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1 | - | Player = game.Players.megatron2006 -- username |
1 | + | Player = game.Players.Test_nUmbertw0 -- username |
2 | Character = Player.Character | |
3 | PlayerGui = Player.PlayerGui | |
4 | Backpack = Player.Backpack | |
5 | Torso = Character.Torso | |
6 | Head = Character.Head | |
7 | LeftArm = Character["Left Arm"] | |
8 | LeftLeg = Character["Left Leg"] | |
9 | RightArm = Character["Right Arm"] | |
10 | RightLeg = Character["Right Leg"] | |
11 | LS = Torso["Left Shoulder"] | |
12 | LH = Torso["Left Hip"] | |
13 | RS = Torso["Right Shoulder"] | |
14 | RH = Torso["Right Hip"] | |
15 | ModelName = "Weapon" | |
16 | attack = false | |
17 | attacktype = 1 | |
18 | Hitdeb = 0 | |
19 | Neck = Torso.Neck | |
20 | local neckcf0 = Neck.C0 | |
21 | MMouse = nil | |
22 | local bonusdmg = 0 | |
23 | ---------------------------- | |
24 | --Customize | |
25 | ||
26 | mindamage = 999999 | |
27 | maxdamage = 99999999 | |
28 | crtmaxdamage = 9999999999 | |
29 | omindamage = mindamage | |
30 | omaxdamage = maxdamage | |
31 | ocrtmaxdamage = crtmaxdamage | |
32 | crtrate = 12 | |
33 | ||
34 | handlecolor = BrickColor.new("Black") | |
35 | bcolor = BrickColor.new("Bright orange") | |
36 | gemcolor = BrickColor.new("Black") | |
37 | ||
38 | ToolName = "Spear" | |
39 | ||
40 | --------------------------------------------------------------------------------------------------------------------------------------- | |
41 | if Character:findFirstChild("EquippedVal",true) ~= nil then | |
42 | Character:findFirstChild("EquippedVal",true).Parent = nil | |
43 | end | |
44 | ||
45 | ev = Instance.new("BoolValue",Character) | |
46 | ev.Name = "EquippedVal" | |
47 | ev.Value = false | |
48 | ||
49 | ||
50 | --player | |
51 | player = nil | |
52 | --welds | |
53 | RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld") | |
54 | --what anim | |
55 | anim = "none" | |
56 | --other var | |
57 | player = Player | |
58 | ch = Character | |
59 | --save shoulders | |
60 | AoETrue = {} | |
61 | RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"] | |
62 | ||
63 | ||
64 | function RWFunc() | |
65 | RW.Part1 = ch["Right Arm"] | |
66 | RSH.Part1 = nil | |
67 | end | |
68 | function LWFunc() | |
69 | LW.Part1 = ch["Left Arm"] | |
70 | LSH.Part1 = nil | |
71 | end | |
72 | function RWLFunc() | |
73 | RWL.Part1 = ch["Right Leg"] | |
74 | RHL.Part1 = nil | |
75 | ch["Right Leg"].Name = "RightLeg" | |
76 | RightLeg.CanCollide = false | |
77 | end | |
78 | ||
79 | function LWLFunc() | |
80 | LWL.Part1 = ch["Left Leg"] | |
81 | LHL.Part1 = nil | |
82 | ch["Left Leg"].Name = "LeftLeg" | |
83 | LeftLeg.CanCollide = true | |
84 | end | |
85 | ||
86 | function RWLRem() | |
87 | RightLeg.Name = "Right Leg" | |
88 | RWL.Part1 = nil | |
89 | RHL.Part1 = ch["Right Leg"] | |
90 | RightLeg.CanCollide = false | |
91 | end | |
92 | function LWLRem() | |
93 | LeftLeg.Name = "Left Leg" | |
94 | LWL.Part1 = nil | |
95 | LHL.Part1 = ch["Left Leg"] | |
96 | LeftLeg.CanCollide = false | |
97 | end | |
98 | function RWRem() | |
99 | RW.Part1 = nil | |
100 | RSH.Part1 = ch["Right Arm"] | |
101 | end | |
102 | function LWRem() | |
103 | LW.Part1 = nil | |
104 | LSH.Part1 = ch["Left Arm"] | |
105 | end | |
106 | ||
107 | ||
108 | ||
109 | ||
110 | if Character:findFirstChild(ModelName,true) ~= nil then | |
111 | Character:findFirstChild(ModelName,true).Parent = nil | |
112 | RHL.Part1 = ch["Right Leg"] | |
113 | LHL.Part1 = ch["Left Leg"] | |
114 | RSH.Part1 = ch["Right Arm"] | |
115 | LSH.Part1 = ch["Left Arm"] | |
116 | end | |
117 | ||
118 | ||
119 | ||
120 | ||
121 | ||
122 | ||
123 | local swordholder = Instance.new("Model") | |
124 | swordholder.Name = ModelName | |
125 | swordholder.Parent = Character | |
126 | ||
127 | --derp | |
128 | RW.Part0 = ch.Torso | |
129 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
130 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0) | |
131 | RW.Parent = swordholder | |
132 | -- | |
133 | LW.Part0 = ch.Torso | |
134 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
135 | LW.C1 = CFrame.new(0, 0.5, 0) | |
136 | LW.Parent = swordholder | |
137 | -- | |
138 | RWL.Part0 = ch.Torso | |
139 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0) | |
140 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
141 | RWL.Parent = swordholder | |
142 | -- | |
143 | LWL.Part0 = ch.Torso | |
144 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0) | |
145 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
146 | LWL.Parent = swordholder | |
147 | ||
148 | ||
149 | ||
150 | ||
151 | local msh1 = Instance.new("CylinderMesh") | |
152 | msh1.Scale = Vector3.new(1,1,1) | |
153 | local msh2 = Instance.new("CylinderMesh") | |
154 | msh2.Scale = Vector3.new(1.1,1,1.1) | |
155 | local msh3 = Instance.new("CylinderMesh") | |
156 | msh3.Scale = Vector3.new(0.5,1.075,0.5) | |
157 | local msh4 = Instance.new("SpecialMesh") | |
158 | msh4.Scale = Vector3.new(0.35,0.85,0.35) | |
159 | msh4.MeshId = "http://www.roblox.com/Asset/?id=9756362" | |
160 | local msh5 = Instance.new("SpecialMesh") | |
161 | msh5.Scale = Vector3.new(0.35,0.85,0.35) | |
162 | msh5.MeshId = "http://www.roblox.com/Asset/?id=9756362" | |
163 | local msh6 = Instance.new("SpecialMesh") | |
164 | msh6.Scale = Vector3.new(0.35,1.5,0.35) | |
165 | msh6.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
166 | local msh7 = Instance.new("SpecialMesh") | |
167 | msh7.Scale = Vector3.new(0.35,1.5,0.35) | |
168 | msh7.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
169 | local msh8 = Instance.new("SpecialMesh") | |
170 | msh8.Scale = Vector3.new(0.2,0.3,0.2) | |
171 | msh8.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
172 | local msh9 = Instance.new("SpecialMesh") | |
173 | msh9.Scale = Vector3.new(0.2,0.3,0.2) | |
174 | msh9.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
175 | local msh10 = Instance.new("CylinderMesh") | |
176 | msh10.Scale = Vector3.new(1,0.1,1) | |
177 | local msh11 = Instance.new("CylinderMesh") | |
178 | msh11.Scale = Vector3.new(1,0.1,1) | |
179 | ||
180 | local prt1 = Instance.new("Part") | |
181 | prt1.formFactor = 3 | |
182 | prt1.CanCollide = false | |
183 | prt1.Name = "Handle" | |
184 | prt1.Locked = true | |
185 | prt1.Size = Vector3.new(0.2,6.5,0.2) | |
186 | prt1.Parent = swordholder | |
187 | msh1.Parent = prt1 | |
188 | prt1.BrickColor = handlecolor | |
189 | local prt2 = Instance.new("Part") | |
190 | prt2.formFactor = 3 | |
191 | prt2.CanCollide = false | |
192 | prt2.Name = "Handle2" | |
193 | prt2.Locked = true | |
194 | prt2.Size = Vector3.new(0.2,1,0.2) | |
195 | prt2.Parent = swordholder | |
196 | msh2.Parent = prt2 | |
197 | prt2.BrickColor = bcolor | |
198 | local prt3 = Instance.new("Part") | |
199 | prt3.formFactor = 3 | |
200 | prt3.CanCollide = false | |
201 | prt3.Name = "HandleDesign1" | |
202 | prt3.Locked = true | |
203 | prt3.Size = Vector3.new(0.2,0.2,0.2) | |
204 | prt3.Parent = swordholder | |
205 | msh3.Parent = prt3 | |
206 | prt3.BrickColor = handlecolor | |
207 | local prt3a = prt3:clone() | |
208 | prt3a.Parent = swordholder | |
209 | local prt4 = Instance.new("Part") | |
210 | prt4.formFactor = 3 | |
211 | prt4.CanCollide = false | |
212 | prt4.Name = "Tip1" | |
213 | prt4.Locked = true | |
214 | prt4.Size = Vector3.new(0.2,msh4.Scale.Y,0.2) | |
215 | prt4.Parent = swordholder | |
216 | prt4.Reflectance = 0.25 | |
217 | msh4.Parent = prt4 | |
218 | prt4.BrickColor = handlecolor | |
219 | local prt5 = Instance.new("Part") | |
220 | prt5.formFactor = 3 | |
221 | prt5.CanCollide = false | |
222 | prt5.Name = "Tip2" | |
223 | prt5.Locked = true | |
224 | prt5.Size = Vector3.new(0.2,msh5.Scale.Y,0.2) | |
225 | prt5.Parent = swordholder | |
226 | prt5.Reflectance = 0.25 | |
227 | msh5.Parent = prt5 | |
228 | prt5.BrickColor = handlecolor | |
229 | local prt6 = Instance.new("Part") | |
230 | prt6.formFactor = 3 | |
231 | prt6.CanCollide = false | |
232 | prt6.Name = "TipDesign1" | |
233 | prt6.Locked = true | |
234 | prt6.Size = Vector3.new(0.2,0.2,0.2) | |
235 | prt6.Parent = swordholder | |
236 | prt6.Transparency = 0.2 | |
237 | msh6.Parent = prt6 | |
238 | prt6.BrickColor = bcolor | |
239 | local prt7 = Instance.new("Part") | |
240 | prt7.formFactor = 3 | |
241 | prt7.CanCollide = false | |
242 | prt7.Name = "TipDesign2" | |
243 | prt7.Locked = true | |
244 | prt7.Size = Vector3.new(0.2,0.2,0.2) | |
245 | prt7.Parent = swordholder | |
246 | prt7.Transparency = 0.2 | |
247 | msh7.Parent = prt7 | |
248 | prt7.BrickColor = bcolor | |
249 | local prt8 = Instance.new("Part") | |
250 | prt8.formFactor = 3 | |
251 | prt8.CanCollide = false | |
252 | prt8.Name = "TipDesign3" | |
253 | prt8.Locked = true | |
254 | prt8.Size = Vector3.new(0.2,0.2,0.2) | |
255 | prt8.Parent = swordholder | |
256 | msh8.Parent = prt8 | |
257 | prt8.BrickColor = gemcolor | |
258 | local prt9 = Instance.new("Part") | |
259 | prt9.formFactor = 3 | |
260 | prt9.CanCollide = false | |
261 | prt9.Name = "TipDesign4" | |
262 | prt9.Locked = true | |
263 | prt9.Size = Vector3.new(0.2,0.2,0.2) | |
264 | prt9.Parent = swordholder | |
265 | msh9.Parent = prt9 | |
266 | prt9.BrickColor = gemcolor | |
267 | local prt10 = Instance.new("Part") | |
268 | prt10.formFactor = 3 | |
269 | prt10.CanCollide = false | |
270 | prt10.Name = "TipDesign5" | |
271 | prt10.Locked = true | |
272 | prt10.Size = Vector3.new(0.3,0.2,0.3) | |
273 | prt10.Parent = swordholder | |
274 | msh10.Parent = prt10 | |
275 | prt10.BrickColor = gemcolor | |
276 | local prt11 = Instance.new("Part") | |
277 | prt11.formFactor = 3 | |
278 | prt11.CanCollide = false | |
279 | prt11.Name = "TipDesign6" | |
280 | prt11.Locked = true | |
281 | prt11.Size = Vector3.new(0.3,0.2,0.3) | |
282 | prt11.Parent = swordholder | |
283 | msh11.Parent = prt11 | |
284 | prt11.BrickColor = gemcolor | |
285 | ||
286 | ||
287 | local w1 = Instance.new("Weld") | |
288 | w1.Parent = prt1 | |
289 | w1.Part0 = prt1 | |
290 | local w2 = Instance.new("Weld") | |
291 | w2.Parent = prt2 | |
292 | w2.Part0 = prt2 | |
293 | w2.Part1 = prt1 | |
294 | w2.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
295 | w2.C0 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
296 | local w3 = Instance.new("Weld") | |
297 | w3.Parent = prt3 | |
298 | w3.Part0 = prt3 | |
299 | w3.Part1 = prt1 | |
300 | w3.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
301 | w3.C0 = CFrame.new(0, 0,0) * CFrame.Angles(math.rad(90), 0, 0) | |
302 | local w3a = Instance.new("Weld") | |
303 | w3a.Parent = prt3a | |
304 | w3a.Part0 = prt3a | |
305 | w3a.Part1 = prt1 | |
306 | w3a.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
307 | w3a.C0 = CFrame.new(0, 0,0) * CFrame.Angles(math.rad(90), math.rad(90), 0) | |
308 | local w4 = Instance.new("Weld") | |
309 | w4.Parent = prt4 | |
310 | w4.Part0 = prt4 | |
311 | w4.Part1 = prt1 | |
312 | w4.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
313 | w4.C0 = CFrame.new(0, 3.25,0) * CFrame.Angles(0, 0, 0) | |
314 | local w5 = Instance.new("Weld") | |
315 | w5.Parent = prt5 | |
316 | w5.Part0 = prt5 | |
317 | w5.Part1 = prt1 | |
318 | w5.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
319 | w5.C0 = CFrame.new(0, -3.25,0) * CFrame.Angles(0, 0, 0) | |
320 | local w6 = Instance.new("Weld") | |
321 | w6.Parent = prt6 | |
322 | w6.Part0 = prt6 | |
323 | w6.Part1 = prt1 | |
324 | w6.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
325 | w6.C0 = CFrame.new(0, 2.3 ,0) * CFrame.Angles(0, 0, 0) | |
326 | local w7 = Instance.new("Weld") | |
327 | w7.Parent = prt7 | |
328 | w7.Part0 = prt7 | |
329 | w7.Part1 = prt1 | |
330 | w7.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
331 | w7.C0 = CFrame.new(0, 2.3 ,0) * CFrame.Angles(math.rad(180), 0, 0) | |
332 | local w8 = Instance.new("Weld") | |
333 | w8.Parent = prt8 | |
334 | w8.Part0 = prt8 | |
335 | w8.Part1 = prt1 | |
336 | w8.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
337 | w8.C0 = CFrame.new(0, 2.8 ,0) * CFrame.Angles(0, 0, 0) | |
338 | local w9 = Instance.new("Weld") | |
339 | w9.Parent = prt9 | |
340 | w9.Part0 = prt9 | |
341 | w9.Part1 = prt1 | |
342 | w9.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
343 | w9.C0 = CFrame.new(0, 2.8 ,0) * CFrame.Angles(math.rad(180), 0, 0) | |
344 | local w10 = Instance.new("Weld") | |
345 | w10.Parent = prt10 | |
346 | w10.Part0 = prt10 | |
347 | w10.Part1 = prt1 | |
348 | w10.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
349 | w10.C0 = CFrame.new(0, 2.95 ,0) * CFrame.Angles(0, 0, 0) | |
350 | local w11 = Instance.new("Weld") | |
351 | w11.Parent = prt11 | |
352 | w11.Part0 = prt11 | |
353 | w11.Part1 = prt1 | |
354 | w11.C1 = CFrame.new(0, 0,0) * CFrame.Angles(0, 0, 0) | |
355 | w11.C0 = CFrame.new(0, -2.95 ,0) * CFrame.Angles(0, 0, 0) | |
356 | ||
357 | local RAP = Instance.new("Part") | |
358 | RAP.formFactor = 0 | |
359 | RAP.CanCollide = false | |
360 | RAP.Name = "RAPart" | |
361 | RAP.Locked = true | |
362 | RAP.Size = Vector3.new(1,1,1) | |
363 | RAP.Parent = swordholder | |
364 | RAP.Transparency = 1 | |
365 | local w = Instance.new("Weld") | |
366 | w.Parent = RAP | |
367 | w.Part0 = RAP | |
368 | w.Part1 = RightArm | |
369 | w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
370 | w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0) | |
371 | ||
372 | ||
373 | function unequipweld() | |
374 | w1.Part1 = Torso | |
375 | w1.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0, 0,0) | |
376 | w1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(-0.5, -0.5, -0.6) | |
377 | end | |
378 | ||
379 | unequipweld() | |
380 | ||
381 | ||
382 | ||
383 | function equipweld() | |
384 | w1.Part1 = RAP | |
385 | w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0) | |
386 | w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0) | |
387 | end | |
388 | ||
389 | ||
390 | function ss(parent,p,v) --Slash | |
391 | ||
392 | local SlashSound = Instance.new("Sound") | |
393 | SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
394 | SlashSound.Parent = parent | |
395 | SlashSound.Volume = (v or .7) | |
396 | SlashSound.Pitch = p | |
397 | SlashSound.PlayOnRemove = true | |
398 | coroutine.resume(coroutine.create(function() | |
399 | wait() | |
400 | SlashSound.Parent = nil | |
401 | end)) | |
402 | end | |
403 | function uss(parent,p,v) --unsheath | |
404 | ||
405 | local SlashSound = Instance.new("Sound") | |
406 | SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
407 | SlashSound.Parent = parent | |
408 | SlashSound.Volume = (v or .7) | |
409 | SlashSound.Pitch = p | |
410 | SlashSound.PlayOnRemove = true | |
411 | coroutine.resume(coroutine.create(function() | |
412 | wait() | |
413 | SlashSound.Parent = nil | |
414 | end)) | |
415 | end | |
416 | function cs(parent,p,v) --Magic Charge | |
417 | ||
418 | local SlashSound = Instance.new("Sound") | |
419 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
420 | SlashSound.Parent = parent | |
421 | SlashSound.Volume = (v or .7) | |
422 | SlashSound.Pitch = p | |
423 | SlashSound.PlayOnRemove = true | |
424 | coroutine.resume(coroutine.create(function() | |
425 | wait() | |
426 | SlashSound.Parent = nil | |
427 | end)) | |
428 | ||
429 | end | |
430 | function ls(parent,p,v) --Lazer Sound | |
431 | ||
432 | local SlashSound = Instance.new("Sound") | |
433 | SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158" | |
434 | SlashSound.Parent = parent | |
435 | SlashSound.Volume = (v or .7) | |
436 | SlashSound.Pitch = p | |
437 | SlashSound.PlayOnRemove = true | |
438 | coroutine.resume(coroutine.create(function() | |
439 | wait() | |
440 | SlashSound.Parent = nil | |
441 | end)) | |
442 | end | |
443 | function ts(parent,p,v) --Thunder sound | |
444 | ||
445 | local SlashSound = Instance.new("Sound") | |
446 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=12222030" | |
447 | SlashSound.Parent = parent | |
448 | SlashSound.Volume = (v or .7) | |
449 | SlashSound.Pitch = p | |
450 | SlashSound.PlayOnRemove = true | |
451 | coroutine.resume(coroutine.create(function() | |
452 | wait() | |
453 | SlashSound.Parent = nil | |
454 | end)) | |
455 | end | |
456 | function fs(parent,p,v) --Fire Sound | |
457 | ||
458 | local SlashSound = Instance.new("Sound") | |
459 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=31758982" | |
460 | SlashSound.Parent = parent | |
461 | SlashSound.Volume = (v or .7) | |
462 | SlashSound.Pitch = p | |
463 | SlashSound.PlayOnRemove = true | |
464 | coroutine.resume(coroutine.create(function() | |
465 | wait() | |
466 | SlashSound.Parent = nil | |
467 | end)) | |
468 | end | |
469 | function srfs(parent,p,v) | |
470 | ||
471 | local SlashSound = Instance.new("Sound") | |
472 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=12222132" | |
473 | SlashSound.Parent = parent | |
474 | SlashSound.Volume = (v or .7) | |
475 | SlashSound.Pitch = p | |
476 | SlashSound.PlayOnRemove = true | |
477 | coroutine.resume(coroutine.create(function() | |
478 | wait(0.1) | |
479 | SlashSound.Parent = nil | |
480 | end)) | |
481 | end | |
482 | ||
483 | -- | |
484 | ||
485 | function returndmg() | |
486 | mindamage = omindamage | |
487 | maxdamage = omaxdamage | |
488 | crtmaxdamage = ocrtmaxdamage | |
489 | end | |
490 | ||
491 | function subdmg(sub) | |
492 | mindamage = omindamage - sub | |
493 | maxdamage = omaxdamage - sub | |
494 | crtmaxdamage = ocrtmaxdamage - sub | |
495 | end | |
496 | ||
497 | function prcntdmg(sub) | |
498 | mindamage = math.floor(omindamage - (omindamage*(sub/100))) | |
499 | maxdamage = math.floor(omaxdamage - (omaxdamage*(sub/100))) | |
500 | crtmaxdamage = math.floor(ocrtmaxdamage - (ocrtmaxdamage*(sub/100))) | |
501 | end | |
502 | ||
503 | function tagHumanoid(humanoid, player) | |
504 | local creator_tag = Instance.new("ObjectValue") | |
505 | creator_tag.Value = player | |
506 | creator_tag.Name = "creator" | |
507 | creator_tag.Parent = humanoid | |
508 | end | |
509 | ||
510 | function untagHumanoid(humanoid) | |
511 | if humanoid ~= nil then | |
512 | local tag = humanoid:findFirstChild("creator") | |
513 | if tag ~= nil then | |
514 | tag.Parent = nil | |
515 | end | |
516 | end | |
517 | end | |
518 | ||
519 | local function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , Ignore Descendants | |
520 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
521 | end | |
522 | ||
523 | ||
524 | ||
525 | function hideanim() | |
526 | attack = true | |
527 | for i = 0 , 1 , 0.1 do | |
528 | wait() | |
529 | RW.C0 = CFrame.new(1+0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90+90*i), 0, math.rad(-45+90*i)) | |
530 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
531 | LW.C0 = CFrame.new(-1+0.5*i, 0.5, -0.5-0.5*i) * CFrame.Angles(math.rad(45+90*i), 0, math.rad(45+35*i)) | |
532 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
533 | w1.C0 = CFrame.Angles(math.rad(-45-45*i), math.rad(0), math.rad(0)) | |
534 | end | |
535 | for i = 0 , 1 , 0.1 do | |
536 | wait() | |
537 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(180+90*i), 0, math.rad(45-80*i)) | |
538 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
539 | LW.C0 = CFrame.new(-0.5+0.5*i, 0.5, -1) * CFrame.Angles(math.rad(135), 0, math.rad(85)) | |
540 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-45*i), 0, 0) | |
541 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
542 | end | |
543 | unequipweld() | |
544 | for i = 0 , 1 , 0.1 do | |
545 | wait() | |
546 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(270-270*i), 0, math.rad(-35+35*i)) | |
547 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
548 | LW.C0 = CFrame.new(-1.5*i, 0.5, -1+1*i) * CFrame.Angles(math.rad(135-135*i), 0, math.rad(85-85*i)) | |
549 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-45+45*i), 0, 0) | |
550 | end | |
551 | LWRem() | |
552 | RWRem() | |
553 | ||
554 | attack = false | |
555 | end | |
556 | ||
557 | ||
558 | function equipanim() | |
559 | attack = true | |
560 | RWFunc() | |
561 | LWFunc() | |
562 | uss(Head,1,0.5) | |
563 | for i = 0 , 1 , 0.2 do | |
564 | wait() | |
565 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-90*i), 0, math.rad(-45*i)) | |
566 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
567 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
568 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
569 | end | |
570 | equipweld() | |
571 | for i = 0 , 1 , 0.1 do | |
572 | wait() | |
573 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-90+180*i), 0, math.rad(-45+90*i)) | |
574 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
575 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
576 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
577 | w1.C0 = CFrame.Angles(math.rad(-90+180*i), 0, math.rad(90)) | |
578 | end | |
579 | for i = 0 , 1 , 0.1 do | |
580 | wait() | |
581 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90+90*i), 0, math.rad(45-45*i)) | |
582 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
583 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
584 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
585 | w1.C0 = CFrame.Angles(math.rad(90+180*i), 0, math.rad(90)) | |
586 | end | |
587 | for i = 0 , 1 , 0.1 do | |
588 | wait() | |
589 | RW.C0 = CFrame.new(1.5-0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(180-90*i), 0, math.rad(-45*i)) | |
590 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
591 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(45*i), 0, math.rad(45*i)) | |
592 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
593 | w1.C0 = CFrame.Angles(math.rad(-90+45*i), math.rad(0), math.rad(90-90*i)) | |
594 | end | |
595 | ||
596 | attack = false | |
597 | end | |
598 | ||
599 | ||
600 | if (script.Parent.className ~= "HopperBin") then | |
601 | Tool = Instance.new("HopperBin") | |
602 | Tool.Parent = Backpack | |
603 | Tool.Name = ToolName | |
604 | script.Parent = Tool | |
605 | end | |
606 | Bin = script.Parent | |
607 | ||
608 | function damagesplat(dmg,hit) | |
609 | local mo = Instance.new("Model") | |
610 | mo.Name = dmg | |
611 | local pa = Instance.new("Part",mo) | |
612 | pa.formFactor = 3 | |
613 | pa.Size = Vector3.new(0.8,0.3,0.8) | |
614 | pa.BrickColor = BrickColor.new("Bright red") | |
615 | pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0) | |
616 | pa.Name = "Head" | |
617 | local hah = Instance.new("Humanoid") | |
618 | hah.Parent = mo | |
619 | hah.MaxHealth = 0 | |
620 | hah.Health = 0 | |
621 | local bp = Instance.new("BodyPosition") | |
622 | bp.P = 14000 | |
623 | bp.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
624 | bp.position = hit.Position + Vector3.new(0, 5, 0) | |
625 | coroutine.resume(coroutine.create(function() | |
626 | wait() | |
627 | mo.Parent = workspace | |
628 | bp.Parent = pa | |
629 | wait(1.4) | |
630 | mo:remove() | |
631 | end)) | |
632 | end | |
633 | ||
634 | function damage(hum,dmg,critornot) | |
635 | damagesplat(dmg,hum.Torso,critornot) | |
636 | hum:TakeDamage(dmg) | |
637 | coroutine.resume(coroutine.create(function() | |
638 | tagHumanoid(hum,Player) | |
639 | wait(1) | |
640 | untagHumanoid(hum) | |
641 | end)) | |
642 | end | |
643 | ||
644 | ||
645 | function OT(hit) --Normal Damage | |
646 | if Hitdeb == 1 then return end | |
647 | if hit.Parent == nil then return end | |
648 | local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then | |
649 | local critrandomizer = math.random(crtrate) | |
650 | if critrandomizer ~= 1 then | |
651 | local rndmdamage = math.random(mindamage,maxdamage) + bonusdmg | |
652 | damage(hum,rndmdamage,false) | |
653 | elseif critrandomizer == 1 then | |
654 | local rndmdamage = math.random(maxdamage,crtmaxdamage) + bonusdmg | |
655 | damage(hum,rndmdamage,true) | |
656 | end | |
657 | Hitdeb = 1 | |
658 | end | |
659 | end | |
660 | ||
661 | function OT2(hit) --Flip Damage | |
662 | if Hitdeb == 1 then return end | |
663 | if hit.Parent == nil then return end | |
664 | local hum = hit.Parent:findFirstChild("Humanoid") if hum ~= nil and hum ~= Character.Humanoid then | |
665 | local critrandomizer = math.random(crtrate) | |
666 | if critrandomizer ~= 1 then | |
667 | local rndmdamage = math.random(mindamage,maxdamage) + bonusdmg | |
668 | damage(hum,rndmdamage,false) | |
669 | hit.Parent.Torso.CFrame = hit.Parent.Torso.CFrame * CFrame.Angles(-0.5*math.random(),0,0) | |
670 | elseif critrandomizer == 1 then | |
671 | local rndmdamage = math.random(maxdamage,crtmaxdamage) + bonusdmg | |
672 | damage(hum,rndmdamage,true) | |
673 | hit.Parent.Torso.CFrame = hit.Parent.Torso.CFrame * CFrame.Angles(-0.5*math.random(),0,0) | |
674 | end | |
675 | Hitdeb = 1 | |
676 | end | |
677 | end | |
678 | ||
679 | ||
680 | ||
681 | function AoE(p,magnitude) | |
682 | local c = game.Workspace:GetChildren(); | |
683 | for i = 1, #c do | |
684 | local hum = c[i]:findFirstChild("Humanoid") | |
685 | if hum ~= nil and hum.Health ~= 0 then | |
686 | local head = c[i]:findFirstChild("Head"); | |
687 | if head ~= nil then | |
688 | local mag = (head.Position - p).magnitude; | |
689 | if mag <= magnitude and c[i].Name ~= Character.Name then | |
690 | local foundd = false | |
691 | for ii = 1 , #AoETrue do | |
692 | if AoETrue[ii] == c[i].Name then | |
693 | ||
694 | foundd = true | |
695 | end | |
696 | end | |
697 | if foundd then | |
698 | ||
699 | end | |
700 | -- | |
701 | if not foundd then | |
702 | local critrandomizer = math.random(crtrate) | |
703 | if critrandomizer ~= 1 then | |
704 | local rndmdamage = math.random(mindamage,maxdamage) + bonusdmg | |
705 | damage(hum,rndmdamage,false) | |
706 | elseif critrandomizer == 1 then | |
707 | local rndmdamage = math.random(maxdamage,crtmaxdamage) + bonusdmg | |
708 | damage(hum,rndmdamage,true) | |
709 | end | |
710 | table.insert(AoETrue,c[i].Name) | |
711 | end | |
712 | end | |
713 | end | |
714 | end | |
715 | end | |
716 | for ii = 1 , #AoETrue do | |
717 | table.remove(AoETrue,#AoETrue) | |
718 | end | |
719 | end | |
720 | ||
721 | -- | |
722 | -- | |
723 | ||
724 | LastPoint = prt1.CFrame * CFrame.new(0,prt1.Size.Y/2,0) | |
725 | function effect(Color,Ref,LP,P1,returnn) | |
726 | local effectsmsh = Instance.new("BlockMesh") | |
727 | effectsmsh.Scale = Vector3.new(1,1,1) | |
728 | effectsmsh.Name = "Mesh" | |
729 | local effectsg = Instance.new("Part") | |
730 | effectsg.formFactor = 3 | |
731 | effectsg.CanCollide = false | |
732 | effectsg.Name = "Eff" | |
733 | effectsg.Locked = true | |
734 | effectsg.Anchored = true | |
735 | effectsg.Size = Vector3.new(0.2,1,0.2) | |
736 | effectsg.Parent = swordholder | |
737 | effectsmsh.Parent = effectsg | |
738 | effectsg.BrickColor = BrickColor.new(Color) | |
739 | effectsg.Reflectance = Ref | |
740 | local point1 = P1 | |
741 | local mg = (LP.p - point1.p).magnitude | |
742 | effectsg.Size = Vector3.new(0.2,mg,0.2) | |
743 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) | |
744 | if returnn then return effectsg end | |
745 | coroutine.resume(coroutine.create(function() | |
746 | if not returnn then | |
747 | for i = 0 , 1 , 0.1 do | |
748 | wait() | |
749 | effectsg.Transparency = 1*i | |
750 | effectsmsh.Scale = Vector3.new(1-1*i,1,1-1*i) | |
751 | end | |
752 | wait() | |
753 | effectsg.Parent = nil | |
754 | end | |
755 | end)) | |
756 | end | |
757 | -- | |
758 | ||
759 | con = nil | |
760 | ||
761 | function dmgcnnct() | |
762 | if con ~= nil then | |
763 | con:disconnect() | |
764 | Hitdeb = 0 | |
765 | end | |
766 | con = prt1.Touched:connect(OT) | |
767 | end | |
768 | ||
769 | function dmgflipcnnct() | |
770 | if con ~= nil then | |
771 | con:disconnect() | |
772 | Hitdeb = 0 | |
773 | end | |
774 | con = prt1.Touched:connect(OT2) | |
775 | end | |
776 | ||
777 | function dmgdc() | |
778 | if con ~= nil then | |
779 | con:disconnect() | |
780 | Hitdeb = 0 | |
781 | end | |
782 | end | |
783 | ||
784 | function rptddmg(value,des,inc) | |
785 | coroutine.resume(coroutine.create(function() | |
786 | repeat | |
787 | wait(inc) | |
788 | Hitdeb = 0 | |
789 | until value == des | |
790 | end)) | |
791 | end | |
792 | ||
793 | function atktype(s,e) | |
794 | coroutine.resume(coroutine.create(function () | |
795 | attacktype = e | |
796 | wait(0.5) | |
797 | attacktype = s | |
798 | end)) | |
799 | end | |
800 | ||
801 | function Slash1() | |
802 | attack = true | |
803 | local LastPoint = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
804 | local LastPoint2 = prt1.CFrame * CFrame.new(0,prt1.Size.Y/2,0) | |
805 | for i = 0 , 1 , 0.2 do | |
806 | wait() | |
807 | local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
808 | local Point2 = prt1.CFrame * CFrame.new(0,prt1.Size.Y/2,0) | |
809 | effect("Really red",0.5,LastPoint,Point) | |
810 | effect("Really red",0.5,LastPoint2,Point2) | |
811 | LastPoint = Point | |
812 | LastPoint2 = Point2 | |
813 | RW.C0 = CFrame.new(1, 0.5+1*i, -0.5) * CFrame.Angles(math.rad(90+90*i), 0, math.rad(-45)) | |
814 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
815 | LW.C0 = CFrame.new(-1, 0.5+1*i, -0.5) * CFrame.Angles(math.rad(45+135*i), 0, math.rad(45)) | |
816 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
817 | w1.C0 = CFrame.Angles(math.rad(-45-45*i), math.rad(0), math.rad(135*i)) | |
818 | end | |
819 | local TorsPos = Torso.Position | |
820 | local bp = Instance.new("BodyPosition",Torso) | |
821 | bp.maxForce = Vector3.new(0, math.huge,0) | |
822 | bp.P = 14000 | |
823 | bp.position = TorsPos + Vector3.new(0,2,0) | |
824 | local mesh = Instance.new("CylinderMesh") | |
825 | mesh.Scale = Vector3.new(5.1,0.1,5.1) | |
826 | local shell = Instance.new("Part") | |
827 | mesh.Parent = shell | |
828 | shell.Anchored = true | |
829 | shell.formFactor = 3 | |
830 | shell.Size = Vector3.new(1,0.5,1) | |
831 | shell.CFrame = CFrame.new() + prt1.Position | |
832 | shell.Parent = swordholder | |
833 | shell.Transparency = 0.5 | |
834 | shell.BrickColor = BrickColor.new("Really red") | |
835 | shell.CanCollide = false | |
836 | local mesh2 = Instance.new("SpecialMesh") | |
837 | mesh2.Scale = Vector3.new(5.5,1,5.5) | |
838 | mesh2.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
839 | local shell2 = Instance.new("Part") | |
840 | shell2.Anchored = true | |
841 | mesh2.Parent = shell2 | |
842 | shell2.formFactor = 3 | |
843 | shell2.Size = Vector3.new(0.2,0.2,0.2) | |
844 | shell2.CFrame = shell.CFrame * CFrame.Angles(math.rad(180),0,0) | |
845 | shell2.Parent = swordholder | |
846 | shell2.Transparency = 0.5 | |
847 | shell2.BrickColor = BrickColor.new("Really red") | |
848 | shell2.CanCollide = false | |
849 | ||
850 | local derp = false | |
851 | ||
852 | coroutine.resume(coroutine.create(function() | |
853 | for i = 0 , 1 , 0.2 do | |
854 | wait() | |
855 | shell.Transparency = 1-0.5*i | |
856 | shell2.Transparency = 1-0.5*i | |
857 | end | |
858 | end)) | |
859 | coroutine.resume(coroutine.create(function() | |
860 | local ii = 0 | |
861 | local yy = 1 | |
862 | repeat | |
863 | wait() | |
864 | ii = ii + 50 | |
865 | yy = yy + 0.25 | |
866 | shell.CFrame = CFrame.Angles(0,math.rad(ii),0) + prt1.Position | |
867 | shell2.CFrame = shell.CFrame * CFrame.Angles(math.rad(180),0,0) | |
868 | mesh2.Scale = Vector3.new(5.5,yy,5.5) | |
869 | until derp | |
870 | for i = 0 , 1 , 0.1 do | |
871 | wait() | |
872 | yy = yy + 0.5 | |
873 | shell.Transparency = 0.5+0.5*i | |
874 | shell2.Transparency = 0.5+0.5*i | |
875 | mesh2.Scale = Vector3.new(5.5-2*i,yy,5.5-2*i) | |
876 | end | |
877 | shell.Parent = nil | |
878 | shell2.Parent = nil | |
879 | end)) | |
880 | ||
881 | dmgcnnct() | |
882 | prcntdmg(50) | |
883 | rptddmg(derp,true,0.75) | |
884 | for rep = 1 , 2 do | |
885 | ss(Head,1,0.5) | |
886 | for i = 0 , 1 , 0.2 do | |
887 | wait() | |
888 | local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
889 | local Point2 = prt1.CFrame * CFrame.new(0,prt1.Size.Y/2,0) | |
890 | effect("Really red",0.5,LastPoint,Point) | |
891 | effect("Really red",0.5,LastPoint2,Point2) | |
892 | LastPoint = Point | |
893 | LastPoint2 = Point2 | |
894 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(180*i), math.rad(135)) | |
895 | end | |
896 | ss(Head,1,0.5) | |
897 | for i = 0 , 1 , 0.2 do | |
898 | wait() | |
899 | local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
900 | local Point2 = prt1.CFrame * CFrame.new(0,prt1.Size.Y/2,0) | |
901 | effect("Really red",0.5,LastPoint,Point) | |
902 | effect("Really red",0.5,LastPoint2,Point2) | |
903 | LastPoint = Point | |
904 | LastPoint2 = Point2 | |
905 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(180+180*i), math.rad(135)) | |
906 | end | |
907 | end | |
908 | returndmg() | |
909 | dmgdc() | |
910 | derp = true | |
911 | local done = false | |
912 | local hit,pos = nil,nil | |
913 | for i = 0 , 1 , 0.2 do | |
914 | wait() | |
915 | local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
916 | effect("Really red",0.5,LastPoint,Point) | |
917 | LastPoint = Point | |
918 | RW.C0 = CFrame.new(1+0.5*i, 1.5-1*i, -0.5+0.5*i) * CFrame.Angles(math.rad(180-45*i), 0, math.rad(-45+90*i)) | |
919 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
920 | LW.C0 = CFrame.new(-1-0.5*i, 1.5-1*i, -0.5+0.5*i) * CFrame.Angles(math.rad(180-45*i), 0, math.rad(45-90*i)) | |
921 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
922 | w1.C0 = CFrame.Angles(math.rad(-90+45*i), math.rad(0), math.rad(135-135*i)) | |
923 | w1.C1 = CFrame.new(0,0,0) | |
924 | if i > 0.5 and not done then | |
925 | hit,pos = rayCast(Torso.Position, (Torso.CFrame * CFrame.Angles(math.rad(-90),0,0)).lookVector, 100, Character) | |
926 | bp.position = pos + Vector3.new(0,1,0) | |
927 | bp.P = 5000 | |
928 | done = true | |
929 | end | |
930 | end | |
931 | dmgcnnct() | |
932 | ||
933 | local p1 = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
934 | for i = 0 , 1 , 0.2 do | |
935 | wait() | |
936 | RW.C0 = CFrame.new(1.5-1*i, 0.5, -1*i) * CFrame.Angles(math.rad(135-90*i), 0, math.rad(45-90*i)) | |
937 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
938 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(135-180*i), 0, math.rad(-45)) | |
939 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
940 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
941 | w1.C1 = CFrame.new(0,0,0) | |
942 | end | |
943 | bp.Parent = nil | |
944 | ss(Head,1.5,1) | |
945 | for i = 0 , 1 , 0.2 do | |
946 | wait() | |
947 | RW.C0 = CFrame.new(0.5, 0.5, -1) * CFrame.Angles(math.rad(45-10*i), 0, math.rad(-45-10*i)) | |
948 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
949 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-45), 0, math.rad(-45)) | |
950 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
951 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
952 | w1.C1 = CFrame.new(0,0,0) | |
953 | end | |
954 | local effectsmsh = Instance.new("SpecialMesh") | |
955 | effectsmsh.Scale = Vector3.new(0.5,1,0.5) | |
956 | effectsmsh.MeshId = "http://www.roblox.com/asset/?id=13425802" | |
957 | local effectsg = Instance.new("Part") | |
958 | effectsg.formFactor = 3 | |
959 | effectsg.CanCollide = false | |
960 | effectsg.Name = "Eff" | |
961 | effectsg.Locked = true | |
962 | effectsg.Anchored = true | |
963 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
964 | effectsg.Parent = swordholder | |
965 | effectsmsh.Parent = effectsg | |
966 | effectsg.BrickColor = bcolor | |
967 | effectsg.Reflectance = 0.25 | |
968 | local point1 = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
969 | local LP = p1 | |
970 | local mg = (LP.p - point1.p).magnitude | |
971 | effectsmsh.Scale = Vector3.new(mg/3,1,0.2) | |
972 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,math.rad(-90)) | |
973 | coroutine.resume(coroutine.create(function() | |
974 | for i = 0 , 1 , 0.1 do | |
975 | wait() | |
976 | effectsg.Transparency = 1*i | |
977 | end | |
978 | wait() | |
979 | effectsg.Parent = nil | |
980 | end)) | |
981 | wait(0.2) | |
982 | dmgdc() | |
983 | for i = 0 , 1 , 0.1 do | |
984 | wait() | |
985 | RW.C0 = CFrame.new(0.5+0.5*i, 0.5, -1+0.5*i) * CFrame.Angles(math.rad(35+55*i), 0, math.rad(-55+10*i)) | |
986 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
987 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(-45+90*i)) | |
988 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
989 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
990 | end | |
991 | attack = false | |
992 | end | |
993 | ||
994 | ||
995 | function RoundSlash() | |
996 | attack = true | |
997 | ss(Head,1,0.5) | |
998 | local TorsCF = Torso.CFrame | |
999 | local bg = Instance.new("BodyGyro",Torso) | |
1000 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1001 | bg.P = bg.p * 25 | |
1002 | bg.cframe = TorsCF | |
1003 | for i = 0 , 1 , 0.2 do | |
1004 | wait() | |
1005 | RW.C0 = CFrame.new(1+0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90+45*i), 0, math.rad(-45+90*i)) | |
1006 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1007 | LW.C0 = CFrame.new(-1-0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(45+25*i), 0, math.rad(45-90*i)) | |
1008 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1009 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
1010 | end | |
1011 | dmgcnnct() | |
1012 | LastPoint = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1013 | for i = 0 , 1 , 0.2 do | |
1014 | wait() | |
1015 | RW.C0 = CFrame.new(1.5-1*i, 0.5, -1*i) * CFrame.Angles(math.rad(135-90*i), 0, math.rad(45-90*i)) | |
1016 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1017 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(70-90*i), 0, math.rad(-45)) | |
1018 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1019 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(45*i)) | |
1020 | w1.C1 = CFrame.Angles(math.rad(-25*i),0,0) | |
1021 | bg.cframe = TorsCF * CFrame.Angles(0,math.rad(180*i),0) | |
1022 | local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1023 | effect("Really red",0.5,LastPoint,Point) | |
1024 | LastPoint = Point | |
1025 | end | |
1026 | Hitdeb=0 | |
1027 | RWLFunc() LWLFunc() | |
1028 | for i = 0 , 1 , 0.1 do | |
1029 | wait() | |
1030 | RW.C0 = CFrame.new(0.5, 0.5, -1) * CFrame.Angles(math.rad(45), 0, math.rad(-45-25*i)) | |
1031 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1032 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(-45)) | |
1033 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1034 | RWL.C0 = CFrame.new(1, -1+1*i, -1*i) * CFrame.Angles(0, 0, 0) | |
1035 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
1036 | LWL.C0 = CFrame.new(-1, -1-0.5*i, -0.5*i) * CFrame.Angles(math.rad(-90*i), 0, 0) | |
1037 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
1038 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(45)) | |
1039 | w1.C1 = CFrame.Angles(math.rad(-25),0,0) | |
1040 | bg.cframe = TorsCF * CFrame.Angles(0,math.rad(180+180*i),0) | |
1041 | local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1042 | effect("Really red",0.5,LastPoint,Point) | |
1043 | LastPoint = Point | |
1044 | end | |
1045 | dmgdc() | |
1046 | for i = 0 , 1 , 0.1 do | |
1047 | wait() | |
1048 | RW.C0 = CFrame.new(0.5+0.5*i, 0.5, -1+0.5*i) * CFrame.Angles(math.rad(45+45*i), 0, math.rad(-70+25*i)) | |
1049 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1050 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(-20+65*i), 0, math.rad(-45+90*i)) | |
1051 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1052 | RWL.C0 = CFrame.new(1, -1*i, -1+1*i) * CFrame.Angles(0, 0, 0) | |
1053 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
1054 | LWL.C0 = CFrame.new(-1, -1.5+0.5*i, -0.5+0.5*i) * CFrame.Angles(math.rad(-90+90*i), 0, 0) | |
1055 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
1056 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(45-45*i)) | |
1057 | w1.C1 = CFrame.Angles(math.rad(-25+25*i),0,0) | |
1058 | bg.cframe = TorsCF * CFrame.Angles(0,math.rad(360*i),0) | |
1059 | local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1060 | effect("Really red",0.5,LastPoint,Point) | |
1061 | LastPoint = Point | |
1062 | end | |
1063 | RWLRem() LWLRem() | |
1064 | wait(0.1) | |
1065 | local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1066 | effect("Really red",0.5,LastPoint,Point) | |
1067 | LastPoint = Point | |
1068 | bg.Parent = nil | |
1069 | wait(0.1) | |
1070 | attack = false | |
1071 | end | |
1072 | ||
1073 | ||
1074 | function Combo1() | |
1075 | attack = true | |
1076 | ss(Head,1,0.5) | |
1077 | ss(Head,2,0.5) | |
1078 | LastPoint = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1079 | dmgcnnct() | |
1080 | for i = 0 , 1 , 0.1 do | |
1081 | wait() | |
1082 | RW.C0 = CFrame.new(1+0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90+90*i),math.rad(-45*i), math.rad(-45+90*i)) | |
1083 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1084 | LW.C0 = CFrame.new(-1+1*i, 0.5, -0.5-0.5*i) * CFrame.Angles(math.rad(45+90*i), 0, math.rad(45+45*i)) | |
1085 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1086 | w1.C0 = CFrame.Angles(math.rad(-45-270*i), math.rad(0), math.rad(0)) | |
1087 | local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1088 | effect("Really red",0.5,LastPoint,Point) | |
1089 | LastPoint = Point | |
1090 | if i > 0.2 then ss(Head,2,0.5) end | |
1091 | end | |
1092 | Hitdeb=0 | |
1093 | for i = 0 , 1 , 0.2 do | |
1094 | wait() | |
1095 | RW.C0 = CFrame.new(1.5-0.8*i, 0.5, -1*i) * CFrame.Angles(math.rad(180-145*i),math.rad(-45), math.rad(45-90*i)) | |
1096 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1097 | LW.C0 = CFrame.new(-1*i, 0.5, -1+0.5*i) * CFrame.Angles(math.rad(135-45*i), 0, math.rad(90-80*i)) | |
1098 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1099 | w1.C0 = CFrame.Angles(math.rad(-315), math.rad(0), math.rad(0)) | |
1100 | local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1101 | effect("Really red",0.5,LastPoint,Point) | |
1102 | LastPoint = Point | |
1103 | end | |
1104 | dmgdc() | |
1105 | atktype(1,2) | |
1106 | attack = false | |
1107 | for i = 0 , 1 , 0.1 do | |
1108 | if attack then return end | |
1109 | wait() | |
1110 | RW.C0 = CFrame.new(0.7-0.2*i, 0.5, -1) * CFrame.Angles(math.rad(35-20*i),math.rad(-45), math.rad(-45-20*i)) | |
1111 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1112 | LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(10)) | |
1113 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1114 | w1.C0 = CFrame.Angles(math.rad(-315), math.rad(0), math.rad(0)) | |
1115 | local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1116 | effect("Really red",0.5,LastPoint,Point) | |
1117 | LastPoint = Point | |
1118 | end | |
1119 | for i = 0 , 1 , 0.1 do | |
1120 | if attack then return end | |
1121 | wait() | |
1122 | RW.C0 = CFrame.new(0.5+0.5*i, 0.5, -1+0.5*i) * CFrame.Angles(math.rad(15+75*i),math.rad(-45+45*i), math.rad(-65+20*i)) | |
1123 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1124 | LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(90-45*i), 0, math.rad(10+35*i)) | |
1125 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1126 | w1.C0 = CFrame.Angles(math.rad(-315-90*i), math.rad(0), math.rad(0)) | |
1127 | end | |
1128 | end | |
1129 | ||
1130 | function Combo2() | |
1131 | attack = true | |
1132 | ss(Head,1,0.5) | |
1133 | for i = 0 , 1 ,0.1 do | |
1134 | wait() | |
1135 | RW.C0 = CFrame.new(0.7, 0.5, -1) * CFrame.Angles(math.rad(35+55*i),math.rad(-45+135*i), math.rad(-45+45*i)) | |
1136 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-60*i), 0, 0) | |
1137 | LW.C0 = CFrame.new(-1-0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90), 0, math.rad(10)) | |
1138 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1139 | w1.C0 = CFrame.Angles(math.rad(-315-90*i), math.rad(0), math.rad(0)) | |
1140 | end | |
1141 | dmgflipcnnct() | |
1142 | LastPoint = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1143 | for i = 0 , 1 ,0.2 do | |
1144 | wait() | |
1145 | RW.C0 = CFrame.new(0.7-0.8*i, 0.5, -1+1*i) * CFrame.Angles(math.rad(90),math.rad(90), math.rad(0)) | |
1146 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-60+195*i), 0, 0) | |
1147 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -1*i) * CFrame.Angles(math.rad(90), 0, math.rad(10+80*i)) | |
1148 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1149 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
1150 | local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1151 | effect("Really red",0.5,LastPoint,Point) | |
1152 | LastPoint = Point | |
1153 | end | |
1154 | dmgdc() | |
1155 | local TorsCF = Torso.CFrame | |
1156 | local bg = Instance.new("BodyGyro",Torso) | |
1157 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1158 | bg.P = 100000 | |
1159 | bg.cframe = TorsCF | |
1160 | ss(Head,1,0.5) | |
1161 | dmgflipcnnct() | |
1162 | for i = 0 , 1 ,0.15 do | |
1163 | wait() | |
1164 | RW.C0 = CFrame.new(1.5-0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(90),math.rad(90), math.rad(0)) | |
1165 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(135-180*i), 0, 0) | |
1166 | LW.C0 = CFrame.new(-1-0.5*i, 0.5, -1+1*i) * CFrame.Angles(math.rad(90), 0, math.rad(90-180*i)) | |
1167 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1168 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
1169 | bg.cframe = TorsCF * CFrame.Angles(0,math.rad(-90*i),0) | |
1170 | end | |
1171 | LastPoint = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1172 | for i = 0 , 1 ,0.1 do | |
1173 | wait() | |
1174 | RW.C0 = CFrame.new(1+0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90),math.rad(90), math.rad(0)) | |
1175 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-45+180*i), 0, 0) | |
1176 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-90)) | |
1177 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1178 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
1179 | bg.cframe = TorsCF * CFrame.Angles(0,math.rad(-90-270*i),0) | |
1180 | local Point = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1181 | effect("Really red",0.5,LastPoint,Point) | |
1182 | LastPoint = Point | |
1183 | end | |
1184 | dmgdc() | |
1185 | bg.Parent = nil | |
1186 | attack = false | |
1187 | atktype(1,3) | |
1188 | for i = 0 , 1 ,0.2 do | |
1189 | if attack then break end | |
1190 | wait() | |
1191 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(90), math.rad(0)) | |
1192 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(135+20*i), 0, 0) | |
1193 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-90)) | |
1194 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1195 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
1196 | end | |
1197 | for i = 0 , 1 ,0.1 do | |
1198 | if attack then break end | |
1199 | wait() | |
1200 | RW.C0 = CFrame.new(1.5-0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(90),math.rad(90-90*i), math.rad(-45*i)) | |
1201 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(155-155*i), 0, 0) | |
1202 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(90-45*i), 0, math.rad(-90+135*i)) | |
1203 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1204 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
1205 | end | |
1206 | ||
1207 | end | |
1208 | ||
1209 | function Combo3() | |
1210 | attack=true | |
1211 | wait(0.1) | |
1212 | local TorsCF = Torso.CFrame | |
1213 | local bg = Instance.new("BodyGyro",Torso) | |
1214 | bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge) | |
1215 | bg.P = 100000 | |
1216 | bg.cframe = TorsCF | |
1217 | for i = 0 , 1 ,0.1 do | |
1218 | wait() | |
1219 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(90-90*i), math.rad(90*i)) | |
1220 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(135-90*i), 0, 0) | |
1221 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-90)) | |
1222 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1223 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
1224 | Neck.C0 = neckcf0 * CFrame.Angles(0,0,math.rad(-90*i)) | |
1225 | bg.cframe = TorsCF * CFrame.Angles(0,math.rad(90*i),0) | |
1226 | end | |
1227 | local P1 = prt1.CFrame * CFrame.new(0,prt1.Size.Y/-2,0) | |
1228 | local hitt = nil | |
1229 | local TorsPos = P1.p | |
1230 | local bp = Instance.new("BodyPosition") | |
1231 | bp.maxForce = Vector3.new(math.huge, math.huge,math.huge) | |
1232 | bp.P = 14000 | |
1233 | bp.position = TorsPos+Vector3.new(0,5,0) | |
1234 | local connection = prt1.Touched:connect(function(hit) | |
1235 | if hitt ~= nil then | |
1236 | if hit.Parent:findFirstChild("Humanoid") ~= nil then | |
1237 | hitt = hit.Parent.Torso | |
1238 | bp.Parent=hitt | |
1239 | wait(2) | |
1240 | bp.Parent = nil | |
1241 | end | |
1242 | end | |
1243 | end) | |
1244 | subdmg(-10) | |
1245 | dmgflipcnnct() | |
1246 | for i = 0 , 1 ,0.2 do | |
1247 | wait() | |
1248 | RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90),math.rad(0), math.rad(90)) | |
1249 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(45-135*i), 0, 0) | |
1250 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(-90)) | |
1251 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1252 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
1253 | Neck.C0 = neckcf0 * CFrame.Angles(0,0,math.rad(-90)) | |
1254 | bg.cframe = TorsCF * CFrame.Angles(0,math.rad(90),0) | |
1255 | end | |
1256 | srfs(Head,1,0.5) | |
1257 | ss(Head,1,0.5) | |
1258 | returndmg() | |
1259 | dmgdc() | |
1260 | local P2 = CFrame.new(P1.p) * CFrame.new(0,15,0) * CFrame.Angles(math.rad(-10),0,0) | |
1261 | local effectsmsh = Instance.new("SpecialMesh") | |
1262 | effectsmsh.MeshType = "Sphere" | |
1263 | local effectsg = Instance.new("Part") | |
1264 | effectsg.formFactor = 3 | |
1265 | effectsg.CanCollide = false | |
1266 | effectsg.Name = "Eff" | |
1267 | effectsg.Locked = true | |
1268 | effectsg.Anchored = true | |
1269 | effectsg.Size = Vector3.new(1,1,1) | |
1270 | effectsg.Parent = swordholder | |
1271 | effectsmsh.Parent = effectsg | |
1272 | effectsg.BrickColor = bcolor | |
1273 | effectsg.Reflectance = 0.25 | |
1274 | local point1 = P2 | |
1275 | local LP = P1 | |
1276 | local mg = (LP.p - point1.p).magnitude | |
1277 | effectsmsh.Scale = Vector3.new(mg/5,mg*2,mg/5) | |
1278 | effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) + Vector3.new(0,-mg,0) | |
1279 | coroutine.resume(coroutine.create(function() | |
1280 | for i = 0 , 1 , 0.1 do | |
1281 | wait() | |
1282 | effectsg.Transparency = 1*i | |
1283 | end | |
1284 | wait() | |
1285 | effectsg.Parent = nil | |
1286 | end)) | |
1287 | connection:disconnect() | |
1288 | for i = 0 , 1 ,0.2 do | |
1289 | wait() | |
1290 | RW.C0 = CFrame.new(1.5-0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(90),math.rad(0), math.rad(90-135*i)) | |
1291 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(-90+90*i), 0, 0) | |
1292 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(90-45*i), 0, math.rad(-90+135*i)) | |
1293 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1294 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
1295 | Neck.C0 = neckcf0 * CFrame.Angles(0,0,math.rad(-90+90*i)) | |
1296 | bg.cframe = TorsCF * CFrame.Angles(0,math.rad(90-90*i),0) | |
1297 | end | |
1298 | Neck.C0 = neckcf0 | |
1299 | bg.Parent = nil | |
1300 | attack=false | |
1301 | end | |
1302 | ||
1303 | ||
1304 | ||
1305 | local helm = Instance.new("Part") | |
1306 | helm.formFactor = 3 | |
1307 | helm.CanCollide = false | |
1308 | helm.Name = "LancerHelm" | |
1309 | helm.Locked = true | |
1310 | helm.Size = Vector3.new(0.2,0.2,0.2) | |
1311 | helm.BrickColor = bcolor | |
1312 | local helmm = Instance.new("SpecialMesh") | |
1313 | helmm.MeshId = "http://www.roblox.com/asset/?id=27719952" | |
1314 | helmm.Parent = helm | |
1315 | local helmw = Instance.new("Weld") | |
1316 | local LancerM = false | |
1317 | ||
1318 | function LancerMode() | |
1319 | attack=true | |
1320 | if not LancerM then | |
1321 | for i = 0,1,0.2 do | |
1322 | wait() | |
1323 | RW.C0 = CFrame.new(1+0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(90), 0, math.rad(-45+135*i)) | |
1324 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1325 | LW.C0 = CFrame.new(-1-0.5*i, 0.5, -0.5+0.5*i) * CFrame.Angles(math.rad(45-45*i), 0, math.rad(45-45*i)) | |
1326 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1327 | w1.C0 = CFrame.Angles(math.rad(-45-45*i), math.rad(0), math.rad(0)) | |
1328 | end | |
1329 | for i = 0,1,0.1 do | |
1330 | wait() | |
1331 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(90), 0, math.rad(90)) | |
1332 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1333 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, 0) * CFrame.Angles(math.rad(-45*i), 0, math.rad(45*i)) | |
1334 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1335 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
1336 | end | |
1337 | ||
1338 | helm.Parent = swordholder | |
1339 | helmw.Parent = helm | |
1340 | helmw.Part0 = helm | |
1341 | helmw.Part1 = LeftArm | |
1342 | helmw.C0 = CFrame.Angles(math.rad(90),0,math.rad(90)) | |
1343 | helmw.C1 = CFrame.new(0,-1.5,0) | |
1344 | bonusdmg = 10 | |
1345 | LancerM = true | |
1346 | wait() | |
1347 | for i = 0,1,0.1 do | |
1348 | wait() | |
1349 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(90), 0, math.rad(90)) | |
1350 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0 , 0) | |
1351 | LW.C0 = CFrame.new(-1-0.5*i, 0.5, 0) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(45-90*i)) | |
1352 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1353 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
1354 | end | |
1355 | for i = 0,1,0.1 do | |
1356 | wait() | |
1357 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.Angles(math.rad(90), 0, math.rad(90)) | |
1358 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0 , 0) | |
1359 | LW.C0 = CFrame.new(-1.5-0.5*i, 0.5+1*i, 0) * CFrame.Angles(math.rad(45+45*i), 0, math.rad(-45+135*i)) | |
1360 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1361 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
1362 | end | |
1363 | helmw.Part1 = Head | |
1364 | helmw.C0 = CFrame.new(0,-0.25,0) | |
1365 | helmw.C1 = CFrame.new() | |
1366 | coroutine.resume(coroutine.create(function() | |
1367 | local meshb = Instance.new("SpecialMesh") | |
1368 | meshb.Scale = Vector3.new(0,0,0) | |
1369 | meshb.MeshType = "Sphere" | |
1370 | local shellb = Instance.new("Part") | |
1371 | meshb.Parent = shellb | |
1372 | shellb.Anchored = true | |
1373 | shellb.formFactor = 3 | |
1374 | shellb.Size = Vector3.new(1,1,1) | |
1375 | shellb.CFrame = Torso.CFrame | |
1376 | shellb.Parent = swordholder | |
1377 | shellb.Transparency = 0 | |
1378 | shellb.BrickColor = bcolor | |
1379 | shellb.CanCollide = false | |
1380 | coroutine.resume(coroutine.create(function() | |
1381 | for i = 0 ,1,0.05 do | |
1382 | wait() | |
1383 | shellb.Transparency = 1*i | |
1384 | meshb.Scale = Vector3.new(20*i,20*i,20*i) | |
1385 | end | |
1386 | shellb.Parent = nil | |
1387 | end)) | |
1388 | local spinval = 0 | |
1389 | local SlashSound = Instance.new("Sound") | |
1390 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137" | |
1391 | SlashSound.Parent = Head | |
1392 | SlashSound.Volume = 0.25 | |
1393 | SlashSound.Pitch = 0.1 | |
1394 | SlashSound.PlayOnRemove = true | |
1395 | SlashSound.Looped = true | |
1396 | coroutine.resume(coroutine.create(function() | |
1397 | wait() | |
1398 | SlashSound.Parent = nil | |
1399 | end)) | |
1400 | local SlashSound2 = Instance.new("Sound") | |
1401 | SlashSound2.SoundId = "http://www.roblox.com/asset?id=1369158" | |
1402 | SlashSound2.Parent = Head | |
1403 | SlashSound2.Volume = 1 | |
1404 | SlashSound2.Pitch = 0.05 | |
1405 | SlashSound2.PlayOnRemove = true | |
1406 | SlashSound2.Looped = true | |
1407 | coroutine.resume(coroutine.create(function() | |
1408 | wait() | |
1409 | SlashSound2.Parent = nil | |
1410 | end)) | |
1411 | local ws = Character.Humanoid.WalkSpeed | |
1412 | repeat | |
1413 | wait(0.05) | |
1414 | Character.Humanoid.WalkSpeed = ws * 1.25 | |
1415 | spinval = spinval + 0.1 | |
1416 | local mesh = Instance.new("SpecialMesh") | |
1417 | mesh.Scale = Vector3.new(5.1,5,5.1) | |
1418 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1419 | local shell = Instance.new("Part") | |
1420 | mesh.Parent = shell | |
1421 | shell.Anchored = true | |
1422 | shell.formFactor = 3 | |
1423 | shell.Size = Vector3.new(0.2,0.2,0.2) | |
1424 | shell.CFrame = Torso.CFrame * CFrame.Angles(0,spinval,0) + Vector3.new(0,-2.5,0) | |
1425 | shell.Parent = swordholder | |
1426 | shell.Transparency = 1 | |
1427 | shell.BrickColor = handlecolor | |
1428 | shell.CanCollide = false | |
1429 | local mesh2 = Instance.new("SpecialMesh") | |
1430 | mesh2.Scale = Vector3.new(8,8,8) | |
1431 | mesh2.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
1432 | local shell2 = Instance.new("Part") | |
1433 | mesh2.Parent = shell2 | |
1434 | shell2.Anchored = true | |
1435 | shell2.formFactor = 3 | |
1436 | shell2.Size = Vector3.new(0.2,0.2,0.2) | |
1437 | shell2.CFrame = Torso.CFrame * CFrame.Angles(0,spinval,0) + Vector3.new(0,-2.5,0) | |
1438 | shell2.Parent = swordholder | |
1439 | shell2.Transparency = 1 | |
1440 | shell2.BrickColor = bcolor | |
1441 | shell2.CanCollide = false | |
1442 | local mesh3 = Instance.new("BlockMesh") | |
1443 | mesh3.Scale = Vector3.new(5,5,5) | |
1444 | local shell3 = Instance.new("Part") | |
1445 | mesh3.Parent = shell3 | |
1446 | shell3.Anchored = true | |
1447 | shell3.formFactor = 3 | |
1448 | shell3.Size = Vector3.new(1,1,1) | |
1449 | shell3.CFrame = Torso.CFrame * CFrame.Angles(math.random(),math.random(),math.random()) | |
1450 | shell3.Parent = swordholder | |
1451 | shell3.Transparency = 0.5 | |
1452 | shell3.BrickColor = bcolor | |
1453 | shell3.CanCollide = false | |
1454 | coroutine.resume(coroutine.create(function() | |
1455 | for i = 0 ,1,0.2 do | |
1456 | wait() | |
1457 | shell.Transparency = 1-1*i | |
1458 | shell2.Transparency = 1-1*i | |
1459 | shell3.Transparency = 0.5+0.25*i | |
1460 | end | |
1461 | for i = 0 ,1,0.2 do | |
1462 | wait() | |
1463 | shell.Transparency = 1*i | |
1464 | shell2.Transparency = 1*i | |
1465 | shell3.Transparency = 0.75+0.25*i | |
1466 | end | |
1467 | shell.Parent = nil | |
1468 | shell2.Parent = nil | |
1469 | shell3.Parent = nil | |
1470 | end)) | |
1471 | until not LancerM | |
1472 | Character.Humanoid.WalkSpeed = ws | |
1473 | SlashSound:Stop() SlashSound2:Stop() | |
1474 | end)) | |
1475 | for i = 0,1,0.1 do | |
1476 | wait() | |
1477 | RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.Angles(math.rad(90), 0, math.rad(90-135*i)) | |
1478 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0 , 0) | |
1479 | LW.C0 = CFrame.new(-1, 1.5-1*i, -0.5*i) * CFrame.Angles(math.rad(90-45*i), 0, math.rad(90-45*i)) | |
1480 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1481 | w1.C0 = CFrame.Angles(math.rad(-90+45*i), math.rad(0), math.rad(0)) | |
1482 | end | |
1483 | elseif LancerM then | |
1484 | LancerM = false | |
1485 | local meshb = Instance.new("SpecialMesh") | |
1486 | meshb.Scale = Vector3.new(0,0,0) | |
1487 | meshb.MeshId = "http://www.roblox.com/asset/?id=1038653" | |
1488 | local shellb = Instance.new("Part") | |
1489 | meshb.Parent = shellb | |
1490 | shellb.Anchored = true | |
1491 | shellb.formFactor = 3 | |
1492 | shellb.Size = Vector3.new(1,1,1) | |
1493 | shellb.CFrame = Torso.CFrame | |
1494 | shellb.Parent = swordholder | |
1495 | shellb.Transparency = 1 | |
1496 | shellb.Reflectance = 0.25 | |
1497 | shellb.BrickColor = bcolor | |
1498 | shellb.CanCollide = false | |
1499 | local meshb2 = Instance.new("SpecialMesh") | |
1500 | meshb2.Scale = Vector3.new(0,0,0) | |
1501 | meshb2.MeshType = "Sphere" | |
1502 | local shellb2 = Instance.new("Part") | |
1503 | meshb2.Parent = shellb2 | |
1504 | shellb2.Anchored = true | |
1505 | shellb2.formFactor = 3 | |
1506 | shellb2.Size = Vector3.new(1,1,1) | |
1507 | shellb2.CFrame = Torso.CFrame | |
1508 | shellb2.Parent = swordholder | |
1509 | shellb2.Transparency = 1 | |
1510 | shellb2.Reflectance = 0.25 | |
1511 | shellb2.BrickColor = bcolor | |
1512 | shellb2.CanCollide = false | |
1513 | coroutine.resume(coroutine.create(function() | |
1514 | for i = 0 ,1,0.05 do | |
1515 | wait() | |
1516 | shellb.Transparency = 1-1*i | |
1517 | meshb.Scale = Vector3.new(30*i,30*i,30*i) | |
1518 | shellb2.Transparency = 1-1*i | |
1519 | meshb2.Scale = Vector3.new(15*i,100*i,15*i) | |
1520 | end | |
1521 | for i = 0 ,1,0.05 do | |
1522 | wait() | |
1523 | shellb.Transparency = 1*i | |
1524 | meshb.Scale = Vector3.new(30+50*i,30+50*i,30+50*i) | |
1525 | shellb2.Transparency = 1*i | |
1526 | meshb2.Scale = Vector3.new(15-15*i,100+100*i,15-15*i) | |
1527 | end | |
1528 | shellb2.Parent = nil | |
1529 | shellb.Parent = nil | |
1530 | end)) | |
1531 | for i = 0 , 1 , 0.1 do | |
1532 | wait() | |
1533 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-45+45*i)) | |
1534 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1535 | LW.C0 = CFrame.new(-1, 0.5+1*i, -0.5+0.5*i) * CFrame.Angles(math.rad(45+45*i), 0, math.rad(45+45*i)) | |
1536 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1537 | w1.C0 = CFrame.Angles(math.rad(-45-45*i), math.rad(0), math.rad(0)) | |
1538 | end | |
1539 | helmw.Part1 = LeftArm | |
1540 | helmw.C0 = CFrame.Angles(math.rad(90),0,math.rad(90)) | |
1541 | helmw.C1 = CFrame.new(0,-1.5,0) | |
1542 | for i = 0 , 1 , 0.1 do | |
1543 | wait() | |
1544 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(0)) | |
1545 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1546 | LW.C0 = CFrame.new(-1-0.5*i, 1.5-1*i, 0) * CFrame.Angles(math.rad(90-45*i), 0, math.rad(90-135*i)) | |
1547 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1548 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
1549 | end | |
1550 | for i = 0 , 1 , 0.2 do | |
1551 | wait() | |
1552 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(0)) | |
1553 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1554 | LW.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(45-90*i), 0, math.rad(-45+90*i)) | |
1555 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1556 | w1.C0 = CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)) | |
1557 | end | |
1558 | helm.Parent = nil | |
1559 | helmw.Parent = nil | |
1560 | for i = 0 , 1 , 0.1 do | |
1561 | wait() | |
1562 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-45*i)) | |
1563 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1564 | LW.C0 = CFrame.new(-1.5+0.5*i, 0.5, -0.5*i) * CFrame.Angles(math.rad(-45+90*i), 0, math.rad(45)) | |
1565 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1566 | w1.C0 = CFrame.Angles(math.rad(-90+45*i), math.rad(0), math.rad(0)) | |
1567 | end | |
1568 | end | |
1569 | attack=false | |
1570 | end | |
1571 | ||
1572 | local recentlyjumped = false | |
1573 | ||
1574 | function Jump() | |
1575 | attack=true | |
1576 | local vel = Instance.new("BodyVelocity") | |
1577 | vel.maxForce = Vector3.new(0,math.huge,0) | |
1578 | vel.P = vel.P * 2 | |
1579 | vel.velocity = Vector3.new(0,80,0) | |
1580 | vel.Parent = Torso | |
1581 | wait(0.1) | |
1582 | vel.Parent = nil | |
1583 | local floor = false | |
1584 | coroutine.resume(coroutine.create(function() | |
1585 | repeat | |
1586 | wait(0.05) | |
1587 | hit,pos = rayCast(Torso.Position, (CFrame.new(Torso.Position,Torso.Position - Vector3.new(0,6,0))).lookVector, 6, Character) | |
1588 | if hit ~= nil then | |
1589 | floor = true | |
1590 | end | |
1591 | until floor | |
1592 | end)) | |
1593 | local spinval = 0 | |
1594 | ss(Head,1,0.25) | |
1595 | coroutine.resume(coroutine.create(function() | |
1596 | for i = 0 , 1 , 0.1 do | |
1597 | if floor then return end | |
1598 | wait() | |
1599 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90-45*i), 0, math.rad(-45)) | |
1600 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1601 | LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(45), 0, math.rad(45)) | |
1602 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1603 | w1.C0 = CFrame.new(0,-1*i,0) * CFrame.Angles(math.rad(-45-90*i), 0, math.rad(-45*i)) | |
1604 | end | |
1605 | end)) | |
1606 | repeat | |
1607 | wait(0.05) | |
1608 | spinval = spinval + 0.1 | |
1609 | local mesh = Instance.new("SpecialMesh") | |
1610 | mesh.Scale = Vector3.new(5.1,5,5.1) | |
1611 | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1612 | local shell = Instance.new("Part") | |
1613 | mesh.Parent = shell | |
1614 | shell.Anchored = true | |
1615 | shell.formFactor = 3 | |
1616 | shell.Size = Vector3.new(0.2,0.2,0.2) | |
1617 | shell.CFrame = Torso.CFrame * CFrame.Angles(0,spinval,0) + Vector3.new(0,-2.5,0) | |
1618 | shell.Parent = swordholder | |
1619 | shell.Transparency = 1 | |
1620 | shell.BrickColor = handlecolor | |
1621 | shell.CanCollide = false | |
1622 | local mesh2 = Instance.new("SpecialMesh") | |
1623 | mesh2.Scale = Vector3.new(8,8,8) | |
1624 | mesh2.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
1625 | local shell2 = Instance.new("Part") | |
1626 | mesh2.Parent = shell2 | |
1627 | shell2.Anchored = true | |
1628 | shell2.formFactor = 3 | |
1629 | shell2.Size = Vector3.new(0.2,0.2,0.2) | |
1630 | shell2.CFrame = Torso.CFrame * CFrame.Angles(0,spinval,0) + Vector3.new(0,-2.5,0) | |
1631 | shell2.Parent = swordholder | |
1632 | shell2.Transparency = 1 | |
1633 | shell2.BrickColor = bcolor | |
1634 | shell2.CanCollide = false | |
1635 | coroutine.resume(coroutine.create(function() | |
1636 | for i = 0 ,1,0.2 do | |
1637 | wait() | |
1638 | shell.Transparency = 1-1*i | |
1639 | shell2.Transparency = 1-1*i | |
1640 | end | |
1641 | for i = 0 ,1,0.2 do | |
1642 | wait() | |
1643 | shell.Transparency = 1*i | |
1644 | shell2.Transparency = 1*i | |
1645 | end | |
1646 | shell.Parent = nil | |
1647 | shell2.Parent = nil | |
1648 | end)) | |
1649 | until floor | |
1650 | local ps = Instance.new("BodyPosition") | |
1651 | ps.Parent = Torso | |
1652 | ps.position = Torso.Position | |
1653 | ps.maxForce = Vector3.new(1,1,1) * math.huge | |
1654 | ps.P = ps.P * 2 | |
1655 | coroutine.resume(coroutine.create(function() wait(0.05) ps.Parent = nil end)) | |
1656 | for rep = 1,3 do | |
1657 | srfs(Head,0.45+0.2*math.random(),0.5) ls(Head,0.15+0.2*math.random(),0.5) cs(Head,0.4+0.2*math.random(),0.5) | |
1658 | end | |
1659 | local meshb = Instance.new("SpecialMesh") | |
1660 | meshb.Scale = Vector3.new(0,0,0) | |
1661 | meshb.MeshId = "http://www.roblox.com/asset/?id=1038653" | |
1662 | local shellb = Instance.new("Part") | |
1663 | meshb.Parent = shellb | |
1664 | shellb.Anchored = true | |
1665 | shellb.formFactor = 3 | |
1666 | shellb.Size = Vector3.new(1,1,1) | |
1667 | shellb.CFrame = CFrame.new(Torso.Position) | |
1668 | shellb.Parent = swordholder | |
1669 | shellb.Transparency = 1 | |
1670 | shellb.Reflectance = 0.25 | |
1671 | shellb.BrickColor = bcolor | |
1672 | shellb.CanCollide = false | |
1673 | local meshb2 = Instance.new("SpecialMesh") | |
1674 | meshb2.Scale = Vector3.new(0,0,0) | |
1675 | meshb2.MeshType = "Sphere" | |
1676 | local shellb2 = Instance.new("Part") | |
1677 | meshb2.Parent = shellb2 | |
1678 | shellb2.Anchored = true | |
1679 | shellb2.formFactor = 3 | |
1680 | shellb2.Size = Vector3.new(1,1,1) | |
1681 | shellb2.CFrame = CFrame.new(Torso.Position) | |
1682 | shellb2.Parent = swordholder | |
1683 | shellb2.Transparency = 1 | |
1684 | shellb2.Reflectance = 0.25 | |
1685 | shellb2.BrickColor = bcolor | |
1686 | shellb2.CanCollide = false | |
1687 | local meshb3 = Instance.new("SpecialMesh") | |
1688 | meshb3.Scale = Vector3.new(0,0,0) | |
1689 | meshb3.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
1690 | local shellb3 = Instance.new("Part") | |
1691 | meshb3.Parent = shellb3 | |
1692 | shellb3.Anchored = true | |
1693 | shellb3.formFactor = 3 | |
1694 | shellb3.Size = Vector3.new(1,1,1) | |
1695 | shellb3.CFrame = CFrame.new(Torso.Position+Vector3.new(0,10,0)) * CFrame.Angles(math.rad(180),0,0) | |
1696 | shellb3.Parent = swordholder | |
1697 | shellb3.Transparency = 1 | |
1698 | shellb3.Reflectance = 0.25 | |
1699 | shellb3.BrickColor = bcolor | |
1700 | shellb3.CanCollide = false | |
1701 | coroutine.resume(coroutine.create(function() | |
1702 | local spinv = 0 | |
1703 | for i = 0 ,1,0.05 do | |
1704 | wait() | |
1705 | spinv = spinv+0.5 | |
1706 | shellb.Transparency = 1-1*i | |
1707 | meshb.Scale = Vector3.new(25*i,25*i,25*i) | |
1708 | shellb2.Transparency = 1-1*i | |
1709 | meshb2.Scale = Vector3.new(50*i,5*i,50*i) | |
1710 | shellb3.Transparency = 1-1*i | |
1711 | meshb3.Scale = Vector3.new(40*i,40,40*i) | |
1712 | shellb3.CFrame = shellb3.CFrame * CFrame.Angles(0,spinval,0) | |
1713 | end | |
1714 | prcntdmg(-50) | |
1715 | AoE(Torso.Position,25) | |
1716 | for i = 0 ,1,0.05 do | |
1717 | wait() | |
1718 | spinv = spinv+0.5 | |
1719 | shellb.Transparency = 1*i | |
1720 | meshb.Scale = Vector3.new(25+25*i,25+25*i,25+25*i) | |
1721 | shellb2.Transparency = 1*i | |
1722 | meshb2.Scale = Vector3.new(50+25*i,5-5*i,50+25*i) | |
1723 | shellb3.Transparency = 1*i | |
1724 | meshb3.Scale = Vector3.new(40+40*i,40,40+40*i) | |
1725 | shellb3.CFrame = shellb3.CFrame * CFrame.Angles(0,spinval,0) | |
1726 | end | |
1727 | AoE(Torso.Position,35) | |
1728 | returndmg() | |
1729 | shellb3.Parent = nil | |
1730 | shellb2.Parent = nil | |
1731 | shellb.Parent = nil | |
1732 | end)) | |
1733 | for i = 0 , 1 , 0.1 do | |
1734 | wait() | |
1735 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(45+45*i), 0, math.rad(-45)) | |
1736 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1737 | LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(45), 0, math.rad(45)) | |
1738 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1739 | w1.C0 = CFrame.new(0,-1+1*i,0) * CFrame.Angles(math.rad(-135+90*i), 0, math.rad(-45+45*i)) | |
1740 | end | |
1741 | attack=false | |
1742 | coroutine.resume(coroutine.create(function() | |
1743 | recentlyjumped = true | |
1744 | wait(5) | |
1745 | recentlyjumped = false | |
1746 | end)) | |
1747 | end | |
1748 | ||
1749 | function Dash() | |
1750 | attack = true | |
1751 | for i = 0 , 1 ,0.1 do | |
1752 | wait() | |
1753 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-45)) | |
1754 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1755 | LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(45), 0, math.rad(45)) | |
1756 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1757 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
1758 | end | |
1759 | attack = false | |
1760 | end | |
1761 | ||
1762 | ||
1763 | function returnwelds() | |
1764 | RW.C0 = CFrame.new(1, 0.5, -0.5) * CFrame.Angles(math.rad(90), 0, math.rad(-45)) | |
1765 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1766 | LW.C0 = CFrame.new(-1, 0.5, -0.5) * CFrame.Angles(math.rad(45), 0, math.rad(45)) | |
1767 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.Angles(0, 0, 0) | |
1768 | w1.C0 = CFrame.Angles(math.rad(-45), math.rad(0), math.rad(0)) | |
1769 | RWL.C0 = CFrame.new(1, -1, 0) * CFrame.Angles(0, 0, 0) | |
1770 | RWL.C1 = CFrame.new(0.5, 1, 0) | |
1771 | LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.Angles(0, 0, 0) | |
1772 | LWL.C1 = CFrame.new(-0.5, 1, 0) | |
1773 | end | |
1774 | ||
1775 | ||
1776 | function ob1d(mouse) | |
1777 | hold = true | |
1778 | if attack then return end | |
1779 | if attacktype == 1 then | |
1780 | Combo1() | |
1781 | elseif attacktype == 2 then | |
1782 | Combo2() | |
1783 | elseif attacktype == 3 then | |
1784 | Combo3() | |
1785 | end | |
1786 | ||
1787 | end | |
1788 | ||
1789 | function ob1u(mouse) | |
1790 | end | |
1791 | ||
1792 | buttonhold = false | |
1793 | ||
1794 | ||
1795 | local last_attack = 0 | |
1796 | function key(key) | |
1797 | if attack then return end | |
1798 | t = game:service("RunService").Stepped:wait() | |
1799 | if key == "q" then | |
1800 | Slash1() | |
1801 | end | |
1802 | if key == "e" then | |
1803 | RoundSlash() | |
1804 | end | |
1805 | if key == "f" then | |
1806 | LancerMode() | |
1807 | end | |
1808 | if key == "w" and (t - last_attack < 0.5) then | |
1809 | buttonhold = true | |
1810 | Dash() | |
1811 | end | |
1812 | if key == " " and (t - last_attack < 0.5) and (Torso.Velocity.y > -15) and not recentlyjumped then | |
1813 | Jump() | |
1814 | end | |
1815 | ||
1816 | last_attack = t | |
1817 | end | |
1818 | ||
1819 | ||
1820 | function key2(key) | |
1821 | if key == "w" then | |
1822 | buttonhold = false | |
1823 | end | |
1824 | end | |
1825 | ||
1826 | function s(mouse) | |
1827 | repeat wait() until not attack | |
1828 | repeat wait() until not ev.Value | |
1829 | ||
1830 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
1831 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
1832 | mouse.KeyDown:connect(key) | |
1833 | mouse.KeyUp:connect(key2) | |
1834 | equipanim() | |
1835 | MMouse = mouse | |
1836 | ev.Value = true | |
1837 | end | |
1838 | ||
1839 | function ds(mouse) | |
1840 | repeat wait() until not attack | |
1841 | repeat wait() until ev.Value | |
1842 | ||
1843 | hideanim() | |
1844 | wait(0.1) | |
1845 | ev.Value = false | |
1846 | end | |
1847 | ||
1848 | Bin.Selected:connect(s) | |
1849 | Bin.Deselected:connect(ds) | |
1850 | ||
1851 | p = game.Players.LocalPlayer | |
1852 | char = p.Character | |
1853 | local char = p.Character | |
1854 | torso = char.Torso | |
1855 | neck = char.Torso.Neck | |
1856 | hum = char.Humanoid | |
1857 | ||
1858 | CV="Really red" | |
1859 | ||
1860 | local txt = Instance.new("BillboardGui", char) | |
1861 | txt.Adornee = char .Head | |
1862 | txt.Name = "_status" | |
1863 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
1864 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
1865 | local text = Instance.new("TextLabel", txt) | |
1866 | text.Size = UDim2.new(10, 0, 7, 0) | |
1867 | text.FontSize = "Size24" | |
1868 | text.TextScaled = true | |
1869 | text.TextTransparency = 0 | |
1870 | text.BackgroundTransparency = 1 | |
1871 | text.TextTransparency = 0 | |
1872 | text.TextStrokeTransparency = 0 | |
1873 | text.Font = "Fantasy" | |
1874 | text.TextStrokeColor3 = Color3.new(0.9,0.5,0.2) | |
1875 | ||
1876 | v=Instance.new("Part") | |
1877 | v.Name = "ColorBrick" | |
1878 | v.Parent=p.Character | |
1879 | v.FormFactor="Symmetric" | |
1880 | v.Anchored=true | |
1881 | v.CanCollide=false | |
1882 | v.BottomSurface="Smooth" | |
1883 | v.TopSurface="Smooth" | |
1884 | v.Size=Vector3.new(10,5,3) | |
1885 | v.Transparency=1 | |
1886 | v.CFrame=char.Torso.CFrame | |
1887 | v.BrickColor=BrickColor.new(CV) | |
1888 | v.Transparency=1 | |
1889 | text.TextColor3 = Color3.new(0,0,0) | |
1890 | v.Shape="Block" | |
1891 | text.Text = "Harbinger" |