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-- This script has been converted to FE by iPxter
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = owner
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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--[[
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	ROBLOX 		- 		░▒▓█►─═ 𝙏𝙝𝙚 𝙂𝙝𝙤𝙨𝙩 ═─◄█▓▒░
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	Made by Indencito (https://www.roblox.com/users/176124016/profile)
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	CONTROLS: R - to Disable kill mode.
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			  E - to Enable kill mode.
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			  F - to be fast.
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			  g - to revert to original walkspeed
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			  t - to jump high
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			  y - to revert to original jumppower
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-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
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	HOWTO:	  kill - touch target.
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			  pass walls - walk through a wall.
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			𝙀𝙉𝘿
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		𝙀𝙉𝘿.𝙀𝙉𝘿
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	𝙀𝙉𝘿.𝙀𝙉𝘿.𝙀𝙉𝘿
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--]]
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wait(4)
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local Name1=game.Workspace
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local Player=Name1["Indencito"]--You're name here
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local Player=Name1["zZzEgorPROzZz"]--You're name here
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local Name2=Player.Name
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local Halfway=0.50
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local attackin=Instance.new("BoolValue")
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attackin.Parent=Player.Head
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attackin.Value=true
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local UT=Player:FindFirstChild("Upper Torso")
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if (UT~=nil) then
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wait()
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Player:BreakJoints()
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end
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Player.Humanoid.Name=("Ghostly")
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local Shirt=Player:FindFirstChild("Shirt")
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if (Shirt~=nil) then
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	Player.Shirt:Destroy()
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	print("Shirt Removed")
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else
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	print("Error removing Shirt")
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end
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local hmn=Player.Ghostly
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	local TShirt=Player:FindFirstChild("Shirt Graphic")
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	if (TShirt~=nil) then
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		Player["Shirt Graphic"]:Destroy()
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		print("T-Shirt Removed")
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	else
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		print("Error removing T-Shirt")
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	end
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	local Pants=Player:FindFirstChild("Pants")
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	if (Pants~=nil) then
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		Player.Pants:Destroy()
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		print("Pants Removed")
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	else
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		print("Error removing Pants")
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	end
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	wait()
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		Player.Head.BrickColor=BrickColor.new("White")
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		Player.Torso.BrickColor=BrickColor.new("White")
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		Player["Left Arm"].BrickColor=BrickColor.new("White")
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		Player["Right Arm"].BrickColor=BrickColor.new("White")
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		Player["Right Leg"].BrickColor=BrickColor.new("White")
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		Player["Left Leg"].BrickColor=BrickColor.new("White")
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		wait()
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		Player.Torso.Transparency=Halfway
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		Player.Head.Transparency=Halfway
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		Player["Left Arm"].Transparency=Halfway
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		Player["Right Arm"].Transparency=Halfway
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		Player["Right Leg"].Transparency=Halfway
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		Player["Left Leg"].Transparency=Halfway
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wait(1/5)
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local Sound=Instance.new("Sound")
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Sound.SoundId="rbxassetid://182390761"
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Sound.Volume=5
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Sound.Parent=Player.Head
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Sound.Playing=true
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Sound.Looped=true
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local v=Instance.new("Sound")
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v.Parent=Player.Head
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v.MaxDistance=40
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v.Volume=5
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v.SoundId="rbxassetid://1787893952"
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function onTouch(hit)
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	local PV=hit:FindFirstChild("Humanoid")
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	if (PV~=nil) then
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	v.Playing=true
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	wait(1)
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	v.Playing=false
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	end
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end
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Player.Torso.Touched:Connect(onTouch)
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Player.Ghostly.MaxHealth=("inf")
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Player.Ghostly.HealthDisplayType=("AlwaysOff")
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Player.Ghostly.WalkSpeed=100
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Player.Ghostly.JumpPower=200
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function onTouch(hit)
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	local human=hit.Parent:FindFirstChild("Humanoid")
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	if (human~=nil) then
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	wait()
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	if attackin.Value == false then
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	hit.Parent:BreakJoints()
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	end
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	end
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	end
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Player.Torso.Touched:Connect(onTouch)
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g=Instance.new("SurfaceLight")
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g.Parent=Player.Torso
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g.Angle=180
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g.Brightness=10
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g.Color=Color3.new(255,255,255)
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g.Face=("Top")
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g.Range=60
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	wait(1/60)
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	local load=Player:FindFirstChild("Torso")
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	if (load~=nil) then
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	print(Name2.." is now a spookay ghost")
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else
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	print("This script will only work with r6")
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	end
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function onTouch(hit)
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	local block=hit.Parent:FindFirstChild("Part")
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	if (block~=nil) then
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	hit.CanCollide=false
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	hit.Anchored=true
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	wait(1)
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	hit.CanCollide=true
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	else
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	hit.CanCollide=true
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	end
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end
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Player.Torso.Touched:Connect(onTouch)
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function onTouch(hit)
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	local block=hit.Parent:FindFirstChild("Part")
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	if (block~=nil) then
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	hit.CanCollide=false
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	hit.Anchored=true
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	wait(1)
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	hit.CanCollide=true
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	else
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	hit.CanCollide=true
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	end
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end
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Player.Head.Touched:Connect(onTouch)
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function onTouch(hit)
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	local base=hit:FindFirstChild("Baseplate")
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	if (base~=nil) then
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	hit.CanCollide=true
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	hit.Anchored=true
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	end
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end
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Player.Torso.Touched:Connect(onTouch)
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wait(1)
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local gui=Instance.new("BillboardGui")
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gui.Parent=Player.Head
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gui.Adornee=Player.Head
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gui.MaxDistance = 100
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gui.Size=UDim2.new(3,0,3,0)
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gui.StudsOffset=Vector3.new(0.5,2,0)
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local text=Instance.new("TextLabel")
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text.Text = ("Ghost")
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text.Font = "Arcade"
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text.TextColor3 = Color3.new("White")
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text.Size=UDim2.new(1,0,1,0)
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text.FontSize = 'Size32'
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text.Position=UDim2.new(-0.125,0,-0.25,0)
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text.BackgroundTransparency = 1
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text.Parent=gui
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function onTouch(hit)
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	local person=hit.Parent:FindFirstChild("Humanoid")
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	if (person~=nil) then
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	wait()
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	if attackin.Value == false then
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	text.Text=(hit.Parent.Name.." has been rekt by "..Name2)
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	wait(2)
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	text.Text=("Ghost")
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	end
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	end
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	end
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Player.Torso.Touched:Connect(onTouch)
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function onDeath()
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	text.Text=("RIP... "..Name2.." has died")
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	game.SoundService.Sound:Destroy()
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	script:Destroy()
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end
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Player.Ghostly.Died:Connect(onDeath)
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m.KeyDown:connect(function(key)	
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if key:lower() == "r" then
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		attackin.Value=false
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		end
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end)
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m.KeyDown:connect(function(key)	
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if key:lower() == "e" then
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		attackin.Value=true
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		end
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end)
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m.KeyDown:connect(function(key)	
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if key:lower() == "f" then
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		hmn.WalkSpeed=100
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		end
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end)
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m.KeyDown:connect(function(key)	
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if key:lower() == "g" then
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		hmn.WalkSpeed=16
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		end
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end)
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m.KeyDown:connect(function(key)	
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if key:lower() == "t" then
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		hmn.JumpPower=200
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		end
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end)
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m.KeyDown:connect(function(key)	
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if key:lower() == "y" then
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		hmn.JumpPower=50
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		end
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end)