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| 1 | local plr = game.Players.LocalPlayer | |
| 2 | local sound = Instance.new("Sound");
| |
| 3 | sound.Parent = plr.Character.Head; | |
| 4 | - | sound.SoundId="rbxassetid://292481006"; |
| 4 | + | sound.SoundId="rbxassetid://270181115"; |
| 5 | sound.Volume = 3; | |
| 6 | sound:Play() | |
| 7 | sound.MaxDistance = 250 | |
| 8 | sound.Looped = true | |
| 9 | local hed = plr.Character.Head | |
| 10 | local naeeym = Instance.new("BillboardGui", plr.Character)
| |
| 11 | local humanoid = plr.Character.Humanoid | |
| 12 | naeeym.Size = UDim2.new(0,100,0,40) | |
| 13 | naeeym.StudsOffset = Vector3.new(0,2,0) | |
| 14 | naeeym.Adornee = plr.Character.Head | |
| 15 | local tecks = Instance.new("TextLabel",naeeym)
| |
| 16 | tecks.BackgroundTransparency = 1 | |
| 17 | tecks.BorderSizePixel = 0 | |
| 18 | tecks.Text = "jojo.wav" | |
| 19 | tecks.Font = "SciFi" | |
| 20 | game:service'RunService'.RenderStepped:connect(function() | |
| 21 | plr.Character.Head.Mesh.Scale = Vector3.new(sound.PlaybackLoudness/10, sound.PlaybackLoudness/100, sound.PlaybackLoudness/100) | |
| 22 | end) | |
| 23 | game:service'RunService'.RenderStepped:connect(function() | |
| 24 | tecks.TextSize = sound.PlaybackLoudness | |
| 25 | ||
| 26 | end) | |
| 27 | tecks.TextStrokeTransparency = 0 | |
| 28 | tecks.TextColor = plr.Character.Head.BrickColor | |
| 29 | game:service'RunService'.RenderStepped:connect(function() | |
| 30 | tecks.TextColor3 = Color3.new(sound.PlaybackLoudness/100, sound.PlaybackLoudness/10, sound.PlaybackLoudness/1000) | |
| 31 | end) | |
| 32 | tecks.Size = UDim2.new(1,0,0.5,0) | |
| 33 | local teck = Instance.new("TextLabel",naeeym)
| |
| 34 | teck.BackgroundTransparency = 1 | |
| 35 | teck.BorderSizePixel = 0 | |
| 36 | teck.Text = plr.Character.Humanoid.Health | |
| 37 | plr.Character.Humanoid.HealthChanged:connect(function() | |
| 38 | teck.Text = plr.Character.Humanoid.Health | |
| 39 | end) | |
| 40 | teck.Font = "SciFi" | |
| 41 | teck.FontSize = "Size24" | |
| 42 | teck.TextStrokeTransparency = 0 | |
| 43 | teck.TextColor = plr.Character.Head.BrickColor | |
| 44 | teck.TextStrokeColor3 = Color3.new(math.random, math.random, math.random) | |
| 45 | teck.Size = UDim2.new(1,0,1,0) | |
| 46 | teck.Position = UDim2.new(0,0,0.5,0) |