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| 1 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 1 | + | |
| 2 | - | local Player,game,owner = owner,game |
| 2 | + | |
| 3 | - | local RealPlayer = Player |
| 3 | + | |
| 4 | - | do |
| 4 | + | |
| 5 | - | print("FE Compatibility code by Mokiros")
|
| 5 | + | |
| 6 | - | local rp = RealPlayer |
| 6 | + | |
| 7 | - | script.Parent = rp.Character |
| 7 | + | |
| 8 | local s = rawget(self,"_RealService") | |
| 9 | - | --RemoteEvent for communicating |
| 9 | + | |
| 10 | - | local Event = Instance.new("RemoteEvent")
|
| 10 | + | |
| 11 | - | Event.Name = "UserInput_Event" |
| 11 | + | |
| 12 | local s = rawget(self,"_RealService") | |
| 13 | - | --Fake event to make stuff like Mouse.KeyDown work |
| 13 | + | |
| 14 | - | local function fakeEvent() |
| 14 | + | |
| 15 | - | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
|
| 15 | + | |
| 16 | - | t.connect = t.Connect |
| 16 | + | |
| 17 | - | return t |
| 17 | + | |
| 18 | end | |
| 19 | } | |
| 20 | - | --Creating fake input objects with fake variables |
| 20 | + | |
| 21 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
|
| 21 | + | |
| 22 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
|
| 22 | + | |
| 23 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
|
| 23 | + | |
| 24 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
|
| 24 | + | |
| 25 | - | end} |
| 25 | + | |
| 26 | - | --Merged 2 functions into one by checking amount of arguments |
| 26 | + | |
| 27 | - | CAS.UnbindAction = CAS.BindAction |
| 27 | + | |
| 28 | return self[s] | |
| 29 | - | --This function will trigger the events that have been :Connect()'ed |
| 29 | + | |
| 30 | - | local function te(self,ev,...) |
| 30 | + | |
| 31 | - | local t = m[ev] |
| 31 | + | |
| 32 | - | if t and t._fakeEvent then |
| 32 | + | |
| 33 | - | for _,f in pairs(t.Functions) do |
| 33 | + | |
| 34 | - | f(...) |
| 34 | + | |
| 35 | - | end |
| 35 | + | |
| 36 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 37 | g.service = g.GetService | |
| 38 | - | m.TrigEvent = te |
| 38 | + | |
| 39 | - | UIS.TrigEvent = te |
| 39 | + | |
| 40 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 41 | - | Event.OnServerEvent:Connect(function(plr,io) |
| 41 | + | |
| 42 | - | if plr~=rp then return end |
| 42 | + | |
| 43 | - | m.Target = io.Target |
| 43 | + | |
| 44 | - | m.Hit = io.Hit |
| 44 | + | |
| 45 | - | if not io.isMouse then |
| 45 | + | |
| 46 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
| 46 | + | |
| 47 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
| 47 | + | |
| 48 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
| 48 | + | |
| 49 | - | end |
| 49 | + | |
| 50 | - | for _,t in pairs(CAS.Actions) do |
| 50 | + | |
| 51 | - | for _,k in pairs(t.Keys) do |
| 51 | + | |
| 52 | - | if k==io.KeyCode then |
| 52 | + | |
| 53 | - | t.Function(t.Name,io.UserInputState,io) |
| 53 | + | |
| 54 | - | end |
| 54 | + | |
| 55 | - | end |
| 55 | + | |
| 56 | - | end |
| 56 | + | |
| 57 | - | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) |
| 57 | + | |
| 58 | - | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) |
| 58 | + | |
| 59 | end | |
| 60 | - | end) |
| 60 | + | |
| 61 | - | Event.Parent = NLS([==[ |
| 61 | + | |
| 62 | - | local Player = game:GetService("Players").LocalPlayer
|
| 62 | + | |
| 63 | - | local Event = script:WaitForChild("UserInput_Event")
|
| 63 | + | |
| 64 | Character = Player.Character | |
| 65 | - | local Mouse = Player:GetMouse() |
| 65 | + | |
| 66 | - | local UIS = game:GetService("UserInputService")
|
| 66 | + | |
| 67 | - | local input = function(io,a) |
| 67 | + | |
| 68 | - | if a then return end |
| 68 | + | |
| 69 | - | --Since InputObject is a client-side instance, we create and pass table instead |
| 69 | + | |
| 70 | - | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
|
| 70 | + | |
| 71 | LeftArm = Character["Left Arm"] | |
| 72 | - | UIS.InputBegan:Connect(input) |
| 72 | + | |
| 73 | - | UIS.InputEnded:Connect(input) |
| 73 | + | |
| 74 | RootJoint = RootPart["RootJoint"] | |
| 75 | - | local h,t |
| 75 | + | |
| 76 | - | --Give the server mouse data 30 times every second, but only if the values changed |
| 76 | + | |
| 77 | - | --If player is not moving their mouse, client won't fire events |
| 77 | + | |
| 78 | - | while wait(1/30) do |
| 78 | + | |
| 79 | - | if h~=Mouse.Hit or t~=Mouse.Target then |
| 79 | + | |
| 80 | - | h,t=Mouse.Hit,Mouse.Target |
| 80 | + | |
| 81 | - | Event:FireServer({isMouse=true,Target=t,Hit=h})
|
| 81 | + | |
| 82 | sick.Looped = true | |
| 83 | - | end]==],Player.Character) |
| 83 | + | |
| 84 | sick.Volume = 2 | |
| 85 | sick.TimePosition = 0 | |
| 86 | Character.Archivable = true | |
| 87 | Humanoid.DisplayDistanceType = "None" | |
| 88 | ||
| 89 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 90 | naeeym2.AlwaysOnTop = true | |
| 91 | naeeym2.Size = UDim2.new(5,35,2,35) | |
| 92 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 93 | naeeym2.Adornee = Character.Head | |
| 94 | naeeym2.Name = "Name" | |
| 95 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 96 | tecks2.BackgroundTransparency = 1 | |
| 97 | tecks2.TextScaled = true | |
| 98 | tecks2.BorderSizePixel = 0 | |
| 99 | tecks2.Text = "BY:Fetty" | |
| 100 | tecks2.Font = "Code" | |
| 101 | tecks2.TextSize = 30 | |
| 102 | tecks2.TextTransparency = 1 | |
| 103 | tecks2.TextStrokeTransparency = 1 | |
| 104 | tecks2.TextColor3 = Color3.new(255/255,0/255,0/255) | |
| 105 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 106 | tecks2.Parent = naeeym2 | |
| 107 | ||
| 108 | IT = Instance.new | |
| 109 | CF = CFrame.new | |
| 110 | VT = Vector3.new | |
| 111 | RAD = math.rad | |
| 112 | C3 = Color3.new | |
| 113 | UD2 = UDim2.new | |
| 114 | BRICKC = BrickColor.new | |
| 115 | ANGLES = CFrame.Angles | |
| 116 | EULER = CFrame.fromEulerAnglesXYZ | |
| 117 | COS = math.cos | |
| 118 | ACOS = math.acos | |
| 119 | SIN = math.sin | |
| 120 | ASIN = math.asin | |
| 121 | ABS = math.abs | |
| 122 | MRANDOM = math.random | |
| 123 | FLOOR = math.floor | |
| 124 | ||
| 125 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 126 | local NEWMESH = IT(MESH) | |
| 127 | if MESH == "SpecialMesh" then | |
| 128 | NEWMESH.MeshType = MESHTYPE | |
| 129 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 130 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 131 | end | |
| 132 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 133 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 134 | end | |
| 135 | end | |
| 136 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 137 | NEWMESH.Scale = SCALE | |
| 138 | NEWMESH.Parent = PARENT | |
| 139 | return NEWMESH | |
| 140 | end | |
| 141 | ||
| 142 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 143 | local NEWPART = IT("Part")
| |
| 144 | NEWPART.formFactor = FORMFACTOR | |
| 145 | NEWPART.Reflectance = REFLECTANCE | |
| 146 | NEWPART.Transparency = TRANSPARENCY | |
| 147 | NEWPART.CanCollide = false | |
| 148 | NEWPART.Locked = true | |
| 149 | NEWPART.Anchored = true | |
| 150 | if ANCHOR == false then | |
| 151 | NEWPART.Anchored = false | |
| 152 | end | |
| 153 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 154 | NEWPART.Name = NAME | |
| 155 | NEWPART.Size = SIZE | |
| 156 | NEWPART.Position = Torso.Position | |
| 157 | NEWPART.Material = MATERIAL | |
| 158 | NEWPART:BreakJoints() | |
| 159 | NEWPART.Parent = PARENT | |
| 160 | return NEWPART | |
| 161 | end | |
| 162 | ||
| 163 | --//=================================\\ | |
| 164 | --|| CUSTOMIZATION | |
| 165 | --\\=================================// | |
| 166 | ||
| 167 | Player_Size = 1 --Size of the player. | |
| 168 | Animation_Speed = 3 | |
| 169 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 170 | ||
| 171 | local Speed = 16 | |
| 172 | local Effects2 = {}
| |
| 173 | ||
| 174 | --//=================================\\ | |
| 175 | --|| END OF CUSTOMIZATION | |
| 176 | --\\=================================// | |
| 177 | ||
| 178 | local function weldBetween(a, b) | |
| 179 | local weldd = Instance.new("ManualWeld")
| |
| 180 | weldd.Part0 = a | |
| 181 | weldd.Part1 = b | |
| 182 | weldd.C0 = CFrame.new() | |
| 183 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 184 | weldd.Parent = a | |
| 185 | return weldd | |
| 186 | end | |
| 187 | ||
| 188 | --//=================================\\ | |
| 189 | --|| USEFUL VALUES | |
| 190 | --\\=================================// | |
| 191 | ||
| 192 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 193 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 194 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 195 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 196 | local CHANGEDEFENSE = 0 | |
| 197 | local CHANGEDAMAGE = 0 | |
| 198 | local CHANGEMOVEMENT = 0 | |
| 199 | local ANIM = "Idle" | |
| 200 | local ATTACK = false | |
| 201 | local EQUIPPED = false | |
| 202 | local HOLD = false | |
| 203 | local COMBO = 1 | |
| 204 | local Rooted = false | |
| 205 | local SINE = 0 | |
| 206 | local KEYHOLD = false | |
| 207 | local CHANGE = 2 / Animation_Speed | |
| 208 | local WALKINGANIM = false | |
| 209 | local WALK = 0 | |
| 210 | local VALUE1 = false | |
| 211 | local VALUE2 = false | |
| 212 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 213 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 214 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 215 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 216 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 217 | WEAPONGUI.Name = "Weapon GUI" | |
| 218 | local Weapon = IT("Model")
| |
| 219 | Weapon.Name = "Weapon" | |
| 220 | local Delete = IT("Model",Character)
| |
| 221 | Delete.Name = "Banlist" | |
| 222 | local Effects = IT("Folder", Weapon)
| |
| 223 | Effects.Name = "Effects" | |
| 224 | local ANIMATOR = Humanoid.Animator | |
| 225 | local ANIMATE = Character.Animate | |
| 226 | local UNANCHOR = true | |
| 227 | local LAUGHS = {834001699,834001752,834001797,834001828}
| |
| 228 | local SONGS = {534861083,530959353,1534958855,0}
| |
| 229 | local CHOICE = MRANDOM(1,4) | |
| 230 | local PLAYMAINANIM = true | |
| 231 | local INTRO = false | |
| 232 | local TRANSFORMED = false | |
| 233 | local INSTANT = false | |
| 234 | local MODE = "GoodCop" | |
| 235 | ||
| 236 | --//=================================\\ | |
| 237 | --\\=================================// | |
| 238 | ||
| 239 | ||
| 240 | --//=================================\\ | |
| 241 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 242 | --\\=================================// | |
| 243 | ||
| 244 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 245 | ArtificialHB.Name = "ArtificialHB" | |
| 246 | ||
| 247 | script:WaitForChild("ArtificialHB")
| |
| 248 | ||
| 249 | frame = Frame_Speed | |
| 250 | tf = 0 | |
| 251 | allowframeloss = false | |
| 252 | tossremainder = false | |
| 253 | lastframe = tick() | |
| 254 | script.ArtificialHB:Fire() | |
| 255 | ||
| 256 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 257 | tf = tf + s | |
| 258 | if tf >= frame then | |
| 259 | if allowframeloss then | |
| 260 | script.ArtificialHB:Fire() | |
| 261 | lastframe = tick() | |
| 262 | else | |
| 263 | for i = 1, math.floor(tf / frame) do | |
| 264 | script.ArtificialHB:Fire() | |
| 265 | end | |
| 266 | lastframe = tick() | |
| 267 | end | |
| 268 | if tossremainder then | |
| 269 | tf = 0 | |
| 270 | else | |
| 271 | tf = tf - frame * math.floor(tf / frame) | |
| 272 | end | |
| 273 | end | |
| 274 | end) | |
| 275 | ||
| 276 | --//=================================\\ | |
| 277 | --\\=================================// | |
| 278 | ||
| 279 | ||
| 280 | ||
| 281 | ||
| 282 | ||
| 283 | --//=================================\\ | |
| 284 | --|| SOME FUNCTIONS | |
| 285 | --\\=================================// | |
| 286 | ||
| 287 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 288 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 289 | end | |
| 290 | ||
| 291 | function PositiveAngle(NUMBER) | |
| 292 | if NUMBER >= 0 then | |
| 293 | NUMBER = 0 | |
| 294 | end | |
| 295 | return NUMBER | |
| 296 | end | |
| 297 | ||
| 298 | function NegativeAngle(NUMBER) | |
| 299 | if NUMBER <= 0 then | |
| 300 | NUMBER = 0 | |
| 301 | end | |
| 302 | return NUMBER | |
| 303 | end | |
| 304 | ||
| 305 | function Swait(NUMBER) | |
| 306 | if NUMBER == 0 or NUMBER == nil then | |
| 307 | ArtificialHB.Event:wait() | |
| 308 | else | |
| 309 | for i = 1, NUMBER do | |
| 310 | ArtificialHB.Event:wait() | |
| 311 | end | |
| 312 | end | |
| 313 | end | |
| 314 | ||
| 315 | function QuaternionFromCFrame(cf) | |
| 316 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 317 | local trace = m00 + m11 + m22 | |
| 318 | if trace > 0 then | |
| 319 | local s = math.sqrt(1 + trace) | |
| 320 | local recip = 0.5 / s | |
| 321 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 322 | else | |
| 323 | local i = 0 | |
| 324 | if m11 > m00 then | |
| 325 | i = 1 | |
| 326 | end | |
| 327 | if m22 > (i == 0 and m00 or m11) then | |
| 328 | i = 2 | |
| 329 | end | |
| 330 | if i == 0 then | |
| 331 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 332 | local recip = 0.5 / s | |
| 333 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 334 | elseif i == 1 then | |
| 335 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 336 | local recip = 0.5 / s | |
| 337 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 338 | elseif i == 2 then | |
| 339 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 340 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 341 | end | |
| 342 | end | |
| 343 | end | |
| 344 | ||
| 345 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 346 | local xs, ys, zs = x + x, y + y, z + z | |
| 347 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 348 | local xx = x * xs | |
| 349 | local xy = x * ys | |
| 350 | local xz = x * zs | |
| 351 | local yy = y * ys | |
| 352 | local yz = y * zs | |
| 353 | local zz = z * zs | |
| 354 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 355 | end | |
| 356 | ||
| 357 | function QuaternionSlerp(a, b, t) | |
| 358 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 359 | local startInterp, finishInterp; | |
| 360 | if cosTheta >= 0.0001 then | |
| 361 | if (1 - cosTheta) > 0.0001 then | |
| 362 | local theta = ACOS(cosTheta) | |
| 363 | local invSinTheta = 1 / SIN(theta) | |
| 364 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 365 | finishInterp = SIN(t * theta) * invSinTheta | |
| 366 | else | |
| 367 | startInterp = 1 - t | |
| 368 | finishInterp = t | |
| 369 | end | |
| 370 | else | |
| 371 | if (1 + cosTheta) > 0.0001 then | |
| 372 | local theta = ACOS(-cosTheta) | |
| 373 | local invSinTheta = 1 / SIN(theta) | |
| 374 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 375 | finishInterp = SIN(t * theta) * invSinTheta | |
| 376 | else | |
| 377 | startInterp = t - 1 | |
| 378 | finishInterp = t | |
| 379 | end | |
| 380 | end | |
| 381 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 382 | end | |
| 383 | ||
| 384 | function Clerp(a, b, t) | |
| 385 | local qa = {QuaternionFromCFrame(a)}
| |
| 386 | local qb = {QuaternionFromCFrame(b)}
| |
| 387 | local ax, ay, az = a.x, a.y, a.z | |
| 388 | local bx, by, bz = b.x, b.y, b.z | |
| 389 | local _t = 1 - t | |
| 390 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 391 | end | |
| 392 | ||
| 393 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 394 | local frame = IT("Frame")
| |
| 395 | frame.BackgroundTransparency = TRANSPARENCY | |
| 396 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 397 | frame.Position = POSITION | |
| 398 | frame.Size = SIZE | |
| 399 | frame.BackgroundColor3 = COLOR | |
| 400 | frame.BorderColor3 = BORDERCOLOR | |
| 401 | frame.Name = NAME | |
| 402 | frame.Parent = PARENT | |
| 403 | return frame | |
| 404 | end | |
| 405 | ||
| 406 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 407 | local label = IT("TextLabel")
| |
| 408 | label.BackgroundTransparency = 1 | |
| 409 | label.Size = UD2(1, 0, 1, 0) | |
| 410 | label.Position = UD2(0, 0, 0, 0) | |
| 411 | label.TextColor3 = TEXTCOLOR | |
| 412 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 413 | label.TextTransparency = TRANSPARENCY | |
| 414 | label.FontSize = TEXTFONTSIZE | |
| 415 | label.Font = TEXTFONT | |
| 416 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 417 | label.TextScaled = false | |
| 418 | label.Text = TEXT | |
| 419 | label.Name = NAME | |
| 420 | label.Parent = PARENT | |
| 421 | return label | |
| 422 | end | |
| 423 | ||
| 424 | function NoOutlines(PART) | |
| 425 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 426 | end | |
| 427 | ||
| 428 | ||
| 429 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 430 | local NEWWELD = IT(TYPE) | |
| 431 | NEWWELD.Part0 = PART0 | |
| 432 | NEWWELD.Part1 = PART1 | |
| 433 | NEWWELD.C0 = C0 | |
| 434 | NEWWELD.C1 = C1 | |
| 435 | NEWWELD.Parent = PARENT | |
| 436 | return NEWWELD | |
| 437 | end | |
| 438 | ||
| 439 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 440 | local NEWSOUND = nil | |
| 441 | coroutine.resume(coroutine.create(function() | |
| 442 | NEWSOUND = IT("Sound", PARENT)
| |
| 443 | NEWSOUND.Volume = VOLUME | |
| 444 | NEWSOUND.Pitch = PITCH | |
| 445 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 446 | Swait() | |
| 447 | NEWSOUND:play() | |
| 448 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 449 | end)) | |
| 450 | return NEWSOUND | |
| 451 | end | |
| 452 | ||
| 453 | function CFrameFromTopBack(at, top, back) | |
| 454 | local right = top:Cross(back) | |
| 455 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 456 | end | |
| 457 | ||
| 458 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 459 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 460 | local mesh = IT("SpecialMesh",wave)
| |
| 461 | mesh.MeshType = "FileMesh" | |
| 462 | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 463 | mesh.Scale = SIZE | |
| 464 | mesh.Offset = VT(0,0,0) | |
| 465 | wave.CFrame = CFRAME | |
| 466 | coroutine.resume(coroutine.create(function(PART) | |
| 467 | for i = 1, WAIT do | |
| 468 | Swait() | |
| 469 | mesh.Scale = mesh.Scale + GROW | |
| 470 | if DOESROT == true then | |
| 471 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 472 | end | |
| 473 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 474 | if wave.Transparency > 0.99 then | |
| 475 | wave:remove() | |
| 476 | end | |
| 477 | end | |
| 478 | end)) | |
| 479 | end | |
| 480 | ||
| 481 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 482 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 483 | local mesh = IT("SpecialMesh",wave)
| |
| 484 | mesh.MeshType = "Sphere" | |
| 485 | mesh.Scale = SIZE | |
| 486 | mesh.Offset = VT(0,0,0) | |
| 487 | wave.CFrame = CFRAME | |
| 488 | coroutine.resume(coroutine.create(function(PART) | |
| 489 | for i = 1, WAIT do | |
| 490 | Swait() | |
| 491 | mesh.Scale = mesh.Scale + GROW | |
| 492 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 493 | if wave.Transparency > 0.99 then | |
| 494 | wave:remove() | |
| 495 | end | |
| 496 | end | |
| 497 | end)) | |
| 498 | end | |
| 499 | ||
| 500 | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 501 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 502 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 503 | wave.CFrame = CFRAME | |
| 504 | coroutine.resume(coroutine.create(function(PART) | |
| 505 | for i = 1, WAIT do | |
| 506 | Swait() | |
| 507 | mesh.Scale = mesh.Scale * GROW | |
| 508 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 509 | if wave.Transparency > 0.99 then | |
| 510 | wave:remove() | |
| 511 | end | |
| 512 | end | |
| 513 | end)) | |
| 514 | end | |
| 515 | ||
| 516 | function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 517 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true) | |
| 518 | local mesh = IT("BlockMesh",wave)
| |
| 519 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 520 | coroutine.resume(coroutine.create(function(PART) | |
| 521 | for i = 1, WAIT do | |
| 522 | Swait() | |
| 523 | mesh.Scale = mesh.Scale + GROW | |
| 524 | wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))) | |
| 525 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 526 | if wave.Transparency > 0.99 then | |
| 527 | wave:remove() | |
| 528 | end | |
| 529 | end | |
| 530 | end)) | |
| 531 | end | |
| 532 | ||
| 533 | function MakeForm(PART,TYPE) | |
| 534 | if TYPE == "Cyl" then | |
| 535 | local MSH = IT("CylinderMesh",PART)
| |
| 536 | elseif TYPE == "Ball" then | |
| 537 | local MSH = IT("SpecialMesh",PART)
| |
| 538 | MSH.MeshType = "Sphere" | |
| 539 | elseif TYPE == "Wedge" then | |
| 540 | local MSH = IT("SpecialMesh",PART)
| |
| 541 | MSH.MeshType = "Wedge" | |
| 542 | end | |
| 543 | end | |
| 544 | ||
| 545 | function CheckTableForString(Table, String) | |
| 546 | for i, v in pairs(Table) do | |
| 547 | if string.find(string.lower(String), string.lower(v)) then | |
| 548 | return true | |
| 549 | end | |
| 550 | end | |
| 551 | return false | |
| 552 | end | |
| 553 | ||
| 554 | ||
| 555 | ||
| 556 | Debris = game:GetService("Debris")
| |
| 557 | ||
| 558 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 559 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 560 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 561 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 562 | if RayHit and CheckIntangible(RayHit) then | |
| 563 | if DelayIfHit then | |
| 564 | wait() | |
| 565 | end | |
| 566 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 567 | end | |
| 568 | return RayHit, RayPos, RayNormal | |
| 569 | end | |
| 570 | ||
| 571 | function RayCast(Position, Direction, MaxDistance, IgnoreList) | |
| 572 | return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
| |
| 573 | end | |
| 574 | ||
| 575 | function turnto(position) | |
| 576 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 577 | end | |
| 578 | ||
| 579 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
| 580 | PLAYMAINANIM = false | |
| 581 | if WhichPose == "Cast1" then | |
| 582 | for i=0, Time, 0.1 / Animation_Speed do | |
| 583 | Swait() | |
| 584 | if Magic == true then | |
| 585 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 586 | end | |
| 587 | if Gyro ~= nil and Gyro ~= false then | |
| 588 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 589 | end | |
| 590 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
| 591 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
| 592 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 593 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 594 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 595 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 596 | end | |
| 597 | elseif WhichPose == "Cast2" then | |
| 598 | for i=0, Time, 0.1 / Animation_Speed do | |
| 599 | Swait() | |
| 600 | if Magic == true then | |
| 601 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 602 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 603 | end | |
| 604 | if Gyro ~= nil and Gyro ~= false then | |
| 605 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 606 | end | |
| 607 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 608 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 609 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 610 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 611 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 612 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 613 | end | |
| 614 | elseif WhichPose == "RightArmUp" then | |
| 615 | for i=0, Time, 0.1 / Animation_Speed do | |
| 616 | Swait() | |
| 617 | if Magic == true then | |
| 618 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 619 | end | |
| 620 | if Gyro ~= nil and Gyro ~= false then | |
| 621 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 622 | end | |
| 623 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
| 624 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 625 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 626 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 627 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 628 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 629 | end | |
| 630 | elseif WhichPose == "Taunt" then | |
| 631 | for i=0, Time, 0.1 / Animation_Speed do | |
| 632 | Swait() | |
| 633 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 634 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 635 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 636 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 637 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 638 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 639 | end | |
| 640 | CreateSound(221057812,Torso,10,1,false) | |
| 641 | for i=0, Time*2, 0.1 / Animation_Speed do | |
| 642 | Swait() | |
| 643 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 644 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 645 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 646 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 647 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 648 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 649 | end | |
| 650 | for i=0, Time, 0.1 / Animation_Speed do | |
| 651 | Swait() | |
| 652 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 653 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 654 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 655 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 656 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 657 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 658 | end | |
| 659 | elseif WhichPose == "Prepare key" then | |
| 660 | for i=0, Time, 0.1 / Animation_Speed do | |
| 661 | Swait() | |
| 662 | if Gyro ~= nil and Gyro ~= false then | |
| 663 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 664 | end | |
| 665 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
| 666 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
| 667 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 668 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 669 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 670 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 671 | end | |
| 672 | elseif WhichPose == "Turn key" then | |
| 673 | for i=0, Time, 0.1 / Animation_Speed do | |
| 674 | Swait() | |
| 675 | if Gyro ~= nil and Gyro ~= false then | |
| 676 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
| 677 | end | |
| 678 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
| 679 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
| 680 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
| 681 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
| 682 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
| 683 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
| 684 | end | |
| 685 | end | |
| 686 | PLAYMAINANIM = true | |
| 687 | end | |
| 688 | ||
| 689 | --//=================================\\ | |
| 690 | --|| SPEECH | |
| 691 | --\\=================================// | |
| 692 | ||
| 693 | function Chatter(Text,Timer) | |
| 694 | local chat = coroutine.wrap(function() | |
| 695 | if Character:FindFirstChild("SpeechBoard")~= nil then
| |
| 696 | Character:FindFirstChild("SpeechBoard"):destroy()
| |
| 697 | end | |
| 698 | local naeeym2 = IT("BillboardGui",Character)
| |
| 699 | naeeym2.Size = UD2(0,100,0,40) | |
| 700 | naeeym2.StudsOffset = Vector3.new(0,2,0) | |
| 701 | naeeym2.Adornee = Character.Head | |
| 702 | naeeym2.Name = "SpeechBoard" | |
| 703 | naeeym2.AlwaysOnTop = true | |
| 704 | local tecks2 = IT("TextLabel",naeeym2)
| |
| 705 | tecks2.BackgroundTransparency = 1 | |
| 706 | tecks2.BorderSizePixel = 0 | |
| 707 | tecks2.Text = "" | |
| 708 | tecks2.Font = "Legacy" | |
| 709 | tecks2.TextSize = 15 | |
| 710 | tecks2.TextStrokeTransparency = 1 | |
| 711 | tecks2.TextColor3 = Color3.new(255,0,0) | |
| 712 | tecks2.TextStrokeColor3 = Color3.new(255,0,0) | |
| 713 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 714 | for i = 1,string.len(Text),1 do | |
| 715 | CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false) | |
| 716 | tecks2.Text = string.sub(Text,1,i) | |
| 717 | wait(Timer) | |
| 718 | end | |
| 719 | wait(1) | |
| 720 | naeeym2:Destroy() | |
| 721 | end) | |
| 722 | chat() | |
| 723 | end | |
| 724 | ||
| 725 | function chatfunc(text,waitt) | |
| 726 | local chat = coroutine.wrap(function() | |
| 727 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 728 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 729 | end | |
| 730 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 731 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 732 | naeeym2.StudsOffset = Vector3.new(0,5,0) | |
| 733 | naeeym2.Adornee = Character.Head | |
| 734 | naeeym2.Name = "TalkingBillBoard" | |
| 735 | naeeym2.AlwaysOnTop = true | |
| 736 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 737 | tecks2.BackgroundTransparency = 1 | |
| 738 | tecks2.BorderSizePixel = 0 | |
| 739 | tecks2.Text = "" | |
| 740 | tecks2.Font = "SciFi" | |
| 741 | tecks2.TextSize = 30 | |
| 742 | tecks2.TextStrokeTransparency = 1 | |
| 743 | tecks2.TextColor3 = SKILLTEXTCOLOR | |
| 744 | tecks2.TextStrokeColor3 = Color3.new(255/255,0/255,0/255) | |
| 745 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 746 | for i = 1,string.len(text),1 do | |
| 747 | tecks2.Text = string.sub(text,1,i) | |
| 748 | Swait() | |
| 749 | end | |
| 750 | wait(waitt) | |
| 751 | coroutine.resume(coroutine.create(function() | |
| 752 | for i = 1, 10 do | |
| 753 | tecks2.TextTransparency = tecks2.TextTransparency + 0.1 | |
| 754 | Swait() | |
| 755 | end | |
| 756 | naeeym2:Destroy() | |
| 757 | end)) | |
| 758 | end) | |
| 759 | chat() | |
| 760 | end | |
| 761 | ||
| 762 | --// Start Stuff for Banishing \\-- | |
| 763 | ||
| 764 | local TOBANISH = {}
| |
| 765 | ||
| 766 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 767 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 768 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 769 | end | |
| 770 | ||
| 771 | function printbye(Name) | |
| 772 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 773 | chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 774 | end | |
| 775 | ||
| 776 | function Banish(Foe) | |
| 777 | if Foe then | |
| 778 | coroutine.resume(coroutine.create(function() | |
| 779 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 780 | table.insert(TOBANISH,Foe.Name) | |
| 781 | printbye(Foe.Name) | |
| 782 | --end | |
| 783 | Foe.Archivable = true | |
| 784 | local CLONE = Foe:Clone() | |
| 785 | Foe:Destroy() | |
| 786 | CLONE.Parent = Effects | |
| 787 | CLONE:BreakJoints() | |
| 788 | local MATERIALS = {"Glass","Neon"}
| |
| 789 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 790 | if c:IsA("BasePart") then
| |
| 791 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 792 | CreateSound(340722848, c, 10, 1, false) | |
| 793 | end | |
| 794 | c.Anchored = true | |
| 795 | c.Transparency = c.Transparency + 0.2 | |
| 796 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 797 | c.Color = C3(0,255,0) | |
| 798 | if c.ClassName == "MeshPart" then | |
| 799 | c.TextureID = "" | |
| 800 | end | |
| 801 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 802 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 803 | end | |
| 804 | if c:FindFirstChildOfClass("Decal") then
| |
| 805 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 806 | end | |
| 807 | c.Name = "Banished" | |
| 808 | c.CanCollide = false | |
| 809 | else | |
| 810 | c:remove() | |
| 811 | end | |
| 812 | end | |
| 813 | local A = false | |
| 814 | for i = 1, 35 do | |
| 815 | if A == false then | |
| 816 | A = true | |
| 817 | elseif A == true then | |
| 818 | A = false | |
| 819 | end | |
| 820 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 821 | if c:IsA("BasePart") then
| |
| 822 | c.Anchored = true | |
| 823 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 824 | c.Transparency = c.Transparency + 0.8/35 | |
| 825 | if A == false then | |
| 826 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 827 | elseif A == true then | |
| 828 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 829 | end | |
| 830 | end | |
| 831 | end | |
| 832 | Swait() | |
| 833 | end | |
| 834 | CLONE:remove() | |
| 835 | end)) | |
| 836 | end | |
| 837 | end | |
| 838 | ||
| 839 | function BANNEAREST(POS,RANGE) | |
| 840 | for i,v in ipairs(workspace:GetChildren()) do | |
| 841 | local body = v:GetChildren() | |
| 842 | for part = 1, #body do | |
| 843 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
| 844 | if(body[part].Position - POS).Magnitude < RANGE then | |
| 845 | if v:FindFirstChildOfClass("Humanoid") then
| |
| 846 | Banish(v) | |
| 847 | if game.Players:FindFirstChild(v.Name) then | |
| 848 | local Value = IT("BoolValue",Delete)
| |
| 849 | Value.Name = v.Name | |
| 850 | end | |
| 851 | end | |
| 852 | end | |
| 853 | end | |
| 854 | end | |
| 855 | end | |
| 856 | end | |
| 857 | ||
| 858 | workspace.ChildAdded:connect(function(instance) | |
| 859 | for BANISH = 1, #TOBANISH do | |
| 860 | if TOBANISH[BANISH] ~= nil then | |
| 861 | if instance.Name == TOBANISH[BANISH] then | |
| 862 | coroutine.resume(coroutine.create(function() | |
| 863 | printbye(instance.Name) | |
| 864 | instance:ClearAllChildren() | |
| 865 | Debris:AddItem(instance,0.0005) | |
| 866 | end)) | |
| 867 | end | |
| 868 | end | |
| 869 | end | |
| 870 | end) | |
| 871 | ||
| 872 | function SpawnTrail(FROM,TO,BIG) | |
| 873 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 874 | MakeForm(TRAIL,"Cyl") | |
| 875 | local DIST = (FROM - TO).Magnitude | |
| 876 | if BIG == true then | |
| 877 | TRAIL.Size = VT(10,DIST,10) | |
| 878 | else | |
| 879 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 880 | end | |
| 881 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 882 | coroutine.resume(coroutine.create(function() | |
| 883 | for i = 1, 5 do | |
| 884 | Swait() | |
| 885 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 886 | end | |
| 887 | TRAIL:remove() | |
| 888 | end)) | |
| 889 | end | |
| 890 | ||
| 891 | function WACKYEFFECT(Table) | |
| 892 | local TYPE = (Table.EffectType or "Sphere") | |
| 893 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 894 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 895 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 896 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 897 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 898 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 899 | local ROTATION1 = (Table.RotationX or 0) | |
| 900 | local ROTATION2 = (Table.RotationY or 0) | |
| 901 | local ROTATION3 = (Table.RotationZ or 0) | |
| 902 | local MATERIAL = (Table.Material or "Neon") | |
| 903 | local COLOR = (Table.Color or C3(0,255,0)) | |
| 904 | local TIME = (Table.Time or 45) | |
| 905 | local SOUNDID = (Table.SoundID or nil) | |
| 906 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 907 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 908 | coroutine.resume(coroutine.create(function() | |
| 909 | local PLAYSSOUND = false | |
| 910 | local SOUND = nil | |
| 911 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 912 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 913 | PLAYSSOUND = true | |
| 914 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 915 | end | |
| 916 | EFFECT.Color = COLOR | |
| 917 | local MSH = nil | |
| 918 | if TYPE == "Sphere" then | |
| 919 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 920 | elseif TYPE == "Block" then | |
| 921 | MSH = IT("BlockMesh",EFFECT)
| |
| 922 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 923 | elseif TYPE == "Wave" then | |
| 924 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 925 | elseif TYPE == "Ring" then | |
| 926 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 927 | elseif TYPE == "Slash" then | |
| 928 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 929 | elseif TYPE == "Round Slash" then | |
| 930 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 931 | elseif TYPE == "Swirl" then | |
| 932 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 933 | elseif TYPE == "Skull" then | |
| 934 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 935 | elseif TYPE == "Crystal" then | |
| 936 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 937 | end | |
| 938 | if MSH ~= nil then | |
| 939 | local MOVESPEED = nil | |
| 940 | if MOVEDIRECTION ~= nil then | |
| 941 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 942 | end | |
| 943 | local GROWTH = SIZE - ENDSIZE | |
| 944 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 945 | if TYPE == "Block" then | |
| 946 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 947 | else | |
| 948 | EFFECT.CFrame = CFRAME | |
| 949 | end | |
| 950 | for LOOP = 1, TIME+1 do | |
| 951 | Swait() | |
| 952 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 953 | if TYPE == "Wave" then | |
| 954 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 955 | end | |
| 956 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 957 | if TYPE == "Block" then | |
| 958 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 959 | else | |
| 960 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 961 | end | |
| 962 | if MOVEDIRECTION ~= nil then | |
| 963 | local ORI = EFFECT.Orientation | |
| 964 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 965 | EFFECT.Orientation = ORI | |
| 966 | end | |
| 967 | end | |
| 968 | if PLAYSSOUND == false then | |
| 969 | EFFECT:remove() | |
| 970 | else | |
| 971 | SOUND.Stopped:Connect(function() | |
| 972 | EFFECT:remove() | |
| 973 | end) | |
| 974 | end | |
| 975 | else | |
| 976 | if PLAYSSOUND == false then | |
| 977 | EFFECT:remove() | |
| 978 | else | |
| 979 | repeat Swait() until SOUND.Playing == false | |
| 980 | EFFECT:remove() | |
| 981 | end | |
| 982 | end | |
| 983 | end)) | |
| 984 | end | |
| 985 | ||
| 986 | -- \\ End Stuff for Banishing //-- | |
| 987 | ||
| 988 | --//=================================\\ | |
| 989 | --|| WEAPON CREATION | |
| 990 | --\\=================================// | |
| 991 | print("hello this is Epticallity and you're watching Disney Channel")
| |
| 992 | warn("let dreamer suck you off VengefulProgram")
| |
| 993 | local EyeSizes={
| |
| 994 | NumberSequenceKeypoint.new(0,1,0), | |
| 995 | NumberSequenceKeypoint.new(1,0,0) | |
| 996 | } | |
| 997 | local EyeTrans={
| |
| 998 | NumberSequenceKeypoint.new(0,0.8,0), | |
| 999 | NumberSequenceKeypoint.new(1,1,0) | |
| 1000 | } | |
| 1001 | local PE=Instance.new("ParticleEmitter")
| |
| 1002 | PE.LightEmission=.8 | |
| 1003 | PE.Color = ColorSequence.new(BRICKC("Really red").Color)
| |
| 1004 | PE.Size=NumberSequence.new(EyeSizes) | |
| 1005 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 1006 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
| 1007 | PE.Rotation=NumberRange.new(0,360) | |
| 1008 | PE.Rate=999 | |
| 1009 | PE.VelocitySpread = 10000 | |
| 1010 | PE.Acceleration = Vector3.new(0,0,0) | |
| 1011 | PE.Drag = 5 | |
| 1012 | PE.Speed = NumberRange.new(0,0,0) | |
| 1013 | PE.Texture="http://www.roblox.com/asset/?id=0" | |
| 1014 | PE.ZOffset = -1.5 | |
| 1015 | PE.Name = "PE" | |
| 1016 | PE.Enabled = false | |
| 1017 | ||
| 1018 | function particles(art) | |
| 1019 | local PARTICLES = PE:Clone() | |
| 1020 | PARTICLES.Parent = art | |
| 1021 | end | |
| 1022 | ||
| 1023 | local SCYTHE = IT("Model",Character)
| |
| 1024 | SCYTHE.Name = "SCYTHE" | |
| 1025 | ||
| 1026 | local B = SCYTHE | |
| 1027 | local HandlePart = CreatePart(0, B, "Neon", 0, 0, "Really red", "HandPart", VT(0,0,0),false) | |
| 1028 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1029 | local HitBox = CreatePart(0, B, "Neon", 0, 0, "Really red", "Hitbox", VT(0,0,0),false) | |
| 1030 | ||
| 1031 | for _, c in pairs(SCYTHE:GetChildren()) do | |
| 1032 | if c.ClassName == "Part" then | |
| 1033 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1034 | end | |
| 1035 | end | |
| 1036 | ||
| 1037 | Weapon.Parent = Character | |
| 1038 | ||
| 1039 | Humanoid.Died:connect(function() | |
| 1040 | KillChildren(Character) | |
| 1041 | SCYTHE:ClearAllChildren() | |
| 1042 | for i = 1, 100 do | |
| 1043 | Swait() | |
| 1044 | sick.Volume = sick.Volume - 0.02 | |
| 1045 | end | |
| 1046 | end) | |
| 1047 | ||
| 1048 | local Particle = IT("ParticleEmitter",nil)
| |
| 1049 | Particle.Enabled = false | |
| 1050 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 1051 | Particle.LightEmission = 0.5 | |
| 1052 | Particle.Rate = 150 | |
| 1053 | Particle.ZOffset = 0.2 | |
| 1054 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 1055 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 1056 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 1057 | Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191)) | |
| 1058 | ||
| 1059 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 1060 | function ParticleEmitter(Table) | |
| 1061 | local PRTCL = Particle:Clone() | |
| 1062 | local Speed = Table.Speed or 5 | |
| 1063 | local Drag = Table.Drag or 0 | |
| 1064 | local Size1 = Table.Size1 or 1 | |
| 1065 | local Size2 = Table.Size2 or 5 | |
| 1066 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1067 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 1068 | local Parent = Table.Parent or Torso | |
| 1069 | local Emit = Table.Emit or 100 | |
| 1070 | local Offset = Table.Offset or 360 | |
| 1071 | local Acel = Table.Acel or VT(0,0,0) | |
| 1072 | local Enabled = Table.Enabled or false | |
| 1073 | PRTCL.Parent = Parent | |
| 1074 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 1075 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1076 | PRTCL.Speed = NumberRange.new(Speed) | |
| 1077 | PRTCL.VelocitySpread = Offset | |
| 1078 | PRTCL.Drag = Drag | |
| 1079 | PRTCL.Acceleration = Acel | |
| 1080 | if Enabled == false then | |
| 1081 | PRTCL:Emit(Emit) | |
| 1082 | Debris:AddItem(PRTCL,Lifetime2) | |
| 1083 | else | |
| 1084 | PRTCL.Enabled = true | |
| 1085 | end | |
| 1086 | return PRTCL | |
| 1087 | end | |
| 1088 | ||
| 1089 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 1090 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 1091 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1092 | MakeForm(Part,"Wedge") | |
| 1093 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1094 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 1095 | MakeForm(Part,"Wedge") | |
| 1096 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 1097 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 1098 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1099 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 1100 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1101 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 1102 | MakeForm(Part,"Cyl") | |
| 1103 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1104 | for i = 1, 8 do | |
| 1105 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 1106 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 1107 | end | |
| 1108 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 1109 | MakeForm(Part,"Cyl") | |
| 1110 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1111 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 1112 | MakeForm(Part,"Ball") | |
| 1113 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1114 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 1115 | MakeForm(Part,"Wedge") | |
| 1116 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 1117 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 1118 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1119 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 1120 | MakeForm(Part,"Cyl") | |
| 1121 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1122 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 1123 | MakeForm(Part,"Cyl") | |
| 1124 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1125 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 1126 | MakeForm(Part,"Cyl") | |
| 1127 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1128 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1129 | MakeForm(Part,"Wedge") | |
| 1130 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 1131 | local LASTPART = Handle | |
| 1132 | for i = 1, 10 do | |
| 1133 | if LASTPART == Handle then | |
| 1134 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 1135 | LASTPART = Part | |
| 1136 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1137 | else | |
| 1138 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 1139 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 1140 | LASTPART = Part | |
| 1141 | end | |
| 1142 | end | |
| 1143 | ||
| 1144 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 1145 | MakeForm(Barrel,"Cyl") | |
| 1146 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1147 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 1148 | MakeForm(Part,"Cyl") | |
| 1149 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 1150 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 1151 | MakeForm(Part,"Wedge") | |
| 1152 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1153 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 1154 | MakeForm(Hole,"Cyl") | |
| 1155 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 1156 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 1157 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1158 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 1159 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 1160 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1161 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 1162 | coroutine.resume(coroutine.create(function() | |
| 1163 | while wait() do | |
| 1164 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 1165 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 1166 | end | |
| 1167 | end)) | |
| 1168 | ||
| 1169 | local EXE = Instance.new("Shirt")
| |
| 1170 | EXE.ShirtTemplate = "rbxassetid://303225219" | |
| 1171 | EXE.Parent = Character | |
| 1172 | EXE.Name = "Cloth" | |
| 1173 | local LOL = Instance.new("Pants")
| |
| 1174 | LOL.PantsTemplate = "rbxassetid://303225409" | |
| 1175 | LOL.Parent = Character | |
| 1176 | LOL.Name = "Cloth" | |
| 1177 | local BODY = {}
| |
| 1178 | ||
| 1179 | for _, c in pairs(Character:GetDescendants()) do | |
| 1180 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 1181 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 1182 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1183 | end | |
| 1184 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 1185 | elseif c:IsA("JointInstance") then
| |
| 1186 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 1187 | end | |
| 1188 | end | |
| 1189 | ||
| 1190 | for e = 1, #BODY do | |
| 1191 | if BODY[e] ~= nil then | |
| 1192 | local STUFF = BODY[e] | |
| 1193 | local PART = STUFF[1] | |
| 1194 | local PARENT = STUFF[2] | |
| 1195 | local MATERIAL = STUFF[3] | |
| 1196 | local COLOR = STUFF[4] | |
| 1197 | local TRANSPARENCY = STUFF[5] | |
| 1198 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1199 | PART.Material = MATERIAL | |
| 1200 | PART.Color = COLOR | |
| 1201 | PART.Transparency = TRANSPARENCY | |
| 1202 | end | |
| 1203 | PART.AncestryChanged:Connect(function() | |
| 1204 | PART.Parent = PARENT | |
| 1205 | end) | |
| 1206 | end | |
| 1207 | end | |
| 1208 | ||
| 1209 | function refit() | |
| 1210 | Character.Parent = workspace | |
| 1211 | for e = 1, #BODY do | |
| 1212 | if BODY[e] ~= nil then | |
| 1213 | local STUFF = BODY[e] | |
| 1214 | local PART = STUFF[1] | |
| 1215 | local PARENT = STUFF[2] | |
| 1216 | local MATERIAL = STUFF[3] | |
| 1217 | local COLOR = STUFF[4] | |
| 1218 | local TRANSPARENCY = STUFF[5] | |
| 1219 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1220 | PART.Material = MATERIAL | |
| 1221 | PART.Color = COLOR | |
| 1222 | PART.Transparency = TRANSPARENCY | |
| 1223 | end | |
| 1224 | if PART.Parent ~= PARENT then | |
| 1225 | Humanoid:remove() | |
| 1226 | PART.Parent = PARENT | |
| 1227 | Humanoid = IT("Humanoid",Character)
| |
| 1228 | end | |
| 1229 | end | |
| 1230 | end | |
| 1231 | end | |
| 1232 | ||
| 1233 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 1234 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1235 | c.Material = "Glass" | |
| 1236 | c.Color = C3(0,0,0) | |
| 1237 | c.Transparency = 10 | |
| 1238 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1239 | c.Color = C3(0,0,0) | |
| 1240 | c.Material = "Neon" | |
| 1241 | c.Transparency = 10 | |
| 1242 | end | |
| 1243 | end | |
| 1244 | ||
| 1245 | Weapon.Parent = Character | |
| 1246 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1247 | if c.ClassName == "Part" then | |
| 1248 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1249 | end | |
| 1250 | end | |
| 1251 | ||
| 1252 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 1253 | local SKILLFONT = "Antique" | |
| 1254 | local SKILLTEXTSIZE = 7 | |
| 1255 | ||
| 1256 | Humanoid.Died:connect(function() | |
| 1257 | ATTACK = true | |
| 1258 | end) | |
| 1259 | ||
| 1260 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1261 | ||
| 1262 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
| 1263 | ||
| 1264 | function printbye(Name) | |
| 1265 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 1266 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 1267 | end | |
| 1268 | ||
| 1269 | workspace.ChildAdded:connect(function(instance) | |
| 1270 | for BANISH = 1, #TOBANISH do | |
| 1271 | if TOBANISH[BANISH] ~= nil then | |
| 1272 | if instance.Name == TOBANISH[BANISH] then | |
| 1273 | coroutine.resume(coroutine.create(function() | |
| 1274 | printbye(instance.Name) | |
| 1275 | instance:ClearAllChildren() | |
| 1276 | Debris:AddItem(instance,0.0005) | |
| 1277 | end)) | |
| 1278 | end | |
| 1279 | end | |
| 1280 | end | |
| 1281 | end) | |
| 1282 | --//=================================\\ | |
| 1283 | --|| DAMAGING | |
| 1284 | --\\=================================// | |
| 1285 | ||
| 1286 | function Banish(Foe) | |
| 1287 | if Foe then | |
| 1288 | coroutine.resume(coroutine.create(function() | |
| 1289 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 1290 | table.insert(TOBANISH,Foe.Name) | |
| 1291 | printbye(Foe.Name) | |
| 1292 | --end | |
| 1293 | Foe.Archivable = true | |
| 1294 | local CLONE = Foe:Clone() | |
| 1295 | Foe:Destroy() | |
| 1296 | CLONE.Parent = Effects | |
| 1297 | CLONE:BreakJoints() | |
| 1298 | local MATERIALS = {"Glass","Neon"}
| |
| 1299 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1300 | if c:IsA("BasePart") then
| |
| 1301 | c.Anchored = true | |
| 1302 | c.Transparency = c.Transparency + 0.2 | |
| 1303 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1304 | c.Color = C3(0,0,0) | |
| 1305 | if c.ClassName == "MeshPart" then | |
| 1306 | c.TextureID = "" | |
| 1307 | end | |
| 1308 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1309 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1310 | end | |
| 1311 | if c:FindFirstChildOfClass("Decal") then
| |
| 1312 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1313 | end | |
| 1314 | c.Name = "Banished" | |
| 1315 | c.CanCollide = false | |
| 1316 | else | |
| 1317 | c:remove() | |
| 1318 | end | |
| 1319 | end | |
| 1320 | local A = false | |
| 1321 | for i = 1, 35 do | |
| 1322 | if A == false then | |
| 1323 | A = true | |
| 1324 | elseif A == true then | |
| 1325 | A = false | |
| 1326 | end | |
| 1327 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1328 | if c:IsA("BasePart") then
| |
| 1329 | c.Anchored = true | |
| 1330 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1331 | c.Transparency = c.Transparency + 0.8/35 | |
| 1332 | if A == false then | |
| 1333 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1334 | elseif A == true then | |
| 1335 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1336 | end | |
| 1337 | end | |
| 1338 | end | |
| 1339 | Swait() | |
| 1340 | end | |
| 1341 | CLONE:remove() | |
| 1342 | end)) | |
| 1343 | end | |
| 1344 | end | |
| 1345 | ||
| 1346 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 1347 | local CHILDREN = workspace:GetDescendants() | |
| 1348 | for index, CHILD in pairs(CHILDREN) do | |
| 1349 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1350 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1351 | if HUM then | |
| 1352 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1353 | if TORSO then | |
| 1354 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1355 | if ISBANISH == true then | |
| 1356 | Banish(CHILD) | |
| 1357 | else | |
| 1358 | if ISBANISH == "Gravity" then | |
| 1359 | HUM.PlatformStand = true | |
| 1360 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1361 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1362 | grav.D = 15 | |
| 1363 | grav.P = 20000 | |
| 1364 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1365 | grav.position = TORSO.Position | |
| 1366 | grav.Name = "V3BanishForce"..Player.Name | |
| 1367 | else | |
| 1368 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1369 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1370 | end | |
| 1371 | else | |
| 1372 | HUM.PlatformStand = false | |
| 1373 | end | |
| 1374 | end | |
| 1375 | elseif ISBANISH == "Gravity" then | |
| 1376 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1377 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1378 | HUM.PlatformStand = false | |
| 1379 | end | |
| 1380 | end | |
| 1381 | end | |
| 1382 | end | |
| 1383 | end | |
| 1384 | end | |
| 1385 | end | |
| 1386 | ||
| 1387 | --//=================================\\ | |
| 1388 | --|| TRANSFORMATIONS | |
| 1389 | --\\=================================// | |
| 1390 | ||
| 1391 | function Switch() | |
| 1392 | ATTACK = true | |
| 1393 | Rooted = true | |
| 1394 | if MODE == "GoodCop" then | |
| 1395 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1396 | Swait() | |
| 1397 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 1398 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 1399 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 1400 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 1401 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 1402 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 1403 | end | |
| 1404 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1405 | Swait() | |
| 1406 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1407 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1408 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1409 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1410 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1411 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1412 | end | |
| 1413 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1414 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1415 | Swait() | |
| 1416 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1417 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1418 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1419 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1420 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1421 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1422 | end | |
| 1423 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1424 | CreateSound(340722848, Torso, 10, 0.8) | |
| 1425 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1426 | Swait() | |
| 1427 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1428 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1429 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1430 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1431 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1432 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1433 | end | |
| 1434 | MODE = "BadCop" | |
| 1435 | tecks2.Text = ". . . . . ." | |
| 1436 | sick.TimePosition = 0 | |
| 1437 | EXE.ShirtTemplate = "rbxassetid://1328938028" | |
| 1438 | LOL.PantsTemplate = "rbxassetid://1033898637" | |
| 1439 | elseif MODE == "BadCop" then | |
| 1440 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1441 | Swait() | |
| 1442 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 1443 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 1444 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 1445 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 1446 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 1447 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 1448 | end | |
| 1449 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1450 | Swait() | |
| 1451 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1452 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1453 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1454 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1455 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1456 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1457 | end | |
| 1458 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1459 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1460 | Swait() | |
| 1461 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1462 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1463 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1464 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1465 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1466 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1467 | end | |
| 1468 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1469 | CreateSound(340722848, Torso, 10, 0.8) | |
| 1470 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1471 | Swait() | |
| 1472 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1473 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1474 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1475 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1476 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1477 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1478 | end | |
| 1479 | MODE = "GoodCop" | |
| 1480 | tecks2.Text = "Switch" | |
| 1481 | sick.TimePosition = 22 | |
| 1482 | LOL.PantsTemplate = "rbxassetid://303225409" | |
| 1483 | EXE.ShirtTemplate = "rbxassetid://303225219" | |
| 1484 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 1485 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1486 | c.Material = "Glass" | |
| 1487 | c.Color = C3(0,0,0) | |
| 1488 | c.Transparency = 10 | |
| 1489 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1490 | c.Color = C3(0,255,255) | |
| 1491 | c.Material = "Neon" | |
| 1492 | c.Transparency = 10 | |
| 1493 | end | |
| 1494 | end | |
| 1495 | end | |
| 1496 | ATTACK = false | |
| 1497 | Rooted = false | |
| 1498 | end | |
| 1499 | ||
| 1500 | function Switch2() | |
| 1501 | ATTACK = true | |
| 1502 | Rooted = true | |
| 1503 | if MODE == "GoodCop" then | |
| 1504 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1505 | Swait() | |
| 1506 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1507 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1508 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1509 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1510 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1511 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1512 | end | |
| 1513 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1514 | Swait() | |
| 1515 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1516 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1517 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1518 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1519 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1520 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1521 | end | |
| 1522 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1523 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1524 | Swait() | |
| 1525 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1526 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1527 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1528 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1529 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1530 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1531 | end | |
| 1532 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1533 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1534 | Swait() | |
| 1535 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1536 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 1537 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1538 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1539 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1540 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1541 | end | |
| 1542 | MODE = "Killbot" | |
| 1543 | tecks2.Text = "Dead Gun" | |
| 1544 | sick.TimePosition = 1 | |
| 1545 | EXE.ShirtTemplate = "rbxassetid://136505905" | |
| 1546 | LOL.PantsTemplate = "rbxassetid://136506009" | |
| 1547 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 1548 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1549 | c.Material = "Neon" | |
| 1550 | c.Color = C3(0,0,0) | |
| 1551 | c.Transparency = 0 | |
| 1552 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1553 | c.Transparency = 0 | |
| 1554 | c.Color = C3(0,0,0) | |
| 1555 | c.Material = "Neon" | |
| 1556 | end | |
| 1557 | end | |
| 1558 | elseif MODE == "Killbot" then | |
| 1559 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 1560 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1561 | Swait() | |
| 1562 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1563 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1564 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.75, -0.3) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 1565 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1566 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1567 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1568 | end | |
| 1569 | MODE = "GoodCop" | |
| 1570 | tecks2.Text = "Switch" | |
| 1571 | sick.TimePosition = 22 | |
| 1572 | LOL.PantsTemplate = "rbxassetid://303225409" | |
| 1573 | EXE.ShirtTemplate = "rbxassetid://303225219" | |
| 1574 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 1575 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1576 | c.Material = "Glass" | |
| 1577 | c.Color = C3(0,0,0) | |
| 1578 | c.Transparency = 10 | |
| 1579 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1580 | c.Color = C3(0,255,255) | |
| 1581 | c.Material = "Neon" | |
| 1582 | c.Transparency = 10 | |
| 1583 | end | |
| 1584 | end | |
| 1585 | end | |
| 1586 | ATTACK = false | |
| 1587 | Rooted = false | |
| 1588 | end | |
| 1589 | ||
| 1590 | function Switch3() | |
| 1591 | ATTACK = true | |
| 1592 | Rooted = true | |
| 1593 | if MODE == "GoodCop" then | |
| 1594 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1595 | Swait() | |
| 1596 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1597 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1598 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1599 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1600 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1601 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1602 | end | |
| 1603 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1604 | Swait() | |
| 1605 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1606 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1607 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1608 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1609 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1610 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1611 | end | |
| 1612 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1613 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1614 | Swait() | |
| 1615 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1616 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1617 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1618 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1619 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1620 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1621 | end | |
| 1622 | CreateSound(363808674, Torso, 6, 1, false) | |
| 1623 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1624 | Swait() | |
| 1625 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1626 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
| 1627 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1628 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1629 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1630 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1631 | end | |
| 1632 | MODE = "Like" | |
| 1633 | tecks2.Text = "First" | |
| 1634 | sick.SoundId = "rbxassetid://584489577" | |
| 1635 | sick.Volume = 3 | |
| 1636 | sick.TimePosition = 1 | |
| 1637 | EXE.ShirtTemplate = "rbxassetid://665649421" | |
| 1638 | LOL.PantsTemplate = "rbxassetid://650822220" | |
| 1639 | elseif MODE == "Like" then | |
| 1640 | CreateSound(147722227, Torso, 4, 1.3, false) | |
| 1641 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1642 | Swait() | |
| 1643 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1644 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1645 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.75, -0.3) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 1646 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1647 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1648 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1649 | end | |
| 1650 | MODE = "GoodCop" | |
| 1651 | tecks2.Text = "Switch" | |
| 1652 | sick.TimePosition = 22 | |
| 1653 | LOL.PantsTemplate = "rbxassetid://303225409" | |
| 1654 | EXE.ShirtTemplate = "rbxassetid://303225219" | |
| 1655 | end | |
| 1656 | ATTACK = false | |
| 1657 | Rooted = false | |
| 1658 | end | |
| 1659 | --//=================================\\ | |
| 1660 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1661 | --\\=================================// | |
| 1662 | ||
| 1663 | function Intro() | |
| 1664 | ATTACK = true | |
| 1665 | Rooted = true | |
| 1666 | sick.SoundId = "rbxassetid://2003573630" | |
| 1667 | LOL.PantsTemplate = "rbxassetid://303225409" | |
| 1668 | EXE.ShirtTemplate = "rbxassetid://303225219" | |
| 1669 | repeat | |
| 1670 | Swait() | |
| 1671 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1672 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1673 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1674 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1675 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1676 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1677 | until sick.TimePosition > 5 | |
| 1678 | sick.SoundId = "rbxassetid://996616715" | |
| 1679 | EXE.ShirtTemplate = "rbxassetid://1328938028" | |
| 1680 | LOL.PantsTemplate = "rbxassetid://1033898637" | |
| 1681 | repeat | |
| 1682 | Swait() | |
| 1683 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 1684 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 1685 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 1686 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 1687 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 1688 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 1689 | until sick.TimePosition > 15 | |
| 1690 | sick.SoundId = "rbxassetid://1696854181" | |
| 1691 | EXE.ShirtTemplate = "rbxassetid://136505905" | |
| 1692 | LOL.PantsTemplate = "rbxassetid://136506009" | |
| 1693 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 1694 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1695 | c.Material = "Neon" | |
| 1696 | c.Color = C3(0,0,0) | |
| 1697 | c.Transparency = 0 | |
| 1698 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1699 | c.Transparency = 0 | |
| 1700 | c.Color = C3(0,0,0) | |
| 1701 | c.Material = "Neon" | |
| 1702 | end | |
| 1703 | end | |
| 1704 | repeat | |
| 1705 | Swait() | |
| 1706 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1707 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 1708 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1709 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1710 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1711 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1712 | until sick.TimePosition > 20 | |
| 1713 | sick.SoundId = "rbxassetid://2003573630" | |
| 1714 | LOL.PantsTemplate = "rbxassetid://303225409" | |
| 1715 | EXE.ShirtTemplate = "rbxassetid://303225219" | |
| 1716 | repeat | |
| 1717 | Swait() | |
| 1718 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1719 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1720 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1721 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1722 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1723 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1724 | until sick.TimePosition > 25 | |
| 1725 | tecks2.TextTransparency = 0 | |
| 1726 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 1727 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1728 | c.Material = "Neon" | |
| 1729 | c.Color = C3(0,0,0) | |
| 1730 | c.Transparency = 10 | |
| 1731 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1732 | c.Transparency = 10 | |
| 1733 | c.Color = C3(0,0,0) | |
| 1734 | c.Material = "Neon" | |
| 1735 | end | |
| 1736 | end | |
| 1737 | HandleWeld.Part0 = RightArm | |
| 1738 | for i = 1, 100 do | |
| 1739 | Swait() | |
| 1740 | ||
| 1741 | ||
| 1742 | end | |
| 1743 | HandleWeld.Part0 = Torso | |
| 1744 | TRANSFORMED = true | |
| 1745 | ATTACK = false | |
| 1746 | Rooted = false | |
| 1747 | end | |
| 1748 | function Shot1() | |
| 1749 | ATTACK = true | |
| 1750 | Rooted = false | |
| 1751 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 1752 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1753 | c.Material = "Neon" | |
| 1754 | c.Color = C3(1,0,0) | |
| 1755 | c.Transparency = 0.7 | |
| 1756 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1757 | c.Transparency = 0.7 | |
| 1758 | c.Color = C3(1,0,0) | |
| 1759 | c.Material = "Neon" | |
| 1760 | end | |
| 1761 | end | |
| 1762 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1763 | Swait() | |
| 1764 | turnto(Mouse.Hit.p) | |
| 1765 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1766 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1767 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1768 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1769 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1770 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1771 | end | |
| 1772 | repeat | |
| 1773 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1774 | Swait() | |
| 1775 | turnto(Mouse.Hit.p) | |
| 1776 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1777 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1778 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1779 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1780 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1781 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1782 | end | |
| 1783 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 1784 | SpawnTrail(Hole.Position,POS) | |
| 1785 | if HIT ~= nil then | |
| 1786 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1787 | Banish(HIT.Parent) | |
| 1788 | end | |
| 1789 | end | |
| 1790 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1791 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1463566014, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1792 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1793 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1794 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1795 | Swait() | |
| 1796 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1797 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1798 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1799 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1800 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1801 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1802 | end | |
| 1803 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 1804 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1805 | c.Material = "Neon" | |
| 1806 | c.Color = C3(1,0,0) | |
| 1807 | c.Transparency = 10 | |
| 1808 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1809 | c.Transparency = 10 | |
| 1810 | c.Color = C3(1,0,0) | |
| 1811 | c.Material = "Neon" | |
| 1812 | end | |
| 1813 | end | |
| 1814 | until KEYHOLD == false | |
| 1815 | ATTACK = false | |
| 1816 | Rooted = false | |
| 1817 | end | |
| 1818 | function Shot2() | |
| 1819 | ATTACK = true | |
| 1820 | Rooted = false | |
| 1821 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1822 | Swait() | |
| 1823 | turnto(Mouse.Hit.p) | |
| 1824 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1825 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1826 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1827 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1828 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1829 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1830 | end | |
| 1831 | repeat | |
| 1832 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1833 | Swait() | |
| 1834 | turnto(Mouse.Hit.p) | |
| 1835 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1836 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1837 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1838 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1839 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1840 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1841 | end | |
| 1842 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 1843 | SpawnTrail(Hole.Position,POS) | |
| 1844 | if HIT ~= nil then | |
| 1845 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1846 | Banish(HIT.Parent) | |
| 1847 | end | |
| 1848 | end | |
| 1849 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1850 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 165946702, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1851 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1852 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1853 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1854 | Swait() | |
| 1855 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1856 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1857 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1858 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1859 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1860 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1861 | end | |
| 1862 | until KEYHOLD == false | |
| 1863 | ATTACK = false | |
| 1864 | Rooted = false | |
| 1865 | end | |
| 1866 | function Taunt1() | |
| 1867 | ATTACK = true | |
| 1868 | Rooted = false | |
| 1869 | TAUNT = true | |
| 1870 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1871 | Swait() | |
| 1872 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1873 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1874 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1875 | end | |
| 1876 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1877 | Swait() | |
| 1878 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1879 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1880 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1881 | end | |
| 1882 | CreateSound(363808674, Torso, 10, 1.3) | |
| 1883 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1884 | Swait() | |
| 1885 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed) | |
| 1886 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed) | |
| 1887 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1888 | end | |
| 1889 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1890 | CreateSound(649634100, Torso, 10, 0.8) | |
| 1891 | for i=0, 0.01, 0.1 / Animation_Speed do | |
| 1892 | Swait() | |
| 1893 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1894 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1895 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1896 | end | |
| 1897 | ATTACK = false | |
| 1898 | Rooted = false | |
| 1899 | TAUNT = false | |
| 1900 | end | |
| 1901 | ||
| 1902 | function Taunt2() | |
| 1903 | ATTACK = true | |
| 1904 | Rooted = true | |
| 1905 | local TAUNT = CreateSound(159882303,Torso,10,1,false) | |
| 1906 | coroutine.resume(coroutine.create(function() | |
| 1907 | repeat | |
| 1908 | Swait() | |
| 1909 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1910 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1911 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1912 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1913 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1914 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1915 | until ATTACK == false | |
| 1916 | end)) | |
| 1917 | repeat wait() until TAUNT.Playing == false | |
| 1918 | ATTACK = false | |
| 1919 | Rooted = false | |
| 1920 | end | |
| 1921 | ||
| 1922 | function Taunt3() | |
| 1923 | ATTACK = true | |
| 1924 | Rooted = true | |
| 1925 | local L = CreateSound(1278007556,Head,8,1.1,false) | |
| 1926 | L.EmitterSize = 25 | |
| 1927 | for i = 1, 20 do | |
| 1928 | Swait() | |
| 1929 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1930 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1931 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1932 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1933 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1934 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1935 | end | |
| 1936 | for i = 1, 40 do | |
| 1937 | Swait() | |
| 1938 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1939 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed) | |
| 1940 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1941 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1942 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1943 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1944 | end | |
| 1945 | ATTACK = false | |
| 1946 | Rooted = false | |
| 1947 | end | |
| 1948 | ||
| 1949 | function BanishmentBeam() | |
| 1950 | ATTACK = true | |
| 1951 | Rooted = false | |
| 1952 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1953 | GYRO.D = 100 | |
| 1954 | GYRO.P = 2000 | |
| 1955 | GYRO.MaxTorque = VT(0,4000000,0) | |
| 1956 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1957 | CreateSound("340722848", RightArm, 5, 1, false)
| |
| 1958 | for i=0.1, 0.1 do | |
| 1959 | Swait() | |
| 1960 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 1961 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1962 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1963 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1964 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1965 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1966 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1967 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1968 | end | |
| 1969 | local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Lazer", VT(0,0,0)) | |
| 1970 | local LOOP = CreateSound("340722848", RightArm, 5, 1, false)
| |
| 1971 | local TOCH = BEAM.Touched:Connect(function(hit) | |
| 1972 | if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then | |
| 1973 | Kill(hit) | |
| 1974 | end | |
| 1975 | end) | |
| 1976 | local I = 0 | |
| 1977 | repeat | |
| 1978 | Swait() | |
| 1979 | I = I + 1 | |
| 1980 | if I <= 0 then | |
| 1981 | BEAM.Transparency = BEAM.Transparency - 0.1 | |
| 1982 | end | |
| 1983 | local STARTPOS = RightArm.CFrame*CF(0,-4,0).p | |
| 1984 | local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character) | |
| 1985 | local DISTANCE = (STARTPOS - ENDPOS).Magnitude | |
| 1986 | BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5)) | |
| 1987 | BEAM.Size = VT(2,2,DISTANCE) | |
| 1988 | WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(0,0,0), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1989 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-0.10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 1990 | WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
| |
| 1991 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1992 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed) | |
| 1993 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1994 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1995 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1996 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1997 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1998 | if ENDHIT ~= nil then | |
| 1999 | if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then | |
| 2000 | Banish(ENDHIT) | |
| 2001 | end | |
| 2002 | end | |
| 2003 | until LOOP.Playing == false | |
| 2004 | GYRO:remove() | |
| 2005 | BEAM:remove() | |
| 2006 | ATTACK = false | |
| 2007 | Rooted = false | |
| 2008 | end | |
| 2009 | --//=================================\\ | |
| 2010 | --|| ASSIGN THINGS TO KEYS | |
| 2011 | --\\=================================// | |
| 2012 | ||
| 2013 | function MouseDown(Mouse) | |
| 2014 | if ATTACK == false then | |
| 2015 | ||
| 2016 | end | |
| 2017 | end | |
| 2018 | ||
| 2019 | function MouseUp(Mouse) | |
| 2020 | HOLD = false | |
| 2021 | end | |
| 2022 | ||
| 2023 | function KeyDown(Key) | |
| 2024 | KEYHOLD = true | |
| 2025 | if TRANSFORMED == true and Rooted == false then | |
| 2026 | if Key == "f" and ATTACK == false then | |
| 2027 | Switch() | |
| 2028 | end | |
| 2029 | ||
| 2030 | if Key == "g" and ATTACK == false then | |
| 2031 | Switch2() | |
| 2032 | end | |
| 2033 | ||
| 2034 | if Key == "e" and ATTACK == false then | |
| 2035 | Switch3() | |
| 2036 | end | |
| 2037 | ||
| 2038 | if Key == "z" and ATTACK == false then | |
| 2039 | if MODE == "GoodCop" then | |
| 2040 | MagicMissiles() | |
| 2041 | elseif MODE == "BadCop" then | |
| 2042 | BanishmentBeam() | |
| 2043 | elseif MODE == "Killbot" then | |
| 2044 | Shot2() | |
| 2045 | end | |
| 2046 | end | |
| 2047 | ||
| 2048 | if Key == "x" and ATTACK == false then | |
| 2049 | if MODE == "GoodCop" then | |
| 2050 | ||
| 2051 | elseif MODE == "BadCop" then | |
| 2052 | ||
| 2053 | end | |
| 2054 | end | |
| 2055 | ||
| 2056 | if Key == "t" and ATTACK == false then | |
| 2057 | if MODE == "GoodCop" then | |
| 2058 | Taunt2() | |
| 2059 | elseif MODE == "BadCop" then | |
| 2060 | Taunt1() | |
| 2061 | elseif MODE == "Killbot" then | |
| 2062 | Taunt3() | |
| 2063 | end | |
| 2064 | end | |
| 2065 | ||
| 2066 | end | |
| 2067 | ||
| 2068 | if Key == "9" and ATTACK == false then | |
| 2069 | CreateSound("135017578", Effects, 5, 1)
| |
| 2070 | end | |
| 2071 | ||
| 2072 | if Key == "m" and ATTACK == false then | |
| 2073 | local sick = Instance.new("Sound",Character)
| |
| 2074 | sick.SoundId = "rbxassetid://415898123" | |
| 2075 | sick.Looped = true | |
| 2076 | sick.Pitch = 1 | |
| 2077 | sick.Volume = 5 | |
| 2078 | sick.TimePosition = 0 | |
| 2079 | sick.Playing = true | |
| 2080 | end | |
| 2081 | end | |
| 2082 | ||
| 2083 | function KeyUp(Key) | |
| 2084 | KEYHOLD = false | |
| 2085 | end | |
| 2086 | ||
| 2087 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2088 | MouseDown(NEWKEY) | |
| 2089 | end) | |
| 2090 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2091 | MouseUp(NEWKEY) | |
| 2092 | end) | |
| 2093 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2094 | KeyDown(NEWKEY) | |
| 2095 | end) | |
| 2096 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2097 | KeyUp(NEWKEY) | |
| 2098 | end) | |
| 2099 | ||
| 2100 | --//=================================\\ | |
| 2101 | --\\=================================// | |
| 2102 | ||
| 2103 | ||
| 2104 | function unanchor() | |
| 2105 | if UNANCHOR == true then | |
| 2106 | RootPart.Anchored = false | |
| 2107 | end | |
| 2108 | for _, c in pairs(SCYTHE:GetChildren()) do | |
| 2109 | if c.ClassName == "Part" then | |
| 2110 | c.Anchored = false | |
| 2111 | end | |
| 2112 | end | |
| 2113 | for _, c in pairs(Weapon:GetChildren()) do | |
| 2114 | if c.ClassName == "Part" then | |
| 2115 | c.Anchored = false | |
| 2116 | end | |
| 2117 | end | |
| 2118 | end | |
| 2119 | ||
| 2120 | ||
| 2121 | --//=================================\\ | |
| 2122 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2123 | --\\=================================// | |
| 2124 | ||
| 2125 | Humanoid.Changed:connect(function(Jump) | |
| 2126 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2127 | Humanoid.Jump = false | |
| 2128 | end | |
| 2129 | end) | |
| 2130 | ||
| 2131 | while true do | |
| 2132 | Swait() | |
| 2133 | script.Parent = WEAPONGUI | |
| 2134 | ANIMATE.Parent = nil | |
| 2135 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2136 | v:Stop(); | |
| 2137 | end | |
| 2138 | SINE = SINE + CHANGE | |
| 2139 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2140 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2141 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 2142 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 2143 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2144 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2145 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2146 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 2147 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed) | |
| 2148 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2149 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2150 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2151 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 2152 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed) | |
| 2153 | end | |
| 2154 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2155 | ANIM = "Jump" | |
| 2156 | if ATTACK == false then | |
| 2157 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2158 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2159 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2160 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2161 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2162 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2163 | end | |
| 2164 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2165 | ANIM = "Fall" | |
| 2166 | if ATTACK == false then | |
| 2167 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2168 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2169 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2170 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2171 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2172 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2173 | end | |
| 2174 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2175 | ANIM = "Idle" | |
| 2176 | if ATTACK == false then | |
| 2177 | if MODE == "GoodCop" then | |
| 2178 | sick.SoundId = "rbxassetid://2003573630" | |
| 2179 | sick.Volume = 1 | |
| 2180 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2181 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2182 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2183 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2184 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2185 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2186 | elseif MODE == "BadCop" then | |
| 2187 | sick.SoundId = "rbxassetid://996616715" | |
| 2188 | sick.Volume = 5 | |
| 2189 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 2190 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed) | |
| 2191 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed) | |
| 2192 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed) | |
| 2193 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 2194 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed) | |
| 2195 | elseif MODE == "Killbot" then | |
| 2196 | sick.SoundId = "rbxassetid://1696854181" | |
| 2197 | sick.Volume = 3 | |
| 2198 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2199 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
| 2200 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2201 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2202 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2203 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2204 | elseif MODE == "Like" then | |
| 2205 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2206 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2207 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 2208 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2209 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2210 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2211 | end | |
| 2212 | end | |
| 2213 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2214 | ANIM = "Walk" | |
| 2215 | if ATTACK == false then | |
| 2216 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2217 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2218 | if MODE == "GoodCop" then | |
| 2219 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2220 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2221 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2222 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 2223 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 2224 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 2225 | elseif MODE == "BadCop" then | |
| 2226 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2227 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2228 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2229 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2230 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2231 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2232 | elseif MODE == "Killbot" then | |
| 2233 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2234 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2235 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2236 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 2237 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 2238 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 2239 | elseif MODE == "Like" then | |
| 2240 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2241 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2242 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed) | |
| 2243 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2244 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 2245 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 2246 | end | |
| 2247 | end | |
| 2248 | end | |
| 2249 | Humanoid.DisplayDistanceType = "None" | |
| 2250 | unanchor() | |
| 2251 | tecks2.TextColor3 = BrickColor.Random().Color | |
| 2252 | tecks2.TextStrokeColor3 = BrickColor.Random().Color | |
| 2253 | Humanoid.MaxHealth = "inf" | |
| 2254 | Humanoid.Health = "inf" | |
| 2255 | Humanoid.PlatformStand = false | |
| 2256 | if INTRO == false and INSTANT == false then | |
| 2257 | INTRO = true | |
| 2258 | coroutine.resume(coroutine.create(function() | |
| 2259 | sick:Play() | |
| 2260 | Intro() | |
| 2261 | end)) | |
| 2262 | end | |
| 2263 | if INSTANT == true then | |
| 2264 | if TRANSFORMED == false then | |
| 2265 | sick.TimePosition = 60 | |
| 2266 | sick:Play() | |
| 2267 | end | |
| 2268 | TRANSFORMED = true | |
| 2269 | end | |
| 2270 | Humanoid.DisplayDistanceType = "None" | |
| 2271 | for _, c in pairs(Character:GetChildren()) do | |
| 2272 | if c.ClassName == "Part" and c.Name ~= "Eye" then | |
| 2273 | c.Material = "Neon" | |
| 2274 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 2275 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 2276 | end | |
| 2277 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 2278 | c:remove() | |
| 2279 | end | |
| 2280 | end | |
| 2281 | script.Parent = PlayerGui | |
| 2282 | Character.Parent = workspace | |
| 2283 | Humanoid.Parent = Character | |
| 2284 | end | |
| 2285 | --//=================================\\ | |
| 2286 | --\\=================================// | |
| 2287 | ||
| 2288 | --//====================================================\\-- | |
| 2289 | --|| END OF SCRIPT | |
| 2290 | --\\====================================================//-- |