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| 1 | - | |
| 1 | + | |
| 2 | Made by Fenrier. | |
| 3 | ]] | |
| 4 | Player=game:GetService("Players").LocalPlayer
| |
| 5 | Character=Player.Character | |
| 6 | PlayerGui=Player.PlayerGui | |
| 7 | Backpack=Player.Backpack | |
| 8 | Torso=Character.Torso | |
| 9 | Head=Character.Head | |
| 10 | Humanoid=Character.Humanoid | |
| 11 | LeftArm=Character["Left Arm"] | |
| 12 | LeftLeg=Character["Left Leg"] | |
| 13 | RightArm=Character["Right Arm"] | |
| 14 | RightLeg=Character["Right Leg"] | |
| 15 | LS=Torso["Left Shoulder"] | |
| 16 | LH=Torso["Left Hip"] | |
| 17 | RS=Torso["Right Shoulder"] | |
| 18 | RH=Torso["Right Hip"] | |
| 19 | Neck=Torso.Neck | |
| 20 | it=Instance.new | |
| 21 | vt=Vector3.new | |
| 22 | cf=CFrame.new | |
| 23 | euler=CFrame.fromEulerAnglesXYZ | |
| 24 | angles=CFrame.Angles | |
| 25 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 26 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 27 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 28 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 29 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 30 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 31 | RootPart=Character.HumanoidRootPart | |
| 32 | RootJoint=RootPart.RootJoint | |
| 33 | RootCF=euler(-1.57,0,3.14) | |
| 34 | attack = false | |
| 35 | attackdebounce = false | |
| 36 | MMouse=nil | |
| 37 | combo=0 | |
| 38 | mana=0 | |
| 39 | local idle=0 | |
| 40 | local Anim="Idle" | |
| 41 | local Effects={}
| |
| 42 | local gun=false | |
| 43 | local shoot=false | |
| 44 | --player | |
| 45 | player=nil | |
| 46 | --save shoulders | |
| 47 | RSH, LSH=nil, nil | |
| 48 | --welds | |
| 49 | RW, LW=Instance.new("Weld"), Instance.new("Weld")
| |
| 50 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 51 | LH=Torso["Left Hip"] | |
| 52 | RH=Torso["Right Hip"] | |
| 53 | TorsoColor=Torso.BrickColor | |
| 54 | ||
| 55 | function swait(num) | |
| 56 | if num==0 or num==nil then | |
| 57 | --if Stagger.Value==false or Stun.Value<=100 then | |
| 58 | game:service'RunService'.Stepped:wait(0) | |
| 59 | --end | |
| 60 | else | |
| 61 | for i=0,num do | |
| 62 | game:service'RunService'.Stepped:wait(0) | |
| 63 | --[[if Stagger.Value==true or Stun.Value>=100 then | |
| 64 | break | |
| 65 | end]] | |
| 66 | end | |
| 67 | end | |
| 68 | end | |
| 69 | ||
| 70 | if Character:findFirstChild("Ignis",true) ~= nil then
| |
| 71 | Character:findFirstChild("Ignis",true).Parent = nil
| |
| 72 | end | |
| 73 | if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then
| |
| 74 | Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil
| |
| 75 | end | |
| 76 | if Character:findFirstChild("Stats",true) ~= nil then
| |
| 77 | Character:findFirstChild("Stats",true).Parent = nil
| |
| 78 | end | |
| 79 | local Stats=Instance.new("BoolValue")
| |
| 80 | Stats.Name="Stats" | |
| 81 | Stats.Parent=Character | |
| 82 | local Atk=Instance.new("NumberValue")
| |
| 83 | Atk.Name="Damage" | |
| 84 | Atk.Parent=Stats | |
| 85 | Atk.Value=1 | |
| 86 | local Def=Instance.new("NumberValue")
| |
| 87 | Def.Name="Defense" | |
| 88 | Def.Parent=Stats | |
| 89 | Def.Value=1 | |
| 90 | local Speed=Instance.new("NumberValue")
| |
| 91 | Speed.Name="Speed" | |
| 92 | Speed.Parent=Stats | |
| 93 | Speed.Value=1 | |
| 94 | local Mvmt=Instance.new("NumberValue")
| |
| 95 | Mvmt.Name="Movement" | |
| 96 | Mvmt.Parent=Stats | |
| 97 | Mvmt.Value=1 | |
| 98 | local Block=Instance.new("BoolValue")
| |
| 99 | Block.Name="Block" | |
| 100 | Block.Parent=Stats | |
| 101 | Block.Value=false | |
| 102 | local Stun=Instance.new("NumberValue")
| |
| 103 | Stun.Name="Stun" | |
| 104 | Stun.Parent=Stats | |
| 105 | Stun.Value=0 | |
| 106 | local Stunned=Instance.new("BoolValue")
| |
| 107 | Stunned.Name="Stunned" | |
| 108 | Stunned.Parent=Stats | |
| 109 | Stunned.Value=false | |
| 110 | local Stagger=Instance.new("BoolValue")
| |
| 111 | Stagger.Name="Stagger" | |
| 112 | Stagger.Parent=Stats | |
| 113 | Stagger.Value=false | |
| 114 | local StaggerHit=Instance.new("BoolValue")
| |
| 115 | StaggerHit.Name="StaggerHit" | |
| 116 | StaggerHit.Parent=Stats | |
| 117 | StaggerHit.Value=false | |
| 118 | local RecentEnemy=Instance.new("ObjectValue")
| |
| 119 | RecentEnemy.Name="RecentEnemy" | |
| 120 | RecentEnemy.Parent=Stats | |
| 121 | RecentEnemy.Value=nil | |
| 122 | ||
| 123 | function NoOutline(Part) | |
| 124 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 125 | end | |
| 126 | ||
| 127 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
| 128 | local fp=it("Part")
| |
| 129 | fp.formFactor=formfactor | |
| 130 | fp.Parent=parent | |
| 131 | fp.Reflectance=reflectance | |
| 132 | fp.Transparency=transparency | |
| 133 | fp.CanCollide=false | |
| 134 | fp.Locked=true | |
| 135 | fp.BrickColor=brickcolor | |
| 136 | fp.Name=name | |
| 137 | fp.Size=size | |
| 138 | fp.Position=Torso.Position | |
| 139 | NoOutline(fp) | |
| 140 | fp.Material="SmoothPlastic" | |
| 141 | fp:BreakJoints() | |
| 142 | return fp | |
| 143 | end | |
| 144 | ||
| 145 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 146 | local mesh=it(Mesh) | |
| 147 | mesh.Parent=part | |
| 148 | if Mesh=="SpecialMesh" then | |
| 149 | mesh.MeshType=meshtype | |
| 150 | if meshid~="nil" then | |
| 151 | mesh.MeshId="http://www.roblox.com/asset/?id="..meshid | |
| 152 | end | |
| 153 | end | |
| 154 | mesh.Offset=offset | |
| 155 | mesh.Scale=scale | |
| 156 | return mesh | |
| 157 | end | |
| 158 | ||
| 159 | function weld(parent,part0,part1,c0) | |
| 160 | local weld=it("Weld")
| |
| 161 | weld.Parent=parent | |
| 162 | weld.Part0=part0 | |
| 163 | weld.Part1=part1 | |
| 164 | weld.C0=c0 | |
| 165 | return weld | |
| 166 | end | |
| 167 | ||
| 168 | local Color1=Torso.BrickColor | |
| 169 | ||
| 170 | local fengui=it("GuiMain")
| |
| 171 | fengui.Parent=Player.PlayerGui | |
| 172 | fengui.Name="WeaponGUI" | |
| 173 | local fenframe=it("Frame")
| |
| 174 | fenframe.Parent=fengui | |
| 175 | fenframe.BackgroundColor3=Color3.new(255,255,255) | |
| 176 | fenframe.BackgroundTransparency=1 | |
| 177 | fenframe.BorderColor3=Color3.new(17,17,17) | |
| 178 | fenframe.Size=UDim2.new(0.0500000007, 0, 0.100000001, 0) | |
| 179 | fenframe.Position=UDim2.new(0.4,0,0.1,0) | |
| 180 | local fenbarmana1=it("TextLabel")
| |
| 181 | fenbarmana1.Parent=fenframe | |
| 182 | fenbarmana1.Text=" " | |
| 183 | fenbarmana1.BackgroundTransparency=0 | |
| 184 | fenbarmana1.BackgroundColor3=Color3.new(0,0,0) | |
| 185 | fenbarmana1.SizeConstraint="RelativeXY" | |
| 186 | fenbarmana1.TextXAlignment="Center" | |
| 187 | fenbarmana1.TextYAlignment="Center" | |
| 188 | fenbarmana1.Position=UDim2.new(0,0,0,0) | |
| 189 | fenbarmana1.Size=UDim2.new(4,0,0.2,0) | |
| 190 | local fenbarmana2=it("TextLabel")
| |
| 191 | fenbarmana2.Parent=fenframe | |
| 192 | fenbarmana2.Text=" " | |
| 193 | fenbarmana2.BackgroundTransparency=0 | |
| 194 | fenbarmana2.BackgroundColor3=BrickColor.new("Really red").Color
| |
| 195 | fenbarmana2.SizeConstraint="RelativeXY" | |
| 196 | fenbarmana2.TextXAlignment="Center" | |
| 197 | fenbarmana2.TextYAlignment="Center" | |
| 198 | fenbarmana2.Position=UDim2.new(0,0,0,0) | |
| 199 | fenbarmana2.Size=UDim2.new(4*mana/100,0,0.2,0) | |
| 200 | local fenbarmana3=it("TextLabel")
| |
| 201 | fenbarmana3.Parent=fenframe | |
| 202 | fenbarmana3.Text=" " | |
| 203 | fenbarmana3.BackgroundTransparency=0 | |
| 204 | fenbarmana3.BackgroundColor3=Color3.new(Col1,Col2,Col3) | |
| 205 | fenbarmana3.SizeConstraint="RelativeXY" | |
| 206 | fenbarmana3.TextXAlignment="Center" | |
| 207 | fenbarmana3.TextYAlignment="Center" | |
| 208 | fenbarmana3.Position=UDim2.new(0,0,0,0) | |
| 209 | fenbarmana3.Size=UDim2.new(0,0,0.2,0) | |
| 210 | local fenbarmana4=it("TextLabel")
| |
| 211 | fenbarmana4.Parent=fenframe | |
| 212 | fenbarmana4.Text="Mana("..mana..")"
| |
| 213 | fenbarmana4.BackgroundTransparency=1 | |
| 214 | fenbarmana4.BackgroundColor3=Color3.new(0,0,0) | |
| 215 | fenbarmana4.SizeConstraint="RelativeXY" | |
| 216 | fenbarmana4.TextXAlignment="Center" | |
| 217 | fenbarmana4.TextYAlignment="Center" | |
| 218 | fenbarmana4.Position=UDim2.new(0,0,-0.3,0) | |
| 219 | fenbarmana4.Size=UDim2.new(4,0,0.2,0) | |
| 220 | fenbarmana4.FontSize="Size9" | |
| 221 | fenbarmana4.TextStrokeTransparency=0 | |
| 222 | fenbarmana4.TextColor=BrickColor.new("White")
| |
| 223 | ||
| 224 | local modelzorz=Instance.new("Model")
| |
| 225 | modelzorz.Parent=Character | |
| 226 | modelzorz.Name="Ignis" | |
| 227 | ||
| 228 | local prt1=part(3,modelzorz,0,0,TorsoColor,"Part01",vt()) | |
| 229 | local prt2=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part02",vt())
| |
| 230 | local prt3=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part03",vt())
| |
| 231 | local prt4=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part04",vt())
| |
| 232 | local prt8=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part08",vt())
| |
| 233 | local prt9=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part09",vt())
| |
| 234 | local prt10=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part10",vt())
| |
| 235 | local prt11=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part11",vt())
| |
| 236 | local prt12=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part12",vt())
| |
| 237 | local gprt1=part(3,modelzorz,0,0.9,BrickColor.new("Dusty Rose"),"Gun Part01",vt())
| |
| 238 | local gprt2=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part02",vt())
| |
| 239 | local gprt3=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part03",vt())
| |
| 240 | local gprt4=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part04",vt())
| |
| 241 | local gprt5=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part05",vt())
| |
| 242 | local gprt6=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part06",vt())
| |
| 243 | local gprt7=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Gun Part07",vt())
| |
| 244 | local gprt8=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part08",vt())
| |
| 245 | local gprt9=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Gun Part09",vt())
| |
| 246 | local gprt10=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part10",vt())
| |
| 247 | local gprt11=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gun Part11",vt())
| |
| 248 | local gprt12=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Gun Part12",vt())
| |
| 249 | local gprt13=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gun Part13",vt())
| |
| 250 | local gprt14=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gun Part14",vt())
| |
| 251 | local gprt15=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Gun Part15",vt())
| |
| 252 | local gprt16=part(3,modelzorz,0,.2,BrickColor.new("Really red"),"Gun Part16",vt())
| |
| 253 | ||
| 254 | local msh1=mesh("SpecialMesh",prt1,"Head","nil",vt(0,0,0),vt(2.5,6,2.5))
| |
| 255 | local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(1.5,7,1.5))
| |
| 256 | local msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(1.6,3,1.6))
| |
| 257 | local msh4=mesh("BlockMesh",prt4,"","",vt(0,0,0),vt(1.6,9,1))
| |
| 258 | local msh8=mesh("BlockMesh",prt8,"","",vt(0,0,0),vt(1.6,4,1))
| |
| 259 | local msh9=mesh("BlockMesh",prt9,"","",vt(0,0,0),vt(1.6,20,2))
| |
| 260 | local msh10=mesh("SpecialMesh",prt10,"Wedge","nil",vt(0,0,0),vt(1.6,3,2))
| |
| 261 | local msh11=mesh("BlockMesh",prt11,"","",vt(0,0,0),vt(1.6,17.5,1.5))
| |
| 262 | local msh12=mesh("SpecialMesh",prt12,"Wedge","nil",vt(0,0,0),vt(1.6,2.1,1.5))
| |
| 263 | local gmsh1=mesh("BlockMesh",gprt1,"","",vt(0,0,0),vt(1,1,1))
| |
| 264 | local gmsh2=mesh("BlockMesh",gprt2,"","",vt(0,0,0),vt(2,4,2))
| |
| 265 | local gmsh3=mesh("SpecialMesh",gprt3,"Wedge","nil",vt(0,0,0),vt(2,2,1))
| |
| 266 | local gmsh4=mesh("BlockMesh",gprt4,"","",vt(0,0,0),vt(1.99,6,2))
| |
| 267 | local gmsh5=mesh("SpecialMesh",gprt5,"Wedge","nil",vt(0,0,0),vt(1.99,2,2))
| |
| 268 | local gmsh6=mesh("BlockMesh",gprt6,"","",vt(0,0,0),vt(2.1,8.6,2))
| |
| 269 | local gmsh7=mesh("BlockMesh",gprt7,"","",vt(0,0,0),vt(2,8.5,1.99))
| |
| 270 | local gmsh8=mesh("CylinderMesh",gprt8,"","",vt(0,0,0),vt(2,2,2))
| |
| 271 | local gmsh9=mesh("CylinderMesh",gprt9,"","",vt(0,0,0),vt(1.5,2.01,1.5))
| |
| 272 | local gmsh10=mesh("SpecialMesh",gprt10,"Wedge","nil",vt(0,0,0),vt(2,2,2))
| |
| 273 | local gmsh11=mesh("BlockMesh",gprt11,"","",vt(0,0,0),vt(2.2,2,1))
| |
| 274 | local gmsh12=mesh("BlockMesh",gprt12,"","",vt(0,0,0),vt(2.21,1.8,.8))
| |
| 275 | local gmsh13=mesh("BlockMesh",gprt13,"","",vt(0,0,0),vt(2.22,.5,1))
| |
| 276 | local gmsh14=mesh("BlockMesh",gprt14,"","",vt(0,0,0),vt(2.2,6,1))
| |
| 277 | local gmsh15=mesh("BlockMesh",gprt15,"","",vt(0,0,0),vt(2.21,5,.9))
| |
| 278 | ||
| 279 | local wld1=weld(prt1,prt1,Torso,euler(0,1.57,-2.1)*cf(-1.8,-1.7,-.5)) | |
| 280 | local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0)) | |
| 281 | local wld3=weld(prt3,prt3,prt2,euler(0,0,0)*cf(0,-1,0)) | |
| 282 | local wld4=weld(prt4,prt4,prt3,euler(0,0,0)*cf(0,-1.2,-.1)) | |
| 283 | local wld8=weld(prt8,prt8,prt4,euler(1.57,0,0)*cf(0,0,-0.5)) | |
| 284 | local wld9=weld(prt9,prt9,prt4,euler(0,0,0)*cf(0,-3,0)) | |
| 285 | local wld10=weld(prt10,prt10,prt9,euler(0,3.14,0)*cf(0,-2.3,0)) | |
| 286 | local wld11=weld(prt11,prt11,prt4,euler(0,0,0)*cf(0,-2.85,-.36)) | |
| 287 | local wld12=weld(prt12,prt12,prt11,euler(0,3.14,0)*cf(0,-1.95,0)) | |
| 288 | local gwld1=weld(gprt1,gprt1,LeftLeg,euler(2.3,0,0)*cf(.6,-.8,.3)) | |
| 289 | --local gwld1=weld(gprt1,gprt1,LeftArm,euler(1.57,0,0)*cf(0,.9,0)) | |
| 290 | local gwld2=weld(gprt2,gprt2,gprt1,euler(.7,0,0)*cf(0,0,0)) | |
| 291 | local gwld3=weld(gprt3,gprt3,gprt2,euler(1.57,3.14,0)*cf(0,.5,0)) | |
| 292 | local gwld4=weld(gprt4,gprt4,gprt2,euler(0.87,0,0)*cf(0,-.6,.3)) | |
| 293 | local gwld5=weld(gprt5,gprt5,gprt4,euler(0,3.14,0)*cf(0,-.8,0)) | |
| 294 | local gwld6=weld(gprt6,gprt6,gprt4,euler(0,0,0)*cf(0,-.25,-.1)) | |
| 295 | local gwld7=weld(gprt7,gprt7,gprt4,euler(0,0,0)*cf(0,-.25,-.1)) | |
| 296 | local gwld8=weld(gprt8,gprt8,gprt7,euler(0,0,0)*cf(0,-.9,0)) | |
| 297 | local gwld9=weld(gprt9,gprt9,gprt8,euler(0,0,0)*cf(0,0,0)) | |
| 298 | local gwld10=weld(gprt10,gprt10,gprt6,euler(0,0,3.14)*cf(0,1.05,0)) | |
| 299 | local gwld11=weld(gprt11,gprt11,gprt6,euler(0,0,0)*cf(0,.5,0.1)) | |
| 300 | local gwld12=weld(gprt12,gprt12,gprt11,euler(0,0,0)*cf(0,0,0)) | |
| 301 | local gwld13=weld(gprt13,gprt13,gprt11,euler(0,0,0)*cf(0,0,0)) | |
| 302 | local gwld14=weld(gprt14,gprt14,gprt6,euler(0,0,0)*cf(0,-.1,-.11)) | |
| 303 | local gwld15=weld(gprt15,gprt15,gprt14,euler(0,0,0)*cf(0,.05,0)) | |
| 304 | local gwld16=weld(gprt16,gprt16,gprt11,euler(-1.57,0,0)*cf(0,0,0)) | |
| 305 | ||
| 306 | num=0 | |
| 307 | num2=0 | |
| 308 | for i=1,10 do | |
| 309 | local prt5=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part05",vt())
| |
| 310 | local msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(1.61,2,1.61))
| |
| 311 | local wld5=weld(prt5,prt5,prt4,cf(0,0,1.05)*euler(1.57+num,0,0)) | |
| 312 | if i>=3 and i<=9 then | |
| 313 | local prt6=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part06",vt())
| |
| 314 | local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(1.6,1.5,2))
| |
| 315 | local wld6=weld(prt6,prt6,prt5,cf(0,0.1,.3)) | |
| 316 | local prt7=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part07",vt())
| |
| 317 | local msh7=mesh("SpecialMesh",prt7,"FileMesh","9756362",vt(0,0,0),vt(.3,.3,.6))
| |
| 318 | local wld7=weld(prt7,prt7,prt6,euler(0,0,0.785)*cf(0,0,0.2)) | |
| 319 | end | |
| 320 | num=num+0.348 | |
| 321 | end | |
| 322 | ||
| 323 | num=0 | |
| 324 | for i=1,4 do | |
| 325 | local gprt11=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gun Part11",vt())
| |
| 326 | local gmsh11=mesh("CylinderMesh",gprt11,"","",vt(0,0,0),vt(.6,2.2,.6))
| |
| 327 | local gwld11=weld(gprt11,gprt11,gprt6,euler(0,0,1.57)*cf(0,-.5-num,0.1)) | |
| 328 | num=num-.2 | |
| 329 | end | |
| 330 | ||
| 331 | local hitbox=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
| |
| 332 | --hitbox.Anchored=false | |
| 333 | local hitbox2=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
| |
| 334 | hitbox2.Anchored=true | |
| 335 | ||
| 336 | if (script.Parent.className~="HopperBin") then | |
| 337 | Tool=Instance.new("HopperBin")
| |
| 338 | Tool.Parent=Backpack | |
| 339 | Tool.Name="Ignis" | |
| 340 | script.Parent=Tool | |
| 341 | end | |
| 342 | Bin=script.Parent | |
| 343 | ||
| 344 | local bodvel=Instance.new("BodyVelocity")
| |
| 345 | local bg=Instance.new("BodyGyro")
| |
| 346 | ||
| 347 | so = function(id,par,vol,pit) | |
| 348 | coroutine.resume(coroutine.create(function() | |
| 349 | local sou = Instance.new("Sound",par or workspace)
| |
| 350 | sou.Volume=vol | |
| 351 | sou.Pitch=pit or 1 | |
| 352 | sou.SoundId=id | |
| 353 | swait() | |
| 354 | sou:play() | |
| 355 | game:GetService("Debris"):AddItem(sou,6)
| |
| 356 | end)) | |
| 357 | end | |
| 358 | ||
| 359 | function clerp(a,b,t) | |
| 360 | local qa = {QuaternionFromCFrame(a)}
| |
| 361 | local qb = {QuaternionFromCFrame(b)}
| |
| 362 | local ax, ay, az = a.x, a.y, a.z | |
| 363 | local bx, by, bz = b.x, b.y, b.z | |
| 364 | local _t = 1-t | |
| 365 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 366 | end | |
| 367 | ||
| 368 | function QuaternionFromCFrame(cf) | |
| 369 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 370 | local trace = m00 + m11 + m22 | |
| 371 | if trace > 0 then | |
| 372 | local s = math.sqrt(1 + trace) | |
| 373 | local recip = 0.5/s | |
| 374 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 375 | else | |
| 376 | local i = 0 | |
| 377 | if m11 > m00 then | |
| 378 | i = 1 | |
| 379 | end | |
| 380 | if m22 > (i == 0 and m00 or m11) then | |
| 381 | i = 2 | |
| 382 | end | |
| 383 | if i == 0 then | |
| 384 | local s = math.sqrt(m00-m11-m22+1) | |
| 385 | local recip = 0.5/s | |
| 386 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 387 | elseif i == 1 then | |
| 388 | local s = math.sqrt(m11-m22-m00+1) | |
| 389 | local recip = 0.5/s | |
| 390 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 391 | elseif i == 2 then | |
| 392 | local s = math.sqrt(m22-m00-m11+1) | |
| 393 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 394 | end | |
| 395 | end | |
| 396 | end | |
| 397 | ||
| 398 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 399 | local xs, ys, zs = x + x, y + y, z + z | |
| 400 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 401 | local xx = x*xs | |
| 402 | local xy = x*ys | |
| 403 | local xz = x*zs | |
| 404 | local yy = y*ys | |
| 405 | local yz = y*zs | |
| 406 | local zz = z*zs | |
| 407 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 408 | end | |
| 409 | ||
| 410 | function QuaternionSlerp(a, b, t) | |
| 411 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 412 | local startInterp, finishInterp; | |
| 413 | if cosTheta >= 0.0001 then | |
| 414 | if (1 - cosTheta) > 0.0001 then | |
| 415 | local theta = math.acos(cosTheta) | |
| 416 | local invSinTheta = 1/math.sin(theta) | |
| 417 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 418 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 419 | else | |
| 420 | startInterp = 1-t | |
| 421 | finishInterp = t | |
| 422 | end | |
| 423 | else | |
| 424 | if (1+cosTheta) > 0.0001 then | |
| 425 | local theta = math.acos(-cosTheta) | |
| 426 | local invSinTheta = 1/math.sin(theta) | |
| 427 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 428 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 429 | else | |
| 430 | startInterp = t-1 | |
| 431 | finishInterp = t | |
| 432 | end | |
| 433 | end | |
| 434 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 435 | end | |
| 436 | ||
| 437 | function hideanim() | |
| 438 | equipped=false | |
| 439 | for i=0,1,0.5 do | |
| 440 | swait() | |
| 441 | wld1.C0=clerp(wld1.C0,euler(0,-1.57,-1)*euler(.4,0,0)*cf(0,1,0),.4) | |
| 442 | gwld1.C0=clerp(gwld1.C0,euler(2,0,0)*cf(0,1,0),.4) | |
| 443 | Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.4),.4) | |
| 444 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4) | |
| 445 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,.2),.4) | |
| 446 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 447 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,.2),.4) | |
| 448 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 449 | end | |
| 450 | for i=0,1,0.2 do | |
| 451 | swait() | |
| 452 | wld1.C0=clerp(wld1.C0,euler(0,-1.57,-1)*euler(.4,0,0)*cf(0,1,0),.4) | |
| 453 | gwld1.C0=clerp(gwld1.C0,euler(2,0,0)*cf(0,1,0),.4) | |
| 454 | Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.4),.4) | |
| 455 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4) | |
| 456 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.4,0,.2),.4) | |
| 457 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 458 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,.2),.4) | |
| 459 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 460 | RH.C0=clerp(RH.C0,RHC0,.4) | |
| 461 | RH.C1=clerp(RH.C1,RHC1,.4) | |
| 462 | LH.C0=clerp(LH.C0,LHC0,.4) | |
| 463 | LH.C1=clerp(LH.C1,LHC1,.4) | |
| 464 | end | |
| 465 | Mvmt.Value=Mvmt.Value+.1 | |
| 466 | wld1.Part1=Torso | |
| 467 | wld1.C0=euler(0,1.57,-2.1)*cf(-1.8,-1.7,-.5) | |
| 468 | gwld1.Part1=LeftLeg | |
| 469 | gwld1.C0=euler(2.3,0,0)*cf(.6,-.8,.3) | |
| 470 | for i=0,1,0.3 do | |
| 471 | swait() | |
| 472 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.4) | |
| 473 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4) | |
| 474 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4) | |
| 475 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 476 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4) | |
| 477 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 478 | end | |
| 479 | end | |
| 480 | ||
| 481 | function equipanim() | |
| 482 | equipped=true | |
| 483 | for i=0,1,0.5 do | |
| 484 | swait() | |
| 485 | Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.4),.4) | |
| 486 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4) | |
| 487 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,.2),.4) | |
| 488 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 489 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,.2),.4) | |
| 490 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 491 | end | |
| 492 | for i=0,1,0.2 do | |
| 493 | swait() | |
| 494 | Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.4),.4) | |
| 495 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4) | |
| 496 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.4,0,.2),.4) | |
| 497 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 498 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,.2),.4) | |
| 499 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 500 | end | |
| 501 | Mvmt.Value=Mvmt.Value-.1 | |
| 502 | wld1.Part1=RightArm | |
| 503 | wld1.C0=euler(0,-1.57,-1)*euler(.4,0,0)*cf(0,1,0) | |
| 504 | gwld1.Part1=LeftArm | |
| 505 | --gwld1.C0=euler(1.57,0,0)*cf(0,1,0) | |
| 506 | gwld1.C0=euler(2,0,0)*cf(0,1,0) | |
| 507 | --[[for i=0,2,0.5 do | |
| 508 | swait() | |
| 509 | wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,0),.3) | |
| 510 | gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.4) | |
| 511 | Neck.C0=clerp(Neck.C0,necko*euler(-.1,0,-.2),.4) | |
| 512 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4) | |
| 513 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,0,.2),.4) | |
| 514 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 515 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4) | |
| 516 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 517 | end]] | |
| 518 | end | |
| 519 | ||
| 520 | function StaggerAnim() | |
| 521 | attack=true | |
| 522 | for i=1,math.random(2,4) do | |
| 523 | ClangEffect(BrickColor.new("New Yeller"),cf(hitbox.Position)*euler(math.random(-50,50)/100,math.random(-50,50),math.random(-50,50)/100),0,.1,.2,math.random(150,300)/1000)
| |
| 524 | end | |
| 525 | for i=0,1,0.35 do | |
| 526 | swait() | |
| 527 | Torso.Velocity=RootPart.CFrame.lookVector*-40 | |
| 528 | wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3) | |
| 529 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.3) | |
| 530 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(-.2,0,-.4),.3) | |
| 531 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,.7)*euler(0,-.7,0),.3) | |
| 532 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 533 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4)*euler(0,.4,0),.3) | |
| 534 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 535 | RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,.6),.3) | |
| 536 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.2,.2),.3) | |
| 537 | end | |
| 538 | for i=0,1,0.2 do | |
| 539 | swait() | |
| 540 | Torso.Velocity=RootPart.CFrame.lookVector*-40 | |
| 541 | wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3) | |
| 542 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.4) | |
| 543 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(-.5,0,-.4),.4) | |
| 544 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,.7)*euler(0,-.7,0),.4) | |
| 545 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 546 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4)*euler(0,.4,0),.4) | |
| 547 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 548 | RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,.6),.4) | |
| 549 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.2,.5),.4) | |
| 550 | end | |
| 551 | for i=0,1,0.1 do | |
| 552 | swait() | |
| 553 | wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3) | |
| 554 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,.4)*euler(.5,0,0),.3) | |
| 555 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.8)*euler(-.2,0,-.4),.3) | |
| 556 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.3,0,.4)*euler(0,-.4,0),.3) | |
| 557 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 558 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.3,0,-.2)*euler(0,.4,0),.3) | |
| 559 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 560 | RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,1.2),.3) | |
| 561 | LH.C0=clerp(LH.C0,cf(-1,0,-1)*euler(0,-1.57,0)*euler(0,.2,.2),.3) | |
| 562 | end | |
| 563 | swait(15) | |
| 564 | combo=0 | |
| 565 | attack=false | |
| 566 | end | |
| 567 | ||
| 568 | function StaggerHitt() | |
| 569 | attack=true | |
| 570 | for i=1,math.random(2,4) do | |
| 571 | ClangEffect(BrickColor.new("New Yeller"),cf(hitbox.Position)*euler(math.random(-50,50)/100,math.random(-50,50),math.random(-50,50)/100),0,.1,.2,math.random(150,300)/1000)
| |
| 572 | end | |
| 573 | for i=0,1,0.1 do | |
| 574 | swait() | |
| 575 | wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3) | |
| 576 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,.7)*euler(.1,0,0),.3) | |
| 577 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(-.2,0,-.6),.3) | |
| 578 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.4,0,.9)*euler(0,-.7,0),.3) | |
| 579 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 580 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4)*euler(0,.4,0),.3) | |
| 581 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 582 | RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.2,0,-.4),.3) | |
| 583 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.2,.2),.3) | |
| 584 | end | |
| 585 | attack=false | |
| 586 | end | |
| 587 | ||
| 588 | function StunAnim() | |
| 589 | attack=true | |
| 590 | Stunned.Value=true | |
| 591 | for i=0,1,0.3 do | |
| 592 | swait() | |
| 593 | Humanoid.WalkSpeed=0 | |
| 594 | wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3) | |
| 595 | Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.5),.2) | |
| 596 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(.2,0,-3),.2) | |
| 597 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,1.3),.2) | |
| 598 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 599 | LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1,0,.4)*euler(0,-.1,0),.2) | |
| 600 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 601 | RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.5,0,.3),.25) | |
| 602 | LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(-.2,0,0),.25) | |
| 603 | end | |
| 604 | for i=0,1,0.3 do | |
| 605 | swait() | |
| 606 | Humanoid.WalkSpeed=0 | |
| 607 | wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3) | |
| 608 | Neck.C0=clerp(Neck.C0,necko*euler(-.3,0,-.5),.2) | |
| 609 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(.8,0,-3),.2) | |
| 610 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1.3),.2) | |
| 611 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 612 | LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1.2,0,.8)*euler(0,-.1,0),.2) | |
| 613 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 614 | RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.5,0,.6),.25) | |
| 615 | LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(.1,0,.7),.25) | |
| 616 | end | |
| 617 | for i=0,1,0.3 do | |
| 618 | swait() | |
| 619 | Humanoid.WalkSpeed=0 | |
| 620 | wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3) | |
| 621 | Neck.C0=clerp(Neck.C0,necko*euler(-.3,0,-1),.2) | |
| 622 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2)*euler(1.57,0,-3),.2) | |
| 623 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1.3),.2) | |
| 624 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 625 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.2,0,-.8)*euler(0,-.1,0),.2) | |
| 626 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 627 | RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.2,0,.6),.25) | |
| 628 | LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(-.1,0,.3),.25) | |
| 629 | end | |
| 630 | gairo=Instance.new("BodyGyro")
| |
| 631 | gairo.Parent=RootPart | |
| 632 | gairo.maxTorque=Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 633 | gairo.P=20e+003 | |
| 634 | gairo.cframe=RootPart.CFrame | |
| 635 | v=Instance.new("BodyVelocity",RootPart)
| |
| 636 | v.Name="BodVel" | |
| 637 | v.P=2000 | |
| 638 | v.maxForce=Vector3.new(500000000,50000000,500000000) | |
| 639 | v.velocity=vt(0,-50,0) | |
| 640 | for i=0,1,0.1 do | |
| 641 | swait() | |
| 642 | Humanoid.WalkSpeed=0 | |
| 643 | v.velocity=vt(0,-50,0) | |
| 644 | wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3) | |
| 645 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.57),.3) | |
| 646 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2.5)*euler(1.57,0,-3.14),.3) | |
| 647 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.57,0,1.5)*euler(.2,0,0),.3) | |
| 648 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 649 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.5,0,-1.57)*euler(0,0,0),.3) | |
| 650 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 651 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.3,.5,0),.3) | |
| 652 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(-.1,.2,0),.3) | |
| 653 | end | |
| 654 | for i=1,70 do | |
| 655 | swait() | |
| 656 | Humanoid.WalkSpeed=0 | |
| 657 | v.velocity=vt(0,-50,0) | |
| 658 | end | |
| 659 | v.velocity=vt(0,0,0) | |
| 660 | for i=0,1,0.2 do | |
| 661 | swait() | |
| 662 | wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3) | |
| 663 | Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0),.3) | |
| 664 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2)*euler(1,0,-4),.3) | |
| 665 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.57,0,1)*euler(.2,-1,0),.3) | |
| 666 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 667 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.2,0,.2)*euler(0,0,0),.3) | |
| 668 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 669 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.3,.5,.4),.3) | |
| 670 | LH.C0=clerp(LH.C0,cf(-1,-1,-1)*euler(0,-1.57,0)*euler(-.1,.2,1),.3) | |
| 671 | end | |
| 672 | gairo.Parent=nil | |
| 673 | v.Parent=nil | |
| 674 | combo=0 | |
| 675 | Stunned.Value=false | |
| 676 | attack=false | |
| 677 | end | |
| 678 | ||
| 679 | function attackone() | |
| 680 | attack=true | |
| 681 | for i=0,1,0.2 do | |
| 682 | swait() | |
| 683 | wld1.C0=clerp(wld1.C0,euler(2.9,0,3.14)*cf(0,1,.2),.4) | |
| 684 | Neck.C0=clerp(Neck.C0,necko*euler(.2,0,.5),.4) | |
| 685 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4) | |
| 686 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,1),.4) | |
| 687 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 688 | LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.3)*euler(.4,0,.2)*euler(0,-.2,0),.4) | |
| 689 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 690 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4) | |
| 691 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4) | |
| 692 | if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then | |
| 693 | break | |
| 694 | end | |
| 695 | end | |
| 696 | con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(5,10),"Normal",RootPart,.5,1,math.random(3,10),nil,true) end) | |
| 697 | hitbox.Parent=modelzorz | |
| 698 | hitbox.Size=vt(.5,7,1) | |
| 699 | hitbox.CFrame=prt9.CFrame*cf(0,-1,.4) | |
| 700 | blcf=nil | |
| 701 | scfr=nil | |
| 702 | for i=0,1,0.3 do | |
| 703 | swait() | |
| 704 | local blcf = prt9.CFrame*cf(0,-1,0) | |
| 705 | if scfr and (prt9.Position-scfr.p).magnitude > .1 then | |
| 706 | local h = 7 | |
| 707 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
| 708 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
| 709 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
| 710 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
| 711 | scfr = blcf | |
| 712 | elseif not scfr then | |
| 713 | scfr = blcf | |
| 714 | end | |
| 715 | hitbox.CFrame=prt9.CFrame*cf(0,-1,.4) | |
| 716 | wld1.C0=clerp(wld1.C0,euler(1.2,0,3.14)*cf(0,1,0),.4) | |
| 717 | --wld1.C0=clerp(wld1.C0,euler(2,0,3.14)*cf(0,1,.2),.4) | |
| 718 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5)*euler(.2,0,0),.4) | |
| 719 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.4) | |
| 720 | RW.C0=clerp(RW.C0,cf(1.2,0.5,-.3)*euler(.2,0,-.2)*euler(0,-.5,0),.4) | |
| 721 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 722 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.2),.4) | |
| 723 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 724 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.4) | |
| 725 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.4) | |
| 726 | if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then | |
| 727 | break | |
| 728 | end | |
| 729 | end | |
| 730 | for i=0,1,0.2 do | |
| 731 | swait() | |
| 732 | local blcf = prt9.CFrame*cf(0,-1,0) | |
| 733 | if scfr and (prt9.Position-scfr.p).magnitude > .1 then | |
| 734 | local h = 7 | |
| 735 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
| 736 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
| 737 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
| 738 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
| 739 | scfr = blcf | |
| 740 | elseif not scfr then | |
| 741 | scfr = blcf | |
| 742 | end | |
| 743 | hitbox.CFrame=prt9.CFrame*cf(0,-1,.4) | |
| 744 | wld1.C0=clerp(wld1.C0,euler(1.5,0,3.14)*euler(0,0,.3)*cf(0,1,0),.4) | |
| 745 | --wld1.C0=clerp(wld1.C0,euler(2,0,3.14)*cf(0,1,.2),.4) | |
| 746 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5)*euler(.2,0,0),.4) | |
| 747 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.4) | |
| 748 | RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(.6,0,-1)*euler(0,-.7,0),.4) | |
| 749 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 750 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.2),.4) | |
| 751 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 752 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.4) | |
| 753 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.4) | |
| 754 | if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then | |
| 755 | break | |
| 756 | end | |
| 757 | end | |
| 758 | con1:disconnect() | |
| 759 | hitbox.Parent=nil | |
| 760 | attack=false | |
| 761 | end | |
| 762 | ||
| 763 | function attacktwo() | |
| 764 | attack=true | |
| 765 | for i=0,1,0.2 do | |
| 766 | swait() | |
| 767 | wld1.C0=clerp(wld1.C0,euler(1.5,0,3.14)*cf(0,1,0),.4) | |
| 768 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.7)*euler(.2,0,0),.4) | |
| 769 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.7),.4) | |
| 770 | RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1.57,0,-1)*euler(0,1.2,0),.4) | |
| 771 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 772 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.8,0,-.4),.4) | |
| 773 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 774 | RH.C0=clerp(RH.C0,cf(.8,-1,.2)*euler(0,1.57,0)*euler(0,-.7,0),.4) | |
| 775 | LH.C0=clerp(LH.C0,cf(-.8,-1,.2)*euler(0,-1.57,0)*euler(0,-.7,0),.4) | |
| 776 | if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then | |
| 777 | break | |
| 778 | end | |
| 779 | end | |
| 780 | con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(5,10),"Normal",RootPart,.5,1,math.random(3,10),nil,true) end) | |
| 781 | hitbox.Parent=modelzorz | |
| 782 | hitbox.Size=vt(.5,7,1) | |
| 783 | hitbox.CFrame=prt9.CFrame*cf(0,-1,.4) | |
| 784 | blcf=nil | |
| 785 | scfr=nil | |
| 786 | for i=0,1,0.3 do | |
| 787 | swait() | |
| 788 | local blcf = prt9.CFrame*cf(0,-1,0) | |
| 789 | if scfr and (prt9.Position-scfr.p).magnitude > .1 then | |
| 790 | local h = 7 | |
| 791 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
| 792 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
| 793 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
| 794 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
| 795 | scfr = blcf | |
| 796 | elseif not scfr then | |
| 797 | scfr = blcf | |
| 798 | end | |
| 799 | hitbox.CFrame=prt9.CFrame*cf(0,-1,.4) | |
| 800 | wld1.C0=clerp(wld1.C0,euler(.5,0,3.14)*cf(0,1,.2),.4) | |
| 801 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(0,0,0),.4) | |
| 802 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4) | |
| 803 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,1)*euler(0,1.6,0),.4) | |
| 804 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 805 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.4) | |
| 806 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 807 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4) | |
| 808 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4) | |
| 809 | if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then | |
| 810 | break | |
| 811 | end | |
| 812 | end | |
| 813 | for i=0,1,0.2 do | |
| 814 | swait() | |
| 815 | local blcf = prt9.CFrame*cf(0,-1,0) | |
| 816 | if scfr and (prt9.Position-scfr.p).magnitude > .1 then | |
| 817 | local h = 7 | |
| 818 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
| 819 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
| 820 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
| 821 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
| 822 | scfr = blcf | |
| 823 | elseif not scfr then | |
| 824 | scfr = blcf | |
| 825 | end | |
| 826 | hitbox.CFrame=prt9.CFrame*cf(0,-1,.4) | |
| 827 | wld1.C0=clerp(wld1.C0,euler(.3,0,3.14)*cf(0,1,.2),.4) | |
| 828 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.4) | |
| 829 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4) | |
| 830 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,.8)*euler(0,1.3,0),.4) | |
| 831 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 832 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.4) | |
| 833 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 834 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4) | |
| 835 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4) | |
| 836 | if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then | |
| 837 | break | |
| 838 | end | |
| 839 | end | |
| 840 | con1:disconnect() | |
| 841 | hitbox.Parent=nil | |
| 842 | attack=false | |
| 843 | end | |
| 844 | ||
| 845 | function attackthree() | |
| 846 | attack=true | |
| 847 | for i=0,1,0.15 do | |
| 848 | swait() | |
| 849 | wld1.C0=clerp(wld1.C0,euler(2.9,0,3.14)*cf(0,1,.2),.4) | |
| 850 | gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.4) | |
| 851 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57),.4) | |
| 852 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,-1.57),.4) | |
| 853 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,.5),.4) | |
| 854 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 855 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57),.4) | |
| 856 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 857 | RH.C0=clerp(RH.C0,cf(.5,-1,-.2)*euler(0,1.57,0)*euler(-.4,1.57,0),.4) | |
| 858 | LH.C0=clerp(LH.C0,cf(-.5,-1,.2)*euler(0,-1.57,0)*euler(.2,1.57,0),.4) | |
| 859 | if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then | |
| 860 | break | |
| 861 | end | |
| 862 | end | |
| 863 | for i=1,2 do | |
| 864 | LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,-1.57) | |
| 865 | Shootcombo() | |
| 866 | for i=0,1,0.3 do | |
| 867 | swait() | |
| 868 | gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,.5,-.1),.6) | |
| 869 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57)*euler(.5,0,0),.5) | |
| 870 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5) | |
| 871 | if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then | |
| 872 | break | |
| 873 | end | |
| 874 | end | |
| 875 | for i=0,1,0.2 do | |
| 876 | swait() | |
| 877 | gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,-.25,-.1),.4) | |
| 878 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57),.4) | |
| 879 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 880 | if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then | |
| 881 | break | |
| 882 | end | |
| 883 | end | |
| 884 | if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then | |
| 885 | break | |
| 886 | end | |
| 887 | end | |
| 888 | attack=false | |
| 889 | end | |
| 890 | ||
| 891 | function attackfour() | |
| 892 | attack=true | |
| 893 | for i=0,1,0.2 do | |
| 894 | swait() | |
| 895 | wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.4) | |
| 896 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,.2),.4) | |
| 897 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.3),.4) | |
| 898 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,1.2)*euler(0,-2,0),.4) | |
| 899 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 900 | LW.C0=clerp(LW.C0,cf(-1.4,0.5,-.2)*euler(.7,0,.1)*euler(0,-.4,0),.4) | |
| 901 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 902 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.3,0),.4) | |
| 903 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.3,0),.4) | |
| 904 | if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then | |
| 905 | break | |
| 906 | end | |
| 907 | end | |
| 908 | con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,15,20,math.random(5,10),"Normal",RootPart,.5,2,math.random(10,20),nil,true) end) | |
| 909 | hitbox.Parent=modelzorz | |
| 910 | hitbox.Size=vt(.5,7,1) | |
| 911 | hitbox.CFrame=prt9.CFrame*cf(0,-1,.4) | |
| 912 | blcf=nil | |
| 913 | scfr=nil | |
| 914 | for i=0,1,0.1 do | |
| 915 | swait() | |
| 916 | Torso.Velocity=RootPart.CFrame.lookVector*40 | |
| 917 | local blcf = prt9.CFrame*cf(0,-1,0) | |
| 918 | if scfr and (prt9.Position-scfr.p).magnitude > .1 then | |
| 919 | local h = 7 | |
| 920 | local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) | |
| 921 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
| 922 | local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) | |
| 923 | if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end | |
| 924 | scfr = blcf | |
| 925 | elseif not scfr then | |
| 926 | scfr = blcf | |
| 927 | end | |
| 928 | hitbox.CFrame=prt9.CFrame*cf(0,-1,.4) | |
| 929 | wld1.C0=clerp(wld1.C0,euler(.5,0,3.14)*cf(0,1,.2),.35) | |
| 930 | Neck.C0=clerp(Neck.C0,necko*euler(.2,0,-.6),.35) | |
| 931 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.6),.35) | |
| 932 | RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.2,0,-1.2)*euler(0,-1.2,0),.35) | |
| 933 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.35) | |
| 934 | LW.C0=clerp(LW.C0,cf(-1.4,0.5,-.2)*euler(-.4,0,-.7)*euler(0,0,0),.35) | |
| 935 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.35) | |
| 936 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.6,0),.35) | |
| 937 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.6,0),.35) | |
| 938 | if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then | |
| 939 | break | |
| 940 | end | |
| 941 | end | |
| 942 | con1:disconnect() | |
| 943 | hitbox.Parent=nil | |
| 944 | attack=false | |
| 945 | end | |
| 946 | ||
| 947 | function Punishment() | |
| 948 | attack=true | |
| 949 | local ref=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
| |
| 950 | ref.Anchored=true | |
| 951 | ref.CFrame=RootPart.CFrame*cf(0,0,-2) | |
| 952 | game:GetService("Debris"):AddItem(ref,1)
| |
| 953 | for _,c in pairs(workspace:children()) do | |
| 954 | local hum=c:findFirstChild("Humanoid")
| |
| 955 | if hum~=nil then | |
| 956 | local head=c:findFirstChild("HumanoidRootPart")
| |
| 957 | if head~=nil then | |
| 958 | if GetDist(head,ref,3)==true then | |
| 959 | if head.Parent:findFirstChild("Stats")~=nil then
| |
| 960 | if head.Parent.Stats.Stunned.Value==true then | |
| 961 | Mvmt.Value=Mvmt.Value-1 | |
| 962 | for i=0,1,0.3 do | |
| 963 | swait() | |
| 964 | wld1.C0=clerp(wld1.C0,euler(-2,0,3.14)*cf(0,1,.2),.4) | |
| 965 | gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.4) | |
| 966 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.57)*euler(.2,0,0),.4) | |
| 967 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.57),.4) | |
| 968 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1.57)*euler(2,0,0),.4) | |
| 969 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 970 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4),.4) | |
| 971 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 972 | RH.C0=clerp(RH.C0,cf(.5,-1,.2)*euler(0,1.57,0)*euler(0,-1.57,0),.4) | |
| 973 | LH.C0=clerp(LH.C0,cf(-.5,-1,-.2)*euler(0,-1.57,0)*euler(0,-1.57,0),.4) | |
| 974 | end | |
| 975 | for i=0,1,0.18 do | |
| 976 | swait() | |
| 977 | wld1.C0=clerp(wld1.C0,euler(-1.57,0,3.14)*cf(0,1,.2),.4) | |
| 978 | gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.4) | |
| 979 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.57)*euler(.2,0,0),.4) | |
| 980 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.57),.4) | |
| 981 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1.57),.4) | |
| 982 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 983 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4),.4) | |
| 984 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 985 | RH.C0=clerp(RH.C0,cf(.5,-1,.2)*euler(0,1.57,0)*euler(0,-1.57,0),.4) | |
| 986 | LH.C0=clerp(LH.C0,cf(-.5,-1,-.2)*euler(0,-1.57,0)*euler(0,-1.57,0),.4) | |
| 987 | end | |
| 988 | DecreaseStat(head.Parent,"Defense",.3,300) | |
| 989 | Damagefunc(head,10,20,math.random(5,10),"Normal",RootPart,.2,2,0,nil,nil,false) | |
| 990 | for i=0,1,0.05 do | |
| 991 | swait() | |
| 992 | MagicBlock(BrickColor.new("Really red"),cf(head.Parent.Torso.Position),1,1,1,2,2,2,.1,1)
| |
| 993 | wld1.C0=clerp(wld1.C0,euler(-1.17,0,3.14)*cf(0,1,.2),.2) | |
| 994 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.57),.2) | |
| 995 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1.57)*euler(-.4,0,0),.2) | |
| 996 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4),.4) | |
| 997 | RH.C0=clerp(RH.C0,cf(.5,-1,.2)*euler(0,1.57,0)*euler(0,-1.57,0),.4) | |
| 998 | LH.C0=clerp(LH.C0,cf(-.5,-1,-.2)*euler(0,-1.57,0)*euler(0,-1.57,0),.4) | |
| 999 | end | |
| 1000 | Neck.C0=necko*euler(0,0,-1.57)*euler(.2,0,0) | |
| 1001 | swait(10) | |
| 1002 | Mvmt.Value=Mvmt.Value+1 | |
| 1003 | end | |
| 1004 | end | |
| 1005 | end | |
| 1006 | end | |
| 1007 | end | |
| 1008 | end | |
| 1009 | attack=false | |
| 1010 | end | |
| 1011 | ||
| 1012 | function GunStance() | |
| 1013 | attack=true | |
| 1014 | gun=true | |
| 1015 | Mvmt.Value=Mvmt.Value-.4 | |
| 1016 | for i=0,1,0.1 do | |
| 1017 | swait() | |
| 1018 | wld1.C0=clerp(wld1.C0,euler(2.9,0,3.14)*cf(0,1,.2),.2) | |
| 1019 | gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,-.25,-.1),.4) | |
| 1020 | --gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.4) | |
| 1021 | gwld1.C0=euler(1.57-8*i,0,0)*cf(0,1,0) | |
| 1022 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57)*euler(-.4,0,0),.2) | |
| 1023 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,-1.57),.2) | |
| 1024 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,1),.2) | |
| 1025 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 1026 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57)*euler(1,0,0),.2) | |
| 1027 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 1028 | RH.C0=clerp(RH.C0,cf(.5,-1,-.2)*euler(0,1.57,0)*euler(-.4,1.57,0),.2) | |
| 1029 | LH.C0=clerp(LH.C0,cf(-.5,-1,.2)*euler(0,-1.57,0)*euler(.2,1.57,0),.2) | |
| 1030 | end | |
| 1031 | RootJoint.C0=RootCF*cf(0,0,-.2)*euler(0,0,-1.57) | |
| 1032 | LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,-1.57) | |
| 1033 | gairo=Instance.new("BodyGyro")
| |
| 1034 | gairo.Parent=RootPart | |
| 1035 | gairo.maxTorque=Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 1036 | gairo.P=20e+003 | |
| 1037 | gairo.cframe=RootPart.CFrame | |
| 1038 | local offset=nil | |
| 1039 | while gun==true do | |
| 1040 | swait() | |
| 1041 | local gunpos=vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z) | |
| 1042 | offset=(Torso.Position.y-MMouse.Hit.p.y)/60 | |
| 1043 | mag=(Torso.Position-MMouse.Hit.p).magnitude/80 | |
| 1044 | offset=offset/mag | |
| 1045 | gairo.cframe=cf(Head.Position,gunpos) | |
| 1046 | gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.3) | |
| 1047 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57),.3) | |
| 1048 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(offset,0,0),.2) | |
| 1049 | end | |
| 1050 | Mvmt.Value=Mvmt.Value+.4 | |
| 1051 | if shoot==true then | |
| 1052 | for i=0,1,0.1 do | |
| 1053 | swait() | |
| 1054 | gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,.5,-.1),.6) | |
| 1055 | gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.2) | |
| 1056 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57)*euler(0,0,0),.2) | |
| 1057 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57)*euler(1,0,0),.2) | |
| 1058 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 1059 | end | |
| 1060 | end | |
| 1061 | gairo.Parent=nil | |
| 1062 | shoot=false | |
| 1063 | attack=false | |
| 1064 | end | |
| 1065 | ||
| 1066 | function Shootcombo() | |
| 1067 | table.insert(Effects,{gprt16.CFrame.lookVector,"Shoot",30,gprt8.Position,5,10,0,1})
| |
| 1068 | end | |
| 1069 | ||
| 1070 | function Shoot1() | |
| 1071 | table.insert(Effects,{gprt16.CFrame.lookVector,"Shoot",100,gprt8.Position,10,20,math.random(10,20),2})
| |
| 1072 | end | |
| 1073 | ||
| 1074 | function DecreaseStat(Model,Stat,Amount,Duration) | |
| 1075 | if Model:findFirstChild("Stats")~=nil then
| |
| 1076 | if Model.Stats[Stat]~=nil then | |
| 1077 | Model.Stats[Stat].Value=Model.Stats[Stat].Value-Amount | |
| 1078 | table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration})
| |
| 1079 | end | |
| 1080 | end | |
| 1081 | end | |
| 1082 | ||
| 1083 | function GetDist(Part1,Part2,magni) | |
| 1084 | local targ=Part1.Position-Part2.Position | |
| 1085 | local mag=targ.magnitude | |
| 1086 | if mag<=magni then | |
| 1087 | return true | |
| 1088 | else | |
| 1089 | return false | |
| 1090 | end | |
| 1091 | end | |
| 1092 | ||
| 1093 | function MagniDamage(Part,magni,mindam,maxdam,knock,Type) | |
| 1094 | for _,c in pairs(workspace:children()) do | |
| 1095 | local hum=c:findFirstChild("Humanoid")
| |
| 1096 | if hum~=nil then | |
| 1097 | local head=c:findFirstChild("Torso")
| |
| 1098 | if head~=nil then | |
| 1099 | local targ=head.Position-Part.Position | |
| 1100 | local mag=targ.magnitude | |
| 1101 | if mag<=magni and c.Name~=Player.Name then | |
| 1102 | Damagefunc(head,mindam,maxdam,knock,Type,RootPart,.2,1,3) | |
| 1103 | end | |
| 1104 | end | |
| 1105 | end | |
| 1106 | end | |
| 1107 | end | |
| 1108 | ||
| 1109 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 1110 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 1111 | end | |
| 1112 | ||
| 1113 | local Point=Torso.CFrame*cf(0,Torso.Size.Y,0) | |
| 1114 | LastPoint=Point | |
| 1115 | function effect(Color,Ref,LP,P1,returnn) | |
| 1116 | if LP==nil or P1==nil then return end | |
| 1117 | local effectsmsh=Instance.new("CylinderMesh")
| |
| 1118 | effectsmsh.Scale=Vector3.new(0.2,1,0.2) | |
| 1119 | effectsmsh.Name="Mesh" | |
| 1120 | local effectsg=Instance.new("Part")
| |
| 1121 | NoOutline(effectsg) | |
| 1122 | effectsg.formFactor=3 | |
| 1123 | effectsg.CanCollide=false | |
| 1124 | effectsg.Name="Eff" | |
| 1125 | effectsg.Locked=true | |
| 1126 | effectsg.Anchored=true | |
| 1127 | effectsg.Size=Vector3.new(0.5,1,0.5) | |
| 1128 | effectsg.Parent=workspace | |
| 1129 | effectsmsh.Parent=effectsg | |
| 1130 | effectsg.BrickColor=BrickColor.new(Color) | |
| 1131 | effectsg.Reflectance=Ref | |
| 1132 | local point1=P1 | |
| 1133 | local mg=(LP.p - point1.p).magnitude | |
| 1134 | effectsg.Size=Vector3.new(0.5,mg,0.5) | |
| 1135 | effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
| 1136 | effectsmsh.Scale=Vector3.new(0.2,1,0.2) | |
| 1137 | game:GetService("Debris"):AddItem(effectsg,2)
| |
| 1138 | if returnn then return effectsg end | |
| 1139 | if not returnn then | |
| 1140 | table.insert(Effects,{effectsg,"Cylinder",0.2,0.01,0,0.01,effectsmsh})
| |
| 1141 | end | |
| 1142 | end | |
| 1143 | ||
| 1144 | local function CFrameFromTopBack(at, top, back) | |
| 1145 | local right = top:Cross(back) | |
| 1146 | return CFrame.new(at.x, at.y, at.z, | |
| 1147 | right.x, top.x, back.x, | |
| 1148 | right.y, top.y, back.y, | |
| 1149 | right.z, top.z, back.z) | |
| 1150 | end | |
| 1151 | ||
| 1152 | function Triangle(a, b, c) | |
| 1153 | local edg1 = (c-a):Dot((b-a).unit) | |
| 1154 | local edg2 = (a-b):Dot((c-b).unit) | |
| 1155 | local edg3 = (b-c):Dot((a-c).unit) | |
| 1156 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
| 1157 | a, b, c = a, b, c | |
| 1158 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
| 1159 | a, b, c = b, c, a | |
| 1160 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
| 1161 | a, b, c = c, a, b | |
| 1162 | else | |
| 1163 | assert(false, "unreachable") | |
| 1164 | end | |
| 1165 | ||
| 1166 | local len1 = (c-a):Dot((b-a).unit) | |
| 1167 | local len2 = (b-a).magnitude - len1 | |
| 1168 | local width = (a + (b-a).unit*len1 - c).magnitude | |
| 1169 | ||
| 1170 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
| 1171 | ||
| 1172 | local list = {}
| |
| 1173 | ||
| 1174 | if len1 > 0.01 then | |
| 1175 | local w1 = Instance.new('WedgePart', m)
| |
| 1176 | game:GetService("Debris"):AddItem(w1,5)
| |
| 1177 | w1.Material = "SmoothPlastic" | |
| 1178 | w1.FormFactor = 'Custom' | |
| 1179 | w1.BrickColor = BrickColor.new("Bright red")
| |
| 1180 | w1.Transparency = 0 | |
| 1181 | w1.Reflectance = 0 | |
| 1182 | w1.Material = "SmoothPlastic" | |
| 1183 | w1.CanCollide = false | |
| 1184 | NoOutline(w1) | |
| 1185 | local sz = Vector3.new(0.2, width, len1) | |
| 1186 | w1.Size = sz | |
| 1187 | local sp = Instance.new("SpecialMesh",w1)
| |
| 1188 | sp.MeshType = "Wedge" | |
| 1189 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
| 1190 | w1:BreakJoints() | |
| 1191 | w1.Anchored = true | |
| 1192 | w1.Parent = workspace | |
| 1193 | w1.Transparency = 0.7 | |
| 1194 | table.insert(Effects,{w1,"Disappear",.05})
| |
| 1195 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
| 1196 | table.insert(list,w1) | |
| 1197 | end | |
| 1198 | ||
| 1199 | if len2 > 0.01 then | |
| 1200 | local w2 = Instance.new('WedgePart', m)
| |
| 1201 | game:GetService("Debris"):AddItem(w2,5)
| |
| 1202 | w2.Material = "SmoothPlastic" | |
| 1203 | w2.FormFactor = 'Custom' | |
| 1204 | w2.BrickColor = BrickColor.new("Bright red")
| |
| 1205 | w2.Transparency = 0 | |
| 1206 | w2.Reflectance = 0 | |
| 1207 | w2.Material = "SmoothPlastic" | |
| 1208 | w2.CanCollide = false | |
| 1209 | NoOutline(w2) | |
| 1210 | local sz = Vector3.new(0.2, width, len2) | |
| 1211 | w2.Size = sz | |
| 1212 | local sp = Instance.new("SpecialMesh",w2)
| |
| 1213 | sp.MeshType = "Wedge" | |
| 1214 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
| 1215 | w2:BreakJoints() | |
| 1216 | w2.Anchored = true | |
| 1217 | w2.Parent = workspace | |
| 1218 | w2.Transparency = 0.7 | |
| 1219 | table.insert(Effects,{w2,"Disappear",.05})
| |
| 1220 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
| 1221 | table.insert(list,w2) | |
| 1222 | end | |
| 1223 | return unpack(list) | |
| 1224 | end | |
| 1225 | ||
| 1226 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent) | |
| 1227 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) | |
| 1228 | prt.Anchored=true | |
| 1229 | prt.CFrame=cframe | |
| 1230 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 1231 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1232 | if Type==1 or Type==nil then | |
| 1233 | table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh})
| |
| 1234 | elseif Type==2 then | |
| 1235 | table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh})
| |
| 1236 | end | |
| 1237 | end | |
| 1238 | ||
| 1239 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 1240 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) | |
| 1241 | prt.Anchored=true | |
| 1242 | prt.CFrame=cframe | |
| 1243 | local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
| |
| 1244 | game:GetService("Debris"):AddItem(prt,2)
| |
| 1245 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
| |
| 1246 | end | |
| 1247 | ||
| 1248 | function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 1249 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) | |
| 1250 | prt.Anchored=true | |
| 1251 | prt.CFrame=cframe | |
| 1252 | local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 1253 | game:GetService("Debris"):AddItem(prt,2)
| |
| 1254 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
| |
| 1255 | end | |
| 1256 | ||
| 1257 | function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 1258 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) | |
| 1259 | prt.Anchored=true | |
| 1260 | prt.CFrame=cframe | |
| 1261 | local msh=mesh("SpecialMesh",prt,"Head","nil",vt(0,0,0),vt(x1,y1,z1))
| |
| 1262 | game:GetService("Debris"):AddItem(prt,2)
| |
| 1263 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
| |
| 1264 | end | |
| 1265 | ||
| 1266 | function ClangEffect(brickcolor,cframe,duration,decrease,size,power) | |
| 1267 | local prt=part(3,workspace,0,1,brickcolor,"Effect",vt()) | |
| 1268 | prt.Anchored=true | |
| 1269 | prt.CFrame=cframe | |
| 1270 | local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(5,5,5))
| |
| 1271 | game:GetService("Debris"):AddItem(prt,2)
| |
| 1272 | table.insert(Effects,{prt,"CylinderClang",duration,decrease,size,power,prt.CFrame,nil})
| |
| 1273 | end | |
| 1274 | ||
| 1275 | function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 1276 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) | |
| 1277 | prt.Anchored=true | |
| 1278 | prt.CFrame=cframe | |
| 1279 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
| |
| 1280 | game:GetService("Debris"):AddItem(prt,5)
| |
| 1281 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
| |
| 1282 | end | |
| 1283 | ||
| 1284 | Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged) | |
| 1285 | if hit.Parent==nil then | |
| 1286 | return | |
| 1287 | end | |
| 1288 | if hit.Name=="Hitbox" and hit.Parent~=modelzorz then | |
| 1289 | StaggerHit.Value=true | |
| 1290 | end | |
| 1291 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 1292 | for _,v in pairs(hit.Parent:children()) do | |
| 1293 | if v:IsA("Humanoid") then
| |
| 1294 | h=v | |
| 1295 | end | |
| 1296 | end | |
| 1297 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
| |
| 1298 | h=hit.Parent.Parent:FindFirstChild("Humanoid")
| |
| 1299 | end | |
| 1300 | if hit.Parent.className=="Hat" then | |
| 1301 | hit=hit.Parent.Parent:findFirstChild("Head")
| |
| 1302 | end | |
| 1303 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 1304 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
| |
| 1305 | c=Instance.new("ObjectValue")
| |
| 1306 | c.Name="creator" | |
| 1307 | c.Value=game:service("Players").LocalPlayer
| |
| 1308 | c.Parent=h | |
| 1309 | RecentEnemy.Value=hit.Parent | |
| 1310 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1311 | minim=minim*Atk.Value | |
| 1312 | maxim=maxim*Atk.Value | |
| 1313 | Damage=math.random(minim,maxim) | |
| 1314 | blocked=false | |
| 1315 | enblock=nil | |
| 1316 | Stats=hit.Parent:findFirstChild("Stats")
| |
| 1317 | if Stats~=nil then | |
| 1318 | enblock=Stats:findFirstChild("Block")
| |
| 1319 | if Stats:findFirstChild("Defense")~=nil then
| |
| 1320 | Damage=Damage/Stats.Defense.Value | |
| 1321 | if Damage<=3 and staghit==true then | |
| 1322 | if ranged~=true then | |
| 1323 | StaggerHit.Value=true | |
| 1324 | end | |
| 1325 | end | |
| 1326 | end | |
| 1327 | if Stats:findFirstChild("Stun")~=nil then
| |
| 1328 | Stats.Stun.Value=Stats.Stun.Value+incstun | |
| 1329 | end | |
| 1330 | if Stats:findFirstChild("Stagger")~=nil then
| |
| 1331 | if stagger==true then | |
| 1332 | Stats.Stagger.Value=true | |
| 1333 | end | |
| 1334 | end | |
| 1335 | end | |
| 1336 | if enblock~=nil then | |
| 1337 | if enblock.Value==true then | |
| 1338 | blocked=true | |
| 1339 | end | |
| 1340 | end | |
| 1341 | if blocked==true then | |
| 1342 | showDamage(hit.Parent,"Block",.5,BrickColor.new("Bright blue"))
| |
| 1343 | if ranged~=true then | |
| 1344 | enblock.Value=false | |
| 1345 | Stagger.Value=true | |
| 1346 | end | |
| 1347 | else | |
| 1348 | Damage=math.floor(Damage) | |
| 1349 | h.Health=h.Health-Damage | |
| 1350 | showDamage(hit.Parent,Damage,.5,BrickColor:Red()) | |
| 1351 | if Type=="NormalDecreaseMvmt1" then | |
| 1352 | DecreaseStat(hit.Parent,"Movement",.1,200) | |
| 1353 | end | |
| 1354 | if Type=="Knockdown" then | |
| 1355 | hum=hit.Parent.Humanoid | |
| 1356 | hum.PlatformStand=true | |
| 1357 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 1358 | swait(1) | |
| 1359 | HHumanoid.PlatformStand=false | |
| 1360 | end),hum) | |
| 1361 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
| 1362 | --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
| 1363 | local bodvol=Instance.new("BodyVelocity")
| |
| 1364 | bodvol.velocity=angle*knockback | |
| 1365 | bodvol.P=5000 | |
| 1366 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 1367 | bodvol.Parent=hit | |
| 1368 | rl=Instance.new("BodyAngularVelocity")
| |
| 1369 | rl.P=3000 | |
| 1370 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 1371 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 1372 | rl.Parent=hit | |
| 1373 | game:GetService("Debris"):AddItem(bodvol,.5)
| |
| 1374 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 1375 | elseif Type=="Knockdown2" then | |
| 1376 | hum=hit.Parent.Humanoid | |
| 1377 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
| 1378 | local bodvol=Instance.new("BodyVelocity")
| |
| 1379 | bodvol.velocity=angle*knockback | |
| 1380 | bodvol.P=5000 | |
| 1381 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 1382 | bodvol.Parent=hit | |
| 1383 | game:GetService("Debris"):AddItem(bodvol,.5)
| |
| 1384 | elseif Type=="Normal" or Type=="NormalDecreaseMvmt1" then | |
| 1385 | vp=Instance.new("BodyVelocity")
| |
| 1386 | vp.P=500 | |
| 1387 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 1388 | if KnockbackType==1 then | |
| 1389 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
| 1390 | elseif KnockbackType==2 then | |
| 1391 | vp.velocity=Property.CFrame.lookVector*knockback | |
| 1392 | end | |
| 1393 | game:GetService("Debris"):AddItem(vp,.5)
| |
| 1394 | if knockback>0 then | |
| 1395 | vp.Parent=hit.Parent.Torso | |
| 1396 | end | |
| 1397 | end | |
| 1398 | end | |
| 1399 | debounce=Instance.new("BoolValue")
| |
| 1400 | debounce.Name="DebounceHit" | |
| 1401 | debounce.Parent=hit.Parent | |
| 1402 | debounce.Value=true | |
| 1403 | game:GetService("Debris"):AddItem(debounce,Delay)
| |
| 1404 | c=Instance.new("ObjectValue")
| |
| 1405 | c.Name="creator" | |
| 1406 | c.Value=Player | |
| 1407 | c.Parent=h | |
| 1408 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1409 | CRIT=false | |
| 1410 | end | |
| 1411 | end | |
| 1412 | ||
| 1413 | showDamage=function(Char,Dealt,du,Color) | |
| 1414 | m=Instance.new("Model")
| |
| 1415 | m.Name=tostring(Dealt) | |
| 1416 | h=Instance.new("Humanoid")
| |
| 1417 | h.Health=0 | |
| 1418 | h.MaxHealth=0 | |
| 1419 | h.Parent=m | |
| 1420 | c=Instance.new("Part")
| |
| 1421 | c.Transparency=0 | |
| 1422 | c.BrickColor=Color | |
| 1423 | c.Name="Head" | |
| 1424 | c.TopSurface=0 | |
| 1425 | c.BottomSurface=0 | |
| 1426 | c.formFactor="Plate" | |
| 1427 | c.Size=Vector3.new(1,.4,1) | |
| 1428 | ms=Instance.new("CylinderMesh")
| |
| 1429 | ms.Scale=Vector3.new(.8,.8,.8) | |
| 1430 | if CRIT==true then | |
| 1431 | ms.Scale=Vector3.new(1,1.25,1) | |
| 1432 | end | |
| 1433 | ms.Parent=c | |
| 1434 | c.Reflectance=0 | |
| 1435 | Instance.new("BodyGyro").Parent=c
| |
| 1436 | c.Parent=m | |
| 1437 | if Char:findFirstChild("Head")~=nil then
| |
| 1438 | c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 1439 | elseif Char.Parent:findFirstChild("Head")~=nil then
| |
| 1440 | c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 1441 | end | |
| 1442 | f=Instance.new("BodyPosition")
| |
| 1443 | f.P=2000 | |
| 1444 | f.D=100 | |
| 1445 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 1446 | f.position=c.Position+Vector3.new(0,3,0) | |
| 1447 | f.Parent=c | |
| 1448 | game:GetService("Debris"):AddItem(m,.5+du)
| |
| 1449 | c.CanCollide=false | |
| 1450 | m.Parent=workspace | |
| 1451 | c.CanCollide=false | |
| 1452 | end | |
| 1453 | ||
| 1454 | combo=0 | |
| 1455 | function ob1d(mouse) | |
| 1456 | if gun==true and mana>=10 then | |
| 1457 | mana=mana-10 | |
| 1458 | shoot=true | |
| 1459 | Shoot1() | |
| 1460 | gun=false | |
| 1461 | end | |
| 1462 | if attack==true or equipped==false then return end | |
| 1463 | hold=true | |
| 1464 | if combo==0 then | |
| 1465 | combo=1 | |
| 1466 | attackone() | |
| 1467 | elseif combo==1 then | |
| 1468 | combo=2 | |
| 1469 | attacktwo() | |
| 1470 | elseif combo==2 then | |
| 1471 | combo=3 | |
| 1472 | attackthree() | |
| 1473 | elseif combo==3 then | |
| 1474 | combo=0 | |
| 1475 | attackfour() | |
| 1476 | end | |
| 1477 | coroutine.resume(coroutine.create(function() | |
| 1478 | for i=1,50 do | |
| 1479 | if attack==false then | |
| 1480 | swait() | |
| 1481 | end | |
| 1482 | end | |
| 1483 | if attack==false then | |
| 1484 | combo=0 | |
| 1485 | end | |
| 1486 | end)) | |
| 1487 | end | |
| 1488 | ||
| 1489 | function ob1u(mouse) | |
| 1490 | hold = false | |
| 1491 | end | |
| 1492 | ||
| 1493 | buttonhold = false | |
| 1494 | ||
| 1495 | eul=0 | |
| 1496 | equipped=false | |
| 1497 | function key(key) | |
| 1498 | if key=="g" then | |
| 1499 | if gun==true then | |
| 1500 | gun=false | |
| 1501 | end | |
| 1502 | end | |
| 1503 | if attack==true then return end | |
| 1504 | if key=="f" then | |
| 1505 | attack=true | |
| 1506 | if equipped==false then | |
| 1507 | equipped=true | |
| 1508 | RSH=ch.Torso["Right Shoulder"] | |
| 1509 | LSH=ch.Torso["Left Shoulder"] | |
| 1510 | -- | |
| 1511 | RSH.Parent=nil | |
| 1512 | LSH.Parent=nil | |
| 1513 | -- | |
| 1514 | RW.Name="Right Shoulder" | |
| 1515 | RW.Part0=ch.Torso | |
| 1516 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 1517 | RW.C1=cf(0, 0.5, 0) | |
| 1518 | RW.Part1=ch["Right Arm"] | |
| 1519 | RW.Parent=ch.Torso | |
| 1520 | -- | |
| 1521 | LW.Name="Left Shoulder" | |
| 1522 | LW.Part0=ch.Torso | |
| 1523 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 1524 | LW.C1=cf(0, 0.5, 0) | |
| 1525 | LW.Part1=ch["Left Arm"] | |
| 1526 | LW.Parent=ch.Torso | |
| 1527 | -- | |
| 1528 | equipanim() | |
| 1529 | else | |
| 1530 | equipped=false | |
| 1531 | hideanim() | |
| 1532 | swait(0) | |
| 1533 | RW.Parent=nil | |
| 1534 | LW.Parent=nil | |
| 1535 | RSH.Parent=player.Character.Torso | |
| 1536 | LSH.Parent=player.Character.Torso | |
| 1537 | end | |
| 1538 | attack=false | |
| 1539 | end | |
| 1540 | if equipped==false then return end | |
| 1541 | if key=="g" then | |
| 1542 | if gun==false then | |
| 1543 | GunStance() | |
| 1544 | end | |
| 1545 | end | |
| 1546 | if key=="q" then | |
| 1547 | Punishment() | |
| 1548 | end | |
| 1549 | if key=="h" then | |
| 1550 | mana=100 | |
| 1551 | end | |
| 1552 | if key=="j" then | |
| 1553 | test() | |
| 1554 | end | |
| 1555 | if attack==false then | |
| 1556 | RecentEnemy.Value=nil | |
| 1557 | end | |
| 1558 | end | |
| 1559 | ||
| 1560 | function key2(key) | |
| 1561 | ||
| 1562 | ||
| 1563 | end | |
| 1564 | ||
| 1565 | function s(mouse) | |
| 1566 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
| 1567 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
| 1568 | mouse.KeyDown:connect(key) | |
| 1569 | mouse.KeyUp:connect(key2) | |
| 1570 | ||
| 1571 | player=Player | |
| 1572 | ch=Character | |
| 1573 | MMouse=mouse | |
| 1574 | end | |
| 1575 | ||
| 1576 | function ds(mouse) | |
| 1577 | end | |
| 1578 | ||
| 1579 | Bin.Selected:connect(s) | |
| 1580 | Bin.Deselected:connect(ds) | |
| 1581 | print("Vulca loaded.")
| |
| 1582 | ||
| 1583 | local mananum=0 | |
| 1584 | local donum=0 | |
| 1585 | local stunnum=0 | |
| 1586 | local staggeranim=false | |
| 1587 | local stunanim=false | |
| 1588 | local Point=nil | |
| 1589 | local LastPoint=nil | |
| 1590 | while true do | |
| 1591 | hitbox2.Parent=hitbox.Parent | |
| 1592 | hitbox2.Size=hitbox.Size | |
| 1593 | hitbox2.CFrame=hitbox.CFrame | |
| 1594 | game:service'RunService'.RenderStepped:wait(0) | |
| 1595 | if Stagger.Value==true and staggeranim==false then | |
| 1596 | coroutine.resume(coroutine.create(function() | |
| 1597 | staggeranim=true | |
| 1598 | while attack==true do | |
| 1599 | swait() | |
| 1600 | end | |
| 1601 | StaggerAnim() | |
| 1602 | StaggerHit.Value=false | |
| 1603 | Stagger.Value=false | |
| 1604 | staggeranim=false | |
| 1605 | end)) | |
| 1606 | end | |
| 1607 | if StaggerHit.Value==true and staggeranim==false then | |
| 1608 | coroutine.resume(coroutine.create(function() | |
| 1609 | staggeranim=true | |
| 1610 | while attack==true do | |
| 1611 | swait() | |
| 1612 | end | |
| 1613 | StaggerHitt() | |
| 1614 | StaggerHit.Value=false | |
| 1615 | Stagger.Value=false | |
| 1616 | staggeranim=false | |
| 1617 | end)) | |
| 1618 | end | |
| 1619 | if Mvmt.Value<0 or Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then | |
| 1620 | Humanoid.WalkSpeed=0 | |
| 1621 | else | |
| 1622 | Humanoid.WalkSpeed=16*Mvmt.Value | |
| 1623 | end | |
| 1624 | if Stun.Value>=100 and stunanim==false then | |
| 1625 | coroutine.resume(coroutine.create(function() | |
| 1626 | stunanim=true | |
| 1627 | while attack==true do | |
| 1628 | swait() | |
| 1629 | end | |
| 1630 | StunAnim() | |
| 1631 | Stun.Value=0 | |
| 1632 | stunanim=false | |
| 1633 | end)) | |
| 1634 | end | |
| 1635 | if stunnum>=10 then | |
| 1636 | if Stun.Value>0 then | |
| 1637 | Stun.Value=Stun.Value-1 | |
| 1638 | end | |
| 1639 | stunnum=0 | |
| 1640 | end | |
| 1641 | stunnum=stunnum+1 | |
| 1642 | if donum>=.5 then | |
| 1643 | handidle=true | |
| 1644 | elseif donum<=0 then | |
| 1645 | handidle=false | |
| 1646 | end | |
| 1647 | if handidle==false then | |
| 1648 | donum=donum+0.003 | |
| 1649 | else | |
| 1650 | donum=donum-0.003 | |
| 1651 | end | |
| 1652 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
| 1653 | local velderp=RootPart.Velocity.y | |
| 1654 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
| 1655 | if equipped==true then | |
| 1656 | if attack==false then | |
| 1657 | idle=idle+1 | |
| 1658 | else | |
| 1659 | idle=0 | |
| 1660 | end | |
| 1661 | if idle>=500 then | |
| 1662 | if attack==false then | |
| 1663 | --Sheath() | |
| 1664 | end | |
| 1665 | end | |
| 1666 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
| 1667 | Anim="Jump" | |
| 1668 | if attack==false then | |
| 1669 | wld1.C0=clerp(wld1.C0,euler(2.9,0,3.14)*cf(0,1,.2),.2) | |
| 1670 | Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.2) | |
| 1671 | Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.2) | |
| 1672 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2) | |
| 1673 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,0.5),.2) | |
| 1674 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 1675 | LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1,0,.8)*euler(0,-.7,0),.2) | |
| 1676 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 1677 | RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2) | |
| 1678 | LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2) | |
| 1679 | end | |
| 1680 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
| 1681 | Anim="Fall" | |
| 1682 | if attack==false then | |
| 1683 | wld1.C0=clerp(wld1.C0,euler(2.9,0,3.14)*cf(0,1,.2),.2) | |
| 1684 | Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.2) | |
| 1685 | Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.2) | |
| 1686 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2) | |
| 1687 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,1),.2) | |
| 1688 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 1689 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.3,0,-0.2),.2) | |
| 1690 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 1691 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2) | |
| 1692 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2) | |
| 1693 | end | |
| 1694 | elseif torvel<1 and hitfloor~=nil then | |
| 1695 | Anim="Idle" | |
| 1696 | if attack==false then | |
| 1697 | --wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,0),.15) | |
| 1698 | wld1.C0=clerp(wld1.C0,euler(2.9+(donum/3),0,3.14)*cf(0,1,.2),.15) | |
| 1699 | gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,-.25,-.1),.15) | |
| 1700 | gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.15) | |
| 1701 | Neck.C0=clerp(Neck.C0,necko*euler(.2-(donum/5),0,0),.15) | |
| 1702 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.15) | |
| 1703 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3+(donum/3),0,.5-(donum/3)),.15) | |
| 1704 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.15) | |
| 1705 | LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(.7+(donum/3),0,.4+(donum/3))*euler(0,-.4,0),.15) | |
| 1706 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.15) | |
| 1707 | RH.C0=clerp(RH.C0,RHC0,.2) | |
| 1708 | RH.C1=clerp(RH.C1,RHC1,.2) | |
| 1709 | LH.C0=clerp(LH.C0,LHC0,.2) | |
| 1710 | LH.C1=clerp(LH.C1,LHC1,.2) | |
| 1711 | end | |
| 1712 | elseif torvel>2 and torvel<22 and hitfloor~=nil then | |
| 1713 | Anim="Walk" | |
| 1714 | if attack==false then | |
| 1715 | gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,-.25,-.1),.2) | |
| 1716 | wld1.C0=clerp(wld1.C0,euler(2.9+(donum/3),0,3.14)*euler(0,.5,0)*cf(0,1,.2),.2) | |
| 1717 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5),.2) | |
| 1718 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,-.5),.2) | |
| 1719 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1-(donum/3),0,.8-(donum/3)),.2) | |
| 1720 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 1721 | LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(.5+(donum/3),0,.8+(donum/3))*euler(0,-.7,0),.2) | |
| 1722 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 1723 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.6,0),.2) | |
| 1724 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.2) | |
| 1725 | end | |
| 1726 | elseif torvel>=22 and hitfloor~=nil then | |
| 1727 | Anim="Run" | |
| 1728 | if attack==false then | |
| 1729 | gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,-.25,-.1),.2) | |
| 1730 | wld1.C0=clerp(wld1.C0,euler(2.9+(donum/3),0,3.14)*cf(0,1,.2),.2) | |
| 1731 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5),.2) | |
| 1732 | RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,-.5),.2) | |
| 1733 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1-(donum/3),0,.8-(donum/3)),.2) | |
| 1734 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 1735 | LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(.5+(donum/3),0,.8+(donum/3))*euler(0,-.7,0),.2) | |
| 1736 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 1737 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.6,0),.2) | |
| 1738 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.2) | |
| 1739 | end | |
| 1740 | end | |
| 1741 | end | |
| 1742 | if #Effects>0 then | |
| 1743 | --table.insert(Effects,{prt,"Block1",delay})
| |
| 1744 | for e=1,#Effects do | |
| 1745 | if Effects[e]~=nil then | |
| 1746 | --for j=1,#Effects[e] do | |
| 1747 | local Thing=Effects[e] | |
| 1748 | if Thing~=nil then | |
| 1749 | local Part=Thing[1] | |
| 1750 | local Mode=Thing[2] | |
| 1751 | local Delay=Thing[3] | |
| 1752 | local IncX=Thing[4] | |
| 1753 | local IncY=Thing[5] | |
| 1754 | local IncZ=Thing[6] | |
| 1755 | if Thing[2]=="DecreaseStat" then | |
| 1756 | Thing[5]=Thing[5]-1 | |
| 1757 | if Thing[5]<=0 then | |
| 1758 | if Thing[1]:findFirstChild("Stats")~=nil then
| |
| 1759 | Thing[1].Stats[Thing[3]].Value=Thing[1].Stats[Thing[3]].Value+Thing[4] | |
| 1760 | end | |
| 1761 | table.remove(Effects,e) | |
| 1762 | end | |
| 1763 | end | |
| 1764 | if Thing[2]=="Shoot" then | |
| 1765 | local Look=Thing[1] | |
| 1766 | local hit,pos = rayCast(Thing[4],Look,20,modelzorz) | |
| 1767 | local mag=(Thing[4]-pos).magnitude | |
| 1768 | MagicHead(BrickColor.new("Really red"),CFrame.new((Thing[4]+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.5,0,.5,0.1)
| |
| 1769 | Thing[4]=Thing[4]+(Look*20) | |
| 1770 | Thing[3]=Thing[3]-1 | |
| 1771 | if hit~=nil then | |
| 1772 | Thing[3]=0 | |
| 1773 | if Thing[8]==1 then | |
| 1774 | Damagefunc(hit,Thing[5],Thing[6],Thing[7],"Normal",RootPart,0,2,math.random(1,5),nil,nil,true) | |
| 1775 | elseif Thing[8]==2 then | |
| 1776 | Damagefunc(hit,Thing[5],Thing[6],Thing[7],"NormalDecreaseMvmt1",RootPart,0,2,math.random(1,5),nil,nil,true) | |
| 1777 | end | |
| 1778 | ref=part(3,workspace,0,1,BrickColor.new("Really red"),"Reference",vt())
| |
| 1779 | ref.Anchored=true | |
| 1780 | ref.CFrame=cf(pos) | |
| 1781 | MagicCircle(BrickColor.new("Really red"),cf(pos),5,5,5,1,1,1,0.03)
| |
| 1782 | game:GetService("Debris"):AddItem(ref,1)
| |
| 1783 | end | |
| 1784 | if Thing[3]<=0 then | |
| 1785 | table.remove(Effects,e) | |
| 1786 | end | |
| 1787 | end | |
| 1788 | if Thing[2]=="CylinderClang" then | |
| 1789 | if Thing[3]<=1 then | |
| 1790 | Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0) | |
| 1791 | Thing[7]=Thing[1].CFrame | |
| 1792 | effect("New Yeller",0,Thing[8],Thing[7])
| |
| 1793 | Thing[8]=Thing[7] | |
| 1794 | Thing[3]=Thing[3]+Thing[4] | |
| 1795 | else | |
| 1796 | Part.Parent=nil | |
| 1797 | table.remove(Effects,e) | |
| 1798 | end | |
| 1799 | --[[Mesh=Thing[7] | |
| 1800 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 1801 | Thing[1].Transparency=Thing[1].Transparency+Thing[3]] | |
| 1802 | end | |
| 1803 | if Thing[2]~="Shoot" and Thing[2]~="DecreaseStat" then | |
| 1804 | if Thing[1].Transparency<=1 then | |
| 1805 | if Thing[2]=="Block1" then | |
| 1806 | Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 1807 | Mesh=Thing[7] | |
| 1808 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 1809 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1810 | elseif Thing[2]=="Block2" then | |
| 1811 | Thing[1].CFrame=Thing[1].CFrame | |
| 1812 | Mesh=Thing[7] | |
| 1813 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 1814 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1815 | elseif Thing[2]=="Cylinder" then | |
| 1816 | Mesh=Thing[7] | |
| 1817 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 1818 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1819 | elseif Thing[2]=="Blood" then | |
| 1820 | Mesh=Thing[7] | |
| 1821 | Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) | |
| 1822 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 1823 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1824 | elseif Thing[2]=="Elec" then | |
| 1825 | Mesh=Thing[7] | |
| 1826 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
| 1827 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1828 | elseif Thing[2]=="Disappear" then | |
| 1829 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 1830 | end | |
| 1831 | else | |
| 1832 | Part.Parent=nil | |
| 1833 | table.remove(Effects,e) | |
| 1834 | end | |
| 1835 | end | |
| 1836 | end | |
| 1837 | --end | |
| 1838 | end | |
| 1839 | end | |
| 1840 | end | |
| 1841 | fenbarmana2:TweenSize(UDim2.new(4*mana/100,0,0.2,0),nil,1,0.4,true) | |
| 1842 | fenbarmana4.Text="Mana("..mana..")"
| |
| 1843 | gmsh15.Scale=vt(2.21,5*mana/100,.9) | |
| 1844 | gwld15.C0=euler(0,0,0)*cf(0,0,0)*cf(0,.5/(100/(100-mana)),0) | |
| 1845 | if mana>=100 then | |
| 1846 | mana=100 | |
| 1847 | else | |
| 1848 | if mananum<=8 then | |
| 1849 | mananum=mananum+1 | |
| 1850 | else | |
| 1851 | mananum=0 | |
| 1852 | mana=mana+1 | |
| 1853 | end | |
| 1854 | end | |
| 1855 | end | |
| 1856 | ||
| 1857 | ||
| 1858 | --[[ | |
| 1859 | Copyrighted (C) Fenrier 2014 | |
| 1860 | ]] |