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1 | - | ---IS THIS A JOJO SCRIPT?!?!!?!? |
1 | + | ------HM A JOJO SCRIPT BY... NO WAY! ITS ME THENOOBSTER312! |
2 | - | ---Star Platinum Over Heaven |
2 | + | |
3 | - | ---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa) |
3 | + | |
4 | - | ---Happy halloween |
4 | + | |
5 | - | ---Last script probably |
5 | + | |
6 | - | |
6 | + | |
7 | --- T - OverHeaven Blast | |
8 | --- F - TimeStop | |
9 | --- Z(Can be Spammed) - Stand Jump | |
10 | --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration | |
11 | ------This is a Play Fair script(None of that one shot stuff) | |
12 | ||
13 | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end | |
14 | print("FE Compatibility: by WaverlyCole & Mokiros") | |
15 | InternalData = {} | |
16 | - | |
16 | + | |
17 | script.Parent = owner.Character | |
18 | local Event = Instance.new("RemoteEvent") | |
19 | Event.Name = "UserInput" | |
20 | local function NewFakeEvent() | |
21 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect | |
22 | return Fake | |
23 | end | |
24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
29 | local function TriggerEvent(self,Event,...) | |
30 | local Trigger = Mouse[Event] | |
31 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
32 | Trigger.Function(...) | |
33 | end | |
34 | end | |
35 | Mouse.TrigEvent = TriggerEvent | |
36 | UserInputService.TrigEvent = TriggerEvent | |
37 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
38 | if FiredBy.Name ~= owner.Name then end | |
39 | if Input.MouseEvent then | |
40 | Mouse.Target = Input.Target | |
41 | Mouse.Hit = Input.Hit | |
42 | else | |
43 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
44 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
45 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
46 | end | |
47 | for _,Action in pairs(ContextActionService.Actions) do | |
48 | for _,Key in pairs(Action.Keys) do | |
49 | if Key==Input.KeyCode then | |
50 | Action.Function(Action.Name,Input.UserInputState,Input) | |
51 | end | |
52 | end | |
53 | end | |
54 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
55 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
56 | end | |
57 | end) | |
58 | InternalData["Mouse"] = Mouse | |
59 | InternalData["ContextActionService"] = ContextActionService | |
60 | InternalData["UserInputService"] = UserInputService | |
61 | Event.Parent = NLS([[ | |
62 | local Player = owner | |
63 | local Event = script:WaitForChild("UserInput") | |
64 | local UserInputService = game:GetService("UserInputService") | |
65 | local Mouse = Player:GetMouse() | |
66 | local Input = function(Input,gameProcessedEvent) | |
67 | if gameProcessedEvent then return end | |
68 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
69 | end | |
70 | UserInputService.InputBegan:Connect(Input) | |
71 | UserInputService.InputEnded:Connect(Input) | |
72 | local Hit,Target | |
73 | while wait(1/30) do | |
74 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
75 | Hit,Target = Mouse.Hit,Mouse.Target | |
76 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
77 | end | |
78 | end | |
79 | ]],owner.Character) | |
80 | end | |
81 | RealGame = game;game = setmetatable({},{ | |
82 | __index = function (self,Index) | |
83 | local Sandbox = function (Thing) | |
84 | if Thing:IsA("Player") then | |
85 | local RealPlayer = Thing | |
86 | return setmetatable({},{ | |
87 | __index = function (self,Index) | |
88 | local Type = type(RealPlayer[Index]) | |
89 | if Type == "function" then | |
90 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
91 | return function (self) | |
92 | return InternalData["Mouse"] | |
93 | end | |
94 | end | |
95 | return function (self,...) | |
96 | return RealPlayer[Index](RealPlayer,...) | |
97 | end | |
98 | else | |
99 | return RealPlayer[Index] | |
100 | end | |
101 | end; | |
102 | __tostring = function(self) | |
103 | return RealPlayer.Name | |
104 | end | |
105 | }) | |
106 | end | |
107 | end | |
108 | if RealGame[Index] then | |
109 | local Type = type(RealGame[Index]) | |
110 | if Type == "function" then | |
111 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
112 | return function (self,Service) | |
113 | if Service:lower() == "players" then | |
114 | return setmetatable({},{ | |
115 | __index = function (self2,Index2) | |
116 | local RealService = RealGame:GetService(Service) | |
117 | local Type2 = type(Index2) | |
118 | if Type2 == "function" then | |
119 | return function (self,...) | |
120 | return RealService[Index2](RealService,...) | |
121 | end | |
122 | else | |
123 | if Index2:lower() == "localplayer" then | |
124 | return Sandbox(owner) | |
125 | end | |
126 | return RealService[Index2] | |
127 | end | |
128 | end; | |
129 | __tostring = function(self) | |
130 | return RealGame:GetService(Service).Name | |
131 | end | |
132 | }) | |
133 | elseif Service:lower() == "contextactionservice" then | |
134 | return InternalData["ContextActionService"] | |
135 | elseif Service:lower() == "contextactionservice" then | |
136 | return InternalData["UserInputService"] | |
137 | elseif Service:lower() == "runservice" then | |
138 | return setmetatable({},{ | |
139 | __index = function(self2,Index2) | |
140 | local RealService = RealGame:GetService(Service) | |
141 | local Type2 = type(Index2) | |
142 | if Type2 == "function" then | |
143 | return function (self,...) | |
144 | return RealService[Index2](RealService,...) | |
145 | end | |
146 | else | |
147 | if Index2:lower() == "bindtorenderstep" then | |
148 | return function (self,Name,Priority,Function) | |
149 | return RealGame:GetService("RunService").Stepped:Connect(Function) | |
150 | end | |
151 | end | |
152 | if Index2:lower() == "renderstepped" then | |
153 | return RealService["Stepped"] | |
154 | end | |
155 | return RealService[Index2] | |
156 | end | |
157 | end | |
158 | }) | |
159 | else | |
160 | return RealGame:GetService(Service) | |
161 | end | |
162 | end | |
163 | end | |
164 | return function (self,...) | |
165 | return RealGame[Index](RealGame,...) | |
166 | end | |
167 | else | |
168 | if game:GetService(Index) then | |
169 | return game:GetService(Index) | |
170 | end | |
171 | return RealGame[Index] | |
172 | end | |
173 | else | |
174 | return nil | |
175 | end | |
176 | end | |
177 | });Game = game;owner = game:GetService("Players").LocalPlayer | |
178 | print("Complete! Running...") | |
179 | ||
180 | wait(0.1) | |
181 | local Player = game.Players.LocalPlayer | |
182 | local Character = Player.Character | |
183 | - | |
183 | + | |
184 | local Mouse = Player:GetMouse() | |
185 | local LeftArm = Character["Left Arm"] | |
186 | local RightArm = Character["Right Arm"] | |
187 | local LeftLeg = Character["Left Leg"] | |
188 | local RightLeg = Character["Right Leg"] | |
189 | local Head = Character.Head | |
190 | local Torso = Character.Torso | |
191 | local Camera = game.Workspace.CurrentCamera | |
192 | local RootPart = Character.HumanoidRootPart | |
193 | local RootJoint = RootPart.RootJoint | |
194 | local Pause = false | |
195 | local attack = false | |
196 | local Change = false | |
197 | local DDZ = false | |
198 | local LOL = false | |
199 | local Anim = 'Idle' | |
200 | local attacktype = 1 | |
201 | local delays = false | |
202 | local play = true | |
203 | local Time = 7 | |
204 | local targetted = nil | |
205 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
206 | local velocity = RootPart.Velocity.y | |
207 | local sine = 0 | |
208 | local change = 1 | |
209 | - | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude |
209 | + | |
210 | Loop = false | |
211 | local DD = false | |
212 | local doe = 0 | |
213 | local Create = LoadLibrary("RbxUtility").Create | |
214 | local Stand = Instance.new("Model",Character) | |
215 | local Music2 = Instance.new("Sound",Torso) | |
216 | Music2.SoundId = "rbxassetid://460874877" | |
217 | Music2.Pitch = 1 | |
218 | Music2.Looped = true | |
219 | Music2.Volume = 100000000 | |
220 | Stand.Name = "Stand" | |
221 | local ST = Instance.new("Part",Stand) | |
222 | - | ST.BrickColor = BrickColor.new("Royal purple") |
222 | + | |
223 | ST.BrickColor = BrickColor.new("Really black") | |
224 | ST.CanCollide = false | |
225 | local ST2 = Instance.new("SpecialMesh",ST) | |
226 | ST2.MeshId = "rbxasset://fonts/torso.mesh" | |
227 | ST2.Scale = Vector3.new(1,1,1) | |
228 | local ST3 = Instance.new("Weld",ST) | |
229 | ST3.Part0 = RootPart | |
230 | ST3.Part1 = ST | |
231 | ST3.C0 = CFrame.new(0,0,0) | |
232 | local SH = Instance.new("Part",Stand) | |
233 | SH.Size = Vector3.new(1.25,1.25,1.25) | |
234 | - | SH.BrickColor = BrickColor.new("Royal purple") |
234 | + | |
235 | SH.BrickColor = BrickColor.new("Really black") | |
236 | local SH2 = Instance.new("SpecialMesh",SH) | |
237 | SH2.MeshType = "Head" | |
238 | SH2.Scale = Vector3.new(1,1,1) | |
239 | local SH2 = Instance.new("Weld",SH) | |
240 | SH2.Part0 = ST | |
241 | SH2.Part1 = SH | |
242 | SH2.C0 = CFrame.new(0,1.5,0) | |
243 | local SRA = Instance.new("Part",Stand) | |
244 | SRA.Size = Vector3.new(1,2,1) | |
245 | - | SRA.BrickColor = BrickColor.new("Royal purple") |
245 | + | |
246 | SRA.BrickColor = BrickColor.new("Really black") | |
247 | local SRA2 = Instance.new("SpecialMesh",SRA) | |
248 | SRA2.MeshId = "rbxasset://fonts/rightarm.mesh" | |
249 | SRA2.Scale = Vector3.new(1,1,1) | |
250 | local SRA3 = Instance.new("Weld",SRA) | |
251 | SRA3.Part0 = ST | |
252 | SRA3.Part1 = SRA | |
253 | SRA3.C0 = CFrame.new(1.5,0,0) | |
254 | local SLA = Instance.new("Part",Stand) | |
255 | SLA.Size = Vector3.new(1,2,1) | |
256 | - | SLA.BrickColor = BrickColor.new("Royal purple") |
256 | + | |
257 | SLA.BrickColor = BrickColor.new("Really black") | |
258 | local SLA2 = Instance.new("SpecialMesh",SLA) | |
259 | SLA2.MeshId = "rbxasset://fonts/leftarm.mesh" | |
260 | SLA2.Scale = Vector3.new(1,1,1) | |
261 | local SLA3 = Instance.new("Weld",SLA) | |
262 | SLA3.Part0 = ST | |
263 | SLA3.Part1 = SLA | |
264 | SLA3.C0 = CFrame.new(-1.5,0,0) | |
265 | local SRL = Instance.new("Part",Stand) | |
266 | SRL.Size = Vector3.new(1,2,1) | |
267 | - | SRL.BrickColor = BrickColor.new("Royal purple") |
267 | + | |
268 | SRL.BrickColor = BrickColor.new("Really black") | |
269 | local SRL2 = Instance.new("SpecialMesh",SRL) | |
270 | SRL2.MeshId = "rbxasset://fonts/rightleg.mesh" | |
271 | SRL2.Scale = Vector3.new(1,1,1) | |
272 | local SRL3 = Instance.new("Weld",SRL) | |
273 | SRL3.Part0 = ST | |
274 | SRL3.Part1 = SRL | |
275 | SRL3.C0 = CFrame.new(0.5,-2,0) | |
276 | local SLL = Instance.new("Part",Stand) | |
277 | SLL.Size = Vector3.new(1,2,1) | |
278 | - | SLL.BrickColor = BrickColor.new("Royal purple") |
278 | + | |
279 | SLL.BrickColor = BrickColor.new("Really black") | |
280 | local SLL2 = Instance.new("SpecialMesh",SLL) | |
281 | SLL2.MeshId = "rbxasset://fonts/leftleg.mesh" | |
282 | SLL2.Scale = Vector3.new(1,1,1) | |
283 | local SLL3 = Instance.new("Weld",SLL) | |
284 | SLL3.Part0 = ST | |
285 | SLL3.Part1 = SLL | |
286 | SLL3.C0 = CFrame.new(-0.5,-2,0) | |
287 | local FlA = Instance.new("ParticleEmitter",SRA) | |
288 | FlA.Texture = "rbxassetid://0" | |
289 | FlA.Size = NumberSequence.new(0.6) | |
290 | FlA.Rotation = NumberRange.new(-100, 100) | |
291 | FlA.RotSpeed = NumberRange.new(-200, 200) | |
292 | FlA.Transparency = NumberSequence.new(0,1) | |
293 | FlA.Speed = NumberRange.new(0.1) | |
294 | FlA.ZOffset = -0.1 | |
295 | FlA.Lifetime = NumberRange.new(1) | |
296 | FlA.Rate = 1111 | |
297 | FlA.LockedToPart = true | |
298 | FlA.LightEmission = 1 | |
299 | FlA.VelocitySpread = 12121 | |
300 | local ZZA = Instance.new("ParticleEmitter",SRA) | |
301 | ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
302 | ZZA.Size = NumberSequence.new(0.005) | |
303 | ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255)) | |
304 | ZZA.RotSpeed = NumberRange.new(-200, 200) | |
305 | ZZA.Transparency = NumberSequence.new(0.7) | |
306 | ZZA.Lifetime = NumberRange.new(1) | |
307 | ZZA.Speed = NumberRange.new(0.48) | |
308 | ZZA.Rate = 1231231 | |
309 | ZZA.ZOffset = 0.1 | |
310 | ZZA.LockedToPart = true | |
311 | ZZA.LightEmission = 1e9 | |
312 | ZZA.LightInfluence = 1e9 | |
313 | local FlA1 = Instance.new("ParticleEmitter",SLA) | |
314 | FlA1.Texture = "rbxassetid://0" | |
315 | FlA1.Size = NumberSequence.new(0.6) | |
316 | FlA1.Rotation = NumberRange.new(-100, 100) | |
317 | FlA1.RotSpeed = NumberRange.new(-200, 200) | |
318 | FlA1.Transparency = NumberSequence.new(0,1) | |
319 | FlA1.Speed = NumberRange.new(0.1) | |
320 | FlA1.ZOffset = -0.1 | |
321 | FlA1.Lifetime = NumberRange.new(1) | |
322 | FlA1.Rate = 1111 | |
323 | FlA1.LockedToPart = true | |
324 | FlA1.LightEmission = 1 | |
325 | FlA1.VelocitySpread = 12121 | |
326 | local ZZA1 = Instance.new("ParticleEmitter",SLA) | |
327 | ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
328 | ZZA1.Size = NumberSequence.new(0.005) | |
329 | ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255)) | |
330 | ZZA1.RotSpeed = NumberRange.new(-200, 200) | |
331 | ZZA1.Transparency = NumberSequence.new(0.7) | |
332 | ZZA1.Lifetime = NumberRange.new(1) | |
333 | ZZA1.Speed = NumberRange.new(0.48) | |
334 | ZZA1.Rate = 1231231 | |
335 | ZZA1.ZOffset = 0.1 | |
336 | ZZA1.LockedToPart = true | |
337 | ZZA1.LightEmission = 1e9 | |
338 | ZZA1.LightInfluence = 1e9 | |
339 | local FlA2 = Instance.new("ParticleEmitter",ST) | |
340 | FlA2.Texture = "rbxassetid://0" | |
341 | FlA2.Size = NumberSequence.new(0.6) | |
342 | FlA2.Rotation = NumberRange.new(-100, 100) | |
343 | FlA2.RotSpeed = NumberRange.new(-200, 200) | |
344 | FlA2.Transparency = NumberSequence.new(0,1) | |
345 | FlA2.Speed = NumberRange.new(0.1) | |
346 | FlA2.ZOffset = -0.1 | |
347 | FlA2.Lifetime = NumberRange.new(1) | |
348 | FlA2.Rate = 1111 | |
349 | FlA2.LockedToPart = true | |
350 | FlA2.LightEmission = 1 | |
351 | FlA2.VelocitySpread = 12121 | |
352 | local ZZA2 = Instance.new("ParticleEmitter",ST) | |
353 | ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
354 | ZZA2.Size = NumberSequence.new(0.005) | |
355 | ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255)) | |
356 | ZZA2.RotSpeed = NumberRange.new(-200, 200) | |
357 | ZZA2.Transparency = NumberSequence.new(0.7) | |
358 | ZZA2.Lifetime = NumberRange.new(1) | |
359 | ZZA2.Speed = NumberRange.new(0.48) | |
360 | ZZA2.Rate = 1231231 | |
361 | ZZA2.ZOffset = 0.1 | |
362 | ZZA2.LockedToPart = true | |
363 | ZZA2.LightEmission = 1e9 | |
364 | ZZA2.LightInfluence = 1e9 | |
365 | local FlA3 = Instance.new("ParticleEmitter",SRL) | |
366 | FlA3.Texture = "rbxassetid://0" | |
367 | FlA3.Size = NumberSequence.new(0.6) | |
368 | FlA3.Rotation = NumberRange.new(-100, 100) | |
369 | FlA3.RotSpeed = NumberRange.new(-200, 200) | |
370 | FlA3.Transparency = NumberSequence.new(0,1) | |
371 | FlA3.Speed = NumberRange.new(0.1) | |
372 | FlA3.ZOffset = -0.1 | |
373 | FlA3.Lifetime = NumberRange.new(1) | |
374 | FlA3.Rate = 1111 | |
375 | FlA3.LockedToPart = true | |
376 | FlA3.LightEmission = 1 | |
377 | FlA3.VelocitySpread = 12121 | |
378 | local ZZA3 = Instance.new("ParticleEmitter",SRL) | |
379 | ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
380 | ZZA3.Size = NumberSequence.new(0.005) | |
381 | ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255)) | |
382 | ZZA3.RotSpeed = NumberRange.new(-200, 200) | |
383 | ZZA3.Transparency = NumberSequence.new(0.7) | |
384 | ZZA3.Lifetime = NumberRange.new(1) | |
385 | ZZA3.Speed = NumberRange.new(0.48) | |
386 | ZZA3.Rate = 1231231 | |
387 | ZZA3.ZOffset = 0.1 | |
388 | ZZA3.LockedToPart = true | |
389 | ZZA3.LightEmission = 1e9 | |
390 | ZZA3.LightInfluence = 1e9 | |
391 | local FlA4 = Instance.new("ParticleEmitter",SLL) | |
392 | FlA4.Texture = "rbxassetid://0" | |
393 | FlA4.Size = NumberSequence.new(0.6) | |
394 | FlA4.Rotation = NumberRange.new(-100, 100) | |
395 | FlA4.RotSpeed = NumberRange.new(-200, 200) | |
396 | FlA4.Transparency = NumberSequence.new(0,1) | |
397 | FlA4.Speed = NumberRange.new(0.1) | |
398 | FlA4.ZOffset = -0.1 | |
399 | FlA4.Lifetime = NumberRange.new(1) | |
400 | FlA4.Rate = 1111 | |
401 | FlA4.LockedToPart = true | |
402 | FlA4.LightEmission = 1 | |
403 | FlA4.VelocitySpread = 12121 | |
404 | local ZZA4 = Instance.new("ParticleEmitter",SLL) | |
405 | ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
406 | ZZA4.Size = NumberSequence.new(0.005) | |
407 | ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255)) | |
408 | ZZA4.RotSpeed = NumberRange.new(-200, 200) | |
409 | ZZA4.Transparency = NumberSequence.new(0.7) | |
410 | ZZA4.Lifetime = NumberRange.new(1) | |
411 | ZZA4.Speed = NumberRange.new(0.48) | |
412 | ZZA4.Rate = 1231231 | |
413 | ZZA4.ZOffset = 0.1 | |
414 | ZZA4.LockedToPart = true | |
415 | ZZA4.LightEmission = 1e9 | |
416 | ZZA4.LightInfluence = 1e9 | |
417 | local FlA5 = Instance.new("ParticleEmitter",SH) | |
418 | FlA5.Texture = "rbxassetid://0" | |
419 | FlA5.Size = NumberSequence.new(0.6) | |
420 | FlA5.Rotation = NumberRange.new(-100, 100) | |
421 | FlA5.RotSpeed = NumberRange.new(-200, 200) | |
422 | FlA5.Transparency = NumberSequence.new(0,1) | |
423 | FlA5.Speed = NumberRange.new(0.1) | |
424 | FlA5.ZOffset = -0.1 | |
425 | FlA5.Lifetime = NumberRange.new(1) | |
426 | FlA5.Rate = 20 | |
427 | FlA5.LockedToPart = true | |
428 | FlA5.LightEmission = 1 | |
429 | FlA5.VelocitySpread = 12121 | |
430 | local ZZA5 = Instance.new("ParticleEmitter",SH) | |
431 | ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
432 | ZZA5.Size = NumberSequence.new(0.005) | |
433 | ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255)) | |
434 | ZZA5.RotSpeed = NumberRange.new(-200, 200) | |
435 | ZZA5.Transparency = NumberSequence.new(0.7) | |
436 | ZZA5.Lifetime = NumberRange.new(1) | |
437 | ZZA5.Speed = NumberRange.new(0.48) | |
438 | ZZA5.Rate = 1231233 | |
439 | ZZA5.ZOffset = 0.1 | |
440 | ZZA5.LockedToPart = true | |
441 | ZZA5.LightEmission = 1e9 | |
442 | ZZA5.LightInfluence = 1e9 | |
443 | FlA.Enabled = false | |
444 | FlA1.Enabled = false | |
445 | FlA2.Enabled = false | |
446 | FlA3.Enabled = false | |
447 | FlA4.Enabled = false | |
448 | FlA5.Enabled = false | |
449 | ZZA.Enabled= false | |
450 | ZZA1.Enabled = false | |
451 | ZZA2.Enabled = false | |
452 | ZZA3.Enabled = false | |
453 | ZZA4.Enabled = false | |
454 | ZZA5.Enabled = false | |
455 | local Face = Instance.new("Decal",SH) | |
456 | - | Face.Texture = "rbxassetid://83017053" |
456 | + | |
457 | - | local StarH = Instance.new("Part",Stand) |
457 | + | Face.Texture = "rbxassetid://0" |
458 | - | StarH.BrickColor = BrickColor.new("Really black") |
458 | + | |
459 | - | StarH.CanCollide = false |
459 | + | |
460 | - | local StarH2 = Instance.new("SpecialMesh",StarH) |
460 | + | |
461 | - | StarH2.MeshId = "rbxassetid://874044556" |
461 | + | |
462 | - | StarH2.Scale = Vector3.new(0.04,0.035,0.037) |
462 | + | |
463 | - | local StarH3 = Instance.new("Weld",StarH) |
463 | + | |
464 | - | StarH3.Part0 = SH |
464 | + | |
465 | - | StarH3.Part1 = StarH |
465 | + | |
466 | - | StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0) |
466 | + | |
467 | Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0) | |
468 | Humanoid.Animator.Parent = nil | |
469 | Character.Animate.Parent = nil | |
470 | mas = Instance.new("Model",game:GetService("Lighting")) | |
471 | WeldConstraint0 = Instance.new("WeldConstraint") | |
472 | WeldConstraint1 = Instance.new("WeldConstraint") | |
473 | WeldConstraint2 = Instance.new("WeldConstraint") | |
474 | WeldConstraint3 = Instance.new("WeldConstraint") | |
475 | WeldConstraint4 = Instance.new("WeldConstraint") | |
476 | WeldConstraint5 = Instance.new("WeldConstraint") | |
477 | - | local Clot = Instance.new("Part",Stand) |
477 | + | |
478 | - | Clot.BrickColor = BrickColor.new("Alder") |
478 | + | |
479 | - | Clot.CanCollide = false |
479 | + | |
480 | - | local Clot2 = Instance.new("SpecialMesh",Clot) |
480 | + | |
481 | - | Clot2.MeshId = "rbxassetid://874045262" |
481 | + | |
482 | - | Clot2.Scale = Vector3.new(0.012,0.013,0.012) |
482 | + | |
483 | - | local Clot3 = Instance.new("Weld",Clot) |
483 | + | |
484 | - | Clot3.Part0 = ST |
484 | + | |
485 | - | Clot3.Part1 = Clot |
485 | + | |
486 | - | Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0) |
486 | + | |
487 | - | local BClot = Instance.new("Part",Stand) |
487 | + | |
488 | - | BClot.BrickColor = BrickColor.new("Alder") |
488 | + | |
489 | - | BClot.CanCollide = false |
489 | + | |
490 | - | local BClot2 = Instance.new("SpecialMesh",BClot) |
490 | + | |
491 | - | BClot2.MeshId = "rbxassetid://874045262" |
491 | + | |
492 | - | BClot2.Scale = Vector3.new(0.012,0.013,0.012) |
492 | + | |
493 | - | local BClot3 = Instance.new("Weld",BClot) |
493 | + | |
494 | - | BClot3.Part0 = ST |
494 | + | |
495 | - | BClot3.Part1 = BClot |
495 | + | |
496 | - | BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0) |
496 | + | |
497 | - | local Shoulder = Instance.new("Part",Stand) |
497 | + | |
498 | - | Shoulder.BrickColor = BrickColor.new("Alder") |
498 | + | |
499 | - | Shoulder.CanCollide = false |
499 | + | |
500 | - | local Shoulder2 = Instance.new("SpecialMesh",Shoulder) |
500 | + | |
501 | - | Shoulder2.MeshId = "rbxassetid://874040321" |
501 | + | |
502 | - | Shoulder2.Scale = Vector3.new(0.015,0.015,0.015) |
502 | + | |
503 | - | local Shoulder3 = Instance.new("Weld",Shoulder) |
503 | + | |
504 | - | Shoulder3.Part0 = SRA |
504 | + | |
505 | - | Shoulder3.Part1 = Shoulder |
505 | + | |
506 | - | Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0) |
506 | + | |
507 | - | local OtShoulder = Instance.new("Part",Stand) |
507 | + | |
508 | - | OtShoulder.BrickColor = BrickColor.new("Alder") |
508 | + | |
509 | - | OtShoulder.CanCollide = false |
509 | + | |
510 | - | local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder) |
510 | + | |
511 | - | OtShoulder2.MeshId = "rbxassetid://874040321" |
511 | + | |
512 | - | OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015) |
512 | + | |
513 | - | local OtShoulder3 = Instance.new("Weld",OtShoulder) |
513 | + | |
514 | - | OtShoulder3.Part0 = SLA |
514 | + | |
515 | - | OtShoulder3.Part1 = OtShoulder |
515 | + | |
516 | - | OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0) |
516 | + | |
517 | - | local Abs = Instance.new("Part",Stand) |
517 | + | |
518 | - | Abs.BrickColor = BrickColor.new("Royal purple") |
518 | + | |
519 | - | Abs.CanCollide = false |
519 | + | |
520 | - | local Abs2 = Instance.new("SpecialMesh",Abs) |
520 | + | |
521 | - | Abs2.MeshId = "rbxassetid://958074736" |
521 | + | |
522 | - | Abs2.Scale = Vector3.new(0.009,0.01,0.01) |
522 | + | |
523 | - | local Abs3 = Instance.new("Weld",Abs) |
523 | + | |
524 | - | Abs3.Part0 = ST |
524 | + | |
525 | - | Abs3.Part1 = Abs |
525 | + | |
526 | - | Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0) |
526 | + | |
527 | WeldConstraint24.Part0 = Part15 | |
528 | WeldConstraint24.Part1 = Part37 | |
529 | WeldConstraint25.Parent = Part15 | |
530 | WeldConstraint25.Part0 = Part15 | |
531 | WeldConstraint25.Part1 = Part38 | |
532 | WeldConstraint26.Parent = Part15 | |
533 | WeldConstraint26.Part0 = Part15 | |
534 | WeldConstraint26.Part1 = Part39 | |
535 | WeldConstraint27.Parent = Part15 | |
536 | WeldConstraint27.Part0 = Part15 | |
537 | WeldConstraint27.Part1 = Part40 | |
538 | WeldConstraint29.Parent = Part15 | |
539 | WeldConstraint29.Part0 = Part15 | |
540 | WeldConstraint29.Part1 = Part42 | |
541 | WeldConstraint28.Parent = Part15 | |
542 | WeldConstraint28.Part0 = Part15 | |
543 | WeldConstraint28.Part1 = Part41 | |
544 | WeldConstraint16.Parent = Part15 | |
545 | WeldConstraint16.Part0 = Part15 | |
546 | WeldConstraint16.Part1 = Part14 | |
547 | WeldConstraint17.Parent = Part15 | |
548 | WeldConstraint17.Part0 = Part15 | |
549 | WeldConstraint17.Part1 = Part30 | |
550 | WeldConstraint18.Parent = Part15 | |
551 | WeldConstraint18.Part0 = Part15 | |
552 | WeldConstraint18.Part1 = Part31 | |
553 | WeldConstraint19.Parent = Part15 | |
554 | WeldConstraint19.Part0 = Part15 | |
555 | WeldConstraint19.Part1 = Part32 | |
556 | Part14.Name = "Glove" | |
557 | Part14.Parent = mas | |
558 | Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464) | |
559 | Part14.Orientation = Vector3.new(0, 178.389999, 0) | |
560 | Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455) | |
561 | Part14.Rotation = Vector3.new(-180, 1.61000001, -180) | |
562 | Part14.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
563 | Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032) | |
564 | Part14.BottomSurface = Enum.SurfaceType.Smooth | |
565 | Part14.BrickColor = BrickColor.new("Dark indigo") | |
566 | Part14.CanCollide = false | |
567 | Part14.Material = Enum.Material.ForceField | |
568 | Part14.TopSurface = Enum.SurfaceType.Smooth | |
569 | Part14.brickColor = BrickColor.new("Dark indigo") | |
570 | Part15.Name = "LeftHandle" | |
571 | Part15.Parent = mas | |
572 | Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106) | |
573 | Part15.Orientation = Vector3.new(0, 179.73999, 0) | |
574 | Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061) | |
575 | Part15.Rotation = Vector3.new(-180, 0.25999999, -180) | |
576 | Part15.Color = Color3.new(1, 1, 0) | |
577 | Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612) | |
578 | Part15.BottomSurface = Enum.SurfaceType.Smooth | |
579 | Part15.BrickColor = BrickColor.new("Dark indigo") | |
580 | Part15.CanCollide = false | |
581 | Part15.Material = Enum.Material.ForceField | |
582 | Part15.TopSurface = Enum.SurfaceType.Smooth | |
583 | Part15.brickColor = BrickColor.new("Dark indigo") | |
584 | Part15.Shape = Enum.PartType.Ball | |
585 | WeldConstraint16.Parent = Part15 | |
586 | WeldConstraint16.Part0 = Part15 | |
587 | WeldConstraint16.Part1 = Part14 | |
588 | WeldConstraint17.Parent = Part15 | |
589 | WeldConstraint17.Part0 = Part15 | |
590 | WeldConstraint17.Part1 = Part30 | |
591 | WeldConstraint18.Parent = Part15 | |
592 | WeldConstraint18.Part0 = Part15 | |
593 | WeldConstraint18.Part1 = Part31 | |
594 | WeldConstraint19.Parent = Part15 | |
595 | WeldConstraint19.Part0 = Part15 | |
596 | WeldConstraint19.Part1 = Part32 | |
597 | WeldConstraint20.Parent = Part15 | |
598 | WeldConstraint20.Part0 = Part15 | |
599 | WeldConstraint20.Part1 = Part33 | |
600 | WeldConstraint21.Parent = Part15 | |
601 | WeldConstraint21.Part0 = Part15 | |
602 | WeldConstraint21.Part1 = Part34 | |
603 | WeldConstraint22.Parent = Part15 | |
604 | WeldConstraint22.Part0 = Part15 | |
605 | WeldConstraint22.Part1 = Part35 | |
606 | WeldConstraint23.Parent = Part15 | |
607 | WeldConstraint23.Part0 = Part15 | |
608 | WeldConstraint23.Part1 = Part36 | |
609 | WeldConstraint24.Parent = Part15 | |
610 | WeldConstraint24.Part0 = Part15 | |
611 | WeldConstraint24.Part1 = Part37 | |
612 | WeldConstraint25.Parent = Part15 | |
613 | WeldConstraint25.Part0 = Part15 | |
614 | WeldConstraint25.Part1 = Part38 | |
615 | WeldConstraint26.Parent = Part15 | |
616 | WeldConstraint26.Part0 = Part15 | |
617 | WeldConstraint26.Part1 = Part39 | |
618 | WeldConstraint27.Parent = Part15 | |
619 | WeldConstraint27.Part0 = Part15 | |
620 | WeldConstraint27.Part1 = Part40 | |
621 | WeldConstraint28.Parent = Part15 | |
622 | WeldConstraint28.Part0 = Part15 | |
623 | WeldConstraint28.Part1 = Part41 | |
624 | - | Part14.BrickColor = BrickColor.new("Alder") |
624 | + | |
625 | WeldConstraint29.Part0 = Part15 | |
626 | - | Part14.Material = Enum.Material.SmoothPlastic |
626 | + | |
627 | Part30.Parent = mas | |
628 | - | Part14.brickColor = BrickColor.new("Alder") |
628 | + | |
629 | Part30.Orientation = Vector3.new(0, 178.389999, 0) | |
630 | Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211) | |
631 | Part30.Rotation = Vector3.new(-180, 1.61000001, -180) | |
632 | Part30.Color = Color3.new(1, 1, 0) | |
633 | Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
634 | Part30.BottomSurface = Enum.SurfaceType.Smooth | |
635 | Part30.BrickColor = BrickColor.new("Royal purple") | |
636 | Part30.CanCollide = false | |
637 | Part30.Material = Enum.Material.ForceField | |
638 | - | Part15.BrickColor = BrickColor.new("Alder") |
638 | + | |
639 | Part30.brickColor = BrickColor.new("Royal purple") | |
640 | - | Part15.Material = Enum.Material.SmoothPlastic |
640 | + | |
641 | Part31.Parent = mas | |
642 | - | Part15.brickColor = BrickColor.new("Alder") |
642 | + | |
643 | Part31.Orientation = Vector3.new(0, 178.389999, 0) | |
644 | Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549) | |
645 | Part31.Rotation = Vector3.new(-180, 1.61000001, -180) | |
646 | Part31.Color = Color3.new(1, 1, 0) | |
647 | Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
648 | Part31.BottomSurface = Enum.SurfaceType.Smooth | |
649 | Part31.BrickColor = BrickColor.new("Royal purple") | |
650 | Part31.CanCollide = false | |
651 | Part31.Material = Enum.Material.ForceField | |
652 | Part31.TopSurface = Enum.SurfaceType.Smooth | |
653 | Part31.brickColor = BrickColor.new("Royal purple") | |
654 | Part31.Shape = Enum.PartType.Ball | |
655 | Part32.Parent = mas | |
656 | Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
657 | Part32.Orientation = Vector3.new(0, 178.389999, 0) | |
658 | Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942) | |
659 | Part32.Rotation = Vector3.new(-180, 1.61000001, -180) | |
660 | Part32.Color = Color3.new(1, 1, 0) | |
661 | Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
662 | Part32.BottomSurface = Enum.SurfaceType.Smooth | |
663 | Part32.BrickColor = BrickColor.new("Royal purple") | |
664 | Part32.CanCollide = false | |
665 | Part32.Material = Enum.Material.ForceField | |
666 | Part32.TopSurface = Enum.SurfaceType.Smooth | |
667 | Part32.brickColor = BrickColor.new("Royal purple") | |
668 | Part32.Shape = Enum.PartType.Ball | |
669 | Part33.Parent = mas | |
670 | Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
671 | Part33.Orientation = Vector3.new(0, 178.389999, 0) | |
672 | Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823) | |
673 | Part33.Rotation = Vector3.new(-180, 1.61000001, -180) | |
674 | Part33.Color = Color3.new(1, 1, 0) | |
675 | Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
676 | Part33.BottomSurface = Enum.SurfaceType.Smooth | |
677 | Part33.BrickColor = BrickColor.new("Royal purple") | |
678 | Part33.CanCollide = false | |
679 | Part33.Material = Enum.Material.ForceField | |
680 | Part33.TopSurface = Enum.SurfaceType.Smooth | |
681 | Part33.brickColor = BrickColor.new("Royal purple") | |
682 | Part33.Shape = Enum.PartType.Ball | |
683 | Part34.Parent = mas | |
684 | Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
685 | Part34.Orientation = Vector3.new(0, 178.389999, 0) | |
686 | Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517) | |
687 | Part34.Rotation = Vector3.new(-180, 1.61000001, -180) | |
688 | Part34.Color = Color3.new(1, 1, 0) | |
689 | Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
690 | Part34.BottomSurface = Enum.SurfaceType.Smooth | |
691 | Part34.BrickColor = BrickColor.new("Royal purple") | |
692 | Part34.CanCollide = false | |
693 | Part34.Material = Enum.Material.ForceField | |
694 | - | Part30.BrickColor = BrickColor.new("Really black") |
694 | + | |
695 | Part34.brickColor = BrickColor.new("Royal purple") | |
696 | - | Part30.Material = Enum.Material.SmoothPlastic |
696 | + | |
697 | Part35.Parent = mas | |
698 | - | Part30.brickColor = BrickColor.new("Really black") |
698 | + | |
699 | Part35.Orientation = Vector3.new(0, 178.389999, 0) | |
700 | Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968) | |
701 | Part35.Rotation = Vector3.new(-180, 1.61000001, -180) | |
702 | Part35.Color = Color3.new(1, 1, 0) | |
703 | Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
704 | Part35.BottomSurface = Enum.SurfaceType.Smooth | |
705 | Part35.BrickColor = BrickColor.new("Royal purple") | |
706 | Part35.CanCollide = false | |
707 | Part35.Material = Enum.Material.ForceField | |
708 | - | Part31.BrickColor = BrickColor.new("Really black") |
708 | + | |
709 | Part35.brickColor = BrickColor.new("Royal purple") | |
710 | - | Part31.Material = Enum.Material.SmoothPlastic |
710 | + | |
711 | Part36.Parent = mas | |
712 | - | Part31.brickColor = BrickColor.new("Really black") |
712 | + | |
713 | Part36.Orientation = Vector3.new(0, 178.389999, 0) | |
714 | Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518) | |
715 | Part36.Rotation = Vector3.new(-180, 1.61000001, -180) | |
716 | Part36.Color = Color3.new(1, 1, 0) | |
717 | Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
718 | Part36.BottomSurface = Enum.SurfaceType.Smooth | |
719 | Part36.BrickColor = BrickColor.new("Royal purple") | |
720 | Part36.CanCollide = false | |
721 | Part36.Material = Enum.Material.ForceField | |
722 | - | Part32.BrickColor = BrickColor.new("Really black") |
722 | + | |
723 | Part36.brickColor = BrickColor.new("Royal purple") | |
724 | - | Part32.Material = Enum.Material.SmoothPlastic |
724 | + | |
725 | Part37.Parent = mas | |
726 | - | Part32.brickColor = BrickColor.new("Really black") |
726 | + | |
727 | Part37.Orientation = Vector3.new(0, 178.389999, 0) | |
728 | Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416) | |
729 | Part37.Rotation = Vector3.new(-180, 1.61000001, -180) | |
730 | Part37.Color = Color3.new(1, 1, 0) | |
731 | Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
732 | Part37.BottomSurface = Enum.SurfaceType.Smooth | |
733 | Part37.BrickColor = BrickColor.new("Royal purple") | |
734 | Part37.CanCollide = false | |
735 | Part37.Material = Enum.Material.ForceField | |
736 | - | Part33.BrickColor = BrickColor.new("Really black") |
736 | + | |
737 | Part37.brickColor = BrickColor.new("Royal purple") | |
738 | - | Part33.Material = Enum.Material.SmoothPlastic |
738 | + | |
739 | Part38.Parent = mas | |
740 | - | Part33.brickColor = BrickColor.new("Really black") |
740 | + | |
741 | Part38.Orientation = Vector3.new(0, 178.389999, 0) | |
742 | Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559) | |
743 | Part38.Rotation = Vector3.new(-180, 1.61000001, -180) | |
744 | Part38.Color = Color3.new(1, 1, 0) | |
745 | Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
746 | Part38.BottomSurface = Enum.SurfaceType.Smooth | |
747 | Part38.BrickColor = BrickColor.new("Royal purple") | |
748 | Part38.CanCollide = false | |
749 | Part38.Material = Enum.Material.ForceField | |
750 | - | Part34.BrickColor = BrickColor.new("Really black") |
750 | + | |
751 | Part38.brickColor = BrickColor.new("Royal purple") | |
752 | - | Part34.Material = Enum.Material.SmoothPlastic |
752 | + | |
753 | Part39.Parent = mas | |
754 | - | Part34.brickColor = BrickColor.new("Really black") |
754 | + | |
755 | Part39.Orientation = Vector3.new(0, 178.389999, 0) | |
756 | Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091) | |
757 | Part39.Rotation = Vector3.new(-180, 1.61000001, -180) | |
758 | Part39.Color = Color3.new(1, 1, 0) | |
759 | Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
760 | Part39.BottomSurface = Enum.SurfaceType.Smooth | |
761 | Part39.BrickColor = BrickColor.new("Royal purple") | |
762 | Part39.CanCollide = false | |
763 | Part39.Material = Enum.Material.ForceField | |
764 | - | Part35.BrickColor = BrickColor.new("Really black") |
764 | + | |
765 | Part39.brickColor = BrickColor.new("Royal purple") | |
766 | - | Part35.Material = Enum.Material.SmoothPlastic |
766 | + | |
767 | Part40.Parent = mas | |
768 | - | Part35.brickColor = BrickColor.new("Really black") |
768 | + | |
769 | Part40.Orientation = Vector3.new(0, 178.389999, 0) | |
770 | Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296) | |
771 | Part40.Rotation = Vector3.new(-180, 1.61000001, -180) | |
772 | Part40.Color = Color3.new(1, 1, 0) | |
773 | Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971) | |
774 | Part40.BottomSurface = Enum.SurfaceType.Smooth | |
775 | Part40.BrickColor = BrickColor.new("Royal purple") | |
776 | Part40.CanCollide = false | |
777 | Part40.Material = Enum.Material.ForceField | |
778 | - | Part36.BrickColor = BrickColor.new("Really black") |
778 | + | |
779 | Part40.brickColor = BrickColor.new("Royal purple") | |
780 | - | Part36.Material = Enum.Material.SmoothPlastic |
780 | + | |
781 | Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
782 | - | Part36.brickColor = BrickColor.new("Really black") |
782 | + | |
783 | Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296) | |
784 | Part41.Rotation = Vector3.new(-180, 1.61000001, -180) | |
785 | Part41.Color = Color3.new(1, 1, 0) | |
786 | Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971) | |
787 | Part41.BottomSurface = Enum.SurfaceType.Smooth | |
788 | Part41.BrickColor = BrickColor.new("Royal purple") | |
789 | Part41.CanCollide = false | |
790 | Part41.Material = Enum.Material.ForceField | |
791 | Part41.TopSurface = Enum.SurfaceType.Smooth | |
792 | - | Part37.BrickColor = BrickColor.new("Really black") |
792 | + | Part41.brickColor = BrickColor.new("Royal purple") |
793 | Part42.Parent = mas | |
794 | - | Part37.Material = Enum.Material.SmoothPlastic |
794 | + | |
795 | Part42.Orientation = Vector3.new(0, 179.73999, 0) | |
796 | - | Part37.brickColor = BrickColor.new("Really black") |
796 | + | |
797 | Part42.Rotation = Vector3.new(-180, 0.25999999, -180) | |
798 | Part42.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
799 | Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971) | |
800 | Part42.BottomSurface = Enum.SurfaceType.Smooth | |
801 | Part42.BrickColor = BrickColor.new("Royal purple") | |
802 | Part42.CanCollide = false | |
803 | Part42.Material = Enum.Material.ForceField | |
804 | Part42.TopSurface = Enum.SurfaceType.Smooth | |
805 | Part42.brickColor = BrickColor.new("Royal purple") | |
806 | - | Part38.BrickColor = BrickColor.new("Really black") |
806 | + | |
807 | v.Parent = game:GetService("Players").LocalPlayer.Character.Stand | |
808 | - | Part38.Material = Enum.Material.SmoothPlastic |
808 | + | pcall(function() v:MakeJoints() end) |
809 | end | |
810 | - | Part38.brickColor = BrickColor.new("Really black") |
810 | + | |
811 | Wld.Part0 = SLA | |
812 | Wld.Part1 = Part15 | |
813 | Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0) | |
814 | mas2 = Instance.new("Model",game:GetService("Lighting")) | |
815 | WeldConstraint0 = Instance.new("WeldConstraint") | |
816 | WeldConstraint1 = Instance.new("WeldConstraint") | |
817 | WeldConstraint2 = Instance.new("WeldConstraint") | |
818 | WeldConstraint3 = Instance.new("WeldConstraint") | |
819 | WeldConstraint4 = Instance.new("WeldConstraint") | |
820 | - | Part39.BrickColor = BrickColor.new("Really black") |
820 | + | |
821 | WeldConstraint6 = Instance.new("WeldConstraint") | |
822 | - | Part39.Material = Enum.Material.SmoothPlastic |
822 | + | |
823 | WeldConstraint8 = Instance.new("WeldConstraint") | |
824 | - | Part39.brickColor = BrickColor.new("Really black") |
824 | + | |
825 | WeldConstraint10 = Instance.new("WeldConstraint") | |
826 | WeldConstraint11 = Instance.new("WeldConstraint") | |
827 | WeldConstraint12 = Instance.new("WeldConstraint") | |
828 | WeldConstraint13 = Instance.new("WeldConstraint") | |
829 | Part14 = Instance.new("Part") | |
830 | Part15 = Instance.new("Part") | |
831 | WeldConstraint16 = Instance.new("WeldConstraint") | |
832 | WeldConstraint17 = Instance.new("WeldConstraint") | |
833 | WeldConstraint18 = Instance.new("WeldConstraint") | |
834 | - | Part40.BrickColor = BrickColor.new("Really black") |
834 | + | |
835 | WeldConstraint20 = Instance.new("WeldConstraint") | |
836 | - | Part40.Material = Enum.Material.SmoothPlastic |
836 | + | |
837 | WeldConstraint22 = Instance.new("WeldConstraint") | |
838 | - | Part40.brickColor = BrickColor.new("Really black") |
838 | + | |
839 | WeldConstraint24 = Instance.new("WeldConstraint") | |
840 | WeldConstraint25 = Instance.new("WeldConstraint") | |
841 | WeldConstraint26 = Instance.new("WeldConstraint") | |
842 | WeldConstraint27 = Instance.new("WeldConstraint") | |
843 | WeldConstraint28 = Instance.new("WeldConstraint") | |
844 | WeldConstraint29 = Instance.new("WeldConstraint") | |
845 | Part30 = Instance.new("Part") | |
846 | Part31 = Instance.new("Part") | |
847 | - | Part41.BrickColor = BrickColor.new("Really black") |
847 | + | |
848 | Part33 = Instance.new("Part") | |
849 | - | Part41.Material = Enum.Material.SmoothPlastic |
849 | + | |
850 | Part35 = Instance.new("Part") | |
851 | - | Part41.brickColor = BrickColor.new("Really black") |
851 | + | |
852 | Part37 = Instance.new("Part") | |
853 | Part38 = Instance.new("Part") | |
854 | Part39 = Instance.new("Part") | |
855 | Part40 = Instance.new("Part") | |
856 | Part41 = Instance.new("Part") | |
857 | Part42 = Instance.new("Part") | |
858 | WeldConstraint20.Parent = Part15 | |
859 | WeldConstraint20.Part0 = Part15 | |
860 | WeldConstraint20.Part1 = Part33 | |
861 | WeldConstraint22.Parent = Part15 | |
862 | - | Part42.Material = Enum.Material.SmoothPlastic |
862 | + | |
863 | WeldConstraint22.Part1 = Part35 | |
864 | WeldConstraint21.Parent = Part15 | |
865 | WeldConstraint21.Part0 = Part15 | |
866 | - | v.Parent = game:GetService("Players").LocalPlayer.Character.Stand |
866 | + | |
867 | - | pcall(function() v:MakeJoints() end) |
867 | + | |
868 | WeldConstraint23.Part0 = Part15 | |
869 | WeldConstraint23.Part1 = Part36 | |
870 | WeldConstraint24.Parent = Part15 | |
871 | WeldConstraint24.Part0 = Part15 | |
872 | WeldConstraint24.Part1 = Part37 | |
873 | WeldConstraint25.Parent = Part15 | |
874 | WeldConstraint25.Part0 = Part15 | |
875 | WeldConstraint25.Part1 = Part38 | |
876 | WeldConstraint26.Parent = Part15 | |
877 | WeldConstraint26.Part0 = Part15 | |
878 | WeldConstraint26.Part1 = Part39 | |
879 | WeldConstraint27.Parent = Part15 | |
880 | WeldConstraint27.Part0 = Part15 | |
881 | WeldConstraint27.Part1 = Part40 | |
882 | WeldConstraint29.Parent = Part15 | |
883 | WeldConstraint29.Part0 = Part15 | |
884 | WeldConstraint29.Part1 = Part42 | |
885 | WeldConstraint28.Parent = Part15 | |
886 | WeldConstraint28.Part0 = Part15 | |
887 | WeldConstraint28.Part1 = Part41 | |
888 | WeldConstraint16.Parent = Part15 | |
889 | WeldConstraint16.Part0 = Part15 | |
890 | WeldConstraint16.Part1 = Part14 | |
891 | WeldConstraint17.Parent = Part15 | |
892 | WeldConstraint17.Part0 = Part15 | |
893 | WeldConstraint17.Part1 = Part30 | |
894 | WeldConstraint18.Parent = Part15 | |
895 | WeldConstraint18.Part0 = Part15 | |
896 | WeldConstraint18.Part1 = Part31 | |
897 | WeldConstraint19.Parent = Part15 | |
898 | WeldConstraint19.Part0 = Part15 | |
899 | WeldConstraint19.Part1 = Part32 | |
900 | Part14.Name = "Glove" | |
901 | Part14.Parent = mas2 | |
902 | Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464) | |
903 | Part14.Orientation = Vector3.new(0, 178.389999, 0) | |
904 | Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455) | |
905 | Part14.Rotation = Vector3.new(-180, 1.61000001, -180) | |
906 | Part14.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
907 | Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032) | |
908 | Part14.BottomSurface = Enum.SurfaceType.Smooth | |
909 | Part14.BrickColor = BrickColor.new("Dark indigo") | |
910 | Part14.CanCollide = false | |
911 | Part14.Material = Enum.Material.ForceField | |
912 | Part14.TopSurface = Enum.SurfaceType.Smooth | |
913 | Part14.brickColor = BrickColor.new("Dark indigo") | |
914 | Part15.Name = "LeftHandle" | |
915 | Part15.Parent = mas2 | |
916 | Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106) | |
917 | Part15.Orientation = Vector3.new(0, 179.73999, 0) | |
918 | Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061) | |
919 | Part15.Rotation = Vector3.new(-180, 0.25999999, -180) | |
920 | Part15.Color = Color3.new(1, 1, 0) | |
921 | Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612) | |
922 | Part15.BottomSurface = Enum.SurfaceType.Smooth | |
923 | Part15.BrickColor = BrickColor.new("Royal purple") | |
924 | Part15.CanCollide = false | |
925 | Part15.Material = Enum.Material.ForceField | |
926 | Part15.TopSurface = Enum.SurfaceType.Smooth | |
927 | Part15.brickColor = BrickColor.new("Royal purple") | |
928 | Part15.Shape = Enum.PartType.Ball | |
929 | WeldConstraint16.Parent = Part15 | |
930 | WeldConstraint16.Part0 = Part15 | |
931 | WeldConstraint16.Part1 = Part14 | |
932 | WeldConstraint17.Parent = Part15 | |
933 | WeldConstraint17.Part0 = Part15 | |
934 | WeldConstraint17.Part1 = Part30 | |
935 | WeldConstraint18.Parent = Part15 | |
936 | WeldConstraint18.Part0 = Part15 | |
937 | WeldConstraint18.Part1 = Part31 | |
938 | WeldConstraint19.Parent = Part15 | |
939 | WeldConstraint19.Part0 = Part15 | |
940 | WeldConstraint19.Part1 = Part32 | |
941 | WeldConstraint20.Parent = Part15 | |
942 | WeldConstraint20.Part0 = Part15 | |
943 | WeldConstraint20.Part1 = Part33 | |
944 | WeldConstraint21.Parent = Part15 | |
945 | WeldConstraint21.Part0 = Part15 | |
946 | WeldConstraint21.Part1 = Part34 | |
947 | WeldConstraint22.Parent = Part15 | |
948 | WeldConstraint22.Part0 = Part15 | |
949 | WeldConstraint22.Part1 = Part35 | |
950 | WeldConstraint23.Parent = Part15 | |
951 | WeldConstraint23.Part0 = Part15 | |
952 | WeldConstraint23.Part1 = Part36 | |
953 | WeldConstraint24.Parent = Part15 | |
954 | WeldConstraint24.Part0 = Part15 | |
955 | WeldConstraint24.Part1 = Part37 | |
956 | WeldConstraint25.Parent = Part15 | |
957 | WeldConstraint25.Part0 = Part15 | |
958 | WeldConstraint25.Part1 = Part38 | |
959 | WeldConstraint26.Parent = Part15 | |
960 | WeldConstraint26.Part0 = Part15 | |
961 | WeldConstraint26.Part1 = Part39 | |
962 | WeldConstraint27.Parent = Part15 | |
963 | WeldConstraint27.Part0 = Part15 | |
964 | WeldConstraint27.Part1 = Part40 | |
965 | WeldConstraint28.Parent = Part15 | |
966 | WeldConstraint28.Part0 = Part15 | |
967 | WeldConstraint28.Part1 = Part41 | |
968 | - | Part14.BrickColor = BrickColor.new("Alder") |
968 | + | |
969 | WeldConstraint29.Part0 = Part15 | |
970 | - | Part14.Material = Enum.Material.SmoothPlastic |
970 | + | |
971 | Part30.Parent = mas2 | |
972 | - | Part14.brickColor = BrickColor.new("Alder") |
972 | + | |
973 | Part30.Orientation = Vector3.new(0, 178.389999, 0) | |
974 | Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211) | |
975 | Part30.Rotation = Vector3.new(-180, 1.61000001, -180) | |
976 | Part30.Color = Color3.new(1, 1, 0) | |
977 | Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
978 | Part30.BottomSurface = Enum.SurfaceType.Smooth | |
979 | Part30.BrickColor = BrickColor.new("Royal purple") | |
980 | Part30.CanCollide = false | |
981 | Part30.Material = Enum.Material.ForceField | |
982 | - | Part15.BrickColor = BrickColor.new("Really black") |
982 | + | |
983 | Part30.brickColor = BrickColor.new("Royal purple") | |
984 | - | Part15.Material = Enum.Material.SmoothPlastic |
984 | + | |
985 | Part31.Parent = mas2 | |
986 | - | Part15.brickColor = BrickColor.new("Really black") |
986 | + | |
987 | Part31.Orientation = Vector3.new(0, 178.389999, 0) | |
988 | Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549) | |
989 | Part31.Rotation = Vector3.new(-180, 1.61000001, -180) | |
990 | Part31.Color = Color3.new(1, 1, 0) | |
991 | Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
992 | Part31.BottomSurface = Enum.SurfaceType.Smooth | |
993 | Part31.BrickColor = BrickColor.new("Royal purple") | |
994 | Part31.CanCollide = false | |
995 | Part31.Material = Enum.Material.ForceField | |
996 | Part31.TopSurface = Enum.SurfaceType.Smooth | |
997 | Part31.brickColor = BrickColor.new("Royal purple") | |
998 | Part31.Shape = Enum.PartType.Ball | |
999 | Part32.Parent = mas2 | |
1000 | Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
1001 | Part32.Orientation = Vector3.new(0, 178.389999, 0) | |
1002 | Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942) | |
1003 | Part32.Rotation = Vector3.new(-180, 1.61000001, -180) | |
1004 | Part32.Color = Color3.new(1, 1, 0) | |
1005 | Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
1006 | Part32.BottomSurface = Enum.SurfaceType.Smooth | |
1007 | Part32.BrickColor = BrickColor.new("Royal purple") | |
1008 | Part32.CanCollide = false | |
1009 | Part32.Material = Enum.Material.ForceField | |
1010 | Part32.TopSurface = Enum.SurfaceType.Smooth | |
1011 | Part32.brickColor = BrickColor.new("Royal purple") | |
1012 | Part32.Shape = Enum.PartType.Ball | |
1013 | Part33.Parent = mas2 | |
1014 | Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
1015 | Part33.Orientation = Vector3.new(0, 178.389999, 0) | |
1016 | Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823) | |
1017 | Part33.Rotation = Vector3.new(-180, 1.61000001, -180) | |
1018 | Part33.Color = Color3.new(1, 1, 0) | |
1019 | Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
1020 | Part33.BottomSurface = Enum.SurfaceType.Smooth | |
1021 | Part33.BrickColor = BrickColor.new("Royal purple") | |
1022 | Part33.CanCollide = false | |
1023 | Part33.Material = Enum.Material.ForceField | |
1024 | Part33.TopSurface = Enum.SurfaceType.Smooth | |
1025 | Part33.brickColor = BrickColor.new("Royal purple") | |
1026 | Part33.Shape = Enum.PartType.Ball | |
1027 | Part34.Parent = mas2 | |
1028 | Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
1029 | Part34.Orientation = Vector3.new(0, 178.389999, 0) | |
1030 | Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517) | |
1031 | Part34.Rotation = Vector3.new(-180, 1.61000001, -180) | |
1032 | Part34.Color = Color3.new(1, 1, 0) | |
1033 | Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
1034 | Part34.BottomSurface = Enum.SurfaceType.Smooth | |
1035 | Part34.BrickColor = BrickColor.new("Royal purple") | |
1036 | Part34.CanCollide = false | |
1037 | Part34.Material = Enum.Material.ForceField | |
1038 | - | Part30.BrickColor = BrickColor.new("Really black") |
1038 | + | |
1039 | Part34.brickColor = BrickColor.new("Royal purple") | |
1040 | - | Part30.Material = Enum.Material.SmoothPlastic |
1040 | + | |
1041 | Part35.Parent = mas2 | |
1042 | - | Part30.brickColor = BrickColor.new("Really black") |
1042 | + | |
1043 | Part35.Orientation = Vector3.new(0, 178.389999, 0) | |
1044 | Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968) | |
1045 | Part35.Rotation = Vector3.new(-180, 1.61000001, -180) | |
1046 | Part35.Color = Color3.new(1, 1, 0) | |
1047 | Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
1048 | Part35.BottomSurface = Enum.SurfaceType.Smooth | |
1049 | Part35.BrickColor = BrickColor.new("Royal purple") | |
1050 | Part35.CanCollide = false | |
1051 | Part35.Material = Enum.Material.ForceField | |
1052 | - | Part31.BrickColor = BrickColor.new("Really black") |
1052 | + | |
1053 | Part35.brickColor = BrickColor.new("Royal purple") | |
1054 | - | Part31.Material = Enum.Material.SmoothPlastic |
1054 | + | |
1055 | Part36.Parent = mas2 | |
1056 | - | Part31.brickColor = BrickColor.new("Really black") |
1056 | + | |
1057 | Part36.Orientation = Vector3.new(0, 178.389999, 0) | |
1058 | Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518) | |
1059 | Part36.Rotation = Vector3.new(-180, 1.61000001, -180) | |
1060 | Part36.Color = Color3.new(1, 1, 0) | |
1061 | Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
1062 | Part36.BottomSurface = Enum.SurfaceType.Smooth | |
1063 | Part36.BrickColor = BrickColor.new("Royal purple") | |
1064 | Part36.CanCollide = false | |
1065 | Part36.Material = Enum.Material.ForceField | |
1066 | - | Part32.BrickColor = BrickColor.new("Really black") |
1066 | + | |
1067 | Part36.brickColor = BrickColor.new("Royal purple") | |
1068 | - | Part32.Material = Enum.Material.SmoothPlastic |
1068 | + | |
1069 | Part37.Parent = mas2 | |
1070 | - | Part32.brickColor = BrickColor.new("Really black") |
1070 | + | |
1071 | Part37.Orientation = Vector3.new(0, 178.389999, 0) | |
1072 | Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416) | |
1073 | Part37.Rotation = Vector3.new(-180, 1.61000001, -180) | |
1074 | Part37.Color = Color3.new(1, 1, 0) | |
1075 | Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
1076 | Part37.BottomSurface = Enum.SurfaceType.Smooth | |
1077 | Part37.BrickColor = BrickColor.new("Royal purple") | |
1078 | Part37.CanCollide = false | |
1079 | Part37.Material = Enum.Material.ForceField | |
1080 | - | Part33.BrickColor = BrickColor.new("Really black") |
1080 | + | |
1081 | Part37.brickColor = BrickColor.new("Royal purple") | |
1082 | - | Part33.Material = Enum.Material.SmoothPlastic |
1082 | + | |
1083 | Part38.Parent = mas2 | |
1084 | - | Part33.brickColor = BrickColor.new("Really black") |
1084 | + | |
1085 | Part38.Orientation = Vector3.new(0, 178.389999, 0) | |
1086 | Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559) | |
1087 | Part38.Rotation = Vector3.new(-180, 1.61000001, -180) | |
1088 | Part38.Color = Color3.new(1, 1, 0) | |
1089 | Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
1090 | Part38.BottomSurface = Enum.SurfaceType.Smooth | |
1091 | Part38.BrickColor = BrickColor.new("Royal purple") | |
1092 | Part38.CanCollide = false | |
1093 | Part38.Material = Enum.Material.ForceField | |
1094 | - | Part34.BrickColor = BrickColor.new("Really black") |
1094 | + | |
1095 | Part38.brickColor = BrickColor.new("Royal purple") | |
1096 | - | Part34.Material = Enum.Material.SmoothPlastic |
1096 | + | |
1097 | Part39.Parent = mas2 | |
1098 | - | Part34.brickColor = BrickColor.new("Really black") |
1098 | + | |
1099 | Part39.Orientation = Vector3.new(0, 178.389999, 0) | |
1100 | Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091) | |
1101 | Part39.Rotation = Vector3.new(-180, 1.61000001, -180) | |
1102 | Part39.Color = Color3.new(1, 1, 0) | |
1103 | Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
1104 | Part39.BottomSurface = Enum.SurfaceType.Smooth | |
1105 | Part39.BrickColor = BrickColor.new("Royal purple") | |
1106 | Part39.CanCollide = false | |
1107 | Part39.Material = Enum.Material.ForceField | |
1108 | - | Part35.BrickColor = BrickColor.new("Really black") |
1108 | + | |
1109 | Part39.brickColor = BrickColor.new("Royal purple") | |
1110 | - | Part35.Material = Enum.Material.SmoothPlastic |
1110 | + | |
1111 | Part40.Parent = mas2 | |
1112 | - | Part35.brickColor = BrickColor.new("Really black") |
1112 | + | |
1113 | Part40.Orientation = Vector3.new(0, 178.389999, 0) | |
1114 | Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296) | |
1115 | Part40.Rotation = Vector3.new(-180, 1.61000001, -180) | |
1116 | Part40.Color = Color3.new(1, 1, 0) | |
1117 | Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971) | |
1118 | Part40.BottomSurface = Enum.SurfaceType.Smooth | |
1119 | Part40.BrickColor = BrickColor.new("Royal purple") | |
1120 | Part40.CanCollide = false | |
1121 | Part40.Material = Enum.Material.ForceField | |
1122 | - | Part36.BrickColor = BrickColor.new("Really black") |
1122 | + | |
1123 | Part40.brickColor = BrickColor.new("Royal purple") | |
1124 | - | Part36.Material = Enum.Material.SmoothPlastic |
1124 | + | |
1125 | Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
1126 | - | Part36.brickColor = BrickColor.new("Really black") |
1126 | + | |
1127 | Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296) | |
1128 | Part41.Rotation = Vector3.new(-180, 1.61000001, -180) | |
1129 | Part41.Color = Color3.new(1, 1, 0) | |
1130 | Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971) | |
1131 | Part41.BottomSurface = Enum.SurfaceType.Smooth | |
1132 | Part41.BrickColor = BrickColor.new("Royal purple") | |
1133 | Part41.CanCollide = false | |
1134 | Part41.Material = Enum.Material.ForceField | |
1135 | Part41.TopSurface = Enum.SurfaceType.Smooth | |
1136 | - | Part37.BrickColor = BrickColor.new("Really black") |
1136 | + | Part41.brickColor = BrickColor.new("Royal purple") |
1137 | Part42.Parent = mas2 | |
1138 | - | Part37.Material = Enum.Material.SmoothPlastic |
1138 | + | |
1139 | Part42.Orientation = Vector3.new(0, 179.73999, 0) | |
1140 | - | Part37.brickColor = BrickColor.new("Really black") |
1140 | + | |
1141 | Part42.Rotation = Vector3.new(-180, 0.25999999, -180) | |
1142 | Part42.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
1143 | Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971) | |
1144 | Part42.BottomSurface = Enum.SurfaceType.Smooth | |
1145 | Part42.BrickColor = BrickColor.new("Royal purple") | |
1146 | Part42.CanCollide = false | |
1147 | Part42.Material = Enum.Material.ForceField | |
1148 | Part42.TopSurface = Enum.SurfaceType.Smooth | |
1149 | Part42.brickColor = BrickColor.new("Royal purple") | |
1150 | - | Part38.BrickColor = BrickColor.new("Really black") |
1150 | + | |
1151 | v.Parent = game:GetService("Players").LocalPlayer.Character.Stand | |
1152 | - | Part38.Material = Enum.Material.SmoothPlastic |
1152 | + | pcall(function() v:MakeJoints() end) |
1153 | end | |
1154 | - | Part38.brickColor = BrickColor.new("Really black") |
1154 | + | |
1155 | Wld.Part0 = SRA | |
1156 | Wld.Part1 = Part15 | |
1157 | Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0) | |
1158 | for i,v in pairs(mas:children()) do | |
1159 | if v:IsA("Part") then | |
1160 | v.Transparency = 1 | |
1161 | end | |
1162 | end | |
1163 | for i,v in pairs(Character.Stand:children()) do | |
1164 | - | Part39.BrickColor = BrickColor.new("Really black") |
1164 | + | |
1165 | v.Transparency = 1 | |
1166 | - | Part39.Material = Enum.Material.SmoothPlastic |
1166 | + | Face.Transparency = 1 |
1167 | end | |
1168 | - | Part39.brickColor = BrickColor.new("Really black") |
1168 | + | |
1169 | local newMotor = function(part0, part1, c0, c1) | |
1170 | local w = Create('Motor'){ | |
1171 | Parent = part0, | |
1172 | Part0 = part0, | |
1173 | Part1 = part1, | |
1174 | C0 = c0, | |
1175 | C1 = c1, | |
1176 | } | |
1177 | return w | |
1178 | - | Part40.BrickColor = BrickColor.new("Really black") |
1178 | + | |
1179 | function clerp(a, b, t) | |
1180 | - | Part40.Material = Enum.Material.SmoothPlastic |
1180 | + | return a:lerp(b, t) |
1181 | end | |
1182 | - | Part40.brickColor = BrickColor.new("Really black") |
1182 | + | |
1183 | coroutine.resume(coroutine.create(function() | |
1184 | while true do | |
1185 | Humanoid.Health = Humanoid.Health + 1.7 | |
1186 | game:GetService("RunService").RenderStepped:wait() | |
1187 | end | |
1188 | end)) | |
1189 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
1190 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
1191 | - | Part41.BrickColor = BrickColor.new("Really black") |
1191 | + | |
1192 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
1193 | - | Part41.Material = Enum.Material.SmoothPlastic |
1193 | + | |
1194 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
1195 | - | Part41.brickColor = BrickColor.new("Really black") |
1195 | + | |
1196 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
1197 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
1198 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
1199 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
1200 | ||
1201 | local rarmc1 = RW.C1 | |
1202 | local larmc1 = LW.C1 | |
1203 | local rlegc1 = RH.C1 | |
1204 | local llegc1 = LH.C1 | |
1205 | ||
1206 | - | Part42.Material = Enum.Material.SmoothPlastic |
1206 | + | |
1207 | ||
1208 | function PlayAnimationFromTable(table, speed, bool) | |
1209 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
1210 | - | v.Parent = game:GetService("Players").LocalPlayer.Character.Stand |
1210 | + | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) |
1211 | - | pcall(function() v:MakeJoints() end) |
1211 | + | RW.C0 = clerp(RW.C0, table[3], speed) |
1212 | LW.C0 = clerp(LW.C0, table[4], speed) | |
1213 | RH.C0 = clerp(RH.C0, table[5], speed) | |
1214 | LH.C0 = clerp(LH.C0, table[6], speed) | |
1215 | if bool == true then | |
1216 | if resetc1 == false then | |
1217 | resetc1 = true | |
1218 | RootJoint.C1 = RootJoint.C1 | |
1219 | Torso.Neck.C1 = Torso.Neck.C1 | |
1220 | RW.C1 = rarmc1 | |
1221 | LW.C1 = larmc1 | |
1222 | RH.C1 = rlegc1 | |
1223 | LH.C1 = llegc1 | |
1224 | end | |
1225 | - | Face.Transparency = 1 |
1225 | + | |
1226 | end | |
1227 | ||
1228 | ArtificialHB = Create("BindableEvent", script){ | |
1229 | - | local w = Create('Motor'){ |
1229 | + | Parent = script, |
1230 | - | Parent = part0, |
1230 | + | Name = "Heartbeat", |
1231 | - | Part0 = part0, |
1231 | + | |
1232 | - | Part1 = part1, |
1232 | + | |
1233 | - | C0 = c0, |
1233 | + | |
1234 | - | C1 = c1, |
1234 | + | |
1235 | - | } |
1235 | + | |
1236 | - | return w |
1236 | + | |
1237 | allowframeloss = false | |
1238 | tossremainder = false | |
1239 | - | return a:lerp(b, t) |
1239 | + | |
1240 | script.Heartbeat:Fire() | |
1241 | - | |
1241 | + | |
1242 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
1243 | tf = tf + s | |
1244 | - | Humanoid.Health = Humanoid.Health + 1.7 |
1244 | + | if tf >= frame then |
1245 | - | game:GetService("RunService").RenderStepped:wait() |
1245 | + | if allowframeloss then |
1246 | script.Heartbeat:Fire() | |
1247 | lastframe = tick() | |
1248 | else | |
1249 | for i = 1, math.floor(tf / frame) do | |
1250 | - | |
1250 | + | script.Heartbeat:Fire() |
1251 | - | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) |
1251 | + | |
1252 | lastframe = tick() | |
1253 | end | |
1254 | if tossremainder then | |
1255 | tf = 0 | |
1256 | else | |
1257 | tf = tf - frame * math.floor(tf / frame) | |
1258 | end | |
1259 | - | |
1259 | + | |
1260 | end) | |
1261 | ||
1262 | function swait(num) | |
1263 | if num == 0 or num == nil then | |
1264 | - | |
1264 | + | ArtificialHB.Event:wait() |
1265 | else | |
1266 | - | |
1266 | + | for i = 0, num do |
1267 | ArtificialHB.Event:wait() | |
1268 | - | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) |
1268 | + | |
1269 | - | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) |
1269 | + | |
1270 | - | RW.C0 = clerp(RW.C0, table[3], speed) |
1270 | + | |
1271 | - | LW.C0 = clerp(LW.C0, table[4], speed) |
1271 | + | |
1272 | - | RH.C0 = clerp(RH.C0, table[5], speed) |
1272 | + | |
1273 | - | LH.C0 = clerp(LH.C0, table[6], speed) |
1273 | + | |
1274 | - | if bool == true then |
1274 | + | |
1275 | - | if resetc1 == false then |
1275 | + | if key == "q" then |
1276 | - | resetc1 = true |
1276 | + | if Change == false then |
1277 | - | RootJoint.C1 = RootJoint.C1 |
1277 | + | Stand() |
1278 | - | Torso.Neck.C1 = Torso.Neck.C1 |
1278 | + | Change = true |
1279 | - | RW.C1 = rarmc1 |
1279 | + | elseif Change == true then |
1280 | - | LW.C1 = larmc1 |
1280 | + | UnStand() |
1281 | - | RH.C1 = rlegc1 |
1281 | + | Change = false |
1282 | - | LH.C1 = llegc1 |
1282 | + | |
1283 | - | end |
1283 | + | |
1284 | - | end |
1284 | + | |
1285 | ||
1286 | - | |
1286 | + | |
1287 | function Stand() | |
1288 | - | Parent = script, |
1288 | + | if D == false then |
1289 | - | Name = "Heartbeat", |
1289 | + | D = true |
1290 | Pause = true | |
1291 | - | |
1291 | + | for i = 0,0.1,0.1 do |
1292 | swait() | |
1293 | - | |
1293 | + | PlayAnimationFromTable({ |
1294 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1295 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1296 | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), | |
1297 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1298 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1299 | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
1300 | - | |
1300 | + | }, .5, false) |
1301 | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) | |
1302 | - | tf = tf + s |
1302 | + | |
1303 | - | if tf >= frame then |
1303 | + | coroutine.resume(coroutine.create(function() |
1304 | - | if allowframeloss then |
1304 | + | for i = 0,1.2,0.1 do |
1305 | - | script.Heartbeat:Fire() |
1305 | + | swait() |
1306 | - | lastframe = tick() |
1306 | + | PlayAnimationFromTable({ |
1307 | - | else |
1307 | + | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), |
1308 | - | for i = 1, math.floor(tf / frame) do |
1308 | + | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), |
1309 | - | script.Heartbeat:Fire() |
1309 | + | CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), |
1310 | - | end |
1310 | + | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), |
1311 | - | lastframe = tick() |
1311 | + | CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), |
1312 | - | end |
1312 | + | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), |
1313 | - | if tossremainder then |
1313 | + | }, .5, false) |
1314 | - | tf = 0 |
1314 | + | ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3) |
1315 | - | else |
1315 | + | |
1316 | - | tf = tf - frame * math.floor(tf / frame) |
1316 | + | Pause = false |
1317 | - | end |
1317 | + | end)) |
1318 | - | end |
1318 | + | local Sound = Instance.new("Sound",ST) |
1319 | Sound.Pitch = 1 | |
1320 | - | |
1320 | + | Sound.Volume = 121 |
1321 | Sound.Looped = false | |
1322 | - | if num == 0 or num == nil then |
1322 | + | Sound.SoundId = "rbxassetid://463010917" |
1323 | - | ArtificialHB.Event:wait() |
1323 | + | Sound:play() |
1324 | - | else |
1324 | + | coroutine.resume(coroutine.create(function() |
1325 | - | for i = 0, num do |
1325 | + | for i,v in pairs(mas:children()) do |
1326 | - | ArtificialHB.Event:wait() |
1326 | + | if v:IsA("Part") then |
1327 | - | end |
1327 | + | coroutine.resume(coroutine.create(function() |
1328 | - | end |
1328 | + | v.Transparency = v.Transparency - 0.1 |
1329 | game:GetService("RunService").RenderStepped:wait() | |
1330 | - | |
1330 | + | end)) |
1331 | - | |
1331 | + | v.Transparency = 1 |
1332 | - | |
1332 | + | |
1333 | end | |
1334 | - | if key == "q" then |
1334 | + | end)) |
1335 | - | if Change == false then |
1335 | + | for i,v in pairs(Character.Stand:children()) do |
1336 | - | Stand() |
1336 | + | if v:IsA("Part") then |
1337 | - | Change = true |
1337 | + | coroutine.resume(coroutine.create(function() |
1338 | - | elseif Change == true then |
1338 | + | for i = 1,11 do |
1339 | - | UnStand() |
1339 | + | v.Transparency = v.Transparency - 0.1 |
1340 | - | Change = false |
1340 | + | Face.Transparency = Face.Transparency - 0.1 |
1341 | - | end |
1341 | + | game:GetService("RunService").RenderStepped:wait() |
1342 | - | end |
1342 | + | |
1343 | FlA.Enabled = true | |
1344 | - | |
1344 | + | FlA1.Enabled = true |
1345 | - | |
1345 | + | FlA2.Enabled = true |
1346 | FlA3.Enabled = true | |
1347 | - | if D == false then |
1347 | + | FlA4.Enabled = true |
1348 | - | D = true |
1348 | + | FlA5.Enabled = true |
1349 | - | Pause = true |
1349 | + | ZZA.Enabled = true |
1350 | - | for i = 0,0.1,0.1 do |
1350 | + | ZZA1.Enabled = true |
1351 | - | swait() |
1351 | + | ZZA2.Enabled = true |
1352 | - | PlayAnimationFromTable({ |
1352 | + | ZZA3.Enabled = true |
1353 | - | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1353 | + | ZZA4.Enabled = true |
1354 | - | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1354 | + | ZZA5.Enabled = true |
1355 | - | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), |
1355 | + | end)) |
1356 | - | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1356 | + | |
1357 | - | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1357 | + | |
1358 | - | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1358 | + | ZZZ = Mouse.KeyDown:connect(function(key) |
1359 | - | }, .5, false) |
1359 | + | if key == "t" then |
1360 | - | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
1360 | + | Blast() |
1361 | - | end |
1361 | + | |
1362 | - | coroutine.resume(coroutine.create(function() |
1362 | + | if key == "r" then |
1363 | - | for i = 0,1.2,0.1 do |
1363 | + | StrongOra() |
1364 | - | swait() |
1364 | + | |
1365 | - | PlayAnimationFromTable({ |
1365 | + | if key == "e" then |
1366 | - | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), |
1366 | + | OHOra() |
1367 | - | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), |
1367 | + | |
1368 | - | CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), |
1368 | + | if key == "f" then |
1369 | - | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), |
1369 | + | TimeStop() |
1370 | - | CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), |
1370 | + | |
1371 | - | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), |
1371 | + | if key == "z" then |
1372 | - | }, .5, false) |
1372 | + | Jump() |
1373 | - | ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3) |
1373 | + | |
1374 | - | end |
1374 | + | end) |
1375 | - | Pause = false |
1375 | + | ZZZ1 = Mouse.KeyUp:connect(function(key) |
1376 | - | end)) |
1376 | + | if key == "e" then |
1377 | - | local Sound = Instance.new("Sound",ST) |
1377 | + | Stop() |
1378 | - | Sound.Pitch = 1 |
1378 | + | |
1379 | - | Sound.Volume = 121 |
1379 | + | end) |
1380 | - | Sound.Looped = false |
1380 | + | wait(0.5) |
1381 | - | Sound.SoundId = "rbxassetid://463010917" |
1381 | + | D = false |
1382 | - | Sound:play() |
1382 | + | |
1383 | - | coroutine.resume(coroutine.create(function() |
1383 | + | |
1384 | - | for i,v in pairs(mas:children()) do |
1384 | + | |
1385 | - | if v:IsA("Part") then |
1385 | + | |
1386 | - | coroutine.resume(coroutine.create(function() |
1386 | + | if D == false then |
1387 | - | v.Transparency = v.Transparency - 0.1 |
1387 | + | D = true |
1388 | - | game:GetService("RunService").RenderStepped:wait() |
1388 | + | Pause = true |
1389 | - | end)) |
1389 | + | for i = 0,1.2,0.1 do |
1390 | - | v.Transparency = 1 |
1390 | + | swait() |
1391 | - | end |
1391 | + | PlayAnimationFromTable({ |
1392 | - | end |
1392 | + | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1393 | - | end)) |
1393 | + | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1394 | - | for i,v in pairs(Character.Stand:children()) do |
1394 | + | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), |
1395 | - | if v:IsA("Part") then |
1395 | + | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1396 | - | coroutine.resume(coroutine.create(function() |
1396 | + | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1397 | - | for i = 1,11 do |
1397 | + | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1398 | - | v.Transparency = v.Transparency - 0.1 |
1398 | + | }, .5, false) |
1399 | - | Face.Transparency = Face.Transparency - 0.1 |
1399 | + | SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3) |
1400 | - | game:GetService("RunService").RenderStepped:wait() |
1400 | + | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
1401 | - | end |
1401 | + | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3) |
1402 | - | FlA.Enabled = true |
1402 | + | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3) |
1403 | - | FlA1.Enabled = true |
1403 | + | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3) |
1404 | - | FlA2.Enabled = true |
1404 | + | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3) |
1405 | - | FlA3.Enabled = true |
1405 | + | |
1406 | - | FlA4.Enabled = true |
1406 | + | coroutine.resume(coroutine.create(function() |
1407 | - | FlA5.Enabled = true |
1407 | + | wait(0.7) |
1408 | - | ZZA.Enabled = true |
1408 | + | Pause = false |
1409 | - | ZZA1.Enabled = true |
1409 | + | end)) |
1410 | - | ZZA2.Enabled = true |
1410 | + | local Bl = Instance.new("Part",workspace) |
1411 | - | ZZA3.Enabled = true |
1411 | + | Bl.CanCollide = false |
1412 | - | ZZA4.Enabled = true |
1412 | + | Bl.Material = "ForceField" |
1413 | - | ZZA5.Enabled = true |
1413 | + | Bl.Shape = "Ball" |
1414 | - | end)) |
1414 | + | Bl.Size = Vector3.new(20,20,20) |
1415 | - | end |
1415 | + | Bl.BrickColor = BrickColor.new("Royal purple") |
1416 | - | end |
1416 | + | Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20) |
1417 | - | ZZZ = Mouse.KeyDown:connect(function(key) |
1417 | + | local Fl = Instance.new("BodyVelocity",Bl) |
1418 | - | if key == "t" then |
1418 | + | Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
1419 | - | Blast() |
1419 | + | Fl.Velocity = RootPart.CFrame.lookVector*160 |
1420 | - | end |
1420 | + | local Ring = Instance.new("Part",RootPart) |
1421 | - | if key == "r" then |
1421 | + | Ring.Size = Vector3.new(1,1,1) |
1422 | - | StrongOra() |
1422 | + | Ring.CanCollide = false |
1423 | - | end |
1423 | + | Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0) |
1424 | - | if key == "e" then |
1424 | + | Ring.Anchored = true |
1425 | - | OHOra() |
1425 | + | Ring.BrickColor = BrickColor.new("Royal purple") |
1426 | - | end |
1426 | + | Ring.Transparency = 0 |
1427 | - | if key == "f" then |
1427 | + | local Ring2 = Instance.new("SpecialMesh",Ring) |
1428 | - | TimeStop() |
1428 | + | Ring2.MeshId = "rbxassetid://3270017" |
1429 | - | end |
1429 | + | Ring2.Scale = Vector3.new(1,1,0.1) |
1430 | - | if key == "z" then |
1430 | + | coroutine.resume(coroutine.create(function() |
1431 | - | Jump() |
1431 | + | for i = 1,50 do |
1432 | - | end |
1432 | + | Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0) |
1433 | - | end) |
1433 | + | Ring.Transparency = Ring.Transparency + 0.07 |
1434 | - | ZZZ1 = Mouse.KeyUp:connect(function(key) |
1434 | + | game:GetService("RunService").RenderStepped:wait() |
1435 | - | if key == "e" then |
1435 | + | |
1436 | - | Stop() |
1436 | + | Ring:remove() |
1437 | - | end |
1437 | + | end)) |
1438 | - | end) |
1438 | + | Bl.Touched:connect(function(hit) |
1439 | - | wait(0.5) |
1439 | + | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then |
1440 | - | D = false |
1440 | + | Bl:remove() |
1441 | - | end |
1441 | + | local S = Instance.new("Sound",hit.Parent.Head) |
1442 | S.SoundId = "rbxassetid://539294959" | |
1443 | - | |
1443 | + | S.Volume = 1 |
1444 | S.Looped = false | |
1445 | - | if D == false then |
1445 | + | S:play() |
1446 | - | D = true |
1446 | + | hit.Parent.Humanoid:TakeDamage(60) |
1447 | - | Pause = true |
1447 | + | hit.Parent.Humanoid.WalkSpeed = 2 |
1448 | - | for i = 0,1.2,0.1 do |
1448 | + | local Ef = Instance.new("Part",workspace) |
1449 | - | swait() |
1449 | + | Ef.Size = Vector3.new(1,1,1) |
1450 | - | PlayAnimationFromTable({ |
1450 | + | Ef.CanCollide = false |
1451 | - | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1451 | + | Ef.Shape = "Ball" |
1452 | - | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1452 | + | Ef.Material = "ForceField" |
1453 | - | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), |
1453 | + | Ef.BrickColor = BrickColor.new("Royal purple") |
1454 | - | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1454 | + | Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0) |
1455 | - | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1455 | + | Ef.Anchored = true |
1456 | - | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1456 | + | local Ef2 = Instance.new("SpecialMesh",Ef) |
1457 | - | }, .5, false) |
1457 | + | Ef2.MeshType = "Sphere" |
1458 | - | SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3) |
1458 | + | Ef2.Scale = Vector3.new(1,1,1) |
1459 | - | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
1459 | + | coroutine.resume(coroutine.create(function() |
1460 | - | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3) |
1460 | + | for i = 1,6 do |
1461 | - | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3) |
1461 | + | local random = math.random(-4,4) |
1462 | - | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3) |
1462 | + | local random2 = math.random(-4,4) |
1463 | - | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3) |
1463 | + | local random3 = math.random(-4,4) |
1464 | - | end |
1464 | + | local Ring = Instance.new("Part",Ef) |
1465 | - | coroutine.resume(coroutine.create(function() |
1465 | + | Ring.Size = Vector3.new(1,1,1) |
1466 | - | wait(0.7) |
1466 | + | Ring.CanCollide = false |
1467 | - | Pause = false |
1467 | + | Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) |
1468 | - | end)) |
1468 | + | Ring.Anchored = true |
1469 | - | local Bl = Instance.new("Part",workspace) |
1469 | + | Ring.BrickColor = BrickColor.new("Royal purple") |
1470 | - | Bl.CanCollide = false |
1470 | + | Ring.Transparency = 0 |
1471 | - | Bl.Material = "Neon" |
1471 | + | local Ring2 = Instance.new("SpecialMesh",Ring) |
1472 | - | Bl.Shape = "Ball" |
1472 | + | Ring2.MeshId = "rbxassetid://3270017" |
1473 | - | Bl.Size = Vector3.new(20,20,20) |
1473 | + | Ring2.Scale = Vector3.new(1,1,0.1) |
1474 | - | Bl.BrickColor = BrickColor.new("Really black") |
1474 | + | coroutine.resume(coroutine.create(function() |
1475 | - | Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20) |
1475 | + | for i = 1,170 do |
1476 | - | local Fl = Instance.new("BodyVelocity",Bl) |
1476 | + | Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0) |
1477 | - | Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
1477 | + | Ring.Transparency = Ring.Transparency + 0.01 |
1478 | - | Fl.Velocity = RootPart.CFrame.lookVector*160 |
1478 | + | game:GetService("RunService").RenderStepped:wait() |
1479 | - | local Ring = Instance.new("Part",RootPart) |
1479 | + | |
1480 | - | Ring.Size = Vector3.new(1,1,1) |
1480 | + | Ring:remove() |
1481 | - | Ring.CanCollide = false |
1481 | + | end)) |
1482 | - | Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0) |
1482 | + | |
1483 | - | Ring.Anchored = true |
1483 | + | end)) |
1484 | - | Ring.BrickColor = BrickColor.new("Royal purple") |
1484 | + | for i = 1,170 do |
1485 | - | Ring.Transparency = 0 |
1485 | + | Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1) |
1486 | - | local Ring2 = Instance.new("SpecialMesh",Ring) |
1486 | + | Ef.Transparency = Ef.Transparency + 0.01 |
1487 | - | Ring2.MeshId = "rbxassetid://3270017" |
1487 | + | game:GetService("RunService").RenderStepped:wait() |
1488 | - | Ring2.Scale = Vector3.new(1,1,0.1) |
1488 | + | |
1489 | - | coroutine.resume(coroutine.create(function() |
1489 | + | Ef:remove() |
1490 | - | for i = 1,50 do |
1490 | + | |
1491 | - | Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0) |
1491 | + | end) |
1492 | - | Ring.Transparency = Ring.Transparency + 0.07 |
1492 | + | wait(1.5) |
1493 | - | game:GetService("RunService").RenderStepped:wait() |
1493 | + | D = false |
1494 | - | end |
1494 | + | |
1495 | - | Ring:remove() |
1495 | + | |
1496 | - | end)) |
1496 | + | |
1497 | - | Bl.Touched:connect(function(hit) |
1497 | + | |
1498 | - | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then |
1498 | + | if DD == false then |
1499 | - | Bl:remove() |
1499 | + | DD = true |
1500 | - | local S = Instance.new("Sound",hit.Parent.Head) |
1500 | + | print("ASD") |
1501 | - | S.SoundId = "rbxassetid://539294959" |
1501 | + | local Bod = Instance.new("BodyPosition",RootPart) |
1502 | - | S.Volume = 1 |
1502 | + | Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
1503 | - | S.Looped = false |
1503 | + | Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p |
1504 | - | S:play() |
1504 | + | local Ef = Instance.new("Part",workspace) |
1505 | - | hit.Parent.Humanoid:TakeDamage(60) |
1505 | + | Ef.Size = Vector3.new(1,1,1) |
1506 | - | hit.Parent.Humanoid.WalkSpeed = 2 |
1506 | + | Ef.CanCollide = false |
1507 | - | local Ef = Instance.new("Part",workspace) |
1507 | + | Ef.Anchored = true |
1508 | - | Ef.Size = Vector3.new(1,1,1) |
1508 | + | Ef.BrickColor = BrickColor.new("Royal purple") |
1509 | - | Ef.CanCollide = false |
1509 | + | Ef.Material = "ForceField" |
1510 | - | Ef.Shape = "Ball" |
1510 | + | Ef.Shape = "Ball" |
1511 | - | Ef.Material = "Neon" |
1511 | + | Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0) |
1512 | - | Ef.BrickColor = BrickColor.new("Really black") |
1512 | + | coroutine.resume(coroutine.create(function() |
1513 | - | Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0) |
1513 | + | for i = 1,30 do |
1514 | - | Ef.Anchored = true |
1514 | + | Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8) |
1515 | - | local Ef2 = Instance.new("SpecialMesh",Ef) |
1515 | + | Ef.Transparency = Ef.Transparency + 0.07 |
1516 | - | Ef2.MeshType = "Sphere" |
1516 | + | game:GetService("RunService").RenderStepped:wait() |
1517 | - | Ef2.Scale = Vector3.new(1,1,1) |
1517 | + | |
1518 | - | coroutine.resume(coroutine.create(function() |
1518 | + | Ef:remove() |
1519 | - | for i = 1,6 do |
1519 | + | end)) |
1520 | - | local random = math.random(-4,4) |
1520 | + | wait(0.1) |
1521 | - | local random2 = math.random(-4,4) |
1521 | + | Bod:remove() |
1522 | - | local random3 = math.random(-4,4) |
1522 | + | wait(1) |
1523 | - | local Ring = Instance.new("Part",Ef) |
1523 | + | DD = false |
1524 | - | Ring.Size = Vector3.new(1,1,1) |
1524 | + | |
1525 | - | Ring.CanCollide = false |
1525 | + | |
1526 | - | Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) |
1526 | + | |
1527 | - | Ring.Anchored = true |
1527 | + | |
1528 | - | Ring.BrickColor = BrickColor.new("Royal purple") |
1528 | + | if DDZ == false then |
1529 | - | Ring.Transparency = 0 |
1529 | + | DDZ = true |
1530 | - | local Ring2 = Instance.new("SpecialMesh",Ring) |
1530 | + | local S = Instance.new("Sound",ST) |
1531 | - | Ring2.MeshId = "rbxassetid://3270017" |
1531 | + | S.SoundId = "rbxassetid://1631612542" |
1532 | - | Ring2.Scale = Vector3.new(1,1,0.1) |
1532 | + | S.Pitch = 1.2 |
1533 | - | coroutine.resume(coroutine.create(function() |
1533 | + | S.Volume = 12312 |
1534 | - | for i = 1,170 do |
1534 | + | S.Looped = false |
1535 | - | Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0) |
1535 | + | S:play() |
1536 | - | Ring.Transparency = Ring.Transparency + 0.01 |
1536 | + | local Ef = Instance.new("Part",workspace) |
1537 | - | game:GetService("RunService").RenderStepped:wait() |
1537 | + | Ef.Size = Vector3.new(1,1,1) |
1538 | - | end |
1538 | + | Ef.Material = "ForceField" |
1539 | - | Ring:remove() |
1539 | + | Ef.BrickColor = BrickColor.new("Royal purple") |
1540 | - | end)) |
1540 | + | Ef.Transparency = 0.4 |
1541 | - | end |
1541 | + | Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0) |
1542 | - | end)) |
1542 | + | Ef.Anchored = true |
1543 | - | for i = 1,170 do |
1543 | + | Ef.CanCollide = false |
1544 | - | Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1) |
1544 | + | Ef.Shape = "Ball" |
1545 | - | Ef.Transparency = Ef.Transparency + 0.01 |
1545 | + | local Ef2 = Instance.new("SpecialMesh",Ef) |
1546 | - | game:GetService("RunService").RenderStepped:wait() |
1546 | + | Ef2.MeshType = "Sphere" |
1547 | - | end |
1547 | + | Ef2.Scale = Vector3.new(1,1,1) |
1548 | - | Ef:remove() |
1548 | + | coroutine.resume(coroutine.create(function() |
1549 | - | end |
1549 | + | for i = 1,70 do |
1550 | - | end) |
1550 | + | Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1) |
1551 | - | wait(1.5) |
1551 | + | game:GetService("RunService").RenderStepped:wait() |
1552 | - | D = false |
1552 | + | |
1553 | - | end |
1553 | + | for i = 1,70 do |
1554 | Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1) | |
1555 | - | |
1555 | + | game:GetService("RunService").RenderStepped:wait() |
1556 | end | |
1557 | - | if DD == false then |
1557 | + | Ef:remove() |
1558 | - | DD = true |
1558 | + | end)) |
1559 | - | print("ASD") |
1559 | + | local HB = Instance.new("Part",workspace) |
1560 | - | local Bod = Instance.new("BodyPosition",RootPart) |
1560 | + | HB.CanCollide = false |
1561 | - | Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
1561 | + | HB.Anchored = true |
1562 | - | Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p |
1562 | + | HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0) |
1563 | - | local Ef = Instance.new("Part",workspace) |
1563 | + | HB.Size = Vector3.new(300,300,300) |
1564 | - | Ef.Size = Vector3.new(1,1,1) |
1564 | + | HB.Transparency = 1 |
1565 | - | Ef.CanCollide = false |
1565 | + | HB.Touched:connect(function(hit) |
1566 | - | Ef.Anchored = true |
1566 | + | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then |
1567 | - | Ef.BrickColor = BrickColor.new("Really black") |
1567 | + | hit.Parent.Torso.Anchored = true |
1568 | - | Ef.Material = "Neon" |
1568 | + | hit.Parent.Head.Anchored = true |
1569 | - | Ef.Shape = "Ball" |
1569 | + | hit.Parent["Right Arm"].Anchored = true |
1570 | - | Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0) |
1570 | + | hit.Parent["Left Arm"].Anchored = true |
1571 | - | coroutine.resume(coroutine.create(function() |
1571 | + | hit.Parent["Right Leg"].Anchored = true |
1572 | - | for i = 1,30 do |
1572 | + | hit.Parent["Left Leg"].Anchored = true |
1573 | - | Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8) |
1573 | + | wait(Time) |
1574 | - | Ef.Transparency = Ef.Transparency + 0.07 |
1574 | + | hit.Parent.Torso.Anchored = false |
1575 | - | game:GetService("RunService").RenderStepped:wait() |
1575 | + | hit.Parent.Head.Anchored = false |
1576 | - | end |
1576 | + | hit.Parent["Right Arm"].Anchored = false |
1577 | - | Ef:remove() |
1577 | + | hit.Parent["Left Arm"].Anchored = false |
1578 | - | end)) |
1578 | + | hit.Parent["Right Leg"].Anchored = false |
1579 | - | wait(0.1) |
1579 | + | hit.Parent["Left Leg"].Anchored = false |
1580 | - | Bod:remove() |
1580 | + | |
1581 | - | wait(1) |
1581 | + | end) |
1582 | - | DD = false |
1582 | + | wait(32) |
1583 | - | end |
1583 | + | HB:remove() |
1584 | DDZ = false | |
1585 | - | |
1585 | + | |
1586 | end | |
1587 | - | if DDZ == false then |
1587 | + | |
1588 | - | DDZ = true |
1588 | + | |
1589 | - | local S = Instance.new("Sound",ST) |
1589 | + | if D == false then |
1590 | - | S.SoundId = "rbxassetid://1631612542" |
1590 | + | D = true |
1591 | - | S.Pitch = 1.2 |
1591 | + | Pause = true |
1592 | - | S.Volume = 12312 |
1592 | + | local HB = Instance.new("Part",SRA) |
1593 | - | S.Looped = false |
1593 | + | HB.CanCollide = false |
1594 | - | S:play() |
1594 | + | HB.Transparency = 1 |
1595 | - | local Ef = Instance.new("Part",workspace) |
1595 | + | HB.Size = Vector3.new(1,1,1) |
1596 | - | Ef.Size = Vector3.new(1,1,1) |
1596 | + | local HB2 = Instance.new("Weld",HB) |
1597 | - | Ef.Material = "Neon" |
1597 | + | HB2.Part0 = SRA |
1598 | - | Ef.BrickColor = BrickColor.new("Royal purple") |
1598 | + | HB2.Part1 = HB |
1599 | - | Ef.Transparency = 0.4 |
1599 | + | HB2.C0 = CFrame.new(0,0,0) |
1600 | - | Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0) |
1600 | + | HB.Touched:connect(function(hit) |
1601 | - | Ef.Anchored = true |
1601 | + | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then |
1602 | - | Ef.CanCollide = false |
1602 | + | HB:remove() |
1603 | - | Ef.Shape = "Ball" |
1603 | + | hit.Parent.Humanoid:TakeDamage(30) |
1604 | - | local Ef2 = Instance.new("SpecialMesh",Ef) |
1604 | + | hit.Parent.Humanoid.PlatformStand = true |
1605 | - | Ef2.MeshType = "Sphere" |
1605 | + | local Ef = Instance.new("Part",workspace) |
1606 | - | Ef2.Scale = Vector3.new(1,1,1) |
1606 | + | Ef.Size = Vector3.new(1,1,1) |
1607 | - | coroutine.resume(coroutine.create(function() |
1607 | + | Ef.CanCollide = false |
1608 | - | for i = 1,70 do |
1608 | + | Ef.Anchored = true |
1609 | - | Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1) |
1609 | + | Ef.Shape = "Ball" |
1610 | - | game:GetService("RunService").RenderStepped:wait() |
1610 | + | Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0) |
1611 | - | end |
1611 | + | Ef.Material = "ForceField" |
1612 | - | for i = 1,70 do |
1612 | + | Ef.BrickColor = BrickColor.new("Royal purple") |
1613 | - | Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1) |
1613 | + | local Ef2 = Instance.new("SpecialMesh",Ef) |
1614 | - | game:GetService("RunService").RenderStepped:wait() |
1614 | + | Ef2.MeshType = "Sphere" |
1615 | - | end |
1615 | + | Ef2.Scale = Vector3.new(1,1,1) |
1616 | - | Ef:remove() |
1616 | + | coroutine.resume(coroutine.create(function() |
1617 | - | end)) |
1617 | + | for i = 1,5 do |
1618 | - | local HB = Instance.new("Part",workspace) |
1618 | + | local random = math.random(-3,3) |
1619 | - | HB.CanCollide = false |
1619 | + | local random2 = math.random(-3,3) |
1620 | - | HB.Anchored = true |
1620 | + | local random3 = math.random(-3,3) |
1621 | - | HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0) |
1621 | + | local ZC = Instance.new("Part",workspace) |
1622 | - | HB.Size = Vector3.new(300,300,300) |
1622 | + | ZC.Size = Vector3.new(1,1,1) |
1623 | - | HB.Transparency = 1 |
1623 | + | ZC.CanCollide = false |
1624 | - | HB.Touched:connect(function(hit) |
1624 | + | ZC.Anchored = true |
1625 | - | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then |
1625 | + | ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) |
1626 | - | hit.Parent.Torso.Anchored = true |
1626 | + | ZC.Shape = "Ball" |
1627 | - | hit.Parent.Head.Anchored = true |
1627 | + | ZC.Material = "ForceField" |
1628 | - | hit.Parent["Right Arm"].Anchored = true |
1628 | + | ZC.BrickColor = BrickColor.new("Royal purple") |
1629 | - | hit.Parent["Left Arm"].Anchored = true |
1629 | + | local ZC2 = Instance.new("SpecialMesh",ZC) |
1630 | - | hit.Parent["Right Leg"].Anchored = true |
1630 | + | ZC2.MeshType = "Sphere" |
1631 | - | hit.Parent["Left Leg"].Anchored = true |
1631 | + | ZC2.Scale = Vector3.new(1,1,1) |
1632 | - | wait(Time) |
1632 | + | coroutine.resume(coroutine.create(function() |
1633 | - | hit.Parent.Torso.Anchored = false |
1633 | + | for i = 1,100 do |
1634 | - | hit.Parent.Head.Anchored = false |
1634 | + | ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2) |
1635 | - | hit.Parent["Right Arm"].Anchored = false |
1635 | + | ZC.Transparency = ZC.Transparency + 0.03 |
1636 | - | hit.Parent["Left Arm"].Anchored = false |
1636 | + | game:GetService("RunService").RenderStepped:wait() |
1637 | - | hit.Parent["Right Leg"].Anchored = false |
1637 | + | |
1638 | - | hit.Parent["Left Leg"].Anchored = false |
1638 | + | ZC:remove() |
1639 | - | end |
1639 | + | end)) |
1640 | - | end) |
1640 | + | |
1641 | - | wait(32) |
1641 | + | end)) |
1642 | - | HB:remove() |
1642 | + | coroutine.resume(coroutine.create(function() |
1643 | - | DDZ = false |
1643 | + | for i = 1,100 do |
1644 | - | end |
1644 | + | Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6) |
1645 | Ef.Transparency = Ef.Transparency + 0.03 | |
1646 | - | |
1646 | + | game:GetService("RunService").RenderStepped:wait() |
1647 | end | |
1648 | - | if D == false then |
1648 | + | Ef:remove() |
1649 | - | D = true |
1649 | + | end)) |
1650 | - | Pause = true |
1650 | + | local Fl = Instance.new("BodyVelocity",hit.Parent.Head) |
1651 | - | local HB = Instance.new("Part",SRA) |
1651 | + | Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
1652 | - | HB.CanCollide = false |
1652 | + | Fl.velocity = RootPart.CFrame.lookVector*190 |
1653 | - | HB.Transparency = 1 |
1653 | + | wait(0.3) |
1654 | - | HB.Size = Vector3.new(1,1,1) |
1654 | + | Fl:remove() |
1655 | - | local HB2 = Instance.new("Weld",HB) |
1655 | + | wait(0.5) |
1656 | - | HB2.Part0 = SRA |
1656 | + | hit.Parent.Humanoid.PlatformStand = false |
1657 | - | HB2.Part1 = HB |
1657 | + | |
1658 | - | HB2.C0 = CFrame.new(0,0,0) |
1658 | + | end) |
1659 | - | HB.Touched:connect(function(hit) |
1659 | + | for i = 0,0.5,0.1 do |
1660 | - | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then |
1660 | + | swait() |
1661 | - | HB:remove() |
1661 | + | PlayAnimationFromTable({ |
1662 | - | hit.Parent.Humanoid:TakeDamage(30) |
1662 | + | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), |
1663 | - | hit.Parent.Humanoid.PlatformStand = true |
1663 | + | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), |
1664 | - | local Ef = Instance.new("Part",workspace) |
1664 | + | CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), |
1665 | - | Ef.Size = Vector3.new(1,1,1) |
1665 | + | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), |
1666 | - | Ef.CanCollide = false |
1666 | + | CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), |
1667 | - | Ef.Anchored = true |
1667 | + | |
1668 | - | Ef.Shape = "Ball" |
1668 | + | }, .5, false) |
1669 | - | Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0) |
1669 | + | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3) |
1670 | - | Ef.Material = "Neon" |
1670 | + | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3) |
1671 | - | Ef.BrickColor = BrickColor.new("Royal purple") |
1671 | + | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3) |
1672 | - | local Ef2 = Instance.new("SpecialMesh",Ef) |
1672 | + | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3) |
1673 | - | Ef2.MeshType = "Sphere" |
1673 | + | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3) |
1674 | - | Ef2.Scale = Vector3.new(1,1,1) |
1674 | + | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3) |
1675 | - | coroutine.resume(coroutine.create(function() |
1675 | + | |
1676 | - | for i = 1,5 do |
1676 | + | local Ora = Instance.new("Sound",ST) |
1677 | - | local random = math.random(-3,3) |
1677 | + | Ora.SoundId = "rbxassetid://271120244" |
1678 | - | local random2 = math.random(-3,3) |
1678 | + | Ora.Pitch = 1 |
1679 | - | local random3 = math.random(-3,3) |
1679 | + | Ora.Looped = false |
1680 | - | local ZC = Instance.new("Part",workspace) |
1680 | + | Ora.Volume = 12312 |
1681 | - | ZC.Size = Vector3.new(1,1,1) |
1681 | + | Ora:play() |
1682 | - | ZC.CanCollide = false |
1682 | + | for i = 0,0.6,0.1 do |
1683 | - | ZC.Anchored = true |
1683 | + | swait() |
1684 | - | ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) |
1684 | + | PlayAnimationFromTable({ |
1685 | - | ZC.Shape = "Ball" |
1685 | + | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), |
1686 | - | ZC.Material = "Neon" |
1686 | + | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), |
1687 | - | ZC.BrickColor = BrickColor.new("Really black") |
1687 | + | CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), |
1688 | - | local ZC2 = Instance.new("SpecialMesh",ZC) |
1688 | + | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), |
1689 | - | ZC2.MeshType = "Sphere" |
1689 | + | CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), |
1690 | - | ZC2.Scale = Vector3.new(1,1,1) |
1690 | + | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), |
1691 | - | coroutine.resume(coroutine.create(function() |
1691 | + | }, .5, false) |
1692 | - | for i = 1,100 do |
1692 | + | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5) |
1693 | - | ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2) |
1693 | + | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5) |
1694 | - | ZC.Transparency = ZC.Transparency + 0.03 |
1694 | + | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5) |
1695 | - | game:GetService("RunService").RenderStepped:wait() |
1695 | + | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5) |
1696 | - | end |
1696 | + | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5) |
1697 | - | ZC:remove() |
1697 | + | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5) |
1698 | - | end)) |
1698 | + | |
1699 | - | end |
1699 | + | coroutine.resume(coroutine.create(function() |
1700 | - | end)) |
1700 | + | wait(0.4) |
1701 | - | coroutine.resume(coroutine.create(function() |
1701 | + | HB:remove() |
1702 | - | for i = 1,100 do |
1702 | + | end)) |
1703 | - | Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6) |
1703 | + | Pause = false |
1704 | - | Ef.Transparency = Ef.Transparency + 0.03 |
1704 | + | wait(0.5) |
1705 | - | game:GetService("RunService").RenderStepped:wait() |
1705 | + | D = false |
1706 | - | end |
1706 | + | |
1707 | - | Ef:remove() |
1707 | + | |
1708 | - | end)) |
1708 | + | |
1709 | - | local Fl = Instance.new("BodyVelocity",hit.Parent.Head) |
1709 | + | if D == false then |
1710 | - | Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
1710 | + | D = true |
1711 | - | Fl.velocity = RootPart.CFrame.lookVector*190 |
1711 | + | Pause = true |
1712 | - | wait(0.3) |
1712 | + | Loop = true |
1713 | - | Fl:remove() |
1713 | + | SoundZ = Instance.new("Sound",ST) |
1714 | - | wait(0.5) |
1714 | + | SoundZ.SoundId = "rbxassetid://791374350" |
1715 | - | hit.Parent.Humanoid.PlatformStand = false |
1715 | + | SoundZ.Volume = 2 |
1716 | - | end |
1716 | + | SoundZ.Looped = true |
1717 | - | end) |
1717 | + | SoundZ.Pitch = 0.95 |
1718 | - | for i = 0,0.5,0.1 do |
1718 | + | SoundZ:play() |
1719 | - | swait() |
1719 | + | while Loop do |
1720 | - | PlayAnimationFromTable({ |
1720 | + | local HB = Instance.new("Part",SRA) |
1721 | - | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), |
1721 | + | HB.CanCollide = false |
1722 | - | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), |
1722 | + | HB.Transparency = 1 |
1723 | - | CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), |
1723 | + | local HB2 = Instance.new("Weld",HB) |
1724 | - | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), |
1724 | + | HB2.Part0 = SRA |
1725 | - | CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), |
1725 | + | HB2.Part1 = HB |
1726 | HB2.C0 = CFrame.new(0,-1.1,0) | |
1727 | - | }, .5, false) |
1727 | + | HB.Touched:connect(function(hit) |
1728 | - | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3) |
1728 | + | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then |
1729 | - | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3) |
1729 | + | HB:remove() |
1730 | - | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3) |
1730 | + | hit.Parent.Humanoid:TakeDamage(1.5) |
1731 | - | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3) |
1731 | + | hit.Parent.Humanoid.WalkSpeed = 2 |
1732 | - | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3) |
1732 | + | local random = math.random(-3,3) |
1733 | - | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3) |
1733 | + | local random2 = math.random(-3,3) |
1734 | - | end |
1734 | + | local random3 = math.random(-3,3) |
1735 | - | local Ora = Instance.new("Sound",ST) |
1735 | + | local Ef = Instance.new("Part",workspace) |
1736 | - | Ora.SoundId = "rbxassetid://271120244" |
1736 | + | Ef.Size = Vector3.new(1,1,1) |
1737 | - | Ora.Pitch = 1 |
1737 | + | Ef.CanCollide = false |
1738 | - | Ora.Looped = false |
1738 | + | Ef.Material = "ForceField" |
1739 | - | Ora.Volume = 12312 |
1739 | + | Ef.BrickColor = BrickColor.new("Royal purple") |
1740 | - | Ora:play() |
1740 | + | Ef.Anchored = true |
1741 | - | for i = 0,0.6,0.1 do |
1741 | + | Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) |
1742 | - | swait() |
1742 | + | local Ef2 = Instance.new("SpecialMesh",Ef) |
1743 | - | PlayAnimationFromTable({ |
1743 | + | Ef2.MeshType = "Sphere" |
1744 | - | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), |
1744 | + | Ef2.Scale = Vector3.new(0.1,0.1,0.1) |
1745 | - | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), |
1745 | + | local Part = Instance.new("Part",workspace) |
1746 | - | CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), |
1746 | + | Part.Size = Vector3.new(1,1,1) |
1747 | - | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), |
1747 | + | Part.CanCollide = false |
1748 | - | CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), |
1748 | + | Part.BrickColor = BrickColor.new("Royal purple") |
1749 | - | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), |
1749 | + | Part.Material = "ForceField" |
1750 | - | }, .5, false) |
1750 | + | Part.Anchored = true |
1751 | - | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5) |
1751 | + | Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) |
1752 | - | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5) |
1752 | + | local Part2 = Instance.new("SpecialMesh",Part) |
1753 | - | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5) |
1753 | + | Part2.MeshType = "Sphere" |
1754 | - | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5) |
1754 | + | Part2.Scale = Vector3.new(1,1,1) |
1755 | - | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5) |
1755 | + | for i = 1,50 do |
1756 | - | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5) |
1756 | + | Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4) |
1757 | - | end |
1757 | + | Part.Transparency = Part.Transparency + 0.07 |
1758 | - | coroutine.resume(coroutine.create(function() |
1758 | + | Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2) |
1759 | - | wait(0.4) |
1759 | + | Ef.Transparency = Ef.Transparency + 0.07 |
1760 | - | HB:remove() |
1760 | + | game:GetService("RunService").RenderStepped:wait() |
1761 | - | end)) |
1761 | + | |
1762 | - | Pause = false |
1762 | + | Part:remove() |
1763 | - | wait(0.5) |
1763 | + | Ef:remove() |
1764 | - | D = false |
1764 | + | |
1765 | - | end |
1765 | + | end) |
1766 | for i = 0,0.15,0.1 do | |
1767 | swait() | |
1768 | - | if D == false then |
1768 | + | PlayAnimationFromTable({ |
1769 | - | D = true |
1769 | + | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), |
1770 | - | Pause = true |
1770 | + | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), |
1771 | - | Loop = true |
1771 | + | CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), |
1772 | - | SoundZ = Instance.new("Sound",ST) |
1772 | + | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), |
1773 | - | SoundZ.SoundId = "rbxassetid://791374350" |
1773 | + | CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), |
1774 | - | SoundZ.Volume = 2 |
1774 | + | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), |
1775 | - | SoundZ.Looped = true |
1775 | + | }, .5, false) |
1776 | - | SoundZ.Pitch = 0.95 |
1776 | + | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3) |
1777 | - | SoundZ:play() |
1777 | + | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3) |
1778 | - | while Loop do |
1778 | + | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3) |
1779 | - | local HB = Instance.new("Part",SRA) |
1779 | + | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3) |
1780 | - | HB.CanCollide = false |
1780 | + | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3) |
1781 | - | HB.Transparency = 1 |
1781 | + | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3) |
1782 | - | local HB2 = Instance.new("Weld",HB) |
1782 | + | |
1783 | - | HB2.Part0 = SRA |
1783 | + | coroutine.resume(coroutine.create(function() |
1784 | - | HB2.Part1 = HB |
1784 | + | wait(1) |
1785 | - | HB2.C0 = CFrame.new(0,-1.1,0) |
1785 | + | HB:remove() |
1786 | - | HB.Touched:connect(function(hit) |
1786 | + | end)) |
1787 | - | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then |
1787 | + | local CCB = Instance.new("Part",SRA) |
1788 | - | HB:remove() |
1788 | + | CCB.CanCollide = false |
1789 | - | hit.Parent.Humanoid:TakeDamage(1.5) |
1789 | + | CCB.Transparency = 1 |
1790 | - | hit.Parent.Humanoid.WalkSpeed = 2 |
1790 | + | local CCB2 = Instance.new("Weld",CCB) |
1791 | - | local random = math.random(-3,3) |
1791 | + | CCB2.Part0 = SRA |
1792 | - | local random2 = math.random(-3,3) |
1792 | + | CCB2.Part1 = CCB |
1793 | - | local random3 = math.random(-3,3) |
1793 | + | CCB2.C0 = CFrame.new(0,-1.1,0) |
1794 | - | local Ef = Instance.new("Part",workspace) |
1794 | + | CCB.Touched:connect(function(hit) |
1795 | - | Ef.Size = Vector3.new(1,1,1) |
1795 | + | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then |
1796 | - | Ef.CanCollide = false |
1796 | + | CCB:remove() |
1797 | - | Ef.Material = "Neon" |
1797 | + | hit.Parent.Humanoid:TakeDamage(1.5) |
1798 | - | Ef.BrickColor = BrickColor.new("Royal purple") |
1798 | + | hit.Parent.Humanoid.WalkSpeed = 2 |
1799 | - | Ef.Anchored = true |
1799 | + | local random = math.random(-3,3) |
1800 | - | Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) |
1800 | + | local random2 = math.random(-3,3) |
1801 | - | local Ef2 = Instance.new("SpecialMesh",Ef) |
1801 | + | local random3 = math.random(-3,3) |
1802 | - | Ef2.MeshType = "Sphere" |
1802 | + | local Ef = Instance.new("Part",workspace) |
1803 | - | Ef2.Scale = Vector3.new(0.1,0.1,0.1) |
1803 | + | Ef.Size = Vector3.new(1,1,1) |
1804 | - | local Part = Instance.new("Part",workspace) |
1804 | + | Ef.CanCollide = false |
1805 | - | Part.Size = Vector3.new(1,1,1) |
1805 | + | Ef.Material = "ForceField" |
1806 | - | Part.CanCollide = false |
1806 | + | Ef.BrickColor = BrickColor.new("Royal purple") |
1807 | - | Part.BrickColor = BrickColor.new("Really black") |
1807 | + | Ef.Anchored = true |
1808 | - | Part.Material = "Neon" |
1808 | + | Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) |
1809 | - | Part.Anchored = true |
1809 | + | local Ef2 = Instance.new("SpecialMesh",Ef) |
1810 | - | Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) |
1810 | + | Ef2.MeshType = "Sphere" |
1811 | - | local Part2 = Instance.new("SpecialMesh",Part) |
1811 | + | Ef2.Scale = Vector3.new(0.1,0.1,0.1) |
1812 | - | Part2.MeshType = "Sphere" |
1812 | + | local Part = Instance.new("Part",workspace) |
1813 | - | Part2.Scale = Vector3.new(1,1,1) |
1813 | + | Part.Size = Vector3.new(1,1,1) |
1814 | - | for i = 1,50 do |
1814 | + | Part.CanCollide = false |
1815 | - | Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4) |
1815 | + | Part.BrickColor = BrickColor.new("Royal purple") |
1816 | - | Part.Transparency = Part.Transparency + 0.07 |
1816 | + | Part.Material = "ForceField" |
1817 | - | Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2) |
1817 | + | Part.Anchored = true |
1818 | - | Ef.Transparency = Ef.Transparency + 0.07 |
1818 | + | Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) |
1819 | - | game:GetService("RunService").RenderStepped:wait() |
1819 | + | local Part2 = Instance.new("SpecialMesh",Part) |
1820 | - | end |
1820 | + | Part2.MeshType = "Sphere" |
1821 | - | Part:remove() |
1821 | + | Part2.Scale = Vector3.new(0.1,0.1,0.1) |
1822 | - | Ef:remove() |
1822 | + | for i = 1,50 do |
1823 | - | end |
1823 | + | Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4) |
1824 | - | end) |
1824 | + | Part.Transparency = Part.Transparency + 0.07 |
1825 | - | for i = 0,0.15,0.1 do |
1825 | + | Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2) |
1826 | - | swait() |
1826 | + | Ef.Transparency = Ef.Transparency + 0.07 |
1827 | - | PlayAnimationFromTable({ |
1827 | + | game:GetService("RunService").RenderStepped:wait() |
1828 | - | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), |
1828 | + | |
1829 | - | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), |
1829 | + | Part:remove() |
1830 | - | CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), |
1830 | + | Ef:remove() |
1831 | - | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), |
1831 | + | |
1832 | - | CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), |
1832 | + | end) |
1833 | - | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), |
1833 | + | for i = 0,0.15,0.1 do |
1834 | - | }, .5, false) |
1834 | + | swait() |
1835 | - | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3) |
1835 | + | PlayAnimationFromTable({ |
1836 | - | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3) |
1836 | + | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), |
1837 | - | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3) |
1837 | + | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), |
1838 | - | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3) |
1838 | + | CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), |
1839 | - | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3) |
1839 | + | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), |
1840 | - | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3) |
1840 | + | CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), |
1841 | - | end |
1841 | + | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), |
1842 | - | coroutine.resume(coroutine.create(function() |
1842 | + | }, .5, false) |
1843 | - | wait(1) |
1843 | + | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3) |
1844 | - | HB:remove() |
1844 | + | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3) |
1845 | - | end)) |
1845 | + | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3) |
1846 | - | local CCB = Instance.new("Part",SRA) |
1846 | + | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3) |
1847 | - | CCB.CanCollide = false |
1847 | + | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3) |
1848 | - | CCB.Transparency = 1 |
1848 | + | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3) |
1849 | - | local CCB2 = Instance.new("Weld",CCB) |
1849 | + | |
1850 | - | CCB2.Part0 = SRA |
1850 | + | coroutine.resume(coroutine.create(function() |
1851 | - | CCB2.Part1 = CCB |
1851 | + | wait(1) |
1852 | - | CCB2.C0 = CFrame.new(0,-1.1,0) |
1852 | + | CCB:remove() |
1853 | - | CCB.Touched:connect(function(hit) |
1853 | + | end)) |
1854 | - | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then |
1854 | + | game:GetService("RunService").RenderStepped:wait() |
1855 | - | CCB:remove() |
1855 | + | |
1856 | - | hit.Parent.Humanoid:TakeDamage(1.5) |
1856 | + | wait(0.2) |
1857 | - | hit.Parent.Humanoid.WalkSpeed = 2 |
1857 | + | D = false |
1858 | - | local random = math.random(-3,3) |
1858 | + | |
1859 | - | local random2 = math.random(-3,3) |
1859 | + | |
1860 | - | local random3 = math.random(-3,3) |
1860 | + | |
1861 | - | local Ef = Instance.new("Part",workspace) |
1861 | + | |
1862 | - | Ef.Size = Vector3.new(1,1,1) |
1862 | + | Pause = false |
1863 | - | Ef.CanCollide = false |
1863 | + | SoundZ:remove() |
1864 | - | Ef.Material = "Neon" |
1864 | + | Loop = false |
1865 | - | Ef.BrickColor = BrickColor.new("Royal purple") |
1865 | + | |
1866 | - | Ef.Anchored = true |
1866 | + | |
1867 | - | Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) |
1867 | + | |
1868 | - | local Ef2 = Instance.new("SpecialMesh",Ef) |
1868 | + | if D == false then |
1869 | - | Ef2.MeshType = "Sphere" |
1869 | + | D = true |
1870 | - | Ef2.Scale = Vector3.new(0.1,0.1,0.1) |
1870 | + | FlA.Enabled = false |
1871 | - | local Part = Instance.new("Part",workspace) |
1871 | + | FlA1.Enabled = false |
1872 | - | Part.Size = Vector3.new(1,1,1) |
1872 | + | FlA2.Enabled = false |
1873 | - | Part.CanCollide = false |
1873 | + | FlA3.Enabled = false |
1874 | - | Part.BrickColor = BrickColor.new("Really black") |
1874 | + | FlA4.Enabled = false |
1875 | - | Part.Material = "Neon" |
1875 | + | FlA5.Enabled = false |
1876 | - | Part.Anchored = true |
1876 | + | ZZA.Enabled= false |
1877 | - | Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) |
1877 | + | ZZA1.Enabled = false |
1878 | - | local Part2 = Instance.new("SpecialMesh",Part) |
1878 | + | ZZA2.Enabled = false |
1879 | - | Part2.MeshType = "Sphere" |
1879 | + | ZZA3.Enabled = false |
1880 | - | Part2.Scale = Vector3.new(0.1,0.1,0.1) |
1880 | + | ZZA4.Enabled = false |
1881 | - | for i = 1,50 do |
1881 | + | ZZA5.Enabled = false |
1882 | - | Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4) |
1882 | + | Pause = true |
1883 | - | Part.Transparency = Part.Transparency + 0.07 |
1883 | + | coroutine.resume(coroutine.create(function() |
1884 | - | Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2) |
1884 | + | for i = 0,1.2,0.1 do |
1885 | - | Ef.Transparency = Ef.Transparency + 0.07 |
1885 | + | swait() |
1886 | - | game:GetService("RunService").RenderStepped:wait() |
1886 | + | PlayAnimationFromTable({ |
1887 | - | end |
1887 | + | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1888 | - | Part:remove() |
1888 | + | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1889 | - | Ef:remove() |
1889 | + | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), |
1890 | - | end |
1890 | + | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1891 | - | end) |
1891 | + | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1892 | - | for i = 0,0.15,0.1 do |
1892 | + | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1893 | - | swait() |
1893 | + | }, .5, false) |
1894 | - | PlayAnimationFromTable({ |
1894 | + | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
1895 | - | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), |
1895 | + | |
1896 | - | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), |
1896 | + | Pause = false |
1897 | - | CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), |
1897 | + | ZZZ:disconnect() |
1898 | - | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), |
1898 | + | ZZZ1:disconnect() |
1899 | - | CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), |
1899 | + | end)) |
1900 | - | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), |
1900 | + | for i,v in pairs(Character.Stand:children()) do |
1901 | - | }, .5, false) |
1901 | + | if v:IsA("Part") then |
1902 | - | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3) |
1902 | + | coroutine.resume(coroutine.create(function() |
1903 | - | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3) |
1903 | + | for i = 1,11 do |
1904 | - | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3) |
1904 | + | v.Transparency = v.Transparency + 0.1 |
1905 | - | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3) |
1905 | + | Face.Transparency = Face.Transparency + 0.1 |
1906 | - | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3) |
1906 | + | game:GetService("RunService").RenderStepped:wait() |
1907 | - | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3) |
1907 | + | |
1908 | - | end |
1908 | + | end)) |
1909 | - | coroutine.resume(coroutine.create(function() |
1909 | + | |
1910 | - | wait(1) |
1910 | + | |
1911 | - | CCB:remove() |
1911 | + | wait(0.5) |
1912 | - | end)) |
1912 | + | D = false |
1913 | - | game:GetService("RunService").RenderStepped:wait() |
1913 | + | |
1914 | - | end |
1914 | + | |
1915 | - | wait(0.2) |
1915 | + | |
1916 | - | D = false |
1916 | + | |
1917 | - | end |
1917 | + | |
1918 | New = function(Object, Parent, Name, Data) | |
1919 | - | |
1919 | + | local Object = Instance.new(Object) |
1920 | for Index, Value in pairs(Data or {}) do | |
1921 | - | Pause = false |
1921 | + | Object[Index] = Value |
1922 | - | SoundZ:remove() |
1922 | + | |
1923 | - | Loop = false |
1923 | + | Object.Parent = Parent |
1924 | Object.Name = Name | |
1925 | - | |
1925 | + | return Object |
1926 | end | |
1927 | - | if D == false then |
1927 | + | |
1928 | - | D = true |
1928 | + | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) |
1929 | - | FlA.Enabled = false |
1929 | + | |
1930 | - | FlA1.Enabled = false |
1930 | + | |
1931 | - | FlA2.Enabled = false |
1931 | + | |
1932 | - | FlA3.Enabled = false |
1932 | + | |
1933 | - | FlA4.Enabled = false |
1933 | + | |
1934 | - | FlA5.Enabled = false |
1934 | + | |
1935 | - | ZZA.Enabled= false |
1935 | + | |
1936 | - | ZZA1.Enabled = false |
1936 | + | |
1937 | - | ZZA2.Enabled = false |
1937 | + | |
1938 | - | ZZA3.Enabled = false |
1938 | + | doe = doe + 2 |
1939 | - | ZZA4.Enabled = false |
1939 | + | |
1940 | - | ZZA5.Enabled = false |
1940 | + | doe = 0 |
1941 | - | Pause = true |
1941 | + | |
1942 | - | coroutine.resume(coroutine.create(function() |
1942 | + | |
1943 | - | for i = 0,1.2,0.1 do |
1943 | + | |
1944 | - | swait() |
1944 | + | |
1945 | - | PlayAnimationFromTable({ |
1945 | + | swait() |
1946 | - | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1946 | + | for i, v in pairs(Character:GetChildren()) do |
1947 | - | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1947 | + | if v:IsA("Part") then |
1948 | - | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), |
1948 | + | v.Material = "ForceField" |
1949 | - | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1949 | + | elseif v:IsA("Accessory") then |
1950 | - | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1950 | + | v:WaitForChild("Handle").Material = "ForceField" |
1951 | - | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
1951 | + | |
1952 | - | }, .5, false) |
1952 | + | |
1953 | - | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
1953 | + | |
1954 | - | end |
1954 | + | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude |
1955 | - | Pause = false |
1955 | + | velocity = RootPart.Velocity.y |
1956 | - | ZZZ:disconnect() |
1956 | + | sine = sine + change |
1957 | - | ZZZ1:disconnect() |
1957 | + | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) |
1958 | - | end)) |
1958 | + | if RootPart.Velocity.y > 1 and hit == nil then |
1959 | - | for i,v in pairs(Character.Stand:children()) do |
1959 | + | Anim = "Jump" |
1960 | - | if v:IsA("Part") then |
1960 | + | if Pause == false then |
1961 | - | coroutine.resume(coroutine.create(function() |
1961 | + | PlayAnimationFromTable({ |
1962 | - | for i = 1,11 do |
1962 | + | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso, |
1963 | - | v.Transparency = v.Transparency + 0.1 |
1963 | + | |
1964 | - | Face.Transparency = Face.Transparency + 0.1 |
1964 | + | |
1965 | - | game:GetService("RunService").RenderStepped:wait() |
1965 | + | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm |
1966 | - | end |
1966 | + | |
1967 | - | end)) |
1967 | + | |
1968 | - | end |
1968 | + | }, .3, false) |
1969 | - | end |
1969 | + | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
1970 | - | wait(0.5) |
1970 | + | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
1971 | - | D = false |
1971 | + | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3) |
1972 | - | |
1972 | + | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3) |
1973 | - | end |
1973 | + | ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
1974 | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3) | |
1975 | - | |
1975 | + | |
1976 | - | |
1976 | + | elseif RootPart.Velocity.y < -1 and hit == nil then |
1977 | Anim = "Fall" | |
1978 | - | local Object = Instance.new(Object) |
1978 | + | if Pause == false then |
1979 | - | for Index, Value in pairs(Data or {}) do |
1979 | + | PlayAnimationFromTable({ |
1980 | - | Object[Index] = Value |
1980 | + | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso, |
1981 | - | end |
1981 | + | |
1982 | - | Object.Parent = Parent |
1982 | + | |
1983 | - | Object.Name = Name |
1983 | + | CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm |
1984 | - | return Object |
1984 | + | |
1985 | CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg | |
1986 | }, .3, false) | |
1987 | - | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) |
1987 | + | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
1988 | - | end |
1988 | + | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
1989 | - | |
1989 | + | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3) |
1990 | - | |
1990 | + | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3) |
1991 | - | |
1991 | + | ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
1992 | - | |
1992 | + | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3) |
1993 | end | |
1994 | elseif Torsovelocity < 1 and hit ~= nil then | |
1995 | Anim = "Idle" | |
1996 | if Pause == false then | |
1997 | - | doe = doe + 2 |
1997 | + | change = 1 |
1998 | PlayAnimationFromTable({ | |
1999 | - | doe = 0 |
1999 | + | CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0), |
2000 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0), | |
2001 | CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1), | |
2002 | CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), | |
2003 | CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1), | |
2004 | - | swait() |
2004 | + | |
2005 | - | for i, v in pairs(Character:GetChildren()) do |
2005 | + | }, .3, false) |
2006 | - | if v:IsA("Part") then |
2006 | + | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
2007 | - | v.Material = "SmoothPlastic" |
2007 | + | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
2008 | - | elseif v:IsA("Accessory") then |
2008 | + | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3) |
2009 | - | v:WaitForChild("Handle").Material = "SmoothPlastic" |
2009 | + | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3) |
2010 | - | end |
2010 | + | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3) |
2011 | - | end |
2011 | + | ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3) |
2012 | - | |
2012 | + | |
2013 | - | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude |
2013 | + | elseif Torsovelocity > 2 and hit ~= nil then |
2014 | - | velocity = RootPart.Velocity.y |
2014 | + | Anim = "Walk" |
2015 | - | sine = sine + change |
2015 | + | if Pause == false then |
2016 | - | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) |
2016 | + | PlayAnimationFromTable({ |
2017 | - | if RootPart.Velocity.y > 1 and hit == nil then |
2017 | + | CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33), |
2018 | - | Anim = "Jump" |
2018 | + | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0), |
2019 | - | if Pause == false then |
2019 | + | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0), |
2020 | - | PlayAnimationFromTable({ |
2020 | + | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0), |
2021 | - | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso, |
2021 | + | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), |
2022 | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), | |
2023 | }, .3, false) | |
2024 | - | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm |
2024 | + | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
2025 | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) | |
2026 | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3) | |
2027 | - | }, .3, false) |
2027 | + | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3) |
2028 | - | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
2028 | + | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3) |
2029 | - | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
2029 | + | ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3) |
2030 | - | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3) |
2030 | + | |
2031 | - | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3) |
2031 | + | |
2032 | - | ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
2032 | + |