rot.Y += 1.5 | |
| 1878 | If rot.Y >= 0 Then rot.Y = 0 | |
| 1879 | End If | |
| 1880 | End If | |
| 1881 | End If | |
| 1882 | ||
| 1883 | If Not bAimDown And (myFlyHabs.Speed > speedSlow) Then | |
| 1884 | If bCloseToWater Then | |
| 1885 | If rot.X < 0 Then | |
| 1886 | rot.X += rot.X * -0.2 | |
| 1887 | If rot.X > 0 Then rot.X = 0 | |
| 1888 | End If | |
| 1889 | Else | |
| 1890 | If rot.X > 70 Then | |
| 1891 | rot.X = 70 | |
| 1892 | End If | |
| 1893 | ||
| 1894 | If rot.X < -80 Then | |
| 1895 | rot.X = -80 | |
| 1896 | End If | |
| 1897 | End If | |
| 1898 | ||
| 1899 | If Not bFast Then | |
| 1900 | bFast = True | |
| 1901 | ||
| 1902 | mySpeed = myFlyHabs.Speed | |
| 1903 | End If | |
| 1904 | ||
| 1905 | If timeKeepHighSpeed < 1000 Then timeKeepHighSpeed += myInterval | |
| 1906 | Else | |
| 1907 | If rot.X > 15 Then | |
| 1908 | rot.X = 15 | |
| 1909 | End If | |
| 1910 | ||
| 1911 | If rot.X < -40 Then | |
| 1912 | rot.X = -40 | |
| 1913 | End If | |
| 1914 | ||
| 1915 | bFast = False | |
| 1916 | End If | |
| 1917 | ||
| 1918 | If bAimDown AndAlso (myRealSpeed > speedSlow) Then rot.X = Game.DefaultCamera.Rotation.X | |
| 1919 | ||
| 1920 | vRotation = rot | |
| 1921 | End If | |
| 1922 | End Sub | |
| 1923 | ||
| 1924 | Private Sub general_tick(ByVal sender As Object, ByVal e As EventArgs) Handles MyBase.Tick | |
| 1925 | 'If Game.isKeyPressed(Keys.Left) Then offx -= 1 | |
| 1926 | 'If Game.isKeyPressed(Keys.Right) Then offx += 1 | |
| 1927 | 'If Game.isKeyPressed(Keys.Up) Then offy -= 1 | |
| 1928 | 'If Game.isKeyPressed(Keys.Down) Then offy += 1 | |
| 1929 | 'If Game.isKeyPressed(Keys.Subtract) Then offH -= 1 | |
| 1930 | 'If Game.isKeyPressed(Keys.Add) Then offH += 1 | |
| 1931 | 'If Game.isKeyPressed(Keys.NumPad4) Then offR -= 1 | |
| 1932 | 'If Game.isKeyPressed(Keys.NumPad6) Then offR += 1 | |
| 1933 | ||
| 1934 | controllerState = Microsoft.Xna.Framework.Input.GamePad.GetState(Microsoft.Xna.Framework.PlayerIndex.One) | |
| 1935 | ||
| 1936 | If bArmorON AndAlso (timeWaitAntiMeleeAnim <= 0) AndAlso ((Native.Function.Call(Of Boolean)("IS_CHAR_PLAYING_ANIM", Player.Character, "move_melee", "walk") OrElse _
| |
| 1937 | Native.Function.Call(Of Boolean)("IS_CHAR_PLAYING_ANIM", Player.Character, "move_melee", "idle") OrElse _
| |
| 1938 | Native.Function.Call(Of Boolean)("IS_CHAR_PLAYING_ANIM", Player.Character, "move_melee", "idle_outro"))) Then
| |
| 1939 | Player.Character.Task.ClearAllImmediately() | |
| 1940 | timeWaitAntiMeleeAnim = 50 | |
| 1941 | End If | |
| 1942 | ||
| 1943 | If timeWaitAntiMeleeAnim > 0 Then timeWaitAntiMeleeAnim -= intervalFix() | |
| 1944 | ||
| 1945 | If controllerConnected() Then | |
| 1946 | If controllerState.IsButtonDown(Microsoft.Xna.Framework.Input.Buttons.LeftShoulder) AndAlso _ | |
| 1947 | controllerState.IsButtonDown(Microsoft.Xna.Framework.Input.Buttons.RightShoulder) Then | |
| 1948 | timeShowMenuDown += intervalFix() | |
| 1949 | ||
| 1950 | If timeShowMenuDown > 100 Then | |
| 1951 | timeShowMenuDown = 0 | |
| 1952 | ||
| 1953 | bShowMenu = Not bShowMenu | |
| 1954 | End If | |
| 1955 | Else | |
| 1956 | If timeShowMenuDown > 0 Then timeShowMenuDown -= intervalFix() | |
| 1957 | End If | |
| 1958 | ||
| 1959 | If bShowArmorMenu OrElse bShowMenu OrElse bShowArmorOptionsMenu Then | |
| 1960 | If timeWaitXControlCheck <= 0 Then | |
| 1961 | If controllerState.IsButtonDown(Microsoft.Xna.Framework.Input.Buttons.DPadRight) Then | |
| 1962 | timeWaitXControlCheck = 50 | |
| 1963 | ||
| 1964 | checkMenu(Keys.Right) | |
| 1965 | ElseIf controllerState.IsButtonDown(Microsoft.Xna.Framework.Input.Buttons.DPadLeft) Then | |
| 1966 | timeWaitXControlCheck = 50 | |
| 1967 | ||
| 1968 | checkMenu(Keys.Left) | |
| 1969 | ElseIf controllerState.IsButtonDown(Microsoft.Xna.Framework.Input.Buttons.A) Then | |
| 1970 | timeWaitXControlCheck = 50 | |
| 1971 | ||
| 1972 | checkMenu(Keys.Enter) | |
| 1973 | End If | |
| 1974 | Else | |
| 1975 | If timeWaitXControlCheck > 0 Then | |
| 1976 | timeWaitXControlCheck -= intervalFix() | |
| 1977 | ||
| 1978 | Exit Sub | |
| 1979 | End If | |
| 1980 | End If | |
| 1981 | End If | |
| 1982 | End If | |
| 1983 | ||
| 1984 | If timeWaitLoad > 0 Then | |
| 1985 | timeWaitLoad -= intervalFix() | |
| 1986 | ||
| 1987 | If timeWaitLoad <= 0 Then loadAux() | |
| 1988 | ||
| 1989 | Exit Sub | |
| 1990 | End If | |
| 1991 | ||
| 1992 | If timeHideFlyAbs > 0 Then | |
| 1993 | timeHideFlyAbs -= intervalFix() | |
| 1994 | ||
| 1995 | If timeHideFlyAbs <= 0 Then OH.hideVehicle(myFlyHabs) | |
| 1996 | End If | |
| 1997 | ||
| 1998 | If timeCheckHair <= 0 Then | |
| 1999 | timeCheckHair = 300 | |
| 2000 | ||
| 2001 | If bArmorON Then | |
| 2002 | Native.Function.Call("SET_DRAW_PLAYER_COMPONENT", 0, Not playerArmor.removeHead AndAlso (camMode <> 1))
| |
| 2003 | Native.Function.Call("SET_DRAW_PLAYER_COMPONENT", 7, Not playerArmor.removeHair AndAlso (camMode <> 1))
| |
| 2004 | Else | |
| 2005 | Native.Function.Call("SET_DRAW_PLAYER_COMPONENT", 0, True)
| |
| 2006 | Native.Function.Call("SET_DRAW_PLAYER_COMPONENT", 7, True)
| |
| 2007 | End If | |
| 2008 | ||
| 2009 | GroundZDist = Player.Character.Position.DistanceTo(World.GetGroundPosition(Player.Character.Position)) | |
| 2010 | Else | |
| 2011 | timeCheckHair -= intervalFix() | |
| 2012 | End If | |
| 2013 | ||
| 2014 | If bArmorON Then | |
| 2015 | If timeCheckTargetLocked <= 0 Then | |
| 2016 | timeCheckTargetLocked = 100 | |
| 2017 | ||
| 2018 | bAnTargetLocked = False | |
| 2019 | ||
| 2020 | For Each d As TDarts In DartsList | |
| 2021 | bAnTargetLocked = d.targetReady | |
| 2022 | ||
| 2023 | If bAnTargetLocked Then Exit For | |
| 2024 | Next | |
| 2025 | ||
| 2026 | If flying Then lastXFlight = myFlyHabs.Rotation.X | |
| 2027 | Else | |
| 2028 | timeCheckTargetLocked -= intervalFix() | |
| 2029 | End If | |
| 2030 | End If | |
| 2031 | ||
| 2032 | If flying Then | |
| 2033 | If Not bGodMode AndAlso Not bNoFlightCollisionDetection Then | |
| 2034 | If (speedChange > 0) Then | |
| 2035 | Dim bTmp As Boolean = bPlayerFallingDamageProof | |
| 2036 | ||
| 2037 | bPlayerFallingDamageProof = (speedChange - myFlyHabs.Speed) < 10 | |
| 2038 | ||
| 2039 | If bTmp <> bPlayerFallingDamageProof Then _ | |
| 2040 | Player.Character.MakeProofTo(False, True, False, bPlayerFallingDamageProof, True) | |
| 2041 | End If | |
| 2042 | ||
| 2043 | speedChange = myFlyHabs.Speed | |
| 2044 | End If | |
| 2045 | ||
| 2046 | 'If myFlyHabs.Speed > speedFast Then | |
| 2047 | ' If (timeWaitCheckHighSpeed <= 0) AndAlso (myFlyHabs <> myFlyHabsHitObject) Then | |
| 2048 | ' For Each v As Vehicle In World.GetVehicles(myFlyHabs.Position, 15) | |
| 2049 | ' If Exists(v) Then v.isRequiredForMission = True | |
| 2050 | ' Next | |
| 2051 | ' | |
| 2052 | ' Native.Function.Call("detach_car", myFlyHabsHitObject, False)
| |
| 2053 | ' myFlyHabsHitObject.FreezePosition = False | |
| 2054 | ' Native.Function.Call("set_car_collision", myFlyHabs, False)
| |
| 2055 | ' myFlyHabsHitObject.Position = myFlyHabs.Position | |
| 2056 | ' myFlyHabsHitObject.Velocity = myFlyHabs.Velocity | |
| 2057 | ' myFlyHabsHitObject.Rotation = myFlyHabs.Rotation | |
| 2058 | ' myFlyHabs.FreezePosition = True | |
| 2059 | ' myFlyHabs = myFlyHabsHitObject | |
| 2060 | ' Player.Character.WarpIntoVehicle(myFlyHabsHitObject, VehicleSeat.Driver) | |
| 2061 | ' Native.Function.Call("set_car_collision", myFlyHabs, True)
| |
| 2062 | ' Player.Character.Animation.Play(animSetFlight, "free_fall_fast", 8.0, AnimationFlags.Unknown05) | |
| 2063 | ' End If | |
| 2064 | 'ElseIf myFlyHabs <> myFlyHabsNormal Then | |
| 2065 | ' For Each v As Vehicle In World.GetVehicles(myFlyHabs.Position, 15) | |
| 2066 | ' If Exists(v) Then v.isRequiredForMission = True | |
| 2067 | ' Next | |
| 2068 | ' | |
| 2069 | ' Native.Function.Call("detach_car", myFlyHabsNormal, False)
| |
| 2070 | ' myFlyHabsNormal.FreezePosition = False | |
| 2071 | ' Native.Function.Call("set_car_collision", myFlyHabs, False)
| |
| 2072 | ' myFlyHabsNormal.Position = myFlyHabs.Position | |
| 2073 | ' myFlyHabsNormal.Velocity = myFlyHabs.Velocity | |
| 2074 | ' myFlyHabsNormal.Rotation = myFlyHabs.Rotation | |
| 2075 | ' myFlyHabs.FreezePosition = True | |
| 2076 | ' myFlyHabs = myFlyHabsNormal | |
| 2077 | ' Player.Character.WarpIntoVehicle(myFlyHabsNormal, VehicleSeat.Driver) | |
| 2078 | ' Native.Function.Call("set_car_collision", myFlyHabs, True)
| |
| 2079 | ' Player.Character.Animation.Play(animSetFlight, "free_fall_deccelerate", 8.0, AnimationFlags.Unknown05) | |
| 2080 | ' timeWaitCheckHighSpeed = 500 | |
| 2081 | 'End If | |
| 2082 | 'ElseIf myFlyHabs <> myFlyHabsNormal Then | |
| 2083 | ' Native.Function.Call("detach_car", myFlyHabsNormal, False)
| |
| 2084 | ' myFlyHabsNormal.FreezePosition = False | |
| 2085 | ' Native.Function.Call("set_car_collision", myFlyHabs, False)
| |
| 2086 | ' Native.Function.Call("set_car_collision", myFlyHabsNormal, False)
| |
| 2087 | ' myFlyHabs.FreezePosition = True | |
| 2088 | ' myFlyHabsNormal.FreezePosition = True | |
| 2089 | ' myFlyHabs = myFlyHabsNormal | |
| 2090 | End If | |
| 2091 | ||
| 2092 | If timeWaitCheckHighSpeed > 0 Then timeWaitCheckHighSpeed -= intervalFix() | |
| 2093 | ||
| 2094 | keepArmorConfig() | |
| 2095 | ||
| 2096 | ' search for enemies | |
| 2097 | If bArmorON Then searchEnemies() | |
| 2098 | ||
| 2099 | ' superGuy tick | |
| 2100 | Try | |
| 2101 | superGuyTick() | |
| 2102 | Catch | |
| 2103 | End Try | |
| 2104 | ||
| 2105 | If bUseArmorDelivery AndAlso Exists(heliDelivery) Then | |
| 2106 | If ArmorDeliveryStatus = 1 Then | |
| 2107 | If heliDelivery.Position.DistanceTo2D(Player.Character.Position) < 10 Then | |
| 2108 | ArmorDeliveryStatus = 2 | |
| 2109 | ||
| 2110 | armorCase.Detach() | |
| 2111 | ||
| 2112 | pilotDelivery.Task.DriveTo((heliDelivery.Position + Vector3.WorldUp * 300).Around(300), 80, True) | |
| 2113 | End If | |
| 2114 | ||
| 2115 | If (DeliveryTime > 200) Then | |
| 2116 | If Game.isKeyPressed(Keys.Enter) Then | |
| 2117 | switchArmor() | |
| 2118 | resetHeliDelivery() | |
| 2119 | ArmorDeliveryStatus = 0 | |
| 2120 | End If | |
| 2121 | Else | |
| 2122 | DeliveryTime += intervalFix() | |
| 2123 | End If | |
| 2124 | ||
| 2125 | msg("Press enter to skip delivery...", 100)
| |
| 2126 | ElseIf (ArmorDeliveryStatus = 2) Then | |
| 2127 | If (heliDelivery.Position.DistanceTo(Player.Character.Position) > 220) OrElse ((heliDelivery.Position.DistanceTo(Player.Character.Position) > 100) AndAlso Not heliDelivery.isOnScreen) Then | |
| 2128 | ArmorDeliveryStatus = 0 | |
| 2129 | resetHeliDelivery() | |
| 2130 | End If | |
| 2131 | ||
| 2132 | If Not armorCase.isAttachedSomewhere Then msg("Press enter to skip delivery...", 100)
| |
| 2133 | End If | |
| 2134 | ||
| 2135 | If Exists(armorCase) AndAlso Not armorCase.isAttachedSomewhere AndAlso (Player.Character.Position.DistanceTo(armorCase.Position) < 2) Then | |
| 2136 | switchArmor() | |
| 2137 | resetHeliDelivery() | |
| 2138 | ArmorDeliveryStatus = 0 | |
| 2139 | End If | |
| 2140 | End If | |
| 2141 | ||
| 2142 | If bWasAlive AndAlso (Player.Character.Health <= 0) Then | |
| 2143 | camMode = 0 | |
| 2144 | ||
| 2145 | gunMode = 0 | |
| 2146 | ||
| 2147 | For Each en As TSuperGuy In TSuperGuyList | |
| 2148 | Try | |
| 2149 | If Exists(en.r) Then | |
| 2150 | en.r.Detach() | |
| 2151 | en.r.FreezePosition = True | |
| 2152 | en.r.Visible = False | |
| 2153 | Native.Function.Call("set_object_collision", en.r, False)
| |
| 2154 | ||
| 2155 | freeRocketList.Add(en.r) | |
| 2156 | End If | |
| 2157 | ||
| 2158 | stopPTFX(en.PTFXMove) | |
| 2159 | Native.Function.Call("stop_sound", en.IDMoveSound)
| |
| 2160 | ||
| 2161 | If Exists(en.p) Then en.p.NoLongerNeeded() | |
| 2162 | ||
| 2163 | If Exists(en.heli) Then en.heli.NoLongerNeeded() | |
| 2164 | ||
| 2165 | en.p = Nothing | |
| 2166 | en.heli = Nothing | |
| 2167 | Catch | |
| 2168 | End Try | |
| 2169 | Next | |
| 2170 | ||
| 2171 | TSuperGuyList.Clear() | |
| 2172 | ||
| 2173 | Player.Character.FreezePosition = False | |
| 2174 | End If | |
| 2175 | ||
| 2176 | bWasAlive = Player.Character.Health > 0 | |
| 2177 | ||
| 2178 | If (bArrested AndAlso Not Native.Function.Call(Of Boolean)("IS_PLAYER_BEING_ARRESTED")) OrElse (bWasDead AndAlso (Player.Character.Health > 0)) Then
| |
| 2179 | bArrested = False | |
| 2180 | TimeDontCheckArrest = 15000 | |
| 2181 | ||
| 2182 | stopPTFX(PTFXDamage) | |
| 2183 | ||
| 2184 | Wait(2000) | |
| 2185 | ||
| 2186 | Player.Character.FreezePosition = False | |
| 2187 | ||
| 2188 | If bArmorON Then | |
| 2189 | Player.MaxHealth = 1000 | |
| 2190 | Player.Character.MaxHealth = 1000 | |
| 2191 | Player.Character.Health = 1000 | |
| 2192 | ||
| 2193 | setArmorComponentVar() | |
| 2194 | End If | |
| 2195 | End If | |
| 2196 | ||
| 2197 | bWasDead = Player.Character.Health <= 0 | |
| 2198 | ||
| 2199 | If TimeDontCheckArrest > 0 Then TimeDontCheckArrest -= intervalFix() | |
| 2200 | ||
| 2201 | If TimeDontCheckArrest <= 0 Then _ | |
| 2202 | bArrested = Native.Function.Call(Of Boolean)("IS_PLAYER_BEING_ARRESTED")
| |
| 2203 | ||
| 2204 | If Not bArmorON Then Exit Sub | |
| 2205 | ||
| 2206 | If timeRestorePreventRagdoll > 0 Then | |
| 2207 | timeRestorePreventRagdoll -= intervalFix() | |
| 2208 | ||
| 2209 | If timeRestorePreventRagdoll <= 0 Then Player.Character.PreventRagdoll = False | |
| 2210 | End If | |
| 2211 | ||
| 2212 | lastFlightZ = Player.Character.Position.Z | |
| 2213 | ||
| 2214 | If bNoWanted AndAlso Native.Function.Call(Of Boolean)("IS_WANTED_LEVEL_GREATER", Player, 0) Then
| |
| 2215 | Player.WantedLevel = 0 | |
| 2216 | End If | |
| 2217 | ||
| 2218 | If controllerConnected() Then | |
| 2219 | If controllerState.IsButtonDown(Microsoft.Xna.Framework.Input.Buttons.LeftShoulder) Then meleeAttack(hkKick) | |
| 2220 | If controllerState.IsButtonDown(Microsoft.Xna.Framework.Input.Buttons.RightShoulder) Then meleeAttack(hkPunch) | |
| 2221 | End If | |
| 2222 | ||
| 2223 | If copKillCont > 20 Then | |
| 2224 | copKillCont = 0 | |
| 2225 | ||
| 2226 | If TSuperGuyList.Count = 0 Then createNewTSuperGuy(Nothing) | |
| 2227 | End If | |
| 2228 | ||
| 2229 | If flying AndAlso (Native.Function.Call(Of Boolean)("IS_CHAR_IN_WATER", Player.Character) OrElse (Player.Character.CurrentVehicle <> myFlyHabs)) Then
| |
| 2230 | timePlayJarvisWarn = TRandom.Next(200, 400) | |
| 2231 | ||
| 2232 | switchFlight(False, True) | |
| 2233 | End If | |
| 2234 | ||
| 2235 | If timePlayJarvisWarn > 0 Then | |
| 2236 | timePlayJarvisWarn -= intervalFix() | |
| 2237 | ||
| 2238 | If timePlayJarvisWarn <= 0 Then | |
| 2239 | If bArmorON Then | |
| 2240 | Dim s As Int16 = TRandom.Next(0, 20) | |
| 2241 | ||
| 2242 | If s < 7 Then | |
| 2243 | jarvis_warning.play() | |
| 2244 | ElseIf s < 13 Then | |
| 2245 | jarvis_warning_2.play() | |
| 2246 | Else | |
| 2247 | jarvis_warning_3.play() | |
| 2248 | End If | |
| 2249 | End If | |
| 2250 | End If | |
| 2251 | End If | |
| 2252 | ||
| 2253 | If timePlayJarvisCongrats > 0 Then | |
| 2254 | timePlayJarvisCongrats -= intervalFix() | |
| 2255 | ||
| 2256 | If timePlayJarvisCongrats <= 0 Then | |
| 2257 | If bArmorON Then | |
| 2258 | Dim s As Int16 = TRandom.Next(0, 30) | |
| 2259 | ||
| 2260 | If s < 7 Then | |
| 2261 | jarvis_congrats_1.play() | |
| 2262 | ElseIf s < 13 Then | |
| 2263 | jarvis_congrats_2.play() | |
| 2264 | ElseIf s < 20 Then | |
| 2265 | jarvis_congrats_3.play() | |
| 2266 | Else | |
| 2267 | jarvis_congrats_4.play() | |
| 2268 | End If | |
| 2269 | End If | |
| 2270 | End If | |
| 2271 | End If | |
| 2272 | ||
| 2273 | Native.Function.Call("CANCEL_CURRENTLY_PLAYING_AMBIENT_SPEECH", Player.Character)
| |
| 2274 | ||
| 2275 | If timeKeepRepulsorSound > 0 Then timeKeepRepulsorSound -= intervalFix() | |
| 2276 | ||
| 2277 | If (lastHealth <> -999) AndAlso ((lastHealth - Player.Character.Health) > 10) Then | |
| 2278 | stopPTFX(PTFXDamage) | |
| 2279 | ||
| 2280 | Dim tmpRand As Double = TRandom.NextDouble | |
| 2281 | ||
| 2282 | If tmpRand < 0.3 Then | |
| 2283 | PTFXDamage = Native.Function.Call(Of Int32)("START_PTFX_ON_ped_bone", "break_electrical", Player.Character,
| |
| 2284 | 0, 0, 0, 0, 0, 0, Bone.Head, 0.5) | |
| 2285 | ElseIf tmpRand < 0.6 Then | |
| 2286 | PTFXDamage = Native.Function.Call(Of Int32)("START_PTFX_ON_ped_bone", "break_electrical", Player.Character,
| |
| 2287 | 0, 0, 0.2, 0, 0, 0, Bone.Pelvis, 0.7) | |
| 2288 | ElseIf tmpRand < 0.75 Then | |
| 2289 | PTFXDamage = Native.Function.Call(Of Int32)("START_PTFX_ON_ped_bone", "break_electrical", Player.Character,
| |
| 2290 | 0, 0, 0, 0, 0, 0, Bone.LeftHand, 0.5) | |
| 2291 | Else | |
| 2292 | PTFXDamage = Native.Function.Call(Of Int32)("START_PTFX_ON_ped_bone", "break_electrical", Player.Character,
| |
| 2293 | 0, 0, 0, 0, 0, 0, Bone.RightHand, 0.5) | |
| 2294 | End If | |
| 2295 | ||
| 2296 | damageTime = 100 | |
| 2297 | End If | |
| 2298 | ||
| 2299 | lastHealth = Player.Character.Health | |
| 2300 | ||
| 2301 | healthAux = lastHealth | |
| 2302 | ||
| 2303 | If timeHeal <= 0 Then | |
| 2304 | timeHeal = 200 | |
| 2305 | ||
| 2306 | If Player.Character.Health < 1000 Then | |
| 2307 | healthAux += 10 | |
| 2308 | ||
| 2309 | Player.MaxHealth = 1000 | |
| 2310 | Player.Character.MaxHealth = 1000 | |
| 2311 | ||
| 2312 | Player.Character.Health = healthAux | |
| 2313 | End If | |
| 2314 | Else | |
| 2315 | timeHeal -= intervalFix() | |
| 2316 | End If | |
| 2317 | ||
| 2318 | Game.TimeScale = GameTimeScale | |
| 2319 | ||
| 2320 | If bShowingWeaponSelector Then | |
| 2321 | If WeaponSelectTime < 500 Then | |
| 2322 | WeaponSelectTime += intervalFix() | |
| 2323 | Else | |
| 2324 | resetPlayerControl() | |
| 2325 | End If | |
| 2326 | End If | |
| 2327 | ||
| 2328 | ' reset global sounds IDs | |
| 2329 | For Each s As TGameSounds In TGameSoundsList | |
| 2330 | If s.timeWait > 0 Then | |
| 2331 | ||
| 2332 | s.timeWait -= intervalFix() | |
| 2333 | ||
| 2334 | If s.timeWait <= 0 Then getGameSoundID(s.id) | |
| 2335 | End If | |
| 2336 | Next | |
| 2337 | ||
| 2338 | If Game.isGameKeyPressed(GameKey.Jump) Then | |
| 2339 | If (timeActivateDown > 100) Then | |
| 2340 | switchFlight() | |
| 2341 | bAdaptToFlightHeading = True | |
| 2342 | timeActivateDown = 0 | |
| 2343 | Else | |
| 2344 | timeActivateDown += intervalFix() | |
| 2345 | End If | |
| 2346 | Else | |
| 2347 | timeActivateDown = 0 | |
| 2348 | End If | |
| 2349 | ||
| 2350 | If Exists(Player.Character.CurrentVehicle) AndAlso (Player.Character.CurrentVehicle <> myFlyHabs) Then | |
| 2351 | Exit Sub | |
| 2352 | End If | |
| 2353 | ||
| 2354 | ' melee attacks | |
| 2355 | If Not Player.Character.isRagdoll Then | |
| 2356 | Dim kickAnimTime As Double = Player.Character.Animation.GetCurrentAnimationTime(animSetPunchKick, "low_kick_r_long") | |
| 2357 | Dim punchAnimTime As Double = Player.Character.Animation.GetCurrentAnimationTime(animSetPunchKick, "uppercut_r") | |
| 2358 | ||
| 2359 | If (punchAnimTime > 0) OrElse (kickAnimTime > 0) Then | |
| 2360 | Dim bPunchAttack As Boolean = (punchAnimTime >= 0.3) AndAlso (punchAnimTime <= 0.5) | |
| 2361 | Dim bKickAttack As Boolean = (kickAnimTime >= 0.3) AndAlso (kickAnimTime <= 0.7) | |
| 2362 | ||
| 2363 | If Exists(meleeAffectedFront.p) Then | |
| 2364 | Player.Character.Heading = Helper.DirectionToHeading(meleeAffectedFront.p.Position - Player.Character.Position) | |
| 2365 | End If | |
| 2366 | If Exists(meleeAffectedFront.v) Then | |
| 2367 | Player.Character.Heading = Helper.DirectionToHeading(meleeAffectedFront.v.Position - Player.Character.Position) | |
| 2368 | End If | |
| 2369 | ||
| 2370 | 'If (kickAnimTime > 0.2) AndAlso (kickAnimTime < 0.55) Then | |
| 2371 | ' PTFX_RB = Native.Function.Call(Of Int32)("START_PTFX_ON_PED_BONE", "muz_smg", Player.Character, 0.08, 0.05, 0.0, 90.0, 0, 0, Bone.RightFoot, 0.5)
| |
| 2372 | 'ElseIf (punchAnimTime > 0.2) AndAlso (punchAnimTime < 0.7) Then | |
| 2373 | ' PTFX_LB = Native.Function.Call(Of Int32)("START_PTFX_ON_PED_BONE", "muz_smg", Player.Character, 0.08, 0.05, 0.0, 90.0, 0, 0, Bone.LeftFoot, 0.5)
| |
| 2374 | ' PTFX_RB = Native.Function.Call(Of Int32)("START_PTFX_ON_PED_BONE", "muz_smg", Player.Character, 0.08, 0.05, 0.0, 90.0, 0, 0, Bone.RightFoot, 0.5)
| |
| 2375 | 'End If | |
| 2376 | If playerArmor.bFootThrusters AndAlso (kickAnimTime > 0.2) AndAlso (kickAnimTime < 0.55) Then | |
| 2377 | Native.Function.Call(Of Int32)("trigger_PTFX_ON_PED_BONE", "muz_smg", Player.Character, 0.08, 0.05, 0.0, 90.0, 0, 0, Bone.RightFoot, 0.5)
| |
| 2378 | ElseIf playerArmor.bHandThrusters AndAlso (punchAnimTime > 0.2) AndAlso (punchAnimTime < 0.7) Then | |
| 2379 | Native.Function.Call(Of Int32)("trigger_PTFX_ON_PED_BONE", "muz_smg", Player.Character, 0.08, 0.05, 0.0, 90.0, 0, 0, Bone.LeftFoot, 0.5)
| |
| 2380 | Native.Function.Call(Of Int32)("trigger_PTFX_ON_PED_BONE", "muz_smg", Player.Character, 0.08, 0.05, 0.0, 90.0, 0, 0, Bone.RightFoot, 0.5)
| |
| 2381 | End If | |
| 2382 | ||
| 2383 | If bPunchAttack OrElse bKickAttack Then | |
| 2384 | If bPunchAttack Then | |
| 2385 | Player.Character.Velocity = (Player.Character.Direction * 4 + Vector3.WorldUp * 0.5) | |
| 2386 | Else | |
| 2387 | Player.Character.Velocity = (Player.Character.Direction * 4 + Vector3.WorldUp * 0.5) | |
| 2388 | End If | |
| 2389 | ||
| 2390 | For Each m As meleeAffected In meleeAffectedList | |
| 2391 | If Exists(m.p) AndAlso m.p.isTouching(Player.Character) Then | |
| 2392 | m.p.PreventRagdoll = False | |
| 2393 | m.p.ForceRagdoll(3000, True) | |
| 2394 | m.bApplyforce = True | |
| 2395 | ElseIf Exists(m.v) AndAlso Player.Character.isTouching(m.v) Then | |
| 2396 | m.v.ApplyForce(Player.Character.Direction * 10 + Vector3.WorldUp * 2, Vector3.WorldUp + Vector3.WorldNorth) | |
| 2397 | m.v = Nothing | |
| 2398 | ||
| 2399 | 'Native.Function.Call("stop_sound", IDsndGunSwitch)
| |
| 2400 | 'Native.Function.Call("play_sound_from_ped", IDsndGunSwitch, "collisions_collisions_bullet_hit_car_7", Player.Character)
| |
| 2401 | Native.Function.Call("play_sound_from_ped", -1, "collisions_collisions_bullet_hit_car_7", Player.Character)
| |
| 2402 | End If | |
| 2403 | Next | |
| 2404 | ||
| 2405 | For Each m As meleeAffected In meleeAffectedList | |
| 2406 | If Exists(m.p) AndAlso m.bApplyforce Then | |
| 2407 | If bKickAttack Then | |
| 2408 | m.p.ApplyForce(Player.Character.Direction * 7 + Vector3.WorldUp * 3, Vector3.WorldNorth * 2) | |
| 2409 | Else | |
| 2410 | m.p.ApplyForce(Player.Character.Direction * 5 + Vector3.WorldUp * 7, Vector3.WorldNorth * 2) | |
| 2411 | End If | |
| 2412 | ||
| 2413 | m.p = Nothing | |
| 2414 | ||
| 2415 | 'Native.Function.Call("stop_sound", IDsndGunSwitch)
| |
| 2416 | 'Native.Function.Call("play_sound_from_ped", IDsndGunSwitch, "baseballbat_uppercut", Player.Character)
| |
| 2417 | Native.Function.Call("play_sound_from_ped", -1, "baseballbat_uppercut", Player.Character)
| |
| 2418 | End If | |
| 2419 | Next | |
| 2420 | End If | |
| 2421 | End If | |
| 2422 | End If | |
| 2423 | ||
| 2424 | If bLandAnim Then | |
| 2425 | If (World.GetGroundPosition(Player.Character.Position, GroundType.NextBelowCurrent).DistanceTo(Player.Character.Position) <= 2) OrElse _ | |
| 2426 | ((timeLandAnim > 100) AndAlso (Player.Character.Velocity.Z > -0.5)) Then | |
| 2427 | bLandAnim = False | |
| 2428 | ||
| 2429 | playLandAnim() | |
| 2430 | Else | |
| 2431 | Player.Character.ApplyForce(playerLandVel * 0.1 + Vector3.WorldDown * 2.5) | |
| 2432 | ||
| 2433 | timeLandAnim += intervalFix() | |
| 2434 | End If | |
| 2435 | End If | |
| 2436 | ||
| 2437 | If timeRestartFlight > 0 Then timeRestartFlight -= intervalFix() | |
| 2438 | ||
| 2439 | If Player.Character.Weapons.Current.Type <> Weapon.Unarmed Then _ | |
| 2440 | Player.Character.Weapons.RemoveAll() | |
| 2441 | ||
| 2442 | checkKeys() | |
| 2443 | ||
| 2444 | If bAimDown Then | |
| 2445 | If bResetCamAim Then | |
| 2446 | bResetCamAim = False | |
| 2447 | camAimMoveEase = 0.1 | |
| 2448 | ||
| 2449 | If camMode = 0 Then | |
| 2450 | If Exists(Game.DefaultCamera) Then | |
| 2451 | 'camAux.Position = Game.DefaultCamera.Position | |
| 2452 | camAux.Direction = Game.DefaultCamera.Direction | |
| 2453 | camAux.FOV = Game.CurrentCamera.FOV | |
| 2454 | Else | |
| 2455 | 'camAux.Position = Game.CurrentCamera.Position | |
| 2456 | camAux.Direction = Game.CurrentCamera.Direction | |
| 2457 | camAux.FOV = Game.CurrentCamera.FOV | |
| 2458 | End If | |
| 2459 | ||
| 2460 | camAimPosition = Player.Character.Position + GTA.Vector3.WorldUp - camAux.Direction * 4 + rotateVec(camAux.Direction, -45) * 2 | |
| 2461 | ||
| 2462 | If Not camAux.isActive Then | |
| 2463 | resetCamCfg() | |
| 2464 | camAux.Activate() | |
| 2465 | End If | |
| 2466 | End If | |
| 2467 | End If | |
| 2468 | Else | |
| 2469 | bResetCamAim = True | |
| 2470 | End If | |
| 2471 | ||
| 2472 | If bAimDown Then timeClearTask = 500 | |
| 2473 | ||
| 2474 | If timeClearTask > 0 Then | |
| 2475 | timeClearTask -= intervalFix() | |
| 2476 | Player.Character.Task.ClearAll() | |
| 2477 | End If | |
| 2478 | ||
| 2479 | If flying AndAlso (explosionEffectTIme <= 0) Then | |
| 2480 | If Player.Character.CurrentVehicle = myFlyHabs Then | |
| 2481 | Dim groundDist As Double = World.GetGroundPosition(myFlyHabs.Position, GroundType.NextBelowCurrent).DistanceTo(myFlyHabs.Position) | |
| 2482 | ||
| 2483 | If (timeOfFlight > 200) AndAlso Not bMoveFDown AndAlso (((FlightSpeedChange - myFlyHabs.Velocity).Length > 10) OrElse (lastXFlight <= -40)) AndAlso _ | |
| 2484 | (groundDist <= 1.2) Then | |
| 2485 | switchFlight() | |
| 2486 | ||
| 2487 | Exit Sub | |
| 2488 | End If | |
| 2489 | ||
| 2490 | If groundDist < 1.1 Then myFlyHabs.ApplyForce(Vector3.WorldUp) | |
| 2491 | ||
| 2492 | FlightSpeedChange = myFlyHabs.Velocity | |
| 2493 | ||
| 2494 | If timeOfFlight < 200 Then timeOfFlight += intervalFix() | |
| 2495 | ||
| 2496 | If camMode = 0 Then | |
| 2497 | If playerArmor.bFootThrusters Then | |
| 2498 | Native.Function.Call(Of Int32)("trigger_PTFX_ON_PED_BONE", "muz_smg", Player.Character, 0.08, 0.05, 0.0, 90.0, 0, 0, Bone.LeftFoot, 0.5 * ptfxBootSize)
| |
| 2499 | Native.Function.Call(Of Int32)("trigger_PTFX_ON_PED_BONE", "muz_smg", Player.Character, 0.08, 0.05, 0.0, 90.0, 0, 0, Bone.RightFoot, 0.5 * ptfxBootSize)
| |
| 2500 | ||
| 2501 | If smokeTime <= 0 Then | |
| 2502 | smokeTime = 100 | |
| 2503 | stopPTFX(PTFX_SmokeLB) | |
| 2504 | stopPTFX(PTFX_SmokeRB) | |
| 2505 | ||
| 2506 | If myFlyHabs.Speed > speedSlow Then | |
| 2507 | PTFX_SmokeLB = Native.Function.Call(Of Int32)("START_PTFX_ON_PED_BONE", "shot_directed_steam", Player.Character, 0.08, 0.05, 0.0, 1.0, 90.0, 50.0, Bone.LeftFoot, 0.5 * ptfxBootSize)
| |
| 2508 | PTFX_SmokeRB = Native.Function.Call(Of Int32)("START_PTFX_ON_PED_BONE", "shot_directed_steam", Player.Character, 0.08, 0.05, 0.0, 1.0, 90.0, 50.0, Bone.RightFoot, 0.5 * ptfxBootSize)
| |
| 2509 | Else | |
| 2510 | PTFX_SmokeLB = Native.Function.Call(Of Int32)("START_PTFX_ON_PED_BONE", "shot_directed_steam", Player.Character, 0.08, 0.05, 0.0, 1.0, 90.0, 50.0, Bone.LeftFoot, 0.1 * ptfxBootSize)
| |
| 2511 | PTFX_SmokeRB = Native.Function.Call(Of Int32)("START_PTFX_ON_PED_BONE", "shot_directed_steam", Player.Character, 0.08, 0.05, 0.0, 1.0, 90.0, 50.0, Bone.RightFoot, 0.1 * ptfxBootSize)
| |
| 2512 | End If | |
| 2513 | Else | |
| 2514 | smokeTime -= intervalFix() | |
| 2515 | End If | |
| 2516 | End If | |
| 2517 | ||
| 2518 | If playerArmor.bHandThrusters AndAlso Not Player.Character.Animation.isPlaying(animSetPointArm, "dir_traffic_idle") Then | |
| 2519 | 'PTFX_LH = Native.Function.Call(Of Int32)("START_PTFX_ON_PED_BONE", "muz_smg", Player.Character, 0, 0, 0.0, 0.0, 0.0, 90.0, Bone.LeftHand, 0.2 * ptfxLeftHandSize)
| |
| 2520 | 'PTFX_RH = Native.Function.Call(Of Int32)("START_PTFX_ON_PED_BONE", "muz_smg", Player.Character, 0, 0, 0.0, 0.0, 0.0, 90.0, Bone.RightHand, 0.2 * ptfxRrightHandSize)
| |
| 2521 | Native.Function.Call(Of Int32)("trigger_PTFX_ON_PED_BONE", "muz_smg", Player.Character, 0, 0, 0.0, 0.0, 0.0, 90.0, Bone.LeftHand, 0.2 * ptfxLeftHandSize)
| |
| 2522 | Native.Function.Call(Of Int32)("trigger_PTFX_ON_PED_BONE", "muz_smg", Player.Character, 0, 0, 0.0, 0.0, 0.0, 90.0, Bone.RightHand, 0.2 * ptfxRrightHandSize)
| |
| 2523 | End If | |
| 2524 | ||
| 2525 | If playerArmor.bBackThrusters Then | |
| 2526 | Native.Function.Call(Of Int32)("trigger_PTFX_ON_PED_BONE", "muz_smg", Player.Character, playerArmor.back_rep_x_off, _
| |
| 2527 | playerArmor.back_rep_y_off, _ | |
| 2528 | playerArmor.back_rep_z_off, _ | |
| 2529 | playerArmor.back_rep_x_rot_off, _ | |
| 2530 | playerArmor.back_rep_y_rot_off, _ | |
| 2531 | playerArmor.back_rep_z_rot_off, Bone.Spine, 0.7 * ptfxBootSize) | |
| 2532 | Native.Function.Call(Of Int32)("trigger_PTFX_ON_PED_BONE", "muz_smg", Player.Character, playerArmor.back_rep_x_off, _
| |
| 2533 | playerArmor.back_rep_y_off, _ | |
| 2534 | playerArmor.back_rep_z_off * -1, _ | |
| 2535 | playerArmor.back_rep_x_rot_off, _ | |
| 2536 | playerArmor.back_rep_y_rot_off, _ | |
| 2537 | playerArmor.back_rep_z_rot_off, Bone.Spine, 0.7 * ptfxBootSize) | |
| 2538 | End If | |
| 2539 | End If | |
| 2540 | ||
| 2541 | myFlyHabs.EngineRunning = False | |
| 2542 | ||
| 2543 | KeyboardControlTick() | |
| 2544 | ||
| 2545 | mySpeed = Math.Round(mySpeed, 2) | |
| 2546 | ||
| 2547 | If mySpeed < 0 Then mySpeed = 0 | |
| 2548 | If mySpeed > 300 Then mySpeed = 300 | |
| 2549 | ||
| 2550 | myFlyHabs.isOnFire = False | |
| 2551 | ||
| 2552 | timeResetFlight = -666 | |
| 2553 | ||
| 2554 | If (Not bAimDown) OrElse (timeKeepHighSpeed > 0) Then | |
| 2555 | If bAimDown Then timeKeepHighSpeed -= myInterval | |
| 2556 | ||
| 2557 | Native.Function.Call("SET_CAR_FORWARD_SPEED", myFlyHabs, mySpeed)
| |
| 2558 | lastZPos = myFlyHabs.Position.Z | |
| 2559 | Else | |
| 2560 | 'If bMoveBDown Then | |
| 2561 | 'Native.Function.Call("SET_CAR_FORWARD_SPEED", myFlyHabs, 0)
| |
| 2562 | 'Else | |
| 2563 | Native.Function.Call("SET_CAR_FORWARD_SPEED", myFlyHabs, mySpeed)
| |
| 2564 | 'End If | |
| 2565 | End If | |
| 2566 | ||
| 2567 | If Not Player.Character.Animation.isPlaying(animSetPointArm, "dir_traffic_idle") Then | |
| 2568 | If (myFlyHabs.Speed <= speedSlow) Then | |
| 2569 | If animSetFlight.isInMemory AndAlso Not Player.Character.Animation.isPlaying(animSetFlight, "full_brake_for_landing") Then _ | |
| 2570 | Player.Character.Animation.Play(animSetFlight, "full_brake_for_landing", 5.0, AnimationFlags.Unknown05) | |
| 2571 | ||
| 2572 | jetSoundDesiredDistance = 35 | |
| 2573 | ElseIf FlightTurningLeft > 0 Then | |
| 2574 | If animSetFlight.isInMemory AndAlso Not Player.Character.Animation.isPlaying(animSetFlight, "free_fall_veer_left") Then _ | |
| 2575 | Player.Character.Animation.Play(animSetFlight, "free_fall_veer_left", 8.0, AnimationFlags.Unknown05) | |
| 2576 | ||
| 2577 | 'Native.Function.Call("SET_CHAR_ANIM_SPEED", Player.Character, animSetFlight.Name, "free_fall_veer_left", 0.1)
| |
| 2578 | ElseIf FlightTurningRight > 0 Then | |
| 2579 | If animSetFlight.isInMemory AndAlso Not Player.Character.Animation.isPlaying(animSetFlight, "free_fall_veer_right") Then _ | |
| 2580 | Player.Character.Animation.Play(animSetFlight, "free_fall_veer_right", 8.0, AnimationFlags.Unknown05) | |
| 2581 | ||
| 2582 | 'Native.Function.Call("SET_CHAR_ANIM_SPEED", Player.Character, animSetFlight.Name, "free_fall_veer_right", 0.1)
| |
| 2583 | ElseIf myFlyHabs.Speed > speedFast Then | |
| 2584 | If animSetFlight.isInMemory AndAlso Not Player.Character.Animation.isPlaying(animSetFlight, "free_fall_fast") Then _ | |
| 2585 | Player.Character.Animation.Play(animSetFlight, "free_fall_fast", 3.0, AnimationFlags.Unknown05) | |
| 2586 | ||
| 2587 | jetSoundDesiredDistance = 15 | |
| 2588 | ElseIf myFlyHabs.Speed > speedSlow Then | |
| 2589 | If animSetFlight.isInMemory AndAlso Not Player.Character.Animation.isPlaying(animSetFlight, "free_fall_deccelerate") Then _ | |
| 2590 | Player.Character.Animation.Play(animSetFlight, "free_fall_deccelerate", 3.0, AnimationFlags.Unknown05) | |
| 2591 | ||
| 2592 | jetSoundDesiredDistance = 25 | |
| 2593 | End If | |
| 2594 | End If | |
| 2595 | ||
| 2596 | If FlightTurningRight > 0 Then FlightTurningRight -= intervalFix() | |
| 2597 | If FlightTurningLeft > 0 Then FlightTurningLeft -= intervalFix() | |
| 2598 | ||
| 2599 | If jetSoundDistance > jetSoundDesiredDistance Then | |
| 2600 | jetSoundDistance -= 0.5 | |
| 2601 | ||
| 2602 | If jetSoundDistance < jetSoundDesiredDistance Then jetSoundDistance = jetSoundDesiredDistance | |
| 2603 | ElseIf jetSoundDistance < jetSoundDesiredDistance Then | |
| 2604 | jetSoundDistance += 0.5 | |
| 2605 | ||
| 2606 | If jetSoundDistance > jetSoundDesiredDistance Then jetSoundDistance = jetSoundDesiredDistance | |
| 2607 | End If | |
| 2608 | ||
| 2609 | If Exists(jetSoundAux) Then jetSoundAux.Position = Player.Character.Position - Game.CurrentCamera.Direction * jetSoundDistance | |
| 2610 | Else | |
| 2611 | If timeResetFlight <= 0 Then | |
| 2612 | If Player.Character.isAlive Then | |
| 2613 | 'camAux.Position = Game.CurrentCamera.Position - Player.Character.Direction * 5 | |
| 2614 | camAux.LookAt(Player.Character) | |
| 2615 | ||
| 2616 | timeResetFlight = 100 | |
| 2617 | Else | |
| 2618 | flying = False | |
| 2619 | End If | |
| 2620 | End If | |
| 2621 | End If | |
| 2622 | ||
| 2623 | If timeResetFlight > 0 Then | |
| 2624 | timeResetFlight -= myInterval | |
| 2625 | ||
| 2626 | 'camAux.Position = Player.Character.Position - Player.Character.Direction * 5 | |
| 2627 | ||
| 2628 | If (timeResetFlight <= 0) AndAlso (timeResetFlight <> -666) Then | |
| 2629 | timeResetFlight = -666 | |
| 2630 | ||
| 2631 | myFlyHabs.Position = Player.Character.Position | |
| 2632 | myFlyHabs.Heading = Player.Character.Heading | |
| 2633 | mySpeed = Player.Character.Velocity.DistanceTo(GTA.Vector3.Zero) | |
| 2634 | Player.Character.WarpIntoVehicle(myFlyHabs, VehicleSeat.Driver) | |
| 2635 | ||
| 2636 | camAux.Deactivate() | |
| 2637 | End If | |
| 2638 | End If | |
| 2639 | ||
| 2640 | If (Player.Character.Position.DistanceTo(myLastPos) < 0.3) _ | |
| 2641 | AndAlso Not (Game.isGameKeyPressed(GameKey.MoveForward)) Then mySpeed /= 4 | |
| 2642 | ||
| 2643 | myLastPos = Player.Character.Position | |
| 2644 | End If | |
| 2645 | ||
| 2646 | If explosionEffectTIme > 0 Then | |
| 2647 | explosionEffectTIme -= intervalFix() | |
| 2648 | ||
| 2649 | If Not Player.Character.isRagdoll Then explosionEffectTIme = 0 | |
| 2650 | ||
| 2651 | If (explosionEffectTIme <= 0) AndAlso Not flying AndAlso _ | |
| 2652 | (World.GetGroundPosition(Player.Character.Position, GroundType.NextBelowCurrent).DistanceTo(Player.Character.Position) > 5) Then | |
| 2653 | switchFlight() | |
| 2654 | End If | |
| 2655 | End If | |
| 2656 | ||
| 2657 | If bAimDown AndAlso (Player.Character.Health > 0) AndAlso controllerConnected() Then | |
| 2658 | Dim tmpThumbLength As Double = controllerState.ThumbSticks.Right.Length | |
| 2659 | ||
| 2660 | If tmpThumbLength > 0 Then | |
| 2661 | If timeCheckAutoAimPed <= 0 Then | |
| 2662 | timeCheckAutoAimPed = 100 | |
| 2663 | ||
| 2664 | autoAimPedList = World.GetPeds(Player.Character.Position + Game.CurrentCamera.Direction * 50, 50) | |
| 2665 | Else | |
| 2666 | timeCheckAutoAimPed -= intervalFix() | |
| 2667 | End If | |
| 2668 | ||
| 2669 | If (timeWaitSearchAutoAImPed <= 0) AndAlso (tmpThumbLength > 0.1) Then '(Not Exists(AutoAimedPed) OrElse (tmpThumbLength > 0.1)) Then | |
| 2670 | Dim tmpPosCompare As Vector3 | |
| 2671 | Dim tmpDist As Double | |
| 2672 | Dim tmpRotation As Vector3 | |
| 2673 | ||
| 2674 | AutoAimedPed = Nothing | |
| 2675 | ||
| 2676 | tmpRotation = Game.CurrentCamera.Rotation | |
| 2677 | tmpRotation.Z -= controllerState.ThumbSticks.Right.X * 10 | |
| 2678 | tmpRotation.X += controllerState.ThumbSticks.Right.Y * 5 | |
| 2679 | tmpRotation = Helper.RotationToDirection(tmpRotation) | |
| 2680 | ||
| 2681 | For Each p As Ped In autoAimPedList | |
| 2682 | If Exists(p) AndAlso (p.Health > 0) AndAlso (p <> Player.Character) AndAlso (p <> lastAutoAimedPed) AndAlso p.isOnScreen Then | |
| 2683 | tmpDist = p.Position.DistanceTo(Game.CurrentCamera.Position) | |
| 2684 | tmpPosCompare = Game.CurrentCamera.Position + tmpRotation * tmpDist | |
| 2685 | ||
| 2686 | If p.Position.DistanceTo(tmpPosCompare) < 2 Then | |
| 2687 | lastAutoAimedPed = p | |
| 2688 | AutoAimedPed = p | |
| 2689 | ||
| 2690 | timeWaitSearchAutoAImPed = 100 | |
| 2691 | ||
| 2692 | Exit For | |
| 2693 | End If | |
| 2694 | End If | |
| 2695 | Next | |
| 2696 | ||
| 2697 | If timeWaitSearchAutoAImPed <> 100 Then | |
| 2698 | For Each p As Ped In autoAimPedList | |
| 2699 | If Exists(p) AndAlso (p.Health > 0) AndAlso (p <> Player.Character) AndAlso (p <> lastAutoAimedPed) AndAlso p.isOnScreen Then | |
| 2700 | tmpDist = p.Position.DistanceTo(Game.CurrentCamera.Position) | |
| 2701 | tmpPosCompare = Game.CurrentCamera.Position + tmpRotation * tmpDist | |
| 2702 | ||
| 2703 | If p.Position.DistanceTo(tmpPosCompare) < 3 Then | |
| 2704 | lastAutoAimedPed = p | |
| 2705 | AutoAimedPed = p | |
| 2706 | ||
| 2707 | timeWaitSearchAutoAImPed = 100 | |
| 2708 | ||
| 2709 | Exit For | |
| 2710 | End If | |
| 2711 | End If | |
| 2712 | Next | |
| 2713 | End If | |
| 2714 | ||
| 2715 | If timeWaitSearchAutoAImPed <> 100 Then | |
| 2716 | lastAutoAimedPed = Nothing | |
| 2717 | 'AutoAimedPed = Nothing | |
| 2718 | End If | |
| 2719 | End If | |
| 2720 | End If | |
| 2721 | ||
| 2722 | If Exists(AutoAimedPed) Then | |
| 2723 | If AutoAimedPed.Health <= 0 Then AutoAimedPed = Nothing | |
| 2724 | ||
| 2725 | If Not flying Then | |
| 2726 | Player.Character.Heading = Game.CurrentCamera.Heading | |
| 2727 | Else | |
| 2728 | myFlyHabs.Rotation = Game.CurrentCamera.Rotation | |
| 2729 | End If | |
| 2730 | End If | |
| 2731 | Else | |
| 2732 | AutoAimedPed = Nothing | |
| 2733 | End If | |
| 2734 | ||
| 2735 | If timeWaitSearchAutoAImPed > 0 Then timeWaitSearchAutoAImPed -= intervalFix() | |
| 2736 | ||
| 2737 | If (((camMode = 0) AndAlso bAimDown) OrElse (camMode = 1)) AndAlso Exists(Game.DefaultCamera) Then | |
| 2738 | If camMode = 0 Then | |
| 2739 | If Not bMoveBDown AndAlso Not bMoveLDown AndAlso Not bMoveRDown Then | |
| 2740 | If (gunMode <> 3) AndAlso (gunMode <> 4) Then | |
| 2741 | camAimPosition = Player.Character.GetOffsetPosition(Vector3.RelativeLeft * 0.6 + Vector3.RelativeTop) - Game.DefaultCamera.Direction * 2 | |
| 2742 | Else | |
| 2743 | camAimPosition = Player.Character.GetOffsetPosition(Vector3.RelativeLeft * 0.5 + Vector3.RelativeTop) - Game.DefaultCamera.Direction | |
| 2744 | End If | |
| 2745 | Else | |
| 2746 | camAimPosition = Player.Character.Position + Vector3.WorldUp - rotateVec(camAux.Direction, -25) * 3 | |
| 2747 | End If | |
| 2748 | ElseIf camMode = 1 Then | |
| 2749 | Dim tmpDirOffset As Double = Player.Character.Velocity.DistanceTo(Vector3.Zero) | |
| 2750 | ||
| 2751 | If tmpDirOffset < 0.1 Then tmpDirOffset = 0.1 | |
| 2752 | ||
| 2753 | If Not flying Then | |
| 2754 | camAimPosition = Player.Character.Position + GTA.Vector3.WorldUp * 0.7 | |
| 2755 | Else | |
| 2756 | camAimPosition = Player.Character.GetBonePosition(Bone.Head) + Player.Character.Direction * tmpDirOffset | |
| 2757 | End If | |
| 2758 | End If | |
| 2759 | ||
| 2760 | If Not flying AndAlso Not bMoveFDown AndAlso Not bMoveBDown AndAlso (bMoveLDown OrElse bMoveRDown) Then | |
| 2761 | If bMoveRDown Then | |
| 2762 | 'Native.Function.Call("SET_CAM_ATTACH_OFFSET", camAux, 3.0, 1.5, 0.5)
| |
| 2763 | If camXAttach < 3 Then camXAttach += 0.5 | |
| 2764 | If camYAttach < 1 Then camYAttach += 0.3 | |
| 2765 | ElseIf bMoveLDown Then | |
| 2766 | 'Native.Function.Call("SET_CAM_ATTACH_OFFSET", camAux, -3.0, 1.5, 0.5)
| |
| 2767 | If camXAttach > -3 Then camXAttach -= 0.5 | |
| 2768 | If camYAttach < 1 Then camYAttach += 0.3 | |
| 2769 | End If | |
| 2770 | Else | |
| 2771 | 'Native.Function.Call("SET_CAM_ATTACH_OFFSET", camAux, -1.0, -2.0, 0.5)
| |
| 2772 | Dim camX As Double = -0.7 | |
| 2773 | Dim camY As Double = -2 | |
| 2774 | ||
| 2775 | If (gunMode = 3) OrElse (gunMode = 4) Then | |
| 2776 | camX = -0.6 | |
| 2777 | camY = -3.5 | |
| 2778 | End If | |
| 2779 | ||
| 2780 | If camXAttach > camX Then | |
| 2781 | camXAttach -= 0.1 | |
| 2782 | If camXAttach < camX Then camXAttach = camX | |
| 2783 | End If | |
| 2784 | If camXAttach < camX Then | |
| 2785 | camXAttach += 0.1 | |
| 2786 | If camXAttach > camX Then camXAttach = camX | |
| 2787 | End If | |
| 2788 | ||
| 2789 | If (gunMode = 4) Then | |
| 2790 | Dim tmpRotX As Double = (camY + Math.Abs(Game.CurrentCamera.Rotation.X / 40)) | |
| 2791 | ||
| 2792 | If camYAttach > tmpRotX Then | |
| 2793 | camYAttach -= 0.1 | |
| 2794 | If camYAttach < tmpRotX Then camYAttach = tmpRotX | |
| 2795 | End If | |
| 2796 | If camYAttach < tmpRotX Then | |
| 2797 | camYAttach += 0.1 | |
| 2798 | If camYAttach > tmpRotX Then camYAttach = tmpRotX | |
| 2799 | End If | |
| 2800 | Else | |
| 2801 | camYAttach = camY | |
| 2802 | End If | |
| 2803 | End If | |
| 2804 | ||
| 2805 | If (gunMode = 4) Then _ | |
| 2806 | camZAttach = 0.5 - Game.CurrentCamera.Rotation.X / 60 | |
| 2807 | ||
| 2808 | If camMode = 1 Then | |
| 2809 | camXAttach = 0 | |
| 2810 | camYAttach = 0 | |
| 2811 | camZAttach = 0.7 | |
| 2812 | End If | |
| 2813 | ||
| 2814 | Native.Function.Call("SET_CAM_ATTACH_OFFSET", camAux, camXAttach, camYAttach, camZAttach)
| |
| 2815 | ||
| 2816 | Dim tmpPos As Vector3 = camAux.Position | |
| 2817 | ||
| 2818 | tmpPos.X += (camAimPosition.X - tmpPos.X) * 0.5 | |
| 2819 | tmpPos.Y += (camAimPosition.Y - tmpPos.Y) * 0.5 | |
| 2820 | tmpPos.Z += (camAimPosition.Z - tmpPos.Z) * 0.5 | |
| 2821 | ||
| 2822 | If camAimMoveEase < 1 Then | |
| 2823 | camAimMoveEase += 0.02 | |
| 2824 | ||
| 2825 | If camAimMoveEase > 1 Then camAimMoveEase = 1 | |
| 2826 | End If | |
| 2827 | ||
| 2828 | 'camAux.Position = tmpPos | |
| 2829 | ||
| 2830 | tmpPos = camAux.Rotation | |
| 2831 | ||
| 2832 | Dim tmpRot As Vector3 | |
| 2833 | ||
| 2834 | If Exists(AutoAimedPed) Then | |
| 2835 | tmpRot = Helper.DirectionToRotation(Vector3.Normalize(AutoAimedPed.Position - Game.CurrentCamera.Position), 0) | |
| 2836 | Else | |
| 2837 | tmpRot = Game.DefaultCamera.Rotation | |
| 2838 | End If | |
| 2839 | ||
| 2840 | tmpPos.X += (tmpRot.X - tmpPos.X) * 0.5 | |
| 2841 | tmpPos.Y += (tmpRot.Y - tmpPos.Y) * 0.5 | |
| 2842 | ||
| 2843 | If Math.Abs(tmpRot.Z - tmpPos.Z) < 50 Then | |
| 2844 | tmpPos.Z += (tmpRot.Z - tmpPos.Z) * 0.5 | |
| 2845 | Else | |
| 2846 | tmpPos.Z = tmpRot.Z | |
| 2847 | End If | |
| 2848 | ||
| 2849 | ||
| 2850 | 'If (Game.Mouse.Movement.X <> 0) OrElse (padState.ThumbSticks.Left.X <> 0) Then | |
| 2851 | 'If (Game.Mouse.Movement.X <> 0) OrElse (XControl.IsConnected AndAlso (XControl.GetState.Gamepad.LeftThumbX <> 0)) Then | |
| 2852 | If (Game.Mouse.Movement.X <> 0) OrElse (controllerConnected() AndAlso (controllerState.ThumbSticks.Left.X <> 0)) Then | |
| 2853 | camLastXMove = 300 | |
| 2854 | Else | |
| 2855 | If camLastXMove > 0 Then camLastXMove -= intervalFix() | |
| 2856 | End If | |
| 2857 | ||
| 2858 | If (camMode = 1) AndAlso (tmpPos.X < -40) Then tmpPos.X = -40 | |
| 2859 | ||
| 2860 | camAux.Rotation = tmpPos | |
| 2861 | ||
| 2862 | If Not bMoveBDown AndAlso Not bMoveLDown AndAlso Not bMoveRDown Then | |
| 2863 | If Not flying Then | |
| 2864 | Player.Character.Heading = camAux.Heading | |
| 2865 | ElseIf Not bAimDown Then | |
| 2866 | If camMode = 0 Then myFlyHabs.Heading = camAux.Heading | |
| 2867 | End If | |
| 2868 | End If | |
| 2869 | ||
| 2870 | If Not camAux.isActive Then | |
| 2871 | resetCamCfg() | |
| 2872 | camAux.Activate() | |
| 2873 | End If | |
| 2874 | ElseIf camAux.isActive Then | |
| 2875 | camAux.Deactivate() | |
| 2876 | End If | |
| 2877 | ||
| 2878 | gunsTick() | |
| 2879 | ||
| 2880 | If bShowingWeaponSelector Then | |
| 2881 | If timeCheckWSelect <= 0 Then | |
| 2882 | Dim tmpPrevGunMode As Int16 = gunMode | |
| 2883 | ||
| 2884 | WeapXSelection += Game.Mouse.Movement.X | |
| 2885 | WeapYSelection += Game.Mouse.Movement.Y | |
| 2886 | ||
| 2887 | If (WeapXSelection > 0.05) Then | |
| 2888 | If gunMode = 4 Then | |
| 2889 | gunMode = 0 | |
| 2890 | ElseIf gunMode = 0 Then | |
| 2891 | gunMode = 1 | |
| 2892 | ElseIf gunMode = 3 Then | |
| 2893 | gunMode = 2 | |
| 2894 | End If | |
| 2895 | ElseIf (WeapXSelection < -0.05) Then | |
| 2896 | If gunMode = 0 Then | |
| 2897 | gunMode = 4 | |
| 2898 | ElseIf gunMode = 1 Then | |
| 2899 | gunMode = 0 | |
| 2900 | ElseIf gunMode = 2 Then | |
| 2901 | gunMode = 3 | |
| 2902 | ElseIf gunMode = 3 Then | |
| 2903 | gunMode = 4 | |
| 2904 | End If | |
| 2905 | End If | |
| 2906 | ||
| 2907 | If (WeapYSelection < -0.05) Then | |
| 2908 | If gunMode = 2 Then | |
| 2909 | gunMode = 1 | |
| 2910 | ElseIf gunMode = 3 Then | |
| 2911 | gunMode = 4 | |
| 2912 | ElseIf gunMode = 1 Then | |
| 2913 | gunMode = 0 | |
| 2914 | ElseIf gunMode = 4 Then | |
| 2915 | gunMode = 0 | |
| 2916 | End If | |
| 2917 | ElseIf (WeapYSelection > 0.05) Then | |
| 2918 | If gunMode = 1 Then | |
| 2919 | gunMode = 2 | |
| 2920 | ElseIf gunMode = 4 Then | |
| 2921 | gunMode = 3 | |
| 2922 | End If | |
| 2923 | End If | |
| 2924 | ||
| 2925 | If Math.Abs(WeapXSelection) > 0.05 Then WeapXSelection = 0 | |
| 2926 | If Math.Abs(WeapYSelection) > 0.05 Then WeapYSelection = 0 | |
| 2927 | ||
| 2928 | If tmpPrevGunMode <> gunMode Then | |
| 2929 | timeCheckWSelect = 20 | |
| 2930 | reattachDarts() | |
| 2931 | End If | |
| 2932 | Else | |
| 2933 | timeCheckWSelect -= intervalFix() | |
| 2934 | End If | |
| 2935 | Else | |
| 2936 | WeapXSelection = 0 | |
| 2937 | WeapYSelection = 0 | |
| 2938 | End If | |
| 2939 | ||
| 2940 | weaponHeat0 -= 0.2 | |
| 2941 | weaponHeat1 -= 0.2 | |
| 2942 | weaponHeat2 -= 0.2 | |
| 2943 | weaponHeat3 -= 0.2 | |
| 2944 | weaponHeat4 -= 0.2 | |
| 2945 | ||
| 2946 | If weaponHeat0 < 0 Then weaponHeat0 = 0 | |
| 2947 | If weaponHeat1 < 0 Then weaponHeat1 = 0 | |
| 2948 | If weaponHeat2 < 0 Then weaponHeat2 = 0 | |
| 2949 | If weaponHeat3 < 0 Then weaponHeat3 = 0 | |
| 2950 | If weaponHeat4 < 0 Then weaponHeat4 = 0 | |
| 2951 | ||
| 2952 | 'msg(weaponHeat0.ToString & " " & weaponHeat1.ToString & " " & weaponHeat2.ToString & " " & weaponHeat3.ToString & " " & weaponHeat4.ToString & " ", 15) | |
| 2953 | ||
| 2954 | If flying Then | |
| 2955 | myRealSpeed = myFlyHabs.Speed | |
| 2956 | Else | |
| 2957 | myRealSpeed = Player.Character.Velocity.DistanceTo(Vector3.Zero) | |
| 2958 | End If | |
| 2959 | ||
| 2960 | If (Player.Character.Health <= 0) AndAlso Player.Character.isAlive Then Player.Character.Die() | |
| 2961 | ||
| 2962 | controlKeyCheck() | |
| 2963 | End Sub | |
| 2964 | ||
| 2965 | Private Sub controlKeyCheck() | |
| 2966 | 'If Not XControl.IsConnected Then Exit Sub | |
| 2967 | If Not controllerConnected() Then Exit Sub | |
| 2968 | ||
| 2969 | 'If lasPacketNumber <> XControl.GetState.PacketNumber Then | |
| 2970 | 'lasPacketNumber = XControl.GetState.PacketNumber | |
| 2971 | If lasPacketNumber <> controllerState.PacketNumber Then | |
| 2972 | lasPacketNumber = controllerState.PacketNumber | |
| 2973 | ||
| 2974 | If timeWaitCheckXKeys <= 0 Then | |
| 2975 | timeWaitCheckXKeys = 50 | |
| 2976 | ||
| 2977 | 'bDPadDown = XControl.GetState.Gamepad.Buttons = GamepadButtonFlags.DPadDown | |
| 2978 | 'bDPadLeft = XControl.GetState.Gamepad.Buttons = GamepadButtonFlags.DPadLeft | |
| 2979 | 'bDPadRight = XControl.GetState.Gamepad.Buttons = GamepadButtonFlags.DPadRight | |
| 2980 | ||
| 2981 | bDPadDown = controllerState.DPad.Down | |
| 2982 | bDPadLeft = controllerState.DPad.Left | |
| 2983 | bDPadRight = controllerState.DPad.Right | |
| 2984 | ||
| 2985 | fakeKeydown(Nothing) | |
| 2986 | End If | |
| 2987 | End If | |
| 2988 | ||
| 2989 | If timeWaitCheckXKeys > 0 Then timeWaitCheckXKeys -= intervalFix() | |
| 2990 | End Sub | |
| 2991 | ||
| 2992 | Private Sub fakeKeydown(e As GTA.KeyEventArgs) | |
| 2993 | ' If e.Key = Keys.NumPad0 Then | |
| 2994 | ' Dim f As StreamWriter | |
| 2995 | ' Dim s As String | |
| 2996 | ' | |
| 2997 | ' If Not File.Exists("c:\test.txt") Then File.CreateText("c:\test.txt").Dispose()
| |
| 2998 | ' | |
| 2999 | ' s = File.ReadAllText("c:\test.txt")
| |
| 3000 | ' | |
| 3001 | ' f = File.CreateText("c:\test.txt")
| |
| 3002 | ' | |
| 3003 | ' f.WriteLine(s) | |
| 3004 | ' f.WriteLine("drawSpriteAux(e, texBar, " & offx.ToString & ", " & offy.ToString & ", 10, " & offH.ToString & ", Helper.DegreeToRadian(" & offR.ToString & "), Color.White)")
| |
| 3005 | ' | |
| 3006 | ' f.Dispose() | |
| 3007 | ' | |
| 3008 | ' tmpline = New tline | |
| 3009 | ' tmpline.x = offx | |
| 3010 | ' tmpline.y = offy | |
| 3011 | ' tmpline.h = offH | |
| 3012 | ' tmpline.r = offR | |
| 3013 | ' tlineList.Add(tmpline) | |
| 3014 | ' | |
| 3015 | ' msg("saved", 1000)
| |
| 3016 | ' End If | |
| 3017 | ' | |
| 3018 | ' If e.Key = Keys.Delete AndAlso tlineList.Count > 0 Then tlineList.RemoveAt(tlineList.Count - 1) | |
| 3019 | ||
| 3020 | Dim key As Keys | |
| 3021 | ||
| 3022 | If Exists(e) Then key = e.Key Else key = Keys.None | |
| 3023 | ||
| 3024 | If Not bShowArmorOptionsMenu AndAlso (key = hkNoWantedLevel) Then | |
| 3025 | switchNoWanted() | |
| 3026 | End If | |
| 3027 | ||
| 3028 | If Not bShowArmorOptionsMenu AndAlso (key = hkGodMode) Then | |
| 3029 | switchGodMode() | |
| 3030 | End If | |
| 3031 | ||
| 3032 | If key = hkSpawnAlly Then createNewTSuperGuy(Nothing, True, True) | |
| 3033 | ||
| 3034 | If key = hkSpawnEnemy Then createNewTSuperGuy(Nothing, False, True) | |
| 3035 | ||
| 3036 | If (key = hkWeaponSelectMenu) AndAlso (flying OrElse (Not flying AndAlso Not Exists(Player.Character.CurrentVehicle))) Then | |
| 3037 | Native.Function.Call("SET_PLAYER_CONTROL", Player, False)
| |
| 3038 | GameTimeScale = 0.3 | |
| 3039 | WeaponSelectTime = 0 | |
| 3040 | bShowingWeaponSelector = True | |
| 3041 | Player.IgnoredByEveryone = False | |
| 3042 | End If | |
| 3043 | ||
| 3044 | If (key = hkKick) OrElse (key = hkPunch) Then | |
| 3045 | meleeAttack(e.Key) | |
| 3046 | End If | |
| 3047 | ||
| 3048 | 'If (key = hkCannon) OrElse (key = hkDarts) OrElse (key = hkRockets) OrElse (key = hkHandRep) OrElse (key = hkChestRep) OrElse (key = hkSwitchGun) _ | |
| 3049 | ' OrElse (Microsoft.Xna.Framework.Input.GamePad.GetState(Microsoft.Xna.Framework.PlayerIndex.One).DPad.Down = Microsoft.Xna.Framework.Input.ButtonState.Pressed) OrElse _ | |
| 3050 | ' (Microsoft.Xna.Framework.Input.GamePad.GetState(Microsoft.Xna.Framework.PlayerIndex.One).DPad.Left = Microsoft.Xna.Framework.Input.ButtonState.Pressed) OrElse _ | |
| 3051 | ' (Microsoft.Xna.Framework.Input.GamePad.GetState(Microsoft.Xna.Framework.PlayerIndex.One).DPad.Right = Microsoft.Xna.Framework.Input.ButtonState.Pressed) Then | |
| 3052 | If (key = hkCannon) OrElse (key = hkDarts) OrElse (key = hkRockets) OrElse (key = hkHandRep) OrElse (key = hkChestRep) OrElse (key = hkSwitchGun) _ | |
| 3053 | OrElse (controllerConnected() AndAlso (bDPadDown OrElse _ | |
| 3054 | bDPadLeft OrElse _ | |
| 3055 | bDPadRight)) Then | |
| 3056 | ||
| 3057 | If key = hkCannon Then gunMode = 0 | |
| 3058 | If key = hkDarts Then gunMode = 1 | |
| 3059 | If key = hkRockets Then gunMode = 2 | |
| 3060 | If key = hkHandRep Then gunMode = 3 | |
| 3061 | If key = hkChestRep Then gunMode = 4 | |
| 3062 | ||
| 3063 | 'If (key = hkSwitchGun) OrElse (Microsoft.Xna.Framework.Input.GamePad.GetState(Microsoft.Xna.Framework.PlayerIndex.One).DPad.Down = Microsoft.Xna.Framework.Input.ButtonState.Pressed) Then | |
| 3064 | If (key = hkSwitchGun) OrElse bDPadDown Then | |
| 3065 | gunMode += 1 | |
| 3066 | ||
| 3067 | If gunMode > 4 Then gunMode = 0 | |
| 3068 | End If | |
| 3069 | ||
| 3070 | 'If (Microsoft.Xna.Framework.Input.GamePad.GetState(Microsoft.Xna.Framework.PlayerIndex.One).DPad.Left = Microsoft.Xna.Framework.Input.ButtonState.Pressed) Then | |
| 3071 | If bDPadLeft Then | |
| 3072 | gunMode -= 1 | |
| 3073 | ||
| 3074 | If gunMode < 0 Then gunMode = 4 | |
| 3075 | End If | |
| 3076 | ||
| 3077 | 'If (Microsoft.Xna.Framework.Input.GamePad.GetState(Microsoft.Xna.Framework.PlayerIndex.One).DPad.Right = Microsoft.Xna.Framework.Input.ButtonState.Pressed) Then | |
| 3078 | If bDPadRight Then | |
| 3079 | gunMode += 1 | |
| 3080 | ||
| 3081 | If gunMode > 4 Then gunMode = 0 | |
| 3082 | End If | |
| 3083 | ||
| 3084 | reattachDarts() | |
| 3085 | End If | |
| 3086 | ||
| 3087 | If key = hkSwitchCam Then | |
| 3088 | camMode += 1 | |
| 3089 | ||
| 3090 | If camMode > 1 Then camMode = 0 | |
| 3091 | ||
| 3092 | If camMode = 1 Then | |
| 3093 | Dim tmpSpeed As Double = myFlyHabs.Speed | |
| 3094 | ||
| 3095 | myFlyHabs.FreezePosition = True | |
| 3096 | ||
| 3097 | camAux.Rotation = Game.DefaultCamera.Rotation | |
| 3098 | myFlyHabs.Rotation = camAux.Rotation | |
| 3099 | ||
| 3100 | Wait(10) | |
| 3101 | ||
| 3102 | If Not camAux.isActive Then | |
| 3103 | resetCamCfg() | |
| 3104 | camAux.Activate() | |
| 3105 | End If | |
| 3106 | ||
| 3107 | 'camAux.Position = Player.Character.Position + GTA.Vector3.WorldUp + camAux.Direction * 0.1 | |
| 3108 | ||
| 3109 | camAux.Rotation = Game.CurrentCamera.Rotation | |
| 3110 | ||
| 3111 | myFlyHabs.FreezePosition = False | |
| 3112 | myFlyHabs.Speed = tmpSpeed | |
| 3113 | ||
| 3114 | Player.Character.Visible = False | |
| 3115 | Else | |
| 3116 | If camAux.isActive Then camAux.Deactivate() | |
| 3117 | ||
| 3118 | Player.Character.Visible = True | |
| 3119 | End If | |
| 3120 | End If | |
| 3121 | ||
| 3122 | If (((weaponHeat1 + 20 < 100) AndAlso (gunMode = 1)) OrElse ((weaponHeat2 + 10 < 100) AndAlso (gunMode = 2))) AndAlso _ | |
| 3123 | (bAttackDown OrElse (key = hkShoot)) Then | |
| 3124 | indexCheckDartShoot = 0 | |
| 3125 | ||
| 3126 | If (gunMode = 2) AndAlso (playerArmor.weaponSet = 0) Then timeWaitLaunchDarts = 100 | |
| 3127 | End If | |
| 3128 | ||
| 3129 | If bAimDown AndAlso (myRealSpeed <= speedSlow) AndAlso ((((weaponHeat3 + 40) < 100) AndAlso (gunMode = 3)) OrElse (((weaponHeat4 + 55) < 100) AndAlso (gunMode = 4))) AndAlso _ | |
| 3130 | (bAttackDown OrElse (key = hkShoot)) Then | |
| 3131 | Dim timeOut As Double = 0 | |
| 3132 | ||
| 3133 | If (gunMode = 3) Then | |
| 3134 | 'animSetGunAim = New AnimationSet("melee_gun")
| |
| 3135 | 'Native.Function.Call("REQUEST_ANIMS", "melee_gun")
| |
| 3136 | 'Native.Function.Call("TASK_PLAY_ANIM_SECONDARY_UPPER_BODY", Player.Character, "hold_pistol", "melee_gun", 8.0, 1, 0, 0, 0, -1)
| |
| 3137 | ||
| 3138 | If Not Player.Character.Animation.isPlaying(animSetPointArm, "dir_traffic_idle") Then | |
| 3139 | Player.Character.Animation.Play(animSetPointArm, "dir_traffic_idle", 3.5, AnimationFlags.Unknown06) | |
| 3140 | ||
| 3141 | timeWaitStartCannonShoot = 20 | |
| 3142 | End If | |
| 3143 | ||
| 3144 | While Not Player.Character.Animation.isPlaying(animSetPointArm, "dir_traffic_idle") AndAlso (timeOut < 1000) | |
| 3145 | Wait(10) | |
| 3146 | timeOut += intervalFix() | |
| 3147 | End While | |
| 3148 | ||
| 3149 | repulsorDiameter = 40 | |
| 3150 | repulsorChest = False | |
| 3151 | ElseIf (gunMode = 4) Then | |
| 3152 | If Not Player.Character.Animation.isPlaying(animSetFlight, "full_brake_for_landing") Then _ | |
| 3153 | Player.Character.Animation.Play(animSetFlight, "full_brake_for_landing", 10.0, AnimationFlags.Unknown05) | |
| 3154 | ||
| 3155 | timeOut = 0 | |
| 3156 | ||
| 3157 | While Not Player.Character.Animation.isPlaying(animSetFlight, "full_brake_for_landing") AndAlso (timeOut < 1000) | |
| 3158 | Wait(10) | |
| 3159 | timeOut += intervalFix() | |
| 3160 | End While | |
| 3161 | ||
| 3162 | repulsorDiameter = 60 | |
| 3163 | repulsorChest = True | |
| 3164 | End If | |
| 3165 | ||
| 3166 | timeWaitShootRepulsor = 200 | |
| 3167 | timeWaitRepulsorSound = 100 | |
| 3168 | ||
| 3169 | timeRepulsorBeamON = 0 | |
| 3170 | ||
| 3171 | pedsRepulsorHit = World.GetPeds(Game.CurrentCamera.Position + Game.CurrentCamera.Direction * 50, 55) | |
| 3172 | vehRepulsorHit = World.GetVehicles(Game.CurrentCamera.Position + Game.CurrentCamera.Direction * 50, 55) | |
| 3173 | ||
| 3174 | For Each v As Vehicle In vehRepulsorHit | |
| 3175 | v.Metadata.chestExp = False | |
| 3176 | Next | |
| 3177 | ||
| 3178 | stopPTFX(PTFXRepulsor) | |
| 3179 | ||
| 3180 | If bSoundOK Then sndRepulsorStart.Play() | |
| 3181 | End If | |
| 3182 | End Sub | |
| 3183 | ||
| 3184 | Private Sub meleeAttack(key As Keys) | |
| 3185 | If flying Then Exit Sub | |
| 3186 | ||
| 3187 | If Player.Character.Animation.isPlaying(animSetPunchKick, "low_kick_r_long") OrElse _ | |
| 3188 | Player.Character.Animation.isPlaying(animSetPunchKick, "uppercut_r") Then Exit Sub | |
| 3189 | ||
| 3190 | If (key = hkKick) Then | |
| 3191 | If Not Player.Character.Animation.isPlaying(animSetPunchKick, "low_kick_r_long") Then | |
| 3192 | Player.Character.Animation.Play(animSetPunchKick, "low_kick_r_long", 10.0, AnimationFlags.Unknown01) | |
| 3193 | Else | |
| 3194 | Exit Sub | |
| 3195 | End If | |
| 3196 | End If | |
| 3197 | ||
| 3198 | If (key = hkPunch) Then | |
| 3199 | If Not Player.Character.Animation.isPlaying(animSetPunchKick, "uppercut_r") Then | |
| 3200 | Player.Character.Animation.Play(animSetPunchKick, "uppercut_r", 10.0, AnimationFlags.Unknown01) | |
| 3201 | Else | |
| 3202 | Exit Sub | |
| 3203 | End If | |
| 3204 | End If | |
| 3205 | ||
| 3206 | meleeAffectedList.Clear() | |
| 3207 | ||
| 3208 | meleeAffectedFront.p = Nothing | |
| 3209 | meleeAffectedFront.v = Nothing | |
| 3210 | ||
| 3211 | For Each p As Ped In World.GetPeds(Player.Character.Position + Player.Character.Direction, 5) | |
| 3212 | If Exists(p) AndAlso (p <> Player.Character) AndAlso Not p.isRagdoll AndAlso (p.Health > 0) AndAlso (p.Position.DistanceTo(p.Position.ToGround) > 0.25) Then | |
| 3213 | tmpmeleeAffected = New meleeAffected | |
| 3214 | tmpmeleeAffected.p = p | |
| 3215 | meleeAffectedList.Add(tmpmeleeAffected) | |
| 3216 | ||
| 3217 | If Not Exists(meleeAffectedFront.p) AndAlso (p.Position.DistanceTo(Player.Character.Position + Player.Character.Direction * 3) < 3) Then meleeAffectedFront.p = p | |
| 3218 | End If | |
| 3219 | Next | |
| 3220 | For Each v As Vehicle In World.GetVehicles(Player.Character.Position + Player.Character.Direction, 7) | |
| 3221 | If Exists(v) AndAlso (v <> Player.Character.CurrentVehicle) Then | |
| 3222 | tmpmeleeAffected = New meleeAffected | |
| 3223 | tmpmeleeAffected.v = v | |
| 3224 | meleeAffectedList.Add(tmpmeleeAffected) | |
| 3225 | ||
| 3226 | If Not Exists(meleeAffectedFront.p) AndAlso Not Exists(meleeAffectedFront.v) AndAlso (v.Position.DistanceTo(Player.Character.Position + Player.Character.Direction * 3) < 3) Then meleeAffectedFront.v = v | |
| 3227 | End If | |
| 3228 | Next | |
| 3229 | End Sub | |
| 3230 | ||
| 3231 | Private Sub KeyboardControlTick() | |
| 3232 | Dim myRot As Vector3 = myFlyHabs.Rotation | |
| 3233 | ||
| 3234 | If bMoveFDown Then | |
| 3235 | 'If bAimDown Then | |
| 3236 | 'myFlyHabs.ApplyForce(myFlyHabs.Direction * forwardAmount) | |
| 3237 | ||
| 3238 | 'If mySpeed > myFlyHabs.Speed Then mySpeed -= (mySpeed - myFlyHabs.Speed) / 2 | |
| 3239 | 'If mySpeed < myFlyHabs.Speed Then mySpeed += (mySpeed - myFlyHabs.Speed) / 2 | |
| 3240 | ||
| 3241 | 'If forwardAmount < 10 Then forwardAmount += 0.5 | |
| 3242 | 'Else | |
| 3243 | mySpeed += 0.5 | |
| 3244 | ||
| 3245 | If mySpeed > 100 Then mySpeed += 0.5 | |
| 3246 | ||
| 3247 | 'If forwardAmount < 0.5 Then forwardAmount += 0.1 | |
| 3248 | 'End If | |
| 3249 | Else | |
| 3250 | If forwardAmount > 0 Then | |
| 3251 | forwardAmount -= 0.5 | |
| 3252 | ||
| 3253 | If forwardAmount < 0 Then forwardAmount = 0 | |
| 3254 | ||
| 3255 | If bAimDown Then | |
| 3256 | myFlyHabs.ApplyForce(myFlyHabs.Direction * forwardAmount) | |
| 3257 | End If | |
| 3258 | End If | |
| 3259 | End If | |
| 3260 | ||
| 3261 | If bAimDown AndAlso (mySpeed > 60) Then | |
| 3262 | mySpeed -= 1 | |
| 3263 | ||
| 3264 | If mySpeed < 60 Then mySpeed = 60 | |
| 3265 | End If | |
| 3266 | ||
| 3267 | If bMoveBDown Then | |
| 3268 | mySpeed -= 2 | |
| 3269 | ||
| 3270 | If mySpeed < 0 Then | |
| 3271 | myFlyHabs.ApplyForce(myFlyHabs.Direction * backwardAmount) | |
| 3272 | ||
| 3273 | lastZPos = myFlyHabs.Position.Z | |
| 3274 | ||
| 3275 | If backwardAmount > -10 Then backwardAmount -= 0.5 | |
| 3276 | End If | |
| 3277 | Else | |
| 3278 | If backwardAmount < 0 Then | |
| 3279 | backwardAmount += 0.5 | |
| 3280 | ||
| 3281 | If backwardAmount > 0 Then backwardAmount = 0 | |
| 3282 | ||
| 3283 | myFlyHabs.ApplyForce(Game.CurrentCamera.Direction * backwardAmount) | |
| 3284 | End If | |
| 3285 | End If | |
| 3286 | ||
| 3287 | 'If bSprintDown OrElse (XControl.IsConnected AndAlso (XControl.GetState.Gamepad.Buttons = GamepadButtonFlags.RightShoulder)) Then | |
| 3288 | If bSprintDown OrElse (controllerConnected() AndAlso _ | |
| 3289 | (controllerConnected() AndAlso controllerState.Buttons.RightShoulder)) Then | |
| 3290 | myFlyHabs.ApplyForce(GTA.Vector3.WorldUp * upAmount) | |
| 3291 | ||
| 3292 | lastZPos = myFlyHabs.Position.Z | |
| 3293 | ||
| 3294 | If upAmount < 15 Then upAmount += 0.5 | |
| 3295 | Else | |
| 3296 | If upAmount > 0 Then | |
| 3297 | upAmount -= 1 | |
| 3298 | ||
| 3299 | If upAmount < 0 Then upAmount = 0 | |
| 3300 | ||
| 3301 | myFlyHabs.ApplyForce(GTA.Vector3.WorldUp * upAmount) | |
| 3302 | ||
| 3303 | lastZPos = myFlyHabs.Position.Z | |
| 3304 | End If | |
| 3305 | End If | |
| 3306 | ||
| 3307 | 'If bCrouchDown OrElse (XControl.IsConnected AndAlso (XControl.GetState.Gamepad.Buttons = GamepadButtonFlags.LeftShoulder)) Then | |
| 3308 | If bCrouchDown OrElse (controllerConnected() AndAlso (controllerConnected() AndAlso controllerState.Buttons.LeftShoulder)) Then | |
| 3309 | myFlyHabs.ApplyForce(GTA.Vector3.WorldDown * downAmount) | |
| 3310 | ||
| 3311 | lastZPos = myFlyHabs.Position.Z | |
| 3312 | ||
| 3313 | If downAmount < 15 Then downAmount += 0.5 | |
| 3314 | Else | |
| 3315 | If downAmount > 0 Then | |
| 3316 | downAmount -= 1 | |
| 3317 | ||
| 3318 | If downAmount < 0 Then downAmount = 0 | |
| 3319 | ||
| 3320 | myFlyHabs.ApplyForce(GTA.Vector3.WorldDown * downAmount) | |
| 3321 | ||
| 3322 | lastZPos = myFlyHabs.Position.Z | |
| 3323 | End If | |
| 3324 | End If | |
| 3325 | ||
| 3326 | If myRealSpeed <= speedSlow Then | |
| 3327 | If bAimDown AndAlso (World.GetGroundPosition(Player.Character.Position, GroundType.NextBelowCurrent).DistanceTo(Player.Character.Position) < 1.5) Then | |
| 3328 | If heightFix < (4 - World.GetGroundPosition(Player.Character.Position, GroundType.NextBelowCurrent).DistanceTo(Player.Character.Position)) Then heightFix += 0.8 | |
| 3329 | ||
| 3330 | lastZPos = myFlyHabs.Position.Z | |
| 3331 | ElseIf myFlyHabs.Position.Z - lastZPos < 0 Then | |
| 3332 | myFlyHabs.ApplyForce(GTA.Vector3.WorldDown * ((myFlyHabs.Position.Z - lastZPos))) | |
| 3333 | End If | |
| 3334 | ||
| 3335 | If bMoveLDown AndAlso (myFlyHabs.Speed <= speedSlow) Then | |
| 3336 | myFlyHabs.ApplyForceRelative(GTA.Vector3.RelativeLeft * 4 + Vector3.RelativeTop * 2) | |
| 3337 | End If | |
| 3338 | If bMoveRDown AndAlso (myFlyHabs.Speed <= speedSlow) Then | |
| 3339 | myFlyHabs.ApplyForceRelative(GTA.Vector3.RelativeRight * 4 + Vector3.RelativeTop * 2) | |
| 3340 | End If | |
| 3341 | ||
| 3342 | If heightFix > 0 Then | |
| 3343 | myFlyHabs.ApplyForce(GTA.Vector3.WorldUp * heightFix) | |
| 3344 | ||
| 3345 | heightFix -= 0.2 | |
| 3346 | End If | |
| 3347 | End If | |
| 3348 | ||
| 3349 | If bMoveLDown Then | |
| 3350 | ptfxRrightHandSize = 1.5 | |
| 3351 | ptfxLeftHandSize = 1.0 | |
| 3352 | ElseIf bMoveRDown Then | |
| 3353 | ptfxLeftHandSize = 1.5 | |
| 3354 | ptfxRrightHandSize = 1.0 | |
| 3355 | Else | |
| 3356 | ptfxLeftHandSize = 1.0 | |
| 3357 | ptfxRrightHandSize = 1.0 | |
| 3358 | End If | |
| 3359 | ||
| 3360 | If bMoveFDown Then | |
| 3361 | If ptfxBootSize < 1.5 Then | |
| 3362 | ptfxBootSize += 0.01 | |
| 3363 | ||
| 3364 | If ptfxBootSize > 1.5 Then ptfxBootSize = 1.5 | |
| 3365 | End If | |
| 3366 | Else | |
| 3367 | ptfxLeftHandSize = 1.5 | |
| 3368 | ptfxRrightHandSize = 1.5 | |
| 3369 | ptfxBootSize = 1.0 | |
| 3370 | End If | |
| 3371 | ||
| 3372 | If Not Exists(AutoAimedPed) Then | |
| 3373 | tryFixRotation(vRotation, 0, 0.5) | |
| 3374 | ||
| 3375 | myFlyHabs.Rotation = vRotation | |
| 3376 | End If | |
| 3377 | End Sub | |
| 3378 | ||
| 3379 | Private Sub searchEnemies() | |
| 3380 | Try | |
| 3381 | If timeWaitSearchEnemy <= 0 Then | |
| 3382 | timeWaitSearchEnemy = 1000 | |
| 3383 | ||
| 3384 | If (Player.WantedLevel > 0) OrElse Native.Function.Call(Of Boolean)("IS_WANTED_LEVEL_GREATER", Player, 0) OrElse _
| |
| 3385 | Native.Function.Call(Of Boolean)("ARE_ENEMY_PEDS_IN_AREA", Player.Character, _
| |
| 3386 | Player.Character.Position.X, Player.Character.Position.Y, Player.Character.Position.Z, 200.0) Then | |
| 3387 | ||
| 3388 | Dim bExists As Boolean | |
| 3389 | ||
| 3390 | For Each p As Ped In World.GetPeds(Player.Character.Position, 200) | |
| 3391 | If Exists(p) AndAlso (p.Health > 0) Then | |
| 3392 | If ((Player.WantedLevel > 0) OrElse Native.Function.Call(Of Boolean)("IS_WANTED_LEVEL_GREATER", Player, 0)) AndAlso (p.PedType = PedType.Cop) Then
| |
| 3393 | bExists = False | |
| 3394 | ||
| 3395 | For Each b As TEnemyBlip In TEnemyBlipList | |
| 3396 | If b.p = p Then | |
| 3397 | bExists = True | |
| 3398 | ||
| 3399 | Exit For | |
| 3400 | End If | |
| 3401 | Next | |
| 3402 | ||
| 3403 | If bExists Then Continue For | |
| 3404 | ||
| 3405 | Dim bChopperPassenger As Boolean = Exists(p.CurrentVehicle) AndAlso p.CurrentVehicle.Model.isHelicopter AndAlso _ | |
| 3406 | (p.CurrentVehicle.GetPedOnSeat(VehicleSeat.LeftRear) = p) | |
| 3407 | ||
| 3408 | tmpTEnemyBlip = New TEnemyBlip | |
| 3409 | tmpTEnemyBlip.p = p | |
| 3410 | tmpTEnemyBlip.blip = p.AttachBlip | |
| 3411 | tmpTEnemyBlip.blip.Color = BlipColor.Orange | |
| 3412 | tmpTEnemyBlip.blip.Friendly = False | |
| 3413 | tmpTEnemyBlip.blip.Scale = 0.7 | |
| 3414 | ||
| 3415 | TEnemyBlipList.Add(tmpTEnemyBlip) | |
| 3416 | ||
| 3417 | If bChopperPassenger Then | |
| 3418 | bExists = False | |
| 3419 | ||
| 3420 | For Each s As TSuperGuy In TSuperGuyList | |
| 3421 | If s.p = p Then | |
| 3422 | bExists = True | |
| 3423 | Exit For | |
| 3424 | End If | |
| 3425 | Next | |
| 3426 | ||
| 3427 | If Not bExists Then createNewTSuperGuy(p) | |
| 3428 | End If | |
| 3429 | End If | |
| 3430 | End If | |
| 3431 | Next | |
| 3432 | End If | |
| 3433 | ||
| 3434 | For c As Int16 = TEnemyBlipList.Count - 1 To 0 Step -1 | |
| 3435 | If (Player.WantedLevel <= 0) Then | |
| 3436 | If Exists(TEnemyBlipList(c).p) AndAlso (TEnemyBlipList(c).p.PedType = PedType.Cop) Then | |
| 3437 | TEnemyBlipList(c).p.NoLongerNeeded() | |
| 3438 | ||
| 3439 | If Exists(TEnemyBlipList(c).v) Then TEnemyBlipList(c).v.NoLongerNeeded() | |
| 3440 | ||
| 3441 | TEnemyBlipList.RemoveAt(c) | |
| 3442 | ||
| 3443 | Continue For | |
| 3444 | End If | |
| 3445 | End If | |
| 3446 | ||
| 3447 | If Not Exists(TEnemyBlipList(c).p) OrElse (TEnemyBlipList(c).p.Health <= 0) Then | |
| 3448 | If Exists(TEnemyBlipList(c).p) AndAlso (TEnemyBlipList(c).p.Health <= 0) Then | |
| 3449 | If Not bNoWanted Then | |
| 3450 | wantedLevel += 0.2 | |
| 3451 | ||
| 3452 | If wantedLevel > 6 Then wantedLevel = 6 | |
| 3453 | ||
| 3454 | Native.Function.Call("SET_MAX_WANTED_LEVEL", 6)
| |
| 3455 | Native.Function.Call("ALTER_WANTED_LEVEL_NO_DROP", Player, Math.Round(wantedLevel))
| |
| 3456 | Native.Function.Call("APPLY_WANTED_LEVEL_CHANGE_NOW", Player)
| |
| 3457 | ||
| 3458 | copKillCont += 1 | |
| 3459 | End If | |
| 3460 | End If | |
| 3461 | ||
| 3462 | If Exists(TEnemyBlipList(c).p) Then TEnemyBlipList(c).p.NoLongerNeeded() | |
| 3463 | ||
| 3464 | If Exists(TEnemyBlipList(c).v) Then TEnemyBlipList(c).v.NoLongerNeeded() | |
| 3465 | ||
| 3466 | TEnemyBlipList(c).blip.Delete() | |
| 3467 | TEnemyBlipList.RemoveAt(c) | |
| 3468 | End If | |
| 3469 | Next | |
| 3470 | Else | |
| 3471 | timeWaitSearchEnemy -= intervalFix() | |
| 3472 | End If | |
| 3473 | Catch | |
| 3474 | End Try | |
| 3475 | End Sub | |
| 3476 | ||
| 3477 | Private Sub createNewTSuperGuy(p As Ped, Optional ally As Boolean = False, Optional bShowMsg As Boolean = False) | |
| 3478 | Dim bPlayerFrozen = flying AndAlso (myRealSpeed <= speedSlow) | |
| 3479 | Dim newPed As Boolean = False | |
| 3480 | ||
| 3481 | If bShowMsg Then | |
| 3482 | bShowMenu = False | |
| 3483 | ||
| 3484 | If ally Then | |
| 3485 | msg("Creating new ally", 3000)
| |
| 3486 | Else | |
| 3487 | msg("Creating new enemy", 3000)
| |
| 3488 | End If | |
| 3489 | End If | |
| 3490 | ||
| 3491 | Try | |
| 3492 | If bPlayerFrozen Then myFlyHabs.FreezePosition = True | |
| 3493 | ||
| 3494 | 'If Not ally AndAlso Not bArmorON Then Throw New NonExistingObjectException | |
| 3495 | ||
| 3496 | Dim tmpCount As Int16 = 0 | |
| 3497 | ||
| 3498 | For Each s As TSuperGuy In TSuperGuyList | |
| 3499 | If (ally AndAlso Not s.enemy) OrElse (Not ally AndAlso s.enemy) Then tmpCount += 1 | |
| 3500 | Next | |
| 3501 | ||
| 3502 | If ally AndAlso (tmpCount >= maxAlly) Then | |
| 3503 | If bShowMsg Then msg("Maximum number of Allies reached...", 2000)
| |
| 3504 | Throw New NonExistingObjectException | |
| 3505 | ElseIf Not ally AndAlso (tmpCount >= maxEnemy) Then | |
| 3506 | If bShowMsg Then msg("Maximum number of Enemies reached...", 2000)
| |
| 3507 | Throw New NonExistingObjectException | |
| 3508 | End If | |
| 3509 | ||
| 3510 | Dim bNew As Boolean = Not Exists(p) | |
| 3511 | Dim m As Model | |
| 3512 | Dim bFound As Boolean = False | |
| 3513 | Dim bAIM_Robot As Boolean = False | |
| 3514 | Dim tmpArmorList As New List(Of TArmor) | |
| 3515 | Dim tmpArmor As TArmor | |
| 3516 | ||
| 3517 | For c As Int16 = 0 To TEnemyAllyArmorList.Count - 1 | |
| 3518 | If (Not ally AndAlso TEnemyAllyArmorList(c).enemy) OrElse (ally AndAlso TEnemyAllyArmorList(c).ally) Then | |
| 3519 | tmpArmorList.Add(TEnemyAllyArmorList(c)) | |
| 3520 | ||
| 3521 | bFound = True | |
| 3522 | End If | |
| 3523 | Next | |
| 3524 | ||
| 3525 | If Not bFound Then | |
| 3526 | If bShowMsg Then | |
| 3527 | If ally Then | |
| 3528 | msg("There is no armors to be used as ally", 3000)
| |
| 3529 | Else | |
| 3530 | msg("There is no armors to be used as enemy", 3000)
| |
| 3531 | End If | |
| 3532 | End If | |
| 3533 | ||
| 3534 | Throw New NonExistingObjectException | |
| 3535 | End If | |
| 3536 | ||
| 3537 | TRandom.Next() | |
| 3538 | TRandom.Next() | |
| 3539 | ||
| 3540 | tmpArmor = tmpArmorList(TRandom.Next(0, tmpArmorList.Count)) | |
| 3541 | ||
| 3542 | m = tmpArmor.model | |
| 3543 | bAIM_Robot = tmpArmor.AIM_Robot | |
| 3544 | ||
| 3545 | tmpEnemy = New TSuperGuy | |
| 3546 | 'tmpEnemy.AIM_Robot = bAIM_Robot | |
| 3547 | 'tmpEnemy.weaponSet = tmpArmor.weaponSet | |
| 3548 | tmpEnemy.armor = tmpArmor | |
| 3549 | ||
| 3550 | Dim tmpPos As Vector3 | |
| 3551 | ||
| 3552 | If Not Exists(p) Then | |
| 3553 | tmpPos = World.GetNextPositionOnPavement(Player.Character.Position.Around(180)) | |
| 3554 | ||
| 3555 | If tmpPos.DistanceTo(Player.Character.Position) > 180 Then tmpPos = Player.Character.Position.Around(180) | |
| 3556 | ||
| 3557 | newPed = True | |
| 3558 | ||
| 3559 | Native.Function.Call("REQUEST_MODEL", m.Hash)
| |
| 3560 | ||
| 3561 | Dim timeOut As Double = 0 | |
| 3562 | ||
| 3563 | While (timeOut < 500) AndAlso Not Native.Function.Call(Of Boolean)("HAS_MODEL_LOADED", m.Hash)
| |
| 3564 | timeOut += intervalFix() | |
| 3565 | Wait(25) | |
| 3566 | End While | |
| 3567 | ||
| 3568 | If Not ally Then | |
| 3569 | p = World.CreatePed(m, Player.Character.Position.Around(10) + Vector3.WorldUp * 100) | |
| 3570 | Else | |
| 3571 | p = World.CreatePed(m, Player.Character.Position.Around(10) + Vector3.WorldUp * 100) | |
| 3572 | End If | |
| 3573 | End If | |
| 3574 | ||
| 3575 | If Not Exists(p) Then | |
| 3576 | If bShowMsg Then | |
| 3577 | If ally Then | |
| 3578 | msg("Error creating new ally :(", 3000)
| |
| 3579 | Else | |
| 3580 | msg("Error creating new enemy :(", 3000)
| |
| 3581 | End If | |
| 3582 | End If | |
| 3583 | ||
| 3584 | Throw New NonExistingObjectException | |
| 3585 | End If | |
| 3586 | ||
| 3587 | If newPed Then p.Position = tmpPos | |
| 3588 | ||
| 3589 | tmpEnemy.p = p | |
| 3590 | tmpEnemy.r = Nothing | |
| 3591 | ||
| 3592 | If Not ally Then tmpEnemy.targetPed = Player.Character | |
| 3593 | ||
| 3594 | tmpEnemy.enemy = Not ally | |
| 3595 | ||
| 3596 | If freeRocketList.Count > 0 Then | |
| 3597 | tmpEnemy.r = freeRocketList(0) | |
| 3598 | freeRocketList.RemoveAt(0) | |
| 3599 | End If | |
| 3600 | ||
| 3601 | If Not Exists(tmpEnemy.r) Then createObject("cj_dart_1", Vector3.Zero, tmpEnemy.r, 20)
| |
| 3602 | ||
| 3603 | If Exists(tmpEnemy.r) Then | |
| 3604 | Native.Function.Call("set_object_collision", tmpEnemy.r, True)
| |
| 3605 | tmpEnemy.r.Visible = False | |
| 3606 | tmpEnemy.r.FreezePosition = False | |
| 3607 | tmpEnemy.r.AttachToPed(tmpEnemy.p, Bone.LeftArmRoll, Vector3.Zero, Vector3.Zero) | |
| 3608 | Native.Function.Call("SET_OBJECT_RECORDS_COLLISIONS", tmpEnemy.r, False)
| |
| 3609 | ||
| 3610 | 'tmpEnemy.p.Weapons.RemoveAll() | |
| 3611 | 'tmpEnemy.p.Weapons.RocketLauncher.Ammo = 0 | |
| 3612 | 'tmpEnemy.p.Weapons.RocketLauncher.Select() | |
| 3613 | 'tmpEnemy.p.SetPathfinding(True, True, False) | |
| 3614 | ||
| 3615 | If Not bNew Then | |
| 3616 | tmpEnemy.heliPassenger = Exists(p.CurrentVehicle) AndAlso p.CurrentVehicle.Model.isHelicopter | |
| 3617 | ||
| 3618 | If tmpEnemy.heliPassenger Then | |
| 3619 | tmpEnemy.heli = p.CurrentVehicle | |
| 3620 | End If | |
| 3621 | ||
| 3622 | tmpEnemy.blip = tmpEnemy.heli.AttachBlip | |
| 3623 | Else | |
| 3624 | tmpEnemy.blip = tmpEnemy.p.AttachBlip | |
| 3625 | End If | |
| 3626 | ||
| 3627 | tmpEnemy.blip.Friendly = ally | |
| 3628 | ||
| 3629 | If Not ally Then | |
| 3630 | tmpEnemy.blip.Color = BlipColor.Red | |
| 3631 | ||
| 3632 | If bArmorON Then jarvis_enemy.play() | |
| 3633 | Else | |
| 3634 | tmpEnemy.blip.Color = BlipColor.White | |
| 3635 | End If | |
| 3636 | ||
| 3637 | tmpEnemy.p.MaxHealth = 1000 | |
| 3638 | tmpEnemy.p.Health = 1000 | |
| 3639 | tmpEnemy.p.BecomeMissionCharacter() | |
| 3640 | tmpEnemy.p.PreventRagdoll = True | |
| 3641 | tmpEnemy.p.MakeProofTo(False, True, False, True, True) | |
| 3642 | ||
| 3643 | TSuperGuyList.Add(tmpEnemy) | |
| 3644 | End If | |
| 3645 | Catch | |
| 3646 | ||
| 3647 | End Try | |
| 3648 | ||
| 3649 | If bPlayerFrozen Then myFlyHabs.FreezePosition = False | |
| 3650 | End Sub | |
| 3651 | ||
| 3652 | 'superGuy tick | |
| 3653 | Private Sub superGuyTick() | |
| 3654 | Dim superGuy As TSuperGuy | |
| 3655 | Dim bBeeped As Boolean = False | |
| 3656 | Dim bAiming As Boolean = False | |
| 3657 | ||
| 3658 | For c As Int16 = TSuperGuyList.Count - 1 To 0 Step -1 | |
| 3659 | superGuy = TSuperGuyList(c) | |
| 3660 | ||
| 3661 | If Exists(superGuy.p) AndAlso Exists(superGuy.r) Then | |
| 3662 | If superGuy.p.Position.DistanceTo(Player.Character.Position) > 300 Then | |
| 3663 | superGuy.p.Die() | |
| 3664 | superGuy.p = Nothing | |
| 3665 | superGuy.heli = Nothing | |
| 3666 | If Exists(superGuy.blip) Then superGuy.blip.Delete() | |
| 3667 | ||
| 3668 | Exit Sub | |
| 3669 | End If | |
| 3670 | ||
| 3671 | If (superGuy.p.Health > 0) Then | |
| 3672 | If Not Exists(superGuy.heli) Then | |
| 3673 | stopPTFX(superGuy.ptfxL) | |
| 3674 | stopPTFX(superGuy.ptfxR) | |
| 3675 | ||
| 3676 | 'If Not superGuy.AIM_Robot Then | |
| 3677 | ' superGuy.ptfxL = Native.Function.Call(Of Int32)("START_PTFX_ON_PED_BONE", "muz_smg", superGuy.p, 0.08, 0.05, 0.0, 90.0, 0, 0, Bone.LeftFoot, 0.5)
| |
| 3678 | ' superGuy.ptfxR = Native.Function.Call(Of Int32)("START_PTFX_ON_PED_BONE", "muz_smg", superGuy.p, 0.08, 0.05, 0.0, 90.0, 0, 0, Bone.RightFoot, 0.5)
| |
| 3679 | 'Else | |
| 3680 | ' superGuy.ptfxL = Native.Function.Call(Of Int32)("START_PTFX_ON_PED", "muz_smg", superGuy.p, 0.5, 0, 0.5, 0, 90.0, 0, 0.5)
| |
| 3681 | ' superGuy.ptfxR = Native.Function.Call(Of Int32)("START_PTFX_ON_PED", "muz_smg", superGuy.p, -0.5, 0, 0.5, 0, 90.0, 0, 0.5)
| |
| 3682 | 'End If | |
| 3683 | If Not superGuy.armor.AIM_Robot Then | |
| 3684 | Native.Function.Call(Of Int32)("trigger_PTFX_ON_PED_BONE", "muz_smg", superGuy.p, 0.08, 0.05, 0.0, 90.0, 0, 0, Bone.LeftFoot, 0.5)
| |
| 3685 | Native.Function.Call(Of Int32)("trigger_PTFX_ON_PED_BONE", "muz_smg", superGuy.p, 0.08, 0.05, 0.0, 90.0, 0, 0, Bone.RightFoot, 0.5)
| |
| 3686 | Else | |
| 3687 | Native.Function.Call(Of Int32)("trigger_PTFX_ON_PED", "muz_smg", superGuy.p, 0.5, 0, 0.5, 0, 90.0, 0, 0.5)
| |
| 3688 | Native.Function.Call(Of Int32)("trigger_PTFX_ON_PED", "muz_smg", superGuy.p, -0.5, 0, 0.5, 0, 90.0, 0, 0.5)
| |
| 3689 | End If | |
| 3690 | Else | |
| 3691 | If (superGuy.heli <> superGuy.p.CurrentVehicle) Then | |
| 3692 | superGuy.heli.NoLongerNeeded() | |
| 3693 | superGuy.heli = Nothing | |
| 3694 | superGuy.p.Die() | |
| 3695 | End If | |
| 3696 | End If | |
| 3697 | ||
| 3698 | If superGuy.heliPassenger AndAlso Not bArmorON Then Continue For | |
| 3699 | ||
| 3700 | If Exists(superGuy.p.CurrentVehicle) AndAlso superGuy.heliPassenger AndAlso (superGuy.p.CurrentVehicle <> superGuy.heli) Then | |
| 3701 | superGuy.p = Nothing | |
| 3702 | Continue For | |
| 3703 | End If | |
| 3704 | ||
| 3705 | If superGuy.heliPassenger AndAlso Not Exists(superGuy.p.CurrentVehicle) Then | |
| 3706 | superGuy.p = Nothing | |
| 3707 | Continue For | |
| 3708 | End If | |
| 3709 | ||
| 3710 | superGuy.p.CancelAmbientSpeech() | |
| 3711 | ||
| 3712 | If Not Exists(superGuy.p.CurrentVehicle) Then | |
| 3713 | If Not superGuy.p.isRagdoll Then | |
| 3714 | If superGuy.explosionEffectTIme > 0 Then | |
| 3715 | superGuy.explosionEffectTIme -= intervalFix() | |
| 3716 | ||
| 3717 | If superGuy.explosionEffectTIme <= 0 Then superGuy.p.PreventRagdoll = True | |
| 3718 | ||
| 3719 | Continue For | |
| 3720 | End If | |
| 3721 | ||
| 3722 | Dim tmpVel As Vector3 = superGuy.p.Velocity | |
| 3723 | Dim superGuyDist As Double | |
| 3724 | Dim tmpTarget As Ped = superGuy.targetPed | |
| 3725 | Dim tmpSpeed As Double = superGuy.p.Velocity.DistanceTo(Vector3.Zero) | |
| 3726 | ||
| 3727 | tmpVel.Z = 0 | |
| 3728 | ||
| 3729 | If (superGuyDist > 10) AndAlso (tmpVel.DistanceTo(Vector3.Zero) < 1) Then tmpVel = superGuy.p.Direction | |
| 3730 | ||
| 3731 | superGuy.p.Velocity = tmpVel | |
| 3732 | ||
| 3733 | If Not Exists(tmpTarget) Then tmpTarget = Player.Character | |
| 3734 | ||
| 3735 | superGuyDist = superGuy.p.Position.DistanceTo(tmpTarget.Position) | |
| 3736 | ||
| 3737 | If superGuyDist > 30 Then | |
| 3738 | If tmpSpeed < 6 Then | |
| 3739 | If superGuy.stuckTime < 1500 Then superGuy.stuckTime += intervalFix() | |
| 3740 | Else | |
| 3741 | superGuy.stuckTime -= intervalFix() | |
| 3742 | End If | |
| 3743 | Else | |
| 3744 | superGuy.stuckTime = 0 | |
| 3745 | End If | |
| 3746 | ||
| 3747 | If superGuy.stuckTime > 1000 Then | |
| 3748 | superGuy.collision(False) | |
| 3749 | Else | |
| 3750 | superGuy.collision(True) | |
| 3751 | End If | |
| 3752 | ||
| 3753 | If (superGuyDist > 30) AndAlso (((World.GetGroundPosition(superGuy.p.Position + superGuy.p.Direction * 15, GroundType.Highest).Z + 5) > superGuy.p.Position.Z) OrElse _ | |
| 3754 | ((World.GetGroundPosition(superGuy.p.Position, GroundType.Highest).Z + 5) > superGuy.p.Position.Z)) Then | |
| 3755 | If tmpSpeed < 2 Then | |
| 3756 | superGuy.p.ApplyForce(Vector3.WorldUp * 5 - superGuy.p.Direction * 4) | |
| 3757 | Else | |
| 3758 | superGuy.p.ApplyForce(Vector3.WorldUp * 5 + superGuy.p.Direction * 4) | |
| 3759 | End If | |
| 3760 | Else | |
| 3761 | If Exists(superGuy.targetPed) AndAlso superGuy.targetPed.isSittingInVehicle Then | |
| 3762 | superGuy.p.ApplyForce(Vector3.WorldUp * (superGuy.targetPed.Position.Z - superGuy.p.Position.Z) * 0.2) | |
| 3763 | Else | |
| 3764 | superGuy.p.ApplyForce(Vector3.WorldUp * (Player.Character.Position.Z - superGuy.p.Position.Z)) | |
| 3765 | End If | |
| 3766 | ||
| 3767 | If superGuy.timeToReact > 0 Then | |
| 3768 | superGuy.timeToReact -= intervalFix() | |
| 3769 | ||
| 3770 | If superGuy.timeToReact <= 0 Then | |
| 3771 | superGuy.timeReacting = 500 | |
| 3772 | ||
| 3773 | If TRandom.Next(1, 20) Mod 2 = 0 Then | |
| 3774 | superGuy.reactDir = Vector3.RelativeLeft | |
| 3775 | Else | |
| 3776 | superGuy.reactDir = Vector3.RelativeRight | |
| 3777 | End If | |
| 3778 | End If | |
| 3779 | Else | |
| 3780 | If superGuy.enemy Then | |
| 3781 | If superGuyDist > 180 Then | |
| 3782 | superGuy.p.Position = superGuy.p.Position + superGuy.p.Direction * (superGuyDist - 180 + 10) | |
| 3783 | superGuy.moveForce = 1 | |
| 3784 | ElseIf ((superGuy.targetPed <> Player.Character) AndAlso superGuyDist > 20) OrElse _ | |
| 3785 | ((superGuy.targetPed = Player.Character) AndAlso superGuyDist > 30) Then | |
| 3786 | superGuy.p.ApplyForce(Vector3.Normalize(tmpTarget.Position - superGuy.p.Position) * superGuy.moveForce) | |
| 3787 | superGuy.moveForce += 0.01 | |
| 3788 | ElseIf ((superGuy.targetPed <> Player.Character) AndAlso superGuyDist < 10) OrElse _ | |
| 3789 | ((superGuy.targetPed = Player.Character) AndAlso superGuyDist < 20) Then | |
| 3790 | superGuy.p.ApplyForce(Vector3.Normalize(superGuy.p.Position - tmpTarget.Position) * 3) | |
| 3791 | superGuy.moveForce = 1 | |
| 3792 | End If | |
| 3793 | Else | |
| 3794 | If superGuyDist > 180 Then superGuy.p.Position = superGuy.p.Position + superGuy.p.Direction * (superGuyDist - 180 + 10) | |
| 3795 | ||
| 3796 | If Exists(superGuy.targetPed) Then | |
| 3797 | If superGuyDist > 20 Then | |
| 3798 | superGuy.p.ApplyForce(Vector3.Normalize(tmpTarget.Position - superGuy.p.Position) * superGuy.moveForce) | |
| 3799 | superGuy.moveForce += 0.01 | |
| 3800 | ElseIf superGuyDist < 10 Then | |
| 3801 | superGuy.p.ApplyForce(Vector3.Normalize(superGuy.p.Position - tmpTarget.Position) * 3) | |
| 3802 | superGuy.moveForce = 1 | |
| 3803 | End If | |
| 3804 | ElseIf superGuyDist > 10 Then | |
| 3805 | superGuy.p.ApplyForce(Vector3.Normalize(tmpTarget.Position - superGuy.p.Position) * superGuy.moveForce) | |
| 3806 | superGuy.moveForce += 0.01 | |
| 3807 | ElseIf superGuyDist < 8 Then | |
| 3808 | tmpVel = (Vector3.Normalize(superGuy.p.Position - tmpTarget.Position)) | |
| 3809 | tmpVel.Z = 0 | |
| 3810 | ||
| 3811 | superGuy.p.Velocity = tmpVel | |
| 3812 | ||
| 3813 | 'superGuy.p.ApplyForce(Vector3.Normalize(superGuy.p.Position - tmpTarget.Position) * superGuy.p.Velocity.DistanceTo(Vector3.Zero)) | |
| 3814 | ||
| 3815 | superGuy.moveForce = 1 | |
| 3816 | End If | |
| 3817 | End If | |
| 3818 | End If | |
| 3819 | ||
| 3820 | If superGuy.timeReacting > 0 Then | |
| 3821 | superGuy.timeReacting -= intervalFix() | |
| 3822 | ||
| 3823 | superGuy.p.ApplyForceRelative(superGuy.reactDir * 0.5) | |
| 3824 | End If | |
| 3825 | ||
| 3826 | If superGuy.lifeChanged Then | |
| 3827 | stopPTFX(superGuy.ptfxDamage) | |
| 3828 | ||
| 3829 | If Not superGuy.armor.AIM_Robot Then | |
| 3830 | If TRandom.NextDouble < 0.5 Then | |
| 3831 | superGuy.ptfxDamage = Native.Function.Call(Of Int32)("START_PTFX_ON_ped_bone", "break_electrical", superGuy.p,
| |
| 3832 | 0, 0, 0, 0, 0, 0, Bone.Head, 0.5) | |
| 3833 | Else | |
| 3834 | superGuy.ptfxDamage = Native.Function.Call(Of Int32)("START_PTFX_ON_ped_bone", "break_electrical", superGuy.p,
| |
| 3835 | 0, 0, 0, 0, 0, 0, Bone.LeftHand, 0.2) | |
| 3836 | End If | |
| 3837 | Else | |
| 3838 | 'superGuy.ptfxDamage = Native.Function.Call(Of Int32)("START_PTFX_ON_ped", "break_electrical", superGuy.p,
| |
| 3839 | ' 0, 0, 0.5, 0, 0, 0, 1.0) | |
| 3840 | superGuy.ptfxDamage = Native.Function.Call(Of Int32)("START_PTFX_ON_ped_bone", "break_electrical", superGuy.p,
| |
| 3841 | 0, 0, 0, 0, 0, 0, Bone.Head, 0.5) | |
| 3842 | End If | |
| 3843 | End If | |
| 3844 | ||
| 3845 | If superGuy.p.Position.Z - World.GetGroundPosition(superGuy.p.Position, GroundType.Highest).Z < 10 Then _ | |
| 3846 | superGuy.p.ApplyForce(Vector3.WorldUp) | |
| 3847 | End If | |
| 3848 | ||
| 3849 | If superGuy.moveForce > 10 Then superGuy.moveForce = 10 | |
| 3850 | ||
| 3851 | If Not superGuy.armor.AIM_Robot Then | |
| 3852 | If (tmpSpeed <= speedSlow * 1.2) OrElse _ | |
| 3853 | ((superGuy.p.Position + Vector3.Normalize(superGuy.p.Velocity)).DistanceTo(superGuy.p.Position + superGuy.p.Direction) > 1) Then | |
| 3854 | If animSetFlight.isInMemory AndAlso Not superGuy.p.Animation.isPlaying(animSetFlight, "full_brake_for_landing") Then _ | |
| 3855 | superGuy.p.Animation.Play(animSetFlight, "full_brake_for_landing", 5.0, AnimationFlags.Unknown05) | |
| 3856 | ElseIf tmpSpeed > speedFast * 0.8 Then | |
| 3857 | If animSetFlight.isInMemory AndAlso Not superGuy.p.Animation.isPlaying(animSetFlight, "free_fall_fast") Then _ | |
| 3858 | superGuy.p.Animation.Play(animSetFlight, "free_fall_fast", 3.0, AnimationFlags.Unknown05) | |
| 3859 | ElseIf tmpSpeed > speedSlow * 1.2 Then | |
| 3860 | If animSetFlight.isInMemory AndAlso Not superGuy.p.Animation.isPlaying(animSetFlight, "free_fall_deccelerate") Then _ | |
| 3861 | superGuy.p.Animation.Play(animSetFlight, "free_fall_deccelerate", 3.0, AnimationFlags.Unknown05) | |
| 3862 | End If | |
| 3863 | ElseIf animSetFlight.isInMemory AndAlso Not superGuy.p.Animation.isPlaying(animSetFlight, "full_brake_for_landing") Then | |
| 3864 | superGuy.p.Animation.Play(animSetFlight, "full_brake_for_landing", 5.0, AnimationFlags.Unknown05) | |
| 3865 | End If | |
| 3866 | ||
| 3867 | If Exists(superGuy.targetPed) Then | |
| 3868 | superGuy.p.Heading = Helper.DirectionToHeading(Vector3.Normalize(superGuy.targetPed.Position - superGuy.p.Position)) | |
| 3869 | ElseIf Exists(superGuy.targetPedSecondary) Then | |
| 3870 | superGuy.p.Heading = Helper.DirectionToHeading(Vector3.Normalize(superGuy.targetPedSecondary.Position - superGuy.p.Position)) | |
| 3871 | Else | |
| 3872 | superGuy.p.Heading = Helper.DirectionToHeading(Vector3.Normalize(Player.Character.Position - superGuy.p.Position)) | |
| 3873 | End If | |
| 3874 | End If | |
| 3875 | ||
| 3876 | If superGuy.p.isRagdoll AndAlso Not superGuy.isRagDoll Then | |
| 3877 | superGuy.isRagDoll = True | |
| 3878 | superGuy.unstableTime = 500 | |
| 3879 | End If | |
| 3880 | ||
| 3881 | If superGuy.unstableTime > 0 Then | |
| 3882 | superGuy.unstableTime -= intervalFix() | |
| 3883 | ||
| 3884 | If superGuy.unstableTime <= 0 Then | |
| 3885 | superGuy.isRagDoll = False | |
| 3886 | superGuy.p.isRagdoll = False | |
| 3887 | superGuy.p.Task.ClearAllImmediately() | |
| 3888 | superGuy.p.Animation.Play(animSetFlight, "full_brake_for_landing", 10.0, AnimationFlags.Unknown05) | |
| 3889 | End If | |
| 3890 | End If | |
| 3891 | End If | |
| 3892 | ||
| 3893 | If Exists(superGuy.targetPed) Then | |
| 3894 | If Not superGuy.bLaunched AndAlso (superGuy.targetPed.Health > 0) Then | |
| 3895 | If superGuy.AimCoolDown > 0 Then | |
| 3896 | superGuy.AimCoolDown -= intervalFix() | |
| 3897 | ||
| 3898 | If (superGuy.AimCoolDown < 200) Then | |
| 3899 | superGuy.shootCannonTick() | |
| 3900 | End If | |
| 3901 | ||
| 3902 | superGuy.AimingTime = 0 | |
| 3903 | ElseIf superGuy.AimingTime < 500 Then | |
| 3904 | bAiming = superGuy.enemy AndAlso (superGuy.targetPed = Player.Character) AndAlso (superGuy.AimingTime > 100) | |
| 3905 | ||
| 3906 | If Exists(superGuy.heli) AndAlso (superGuy.p.CurrentVehicle = superGuy.heli) Then | |
| 3907 | If (Math.Abs(superGuy.heli.GetOffsetPosition(Vector3.RelativeLeft).DistanceTo(superGuy.targetPed.Position) - superGuy.heli.Position.DistanceTo(superGuy.targetPed.Position)) < 0.2) OrElse _ | |
| 3908 | (Math.Abs(superGuy.heli.GetOffsetPosition(Vector3.RelativeRight).DistanceTo(superGuy.targetPed.Position) - superGuy.heli.Position.DistanceTo(superGuy.targetPed.Position)) < 0.2) Then _ | |
| 3909 | superGuy.AimingTime = 0 | |
| 3910 | Else | |
| 3911 | If Exists(superGuy.targetPed) AndAlso (superGuy.p.GetOffsetPosition(Vector3.RelativeFront).DistanceTo(superGuy.targetPed.Position) > superGuy.p.Position.DistanceTo(superGuy.targetPed.Position)) Then _ | |
| 3912 | superGuy.AimingTime = 0 | |
| 3913 | End If | |
| 3914 | ||
| 3915 | If superGuy.p.Position.DistanceTo(superGuy.targetPed.Position) > 200 Then superGuy.AimingTime = 0 | |
| 3916 | ||
| 3917 | If Not superGuy.p.isGettingUp AndAlso Not superGuy.p.isGettingIntoAVehicle AndAlso Not superGuy.p.isRagdoll Then | |
| 3918 | If Not Exists(superGuy.p.CurrentVehicle) AndAlso (superGuy.p.Position.DistanceTo(superGuy.targetPed.Position) > 70) Then | |
| 3919 | 'If superGuy.followTime > 500 Then | |
| 3920 | ' superGuy.p.Task.ClearAll() | |
| 3921 | ' superGuy.p.Task.RunTo(superGuy.targetPed.Position.Around(10).ToGround, True) | |
| 3922 | ' superGuy.followTime = 0 | |
| 3923 | 'Else | |
| 3924 | ' superGuy.followTime += intervalFix() | |
| 3925 | 'End If | |
| 3926 | ||
| 3927 | superGuy.AimingTime = 0 | |
| 3928 | ElseIf Not Exists(superGuy.p.CurrentVehicle) AndAlso (superGuy.p.Position.DistanceTo(superGuy.targetPed.Position) < 10) Then | |
| 3929 | 'If superGuy.followTime > 500 Then | |
| 3930 | ' superGuy.p.Task.ClearAll() | |
| 3931 | ' superGuy.p.Task.FleeFromChar(superGuy.targetPed, False, 5000) | |
| 3932 | ' superGuy.followTime = 0 | |
| 3933 | 'Else | |
| 3934 | ' superGuy.followTime += intervalFix() | |
| 3935 | 'End If | |
| 3936 | ||
| 3937 | superGuy.AimingTime = 0 | |
| 3938 | Else | |
| 3939 | 'If Not Exists(superGuy.p.CurrentVehicle) Then | |
| 3940 | ' superGuy.p.Task.ClearAll() | |
| 3941 | ' superGuy.p.Task.AimAt(superGuy.targetPed.Position, 1500) | |
| 3942 | 'End If | |
| 3943 | ||
| 3944 | superGuy.AimingTime += intervalFix() | |
| 3945 | ||
| 3946 | 'superGuy.followTime = 0 | |
| 3947 | End If | |
| 3948 | End If | |
| 3949 | ||
| 3950 | If (superGuy.AimingTime < 450) Then superGuy.shootCannonTick() | |
| 3951 | Else | |
| 3952 | superGuy.bLocked = True | |
| 3953 | superGuy.bLaunched = True | |
| 3954 | superGuy.AimingTime = 0 | |
| 3955 | superGuy.timeOut = 0 | |
| 3956 | superGuy.bReadyToBlowUp = False | |
| 3957 | superGuy.r.FreezePosition = False | |
| 3958 | superGuy.p.Velocity = Vector3.Zero | |
| 3959 | superGuy.r.Detach() | |
| 3960 | superGuy.flightDir = Vector3.Normalize(superGuy.targetPed.Position - superGuy.r.Position) | |
| 3961 | superGuy.r.Velocity = superGuy.flightDir | |
| 3962 | superGuy.r.ApplyForce(superGuy.flightDir * 15) | |
| 3963 | superGuy.r.Visible = True | |
| 3964 | ||
| 3965 | superGuy.targetPed.Velocity = Vector3.Zero | |
| 3966 | ||
| 3967 | 'If getGameSoundID(superGuy.IDLaunchSound) Then _ | |
| 3968 | Native.Function.Call("play_sound_from_object", -1, "rocket_launch", superGuy.r)
| |
| 3969 | 'Native.Function.Call("play_sound_from_object", superGuy.IDLaunchSound, "rocket_launch", superGuy.r)
| |
| 3970 | ||
| 3971 | If getGameSoundID(superGuy.IDMoveSound) Then _ | |
| 3972 | Native.Function.Call("play_sound_from_object", superGuy.IDMoveSound, "GENERAL_WEAPONS_ROCKET_LOOP", superGuy.r)
| |
| 3973 | ||
| 3974 | 'Native.Function.Call("play_sound_from_object", superGuy.IDLaunchSound, "general_explosions_lows_grenade_explosion_r", superGuy.r)
| |
| 3975 | ||
| 3976 | stopPTFX(superGuy.PTFXMove) | |
| 3977 | superGuy.PTFXMove = Native.Function.Call(Of Int32)("START_PTFX_ON_OBJ", "weap_rocket_player", _
| |
| 3978 | superGuy.r, 0, 0, 0, 0, 0, 0, 1.0) | |
| 3979 | ||
| 3980 | superGuy.AimCoolDown = 500 | |
| 3981 | ||
| 3982 | For Each s As TSuperGuy In TSuperGuyList | |
| 3983 | If s.p = superGuy.p Then | |
| 3984 | s.timeToReact = 500 * TRandom.NextDouble | |
| 3985 | Exit For | |
| 3986 | End If | |
| 3987 | Next | |
| 3988 | End If | |
| 3989 | Else | |
| 3990 | If Not superGuy.enemy Then | |
| 3991 | For Each s As TSuperGuy In TSuperGuyList | |
| 3992 | If s.p = superGuy.targetPed Then | |
| 3993 | s.targetPed = superGuy.p | |
| 3994 | Exit For | |
| 3995 | End If | |
| 3996 | Next | |
| 3997 | End If | |
| 3998 | ||
| 3999 | If superGuy.bLocked Then | |
| 4000 | superGuy.flightDir = Vector3.Normalize(superGuy.targetPed.Position - superGuy.r.Position) | |
| 4001 | ||
| 4002 | If superGuy.r.Position.DistanceTo(superGuy.p.Position) > (superGuy.targetPed.Position + superGuy.targetPed.Direction).DistanceTo(superGuy.p.Position) Then superGuy.bLocked = False | |
| 4003 | End If | |
| 4004 | ||
| 4005 | If superGuy.r.Position.DistanceTo(superGuy.p.Position) < 10 Then | |
| 4006 | superGuy.r.Velocity = (superGuy.flightDir * 40 + Vector3.WorldUp * 0.5) | |
| 4007 | Else | |
| 4008 | superGuy.r.ApplyForce(superGuy.flightDir * 15 + Vector3.WorldUp * 0.5) | |
| 4009 | End If | |
| 4010 | ||
| 4011 | If superGuy.bLocked Then | |
| 4012 | Dim tmpRot As Vector3 = Helper.DirectionToRotation(superGuy.flightDir, 0) | |
| 4013 | tmpRot.Y += 90 | |
| 4014 | tmpRot.Z -= 90 | |
| 4015 | superGuy.r.Rotation = tmpRot | |
| 4016 | End If | |
| 4017 | ||
| 4018 | If Not superGuy.bReadyToBlowUp AndAlso ((superGuy.r.Position.DistanceTo(superGuy.p.Position) > 10) OrElse (superGuy.r.Position.DistanceTo(superGuy.targetPed.Position) < 2)) Then | |
| 4019 | superGuy.bReadyToBlowUp = True | |
| 4020 | Native.Function.Call("SET_OBJECT_RECORDS_COLLISIONS", superGuy.r, True)
| |
| 4021 | End If | |
| 4022 | ||
| 4023 | If superGuy.bLocked AndAlso Not bBeeped AndAlso (superGuy.targetPed = Player.Character) Then | |
| 4024 | If timeWaitBeep <= 0 Then | |
| 4025 | timeWaitBeep = 10 | |
| 4026 | bBeeped = True | |
| 4027 | ||
| 4028 | If bSoundOK AndAlso bArmorON Then sndBeep.Play() | |
| 4029 | Else | |
| 4030 | timeWaitBeep -= intervalFix() | |
| 4031 | End If | |
| 4032 | ||
| 4033 | bMissileAlarm = True | |
| 4034 | End If | |
| 4035 | ||
| 4036 | If (superGuy.timeOut > 1000) OrElse Native.Function.Call(Of Boolean)("has_object_collided_with_anything", superGuy.r) Then
| |
| 4037 | 'Native.Function.Call("stop_sound", superGuy.IDLaunchSound)
| |
| 4038 | Native.Function.Call("stop_sound", superGuy.IDMoveSound)
| |
| 4039 | ||
| 4040 | stopPTFX(superGuy.PTFXMove) | |
| 4041 | ||
| 4042 | World.AddExplosion(superGuy.r.Position) | |
| 4043 | ||
| 4044 | If superGuy.targetPed.Position.DistanceTo(superGuy.r.Position) < 5 Then | |
| 4045 | For Each p As Ped In World.GetPeds(superGuy.r.Position, 5.0) | |
| 4046 | If Exists(p) Then | |
| 4047 | p.PreventRagdoll = False | |
| 4048 | ||
| 4049 | If p = Player.Character Then | |
| 4050 | If Not bGodMode Then | |
| 4051 | explosionEffectTIme = 500 | |
| 4052 | ||
| 4053 | If flying Then | |
| 4054 | switchFlight(True) | |
| 4055 | superGuy.targetPed.Euphoria.BodyBalance.Start(2000) | |
| 4056 | Else | |
| 4057 | superGuy.targetPed.Euphoria.BodyBalance.Start(1000) | |
| 4058 | End If | |
| 4059 | ||
| 4060 | timePlayJarvisWarn = TRandom.Next(200, 400) | |
| 4061 | End If | |
| 4062 | Else | |
| 4063 | For Each s As TSuperGuy In TSuperGuyList | |
| 4064 | If s.p = p Then s.explosionEffectTIme = 250 | |
| 4065 | Next | |
| 4066 | ||
| 4067 | p.ForceRagdoll(5000, False) | |
| 4068 | End If | |
| 4069 | ||
| 4070 | p.ApplyForce(Vector3.Normalize(superGuy.flightDir) * 3, Vector3.WorldNorth * 0.5) | |
| 4071 | 'p.Health -= (20 + (5 * TRandom.NextDouble())) | |
| 4072 | ||
| 4073 | If (p = Player.Character) AndAlso Not bGodMode Then | |
| 4074 | damageTime = 0 | |
| 4075 | ||
| 4076 | 'p.Health -= (40 + (5 * TRandom.NextDouble())) | |
| 4077 | End If | |
| 4078 | End If | |
| 4079 | Next | |
| 4080 | End If | |
| 4081 | ||
| 4082 | Native.Function.Call("SET_OBJECT_RECORDS_COLLISIONS", superGuy.r, False)
| |
| 4083 | ||
| 4084 | superGuy.r.Visible = False | |
| 4085 | ||
| 4086 | getGameSoundID(superGuy.IDMoveSound) | |
| 4087 | ||
| 4088 | superGuy.r.AttachToPed(superGuy.p, Bone.LeftArmRoll, Vector3.Zero, Vector3.Zero) | |
| 4089 | ||
| 4090 | superGuy.bLaunched = False | |
| 4091 | Else | |
| 4092 | superGuy.timeOut += intervalFix() | |
| 4093 | End If | |
| 4094 | End If | |
| 4095 | ||
| 4096 | If superGuy.targetPed.Health <= 0 Then superGuy.targetPed = Nothing | |
| 4097 | Else | |
| 4098 | If superGuy.enemy Then | |
| 4099 | superGuy.targetPed = Player.Character | |
| 4100 | Else | |
| 4101 | Dim tmpTarget As TSuperGuy = Nothing | |
| 4102 | Dim tmpPossibleTarget As Ped = Nothing | |
| 4103 | ||
| 4104 | For Each s As TSuperGuy In TSuperGuyList | |
| 4105 | If Exists(s.p) AndAlso s.enemy AndAlso (s.p.Health > 0) AndAlso (s.p.Position.DistanceTo(superGuy.p.Position) < 100) Then | |
| 4106 | tmpTarget = s | |
| 4107 | ||
| 4108 | For Each s2 As TSuperGuy In TSuperGuyList | |
| 4109 | If Not s2.enemy AndAlso (s2.targetPed = s.p) Then | |
| 4110 | tmpTarget = Nothing | |
| 4111 | tmpPossibleTarget = s.p | |
| 4112 | Exit For | |
| 4113 | End If | |
| 4114 | Next | |
| 4115 | ||
| 4116 | If Exists(tmpTarget) Then | |
| 4117 | superGuy.targetPed = tmpTarget.p | |
| 4118 | ||
| 4119 | Exit For | |
| 4120 | End If | |
| 4121 | End If | |
| 4122 | Next | |
| 4123 | ||
| 4124 | If Not Exists(superGuy.targetPed) AndAlso Exists(tmpPossibleTarget) Then superGuy.targetPed = tmpPossibleTarget | |
| 4125 | ||
| 4126 | If Not Exists(superGuy.targetPed) AndAlso Not Exists(superGuy.targetPedSecondary) Then | |
| 4127 | For Each en As TEnemyBlip In TEnemyBlipList | |
| 4128 | If Exists(en.p) AndAlso (en.p.Health > 0) AndAlso (en.p.Position.DistanceTo(Player.Character.Position) < 60) Then | |
| 4129 | superGuy.targetPedSecondary = en.p | |
| 4130 | ||
| 4131 | Exit For | |
| 4132 | End If | |
| 4133 | Next | |
| 4134 | End If | |
| 4135 | End If | |
| 4136 | End If | |
| 4137 | ||
| 4138 | If Not Exists(superGuy.targetPed) AndAlso Exists(superGuy.targetPedSecondary) Then | |
| 4139 | If superGuy.targetPedSecondary.Health <= 0 Then | |
| 4140 | superGuy.targetPedSecondary = Nothing | |
| 4141 | Else | |
| 4142 | superGuy.shootCannonTick() | |
| 4143 | End If | |
| 4144 | End If | |
| 4145 | ElseIf superGuy.removeTime = -666 Then | |
| 4146 | superGuy.removeTime = 1000 | |
| 4147 | ||
| 4148 | If Exists(superGuy.p) Then | |
| 4149 | If Not Exists(superGuy.p.CurrentVehicle) Then superGuy.p.Task.ClearAllImmediately() | |
| 4150 | superGuy.p.Die() | |
| 4151 | superGuy.p.ForceRagdoll(50000, False) | |
| 4152 | End If | |
| 4153 | ||
| 4154 | If superGuy.enemy AndAlso (superGuy.targetPed = Player.Character) AndAlso Not superGuy.heliPassenger Then | |
| 4155 | timePlayJarvisCongrats = TRandom.Next(200, 400) | |
| 4156 | End If | |
| 4157 | ElseIf superGuy.removeTime > 0 Then | |
| 4158 | superGuy.removeTime -= intervalFix() | |
| 4159 | ||
| 4160 | If superGuy.removeTime <= 0 Then removeSuperGuy(superGuy) | |
| 4161 | End If | |
| 4162 | Else | |
| 4163 | If Exists(superGuy.p) Then | |
| 4164 | If Not Exists(superGuy.p.CurrentVehicle) Then superGuy.p.Task.ClearAllImmediately() | |
| 4165 | superGuy.p.Die() | |
| 4166 | superGuy.p.ForceRagdoll(50000, False) | |
| 4167 | End If | |
| 4168 | ||
| 4169 | removeSuperGuy(superGuy) | |
| 4170 | End If | |
| 4171 | Next | |
| 4172 | ||
| 4173 | If bAiming Then | |
| 4174 | If timeWaitBeep <= 0 Then | |
| 4175 | timeWaitBeep = 100 | |
| 4176 | If bSoundOK AndAlso bArmorON Then sndBeep.Play() | |
| 4177 | ||
| 4178 | bMissileAlarm = True | |
| 4179 | Else | |
| 4180 | timeWaitBeep -= intervalFix() | |
| 4181 | End If | |
| 4182 | End If | |
| 4183 | ||
| 4184 | For c As Int16 = TSuperGuyExplodeList.Count - 1 To 0 Step -1 | |
| 4185 | superGuy = TSuperGuyExplodeList(c) | |
| 4186 | ||
| 4187 | If superGuy.timeToExplode > 0 Then | |
| 4188 | superGuy.timeToExplode -= intervalFix() | |
| 4189 | ||
| 4190 | If (superGuy.timeToExplode <= 1000) AndAlso Exists(superGuy.p) Then | |
| 4191 | Dim tmpPos As Vector3 = superGuy.p.GetBonePosition(Bone.Head) | |
| 4192 | ||
| 4193 | Native.Function.Call("draw_corona", tmpPos.X, tmpPos.Y, tmpPos.Z, (1000 - superGuy.timeToExplode) * 0.2, 0, 0, 200, 200, 255)
| |
| 4194 | End If | |
| 4195 | ||
| 4196 | If superGuy.timeToExplode <= 0 Then | |
| 4197 | If Exists(superGuy.p) Then | |
| 4198 | Native.Function.Call("stop_ptfx", superGuy.ptfxDamage)
| |
| 4199 | ||
| 4200 | World.AddExplosion(superGuy.p.GetBonePosition(Bone.Head), ExplosionType.Rocket, 1000, True, True, 1.5) | |
| 4201 | ||
| 4202 | superGuy.ptfxDamage = Native.Function.Call(Of Int32)("START_PTFX_ON_ped", "exp_ship_destroy", superGuy.p, 0, 0, 0, 0, 0, 0, 0.2)
| |
| 4203 | End If | |
| 4204 | ||
| 4205 | TSuperGuyExplodeList.RemoveAt(c) | |
| 4206 | End If | |
| 4207 | End If | |
| 4208 | Next | |
| 4209 | End Sub | |
| 4210 | ||
| 4211 | Private Sub removeSuperGuy(superGuy As TSuperGuy) | |
| 4212 | If superGuy.heliPassenger Then createNewTSuperGuy(Nothing) | |
| 4213 | ||
| 4214 | If Exists(superGuy.p) Then | |
| 4215 | If Not superGuy.heliPassenger AndAlso (TSuperGuyExplodeList.IndexOf(superGuy) < 0) Then TSuperGuyExplodeList.Add(superGuy) | |
| 4216 | ||
| 4217 | If superGuy.p.Health > 0 Then | |
| 4218 | superGuy.p.Task.ClearAllImmediately() | |
| 4219 | superGuy.p.Animation.Play(animSetFlight, "", 10) | |
| 4220 | superGuy.p.isRagdoll = True | |
| 4221 | End If | |
| 4222 | ||
| 4223 | superGuy.p.NoLongerNeeded() | |
| 4224 | End If | |
| 4225 | ||
| 4226 | superGuy.removeTime = -666 | |
| 4227 | ||
| 4228 | If Exists(superGuy.heli) Then superGuy.heli.NoLongerNeeded() | |
| 4229 | ||
| 4230 | 'getGameSoundID(superGuy.IDLaunchSound) | |
| 4231 | getGameSoundID(superGuy.IDMoveSound) | |
| 4232 | ||
| 4233 | stopPTFX(superGuy.PTFXMove) | |
| 4234 | ||
| 4235 | superGuy.r.Detach() | |
| 4236 | superGuy.r.FreezePosition = True | |
| 4237 | superGuy.r.Visible = False | |
| 4238 | Native.Function.Call("set_object_collision", superGuy.r, False)
| |
| 4239 | ||
| 4240 | freeRocketList.Add(superGuy.r) | |
| 4241 | ||
| 4242 | superGuy.blip.Delete() | |
| 4243 | ||
| 4244 | Dim c As Int16 = TSuperGuyList.IndexOf(superGuy) | |
| 4245 | ||
| 4246 | If c >= 0 Then TSuperGuyList.RemoveAt(c) | |
| 4247 | End Sub | |
| 4248 | ||
| 4249 | Private Sub gunsTick() | |
| 4250 | If timeShooting > 0 Then | |
| 4251 | timeShooting -= intervalFix() | |
| 4252 | ||
| 4253 | If timeShooting <= 0 Then | |
| 4254 | If Not bNoWanted Then | |
| 4255 | If timeSetWanted <= 0 Then | |
| 4256 | timeSetWanted = 1000 | |
| 4257 | ||
| 4258 | For Each p As Ped In World.GetPeds(Player.Character.Position, 100) | |
| 4259 | If Exists(p) AndAlso (p.PedType = PedType.Cop) Then | |
| 4260 | Native.Function.Call("SET_MAX_WANTED_LEVEL", 6)
| |
| 4261 | Native.Function.Call("ALTER_WANTED_LEVEL_NO_DROP", Player, 2)
| |
| 4262 | Native.Function.Call("APPLY_WANTED_LEVEL_CHANGE_NOW", Player)
| |
| 4263 | ||
| 4264 | Exit For | |
| 4265 | End If | |
| 4266 | Next | |
| 4267 | Else | |
| 4268 | timeSetWanted -= intervalFix() | |
| 4269 | End If | |
| 4270 | End If | |
| 4271 | End If | |
| 4272 | End If | |
| 4273 | ||
| 4274 | For Each d As TDarts In DartsList | |
| 4275 | If Exists(d.dart) Then | |
| 4276 | If Not d.launched Then | |
| 4277 | If bAimDown Then | |
| 4278 | d.attach(Player.Character) | |
| 4279 | Else | |
| 4280 | d.Hide() | |
| 4281 | End If | |
| 4282 | End If | |
| 4283 | Else | |
| 4284 | createObject("cj_dart_6", Vector3.Zero + Vector3.WorldUp * 9, d.dart, 10)
| |
| 4285 | ||
| 4286 | If Exists(d.dart) Then d.Hide() | |
| 4287 | End If | |
| 4288 | Next | |
| 4289 | ||
| 4290 | If bAimDown AndAlso (gunMode = 0) AndAlso (playerArmor.weaponSet = 1) Then | |
| 4291 | Native.Function.Call("stop_sound", IDsndCannonRotate)
| |
| 4292 | Native.Function.Call("PLAY_SOUND_FROM_ped", IDsndCannonRotate, "general_weapons_minigun_loop", Player.Character)
| |
| 4293 | Else | |
| 4294 | Native.Function.Call("stop_sound", IDsndCannonRotate)
| |
| 4295 | End If | |
| 4296 | ||
| 4297 | If bAimDown AndAlso ((gunMode = 0) OrElse (gunMode = 2) OrElse (gunMode = 3)) AndAlso bAttackDown AndAlso (myFlyHabs.Speed <= speedSlow) Then | |
| 4298 | If gunMode <> 3 Then | |
| 4299 | timeKeeArmAnim = 200 | |
| 4300 | Else | |
| 4301 | timeKeeArmAnim = 400 | |
| 4302 | End If | |
| 4303 | ||
| 4304 | 'If (playerArmor.weaponSet = 0) Then | |
| 4305 | ' If Not Player.Character.Animation.isPlaying(animSetPointArm, "dir_traffic_idle") Then _ | |
| 4306 | ' Player.Character.Animation.Play(animSetPointArm, "dir_traffic_idle", 3.5, AnimationFlags.Unknown06) | |
| 4307 | 'End If | |
| 4308 | ||
| 4309 | If ((gunMode = 0) AndAlso playerArmor.handCannon) OrElse (gunMode = 3) OrElse ((gunMode = 2) AndAlso playerArmor.weaponSet = 0) Then | |
| 4310 | If Not Player.Character.Animation.isPlaying(animSetPointArm, "dir_traffic_idle") Then | |
| 4311 | Player.Character.Animation.Play(animSetPointArm, "dir_traffic_idle", 3.5, AnimationFlags.Unknown06) | |
| 4312 | ||
| 4313 | timeWaitStartCannonShoot = 20 | |
| 4314 | End If | |
| 4315 | End If | |
| 4316 | ElseIf timeKeeArmAnim > 0 Then | |
| 4317 | timeKeeArmAnim -= intervalFix() | |
| 4318 | ||
| 4319 | 'If (playerArmor.weaponSet = 1) Then Native.Function.Call("stop_sound", IDsndCannonRotate)
| |
| 4320 | Else | |
| 4321 | If Player.Character.Animation.isPlaying(animSetPointArm, "dir_traffic_idle") Then | |
| 4322 | If Not flying Then | |
| 4323 | Player.Character.Animation.Play(animSetPointArm, "", 1) | |
| 4324 | Else | |
| 4325 | Player.Character.Animation.Play(animSetFlight, "full_brake_for_landing", 5.0, AnimationFlags.Unknown05) | |
| 4326 | End If | |
| 4327 | End If | |
| 4328 | End If | |
| 4329 | ||
| 4330 | If (gunMode = 1) OrElse (gunMode = 2) Then | |
| 4331 | If bAimDown Then | |
| 4332 | 'targetObejctAux.Position = Game.CurrentCamera.Position | |
| 4333 | ||
| 4334 | If Exists(targetObejctAux) Then | |
| 4335 | targetObejctAux.Position = Player.Character.Position | |
| 4336 | ||
| 4337 | Dim tmpRot As Vector3 = Game.CurrentCamera.Rotation | |
| 4338 | tmpRot.Y = targetHUDRotation | |
| 4339 | targetObejctAux.Rotation = tmpRot | |
| 4340 | targetHUDRotation += 10 | |
| 4341 | ||
| 4342 | If targetHUDRotation > 360 Then targetHUDRotation = 0 | |
| 4343 | Else | |
| 4344 | createObject("cj_dart_6", Vector3.Zero + Vector3.WorldUp * 6, targetObejctAux, 0)
| |
| 4345 | End If | |
| 4346 | End If | |
| 4347 | ||
| 4348 | searchDartsTargets() | |
| 4349 | ||
| 4350 | DrawDartTargets() | |
| 4351 | ||
| 4352 | If timeWaitLaunchDarts > 0 Then | |
| 4353 | If myRealSpeed <= speedSlow Then | |
| 4354 | timeWaitLaunchDarts -= intervalFix() | |
| 4355 | Else | |
| 4356 | timeWaitLaunchDarts = 0 | |
| 4357 | End If | |
| 4358 | Else | |
| 4359 | launchDarts() | |
| 4360 | End If | |
| 4361 | ||
| 4362 | checkDartsCollision() | |
| 4363 | ||
| 4364 | 'msg("time " & timeWaitLaunchDarts.ToString & " index " & indexCheckDartShoot.ToString & " launched count " & LaunchedDartsList.Count.ToString, 1000)
| |
| 4365 | End If | |
| 4366 | ||
| 4367 | If timeShootSuperCannon > 0 Then timeShootSuperCannon -= intervalFix() | |
| 4368 | ||
| 4369 | If (gunMode = 0) AndAlso (myRealSpeed < speedSlow) Then | |
| 4370 | If bAimDown Then | |
| 4371 | If Not flying AndAlso Not bLandAnim Then | |
| 4372 | If playerArmor.shoulderCannon OrElse playerArmor.superCannon Then | |
| 4373 | If Not Player.Character.Animation.isPlaying(animSetFlight, "full_brake_for_landing") Then _ | |
| 4374 | Player.Character.Animation.Play(animSetFlight, "full_brake_for_landing", 8, AnimationFlags.Unknown05) | |
| 4375 | Else | |
| 4376 | If Player.Character.Animation.isPlaying(animSetFlight, "full_brake_for_landing") Then _ | |
| 4377 | Player.Character.Animation.Play(animSetFlight, "", 8) | |
| 4378 | End If | |
| 4379 | End If | |
| 4380 | ||
| 4381 | If bAttackDown Then | |
| 4382 | If (weaponHeat0 + 8) < 100 Then | |
| 4383 | If timeShootCannon <= 0 Then | |
| 4384 | If playerArmor.weaponSet = 0 Then | |
| 4385 | timeShootCannon = 20 | |
| 4386 | Else | |
| 4387 | timeShootCannon = 10 | |
| 4388 | End If | |
| 4389 | ||
| 4390 | Dim tmpPosIni As GTA.Vector3 | |
| 4391 | ||
| 4392 | If camMode = 0 Then | |
| 4393 | If flying OrElse (Player.Character.Velocity.DistanceTo(Vector3.Zero) > 1) Then | |
| 4394 | tmpPosIni = Game.CurrentCamera.Position + Game.CurrentCamera.Direction * (Game.CurrentCamera.Position.DistanceTo(Player.Character.Position) + 2.5) | |
| 4395 | Else | |
| 4396 | tmpPosIni = Game.CurrentCamera.Position + Game.CurrentCamera.Direction * (Game.CurrentCamera.Position.DistanceTo(Player.Character.Position)) | |
| 4397 | End If | |
| 4398 | Else | |
| 4399 | tmpPosIni = Game.CurrentCamera.Position + Game.CurrentCamera.Direction | |
| 4400 | End If | |
| 4401 | ||
| 4402 | Dim tmpDir As GTA.Vector3 | |
| 4403 | ||
| 4404 | If Not flying AndAlso (Player.Character.Direction.DistanceTo2D(Game.CurrentCamera.Direction) > 1) Then | |
| 4405 | tmpDir = Player.Character.Direction | |
| 4406 | tmpDir.Z = Game.CurrentCamera.Direction.Z | |
| 4407 | Else | |
| 4408 | tmpDir = Game.CurrentCamera.Direction | |
| 4409 | End If | |
| 4410 | ||
| 4411 | Dim tmpPosFin As GTA.Vector3 | |
| 4412 | ||
| 4413 | If Exists(AutoAimedPed) Then | |
| 4414 | tmpPosFin = AutoAimedPed.Position + Game.CurrentCamera.Direction * 2 | |
| 4415 | ElseIf Exists(Player.GetTargetedPed) Then | |
| 4416 | tmpPosFin = Player.GetTargetedPed.Position + Game.CurrentCamera.Direction * 2 | |
| 4417 | Else | |
| 4418 | tmpPosFin = (tmpPosIni + tmpDir * 300).Around(2) | |
| 4419 | End If | |
| 4420 | ||
| 4421 | If (camMode = 0) Then | |
| 4422 | If playerArmor.handCannon Then | |
| 4423 | If Player.Character.Animation.isPlaying(animSetPointArm, "dir_traffic_idle") Then | |
| 4424 | If timeWaitStartCannonShoot <= 0 Then | |
| 4425 | Native.Function.Call(Of Int32)("trigger_PTFX_ON_ped_bone", "muz_machine", Player.Character,
| |
| 4426 | playerArmor.cannonHandOffset.X, playerArmor.cannonHandOffset.Y, playerArmor.cannonHandOffset.Z, 0, 0, 45.0, Bone.LeftHand, 0.7) | |
| 4427 | ||
| 4428 | If Not flying Then | |
| 4429 | Native.Function.Call(Of Int32)("trigger_PTFX_ON_ped", "wpn_bullet_trace", Player.Character,
| |
| 4430 | playerArmor.cannonHandOffset.X, playerArmor.cannonHandOffset.Y + 1, playerArmor.cannonHandOffset.Z + 0.35, -90.0 + Game.CurrentCamera.Rotation.X, 0, 0, 1.0) | |
| 4431 | End If | |
| 4432 | ||
| 4433 | Native.Function.Call("FIRE_SINGLE_BULLET", tmpPosIni.X, tmpPosIni.Y, tmpPosIni.Z, tmpPosFin.X, tmpPosFin.Y, tmpPosFin.Z, playerArmor.handCannon_Damage)
| |
| 4434 | Native.Function.Call("PLAY_SOUND_FROM_position", -1, "eagle_shot_1", tmpPosIni.X, tmpPosIni.Y, tmpPosIni.Z)
| |
| 4435 | weaponHeat0 += 2 | |
| 4436 | Else | |
| 4437 | timeWaitStartCannonShoot -= intervalFix() | |
| 4438 | End If | |
| 4439 | Else | |
| 4440 | Player.Character.Animation.Play(animSetPointArm, "dir_traffic_idle", 8, AnimationFlags.Unknown06) | |
| 4441 | End If | |
| 4442 | End If | |
| 4443 | ||
| 4444 | If playerArmor.shoulderCannon Then | |
| 4445 | Native.Function.Call(Of Int32)("trigger_PTFX_ON_ped", "muz_machine", Player.Character,
| |
| 4446 | playerArmor.cannonShoulderOffset.X, playerArmor.cannonShoulderOffset.Y, playerArmor.cannonShoulderOffset.Z, 0, 0, 90.0, 0.7) | |
| 4447 | ||
| 4448 | If Not flying Then _ | |
| 4449 | Native.Function.Call(Of Int32)("trigger_PTFX_ON_ped", "wpn_bullet_trace", Player.Character,
| |
| 4450 | playerArmor.cannonShoulderOffset.X, playerArmor.cannonShoulderOffset.Y + 1, playerArmor.cannonShoulderOffset.Z, -90.0 + Game.CurrentCamera.Rotation.X, 0, 0, 1.0) | |
| 4451 | ||
| 4452 | Native.Function.Call("FIRE_SINGLE_BULLET", tmpPosIni.X, tmpPosIni.Y, tmpPosIni.Z, tmpPosFin.X, tmpPosFin.Y, tmpPosFin.Z, playerArmor.shoulderCannon_Damage)
| |
| 4453 | Native.Function.Call("PLAY_SOUND_FROM_position", -1, "shotgun_fire", tmpPosIni.X, tmpPosIni.Y, tmpPosIni.Z)
| |
| 4454 | weaponHeat0 += 1 | |
| 4455 | End If | |
| 4456 | ||
| 4457 | If playerArmor.superCannon AndAlso (timeShootSuperCannon <= 0) Then | |
| 4458 | timeShootSuperCannon = 50 | |
| 4459 | ||
| 4460 | Native.Function.Call(Of Int32)("trigger_PTFX_ON_ped_bone", "muz_machine", Player.Character,
| |
| 4461 | playerArmor.superCannonShoulderOffset.X, playerArmor.superCannonShoulderOffset.Y, playerArmor.superCannonShoulderOffset.Z, _ | |
| 4462 | 15.0, 13.0, 109.0, Bone.LeftUpperarmRoll, 1.0) | |
| 4463 | ||
| 4464 | Native.Function.Call("PLAY_SOUND_FROM_position", -1, "shotgun_fire", tmpPosIni.X, tmpPosIni.Y, tmpPosIni.Z)
| |
| 4465 | ||
| 4466 | Native.Function.Call("FIRE_SINGLE_BULLET", tmpPosIni.X, tmpPosIni.Y, tmpPosIni.Z, tmpPosFin.X, tmpPosFin.Y, tmpPosFin.Z, playerArmor.superCannon_Power)
| |
| 4467 | Native.Function.Call("FIRE_SINGLE_BULLET", tmpPosIni.X, tmpPosIni.Y, tmpPosIni.Z, tmpPosFin.X, tmpPosFin.Y, tmpPosFin.Z, playerArmor.superCannon_Power)
| |
| 4468 | Native.Function.Call("FIRE_SINGLE_BULLET", tmpPosIni.X, tmpPosIni.Y, tmpPosIni.Z, tmpPosFin.X, tmpPosFin.Y, tmpPosFin.Z, playerArmor.superCannon_Power)
| |
| 4469 | Native.Function.Call("FIRE_SINGLE_BULLET", tmpPosIni.X, tmpPosIni.Y, tmpPosIni.Z, tmpPosFin.X, tmpPosFin.Y, tmpPosFin.Z, playerArmor.superCannon_Power)
| |
| 4470 | Native.Function.Call("FIRE_SINGLE_BULLET", tmpPosIni.X, tmpPosIni.Y, tmpPosIni.Z, tmpPosFin.X, tmpPosFin.Y, tmpPosFin.Z, playerArmor.superCannon_Power)
| |
| 4471 | ||
| 4472 | weaponHeat0 += 1 | |
| 4473 | End If | |
| 4474 | End If | |
| 4475 | ||
| 4476 | If timeShooting <= 0 Then | |
| 4477 | timeShooting = 100 | |
| 4478 | timeSetWanted = 0 | |
| 4479 | End If | |
| 4480 | Else | |
| 4481 | timeShootCannon -= intervalFix() | |
| 4482 | End If | |
| 4483 | End If | |
| 4484 | End If | |
| 4485 | Else | |
| 4486 | If Not flying AndAlso Not bLandAnim AndAlso Player.Character.Animation.isPlaying(animSetFlight, "full_brake_for_landing") Then _ | |
| 4487 | Player.Character.Animation.Play(animSetFlight, "", 8) | |
| 4488 | End If | |
| 4489 | End If | |
| 4490 | ||
| 4491 | ' repulsor beam | |
| 4492 | If (gunMode = 3) OrElse (gunMode = 4) Then | |
| 4493 | If bAimDown AndAlso (timeWaitShootRepulsor > 0) Then | |
| 4494 | timeWaitShootRepulsor -= intervalFix() | |
| 4495 | ||
| 4496 | If timeWaitShootRepulsor <= 0 Then | |
| 4497 | repulsorLight.Enabled = True | |
| 4498 | ||
| 4499 | timeRepulsorBeamON = 200 | |
| 4500 | timeKeepRepulsorSound = 1000 | |
| 4501 | ||
| 4502 | If bSoundOK Then sndRepulsorBlast.Play() | |
| 4503 | ||
| 4504 | If gunMode = 3 Then | |
| 4505 | weaponHeat3 += 20 | |
| 4506 | Else | |
| 4507 | weaponHeat4 += 35 | |
| 4508 | End If | |
| 4509 | ||
| 4510 | If timeShooting <= 0 Then | |
| 4511 | timeShooting = 100 | |
| 4512 | timeSetWanted = 0 | |
| 4513 | End If | |
| 4514 | End If | |
| 4515 | End If | |
| 4516 | ||
| 4517 | If timeWaitRepulsorSound > 0 Then | |
| 4518 | timeWaitRepulsorSound -= intervalFix() | |
| 4519 | ||
| 4520 | If timeWaitRepulsorSound <= 0 Then | |
| 4521 | End If | |
| 4522 | End If | |
| 4523 | ||
| 4524 | If Not bAimDown Then | |
| 4525 | timeWaitShootRepulsor = 0 | |
| 4526 | timeRepulsorBeamON = 0 | |
| 4527 | ||
| 4528 | If flying Then myFlyHabs.FreezePosition = False | |
| 4529 | Player.Character.FreezePosition = False | |
| 4530 | ||
| 4531 | repulsorLight.Enabled = False | |
| 4532 | ||
| 4533 | If Not flying AndAlso Player.Character.Animation.isPlaying(animSetFlight, "full_brake_for_landing") AndAlso Not bLandAnim Then _ | |
| 4534 | Player.Character.Animation.Play(animSetFlight, "", 10) | |
| 4535 | End If | |
| 4536 | ||
| 4537 | If timeRepulsorBeamON > 0 Then | |
| 4538 | myFlyHabs.FreezePosition = True | |
| 4539 | Player.Character.FreezePosition = True | |
| 4540 | ||
| 4541 | Dim iniPos As Vector3 | |
| 4542 | Dim iniPosShoot As Vector3 | |
| 4543 | Dim iniDirection, tmpiniDirection As Vector3 | |
| 4544 | Dim tmpPos As Vector3 | |
| 4545 | ||
| 4546 | If gunMode = 3 Then | |
| 4547 | iniPos = Player.Character.GetBonePosition(Bone.LeftHand) | |
| 4548 | ElseIf gunMode = 4 Then | |
| 4549 | iniPos = Player.Character.Position + Vector3.WorldUp * 0.35 | |
| 4550 | End If | |
| 4551 | ||
| 4552 | iniPosShoot = iniPos + Game.CurrentCamera.Direction * 0.2 | |
| 4553 | tmpPos = iniPos | |
| 4554 | ||
| 4555 | If bAimDown Then | |
| 4556 | If Not Exists(AutoAimedPed) Then | |
| 4557 | iniDirection = Game.CurrentCamera.Direction | |
| 4558 | Else | |
| 4559 | iniDirection = Vector3.Normalize(AutoAimedPed.Position + Vector3.WorldUp * 0.25 - Game.CurrentCamera.Position) | |
| 4560 | End If | |
| 4561 | Else | |
| 4562 | iniDirection = Player.Character.Direction | |
| 4563 | ||
| 4564 | iniDirection.Z = Game.CurrentCamera.Direction.Z | |
| 4565 | End If | |
| 4566 | ||
| 4567 | If Not repulsorChest Then | |
| 4568 | tmpPos += iniDirection * 0.5 | |
| 4569 | Else | |
| 4570 | tmpPos += iniDirection * 0.8 | |
| 4571 | ||
| 4572 | If flying Then tmpPos.Z += 0.15 | |
| 4573 | 'If myFlyHabs.Rotation.X < 0 Then tmpPos.Z = Player.Character.Position.Z + 0.2 | |
| 4574 | End If | |
| 4575 | ||
| 4576 | If Not flying Then | |
| 4577 | If iniDirection.Z > 0.45 Then iniDirection.Z = 0.45 | |
| 4578 | If iniDirection.Z < -0.45 Then iniDirection.Z = -0.45 | |
| 4579 | End If | |
| 4580 | ||
| 4581 | Dim tmpSpace As Double = 0.2 | |
| 4582 | Dim shake As Double | |
| 4583 | Dim tmpDiameter As Double = repulsorDiameter * 0.2 | |
| 4584 | ||
| 4585 | 'If camMode = 1 Then tmpDiameter *= 0.2 | |
| 4586 | ||
| 4587 | While tmpPos.DistanceTo(Player.Character.Position) < 50 | |
| 4588 | shake = 0.05 * TRandom.NextDouble() | |
| 4589 | ||
| 4590 | If tmpDiameter < repulsorDiameter Then | |
| 4591 | tmpDiameter += 10 | |
| 4592 | ||
| 4593 | If tmpDiameter > repulsorDiameter Then tmpDiameter = repulsorDiameter | |
| 4594 | End If | |
| 4595 | ||
| 4596 | If Not repulsorChest Then | |
| 4597 | Native.Function.Call("draw_corona", tmpPos.X, tmpPos.Y, tmpPos.Z + shake, tmpDiameter, 0, 0, 255, 100, 51)
| |
| 4598 | Else | |
| 4599 | Native.Function.Call("draw_corona", tmpPos.X, tmpPos.Y, tmpPos.Z + shake, tmpDiameter, 0, 0, 122, 215, 242)
| |
| 4600 | End If | |
| 4601 | ||
| 4602 | tmpiniDirection = iniDirection * tmpSpace | |
| 4603 | ||
| 4604 | If Not flying Then | |
| 4605 | If tmpiniDirection.Z > 0.45 Then tmpiniDirection.Z = 0.45 | |
| 4606 | If tmpiniDirection.Z < -0.45 Then tmpiniDirection.Z = -0.45 | |
| 4607 | End If | |
| 4608 | ||
| 4609 | tmpPos += tmpiniDirection | |
| 4610 | ||
| 4611 | If tmpSpace < 1 Then tmpSpace += 0.01 | |
| 4612 | End While | |
| 4613 | ||
| 4614 | tmpPos = iniPosShoot + iniDirection * 50 | |
| 4615 | ||
| 4616 | If Not repulsorChest Then | |
| 4617 | repulsorLight.Color = Color.FromArgb(255, 200, 180, 100) | |
| 4618 | Else | |
| 4619 | repulsorLight.Color = Color.FromArgb(255, 122, 215, 242) | |
| 4620 | End If | |
| 4621 | ||
| 4622 | repulsorLight.Position = iniPos + iniDirection | |
| 4623 | repulsorLight.Intensity = 50 + 50 * TRandom.NextDouble() | |
| 4624 | ||
| 4625 | Dim tmpDist As Double | |
| 4626 | Dim tmpPosCompare As Vector3 | |
| 4627 | ||
| 4628 | For Each p As Ped In pedsRepulsorHit | |
| 4629 | If Exists(p) AndAlso (p <> Player.Character) AndAlso Not Exists(p.CurrentVehicle) Then | |
| 4630 | 'If (p.Position.DistanceTo(tmpPos) <= 1) Then | |
| 4631 | tmpDist = p.Position.DistanceTo(Player.Character.Position) | |
| 4632 | tmpPosCompare = Player.Character.Position + iniDirection * tmpDist | |
| 4633 | ||
| 4634 | If (p.Position.DistanceTo(tmpPosCompare) <= 1) OrElse _ | |
| 4635 | ((AutoAimedPed = p) AndAlso (p.Position.DistanceTo(tmpPosCompare) < 2)) Then | |
| 4636 | If Not p.isRagdoll Then | |
| 4637 | p.PreventRagdoll = False | |
| 4638 | p.ForceRagdoll(1000, True) | |
| 4639 | End If | |
| 4640 | ||
| 4641 | If Not repulsorChest Then | |
| 4642 | p.ApplyForce(iniDirection * 0.6, Vector3.WorldNorth * 0.5) | |
| 4643 | Else | |
| 4644 | p.ApplyForce(iniDirection * 1.2 + Vector3.WorldUp * 0.5, Vector3.WorldNorth * 0.5) | |
| 4645 | ||
| 4646 | World.AddExplosion(p.Position, ExplosionType.Default, 0.5, False, True, 0) | |
| 4647 | End If | |
| 4648 | ||
| 4649 | If Not p.isOnFire Then | |
| 4650 | p.isOnFire = True | |
| 4651 | End If | |
| 4652 | ||
| 4653 | If Not repulsorChest Then | |
| 4654 | Native.Function.Call("draw_corona", tmpPosCompare.X, tmpPosCompare.Y, tmpPosCompare.Z, tmpDiameter * (55 - tmpDist) * 0.2, 0, 0, 255, 100, 51)
| |
| 4655 | Else | |
| 4656 | Native.Function.Call("draw_corona", tmpPosCompare.X, tmpPosCompare.Y, tmpPosCompare.Z, tmpDiameter * (55 - tmpDist) * 0.2, 0, 0, 122, 215, 242)
| |
| 4657 | End If | |
| 4658 | End If | |
| 4659 | End If | |
| 4660 | Next | |
| 4661 | ||
| 4662 | For Each v As Vehicle In vehRepulsorHit | |
| 4663 | If Exists(v) AndAlso (v <> myFlyHabs) Then | |
| 4664 | tmpDist = v.Position.DistanceTo(Player.Character.Position) | |
| 4665 | tmpPosCompare = Player.Character.Position + iniDirection * tmpDist | |
| 4666 | ||
| 4667 | If v.Position.DistanceTo(tmpPosCompare) <= 2 Then | |
| 4668 | If repulsorChest Then | |
| 4669 | v.ApplyForce(iniDirection * 0.4 + Vector3.WorldUp * 0.05) | |
| 4670 | ||
| 4671 | If Not v.Metadata.chestExp Then | |
| 4672 | v.Metadata.chestExp = True | |
| 4673 | World.AddExplosion(v.Position - iniDirection * 3, ExplosionType.Default, 1.0, False, True, 0) | |
| 4674 | v.ApplyForce(Vector3.WorldUp, Vector3.WorldNorth) | |
| 4675 | End If | |
| 4676 | Else | |
| 4677 | v.ApplyForce(iniDirection * 0.8 + Vector3.WorldUp * 0.05) | |
| 4678 | End If | |
| 4679 | ||
| 4680 | v.PetrolTankHealth = -1 | |
| 4681 | ||
| 4682 | If Not repulsorChest Then | |
| 4683 | Native.Function.Call("draw_corona", tmpPosCompare.X, tmpPosCompare.Y, tmpPosCompare.Z, tmpDiameter * (75 - tmpDist) * 0.5, 0, 0, 255, 100, 51)
| |
| 4684 | Else | |
| 4685 | Native.Function.Call("draw_corona", tmpPosCompare.X, tmpPosCompare.Y, tmpPosCompare.Z, tmpDiameter * (75 - tmpDist) * 0.5, 0, 0, 122, 215, 242)
| |
| 4686 | End If | |
| 4687 | End If | |
| 4688 | End If | |
| 4689 | Next | |
| 4690 | ||
| 4691 | Native.Function.Call("FIRE_SINGLE_BULLET", iniPosShoot.X, iniPosShoot.Y, iniPosShoot.Z, tmpPos.X, tmpPos.Y, tmpPos.Z, 1)
| |
| 4692 | tmpPos = tmpPos.Around(0.2) | |
| 4693 | Native.Function.Call("FIRE_SINGLE_BULLET", iniPosShoot.X, iniPosShoot.Y, iniPosShoot.Z, tmpPos.X, tmpPos.Y, tmpPos.Z, 1)
| |
| 4694 | tmpPos = tmpPos.Around(0.2) | |
| 4695 | Native.Function.Call("FIRE_SINGLE_BULLET", iniPosShoot.X, iniPosShoot.Y, iniPosShoot.Z, tmpPos.X, tmpPos.Y, tmpPos.Z, 1)
| |
| 4696 | ||
| 4697 | If repulsorChest Then | |
| 4698 | Native.Function.Call("FIRE_SINGLE_BULLET", iniPosShoot.X, iniPosShoot.Y, iniPosShoot.Z, tmpPos.X, tmpPos.Y, tmpPos.Z, 1)
| |
| 4699 | tmpPos = tmpPos.Around(0.2) | |
| 4700 | Native.Function.Call("FIRE_SINGLE_BULLET", iniPosShoot.X, iniPosShoot.Y, iniPosShoot.Z, tmpPos.X, tmpPos.Y, tmpPos.Z, 1)
| |
| 4701 | tmpPos = tmpPos.Around(0.2) | |
| 4702 | Native.Function.Call("FIRE_SINGLE_BULLET", iniPosShoot.X, iniPosShoot.Y, iniPosShoot.Z, tmpPos.X, tmpPos.Y, tmpPos.Z, 1)
| |
| 4703 | End If | |
| 4704 | ||
| 4705 | stopPTFX(PTFXRepulsor) | |
| 4706 | ||
| 4707 | If Not repulsorChest Then | |
| 4708 | PTFXRepulsor = Native.Function.Call(Of Int32)("START_PTFX_ON_PED_BONE", "break_sparks", Player.Character, 0, 0, 0, 0.0, 45.0, 0, Bone.LeftHand, 0.2)
| |
| 4709 | Else | |
| 4710 | PTFXRepulsor = Native.Function.Call(Of Int32)("START_PTFX_ON_PED_BONE", "break_sparks", Player.Character, 0, 0.5, 0.3, -45.0, 0, 0, Bone.Root, 0.2)
| |
| 4711 | End If | |
| 4712 | ||
| 4713 | timeRepulsorBeamON -= intervalFix() | |
| 4714 | ||
| 4715 | If timeRepulsorBeamON <= 0 Then | |
| 4716 | timeWaitShootRepulsor = 0 | |
| 4717 | ||
| 4718 | repulsorLight.Enabled = False | |
| 4719 | ||
| 4720 | If flying Then myFlyHabs.FreezePosition = False | |
| 4721 | Player.Character.FreezePosition = False | |
| 4722 | ||
| 4723 | If Not flying AndAlso Player.Character.Animation.isPlaying(animSetFlight, "full_brake_for_landing") Then Player.Character.Animation.Play(animSetFlight, "", 10) | |
| 4724 | End If | |
| 4725 | End If | |
| 4726 | End If | |
| 4727 | End Sub | |
| 4728 | ||
| 4729 | Private Sub searchDartsTargets() | |
| 4730 | If (timeSearchForPedTargets <= 0) Then | |
| 4731 | timeSearchForPedTargets = 125 | |
| 4732 | ||
| 4733 | If LaunchedDartsList.Count = DartsList.Count Then Exit Sub | |
| 4734 | ||
| 4735 | If bAimDown Then | |
| 4736 | Dim tmpDist As Double | |
| 4737 | Dim tmpPos As Vector3 | |
| 4738 | ||
| 4739 | If gunMode = 1 Then | |
| 4740 | For c As Int16 = pedTargets.Count - 1 To 0 Step -1 | |
| 4741 | If Not Exists(pedTargets(c)) OrElse Not pedTargets(c).isOnScreen OrElse pedTargets(c).isDead Then | |
| 4742 | pedTargets.RemoveAt(c) | |
| 4743 | End If | |
| 4744 | Next | |
| 4745 | ||
| 4746 | pedTargets.AddRange(World.GetPeds(Player.Character.Position + Game.CurrentCamera.Direction * 50, 100)) | |
| 4747 | ||
| 4748 | Try | |
| 4749 | pedTargets.RemoveDead() | |
| 4750 | pedTargets.OrderByDistanceTo(Player.Character.Position) | |
| 4751 | Catch | |
| 4752 | End Try | |
| 4753 | ||
| 4754 | For c As Int16 = 0 To pedTargets.Count - 1 | |
| 4755 | If Exists(pedTargets(c)) AndAlso Exists(pedTargets(c)) AndAlso pedTargets(c).isAlive AndAlso (pedTargets(c) <> Player.Character) AndAlso pedTargets(c).isOnScreen Then | |
| 4756 | Dim bExists As Boolean = False | |
| 4757 | ||
| 4758 | For Each d As TDarts In DartsList | |
| 4759 | If (d.target = pedTargets(c)) Then | |
| 4760 | bExists = True | |
| 4761 | ||
| 4762 | Exit For | |
| 4763 | End If | |
| 4764 | Next | |
| 4765 | ||
| 4766 | If bExists Then Continue For | |
| 4767 | ||
| 4768 | tmpDist = pedTargets(c).Position.DistanceTo(Game.CurrentCamera.Position) ' *** testar mira | |
| 4769 | tmpPos = Game.CurrentCamera.Position + Game.CurrentCamera.Direction * tmpDist | |
| 4770 | ||
| 4771 | If pedTargets(c).Position.DistanceTo(tmpPos) <= 1 Then | |
| 4772 | For Each d As TDarts In DartsList | |
| 4773 | If Not d.launched AndAlso Not Exists(d.target) AndAlso (LaunchedDartsList.IndexOf(d) < 0) Then | |
| 4774 | d.targetVeh = Nothing | |
| 4775 | d.target = pedTargets(c) | |
| 4776 | d.targetSuperGuy = Nothing | |
| 4777 | d.targetReady = True | |
| 4778 | bAnTargetLocked = True | |
| 4779 | d.diameterMulti = 1 | |
| 4780 | ||
| 4781 | If (timeKeepRepulsorSound <= 0) AndAlso bSoundOK Then sndTargetSet.Play() | |
| 4782 | ||
| 4783 | Exit For | |
| 4784 | End If | |
| 4785 | ||
| 4786 | If DartsList.IndexOf(d) = DartsList.Count - 1 Then Exit For | |
| 4787 | Next | |
| 4788 | End If | |
| 4789 | End If | |
| 4790 | Next | |
| 4791 | ElseIf gunMode = 2 Then | |
| 4792 | vehTargets = World.GetVehicles(Player.Character.Position + Game.CurrentCamera.Direction * 100, 200) | |
| 4793 | ||
| 4794 | Dim bExists As Boolean = False | |
| 4795 | ||
| 4796 | For Each v As Vehicle In vehTargets | |
| 4797 | If Exists(v) AndAlso (v <> myFlyHabs) AndAlso v.isOnScreen Then | |
| 4798 | bExists = False | |
| 4799 | ||
| 4800 | For Each d As TDarts In DartsList | |
| 4801 | If (d.targetVeh = v) Then | |
| 4802 | bExists = True | |
| 4803 | ||
| 4804 | Exit For | |
| 4805 | End If | |
| 4806 | Next | |
| 4807 | ||
| 4808 | If bExists Then Continue For | |
| 4809 | ||
| 4810 | tmpDist = v.Position.DistanceTo(Player.Character.Position) | |
| 4811 | tmpPos = Player.Character.Position + Game.CurrentCamera.Direction * tmpDist | |
| 4812 | ||
| 4813 | Native.Function.Call("DRAW_CHECKPOINT", tmpPos.X, tmpPos.Y, tmpPos.Z, 5, 0, 255, 0)
| |
| 4814 | ||
| 4815 | If v.Position.DistanceTo(tmpPos) < 3 Then | |
| 4816 | For Each d As TDarts In DartsList | |
| 4817 | If Not Exists(d.targetVeh) AndAlso (LaunchedDartsList.IndexOf(d) < 0) Then | |
| 4818 | d.target = Nothing | |
| 4819 | d.targetVeh = v | |
| 4820 | d.targetSuperGuy = Nothing | |
| 4821 | d.targetReady = True | |
| 4822 | bAnTargetLocked = True | |
| 4823 | d.diameterMulti = v.Model.GetDimensions.Y / 3 | |
| 4824 | ||
| 4825 | If (timeKeepRepulsorSound <= 0) AndAlso bSoundOK Then sndTargetSet.Play() | |
| 4826 | ||
| 4827 | Exit For | |
| 4828 | End If | |
| 4829 | Next | |
| 4830 | End If | |
| 4831 | End If | |
| 4832 | Next | |
| 4833 | ||
| 4834 | For Each s As TSuperGuy In TSuperGuyList | |
| 4835 | If Exists(s.p) Then | |
| 4836 | tmpDist = s.p.Position.DistanceTo(Game.CurrentCamera.Position) | |
| 4837 | tmpPos = Game.CurrentCamera.Position + Game.CurrentCamera.Direction * tmpDist | |
| 4838 | ||
| 4839 | If s.p.Position.DistanceTo(tmpPos) < 2 Then | |
| 4840 | bExists = False | |
| 4841 | ||
| 4842 | For Each d As TDarts In DartsList | |
| 4843 | If d.targetSuperGuy = s.p Then | |
| 4844 | bExists = True | |
| 4845 | Exit For | |
| 4846 | End If | |
| 4847 | Next | |
| 4848 | ||
| 4849 | If bExists Then Continue For | |
| 4850 | ||
| 4851 | For Each d As TDarts In DartsList | |
| 4852 | If Not Exists(d.targetSuperGuy) AndAlso (LaunchedDartsList.IndexOf(d) < 0) Then | |
| 4853 | d.target = Nothing | |
| 4854 | d.targetVeh = Nothing | |
| 4855 | d.targetSuperGuy = s.p | |
| 4856 | d.targetReady = True | |
| 4857 | bAnTargetLocked = True | |
| 4858 | d.diameterMulti = 1 | |
| 4859 | ||
| 4860 | If (timeKeepRepulsorSound <= 0) AndAlso bSoundOK Then sndTargetSet.Play() | |
| 4861 | ||
| 4862 | Exit For | |
| 4863 | End If | |
| 4864 | Next | |
| 4865 | End If | |
| 4866 | End If | |
| 4867 | Next | |
| 4868 | End If | |
| 4869 | Else | |
| 4870 | For Each d As TDarts In DartsList | |
| 4871 | If Not d.launched Then | |
| 4872 | d.target = Nothing | |
| 4873 | d.targetVeh = Nothing | |
| 4874 | d.targetSuperGuy = Nothing | |
| 4875 | d.targetReady = False | |
| 4876 | d.diameterMulti = 1 | |
| 4877 | End If | |
| 4878 | Next | |
| 4879 | End If | |
| 4880 | Else | |
| 4881 | timeSearchForPedTargets -= intervalFix() | |
| 4882 | End If | |
| 4883 | End Sub | |
| 4884 | ||
| 4885 | Private Sub keepArmorConfig() | |
| 4886 | Try | |
| 4887 | If timeKeepArmorConfig <= 0 Then | |
| 4888 | timeKeepArmorConfig = 1000 | |
| 4889 | ||
| 4890 | If bArmorON Then Player.Character.MakeProofTo(False, True, False, bNoFlightCollisionDetection OrElse bPlayerFallingDamageProof, True) | |
| 4891 | ||
| 4892 | If Exists(myFlyHabs) Then | |
| 4893 | myFlyHabs.Visible = False | |
| 4894 | myFlyHabs.MakeProofTo(True, True, True, False, True) | |
| 4895 | myFlyHabs.CanBeDamaged = False | |
| 4896 | myFlyHabs.CanBeVisiblyDamaged = False | |
| 4897 | End If | |
| 4898 | Else | |
| 4899 | timeKeepArmorConfig -= intervalFix() | |
| 4900 | End If | |
| 4901 | Catch | |
| 4902 | End Try | |
| 4903 | End Sub | |
| 4904 | ||
| 4905 | Private Sub DrawDartTargets() | |
| 4906 | For Each d As TDarts In DartsList | |
| 4907 | If Not bAimDown AndAlso Not d.launched Then | |
| 4908 | d.target = Nothing | |
| 4909 | d.targetVeh = Nothing | |
| 4910 | d.targetSuperGuy = Nothing | |
| 4911 | ||
| 4912 | timeSearchForPedTargets = 0 | |
| 4913 | End If | |
| 4914 | ||
| 4915 | If Not d.launched AndAlso (Exists(d.target) OrElse Exists(d.targetVeh) OrElse Exists(d.targetSuperGuy)) Then | |
| 4916 | If (Exists(d.target) AndAlso (Not d.target.isOnScreen OrElse d.target.isDead)) OrElse _ | |
| 4917 | (Exists(d.targetVeh) AndAlso (Not d.targetVeh.isOnScreen)) OrElse _ | |
| 4918 | (Exists(d.targetSuperGuy) AndAlso (Not d.targetSuperGuy.isOnScreen OrElse d.targetSuperGuy.isDead)) Then | |
| 4919 | If Exists(d.target) Then d.target = Nothing | |
| 4920 | If Exists(d.targetVeh) Then d.targetVeh = Nothing | |
| 4921 | If Exists(d.targetSuperGuy) Then d.targetSuperGuy = Nothing | |
| 4922 | d.targetReady = False | |
| 4923 | Else | |
| 4924 | If Exists(targetObejctAux) Then | |
| 4925 | Dim tmpDist As Double | |
| 4926 | Dim tmpPosHead As Vector3 | |
| 4927 | Dim tmpPos As Vector3 | |
| 4928 | Dim tmpXOff, tmpYOff As Double | |
| 4929 | ||
| 4930 | If Exists(d.target) Then | |
| 4931 | tmpDist = d.target.Position.DistanceTo(Player.Character.Position) * 0.01 | |
| 4932 | tmpPosHead = d.target.GetBonePosition(Bone.Head) | |
| 4933 | tmpXOff = 0.25 | |
| 4934 | tmpYOff = 0.25 | |
| 4935 | ||
| 4936 | tmpPos = tmpPosHead + targetObejctAux.Position - targetObejctAux.GetOffsetPosition(Vector3.RelativeRight * tmpXOff) | |
| 4937 | ElseIf Exists(d.targetVeh) Then | |
| 4938 | tmpDist = d.targetVeh.Position.DistanceTo(Player.Character.Position) * 0.01 | |
| 4939 | tmpPosHead = d.targetVeh.Position | |
| 4940 | tmpXOff = 1 | |
| 4941 | tmpYOff = 1 | |
| 4942 | tmpPos = tmpPosHead + targetObejctAux.Position - targetObejctAux.GetOffsetPosition(Vector3.RelativeRight * tmpXOff * d.diameterMulti) | |
| 4943 | ||
| 4944 | Native.Function.Call("draw_corona", tmpPosHead.X, tmpPosHead.Y, tmpPosHead.Z, tmpDist * 100 * 0.8, 0, 0, 255, 0, 0)
| |
| 4945 | Native.Function.Call("DRAW_CHECKPOINT", tmpPosHead.X, tmpPosHead.Y, tmpPosHead.Z, tmpDist * 0.8, 255, 0, 0)
| |
| 4946 | ElseIf Exists(d.targetSuperGuy) Then | |
| 4947 | tmpDist = d.targetSuperGuy.Position.DistanceTo(Player.Character.Position) * 0.01 | |
| 4948 | tmpPosHead = d.targetSuperGuy.Position + Vector3.WorldUp * 0.2 | |
| 4949 | tmpXOff = 0.5 | |
| 4950 | tmpYOff = 0.5 | |
| 4951 | tmpPos = tmpPosHead + targetObejctAux.Position - targetObejctAux.GetOffsetPosition(Vector3.RelativeRight * tmpXOff) | |
| 4952 | Else | |
| 4953 | Exit Sub | |
| 4954 | End If | |
| 4955 | ||
| 4956 | Native.Function.Call("draw_corona", tmpPos.X, tmpPos.Y, tmpPos.Z, tmpDist * 100, 0, 0, 255, 0, 0)
| |
| 4957 | Native.Function.Call("DRAW_CHECKPOINT", tmpPos.X, tmpPos.Y, tmpPos.Z, tmpDist, 255, 0, 0)
| |
| 4958 | tmpPos = tmpPosHead + targetObejctAux.Position - targetObejctAux.GetOffsetPosition(Vector3.RelativeLeft * tmpXOff * d.diameterMulti) | |
| 4959 | Native.Function.Call("draw_corona", tmpPos.X, tmpPos.Y, tmpPos.Z, tmpDist * 100, 0, 0, 255, 0, 0)
| |
| 4960 | Native.Function.Call("DRAW_CHECKPOINT", tmpPos.X, tmpPos.Y, tmpPos.Z, tmpDist, 255, 0, 0)
| |
| 4961 | tmpPos = tmpPosHead + targetObejctAux.Position - targetObejctAux.GetOffsetPosition(Vector3.RelativeBottom * tmpYOff * d.diameterMulti) | |
| 4962 | Native.Function.Call("draw_corona", tmpPos.X, tmpPos.Y, tmpPos.Z, tmpDist * 100, 0, 0, 255, 0, 0)
| |
| 4963 | Native.Function.Call("DRAW_CHECKPOINT", tmpPos.X, tmpPos.Y, tmpPos.Z, tmpDist, 255, 0, 0)
| |
| 4964 | tmpPos = tmpPosHead + targetObejctAux.Position - targetObejctAux.GetOffsetPosition(Vector3.RelativeTop * tmpYOff * d.diameterMulti) | |
| 4965 | Native.Function.Call("draw_corona", tmpPos.X, tmpPos.Y, tmpPos.Z, tmpDist * 100, 0, 0, 255, 0, 0)
| |
| 4966 | Native.Function.Call("DRAW_CHECKPOINT", tmpPos.X, tmpPos.Y, tmpPos.Z, tmpDist, 255, 0, 0)
| |
| 4967 | End If | |
| 4968 | End If | |
| 4969 | End If | |
| 4970 | Next | |
| 4971 | End Sub | |
| 4972 | ||
| 4973 | Private Sub launchDarts() | |
| 4974 | If ((gunMode = 1) AndAlso ((weaponHeat1 + 20) > 100)) OrElse ((gunMode = 2) AndAlso ((weaponHeat2 + 10) > 100)) Then indexCheckDartShoot = -1 | |
| 4975 | ||
| 4976 | If indexCheckDartShoot > -1 Then | |
| 4977 | If indexCheckDartShoot > DartsList.Count - 1 Then | |
| 4978 | indexCheckDartShoot = -1 | |
| 4979 | Else | |
| 4980 | If Not DartsList(indexCheckDartShoot).launched AndAlso DartsList(indexCheckDartShoot).targetReady Then | |
| 4981 | If Exists(DartsList(indexCheckDartShoot).target) Then | |
| 4982 | weaponHeat1 += 10 | |
| 4983 | DartsList(indexCheckDartShoot).initial_direction = Vector3.Normalize(DartsList(indexCheckDartShoot).target.GetBonePosition(Bone.Head) - DartsList(indexCheckDartShoot).dart.Position) | |
| 4984 | ElseIf Exists(DartsList(indexCheckDartShoot).targetVeh) Then | |
| 4985 | If timeShooting <= 0 Then | |
| 4986 | timeShooting = 100 | |
| 4987 | timeSetWanted = 0 | |
| 4988 | End If | |
| 4989 | weaponHeat2 += 10 | |
| 4990 | DartsList(indexCheckDartShoot).initial_direction = Vector3.Normalize(DartsList(indexCheckDartShoot).targetVeh.Position - DartsList(indexCheckDartShoot).dart.Position) | |
| 4991 | ElseIf Exists(DartsList(indexCheckDartShoot).targetSuperGuy) Then | |
| 4992 | If timeShooting <= 0 Then | |
| 4993 | timeShooting = 100 | |
| 4994 | timeSetWanted = 0 | |
| 4995 | End If | |
| 4996 | weaponHeat2 += 10 | |
| 4997 | DartsList(indexCheckDartShoot).initial_direction = Vector3.Normalize(DartsList(indexCheckDartShoot).targetSuperGuy.Position - DartsList(indexCheckDartShoot).dart.Position) | |
| 4998 | Else | |
| 4999 | DartsList(indexCheckDartShoot).target = Nothing | |
| 5000 | DartsList(indexCheckDartShoot).targetVeh = Nothing | |
| 5001 | DartsList(indexCheckDartShoot).targetSuperGuy = Nothing | |
| 5002 | Exit Sub | |
| 5003 | End If | |
| 5004 | ||
| 5005 | DartsList(indexCheckDartShoot).launched = True | |
| 5006 | DartsList(indexCheckDartShoot).timeOut = 0 | |
| 5007 | ||
| 5008 | stopPTFX(DartsList(indexCheckDartShoot).PTFXFlight) | |
| 5009 | ||
| 5010 | 'Native.Function.Call("stop_sound", )
| |
| 5011 | 'Native.Function.Call("stop_sound", DartsList(indexCheckDartShoot).IDsndMove)
| |
| 5012 | ||
| 5013 | If Exists(DartsList(indexCheckDartShoot).target) Then | |
| 5014 | DartsList(indexCheckDartShoot).PTFXFlight = Native.Function.Call(Of Int32)("START_PTFX_ON_OBJ", "shot_directed_steam", _
| |
| 5015 | DartsList(indexCheckDartShoot).dart, 0, 0, 0.1, 0, 0, 0, 0.3) | |
| 5016 | ||
| 5017 | 'Native.Function.Call("play_sound_from_object", IDsndLaunchDarts, "silenced_pistol_fire", DartsList(indexCheckDartShoot).dart)
| |
| 5018 | Native.Function.Call("play_sound_from_object", -1, "silenced_pistol_fire", DartsList(indexCheckDartShoot).dart)
| |
| 5019 | ElseIf Exists(DartsList(indexCheckDartShoot).targetVeh) Then | |
| 5020 | DartsList(indexCheckDartShoot).PTFXFlight = Native.Function.Call(Of Int32)("START_PTFX_ON_OBJ", "weap_rocket_player", _
| |
| 5021 | DartsList(indexCheckDartShoot).dart, 0, 0, 0.1, 0, 0, 0, 0.5) | |
| 5022 | ||
| 5023 | 'Native.Function.Call("play_sound_from_object", DartsList(indexCheckDartShoot).IDsndMove, "GENERAL_WEAPONS_ROCKET_LOOP", DartsList(indexCheckDartShoot).dart)
| |
| 5024 | 'Native.Function.Call("play_sound_from_ped", IDsndLaunchDarts, "general_explosions_lows_grenade_explosion_r", Player.Character)
| |
| 5025 | Native.Function.Call("play_sound_from_ped", -1, "general_explosions_lows_grenade_explosion_r", Player.Character)
| |
| 5026 | ElseIf Exists(DartsList(indexCheckDartShoot).targetSuperGuy) Then | |
| 5027 | DartsList(indexCheckDartShoot).PTFXFlight = Native.Function.Call(Of Int32)("START_PTFX_ON_OBJ", "weap_rocket_player", _
| |
| 5028 | DartsList(indexCheckDartShoot).dart, 0, 0, 0.1, 0, 0, 0, 0.5) | |
| 5029 | ||
| 5030 | 'Native.Function.Call("play_sound_from_object", DartsList(indexCheckDartShoot).IDsndMove, "GENERAL_WEAPONS_ROCKET_LOOP", DartsList(indexCheckDartShoot).dart)
| |
| 5031 | 'Native.Function.Call("play_sound_from_ped", IDsndLaunchDarts, "general_explosions_lows_grenade_explosion_r", Player.Character)
| |
| 5032 | Native.Function.Call("play_sound_from_ped", -1, "general_explosions_lows_grenade_explosion_r", Player.Character)
| |
| 5033 | End If | |
| 5034 | ||
| 5035 | DartsList(indexCheckDartShoot).dart.Detach() | |
| 5036 | DartsList(indexCheckDartShoot).readyToBlowUp = False | |
| 5037 | DartsList(indexCheckDartShoot).dart.Visible = True | |
| 5038 | ||
| 5039 | LaunchedDartsList.Add(DartsList(indexCheckDartShoot)) | |
| 5040 | End If | |
| 5041 | ||
| 5042 | indexCheckDartShoot += 1 | |
| 5043 | ||
| 5044 | If indexCheckDartShoot > DartsList.Count - 1 Then indexCheckDartShoot = -1 | |
| 5045 | End If | |
| 5046 | End If | |
| 5047 | End Sub | |
| 5048 | ||
| 5049 | Private Sub checkDartsCollision() | |
| 5050 | Dim d As TDarts | |
| 5051 | ||
| 5052 | For c As Int16 = LaunchedDartsList.Count - 1 To 0 Step -1 | |
| 5053 | d = LaunchedDartsList(c) | |
| 5054 | ||
| 5055 | If d.launched Then | |
| 5056 | Dim tmpRot As Vector3 | |
| 5057 | ||
| 5058 | If Not Exists(d.target) AndAlso Not Exists(d.targetVeh) AndAlso Not Exists(d.targetSuperGuy) Then | |
| 5059 | d.dart.ApplyForce(d.initial_direction * 15) | |
| 5060 | tmpRot = Helper.DirectionToRotation(d.initial_direction, 0) | |
| 5061 | tmpRot.Y += 90 | |
| 5062 | tmpRot.Z -= 90 | |
| 5063 | d.dart.Rotation = tmpRot | |
| 5064 | Else | |
| 5065 | If Exists(d.target) Then | |
| 5066 | d.initial_direction = Vector3.Normalize(d.target.GetBonePosition(Bone.Head) - d.dart.Position) | |
| 5067 | ElseIf Exists(d.targetVeh) AndAlso (d.dart.Position.DistanceTo(Player.Character.Position) < d.targetVeh.Position.DistanceTo(Player.Character.Position)) Then | |
| 5068 | d.initial_direction = Vector3.Normalize(d.targetVeh.Position - d.dart.Position) | |
| 5069 | ElseIf Exists(d.targetSuperGuy) AndAlso (d.dart.Position.DistanceTo(Player.Character.Position) < d.targetSuperGuy.Position.DistanceTo(Player.Character.Position)) Then | |
| 5070 | d.initial_direction = Vector3.Normalize(d.targetSuperGuy.Position - d.dart.Position) | |
| 5071 | End If | |
| 5072 | ||
| 5073 | If Exists(d.target) AndAlso (d.dart.Position.DistanceTo(d.target.Position) > 5) Then | |
| 5074 | d.dart.ApplyForce(d.initial_direction * 15 + Vector3.WorldUp * 0.5) | |
| 5075 | ElseIf (Exists(d.targetVeh) AndAlso (d.dart.Position.DistanceTo(d.targetVeh.Position) > 5)) Then | |
| 5076 | If d.targetVeh.Model.isHelicopter Then | |
| 5077 | d.dart.ApplyForce(d.initial_direction * 25 + Vector3.WorldUp) | |
| 5078 | Else | |
| 5079 | If d.dart.Position.DistanceTo(d.targetVeh.Position) > 20 Then | |
| 5080 | d.dart.ApplyForce(d.initial_direction * 25 + Vector3.WorldUp) | |
| 5081 | ||
| 5082 | If myRealSpeed > speedSlow Then _ | |
| 5083 | d.dart.ApplyForce(d.initial_direction * 25 + Vector3.WorldUp) | |
| 5084 | Else | |
| 5085 | d.dart.ApplyForce(d.initial_direction * 25) | |
| 5086 | End If | |
| 5087 | End If | |
| 5088 | ElseIf (Exists(d.targetSuperGuy) AndAlso (d.dart.Position.DistanceTo(d.targetSuperGuy.Position) > 5)) Then | |
| 5089 | d.dart.ApplyForce(d.initial_direction * 25 + Vector3.WorldUp) | |
| 5090 | Else | |
| 5091 | d.dart.Velocity = (d.initial_direction * 25) | |
| 5092 | End If | |
| 5093 | ||
| 5094 | tmpRot = Helper.DirectionToRotation(d.initial_direction, 0) | |
| 5095 | tmpRot.Y += 90 | |
| 5096 | tmpRot.Z -= 90 | |
| 5097 | d.dart.Rotation = tmpRot | |
| 5098 | End If | |
| 5099 | ||
| 5100 | If Not d.readyToBlowUp AndAlso (d.dart.Position.DistanceTo(Player.Character.Position) > 2) Then | |
| 5101 | Native.Function.Call("SET_OBJECT_RECORDS_COLLISIONS", d.dart, True)
| |
| 5102 | d.readyToBlowUp = True | |
| 5103 | ElseIf d.readyToBlowUp Then | |
| 5104 | If Native.Function.Call(Of Boolean)("HAS_OBJECT_COLLIDED_WITH_ANYTHING", d.dart) OrElse (d.timeOut >= 2000) Then
| |
| 5105 | Native.Function.Call("SET_OBJECT_RECORDS_COLLISIONS", d.dart, False)
| |
| 5106 | d.dart.FreezePosition = True | |
| 5107 | ||
| 5108 | stopPTFX(d.PTFXFlight) | |
| 5109 | ||
| 5110 | If Exists(d.target) Then | |
| 5111 | stopPTFX(d.PTFXHit) | |
| 5112 | ||
| 5113 | 'd.PTFXHit = Native.Function.Call(Of Int32)("START_PTFX", "muz_pistol_large", _
| |
| 5114 | ' d.dart.Position.X, d.dart.Position.Y, d.dart.Position.Z, 0, 0, 90.0, 0.5) | |
| 5115 | Native.Function.Call("trigger_PTFX", "muz_pistol_large", _
| |
| 5116 | d.dart.Position.X, d.dart.Position.Y, d.dart.Position.Z, 0, 0, 90.0, 0.5) | |
| 5117 | ||
| 5118 | Dim tmpPosIni, tmpPosFin As Vector3 | |
| 5119 | ||
| 5120 | For Each p As Ped In World.GetPeds(d.dart.Position, 1.5) | |
| 5121 | If Exists(p) AndAlso Not p.isDead Then | |
| 5122 | Dim bSuperGuy As Boolean = False | |
| 5123 | ||
| 5124 | For Each s As TSuperGuy In TSuperGuyList | |
| 5125 | If s.p = p Then | |
| 5126 | bSuperGuy = True | |
| 5127 | p.Health -= 50 | |
| 5128 | End If | |
| 5129 | Next | |
| 5130 | ||
| 5131 | If Not bSuperGuy Then | |
| 5132 | tmpPosIni = p.GetBonePosition(Bone.Head) - p.Direction * 1 | |
| 5133 | tmpPosFin = p.GetBonePosition(Bone.Head) + p.Direction * 2 | |
| 5134 | ||
| 5135 | p.PreventRagdoll = False | |
| 5136 | ||
| 5137 | Native.Function.Call("FIRE_SINGLE_BULLET", tmpPosIni.X, tmpPosIni.Y, tmpPosIni.Z, tmpPosFin.X, tmpPosFin.Y, tmpPosFin.Z, 1000)
| |
| 5138 | ||
| 5139 | If Not bNoWanted AndAlso p.PedType = PedType.Cop Then | |
| 5140 | Native.Function.Call("SET_MAX_WANTED_LEVEL", 6)
| |
| 5141 | Native.Function.Call("ALTER_WANTED_LEVEL_NO_DROP", Player, 2)
| |
| 5142 | Native.Function.Call("APPLY_WANTED_LEVEL_CHANGE_NOW", Player)
| |
| 5143 | End If | |
| 5144 | End If | |
| 5145 | ||
| 5146 | Exit For | |
| 5147 | End If | |
| 5148 | Next | |
| 5149 | ElseIf Exists(d.targetVeh) OrElse Exists(d.targetSuperGuy) Then | |
| 5150 | If Not bNoWanted Then | |
| 5151 | For Each p As Ped In World.GetPeds(d.dart.Position, 6.0) | |
| 5152 | If p.PedType = PedType.Cop Then | |
| 5153 | Native.Function.Call("SET_MAX_WANTED_LEVEL", 6)
| |
| 5154 | Native.Function.Call("ALTER_WANTED_LEVEL_NO_DROP", Player, 2)
| |
| 5155 | Native.Function.Call("APPLY_WANTED_LEVEL_CHANGE_NOW", Player)
| |
| 5156 | End If | |
| 5157 | Next | |
| 5158 | End If | |
| 5159 | ||
| 5160 | World.AddExplosion(d.dart.Position, ExplosionType.Rocket, 100) | |
| 5161 | ||
| 5162 | If Exists(d.targetSuperGuy) Then | |
| 5163 | Dim bHitSG As Boolean = False | |
| 5164 | ||
| 5165 | For Each s As TSuperGuy In TSuperGuyList | |
| 5166 | bHitSG = (s.p = d.targetSuperGuy) AndAlso (s.p.Position.DistanceTo(d.dart.Position) <= 5) | |
| 5167 | ||
| 5168 | If bHitSG Then | |
| 5169 | s.explosionEffectTIme = 250 | |
| 5170 | ||
| 5171 | Exit For | |
| 5172 | End If | |
| 5173 | Next | |
| 5174 | ||
| 5175 | If bHitSG Then | |
| 5176 | d.targetSuperGuy.PreventRagdoll = False | |
| 5177 | d.targetSuperGuy.ForceRagdoll(5000, False) | |
| 5178 | d.targetSuperGuy.ApplyForce(d.initial_direction * 3, Vector3.WorldNorth) | |
| 5179 | d.targetSuperGuy.Health -= (20 + (5 * TRandom.NextDouble())) | |
| 5180 | End If | |
| 5181 | End If | |
| 5182 | End If | |
| 5183 | ||
| 5184 | d.target = Nothing | |
| 5185 | d.targetVeh = Nothing | |
| 5186 | d.targetSuperGuy = Nothing | |
| 5187 | ||
| 5188 | Native.Function.Call("SET_OBJECT_RECORDS_COLLISIONS", d.dart, True)
| |
| 5189 | d.dart.FreezePosition = False | |
| 5190 | ||
| 5191 | d.Hide() | |
| 5192 | ||
| 5193 | LaunchedDartsList.RemoveAt(c) | |
| 5194 | Else | |
| 5195 | d.timeOut += intervalFix() | |
| 5196 | End If | |
| 5197 | End If | |
| 5198 | Else | |
| 5199 | d.dart.Visible = False | |
| 5200 | End If | |
| 5201 | Next | |
| 5202 | End Sub | |
| 5203 | ||
| 5204 | Private Sub checkKeys() | |
| 5205 | 'bMoveFDown, bMoveBDown, bMoveLDown, bMoveRDown, bJumpDown, bAttackDown, bAimDown, bActionDown, bCrouchDown, bEnterCarDown, _ | |
| 5206 | 'bEscDown, bPhoneDown, bRadarZoomDown, bReloadDown, bSeekCoverDown, bSoundHornDown, bSprintDown As Boolean | |
| 5207 | ||
| 5208 | 'padState = Microsoft.Xna.Framework.Input.GamePad.GetState(Microsoft.Xna.Framework.PlayerIndex.One) | |
| 5209 | 'padStateOld = Microsoft.Xna.Framework.Input.GamePad.GetState(Microsoft.Xna.Framework.PlayerIndex.One) | |
| 5210 | ||
| 5211 | bMoveFDown = Game.isGameKeyPressed(GameKey.MoveForward) | |
| 5212 | bMoveBDown = Game.isGameKeyPressed(GameKey.MoveBackward) | |
| 5213 | bMoveLDown = Game.isGameKeyPressed(GameKey.MoveLeft) | |
| 5214 | bMoveRDown = Game.isGameKeyPressed(GameKey.MoveRight) | |
| 5215 | bJumpDown = Game.isGameKeyPressed(GameKey.Jump) | |
| 5216 | bAimDown = Game.isGameKeyPressed(GameKey.Aim) OrElse (controllerConnected() AndAlso controllerState.Triggers.Left) | |
| 5217 | 'bAimDown = Game.isGameKeyPressed(GameKey.Aim) OrElse (XControl.IsConnected AndAlso XControl.GetState.Gamepad.LeftTrigger) | |
| 5218 | bSprintDown = Game.isGameKeyPressed(GameKey.Sprint) | |
| 5219 | bActionDown = Game.isGameKeyPressed(GameKey.Action) | |
| 5220 | bAttackDown = Game.isGameKeyPressed(GameKey.Attack) OrElse (controllerConnected() AndAlso controllerState.Triggers.Right) | |
| 5221 | 'bAttackDown = Game.isGameKeyPressed(GameKey.Attack) OrElse (XControl.IsConnected AndAlso XControl.GetState.Gamepad.RightTrigger) | |
| 5222 | bSeekCoverDown = Game.isGameKeyPressed(GameKey.SeekCover) | |
| 5223 | bCrouchDown = Game.isGameKeyPressed(GameKey.Crouch) | |
| 5224 | bEnterCarDown = Game.isGameKeyPressed(GameKey.EnterCar) | |
| 5225 | bEscDown = Game.isGameKeyPressed(GameKey.Esc) | |
| 5226 | bPhoneDown = Game.isGameKeyPressed(GameKey.Phone) | |
| 5227 | bRadarZoomDown = Game.isGameKeyPressed(GameKey.RadarZoom) | |
| 5228 | bReloadDown = Game.isGameKeyPressed(GameKey.Reload) | |
| 5229 | bSoundHornDown = Game.isGameKeyPressed(GameKey.SoundHorn) | |
| 5230 | bSoundHornDown = Game.isGameKeyPressed(GameKey.SoundHorn) | |
| 5231 | End Sub | |
| 5232 | ||
| 5233 | Shared Function intervalFix() | |
| 5234 | Return myInterval * (25 / Game.FPS) | |
| 5235 | End Function | |
| 5236 | ||
| 5237 | Private Sub console_CMD(ByVal sender As Object, ByVal e As ConsoleEventArgs) Handles MyBase.ConsoleCommand | |
| 5238 | End Sub | |
| 5239 | ||
| 5240 | Private Function rotateVec(ByVal vec As GTA.Vector3, ByVal angle As Double) | |
| 5241 | angle = angle * (3.1415 / 180) | |
| 5242 | ||
| 5243 | Dim s As Double = System.Math.Sin(angle) | |
| 5244 | Dim c As Double = System.Math.Cos(angle) | |
| 5245 | ||
| 5246 | vec.X = vec.X * c - vec.Y * s | |
| 5247 | vec.Y = vec.X * s + vec.Y * c | |
| 5248 | ||
| 5249 | Return vec | |
| 5250 | End Function | |
| 5251 | ||
| 5252 | Shared Function getGameSoundID(ByRef id As Int32) As Boolean | |
| 5253 | Native.Function.Call("stop_sound", id)
| |
| 5254 | ||
| 5255 | If id <> 0 Then | |
| 5256 | Native.Function.Call("release_sound_id", id)
| |
| 5257 | End If | |
| 5258 | ||
| 5259 | id = Native.Function.Call(Of Int32)("get_sound_id")
| |
| 5260 | ||
| 5261 | Return id > 0 | |
| 5262 | 'msg(id.ToString, 1000) | |
| 5263 | End Function | |
| 5264 | ||
| 5265 | Private Sub taskResetSoundID(id As Int32) | |
| 5266 | For Each s As TGameSounds In TGameSoundsList | |
| 5267 | If s.id = id Then | |
| 5268 | s.timeWait = 5000 | |
| 5269 | ||
| 5270 | Exit For | |
| 5271 | End If | |
| 5272 | Next | |
| 5273 | End Sub | |
| 5274 | ||
| 5275 | Shared Sub stopPTFX(ByRef PTFX As Int32) | |
| 5276 | If PTFX <> 0 Then | |
| 5277 | Native.Function.Call("stop_ptfx", PTFX)
| |
| 5278 | PTFX = 0 | |
| 5279 | End If | |
| 5280 | End Sub | |
| 5281 | ||
| 5282 | ' draw the textures adapting the position, width and height to the user resolution | |
| 5283 | Private Sub drawSpriteAux(ByVal e As GTA.GraphicsEventArgs, ByVal tex As Texture, ByVal x As Double, ByVal y As Double, ByVal w As Double, ByVal h As Double, _ | |
| 5284 | ByVal rot As Double, ByVal col As Drawing.Color, Optional ByVal square As Boolean = False) | |
| 5285 | If square Then | |
| 5286 | e.Graphics.DrawSprite(tex, x * width_Coef, y * height_Coef, w * width_Coef, h * width_Coef, rot, col) | |
| 5287 | Else | |
| 5288 | e.Graphics.DrawSprite(tex, x * width_Coef, y * height_Coef, w * width_Coef, w * height_Coef, rot, col) | |
| 5289 | End If | |
| 5290 | End Sub | |
| 5291 | Private Sub drawSpriteAux2(ByVal e As GTA.GraphicsEventArgs, ByVal tex As Texture, ByVal x As Double, ByVal y As Double, ByVal w As Double, ByVal h As Double, _ | |
| 5292 | ByVal rot As Double, ByVal col As Drawing.Color, Optional ByVal square As Boolean = False) | |
| 5293 | If square Then | |
| 5294 | e.Graphics.DrawSprite(tex, x * height_Coef, y * height_Coef, w * height_Coef, w * height_Coef, rot, col) | |
| 5295 | Else | |
| 5296 | e.Graphics.DrawSprite(tex, x * height_Coef, y * height_Coef, w * height_Coef, h * height_Coef, rot, col) | |
| 5297 | End If | |
| 5298 | End Sub | |
| 5299 | ||
| 5300 | Private Sub drawLineAux(ByVal e As GTA.GraphicsEventArgs, ByVal xIni As Double, ByVal yIni As Double, ByVal xFin As Double, ByVal yFin As Double, _ | |
| 5301 | ByVal w As Double, ByVal col As Drawing.Color) | |
| 5302 | e.Graphics.DrawLine(xIni * width_Coef, yIni * height_Coef, xFin * width_Coef, yFin * height_Coef, w * width_Coef, col) | |
| 5303 | End Sub | |
| 5304 | ||
| 5305 | Private Sub drawTextAux(ByVal e As GTA.GraphicsEventArgs, ByVal text As String, ByVal x As Double, ByVal y As Double, ByVal col As Drawing.Color) | |
| 5306 | e.Graphics.DrawText(text, x * width_Coef, y * height_Coef, col) | |
| 5307 | End Sub | |
| 5308 | ||
| 5309 | Private Sub drawTextAuxEffect(ByVal e As GTA.GraphicsEventArgs, ByVal text As String, ByVal x As Double, ByVal y As Double, ByVal col As Drawing.Color) | |
| 5310 | e.Graphics.DrawRectangle((x + 148) * width_Coef, (y + 11) * height_Coef, 400 * width_Coef, 29 * height_Coef, Color.FromArgb(100, 0, 0, 0)) | |
| 5311 | e.Graphics.DrawText(text, (x + 2) * width_Coef, (y + 2) * height_Coef, Color.Blue) | |
| 5312 | e.Graphics.DrawText(text, x * width_Coef, y * height_Coef, col) | |
| 5313 | End Sub | |
| 5314 | ||
| 5315 | Shared Sub drawTextAuxEffect2(ByVal e As GTA.GraphicsEventArgs, ByVal text As String, ByVal x As Double, ByVal y As Double, ByVal col As Drawing.Color) | |
| 5316 | e.Graphics.DrawRectangle(840, (y + 11) * height_Coef, 1680 * width_Coef, 29 * height_Coef, Color.FromArgb(100, 0, 0, 0)) | |
| 5317 | e.Graphics.DrawText(text, (x + 2) * width_Coef, (y + 2) * height_Coef, Color.Blue) | |
| 5318 | e.Graphics.DrawText(text, x * width_Coef, y * height_Coef, col) | |
| 5319 | End Sub | |
| 5320 | ||
| 5321 | Private Sub drawSpriteNumber(ByVal e As GTA.GraphicsEventArgs, ByVal number As Double, ByVal x As Double, ByVal y As Double, ByVal rot As Double, _ | |
| 5322 | ByVal scale As Double, ByVal col As Color, disabledColor As Color) | |
| 5323 | Dim int As Int64 | |
| 5324 | Dim unit, dozen, hundred, thousand As Int64 | |
| 5325 | Dim tColor As Color = col | |
| 5326 | Dim hColor As Color = col | |
| 5327 | Dim dColor As Color = col | |
| 5328 | Dim uColor As Color = col | |
| 5329 | ||
| 5330 | int = Math.Truncate(number) | |
| 5331 | ||
| 5332 | unit = 0 | |
| 5333 | dozen = 0 | |
| 5334 | hundred = 0 | |
| 5335 | thousand = 0 | |
| 5336 | ||
| 5337 | If int > 999 Then | |
| 5338 | thousand = Math.Truncate(int / 1000) | |
| 5339 | int -= thousand * 1000 | |
| 5340 | Else | |
| 5341 | tColor = disabledColor | |
| 5342 | End If | |
| 5343 | ||
| 5344 | If int > 99 Then | |
| 5345 | hundred = Math.Truncate(int / 100) | |
| 5346 | int -= hundred * 100 | |
| 5347 | ElseIf thousand = 0 Then | |
| 5348 | hColor = disabledColor | |
| 5349 | End If | |
| 5350 | ||
| 5351 | If int > 9 Then | |
| 5352 | dozen = Math.Truncate(int / 10) | |
| 5353 | int -= dozen * 10 | |
| 5354 | ElseIf hundred + thousand = 0 Then | |
| 5355 | dColor = disabledColor | |
| 5356 | End If | |
| 5357 | ||
| 5358 | If int > 0 Then | |
| 5359 | unit = int | |
| 5360 | End If | |
| 5361 | ||
| 5362 | Dim rotCoef As Double = rot * 12 / 45 | |
| 5363 | ||
| 5364 | If tColor <> disabledColor Then drawSpriteAux2(e, texNumbers(thousand).tex, x, y, 20 * scale, 20 * scale, Helper.DegreeToRadian(rot), tColor) | |
| 5365 | If hColor <> disabledColor Then drawSpriteAux2(e, texNumbers(hundred).tex, x + 12, y + rotCoef, 20 * scale, 20 * scale, Helper.DegreeToRadian(rot), hColor) | |
| 5366 | If dColor <> disabledColor Then drawSpriteAux2(e, texNumbers(dozen).tex, x + 24, y + rotCoef * 2, 20 * scale, 20 * scale, Helper.DegreeToRadian(rot), dColor) | |
| 5367 | drawSpriteAux2(e, texNumbers(unit).tex, x + 36, y + rotCoef * 3, 20 * scale, 20 * scale, Helper.DegreeToRadian(rot), uColor) | |
| 5368 | End Sub | |
| 5369 | ||
| 5370 | Private Sub drawFrameAux(ByVal e As GTA.GraphicsEventArgs, x As Double, y As Double, w As Double, h As Double, lw As Double, col As Color) | |
| 5371 | drawLineAux(e, x - (w / 2), y - (h / 2), x + (w / 2), y - (h / 2), 2, Color.FromArgb(150, 255, 255, 255)) | |
| 5372 | drawLineAux(e, x - (w / 2), y + (h / 2), x + (w / 2), y + (h / 2), 2, Color.FromArgb(150, 255, 255, 255)) | |
| 5373 | drawLineAux(e, x - (w / 2), y - (h / 2), x - (w / 2), y + (h / 2), 2, Color.FromArgb(150, 255, 255, 255)) | |
| 5374 | drawLineAux(e, x + (w / 2), y - (h / 2), x + (w / 2), y + (h / 2), 2, Color.FromArgb(150, 255, 255, 255)) | |
| 5375 | End Sub | |
| 5376 | ||
| 5377 | Private Sub firstDraw(ByVal e As GTA.GraphicsEventArgs, tex As Texture) | |
| 5378 | Try | |
| 5379 | e.Graphics.DrawSprite(tex, 0, 0, 2, 2, 0) | |
| 5380 | Catch | |
| 5381 | End Try | |
| 5382 | End Sub | |
| 5383 | ||
| 5384 | Private Sub GraphicsEventHandler(ByVal sender As Object, ByVal e As GTA.GraphicsEventArgs) Handles MyBase.PerFrameDrawing | |
| 5385 | If bArmorON AndAlso bFirstDraw Then | |
| 5386 | bFirstDraw = False | |
| 5387 | ||
| 5388 | firstDraw(e, texCannon) | |
| 5389 | firstDraw(e, texChestRep) | |
| 5390 | firstDraw(e, texCrossHair) | |
| 5391 | firstDraw(e, texDarts) | |
| 5392 | firstDraw(e, texHandRep) | |
| 5393 | firstDraw(e, texHUD) | |
| 5394 | firstDraw(e, texHUD_ThrusterBar) | |
| 5395 | firstDraw(e, texHUDBottom) | |
| 5396 | firstDraw(e, texHUDBottonIcon1) | |
| 5397 | firstDraw(e, texHUDBottonIcon1_2) | |
| 5398 | firstDraw(e, texHUDBottonIcon2) | |
| 5399 | firstDraw(e, texHUDBottonIcon2_2) | |
| 5400 | firstDraw(e, texHUDBottonIcon3) | |
| 5401 | firstDraw(e, texHUDBottonIcon3_2) | |
| 5402 | firstDraw(e, texHUDBottonIcon3_3) | |
| 5403 | firstDraw(e, texHUDBottonIcon3_4) | |
| 5404 | firstDraw(e, texHUDBottonIcon4) | |
| 5405 | firstDraw(e, texHUDBottonIcon4_2) | |
| 5406 | firstDraw(e, texHUDBottonIcon5) | |
| 5407 | firstDraw(e, texHUDBottonIcon5_2) | |
| 5408 | firstDraw(e, texHUDHearthIndicator) | |
| 5409 | firstDraw(e, texHUDLeft) | |
| 5410 | firstDraw(e, texHUDLEFT_FlightMode) | |
| 5411 | firstDraw(e, texHUDLEFT_MissileAlarm) | |
| 5412 | firstDraw(e, texHUDRight) | |
| 5413 | firstDraw(e, texHUDRIGHT_Damage) | |
| 5414 | firstDraw(e, texHUDRight_FlightMode) | |
| 5415 | firstDraw(e, texHudRing) | |
| 5416 | firstDraw(e, texHUDTop) | |
| 5417 | firstDraw(e, texRockets) | |
| 5418 | ||
| 5419 | For Each t As TTexNumber In texNumbers | |
| 5420 | firstDraw(e, t.tex) | |
| 5421 | Next | |
| 5422 | ||
| 5423 | For Each a As TArmor In TArmorList | |
| 5424 | If a.drawTexture Then drawSpriteAux2(e, a.texMenu, 0, 0, 2, 2, 0, Color.White, True) | |
| 5425 | Next | |
| 5426 | End If | |
| 5427 | ||
| 5428 | If bArmorON AndAlso Not bDrawTextures AndAlso bAimDown AndAlso (Player.Character.Health > 0) Then | |
| 5429 | drawLineAux(e, 825, 524, 855, 524, 2, Color.FromArgb(100, 150, 200, 255)) | |
| 5430 | drawLineAux(e, 825, 525, 855, 525, 2, Color.FromArgb(100, 0, 0, 200)) | |
| 5431 | ||
| 5432 | drawLineAux(e, 839, 517, 839, 533, 2, Color.FromArgb(100, 150, 200, 255)) | |
| 5433 | drawLineAux(e, 840, 517, 840, 533, 2, Color.FromArgb(100, 0, 0, 200)) | |
| 5434 | ||
| 5435 | drawLineAux(e, 837, 525, 843, 525, 2, Color.FromArgb(100, 255, 0, 0)) | |
| 5436 | End If | |
| 5437 | ||
| 5438 | If bArmorON AndAlso bDrawTextures AndAlso (Player.Character.Health > 0) Then | |
| 5439 | ' For Each s As TSuperGuy In TSuperGuyList | |
| 5440 | ' If Not Exists(s.p) Then Continue For | |
| 5441 | ||
| 5442 | ' If s.enemy Then | |
| 5443 | ' drawSpriteNumber(e, s.p.Health, 20, 50 + 25 * TSuperGuyList.IndexOf(s), 0, 1, Color.Red, Color.FromArgb(255, 255, 150, 150)) | |
| 5444 | ' Else | |
| 5445 | ' drawSpriteNumber(e, s.p.Health, 20, 50 + 25 * TSuperGuyList.IndexOf(s), 0, 1, Color.White, Color.LightGray) | |
| 5446 | ' End If | |
| 5447 | ' Next | |
| 5448 | ||
| 5449 | If HUDIndex <> 4 Then | |
| 5450 | Dim statusColor As Color = Color.White | |
| 5451 | Dim statusColorHelthBar As Color = Color.White | |
| 5452 | ||
| 5453 | If damageTime < 255 Then | |
| 5454 | damageTime += 10 | |
| 5455 | ||
| 5456 | If damageTime > 255 Then damageTime = 255 | |
| 5457 | ||
| 5458 | statusColor = Color.FromArgb(255, 255, damageTime, damageTime) | |
| 5459 | statusColorHelthBar = Color.FromArgb(255, 255, damageTime, damageTime) | |
| 5460 | End If | |
| 5461 | ||
| 5462 | e.Graphics.DrawSprite(texHUDLeft, 120 * width_Coef, 520 * height_Coef, 300 * height_Coef, 1060 * height_Coef, 0, statusColor) | |
| 5463 | If (HUDIndex = 2) OrElse (HUDIndex = 3) Then | |
| 5464 | If flying Then e.Graphics.DrawSprite(texHUDLEFT_FlightMode, 150 * width_Coef, 520 * height_Coef, 400 * height_Coef, 1060 * height_Coef, 0, statusColor) | |
| 5465 | If bMissileAlarm Then e.Graphics.DrawSprite(texHUDLEFT_MissileAlarm, 150 * width_Coef, 520 * height_Coef, 500 * height_Coef, 1060 * height_Coef, 0, statusColor) | |
| 5466 | bMissileAlarm = False | |
| 5467 | End If | |
| 5468 | ||
| 5469 | If HUDIndex = 1 Then | |
| 5470 | e.Graphics.DrawSprite(texHUDRight, 1550 * width_Coef, 520 * height_Coef, 400 * height_Coef, 1060 * height_Coef, 0, statusColor) | |
| 5471 | ElseIf HUDIndex = 2 Then | |
| 5472 | e.Graphics.DrawSprite(texHUDRight, 1550 * width_Coef, 570 * height_Coef, 400 * height_Coef, 1060 * height_Coef, 0, statusColor) | |
| 5473 | ||
| 5474 | If (Player.Character.Health < 500) Then | |
| 5475 | If bDrawDamageIndicator Then e.Graphics.DrawSprite(texHUDRIGHT_Damage, 1550 * width_Coef, 570 * height_Coef, 400 * height_Coef, 1060 * height_Coef, 0, statusColor) | |
| 5476 | ||
| 5477 | bDrawDamageIndicator = Not bDrawDamageIndicator | |
| 5478 | End If | |
| 5479 | ElseIf HUDIndex = 3 Then | |
| 5480 | e.Graphics.DrawSprite(texHUDRight, 1300 * width_Coef, 800 * height_Coef, 800 * height_Coef, 1000 * height_Coef, 0, statusColor) | |
| 5481 | ||
| 5482 | If (Player.Character.Health < 500) Then | |
| 5483 | If bDrawDamageIndicator Then e.Graphics.DrawSprite(texHUDRIGHT_Damage, 1301 * width_Coef, 800 * height_Coef, 810 * height_Coef, 1010 * height_Coef, 0, statusColor) | |
| 5484 | ||
| 5485 | bDrawDamageIndicator = Not bDrawDamageIndicator | |
| 5486 | End If | |
| 5487 | End If | |
| 5488 | ||
| 5489 | e.Graphics.DrawSprite(texHUDTop, 840 * width_Coef, 70 * height_Coef, 1680 * height_Coef, 100 * height_Coef, 0, statusColor) | |
| 5490 | ||
| 5491 | '*** bottom area start *** | |
| 5492 | If HUDIndex = 1 Then | |
| 5493 | e.Graphics.DrawSprite(texHUDBottom, 960 * width_Coef, 970 * height_Coef, 1400 * height_Coef, 100 * height_Coef, 0, statusColor) | |
| 5494 | Else | |
| 5495 | If Not bAimDown Then | |
| 5496 | e.Graphics.DrawSprite(texHUDBottonIcon1, 960 * width_Coef, 970 * height_Coef, 1300 * height_Coef, 130 * height_Coef, 0, statusColor) | |
| 5497 | Else | |
| 5498 | e.Graphics.DrawSprite(texHUDBottonIcon1_2, 960 * width_Coef, 970 * height_Coef, 1300 * height_Coef, 130 * height_Coef, 0, statusColor) | |
| 5499 | End If | |
| 5500 | ||
| 5501 | If bAnTargetLocked Then | |
| 5502 | e.Graphics.DrawSprite(texHUDBottonIcon2_2, 960 * width_Coef, 970 * height_Coef, 1400 * height_Coef, 130 * height_Coef, 0, statusColor) | |
| 5503 | Else | |
| 5504 | e.Graphics.DrawSprite(texHUDBottonIcon2, 960 * width_Coef, 970 * height_Coef, 1400 * height_Coef, 130 * height_Coef, 0, statusColor) | |
| 5505 | End If | |
| 5506 | ||
| 5507 | If Not flying Then | |
| 5508 | e.Graphics.DrawSprite(texHUDBottonIcon3, 960 * width_Coef, 970 * height_Coef, 1400 * height_Coef, 130 * height_Coef, 0, statusColor) | |
| 5509 | Else | |
| 5510 | If myRealSpeed <= speedSlow Then | |
| 5511 | e.Graphics.DrawSprite(texHUDBottonIcon3_2, 960 * width_Coef, 970 * height_Coef, 1400 * height_Coef, 130 * height_Coef, 0, statusColor) | |
| 5512 | ElseIf mySpeed < speedFast Then | |
| 5513 | e.Graphics.DrawSprite(texHUDBottonIcon3_3, 960 * width_Coef, 970 * height_Coef, 1400 * height_Coef, 130 * height_Coef, 0, statusColor) | |
| 5514 | Else | |
| 5515 | e.Graphics.DrawSprite(texHUDBottonIcon3_4, 960 * width_Coef, 970 * height_Coef, 1400 * height_Coef, 130 * height_Coef, 0, statusColor) | |
| 5516 | End If | |
| 5517 | ||
| 5518 | If HUDIndex = 3 Then | |
| 5519 | e.Graphics.DrawSprite(texHUDRight_FlightMode, 1300 * width_Coef, 800 * height_Coef, 800 * height_Coef, 1000 * height_Coef, 0, statusColor) | |
| 5520 | ||
| 5521 | e.Graphics.DrawSprite(texHUD_ThrusterBar, 115 * width_Coef, 485 * height_Coef, 25 * height_Coef, 50 * height_Coef, 0, statusColor) | |
| 5522 | e.Graphics.DrawSprite(texHUD_ThrusterBar, 115 * width_Coef, 545 * height_Coef, 25 * height_Coef, 50 * height_Coef, 0, statusColor) | |
| 5523 | e.Graphics.DrawSprite(texHUD_ThrusterBar, 115 * width_Coef, 605 * height_Coef, 25 * height_Coef, 50 * height_Coef, 0, statusColor) | |
| 5524 | e.Graphics.DrawSprite(texHUD_ThrusterBar, 115 * width_Coef, 665 * height_Coef, 25 * height_Coef, 50 * height_Coef, 0, statusColor) | |
| 5525 | ||
| 5526 | If bSprintDown OrElse (myRealSpeed > speedSlow) Then | |
| 5527 | e.Graphics.DrawSprite(texHUD_ThrusterBar, 130 * width_Coef, 485 * height_Coef, 25 * height_Coef, 50 * height_Coef, 0, statusColor) | |
| 5528 | e.Graphics.DrawSprite(texHUD_ThrusterBar, 130 * width_Coef, 545 * height_Coef, 25 * height_Coef, 50 * height_Coef, 0, statusColor) | |
| 5529 | e.Graphics.DrawSprite(texHUD_ThrusterBar, 130 * width_Coef, 605 * height_Coef, 25 * height_Coef, 50 * height_Coef, 0, statusColor) | |
| 5530 | e.Graphics.DrawSprite(texHUD_ThrusterBar, 130 * width_Coef, 665 * height_Coef, 25 * height_Coef, 50 * height_Coef, 0, statusColor) | |
| 5531 | End If | |
| 5532 | ||
| 5533 | If (myRealSpeed > speedFast * 0.8) Then | |
| 5534 | e.Graphics.DrawSprite(texHUD_ThrusterBar, 145 * width_Coef, 485 * height_Coef, 25 * height_Coef, 50 * height_Coef, 0, statusColor) | |
| 5535 | e.Graphics.DrawSprite(texHUD_ThrusterBar, 145 * width_Coef, 545 * height_Coef, 25 * height_Coef, 50 * height_Coef, 0, statusColor) | |
| 5536 | e.Graphics.DrawSprite(texHUD_ThrusterBar, 145 * width_Coef, 605 * height_Coef, 25 * height_Coef, 50 * height_Coef, 0, statusColor) | |
| 5537 | e.Graphics.DrawSprite(texHUD_ThrusterBar, 145 * width_Coef, 665 * height_Coef, 25 * height_Coef, 50 * height_Coef, 0, statusColor) | |
| 5538 | End If | |
| 5539 | If myRealSpeed >= speedFast Then | |
| 5540 | e.Graphics.DrawSprite(texHUD_ThrusterBar, 160 * width_Coef, 485 * height_Coef, 25 * height_Coef, 50 * height_Coef, 0, statusColor) | |
| 5541 | e.Graphics.DrawSprite(texHUD_ThrusterBar, 160 * width_Coef, 545 * height_Coef, 25 * height_Coef, 50 * height_Coef, 0, statusColor) | |
| 5542 | e.Graphics.DrawSprite(texHUD_ThrusterBar, 160 * width_Coef, 605 * height_Coef, 25 * height_Coef, 50 * height_Coef, 0, statusColor) | |
| 5543 | e.Graphics.DrawSprite(texHUD_ThrusterBar, 160 * width_Coef, 665 * height_Coef, 25 * height_Coef, 50 * height_Coef, 0, statusColor) | |
| 5544 | ||
| 5545 | If myRealSpeed > speedFast * 2 Then | |
| 5546 | e.Graphics.DrawSprite(texHUD_ThrusterBar, 175 * width_Coef, 485 * height_Coef, 25 * height_Coef, 50 * height_Coef, 0, statusColor) | |
| 5547 | e.Graphics.DrawSprite(texHUD_ThrusterBar, 175 * width_Coef, 545 * height_Coef, 25 * height_Coef, 50 * height_Coef, 0, statusColor) | |
| 5548 | e.Graphics.DrawSprite(texHUD_ThrusterBar, 175 * width_Coef, 605 * height_Coef, 25 * height_Coef, 50 * height_Coef, 0, statusColor) | |
| 5549 | e.Graphics.DrawSprite(texHUD_ThrusterBar, 175 * width_Coef, 665 * height_Coef, 25 * height_Coef, 50 * height_Coef, 0, statusColor) | |
| 5550 | End If | |
| 5551 | End If | |
| 5552 | End If | |
| 5553 | End If | |
| 5554 | ||
| 5555 | If bShowMenu OrElse bShowArmorMenu OrElse bShowArmorOptionsMenu Then | |
| 5556 | e.Graphics.DrawSprite(texHUDBottonIcon4_2, 960 * width_Coef, 970 * height_Coef, 1400 * height_Coef, 130 * height_Coef, 0, statusColor) | |
| 5557 | Else | |
| 5558 | e.Graphics.DrawSprite(texHUDBottonIcon4, 960 * width_Coef, 970 * height_Coef, 1400 * height_Coef, 130 * height_Coef, 0, statusColor) | |
| 5559 | End If | |
| 5560 | ||
| 5561 | If bDrawDamageIndicator AndAlso (Player.Character.Health < 500) Then | |
| 5562 | e.Graphics.DrawSprite(texHUDBottonIcon5_2, 960 * width_Coef, 970 * height_Coef, 1400 * height_Coef, 130 * height_Coef, 0, statusColor) | |
| 5563 | Else | |
| 5564 | e.Graphics.DrawSprite(texHUDBottonIcon5, 960 * width_Coef, 970 * height_Coef, 1400 * height_Coef, 130 * height_Coef, 0, statusColor) | |
| 5565 | End If | |
| 5566 | End If | |
| 5567 | '*** bottom area end *** | |
| 5568 | ||
| 5569 | If bShowingWeaponSelector Then | |
| 5570 | drawSpriteAux2(e, texWSelect, 1680 / 2, 1050 / 2, 300, 300, 0, statusColor) | |
| 5571 | ||
| 5572 | If gunMode = 0 Then drawSpriteAux2(e, texCannon, (1680 / 2), (1050 / 2) - 115, 80, 80, 0, statusColor) Else drawSpriteAux2(e, texCannon, (1680 / 2), (1050 / 2) - 115, 60, 60, 0, Color.FromArgb(255, 100, 100, 100)) | |
| 5573 | If gunMode = 1 Then drawSpriteAux2(e, texDarts, (1680 / 2) + 110, (1050 / 2) - 35, 80, 80, 0, statusColor) Else drawSpriteAux2(e, texDarts, (1680 / 2) + 110, (1050 / 2) - 35, 50, 50, 0, Color.FromArgb(255, 100, 100, 100)) | |
| 5574 | If gunMode = 2 Then drawSpriteAux2(e, texRockets, (1680 / 2) + 70, (1050 / 2) + 87, 70, 70, 0, statusColor, True) Else drawSpriteAux2(e, texRockets, (1680 / 2) + 70, (1050 / 2) + 87, 50, 50, 0, Color.FromArgb(255, 100, 100, 100)) | |
| 5575 | If gunMode = 3 Then drawSpriteAux2(e, texHandRep, (1680 / 2) - 65, (1050 / 2) + 87, 80, 80, 0, statusColor) Else drawSpriteAux2(e, texHandRep, (1680 / 2) - 65, (1050 / 2) + 87, 50, 50, 0, Color.FromArgb(255, 100, 100, 100)) | |
| 5576 | If gunMode = 4 Then drawSpriteAux2(e, texChestRep, (1680 / 2) - 110, (1050 / 2) - 30, 80, 80, 0, statusColor) Else drawSpriteAux2(e, texChestRep, (1680 / 2) - 110, (1050 / 2) - 30, 50, 50, 0, Color.FromArgb(255, 100, 100, 100)) | |
| 5577 | End If | |
| 5578 | ||
| 5579 | drawSpriteAux2(e, texHudRing, 200, 880, 334, 334, hudRotation, statusColor) | |
| 5580 | ||
| 5581 | hudRotation += 0.01 + (1 * myRealSpeed / 500) | |
| 5582 | ||
| 5583 | If hudRotation > 360 Then hudRotation = 0 | |
| 5584 | ||
| 5585 | If Player.Character.Health < (35 * Player.Character.Health / 100) Then | |
| 5586 | drawSpriteAux2(e, texHUD, 200, 864, 367, 325, 0, Color.Red) | |
| 5587 | statusColorHelthBar = Color.Red | |
| 5588 | Else | |
| 5589 | drawSpriteAux2(e, texHUD, 200, 864, 367, 325, 0, statusColor) | |
| 5590 | End If | |
| 5591 | ||
| 5592 | Dim tmpH As Int16 = (Player.Character.Health * 100 / 1000) | |
| 5593 | ||
| 5594 | If tmpH > 1 Then drawSpriteAux2(e, texBar, 139, 767, 10, 59, Helper.DegreeToRadian(-29), statusColorHelthBar) | |
| 5595 | If tmpH > 5 Then drawSpriteAux2(e, texBar, 149, 762, 10, 58, Helper.DegreeToRadian(-23), statusColorHelthBar) | |
| 5596 | If tmpH > 10 Then drawSpriteAux2(e, texBar, 161, 758, 10, 57, Helper.DegreeToRadian(-15), statusColorHelthBar) | |
| 5597 | If tmpH > 15 Then drawSpriteAux2(e, texBar, 173, 756, 10, 56, Helper.DegreeToRadian(-10), statusColorHelthBar) | |
| 5598 | If tmpH > 20 Then drawSpriteAux2(e, texBar, 185, 755, 10, 55, Helper.DegreeToRadian(-3), statusColorHelthBar) | |
| 5599 | If tmpH > 25 Then drawSpriteAux2(e, texBar, 195, 755, 10, 54, Helper.DegreeToRadian(-1), statusColorHelthBar) | |
| 5600 | If tmpH > 30 Then drawSpriteAux2(e, texBar, 206, 756, 10, 53, Helper.DegreeToRadian(3), statusColorHelthBar) | |
| 5601 | If tmpH > 35 Then drawSpriteAux2(e, texBar, 217, 758, 10, 52, Helper.DegreeToRadian(7), statusColorHelthBar) | |
| 5602 | If tmpH > 40 Then drawSpriteAux2(e, texBar, 228, 760, 10, 51, Helper.DegreeToRadian(13), statusColorHelthBar) | |
| 5603 | If tmpH > 45 Then drawSpriteAux2(e, texBar, 238, 764, 10, 50, Helper.DegreeToRadian(16), statusColorHelthBar) | |
| 5604 | If tmpH > 50 Then drawSpriteAux2(e, texBar, 248, 768, 10, 49, Helper.DegreeToRadian(21), statusColorHelthBar) | |
| 5605 | If tmpH > 55 Then drawSpriteAux2(e, texBar, 258, 773, 10, 48, Helper.DegreeToRadian(27), statusColorHelthBar) | |
| 5606 | If tmpH > 60 Then drawSpriteAux2(e, texBar, 268, 779, 10, 47, Helper.DegreeToRadian(33), statusColorHelthBar) | |
| 5607 | If tmpH > 65 Then drawSpriteAux2(e, texBar, 277, 786, 10, 46, Helper.DegreeToRadian(39), statusColorHelthBar) | |
| 5608 | If tmpH > 70 Then drawSpriteAux2(e, texBar, 285, 793, 10, 45, Helper.DegreeToRadian(42), statusColorHelthBar) | |
| 5609 | If tmpH > 75 Then drawSpriteAux2(e, texBar, 293, 801, 10, 44, Helper.DegreeToRadian(47), statusColorHelthBar) | |
| 5610 | If tmpH > 80 Then drawSpriteAux2(e, texBar, 300, 810, 10, 43, Helper.DegreeToRadian(53), statusColorHelthBar) | |
| 5611 | If tmpH > 85 Then drawSpriteAux2(e, texBar, 305, 820, 10, 42, Helper.DegreeToRadian(58), statusColorHelthBar) | |
| 5612 | If tmpH > 90 Then drawSpriteAux2(e, texBar, 310, 829, 10, 41, Helper.DegreeToRadian(62), statusColorHelthBar) | |
| 5613 | If tmpH > 95 Then drawSpriteAux2(e, texBar, 315, 839, 10, 40, Helper.DegreeToRadian(66), statusColorHelthBar) | |
| 5614 | ||
| 5615 | drawSpriteNumber(e, Player.Character.Health, 205, 715, 8, 1, statusColorHelthBar, Color.LightGray) | |
| 5616 | ||
| 5617 | 'For c As Int16 = 1 To Player.Character.Health / 1.1 Step 3 | |
| 5618 | ' drawSpriteAux2(e, texBar, 172, 897, 20, 341, Helper.DegreeToRadian(c - 25), statusColor) | |
| 5619 | 'Next | |
| 5620 | ||
| 5621 | ' weapon indicator | |
| 5622 | Dim wHeat As Int16 | |
| 5623 | Dim wBarColor As Color = statusColor | |
| 5624 | ||
| 5625 | If gunMode = 0 Then | |
| 5626 | wHeat = Math.Round(weaponHeat0) | |
| 5627 | If weaponHeat0 + 16 > 100 Then wBarColor = Color.Red | |
| 5628 | End If | |
| 5629 | If gunMode = 1 Then | |
| 5630 | wHeat = Math.Round(weaponHeat1) | |
| 5631 | If weaponHeat1 + 20 > 100 Then wBarColor = Color.Red | |
| 5632 | End If | |
| 5633 | If gunMode = 2 Then | |
| 5634 | wHeat = Math.Round(weaponHeat2) | |
| 5635 | If weaponHeat2 + 10 > 100 Then wBarColor = Color.Red | |
| 5636 | End If | |
| 5637 | If gunMode = 3 Then | |
| 5638 | wHeat = Math.Round(weaponHeat3) | |
| 5639 | If weaponHeat3 + 40 > 100 Then wBarColor = Color.Red | |
| 5640 | End If | |
| 5641 | If gunMode = 4 Then | |
| 5642 | wHeat = Math.Round(weaponHeat4) | |
| 5643 | If weaponHeat4 + 55 > 100 Then wBarColor = Color.Red | |
| 5644 | End If | |
| 5645 | ||
| 5646 | If bBlinkWeaponHeat Then | |
| 5647 | If 100 - wHeat > 15 Then drawSpriteAux2(e, texBar, 60, 880, 10, 71, Helper.DegreeToRadian(-87), wBarColor) | |
| 5648 | If 100 - wHeat > 28 Then drawSpriteAux2(e, texBar, 60, 891, 10, 72, Helper.DegreeToRadian(-92), wBarColor) | |
| 5649 | If 100 - wHeat > 32 Then drawSpriteAux2(e, texBar, 60, 902, 10, 73, Helper.DegreeToRadian(-96), wBarColor) | |
| 5650 | If 100 - wHeat > 46 Then drawSpriteAux2(e, texBar, 61, 912, 10, 73, Helper.DegreeToRadian(-100), wBarColor) | |
| 5651 | If 100 - wHeat > 60 Then drawSpriteAux2(e, texBar, 63, 921, 10, 73, Helper.DegreeToRadian(-104), wBarColor) | |
| 5652 | If 100 - wHeat > 74 Then drawSpriteAux2(e, texBar, 65, 930, 10, 73, Helper.DegreeToRadian(-109), wBarColor) | |
| 5653 | If 100 - wHeat > 88 Then drawSpriteAux2(e, texBar, 68, 938, 10, 73, Helper.DegreeToRadian(-112), wBarColor) | |
| 5654 | Else | |
| 5655 | If 100 - wHeat > 15 Then drawSpriteAux2(e, texBar, 60, 880, 10, 71, Helper.DegreeToRadian(-87), Color.White) | |
| 5656 | If 100 - wHeat > 28 Then drawSpriteAux2(e, texBar, 60, 891, 10, 72, Helper.DegreeToRadian(-92), Color.White) | |
| 5657 | If 100 - wHeat > 32 Then drawSpriteAux2(e, texBar, 60, 902, 10, 73, Helper.DegreeToRadian(-96), Color.White) | |
| 5658 | If 100 - wHeat > 46 Then drawSpriteAux2(e, texBar, 61, 912, 10, 73, Helper.DegreeToRadian(-100), Color.White) | |
| 5659 | If 100 - wHeat > 60 Then drawSpriteAux2(e, texBar, 63, 921, 10, 73, Helper.DegreeToRadian(-104), Color.White) | |
| 5660 | If 100 - wHeat > 74 Then drawSpriteAux2(e, texBar, 65, 930, 10, 73, Helper.DegreeToRadian(-109), Color.White) | |
| 5661 | If 100 - wHeat > 88 Then drawSpriteAux2(e, texBar, 68, 938, 10, 73, Helper.DegreeToRadian(-112), Color.White) | |
| 5662 | End If | |
| 5663 | ||
| 5664 | bBlinkWeaponHeat = Not bBlinkWeaponHeat | |
| 5665 | ||
| 5666 | 'For c As Int16 = 1 To (100 - wHeat) / 3 Step 3 | |
| 5667 | ' drawSpriteAux2(e, texBar, 176, 890, 20, 345, Helper.DegreeToRadian(c - 115), statusColor) | |
| 5668 | 'Next | |
| 5669 | ||
| 5670 | ' weapon icon | |
| 5671 | If gunMode = 0 Then | |
| 5672 | drawSpriteAux2(e, texCannon, 65, 837, 70, 70, 0, statusColor) | |
| 5673 | ElseIf gunMode = 1 Then | |
| 5674 | drawSpriteAux2(e, texDarts, 65, 837, 60, 60, 0, statusColor) | |
| 5675 | ElseIf gunMode = 2 Then | |
| 5676 | drawSpriteAux2(e, texRockets, 65, 837, 60, 60, 0, statusColor) | |
| 5677 | ElseIf gunMode = 3 Then | |
| 5678 | drawSpriteAux2(e, texHandRep, 65, 837, 90, 90, 0, statusColor) | |
| 5679 | ElseIf gunMode = 4 Then | |
| 5680 | drawSpriteAux2(e, texChestRep, 65, 837, 80, 80, 0, statusColor, True) | |
| 5681 | End If | |
| 5682 | ||
| 5683 | Try | |
| 5684 | If Player.Character.Position.Z < 10 Then | |
| 5685 | drawSpriteNumber(e, Player.Character.Position.Z.ToString, 295, 930, 10, 1, statusColor, Color.LightGray) | |
| 5686 | ElseIf Player.Character.Position.Z < 100 Then | |
| 5687 | drawSpriteNumber(e, Player.Character.Position.Z.ToString, 300, 932, 10, 1, statusColor, Color.LightGray) | |
| 5688 | ElseIf Player.Character.Position.Z < 1000 Then | |
| 5689 | drawSpriteNumber(e, Player.Character.Position.Z.ToString, 305, 935, 10, 1, statusColor, Color.LightGray) | |
| 5690 | Else | |
| 5691 | drawSpriteNumber(e, Player.Character.Position.Z.ToString, 310, 937, 10, 1, statusColor, Color.LightGray) | |
| 5692 | End If | |
| 5693 | Catch | |
| 5694 | End Try | |
| 5695 | ||
| 5696 | If myRealSpeed < 10 Then | |
| 5697 | drawSpriteNumber(e, myRealSpeed, 277, 962, 25, 1, statusColor, Color.LightGray) | |
| 5698 | ElseIf myRealSpeed < 100 Then | |
| 5699 | drawSpriteNumber(e, myRealSpeed, 285, 965, 25, 1, statusColor, Color.LightGray) | |
| 5700 | Else | |
| 5701 | drawSpriteNumber(e, myRealSpeed, 289, 968, 25, 1, statusColor, Color.LightGray) | |
| 5702 | End If | |
| 5703 | ||
| 5704 | 'For Each l As tline In tlineList | |
| 5705 | 'drawSpriteAux(e, texBar, l.x, l.y, 10, l.h, Helper.DegreeToRadian(l.r), statusColor) | |
| 5706 | 'Next | |
| 5707 | ||
| 5708 | 'drawSpriteAux(e, texBar, offx, offy, 10, offH, Helper.DegreeToRadian(offR), statusColor) | |
| 5709 | ||
| 5710 | 'drawTextAux(e, offx.ToString & " " & offy.ToString & " " & offR.ToString & " ", 10, 500, statusColor) | |
| 5711 | End If | |
| 5712 | ||
| 5713 | If bAimDown Then drawSpriteAux(e, texCrossHair, 840, 525, 75, 75, 0, Color.White, True) | |
| 5714 | End If | |
| 5715 | ||
| 5716 | Dim YOffset As Int16 = 0 | |
| 5717 | ||
| 5718 | If bShowMenu Then | |
| 5719 | If timeWaitLoad > 0 Then | |
| 5720 | 'drawTextAuxEffect(e, "Loading Iron Man IV files, please wait...", 50, 70, Color.White) | |
| 5721 | e.Graphics.DrawText("Loading Iron Man IV files, please wait...", 30, 30, Color.White)
| |
| 5722 | Exit Sub | |
| 5723 | Else | |
| 5724 | e.Graphics.DrawRectangle((178) * width_Coef, ((61 + 30 * menuIndex)) * height_Coef, 400 * width_Coef, 29 * height_Coef, Color.FromArgb(200, 0, 200, 255)) | |
| 5725 | ||
| 5726 | drawTextAuxEffect(e, "Armors", 30, 50, Color.LightBlue) | |
| 5727 | If Not bGodMode Then drawTextAuxEffect(e, "Invincible Iron Man: Off", 30, 80, Color.LightBlue) Else drawTextAuxEffect(e, "Invincible Iron Man: On", 30, 80, Color.LightBlue) | |
| 5728 | If Not bNoWanted Then drawTextAuxEffect(e, "Never wanted mode: Off", 30, 110, Color.LightBlue) Else drawTextAuxEffect(e, "Never wanted mode: On", 30, 110, Color.LightBlue) | |
| 5729 | drawTextAuxEffect(e, "Spawn ally", 30, 140, Color.LightBlue) | |
| 5730 | drawTextAuxEffect(e, "Spawn enemy", 30, 170, Color.LightBlue) | |
| 5731 | drawTextAuxEffect(e, "Actual HUD: " + HUDName, 30, 200, Color.LightBlue) | |
| 5732 | drawTextAuxEffect(e, "Flight collision: " + (Not bNoFlightCollisionDetection).ToString, 30, 230, Color.LightBlue) | |
| 5733 | drawTextAuxEffect(e, "J.A.R.V.I.S. volume: " + Math.Round(jarvisVolume, 1).ToString, 30, 260, Color.LightBlue) | |
| 5734 | drawTextAuxEffect(e, "Current armor config", 30, 290, Color.LightBlue) | |
| 5735 | drawTextAuxEffect(e, "Close", 30, 320, Color.LightBlue) | |
| 5736 | ||
| 5737 | 'drawLineAux(e, 30, 74 + 30 * menuIndex, 300, 75 + 30 * menuIndex, 3, Color.Blue) | |
| 5738 | 'drawLineAux(e, 30, 72 + 30 * menuIndex, 300, 72 + 30 * menuIndex, 3, Color.LightBlue) | |
| 5739 | ||
| 5740 | YOffset = 320 | |
| 5741 | End If | |
| 5742 | ElseIf bShowArmorMenu Then | |
| 5743 | If (Player.Character.Health <= 0) Then | |
| 5744 | bShowArmorMenu = False | |
| 5745 | ||
| 5746 | Exit Sub | |
| 5747 | End If | |
| 5748 | ||
| 5749 | Dim tmpStart As Int16 = armorMenuIndex - 15 | |
| 5750 | ||
| 5751 | If tmpStart < 0 Then tmpStart = 0 | |
| 5752 | ||
| 5753 | For c As Int16 = tmpStart To tmpStart + 15 | |
| 5754 | If (c < TArmorList.Count) Then | |
| 5755 | If c = armorMenuIndex Then | |
| 5756 | 'drawLineAux(e, 30, 64 + YOffset, 270, 64 + YOffset, 3, Color.Blue) | |
| 5757 | 'drawLineAux(e, 30, 62 + YOffset, 270, 62 + YOffset, 3, Color.LightBlue) | |
| 5758 | e.Graphics.DrawRectangle((178) * width_Coef, (51 + YOffset) * height_Coef, 400 * width_Coef, 29 * height_Coef, Color.FromArgb(200, 0, 200, 255)) | |
| 5759 | ||
| 5760 | If TArmorList(c).drawTexture Then drawSpriteAux2(e, TArmorList(c).texMenu, 600, 262 + YOffset, 400, 400, 0, Color.White, True) | |
| 5761 | End If | |
| 5762 | ||
| 5763 | drawTextAuxEffect(e, TArmorList(c).name, 30, 40 + YOffset, Color.LightBlue) | |
| 5764 | End If | |
| 5765 | ||
| 5766 | YOffset += 30 | |
| 5767 | Next | |
| 5768 | ||
| 5769 | If armorMenuIndex = TArmorList.Count Then | |
| 5770 | drawLineAux(e, 30, 62 + YOffset, 270, 64 + YOffset, 3, Color.Blue) | |
| 5771 | drawLineAux(e, 30, 62 + YOffset, 270, 62 + YOffset, 3, Color.LightBlue) | |
| 5772 | End If | |
| 5773 | ElseIf bShowArmorOptionsMenu Then | |
| 5774 | If bArmorON AndAlso Exists(playerArmor) Then | |
| 5775 | If armorOptionsMenuIndex < 12 Then | |
| 5776 | If armorOptionsMenuIndex < 6 Then | |
| 5777 | 'drawLineAux(e, 30, 70 + 30 * armorOptionsMenuIndex, 300, 70 + 30 * armorOptionsMenuIndex, 3, Color.Blue) | |
| 5778 | 'drawLineAux(e, 30, 68 + 30 * armorOptionsMenuIndex, 300, 68 + 30 * armorOptionsMenuIndex, 3, Color.LightBlue) | |
| 5779 | e.Graphics.DrawRectangle((178) * width_Coef, (51 + 30 * armorOptionsMenuIndex) * height_Coef, 400 * width_Coef, 29 * height_Coef, Color.FromArgb(200, 0, 200, 255)) | |
| 5780 | Else | |
| 5781 | 'drawLineAux(e, 30, 94 + 30 * armorOptionsMenuIndex, 300, 94 + 30 * armorOptionsMenuIndex, 3, Color.Blue) | |
| 5782 | 'drawLineAux(e, 30, 92 + 30 * armorOptionsMenuIndex, 300, 92 + 30 * armorOptionsMenuIndex, 3, Color.LightBlue) | |
| 5783 | e.Graphics.DrawRectangle((178) * width_Coef, (81 + 30 * armorOptionsMenuIndex) * height_Coef, 400 * width_Coef, 29 * height_Coef, Color.FromArgb(200, 0, 200, 255)) | |
| 5784 | End If | |
| 5785 | End If | |
| 5786 | ||
| 5787 | drawTextAuxEffect(e, "Hand cannon: " & playerArmor.handCannon.ToString, 30, 40 + YOffset, Color.LightBlue) | |
| 5788 | YOffset += 30 | |
| 5789 | drawTextAuxEffect(e, "Shoulder cannon: " & playerArmor.shoulderCannon.ToString, 30, 40 + YOffset, Color.LightBlue) | |
| 5790 | YOffset += 30 | |
| 5791 | drawTextAuxEffect(e, "Super cannon: " & playerArmor.superCannon.ToString, 30, 40 + YOffset, Color.LightBlue) | |
| 5792 | YOffset += 30 | |
| 5793 | drawTextAuxEffect(e, "Hand thrusters: " & playerArmor.bHandThrusters.ToString, 30, 40 + YOffset, Color.LightBlue) | |
| 5794 | YOffset += 30 | |
| 5795 | drawTextAuxEffect(e, "Foot thrusters: " & playerArmor.bFootThrusters.ToString, 30, 40 + YOffset, Color.LightBlue) | |
| 5796 | YOffset += 30 | |
| 5797 | drawTextAuxEffect(e, "Back thrusters: " & playerArmor.bBackThrusters.ToString, 30, 40 + YOffset, Color.LightBlue) | |
| 5798 | YOffset += 30 | |
| 5799 | ||
| 5800 | drawTextAuxEffect(e, " Back thrusters config:", 30, 40 + YOffset, Color.LightBlue) | |
| 5801 | YOffset += 30 | |
| 5802 | ||
| 5803 | drawTextAuxEffect(e, " X offset: " & playerArmor.back_rep_x_off.ToString, 30, 40 + YOffset, Color.LightBlue) | |
| 5804 | YOffset += 30 | |
| 5805 | drawTextAuxEffect(e, " Y offset: " & playerArmor.back_rep_y_off.ToString, 30, 40 + YOffset, Color.LightBlue) | |
| 5806 | YOffset += 30 | |
| 5807 | drawTextAuxEffect(e, " Z offset: " & playerArmor.back_rep_z_off.ToString, 30, 40 + YOffset, Color.LightBlue) | |
| 5808 | YOffset += 30 | |
| 5809 | ||
| 5810 | drawTextAuxEffect(e, " X rot.: " & playerArmor.back_rep_x_rot_off.ToString, 30, 40 + YOffset, Color.LightBlue) | |
| 5811 | YOffset += 30 | |
| 5812 | drawTextAuxEffect(e, " Y rot.: " & playerArmor.back_rep_y_rot_off.ToString, 30, 40 + YOffset, Color.LightBlue) | |
| 5813 | YOffset += 30 | |
| 5814 | drawTextAuxEffect(e, " Z rot.: " & playerArmor.back_rep_z_rot_off.ToString, 30, 40 + YOffset, Color.LightBlue) | |
| 5815 | YOffset += 40 | |
| 5816 | ||
| 5817 | If armorOptionsMenuIndex = 12 Then | |
| 5818 | 'drawLineAux(e, 30, 68 + YOffset, 300, 68 + YOffset, 3, Color.Blue) | |
| 5819 | 'drawLineAux(e, 30, 70 + YOffset, 300, 70 + YOffset, 3, Color.LightBlue) | |
| 5820 | e.Graphics.DrawRectangle((178) * width_Coef, (51 + YOffset) * height_Coef, 400 * width_Coef, 29 * height_Coef, Color.FromArgb(200, 0, 200, 255)) | |
| 5821 | End If | |
| 5822 | ||
| 5823 | drawTextAuxEffect(e, "Done!", 30, 40 + YOffset, Color.LightBlue) | |
| 5824 | Else | |
| 5825 | drawTextAuxEffect(e, "Error reading player armor data", 30, 40 + YOffset, Color.LightBlue) | |
| 5826 | End If | |
| 5827 | End If | |
| 5828 | ||
| 5829 | If bShowMenu OrElse bShowArmorMenu OrElse bShowArmorOptionsMenu Then | |
| 5830 | YOffset += 50 | |
| 5831 | drawTextAuxEffect(e, "Controls:", 30, 40 + YOffset, Color.LightBlue) | |
| 5832 | YOffset += 30 | |
| 5833 | drawTextAuxEffect(e, " Left/Right - Select armor", 30, 40 + YOffset, Color.LightBlue) | |
| 5834 | YOffset += 30 | |
| 5835 | drawTextAuxEffect(e, " Enter - Switch to selected item", 30, 40 + YOffset, Color.LightBlue) | |
| 5836 | YOffset += 30 | |
| 5837 | drawTextAuxEffect(e, "XBox 360 Controls:", 30, 40 + YOffset, Color.LightBlue) | |
| 5838 | YOffset += 30 | |
| 5839 | drawTextAuxEffect(e, " D-Pad Left/Right - Select armor", 30, 40 + YOffset, Color.LightBlue) | |
| 5840 | YOffset += 30 | |
| 5841 | drawTextAuxEffect(e, " A - Switch to selected item", 30, 40 + YOffset, Color.LightBlue) | |
| 5842 | End If | |
| 5843 | ||
| 5844 | If Exists(DisplayMessage) Then DisplayMessage.Tick(e) | |
| 5845 | End Sub | |
| 5846 | ||
| 5847 | Public Sub loadArmors() | |
| 5848 | If Not Directory.Exists(".\Scripts\Iron Man Files\Armors\") Then Directory.CreateDirectory(".\Scripts\Iron Man Files\Armors\")
| |
| 5849 | ||
| 5850 | Dim dirInfo As New IO.DirectoryInfo(".\Scripts\Iron Man Files\Armors\")
| |
| 5851 | Dim fileList As IO.FileInfo() = dirInfo.GetFiles("armor_*.ini")
| |
| 5852 | Dim f As IO.FileInfo | |
| 5853 | ||
| 5854 | For Each f In fileList | |
| 5855 | iniFile = f.FullName | |
| 5856 | ||
| 5857 | checkIniExists() | |
| 5858 | ||
| 5859 | tmpTArmor = New TArmor | |
| 5860 | tmpTArmor.file_name = f.FullName | |
| 5861 | tmpTArmor.name = Read_INI_String("name", "general", "")
| |
| 5862 | tmpTArmor.model = Read_INI_String("model", "general", "")
| |
| 5863 | tmpTArmor.anim_group = Read_INI_String("anim_group", "general", "move_player")
| |
| 5864 | tmpTArmor.removeHead = Read_INI_String("removeHead", "general", "0") = "1"
| |
| 5865 | tmpTArmor.removeHair = Read_INI_String("removeHair", "general", "0") = "1"
| |
| 5866 | tmpTArmor.component_0_Var = Int16.Parse(Read_INI_String("component_0_Var", "general", "0"))
| |
| 5867 | tmpTArmor.component_1_Var = Int16.Parse(Read_INI_String("component_1_Var", "general", "15"))
| |
| 5868 | tmpTArmor.component_2_Var = Int16.Parse(Read_INI_String("component_2_Var", "general", "7"))
| |
| 5869 | tmpTArmor.component_3_Var = Int16.Parse(Read_INI_String("component_3_Var", "general", "0"))
| |
| 5870 | tmpTArmor.component_4_Var = Int16.Parse(Read_INI_String("component_4_Var", "general", "1"))
| |
| 5871 | tmpTArmor.component_5_Var = Int16.Parse(Read_INI_String("component_5_Var", "general", "5"))
| |
| 5872 | tmpTArmor.component_6_Var = Int16.Parse(Read_INI_String("component_6_Var", "general", "0"))
| |
| 5873 | tmpTArmor.component_7_Var = Int16.Parse(Read_INI_String("component_7_Var", "general", "0"))
| |
| 5874 | tmpTArmor.component_8_Var = Int16.Parse(Read_INI_String("component_8_Var", "general", "1"))
| |
| 5875 | tmpTArmor.component_9_Var = Int16.Parse(Read_INI_String("component_9_Var", "general", "0"))
| |
| 5876 | tmpTArmor.enemy = Read_INI_String("enemy", "general", "1") = "1"
| |
| 5877 | tmpTArmor.ally = Read_INI_String("ally", "general", "1") = "1"
| |
| 5878 | tmpTArmor.weaponSet = Read_INI_String("weaponSet", "general", "0")
| |
| 5879 | tmpTArmor.img_preview = Read_INI_String("img_preview", "general", "")
| |
| 5880 | tmpTArmor.drawTexture = File.Exists(".\Scripts\Iron Man Files\Armors\" & tmpTArmor.img_preview)
| |
| 5881 | tmpTArmor.AIM_Robot = Read_INI_String("AIM_Robot", "general", "0") = "1"
| |
| 5882 | tmpTArmor.superCannon = Read_INI_String("superCannon", "general", "0") = "1"
| |
| 5883 | 'hand cannon | |
| 5884 | tmpTArmor.handCannon = Read_INI_String("handCannon", "Guns", "1") = "1"
| |
| 5885 | tmpTArmor.cannonHandOffset.X = Double.Parse(Read_INI_String("cannonHandOffset_x", "Guns", "0"))
| |
| 5886 | tmpTArmor.cannonHandOffset.Y = Double.Parse(Read_INI_String("cannonHandOffset_y", "Guns", "0"))
| |
| 5887 | tmpTArmor.cannonHandOffset.Z = Double.Parse(Read_INI_String("cannonHandOffset_z", "Guns", "0"))
| |
| 5888 | tmpTArmor.handCannon_ShootInterval = Double.Parse(Read_INI_String("handCannon_ShootInterval", "Guns", "20"))
| |
| 5889 | tmpTArmor.handCannon_Damage = Int16.Parse(Read_INI_String("handCannon_Damage", "Guns", "100"))
| |
| 5890 | 'shoulder cannon - warmachine | |
| 5891 | tmpTArmor.shoulderCannon = Read_INI_String("shoulderCannon", "Guns", "0") = "1"
| |
| 5892 | tmpTArmor.cannonShoulderOffset.X = Double.Parse(Read_INI_String("cannonShoulderOffset_x", "Guns", "-0.15"))
| |
| 5893 | tmpTArmor.cannonShoulderOffset.Y = Double.Parse(Read_INI_String("cannonShoulderOffset_y", "Guns", "0.5"))
| |
| 5894 | tmpTArmor.cannonShoulderOffset.Z = Double.Parse(Read_INI_String("cannonShoulderOffset_z", "Guns", "0.85"))
| |
| 5895 | tmpTArmor.shoulderCannon_ShootInterval = Double.Parse(Read_INI_String("shoulderCannon_ShootInterval", "Guns", "10"))
| |
| 5896 | tmpTArmor.shoulderCannon_Damage = Int16.Parse(Read_INI_String("shoulderCannon_Damage", "Guns", "100"))
| |
| 5897 | 'super cannon - hammer drone | |
| 5898 | tmpTArmor.superCannon = Read_INI_String("superCannon", "Guns", "0") = "1"
| |
| 5899 | tmpTArmor.superCannonShoulderOffset.X = Double.Parse(Read_INI_String("superCannonShoulderOffset_x", "Guns", "0.1"))
| |
| 5900 | tmpTArmor.superCannonShoulderOffset.Y = Double.Parse(Read_INI_String("superCannonShoulderOffset_y", "Guns", "0.7"))
| |
| 5901 | tmpTArmor.superCannonShoulderOffset.Z = Double.Parse(Read_INI_String("superCannonShoulderOffset_z", "Guns", "-0.3"))
| |
| 5902 | tmpTArmor.superCannon_ShootInterval = Double.Parse(Read_INI_String("superCannon_ShootInterval", "Guns", "100"))
| |
| 5903 | tmpTArmor.superCannon_Power = Int16.Parse(Read_INI_String("superCannon_Power", "Guns", "100"))
| |
| 5904 | 'thrusters config | |
| 5905 | tmpTArmor.bHandThrusters = Read_INI_String("bHandThrusters", "Thrusters", "1") = "1"
| |
| 5906 | tmpTArmor.bFootThrusters = Read_INI_String("bFootThrusters", "Thrusters", "1") = "1"
| |
| 5907 | tmpTArmor.bBackThrusters = Read_INI_String("bBackThrusters", "Thrusters", "0") = "1"
| |
| 5908 | tmpTArmor.back_rep_x_off = Double.Parse(Read_INI_String("back_rep_x_off", "Thrusters", "0.15"))
| |
| 5909 | tmpTArmor.back_rep_y_off = Double.Parse(Read_INI_String("back_rep_y_off", "Thrusters", "-0.2"))
| |
| 5910 | tmpTArmor.back_rep_z_off = Double.Parse(Read_INI_String("back_rep_z_off", "Thrusters", "-0.16"))
| |
| 5911 | tmpTArmor.back_rep_x_rot_off = Double.Parse(Read_INI_String("back_rep_x_rot_off", "Thrusters", "0"))
| |
| 5912 | tmpTArmor.back_rep_y_rot_off = Double.Parse(Read_INI_String("back_rep_y_rot_off", "Thrusters", "0"))
| |
| 5913 | tmpTArmor.back_rep_z_rot_off = Double.Parse(Read_INI_String("back_rep_z_rot_off", "Thrusters", "192.0"))
| |
| 5914 | ||
| 5915 | Try | |
| 5916 | If tmpTArmor.drawTexture Then tmpTArmor.texMenu = New Texture(File.ReadAllBytes(".\Scripts\Iron Man Files\Armors\" & tmpTArmor.img_preview))
| |
| 5917 | Catch | |
| 5918 | End Try | |
| 5919 | ||
| 5920 | If Not tmpTArmor.AIM_Robot Then _ | |
| 5921 | TArmorList.Add(tmpTArmor) | |
| 5922 | ||
| 5923 | TEnemyAllyArmorList.Add(tmpTArmor) | |
| 5924 | Next | |
| 5925 | ||
| 5926 | If TArmorList.Count = 0 Then | |
| 5927 | iniFile = ".\Scripts\Iron Man Files\Armors\armor_1.ini" | |
| 5928 | ||
| 5929 | checkIniExists() | |
| 5930 | ||
| 5931 | WriteINI("name", "general", "MK III")
| |
| 5932 | WriteINI("model", "general", "player")
| |
| 5933 | WriteINI("removeHead", "general", "1")
| |
| 5934 | WriteINI("removeHair", "general", "1")
| |
| 5935 | WriteINI("component_0_Var", "general", "0")
| |
| 5936 | WriteINI("component_1_Var", "general", "15")
| |
| 5937 | WriteINI("component_2_Var", "general", "7")
| |
| 5938 | WriteINI("component_3_Var", "general", "0")
| |
| 5939 | WriteINI("component_4_Var", "general", "1")
| |
| 5940 | WriteINI("component_5_Var", "general", "5")
| |
| 5941 | WriteINI("component_6_Var", "general", "0")
| |
| 5942 | WriteINI("component_7_Var", "general", "0")
| |
| 5943 | WriteINI("component_8_Var", "general", "1")
| |
| 5944 | WriteINI("component_9_Var", "general", "0")
| |
| 5945 | WriteINI("enemy", "general", "0")
| |
| 5946 | WriteINI("ally", "general", "0")
| |
| 5947 | WriteINI("weaponSet", "general", "0")
| |
| 5948 | WriteINI("img_preview", "general", "")
| |
| 5949 | WriteINI("AIM_Robot", "general", "0")
| |
| 5950 | ||
| 5951 | playerArmor = New TArmor | |
| 5952 | playerArmor.name = ReadINI("name", "general", "")
| |
| 5953 | playerArmor.model = ReadINI("model", "general", "player")
| |
| 5954 | playerArmor.removeHead = ReadINI("removeHead", "general", "0") = "1"
| |
| 5955 | playerArmor.removeHair = ReadINI("removeHair", "general", "1") = "1"
| |
| 5956 | playerArmor.component_0_Var = Int16.Parse(ReadINI("component_0_Var", "general", "0"))
| |
| 5957 | playerArmor.component_1_Var = Int16.Parse(ReadINI("component_1_Var", "general", "0"))
| |
| 5958 | playerArmor.component_2_Var = Int16.Parse(ReadINI("component_2_Var", "general", "0"))
| |
| 5959 | playerArmor.component_3_Var = Int16.Parse(ReadINI("component_3_Var", "general", "0"))
| |
| 5960 | playerArmor.component_4_Var = Int16.Parse(ReadINI("component_4_Var", "general", "0"))
| |
| 5961 | playerArmor.component_5_Var = Int16.Parse(ReadINI("component_5_Var", "general", "0"))
| |
| 5962 | playerArmor.component_6_Var = Int16.Parse(ReadINI("component_6_Var", "general", "0"))
| |
| 5963 | playerArmor.component_7_Var = Int16.Parse(ReadINI("component_7_Var", "general", "0"))
| |
| 5964 | playerArmor.component_8_Var = Int16.Parse(ReadINI("component_8_Var", "general", "0"))
| |
| 5965 | playerArmor.component_9_Var = Int16.Parse(ReadINI("component_9_Var", "general", "0"))
| |
| 5966 | playerArmor.enemy = ReadINI("enemy", "general", "1") = "1"
| |
| 5967 | playerArmor.ally = ReadINI("ally", "general", "0") = "1"
| |
| 5968 | playerArmor.weaponSet = ReadINI("weaponSet", "general", "0")
| |
| 5969 | playerArmor.img_preview = ReadINI("img_preview", "general", "mkiii.png")
| |
| 5970 | playerArmor.drawTexture = File.Exists(".\Scripts\Iron Man Files\Armors\" & playerArmor.img_preview)
| |
| 5971 | playerArmor.AIM_Robot = ReadINI("AIM_Robot", "general", "") = "1"
| |
| 5972 | ||
| 5973 | Try | |
| 5974 | If playerArmor.drawTexture Then playerArmor.texMenu = New Texture(File.ReadAllBytes(".\Scripts\Iron Man Files\Armors\" & playerArmor.img_preview))
| |
| 5975 | Catch | |
| 5976 | End Try | |
| 5977 | ||
| 5978 | TArmorList.Add(playerArmor) | |
| 5979 | End If | |
| 5980 | ||
| 5981 | tmpTArmor = New TArmor | |
| 5982 | tmpTArmor.name = "No armor, no powers" | |
| 5983 | TArmorList.Add(tmpTArmor) | |
| 5984 | End Sub | |
| 5985 | ||
| 5986 | Private Sub saveArmorCFG(armor As TArmor) | |
| 5987 | iniFile = armor.file_name | |
| 5988 | ||
| 5989 | If armor.handCannon Then WriteINI("handCannon", "Guns", "1") Else WriteINI("handCannon", "Guns", "0")
| |
| 5990 | If armor.shoulderCannon Then WriteINI("shoulderCannon", "Guns", "1") Else WriteINI("shoulderCannon", "Guns", "0")
| |
| 5991 | If armor.superCannon Then WriteINI("superCannon", "Guns", "1") Else WriteINI("superCannon", "Guns", "0")
| |
| 5992 | ||
| 5993 | If armor.bHandThrusters Then WriteINI("bHandThrusters", "Thrusters", "1") Else WriteINI("bHandThrusters", "Thrusters", "0")
| |
| 5994 | If armor.bFootThrusters Then WriteINI("bFootThrusters", "Thrusters", "1") Else WriteINI("bFootThrusters", "Thrusters", "0")
| |
| 5995 | If armor.bBackThrusters Then WriteINI("bBackThrusters", "Thrusters", "1") Else WriteINI("bBackThrusters", "Thrusters", "0")
| |
| 5996 | ||
| 5997 | WriteINI("back_rep_x_off", "Thrusters", armor.back_rep_x_off.ToString)
| |
| 5998 | WriteINI("back_rep_y_off", "Thrusters", armor.back_rep_y_off.ToString)
| |
| 5999 | WriteINI("back_rep_z_off", "Thrusters", armor.back_rep_z_off.ToString)
| |
| 6000 | WriteINI("back_rep_x_rot_off", "Thrusters", armor.back_rep_x_rot_off.ToString)
| |
| 6001 | WriteINI("back_rep_y_rot_off", "Thrusters", armor.back_rep_y_rot_off.ToString)
| |
| 6002 | WriteINI("back_rep_z_rot_off", "Thrusters", armor.back_rep_z_rot_off.ToString)
| |
| 6003 | End Sub | |
| 6004 | ||
| 6005 | Private Declare Auto Function GetPrivateProfileString Lib "Kernel32" _ | |
| 6006 | (ByVal lpAppName As String, ByVal lpKeyName As String, ByVal lpDefault As String, ByVal lpReturnedString As StringBuilder, ByVal nSize As Integer, ByVal lpFileName As String) As Integer | |
| 6007 | ||
| 6008 | Private Declare Auto Function WritePrivateProfileString Lib "Kernel32" _ | |
| 6009 | (ByVal lpAppName As String, ByVal lpKeyName As String, ByVal lpString As String, ByVal lpFileName As String) As Integer | |
| 6010 | ||
| 6011 | Private Function ReadINI(ByVal key_name As String, ByVal section_name As String, ByVal default_value As String) As String | |
| 6012 | Const MAX_LENGTH As Integer = 500 | |
| 6013 | Dim string_builder As New StringBuilder(MAX_LENGTH) | |
| 6014 | ||
| 6015 | GetPrivateProfileString(section_name, key_name, default_value, string_builder, MAX_LENGTH, iniFile) | |
| 6016 | ||
| 6017 | Return string_builder.ToString() | |
| 6018 | End Function | |
| 6019 | ||
| 6020 | Private Sub WriteINI(ByVal key_name As String, ByVal section_name As String, ByVal value As String) | |
| 6021 | WritePrivateProfileString(section_name, key_name, value, iniFile) | |
| 6022 | End Sub | |
| 6023 | ||
| 6024 | Private Sub checkIniExists() | |
| 6025 | If Not File.Exists(iniFile) Then | |
| 6026 | File.CreateText(iniFile).Dispose() | |
| 6027 | ||
| 6028 | Wait(100) | |
| 6029 | End If | |
| 6030 | End Sub | |
| 6031 | ||
| 6032 | Private Function Read_INI_String(opt As String, categoy As String, def As String) As String | |
| 6033 | If ReadINI(opt, categoy, "") = "" Then WriteINI(opt, categoy, def) | |
| 6034 | ||
| 6035 | Return ReadINI(opt, categoy, def) | |
| 6036 | End Function | |
| 6037 | End Class |