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| 1 | - | ---IS THIS A JOJO SCRIPT?!?!!?!? |
| 1 | + | ------HM A JOJO SCRIPT BY... NO WAY! ITS ME THENOOBSTER312! |
| 2 | - | ---Star Platinum Over Heaven |
| 2 | + | |
| 3 | - | ---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa) |
| 3 | + | |
| 4 | - | ---Happy halloween |
| 4 | + | |
| 5 | - | ---Last script probably |
| 5 | + | |
| 6 | - | |
| 6 | + | |
| 7 | --- T - OverHeaven Blast | |
| 8 | --- F - TimeStop | |
| 9 | --- Z(Can be Spammed) - Stand Jump | |
| 10 | --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration | |
| 11 | ------This is a Play Fair script(None of that one shot stuff) | |
| 12 | ||
| 13 | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
| |
| 14 | print("FE Compatibility: by WaverlyCole & Mokiros")
| |
| 15 | InternalData = {}
| |
| 16 | - | |
| 16 | + | |
| 17 | script.Parent = owner.Character | |
| 18 | local Event = Instance.new("RemoteEvent")
| |
| 19 | Event.Name = "UserInput" | |
| 20 | local function NewFakeEvent() | |
| 21 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
| |
| 22 | return Fake | |
| 23 | end | |
| 24 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
| |
| 25 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
| |
| 26 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
| |
| 27 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
| |
| 28 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
| 29 | local function TriggerEvent(self,Event,...) | |
| 30 | local Trigger = Mouse[Event] | |
| 31 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
| 32 | Trigger.Function(...) | |
| 33 | end | |
| 34 | end | |
| 35 | Mouse.TrigEvent = TriggerEvent | |
| 36 | UserInputService.TrigEvent = TriggerEvent | |
| 37 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
| 38 | if FiredBy.Name ~= owner.Name then end | |
| 39 | if Input.MouseEvent then | |
| 40 | Mouse.Target = Input.Target | |
| 41 | Mouse.Hit = Input.Hit | |
| 42 | else | |
| 43 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
| 44 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 45 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
| 46 | end | |
| 47 | for _,Action in pairs(ContextActionService.Actions) do | |
| 48 | for _,Key in pairs(Action.Keys) do | |
| 49 | if Key==Input.KeyCode then | |
| 50 | Action.Function(Action.Name,Input.UserInputState,Input) | |
| 51 | end | |
| 52 | end | |
| 53 | end | |
| 54 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
| 55 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
| 56 | end | |
| 57 | end) | |
| 58 | InternalData["Mouse"] = Mouse | |
| 59 | InternalData["ContextActionService"] = ContextActionService | |
| 60 | InternalData["UserInputService"] = UserInputService | |
| 61 | Event.Parent = NLS([[ | |
| 62 | local Player = owner | |
| 63 | local Event = script:WaitForChild("UserInput")
| |
| 64 | local UserInputService = game:GetService("UserInputService")
| |
| 65 | local Mouse = Player:GetMouse() | |
| 66 | local Input = function(Input,gameProcessedEvent) | |
| 67 | if gameProcessedEvent then return end | |
| 68 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
| |
| 69 | end | |
| 70 | UserInputService.InputBegan:Connect(Input) | |
| 71 | UserInputService.InputEnded:Connect(Input) | |
| 72 | local Hit,Target | |
| 73 | while wait(1/30) do | |
| 74 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
| 75 | Hit,Target = Mouse.Hit,Mouse.Target | |
| 76 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
| |
| 77 | end | |
| 78 | end | |
| 79 | ]],owner.Character) | |
| 80 | end | |
| 81 | RealGame = game;game = setmetatable({},{
| |
| 82 | __index = function (self,Index) | |
| 83 | local Sandbox = function (Thing) | |
| 84 | if Thing:IsA("Player") then
| |
| 85 | local RealPlayer = Thing | |
| 86 | return setmetatable({},{
| |
| 87 | __index = function (self,Index) | |
| 88 | local Type = type(RealPlayer[Index]) | |
| 89 | if Type == "function" then | |
| 90 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
| 91 | return function (self) | |
| 92 | return InternalData["Mouse"] | |
| 93 | end | |
| 94 | end | |
| 95 | return function (self,...) | |
| 96 | return RealPlayer[Index](RealPlayer,...) | |
| 97 | end | |
| 98 | else | |
| 99 | return RealPlayer[Index] | |
| 100 | end | |
| 101 | end; | |
| 102 | __tostring = function(self) | |
| 103 | return RealPlayer.Name | |
| 104 | end | |
| 105 | }) | |
| 106 | end | |
| 107 | end | |
| 108 | if RealGame[Index] then | |
| 109 | local Type = type(RealGame[Index]) | |
| 110 | if Type == "function" then | |
| 111 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
| 112 | return function (self,Service) | |
| 113 | if Service:lower() == "players" then | |
| 114 | return setmetatable({},{
| |
| 115 | __index = function (self2,Index2) | |
| 116 | local RealService = RealGame:GetService(Service) | |
| 117 | local Type2 = type(Index2) | |
| 118 | if Type2 == "function" then | |
| 119 | return function (self,...) | |
| 120 | return RealService[Index2](RealService,...) | |
| 121 | end | |
| 122 | else | |
| 123 | if Index2:lower() == "localplayer" then | |
| 124 | return Sandbox(owner) | |
| 125 | end | |
| 126 | return RealService[Index2] | |
| 127 | end | |
| 128 | end; | |
| 129 | __tostring = function(self) | |
| 130 | return RealGame:GetService(Service).Name | |
| 131 | end | |
| 132 | }) | |
| 133 | elseif Service:lower() == "contextactionservice" then | |
| 134 | return InternalData["ContextActionService"] | |
| 135 | elseif Service:lower() == "contextactionservice" then | |
| 136 | return InternalData["UserInputService"] | |
| 137 | elseif Service:lower() == "runservice" then | |
| 138 | return setmetatable({},{
| |
| 139 | __index = function(self2,Index2) | |
| 140 | local RealService = RealGame:GetService(Service) | |
| 141 | local Type2 = type(Index2) | |
| 142 | if Type2 == "function" then | |
| 143 | return function (self,...) | |
| 144 | return RealService[Index2](RealService,...) | |
| 145 | end | |
| 146 | else | |
| 147 | if Index2:lower() == "bindtorenderstep" then | |
| 148 | return function (self,Name,Priority,Function) | |
| 149 | return RealGame:GetService("RunService").Stepped:Connect(Function)
| |
| 150 | end | |
| 151 | end | |
| 152 | if Index2:lower() == "renderstepped" then | |
| 153 | return RealService["Stepped"] | |
| 154 | end | |
| 155 | return RealService[Index2] | |
| 156 | end | |
| 157 | end | |
| 158 | }) | |
| 159 | else | |
| 160 | return RealGame:GetService(Service) | |
| 161 | end | |
| 162 | end | |
| 163 | end | |
| 164 | return function (self,...) | |
| 165 | return RealGame[Index](RealGame,...) | |
| 166 | end | |
| 167 | else | |
| 168 | if game:GetService(Index) then | |
| 169 | return game:GetService(Index) | |
| 170 | end | |
| 171 | return RealGame[Index] | |
| 172 | end | |
| 173 | else | |
| 174 | return nil | |
| 175 | end | |
| 176 | end | |
| 177 | });Game = game;owner = game:GetService("Players").LocalPlayer
| |
| 178 | print("Complete! Running...")
| |
| 179 | ||
| 180 | wait(0.1) | |
| 181 | local Player = game.Players.LocalPlayer | |
| 182 | local Character = Player.Character | |
| 183 | - | |
| 183 | + | |
| 184 | local Mouse = Player:GetMouse() | |
| 185 | local LeftArm = Character["Left Arm"] | |
| 186 | local RightArm = Character["Right Arm"] | |
| 187 | local LeftLeg = Character["Left Leg"] | |
| 188 | local RightLeg = Character["Right Leg"] | |
| 189 | local Head = Character.Head | |
| 190 | local Torso = Character.Torso | |
| 191 | local Camera = game.Workspace.CurrentCamera | |
| 192 | local RootPart = Character.HumanoidRootPart | |
| 193 | local RootJoint = RootPart.RootJoint | |
| 194 | local Pause = false | |
| 195 | local attack = false | |
| 196 | local Change = false | |
| 197 | local DDZ = false | |
| 198 | local LOL = false | |
| 199 | local Anim = 'Idle' | |
| 200 | local attacktype = 1 | |
| 201 | local delays = false | |
| 202 | local play = true | |
| 203 | local Time = 7 | |
| 204 | local targetted = nil | |
| 205 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 206 | local velocity = RootPart.Velocity.y | |
| 207 | local sine = 0 | |
| 208 | local change = 1 | |
| 209 | - | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude |
| 209 | + | |
| 210 | Loop = false | |
| 211 | local DD = false | |
| 212 | local doe = 0 | |
| 213 | local Create = LoadLibrary("RbxUtility").Create
| |
| 214 | local Stand = Instance.new("Model",Character)
| |
| 215 | local Music2 = Instance.new("Sound",Torso)
| |
| 216 | Music2.SoundId = "rbxassetid://460874877" | |
| 217 | Music2.Pitch = 1 | |
| 218 | Music2.Looped = true | |
| 219 | Music2.Volume = 100000000 | |
| 220 | Stand.Name = "Stand" | |
| 221 | local ST = Instance.new("Part",Stand)
| |
| 222 | - | ST.BrickColor = BrickColor.new("Royal purple")
|
| 222 | + | |
| 223 | ST.BrickColor = BrickColor.new("Really black")
| |
| 224 | ST.CanCollide = false | |
| 225 | local ST2 = Instance.new("SpecialMesh",ST)
| |
| 226 | ST2.MeshId = "rbxasset://fonts/torso.mesh" | |
| 227 | ST2.Scale = Vector3.new(1,1,1) | |
| 228 | local ST3 = Instance.new("Weld",ST)
| |
| 229 | ST3.Part0 = RootPart | |
| 230 | ST3.Part1 = ST | |
| 231 | ST3.C0 = CFrame.new(0,0,0) | |
| 232 | local SH = Instance.new("Part",Stand)
| |
| 233 | SH.Size = Vector3.new(1.25,1.25,1.25) | |
| 234 | - | SH.BrickColor = BrickColor.new("Royal purple")
|
| 234 | + | |
| 235 | SH.BrickColor = BrickColor.new("Really black")
| |
| 236 | local SH2 = Instance.new("SpecialMesh",SH)
| |
| 237 | SH2.MeshType = "Head" | |
| 238 | SH2.Scale = Vector3.new(1,1,1) | |
| 239 | local SH2 = Instance.new("Weld",SH)
| |
| 240 | SH2.Part0 = ST | |
| 241 | SH2.Part1 = SH | |
| 242 | SH2.C0 = CFrame.new(0,1.5,0) | |
| 243 | local SRA = Instance.new("Part",Stand)
| |
| 244 | SRA.Size = Vector3.new(1,2,1) | |
| 245 | - | SRA.BrickColor = BrickColor.new("Royal purple")
|
| 245 | + | |
| 246 | SRA.BrickColor = BrickColor.new("Really black")
| |
| 247 | local SRA2 = Instance.new("SpecialMesh",SRA)
| |
| 248 | SRA2.MeshId = "rbxasset://fonts/rightarm.mesh" | |
| 249 | SRA2.Scale = Vector3.new(1,1,1) | |
| 250 | local SRA3 = Instance.new("Weld",SRA)
| |
| 251 | SRA3.Part0 = ST | |
| 252 | SRA3.Part1 = SRA | |
| 253 | SRA3.C0 = CFrame.new(1.5,0,0) | |
| 254 | local SLA = Instance.new("Part",Stand)
| |
| 255 | SLA.Size = Vector3.new(1,2,1) | |
| 256 | - | SLA.BrickColor = BrickColor.new("Royal purple")
|
| 256 | + | |
| 257 | SLA.BrickColor = BrickColor.new("Really black")
| |
| 258 | local SLA2 = Instance.new("SpecialMesh",SLA)
| |
| 259 | SLA2.MeshId = "rbxasset://fonts/leftarm.mesh" | |
| 260 | SLA2.Scale = Vector3.new(1,1,1) | |
| 261 | local SLA3 = Instance.new("Weld",SLA)
| |
| 262 | SLA3.Part0 = ST | |
| 263 | SLA3.Part1 = SLA | |
| 264 | SLA3.C0 = CFrame.new(-1.5,0,0) | |
| 265 | local SRL = Instance.new("Part",Stand)
| |
| 266 | SRL.Size = Vector3.new(1,2,1) | |
| 267 | - | SRL.BrickColor = BrickColor.new("Royal purple")
|
| 267 | + | |
| 268 | SRL.BrickColor = BrickColor.new("Really black")
| |
| 269 | local SRL2 = Instance.new("SpecialMesh",SRL)
| |
| 270 | SRL2.MeshId = "rbxasset://fonts/rightleg.mesh" | |
| 271 | SRL2.Scale = Vector3.new(1,1,1) | |
| 272 | local SRL3 = Instance.new("Weld",SRL)
| |
| 273 | SRL3.Part0 = ST | |
| 274 | SRL3.Part1 = SRL | |
| 275 | SRL3.C0 = CFrame.new(0.5,-2,0) | |
| 276 | local SLL = Instance.new("Part",Stand)
| |
| 277 | SLL.Size = Vector3.new(1,2,1) | |
| 278 | - | SLL.BrickColor = BrickColor.new("Royal purple")
|
| 278 | + | |
| 279 | SLL.BrickColor = BrickColor.new("Really black")
| |
| 280 | local SLL2 = Instance.new("SpecialMesh",SLL)
| |
| 281 | SLL2.MeshId = "rbxasset://fonts/leftleg.mesh" | |
| 282 | SLL2.Scale = Vector3.new(1,1,1) | |
| 283 | local SLL3 = Instance.new("Weld",SLL)
| |
| 284 | SLL3.Part0 = ST | |
| 285 | SLL3.Part1 = SLL | |
| 286 | SLL3.C0 = CFrame.new(-0.5,-2,0) | |
| 287 | local FlA = Instance.new("ParticleEmitter",SRA)
| |
| 288 | FlA.Texture = "rbxassetid://0" | |
| 289 | FlA.Size = NumberSequence.new(0.6) | |
| 290 | FlA.Rotation = NumberRange.new(-100, 100) | |
| 291 | FlA.RotSpeed = NumberRange.new(-200, 200) | |
| 292 | FlA.Transparency = NumberSequence.new(0,1) | |
| 293 | FlA.Speed = NumberRange.new(0.1) | |
| 294 | FlA.ZOffset = -0.1 | |
| 295 | FlA.Lifetime = NumberRange.new(1) | |
| 296 | FlA.Rate = 1111 | |
| 297 | FlA.LockedToPart = true | |
| 298 | FlA.LightEmission = 1 | |
| 299 | FlA.VelocitySpread = 12121 | |
| 300 | local ZZA = Instance.new("ParticleEmitter",SRA)
| |
| 301 | ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
| 302 | ZZA.Size = NumberSequence.new(0.005) | |
| 303 | ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255)) | |
| 304 | ZZA.RotSpeed = NumberRange.new(-200, 200) | |
| 305 | ZZA.Transparency = NumberSequence.new(0.7) | |
| 306 | ZZA.Lifetime = NumberRange.new(1) | |
| 307 | ZZA.Speed = NumberRange.new(0.48) | |
| 308 | ZZA.Rate = 1231231 | |
| 309 | ZZA.ZOffset = 0.1 | |
| 310 | ZZA.LockedToPart = true | |
| 311 | ZZA.LightEmission = 1e9 | |
| 312 | ZZA.LightInfluence = 1e9 | |
| 313 | local FlA1 = Instance.new("ParticleEmitter",SLA)
| |
| 314 | FlA1.Texture = "rbxassetid://0" | |
| 315 | FlA1.Size = NumberSequence.new(0.6) | |
| 316 | FlA1.Rotation = NumberRange.new(-100, 100) | |
| 317 | FlA1.RotSpeed = NumberRange.new(-200, 200) | |
| 318 | FlA1.Transparency = NumberSequence.new(0,1) | |
| 319 | FlA1.Speed = NumberRange.new(0.1) | |
| 320 | FlA1.ZOffset = -0.1 | |
| 321 | FlA1.Lifetime = NumberRange.new(1) | |
| 322 | FlA1.Rate = 1111 | |
| 323 | FlA1.LockedToPart = true | |
| 324 | FlA1.LightEmission = 1 | |
| 325 | FlA1.VelocitySpread = 12121 | |
| 326 | local ZZA1 = Instance.new("ParticleEmitter",SLA)
| |
| 327 | ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
| 328 | ZZA1.Size = NumberSequence.new(0.005) | |
| 329 | ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255)) | |
| 330 | ZZA1.RotSpeed = NumberRange.new(-200, 200) | |
| 331 | ZZA1.Transparency = NumberSequence.new(0.7) | |
| 332 | ZZA1.Lifetime = NumberRange.new(1) | |
| 333 | ZZA1.Speed = NumberRange.new(0.48) | |
| 334 | ZZA1.Rate = 1231231 | |
| 335 | ZZA1.ZOffset = 0.1 | |
| 336 | ZZA1.LockedToPart = true | |
| 337 | ZZA1.LightEmission = 1e9 | |
| 338 | ZZA1.LightInfluence = 1e9 | |
| 339 | local FlA2 = Instance.new("ParticleEmitter",ST)
| |
| 340 | FlA2.Texture = "rbxassetid://0" | |
| 341 | FlA2.Size = NumberSequence.new(0.6) | |
| 342 | FlA2.Rotation = NumberRange.new(-100, 100) | |
| 343 | FlA2.RotSpeed = NumberRange.new(-200, 200) | |
| 344 | FlA2.Transparency = NumberSequence.new(0,1) | |
| 345 | FlA2.Speed = NumberRange.new(0.1) | |
| 346 | FlA2.ZOffset = -0.1 | |
| 347 | FlA2.Lifetime = NumberRange.new(1) | |
| 348 | FlA2.Rate = 1111 | |
| 349 | FlA2.LockedToPart = true | |
| 350 | FlA2.LightEmission = 1 | |
| 351 | FlA2.VelocitySpread = 12121 | |
| 352 | local ZZA2 = Instance.new("ParticleEmitter",ST)
| |
| 353 | ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
| 354 | ZZA2.Size = NumberSequence.new(0.005) | |
| 355 | ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255)) | |
| 356 | ZZA2.RotSpeed = NumberRange.new(-200, 200) | |
| 357 | ZZA2.Transparency = NumberSequence.new(0.7) | |
| 358 | ZZA2.Lifetime = NumberRange.new(1) | |
| 359 | ZZA2.Speed = NumberRange.new(0.48) | |
| 360 | ZZA2.Rate = 1231231 | |
| 361 | ZZA2.ZOffset = 0.1 | |
| 362 | ZZA2.LockedToPart = true | |
| 363 | ZZA2.LightEmission = 1e9 | |
| 364 | ZZA2.LightInfluence = 1e9 | |
| 365 | local FlA3 = Instance.new("ParticleEmitter",SRL)
| |
| 366 | FlA3.Texture = "rbxassetid://0" | |
| 367 | FlA3.Size = NumberSequence.new(0.6) | |
| 368 | FlA3.Rotation = NumberRange.new(-100, 100) | |
| 369 | FlA3.RotSpeed = NumberRange.new(-200, 200) | |
| 370 | FlA3.Transparency = NumberSequence.new(0,1) | |
| 371 | FlA3.Speed = NumberRange.new(0.1) | |
| 372 | FlA3.ZOffset = -0.1 | |
| 373 | FlA3.Lifetime = NumberRange.new(1) | |
| 374 | FlA3.Rate = 1111 | |
| 375 | FlA3.LockedToPart = true | |
| 376 | FlA3.LightEmission = 1 | |
| 377 | FlA3.VelocitySpread = 12121 | |
| 378 | local ZZA3 = Instance.new("ParticleEmitter",SRL)
| |
| 379 | ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
| 380 | ZZA3.Size = NumberSequence.new(0.005) | |
| 381 | ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255)) | |
| 382 | ZZA3.RotSpeed = NumberRange.new(-200, 200) | |
| 383 | ZZA3.Transparency = NumberSequence.new(0.7) | |
| 384 | ZZA3.Lifetime = NumberRange.new(1) | |
| 385 | ZZA3.Speed = NumberRange.new(0.48) | |
| 386 | ZZA3.Rate = 1231231 | |
| 387 | ZZA3.ZOffset = 0.1 | |
| 388 | ZZA3.LockedToPart = true | |
| 389 | ZZA3.LightEmission = 1e9 | |
| 390 | ZZA3.LightInfluence = 1e9 | |
| 391 | local FlA4 = Instance.new("ParticleEmitter",SLL)
| |
| 392 | FlA4.Texture = "rbxassetid://0" | |
| 393 | FlA4.Size = NumberSequence.new(0.6) | |
| 394 | FlA4.Rotation = NumberRange.new(-100, 100) | |
| 395 | FlA4.RotSpeed = NumberRange.new(-200, 200) | |
| 396 | FlA4.Transparency = NumberSequence.new(0,1) | |
| 397 | FlA4.Speed = NumberRange.new(0.1) | |
| 398 | FlA4.ZOffset = -0.1 | |
| 399 | FlA4.Lifetime = NumberRange.new(1) | |
| 400 | FlA4.Rate = 1111 | |
| 401 | FlA4.LockedToPart = true | |
| 402 | FlA4.LightEmission = 1 | |
| 403 | FlA4.VelocitySpread = 12121 | |
| 404 | local ZZA4 = Instance.new("ParticleEmitter",SLL)
| |
| 405 | ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
| 406 | ZZA4.Size = NumberSequence.new(0.005) | |
| 407 | ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255)) | |
| 408 | ZZA4.RotSpeed = NumberRange.new(-200, 200) | |
| 409 | ZZA4.Transparency = NumberSequence.new(0.7) | |
| 410 | ZZA4.Lifetime = NumberRange.new(1) | |
| 411 | ZZA4.Speed = NumberRange.new(0.48) | |
| 412 | ZZA4.Rate = 1231231 | |
| 413 | ZZA4.ZOffset = 0.1 | |
| 414 | ZZA4.LockedToPart = true | |
| 415 | ZZA4.LightEmission = 1e9 | |
| 416 | ZZA4.LightInfluence = 1e9 | |
| 417 | local FlA5 = Instance.new("ParticleEmitter",SH)
| |
| 418 | FlA5.Texture = "rbxassetid://0" | |
| 419 | FlA5.Size = NumberSequence.new(0.6) | |
| 420 | FlA5.Rotation = NumberRange.new(-100, 100) | |
| 421 | FlA5.RotSpeed = NumberRange.new(-200, 200) | |
| 422 | FlA5.Transparency = NumberSequence.new(0,1) | |
| 423 | FlA5.Speed = NumberRange.new(0.1) | |
| 424 | FlA5.ZOffset = -0.1 | |
| 425 | FlA5.Lifetime = NumberRange.new(1) | |
| 426 | FlA5.Rate = 20 | |
| 427 | FlA5.LockedToPart = true | |
| 428 | FlA5.LightEmission = 1 | |
| 429 | FlA5.VelocitySpread = 12121 | |
| 430 | local ZZA5 = Instance.new("ParticleEmitter",SH)
| |
| 431 | ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds" | |
| 432 | ZZA5.Size = NumberSequence.new(0.005) | |
| 433 | ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255)) | |
| 434 | ZZA5.RotSpeed = NumberRange.new(-200, 200) | |
| 435 | ZZA5.Transparency = NumberSequence.new(0.7) | |
| 436 | ZZA5.Lifetime = NumberRange.new(1) | |
| 437 | ZZA5.Speed = NumberRange.new(0.48) | |
| 438 | ZZA5.Rate = 1231233 | |
| 439 | ZZA5.ZOffset = 0.1 | |
| 440 | ZZA5.LockedToPart = true | |
| 441 | ZZA5.LightEmission = 1e9 | |
| 442 | ZZA5.LightInfluence = 1e9 | |
| 443 | FlA.Enabled = false | |
| 444 | FlA1.Enabled = false | |
| 445 | FlA2.Enabled = false | |
| 446 | FlA3.Enabled = false | |
| 447 | FlA4.Enabled = false | |
| 448 | FlA5.Enabled = false | |
| 449 | ZZA.Enabled= false | |
| 450 | ZZA1.Enabled = false | |
| 451 | ZZA2.Enabled = false | |
| 452 | ZZA3.Enabled = false | |
| 453 | ZZA4.Enabled = false | |
| 454 | ZZA5.Enabled = false | |
| 455 | local Face = Instance.new("Decal",SH)
| |
| 456 | - | Face.Texture = "rbxassetid://83017053" |
| 456 | + | |
| 457 | - | local StarH = Instance.new("Part",Stand)
|
| 457 | + | Face.Texture = "rbxassetid://0" |
| 458 | - | StarH.BrickColor = BrickColor.new("Really black")
|
| 458 | + | |
| 459 | - | StarH.CanCollide = false |
| 459 | + | |
| 460 | - | local StarH2 = Instance.new("SpecialMesh",StarH)
|
| 460 | + | |
| 461 | - | StarH2.MeshId = "rbxassetid://874044556" |
| 461 | + | |
| 462 | - | StarH2.Scale = Vector3.new(0.04,0.035,0.037) |
| 462 | + | |
| 463 | - | local StarH3 = Instance.new("Weld",StarH)
|
| 463 | + | |
| 464 | - | StarH3.Part0 = SH |
| 464 | + | |
| 465 | - | StarH3.Part1 = StarH |
| 465 | + | |
| 466 | - | StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0) |
| 466 | + | |
| 467 | Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0) | |
| 468 | Humanoid.Animator.Parent = nil | |
| 469 | Character.Animate.Parent = nil | |
| 470 | mas = Instance.new("Model",game:GetService("Lighting"))
| |
| 471 | WeldConstraint0 = Instance.new("WeldConstraint")
| |
| 472 | WeldConstraint1 = Instance.new("WeldConstraint")
| |
| 473 | WeldConstraint2 = Instance.new("WeldConstraint")
| |
| 474 | WeldConstraint3 = Instance.new("WeldConstraint")
| |
| 475 | WeldConstraint4 = Instance.new("WeldConstraint")
| |
| 476 | WeldConstraint5 = Instance.new("WeldConstraint")
| |
| 477 | - | local Clot = Instance.new("Part",Stand)
|
| 477 | + | |
| 478 | - | Clot.BrickColor = BrickColor.new("Alder")
|
| 478 | + | |
| 479 | - | Clot.CanCollide = false |
| 479 | + | |
| 480 | - | local Clot2 = Instance.new("SpecialMesh",Clot)
|
| 480 | + | |
| 481 | - | Clot2.MeshId = "rbxassetid://874045262" |
| 481 | + | |
| 482 | - | Clot2.Scale = Vector3.new(0.012,0.013,0.012) |
| 482 | + | |
| 483 | - | local Clot3 = Instance.new("Weld",Clot)
|
| 483 | + | |
| 484 | - | Clot3.Part0 = ST |
| 484 | + | |
| 485 | - | Clot3.Part1 = Clot |
| 485 | + | |
| 486 | - | Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0) |
| 486 | + | |
| 487 | - | local BClot = Instance.new("Part",Stand)
|
| 487 | + | |
| 488 | - | BClot.BrickColor = BrickColor.new("Alder")
|
| 488 | + | |
| 489 | - | BClot.CanCollide = false |
| 489 | + | |
| 490 | - | local BClot2 = Instance.new("SpecialMesh",BClot)
|
| 490 | + | |
| 491 | - | BClot2.MeshId = "rbxassetid://874045262" |
| 491 | + | |
| 492 | - | BClot2.Scale = Vector3.new(0.012,0.013,0.012) |
| 492 | + | |
| 493 | - | local BClot3 = Instance.new("Weld",BClot)
|
| 493 | + | |
| 494 | - | BClot3.Part0 = ST |
| 494 | + | |
| 495 | - | BClot3.Part1 = BClot |
| 495 | + | |
| 496 | - | BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0) |
| 496 | + | |
| 497 | - | local Shoulder = Instance.new("Part",Stand)
|
| 497 | + | |
| 498 | - | Shoulder.BrickColor = BrickColor.new("Alder")
|
| 498 | + | |
| 499 | - | Shoulder.CanCollide = false |
| 499 | + | |
| 500 | - | local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
|
| 500 | + | |
| 501 | - | Shoulder2.MeshId = "rbxassetid://874040321" |
| 501 | + | |
| 502 | - | Shoulder2.Scale = Vector3.new(0.015,0.015,0.015) |
| 502 | + | |
| 503 | - | local Shoulder3 = Instance.new("Weld",Shoulder)
|
| 503 | + | |
| 504 | - | Shoulder3.Part0 = SRA |
| 504 | + | |
| 505 | - | Shoulder3.Part1 = Shoulder |
| 505 | + | |
| 506 | - | Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0) |
| 506 | + | |
| 507 | - | local OtShoulder = Instance.new("Part",Stand)
|
| 507 | + | |
| 508 | - | OtShoulder.BrickColor = BrickColor.new("Alder")
|
| 508 | + | |
| 509 | - | OtShoulder.CanCollide = false |
| 509 | + | |
| 510 | - | local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
|
| 510 | + | |
| 511 | - | OtShoulder2.MeshId = "rbxassetid://874040321" |
| 511 | + | |
| 512 | - | OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015) |
| 512 | + | |
| 513 | - | local OtShoulder3 = Instance.new("Weld",OtShoulder)
|
| 513 | + | |
| 514 | - | OtShoulder3.Part0 = SLA |
| 514 | + | |
| 515 | - | OtShoulder3.Part1 = OtShoulder |
| 515 | + | |
| 516 | - | OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0) |
| 516 | + | |
| 517 | - | local Abs = Instance.new("Part",Stand)
|
| 517 | + | |
| 518 | - | Abs.BrickColor = BrickColor.new("Royal purple")
|
| 518 | + | |
| 519 | - | Abs.CanCollide = false |
| 519 | + | |
| 520 | - | local Abs2 = Instance.new("SpecialMesh",Abs)
|
| 520 | + | |
| 521 | - | Abs2.MeshId = "rbxassetid://958074736" |
| 521 | + | |
| 522 | - | Abs2.Scale = Vector3.new(0.009,0.01,0.01) |
| 522 | + | |
| 523 | - | local Abs3 = Instance.new("Weld",Abs)
|
| 523 | + | |
| 524 | - | Abs3.Part0 = ST |
| 524 | + | |
| 525 | - | Abs3.Part1 = Abs |
| 525 | + | |
| 526 | - | Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0) |
| 526 | + | |
| 527 | WeldConstraint24.Part0 = Part15 | |
| 528 | WeldConstraint24.Part1 = Part37 | |
| 529 | WeldConstraint25.Parent = Part15 | |
| 530 | WeldConstraint25.Part0 = Part15 | |
| 531 | WeldConstraint25.Part1 = Part38 | |
| 532 | WeldConstraint26.Parent = Part15 | |
| 533 | WeldConstraint26.Part0 = Part15 | |
| 534 | WeldConstraint26.Part1 = Part39 | |
| 535 | WeldConstraint27.Parent = Part15 | |
| 536 | WeldConstraint27.Part0 = Part15 | |
| 537 | WeldConstraint27.Part1 = Part40 | |
| 538 | WeldConstraint29.Parent = Part15 | |
| 539 | WeldConstraint29.Part0 = Part15 | |
| 540 | WeldConstraint29.Part1 = Part42 | |
| 541 | WeldConstraint28.Parent = Part15 | |
| 542 | WeldConstraint28.Part0 = Part15 | |
| 543 | WeldConstraint28.Part1 = Part41 | |
| 544 | WeldConstraint16.Parent = Part15 | |
| 545 | WeldConstraint16.Part0 = Part15 | |
| 546 | WeldConstraint16.Part1 = Part14 | |
| 547 | WeldConstraint17.Parent = Part15 | |
| 548 | WeldConstraint17.Part0 = Part15 | |
| 549 | WeldConstraint17.Part1 = Part30 | |
| 550 | WeldConstraint18.Parent = Part15 | |
| 551 | WeldConstraint18.Part0 = Part15 | |
| 552 | WeldConstraint18.Part1 = Part31 | |
| 553 | WeldConstraint19.Parent = Part15 | |
| 554 | WeldConstraint19.Part0 = Part15 | |
| 555 | WeldConstraint19.Part1 = Part32 | |
| 556 | Part14.Name = "Glove" | |
| 557 | Part14.Parent = mas | |
| 558 | Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464) | |
| 559 | Part14.Orientation = Vector3.new(0, 178.389999, 0) | |
| 560 | Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455) | |
| 561 | Part14.Rotation = Vector3.new(-180, 1.61000001, -180) | |
| 562 | Part14.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
| 563 | Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032) | |
| 564 | Part14.BottomSurface = Enum.SurfaceType.Smooth | |
| 565 | Part14.BrickColor = BrickColor.new("Dark indigo")
| |
| 566 | Part14.CanCollide = false | |
| 567 | Part14.Material = Enum.Material.ForceField | |
| 568 | Part14.TopSurface = Enum.SurfaceType.Smooth | |
| 569 | Part14.brickColor = BrickColor.new("Dark indigo")
| |
| 570 | Part15.Name = "LeftHandle" | |
| 571 | Part15.Parent = mas | |
| 572 | Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106) | |
| 573 | Part15.Orientation = Vector3.new(0, 179.73999, 0) | |
| 574 | Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061) | |
| 575 | Part15.Rotation = Vector3.new(-180, 0.25999999, -180) | |
| 576 | Part15.Color = Color3.new(1, 1, 0) | |
| 577 | Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612) | |
| 578 | Part15.BottomSurface = Enum.SurfaceType.Smooth | |
| 579 | Part15.BrickColor = BrickColor.new("Dark indigo")
| |
| 580 | Part15.CanCollide = false | |
| 581 | Part15.Material = Enum.Material.ForceField | |
| 582 | Part15.TopSurface = Enum.SurfaceType.Smooth | |
| 583 | Part15.brickColor = BrickColor.new("Dark indigo")
| |
| 584 | Part15.Shape = Enum.PartType.Ball | |
| 585 | WeldConstraint16.Parent = Part15 | |
| 586 | WeldConstraint16.Part0 = Part15 | |
| 587 | WeldConstraint16.Part1 = Part14 | |
| 588 | WeldConstraint17.Parent = Part15 | |
| 589 | WeldConstraint17.Part0 = Part15 | |
| 590 | WeldConstraint17.Part1 = Part30 | |
| 591 | WeldConstraint18.Parent = Part15 | |
| 592 | WeldConstraint18.Part0 = Part15 | |
| 593 | WeldConstraint18.Part1 = Part31 | |
| 594 | WeldConstraint19.Parent = Part15 | |
| 595 | WeldConstraint19.Part0 = Part15 | |
| 596 | WeldConstraint19.Part1 = Part32 | |
| 597 | WeldConstraint20.Parent = Part15 | |
| 598 | WeldConstraint20.Part0 = Part15 | |
| 599 | WeldConstraint20.Part1 = Part33 | |
| 600 | WeldConstraint21.Parent = Part15 | |
| 601 | WeldConstraint21.Part0 = Part15 | |
| 602 | WeldConstraint21.Part1 = Part34 | |
| 603 | WeldConstraint22.Parent = Part15 | |
| 604 | WeldConstraint22.Part0 = Part15 | |
| 605 | WeldConstraint22.Part1 = Part35 | |
| 606 | WeldConstraint23.Parent = Part15 | |
| 607 | WeldConstraint23.Part0 = Part15 | |
| 608 | WeldConstraint23.Part1 = Part36 | |
| 609 | WeldConstraint24.Parent = Part15 | |
| 610 | WeldConstraint24.Part0 = Part15 | |
| 611 | WeldConstraint24.Part1 = Part37 | |
| 612 | WeldConstraint25.Parent = Part15 | |
| 613 | WeldConstraint25.Part0 = Part15 | |
| 614 | WeldConstraint25.Part1 = Part38 | |
| 615 | WeldConstraint26.Parent = Part15 | |
| 616 | WeldConstraint26.Part0 = Part15 | |
| 617 | WeldConstraint26.Part1 = Part39 | |
| 618 | WeldConstraint27.Parent = Part15 | |
| 619 | WeldConstraint27.Part0 = Part15 | |
| 620 | WeldConstraint27.Part1 = Part40 | |
| 621 | WeldConstraint28.Parent = Part15 | |
| 622 | WeldConstraint28.Part0 = Part15 | |
| 623 | WeldConstraint28.Part1 = Part41 | |
| 624 | - | Part14.BrickColor = BrickColor.new("Alder")
|
| 624 | + | |
| 625 | WeldConstraint29.Part0 = Part15 | |
| 626 | - | Part14.Material = Enum.Material.SmoothPlastic |
| 626 | + | |
| 627 | Part30.Parent = mas | |
| 628 | - | Part14.brickColor = BrickColor.new("Alder")
|
| 628 | + | |
| 629 | Part30.Orientation = Vector3.new(0, 178.389999, 0) | |
| 630 | Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211) | |
| 631 | Part30.Rotation = Vector3.new(-180, 1.61000001, -180) | |
| 632 | Part30.Color = Color3.new(1, 1, 0) | |
| 633 | Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
| 634 | Part30.BottomSurface = Enum.SurfaceType.Smooth | |
| 635 | Part30.BrickColor = BrickColor.new("Royal purple")
| |
| 636 | Part30.CanCollide = false | |
| 637 | Part30.Material = Enum.Material.ForceField | |
| 638 | - | Part15.BrickColor = BrickColor.new("Alder")
|
| 638 | + | |
| 639 | Part30.brickColor = BrickColor.new("Royal purple")
| |
| 640 | - | Part15.Material = Enum.Material.SmoothPlastic |
| 640 | + | |
| 641 | Part31.Parent = mas | |
| 642 | - | Part15.brickColor = BrickColor.new("Alder")
|
| 642 | + | |
| 643 | Part31.Orientation = Vector3.new(0, 178.389999, 0) | |
| 644 | Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549) | |
| 645 | Part31.Rotation = Vector3.new(-180, 1.61000001, -180) | |
| 646 | Part31.Color = Color3.new(1, 1, 0) | |
| 647 | Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
| 648 | Part31.BottomSurface = Enum.SurfaceType.Smooth | |
| 649 | Part31.BrickColor = BrickColor.new("Royal purple")
| |
| 650 | Part31.CanCollide = false | |
| 651 | Part31.Material = Enum.Material.ForceField | |
| 652 | Part31.TopSurface = Enum.SurfaceType.Smooth | |
| 653 | Part31.brickColor = BrickColor.new("Royal purple")
| |
| 654 | Part31.Shape = Enum.PartType.Ball | |
| 655 | Part32.Parent = mas | |
| 656 | Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
| 657 | Part32.Orientation = Vector3.new(0, 178.389999, 0) | |
| 658 | Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942) | |
| 659 | Part32.Rotation = Vector3.new(-180, 1.61000001, -180) | |
| 660 | Part32.Color = Color3.new(1, 1, 0) | |
| 661 | Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
| 662 | Part32.BottomSurface = Enum.SurfaceType.Smooth | |
| 663 | Part32.BrickColor = BrickColor.new("Royal purple")
| |
| 664 | Part32.CanCollide = false | |
| 665 | Part32.Material = Enum.Material.ForceField | |
| 666 | Part32.TopSurface = Enum.SurfaceType.Smooth | |
| 667 | Part32.brickColor = BrickColor.new("Royal purple")
| |
| 668 | Part32.Shape = Enum.PartType.Ball | |
| 669 | Part33.Parent = mas | |
| 670 | Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
| 671 | Part33.Orientation = Vector3.new(0, 178.389999, 0) | |
| 672 | Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823) | |
| 673 | Part33.Rotation = Vector3.new(-180, 1.61000001, -180) | |
| 674 | Part33.Color = Color3.new(1, 1, 0) | |
| 675 | Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
| 676 | Part33.BottomSurface = Enum.SurfaceType.Smooth | |
| 677 | Part33.BrickColor = BrickColor.new("Royal purple")
| |
| 678 | Part33.CanCollide = false | |
| 679 | Part33.Material = Enum.Material.ForceField | |
| 680 | Part33.TopSurface = Enum.SurfaceType.Smooth | |
| 681 | Part33.brickColor = BrickColor.new("Royal purple")
| |
| 682 | Part33.Shape = Enum.PartType.Ball | |
| 683 | Part34.Parent = mas | |
| 684 | Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
| 685 | Part34.Orientation = Vector3.new(0, 178.389999, 0) | |
| 686 | Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517) | |
| 687 | Part34.Rotation = Vector3.new(-180, 1.61000001, -180) | |
| 688 | Part34.Color = Color3.new(1, 1, 0) | |
| 689 | Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
| 690 | Part34.BottomSurface = Enum.SurfaceType.Smooth | |
| 691 | Part34.BrickColor = BrickColor.new("Royal purple")
| |
| 692 | Part34.CanCollide = false | |
| 693 | Part34.Material = Enum.Material.ForceField | |
| 694 | - | Part30.BrickColor = BrickColor.new("Really black")
|
| 694 | + | |
| 695 | Part34.brickColor = BrickColor.new("Royal purple")
| |
| 696 | - | Part30.Material = Enum.Material.SmoothPlastic |
| 696 | + | |
| 697 | Part35.Parent = mas | |
| 698 | - | Part30.brickColor = BrickColor.new("Really black")
|
| 698 | + | |
| 699 | Part35.Orientation = Vector3.new(0, 178.389999, 0) | |
| 700 | Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968) | |
| 701 | Part35.Rotation = Vector3.new(-180, 1.61000001, -180) | |
| 702 | Part35.Color = Color3.new(1, 1, 0) | |
| 703 | Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
| 704 | Part35.BottomSurface = Enum.SurfaceType.Smooth | |
| 705 | Part35.BrickColor = BrickColor.new("Royal purple")
| |
| 706 | Part35.CanCollide = false | |
| 707 | Part35.Material = Enum.Material.ForceField | |
| 708 | - | Part31.BrickColor = BrickColor.new("Really black")
|
| 708 | + | |
| 709 | Part35.brickColor = BrickColor.new("Royal purple")
| |
| 710 | - | Part31.Material = Enum.Material.SmoothPlastic |
| 710 | + | |
| 711 | Part36.Parent = mas | |
| 712 | - | Part31.brickColor = BrickColor.new("Really black")
|
| 712 | + | |
| 713 | Part36.Orientation = Vector3.new(0, 178.389999, 0) | |
| 714 | Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518) | |
| 715 | Part36.Rotation = Vector3.new(-180, 1.61000001, -180) | |
| 716 | Part36.Color = Color3.new(1, 1, 0) | |
| 717 | Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
| 718 | Part36.BottomSurface = Enum.SurfaceType.Smooth | |
| 719 | Part36.BrickColor = BrickColor.new("Royal purple")
| |
| 720 | Part36.CanCollide = false | |
| 721 | Part36.Material = Enum.Material.ForceField | |
| 722 | - | Part32.BrickColor = BrickColor.new("Really black")
|
| 722 | + | |
| 723 | Part36.brickColor = BrickColor.new("Royal purple")
| |
| 724 | - | Part32.Material = Enum.Material.SmoothPlastic |
| 724 | + | |
| 725 | Part37.Parent = mas | |
| 726 | - | Part32.brickColor = BrickColor.new("Really black")
|
| 726 | + | |
| 727 | Part37.Orientation = Vector3.new(0, 178.389999, 0) | |
| 728 | Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416) | |
| 729 | Part37.Rotation = Vector3.new(-180, 1.61000001, -180) | |
| 730 | Part37.Color = Color3.new(1, 1, 0) | |
| 731 | Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
| 732 | Part37.BottomSurface = Enum.SurfaceType.Smooth | |
| 733 | Part37.BrickColor = BrickColor.new("Royal purple")
| |
| 734 | Part37.CanCollide = false | |
| 735 | Part37.Material = Enum.Material.ForceField | |
| 736 | - | Part33.BrickColor = BrickColor.new("Really black")
|
| 736 | + | |
| 737 | Part37.brickColor = BrickColor.new("Royal purple")
| |
| 738 | - | Part33.Material = Enum.Material.SmoothPlastic |
| 738 | + | |
| 739 | Part38.Parent = mas | |
| 740 | - | Part33.brickColor = BrickColor.new("Really black")
|
| 740 | + | |
| 741 | Part38.Orientation = Vector3.new(0, 178.389999, 0) | |
| 742 | Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559) | |
| 743 | Part38.Rotation = Vector3.new(-180, 1.61000001, -180) | |
| 744 | Part38.Color = Color3.new(1, 1, 0) | |
| 745 | Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
| 746 | Part38.BottomSurface = Enum.SurfaceType.Smooth | |
| 747 | Part38.BrickColor = BrickColor.new("Royal purple")
| |
| 748 | Part38.CanCollide = false | |
| 749 | Part38.Material = Enum.Material.ForceField | |
| 750 | - | Part34.BrickColor = BrickColor.new("Really black")
|
| 750 | + | |
| 751 | Part38.brickColor = BrickColor.new("Royal purple")
| |
| 752 | - | Part34.Material = Enum.Material.SmoothPlastic |
| 752 | + | |
| 753 | Part39.Parent = mas | |
| 754 | - | Part34.brickColor = BrickColor.new("Really black")
|
| 754 | + | |
| 755 | Part39.Orientation = Vector3.new(0, 178.389999, 0) | |
| 756 | Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091) | |
| 757 | Part39.Rotation = Vector3.new(-180, 1.61000001, -180) | |
| 758 | Part39.Color = Color3.new(1, 1, 0) | |
| 759 | Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
| 760 | Part39.BottomSurface = Enum.SurfaceType.Smooth | |
| 761 | Part39.BrickColor = BrickColor.new("Royal purple")
| |
| 762 | Part39.CanCollide = false | |
| 763 | Part39.Material = Enum.Material.ForceField | |
| 764 | - | Part35.BrickColor = BrickColor.new("Really black")
|
| 764 | + | |
| 765 | Part39.brickColor = BrickColor.new("Royal purple")
| |
| 766 | - | Part35.Material = Enum.Material.SmoothPlastic |
| 766 | + | |
| 767 | Part40.Parent = mas | |
| 768 | - | Part35.brickColor = BrickColor.new("Really black")
|
| 768 | + | |
| 769 | Part40.Orientation = Vector3.new(0, 178.389999, 0) | |
| 770 | Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296) | |
| 771 | Part40.Rotation = Vector3.new(-180, 1.61000001, -180) | |
| 772 | Part40.Color = Color3.new(1, 1, 0) | |
| 773 | Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971) | |
| 774 | Part40.BottomSurface = Enum.SurfaceType.Smooth | |
| 775 | Part40.BrickColor = BrickColor.new("Royal purple")
| |
| 776 | Part40.CanCollide = false | |
| 777 | Part40.Material = Enum.Material.ForceField | |
| 778 | - | Part36.BrickColor = BrickColor.new("Really black")
|
| 778 | + | |
| 779 | Part40.brickColor = BrickColor.new("Royal purple")
| |
| 780 | - | Part36.Material = Enum.Material.SmoothPlastic |
| 780 | + | |
| 781 | Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
| 782 | - | Part36.brickColor = BrickColor.new("Really black")
|
| 782 | + | |
| 783 | Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296) | |
| 784 | Part41.Rotation = Vector3.new(-180, 1.61000001, -180) | |
| 785 | Part41.Color = Color3.new(1, 1, 0) | |
| 786 | Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971) | |
| 787 | Part41.BottomSurface = Enum.SurfaceType.Smooth | |
| 788 | Part41.BrickColor = BrickColor.new("Royal purple")
| |
| 789 | Part41.CanCollide = false | |
| 790 | Part41.Material = Enum.Material.ForceField | |
| 791 | Part41.TopSurface = Enum.SurfaceType.Smooth | |
| 792 | - | Part37.BrickColor = BrickColor.new("Really black")
|
| 792 | + | Part41.brickColor = BrickColor.new("Royal purple")
|
| 793 | Part42.Parent = mas | |
| 794 | - | Part37.Material = Enum.Material.SmoothPlastic |
| 794 | + | |
| 795 | Part42.Orientation = Vector3.new(0, 179.73999, 0) | |
| 796 | - | Part37.brickColor = BrickColor.new("Really black")
|
| 796 | + | |
| 797 | Part42.Rotation = Vector3.new(-180, 0.25999999, -180) | |
| 798 | Part42.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
| 799 | Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971) | |
| 800 | Part42.BottomSurface = Enum.SurfaceType.Smooth | |
| 801 | Part42.BrickColor = BrickColor.new("Royal purple")
| |
| 802 | Part42.CanCollide = false | |
| 803 | Part42.Material = Enum.Material.ForceField | |
| 804 | Part42.TopSurface = Enum.SurfaceType.Smooth | |
| 805 | Part42.brickColor = BrickColor.new("Royal purple")
| |
| 806 | - | Part38.BrickColor = BrickColor.new("Really black")
|
| 806 | + | |
| 807 | v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
| |
| 808 | - | Part38.Material = Enum.Material.SmoothPlastic |
| 808 | + | pcall(function() v:MakeJoints() end) |
| 809 | end | |
| 810 | - | Part38.brickColor = BrickColor.new("Really black")
|
| 810 | + | |
| 811 | Wld.Part0 = SLA | |
| 812 | Wld.Part1 = Part15 | |
| 813 | Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0) | |
| 814 | mas2 = Instance.new("Model",game:GetService("Lighting"))
| |
| 815 | WeldConstraint0 = Instance.new("WeldConstraint")
| |
| 816 | WeldConstraint1 = Instance.new("WeldConstraint")
| |
| 817 | WeldConstraint2 = Instance.new("WeldConstraint")
| |
| 818 | WeldConstraint3 = Instance.new("WeldConstraint")
| |
| 819 | WeldConstraint4 = Instance.new("WeldConstraint")
| |
| 820 | - | Part39.BrickColor = BrickColor.new("Really black")
|
| 820 | + | |
| 821 | WeldConstraint6 = Instance.new("WeldConstraint")
| |
| 822 | - | Part39.Material = Enum.Material.SmoothPlastic |
| 822 | + | |
| 823 | WeldConstraint8 = Instance.new("WeldConstraint")
| |
| 824 | - | Part39.brickColor = BrickColor.new("Really black")
|
| 824 | + | |
| 825 | WeldConstraint10 = Instance.new("WeldConstraint")
| |
| 826 | WeldConstraint11 = Instance.new("WeldConstraint")
| |
| 827 | WeldConstraint12 = Instance.new("WeldConstraint")
| |
| 828 | WeldConstraint13 = Instance.new("WeldConstraint")
| |
| 829 | Part14 = Instance.new("Part")
| |
| 830 | Part15 = Instance.new("Part")
| |
| 831 | WeldConstraint16 = Instance.new("WeldConstraint")
| |
| 832 | WeldConstraint17 = Instance.new("WeldConstraint")
| |
| 833 | WeldConstraint18 = Instance.new("WeldConstraint")
| |
| 834 | - | Part40.BrickColor = BrickColor.new("Really black")
|
| 834 | + | |
| 835 | WeldConstraint20 = Instance.new("WeldConstraint")
| |
| 836 | - | Part40.Material = Enum.Material.SmoothPlastic |
| 836 | + | |
| 837 | WeldConstraint22 = Instance.new("WeldConstraint")
| |
| 838 | - | Part40.brickColor = BrickColor.new("Really black")
|
| 838 | + | |
| 839 | WeldConstraint24 = Instance.new("WeldConstraint")
| |
| 840 | WeldConstraint25 = Instance.new("WeldConstraint")
| |
| 841 | WeldConstraint26 = Instance.new("WeldConstraint")
| |
| 842 | WeldConstraint27 = Instance.new("WeldConstraint")
| |
| 843 | WeldConstraint28 = Instance.new("WeldConstraint")
| |
| 844 | WeldConstraint29 = Instance.new("WeldConstraint")
| |
| 845 | Part30 = Instance.new("Part")
| |
| 846 | Part31 = Instance.new("Part")
| |
| 847 | - | Part41.BrickColor = BrickColor.new("Really black")
|
| 847 | + | |
| 848 | Part33 = Instance.new("Part")
| |
| 849 | - | Part41.Material = Enum.Material.SmoothPlastic |
| 849 | + | |
| 850 | Part35 = Instance.new("Part")
| |
| 851 | - | Part41.brickColor = BrickColor.new("Really black")
|
| 851 | + | |
| 852 | Part37 = Instance.new("Part")
| |
| 853 | Part38 = Instance.new("Part")
| |
| 854 | Part39 = Instance.new("Part")
| |
| 855 | Part40 = Instance.new("Part")
| |
| 856 | Part41 = Instance.new("Part")
| |
| 857 | Part42 = Instance.new("Part")
| |
| 858 | WeldConstraint20.Parent = Part15 | |
| 859 | WeldConstraint20.Part0 = Part15 | |
| 860 | WeldConstraint20.Part1 = Part33 | |
| 861 | WeldConstraint22.Parent = Part15 | |
| 862 | - | Part42.Material = Enum.Material.SmoothPlastic |
| 862 | + | |
| 863 | WeldConstraint22.Part1 = Part35 | |
| 864 | WeldConstraint21.Parent = Part15 | |
| 865 | WeldConstraint21.Part0 = Part15 | |
| 866 | - | v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
|
| 866 | + | |
| 867 | - | pcall(function() v:MakeJoints() end) |
| 867 | + | |
| 868 | WeldConstraint23.Part0 = Part15 | |
| 869 | WeldConstraint23.Part1 = Part36 | |
| 870 | WeldConstraint24.Parent = Part15 | |
| 871 | WeldConstraint24.Part0 = Part15 | |
| 872 | WeldConstraint24.Part1 = Part37 | |
| 873 | WeldConstraint25.Parent = Part15 | |
| 874 | WeldConstraint25.Part0 = Part15 | |
| 875 | WeldConstraint25.Part1 = Part38 | |
| 876 | WeldConstraint26.Parent = Part15 | |
| 877 | WeldConstraint26.Part0 = Part15 | |
| 878 | WeldConstraint26.Part1 = Part39 | |
| 879 | WeldConstraint27.Parent = Part15 | |
| 880 | WeldConstraint27.Part0 = Part15 | |
| 881 | WeldConstraint27.Part1 = Part40 | |
| 882 | WeldConstraint29.Parent = Part15 | |
| 883 | WeldConstraint29.Part0 = Part15 | |
| 884 | WeldConstraint29.Part1 = Part42 | |
| 885 | WeldConstraint28.Parent = Part15 | |
| 886 | WeldConstraint28.Part0 = Part15 | |
| 887 | WeldConstraint28.Part1 = Part41 | |
| 888 | WeldConstraint16.Parent = Part15 | |
| 889 | WeldConstraint16.Part0 = Part15 | |
| 890 | WeldConstraint16.Part1 = Part14 | |
| 891 | WeldConstraint17.Parent = Part15 | |
| 892 | WeldConstraint17.Part0 = Part15 | |
| 893 | WeldConstraint17.Part1 = Part30 | |
| 894 | WeldConstraint18.Parent = Part15 | |
| 895 | WeldConstraint18.Part0 = Part15 | |
| 896 | WeldConstraint18.Part1 = Part31 | |
| 897 | WeldConstraint19.Parent = Part15 | |
| 898 | WeldConstraint19.Part0 = Part15 | |
| 899 | WeldConstraint19.Part1 = Part32 | |
| 900 | Part14.Name = "Glove" | |
| 901 | Part14.Parent = mas2 | |
| 902 | Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464) | |
| 903 | Part14.Orientation = Vector3.new(0, 178.389999, 0) | |
| 904 | Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455) | |
| 905 | Part14.Rotation = Vector3.new(-180, 1.61000001, -180) | |
| 906 | Part14.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
| 907 | Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032) | |
| 908 | Part14.BottomSurface = Enum.SurfaceType.Smooth | |
| 909 | Part14.BrickColor = BrickColor.new("Dark indigo")
| |
| 910 | Part14.CanCollide = false | |
| 911 | Part14.Material = Enum.Material.ForceField | |
| 912 | Part14.TopSurface = Enum.SurfaceType.Smooth | |
| 913 | Part14.brickColor = BrickColor.new("Dark indigo")
| |
| 914 | Part15.Name = "LeftHandle" | |
| 915 | Part15.Parent = mas2 | |
| 916 | Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106) | |
| 917 | Part15.Orientation = Vector3.new(0, 179.73999, 0) | |
| 918 | Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061) | |
| 919 | Part15.Rotation = Vector3.new(-180, 0.25999999, -180) | |
| 920 | Part15.Color = Color3.new(1, 1, 0) | |
| 921 | Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612) | |
| 922 | Part15.BottomSurface = Enum.SurfaceType.Smooth | |
| 923 | Part15.BrickColor = BrickColor.new("Royal purple")
| |
| 924 | Part15.CanCollide = false | |
| 925 | Part15.Material = Enum.Material.ForceField | |
| 926 | Part15.TopSurface = Enum.SurfaceType.Smooth | |
| 927 | Part15.brickColor = BrickColor.new("Royal purple")
| |
| 928 | Part15.Shape = Enum.PartType.Ball | |
| 929 | WeldConstraint16.Parent = Part15 | |
| 930 | WeldConstraint16.Part0 = Part15 | |
| 931 | WeldConstraint16.Part1 = Part14 | |
| 932 | WeldConstraint17.Parent = Part15 | |
| 933 | WeldConstraint17.Part0 = Part15 | |
| 934 | WeldConstraint17.Part1 = Part30 | |
| 935 | WeldConstraint18.Parent = Part15 | |
| 936 | WeldConstraint18.Part0 = Part15 | |
| 937 | WeldConstraint18.Part1 = Part31 | |
| 938 | WeldConstraint19.Parent = Part15 | |
| 939 | WeldConstraint19.Part0 = Part15 | |
| 940 | WeldConstraint19.Part1 = Part32 | |
| 941 | WeldConstraint20.Parent = Part15 | |
| 942 | WeldConstraint20.Part0 = Part15 | |
| 943 | WeldConstraint20.Part1 = Part33 | |
| 944 | WeldConstraint21.Parent = Part15 | |
| 945 | WeldConstraint21.Part0 = Part15 | |
| 946 | WeldConstraint21.Part1 = Part34 | |
| 947 | WeldConstraint22.Parent = Part15 | |
| 948 | WeldConstraint22.Part0 = Part15 | |
| 949 | WeldConstraint22.Part1 = Part35 | |
| 950 | WeldConstraint23.Parent = Part15 | |
| 951 | WeldConstraint23.Part0 = Part15 | |
| 952 | WeldConstraint23.Part1 = Part36 | |
| 953 | WeldConstraint24.Parent = Part15 | |
| 954 | WeldConstraint24.Part0 = Part15 | |
| 955 | WeldConstraint24.Part1 = Part37 | |
| 956 | WeldConstraint25.Parent = Part15 | |
| 957 | WeldConstraint25.Part0 = Part15 | |
| 958 | WeldConstraint25.Part1 = Part38 | |
| 959 | WeldConstraint26.Parent = Part15 | |
| 960 | WeldConstraint26.Part0 = Part15 | |
| 961 | WeldConstraint26.Part1 = Part39 | |
| 962 | WeldConstraint27.Parent = Part15 | |
| 963 | WeldConstraint27.Part0 = Part15 | |
| 964 | WeldConstraint27.Part1 = Part40 | |
| 965 | WeldConstraint28.Parent = Part15 | |
| 966 | WeldConstraint28.Part0 = Part15 | |
| 967 | WeldConstraint28.Part1 = Part41 | |
| 968 | - | Part14.BrickColor = BrickColor.new("Alder")
|
| 968 | + | |
| 969 | WeldConstraint29.Part0 = Part15 | |
| 970 | - | Part14.Material = Enum.Material.SmoothPlastic |
| 970 | + | |
| 971 | Part30.Parent = mas2 | |
| 972 | - | Part14.brickColor = BrickColor.new("Alder")
|
| 972 | + | |
| 973 | Part30.Orientation = Vector3.new(0, 178.389999, 0) | |
| 974 | Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211) | |
| 975 | Part30.Rotation = Vector3.new(-180, 1.61000001, -180) | |
| 976 | Part30.Color = Color3.new(1, 1, 0) | |
| 977 | Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
| 978 | Part30.BottomSurface = Enum.SurfaceType.Smooth | |
| 979 | Part30.BrickColor = BrickColor.new("Royal purple")
| |
| 980 | Part30.CanCollide = false | |
| 981 | Part30.Material = Enum.Material.ForceField | |
| 982 | - | Part15.BrickColor = BrickColor.new("Really black")
|
| 982 | + | |
| 983 | Part30.brickColor = BrickColor.new("Royal purple")
| |
| 984 | - | Part15.Material = Enum.Material.SmoothPlastic |
| 984 | + | |
| 985 | Part31.Parent = mas2 | |
| 986 | - | Part15.brickColor = BrickColor.new("Really black")
|
| 986 | + | |
| 987 | Part31.Orientation = Vector3.new(0, 178.389999, 0) | |
| 988 | Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549) | |
| 989 | Part31.Rotation = Vector3.new(-180, 1.61000001, -180) | |
| 990 | Part31.Color = Color3.new(1, 1, 0) | |
| 991 | Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
| 992 | Part31.BottomSurface = Enum.SurfaceType.Smooth | |
| 993 | Part31.BrickColor = BrickColor.new("Royal purple")
| |
| 994 | Part31.CanCollide = false | |
| 995 | Part31.Material = Enum.Material.ForceField | |
| 996 | Part31.TopSurface = Enum.SurfaceType.Smooth | |
| 997 | Part31.brickColor = BrickColor.new("Royal purple")
| |
| 998 | Part31.Shape = Enum.PartType.Ball | |
| 999 | Part32.Parent = mas2 | |
| 1000 | Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
| 1001 | Part32.Orientation = Vector3.new(0, 178.389999, 0) | |
| 1002 | Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942) | |
| 1003 | Part32.Rotation = Vector3.new(-180, 1.61000001, -180) | |
| 1004 | Part32.Color = Color3.new(1, 1, 0) | |
| 1005 | Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
| 1006 | Part32.BottomSurface = Enum.SurfaceType.Smooth | |
| 1007 | Part32.BrickColor = BrickColor.new("Royal purple")
| |
| 1008 | Part32.CanCollide = false | |
| 1009 | Part32.Material = Enum.Material.ForceField | |
| 1010 | Part32.TopSurface = Enum.SurfaceType.Smooth | |
| 1011 | Part32.brickColor = BrickColor.new("Royal purple")
| |
| 1012 | Part32.Shape = Enum.PartType.Ball | |
| 1013 | Part33.Parent = mas2 | |
| 1014 | Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
| 1015 | Part33.Orientation = Vector3.new(0, 178.389999, 0) | |
| 1016 | Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823) | |
| 1017 | Part33.Rotation = Vector3.new(-180, 1.61000001, -180) | |
| 1018 | Part33.Color = Color3.new(1, 1, 0) | |
| 1019 | Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
| 1020 | Part33.BottomSurface = Enum.SurfaceType.Smooth | |
| 1021 | Part33.BrickColor = BrickColor.new("Royal purple")
| |
| 1022 | Part33.CanCollide = false | |
| 1023 | Part33.Material = Enum.Material.ForceField | |
| 1024 | Part33.TopSurface = Enum.SurfaceType.Smooth | |
| 1025 | Part33.brickColor = BrickColor.new("Royal purple")
| |
| 1026 | Part33.Shape = Enum.PartType.Ball | |
| 1027 | Part34.Parent = mas2 | |
| 1028 | Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
| 1029 | Part34.Orientation = Vector3.new(0, 178.389999, 0) | |
| 1030 | Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517) | |
| 1031 | Part34.Rotation = Vector3.new(-180, 1.61000001, -180) | |
| 1032 | Part34.Color = Color3.new(1, 1, 0) | |
| 1033 | Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
| 1034 | Part34.BottomSurface = Enum.SurfaceType.Smooth | |
| 1035 | Part34.BrickColor = BrickColor.new("Royal purple")
| |
| 1036 | Part34.CanCollide = false | |
| 1037 | Part34.Material = Enum.Material.ForceField | |
| 1038 | - | Part30.BrickColor = BrickColor.new("Really black")
|
| 1038 | + | |
| 1039 | Part34.brickColor = BrickColor.new("Royal purple")
| |
| 1040 | - | Part30.Material = Enum.Material.SmoothPlastic |
| 1040 | + | |
| 1041 | Part35.Parent = mas2 | |
| 1042 | - | Part30.brickColor = BrickColor.new("Really black")
|
| 1042 | + | |
| 1043 | Part35.Orientation = Vector3.new(0, 178.389999, 0) | |
| 1044 | Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968) | |
| 1045 | Part35.Rotation = Vector3.new(-180, 1.61000001, -180) | |
| 1046 | Part35.Color = Color3.new(1, 1, 0) | |
| 1047 | Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
| 1048 | Part35.BottomSurface = Enum.SurfaceType.Smooth | |
| 1049 | Part35.BrickColor = BrickColor.new("Royal purple")
| |
| 1050 | Part35.CanCollide = false | |
| 1051 | Part35.Material = Enum.Material.ForceField | |
| 1052 | - | Part31.BrickColor = BrickColor.new("Really black")
|
| 1052 | + | |
| 1053 | Part35.brickColor = BrickColor.new("Royal purple")
| |
| 1054 | - | Part31.Material = Enum.Material.SmoothPlastic |
| 1054 | + | |
| 1055 | Part36.Parent = mas2 | |
| 1056 | - | Part31.brickColor = BrickColor.new("Really black")
|
| 1056 | + | |
| 1057 | Part36.Orientation = Vector3.new(0, 178.389999, 0) | |
| 1058 | Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518) | |
| 1059 | Part36.Rotation = Vector3.new(-180, 1.61000001, -180) | |
| 1060 | Part36.Color = Color3.new(1, 1, 0) | |
| 1061 | Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
| 1062 | Part36.BottomSurface = Enum.SurfaceType.Smooth | |
| 1063 | Part36.BrickColor = BrickColor.new("Royal purple")
| |
| 1064 | Part36.CanCollide = false | |
| 1065 | Part36.Material = Enum.Material.ForceField | |
| 1066 | - | Part32.BrickColor = BrickColor.new("Really black")
|
| 1066 | + | |
| 1067 | Part36.brickColor = BrickColor.new("Royal purple")
| |
| 1068 | - | Part32.Material = Enum.Material.SmoothPlastic |
| 1068 | + | |
| 1069 | Part37.Parent = mas2 | |
| 1070 | - | Part32.brickColor = BrickColor.new("Really black")
|
| 1070 | + | |
| 1071 | Part37.Orientation = Vector3.new(0, 178.389999, 0) | |
| 1072 | Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416) | |
| 1073 | Part37.Rotation = Vector3.new(-180, 1.61000001, -180) | |
| 1074 | Part37.Color = Color3.new(1, 1, 0) | |
| 1075 | Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
| 1076 | Part37.BottomSurface = Enum.SurfaceType.Smooth | |
| 1077 | Part37.BrickColor = BrickColor.new("Royal purple")
| |
| 1078 | Part37.CanCollide = false | |
| 1079 | Part37.Material = Enum.Material.ForceField | |
| 1080 | - | Part33.BrickColor = BrickColor.new("Really black")
|
| 1080 | + | |
| 1081 | Part37.brickColor = BrickColor.new("Royal purple")
| |
| 1082 | - | Part33.Material = Enum.Material.SmoothPlastic |
| 1082 | + | |
| 1083 | Part38.Parent = mas2 | |
| 1084 | - | Part33.brickColor = BrickColor.new("Really black")
|
| 1084 | + | |
| 1085 | Part38.Orientation = Vector3.new(0, 178.389999, 0) | |
| 1086 | Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559) | |
| 1087 | Part38.Rotation = Vector3.new(-180, 1.61000001, -180) | |
| 1088 | Part38.Color = Color3.new(1, 1, 0) | |
| 1089 | Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
| 1090 | Part38.BottomSurface = Enum.SurfaceType.Smooth | |
| 1091 | Part38.BrickColor = BrickColor.new("Royal purple")
| |
| 1092 | Part38.CanCollide = false | |
| 1093 | Part38.Material = Enum.Material.ForceField | |
| 1094 | - | Part34.BrickColor = BrickColor.new("Really black")
|
| 1094 | + | |
| 1095 | Part38.brickColor = BrickColor.new("Royal purple")
| |
| 1096 | - | Part34.Material = Enum.Material.SmoothPlastic |
| 1096 | + | |
| 1097 | Part39.Parent = mas2 | |
| 1098 | - | Part34.brickColor = BrickColor.new("Really black")
|
| 1098 | + | |
| 1099 | Part39.Orientation = Vector3.new(0, 178.389999, 0) | |
| 1100 | Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091) | |
| 1101 | Part39.Rotation = Vector3.new(-180, 1.61000001, -180) | |
| 1102 | Part39.Color = Color3.new(1, 1, 0) | |
| 1103 | Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615) | |
| 1104 | Part39.BottomSurface = Enum.SurfaceType.Smooth | |
| 1105 | Part39.BrickColor = BrickColor.new("Royal purple")
| |
| 1106 | Part39.CanCollide = false | |
| 1107 | Part39.Material = Enum.Material.ForceField | |
| 1108 | - | Part35.BrickColor = BrickColor.new("Really black")
|
| 1108 | + | |
| 1109 | Part39.brickColor = BrickColor.new("Royal purple")
| |
| 1110 | - | Part35.Material = Enum.Material.SmoothPlastic |
| 1110 | + | |
| 1111 | Part40.Parent = mas2 | |
| 1112 | - | Part35.brickColor = BrickColor.new("Really black")
|
| 1112 | + | |
| 1113 | Part40.Orientation = Vector3.new(0, 178.389999, 0) | |
| 1114 | Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296) | |
| 1115 | Part40.Rotation = Vector3.new(-180, 1.61000001, -180) | |
| 1116 | Part40.Color = Color3.new(1, 1, 0) | |
| 1117 | Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971) | |
| 1118 | Part40.BottomSurface = Enum.SurfaceType.Smooth | |
| 1119 | Part40.BrickColor = BrickColor.new("Royal purple")
| |
| 1120 | Part40.CanCollide = false | |
| 1121 | Part40.Material = Enum.Material.ForceField | |
| 1122 | - | Part36.BrickColor = BrickColor.new("Really black")
|
| 1122 | + | |
| 1123 | Part40.brickColor = BrickColor.new("Royal purple")
| |
| 1124 | - | Part36.Material = Enum.Material.SmoothPlastic |
| 1124 | + | |
| 1125 | Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609) | |
| 1126 | - | Part36.brickColor = BrickColor.new("Really black")
|
| 1126 | + | |
| 1127 | Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296) | |
| 1128 | Part41.Rotation = Vector3.new(-180, 1.61000001, -180) | |
| 1129 | Part41.Color = Color3.new(1, 1, 0) | |
| 1130 | Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971) | |
| 1131 | Part41.BottomSurface = Enum.SurfaceType.Smooth | |
| 1132 | Part41.BrickColor = BrickColor.new("Royal purple")
| |
| 1133 | Part41.CanCollide = false | |
| 1134 | Part41.Material = Enum.Material.ForceField | |
| 1135 | Part41.TopSurface = Enum.SurfaceType.Smooth | |
| 1136 | - | Part37.BrickColor = BrickColor.new("Really black")
|
| 1136 | + | Part41.brickColor = BrickColor.new("Royal purple")
|
| 1137 | Part42.Parent = mas2 | |
| 1138 | - | Part37.Material = Enum.Material.SmoothPlastic |
| 1138 | + | |
| 1139 | Part42.Orientation = Vector3.new(0, 179.73999, 0) | |
| 1140 | - | Part37.brickColor = BrickColor.new("Really black")
|
| 1140 | + | |
| 1141 | Part42.Rotation = Vector3.new(-180, 0.25999999, -180) | |
| 1142 | Part42.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
| 1143 | Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971) | |
| 1144 | Part42.BottomSurface = Enum.SurfaceType.Smooth | |
| 1145 | Part42.BrickColor = BrickColor.new("Royal purple")
| |
| 1146 | Part42.CanCollide = false | |
| 1147 | Part42.Material = Enum.Material.ForceField | |
| 1148 | Part42.TopSurface = Enum.SurfaceType.Smooth | |
| 1149 | Part42.brickColor = BrickColor.new("Royal purple")
| |
| 1150 | - | Part38.BrickColor = BrickColor.new("Really black")
|
| 1150 | + | |
| 1151 | v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
| |
| 1152 | - | Part38.Material = Enum.Material.SmoothPlastic |
| 1152 | + | pcall(function() v:MakeJoints() end) |
| 1153 | end | |
| 1154 | - | Part38.brickColor = BrickColor.new("Really black")
|
| 1154 | + | |
| 1155 | Wld.Part0 = SRA | |
| 1156 | Wld.Part1 = Part15 | |
| 1157 | Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0) | |
| 1158 | for i,v in pairs(mas:children()) do | |
| 1159 | if v:IsA("Part") then
| |
| 1160 | v.Transparency = 1 | |
| 1161 | end | |
| 1162 | end | |
| 1163 | for i,v in pairs(Character.Stand:children()) do | |
| 1164 | - | Part39.BrickColor = BrickColor.new("Really black")
|
| 1164 | + | |
| 1165 | v.Transparency = 1 | |
| 1166 | - | Part39.Material = Enum.Material.SmoothPlastic |
| 1166 | + | Face.Transparency = 1 |
| 1167 | end | |
| 1168 | - | Part39.brickColor = BrickColor.new("Really black")
|
| 1168 | + | |
| 1169 | local newMotor = function(part0, part1, c0, c1) | |
| 1170 | local w = Create('Motor'){
| |
| 1171 | Parent = part0, | |
| 1172 | Part0 = part0, | |
| 1173 | Part1 = part1, | |
| 1174 | C0 = c0, | |
| 1175 | C1 = c1, | |
| 1176 | } | |
| 1177 | return w | |
| 1178 | - | Part40.BrickColor = BrickColor.new("Really black")
|
| 1178 | + | |
| 1179 | function clerp(a, b, t) | |
| 1180 | - | Part40.Material = Enum.Material.SmoothPlastic |
| 1180 | + | return a:lerp(b, t) |
| 1181 | end | |
| 1182 | - | Part40.brickColor = BrickColor.new("Really black")
|
| 1182 | + | |
| 1183 | coroutine.resume(coroutine.create(function() | |
| 1184 | while true do | |
| 1185 | Humanoid.Health = Humanoid.Health + 1.7 | |
| 1186 | game:GetService("RunService").RenderStepped:wait()
| |
| 1187 | end | |
| 1188 | end)) | |
| 1189 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 1190 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 1191 | - | Part41.BrickColor = BrickColor.new("Really black")
|
| 1191 | + | |
| 1192 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 1193 | - | Part41.Material = Enum.Material.SmoothPlastic |
| 1193 | + | |
| 1194 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 1195 | - | Part41.brickColor = BrickColor.new("Really black")
|
| 1195 | + | |
| 1196 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
| 1197 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
| 1198 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
| 1199 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 1200 | ||
| 1201 | local rarmc1 = RW.C1 | |
| 1202 | local larmc1 = LW.C1 | |
| 1203 | local rlegc1 = RH.C1 | |
| 1204 | local llegc1 = LH.C1 | |
| 1205 | ||
| 1206 | - | Part42.Material = Enum.Material.SmoothPlastic |
| 1206 | + | |
| 1207 | ||
| 1208 | function PlayAnimationFromTable(table, speed, bool) | |
| 1209 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 1210 | - | v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
|
| 1210 | + | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) |
| 1211 | - | pcall(function() v:MakeJoints() end) |
| 1211 | + | RW.C0 = clerp(RW.C0, table[3], speed) |
| 1212 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 1213 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 1214 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 1215 | if bool == true then | |
| 1216 | if resetc1 == false then | |
| 1217 | resetc1 = true | |
| 1218 | RootJoint.C1 = RootJoint.C1 | |
| 1219 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 1220 | RW.C1 = rarmc1 | |
| 1221 | LW.C1 = larmc1 | |
| 1222 | RH.C1 = rlegc1 | |
| 1223 | LH.C1 = llegc1 | |
| 1224 | end | |
| 1225 | - | Face.Transparency = 1 |
| 1225 | + | |
| 1226 | end | |
| 1227 | ||
| 1228 | ArtificialHB = Create("BindableEvent", script){
| |
| 1229 | - | local w = Create('Motor'){
|
| 1229 | + | Parent = script, |
| 1230 | - | Parent = part0, |
| 1230 | + | Name = "Heartbeat", |
| 1231 | - | Part0 = part0, |
| 1231 | + | |
| 1232 | - | Part1 = part1, |
| 1232 | + | |
| 1233 | - | C0 = c0, |
| 1233 | + | |
| 1234 | - | C1 = c1, |
| 1234 | + | |
| 1235 | - | } |
| 1235 | + | |
| 1236 | - | return w |
| 1236 | + | |
| 1237 | allowframeloss = false | |
| 1238 | tossremainder = false | |
| 1239 | - | return a:lerp(b, t) |
| 1239 | + | |
| 1240 | script.Heartbeat:Fire() | |
| 1241 | - | |
| 1241 | + | |
| 1242 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 1243 | tf = tf + s | |
| 1244 | - | Humanoid.Health = Humanoid.Health + 1.7 |
| 1244 | + | if tf >= frame then |
| 1245 | - | game:GetService("RunService").RenderStepped:wait()
|
| 1245 | + | if allowframeloss then |
| 1246 | script.Heartbeat:Fire() | |
| 1247 | lastframe = tick() | |
| 1248 | else | |
| 1249 | for i = 1, math.floor(tf / frame) do | |
| 1250 | - | |
| 1250 | + | script.Heartbeat:Fire() |
| 1251 | - | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) |
| 1251 | + | |
| 1252 | lastframe = tick() | |
| 1253 | end | |
| 1254 | if tossremainder then | |
| 1255 | tf = 0 | |
| 1256 | else | |
| 1257 | tf = tf - frame * math.floor(tf / frame) | |
| 1258 | end | |
| 1259 | - | |
| 1259 | + | |
| 1260 | end) | |
| 1261 | ||
| 1262 | function swait(num) | |
| 1263 | if num == 0 or num == nil then | |
| 1264 | - | |
| 1264 | + | ArtificialHB.Event:wait() |
| 1265 | else | |
| 1266 | - | |
| 1266 | + | for i = 0, num do |
| 1267 | ArtificialHB.Event:wait() | |
| 1268 | - | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) |
| 1268 | + | |
| 1269 | - | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) |
| 1269 | + | |
| 1270 | - | RW.C0 = clerp(RW.C0, table[3], speed) |
| 1270 | + | |
| 1271 | - | LW.C0 = clerp(LW.C0, table[4], speed) |
| 1271 | + | |
| 1272 | - | RH.C0 = clerp(RH.C0, table[5], speed) |
| 1272 | + | |
| 1273 | - | LH.C0 = clerp(LH.C0, table[6], speed) |
| 1273 | + | |
| 1274 | - | if bool == true then |
| 1274 | + | |
| 1275 | - | if resetc1 == false then |
| 1275 | + | if key == "q" then |
| 1276 | - | resetc1 = true |
| 1276 | + | if Change == false then |
| 1277 | - | RootJoint.C1 = RootJoint.C1 |
| 1277 | + | Stand() |
| 1278 | - | Torso.Neck.C1 = Torso.Neck.C1 |
| 1278 | + | Change = true |
| 1279 | - | RW.C1 = rarmc1 |
| 1279 | + | elseif Change == true then |
| 1280 | - | LW.C1 = larmc1 |
| 1280 | + | UnStand() |
| 1281 | - | RH.C1 = rlegc1 |
| 1281 | + | Change = false |
| 1282 | - | LH.C1 = llegc1 |
| 1282 | + | |
| 1283 | - | end |
| 1283 | + | |
| 1284 | - | end |
| 1284 | + | |
| 1285 | ||
| 1286 | - | |
| 1286 | + | |
| 1287 | function Stand() | |
| 1288 | - | Parent = script, |
| 1288 | + | if D == false then |
| 1289 | - | Name = "Heartbeat", |
| 1289 | + | D = true |
| 1290 | Pause = true | |
| 1291 | - | |
| 1291 | + | for i = 0,0.1,0.1 do |
| 1292 | swait() | |
| 1293 | - | |
| 1293 | + | PlayAnimationFromTable({
|
| 1294 | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1295 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1296 | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), | |
| 1297 | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1298 | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1299 | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1300 | - | |
| 1300 | + | }, .5, false) |
| 1301 | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) | |
| 1302 | - | tf = tf + s |
| 1302 | + | |
| 1303 | - | if tf >= frame then |
| 1303 | + | coroutine.resume(coroutine.create(function() |
| 1304 | - | if allowframeloss then |
| 1304 | + | for i = 0,1.2,0.1 do |
| 1305 | - | script.Heartbeat:Fire() |
| 1305 | + | swait() |
| 1306 | - | lastframe = tick() |
| 1306 | + | PlayAnimationFromTable({
|
| 1307 | - | else |
| 1307 | + | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), |
| 1308 | - | for i = 1, math.floor(tf / frame) do |
| 1308 | + | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), |
| 1309 | - | script.Heartbeat:Fire() |
| 1309 | + | CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), |
| 1310 | - | end |
| 1310 | + | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), |
| 1311 | - | lastframe = tick() |
| 1311 | + | CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), |
| 1312 | - | end |
| 1312 | + | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), |
| 1313 | - | if tossremainder then |
| 1313 | + | }, .5, false) |
| 1314 | - | tf = 0 |
| 1314 | + | ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3) |
| 1315 | - | else |
| 1315 | + | |
| 1316 | - | tf = tf - frame * math.floor(tf / frame) |
| 1316 | + | Pause = false |
| 1317 | - | end |
| 1317 | + | end)) |
| 1318 | - | end |
| 1318 | + | local Sound = Instance.new("Sound",ST)
|
| 1319 | Sound.Pitch = 1 | |
| 1320 | - | |
| 1320 | + | Sound.Volume = 121 |
| 1321 | Sound.Looped = false | |
| 1322 | - | if num == 0 or num == nil then |
| 1322 | + | Sound.SoundId = "rbxassetid://463010917" |
| 1323 | - | ArtificialHB.Event:wait() |
| 1323 | + | Sound:play() |
| 1324 | - | else |
| 1324 | + | coroutine.resume(coroutine.create(function() |
| 1325 | - | for i = 0, num do |
| 1325 | + | for i,v in pairs(mas:children()) do |
| 1326 | - | ArtificialHB.Event:wait() |
| 1326 | + | if v:IsA("Part") then
|
| 1327 | - | end |
| 1327 | + | coroutine.resume(coroutine.create(function() |
| 1328 | - | end |
| 1328 | + | v.Transparency = v.Transparency - 0.1 |
| 1329 | game:GetService("RunService").RenderStepped:wait()
| |
| 1330 | - | |
| 1330 | + | end)) |
| 1331 | - | |
| 1331 | + | v.Transparency = 1 |
| 1332 | - | |
| 1332 | + | |
| 1333 | end | |
| 1334 | - | if key == "q" then |
| 1334 | + | end)) |
| 1335 | - | if Change == false then |
| 1335 | + | for i,v in pairs(Character.Stand:children()) do |
| 1336 | - | Stand() |
| 1336 | + | if v:IsA("Part") then
|
| 1337 | - | Change = true |
| 1337 | + | coroutine.resume(coroutine.create(function() |
| 1338 | - | elseif Change == true then |
| 1338 | + | for i = 1,11 do |
| 1339 | - | UnStand() |
| 1339 | + | v.Transparency = v.Transparency - 0.1 |
| 1340 | - | Change = false |
| 1340 | + | Face.Transparency = Face.Transparency - 0.1 |
| 1341 | - | end |
| 1341 | + | game:GetService("RunService").RenderStepped:wait()
|
| 1342 | - | end |
| 1342 | + | |
| 1343 | FlA.Enabled = true | |
| 1344 | - | |
| 1344 | + | FlA1.Enabled = true |
| 1345 | - | |
| 1345 | + | FlA2.Enabled = true |
| 1346 | FlA3.Enabled = true | |
| 1347 | - | if D == false then |
| 1347 | + | FlA4.Enabled = true |
| 1348 | - | D = true |
| 1348 | + | FlA5.Enabled = true |
| 1349 | - | Pause = true |
| 1349 | + | ZZA.Enabled = true |
| 1350 | - | for i = 0,0.1,0.1 do |
| 1350 | + | ZZA1.Enabled = true |
| 1351 | - | swait() |
| 1351 | + | ZZA2.Enabled = true |
| 1352 | - | PlayAnimationFromTable({
|
| 1352 | + | ZZA3.Enabled = true |
| 1353 | - | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1353 | + | ZZA4.Enabled = true |
| 1354 | - | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1354 | + | ZZA5.Enabled = true |
| 1355 | - | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), |
| 1355 | + | end)) |
| 1356 | - | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1356 | + | |
| 1357 | - | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1357 | + | |
| 1358 | - | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1358 | + | ZZZ = Mouse.KeyDown:connect(function(key) |
| 1359 | - | }, .5, false) |
| 1359 | + | if key == "t" then |
| 1360 | - | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
| 1360 | + | Blast() |
| 1361 | - | end |
| 1361 | + | |
| 1362 | - | coroutine.resume(coroutine.create(function() |
| 1362 | + | if key == "r" then |
| 1363 | - | for i = 0,1.2,0.1 do |
| 1363 | + | StrongOra() |
| 1364 | - | swait() |
| 1364 | + | |
| 1365 | - | PlayAnimationFromTable({
|
| 1365 | + | if key == "e" then |
| 1366 | - | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), |
| 1366 | + | OHOra() |
| 1367 | - | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), |
| 1367 | + | |
| 1368 | - | CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), |
| 1368 | + | if key == "f" then |
| 1369 | - | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), |
| 1369 | + | TimeStop() |
| 1370 | - | CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), |
| 1370 | + | |
| 1371 | - | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), |
| 1371 | + | if key == "z" then |
| 1372 | - | }, .5, false) |
| 1372 | + | Jump() |
| 1373 | - | ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3) |
| 1373 | + | |
| 1374 | - | end |
| 1374 | + | end) |
| 1375 | - | Pause = false |
| 1375 | + | ZZZ1 = Mouse.KeyUp:connect(function(key) |
| 1376 | - | end)) |
| 1376 | + | if key == "e" then |
| 1377 | - | local Sound = Instance.new("Sound",ST)
|
| 1377 | + | Stop() |
| 1378 | - | Sound.Pitch = 1 |
| 1378 | + | |
| 1379 | - | Sound.Volume = 121 |
| 1379 | + | end) |
| 1380 | - | Sound.Looped = false |
| 1380 | + | wait(0.5) |
| 1381 | - | Sound.SoundId = "rbxassetid://463010917" |
| 1381 | + | D = false |
| 1382 | - | Sound:play() |
| 1382 | + | |
| 1383 | - | coroutine.resume(coroutine.create(function() |
| 1383 | + | |
| 1384 | - | for i,v in pairs(mas:children()) do |
| 1384 | + | |
| 1385 | - | if v:IsA("Part") then
|
| 1385 | + | |
| 1386 | - | coroutine.resume(coroutine.create(function() |
| 1386 | + | if D == false then |
| 1387 | - | v.Transparency = v.Transparency - 0.1 |
| 1387 | + | D = true |
| 1388 | - | game:GetService("RunService").RenderStepped:wait()
|
| 1388 | + | Pause = true |
| 1389 | - | end)) |
| 1389 | + | for i = 0,1.2,0.1 do |
| 1390 | - | v.Transparency = 1 |
| 1390 | + | swait() |
| 1391 | - | end |
| 1391 | + | PlayAnimationFromTable({
|
| 1392 | - | end |
| 1392 | + | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1393 | - | end)) |
| 1393 | + | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1394 | - | for i,v in pairs(Character.Stand:children()) do |
| 1394 | + | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), |
| 1395 | - | if v:IsA("Part") then
|
| 1395 | + | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1396 | - | coroutine.resume(coroutine.create(function() |
| 1396 | + | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1397 | - | for i = 1,11 do |
| 1397 | + | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1398 | - | v.Transparency = v.Transparency - 0.1 |
| 1398 | + | }, .5, false) |
| 1399 | - | Face.Transparency = Face.Transparency - 0.1 |
| 1399 | + | SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3) |
| 1400 | - | game:GetService("RunService").RenderStepped:wait()
|
| 1400 | + | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
| 1401 | - | end |
| 1401 | + | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3) |
| 1402 | - | FlA.Enabled = true |
| 1402 | + | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3) |
| 1403 | - | FlA1.Enabled = true |
| 1403 | + | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3) |
| 1404 | - | FlA2.Enabled = true |
| 1404 | + | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3) |
| 1405 | - | FlA3.Enabled = true |
| 1405 | + | |
| 1406 | - | FlA4.Enabled = true |
| 1406 | + | coroutine.resume(coroutine.create(function() |
| 1407 | - | FlA5.Enabled = true |
| 1407 | + | wait(0.7) |
| 1408 | - | ZZA.Enabled = true |
| 1408 | + | Pause = false |
| 1409 | - | ZZA1.Enabled = true |
| 1409 | + | end)) |
| 1410 | - | ZZA2.Enabled = true |
| 1410 | + | local Bl = Instance.new("Part",workspace)
|
| 1411 | - | ZZA3.Enabled = true |
| 1411 | + | Bl.CanCollide = false |
| 1412 | - | ZZA4.Enabled = true |
| 1412 | + | Bl.Material = "ForceField" |
| 1413 | - | ZZA5.Enabled = true |
| 1413 | + | Bl.Shape = "Ball" |
| 1414 | - | end)) |
| 1414 | + | Bl.Size = Vector3.new(20,20,20) |
| 1415 | - | end |
| 1415 | + | Bl.BrickColor = BrickColor.new("Royal purple")
|
| 1416 | - | end |
| 1416 | + | Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20) |
| 1417 | - | ZZZ = Mouse.KeyDown:connect(function(key) |
| 1417 | + | local Fl = Instance.new("BodyVelocity",Bl)
|
| 1418 | - | if key == "t" then |
| 1418 | + | Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
| 1419 | - | Blast() |
| 1419 | + | Fl.Velocity = RootPart.CFrame.lookVector*160 |
| 1420 | - | end |
| 1420 | + | local Ring = Instance.new("Part",RootPart)
|
| 1421 | - | if key == "r" then |
| 1421 | + | Ring.Size = Vector3.new(1,1,1) |
| 1422 | - | StrongOra() |
| 1422 | + | Ring.CanCollide = false |
| 1423 | - | end |
| 1423 | + | Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0) |
| 1424 | - | if key == "e" then |
| 1424 | + | Ring.Anchored = true |
| 1425 | - | OHOra() |
| 1425 | + | Ring.BrickColor = BrickColor.new("Royal purple")
|
| 1426 | - | end |
| 1426 | + | Ring.Transparency = 0 |
| 1427 | - | if key == "f" then |
| 1427 | + | local Ring2 = Instance.new("SpecialMesh",Ring)
|
| 1428 | - | TimeStop() |
| 1428 | + | Ring2.MeshId = "rbxassetid://3270017" |
| 1429 | - | end |
| 1429 | + | Ring2.Scale = Vector3.new(1,1,0.1) |
| 1430 | - | if key == "z" then |
| 1430 | + | coroutine.resume(coroutine.create(function() |
| 1431 | - | Jump() |
| 1431 | + | for i = 1,50 do |
| 1432 | - | end |
| 1432 | + | Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0) |
| 1433 | - | end) |
| 1433 | + | Ring.Transparency = Ring.Transparency + 0.07 |
| 1434 | - | ZZZ1 = Mouse.KeyUp:connect(function(key) |
| 1434 | + | game:GetService("RunService").RenderStepped:wait()
|
| 1435 | - | if key == "e" then |
| 1435 | + | |
| 1436 | - | Stop() |
| 1436 | + | Ring:remove() |
| 1437 | - | end |
| 1437 | + | end)) |
| 1438 | - | end) |
| 1438 | + | Bl.Touched:connect(function(hit) |
| 1439 | - | wait(0.5) |
| 1439 | + | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
|
| 1440 | - | D = false |
| 1440 | + | Bl:remove() |
| 1441 | - | end |
| 1441 | + | local S = Instance.new("Sound",hit.Parent.Head)
|
| 1442 | S.SoundId = "rbxassetid://539294959" | |
| 1443 | - | |
| 1443 | + | S.Volume = 1 |
| 1444 | S.Looped = false | |
| 1445 | - | if D == false then |
| 1445 | + | S:play() |
| 1446 | - | D = true |
| 1446 | + | hit.Parent.Humanoid:TakeDamage(60) |
| 1447 | - | Pause = true |
| 1447 | + | hit.Parent.Humanoid.WalkSpeed = 2 |
| 1448 | - | for i = 0,1.2,0.1 do |
| 1448 | + | local Ef = Instance.new("Part",workspace)
|
| 1449 | - | swait() |
| 1449 | + | Ef.Size = Vector3.new(1,1,1) |
| 1450 | - | PlayAnimationFromTable({
|
| 1450 | + | Ef.CanCollide = false |
| 1451 | - | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1451 | + | Ef.Shape = "Ball" |
| 1452 | - | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1452 | + | Ef.Material = "ForceField" |
| 1453 | - | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), |
| 1453 | + | Ef.BrickColor = BrickColor.new("Royal purple")
|
| 1454 | - | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1454 | + | Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0) |
| 1455 | - | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1455 | + | Ef.Anchored = true |
| 1456 | - | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1456 | + | local Ef2 = Instance.new("SpecialMesh",Ef)
|
| 1457 | - | }, .5, false) |
| 1457 | + | Ef2.MeshType = "Sphere" |
| 1458 | - | SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3) |
| 1458 | + | Ef2.Scale = Vector3.new(1,1,1) |
| 1459 | - | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
| 1459 | + | coroutine.resume(coroutine.create(function() |
| 1460 | - | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3) |
| 1460 | + | for i = 1,6 do |
| 1461 | - | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3) |
| 1461 | + | local random = math.random(-4,4) |
| 1462 | - | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3) |
| 1462 | + | local random2 = math.random(-4,4) |
| 1463 | - | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3) |
| 1463 | + | local random3 = math.random(-4,4) |
| 1464 | - | end |
| 1464 | + | local Ring = Instance.new("Part",Ef)
|
| 1465 | - | coroutine.resume(coroutine.create(function() |
| 1465 | + | Ring.Size = Vector3.new(1,1,1) |
| 1466 | - | wait(0.7) |
| 1466 | + | Ring.CanCollide = false |
| 1467 | - | Pause = false |
| 1467 | + | Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) |
| 1468 | - | end)) |
| 1468 | + | Ring.Anchored = true |
| 1469 | - | local Bl = Instance.new("Part",workspace)
|
| 1469 | + | Ring.BrickColor = BrickColor.new("Royal purple")
|
| 1470 | - | Bl.CanCollide = false |
| 1470 | + | Ring.Transparency = 0 |
| 1471 | - | Bl.Material = "Neon" |
| 1471 | + | local Ring2 = Instance.new("SpecialMesh",Ring)
|
| 1472 | - | Bl.Shape = "Ball" |
| 1472 | + | Ring2.MeshId = "rbxassetid://3270017" |
| 1473 | - | Bl.Size = Vector3.new(20,20,20) |
| 1473 | + | Ring2.Scale = Vector3.new(1,1,0.1) |
| 1474 | - | Bl.BrickColor = BrickColor.new("Really black")
|
| 1474 | + | coroutine.resume(coroutine.create(function() |
| 1475 | - | Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20) |
| 1475 | + | for i = 1,170 do |
| 1476 | - | local Fl = Instance.new("BodyVelocity",Bl)
|
| 1476 | + | Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0) |
| 1477 | - | Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
| 1477 | + | Ring.Transparency = Ring.Transparency + 0.01 |
| 1478 | - | Fl.Velocity = RootPart.CFrame.lookVector*160 |
| 1478 | + | game:GetService("RunService").RenderStepped:wait()
|
| 1479 | - | local Ring = Instance.new("Part",RootPart)
|
| 1479 | + | |
| 1480 | - | Ring.Size = Vector3.new(1,1,1) |
| 1480 | + | Ring:remove() |
| 1481 | - | Ring.CanCollide = false |
| 1481 | + | end)) |
| 1482 | - | Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0) |
| 1482 | + | |
| 1483 | - | Ring.Anchored = true |
| 1483 | + | end)) |
| 1484 | - | Ring.BrickColor = BrickColor.new("Royal purple")
|
| 1484 | + | for i = 1,170 do |
| 1485 | - | Ring.Transparency = 0 |
| 1485 | + | Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1) |
| 1486 | - | local Ring2 = Instance.new("SpecialMesh",Ring)
|
| 1486 | + | Ef.Transparency = Ef.Transparency + 0.01 |
| 1487 | - | Ring2.MeshId = "rbxassetid://3270017" |
| 1487 | + | game:GetService("RunService").RenderStepped:wait()
|
| 1488 | - | Ring2.Scale = Vector3.new(1,1,0.1) |
| 1488 | + | |
| 1489 | - | coroutine.resume(coroutine.create(function() |
| 1489 | + | Ef:remove() |
| 1490 | - | for i = 1,50 do |
| 1490 | + | |
| 1491 | - | Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0) |
| 1491 | + | end) |
| 1492 | - | Ring.Transparency = Ring.Transparency + 0.07 |
| 1492 | + | wait(1.5) |
| 1493 | - | game:GetService("RunService").RenderStepped:wait()
|
| 1493 | + | D = false |
| 1494 | - | end |
| 1494 | + | |
| 1495 | - | Ring:remove() |
| 1495 | + | |
| 1496 | - | end)) |
| 1496 | + | |
| 1497 | - | Bl.Touched:connect(function(hit) |
| 1497 | + | |
| 1498 | - | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
|
| 1498 | + | if DD == false then |
| 1499 | - | Bl:remove() |
| 1499 | + | DD = true |
| 1500 | - | local S = Instance.new("Sound",hit.Parent.Head)
|
| 1500 | + | print("ASD")
|
| 1501 | - | S.SoundId = "rbxassetid://539294959" |
| 1501 | + | local Bod = Instance.new("BodyPosition",RootPart)
|
| 1502 | - | S.Volume = 1 |
| 1502 | + | Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
| 1503 | - | S.Looped = false |
| 1503 | + | Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p |
| 1504 | - | S:play() |
| 1504 | + | local Ef = Instance.new("Part",workspace)
|
| 1505 | - | hit.Parent.Humanoid:TakeDamage(60) |
| 1505 | + | Ef.Size = Vector3.new(1,1,1) |
| 1506 | - | hit.Parent.Humanoid.WalkSpeed = 2 |
| 1506 | + | Ef.CanCollide = false |
| 1507 | - | local Ef = Instance.new("Part",workspace)
|
| 1507 | + | Ef.Anchored = true |
| 1508 | - | Ef.Size = Vector3.new(1,1,1) |
| 1508 | + | Ef.BrickColor = BrickColor.new("Royal purple")
|
| 1509 | - | Ef.CanCollide = false |
| 1509 | + | Ef.Material = "ForceField" |
| 1510 | - | Ef.Shape = "Ball" |
| 1510 | + | Ef.Shape = "Ball" |
| 1511 | - | Ef.Material = "Neon" |
| 1511 | + | Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0) |
| 1512 | - | Ef.BrickColor = BrickColor.new("Really black")
|
| 1512 | + | coroutine.resume(coroutine.create(function() |
| 1513 | - | Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0) |
| 1513 | + | for i = 1,30 do |
| 1514 | - | Ef.Anchored = true |
| 1514 | + | Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8) |
| 1515 | - | local Ef2 = Instance.new("SpecialMesh",Ef)
|
| 1515 | + | Ef.Transparency = Ef.Transparency + 0.07 |
| 1516 | - | Ef2.MeshType = "Sphere" |
| 1516 | + | game:GetService("RunService").RenderStepped:wait()
|
| 1517 | - | Ef2.Scale = Vector3.new(1,1,1) |
| 1517 | + | |
| 1518 | - | coroutine.resume(coroutine.create(function() |
| 1518 | + | Ef:remove() |
| 1519 | - | for i = 1,6 do |
| 1519 | + | end)) |
| 1520 | - | local random = math.random(-4,4) |
| 1520 | + | wait(0.1) |
| 1521 | - | local random2 = math.random(-4,4) |
| 1521 | + | Bod:remove() |
| 1522 | - | local random3 = math.random(-4,4) |
| 1522 | + | wait(1) |
| 1523 | - | local Ring = Instance.new("Part",Ef)
|
| 1523 | + | DD = false |
| 1524 | - | Ring.Size = Vector3.new(1,1,1) |
| 1524 | + | |
| 1525 | - | Ring.CanCollide = false |
| 1525 | + | |
| 1526 | - | Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) |
| 1526 | + | |
| 1527 | - | Ring.Anchored = true |
| 1527 | + | |
| 1528 | - | Ring.BrickColor = BrickColor.new("Royal purple")
|
| 1528 | + | if DDZ == false then |
| 1529 | - | Ring.Transparency = 0 |
| 1529 | + | DDZ = true |
| 1530 | - | local Ring2 = Instance.new("SpecialMesh",Ring)
|
| 1530 | + | local S = Instance.new("Sound",ST)
|
| 1531 | - | Ring2.MeshId = "rbxassetid://3270017" |
| 1531 | + | S.SoundId = "rbxassetid://1631612542" |
| 1532 | - | Ring2.Scale = Vector3.new(1,1,0.1) |
| 1532 | + | S.Pitch = 1.2 |
| 1533 | - | coroutine.resume(coroutine.create(function() |
| 1533 | + | S.Volume = 12312 |
| 1534 | - | for i = 1,170 do |
| 1534 | + | S.Looped = false |
| 1535 | - | Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0) |
| 1535 | + | S:play() |
| 1536 | - | Ring.Transparency = Ring.Transparency + 0.01 |
| 1536 | + | local Ef = Instance.new("Part",workspace)
|
| 1537 | - | game:GetService("RunService").RenderStepped:wait()
|
| 1537 | + | Ef.Size = Vector3.new(1,1,1) |
| 1538 | - | end |
| 1538 | + | Ef.Material = "ForceField" |
| 1539 | - | Ring:remove() |
| 1539 | + | Ef.BrickColor = BrickColor.new("Royal purple")
|
| 1540 | - | end)) |
| 1540 | + | Ef.Transparency = 0.4 |
| 1541 | - | end |
| 1541 | + | Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0) |
| 1542 | - | end)) |
| 1542 | + | Ef.Anchored = true |
| 1543 | - | for i = 1,170 do |
| 1543 | + | Ef.CanCollide = false |
| 1544 | - | Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1) |
| 1544 | + | Ef.Shape = "Ball" |
| 1545 | - | Ef.Transparency = Ef.Transparency + 0.01 |
| 1545 | + | local Ef2 = Instance.new("SpecialMesh",Ef)
|
| 1546 | - | game:GetService("RunService").RenderStepped:wait()
|
| 1546 | + | Ef2.MeshType = "Sphere" |
| 1547 | - | end |
| 1547 | + | Ef2.Scale = Vector3.new(1,1,1) |
| 1548 | - | Ef:remove() |
| 1548 | + | coroutine.resume(coroutine.create(function() |
| 1549 | - | end |
| 1549 | + | for i = 1,70 do |
| 1550 | - | end) |
| 1550 | + | Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1) |
| 1551 | - | wait(1.5) |
| 1551 | + | game:GetService("RunService").RenderStepped:wait()
|
| 1552 | - | D = false |
| 1552 | + | |
| 1553 | - | end |
| 1553 | + | for i = 1,70 do |
| 1554 | Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1) | |
| 1555 | - | |
| 1555 | + | game:GetService("RunService").RenderStepped:wait()
|
| 1556 | end | |
| 1557 | - | if DD == false then |
| 1557 | + | Ef:remove() |
| 1558 | - | DD = true |
| 1558 | + | end)) |
| 1559 | - | print("ASD")
|
| 1559 | + | local HB = Instance.new("Part",workspace)
|
| 1560 | - | local Bod = Instance.new("BodyPosition",RootPart)
|
| 1560 | + | HB.CanCollide = false |
| 1561 | - | Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
| 1561 | + | HB.Anchored = true |
| 1562 | - | Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p |
| 1562 | + | HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0) |
| 1563 | - | local Ef = Instance.new("Part",workspace)
|
| 1563 | + | HB.Size = Vector3.new(300,300,300) |
| 1564 | - | Ef.Size = Vector3.new(1,1,1) |
| 1564 | + | HB.Transparency = 1 |
| 1565 | - | Ef.CanCollide = false |
| 1565 | + | HB.Touched:connect(function(hit) |
| 1566 | - | Ef.Anchored = true |
| 1566 | + | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
|
| 1567 | - | Ef.BrickColor = BrickColor.new("Really black")
|
| 1567 | + | hit.Parent.Torso.Anchored = true |
| 1568 | - | Ef.Material = "Neon" |
| 1568 | + | hit.Parent.Head.Anchored = true |
| 1569 | - | Ef.Shape = "Ball" |
| 1569 | + | hit.Parent["Right Arm"].Anchored = true |
| 1570 | - | Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0) |
| 1570 | + | hit.Parent["Left Arm"].Anchored = true |
| 1571 | - | coroutine.resume(coroutine.create(function() |
| 1571 | + | hit.Parent["Right Leg"].Anchored = true |
| 1572 | - | for i = 1,30 do |
| 1572 | + | hit.Parent["Left Leg"].Anchored = true |
| 1573 | - | Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8) |
| 1573 | + | wait(Time) |
| 1574 | - | Ef.Transparency = Ef.Transparency + 0.07 |
| 1574 | + | hit.Parent.Torso.Anchored = false |
| 1575 | - | game:GetService("RunService").RenderStepped:wait()
|
| 1575 | + | hit.Parent.Head.Anchored = false |
| 1576 | - | end |
| 1576 | + | hit.Parent["Right Arm"].Anchored = false |
| 1577 | - | Ef:remove() |
| 1577 | + | hit.Parent["Left Arm"].Anchored = false |
| 1578 | - | end)) |
| 1578 | + | hit.Parent["Right Leg"].Anchored = false |
| 1579 | - | wait(0.1) |
| 1579 | + | hit.Parent["Left Leg"].Anchored = false |
| 1580 | - | Bod:remove() |
| 1580 | + | |
| 1581 | - | wait(1) |
| 1581 | + | end) |
| 1582 | - | DD = false |
| 1582 | + | wait(32) |
| 1583 | - | end |
| 1583 | + | HB:remove() |
| 1584 | DDZ = false | |
| 1585 | - | |
| 1585 | + | |
| 1586 | end | |
| 1587 | - | if DDZ == false then |
| 1587 | + | |
| 1588 | - | DDZ = true |
| 1588 | + | |
| 1589 | - | local S = Instance.new("Sound",ST)
|
| 1589 | + | if D == false then |
| 1590 | - | S.SoundId = "rbxassetid://1631612542" |
| 1590 | + | D = true |
| 1591 | - | S.Pitch = 1.2 |
| 1591 | + | Pause = true |
| 1592 | - | S.Volume = 12312 |
| 1592 | + | local HB = Instance.new("Part",SRA)
|
| 1593 | - | S.Looped = false |
| 1593 | + | HB.CanCollide = false |
| 1594 | - | S:play() |
| 1594 | + | HB.Transparency = 1 |
| 1595 | - | local Ef = Instance.new("Part",workspace)
|
| 1595 | + | HB.Size = Vector3.new(1,1,1) |
| 1596 | - | Ef.Size = Vector3.new(1,1,1) |
| 1596 | + | local HB2 = Instance.new("Weld",HB)
|
| 1597 | - | Ef.Material = "Neon" |
| 1597 | + | HB2.Part0 = SRA |
| 1598 | - | Ef.BrickColor = BrickColor.new("Royal purple")
|
| 1598 | + | HB2.Part1 = HB |
| 1599 | - | Ef.Transparency = 0.4 |
| 1599 | + | HB2.C0 = CFrame.new(0,0,0) |
| 1600 | - | Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0) |
| 1600 | + | HB.Touched:connect(function(hit) |
| 1601 | - | Ef.Anchored = true |
| 1601 | + | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
|
| 1602 | - | Ef.CanCollide = false |
| 1602 | + | HB:remove() |
| 1603 | - | Ef.Shape = "Ball" |
| 1603 | + | hit.Parent.Humanoid:TakeDamage(30) |
| 1604 | - | local Ef2 = Instance.new("SpecialMesh",Ef)
|
| 1604 | + | hit.Parent.Humanoid.PlatformStand = true |
| 1605 | - | Ef2.MeshType = "Sphere" |
| 1605 | + | local Ef = Instance.new("Part",workspace)
|
| 1606 | - | Ef2.Scale = Vector3.new(1,1,1) |
| 1606 | + | Ef.Size = Vector3.new(1,1,1) |
| 1607 | - | coroutine.resume(coroutine.create(function() |
| 1607 | + | Ef.CanCollide = false |
| 1608 | - | for i = 1,70 do |
| 1608 | + | Ef.Anchored = true |
| 1609 | - | Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1) |
| 1609 | + | Ef.Shape = "Ball" |
| 1610 | - | game:GetService("RunService").RenderStepped:wait()
|
| 1610 | + | Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0) |
| 1611 | - | end |
| 1611 | + | Ef.Material = "ForceField" |
| 1612 | - | for i = 1,70 do |
| 1612 | + | Ef.BrickColor = BrickColor.new("Royal purple")
|
| 1613 | - | Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1) |
| 1613 | + | local Ef2 = Instance.new("SpecialMesh",Ef)
|
| 1614 | - | game:GetService("RunService").RenderStepped:wait()
|
| 1614 | + | Ef2.MeshType = "Sphere" |
| 1615 | - | end |
| 1615 | + | Ef2.Scale = Vector3.new(1,1,1) |
| 1616 | - | Ef:remove() |
| 1616 | + | coroutine.resume(coroutine.create(function() |
| 1617 | - | end)) |
| 1617 | + | for i = 1,5 do |
| 1618 | - | local HB = Instance.new("Part",workspace)
|
| 1618 | + | local random = math.random(-3,3) |
| 1619 | - | HB.CanCollide = false |
| 1619 | + | local random2 = math.random(-3,3) |
| 1620 | - | HB.Anchored = true |
| 1620 | + | local random3 = math.random(-3,3) |
| 1621 | - | HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0) |
| 1621 | + | local ZC = Instance.new("Part",workspace)
|
| 1622 | - | HB.Size = Vector3.new(300,300,300) |
| 1622 | + | ZC.Size = Vector3.new(1,1,1) |
| 1623 | - | HB.Transparency = 1 |
| 1623 | + | ZC.CanCollide = false |
| 1624 | - | HB.Touched:connect(function(hit) |
| 1624 | + | ZC.Anchored = true |
| 1625 | - | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
|
| 1625 | + | ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) |
| 1626 | - | hit.Parent.Torso.Anchored = true |
| 1626 | + | ZC.Shape = "Ball" |
| 1627 | - | hit.Parent.Head.Anchored = true |
| 1627 | + | ZC.Material = "ForceField" |
| 1628 | - | hit.Parent["Right Arm"].Anchored = true |
| 1628 | + | ZC.BrickColor = BrickColor.new("Royal purple")
|
| 1629 | - | hit.Parent["Left Arm"].Anchored = true |
| 1629 | + | local ZC2 = Instance.new("SpecialMesh",ZC)
|
| 1630 | - | hit.Parent["Right Leg"].Anchored = true |
| 1630 | + | ZC2.MeshType = "Sphere" |
| 1631 | - | hit.Parent["Left Leg"].Anchored = true |
| 1631 | + | ZC2.Scale = Vector3.new(1,1,1) |
| 1632 | - | wait(Time) |
| 1632 | + | coroutine.resume(coroutine.create(function() |
| 1633 | - | hit.Parent.Torso.Anchored = false |
| 1633 | + | for i = 1,100 do |
| 1634 | - | hit.Parent.Head.Anchored = false |
| 1634 | + | ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2) |
| 1635 | - | hit.Parent["Right Arm"].Anchored = false |
| 1635 | + | ZC.Transparency = ZC.Transparency + 0.03 |
| 1636 | - | hit.Parent["Left Arm"].Anchored = false |
| 1636 | + | game:GetService("RunService").RenderStepped:wait()
|
| 1637 | - | hit.Parent["Right Leg"].Anchored = false |
| 1637 | + | |
| 1638 | - | hit.Parent["Left Leg"].Anchored = false |
| 1638 | + | ZC:remove() |
| 1639 | - | end |
| 1639 | + | end)) |
| 1640 | - | end) |
| 1640 | + | |
| 1641 | - | wait(32) |
| 1641 | + | end)) |
| 1642 | - | HB:remove() |
| 1642 | + | coroutine.resume(coroutine.create(function() |
| 1643 | - | DDZ = false |
| 1643 | + | for i = 1,100 do |
| 1644 | - | end |
| 1644 | + | Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6) |
| 1645 | Ef.Transparency = Ef.Transparency + 0.03 | |
| 1646 | - | |
| 1646 | + | game:GetService("RunService").RenderStepped:wait()
|
| 1647 | end | |
| 1648 | - | if D == false then |
| 1648 | + | Ef:remove() |
| 1649 | - | D = true |
| 1649 | + | end)) |
| 1650 | - | Pause = true |
| 1650 | + | local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
|
| 1651 | - | local HB = Instance.new("Part",SRA)
|
| 1651 | + | Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
| 1652 | - | HB.CanCollide = false |
| 1652 | + | Fl.velocity = RootPart.CFrame.lookVector*190 |
| 1653 | - | HB.Transparency = 1 |
| 1653 | + | wait(0.3) |
| 1654 | - | HB.Size = Vector3.new(1,1,1) |
| 1654 | + | Fl:remove() |
| 1655 | - | local HB2 = Instance.new("Weld",HB)
|
| 1655 | + | wait(0.5) |
| 1656 | - | HB2.Part0 = SRA |
| 1656 | + | hit.Parent.Humanoid.PlatformStand = false |
| 1657 | - | HB2.Part1 = HB |
| 1657 | + | |
| 1658 | - | HB2.C0 = CFrame.new(0,0,0) |
| 1658 | + | end) |
| 1659 | - | HB.Touched:connect(function(hit) |
| 1659 | + | for i = 0,0.5,0.1 do |
| 1660 | - | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
|
| 1660 | + | swait() |
| 1661 | - | HB:remove() |
| 1661 | + | PlayAnimationFromTable({
|
| 1662 | - | hit.Parent.Humanoid:TakeDamage(30) |
| 1662 | + | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), |
| 1663 | - | hit.Parent.Humanoid.PlatformStand = true |
| 1663 | + | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), |
| 1664 | - | local Ef = Instance.new("Part",workspace)
|
| 1664 | + | CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), |
| 1665 | - | Ef.Size = Vector3.new(1,1,1) |
| 1665 | + | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), |
| 1666 | - | Ef.CanCollide = false |
| 1666 | + | CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), |
| 1667 | - | Ef.Anchored = true |
| 1667 | + | |
| 1668 | - | Ef.Shape = "Ball" |
| 1668 | + | }, .5, false) |
| 1669 | - | Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0) |
| 1669 | + | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3) |
| 1670 | - | Ef.Material = "Neon" |
| 1670 | + | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3) |
| 1671 | - | Ef.BrickColor = BrickColor.new("Royal purple")
|
| 1671 | + | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3) |
| 1672 | - | local Ef2 = Instance.new("SpecialMesh",Ef)
|
| 1672 | + | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3) |
| 1673 | - | Ef2.MeshType = "Sphere" |
| 1673 | + | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3) |
| 1674 | - | Ef2.Scale = Vector3.new(1,1,1) |
| 1674 | + | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3) |
| 1675 | - | coroutine.resume(coroutine.create(function() |
| 1675 | + | |
| 1676 | - | for i = 1,5 do |
| 1676 | + | local Ora = Instance.new("Sound",ST)
|
| 1677 | - | local random = math.random(-3,3) |
| 1677 | + | Ora.SoundId = "rbxassetid://271120244" |
| 1678 | - | local random2 = math.random(-3,3) |
| 1678 | + | Ora.Pitch = 1 |
| 1679 | - | local random3 = math.random(-3,3) |
| 1679 | + | Ora.Looped = false |
| 1680 | - | local ZC = Instance.new("Part",workspace)
|
| 1680 | + | Ora.Volume = 12312 |
| 1681 | - | ZC.Size = Vector3.new(1,1,1) |
| 1681 | + | Ora:play() |
| 1682 | - | ZC.CanCollide = false |
| 1682 | + | for i = 0,0.6,0.1 do |
| 1683 | - | ZC.Anchored = true |
| 1683 | + | swait() |
| 1684 | - | ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) |
| 1684 | + | PlayAnimationFromTable({
|
| 1685 | - | ZC.Shape = "Ball" |
| 1685 | + | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), |
| 1686 | - | ZC.Material = "Neon" |
| 1686 | + | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), |
| 1687 | - | ZC.BrickColor = BrickColor.new("Really black")
|
| 1687 | + | CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), |
| 1688 | - | local ZC2 = Instance.new("SpecialMesh",ZC)
|
| 1688 | + | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), |
| 1689 | - | ZC2.MeshType = "Sphere" |
| 1689 | + | CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), |
| 1690 | - | ZC2.Scale = Vector3.new(1,1,1) |
| 1690 | + | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), |
| 1691 | - | coroutine.resume(coroutine.create(function() |
| 1691 | + | }, .5, false) |
| 1692 | - | for i = 1,100 do |
| 1692 | + | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5) |
| 1693 | - | ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2) |
| 1693 | + | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5) |
| 1694 | - | ZC.Transparency = ZC.Transparency + 0.03 |
| 1694 | + | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5) |
| 1695 | - | game:GetService("RunService").RenderStepped:wait()
|
| 1695 | + | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5) |
| 1696 | - | end |
| 1696 | + | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5) |
| 1697 | - | ZC:remove() |
| 1697 | + | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5) |
| 1698 | - | end)) |
| 1698 | + | |
| 1699 | - | end |
| 1699 | + | coroutine.resume(coroutine.create(function() |
| 1700 | - | end)) |
| 1700 | + | wait(0.4) |
| 1701 | - | coroutine.resume(coroutine.create(function() |
| 1701 | + | HB:remove() |
| 1702 | - | for i = 1,100 do |
| 1702 | + | end)) |
| 1703 | - | Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6) |
| 1703 | + | Pause = false |
| 1704 | - | Ef.Transparency = Ef.Transparency + 0.03 |
| 1704 | + | wait(0.5) |
| 1705 | - | game:GetService("RunService").RenderStepped:wait()
|
| 1705 | + | D = false |
| 1706 | - | end |
| 1706 | + | |
| 1707 | - | Ef:remove() |
| 1707 | + | |
| 1708 | - | end)) |
| 1708 | + | |
| 1709 | - | local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
|
| 1709 | + | if D == false then |
| 1710 | - | Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge) |
| 1710 | + | D = true |
| 1711 | - | Fl.velocity = RootPart.CFrame.lookVector*190 |
| 1711 | + | Pause = true |
| 1712 | - | wait(0.3) |
| 1712 | + | Loop = true |
| 1713 | - | Fl:remove() |
| 1713 | + | SoundZ = Instance.new("Sound",ST)
|
| 1714 | - | wait(0.5) |
| 1714 | + | SoundZ.SoundId = "rbxassetid://791374350" |
| 1715 | - | hit.Parent.Humanoid.PlatformStand = false |
| 1715 | + | SoundZ.Volume = 2 |
| 1716 | - | end |
| 1716 | + | SoundZ.Looped = true |
| 1717 | - | end) |
| 1717 | + | SoundZ.Pitch = 0.95 |
| 1718 | - | for i = 0,0.5,0.1 do |
| 1718 | + | SoundZ:play() |
| 1719 | - | swait() |
| 1719 | + | while Loop do |
| 1720 | - | PlayAnimationFromTable({
|
| 1720 | + | local HB = Instance.new("Part",SRA)
|
| 1721 | - | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), |
| 1721 | + | HB.CanCollide = false |
| 1722 | - | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), |
| 1722 | + | HB.Transparency = 1 |
| 1723 | - | CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), |
| 1723 | + | local HB2 = Instance.new("Weld",HB)
|
| 1724 | - | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), |
| 1724 | + | HB2.Part0 = SRA |
| 1725 | - | CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), |
| 1725 | + | HB2.Part1 = HB |
| 1726 | HB2.C0 = CFrame.new(0,-1.1,0) | |
| 1727 | - | }, .5, false) |
| 1727 | + | HB.Touched:connect(function(hit) |
| 1728 | - | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3) |
| 1728 | + | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
|
| 1729 | - | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3) |
| 1729 | + | HB:remove() |
| 1730 | - | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3) |
| 1730 | + | hit.Parent.Humanoid:TakeDamage(1.5) |
| 1731 | - | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3) |
| 1731 | + | hit.Parent.Humanoid.WalkSpeed = 2 |
| 1732 | - | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3) |
| 1732 | + | local random = math.random(-3,3) |
| 1733 | - | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3) |
| 1733 | + | local random2 = math.random(-3,3) |
| 1734 | - | end |
| 1734 | + | local random3 = math.random(-3,3) |
| 1735 | - | local Ora = Instance.new("Sound",ST)
|
| 1735 | + | local Ef = Instance.new("Part",workspace)
|
| 1736 | - | Ora.SoundId = "rbxassetid://271120244" |
| 1736 | + | Ef.Size = Vector3.new(1,1,1) |
| 1737 | - | Ora.Pitch = 1 |
| 1737 | + | Ef.CanCollide = false |
| 1738 | - | Ora.Looped = false |
| 1738 | + | Ef.Material = "ForceField" |
| 1739 | - | Ora.Volume = 12312 |
| 1739 | + | Ef.BrickColor = BrickColor.new("Royal purple")
|
| 1740 | - | Ora:play() |
| 1740 | + | Ef.Anchored = true |
| 1741 | - | for i = 0,0.6,0.1 do |
| 1741 | + | Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) |
| 1742 | - | swait() |
| 1742 | + | local Ef2 = Instance.new("SpecialMesh",Ef)
|
| 1743 | - | PlayAnimationFromTable({
|
| 1743 | + | Ef2.MeshType = "Sphere" |
| 1744 | - | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), |
| 1744 | + | Ef2.Scale = Vector3.new(0.1,0.1,0.1) |
| 1745 | - | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), |
| 1745 | + | local Part = Instance.new("Part",workspace)
|
| 1746 | - | CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), |
| 1746 | + | Part.Size = Vector3.new(1,1,1) |
| 1747 | - | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), |
| 1747 | + | Part.CanCollide = false |
| 1748 | - | CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), |
| 1748 | + | Part.BrickColor = BrickColor.new("Royal purple")
|
| 1749 | - | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), |
| 1749 | + | Part.Material = "ForceField" |
| 1750 | - | }, .5, false) |
| 1750 | + | Part.Anchored = true |
| 1751 | - | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5) |
| 1751 | + | Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) |
| 1752 | - | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5) |
| 1752 | + | local Part2 = Instance.new("SpecialMesh",Part)
|
| 1753 | - | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5) |
| 1753 | + | Part2.MeshType = "Sphere" |
| 1754 | - | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5) |
| 1754 | + | Part2.Scale = Vector3.new(1,1,1) |
| 1755 | - | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5) |
| 1755 | + | for i = 1,50 do |
| 1756 | - | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5) |
| 1756 | + | Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4) |
| 1757 | - | end |
| 1757 | + | Part.Transparency = Part.Transparency + 0.07 |
| 1758 | - | coroutine.resume(coroutine.create(function() |
| 1758 | + | Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2) |
| 1759 | - | wait(0.4) |
| 1759 | + | Ef.Transparency = Ef.Transparency + 0.07 |
| 1760 | - | HB:remove() |
| 1760 | + | game:GetService("RunService").RenderStepped:wait()
|
| 1761 | - | end)) |
| 1761 | + | |
| 1762 | - | Pause = false |
| 1762 | + | Part:remove() |
| 1763 | - | wait(0.5) |
| 1763 | + | Ef:remove() |
| 1764 | - | D = false |
| 1764 | + | |
| 1765 | - | end |
| 1765 | + | end) |
| 1766 | for i = 0,0.15,0.1 do | |
| 1767 | swait() | |
| 1768 | - | if D == false then |
| 1768 | + | PlayAnimationFromTable({
|
| 1769 | - | D = true |
| 1769 | + | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), |
| 1770 | - | Pause = true |
| 1770 | + | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), |
| 1771 | - | Loop = true |
| 1771 | + | CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), |
| 1772 | - | SoundZ = Instance.new("Sound",ST)
|
| 1772 | + | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), |
| 1773 | - | SoundZ.SoundId = "rbxassetid://791374350" |
| 1773 | + | CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), |
| 1774 | - | SoundZ.Volume = 2 |
| 1774 | + | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), |
| 1775 | - | SoundZ.Looped = true |
| 1775 | + | }, .5, false) |
| 1776 | - | SoundZ.Pitch = 0.95 |
| 1776 | + | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3) |
| 1777 | - | SoundZ:play() |
| 1777 | + | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3) |
| 1778 | - | while Loop do |
| 1778 | + | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3) |
| 1779 | - | local HB = Instance.new("Part",SRA)
|
| 1779 | + | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3) |
| 1780 | - | HB.CanCollide = false |
| 1780 | + | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3) |
| 1781 | - | HB.Transparency = 1 |
| 1781 | + | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3) |
| 1782 | - | local HB2 = Instance.new("Weld",HB)
|
| 1782 | + | |
| 1783 | - | HB2.Part0 = SRA |
| 1783 | + | coroutine.resume(coroutine.create(function() |
| 1784 | - | HB2.Part1 = HB |
| 1784 | + | wait(1) |
| 1785 | - | HB2.C0 = CFrame.new(0,-1.1,0) |
| 1785 | + | HB:remove() |
| 1786 | - | HB.Touched:connect(function(hit) |
| 1786 | + | end)) |
| 1787 | - | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
|
| 1787 | + | local CCB = Instance.new("Part",SRA)
|
| 1788 | - | HB:remove() |
| 1788 | + | CCB.CanCollide = false |
| 1789 | - | hit.Parent.Humanoid:TakeDamage(1.5) |
| 1789 | + | CCB.Transparency = 1 |
| 1790 | - | hit.Parent.Humanoid.WalkSpeed = 2 |
| 1790 | + | local CCB2 = Instance.new("Weld",CCB)
|
| 1791 | - | local random = math.random(-3,3) |
| 1791 | + | CCB2.Part0 = SRA |
| 1792 | - | local random2 = math.random(-3,3) |
| 1792 | + | CCB2.Part1 = CCB |
| 1793 | - | local random3 = math.random(-3,3) |
| 1793 | + | CCB2.C0 = CFrame.new(0,-1.1,0) |
| 1794 | - | local Ef = Instance.new("Part",workspace)
|
| 1794 | + | CCB.Touched:connect(function(hit) |
| 1795 | - | Ef.Size = Vector3.new(1,1,1) |
| 1795 | + | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
|
| 1796 | - | Ef.CanCollide = false |
| 1796 | + | CCB:remove() |
| 1797 | - | Ef.Material = "Neon" |
| 1797 | + | hit.Parent.Humanoid:TakeDamage(1.5) |
| 1798 | - | Ef.BrickColor = BrickColor.new("Royal purple")
|
| 1798 | + | hit.Parent.Humanoid.WalkSpeed = 2 |
| 1799 | - | Ef.Anchored = true |
| 1799 | + | local random = math.random(-3,3) |
| 1800 | - | Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) |
| 1800 | + | local random2 = math.random(-3,3) |
| 1801 | - | local Ef2 = Instance.new("SpecialMesh",Ef)
|
| 1801 | + | local random3 = math.random(-3,3) |
| 1802 | - | Ef2.MeshType = "Sphere" |
| 1802 | + | local Ef = Instance.new("Part",workspace)
|
| 1803 | - | Ef2.Scale = Vector3.new(0.1,0.1,0.1) |
| 1803 | + | Ef.Size = Vector3.new(1,1,1) |
| 1804 | - | local Part = Instance.new("Part",workspace)
|
| 1804 | + | Ef.CanCollide = false |
| 1805 | - | Part.Size = Vector3.new(1,1,1) |
| 1805 | + | Ef.Material = "ForceField" |
| 1806 | - | Part.CanCollide = false |
| 1806 | + | Ef.BrickColor = BrickColor.new("Royal purple")
|
| 1807 | - | Part.BrickColor = BrickColor.new("Really black")
|
| 1807 | + | Ef.Anchored = true |
| 1808 | - | Part.Material = "Neon" |
| 1808 | + | Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) |
| 1809 | - | Part.Anchored = true |
| 1809 | + | local Ef2 = Instance.new("SpecialMesh",Ef)
|
| 1810 | - | Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) |
| 1810 | + | Ef2.MeshType = "Sphere" |
| 1811 | - | local Part2 = Instance.new("SpecialMesh",Part)
|
| 1811 | + | Ef2.Scale = Vector3.new(0.1,0.1,0.1) |
| 1812 | - | Part2.MeshType = "Sphere" |
| 1812 | + | local Part = Instance.new("Part",workspace)
|
| 1813 | - | Part2.Scale = Vector3.new(1,1,1) |
| 1813 | + | Part.Size = Vector3.new(1,1,1) |
| 1814 | - | for i = 1,50 do |
| 1814 | + | Part.CanCollide = false |
| 1815 | - | Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4) |
| 1815 | + | Part.BrickColor = BrickColor.new("Royal purple")
|
| 1816 | - | Part.Transparency = Part.Transparency + 0.07 |
| 1816 | + | Part.Material = "ForceField" |
| 1817 | - | Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2) |
| 1817 | + | Part.Anchored = true |
| 1818 | - | Ef.Transparency = Ef.Transparency + 0.07 |
| 1818 | + | Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) |
| 1819 | - | game:GetService("RunService").RenderStepped:wait()
|
| 1819 | + | local Part2 = Instance.new("SpecialMesh",Part)
|
| 1820 | - | end |
| 1820 | + | Part2.MeshType = "Sphere" |
| 1821 | - | Part:remove() |
| 1821 | + | Part2.Scale = Vector3.new(0.1,0.1,0.1) |
| 1822 | - | Ef:remove() |
| 1822 | + | for i = 1,50 do |
| 1823 | - | end |
| 1823 | + | Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4) |
| 1824 | - | end) |
| 1824 | + | Part.Transparency = Part.Transparency + 0.07 |
| 1825 | - | for i = 0,0.15,0.1 do |
| 1825 | + | Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2) |
| 1826 | - | swait() |
| 1826 | + | Ef.Transparency = Ef.Transparency + 0.07 |
| 1827 | - | PlayAnimationFromTable({
|
| 1827 | + | game:GetService("RunService").RenderStepped:wait()
|
| 1828 | - | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), |
| 1828 | + | |
| 1829 | - | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), |
| 1829 | + | Part:remove() |
| 1830 | - | CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), |
| 1830 | + | Ef:remove() |
| 1831 | - | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), |
| 1831 | + | |
| 1832 | - | CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), |
| 1832 | + | end) |
| 1833 | - | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), |
| 1833 | + | for i = 0,0.15,0.1 do |
| 1834 | - | }, .5, false) |
| 1834 | + | swait() |
| 1835 | - | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3) |
| 1835 | + | PlayAnimationFromTable({
|
| 1836 | - | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3) |
| 1836 | + | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), |
| 1837 | - | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3) |
| 1837 | + | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), |
| 1838 | - | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3) |
| 1838 | + | CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), |
| 1839 | - | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3) |
| 1839 | + | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), |
| 1840 | - | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3) |
| 1840 | + | CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), |
| 1841 | - | end |
| 1841 | + | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), |
| 1842 | - | coroutine.resume(coroutine.create(function() |
| 1842 | + | }, .5, false) |
| 1843 | - | wait(1) |
| 1843 | + | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3) |
| 1844 | - | HB:remove() |
| 1844 | + | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3) |
| 1845 | - | end)) |
| 1845 | + | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3) |
| 1846 | - | local CCB = Instance.new("Part",SRA)
|
| 1846 | + | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3) |
| 1847 | - | CCB.CanCollide = false |
| 1847 | + | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3) |
| 1848 | - | CCB.Transparency = 1 |
| 1848 | + | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3) |
| 1849 | - | local CCB2 = Instance.new("Weld",CCB)
|
| 1849 | + | |
| 1850 | - | CCB2.Part0 = SRA |
| 1850 | + | coroutine.resume(coroutine.create(function() |
| 1851 | - | CCB2.Part1 = CCB |
| 1851 | + | wait(1) |
| 1852 | - | CCB2.C0 = CFrame.new(0,-1.1,0) |
| 1852 | + | CCB:remove() |
| 1853 | - | CCB.Touched:connect(function(hit) |
| 1853 | + | end)) |
| 1854 | - | if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
|
| 1854 | + | game:GetService("RunService").RenderStepped:wait()
|
| 1855 | - | CCB:remove() |
| 1855 | + | |
| 1856 | - | hit.Parent.Humanoid:TakeDamage(1.5) |
| 1856 | + | wait(0.2) |
| 1857 | - | hit.Parent.Humanoid.WalkSpeed = 2 |
| 1857 | + | D = false |
| 1858 | - | local random = math.random(-3,3) |
| 1858 | + | |
| 1859 | - | local random2 = math.random(-3,3) |
| 1859 | + | |
| 1860 | - | local random3 = math.random(-3,3) |
| 1860 | + | |
| 1861 | - | local Ef = Instance.new("Part",workspace)
|
| 1861 | + | |
| 1862 | - | Ef.Size = Vector3.new(1,1,1) |
| 1862 | + | Pause = false |
| 1863 | - | Ef.CanCollide = false |
| 1863 | + | SoundZ:remove() |
| 1864 | - | Ef.Material = "Neon" |
| 1864 | + | Loop = false |
| 1865 | - | Ef.BrickColor = BrickColor.new("Royal purple")
|
| 1865 | + | |
| 1866 | - | Ef.Anchored = true |
| 1866 | + | |
| 1867 | - | Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) |
| 1867 | + | |
| 1868 | - | local Ef2 = Instance.new("SpecialMesh",Ef)
|
| 1868 | + | if D == false then |
| 1869 | - | Ef2.MeshType = "Sphere" |
| 1869 | + | D = true |
| 1870 | - | Ef2.Scale = Vector3.new(0.1,0.1,0.1) |
| 1870 | + | FlA.Enabled = false |
| 1871 | - | local Part = Instance.new("Part",workspace)
|
| 1871 | + | FlA1.Enabled = false |
| 1872 | - | Part.Size = Vector3.new(1,1,1) |
| 1872 | + | FlA2.Enabled = false |
| 1873 | - | Part.CanCollide = false |
| 1873 | + | FlA3.Enabled = false |
| 1874 | - | Part.BrickColor = BrickColor.new("Really black")
|
| 1874 | + | FlA4.Enabled = false |
| 1875 | - | Part.Material = "Neon" |
| 1875 | + | FlA5.Enabled = false |
| 1876 | - | Part.Anchored = true |
| 1876 | + | ZZA.Enabled= false |
| 1877 | - | Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3) |
| 1877 | + | ZZA1.Enabled = false |
| 1878 | - | local Part2 = Instance.new("SpecialMesh",Part)
|
| 1878 | + | ZZA2.Enabled = false |
| 1879 | - | Part2.MeshType = "Sphere" |
| 1879 | + | ZZA3.Enabled = false |
| 1880 | - | Part2.Scale = Vector3.new(0.1,0.1,0.1) |
| 1880 | + | ZZA4.Enabled = false |
| 1881 | - | for i = 1,50 do |
| 1881 | + | ZZA5.Enabled = false |
| 1882 | - | Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4) |
| 1882 | + | Pause = true |
| 1883 | - | Part.Transparency = Part.Transparency + 0.07 |
| 1883 | + | coroutine.resume(coroutine.create(function() |
| 1884 | - | Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2) |
| 1884 | + | for i = 0,1.2,0.1 do |
| 1885 | - | Ef.Transparency = Ef.Transparency + 0.07 |
| 1885 | + | swait() |
| 1886 | - | game:GetService("RunService").RenderStepped:wait()
|
| 1886 | + | PlayAnimationFromTable({
|
| 1887 | - | end |
| 1887 | + | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1888 | - | Part:remove() |
| 1888 | + | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1889 | - | Ef:remove() |
| 1889 | + | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), |
| 1890 | - | end |
| 1890 | + | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1891 | - | end) |
| 1891 | + | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1892 | - | for i = 0,0.15,0.1 do |
| 1892 | + | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1893 | - | swait() |
| 1893 | + | }, .5, false) |
| 1894 | - | PlayAnimationFromTable({
|
| 1894 | + | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
| 1895 | - | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), |
| 1895 | + | |
| 1896 | - | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), |
| 1896 | + | Pause = false |
| 1897 | - | CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), |
| 1897 | + | ZZZ:disconnect() |
| 1898 | - | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), |
| 1898 | + | ZZZ1:disconnect() |
| 1899 | - | CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), |
| 1899 | + | end)) |
| 1900 | - | CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), |
| 1900 | + | for i,v in pairs(Character.Stand:children()) do |
| 1901 | - | }, .5, false) |
| 1901 | + | if v:IsA("Part") then
|
| 1902 | - | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3) |
| 1902 | + | coroutine.resume(coroutine.create(function() |
| 1903 | - | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3) |
| 1903 | + | for i = 1,11 do |
| 1904 | - | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3) |
| 1904 | + | v.Transparency = v.Transparency + 0.1 |
| 1905 | - | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3) |
| 1905 | + | Face.Transparency = Face.Transparency + 0.1 |
| 1906 | - | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3) |
| 1906 | + | game:GetService("RunService").RenderStepped:wait()
|
| 1907 | - | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3) |
| 1907 | + | |
| 1908 | - | end |
| 1908 | + | end)) |
| 1909 | - | coroutine.resume(coroutine.create(function() |
| 1909 | + | |
| 1910 | - | wait(1) |
| 1910 | + | |
| 1911 | - | CCB:remove() |
| 1911 | + | wait(0.5) |
| 1912 | - | end)) |
| 1912 | + | D = false |
| 1913 | - | game:GetService("RunService").RenderStepped:wait()
|
| 1913 | + | |
| 1914 | - | end |
| 1914 | + | |
| 1915 | - | wait(0.2) |
| 1915 | + | |
| 1916 | - | D = false |
| 1916 | + | |
| 1917 | - | end |
| 1917 | + | |
| 1918 | New = function(Object, Parent, Name, Data) | |
| 1919 | - | |
| 1919 | + | local Object = Instance.new(Object) |
| 1920 | for Index, Value in pairs(Data or {}) do
| |
| 1921 | - | Pause = false |
| 1921 | + | Object[Index] = Value |
| 1922 | - | SoundZ:remove() |
| 1922 | + | |
| 1923 | - | Loop = false |
| 1923 | + | Object.Parent = Parent |
| 1924 | Object.Name = Name | |
| 1925 | - | |
| 1925 | + | return Object |
| 1926 | end | |
| 1927 | - | if D == false then |
| 1927 | + | |
| 1928 | - | D = true |
| 1928 | + | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
|
| 1929 | - | FlA.Enabled = false |
| 1929 | + | |
| 1930 | - | FlA1.Enabled = false |
| 1930 | + | |
| 1931 | - | FlA2.Enabled = false |
| 1931 | + | |
| 1932 | - | FlA3.Enabled = false |
| 1932 | + | |
| 1933 | - | FlA4.Enabled = false |
| 1933 | + | |
| 1934 | - | FlA5.Enabled = false |
| 1934 | + | |
| 1935 | - | ZZA.Enabled= false |
| 1935 | + | |
| 1936 | - | ZZA1.Enabled = false |
| 1936 | + | |
| 1937 | - | ZZA2.Enabled = false |
| 1937 | + | |
| 1938 | - | ZZA3.Enabled = false |
| 1938 | + | doe = doe + 2 |
| 1939 | - | ZZA4.Enabled = false |
| 1939 | + | |
| 1940 | - | ZZA5.Enabled = false |
| 1940 | + | doe = 0 |
| 1941 | - | Pause = true |
| 1941 | + | |
| 1942 | - | coroutine.resume(coroutine.create(function() |
| 1942 | + | |
| 1943 | - | for i = 0,1.2,0.1 do |
| 1943 | + | |
| 1944 | - | swait() |
| 1944 | + | |
| 1945 | - | PlayAnimationFromTable({
|
| 1945 | + | swait() |
| 1946 | - | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1946 | + | for i, v in pairs(Character:GetChildren()) do |
| 1947 | - | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1947 | + | if v:IsA("Part") then
|
| 1948 | - | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), |
| 1948 | + | v.Material = "ForceField" |
| 1949 | - | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1949 | + | elseif v:IsA("Accessory") then
|
| 1950 | - | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1950 | + | v:WaitForChild("Handle").Material = "ForceField"
|
| 1951 | - | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), |
| 1951 | + | |
| 1952 | - | }, .5, false) |
| 1952 | + | |
| 1953 | - | ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
| 1953 | + | |
| 1954 | - | end |
| 1954 | + | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude |
| 1955 | - | Pause = false |
| 1955 | + | velocity = RootPart.Velocity.y |
| 1956 | - | ZZZ:disconnect() |
| 1956 | + | sine = sine + change |
| 1957 | - | ZZZ1:disconnect() |
| 1957 | + | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) |
| 1958 | - | end)) |
| 1958 | + | if RootPart.Velocity.y > 1 and hit == nil then |
| 1959 | - | for i,v in pairs(Character.Stand:children()) do |
| 1959 | + | Anim = "Jump" |
| 1960 | - | if v:IsA("Part") then
|
| 1960 | + | if Pause == false then |
| 1961 | - | coroutine.resume(coroutine.create(function() |
| 1961 | + | PlayAnimationFromTable({
|
| 1962 | - | for i = 1,11 do |
| 1962 | + | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso, |
| 1963 | - | v.Transparency = v.Transparency + 0.1 |
| 1963 | + | |
| 1964 | - | Face.Transparency = Face.Transparency + 0.1 |
| 1964 | + | |
| 1965 | - | game:GetService("RunService").RenderStepped:wait()
|
| 1965 | + | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm |
| 1966 | - | end |
| 1966 | + | |
| 1967 | - | end)) |
| 1967 | + | |
| 1968 | - | end |
| 1968 | + | }, .3, false) |
| 1969 | - | end |
| 1969 | + | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
| 1970 | - | wait(0.5) |
| 1970 | + | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
| 1971 | - | D = false |
| 1971 | + | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3) |
| 1972 | - | |
| 1972 | + | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3) |
| 1973 | - | end |
| 1973 | + | ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
| 1974 | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3) | |
| 1975 | - | |
| 1975 | + | |
| 1976 | - | |
| 1976 | + | elseif RootPart.Velocity.y < -1 and hit == nil then |
| 1977 | Anim = "Fall" | |
| 1978 | - | local Object = Instance.new(Object) |
| 1978 | + | if Pause == false then |
| 1979 | - | for Index, Value in pairs(Data or {}) do
|
| 1979 | + | PlayAnimationFromTable({
|
| 1980 | - | Object[Index] = Value |
| 1980 | + | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso, |
| 1981 | - | end |
| 1981 | + | |
| 1982 | - | Object.Parent = Parent |
| 1982 | + | |
| 1983 | - | Object.Name = Name |
| 1983 | + | CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm |
| 1984 | - | return Object |
| 1984 | + | |
| 1985 | CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg | |
| 1986 | }, .3, false) | |
| 1987 | - | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
|
| 1987 | + | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
| 1988 | - | end |
| 1988 | + | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
| 1989 | - | |
| 1989 | + | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3) |
| 1990 | - | |
| 1990 | + | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3) |
| 1991 | - | |
| 1991 | + | ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
| 1992 | - | |
| 1992 | + | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3) |
| 1993 | end | |
| 1994 | elseif Torsovelocity < 1 and hit ~= nil then | |
| 1995 | Anim = "Idle" | |
| 1996 | if Pause == false then | |
| 1997 | - | doe = doe + 2 |
| 1997 | + | change = 1 |
| 1998 | PlayAnimationFromTable({
| |
| 1999 | - | doe = 0 |
| 1999 | + | CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0), |
| 2000 | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0), | |
| 2001 | CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1), | |
| 2002 | CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1), | |
| 2003 | CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1), | |
| 2004 | - | swait() |
| 2004 | + | |
| 2005 | - | for i, v in pairs(Character:GetChildren()) do |
| 2005 | + | }, .3, false) |
| 2006 | - | if v:IsA("Part") then
|
| 2006 | + | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
| 2007 | - | v.Material = "SmoothPlastic" |
| 2007 | + | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
| 2008 | - | elseif v:IsA("Accessory") then
|
| 2008 | + | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3) |
| 2009 | - | v:WaitForChild("Handle").Material = "SmoothPlastic"
|
| 2009 | + | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3) |
| 2010 | - | end |
| 2010 | + | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3) |
| 2011 | - | end |
| 2011 | + | ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3) |
| 2012 | - | |
| 2012 | + | |
| 2013 | - | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude |
| 2013 | + | elseif Torsovelocity > 2 and hit ~= nil then |
| 2014 | - | velocity = RootPart.Velocity.y |
| 2014 | + | Anim = "Walk" |
| 2015 | - | sine = sine + change |
| 2015 | + | if Pause == false then |
| 2016 | - | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) |
| 2016 | + | PlayAnimationFromTable({
|
| 2017 | - | if RootPart.Velocity.y > 1 and hit == nil then |
| 2017 | + | CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33), |
| 2018 | - | Anim = "Jump" |
| 2018 | + | CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0), |
| 2019 | - | if Pause == false then |
| 2019 | + | CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0), |
| 2020 | - | PlayAnimationFromTable({
|
| 2020 | + | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0), |
| 2021 | - | CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso, |
| 2021 | + | CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), |
| 2022 | CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33), | |
| 2023 | }, .3, false) | |
| 2024 | - | CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm |
| 2024 | + | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
| 2025 | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) | |
| 2026 | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3) | |
| 2027 | - | }, .3, false) |
| 2027 | + | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3) |
| 2028 | - | SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
| 2028 | + | SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3) |
| 2029 | - | SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
| 2029 | + | ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3) |
| 2030 | - | SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3) |
| 2030 | + | |
| 2031 | - | SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3) |
| 2031 | + | |
| 2032 | - | ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3) |
| 2032 | + |