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1+
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Made by Fenrier.
3
]] 
4
Player=game:GetService("Players").LocalPlayer
5
Character=Player.Character 
6
PlayerGui=Player.PlayerGui 
7
Backpack=Player.Backpack 
8
Torso=Character.Torso 
9
Head=Character.Head 
10
Humanoid=Character.Humanoid
11
LeftArm=Character["Left Arm"] 
12
LeftLeg=Character["Left Leg"] 
13
RightArm=Character["Right Arm"] 
14
RightLeg=Character["Right Leg"] 
15
LS=Torso["Left Shoulder"] 
16
LH=Torso["Left Hip"] 
17
RS=Torso["Right Shoulder"] 
18
RH=Torso["Right Hip"] 
19
Neck=Torso.Neck
20
it=Instance.new
21
vt=Vector3.new
22
cf=CFrame.new
23
euler=CFrame.fromEulerAnglesXYZ
24
angles=CFrame.Angles
25
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
26
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
27
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
28
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
29
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
30
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
31
RootPart=Character.HumanoidRootPart
32
RootJoint=RootPart.RootJoint
33
RootCF=euler(-1.57,0,3.14)
34
attack = false 
35
attackdebounce = false 
36
MMouse=nil
37
combo=0
38
mana=0
39
local idle=0
40
local Anim="Idle"
41
local Effects={}
42
local gun=false
43
local shoot=false
44
--player 
45
player=nil 
46
--save shoulders 
47
RSH, LSH=nil, nil 
48
--welds 
49
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
50
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
51
LH=Torso["Left Hip"]
52
RH=Torso["Right Hip"]
53
TorsoColor=Torso.BrickColor
54
 
55
function swait(num)
56
if num==0 or num==nil then
57
--if Stagger.Value==false or Stun.Value<=100 then
58
game:service'RunService'.Stepped:wait(0)
59
--end
60
else
61
for i=0,num do
62
game:service'RunService'.Stepped:wait(0)
63
--[[if Stagger.Value==true or Stun.Value>=100 then
64
break
65
end]]
66
end
67
end
68
end
69
 
70
if Character:findFirstChild("Ignis",true) ~= nil then 
71
Character:findFirstChild("Ignis",true).Parent = nil 
72
end 
73
if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then 
74
Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil 
75
end 
76
if Character:findFirstChild("Stats",true) ~= nil then 
77
Character:findFirstChild("Stats",true).Parent = nil 
78
end 
79
local Stats=Instance.new("BoolValue")
80
Stats.Name="Stats"
81
Stats.Parent=Character
82
local Atk=Instance.new("NumberValue")
83
Atk.Name="Damage"
84
Atk.Parent=Stats
85
Atk.Value=1
86
local Def=Instance.new("NumberValue")
87
Def.Name="Defense"
88
Def.Parent=Stats
89
Def.Value=1
90
local Speed=Instance.new("NumberValue")
91
Speed.Name="Speed"
92
Speed.Parent=Stats
93
Speed.Value=1
94
local Mvmt=Instance.new("NumberValue")
95
Mvmt.Name="Movement"
96
Mvmt.Parent=Stats
97
Mvmt.Value=1
98
local Block=Instance.new("BoolValue")
99
Block.Name="Block"
100
Block.Parent=Stats
101
Block.Value=false
102
local Stun=Instance.new("NumberValue")
103
Stun.Name="Stun"
104
Stun.Parent=Stats
105
Stun.Value=0
106
local Stunned=Instance.new("BoolValue")
107
Stunned.Name="Stunned"
108
Stunned.Parent=Stats
109
Stunned.Value=false
110
local Stagger=Instance.new("BoolValue")
111
Stagger.Name="Stagger"
112
Stagger.Parent=Stats
113
Stagger.Value=false
114
local StaggerHit=Instance.new("BoolValue")
115
StaggerHit.Name="StaggerHit"
116
StaggerHit.Parent=Stats
117
StaggerHit.Value=false
118
local RecentEnemy=Instance.new("ObjectValue")
119
RecentEnemy.Name="RecentEnemy"
120
RecentEnemy.Parent=Stats
121
RecentEnemy.Value=nil
122
 
123
function NoOutline(Part)
124
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
125
end
126
 
127
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
128
local fp=it("Part")
129
fp.formFactor=formfactor 
130
fp.Parent=parent
131
fp.Reflectance=reflectance
132
fp.Transparency=transparency
133
fp.CanCollide=false 
134
fp.Locked=true
135
fp.BrickColor=brickcolor
136
fp.Name=name
137
fp.Size=size
138
fp.Position=Torso.Position 
139
NoOutline(fp)
140
fp.Material="SmoothPlastic"
141
fp:BreakJoints()
142
return fp 
143
end 
144
 
145
function mesh(Mesh,part,meshtype,meshid,offset,scale)
146
local mesh=it(Mesh) 
147
mesh.Parent=part
148
if Mesh=="SpecialMesh" then
149
mesh.MeshType=meshtype
150
if meshid~="nil" then
151
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
152
end
153
end
154
mesh.Offset=offset
155
mesh.Scale=scale
156
return mesh
157
end
158
 
159
function weld(parent,part0,part1,c0)
160
local weld=it("Weld") 
161
weld.Parent=parent
162
weld.Part0=part0 
163
weld.Part1=part1 
164
weld.C0=c0
165
return weld
166
end
167
 
168
local Color1=Torso.BrickColor
169
 
170
local fengui=it("GuiMain") 
171
fengui.Parent=Player.PlayerGui 
172
fengui.Name="WeaponGUI" 
173
local fenframe=it("Frame") 
174
fenframe.Parent=fengui
175
fenframe.BackgroundColor3=Color3.new(255,255,255) 
176
fenframe.BackgroundTransparency=1 
177
fenframe.BorderColor3=Color3.new(17,17,17) 
178
fenframe.Size=UDim2.new(0.0500000007, 0, 0.100000001, 0)
179
fenframe.Position=UDim2.new(0.4,0,0.1,0)
180
local fenbarmana1=it("TextLabel") 
181
fenbarmana1.Parent=fenframe 
182
fenbarmana1.Text=" " 
183
fenbarmana1.BackgroundTransparency=0 
184
fenbarmana1.BackgroundColor3=Color3.new(0,0,0) 
185
fenbarmana1.SizeConstraint="RelativeXY" 
186
fenbarmana1.TextXAlignment="Center" 
187
fenbarmana1.TextYAlignment="Center" 
188
fenbarmana1.Position=UDim2.new(0,0,0,0)
189
fenbarmana1.Size=UDim2.new(4,0,0.2,0)
190
local fenbarmana2=it("TextLabel") 
191
fenbarmana2.Parent=fenframe 
192
fenbarmana2.Text=" " 
193
fenbarmana2.BackgroundTransparency=0 
194
fenbarmana2.BackgroundColor3=BrickColor.new("Really red").Color
195
fenbarmana2.SizeConstraint="RelativeXY" 
196
fenbarmana2.TextXAlignment="Center" 
197
fenbarmana2.TextYAlignment="Center" 
198
fenbarmana2.Position=UDim2.new(0,0,0,0)
199
fenbarmana2.Size=UDim2.new(4*mana/100,0,0.2,0)
200
local fenbarmana3=it("TextLabel") 
201
fenbarmana3.Parent=fenframe 
202
fenbarmana3.Text=" " 
203
fenbarmana3.BackgroundTransparency=0 
204
fenbarmana3.BackgroundColor3=Color3.new(Col1,Col2,Col3)
205
fenbarmana3.SizeConstraint="RelativeXY" 
206
fenbarmana3.TextXAlignment="Center" 
207
fenbarmana3.TextYAlignment="Center" 
208
fenbarmana3.Position=UDim2.new(0,0,0,0)
209
fenbarmana3.Size=UDim2.new(0,0,0.2,0)
210
local fenbarmana4=it("TextLabel") 
211
fenbarmana4.Parent=fenframe 
212
fenbarmana4.Text="Mana("..mana..")"
213
fenbarmana4.BackgroundTransparency=1 
214
fenbarmana4.BackgroundColor3=Color3.new(0,0,0) 
215
fenbarmana4.SizeConstraint="RelativeXY" 
216
fenbarmana4.TextXAlignment="Center" 
217
fenbarmana4.TextYAlignment="Center" 
218
fenbarmana4.Position=UDim2.new(0,0,-0.3,0)
219
fenbarmana4.Size=UDim2.new(4,0,0.2,0)
220
fenbarmana4.FontSize="Size9"
221
fenbarmana4.TextStrokeTransparency=0
222
fenbarmana4.TextColor=BrickColor.new("White")
223
 
224
local modelzorz=Instance.new("Model") 
225
modelzorz.Parent=Character 
226
modelzorz.Name="Ignis" 
227
 
228
local prt1=part(3,modelzorz,0,0,TorsoColor,"Part01",vt())
229
local prt2=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part02",vt())
230
local prt3=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part03",vt())
231
local prt4=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part04",vt())
232
local prt8=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part08",vt())
233
local prt9=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part09",vt())
234
local prt10=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part10",vt())
235
local prt11=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part11",vt())
236
local prt12=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part12",vt())
237
local gprt1=part(3,modelzorz,0,0.9,BrickColor.new("Dusty Rose"),"Gun Part01",vt())
238
local gprt2=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part02",vt())
239
local gprt3=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part03",vt())
240
local gprt4=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part04",vt())
241
local gprt5=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part05",vt())
242
local gprt6=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part06",vt())
243
local gprt7=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Gun Part07",vt())
244
local gprt8=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part08",vt())
245
local gprt9=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Gun Part09",vt())
246
local gprt10=part(3,modelzorz,0.2,0,BrickColor.new("Dusty Rose"),"Gun Part10",vt())
247
local gprt11=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gun Part11",vt())
248
local gprt12=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Gun Part12",vt())
249
local gprt13=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gun Part13",vt())
250
local gprt14=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gun Part14",vt())
251
local gprt15=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Gun Part15",vt())
252
local gprt16=part(3,modelzorz,0,.2,BrickColor.new("Really red"),"Gun Part16",vt())
253
 
254
local msh1=mesh("SpecialMesh",prt1,"Head","nil",vt(0,0,0),vt(2.5,6,2.5))
255
local msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(1.5,7,1.5))
256
local msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(1.6,3,1.6))
257
local msh4=mesh("BlockMesh",prt4,"","",vt(0,0,0),vt(1.6,9,1))
258
local msh8=mesh("BlockMesh",prt8,"","",vt(0,0,0),vt(1.6,4,1))
259
local msh9=mesh("BlockMesh",prt9,"","",vt(0,0,0),vt(1.6,20,2))
260
local msh10=mesh("SpecialMesh",prt10,"Wedge","nil",vt(0,0,0),vt(1.6,3,2))
261
local msh11=mesh("BlockMesh",prt11,"","",vt(0,0,0),vt(1.6,17.5,1.5))
262
local msh12=mesh("SpecialMesh",prt12,"Wedge","nil",vt(0,0,0),vt(1.6,2.1,1.5))
263
local gmsh1=mesh("BlockMesh",gprt1,"","",vt(0,0,0),vt(1,1,1))
264
local gmsh2=mesh("BlockMesh",gprt2,"","",vt(0,0,0),vt(2,4,2))
265
local gmsh3=mesh("SpecialMesh",gprt3,"Wedge","nil",vt(0,0,0),vt(2,2,1))
266
local gmsh4=mesh("BlockMesh",gprt4,"","",vt(0,0,0),vt(1.99,6,2))
267
local gmsh5=mesh("SpecialMesh",gprt5,"Wedge","nil",vt(0,0,0),vt(1.99,2,2))
268
local gmsh6=mesh("BlockMesh",gprt6,"","",vt(0,0,0),vt(2.1,8.6,2))
269
local gmsh7=mesh("BlockMesh",gprt7,"","",vt(0,0,0),vt(2,8.5,1.99))
270
local gmsh8=mesh("CylinderMesh",gprt8,"","",vt(0,0,0),vt(2,2,2))
271
local gmsh9=mesh("CylinderMesh",gprt9,"","",vt(0,0,0),vt(1.5,2.01,1.5))
272
local gmsh10=mesh("SpecialMesh",gprt10,"Wedge","nil",vt(0,0,0),vt(2,2,2))
273
local gmsh11=mesh("BlockMesh",gprt11,"","",vt(0,0,0),vt(2.2,2,1))
274
local gmsh12=mesh("BlockMesh",gprt12,"","",vt(0,0,0),vt(2.21,1.8,.8))
275
local gmsh13=mesh("BlockMesh",gprt13,"","",vt(0,0,0),vt(2.22,.5,1))
276
local gmsh14=mesh("BlockMesh",gprt14,"","",vt(0,0,0),vt(2.2,6,1))
277
local gmsh15=mesh("BlockMesh",gprt15,"","",vt(0,0,0),vt(2.21,5,.9))
278
 
279
local wld1=weld(prt1,prt1,Torso,euler(0,1.57,-2.1)*cf(-1.8,-1.7,-.5))
280
local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0))
281
local wld3=weld(prt3,prt3,prt2,euler(0,0,0)*cf(0,-1,0))
282
local wld4=weld(prt4,prt4,prt3,euler(0,0,0)*cf(0,-1.2,-.1))
283
local wld8=weld(prt8,prt8,prt4,euler(1.57,0,0)*cf(0,0,-0.5))
284
local wld9=weld(prt9,prt9,prt4,euler(0,0,0)*cf(0,-3,0))
285
local wld10=weld(prt10,prt10,prt9,euler(0,3.14,0)*cf(0,-2.3,0))
286
local wld11=weld(prt11,prt11,prt4,euler(0,0,0)*cf(0,-2.85,-.36))
287
local wld12=weld(prt12,prt12,prt11,euler(0,3.14,0)*cf(0,-1.95,0))
288
local gwld1=weld(gprt1,gprt1,LeftLeg,euler(2.3,0,0)*cf(.6,-.8,.3))
289
--local gwld1=weld(gprt1,gprt1,LeftArm,euler(1.57,0,0)*cf(0,.9,0))
290
local gwld2=weld(gprt2,gprt2,gprt1,euler(.7,0,0)*cf(0,0,0))
291
local gwld3=weld(gprt3,gprt3,gprt2,euler(1.57,3.14,0)*cf(0,.5,0))
292
local gwld4=weld(gprt4,gprt4,gprt2,euler(0.87,0,0)*cf(0,-.6,.3))
293
local gwld5=weld(gprt5,gprt5,gprt4,euler(0,3.14,0)*cf(0,-.8,0))
294
local gwld6=weld(gprt6,gprt6,gprt4,euler(0,0,0)*cf(0,-.25,-.1))
295
local gwld7=weld(gprt7,gprt7,gprt4,euler(0,0,0)*cf(0,-.25,-.1))
296
local gwld8=weld(gprt8,gprt8,gprt7,euler(0,0,0)*cf(0,-.9,0))
297
local gwld9=weld(gprt9,gprt9,gprt8,euler(0,0,0)*cf(0,0,0))
298
local gwld10=weld(gprt10,gprt10,gprt6,euler(0,0,3.14)*cf(0,1.05,0))
299
local gwld11=weld(gprt11,gprt11,gprt6,euler(0,0,0)*cf(0,.5,0.1))
300
local gwld12=weld(gprt12,gprt12,gprt11,euler(0,0,0)*cf(0,0,0))
301
local gwld13=weld(gprt13,gprt13,gprt11,euler(0,0,0)*cf(0,0,0))
302
local gwld14=weld(gprt14,gprt14,gprt6,euler(0,0,0)*cf(0,-.1,-.11))
303
local gwld15=weld(gprt15,gprt15,gprt14,euler(0,0,0)*cf(0,.05,0))
304
local gwld16=weld(gprt16,gprt16,gprt11,euler(-1.57,0,0)*cf(0,0,0))
305
 
306
num=0
307
num2=0
308
for i=1,10 do
309
local prt5=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part05",vt())
310
local msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(1.61,2,1.61))
311
local wld5=weld(prt5,prt5,prt4,cf(0,0,1.05)*euler(1.57+num,0,0))
312
if i>=3 and i<=9 then
313
local prt6=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part06",vt())
314
local msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(1.6,1.5,2))
315
local wld6=weld(prt6,prt6,prt5,cf(0,0.1,.3))
316
local prt7=part(3,modelzorz,0.5,0,BrickColor.new("Reddish brown"),"Part07",vt())
317
local msh7=mesh("SpecialMesh",prt7,"FileMesh","9756362",vt(0,0,0),vt(.3,.3,.6))
318
local wld7=weld(prt7,prt7,prt6,euler(0,0,0.785)*cf(0,0,0.2))
319
end
320
num=num+0.348
321
end
322
 
323
num=0
324
for i=1,4 do
325
local gprt11=part(3,modelzorz,0,0,BrickColor.new("Black"),"Gun Part11",vt())
326
local gmsh11=mesh("CylinderMesh",gprt11,"","",vt(0,0,0),vt(.6,2.2,.6))
327
local gwld11=weld(gprt11,gprt11,gprt6,euler(0,0,1.57)*cf(0,-.5-num,0.1))
328
num=num-.2
329
end
330
 
331
local hitbox=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
332
--hitbox.Anchored=false
333
local hitbox2=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
334
hitbox2.Anchored=true
335
 
336
if (script.Parent.className~="HopperBin") then 
337
Tool=Instance.new("HopperBin") 
338
Tool.Parent=Backpack 
339
Tool.Name="Ignis" 
340
script.Parent=Tool 
341
end 
342
Bin=script.Parent 
343
 
344
local bodvel=Instance.new("BodyVelocity")
345
local bg=Instance.new("BodyGyro")
346
 
347
so = function(id,par,vol,pit) 
348
coroutine.resume(coroutine.create(function()
349
local sou = Instance.new("Sound",par or workspace)
350
sou.Volume=vol
351
sou.Pitch=pit or 1
352
sou.SoundId=id
353
swait() 
354
sou:play() 
355
game:GetService("Debris"):AddItem(sou,6)
356
end))
357
end
358
 
359
function clerp(a,b,t) 
360
local qa = {QuaternionFromCFrame(a)}
361
local qb = {QuaternionFromCFrame(b)} 
362
local ax, ay, az = a.x, a.y, a.z 
363
local bx, by, bz = b.x, b.y, b.z
364
local _t = 1-t
365
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
366
end 
367
 
368
function QuaternionFromCFrame(cf) 
369
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
370
local trace = m00 + m11 + m22 
371
if trace > 0 then 
372
local s = math.sqrt(1 + trace) 
373
local recip = 0.5/s 
374
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
375
else 
376
local i = 0 
377
if m11 > m00 then
378
i = 1
379
end
380
if m22 > (i == 0 and m00 or m11) then 
381
i = 2 
382
end 
383
if i == 0 then 
384
local s = math.sqrt(m00-m11-m22+1) 
385
local recip = 0.5/s 
386
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
387
elseif i == 1 then 
388
local s = math.sqrt(m11-m22-m00+1) 
389
local recip = 0.5/s 
390
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
391
elseif i == 2 then 
392
local s = math.sqrt(m22-m00-m11+1) 
393
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
394
end 
395
end 
396
end
397
 
398
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
399
local xs, ys, zs = x + x, y + y, z + z 
400
local wx, wy, wz = w*xs, w*ys, w*zs 
401
local xx = x*xs 
402
local xy = x*ys 
403
local xz = x*zs 
404
local yy = y*ys 
405
local yz = y*zs 
406
local zz = z*zs 
407
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
408
end
409
 
410
function QuaternionSlerp(a, b, t) 
411
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
412
local startInterp, finishInterp; 
413
if cosTheta >= 0.0001 then 
414
if (1 - cosTheta) > 0.0001 then 
415
local theta = math.acos(cosTheta) 
416
local invSinTheta = 1/math.sin(theta) 
417
startInterp = math.sin((1-t)*theta)*invSinTheta 
418
finishInterp = math.sin(t*theta)*invSinTheta  
419
else 
420
startInterp = 1-t 
421
finishInterp = t 
422
end 
423
else 
424
if (1+cosTheta) > 0.0001 then 
425
local theta = math.acos(-cosTheta) 
426
local invSinTheta = 1/math.sin(theta) 
427
startInterp = math.sin((t-1)*theta)*invSinTheta 
428
finishInterp = math.sin(t*theta)*invSinTheta 
429
else 
430
startInterp = t-1 
431
finishInterp = t 
432
end 
433
end 
434
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
435
end
436
 
437
function hideanim() 
438
equipped=false
439
for i=0,1,0.5 do
440
swait()
441
wld1.C0=clerp(wld1.C0,euler(0,-1.57,-1)*euler(.4,0,0)*cf(0,1,0),.4)
442
gwld1.C0=clerp(gwld1.C0,euler(2,0,0)*cf(0,1,0),.4)
443
Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.4),.4)
444
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
445
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,.2),.4)
446
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
447
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,.2),.4)
448
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
449
end
450
for i=0,1,0.2 do
451
swait()
452
wld1.C0=clerp(wld1.C0,euler(0,-1.57,-1)*euler(.4,0,0)*cf(0,1,0),.4)
453
gwld1.C0=clerp(gwld1.C0,euler(2,0,0)*cf(0,1,0),.4)
454
Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.4),.4)
455
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
456
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.4,0,.2),.4)
457
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
458
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,.2),.4)
459
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
460
RH.C0=clerp(RH.C0,RHC0,.4)
461
RH.C1=clerp(RH.C1,RHC1,.4)
462
LH.C0=clerp(LH.C0,LHC0,.4)
463
LH.C1=clerp(LH.C1,LHC1,.4)
464
end
465
Mvmt.Value=Mvmt.Value+.1
466
wld1.Part1=Torso
467
wld1.C0=euler(0,1.57,-2.1)*cf(-1.8,-1.7,-.5)
468
gwld1.Part1=LeftLeg
469
gwld1.C0=euler(2.3,0,0)*cf(.6,-.8,.3)
470
for i=0,1,0.3 do
471
swait()
472
Neck.C0=clerp(Neck.C0,necko*euler(0,0,0),.4)
473
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
474
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4)
475
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
476
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
477
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
478
end
479
end 
480
 
481
function equipanim() 
482
equipped=true
483
for i=0,1,0.5 do
484
swait()
485
Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.4),.4)
486
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
487
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,.2),.4)
488
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
489
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,.2),.4)
490
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
491
end
492
for i=0,1,0.2 do
493
swait()
494
Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.4),.4)
495
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
496
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3.4,0,.2),.4)
497
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
498
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,0,.2),.4)
499
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
500
end
501
Mvmt.Value=Mvmt.Value-.1
502
wld1.Part1=RightArm
503
wld1.C0=euler(0,-1.57,-1)*euler(.4,0,0)*cf(0,1,0)
504
gwld1.Part1=LeftArm
505
--gwld1.C0=euler(1.57,0,0)*cf(0,1,0)
506
gwld1.C0=euler(2,0,0)*cf(0,1,0)
507
--[[for i=0,2,0.5 do
508
swait()
509
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,0),.3)
510
gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.4)
511
Neck.C0=clerp(Neck.C0,necko*euler(-.1,0,-.2),.4)
512
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4)
513
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,0,.2),.4)
514
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
515
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4)
516
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
517
end]]
518
end 
519
 
520
function StaggerAnim()
521
attack=true
522
for i=1,math.random(2,4) do
523
ClangEffect(BrickColor.new("New Yeller"),cf(hitbox.Position)*euler(math.random(-50,50)/100,math.random(-50,50),math.random(-50,50)/100),0,.1,.2,math.random(150,300)/1000)
524
end
525
for i=0,1,0.35 do
526
swait()
527
Torso.Velocity=RootPart.CFrame.lookVector*-40
528
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
529
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.3)
530
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(-.2,0,-.4),.3)
531
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,.7)*euler(0,-.7,0),.3)
532
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
533
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4)*euler(0,.4,0),.3)
534
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
535
RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,.6),.3)
536
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.2,.2),.3)
537
end
538
for i=0,1,0.2 do
539
swait()
540
Torso.Velocity=RootPart.CFrame.lookVector*-40
541
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
542
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.4)
543
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(-.5,0,-.4),.4)
544
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,.7)*euler(0,-.7,0),.4)
545
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
546
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4)*euler(0,.4,0),.4)
547
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
548
RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,.6),.4)
549
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.2,.5),.4)
550
end
551
for i=0,1,0.1 do
552
swait()
553
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
554
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.4)*euler(.5,0,0),.3)
555
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.8)*euler(-.2,0,-.4),.3)
556
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.3,0,.4)*euler(0,-.4,0),.3)
557
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
558
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.3,0,-.2)*euler(0,.4,0),.3)
559
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
560
RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.5,0,1.2),.3)
561
LH.C0=clerp(LH.C0,cf(-1,0,-1)*euler(0,-1.57,0)*euler(0,.2,.2),.3)
562
end
563
swait(15)
564
combo=0
565
attack=false
566
end
567
 
568
function StaggerHitt()
569
attack=true
570
for i=1,math.random(2,4) do
571
ClangEffect(BrickColor.new("New Yeller"),cf(hitbox.Position)*euler(math.random(-50,50)/100,math.random(-50,50),math.random(-50,50)/100),0,.1,.2,math.random(150,300)/1000)
572
end
573
for i=0,1,0.1 do
574
swait()
575
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
576
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.7)*euler(.1,0,0),.3)
577
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(-.2,0,-.6),.3)
578
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.4,0,.9)*euler(0,-.7,0),.3)
579
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
580
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4)*euler(0,.4,0),.3)
581
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
582
RH.C0=clerp(RH.C0,cf(1,-.8,0)*euler(0,1.57,0)*euler(-.2,0,-.4),.3)
583
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.2,.2),.3)
584
end
585
attack=false
586
end
587
 
588
function StunAnim()
589
attack=true
590
Stunned.Value=true
591
for i=0,1,0.3 do
592
swait()
593
Humanoid.WalkSpeed=0
594
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
595
Neck.C0=clerp(Neck.C0,necko*euler(-.2,0,-.5),.2)
596
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(.2,0,-3),.2)
597
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,1.3),.2)
598
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
599
LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1,0,.4)*euler(0,-.1,0),.2)
600
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
601
RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.5,0,.3),.25)
602
LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(-.2,0,0),.25)
603
end
604
for i=0,1,0.3 do
605
swait()
606
Humanoid.WalkSpeed=0
607
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
608
Neck.C0=clerp(Neck.C0,necko*euler(-.3,0,-.5),.2)
609
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(.8,0,-3),.2)
610
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1.3),.2)
611
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
612
LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1.2,0,.8)*euler(0,-.1,0),.2)
613
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
614
RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.5,0,.6),.25)
615
LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(.1,0,.7),.25)
616
end
617
for i=0,1,0.3 do
618
swait()
619
Humanoid.WalkSpeed=0
620
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
621
Neck.C0=clerp(Neck.C0,necko*euler(-.3,0,-1),.2)
622
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2)*euler(1.57,0,-3),.2)
623
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1.3),.2)
624
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
625
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.2,0,-.8)*euler(0,-.1,0),.2)
626
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
627
RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(0,1.57,0)*euler(-.2,0,.6),.25)
628
LH.C0=clerp(LH.C0,cf(-1,-.8,0)*euler(0,-1.57,0)*euler(-.1,0,.3),.25)
629
end
630
gairo=Instance.new("BodyGyro") 
631
gairo.Parent=RootPart
632
gairo.maxTorque=Vector3.new(4e+005,4e+005,4e+005)*math.huge 
633
gairo.P=20e+003 
634
gairo.cframe=RootPart.CFrame
635
v=Instance.new("BodyVelocity",RootPart)
636
v.Name="BodVel"
637
v.P=2000
638
v.maxForce=Vector3.new(500000000,50000000,500000000)
639
v.velocity=vt(0,-50,0)
640
for i=0,1,0.1 do
641
swait()
642
Humanoid.WalkSpeed=0
643
v.velocity=vt(0,-50,0)
644
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
645
Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.57),.3)
646
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2.5)*euler(1.57,0,-3.14),.3)
647
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.57,0,1.5)*euler(.2,0,0),.3)
648
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
649
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.5,0,-1.57)*euler(0,0,0),.3)
650
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
651
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.3,.5,0),.3)
652
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(-.1,.2,0),.3)
653
end
654
for i=1,70 do
655
swait()
656
Humanoid.WalkSpeed=0
657
v.velocity=vt(0,-50,0)
658
end
659
v.velocity=vt(0,0,0)
660
for i=0,1,0.2 do
661
swait()
662
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.3)
663
Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0),.3)
664
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-2)*euler(1,0,-4),.3)
665
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.57,0,1)*euler(.2,-1,0),.3)
666
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
667
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.2,0,.2)*euler(0,0,0),.3)
668
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
669
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(-.3,.5,.4),.3)
670
LH.C0=clerp(LH.C0,cf(-1,-1,-1)*euler(0,-1.57,0)*euler(-.1,.2,1),.3)
671
end
672
gairo.Parent=nil
673
v.Parent=nil
674
combo=0
675
Stunned.Value=false
676
attack=false
677
end
678
 
679
function attackone()
680
attack=true
681
for i=0,1,0.2 do
682
swait()
683
wld1.C0=clerp(wld1.C0,euler(2.9,0,3.14)*cf(0,1,.2),.4)
684
Neck.C0=clerp(Neck.C0,necko*euler(.2,0,.5),.4)
685
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4)
686
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,1),.4)
687
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
688
LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.3)*euler(.4,0,.2)*euler(0,-.2,0),.4)
689
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
690
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4)
691
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4)
692
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
693
break
694
end
695
end
696
con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(5,10),"Normal",RootPart,.5,1,math.random(3,10),nil,true) end) 
697
hitbox.Parent=modelzorz
698
hitbox.Size=vt(.5,7,1)
699
hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
700
blcf=nil
701
scfr=nil
702
for i=0,1,0.3 do
703
swait()
704
local blcf = prt9.CFrame*cf(0,-1,0)
705
if scfr and (prt9.Position-scfr.p).magnitude > .1 then
706
local h = 7
707
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
708
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
709
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
710
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
711
scfr = blcf
712
elseif not scfr then
713
scfr = blcf
714
end
715
hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
716
wld1.C0=clerp(wld1.C0,euler(1.2,0,3.14)*cf(0,1,0),.4)
717
--wld1.C0=clerp(wld1.C0,euler(2,0,3.14)*cf(0,1,.2),.4)
718
Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5)*euler(.2,0,0),.4)
719
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.4)
720
RW.C0=clerp(RW.C0,cf(1.2,0.5,-.3)*euler(.2,0,-.2)*euler(0,-.5,0),.4)
721
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
722
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.2),.4)
723
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
724
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.4)
725
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.4)
726
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
727
break
728
end
729
end
730
for i=0,1,0.2 do
731
swait()
732
local blcf = prt9.CFrame*cf(0,-1,0)
733
if scfr and (prt9.Position-scfr.p).magnitude > .1 then
734
local h = 7
735
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
736
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
737
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
738
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
739
scfr = blcf
740
elseif not scfr then
741
scfr = blcf
742
end
743
hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
744
wld1.C0=clerp(wld1.C0,euler(1.5,0,3.14)*euler(0,0,.3)*cf(0,1,0),.4)
745
--wld1.C0=clerp(wld1.C0,euler(2,0,3.14)*cf(0,1,.2),.4)
746
Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.5)*euler(.2,0,0),.4)
747
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.5),.4)
748
RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(.6,0,-1)*euler(0,-.7,0),.4)
749
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
750
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.4,0,-.2),.4)
751
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
752
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.5,0),.4)
753
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.5,0),.4)
754
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
755
break
756
end
757
end
758
con1:disconnect()
759
hitbox.Parent=nil
760
attack=false
761
end
762
 
763
function attacktwo()
764
attack=true
765
for i=0,1,0.2 do
766
swait()
767
wld1.C0=clerp(wld1.C0,euler(1.5,0,3.14)*cf(0,1,0),.4)
768
Neck.C0=clerp(Neck.C0,necko*euler(0,0,-.7)*euler(.2,0,0),.4)
769
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.7),.4)
770
RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1.57,0,-1)*euler(0,1.2,0),.4)
771
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
772
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.8,0,-.4),.4)
773
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
774
RH.C0=clerp(RH.C0,cf(.8,-1,.2)*euler(0,1.57,0)*euler(0,-.7,0),.4)
775
LH.C0=clerp(LH.C0,cf(-.8,-1,.2)*euler(0,-1.57,0)*euler(0,-.7,0),.4)
776
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
777
break
778
end
779
end
780
con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(5,10),"Normal",RootPart,.5,1,math.random(3,10),nil,true) end) 
781
hitbox.Parent=modelzorz
782
hitbox.Size=vt(.5,7,1)
783
hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
784
blcf=nil
785
scfr=nil
786
for i=0,1,0.3 do
787
swait()
788
local blcf = prt9.CFrame*cf(0,-1,0)
789
if scfr and (prt9.Position-scfr.p).magnitude > .1 then
790
local h = 7
791
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
792
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
793
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
794
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
795
scfr = blcf
796
elseif not scfr then
797
scfr = blcf
798
end
799
hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
800
wld1.C0=clerp(wld1.C0,euler(.5,0,3.14)*cf(0,1,.2),.4)
801
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(0,0,0),.4)
802
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4)
803
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,1)*euler(0,1.6,0),.4)
804
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
805
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.4)
806
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
807
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4)
808
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4)
809
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
810
break
811
end
812
end
813
for i=0,1,0.2 do
814
swait()
815
local blcf = prt9.CFrame*cf(0,-1,0)
816
if scfr and (prt9.Position-scfr.p).magnitude > .1 then
817
local h = 7
818
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
819
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
820
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
821
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
822
scfr = blcf
823
elseif not scfr then
824
scfr = blcf
825
end
826
hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
827
wld1.C0=clerp(wld1.C0,euler(.3,0,3.14)*cf(0,1,.2),.4)
828
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5)*euler(.1,0,0),.4)
829
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.5),.4)
830
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,.8)*euler(0,1.3,0),.4)
831
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
832
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.2),.4)
833
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
834
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.5,0),.4)
835
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.4)
836
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
837
break
838
end
839
end
840
con1:disconnect()
841
hitbox.Parent=nil
842
attack=false
843
end
844
 
845
function attackthree()
846
attack=true
847
for i=0,1,0.15 do
848
swait()
849
wld1.C0=clerp(wld1.C0,euler(2.9,0,3.14)*cf(0,1,.2),.4)
850
gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.4)
851
Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57),.4)
852
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,-1.57),.4)
853
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,.5),.4)
854
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
855
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57),.4)
856
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
857
RH.C0=clerp(RH.C0,cf(.5,-1,-.2)*euler(0,1.57,0)*euler(-.4,1.57,0),.4)
858
LH.C0=clerp(LH.C0,cf(-.5,-1,.2)*euler(0,-1.57,0)*euler(.2,1.57,0),.4)
859
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
860
break
861
end
862
end
863
for i=1,2 do
864
LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,-1.57)
865
Shootcombo()
866
for i=0,1,0.3 do
867
swait()
868
gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,.5,-.1),.6)
869
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57)*euler(.5,0,0),.5)
870
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.5)
871
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
872
break
873
end
874
end
875
for i=0,1,0.2 do
876
swait()
877
gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,-.25,-.1),.4)
878
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57),.4)
879
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
880
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
881
break
882
end
883
end
884
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
885
break
886
end
887
end
888
attack=false
889
end
890
 
891
function attackfour()
892
attack=true
893
for i=0,1,0.2 do
894
swait()
895
wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,.2),.4)
896
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.2),.4)
897
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-.3),.4)
898
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,1.2)*euler(0,-2,0),.4)
899
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
900
LW.C0=clerp(LW.C0,cf(-1.4,0.5,-.2)*euler(.7,0,.1)*euler(0,-.4,0),.4)
901
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
902
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.3,0),.4)
903
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.3,0),.4)
904
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
905
break
906
end
907
end
908
con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,15,20,math.random(5,10),"Normal",RootPart,.5,2,math.random(10,20),nil,true) end) 
909
hitbox.Parent=modelzorz
910
hitbox.Size=vt(.5,7,1)
911
hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
912
blcf=nil
913
scfr=nil
914
for i=0,1,0.1 do
915
swait()
916
Torso.Velocity=RootPart.CFrame.lookVector*40
917
local blcf = prt9.CFrame*cf(0,-1,0)
918
if scfr and (prt9.Position-scfr.p).magnitude > .1 then
919
local h = 7
920
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
921
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
922
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
923
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
924
scfr = blcf
925
elseif not scfr then
926
scfr = blcf
927
end
928
hitbox.CFrame=prt9.CFrame*cf(0,-1,.4)
929
wld1.C0=clerp(wld1.C0,euler(.5,0,3.14)*cf(0,1,.2),.35)
930
Neck.C0=clerp(Neck.C0,necko*euler(.2,0,-.6),.35)
931
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.6),.35)
932
RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.2,0,-1.2)*euler(0,-1.2,0),.35)
933
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.35)
934
LW.C0=clerp(LW.C0,cf(-1.4,0.5,-.2)*euler(-.4,0,-.7)*euler(0,0,0),.35)
935
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.35)
936
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,-.6,0),.35)
937
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,-.6,0),.35)
938
if Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
939
break
940
end
941
end
942
con1:disconnect()
943
hitbox.Parent=nil
944
attack=false
945
end
946
 
947
function Punishment()
948
attack=true
949
local ref=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt())
950
ref.Anchored=true
951
ref.CFrame=RootPart.CFrame*cf(0,0,-2)
952
game:GetService("Debris"):AddItem(ref,1)
953
for _,c in pairs(workspace:children()) do
954
local hum=c:findFirstChild("Humanoid")
955
if hum~=nil then
956
local head=c:findFirstChild("HumanoidRootPart")
957
if head~=nil then
958
if GetDist(head,ref,3)==true then
959
if head.Parent:findFirstChild("Stats")~=nil then
960
if head.Parent.Stats.Stunned.Value==true then
961
Mvmt.Value=Mvmt.Value-1
962
for i=0,1,0.3 do
963
swait()
964
wld1.C0=clerp(wld1.C0,euler(-2,0,3.14)*cf(0,1,.2),.4)
965
gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.4)
966
Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.57)*euler(.2,0,0),.4)
967
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.57),.4)
968
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1.57)*euler(2,0,0),.4)
969
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
970
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4),.4)
971
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
972
RH.C0=clerp(RH.C0,cf(.5,-1,.2)*euler(0,1.57,0)*euler(0,-1.57,0),.4)
973
LH.C0=clerp(LH.C0,cf(-.5,-1,-.2)*euler(0,-1.57,0)*euler(0,-1.57,0),.4)
974
end
975
for i=0,1,0.18 do
976
swait()
977
wld1.C0=clerp(wld1.C0,euler(-1.57,0,3.14)*cf(0,1,.2),.4)
978
gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.4)
979
Neck.C0=clerp(Neck.C0,necko*euler(0,0,-1.57)*euler(.2,0,0),.4)
980
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.57),.4)
981
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1.57),.4)
982
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
983
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4),.4)
984
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4)
985
RH.C0=clerp(RH.C0,cf(.5,-1,.2)*euler(0,1.57,0)*euler(0,-1.57,0),.4)
986
LH.C0=clerp(LH.C0,cf(-.5,-1,-.2)*euler(0,-1.57,0)*euler(0,-1.57,0),.4)
987
end
988
DecreaseStat(head.Parent,"Defense",.3,300)
989
Damagefunc(head,10,20,math.random(5,10),"Normal",RootPart,.2,2,0,nil,nil,false)
990
for i=0,1,0.05 do
991
swait()
992
MagicBlock(BrickColor.new("Really red"),cf(head.Parent.Torso.Position),1,1,1,2,2,2,.1,1)
993
wld1.C0=clerp(wld1.C0,euler(-1.17,0,3.14)*cf(0,1,.2),.2)
994
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.57),.2)
995
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.57,0,1.57)*euler(-.4,0,0),.2)
996
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-.4),.4)
997
RH.C0=clerp(RH.C0,cf(.5,-1,.2)*euler(0,1.57,0)*euler(0,-1.57,0),.4)
998
LH.C0=clerp(LH.C0,cf(-.5,-1,-.2)*euler(0,-1.57,0)*euler(0,-1.57,0),.4)
999
end
1000
Neck.C0=necko*euler(0,0,-1.57)*euler(.2,0,0)
1001
swait(10)
1002
Mvmt.Value=Mvmt.Value+1
1003
end
1004
end
1005
end
1006
end
1007
end
1008
end
1009
attack=false
1010
end
1011
 
1012
function GunStance()
1013
attack=true
1014
gun=true
1015
Mvmt.Value=Mvmt.Value-.4
1016
for i=0,1,0.1 do
1017
swait()
1018
wld1.C0=clerp(wld1.C0,euler(2.9,0,3.14)*cf(0,1,.2),.2)
1019
gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,-.25,-.1),.4)
1020
--gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.4)
1021
gwld1.C0=euler(1.57-8*i,0,0)*cf(0,1,0)
1022
Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57)*euler(-.4,0,0),.2)
1023
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.2)*euler(0,0,-1.57),.2)
1024
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,1),.2)
1025
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1026
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57)*euler(1,0,0),.2)
1027
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1028
RH.C0=clerp(RH.C0,cf(.5,-1,-.2)*euler(0,1.57,0)*euler(-.4,1.57,0),.2)
1029
LH.C0=clerp(LH.C0,cf(-.5,-1,.2)*euler(0,-1.57,0)*euler(.2,1.57,0),.2)
1030
end
1031
RootJoint.C0=RootCF*cf(0,0,-.2)*euler(0,0,-1.57)
1032
LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,-1.57)
1033
gairo=Instance.new("BodyGyro") 
1034
gairo.Parent=RootPart
1035
gairo.maxTorque=Vector3.new(4e+005,4e+005,4e+005)*math.huge 
1036
gairo.P=20e+003 
1037
gairo.cframe=RootPart.CFrame
1038
local offset=nil
1039
while gun==true do
1040
swait()
1041
local gunpos=vt(MMouse.Hit.p.x,Head.Position.Y,MMouse.Hit.p.z)
1042
offset=(Torso.Position.y-MMouse.Hit.p.y)/60
1043
mag=(Torso.Position-MMouse.Hit.p).magnitude/80
1044
offset=offset/mag 
1045
gairo.cframe=cf(Head.Position,gunpos)
1046
gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.3)
1047
Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57),.3)
1048
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(offset,0,0),.2)
1049
end
1050
Mvmt.Value=Mvmt.Value+.4
1051
if shoot==true then
1052
for i=0,1,0.1 do
1053
swait()
1054
gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,.5,-.1),.6)
1055
gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.2)
1056
Neck.C0=clerp(Neck.C0,necko*euler(0,0,1.57)*euler(0,0,0),.2)
1057
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.57,0,-1.57)*euler(1,0,0),.2)
1058
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1059
end
1060
end
1061
gairo.Parent=nil
1062
shoot=false
1063
attack=false
1064
end
1065
 
1066
function Shootcombo()
1067
table.insert(Effects,{gprt16.CFrame.lookVector,"Shoot",30,gprt8.Position,5,10,0,1})
1068
end
1069
 
1070
function Shoot1()
1071
table.insert(Effects,{gprt16.CFrame.lookVector,"Shoot",100,gprt8.Position,10,20,math.random(10,20),2})
1072
end
1073
 
1074
function DecreaseStat(Model,Stat,Amount,Duration)
1075
if Model:findFirstChild("Stats")~=nil then
1076
if Model.Stats[Stat]~=nil then
1077
Model.Stats[Stat].Value=Model.Stats[Stat].Value-Amount
1078
table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration})
1079
end
1080
end
1081
end
1082
 
1083
function GetDist(Part1,Part2,magni)
1084
local targ=Part1.Position-Part2.Position
1085
local mag=targ.magnitude
1086
if mag<=magni then 
1087
return true
1088
else
1089
return false
1090
end
1091
end
1092
 
1093
function MagniDamage(Part,magni,mindam,maxdam,knock,Type)
1094
for _,c in pairs(workspace:children()) do
1095
local hum=c:findFirstChild("Humanoid")
1096
if hum~=nil then
1097
local head=c:findFirstChild("Torso")
1098
if head~=nil then
1099
local targ=head.Position-Part.Position
1100
local mag=targ.magnitude
1101
if mag<=magni and c.Name~=Player.Name then 
1102
Damagefunc(head,mindam,maxdam,knock,Type,RootPart,.2,1,3)
1103
end
1104
end
1105
end
1106
end
1107
end
1108
 
1109
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
1110
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
1111
end 
1112
 
1113
local Point=Torso.CFrame*cf(0,Torso.Size.Y,0)
1114
LastPoint=Point
1115
function effect(Color,Ref,LP,P1,returnn)
1116
if LP==nil or P1==nil then return end
1117
local effectsmsh=Instance.new("CylinderMesh")
1118
effectsmsh.Scale=Vector3.new(0.2,1,0.2)
1119
effectsmsh.Name="Mesh"
1120
local effectsg=Instance.new("Part")
1121
NoOutline(effectsg)
1122
effectsg.formFactor=3
1123
effectsg.CanCollide=false
1124
effectsg.Name="Eff"
1125
effectsg.Locked=true
1126
effectsg.Anchored=true
1127
effectsg.Size=Vector3.new(0.5,1,0.5)
1128
effectsg.Parent=workspace
1129
effectsmsh.Parent=effectsg
1130
effectsg.BrickColor=BrickColor.new(Color)
1131
effectsg.Reflectance=Ref
1132
local point1=P1
1133
local mg=(LP.p - point1.p).magnitude
1134
effectsg.Size=Vector3.new(0.5,mg,0.5)
1135
effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
1136
effectsmsh.Scale=Vector3.new(0.2,1,0.2)
1137
game:GetService("Debris"):AddItem(effectsg,2)
1138
if returnn then return effectsg end
1139
if not returnn then
1140
table.insert(Effects,{effectsg,"Cylinder",0.2,0.01,0,0.01,effectsmsh})
1141
end
1142
end
1143
 
1144
local function CFrameFromTopBack(at, top, back)
1145
local right = top:Cross(back)
1146
return CFrame.new(at.x, at.y, at.z,
1147
right.x, top.x, back.x,
1148
right.y, top.y, back.y,
1149
right.z, top.z, back.z)
1150
end
1151
 
1152
function Triangle(a, b, c)
1153
local edg1 = (c-a):Dot((b-a).unit)
1154
local edg2 = (a-b):Dot((c-b).unit)
1155
local edg3 = (b-c):Dot((a-c).unit)
1156
if edg1 <= (b-a).magnitude and edg1 >= 0 then
1157
a, b, c = a, b, c
1158
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
1159
a, b, c = b, c, a
1160
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
1161
a, b, c = c, a, b
1162
else 
1163
assert(false, "unreachable")
1164
end
1165
 
1166
local len1 = (c-a):Dot((b-a).unit)
1167
local len2 = (b-a).magnitude - len1
1168
local width = (a + (b-a).unit*len1 - c).magnitude
1169
 
1170
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
1171
 
1172
local list = {}
1173
 
1174
if len1 > 0.01 then
1175
local w1 = Instance.new('WedgePart', m)
1176
game:GetService("Debris"):AddItem(w1,5)
1177
w1.Material = "SmoothPlastic"
1178
w1.FormFactor = 'Custom'
1179
w1.BrickColor = BrickColor.new("Bright red")
1180
w1.Transparency = 0
1181
w1.Reflectance = 0
1182
w1.Material = "SmoothPlastic"
1183
w1.CanCollide = false
1184
NoOutline(w1)
1185
local sz = Vector3.new(0.2, width, len1)
1186
w1.Size = sz
1187
local sp = Instance.new("SpecialMesh",w1)
1188
sp.MeshType = "Wedge"
1189
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
1190
w1:BreakJoints()
1191
w1.Anchored = true
1192
w1.Parent = workspace
1193
w1.Transparency = 0.7
1194
table.insert(Effects,{w1,"Disappear",.05})
1195
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
1196
table.insert(list,w1)
1197
end
1198
 
1199
if len2 > 0.01 then
1200
local w2 = Instance.new('WedgePart', m)
1201
game:GetService("Debris"):AddItem(w2,5)
1202
w2.Material = "SmoothPlastic"
1203
w2.FormFactor = 'Custom'
1204
w2.BrickColor = BrickColor.new("Bright red")
1205
w2.Transparency = 0
1206
w2.Reflectance = 0
1207
w2.Material = "SmoothPlastic"
1208
w2.CanCollide = false
1209
NoOutline(w2)
1210
local sz = Vector3.new(0.2, width, len2)
1211
w2.Size = sz
1212
local sp = Instance.new("SpecialMesh",w2)
1213
sp.MeshType = "Wedge"
1214
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
1215
w2:BreakJoints()
1216
w2.Anchored = true
1217
w2.Parent = workspace
1218
w2.Transparency = 0.7
1219
table.insert(Effects,{w2,"Disappear",.05})
1220
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
1221
table.insert(list,w2)
1222
end
1223
return unpack(list)
1224
end
1225
 
1226
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
1227
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
1228
prt.Anchored=true
1229
prt.CFrame=cframe
1230
msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
1231
game:GetService("Debris"):AddItem(prt,5)
1232
if Type==1 or Type==nil then
1233
table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh})
1234
elseif Type==2 then
1235
table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh})
1236
end
1237
end
1238
 
1239
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1240
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
1241
prt.Anchored=true
1242
prt.CFrame=cframe
1243
local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
1244
game:GetService("Debris"):AddItem(prt,2)
1245
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
1246
end
1247
 
1248
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1249
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
1250
prt.Anchored=true
1251
prt.CFrame=cframe
1252
local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
1253
game:GetService("Debris"):AddItem(prt,2)
1254
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
1255
end
1256
 
1257
function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1258
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
1259
prt.Anchored=true
1260
prt.CFrame=cframe
1261
local msh=mesh("SpecialMesh",prt,"Head","nil",vt(0,0,0),vt(x1,y1,z1))
1262
game:GetService("Debris"):AddItem(prt,2)
1263
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
1264
end
1265
 
1266
function ClangEffect(brickcolor,cframe,duration,decrease,size,power)
1267
local prt=part(3,workspace,0,1,brickcolor,"Effect",vt())
1268
prt.Anchored=true
1269
prt.CFrame=cframe
1270
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(5,5,5))
1271
game:GetService("Debris"):AddItem(prt,2)
1272
table.insert(Effects,{prt,"CylinderClang",duration,decrease,size,power,prt.CFrame,nil})
1273
end
1274
 
1275
function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1276
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
1277
prt.Anchored=true
1278
prt.CFrame=cframe
1279
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
1280
game:GetService("Debris"):AddItem(prt,5)
1281
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
1282
end
1283
 
1284
Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged)
1285
if hit.Parent==nil then
1286
return
1287
end
1288
if hit.Name=="Hitbox" and hit.Parent~=modelzorz then
1289
StaggerHit.Value=true
1290
end
1291
h=hit.Parent:FindFirstChild("Humanoid")
1292
for _,v in pairs(hit.Parent:children()) do
1293
if v:IsA("Humanoid") then
1294
h=v
1295
end
1296
end
1297
if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
1298
h=hit.Parent.Parent:FindFirstChild("Humanoid")
1299
end
1300
if hit.Parent.className=="Hat" then
1301
hit=hit.Parent.Parent:findFirstChild("Head")
1302
end
1303
if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
1304
if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
1305
c=Instance.new("ObjectValue")
1306
c.Name="creator"
1307
c.Value=game:service("Players").LocalPlayer
1308
c.Parent=h
1309
RecentEnemy.Value=hit.Parent
1310
game:GetService("Debris"):AddItem(c,.5)
1311
minim=minim*Atk.Value
1312
maxim=maxim*Atk.Value
1313
Damage=math.random(minim,maxim)
1314
blocked=false
1315
enblock=nil
1316
Stats=hit.Parent:findFirstChild("Stats")
1317
if Stats~=nil then
1318
enblock=Stats:findFirstChild("Block")
1319
if Stats:findFirstChild("Defense")~=nil then
1320
Damage=Damage/Stats.Defense.Value
1321
if Damage<=3 and staghit==true then
1322
if ranged~=true then
1323
StaggerHit.Value=true
1324
end
1325
end
1326
end
1327
if Stats:findFirstChild("Stun")~=nil then
1328
Stats.Stun.Value=Stats.Stun.Value+incstun
1329
end
1330
if Stats:findFirstChild("Stagger")~=nil then
1331
if stagger==true then
1332
Stats.Stagger.Value=true
1333
end
1334
end
1335
end
1336
if enblock~=nil then
1337
if enblock.Value==true then
1338
blocked=true
1339
end
1340
end
1341
if blocked==true then
1342
showDamage(hit.Parent,"Block",.5,BrickColor.new("Bright blue"))
1343
if ranged~=true then
1344
enblock.Value=false
1345
Stagger.Value=true
1346
end
1347
else
1348
Damage=math.floor(Damage)
1349
h.Health=h.Health-Damage
1350
showDamage(hit.Parent,Damage,.5,BrickColor:Red())
1351
if Type=="NormalDecreaseMvmt1" then
1352
DecreaseStat(hit.Parent,"Movement",.1,200)
1353
end
1354
if Type=="Knockdown" then
1355
hum=hit.Parent.Humanoid
1356
hum.PlatformStand=true
1357
coroutine.resume(coroutine.create(function(HHumanoid)
1358
swait(1)
1359
HHumanoid.PlatformStand=false
1360
end),hum)
1361
local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
1362
--hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
1363
local bodvol=Instance.new("BodyVelocity")
1364
bodvol.velocity=angle*knockback
1365
bodvol.P=5000
1366
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
1367
bodvol.Parent=hit
1368
rl=Instance.new("BodyAngularVelocity")
1369
rl.P=3000
1370
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
1371
rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
1372
rl.Parent=hit
1373
game:GetService("Debris"):AddItem(bodvol,.5)
1374
game:GetService("Debris"):AddItem(rl,.5)
1375
elseif Type=="Knockdown2" then
1376
hum=hit.Parent.Humanoid
1377
local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
1378
local bodvol=Instance.new("BodyVelocity")
1379
bodvol.velocity=angle*knockback
1380
bodvol.P=5000
1381
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
1382
bodvol.Parent=hit
1383
game:GetService("Debris"):AddItem(bodvol,.5)
1384
elseif Type=="Normal" or Type=="NormalDecreaseMvmt1" then
1385
vp=Instance.new("BodyVelocity")
1386
vp.P=500
1387
vp.maxForce=Vector3.new(math.huge,0,math.huge)
1388
if KnockbackType==1 then
1389
vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
1390
elseif KnockbackType==2 then
1391
vp.velocity=Property.CFrame.lookVector*knockback
1392
end
1393
game:GetService("Debris"):AddItem(vp,.5)
1394
if knockback>0 then
1395
vp.Parent=hit.Parent.Torso
1396
end
1397
end
1398
end
1399
debounce=Instance.new("BoolValue")
1400
debounce.Name="DebounceHit"
1401
debounce.Parent=hit.Parent
1402
debounce.Value=true
1403
game:GetService("Debris"):AddItem(debounce,Delay)
1404
c=Instance.new("ObjectValue")
1405
c.Name="creator"
1406
c.Value=Player
1407
c.Parent=h
1408
game:GetService("Debris"):AddItem(c,.5)
1409
CRIT=false
1410
end
1411
end
1412
 
1413
showDamage=function(Char,Dealt,du,Color)
1414
        m=Instance.new("Model")
1415
        m.Name=tostring(Dealt)
1416
        h=Instance.new("Humanoid")
1417
        h.Health=0
1418
        h.MaxHealth=0
1419
        h.Parent=m
1420
        c=Instance.new("Part")
1421
        c.Transparency=0
1422
        c.BrickColor=Color
1423
        c.Name="Head"
1424
        c.TopSurface=0
1425
        c.BottomSurface=0
1426
        c.formFactor="Plate"
1427
        c.Size=Vector3.new(1,.4,1)
1428
        ms=Instance.new("CylinderMesh")
1429
        ms.Scale=Vector3.new(.8,.8,.8)
1430
        if CRIT==true then
1431
                ms.Scale=Vector3.new(1,1.25,1)
1432
        end
1433
        ms.Parent=c
1434
        c.Reflectance=0
1435
        Instance.new("BodyGyro").Parent=c
1436
        c.Parent=m
1437
        if Char:findFirstChild("Head")~=nil then
1438
        c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
1439
        elseif Char.Parent:findFirstChild("Head")~=nil then
1440
        c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
1441
        end
1442
        f=Instance.new("BodyPosition")
1443
        f.P=2000
1444
        f.D=100
1445
        f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
1446
        f.position=c.Position+Vector3.new(0,3,0)
1447
        f.Parent=c
1448
        game:GetService("Debris"):AddItem(m,.5+du)
1449
        c.CanCollide=false
1450
        m.Parent=workspace
1451
        c.CanCollide=false
1452
end
1453
 
1454
combo=0
1455
function ob1d(mouse) 
1456
if gun==true and mana>=10 then
1457
mana=mana-10
1458
shoot=true
1459
Shoot1()
1460
gun=false
1461
end
1462
if attack==true or equipped==false then return end
1463
hold=true
1464
if combo==0 then
1465
combo=1
1466
attackone()
1467
elseif combo==1 then
1468
combo=2
1469
attacktwo()
1470
elseif combo==2 then
1471
combo=3
1472
attackthree()
1473
elseif combo==3 then
1474
combo=0
1475
attackfour()
1476
end
1477
coroutine.resume(coroutine.create(function() 
1478
for i=1,50 do
1479
if attack==false then
1480
swait()
1481
end
1482
end
1483
if attack==false then
1484
combo=0
1485
end
1486
end))
1487
end 
1488
 
1489
function ob1u(mouse) 
1490
hold = false 
1491
end 
1492
 
1493
buttonhold = false 
1494
 
1495
eul=0
1496
equipped=false
1497
function key(key) 
1498
if key=="g" then
1499
if gun==true then
1500
gun=false
1501
end
1502
end
1503
if attack==true then return end
1504
if key=="f" then
1505
attack=true
1506
if equipped==false then
1507
equipped=true
1508
RSH=ch.Torso["Right Shoulder"] 
1509
LSH=ch.Torso["Left Shoulder"] 
1510
-- 
1511
RSH.Parent=nil 
1512
LSH.Parent=nil 
1513
-- 
1514
RW.Name="Right Shoulder"
1515
RW.Part0=ch.Torso 
1516
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
1517
RW.C1=cf(0, 0.5, 0) 
1518
RW.Part1=ch["Right Arm"] 
1519
RW.Parent=ch.Torso 
1520
-- 
1521
LW.Name="Left Shoulder"
1522
LW.Part0=ch.Torso 
1523
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
1524
LW.C1=cf(0, 0.5, 0) 
1525
LW.Part1=ch["Left Arm"] 
1526
LW.Parent=ch.Torso 
1527
--
1528
equipanim() 
1529
else
1530
equipped=false
1531
hideanim() 
1532
swait(0) 
1533
RW.Parent=nil 
1534
LW.Parent=nil 
1535
RSH.Parent=player.Character.Torso 
1536
LSH.Parent=player.Character.Torso 
1537
end
1538
attack=false
1539
end
1540
if equipped==false then return end
1541
if key=="g" then
1542
if gun==false then
1543
GunStance()
1544
end
1545
end
1546
if key=="q" then
1547
Punishment()
1548
end
1549
if key=="h" then
1550
mana=100
1551
end
1552
if key=="j" then
1553
test()
1554
end
1555
if attack==false then
1556
RecentEnemy.Value=nil
1557
end
1558
end 
1559
 
1560
function key2(key) 
1561
 
1562
 
1563
end 
1564
 
1565
function s(mouse) 
1566
mouse.Button1Down:connect(function() ob1d(mouse) end) 
1567
mouse.Button1Up:connect(function() ob1u(mouse) end) 
1568
mouse.KeyDown:connect(key) 
1569
mouse.KeyUp:connect(key2) 
1570
 
1571
player=Player 
1572
ch=Character 
1573
MMouse=mouse 
1574
end 
1575
 
1576
function ds(mouse) 
1577
end 
1578
 
1579
Bin.Selected:connect(s) 
1580
Bin.Deselected:connect(ds) 
1581
print("Vulca loaded.")
1582
 
1583
local mananum=0
1584
local donum=0
1585
local stunnum=0
1586
local staggeranim=false
1587
local stunanim=false
1588
local Point=nil
1589
local LastPoint=nil
1590
while true do
1591
hitbox2.Parent=hitbox.Parent
1592
hitbox2.Size=hitbox.Size
1593
hitbox2.CFrame=hitbox.CFrame
1594
game:service'RunService'.RenderStepped:wait(0)
1595
if Stagger.Value==true and staggeranim==false then
1596
coroutine.resume(coroutine.create(function()
1597
staggeranim=true
1598
while attack==true do
1599
swait()
1600
end
1601
StaggerAnim()
1602
StaggerHit.Value=false
1603
Stagger.Value=false
1604
staggeranim=false
1605
end))
1606
end
1607
if StaggerHit.Value==true and staggeranim==false then
1608
coroutine.resume(coroutine.create(function()
1609
staggeranim=true
1610
while attack==true do
1611
swait()
1612
end
1613
StaggerHitt()
1614
StaggerHit.Value=false
1615
Stagger.Value=false
1616
staggeranim=false
1617
end))
1618
end
1619
if Mvmt.Value<0 or Stagger.Value==true or Stun.Value>=100 or StaggerHit.Value==true then
1620
Humanoid.WalkSpeed=0
1621
else
1622
Humanoid.WalkSpeed=16*Mvmt.Value
1623
end
1624
if Stun.Value>=100 and stunanim==false then
1625
coroutine.resume(coroutine.create(function()
1626
stunanim=true
1627
while attack==true do
1628
swait()
1629
end
1630
StunAnim()
1631
Stun.Value=0
1632
stunanim=false
1633
end))
1634
end
1635
if stunnum>=10 then
1636
if Stun.Value>0 then
1637
Stun.Value=Stun.Value-1
1638
end
1639
stunnum=0
1640
end
1641
stunnum=stunnum+1
1642
if donum>=.5 then
1643
handidle=true
1644
elseif donum<=0 then
1645
handidle=false
1646
end
1647
if handidle==false then
1648
donum=donum+0.003
1649
else
1650
donum=donum-0.003
1651
end
1652
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
1653
local velderp=RootPart.Velocity.y
1654
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
1655
if equipped==true then
1656
if attack==false then
1657
idle=idle+1
1658
else
1659
idle=0
1660
end
1661
if idle>=500 then
1662
if attack==false then
1663
--Sheath()
1664
end
1665
end
1666
if RootPart.Velocity.y > 1 and hitfloor==nil then 
1667
Anim="Jump"
1668
if attack==false then
1669
wld1.C0=clerp(wld1.C0,euler(2.9,0,3.14)*cf(0,1,.2),.2)
1670
Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.2)
1671
Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.2)
1672
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2)
1673
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,0.5),.2)
1674
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1675
LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1,0,.8)*euler(0,-.7,0),.2)
1676
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1677
RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
1678
LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
1679
end
1680
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
1681
Anim="Fall"
1682
if attack==false then
1683
wld1.C0=clerp(wld1.C0,euler(2.9,0,3.14)*cf(0,1,.2),.2)
1684
Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.2)
1685
Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.2)
1686
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.2)
1687
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2,0,1),.2)
1688
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1689
LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.3,0,-0.2),.2)
1690
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1691
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
1692
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
1693
end
1694
elseif torvel<1 and hitfloor~=nil then
1695
Anim="Idle"
1696
if attack==false then
1697
--wld1.C0=clerp(wld1.C0,euler(1.57,0,3.14)*cf(0,1,0),.15)
1698
wld1.C0=clerp(wld1.C0,euler(2.9+(donum/3),0,3.14)*cf(0,1,.2),.15)
1699
gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,-.25,-.1),.15)
1700
gwld1.C0=clerp(gwld1.C0,euler(1.57,0,0)*cf(0,1,0),.15)
1701
Neck.C0=clerp(Neck.C0,necko*euler(.2-(donum/5),0,0),.15)
1702
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.15)
1703
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3+(donum/3),0,.5-(donum/3)),.15)
1704
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.15)
1705
LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(.7+(donum/3),0,.4+(donum/3))*euler(0,-.4,0),.15)
1706
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.15)
1707
RH.C0=clerp(RH.C0,RHC0,.2)
1708
RH.C1=clerp(RH.C1,RHC1,.2)
1709
LH.C0=clerp(LH.C0,LHC0,.2)
1710
LH.C1=clerp(LH.C1,LHC1,.2)
1711
end
1712
elseif torvel>2 and torvel<22 and hitfloor~=nil then
1713
Anim="Walk"
1714
if attack==false then
1715
gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,-.25,-.1),.2)
1716
wld1.C0=clerp(wld1.C0,euler(2.9+(donum/3),0,3.14)*euler(0,.5,0)*cf(0,1,.2),.2)
1717
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5),.2)
1718
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,-.5),.2)
1719
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1-(donum/3),0,.8-(donum/3)),.2)
1720
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1721
LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(.5+(donum/3),0,.8+(donum/3))*euler(0,-.7,0),.2)
1722
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1723
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.6,0),.2)
1724
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.2)
1725
end
1726
elseif torvel>=22 and hitfloor~=nil then
1727
Anim="Run"
1728
if attack==false then
1729
gwld6.C0=clerp(gwld6.C0,euler(0,0,0)*cf(0,-.25,-.1),.2)
1730
wld1.C0=clerp(wld1.C0,euler(2.9+(donum/3),0,3.14)*cf(0,1,.2),.2)
1731
Neck.C0=clerp(Neck.C0,necko*euler(0,0,.5),.2)
1732
RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,-.5),.2)
1733
RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1-(donum/3),0,.8-(donum/3)),.2)
1734
RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1735
LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(.5+(donum/3),0,.8+(donum/3))*euler(0,-.7,0),.2)
1736
LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2)
1737
RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0)*euler(0,.6,0),.2)
1738
LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0)*euler(0,.5,0),.2)
1739
end
1740
end
1741
end
1742
if #Effects>0 then
1743
--table.insert(Effects,{prt,"Block1",delay})
1744
for e=1,#Effects do
1745
if Effects[e]~=nil then
1746
--for j=1,#Effects[e] do
1747
local Thing=Effects[e]
1748
if Thing~=nil then
1749
local Part=Thing[1]
1750
local Mode=Thing[2]
1751
local Delay=Thing[3]
1752
local IncX=Thing[4]
1753
local IncY=Thing[5]
1754
local IncZ=Thing[6]
1755
if Thing[2]=="DecreaseStat" then
1756
Thing[5]=Thing[5]-1
1757
if Thing[5]<=0 then
1758
if Thing[1]:findFirstChild("Stats")~=nil then
1759
Thing[1].Stats[Thing[3]].Value=Thing[1].Stats[Thing[3]].Value+Thing[4]
1760
end
1761
table.remove(Effects,e)
1762
end
1763
end
1764
if Thing[2]=="Shoot" then
1765
local Look=Thing[1]
1766
local hit,pos = rayCast(Thing[4],Look,20,modelzorz)
1767
local mag=(Thing[4]-pos).magnitude 
1768
MagicHead(BrickColor.new("Really red"),CFrame.new((Thing[4]+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.5,0,.5,0.1)
1769
Thing[4]=Thing[4]+(Look*20)
1770
Thing[3]=Thing[3]-1
1771
if hit~=nil then
1772
Thing[3]=0
1773
if Thing[8]==1 then
1774
Damagefunc(hit,Thing[5],Thing[6],Thing[7],"Normal",RootPart,0,2,math.random(1,5),nil,nil,true)
1775
elseif Thing[8]==2 then
1776
Damagefunc(hit,Thing[5],Thing[6],Thing[7],"NormalDecreaseMvmt1",RootPart,0,2,math.random(1,5),nil,nil,true)
1777
end
1778
ref=part(3,workspace,0,1,BrickColor.new("Really red"),"Reference",vt())
1779
ref.Anchored=true
1780
ref.CFrame=cf(pos)
1781
MagicCircle(BrickColor.new("Really red"),cf(pos),5,5,5,1,1,1,0.03)
1782
game:GetService("Debris"):AddItem(ref,1)
1783
end
1784
if Thing[3]<=0 then
1785
table.remove(Effects,e)
1786
end
1787
end
1788
if Thing[2]=="CylinderClang" then
1789
if Thing[3]<=1 then
1790
Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0) 
1791
Thing[7]=Thing[1].CFrame
1792
effect("New Yeller",0,Thing[8],Thing[7])
1793
Thing[8]=Thing[7]
1794
Thing[3]=Thing[3]+Thing[4]
1795
else
1796
Part.Parent=nil
1797
table.remove(Effects,e)
1798
end
1799
--[[Mesh=Thing[7]
1800
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1801
Thing[1].Transparency=Thing[1].Transparency+Thing[3]]
1802
end
1803
if Thing[2]~="Shoot" and Thing[2]~="DecreaseStat" then
1804
if Thing[1].Transparency<=1 then
1805
if Thing[2]=="Block1" then
1806
Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
1807
Mesh=Thing[7]
1808
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1809
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1810
elseif Thing[2]=="Block2" then
1811
Thing[1].CFrame=Thing[1].CFrame
1812
Mesh=Thing[7]
1813
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1814
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1815
elseif Thing[2]=="Cylinder" then
1816
Mesh=Thing[7]
1817
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1818
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1819
elseif Thing[2]=="Blood" then
1820
Mesh=Thing[7]
1821
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
1822
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
1823
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1824
elseif Thing[2]=="Elec" then
1825
Mesh=Thing[7]
1826
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
1827
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1828
elseif Thing[2]=="Disappear" then
1829
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
1830
end
1831
else
1832
Part.Parent=nil
1833
table.remove(Effects,e)
1834
end
1835
end
1836
end
1837
--end
1838
end
1839
end
1840
end
1841
fenbarmana2:TweenSize(UDim2.new(4*mana/100,0,0.2,0),nil,1,0.4,true)
1842
fenbarmana4.Text="Mana("..mana..")"
1843
gmsh15.Scale=vt(2.21,5*mana/100,.9)
1844
gwld15.C0=euler(0,0,0)*cf(0,0,0)*cf(0,.5/(100/(100-mana)),0)
1845
if mana>=100 then
1846
mana=100
1847
else
1848
if mananum<=8 then
1849
mananum=mananum+1
1850
else
1851
mananum=0
1852
mana=mana+1
1853
end
1854
end
1855
end
1856
 
1857
 
1858
--[[ 
1859
Copyrighted (C) Fenrier 2014
1860
]]