View difference between Paste ID: tWGM1Lza and Lmu6JtR4
SHOW: | | - or go back to the newest paste.
1-
---IS THIS A JOJO SCRIPT?!?!!?!?
1+
------HM A JOJO SCRIPT BY... NO WAY! ITS ME THENOOBSTER312!
2-
---Star Platinum Over Heaven
2+
 
3-
---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
3+
4-
---Happy halloween
4+
5-
---Last script probably
5+
6-
6+
7
--- T - OverHeaven Blast
8
--- F - TimeStop
9
--- Z(Can be Spammed) - Stand Jump
10
--- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
11
------This is a Play Fair script(None of that one shot stuff)
12
 
13
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
14
print("FE Compatibility: by WaverlyCole & Mokiros")
15
InternalData = {}
16-
16+
17
    script.Parent = owner.Character
18
    local Event = Instance.new("RemoteEvent")
19
    Event.Name = "UserInput"
20
    local function NewFakeEvent()
21
        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
22
        return Fake
23
    end
24
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
25
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
26
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
27
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
28
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
29
    local function TriggerEvent(self,Event,...)
30
        local Trigger = Mouse[Event]
31
        if Trigger and Trigger.fakeEvent and Trigger.Function then
32
            Trigger.Function(...)
33
        end
34
    end
35
    Mouse.TrigEvent = TriggerEvent
36
    UserInputService.TrigEvent = TriggerEvent
37
    Event.OnServerEvent:Connect(function(FiredBy,Input)
38
        if FiredBy.Name ~= owner.Name then end
39
        if Input.MouseEvent then
40
            Mouse.Target = Input.Target
41
            Mouse.Hit = Input.Hit
42
        else
43
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
44
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
45
                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
46
            end
47
            for _,Action in pairs(ContextActionService.Actions) do
48
                for _,Key in pairs(Action.Keys) do
49
                    if Key==Input.KeyCode then
50
                        Action.Function(Action.Name,Input.UserInputState,Input)
51
                    end
52
                end
53
            end
54
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
55
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
56
        end
57
    end)
58
    InternalData["Mouse"] = Mouse
59
    InternalData["ContextActionService"] = ContextActionService
60
    InternalData["UserInputService"] = UserInputService
61
    Event.Parent = NLS([[
62
        local Player = owner
63
        local Event = script:WaitForChild("UserInput")
64
        local UserInputService = game:GetService("UserInputService")
65
        local Mouse = Player:GetMouse()
66
        local Input = function(Input,gameProcessedEvent)
67
            if gameProcessedEvent then return end
68
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
69
        end
70
        UserInputService.InputBegan:Connect(Input)
71
        UserInputService.InputEnded:Connect(Input)
72
        local Hit,Target
73
        while wait(1/30) do
74
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
75
                Hit,Target = Mouse.Hit,Mouse.Target
76
                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
77
            end
78
        end
79
    ]],owner.Character)
80
end
81
RealGame = game;game = setmetatable({},{
82
    __index = function (self,Index)
83
        local Sandbox = function (Thing)
84
            if Thing:IsA("Player") then
85
                local RealPlayer = Thing
86
                return setmetatable({},{
87
                    __index = function (self,Index)
88
                        local Type = type(RealPlayer[Index])
89
                        if Type == "function" then
90
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
91
                                return function (self)
92
                                    return InternalData["Mouse"]
93
                                end
94
                            end
95
                            return function (self,...)
96
                                return RealPlayer[Index](RealPlayer,...)
97
                            end
98
                        else
99
                            return RealPlayer[Index]
100
                        end
101
                    end;
102
                    __tostring = function(self)
103
                        return RealPlayer.Name
104
                    end
105
                })
106
            end
107
        end
108
        if RealGame[Index] then
109
            local Type = type(RealGame[Index])
110
            if Type == "function" then
111
                if Index:lower() == "getservice" or Index:lower() == "service" then
112
                    return function (self,Service)
113
                        if Service:lower() == "players" then
114
                            return setmetatable({},{
115
                                __index = function (self2,Index2)
116
                                    local RealService = RealGame:GetService(Service)
117
                                    local Type2 = type(Index2)
118
                                    if Type2 == "function" then
119
                                        return function (self,...)
120
                                            return RealService[Index2](RealService,...)
121
                                        end
122
                                    else
123
                                        if Index2:lower() == "localplayer" then
124
                                            return Sandbox(owner)
125
                                        end
126
                                        return RealService[Index2]
127
                                    end
128
                                end;
129
                                __tostring = function(self)
130
                                    return RealGame:GetService(Service).Name
131
                                end
132
                            })
133
                        elseif Service:lower() == "contextactionservice" then
134
                            return InternalData["ContextActionService"]
135
                        elseif Service:lower() == "contextactionservice" then
136
                            return InternalData["UserInputService"]
137
                        elseif Service:lower() == "runservice" then
138
                            return setmetatable({},{
139
                                __index = function(self2,Index2)
140
                                    local RealService = RealGame:GetService(Service)
141
                                    local Type2 = type(Index2)
142
                                    if Type2 == "function" then
143
                                        return function (self,...)
144
                                            return RealService[Index2](RealService,...)
145
                                        end
146
                                    else
147
                                        if Index2:lower() == "bindtorenderstep" then
148
                                            return function (self,Name,Priority,Function)
149
                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
150
                                            end
151
                                        end
152
                                        if Index2:lower() == "renderstepped" then
153
                                            return RealService["Stepped"]
154
                                        end
155
                                        return RealService[Index2]
156
                                    end
157
                                end
158
                            })
159
                        else
160
                            return RealGame:GetService(Service)
161
                        end
162
                    end
163
                end
164
                return function (self,...)
165
                    return RealGame[Index](RealGame,...)
166
                end
167
            else
168
                if game:GetService(Index) then
169
                    return game:GetService(Index)
170
                end
171
                return RealGame[Index]
172
            end
173
        else
174
            return nil
175
        end
176
    end
177
});Game = game;owner = game:GetService("Players").LocalPlayer
178
print("Complete! Running...")
179
 
180
wait(0.1)
181
local Player = game.Players.LocalPlayer
182
local Character = Player.Character
183-
183+
184
local Mouse = Player:GetMouse()
185
local LeftArm = Character["Left Arm"]
186
local RightArm = Character["Right Arm"]
187
local LeftLeg = Character["Left Leg"]
188
local RightLeg = Character["Right Leg"]
189
local Head = Character.Head
190
local Torso = Character.Torso
191
local Camera = game.Workspace.CurrentCamera
192
local RootPart = Character.HumanoidRootPart
193
local RootJoint = RootPart.RootJoint
194
local Pause = false
195
local attack = false
196
local Change = false
197
local DDZ = false
198
local LOL = false
199
local Anim = 'Idle'
200
local attacktype = 1
201
local delays = false
202
local play = true
203
local Time = 7
204
local targetted = nil
205
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
206
local velocity = RootPart.Velocity.y
207
local sine = 0
208
local change = 1
209-
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
209+
210
Loop = false
211
local DD = false
212
local doe = 0
213
local Create = LoadLibrary("RbxUtility").Create
214
local Stand = Instance.new("Model",Character)
215
local Music2 = Instance.new("Sound",Torso)
216
Music2.SoundId = "rbxassetid://460874877"
217
Music2.Pitch = 1
218
Music2.Looped = true
219
Music2.Volume = 100000000
220
Stand.Name = "Stand"
221
local ST = Instance.new("Part",Stand)
222-
ST.BrickColor = BrickColor.new("Royal purple")
222+
223
ST.BrickColor = BrickColor.new("Really black")
224
ST.CanCollide = false
225
local ST2 = Instance.new("SpecialMesh",ST)
226
ST2.MeshId = "rbxasset://fonts/torso.mesh"
227
ST2.Scale = Vector3.new(1,1,1)
228
local ST3 = Instance.new("Weld",ST)
229
ST3.Part0 = RootPart
230
ST3.Part1 = ST
231
ST3.C0 = CFrame.new(0,0,0)
232
local SH = Instance.new("Part",Stand)
233
SH.Size = Vector3.new(1.25,1.25,1.25)
234-
SH.BrickColor = BrickColor.new("Royal purple")
234+
235
SH.BrickColor = BrickColor.new("Really black")
236
local SH2 = Instance.new("SpecialMesh",SH)
237
SH2.MeshType = "Head"
238
SH2.Scale = Vector3.new(1,1,1)
239
local SH2 = Instance.new("Weld",SH)
240
SH2.Part0 = ST
241
SH2.Part1 = SH
242
SH2.C0 = CFrame.new(0,1.5,0)
243
local SRA = Instance.new("Part",Stand)
244
SRA.Size = Vector3.new(1,2,1)
245-
SRA.BrickColor = BrickColor.new("Royal purple")
245+
246
SRA.BrickColor = BrickColor.new("Really black")
247
local SRA2 = Instance.new("SpecialMesh",SRA)
248
SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
249
SRA2.Scale = Vector3.new(1,1,1)
250
local SRA3 = Instance.new("Weld",SRA)
251
SRA3.Part0 = ST
252
SRA3.Part1 = SRA
253
SRA3.C0 = CFrame.new(1.5,0,0)
254
local SLA = Instance.new("Part",Stand)
255
SLA.Size = Vector3.new(1,2,1)
256-
SLA.BrickColor = BrickColor.new("Royal purple")
256+
257
SLA.BrickColor = BrickColor.new("Really black")
258
local SLA2 = Instance.new("SpecialMesh",SLA)
259
SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
260
SLA2.Scale = Vector3.new(1,1,1)
261
local SLA3 = Instance.new("Weld",SLA)
262
SLA3.Part0 = ST
263
SLA3.Part1 = SLA
264
SLA3.C0 = CFrame.new(-1.5,0,0)
265
local SRL = Instance.new("Part",Stand)
266
SRL.Size = Vector3.new(1,2,1)
267-
SRL.BrickColor = BrickColor.new("Royal purple")
267+
268
SRL.BrickColor = BrickColor.new("Really black")
269
local SRL2 = Instance.new("SpecialMesh",SRL)
270
SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
271
SRL2.Scale = Vector3.new(1,1,1)
272
local SRL3 = Instance.new("Weld",SRL)
273
SRL3.Part0 = ST
274
SRL3.Part1 = SRL
275
SRL3.C0 = CFrame.new(0.5,-2,0)
276
local SLL = Instance.new("Part",Stand)
277
SLL.Size = Vector3.new(1,2,1)
278-
SLL.BrickColor = BrickColor.new("Royal purple")
278+
279
SLL.BrickColor = BrickColor.new("Really black")
280
local SLL2 = Instance.new("SpecialMesh",SLL)
281
SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
282
SLL2.Scale = Vector3.new(1,1,1)
283
local SLL3 = Instance.new("Weld",SLL)
284
SLL3.Part0 = ST
285
SLL3.Part1 = SLL
286
SLL3.C0 = CFrame.new(-0.5,-2,0)
287
local FlA = Instance.new("ParticleEmitter",SRA)
288
FlA.Texture = "rbxassetid://0"
289
FlA.Size = NumberSequence.new(0.6)
290
FlA.Rotation = NumberRange.new(-100, 100)
291
FlA.RotSpeed = NumberRange.new(-200, 200)
292
FlA.Transparency = NumberSequence.new(0,1)
293
FlA.Speed = NumberRange.new(0.1)
294
FlA.ZOffset = -0.1
295
FlA.Lifetime = NumberRange.new(1)
296
FlA.Rate = 1111
297
FlA.LockedToPart = true
298
FlA.LightEmission = 1
299
FlA.VelocitySpread = 12121
300
local ZZA = Instance.new("ParticleEmitter",SRA)
301
ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
302
ZZA.Size = NumberSequence.new(0.005)
303
ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
304
ZZA.RotSpeed = NumberRange.new(-200, 200)
305
ZZA.Transparency = NumberSequence.new(0.7)
306
ZZA.Lifetime = NumberRange.new(1)
307
ZZA.Speed = NumberRange.new(0.48)
308
ZZA.Rate = 1231231
309
ZZA.ZOffset = 0.1
310
ZZA.LockedToPart = true
311
ZZA.LightEmission = 1e9
312
ZZA.LightInfluence = 1e9
313
local FlA1 = Instance.new("ParticleEmitter",SLA)
314
FlA1.Texture = "rbxassetid://0"
315
FlA1.Size = NumberSequence.new(0.6)
316
FlA1.Rotation = NumberRange.new(-100, 100)
317
FlA1.RotSpeed = NumberRange.new(-200, 200)
318
FlA1.Transparency = NumberSequence.new(0,1)
319
FlA1.Speed = NumberRange.new(0.1)
320
FlA1.ZOffset = -0.1
321
FlA1.Lifetime = NumberRange.new(1)
322
FlA1.Rate = 1111
323
FlA1.LockedToPart = true
324
FlA1.LightEmission = 1
325
FlA1.VelocitySpread = 12121
326
local ZZA1 = Instance.new("ParticleEmitter",SLA)
327
ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
328
ZZA1.Size = NumberSequence.new(0.005)
329
ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
330
ZZA1.RotSpeed = NumberRange.new(-200, 200)
331
ZZA1.Transparency = NumberSequence.new(0.7)
332
ZZA1.Lifetime = NumberRange.new(1)
333
ZZA1.Speed = NumberRange.new(0.48)
334
ZZA1.Rate = 1231231
335
ZZA1.ZOffset = 0.1
336
ZZA1.LockedToPart = true
337
ZZA1.LightEmission = 1e9
338
ZZA1.LightInfluence = 1e9
339
local FlA2 = Instance.new("ParticleEmitter",ST)
340
FlA2.Texture = "rbxassetid://0"
341
FlA2.Size = NumberSequence.new(0.6)
342
FlA2.Rotation = NumberRange.new(-100, 100)
343
FlA2.RotSpeed = NumberRange.new(-200, 200)
344
FlA2.Transparency = NumberSequence.new(0,1)
345
FlA2.Speed = NumberRange.new(0.1)
346
FlA2.ZOffset = -0.1
347
FlA2.Lifetime = NumberRange.new(1)
348
FlA2.Rate = 1111
349
FlA2.LockedToPart = true
350
FlA2.LightEmission = 1
351
FlA2.VelocitySpread = 12121
352
local ZZA2 = Instance.new("ParticleEmitter",ST)
353
ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
354
ZZA2.Size = NumberSequence.new(0.005)
355
ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
356
ZZA2.RotSpeed = NumberRange.new(-200, 200)
357
ZZA2.Transparency = NumberSequence.new(0.7)
358
ZZA2.Lifetime = NumberRange.new(1)
359
ZZA2.Speed = NumberRange.new(0.48)
360
ZZA2.Rate = 1231231
361
ZZA2.ZOffset = 0.1
362
ZZA2.LockedToPart = true
363
ZZA2.LightEmission = 1e9
364
ZZA2.LightInfluence = 1e9
365
local FlA3 = Instance.new("ParticleEmitter",SRL)
366
FlA3.Texture = "rbxassetid://0"
367
FlA3.Size = NumberSequence.new(0.6)
368
FlA3.Rotation = NumberRange.new(-100, 100)
369
FlA3.RotSpeed = NumberRange.new(-200, 200)
370
FlA3.Transparency = NumberSequence.new(0,1)
371
FlA3.Speed = NumberRange.new(0.1)
372
FlA3.ZOffset = -0.1
373
FlA3.Lifetime = NumberRange.new(1)
374
FlA3.Rate = 1111
375
FlA3.LockedToPart = true
376
FlA3.LightEmission = 1
377
FlA3.VelocitySpread = 12121
378
local ZZA3 = Instance.new("ParticleEmitter",SRL)
379
ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
380
ZZA3.Size = NumberSequence.new(0.005)
381
ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
382
ZZA3.RotSpeed = NumberRange.new(-200, 200)
383
ZZA3.Transparency = NumberSequence.new(0.7)
384
ZZA3.Lifetime = NumberRange.new(1)
385
ZZA3.Speed = NumberRange.new(0.48)
386
ZZA3.Rate = 1231231
387
ZZA3.ZOffset = 0.1
388
ZZA3.LockedToPart = true
389
ZZA3.LightEmission = 1e9
390
ZZA3.LightInfluence = 1e9
391
local FlA4 = Instance.new("ParticleEmitter",SLL)
392
FlA4.Texture = "rbxassetid://0"
393
FlA4.Size = NumberSequence.new(0.6)
394
FlA4.Rotation = NumberRange.new(-100, 100)
395
FlA4.RotSpeed = NumberRange.new(-200, 200)
396
FlA4.Transparency = NumberSequence.new(0,1)
397
FlA4.Speed = NumberRange.new(0.1)
398
FlA4.ZOffset = -0.1
399
FlA4.Lifetime = NumberRange.new(1)
400
FlA4.Rate = 1111
401
FlA4.LockedToPart = true
402
FlA4.LightEmission = 1
403
FlA4.VelocitySpread = 12121
404
local ZZA4 = Instance.new("ParticleEmitter",SLL)
405
ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
406
ZZA4.Size = NumberSequence.new(0.005)
407
ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
408
ZZA4.RotSpeed = NumberRange.new(-200, 200)
409
ZZA4.Transparency = NumberSequence.new(0.7)
410
ZZA4.Lifetime = NumberRange.new(1)
411
ZZA4.Speed = NumberRange.new(0.48)
412
ZZA4.Rate = 1231231
413
ZZA4.ZOffset = 0.1
414
ZZA4.LockedToPart = true
415
ZZA4.LightEmission = 1e9
416
ZZA4.LightInfluence = 1e9
417
local FlA5 = Instance.new("ParticleEmitter",SH)
418
FlA5.Texture = "rbxassetid://0"
419
FlA5.Size = NumberSequence.new(0.6)
420
FlA5.Rotation = NumberRange.new(-100, 100)
421
FlA5.RotSpeed = NumberRange.new(-200, 200)
422
FlA5.Transparency = NumberSequence.new(0,1)
423
FlA5.Speed = NumberRange.new(0.1)
424
FlA5.ZOffset = -0.1
425
FlA5.Lifetime = NumberRange.new(1)
426
FlA5.Rate = 20
427
FlA5.LockedToPart = true
428
FlA5.LightEmission = 1
429
FlA5.VelocitySpread = 12121
430
local ZZA5 = Instance.new("ParticleEmitter",SH)
431
ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
432
ZZA5.Size = NumberSequence.new(0.005)
433
ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
434
ZZA5.RotSpeed = NumberRange.new(-200, 200)
435
ZZA5.Transparency = NumberSequence.new(0.7)
436
ZZA5.Lifetime = NumberRange.new(1)
437
ZZA5.Speed = NumberRange.new(0.48)
438
ZZA5.Rate = 1231233
439
ZZA5.ZOffset = 0.1
440
ZZA5.LockedToPart = true
441
ZZA5.LightEmission = 1e9
442
ZZA5.LightInfluence = 1e9
443
FlA.Enabled = false
444
FlA1.Enabled = false
445
FlA2.Enabled = false
446
FlA3.Enabled = false
447
FlA4.Enabled = false
448
FlA5.Enabled = false
449
ZZA.Enabled= false
450
ZZA1.Enabled = false
451
ZZA2.Enabled = false
452
ZZA3.Enabled = false
453
ZZA4.Enabled = false
454
ZZA5.Enabled = false
455
local Face = Instance.new("Decal",SH)
456-
Face.Texture = "rbxassetid://83017053"
456+
457-
local StarH = Instance.new("Part",Stand)
457+
Face.Texture = "rbxassetid://0"
458-
StarH.BrickColor = BrickColor.new("Really black")
458+
459-
StarH.CanCollide = false
459+
460-
local StarH2 = Instance.new("SpecialMesh",StarH)
460+
461-
StarH2.MeshId = "rbxassetid://874044556"
461+
462-
StarH2.Scale = Vector3.new(0.04,0.035,0.037)
462+
463-
local StarH3 = Instance.new("Weld",StarH)
463+
464-
StarH3.Part0 = SH
464+
465-
StarH3.Part1 = StarH
465+
466-
StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
466+
467
Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
468
Humanoid.Animator.Parent = nil
469
Character.Animate.Parent = nil
470
mas = Instance.new("Model",game:GetService("Lighting"))
471
WeldConstraint0 = Instance.new("WeldConstraint")
472
WeldConstraint1 = Instance.new("WeldConstraint")
473
WeldConstraint2 = Instance.new("WeldConstraint")
474
WeldConstraint3 = Instance.new("WeldConstraint")
475
WeldConstraint4 = Instance.new("WeldConstraint")
476
WeldConstraint5 = Instance.new("WeldConstraint")
477-
local Clot = Instance.new("Part",Stand)
477+
478-
Clot.BrickColor = BrickColor.new("Alder")
478+
479-
Clot.CanCollide = false
479+
480-
local Clot2 = Instance.new("SpecialMesh",Clot)
480+
481-
Clot2.MeshId = "rbxassetid://874045262"
481+
482-
Clot2.Scale = Vector3.new(0.012,0.013,0.012)
482+
483-
local Clot3 = Instance.new("Weld",Clot)
483+
484-
Clot3.Part0 = ST
484+
485-
Clot3.Part1 = Clot
485+
486-
Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
486+
487-
local BClot = Instance.new("Part",Stand)
487+
488-
BClot.BrickColor = BrickColor.new("Alder")
488+
489-
BClot.CanCollide = false
489+
490-
local BClot2 = Instance.new("SpecialMesh",BClot)
490+
491-
BClot2.MeshId = "rbxassetid://874045262"
491+
492-
BClot2.Scale = Vector3.new(0.012,0.013,0.012)
492+
493-
local BClot3 = Instance.new("Weld",BClot)
493+
494-
BClot3.Part0 = ST
494+
495-
BClot3.Part1 = BClot
495+
496-
BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
496+
497-
local Shoulder = Instance.new("Part",Stand)
497+
498-
Shoulder.BrickColor = BrickColor.new("Alder")
498+
499-
Shoulder.CanCollide = false
499+
500-
local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
500+
501-
Shoulder2.MeshId = "rbxassetid://874040321"
501+
502-
Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
502+
503-
local Shoulder3 = Instance.new("Weld",Shoulder)
503+
504-
Shoulder3.Part0 = SRA
504+
505-
Shoulder3.Part1 = Shoulder
505+
506-
Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
506+
507-
local OtShoulder = Instance.new("Part",Stand)
507+
508-
OtShoulder.BrickColor = BrickColor.new("Alder")
508+
509-
OtShoulder.CanCollide = false
509+
510-
local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
510+
511-
OtShoulder2.MeshId = "rbxassetid://874040321"
511+
512-
OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
512+
513-
local OtShoulder3 = Instance.new("Weld",OtShoulder)
513+
514-
OtShoulder3.Part0 = SLA
514+
515-
OtShoulder3.Part1 = OtShoulder
515+
516-
OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
516+
517-
local Abs = Instance.new("Part",Stand)
517+
518-
Abs.BrickColor = BrickColor.new("Royal purple")
518+
519-
Abs.CanCollide = false
519+
520-
local Abs2 = Instance.new("SpecialMesh",Abs)
520+
521-
Abs2.MeshId = "rbxassetid://958074736"
521+
522-
Abs2.Scale = Vector3.new(0.009,0.01,0.01)
522+
523-
local Abs3 = Instance.new("Weld",Abs)
523+
524-
Abs3.Part0 = ST
524+
525-
Abs3.Part1 = Abs
525+
526-
Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
526+
527
WeldConstraint24.Part0 = Part15
528
WeldConstraint24.Part1 = Part37
529
WeldConstraint25.Parent = Part15
530
WeldConstraint25.Part0 = Part15
531
WeldConstraint25.Part1 = Part38
532
WeldConstraint26.Parent = Part15
533
WeldConstraint26.Part0 = Part15
534
WeldConstraint26.Part1 = Part39
535
WeldConstraint27.Parent = Part15
536
WeldConstraint27.Part0 = Part15
537
WeldConstraint27.Part1 = Part40
538
WeldConstraint29.Parent = Part15
539
WeldConstraint29.Part0 = Part15
540
WeldConstraint29.Part1 = Part42
541
WeldConstraint28.Parent = Part15
542
WeldConstraint28.Part0 = Part15
543
WeldConstraint28.Part1 = Part41
544
WeldConstraint16.Parent = Part15
545
WeldConstraint16.Part0 = Part15
546
WeldConstraint16.Part1 = Part14
547
WeldConstraint17.Parent = Part15
548
WeldConstraint17.Part0 = Part15
549
WeldConstraint17.Part1 = Part30
550
WeldConstraint18.Parent = Part15
551
WeldConstraint18.Part0 = Part15
552
WeldConstraint18.Part1 = Part31
553
WeldConstraint19.Parent = Part15
554
WeldConstraint19.Part0 = Part15
555
WeldConstraint19.Part1 = Part32
556
Part14.Name = "Glove"
557
Part14.Parent = mas
558
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
559
Part14.Orientation = Vector3.new(0, 178.389999, 0)
560
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
561
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
562
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
563
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
564
Part14.BottomSurface = Enum.SurfaceType.Smooth
565
Part14.BrickColor = BrickColor.new("Dark indigo")
566
Part14.CanCollide = false
567
Part14.Material = Enum.Material.ForceField
568
Part14.TopSurface = Enum.SurfaceType.Smooth
569
Part14.brickColor = BrickColor.new("Dark indigo")
570
Part15.Name = "LeftHandle"
571
Part15.Parent = mas
572
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
573
Part15.Orientation = Vector3.new(0, 179.73999, 0)
574
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
575
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
576
Part15.Color = Color3.new(1, 1, 0)
577
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
578
Part15.BottomSurface = Enum.SurfaceType.Smooth
579
Part15.BrickColor = BrickColor.new("Dark indigo")
580
Part15.CanCollide = false
581
Part15.Material = Enum.Material.ForceField
582
Part15.TopSurface = Enum.SurfaceType.Smooth
583
Part15.brickColor = BrickColor.new("Dark indigo")
584
Part15.Shape = Enum.PartType.Ball
585
WeldConstraint16.Parent = Part15
586
WeldConstraint16.Part0 = Part15
587
WeldConstraint16.Part1 = Part14
588
WeldConstraint17.Parent = Part15
589
WeldConstraint17.Part0 = Part15
590
WeldConstraint17.Part1 = Part30
591
WeldConstraint18.Parent = Part15
592
WeldConstraint18.Part0 = Part15
593
WeldConstraint18.Part1 = Part31
594
WeldConstraint19.Parent = Part15
595
WeldConstraint19.Part0 = Part15
596
WeldConstraint19.Part1 = Part32
597
WeldConstraint20.Parent = Part15
598
WeldConstraint20.Part0 = Part15
599
WeldConstraint20.Part1 = Part33
600
WeldConstraint21.Parent = Part15
601
WeldConstraint21.Part0 = Part15
602
WeldConstraint21.Part1 = Part34
603
WeldConstraint22.Parent = Part15
604
WeldConstraint22.Part0 = Part15
605
WeldConstraint22.Part1 = Part35
606
WeldConstraint23.Parent = Part15
607
WeldConstraint23.Part0 = Part15
608
WeldConstraint23.Part1 = Part36
609
WeldConstraint24.Parent = Part15
610
WeldConstraint24.Part0 = Part15
611
WeldConstraint24.Part1 = Part37
612
WeldConstraint25.Parent = Part15
613
WeldConstraint25.Part0 = Part15
614
WeldConstraint25.Part1 = Part38
615
WeldConstraint26.Parent = Part15
616
WeldConstraint26.Part0 = Part15
617
WeldConstraint26.Part1 = Part39
618
WeldConstraint27.Parent = Part15
619
WeldConstraint27.Part0 = Part15
620
WeldConstraint27.Part1 = Part40
621
WeldConstraint28.Parent = Part15
622
WeldConstraint28.Part0 = Part15
623
WeldConstraint28.Part1 = Part41
624-
Part14.BrickColor = BrickColor.new("Alder")
624+
625
WeldConstraint29.Part0 = Part15
626-
Part14.Material = Enum.Material.SmoothPlastic
626+
627
Part30.Parent = mas
628-
Part14.brickColor = BrickColor.new("Alder")
628+
629
Part30.Orientation = Vector3.new(0, 178.389999, 0)
630
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
631
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
632
Part30.Color = Color3.new(1, 1, 0)
633
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
634
Part30.BottomSurface = Enum.SurfaceType.Smooth
635
Part30.BrickColor = BrickColor.new("Royal purple")
636
Part30.CanCollide = false
637
Part30.Material = Enum.Material.ForceField
638-
Part15.BrickColor = BrickColor.new("Alder")
638+
639
Part30.brickColor = BrickColor.new("Royal purple")
640-
Part15.Material = Enum.Material.SmoothPlastic
640+
641
Part31.Parent = mas
642-
Part15.brickColor = BrickColor.new("Alder")
642+
643
Part31.Orientation = Vector3.new(0, 178.389999, 0)
644
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
645
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
646
Part31.Color = Color3.new(1, 1, 0)
647
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
648
Part31.BottomSurface = Enum.SurfaceType.Smooth
649
Part31.BrickColor = BrickColor.new("Royal purple")
650
Part31.CanCollide = false
651
Part31.Material = Enum.Material.ForceField
652
Part31.TopSurface = Enum.SurfaceType.Smooth
653
Part31.brickColor = BrickColor.new("Royal purple")
654
Part31.Shape = Enum.PartType.Ball
655
Part32.Parent = mas
656
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
657
Part32.Orientation = Vector3.new(0, 178.389999, 0)
658
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
659
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
660
Part32.Color = Color3.new(1, 1, 0)
661
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
662
Part32.BottomSurface = Enum.SurfaceType.Smooth
663
Part32.BrickColor = BrickColor.new("Royal purple")
664
Part32.CanCollide = false
665
Part32.Material = Enum.Material.ForceField
666
Part32.TopSurface = Enum.SurfaceType.Smooth
667
Part32.brickColor = BrickColor.new("Royal purple")
668
Part32.Shape = Enum.PartType.Ball
669
Part33.Parent = mas
670
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
671
Part33.Orientation = Vector3.new(0, 178.389999, 0)
672
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
673
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
674
Part33.Color = Color3.new(1, 1, 0)
675
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
676
Part33.BottomSurface = Enum.SurfaceType.Smooth
677
Part33.BrickColor = BrickColor.new("Royal purple")
678
Part33.CanCollide = false
679
Part33.Material = Enum.Material.ForceField
680
Part33.TopSurface = Enum.SurfaceType.Smooth
681
Part33.brickColor = BrickColor.new("Royal purple")
682
Part33.Shape = Enum.PartType.Ball
683
Part34.Parent = mas
684
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
685
Part34.Orientation = Vector3.new(0, 178.389999, 0)
686
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
687
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
688
Part34.Color = Color3.new(1, 1, 0)
689
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
690
Part34.BottomSurface = Enum.SurfaceType.Smooth
691
Part34.BrickColor = BrickColor.new("Royal purple")
692
Part34.CanCollide = false
693
Part34.Material = Enum.Material.ForceField
694-
Part30.BrickColor = BrickColor.new("Really black")
694+
695
Part34.brickColor = BrickColor.new("Royal purple")
696-
Part30.Material = Enum.Material.SmoothPlastic
696+
697
Part35.Parent = mas
698-
Part30.brickColor = BrickColor.new("Really black")
698+
699
Part35.Orientation = Vector3.new(0, 178.389999, 0)
700
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
701
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
702
Part35.Color = Color3.new(1, 1, 0)
703
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
704
Part35.BottomSurface = Enum.SurfaceType.Smooth
705
Part35.BrickColor = BrickColor.new("Royal purple")
706
Part35.CanCollide = false
707
Part35.Material = Enum.Material.ForceField
708-
Part31.BrickColor = BrickColor.new("Really black")
708+
709
Part35.brickColor = BrickColor.new("Royal purple")
710-
Part31.Material = Enum.Material.SmoothPlastic
710+
711
Part36.Parent = mas
712-
Part31.brickColor = BrickColor.new("Really black")
712+
713
Part36.Orientation = Vector3.new(0, 178.389999, 0)
714
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
715
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
716
Part36.Color = Color3.new(1, 1, 0)
717
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
718
Part36.BottomSurface = Enum.SurfaceType.Smooth
719
Part36.BrickColor = BrickColor.new("Royal purple")
720
Part36.CanCollide = false
721
Part36.Material = Enum.Material.ForceField
722-
Part32.BrickColor = BrickColor.new("Really black")
722+
723
Part36.brickColor = BrickColor.new("Royal purple")
724-
Part32.Material = Enum.Material.SmoothPlastic
724+
725
Part37.Parent = mas
726-
Part32.brickColor = BrickColor.new("Really black")
726+
727
Part37.Orientation = Vector3.new(0, 178.389999, 0)
728
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
729
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
730
Part37.Color = Color3.new(1, 1, 0)
731
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
732
Part37.BottomSurface = Enum.SurfaceType.Smooth
733
Part37.BrickColor = BrickColor.new("Royal purple")
734
Part37.CanCollide = false
735
Part37.Material = Enum.Material.ForceField
736-
Part33.BrickColor = BrickColor.new("Really black")
736+
737
Part37.brickColor = BrickColor.new("Royal purple")
738-
Part33.Material = Enum.Material.SmoothPlastic
738+
739
Part38.Parent = mas
740-
Part33.brickColor = BrickColor.new("Really black")
740+
741
Part38.Orientation = Vector3.new(0, 178.389999, 0)
742
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
743
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
744
Part38.Color = Color3.new(1, 1, 0)
745
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
746
Part38.BottomSurface = Enum.SurfaceType.Smooth
747
Part38.BrickColor = BrickColor.new("Royal purple")
748
Part38.CanCollide = false
749
Part38.Material = Enum.Material.ForceField
750-
Part34.BrickColor = BrickColor.new("Really black")
750+
751
Part38.brickColor = BrickColor.new("Royal purple")
752-
Part34.Material = Enum.Material.SmoothPlastic
752+
753
Part39.Parent = mas
754-
Part34.brickColor = BrickColor.new("Really black")
754+
755
Part39.Orientation = Vector3.new(0, 178.389999, 0)
756
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
757
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
758
Part39.Color = Color3.new(1, 1, 0)
759
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
760
Part39.BottomSurface = Enum.SurfaceType.Smooth
761
Part39.BrickColor = BrickColor.new("Royal purple")
762
Part39.CanCollide = false
763
Part39.Material = Enum.Material.ForceField
764-
Part35.BrickColor = BrickColor.new("Really black")
764+
765
Part39.brickColor = BrickColor.new("Royal purple")
766-
Part35.Material = Enum.Material.SmoothPlastic
766+
767
Part40.Parent = mas
768-
Part35.brickColor = BrickColor.new("Really black")
768+
769
Part40.Orientation = Vector3.new(0, 178.389999, 0)
770
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
771
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
772
Part40.Color = Color3.new(1, 1, 0)
773
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
774
Part40.BottomSurface = Enum.SurfaceType.Smooth
775
Part40.BrickColor = BrickColor.new("Royal purple")
776
Part40.CanCollide = false
777
Part40.Material = Enum.Material.ForceField
778-
Part36.BrickColor = BrickColor.new("Really black")
778+
779
Part40.brickColor = BrickColor.new("Royal purple")
780-
Part36.Material = Enum.Material.SmoothPlastic
780+
781
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
782-
Part36.brickColor = BrickColor.new("Really black")
782+
783
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
784
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
785
Part41.Color = Color3.new(1, 1, 0)
786
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
787
Part41.BottomSurface = Enum.SurfaceType.Smooth
788
Part41.BrickColor = BrickColor.new("Royal purple")
789
Part41.CanCollide = false
790
Part41.Material = Enum.Material.ForceField
791
Part41.TopSurface = Enum.SurfaceType.Smooth
792-
Part37.BrickColor = BrickColor.new("Really black")
792+
Part41.brickColor = BrickColor.new("Royal purple")
793
Part42.Parent = mas
794-
Part37.Material = Enum.Material.SmoothPlastic
794+
795
Part42.Orientation = Vector3.new(0, 179.73999, 0)
796-
Part37.brickColor = BrickColor.new("Really black")
796+
797
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
798
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
799
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
800
Part42.BottomSurface = Enum.SurfaceType.Smooth
801
Part42.BrickColor = BrickColor.new("Royal purple")
802
Part42.CanCollide = false
803
Part42.Material = Enum.Material.ForceField
804
Part42.TopSurface = Enum.SurfaceType.Smooth
805
Part42.brickColor = BrickColor.new("Royal purple")
806-
Part38.BrickColor = BrickColor.new("Really black")
806+
807
    v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
808-
Part38.Material = Enum.Material.SmoothPlastic
808+
    pcall(function() v:MakeJoints() end)
809
end
810-
Part38.brickColor = BrickColor.new("Really black")
810+
811
Wld.Part0 = SLA
812
Wld.Part1 = Part15
813
Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
814
mas2 = Instance.new("Model",game:GetService("Lighting"))
815
WeldConstraint0 = Instance.new("WeldConstraint")
816
WeldConstraint1 = Instance.new("WeldConstraint")
817
WeldConstraint2 = Instance.new("WeldConstraint")
818
WeldConstraint3 = Instance.new("WeldConstraint")
819
WeldConstraint4 = Instance.new("WeldConstraint")
820-
Part39.BrickColor = BrickColor.new("Really black")
820+
821
WeldConstraint6 = Instance.new("WeldConstraint")
822-
Part39.Material = Enum.Material.SmoothPlastic
822+
823
WeldConstraint8 = Instance.new("WeldConstraint")
824-
Part39.brickColor = BrickColor.new("Really black")
824+
825
WeldConstraint10 = Instance.new("WeldConstraint")
826
WeldConstraint11 = Instance.new("WeldConstraint")
827
WeldConstraint12 = Instance.new("WeldConstraint")
828
WeldConstraint13 = Instance.new("WeldConstraint")
829
Part14 = Instance.new("Part")
830
Part15 = Instance.new("Part")
831
WeldConstraint16 = Instance.new("WeldConstraint")
832
WeldConstraint17 = Instance.new("WeldConstraint")
833
WeldConstraint18 = Instance.new("WeldConstraint")
834-
Part40.BrickColor = BrickColor.new("Really black")
834+
835
WeldConstraint20 = Instance.new("WeldConstraint")
836-
Part40.Material = Enum.Material.SmoothPlastic
836+
837
WeldConstraint22 = Instance.new("WeldConstraint")
838-
Part40.brickColor = BrickColor.new("Really black")
838+
839
WeldConstraint24 = Instance.new("WeldConstraint")
840
WeldConstraint25 = Instance.new("WeldConstraint")
841
WeldConstraint26 = Instance.new("WeldConstraint")
842
WeldConstraint27 = Instance.new("WeldConstraint")
843
WeldConstraint28 = Instance.new("WeldConstraint")
844
WeldConstraint29 = Instance.new("WeldConstraint")
845
Part30 = Instance.new("Part")
846
Part31 = Instance.new("Part")
847-
Part41.BrickColor = BrickColor.new("Really black")
847+
848
Part33 = Instance.new("Part")
849-
Part41.Material = Enum.Material.SmoothPlastic
849+
850
Part35 = Instance.new("Part")
851-
Part41.brickColor = BrickColor.new("Really black")
851+
852
Part37 = Instance.new("Part")
853
Part38 = Instance.new("Part")
854
Part39 = Instance.new("Part")
855
Part40 = Instance.new("Part")
856
Part41 = Instance.new("Part")
857
Part42 = Instance.new("Part")
858
WeldConstraint20.Parent = Part15
859
WeldConstraint20.Part0 = Part15
860
WeldConstraint20.Part1 = Part33
861
WeldConstraint22.Parent = Part15
862-
Part42.Material = Enum.Material.SmoothPlastic
862+
863
WeldConstraint22.Part1 = Part35
864
WeldConstraint21.Parent = Part15
865
WeldConstraint21.Part0 = Part15
866-
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
866+
867-
	pcall(function() v:MakeJoints() end)
867+
868
WeldConstraint23.Part0 = Part15
869
WeldConstraint23.Part1 = Part36
870
WeldConstraint24.Parent = Part15
871
WeldConstraint24.Part0 = Part15
872
WeldConstraint24.Part1 = Part37
873
WeldConstraint25.Parent = Part15
874
WeldConstraint25.Part0 = Part15
875
WeldConstraint25.Part1 = Part38
876
WeldConstraint26.Parent = Part15
877
WeldConstraint26.Part0 = Part15
878
WeldConstraint26.Part1 = Part39
879
WeldConstraint27.Parent = Part15
880
WeldConstraint27.Part0 = Part15
881
WeldConstraint27.Part1 = Part40
882
WeldConstraint29.Parent = Part15
883
WeldConstraint29.Part0 = Part15
884
WeldConstraint29.Part1 = Part42
885
WeldConstraint28.Parent = Part15
886
WeldConstraint28.Part0 = Part15
887
WeldConstraint28.Part1 = Part41
888
WeldConstraint16.Parent = Part15
889
WeldConstraint16.Part0 = Part15
890
WeldConstraint16.Part1 = Part14
891
WeldConstraint17.Parent = Part15
892
WeldConstraint17.Part0 = Part15
893
WeldConstraint17.Part1 = Part30
894
WeldConstraint18.Parent = Part15
895
WeldConstraint18.Part0 = Part15
896
WeldConstraint18.Part1 = Part31
897
WeldConstraint19.Parent = Part15
898
WeldConstraint19.Part0 = Part15
899
WeldConstraint19.Part1 = Part32
900
Part14.Name = "Glove"
901
Part14.Parent = mas2
902
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
903
Part14.Orientation = Vector3.new(0, 178.389999, 0)
904
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
905
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
906
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
907
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
908
Part14.BottomSurface = Enum.SurfaceType.Smooth
909
Part14.BrickColor = BrickColor.new("Dark indigo")
910
Part14.CanCollide = false
911
Part14.Material = Enum.Material.ForceField
912
Part14.TopSurface = Enum.SurfaceType.Smooth
913
Part14.brickColor = BrickColor.new("Dark indigo")
914
Part15.Name = "LeftHandle"
915
Part15.Parent = mas2
916
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
917
Part15.Orientation = Vector3.new(0, 179.73999, 0)
918
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
919
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
920
Part15.Color = Color3.new(1, 1, 0)
921
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
922
Part15.BottomSurface = Enum.SurfaceType.Smooth
923
Part15.BrickColor = BrickColor.new("Royal purple")
924
Part15.CanCollide = false
925
Part15.Material = Enum.Material.ForceField
926
Part15.TopSurface = Enum.SurfaceType.Smooth
927
Part15.brickColor = BrickColor.new("Royal purple")
928
Part15.Shape = Enum.PartType.Ball
929
WeldConstraint16.Parent = Part15
930
WeldConstraint16.Part0 = Part15
931
WeldConstraint16.Part1 = Part14
932
WeldConstraint17.Parent = Part15
933
WeldConstraint17.Part0 = Part15
934
WeldConstraint17.Part1 = Part30
935
WeldConstraint18.Parent = Part15
936
WeldConstraint18.Part0 = Part15
937
WeldConstraint18.Part1 = Part31
938
WeldConstraint19.Parent = Part15
939
WeldConstraint19.Part0 = Part15
940
WeldConstraint19.Part1 = Part32
941
WeldConstraint20.Parent = Part15
942
WeldConstraint20.Part0 = Part15
943
WeldConstraint20.Part1 = Part33
944
WeldConstraint21.Parent = Part15
945
WeldConstraint21.Part0 = Part15
946
WeldConstraint21.Part1 = Part34
947
WeldConstraint22.Parent = Part15
948
WeldConstraint22.Part0 = Part15
949
WeldConstraint22.Part1 = Part35
950
WeldConstraint23.Parent = Part15
951
WeldConstraint23.Part0 = Part15
952
WeldConstraint23.Part1 = Part36
953
WeldConstraint24.Parent = Part15
954
WeldConstraint24.Part0 = Part15
955
WeldConstraint24.Part1 = Part37
956
WeldConstraint25.Parent = Part15
957
WeldConstraint25.Part0 = Part15
958
WeldConstraint25.Part1 = Part38
959
WeldConstraint26.Parent = Part15
960
WeldConstraint26.Part0 = Part15
961
WeldConstraint26.Part1 = Part39
962
WeldConstraint27.Parent = Part15
963
WeldConstraint27.Part0 = Part15
964
WeldConstraint27.Part1 = Part40
965
WeldConstraint28.Parent = Part15
966
WeldConstraint28.Part0 = Part15
967
WeldConstraint28.Part1 = Part41
968-
Part14.BrickColor = BrickColor.new("Alder")
968+
969
WeldConstraint29.Part0 = Part15
970-
Part14.Material = Enum.Material.SmoothPlastic
970+
971
Part30.Parent = mas2
972-
Part14.brickColor = BrickColor.new("Alder")
972+
973
Part30.Orientation = Vector3.new(0, 178.389999, 0)
974
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
975
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
976
Part30.Color = Color3.new(1, 1, 0)
977
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
978
Part30.BottomSurface = Enum.SurfaceType.Smooth
979
Part30.BrickColor = BrickColor.new("Royal purple")
980
Part30.CanCollide = false
981
Part30.Material = Enum.Material.ForceField
982-
Part15.BrickColor = BrickColor.new("Really black")
982+
983
Part30.brickColor = BrickColor.new("Royal purple")
984-
Part15.Material = Enum.Material.SmoothPlastic
984+
985
Part31.Parent = mas2
986-
Part15.brickColor = BrickColor.new("Really black")
986+
987
Part31.Orientation = Vector3.new(0, 178.389999, 0)
988
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
989
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
990
Part31.Color = Color3.new(1, 1, 0)
991
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
992
Part31.BottomSurface = Enum.SurfaceType.Smooth
993
Part31.BrickColor = BrickColor.new("Royal purple")
994
Part31.CanCollide = false
995
Part31.Material = Enum.Material.ForceField
996
Part31.TopSurface = Enum.SurfaceType.Smooth
997
Part31.brickColor = BrickColor.new("Royal purple")
998
Part31.Shape = Enum.PartType.Ball
999
Part32.Parent = mas2
1000
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1001
Part32.Orientation = Vector3.new(0, 178.389999, 0)
1002
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
1003
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
1004
Part32.Color = Color3.new(1, 1, 0)
1005
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1006
Part32.BottomSurface = Enum.SurfaceType.Smooth
1007
Part32.BrickColor = BrickColor.new("Royal purple")
1008
Part32.CanCollide = false
1009
Part32.Material = Enum.Material.ForceField
1010
Part32.TopSurface = Enum.SurfaceType.Smooth
1011
Part32.brickColor = BrickColor.new("Royal purple")
1012
Part32.Shape = Enum.PartType.Ball
1013
Part33.Parent = mas2
1014
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1015
Part33.Orientation = Vector3.new(0, 178.389999, 0)
1016
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
1017
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
1018
Part33.Color = Color3.new(1, 1, 0)
1019
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1020
Part33.BottomSurface = Enum.SurfaceType.Smooth
1021
Part33.BrickColor = BrickColor.new("Royal purple")
1022
Part33.CanCollide = false
1023
Part33.Material = Enum.Material.ForceField
1024
Part33.TopSurface = Enum.SurfaceType.Smooth
1025
Part33.brickColor = BrickColor.new("Royal purple")
1026
Part33.Shape = Enum.PartType.Ball
1027
Part34.Parent = mas2
1028
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1029
Part34.Orientation = Vector3.new(0, 178.389999, 0)
1030
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
1031
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
1032
Part34.Color = Color3.new(1, 1, 0)
1033
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1034
Part34.BottomSurface = Enum.SurfaceType.Smooth
1035
Part34.BrickColor = BrickColor.new("Royal purple")
1036
Part34.CanCollide = false
1037
Part34.Material = Enum.Material.ForceField
1038-
Part30.BrickColor = BrickColor.new("Really black")
1038+
1039
Part34.brickColor = BrickColor.new("Royal purple")
1040-
Part30.Material = Enum.Material.SmoothPlastic
1040+
1041
Part35.Parent = mas2
1042-
Part30.brickColor = BrickColor.new("Really black")
1042+
1043
Part35.Orientation = Vector3.new(0, 178.389999, 0)
1044
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
1045
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
1046
Part35.Color = Color3.new(1, 1, 0)
1047
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1048
Part35.BottomSurface = Enum.SurfaceType.Smooth
1049
Part35.BrickColor = BrickColor.new("Royal purple")
1050
Part35.CanCollide = false
1051
Part35.Material = Enum.Material.ForceField
1052-
Part31.BrickColor = BrickColor.new("Really black")
1052+
1053
Part35.brickColor = BrickColor.new("Royal purple")
1054-
Part31.Material = Enum.Material.SmoothPlastic
1054+
1055
Part36.Parent = mas2
1056-
Part31.brickColor = BrickColor.new("Really black")
1056+
1057
Part36.Orientation = Vector3.new(0, 178.389999, 0)
1058
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
1059
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
1060
Part36.Color = Color3.new(1, 1, 0)
1061
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1062
Part36.BottomSurface = Enum.SurfaceType.Smooth
1063
Part36.BrickColor = BrickColor.new("Royal purple")
1064
Part36.CanCollide = false
1065
Part36.Material = Enum.Material.ForceField
1066-
Part32.BrickColor = BrickColor.new("Really black")
1066+
1067
Part36.brickColor = BrickColor.new("Royal purple")
1068-
Part32.Material = Enum.Material.SmoothPlastic
1068+
1069
Part37.Parent = mas2
1070-
Part32.brickColor = BrickColor.new("Really black")
1070+
1071
Part37.Orientation = Vector3.new(0, 178.389999, 0)
1072
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
1073
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
1074
Part37.Color = Color3.new(1, 1, 0)
1075
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1076
Part37.BottomSurface = Enum.SurfaceType.Smooth
1077
Part37.BrickColor = BrickColor.new("Royal purple")
1078
Part37.CanCollide = false
1079
Part37.Material = Enum.Material.ForceField
1080-
Part33.BrickColor = BrickColor.new("Really black")
1080+
1081
Part37.brickColor = BrickColor.new("Royal purple")
1082-
Part33.Material = Enum.Material.SmoothPlastic
1082+
1083
Part38.Parent = mas2
1084-
Part33.brickColor = BrickColor.new("Really black")
1084+
1085
Part38.Orientation = Vector3.new(0, 178.389999, 0)
1086
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
1087
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
1088
Part38.Color = Color3.new(1, 1, 0)
1089
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1090
Part38.BottomSurface = Enum.SurfaceType.Smooth
1091
Part38.BrickColor = BrickColor.new("Royal purple")
1092
Part38.CanCollide = false
1093
Part38.Material = Enum.Material.ForceField
1094-
Part34.BrickColor = BrickColor.new("Really black")
1094+
1095
Part38.brickColor = BrickColor.new("Royal purple")
1096-
Part34.Material = Enum.Material.SmoothPlastic
1096+
1097
Part39.Parent = mas2
1098-
Part34.brickColor = BrickColor.new("Really black")
1098+
1099
Part39.Orientation = Vector3.new(0, 178.389999, 0)
1100
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
1101
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
1102
Part39.Color = Color3.new(1, 1, 0)
1103
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1104
Part39.BottomSurface = Enum.SurfaceType.Smooth
1105
Part39.BrickColor = BrickColor.new("Royal purple")
1106
Part39.CanCollide = false
1107
Part39.Material = Enum.Material.ForceField
1108-
Part35.BrickColor = BrickColor.new("Really black")
1108+
1109
Part39.brickColor = BrickColor.new("Royal purple")
1110-
Part35.Material = Enum.Material.SmoothPlastic
1110+
1111
Part40.Parent = mas2
1112-
Part35.brickColor = BrickColor.new("Really black")
1112+
1113
Part40.Orientation = Vector3.new(0, 178.389999, 0)
1114
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
1115
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
1116
Part40.Color = Color3.new(1, 1, 0)
1117
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1118
Part40.BottomSurface = Enum.SurfaceType.Smooth
1119
Part40.BrickColor = BrickColor.new("Royal purple")
1120
Part40.CanCollide = false
1121
Part40.Material = Enum.Material.ForceField
1122-
Part36.BrickColor = BrickColor.new("Really black")
1122+
1123
Part40.brickColor = BrickColor.new("Royal purple")
1124-
Part36.Material = Enum.Material.SmoothPlastic
1124+
1125
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1126-
Part36.brickColor = BrickColor.new("Really black")
1126+
1127
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
1128
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
1129
Part41.Color = Color3.new(1, 1, 0)
1130
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1131
Part41.BottomSurface = Enum.SurfaceType.Smooth
1132
Part41.BrickColor = BrickColor.new("Royal purple")
1133
Part41.CanCollide = false
1134
Part41.Material = Enum.Material.ForceField
1135
Part41.TopSurface = Enum.SurfaceType.Smooth
1136-
Part37.BrickColor = BrickColor.new("Really black")
1136+
Part41.brickColor = BrickColor.new("Royal purple")
1137
Part42.Parent = mas2
1138-
Part37.Material = Enum.Material.SmoothPlastic
1138+
1139
Part42.Orientation = Vector3.new(0, 179.73999, 0)
1140-
Part37.brickColor = BrickColor.new("Really black")
1140+
1141
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
1142
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
1143
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
1144
Part42.BottomSurface = Enum.SurfaceType.Smooth
1145
Part42.BrickColor = BrickColor.new("Royal purple")
1146
Part42.CanCollide = false
1147
Part42.Material = Enum.Material.ForceField
1148
Part42.TopSurface = Enum.SurfaceType.Smooth
1149
Part42.brickColor = BrickColor.new("Royal purple")
1150-
Part38.BrickColor = BrickColor.new("Really black")
1150+
1151
    v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
1152-
Part38.Material = Enum.Material.SmoothPlastic
1152+
    pcall(function() v:MakeJoints() end)
1153
end
1154-
Part38.brickColor = BrickColor.new("Really black")
1154+
1155
Wld.Part0 = SRA
1156
Wld.Part1 = Part15
1157
Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
1158
for i,v in pairs(mas:children()) do
1159
    if v:IsA("Part") then
1160
        v.Transparency = 1
1161
    end
1162
end
1163
for i,v in pairs(Character.Stand:children()) do
1164-
Part39.BrickColor = BrickColor.new("Really black")
1164+
1165
        v.Transparency = 1
1166-
Part39.Material = Enum.Material.SmoothPlastic
1166+
        Face.Transparency = 1
1167
    end
1168-
Part39.brickColor = BrickColor.new("Really black")
1168+
1169
local newMotor = function(part0, part1, c0, c1)
1170
    local w = Create('Motor'){
1171
        Parent = part0,
1172
        Part0 = part0,
1173
        Part1 = part1,
1174
        C0 = c0,
1175
        C1 = c1,
1176
    }
1177
    return w
1178-
Part40.BrickColor = BrickColor.new("Really black")
1178+
1179
function clerp(a, b, t)
1180-
Part40.Material = Enum.Material.SmoothPlastic
1180+
    return a:lerp(b, t)
1181
end
1182-
Part40.brickColor = BrickColor.new("Really black")
1182+
 
1183
coroutine.resume(coroutine.create(function()
1184
while true do
1185
    Humanoid.Health = Humanoid.Health + 1.7
1186
    game:GetService("RunService").RenderStepped:wait()
1187
end
1188
end))
1189
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1190
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1191-
Part41.BrickColor = BrickColor.new("Really black")
1191+
 
1192
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
1193-
Part41.Material = Enum.Material.SmoothPlastic
1193+
1194
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
1195-
Part41.brickColor = BrickColor.new("Really black")
1195+
1196
RootJoint.C1 = CFrame.new(0, 0, 0)
1197
RootJoint.C0 = CFrame.new(0, 0, 0)
1198
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1199
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1200
 
1201
local rarmc1 = RW.C1
1202
local larmc1 = LW.C1
1203
local rlegc1 = RH.C1
1204
local llegc1 = LH.C1
1205
 
1206-
Part42.Material = Enum.Material.SmoothPlastic
1206+
1207
 
1208
function PlayAnimationFromTable(table, speed, bool)
1209
    RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
1210-
	v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
1210+
    Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
1211-
	pcall(function() v:MakeJoints() end)
1211+
    RW.C0 = clerp(RW.C0, table[3], speed)
1212
    LW.C0 = clerp(LW.C0, table[4], speed)
1213
    RH.C0 = clerp(RH.C0, table[5], speed)
1214
    LH.C0 = clerp(LH.C0, table[6], speed)
1215
    if bool == true then
1216
        if resetc1 == false then
1217
            resetc1 = true
1218
            RootJoint.C1 = RootJoint.C1
1219
            Torso.Neck.C1 = Torso.Neck.C1
1220
            RW.C1 = rarmc1
1221
            LW.C1 = larmc1
1222
            RH.C1 = rlegc1
1223
            LH.C1 = llegc1
1224
        end
1225-
		Face.Transparency = 1
1225+
1226
end
1227
 
1228
ArtificialHB = Create("BindableEvent", script){
1229-
	local w = Create('Motor'){
1229+
    Parent = script,
1230-
		Parent = part0,
1230+
    Name = "Heartbeat",
1231-
		Part0 = part0,
1231+
1232-
		Part1 = part1,
1232+
 
1233-
		C0 = c0,
1233+
1234-
		C1 = c1,
1234+
 
1235-
	}
1235+
1236-
	return w
1236+
1237
allowframeloss = false
1238
tossremainder = false
1239-
	return a:lerp(b, t)
1239+
1240
script.Heartbeat:Fire()
1241-
1241+
 
1242
game:GetService("RunService").Heartbeat:connect(function(s, p)
1243
    tf = tf + s
1244-
	Humanoid.Health = Humanoid.Health + 1.7
1244+
    if tf >= frame then
1245-
	game:GetService("RunService").RenderStepped:wait()
1245+
        if allowframeloss then
1246
            script.Heartbeat:Fire()
1247
            lastframe = tick()
1248
        else
1249
            for i = 1, math.floor(tf / frame) do
1250-
1250+
                script.Heartbeat:Fire()
1251-
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
1251+
1252
            lastframe = tick()
1253
        end
1254
        if tossremainder then
1255
            tf = 0
1256
        else
1257
            tf = tf - frame * math.floor(tf / frame)
1258
        end
1259-
1259+
1260
end)
1261
 
1262
function swait(num)
1263
    if num == 0 or num == nil then
1264-
1264+
        ArtificialHB.Event:wait()
1265
    else
1266-
1266+
        for i = 0, num do
1267
            ArtificialHB.Event:wait()
1268-
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
1268+
1269-
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
1269+
1270-
	RW.C0 = clerp(RW.C0, table[3], speed) 
1270+
1271-
	LW.C0 = clerp(LW.C0, table[4], speed) 
1271+
 
1272-
	RH.C0 = clerp(RH.C0, table[5], speed) 
1272+
 
1273-
	LH.C0 = clerp(LH.C0, table[6], speed) 
1273+
 
1274-
	if bool == true then
1274+
1275-
		if resetc1 == false then
1275+
    if key == "q" then
1276-
			resetc1 = true
1276+
        if Change == false then
1277-
			RootJoint.C1 = RootJoint.C1
1277+
            Stand()
1278-
			Torso.Neck.C1 = Torso.Neck.C1
1278+
            Change = true
1279-
			RW.C1 = rarmc1
1279+
        elseif Change == true then
1280-
			LW.C1 = larmc1
1280+
            UnStand()
1281-
			RH.C1 = rlegc1
1281+
            Change = false
1282-
			LH.C1 = llegc1
1282+
1283-
		end
1283+
1284-
	end
1284+
1285
 
1286-
1286+
 
1287
function Stand()
1288-
	Parent = script,
1288+
    if D == false then
1289-
	Name = "Heartbeat",
1289+
        D = true
1290
        Pause = true
1291-
1291+
        for i = 0,0.1,0.1 do
1292
        swait()
1293-
1293+
        PlayAnimationFromTable({
1294
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1295
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1296
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
1297
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1298
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1299
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1300-
1300+
        }, .5, false)
1301
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1302-
	tf = tf + s
1302+
1303-
	if tf >= frame then
1303+
        coroutine.resume(coroutine.create(function()
1304-
		if allowframeloss then
1304+
        for i = 0,1.2,0.1 do
1305-
			script.Heartbeat:Fire()
1305+
        swait()
1306-
			lastframe = tick()
1306+
        PlayAnimationFromTable({
1307-
		else
1307+
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1308-
			for i = 1, math.floor(tf / frame) do
1308+
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1309-
				script.Heartbeat:Fire()
1309+
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1310-
			end
1310+
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1311-
			lastframe = tick()
1311+
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1312-
		end
1312+
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
1313-
		if tossremainder then
1313+
        }, .5, false)
1314-
			tf = 0
1314+
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
1315-
		else
1315+
1316-
			tf = tf - frame * math.floor(tf / frame)
1316+
        Pause = false
1317-
		end
1317+
        end))
1318-
	end
1318+
        local Sound = Instance.new("Sound",ST)
1319
        Sound.Pitch = 1
1320-
1320+
        Sound.Volume = 121
1321
        Sound.Looped = false
1322-
	if num == 0 or num == nil then
1322+
        Sound.SoundId = "rbxassetid://463010917"
1323-
		ArtificialHB.Event:wait()
1323+
        Sound:play()
1324-
	else
1324+
        coroutine.resume(coroutine.create(function()
1325-
		for i = 0, num do
1325+
        for i,v in pairs(mas:children()) do
1326-
			ArtificialHB.Event:wait()
1326+
            if v:IsA("Part") then
1327-
		end
1327+
                coroutine.resume(coroutine.create(function()
1328-
	end
1328+
                v.Transparency = v.Transparency - 0.1
1329
                game:GetService("RunService").RenderStepped:wait() 
1330-
1330+
                end))
1331-
1331+
                v.Transparency = 1
1332-
1332+
1333
        end
1334-
	if key == "q" then
1334+
        end))
1335-
		if Change == false then
1335+
        for i,v in pairs(Character.Stand:children()) do
1336-
			Stand()
1336+
            if v:IsA("Part") then
1337-
			Change = true
1337+
                coroutine.resume(coroutine.create(function()
1338-
		elseif Change == true then
1338+
                for i = 1,11 do
1339-
			UnStand()
1339+
                v.Transparency = v.Transparency - 0.1
1340-
			Change = false 
1340+
                Face.Transparency = Face.Transparency - 0.1
1341-
		end
1341+
                game:GetService("RunService").RenderStepped:wait()
1342-
	end
1342+
1343
                FlA.Enabled = true
1344-
1344+
                FlA1.Enabled = true
1345-
1345+
                FlA2.Enabled = true
1346
                FlA3.Enabled = true
1347-
	if D == false then
1347+
                FlA4.Enabled = true
1348-
		D = true
1348+
                FlA5.Enabled = true
1349-
		Pause = true
1349+
                ZZA.Enabled = true
1350-
		for i = 0,0.1,0.1 do
1350+
                ZZA1.Enabled = true
1351-
		swait()
1351+
                ZZA2.Enabled = true
1352-
		PlayAnimationFromTable({
1352+
                ZZA3.Enabled = true
1353-
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1353+
                ZZA4.Enabled = true
1354-
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1354+
                ZZA5.Enabled = true
1355-
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1355+
                end))
1356-
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1356+
1357-
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1357+
1358-
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1358+
        ZZZ = Mouse.KeyDown:connect(function(key)
1359-
		}, .5, false)
1359+
            if key == "t" then
1360-
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1360+
                Blast()
1361-
		end
1361+
1362-
		coroutine.resume(coroutine.create(function()
1362+
            if key == "r" then
1363-
		for i = 0,1.2,0.1 do
1363+
                StrongOra()
1364-
		swait()
1364+
1365-
		PlayAnimationFromTable({
1365+
            if key == "e" then
1366-
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1366+
                OHOra()
1367-
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1367+
1368-
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1368+
            if key == "f" then
1369-
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1369+
                TimeStop()
1370-
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1370+
1371-
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1371+
            if key == "z" then
1372-
		}, .5, false)
1372+
                Jump()
1373-
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
1373+
1374-
		end
1374+
        end)
1375-
		Pause = false
1375+
        ZZZ1 = Mouse.KeyUp:connect(function(key)
1376-
		end))
1376+
            if key == "e" then
1377-
		local Sound = Instance.new("Sound",ST)
1377+
                Stop()
1378-
		Sound.Pitch = 1
1378+
1379-
		Sound.Volume = 121
1379+
        end)
1380-
		Sound.Looped = false
1380+
        wait(0.5)
1381-
		Sound.SoundId = "rbxassetid://463010917"
1381+
        D = false
1382-
		Sound:play()
1382+
1383-
		coroutine.resume(coroutine.create(function()
1383+
1384-
		for i,v in pairs(mas:children()) do
1384+
 
1385-
		    if v:IsA("Part") then
1385+
1386-
				coroutine.resume(coroutine.create(function()
1386+
    if D == false then
1387-
				v.Transparency = v.Transparency - 0.1
1387+
        D = true
1388-
				game:GetService("RunService").RenderStepped:wait()	
1388+
        Pause = true
1389-
				end))
1389+
        for i = 0,1.2,0.1 do
1390-
		        v.Transparency = 1
1390+
        swait()
1391-
		    end
1391+
        PlayAnimationFromTable({
1392-
		end
1392+
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1393-
		end))
1393+
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1394-
		for i,v in pairs(Character.Stand:children()) do
1394+
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
1395-
		    if v:IsA("Part") then
1395+
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1396-
				coroutine.resume(coroutine.create(function()
1396+
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1397-
				for i = 1,11 do
1397+
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1398-
		        v.Transparency = v.Transparency - 0.1
1398+
        }, .5, false)
1399-
				Face.Transparency = Face.Transparency - 0.1
1399+
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
1400-
				game:GetService("RunService").RenderStepped:wait()
1400+
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1401-
				end
1401+
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1402-
				FlA.Enabled = true
1402+
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1403-
				FlA1.Enabled = true
1403+
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
1404-
				FlA2.Enabled = true
1404+
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
1405-
				FlA3.Enabled = true
1405+
1406-
				FlA4.Enabled = true
1406+
        coroutine.resume(coroutine.create(function()
1407-
				FlA5.Enabled = true
1407+
        wait(0.7)
1408-
				ZZA.Enabled = true
1408+
        Pause = false
1409-
				ZZA1.Enabled = true
1409+
        end))
1410-
				ZZA2.Enabled = true
1410+
        local Bl = Instance.new("Part",workspace)
1411-
				ZZA3.Enabled = true
1411+
        Bl.CanCollide = false
1412-
				ZZA4.Enabled = true
1412+
        Bl.Material = "ForceField"
1413-
				ZZA5.Enabled = true
1413+
        Bl.Shape = "Ball"
1414-
				end))
1414+
        Bl.Size = Vector3.new(20,20,20)
1415-
		    end
1415+
        Bl.BrickColor = BrickColor.new("Royal purple")
1416-
		end
1416+
        Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
1417-
		ZZZ = Mouse.KeyDown:connect(function(key)
1417+
        local Fl = Instance.new("BodyVelocity",Bl)
1418-
			if key == "t" then
1418+
        Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1419-
				Blast()
1419+
        Fl.Velocity = RootPart.CFrame.lookVector*160
1420-
			end
1420+
        local Ring = Instance.new("Part",RootPart)
1421-
			if key == "r" then
1421+
        Ring.Size = Vector3.new(1,1,1)
1422-
				StrongOra()
1422+
        Ring.CanCollide = false
1423-
			end
1423+
        Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
1424-
			if key == "e" then 
1424+
        Ring.Anchored = true
1425-
				OHOra()
1425+
        Ring.BrickColor = BrickColor.new("Royal purple")
1426-
			end
1426+
        Ring.Transparency = 0
1427-
			if key == "f" then
1427+
        local Ring2 = Instance.new("SpecialMesh",Ring)
1428-
				TimeStop()
1428+
        Ring2.MeshId = "rbxassetid://3270017"
1429-
			end
1429+
        Ring2.Scale = Vector3.new(1,1,0.1)
1430-
			if key == "z" then
1430+
        coroutine.resume(coroutine.create(function()
1431-
				Jump()
1431+
        for i = 1,50 do
1432-
			end
1432+
            Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1433-
		end)
1433+
            Ring.Transparency = Ring.Transparency + 0.07
1434-
		ZZZ1 = Mouse.KeyUp:connect(function(key)
1434+
            game:GetService("RunService").RenderStepped:wait()
1435-
			if key == "e" then
1435+
1436-
				Stop()
1436+
        Ring:remove()
1437-
			end
1437+
        end))
1438-
		end)
1438+
        Bl.Touched:connect(function(hit)
1439-
		wait(0.5)
1439+
            if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1440-
		D = false
1440+
                Bl:remove()
1441-
	end
1441+
                local S = Instance.new("Sound",hit.Parent.Head)
1442
                S.SoundId = "rbxassetid://539294959"
1443-
1443+
                S.Volume = 1
1444
                S.Looped = false
1445-
	if D == false then 
1445+
                S:play()
1446-
		D = true
1446+
                hit.Parent.Humanoid:TakeDamage(60)
1447-
		Pause = true
1447+
                hit.Parent.Humanoid.WalkSpeed = 2
1448-
		for i = 0,1.2,0.1 do
1448+
                local Ef = Instance.new("Part",workspace)
1449-
		swait()
1449+
                Ef.Size = Vector3.new(1,1,1)
1450-
		PlayAnimationFromTable({
1450+
                Ef.CanCollide = false
1451-
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1451+
                Ef.Shape = "Ball"
1452-
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1452+
                Ef.Material = "ForceField"
1453-
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1453+
                Ef.BrickColor = BrickColor.new("Royal purple")
1454-
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1454+
                Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1455-
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1455+
                Ef.Anchored = true
1456-
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1456+
                local Ef2 = Instance.new("SpecialMesh",Ef)
1457-
		}, .5, false)
1457+
                Ef2.MeshType = "Sphere"
1458-
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
1458+
                Ef2.Scale = Vector3.new(1,1,1)
1459-
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1459+
                coroutine.resume(coroutine.create(function()
1460-
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1460+
                for i = 1,6 do
1461-
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1461+
                local random = math.random(-4,4)
1462-
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
1462+
                local random2 = math.random(-4,4)
1463-
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
1463+
                local random3 = math.random(-4,4)
1464-
		end
1464+
                local Ring = Instance.new("Part",Ef)
1465-
		coroutine.resume(coroutine.create(function()
1465+
                Ring.Size = Vector3.new(1,1,1)
1466-
		wait(0.7)
1466+
                Ring.CanCollide = false
1467-
		Pause = false
1467+
                Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1468-
		end))
1468+
                Ring.Anchored = true
1469-
		local Bl = Instance.new("Part",workspace)
1469+
                Ring.BrickColor = BrickColor.new("Royal purple")
1470-
		Bl.CanCollide = false
1470+
                Ring.Transparency = 0
1471-
		Bl.Material = "Neon"
1471+
                local Ring2 = Instance.new("SpecialMesh",Ring)
1472-
		Bl.Shape = "Ball"
1472+
                Ring2.MeshId = "rbxassetid://3270017"
1473-
		Bl.Size = Vector3.new(20,20,20)
1473+
                Ring2.Scale = Vector3.new(1,1,0.1)
1474-
		Bl.BrickColor = BrickColor.new("Really black")
1474+
                coroutine.resume(coroutine.create(function()
1475-
		Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
1475+
                for i = 1,170 do
1476-
		local Fl = Instance.new("BodyVelocity",Bl)
1476+
                    Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1477-
		Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1477+
                    Ring.Transparency = Ring.Transparency + 0.01
1478-
		Fl.Velocity = RootPart.CFrame.lookVector*160
1478+
                    game:GetService("RunService").RenderStepped:wait()
1479-
		local Ring = Instance.new("Part",RootPart)
1479+
1480-
		Ring.Size = Vector3.new(1,1,1)
1480+
                Ring:remove()
1481-
		Ring.CanCollide = false
1481+
                end))
1482-
		Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
1482+
1483-
		Ring.Anchored = true
1483+
                end))
1484-
		Ring.BrickColor = BrickColor.new("Royal purple")
1484+
                for i = 1,170 do
1485-
		Ring.Transparency = 0
1485+
                    Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1486-
		local Ring2 = Instance.new("SpecialMesh",Ring)
1486+
                    Ef.Transparency = Ef.Transparency + 0.01
1487-
		Ring2.MeshId = "rbxassetid://3270017"
1487+
                    game:GetService("RunService").RenderStepped:wait()
1488-
		Ring2.Scale = Vector3.new(1,1,0.1)
1488+
1489-
		coroutine.resume(coroutine.create(function()
1489+
                Ef:remove()
1490-
		for i = 1,50 do
1490+
1491-
			Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1491+
        end)
1492-
			Ring.Transparency = Ring.Transparency + 0.07
1492+
        wait(1.5)
1493-
			game:GetService("RunService").RenderStepped:wait()
1493+
        D = false
1494-
		end
1494+
1495-
		Ring:remove()
1495+
1496-
		end))
1496+
 
1497-
		Bl.Touched:connect(function(hit)
1497+
1498-
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1498+
    if DD == false then
1499-
				Bl:remove()
1499+
        DD = true
1500-
				local S = Instance.new("Sound",hit.Parent.Head)
1500+
        print("ASD")
1501-
				S.SoundId = "rbxassetid://539294959" 
1501+
        local Bod = Instance.new("BodyPosition",RootPart)
1502-
				S.Volume = 1
1502+
        Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1503-
				S.Looped = false
1503+
        Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
1504-
				S:play()
1504+
        local Ef = Instance.new("Part",workspace)
1505-
				hit.Parent.Humanoid:TakeDamage(60)
1505+
        Ef.Size = Vector3.new(1,1,1)
1506-
				hit.Parent.Humanoid.WalkSpeed = 2
1506+
        Ef.CanCollide = false
1507-
				local Ef = Instance.new("Part",workspace)
1507+
        Ef.Anchored = true
1508-
				Ef.Size = Vector3.new(1,1,1)
1508+
        Ef.BrickColor = BrickColor.new("Royal purple")
1509-
				Ef.CanCollide = false
1509+
        Ef.Material = "ForceField"
1510-
				Ef.Shape = "Ball"
1510+
        Ef.Shape = "Ball"
1511-
				Ef.Material = "Neon"
1511+
        Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
1512-
				Ef.BrickColor = BrickColor.new("Really black")
1512+
        coroutine.resume(coroutine.create(function()
1513-
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1513+
        for i = 1,30 do
1514-
				Ef.Anchored = true
1514+
            Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
1515-
				local Ef2 = Instance.new("SpecialMesh",Ef)
1515+
            Ef.Transparency = Ef.Transparency + 0.07
1516-
				Ef2.MeshType = "Sphere"
1516+
            game:GetService("RunService").RenderStepped:wait()
1517-
				Ef2.Scale = Vector3.new(1,1,1)
1517+
1518-
				coroutine.resume(coroutine.create(function()
1518+
        Ef:remove()
1519-
				for i = 1,6 do
1519+
        end))
1520-
				local random = math.random(-4,4)
1520+
        wait(0.1)
1521-
				local random2 = math.random(-4,4)
1521+
        Bod:remove()
1522-
				local random3 = math.random(-4,4)
1522+
        wait(1)
1523-
				local Ring = Instance.new("Part",Ef)
1523+
        DD = false
1524-
				Ring.Size = Vector3.new(1,1,1)
1524+
1525-
				Ring.CanCollide = false
1525+
1526-
				Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1526+
 
1527-
				Ring.Anchored = true
1527+
1528-
				Ring.BrickColor = BrickColor.new("Royal purple")
1528+
    if DDZ == false then
1529-
				Ring.Transparency = 0
1529+
        DDZ = true
1530-
				local Ring2 = Instance.new("SpecialMesh",Ring)
1530+
        local S = Instance.new("Sound",ST)
1531-
				Ring2.MeshId = "rbxassetid://3270017"
1531+
        S.SoundId = "rbxassetid://1631612542"
1532-
				Ring2.Scale = Vector3.new(1,1,0.1)
1532+
        S.Pitch = 1.2
1533-
				coroutine.resume(coroutine.create(function()
1533+
        S.Volume = 12312
1534-
				for i = 1,170 do
1534+
        S.Looped = false
1535-
					Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1535+
        S:play()
1536-
					Ring.Transparency = Ring.Transparency + 0.01
1536+
        local Ef = Instance.new("Part",workspace)
1537-
					game:GetService("RunService").RenderStepped:wait()
1537+
        Ef.Size = Vector3.new(1,1,1)
1538-
				end
1538+
        Ef.Material = "ForceField"
1539-
				Ring:remove()
1539+
        Ef.BrickColor = BrickColor.new("Royal purple")
1540-
				end))
1540+
        Ef.Transparency = 0.4
1541-
				end
1541+
        Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1542-
				end))
1542+
        Ef.Anchored = true
1543-
				for i = 1,170 do
1543+
        Ef.CanCollide = false
1544-
					Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1544+
        Ef.Shape = "Ball"
1545-
					Ef.Transparency = Ef.Transparency + 0.01
1545+
        local Ef2 = Instance.new("SpecialMesh",Ef)
1546-
					game:GetService("RunService").RenderStepped:wait()
1546+
        Ef2.MeshType = "Sphere"
1547-
				end
1547+
        Ef2.Scale = Vector3.new(1,1,1)
1548-
				Ef:remove()
1548+
        coroutine.resume(coroutine.create(function()
1549-
			end
1549+
        for i = 1,70 do
1550-
		end)
1550+
            Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1551-
		wait(1.5)
1551+
            game:GetService("RunService").RenderStepped:wait()
1552-
		D = false
1552+
1553-
	end
1553+
        for i = 1,70 do
1554
            Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
1555-
1555+
            game:GetService("RunService").RenderStepped:wait()
1556
        end
1557-
	if DD == false then
1557+
        Ef:remove()
1558-
		DD = true
1558+
        end))
1559-
		print("ASD")
1559+
        local HB = Instance.new("Part",workspace)
1560-
		local Bod = Instance.new("BodyPosition",RootPart)
1560+
        HB.CanCollide = false
1561-
		Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1561+
        HB.Anchored = true
1562-
		Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
1562+
        HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1563-
		local Ef = Instance.new("Part",workspace)
1563+
        HB.Size = Vector3.new(300,300,300)
1564-
		Ef.Size = Vector3.new(1,1,1)
1564+
        HB.Transparency = 1
1565-
		Ef.CanCollide = false
1565+
        HB.Touched:connect(function(hit)
1566-
		Ef.Anchored = true
1566+
            if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1567-
		Ef.BrickColor = BrickColor.new("Really black")
1567+
                hit.Parent.Torso.Anchored = true
1568-
		Ef.Material = "Neon"
1568+
                hit.Parent.Head.Anchored = true
1569-
		Ef.Shape = "Ball"
1569+
                hit.Parent["Right Arm"].Anchored = true
1570-
		Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
1570+
                hit.Parent["Left Arm"].Anchored = true
1571-
		coroutine.resume(coroutine.create(function()
1571+
                hit.Parent["Right Leg"].Anchored = true
1572-
		for i = 1,30 do
1572+
                hit.Parent["Left Leg"].Anchored = true
1573-
			Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
1573+
                wait(Time)
1574-
			Ef.Transparency = Ef.Transparency + 0.07
1574+
                hit.Parent.Torso.Anchored = false
1575-
			game:GetService("RunService").RenderStepped:wait()
1575+
                hit.Parent.Head.Anchored = false
1576-
		end
1576+
                hit.Parent["Right Arm"].Anchored = false
1577-
		Ef:remove()
1577+
                hit.Parent["Left Arm"].Anchored = false
1578-
		end))
1578+
                hit.Parent["Right Leg"].Anchored = false
1579-
		wait(0.1)
1579+
                hit.Parent["Left Leg"].Anchored = false
1580-
		Bod:remove()
1580+
1581-
		wait(1)
1581+
        end)
1582-
		DD = false
1582+
        wait(32)
1583-
	end
1583+
        HB:remove()
1584
        DDZ = false
1585-
1585+
1586
end
1587-
	if DDZ == false then
1587+
 
1588-
		DDZ = true
1588+
1589-
		local S = Instance.new("Sound",ST)
1589+
    if D == false then
1590-
		S.SoundId = "rbxassetid://1631612542"
1590+
        D = true
1591-
		S.Pitch = 1.2
1591+
        Pause = true
1592-
		S.Volume = 12312
1592+
        local HB = Instance.new("Part",SRA)
1593-
		S.Looped = false
1593+
        HB.CanCollide = false
1594-
		S:play()
1594+
        HB.Transparency = 1
1595-
		local Ef = Instance.new("Part",workspace)
1595+
        HB.Size = Vector3.new(1,1,1)
1596-
		Ef.Size = Vector3.new(1,1,1)
1596+
        local HB2 = Instance.new("Weld",HB)
1597-
		Ef.Material = "Neon"
1597+
        HB2.Part0 = SRA
1598-
		Ef.BrickColor = BrickColor.new("Royal purple")
1598+
        HB2.Part1 = HB
1599-
		Ef.Transparency = 0.4
1599+
        HB2.C0 = CFrame.new(0,0,0)
1600-
		Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1600+
        HB.Touched:connect(function(hit)
1601-
		Ef.Anchored = true
1601+
            if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1602-
		Ef.CanCollide = false
1602+
                HB:remove()
1603-
		Ef.Shape = "Ball"
1603+
                hit.Parent.Humanoid:TakeDamage(30)
1604-
		local Ef2 = Instance.new("SpecialMesh",Ef)
1604+
                hit.Parent.Humanoid.PlatformStand = true
1605-
		Ef2.MeshType = "Sphere"
1605+
                local Ef = Instance.new("Part",workspace)
1606-
		Ef2.Scale = Vector3.new(1,1,1)
1606+
                Ef.Size = Vector3.new(1,1,1)
1607-
		coroutine.resume(coroutine.create(function()
1607+
                Ef.CanCollide = false
1608-
		for i = 1,70 do
1608+
                Ef.Anchored = true
1609-
			Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1609+
                Ef.Shape = "Ball"
1610-
			game:GetService("RunService").RenderStepped:wait()
1610+
                Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1611-
		end
1611+
                Ef.Material = "ForceField"
1612-
		for i = 1,70 do
1612+
                Ef.BrickColor = BrickColor.new("Royal purple")
1613-
			Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
1613+
                local Ef2 = Instance.new("SpecialMesh",Ef)
1614-
			game:GetService("RunService").RenderStepped:wait()
1614+
                Ef2.MeshType = "Sphere"
1615-
		end
1615+
                Ef2.Scale = Vector3.new(1,1,1)
1616-
		Ef:remove()
1616+
                coroutine.resume(coroutine.create(function()
1617-
		end))
1617+
                for i = 1,5 do
1618-
		local HB = Instance.new("Part",workspace)
1618+
                local random = math.random(-3,3)
1619-
		HB.CanCollide = false
1619+
                local random2 = math.random(-3,3)
1620-
		HB.Anchored = true
1620+
                local random3 = math.random(-3,3)
1621-
		HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1621+
                local ZC = Instance.new("Part",workspace)
1622-
		HB.Size = Vector3.new(300,300,300)
1622+
                ZC.Size = Vector3.new(1,1,1)
1623-
		HB.Transparency = 1
1623+
                ZC.CanCollide = false
1624-
		HB.Touched:connect(function(hit)
1624+
                ZC.Anchored = true
1625-
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1625+
                ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1626-
				hit.Parent.Torso.Anchored = true
1626+
                ZC.Shape = "Ball"
1627-
				hit.Parent.Head.Anchored = true
1627+
                ZC.Material = "ForceField"
1628-
				hit.Parent["Right Arm"].Anchored = true
1628+
                ZC.BrickColor = BrickColor.new("Royal purple")
1629-
				hit.Parent["Left Arm"].Anchored = true
1629+
                local ZC2 = Instance.new("SpecialMesh",ZC)
1630-
				hit.Parent["Right Leg"].Anchored = true
1630+
                ZC2.MeshType = "Sphere"
1631-
				hit.Parent["Left Leg"].Anchored = true
1631+
                ZC2.Scale = Vector3.new(1,1,1)
1632-
				wait(Time)
1632+
                coroutine.resume(coroutine.create(function()
1633-
				hit.Parent.Torso.Anchored = false
1633+
                for i = 1,100 do
1634-
				hit.Parent.Head.Anchored = false
1634+
                    ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
1635-
				hit.Parent["Right Arm"].Anchored = false
1635+
                    ZC.Transparency = ZC.Transparency + 0.03
1636-
				hit.Parent["Left Arm"].Anchored = false
1636+
                    game:GetService("RunService").RenderStepped:wait()
1637-
				hit.Parent["Right Leg"].Anchored = false
1637+
1638-
				hit.Parent["Left Leg"].Anchored = false
1638+
                ZC:remove()
1639-
			end
1639+
                end))
1640-
		end)
1640+
1641-
		wait(32)
1641+
                end))
1642-
		HB:remove()
1642+
                coroutine.resume(coroutine.create(function()
1643-
		DDZ = false
1643+
                for i = 1,100 do
1644-
	end
1644+
                    Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
1645
                    Ef.Transparency = Ef.Transparency + 0.03
1646-
1646+
                    game:GetService("RunService").RenderStepped:wait()
1647
                end
1648-
	if D == false then 
1648+
                Ef:remove()
1649-
		D = true
1649+
                end))
1650-
		Pause = true
1650+
                local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
1651-
		local HB = Instance.new("Part",SRA)
1651+
                Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1652-
		HB.CanCollide = false
1652+
                Fl.velocity = RootPart.CFrame.lookVector*190
1653-
		HB.Transparency = 1
1653+
                wait(0.3)
1654-
		HB.Size = Vector3.new(1,1,1)
1654+
                Fl:remove()
1655-
		local HB2 = Instance.new("Weld",HB)
1655+
                wait(0.5)
1656-
		HB2.Part0 = SRA
1656+
                hit.Parent.Humanoid.PlatformStand = false
1657-
		HB2.Part1 = HB
1657+
1658-
		HB2.C0 = CFrame.new(0,0,0)
1658+
        end)
1659-
		HB.Touched:connect(function(hit)
1659+
        for i = 0,0.5,0.1 do
1660-
			if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1660+
        swait()
1661-
				HB:remove()
1661+
        PlayAnimationFromTable({
1662-
				hit.Parent.Humanoid:TakeDamage(30)
1662+
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1663-
				hit.Parent.Humanoid.PlatformStand = true
1663+
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1664-
				local Ef = Instance.new("Part",workspace)
1664+
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1665-
				Ef.Size = Vector3.new(1,1,1)
1665+
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1666-
				Ef.CanCollide = false
1666+
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1667-
				Ef.Anchored = true
1667+
1668-
				Ef.Shape = "Ball"
1668+
        }, .5, false)
1669-
				Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1669+
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
1670-
				Ef.Material = "Neon"
1670+
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
1671-
				Ef.BrickColor = BrickColor.new("Royal purple")
1671+
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1672-
				local Ef2 = Instance.new("SpecialMesh",Ef)
1672+
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
1673-
				Ef2.MeshType = "Sphere"
1673+
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
1674-
				Ef2.Scale = Vector3.new(1,1,1)
1674+
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
1675-
				coroutine.resume(coroutine.create(function()
1675+
1676-
				for i = 1,5 do
1676+
        local Ora = Instance.new("Sound",ST)
1677-
				local random = math.random(-3,3)
1677+
        Ora.SoundId = "rbxassetid://271120244"
1678-
				local random2 = math.random(-3,3)
1678+
        Ora.Pitch = 1
1679-
				local random3 = math.random(-3,3)
1679+
        Ora.Looped = false
1680-
				local ZC = Instance.new("Part",workspace)
1680+
        Ora.Volume = 12312
1681-
				ZC.Size = Vector3.new(1,1,1)
1681+
        Ora:play()
1682-
				ZC.CanCollide = false
1682+
        for i = 0,0.6,0.1 do
1683-
				ZC.Anchored = true
1683+
        swait()
1684-
				ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1684+
        PlayAnimationFromTable({
1685-
				ZC.Shape = "Ball"
1685+
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1686-
				ZC.Material = "Neon"
1686+
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1687-
				ZC.BrickColor = BrickColor.new("Really black")
1687+
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1688-
				local ZC2 = Instance.new("SpecialMesh",ZC)
1688+
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1689-
				ZC2.MeshType = "Sphere"
1689+
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1690-
				ZC2.Scale = Vector3.new(1,1,1)
1690+
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
1691-
				coroutine.resume(coroutine.create(function()
1691+
        }, .5, false)
1692-
				for i = 1,100 do
1692+
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
1693-
					ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
1693+
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
1694-
					ZC.Transparency = ZC.Transparency + 0.03
1694+
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
1695-
					game:GetService("RunService").RenderStepped:wait()
1695+
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
1696-
				end
1696+
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
1697-
				ZC:remove()
1697+
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
1698-
				end))
1698+
1699-
				end
1699+
        coroutine.resume(coroutine.create(function()
1700-
				end))
1700+
        wait(0.4)
1701-
				coroutine.resume(coroutine.create(function()
1701+
        HB:remove()
1702-
				for i = 1,100 do
1702+
        end))
1703-
					Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
1703+
        Pause = false
1704-
					Ef.Transparency = Ef.Transparency + 0.03
1704+
        wait(0.5)
1705-
					game:GetService("RunService").RenderStepped:wait()
1705+
        D = false
1706-
				end
1706+
1707-
				Ef:remove()
1707+
1708-
				end))
1708+
1709-
				local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
1709+
    if D == false then
1710-
				Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1710+
        D = true
1711-
				Fl.velocity = RootPart.CFrame.lookVector*190
1711+
        Pause = true
1712-
				wait(0.3)
1712+
        Loop = true
1713-
				Fl:remove()
1713+
        SoundZ = Instance.new("Sound",ST)
1714-
				wait(0.5)
1714+
        SoundZ.SoundId = "rbxassetid://791374350"
1715-
				hit.Parent.Humanoid.PlatformStand = false
1715+
        SoundZ.Volume = 2
1716-
			end
1716+
        SoundZ.Looped = true
1717-
		end)
1717+
        SoundZ.Pitch = 0.95
1718-
		for i = 0,0.5,0.1 do
1718+
        SoundZ:play()
1719-
		swait()
1719+
        while Loop do
1720-
		PlayAnimationFromTable({
1720+
            local HB = Instance.new("Part",SRA)
1721-
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1721+
            HB.CanCollide = false
1722-
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1722+
            HB.Transparency = 1
1723-
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1723+
            local HB2 = Instance.new("Weld",HB)
1724-
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1724+
            HB2.Part0 = SRA
1725-
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1725+
            HB2.Part1 = HB
1726
            HB2.C0 = CFrame.new(0,-1.1,0)
1727-
		}, .5, false)
1727+
            HB.Touched:connect(function(hit)
1728-
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
1728+
                if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1729-
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
1729+
                    HB:remove()
1730-
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1730+
                    hit.Parent.Humanoid:TakeDamage(1.5)
1731-
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
1731+
                    hit.Parent.Humanoid.WalkSpeed = 2
1732-
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
1732+
                    local random = math.random(-3,3)
1733-
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
1733+
                    local random2 = math.random(-3,3)
1734-
		end
1734+
                    local random3 = math.random(-3,3)
1735-
		local Ora = Instance.new("Sound",ST)
1735+
                    local Ef = Instance.new("Part",workspace)
1736-
		Ora.SoundId = "rbxassetid://271120244"
1736+
                    Ef.Size = Vector3.new(1,1,1)
1737-
		Ora.Pitch = 1
1737+
                    Ef.CanCollide = false
1738-
		Ora.Looped = false
1738+
                    Ef.Material = "ForceField"
1739-
		Ora.Volume = 12312
1739+
                    Ef.BrickColor = BrickColor.new("Royal purple")
1740-
		Ora:play()
1740+
                    Ef.Anchored = true
1741-
		for i = 0,0.6,0.1 do
1741+
                    Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1742-
		swait()
1742+
                    local Ef2 = Instance.new("SpecialMesh",Ef)
1743-
		PlayAnimationFromTable({
1743+
                    Ef2.MeshType = "Sphere"
1744-
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1744+
                    Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1745-
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1745+
                    local Part = Instance.new("Part",workspace)
1746-
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1746+
                    Part.Size = Vector3.new(1,1,1)
1747-
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1747+
                    Part.CanCollide = false
1748-
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1748+
                    Part.BrickColor = BrickColor.new("Royal purple")
1749-
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1), 
1749+
                    Part.Material = "ForceField"
1750-
		}, .5, false)
1750+
                    Part.Anchored = true
1751-
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
1751+
                    Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1752-
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
1752+
                    local Part2 = Instance.new("SpecialMesh",Part)
1753-
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
1753+
                    Part2.MeshType = "Sphere"
1754-
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
1754+
                    Part2.Scale = Vector3.new(1,1,1)
1755-
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
1755+
                    for i = 1,50 do
1756-
		SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
1756+
                        Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1757-
		end
1757+
                        Part.Transparency = Part.Transparency + 0.07
1758-
		coroutine.resume(coroutine.create(function()
1758+
                        Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1759-
		wait(0.4)
1759+
                        Ef.Transparency = Ef.Transparency + 0.07
1760-
		HB:remove()
1760+
                        game:GetService("RunService").RenderStepped:wait()
1761-
		end))
1761+
1762-
		Pause = false
1762+
                    Part:remove()
1763-
		wait(0.5)
1763+
                    Ef:remove()
1764-
		D = false
1764+
1765-
	end
1765+
            end)
1766
            for i = 0,0.15,0.1 do
1767
            swait()
1768-
	if D == false then
1768+
            PlayAnimationFromTable({
1769-
		D = true
1769+
             CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1770-
		Pause = true
1770+
             CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1771-
		Loop = true
1771+
             CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1772-
		SoundZ = Instance.new("Sound",ST)
1772+
             CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1773-
		SoundZ.SoundId = "rbxassetid://791374350"
1773+
             CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1774-
		SoundZ.Volume = 2
1774+
             CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1775-
		SoundZ.Looped = true
1775+
            }, .5, false)
1776-
		SoundZ.Pitch = 0.95
1776+
            SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
1777-
		SoundZ:play()
1777+
            SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1778-
		while Loop do
1778+
            SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1779-
			local HB = Instance.new("Part",SRA)
1779+
            SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1780-
			HB.CanCollide = false
1780+
            ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
1781-
			HB.Transparency = 1
1781+
            SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
1782-
			local HB2 = Instance.new("Weld",HB)
1782+
1783-
			HB2.Part0 = SRA
1783+
            coroutine.resume(coroutine.create(function()
1784-
			HB2.Part1 = HB
1784+
                wait(1)
1785-
			HB2.C0 = CFrame.new(0,-1.1,0)
1785+
                HB:remove()
1786-
			HB.Touched:connect(function(hit)
1786+
            end))
1787-
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1787+
            local CCB = Instance.new("Part",SRA)
1788-
					HB:remove()
1788+
            CCB.CanCollide = false
1789-
					hit.Parent.Humanoid:TakeDamage(1.5)
1789+
            CCB.Transparency = 1
1790-
					hit.Parent.Humanoid.WalkSpeed = 2
1790+
            local CCB2 = Instance.new("Weld",CCB)
1791-
					local random = math.random(-3,3)
1791+
            CCB2.Part0 = SRA
1792-
					local random2 = math.random(-3,3)
1792+
            CCB2.Part1 = CCB
1793-
					local random3 = math.random(-3,3)
1793+
            CCB2.C0 = CFrame.new(0,-1.1,0)
1794-
					local Ef = Instance.new("Part",workspace)
1794+
            CCB.Touched:connect(function(hit)
1795-
					Ef.Size = Vector3.new(1,1,1)
1795+
                if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1796-
					Ef.CanCollide = false
1796+
                    CCB:remove()
1797-
					Ef.Material = "Neon"
1797+
                    hit.Parent.Humanoid:TakeDamage(1.5)
1798-
					Ef.BrickColor = BrickColor.new("Royal purple")
1798+
                    hit.Parent.Humanoid.WalkSpeed = 2
1799-
					Ef.Anchored = true
1799+
                    local random = math.random(-3,3)
1800-
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1800+
                    local random2 = math.random(-3,3)
1801-
					local Ef2 = Instance.new("SpecialMesh",Ef)
1801+
                    local random3 = math.random(-3,3)
1802-
					Ef2.MeshType = "Sphere"
1802+
                    local Ef = Instance.new("Part",workspace)
1803-
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1803+
                    Ef.Size = Vector3.new(1,1,1)
1804-
					local Part = Instance.new("Part",workspace)
1804+
                    Ef.CanCollide = false
1805-
					Part.Size = Vector3.new(1,1,1)
1805+
                    Ef.Material = "ForceField"
1806-
					Part.CanCollide = false
1806+
                    Ef.BrickColor = BrickColor.new("Royal purple")
1807-
					Part.BrickColor = BrickColor.new("Really black")
1807+
                    Ef.Anchored = true
1808-
					Part.Material = "Neon"
1808+
                    Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1809-
					Part.Anchored = true
1809+
                    local Ef2 = Instance.new("SpecialMesh",Ef)
1810-
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1810+
                    Ef2.MeshType = "Sphere"
1811-
					local Part2 = Instance.new("SpecialMesh",Part)
1811+
                    Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1812-
					Part2.MeshType = "Sphere"
1812+
                    local Part = Instance.new("Part",workspace)
1813-
					Part2.Scale = Vector3.new(1,1,1)
1813+
                    Part.Size = Vector3.new(1,1,1)
1814-
					for i = 1,50 do
1814+
                    Part.CanCollide = false
1815-
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1815+
                    Part.BrickColor = BrickColor.new("Royal purple")
1816-
						Part.Transparency = Part.Transparency + 0.07
1816+
                    Part.Material = "ForceField"
1817-
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1817+
                    Part.Anchored = true
1818-
						Ef.Transparency = Ef.Transparency + 0.07
1818+
                    Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1819-
						game:GetService("RunService").RenderStepped:wait()
1819+
                    local Part2 = Instance.new("SpecialMesh",Part)
1820-
					end
1820+
                    Part2.MeshType = "Sphere"
1821-
					Part:remove()
1821+
                    Part2.Scale = Vector3.new(0.1,0.1,0.1)
1822-
					Ef:remove()
1822+
                    for i = 1,50 do
1823-
					end
1823+
                        Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1824-
			end)
1824+
                        Part.Transparency = Part.Transparency + 0.07
1825-
			for i = 0,0.15,0.1 do
1825+
                        Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1826-
			swait()
1826+
                        Ef.Transparency = Ef.Transparency + 0.07
1827-
			PlayAnimationFromTable({
1827+
                        game:GetService("RunService").RenderStepped:wait()
1828-
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1828+
1829-
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1829+
                    Part:remove()
1830-
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1830+
                    Ef:remove()
1831-
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1831+
1832-
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1832+
            end)
1833-
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1833+
            for i = 0,0.15,0.1 do
1834-
			}, .5, false)
1834+
            swait()
1835-
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
1835+
            PlayAnimationFromTable({
1836-
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1836+
             CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1837-
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1837+
             CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1838-
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1838+
             CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1839-
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
1839+
             CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1840-
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
1840+
             CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1841-
			end
1841+
             CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1842-
			coroutine.resume(coroutine.create(function()
1842+
            }, .5, false)
1843-
				wait(1)
1843+
            SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1844-
				HB:remove()
1844+
            SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
1845-
			end))
1845+
            SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1846-
			local CCB = Instance.new("Part",SRA)
1846+
            SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1847-
			CCB.CanCollide = false
1847+
            ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
1848-
			CCB.Transparency = 1
1848+
            SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
1849-
			local CCB2 = Instance.new("Weld",CCB)
1849+
1850-
			CCB2.Part0 = SRA
1850+
            coroutine.resume(coroutine.create(function()
1851-
			CCB2.Part1 = CCB
1851+
                wait(1)
1852-
			CCB2.C0 = CFrame.new(0,-1.1,0)
1852+
                CCB:remove()
1853-
			CCB.Touched:connect(function(hit)
1853+
            end))
1854-
				if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1854+
            game:GetService("RunService").RenderStepped:wait()
1855-
					CCB:remove()
1855+
1856-
					hit.Parent.Humanoid:TakeDamage(1.5)
1856+
        wait(0.2)
1857-
					hit.Parent.Humanoid.WalkSpeed = 2
1857+
        D = false
1858-
					local random = math.random(-3,3)
1858+
1859-
					local random2 = math.random(-3,3)
1859+
1860-
					local random3 = math.random(-3,3)
1860+
 
1861-
					local Ef = Instance.new("Part",workspace)
1861+
1862-
					Ef.Size = Vector3.new(1,1,1)
1862+
    Pause = false
1863-
					Ef.CanCollide = false
1863+
    SoundZ:remove()
1864-
					Ef.Material = "Neon"
1864+
    Loop = false
1865-
					Ef.BrickColor = BrickColor.new("Royal purple")
1865+
1866-
					Ef.Anchored = true
1866+
 
1867-
					Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1867+
1868-
					local Ef2 = Instance.new("SpecialMesh",Ef)
1868+
    if D == false then
1869-
					Ef2.MeshType = "Sphere"
1869+
        D = true
1870-
					Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1870+
        FlA.Enabled = false
1871-
					local Part = Instance.new("Part",workspace)
1871+
        FlA1.Enabled = false
1872-
					Part.Size = Vector3.new(1,1,1)
1872+
        FlA2.Enabled = false
1873-
					Part.CanCollide = false
1873+
        FlA3.Enabled = false
1874-
					Part.BrickColor = BrickColor.new("Really black")
1874+
        FlA4.Enabled = false
1875-
					Part.Material = "Neon"
1875+
        FlA5.Enabled = false
1876-
					Part.Anchored = true
1876+
        ZZA.Enabled= false
1877-
					Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1877+
        ZZA1.Enabled = false
1878-
					local Part2 = Instance.new("SpecialMesh",Part)
1878+
        ZZA2.Enabled = false
1879-
					Part2.MeshType = "Sphere"
1879+
        ZZA3.Enabled = false
1880-
					Part2.Scale = Vector3.new(0.1,0.1,0.1)
1880+
        ZZA4.Enabled = false
1881-
					for i = 1,50 do
1881+
        ZZA5.Enabled = false
1882-
						Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
1882+
        Pause = true
1883-
						Part.Transparency = Part.Transparency + 0.07
1883+
        coroutine.resume(coroutine.create(function()
1884-
						Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1884+
        for i = 0,1.2,0.1 do
1885-
						Ef.Transparency = Ef.Transparency + 0.07
1885+
        swait()
1886-
						game:GetService("RunService").RenderStepped:wait()
1886+
        PlayAnimationFromTable({
1887-
					end
1887+
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1888-
					Part:remove()
1888+
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1889-
					Ef:remove()
1889+
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
1890-
				end
1890+
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1891-
			end)
1891+
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1892-
			for i = 0,0.15,0.1 do
1892+
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1893-
			swait()
1893+
        }, .5, false)
1894-
			PlayAnimationFromTable({
1894+
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1895-
	         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0), 
1895+
1896-
	         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0), 
1896+
        Pause = false
1897-
	         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7), 
1897+
        ZZZ:disconnect()
1898-
	         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0), 
1898+
        ZZZ1:disconnect()
1899-
	         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1), 
1899+
        end))
1900-
	         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
1900+
        for i,v in pairs(Character.Stand:children()) do
1901-
			}, .5, false)
1901+
            if v:IsA("Part") then
1902-
			SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
1902+
                coroutine.resume(coroutine.create(function()
1903-
			SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
1903+
                for i = 1,11 do
1904-
			SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
1904+
                v.Transparency = v.Transparency + 0.1
1905-
			SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
1905+
                Face.Transparency = Face.Transparency + 0.1
1906-
			ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
1906+
                game:GetService("RunService").RenderStepped:wait()
1907-
			SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
1907+
1908-
			end
1908+
                end))
1909-
			coroutine.resume(coroutine.create(function()
1909+
1910-
				wait(1)
1910+
1911-
				CCB:remove()
1911+
        wait(0.5)
1912-
			end))
1912+
        D = false
1913-
			game:GetService("RunService").RenderStepped:wait()
1913+
       
1914-
		end
1914+
1915-
		wait(0.2)
1915+
1916-
		D = false
1916+
 
1917-
	end
1917+
 
1918
New = function(Object, Parent, Name, Data)
1919-
1919+
    local Object = Instance.new(Object)
1920
    for Index, Value in pairs(Data or {}) do
1921-
	Pause = false
1921+
        Object[Index] = Value
1922-
	SoundZ:remove()
1922+
1923-
	Loop = false
1923+
    Object.Parent = Parent
1924
    Object.Name = Name
1925-
1925+
    return Object
1926
end
1927-
	if D == false then
1927+
1928-
		D = true
1928+
    return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
1929-
		FlA.Enabled = false
1929+
1930-
		FlA1.Enabled = false
1930+
 
1931-
		FlA2.Enabled = false
1931+
 
1932-
		FlA3.Enabled = false
1932+
 
1933-
		FlA4.Enabled = false
1933+
 
1934-
		FlA5.Enabled = false
1934+
1935-
		ZZA.Enabled= false
1935+
1936-
		ZZA1.Enabled = false
1936+
1937-
		ZZA2.Enabled = false
1937+
1938-
		ZZA3.Enabled = false
1938+
    doe = doe + 2
1939-
		ZZA4.Enabled = false
1939+
1940-
		ZZA5.Enabled = false
1940+
    doe = 0
1941-
		Pause = true
1941+
1942-
		coroutine.resume(coroutine.create(function()
1942+
1943-
		for i = 0,1.2,0.1 do
1943+
1944-
		swait()
1944+
1945-
		PlayAnimationFromTable({
1945+
    swait()
1946-
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1946+
    for i, v in pairs(Character:GetChildren()) do
1947-
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1947+
        if v:IsA("Part") then
1948-
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0), 
1948+
            v.Material = "ForceField"
1949-
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1949+
        elseif v:IsA("Accessory") then
1950-
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1950+
            v:WaitForChild("Handle").Material = "ForceField"
1951-
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 
1951+
1952-
		}, .5, false)
1952+
1953-
		ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1953+
 
1954-
		end
1954+
    Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
1955-
		Pause = false
1955+
    velocity = RootPart.Velocity.y
1956-
		ZZZ:disconnect()
1956+
    sine = sine + change
1957-
		ZZZ1:disconnect()
1957+
    local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
1958-
		end))
1958+
        if RootPart.Velocity.y > 1 and hit == nil then
1959-
		for i,v in pairs(Character.Stand:children()) do
1959+
            Anim = "Jump"
1960-
		    if v:IsA("Part") then
1960+
            if Pause == false then
1961-
				coroutine.resume(coroutine.create(function()
1961+
        PlayAnimationFromTable({
1962-
				for i = 1,11 do
1962+
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
1963-
		        v.Transparency = v.Transparency + 0.1
1963+
1964-
				Face.Transparency = Face.Transparency + 0.1
1964+
1965-
				game:GetService("RunService").RenderStepped:wait()
1965+
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
1966-
				end
1966+
1967-
				end))
1967+
1968-
		    end
1968+
        }, .3, false)
1969-
		end
1969+
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1970-
		wait(0.5)
1970+
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1971-
		D = false
1971+
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1972-
		
1972+
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1973-
	end
1973+
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1974
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
1975-
1975+
1976-
1976+
        elseif RootPart.Velocity.y < -1 and hit == nil then
1977
            Anim = "Fall"
1978-
	local Object = Instance.new(Object)
1978+
            if Pause == false then
1979-
	for Index, Value in pairs(Data or {}) do
1979+
        PlayAnimationFromTable({
1980-
		Object[Index] = Value
1980+
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
1981-
	end
1981+
1982-
	Object.Parent = Parent
1982+
1983-
	Object.Name = Name
1983+
         CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
1984-
	return Object
1984+
1985
         CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
1986
        }, .3, false)
1987-
	return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) 
1987+
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1988-
end 
1988+
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1989-
1989+
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1990-
1990+
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1991-
1991+
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1992-
1992+
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
1993
                    end
1994
        elseif Torsovelocity < 1 and hit ~= nil then
1995
            Anim = "Idle"
1996
            if Pause == false then
1997-
	doe = doe + 2
1997+
                change = 1
1998
        PlayAnimationFromTable({
1999-
	doe = 0
1999+
         CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
2000
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
2001
         CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
2002
         CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
2003
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
2004-
	swait()
2004+
2005-
	for i, v in pairs(Character:GetChildren()) do
2005+
        }, .3, false)
2006-
		if v:IsA("Part") then
2006+
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2007-
			v.Material = "SmoothPlastic"
2007+
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2008-
		elseif v:IsA("Accessory") then
2008+
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2009-
			v:WaitForChild("Handle").Material = "SmoothPlastic"
2009+
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2010-
		end
2010+
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2011-
	end
2011+
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
2012-
2012+
2013-
	Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
2013+
        elseif Torsovelocity > 2 and hit ~= nil then
2014-
	velocity = RootPart.Velocity.y
2014+
            Anim = "Walk"
2015-
	sine = sine + change
2015+
            if Pause == false then
2016-
	local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
2016+
        PlayAnimationFromTable({       
2017-
		if RootPart.Velocity.y > 1 and hit == nil then 
2017+
        CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
2018-
			Anim = "Jump"
2018+
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
2019-
			if Pause == false then
2019+
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0),
2020-
		PlayAnimationFromTable({
2020+
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0),
2021-
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso, 
2021+
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
2022
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
2023
        }, .3, false)
2024-
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm 
2024+
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2025
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2026
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2027-
		}, .3, false)
2027+
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2028-
		SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2028+
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2029-
		SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2029+
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
2030-
		SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2030+
2031-
		SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2031+
2032-
		ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2032+