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| 1 | /// <summary> | |
| 2 | - | /// Checks to see if a given key is pressed, and if it is, change to the given state. |
| 2 | + | /// Checks to see if a given key is pressed, and if it is, change to the given state and also increase the steps counter. |
| 3 | /// </summary> | |
| 4 | /// <param name="key">Key. (KeyCode.whateverkey</param> | |
| 5 | /// <param name="newState">New state. (States.newstate)</param> | |
| 6 | void Consider_state (KeyCode key, States newState) | |
| 7 | {
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| 8 | if (Input.GetKeyDown (key)) {
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| 9 | myState = newState; | |
| 10 | steps++; | |
| 11 | } | |
| 12 | } |