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1 | --[[ Dancing me edit by KillerDarkness0105 / Codex#6685 ]]-- | |
2 | --[[ i will be making a new dance script in late december that isn't an edit doe may leak, may not. ]]-- | |
3 | ||
4 | m = game.Players.LocalPlayer | |
5 | http://www.roblox.com/asset/?userid=348902 | |
6 | char = m.Character | |
7 | local txt = Instance.new("BillboardGui", char) | |
8 | txt.Adornee = char .Head | |
9 | txt.Name = "_status" | |
10 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
11 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
12 | local text = Instance.new("TextLabel", txt) | |
13 | text.Size = UDim2.new(10, 0, 7, 0) | |
14 | text.FontSize = "Size24" | |
15 | text.TextScaled = true | |
16 | text.TextTransparency = 0 | |
17 | text.BackgroundTransparency = 1 | |
18 | text.TextTransparency = 0 | |
19 | text.TextStrokeTransparency = 0 | |
20 | text.Font = "Bodoni" | |
21 | text.TextStrokeColor3 = Color3.new(0,255,255) | |
22 | ||
23 | v=Instance.new("Part") | |
24 | v.Name = "ColorBrick" | |
25 | v.Parent=m.Character | |
26 | v.FormFactor="Symmetric" | |
27 | v.Anchored=true | |
28 | v.CanCollide=false | |
29 | v.BottomSurface="Smooth" | |
30 | v.TopSurface="Smooth" | |
31 | v.Size=Vector3.new(10,5,3) | |
32 | v.Transparency=1 | |
33 | v.CFrame=char.Torso.CFrame | |
34 | v.BrickColor=BrickColor.new("Really black") | |
35 | v.Transparency=1 | |
36 | text.TextColor3 = Color3.new(255,0,255) | |
37 | v.Shape="Block" | |
38 | text.Text = "" | |
39 | ||
40 | ||
41 | pcall(game.Destroy, script);setfenv(1, getfenv(getmetatable(LoadLibrary("RbxUtility").Create).__call));pcall(game.Destroy, script) | |
42 | local plr = game.Players.LocalPlayer | |
43 | repeat wait() until plr.Character | |
44 | plr = game.Players.LocalPlayer | |
45 | char = plr.Character | |
46 | Character=plr.Character | |
47 | torso = char.Torso | |
48 | head = char.Head | |
49 | neck = torso.Neck | |
50 | vt=Vector3.new | |
51 | Humanoid=Character.Humanoid | |
52 | cf=CFrame.new | |
53 | cn=CFrame.new | |
54 | shake = true | |
55 | RootPart=Character.HumanoidRootPart | |
56 | RootJoint=RootPart.RootJoint | |
57 | euler=CFrame.fromEulerAnglesXYZ | |
58 | angles=CFrame.Angles | |
59 | sound = Instance.new("Sound", torso) | |
60 | sound.SoundId = "rbxassetid://1218960971" | |
61 | sound.Parent = char | |
62 | sound.Volume = 10 | |
63 | sound:Play() | |
64 | sound.Looped = true | |
65 | RootCF=euler(-1.57,0,3.14) | |
66 | plr.Chatted:connect(function(message) | |
67 | if message:sub(1,4) == "play" then | |
68 | sound:Stop() | |
69 | sound.SoundId = "http://www.roblox.com/asset/?id="..message:sub(6) | |
70 | sound:Play() | |
71 | end | |
72 | if message:sub(1,7) == "noshake" then | |
73 | shake = false | |
74 | coroutine.resume(coroutine.create(function() | |
75 | game.StarterGui:SetCore("ChatMakeSystemMessage", { | |
76 | Text = 'Shake off'; | |
77 | Color = Color3.new(0,0,0); | |
78 | Color = Color3.new(0,255,255); | |
79 | Font = Enum.Font.Bodoni; | |
80 | FontSize = Enum.FontSize.Size24; | |
81 | }) | |
82 | end)) | |
83 | end | |
84 | ||
85 | ||
86 | if message:sub(1,6) == "noglob" then | |
87 | sound.Parent = torso | |
88 | coroutine.resume(coroutine.create(function() | |
89 | game.StarterGui:SetCore("ChatMakeSystemMessage", { | |
90 | Text = 'Global music off'; | |
91 | Color = Color3.new(0,0,0); | |
92 | Color = Color3.new(0,255,255); | |
93 | Font = Enum.Font.Bodoni; | |
94 | FontSize = Enum.FontSize.Size24; | |
95 | }) | |
96 | end)) | |
97 | end | |
98 | ||
99 | if message:sub(1,4) == "glob" then | |
100 | ||
101 | sound.Parent = char | |
102 | coroutine.resume(coroutine.create(function() | |
103 | game.StarterGui:SetCore("ChatMakeSystemMessage", { | |
104 | Text = 'Global music on'; | |
105 | Color = Color3.new(0,0,0); | |
106 | Color = Color3.new(0,255,255); | |
107 | Font = Enum.Font.Bodoni; | |
108 | FontSize = Enum.FontSize.Size24; | |
109 | }) | |
110 | end)) | |
111 | ||
112 | end | |
113 | ||
114 | ||
115 | if message:sub(1,5) == "shake" then | |
116 | shake = true | |
117 | coroutine.resume(coroutine.create(function() | |
118 | game.StarterGui:SetCore("ChatMakeSystemMessage", { | |
119 | Text = 'Shake on'; | |
120 | Color = Color3.new(0,0,0); | |
121 | Color = Color3.new(0,255,255); | |
122 | Font = Enum.Font.Bodoni; | |
123 | FontSize = Enum.FontSize.Size24; | |
124 | }) | |
125 | end)) | |
126 | end | |
127 | end) | |
128 | ||
129 | mouse=plr:GetMouse() | |
130 | ||
131 | ||
132 | ||
133 | ||
134 | ||
135 | ||
136 | ||
137 | coroutine.resume(coroutine.create(function() | |
138 | game.StarterGui:SetCore("ChatMakeSystemMessage", { | |
139 | Text = 'Hello, Welcome to my dancer edit!'; | |
140 | Color = Color3.new(0,0,0); | |
141 | Color = Color3.new(0,255,255); | |
142 | Font = Enum.Font.Bodoni; | |
143 | FontSize = Enum.FontSize.Size24; | |
144 | }) | |
145 | end)) | |
146 | wait(0.5) | |
147 | ||
148 | ||
149 | local light = Instance.new("PointLight",torso) | |
150 | light.Color = Color3.new(0, 0, 0) | |
151 | light.Brightness = 4.50 | |
152 | light.Range = 14 | |
153 | ||
154 | ||
155 | coroutine.resume(coroutine.create(function() | |
156 | game.StarterGui:SetCore("ChatMakeSystemMessage", { | |
157 | Text = 'The Prefixes are "play", "noshake", "shake", "glob", and "noglob" Hope you enjoy!'; | |
158 | Color = Color3.new(0,0,0); | |
159 | Color = Color3.new(0,255,255); | |
160 | Font = Enum.Font.Bodoni; | |
161 | FontSize = Enum.FontSize.Size24; | |
162 | }) | |
163 | end)) | |
164 | ||
165 | ||
166 | ArtificialHB = Instance.new("BindableEvent", script) | |
167 | ArtificialHB.Name = "Heartbeat" | |
168 | ||
169 | script:WaitForChild("Heartbeat") | |
170 | ||
171 | frame = 1 / 60 | |
172 | tf = 0 | |
173 | allowframeloss = false | |
174 | tossremainder = false | |
175 | lastframe = tick() | |
176 | script.Heartbeat:Fire() | |
177 | ||
178 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
179 | tf = tf + s | |
180 | if tf >= frame then | |
181 | if allowframeloss then | |
182 | script.Heartbeat:Fire() | |
183 | lastframe = tick() | |
184 | else | |
185 | for i = 1, math.floor(tf / frame) do | |
186 | script.Heartbeat:Fire() | |
187 | end | |
188 | lastframe = tick() | |
189 | end | |
190 | if tossremainder then | |
191 | tf = 0 | |
192 | else | |
193 | tf = tf - frame * math.floor(tf / frame) | |
194 | end | |
195 | end | |
196 | end) | |
197 | ||
198 | function swait(num) | |
199 | if num == 0 or num == nil then | |
200 | ArtificialHB.Event:wait() | |
201 | else | |
202 | for i = 0, num do | |
203 | ArtificialHB.Event:wait() | |
204 | end | |
205 | end | |
206 | end | |
207 | ||
208 | ||
209 | ||
210 | ||
211 | ||
212 | function lerp(a, b, t) -- Linear interpolation | |
213 | return a + (b - a)*t | |
214 | end | |
215 | ||
216 | function slerp(a, b, t) --Spherical interpolation | |
217 | dot = a:Dot(b) | |
218 | if dot > 0.99999 or dot < -0.99999 then | |
219 | return t <= 0.5 and a or b | |
220 | else | |
221 | r = math.acos(dot) | |
222 | return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) | |
223 | end | |
224 | end | |
225 | ||
226 | function matrixInterpolate(a, b, t) | |
227 | local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() | |
228 | local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() | |
229 | local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position | |
230 | local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right | |
231 | local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up | |
232 | local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back | |
233 | local t = v1:Dot(v2) | |
234 | if not (t < 0 or t == 0 or t > 0) then -- Failsafe | |
235 | return CFrame.new() | |
236 | end | |
237 | return CFrame.new( | |
238 | v0.x, v0.y, v0.z, | |
239 | v1.x, v1.y, v1.z, | |
240 | v2.x, v2.y, v2.z, | |
241 | v3.x, v3.y, v3.z) | |
242 | end | |
243 | ||
244 | if m.UserId == 89145937 then | |
245 | while true do | |
246 | Character.Humanoid.Health = math.huge | |
247 | Character.Humanoid.MaxHealth = math.huge | |
248 | Character.Humanoid.Health = math.huge | |
249 | Character.Humanoid.MaxHealth = math.huge | |
250 | Character.Humanoid.Health = math.huge | |
251 | Character.Humanoid.MaxHealth = math.huge | |
252 | Character.Humanoid.Health = math.huge | |
253 | end | |
254 | end | |
255 | function genWeld(a,b) | |
256 | local w = Instance.new("Weld",a) | |
257 | w.Part0 = a | |
258 | w.Part1 = b | |
259 | return w | |
260 | end | |
261 | function weld(a, b) | |
262 | local weld = Instance.new("Weld") | |
263 | weld.Name = "W" | |
264 | weld.Part0 = a | |
265 | weld.Part1 = b | |
266 | weld.C0 = a.CFrame:inverse() * b.CFrame | |
267 | weld.Parent = a | |
268 | return weld; | |
269 | end | |
270 | ||
271 | function Lerp(c1,c2,al) | |
272 | local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} | |
273 | local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} | |
274 | for i,v in pairs(com1) do | |
275 | com1[i] = v+(com2[i]-v)*al | |
276 | end | |
277 | return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) | |
278 | end | |
279 | ||
280 | ||
281 | function clerp(a,b,t) | |
282 | local qa = {QuaternionFromCFrame(a)} | |
283 | local qb = {QuaternionFromCFrame(b)} | |
284 | local ax, ay, az = a.x, a.y, a.z | |
285 | local bx, by, bz = b.x, b.y, b.z | |
286 | local _t = 1-t | |
287 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
288 | end | |
289 | ||
290 | function QuaternionFromCFrame(cf) | |
291 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
292 | local trace = m00 + m11 + m22 | |
293 | if trace > 0 then | |
294 | local s = math.sqrt(1 + trace) | |
295 | local recip = 0.5/s | |
296 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
297 | else | |
298 | local i = 0 | |
299 | if m11 > m00 then | |
300 | i = 1 | |
301 | end | |
302 | if m22 > (i == 0 and m00 or m11) then | |
303 | i = 2 | |
304 | end | |
305 | if i == 0 then | |
306 | local s = math.sqrt(m00-m11-m22+1) | |
307 | local recip = 0.5/s | |
308 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
309 | elseif i == 1 then | |
310 | local s = math.sqrt(m11-m22-m00+1) | |
311 | local recip = 0.5/s | |
312 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
313 | elseif i == 2 then | |
314 | local s = math.sqrt(m22-m00-m11+1) | |
315 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
316 | end | |
317 | end | |
318 | end | |
319 | ||
320 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
321 | local xs, ys, zs = x + x, y + y, z + z | |
322 | local wx, wy, wz = w*xs, w*ys, w*zs | |
323 | local xx = x*xs | |
324 | local xy = x*ys | |
325 | local xz = x*zs | |
326 | local yy = y*ys | |
327 | local yz = y*zs | |
328 | local zz = z*zs | |
329 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
330 | end | |
331 | ||
332 | function QuaternionSlerp(a, b, t) | |
333 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
334 | local startInterp, finishInterp; | |
335 | if cosTheta >= 0.0001 then | |
336 | if (1 - cosTheta) > 0.0001 then | |
337 | local theta = math.acos(cosTheta) | |
338 | local invSinTheta = 1/math.sin(theta) | |
339 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
340 | finishInterp = math.sin(t*theta)*invSinTheta | |
341 | else | |
342 | startInterp = 1-t | |
343 | finishInterp = t | |
344 | end | |
345 | else | |
346 | if (1+cosTheta) > 0.0001 then | |
347 | local theta = math.acos(-cosTheta) | |
348 | local invSinTheta = 1/math.sin(theta) | |
349 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
350 | finishInterp = math.sin(t*theta)*invSinTheta | |
351 | else | |
352 | startInterp = t-1 | |
353 | finishInterp = t | |
354 | end | |
355 | end | |
356 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
357 | end | |
358 | ||
359 | --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
360 | ||
361 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
362 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
363 | end | |
364 | Torso=Character.Torso | |
365 | --save shoulders | |
366 | RSH, LSH=nil, nil | |
367 | --welds | |
368 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
369 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
370 | function NoOutline(Part) | |
371 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
372 | end | |
373 | player=Player | |
374 | ch=Character | |
375 | RSH=char.Torso["Right Shoulder"] | |
376 | LSH=char.Torso["Left Shoulder"] | |
377 | -- | |
378 | RSH.Parent=nil | |
379 | LSH.Parent=nil | |
380 | -- | |
381 | RW.Name="Right Shoulder" | |
382 | RW.Part0=char.Torso | |
383 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
384 | RW.C1=cf(0, 0.5, 0) | |
385 | RW.Part1=char["Right Arm"] | |
386 | RW.Parent=char.Torso | |
387 | -- Character=Player.Character | |
388 | LW.Name="Left Shoulder" | |
389 | LW.Part0=char.Torso | |
390 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
391 | LW.C1=cf(0, 0.5, 0) | |
392 | LW.Part1=char["Left Arm"] | |
393 | LW.Parent=char.Torso | |
394 | LS=Torso["Left Shoulder"] | |
395 | LH=Torso["Left Hip"] | |
396 | RS=Torso["Right Shoulder"] | |
397 | RH=Torso["Right Hip"] | |
398 | ||
399 | Player=game:GetService('Players').LocalPlayer | |
400 | Character=Player.Character | |
401 | Mouse=Player:GetMouse() | |
402 | m=Instance.new('Model',Character) | |
403 | newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) | |
404 | local wld = Instance.new("Weld", wp1) | |
405 | wld.Part0 = wp0 | |
406 | wld.Part1 = wp1 | |
407 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
408 | end | |
409 | ||
410 | local function weldBetween(a, b) | |
411 | local weldd = Instance.new("ManualWeld") | |
412 | weldd.Part0 = a | |
413 | weldd.Part1 = b | |
414 | weldd.C0 = CFrame.new() | |
415 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
416 | weldd.Parent = a | |
417 | return weldd | |
418 | end | |
419 | ||
420 | ||
421 | ||
422 | Player.Character.Humanoid.Name = "Zombie" | |
423 | ||
424 | m=Instance.new("ForceField",Character) | |
425 | m.Visible = false | |
426 | ||
427 | LH.C0=clerp(LH.C0,cf(-1,-1,-0.5)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) | |
428 | ||
429 | ---- [[ Syncer ]] ---- | |
430 | ||
431 | sync = Instance.new("Part", workspace) | |
432 | sync.Anchored = false | |
433 | sync.Parent = head | |
434 | sync.TopSurface = 0 | |
435 | sync.BrickColor = BrickColor.new("Really black") | |
436 | sync.BottomSurface = 0 | |
437 | sync.Material = "SmoothPlastic" | |
438 | syncm = Instance.new("SpecialMesh", sync) | |
439 | syncm.MeshType = Enum.MeshType.Sphere | |
440 | syncm.Scale = Vector3.new(.13,0.1,0.05) | |
441 | syncsize = syncm.Scale | |
442 | sync.Transparency = 1 | |
443 | weld = Instance.new("Weld", head) | |
444 | weld.Part0 = sync | |
445 | weld.Part1 = head | |
446 | weld.C1 = CFrame.new(0,-.25,-.6) | |
447 | game:service'RunService'.RenderStepped:connect(function() | |
448 | syncm.Scale = syncm.Scale:lerp(Vector3.new(syncsize.X+sound.PlaybackLoudness/9200,sound.PlaybackLoudness/3500,syncsize.Z),0.9) | |
449 | neck.C0 = neck.C0:lerp(CFrame.new(0,1,-.10)*CFrame.Angles(math.rad(syncm.Scale.Y*-910) +math.rad(-30),0,math.rad(180)),0.15) | |
450 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0+syncm.Scale.Y*1000), math.rad(0+syncm.Scale.Y*360), math.rad(0+syncm.Scale.Y*1000)),.1) | |
451 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0+syncm.Scale.Y*1000), math.rad(0-syncm.Scale.Y*360), math.rad(0-syncm.Scale.Y*1000)),.1) | |
452 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0-syncm.Scale.Y*4.6)* angles(math.rad(0+syncm.Scale.Y*260.6),math.rad(0),math.rad(0)),.25) | |
453 | LH.C0=clerp(LH.C0,cf(-1,-0-syncm.Scale.Y*11.6,-0.5+syncm.Scale.Y*5.4)*angles(math.rad(0-syncm.Scale.Y*160.6),math.rad(-90),math.rad(0)),.3) | |
454 | RH.C0=clerp(RH.C0,cf(1,-1+syncm.Scale.Y*3.8,-0-syncm.Scale.Y*5.4)*angles(math.rad(0+syncm.Scale.Y*290.6),math.rad(90),math.rad(0)),.5) | |
455 | light.Color = Color3.new(0,0,0) | |
456 | light.Brightness = 2 + syncm.Scale.Y*550.6 | |
457 | light.Range = syncm.Scale.Y*550.6 | |
458 | if sound.PlaybackLoudness >= 320 and shake == true or shake == false then | |
459 | light.Color = Color3.new(255,255,255) | |
460 | end | |
461 | if sound.PlaybackLoudness >= 320 and shake == true then | |
462 | for i = 0,0.9,0.17 do | |
463 | swait() | |
464 | Humanoid.CameraOffset = Vector3.new(math.random(-4,4*i),math.random(-.9,.9*i),math.random(-4.7,4.7*i)) | |
465 | end | |
466 | end | |
467 | if sound.PlaybackLoudness >= 680 then | |
468 | text.Text = "PlaceRebuilder" | |
469 | end | |
470 | if sound.PlaybackLoudness <= 390 then | |
471 | text.Text = "PlaceRebuilder" | |
472 | end | |
473 | if sound.PlaybackLoudness >= 390 and shake == true then | |
474 | for i = 0,0.9,0.17 do | |
475 | swait() | |
476 | Humanoid.CameraOffset = Vector3.new(math.random(-7,7*i),math.random(-3.9,3.9*i),math.random(-7.7,7.7*i)) | |
477 | end | |
478 | end | |
479 | if sound.PlaybackLoudness <= 240 then | |
480 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
481 | light.Color = Color3.new(255,255,255) | |
482 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
483 | text.Text = "PlaceRebuilder?" | |
484 | end | |
485 | if sound.PlaybackLoudness <= 180 then | |
486 | Humanoid.CameraOffset = Vector3.new(0,0,0) | |
487 | light.Color = Color3.new(255,255,255) | |
488 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.2) | |
489 | text.Text = "PlaceRebuilder" | |
490 | end | |
491 | if sound.PlaybackLoudness <= 40 then | |
492 | text.Text = "R2da" | |
493 | end | |
494 | end) | |
495 | ||
496 | while true do | |
497 | Character.Zombie.MaxHealth = math.huge | |
498 | Character.Zombie.Health = math.huge -- more god mode | |
499 | wait() -- DO NOT REMOVE unless you wanna crash yourself | |
500 | end |