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- or go back to the newest paste.
| 1 | Nells = game.Players.LocalPlayer | |
| 2 | if Nells.Name ~= "BonnieKunG1s" then | |
| 3 | warn'That Made For Nels#6383 Access!' | |
| 4 | New = function(Object, Parent, Name, Data) | |
| 5 | local Object = Instance.new(Object) | |
| 6 | for Index, Value in pairs(Data or {}) do
| |
| 7 | Object[Index] = Value | |
| 8 | end | |
| 9 | Object.Parent = Parent | |
| 10 | Object.Name = Name | |
| 11 | return Object | |
| 12 | end | |
| 13 | ||
| 14 | local plr = game.Players.LocalPlayer.Character | |
| 15 | ||
| 16 | Player = game:service'Players'.localPlayer | |
| 17 | chara = Player.Character | |
| 18 | Head = chara.Head | |
| 19 | Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
| |
| 20 | Bonniee.Visible = false | |
| 21 | local nel = game.Players.LocalPlayer.Character.Humanoid | |
| 22 | nel.MaxHealth = math.huge | |
| 23 | ||
| 24 | end | |
| 25 | ||
| 26 | - | sndid = "rbxassetid://1066547712" |
| 26 | + | sndid = "rbxassetid://1051295985" |
| 27 | saun = Instance.new("Sound",Head)
| |
| 28 | saun.Volume = 10 | |
| 29 | saun.Pitch = 1 | |
| 30 | saun.SoundId = sndid | |
| 31 | saun.Name = "Neo" | |
| 32 | saun.Looped = true | |
| 33 | saun:Play() | |
| 34 | ||
| 35 | For_ClassName=string.reverse"ihS-ihS yB tidE " | |
| 36 | Cho_Neos=string.reverse"s1GunKeinnoB" | |
| 37 | Then_Mare=string.reverse")drocsiD("
| |
| 38 | Osakaru=string.reverse")xolboR("
| |
| 39 | ||
| 40 | local Player = game:GetService("Players").LocalPlayer
| |
| 41 | repeat wait(1) until Player.Character | |
| 42 | local Character = Player.Character | |
| 43 | Character.Animate.Disabled = true | |
| 44 | local la = Character:FindFirstChild("Left Arm")
| |
| 45 | local ra = Character:FindFirstChild("Right Arm")
| |
| 46 | local ll = Character:FindFirstChild("Left Leg")
| |
| 47 | local rl = Character:FindFirstChild("Right Leg")
| |
| 48 | local Torso = Character:FindFirstChild("Torso")
| |
| 49 | local Humanoid = Character:findFirstChild("Humanoid")
| |
| 50 | local Mouse = Player:GetMouse() | |
| 51 | Character.Animate.Disabled = true | |
| 52 | Character.Sound:Destroy() | |
| 53 | Humanoid.Animator:Destroy() | |
| 54 | ||
| 55 | Staff = New("Model",Character,"Staff",{})
| |
| 56 | Handle = New("Part",Staff,"Handle",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(4.69999981, 0.200000003, 0.300000042),CFrame = CFrame.new(0.57149899, 1.88927495, -0.898910999, -0.944701791, 0.319970548, -0.0718207732, -0.327606022, -0.930582702, 0.163368165, -0.0145623889, 0.177864254, 0.983946562),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
| |
| 57 | Part1 = New("Part",Staff,"Part1",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.38, 0.200000003, 0.300000042),CFrame = CFrame.new(2.87910843, 2.26322985, -0.792562008, -0.952355325, -0.29641813, -0.0718205795, 0.281945944, -0.945417762, 0.163367048, -0.116327964, 0.135336339, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
| |
| 58 | mot = New("Motor",Part1,"mot",{Part0 = Part1,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.952353716, 0.281943917, -0.116327204, -0.296420157, -0.945419192, 0.135335654, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-2.30406189, 0.409280896, -1.1920929e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
| |
| 59 | Part2 = New("Part",Staff,"Part2",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.699999809, 0.200000003, 0.300000042),CFrame = CFrame.new(3.80125666, 2.18647099, -0.712507248, -0.94470191, 0.319973052, -0.0718205795, -0.327603519, -0.930582702, 0.163367048, -0.014562604, 0.177865237, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
| |
| 60 | mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.15123606, 0.790008068, 0, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
| |
| 61 | Part3 = New("Part",Staff,"Part3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.899999797, 0.200000003, 0.300000042),CFrame = CFrame.new(4.27721882, 2.67641687, -0.759113848, -0.426075667, 0.901833594, -0.0718205795, -0.896977842, -0.41077888, 0.163367048, 0.117829539, 0.134031072, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
| |
| 62 | mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.426077485, -0.896979511, 0.117828958, 0.901831865, -0.410777032, 0.134030208, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.76071024, 0.4780761, -4.17232513e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
| |
| 63 | Part4 = New("Part",Staff,"Part4",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.899999797, 0.200000003, 0.300000042),CFrame = CFrame.new(4.18060207, 3.31991601, -0.873009622, 0.663661063, 0.744579256, -0.0718205795, -0.728600919, 0.665168226, 0.163367048, 0.169415876, -0.0560925454, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
| |
| 64 | mot = New("Motor",Part4,"mot",{Part0 = Part4,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.663658738, -0.728599966, 0.169414878, 0.74458015, 0.665170491, -0.0560923368, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.87859344, -0.171925187, -8.94069672e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
| |
| 65 | Snowball = New("Part",Staff,"Snowball",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Ball,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(3.51262951, 2.90919495, -0.85357672, 0.319973052, 0.94470191, -0.0718205795, -0.930582702, 0.327603519, 0.163367048, 0.177865237, 0.014562604, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.686275, 0.866667, 1),})
| |
| 66 | PointLight = New("PointLight",Snowball,"PointLight",{Color = Color3.new(0.741176, 1, 1),Brightness = 6,Range = 7,Shadows = true,})
| |
| 67 | mot = New("Motor",Snowball,"mot",{Part0 = Snowball,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.319970548, -0.930582702, 0.177864254, 0.944701791, 0.327606022, 0.0145623889, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.11328602, 1.10864639e-005, -4.64916229e-006, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
| |
| 68 | ||
| 69 | local LimbAccess = {LA=true,RA=true,LL=true,RL=true,RJ=true,NJ=true,Weapon=true}
| |
| 70 | local State = "Lounge" | |
| 71 | local Active = true | |
| 72 | local Mode = "Staff" | |
| 73 | function Lerp(a,b,i) -- A = First pos, B = Second Pos, i = Speed | |
| 74 | return a:lerp(b,i) | |
| 75 | end | |
| 76 | Left_Arm = Instance.new("Weld",Torso)
| |
| 77 | Left_Arm.Part0 = Torso | |
| 78 | Left_Arm.Part1 = la | |
| 79 | Left_Arm.Name = "LeftArmJ" | |
| 80 | Left_Arm.C0 = CFrame.new(-1.5,0.5,0) | |
| 81 | Left_Arm.C1 = CFrame.new(0,0.5,0) | |
| 82 | Right_Arm = Instance.new("Weld",Torso)
| |
| 83 | Right_Arm.Part0 = Torso | |
| 84 | Right_Arm.Part1 = ra | |
| 85 | Right_Arm.Name = "RightArmJ" | |
| 86 | Right_Arm.C0 = CFrame.new(1.5,0.5,0) | |
| 87 | Right_Arm.C1 = CFrame.new(0,0.5,0) | |
| 88 | Left_Leg = Instance.new("Weld",Torso)
| |
| 89 | Left_Leg.Part0 = Torso | |
| 90 | Left_Leg.Part1 = ll | |
| 91 | Left_Leg.Name = "LeftLegJ" | |
| 92 | Left_Leg.C0 = CFrame.new(-0.5,-1,0) | |
| 93 | Left_Leg.C1 = CFrame.new(0,1,0) | |
| 94 | Right_Leg = Instance.new("Weld",Torso)
| |
| 95 | Right_Leg.Name = "RightLegJ" | |
| 96 | Right_Leg.Part0 = Torso | |
| 97 | Right_Leg.Part1 = rl | |
| 98 | Right_Leg.C0 = CFrame.new(0.5,-1,0) | |
| 99 | Right_Leg.C1 = CFrame.new(0,1,0) | |
| 100 | Staffw = Instance.new("Weld",Torso)
| |
| 101 | Staffw.Part0 = Torso | |
| 102 | Staffw.Part1 = Handle | |
| 103 | Staffw.Name = "StaffJoint" | |
| 104 | ||
| 105 | local RootJoint = Instance.new("Weld",Character["HumanoidRootPart"])
| |
| 106 | RootJoint.Name = "RootJ" | |
| 107 | RootJoint.Part0 = Character["HumanoidRootPart"] | |
| 108 | RootJoint.Part1 = Torso | |
| 109 | ||
| 110 | local NeckJ = Instance.new("Weld",Torso)
| |
| 111 | NeckJ.Name = "NeckJ" | |
| 112 | NeckJ.Part0 = Torso | |
| 113 | NeckJ.Part1 = Character.Head | |
| 114 | NeckJ.C1 = CFrame.new(0,-1.5,0) | |
| 115 | ||
| 116 | function Change() | |
| 117 | ||
| 118 | end | |
| 119 | _G.MoveCheck1 = false | |
| 120 | _G.SatanState = false | |
| 121 | ||
| 122 | function SpellBinder(SpellID) | |
| 123 | if _G.MoveCheck1 == false then | |
| 124 | _G.MoveCheck1 = true | |
| 125 | if _G.SatanState == false then | |
| 126 | _G.SatanState = true | |
| 127 | warn(For_ClassName.." #4817 "..Then_Mare) | |
| 128 | warn(Cho_Neos.." "..Osakaru) | |
| 129 | ID = 357442018 | |
| 130 | _G.SpellBindStuff = 0 | |
| 131 | _G.SpellBind = game:GetObjects("rbxassetid://437368177")[1]
| |
| 132 | _G.SpellBind.Decal.Texture = "rbxassetid://" .. SpellID | |
| 133 | _G.SpellBind.Decal1.Texture = "rbxassetid://" .. SpellID | |
| 134 | _G.SpellBind.Parent = game.Players.LocalPlayer.Character | |
| 135 | _G.SpellBind.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame - game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 35 | |
| 136 | _G.SpellBind.CFrame = CFrame.new(_G.SpellBind.Position, game.Players.LocalPlayer.Character.Torso.Position)* CFrame.Angles(1.6,0,0) | |
| 137 | _G.SpellBind.ParticleEmitter.Color = ColorSequence.new(Color3.new(255,0,0)) | |
| 138 | _G.SpellBind.ParticleEmitter.Size = NumberSequence.new(5) | |
| 139 | ||
| 140 | _G.UnsealEnforca = game:GetService("RunService").RenderStepped:connect(function()
| |
| 141 | _G.SpellBind.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 35 | |
| 142 | _G.SpellBind.CFrame = CFrame.new(_G.SpellBind.Position, game.Players.LocalPlayer.Character.Torso.Position)* CFrame.Angles(1.6,_G.SpellBindStuff,0) | |
| 143 | _G.SpellBindStuff = _G.SpellBindStuff + 0.012 | |
| 144 | end) | |
| 145 | ||
| 146 | function dmg(hit) | |
| 147 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 148 | if h ~= nil then | |
| 149 | h.Health = h.Health - math.huge | |
| 150 | end | |
| 151 | end | |
| 152 | function infect(hit) | |
| 153 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 154 | if h ~= nil and hit.Parent ~= script.Parent then | |
| 155 | local infection = script:Clone() | |
| 156 | infection.Parent = hit.Parent | |
| 157 | end | |
| 158 | end | |
| 159 | script.Parent.Torso.Touched:connect(infect) | |
| 160 | script.Parent["Left Arm"].Touched:connect(dmg) | |
| 161 | script.Parent["Right Arm"].Touched:connect(dmg) | |
| 162 | while true do | |
| 163 | wait(.1) | |
| 164 | script.Parent.Humanoid.MaxHealth = math.huge | |
| 165 | script.Parent.Humanoid.WalkSpeed = 35 | |
| 166 | end | |
| 167 | ||
| 168 | for i = 1, 117 do | |
| 169 | _G.SpellBind.Size = _G.SpellBind.Size + Vector3.new(0.50,0,0.50) | |
| 170 | wait(0.07) | |
| 171 | end | |
| 172 | ||
| 173 | ||
| 174 | wait(0.1) | |
| 175 | ||
| 176 | _G.chatcustom("You shall not pass!", "Really red", game.Players.LocalPlayer)
| |
| 177 | _G.MoveCheck1 = false | |
| 178 | else | |
| 179 | _G.MoveCheck1 = true | |
| 180 | wait(0.6) | |
| 181 | ||
| 182 | for i = 1, 117 do | |
| 183 | _G.SpellBind.Size = _G.SpellBind.Size - Vector3.new(0.50,0,0.50) | |
| 184 | wait(0.07) | |
| 185 | end | |
| 186 | ||
| 187 | ||
| 188 | _G.UnsealEnforca:disconnect() | |
| 189 | _G.SpellBind.Parent = _G.newParent | |
| 190 | wait(0.1) | |
| 191 | _G.SatanState = false | |
| 192 | _G.MoveCheck1 = false | |
| 193 | end | |
| 194 | end | |
| 195 | end | |
| 196 | ||
| 197 | ||
| 198 | _G.ConnectionAgent = Mouse.KeyDown:connect(function(key) | |
| 199 | if key == "q" and State == "Flying" and Active == true then | |
| 200 | State = "Lounge" | |
| 201 | Humanoid.WalkSpeed = 30 | |
| 202 | elseif key == "q" and State == "Lounge" and Active == true then | |
| 203 | State = "Battle" | |
| 204 | Humanoid.WalkSpeed = 20 | |
| 205 | elseif key == "q" and State == "Battle" and Active == true then | |
| 206 | State = "Flying" | |
| 207 | Humanoid.WalkSpeed = 50 | |
| 208 | elseif key == "e" and State == "Battle" and Active == true then | |
| 209 | SpellBinder(375165574) | |
| 210 | elseif key == "e" and Active == true then | |
| 211 | --[[ | |
| 212 | Humanoid.WalkSpeed = 0 | |
| 213 | State = "Changing" | |
| 214 | Mode = "Changing" | |
| 215 | Active = false | |
| 216 | Change() | |
| 217 | --]] | |
| 218 | end | |
| 219 | end) | |
| 220 | ||
| 221 | Player.Character.Humanoid.Died:connect(function() | |
| 222 | _G.ConnectionAgent:disconnect() | |
| 223 | end) | |
| 224 | ||
| 225 | angle = 0 | |
| 226 | angle2 = 0 | |
| 227 | angle3 = 0 | |
| 228 | anglespeed = 2 | |
| 229 | anglespeed2 = 1 | |
| 230 | anglespeed3 = .4 | |
| 231 | game:GetService("RunService").Stepped:connect(function()
| |
| 232 | angle = ((angle % 100) + anglespeed/10) | |
| 233 | angle2 = ((angle2 % 100) + anglespeed2/10) | |
| 234 | angle3 = ((angle3 % 100) + anglespeed3/10) --it'll go from 0 to 100 and repeat in a loop. basically it will get to its destination and back --ok | |
| 235 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Flying" then -- idle | |
| 236 | if not Humanoid.WalkSpeed == 50 then | |
| 237 | Humanoid.WalkSpeed = 50 | |
| 238 | end | |
| 239 | if LimbAccess.RJ then | |
| 240 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(90),0),.2) | |
| 241 | end | |
| 242 | if LimbAccess.LA then | |
| 243 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(0)+math.sin(angle3)*.06),.1) | |
| 244 | end | |
| 245 | if LimbAccess.NJ then | |
| 246 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25) | |
| 247 | end | |
| 248 | if LimbAccess.RA then | |
| 249 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-5)+math.sin(angle3)*.06),.1) | |
| 250 | end | |
| 251 | if LimbAccess.LL then | |
| 252 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(35)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
| 253 | end | |
| 254 | if LimbAccess.RL then | |
| 255 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(45)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
| 256 | end | |
| 257 | if LimbAccess.Weapon then | |
| 258 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-1,0),.2) | |
| 259 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,-.4)*CFrame.Angles(math.rad(180),math.rad(180),0),.2) | |
| 260 | end | |
| 261 | elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Flying" then -- walk | |
| 262 | if LimbAccess.RJ then | |
| 263 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(90),0),.2) | |
| 264 | end | |
| 265 | if LimbAccess.LA then | |
| 266 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(7)+math.sin(angle3)*.06),.1) | |
| 267 | end | |
| 268 | if LimbAccess.NJ then | |
| 269 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25) | |
| 270 | end | |
| 271 | if LimbAccess.RA then | |
| 272 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-5)+math.sin(angle3)*.06),.1) | |
| 273 | end | |
| 274 | if LimbAccess.LL then | |
| 275 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(35)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
| 276 | end | |
| 277 | if LimbAccess.RL then | |
| 278 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(45)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
| 279 | end | |
| 280 | if LimbAccess.Weapon then | |
| 281 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-1,0),.2) | |
| 282 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,-.4)*CFrame.Angles(math.rad(180),math.rad(180),0),.2) | |
| 283 | end | |
| 284 | end | |
| 285 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Lounge" then -- idle | |
| 286 | if not Humanoid.WalkSpeed == 30 then | |
| 287 | Humanoid.WalkSpeed = 30 | |
| 288 | end | |
| 289 | if LimbAccess.RJ then | |
| 290 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,0,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2) | |
| 291 | end | |
| 292 | if LimbAccess.LA then | |
| 293 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-3)+math.sin(angle3)*.06),.1) | |
| 294 | end | |
| 295 | if LimbAccess.NJ then | |
| 296 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
| 297 | end | |
| 298 | if LimbAccess.RA then | |
| 299 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(5)+(math.sin(angle3)*.1),math.rad(0),math.rad(3)),.1) | |
| 300 | end | |
| 301 | if LimbAccess.LL then | |
| 302 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1) | |
| 303 | end | |
| 304 | if LimbAccess.RL then | |
| 305 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(15)+math.sin(angle3)*-.02),.1) | |
| 306 | end | |
| 307 | if LimbAccess.Weapon then | |
| 308 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,0,.5),.2) | |
| 309 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,0)*CFrame.Angles(math.rad(180),math.rad(180),math.rad(-45)),.2) | |
| 310 | end | |
| 311 | elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Lounge" then -- walk | |
| 312 | if LimbAccess.RJ then | |
| 313 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(0),0),.2) | |
| 314 | end | |
| 315 | if LimbAccess.LA then | |
| 316 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-23)+math.sin(angle3)*.06),.1) | |
| 317 | end | |
| 318 | if LimbAccess.NJ then | |
| 319 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
| 320 | end | |
| 321 | if LimbAccess.RA then | |
| 322 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(5)+(math.sin(angle3)*.1),math.rad(0),math.rad(23)),.1) | |
| 323 | end | |
| 324 | if LimbAccess.LL then | |
| 325 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
| 326 | end | |
| 327 | if LimbAccess.RL then | |
| 328 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
| 329 | end | |
| 330 | if LimbAccess.Weapon then | |
| 331 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,0,.5),.2) | |
| 332 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,0)*CFrame.Angles(math.rad(180),math.rad(180),math.rad(-45)),.2) | |
| 333 | end | |
| 334 | end | |
| 335 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Battle" then -- idle | |
| 336 | if not Humanoid.WalkSpeed == 20 then | |
| 337 | Humanoid.WalkSpeed = 20 | |
| 338 | end | |
| 339 | if LimbAccess.RJ then | |
| 340 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2) | |
| 341 | end | |
| 342 | if LimbAccess.LA then | |
| 343 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.1,0.5,-.7)*CFrame.Angles(math.rad(5),math.rad(-135),math.rad(-90)),.1) | |
| 344 | end | |
| 345 | if LimbAccess.NJ then | |
| 346 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
| 347 | end | |
| 348 | if LimbAccess.RA then | |
| 349 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.1,0.5,-.7)*CFrame.Angles(math.rad(5),math.rad(135),math.rad(90)),.1) | |
| 350 | end | |
| 351 | if LimbAccess.LL then | |
| 352 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1) | |
| 353 | end | |
| 354 | if LimbAccess.RL then | |
| 355 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(5)+math.sin(angle3)*-.02),.1) | |
| 356 | end | |
| 357 | if LimbAccess.Weapon then | |
| 358 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-.5,-1),.2) | |
| 359 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,.6,0)*CFrame.Angles(math.rad(90),math.rad(180),math.rad(-90)),.2) | |
| 360 | end | |
| 361 | elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Battle" then -- walk | |
| 362 | if LimbAccess.RJ then | |
| 363 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,.5+math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(0),0),.2) | |
| 364 | end | |
| 365 | if LimbAccess.LA then | |
| 366 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-.9,0.6,-.8)*CFrame.Angles(math.rad(5),math.rad(-135),math.rad(-90)),.1) | |
| 367 | end | |
| 368 | if LimbAccess.NJ then | |
| 369 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
| 370 | end | |
| 371 | if LimbAccess.RA then | |
| 372 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.1,0.4,-.3)*CFrame.Angles(math.rad(5),math.rad(135),math.rad(90)),.1) | |
| 373 | end | |
| 374 | if LimbAccess.LL then | |
| 375 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.7,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1) | |
| 376 | end | |
| 377 | if LimbAccess.RL then | |
| 378 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1) | |
| 379 | end | |
| 380 | if LimbAccess.Weapon then | |
| 381 | Staffw.C0 = Lerp(Staffw.C0,CFrame.new(.4,.5,-1),.2) | |
| 382 | Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,.1,0)*CFrame.Angles(math.rad(135),math.rad(120),math.rad(-135)),.2) | |
| 383 | end | |
| 384 | end | |
| 385 | if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Changing" then -- idle | |
| 386 | if LimbAccess.RJ then | |
| 387 | RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2) | |
| 388 | end | |
| 389 | if LimbAccess.LA then | |
| 390 | Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.3,0.51,-.7)*CFrame.Angles(math.rad(5),math.rad(-165),math.rad(-90)),.1) | |
| 391 | end | |
| 392 | if LimbAccess.NJ then | |
| 393 | NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(-10),math.rad(0)+(math.sin(-angle3)*.04),0),.25) | |
| 394 | end | |
| 395 | if LimbAccess.RA then | |
| 396 | Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.3,0.49,-.7)*CFrame.Angles(math.rad(5),math.rad(165),math.rad(90)),.1) | |
| 397 | end | |
| 398 | if LimbAccess.LL then | |
| 399 | Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-1,-1,-.4)*CFrame.Angles(0,math.rad(25),math.rad(75)),.1) | |
| 400 | end | |
| 401 | if LimbAccess.RL then | |
| 402 | Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(1,-1,-.4)*CFrame.Angles(0,math.rad(-25),math.rad(-75)),.1) | |
| 403 | end | |
| 404 | end | |
| 405 | end) | |
| 406 | ||
| 407 | Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
| |
| 408 | Bonniee.Visible = false | |
| 409 | local nel = game.Players.LocalPlayer.Character.Humanoid | |
| 410 | nel.MaxHealth = math.huge | |
| 411 | ||
| 412 | function dmg(hit) | |
| 413 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 414 | if h ~= nil then | |
| 415 | h.MaxHealth = 100 | |
| 416 | h.Health = h.Health - 1000000 | |
| 417 | end | |
| 418 | end | |
| 419 | function infect(hit) | |
| 420 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 421 | if h ~= nil and hit.Parent ~= script.Parent then | |
| 422 | local infection = script:Clone() | |
| 423 | infection.Parent = hit.Parent | |
| 424 | end | |
| 425 | end | |
| 426 | script.Parent.Torso.Touched:connect(infect) | |
| 427 | script.Parent["Left Arm"].Touched:connect(dmg) | |
| 428 | script.Parent["Right Arm"].Touched:connect(dmg) | |
| 429 | while wait() do | |
| 430 | if Head:FindFirstChild("Neo")==nil then
| |
| 431 | saun = Instance.new("Sound",Head)
| |
| 432 | saun.Volume = 10 | |
| 433 | saun.Pitch = 1 | |
| 434 | saun.SoundId = sndid | |
| 435 | saun.Name = "Neo" | |
| 436 | saun.Looped = true | |
| 437 | saun:Play() | |
| 438 | end | |
| 439 | end |