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| 1 | --[[ Put your name where it says yourname. Creates turrets. -ultimate55 ]] | |
| 2 | - | me = game.Players.yourname |
| 2 | + | me = game.Players.mikee112 |
| 3 | ||
| 4 | ||
| 5 | ||
| 6 | if script.Parent.className ~= "HopperBin" then | |
| 7 | ||
| 8 | h = Instance.new("HopperBin",me.Backpack)
| |
| 9 | ||
| 10 | h.Name = "Turrets" | |
| 11 | ||
| 12 | script.Parent = h | |
| 13 | ||
| 14 | end | |
| 15 | ||
| 16 | ||
| 17 | ||
| 18 | bin = script.Parent | |
| 19 | ||
| 20 | ||
| 21 | ||
| 22 | function prop(part, parent, collide, tran, ref, x, y, z, color, anchor) | |
| 23 | ||
| 24 | part.Parent = parent | |
| 25 | ||
| 26 | part.formFactor = 0 | |
| 27 | ||
| 28 | part.CanCollide = collide | |
| 29 | ||
| 30 | part.Transparency = tran | |
| 31 | ||
| 32 | part.Reflectance = ref | |
| 33 | ||
| 34 | part.Size = Vector3.new(x,y,z) | |
| 35 | ||
| 36 | part.BrickColor = BrickColor.new(color) | |
| 37 | ||
| 38 | part.TopSurface = 0 | |
| 39 | ||
| 40 | part.BottomSurface = 0 | |
| 41 | ||
| 42 | part.Anchored = anchor | |
| 43 | ||
| 44 | part:BreakJoints() | |
| 45 | ||
| 46 | end | |
| 47 | ||
| 48 | ||
| 49 | ||
| 50 | function weld(w, p, p0, p1, a, b, c, x, y, z) | |
| 51 | ||
| 52 | w.Parent = p | |
| 53 | ||
| 54 | w.Part0 = p0 | |
| 55 | ||
| 56 | w.Part1 = p1 | |
| 57 | ||
| 58 | w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z) | |
| 59 | ||
| 60 | end | |
| 61 | ||
| 62 | ||
| 63 | ||
| 64 | function mesh(mesh, parent, x, y, z, type) | |
| 65 | ||
| 66 | mesh.Parent = parent | |
| 67 | ||
| 68 | mesh.Scale = Vector3.new(x, y, z) | |
| 69 | ||
| 70 | mesh.MeshType = type | |
| 71 | ||
| 72 | end | |
| 73 | ||
| 74 | ||
| 75 | ||
| 76 | function placeturret(mainplace) | |
| 77 | ||
| 78 | local turret = Instance.new("Model",workspace)
| |
| 79 | ||
| 80 | turret.Name = "Turret" | |
| 81 | ||
| 82 | ||
| 83 | ||
| 84 | local main = Instance.new("Part")
| |
| 85 | ||
| 86 | prop(main, turret, true, 0, 0, 3, 1, 3, "Dark grey", true) | |
| 87 | ||
| 88 | main.CFrame = CFrame.new(mainplace) | |
| 89 | ||
| 90 | mainmesh = Instance.new("CylinderMesh",main)
| |
| 91 | ||
| 92 | ||
| 93 | ||
| 94 | local neck = Instance.new("Part")
| |
| 95 | ||
| 96 | prop(neck,turret,true,0,0,1,2,1,"Dark grey", true) | |
| 97 | ||
| 98 | neck.CFrame = CFrame.new(mainplace) * CFrame.new(0,1.1,0) | |
| 99 | ||
| 100 | neckmesh = Instance.new("CylinderMesh",neck)
| |
| 101 | ||
| 102 | neckmesh.Scale = Vector3.new(1,1.5,1) | |
| 103 | ||
| 104 | ||
| 105 | ||
| 106 | local move = Instance.new("Part")
| |
| 107 | ||
| 108 | prop(move, turret, false, 0, 0, 1, 1, 5,"Dark grey", false) | |
| 109 | ||
| 110 | move.CFrame = CFrame.new(mainplace) * CFrame.new(0,3,0) | |
| 111 | ||
| 112 | ||
| 113 | ||
| 114 | local bg = Instance.new("BodyGyro")
| |
| 115 | ||
| 116 | bg.Parent = move | |
| 117 | ||
| 118 | bg.maxTorque = Vector3.new(1e+008,1e+008,1e+008) | |
| 119 | ||
| 120 | ||
| 121 | ||
| 122 | local bp = Instance.new("BodyPosition",move)
| |
| 123 | ||
| 124 | bp.maxForce = Vector3.new(1e+008,1e+008,1e+008) | |
| 125 | ||
| 126 | bp.position = bp.Parent.Position | |
| 127 | ||
| 128 | ||
| 129 | ||
| 130 | local gunner = Instance.new("Part")
| |
| 131 | ||
| 132 | gunner.FrontSurface = "Hinge" | |
| 133 | ||
| 134 | prop(gunner,turret,true,0,0,1,1,1,"Dark grey",false) | |
| 135 | ||
| 136 | gunner.CFrame = CFrame.new(mainplace) * CFrame.new(0,3,2.5) | |
| 137 | ||
| 138 | ||
| 139 | ||
| 140 | local gunweld = Instance.new("Weld")
| |
| 141 | ||
| 142 | weld(gunweld,move,move,gunner,0,0,0,0,0,2.5) | |
| 143 | ||
| 144 | ||
| 145 | ||
| 146 | local sound = Instance.new("Sound",gunner)
| |
| 147 | ||
| 148 | sound.Volume = 0.8 | |
| 149 | ||
| 150 | sound.Pitch = 4 | |
| 151 | ||
| 152 | sound.SoundId = "http://www.roblox.com/asset/?id=2760979" | |
| 153 | ||
| 154 | ||
| 155 | ||
| 156 | function find(pos) | |
| 157 | ||
| 158 | local list = game.Workspace:children() | |
| 159 | ||
| 160 | local torso = nil | |
| 161 | ||
| 162 | local dist = 40 | |
| 163 | ||
| 164 | local temp = nil | |
| 165 | ||
| 166 | local human = nil | |
| 167 | ||
| 168 | local temp2 = nil | |
| 169 | ||
| 170 | for x = 1, #list do | |
| 171 | ||
| 172 | temp2 = list[x] | |
| 173 | ||
| 174 | if (temp2.className == "Model") and (temp2 ~= script.Parent) then | |
| 175 | ||
| 176 | temp = temp2:findFirstChild("Torso")
| |
| 177 | ||
| 178 | human = temp2:findFirstChild("Humanoid")
| |
| 179 | ||
| 180 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 181 | ||
| 182 | if (temp.Position - pos).magnitude < dist then | |
| 183 | ||
| 184 | torso = temp | |
| 185 | ||
| 186 | dist = (temp.Position - pos).magnitude | |
| 187 | ||
| 188 | end | |
| 189 | ||
| 190 | end | |
| 191 | ||
| 192 | end | |
| 193 | ||
| 194 | end | |
| 195 | ||
| 196 | return torso | |
| 197 | ||
| 198 | end | |
| 199 | ||
| 200 | ||
| 201 | ||
| 202 | coroutine.resume(coroutine.create(function() | |
| 203 | ||
| 204 | while true do | |
| 205 | ||
| 206 | if gunner.Parent ~= nil then | |
| 207 | ||
| 208 | wait(0.1) | |
| 209 | ||
| 210 | local target = find(gunner.Position) | |
| 211 | ||
| 212 | if target ~= nil then | |
| 213 | ||
| 214 | bg.cframe = CFrame.new(move.Position, target.Position) | |
| 215 | ||
| 216 | local meh = math.random(1,6) | |
| 217 | ||
| 218 | if meh == 1 then | |
| 219 | ||
| 220 | local bulls = {}
| |
| 221 | ||
| 222 | local dis = (gunner.Position - target.Position).magnitude | |
| 223 | ||
| 224 | local bullet = Instance.new("Part")
| |
| 225 | ||
| 226 | prop(bullet,workspace,false,0,0,1,1,1,"Bright yellow",true) | |
| 227 | ||
| 228 | bullet.CFrame = CFrame.new(gunner.Position, target.Position) * CFrame.new(0,0,-dis/2) | |
| 229 | ||
| 230 | local meu = Instance.new("SpecialMesh")
| |
| 231 | ||
| 232 | mesh(meu,bullet,0.23,0.23,dis,"Brick") | |
| 233 | ||
| 234 | local huo = target.Parent:findFirstChild("Humanoid")
| |
| 235 | ||
| 236 | huo:TakeDamage(math.random(huo.MaxHealth/34,huo.MaxHealth/8)) | |
| 237 | ||
| 238 | local randompitch = math.random(500,1200)/1000 | |
| 239 | ||
| 240 | sound.Pitch = randompitch | |
| 241 | ||
| 242 | sound:play() | |
| 243 | ||
| 244 | table.insert(bulls,bullet) | |
| 245 | ||
| 246 | for i=1, math.random(3,6) do | |
| 247 | ||
| 248 | local msi = math.random(8,23)/10 | |
| 249 | ||
| 250 | local th = Instance.new("Part")
| |
| 251 | ||
| 252 | prop(th,workspace,false,0,0,1,1,1,"Bright yellow",true) | |
| 253 | ||
| 254 | th.CFrame = CFrame.new(gunner.Position,target.Position) * CFrame.new(0,0,-dis) | |
| 255 | ||
| 256 | th.CFrame = th.CFrame * CFrame.Angles(math.random(-100,100),math.random(-100,100),math.random(-100,100)) | |
| 257 | ||
| 258 | th.CFrame = th.CFrame * CFrame.new(0,0,-msi/2) | |
| 259 | ||
| 260 | thme = Instance.new("SpecialMesh")
| |
| 261 | ||
| 262 | mesh(thme,th,0.13,0.13,msi, "Brick") | |
| 263 | ||
| 264 | table.insert(bulls,th) | |
| 265 | ||
| 266 | for duh=1, math.random(2,5) do | |
| 267 | ||
| 268 | local bag = math.random(5,18)/10 | |
| 269 | ||
| 270 | local bah = Instance.new("Part")
| |
| 271 | ||
| 272 | prop(bah,workspace,false,0,0,1,1,1,"Bright yellow",true) | |
| 273 | ||
| 274 | bah.CFrame = CFrame.new(th.Position) * CFrame.new(0,0,msi/2) | |
| 275 | ||
| 276 | bah.CFrame = bah.CFrame * CFrame.Angles(math.random(-100,100),math.random(-100,100),math.random(-100,100)) | |
| 277 | ||
| 278 | bah.CFrame = bah.CFrame * CFrame.new(0,0,-bag/2) | |
| 279 | ||
| 280 | bahme = Instance.new("SpecialMesh")
| |
| 281 | ||
| 282 | mesh(bahme,bah,0.02,0.02,bag, "Brick") | |
| 283 | ||
| 284 | table.insert(bulls,bah) | |
| 285 | ||
| 286 | end | |
| 287 | ||
| 288 | end | |
| 289 | ||
| 290 | coroutine.resume(coroutine.create(function() | |
| 291 | ||
| 292 | for i=1, #bulls do | |
| 293 | ||
| 294 | coroutine.resume(coroutine.create(function() | |
| 295 | ||
| 296 | wait(0.1) | |
| 297 | ||
| 298 | for k=0, 1, 0.25 do | |
| 299 | ||
| 300 | wait() | |
| 301 | ||
| 302 | bulls[i].Transparency = k | |
| 303 | ||
| 304 | end | |
| 305 | ||
| 306 | bulls[i]:remove() | |
| 307 | ||
| 308 | end)) | |
| 309 | ||
| 310 | end | |
| 311 | ||
| 312 | end)) | |
| 313 | ||
| 314 | end | |
| 315 | ||
| 316 | end | |
| 317 | ||
| 318 | end | |
| 319 | ||
| 320 | end | |
| 321 | ||
| 322 | end)) | |
| 323 | ||
| 324 | end | |
| 325 | ||
| 326 | ||
| 327 | ||
| 328 | bin.Selected:connect(function(mouse) | |
| 329 | ||
| 330 | mouse.Button1Down:connect(function() | |
| 331 | ||
| 332 | placeturret(mouse.Hit.p) | |
| 333 | ||
| 334 | end) | |
| 335 | ||
| 336 | end) |