View difference between Paste ID: tudm5EAg and uV9T4cm0
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1
// Weapons
2
seta cg_muzzleFlash 0;
3
seta cg_marks 0;
4
5
bind 1 "weapon 1;cg_playerlean 1"
6
bind 2 "weapon 2;cg_drawgun 2;cg_gunX 0;cg_gunY 3;cg_gunZ -2;cg_drawcrosshair 2;com_blood 1;cg_crosshairsize 40;cg_playerlean 1"
7
bind 3 "weapon 3;cg_drawgun 2;cg_gunX 0;cg_gunY 3;cg_gunZ -2;cg_drawcrosshair 9;com_blood 1;cg_crosshairsize 33;cg_playerlean 1"
8
bind f "weapon 4;cg_drawgun 2;cg_gunX 6;cg_gunY 0;cg_gunZ -4;cg_drawcrosshair 7;com_blood 0;cg_crosshairsize 30;cg_playerlean 1"
9
bind SPACE "weapon 5;cg_drawgun 2;cg_gunX 3;cg_gunY 4.5;cg_gunZ -2;cg_drawcrosshair 2;cg_crosshairsize 45;cg_playerlean 0"
10
bind e "weapon 6;cg_drawgun 2; cg_gunX 10;cg_gunY 3;cg_gunZ -8;cg_drawCrosshair 13;com_blood 1;cg_crosshairsize 53;cg_zoomfov 70;cg_zoomSensitivity 0.9;cg_playerlean 1"
11-
bind r "weapon 7;cg_drawgun 2;cg_gunX 6;cg_gunY 0;cg_gunZ -4;cg_drawcrosshair 7;com_blood 0;cg_crosshairsize 30;cg_zoomfov 42;
11+
bind r "weapon 7;cg_drawgun 2;cg_gunX 6;cg_gunY 0;cg_gunZ -4;cg_drawcrosshair 7;com_blood 0;cg_crosshairsize 30;cg_zoomfov 42;"
12
bind q "weapon 8;cg_drawgun 2;cg_gunX 6;cg_gunY 0;cg_gunZ -4;cg_drawcrosshair 2;com_blood 1;cg_crosshairsize 60;cg_playerlean 1"