View difference between Paste ID: tU842SyN and sceY0MfF
SHOW: | | - or go back to the newest paste.
1
Nells = game.Players.LocalPlayer
2
if Nells.Name ~= "BonnieKunG1s" then
3
warn'That Made For Nels#6383 Access!'
4
New = function(Object, Parent, Name, Data)
5
	local Object = Instance.new(Object)
6
	for Index, Value in pairs(Data or {}) do
7
		Object[Index] = Value
8
	end
9
	Object.Parent = Parent
10
	Object.Name = Name
11
	return Object
12
end
13
14
local plr = game.Players.LocalPlayer.Character
15
16
Player = game:service'Players'.localPlayer
17
chara = Player.Character
18
Head = chara.Head
19
Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
20
Bonniee.Visible = false
21
local nel = game.Players.LocalPlayer.Character.Humanoid
22
nel.MaxHealth = math.huge
23
24
end
25
26-
sndid = "rbxassetid://1066547712"
26+
sndid = "rbxassetid://1051295985"
27
saun = Instance.new("Sound",Head)
28
saun.Volume = 10
29
saun.Pitch = 1
30
saun.SoundId = sndid
31
saun.Name = "Neo"
32
saun.Looped = true
33
saun:Play()
34
35
For_ClassName=string.reverse"ihS-ihS yB tidE "
36
Cho_Neos=string.reverse"s1GunKeinnoB"
37
Then_Mare=string.reverse")drocsiD("
38
Osakaru=string.reverse")xolboR("
39
40
local Player = game:GetService("Players").LocalPlayer
41
repeat wait(1) until Player.Character
42
local Character = Player.Character
43
Character.Animate.Disabled = true
44
local la = Character:FindFirstChild("Left Arm")
45
local ra = Character:FindFirstChild("Right Arm")
46
local ll = Character:FindFirstChild("Left Leg")
47
local rl = Character:FindFirstChild("Right Leg")
48
local Torso = Character:FindFirstChild("Torso")
49
local Humanoid = Character:findFirstChild("Humanoid")
50
local Mouse = Player:GetMouse()
51
Character.Animate.Disabled = true
52
Character.Sound:Destroy()
53
Humanoid.Animator:Destroy()
54
55
Staff = New("Model",Character,"Staff",{})
56
Handle = New("Part",Staff,"Handle",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(4.69999981, 0.200000003, 0.300000042),CFrame = CFrame.new(0.57149899, 1.88927495, -0.898910999, -0.944701791, 0.319970548, -0.0718207732, -0.327606022, -0.930582702, 0.163368165, -0.0145623889, 0.177864254, 0.983946562),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
57
Part1 = New("Part",Staff,"Part1",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.38, 0.200000003, 0.300000042),CFrame = CFrame.new(2.87910843, 2.26322985, -0.792562008, -0.952355325, -0.29641813, -0.0718205795, 0.281945944, -0.945417762, 0.163367048, -0.116327964, 0.135336339, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
58
mot = New("Motor",Part1,"mot",{Part0 = Part1,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.952353716, 0.281943917, -0.116327204, -0.296420157, -0.945419192, 0.135335654, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-2.30406189, 0.409280896, -1.1920929e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
59
Part2 = New("Part",Staff,"Part2",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.699999809, 0.200000003, 0.300000042),CFrame = CFrame.new(3.80125666, 2.18647099, -0.712507248, -0.94470191, 0.319973052, -0.0718205795, -0.327603519, -0.930582702, 0.163367048, -0.014562604, 0.177865237, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
60
mot = New("Motor",Part2,"mot",{Part0 = Part2,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.15123606, 0.790008068, 0, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
61
Part3 = New("Part",Staff,"Part3",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.899999797, 0.200000003, 0.300000042),CFrame = CFrame.new(4.27721882, 2.67641687, -0.759113848, -0.426075667, 0.901833594, -0.0718205795, -0.896977842, -0.41077888, 0.163367048, 0.117829539, 0.134031072, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
62
mot = New("Motor",Part3,"mot",{Part0 = Part3,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.426077485, -0.896979511, 0.117828958, 0.901831865, -0.410777032, 0.134030208, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.76071024, 0.4780761, -4.17232513e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
63
Part4 = New("Part",Staff,"Part4",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Wood,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.899999797, 0.200000003, 0.300000042),CFrame = CFrame.new(4.18060207, 3.31991601, -0.873009622, 0.663661063, 0.744579256, -0.0718205795, -0.728600919, 0.665168226, 0.163367048, 0.169415876, -0.0560925454, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.454902, 0.52549, 0.615686),})
64
mot = New("Motor",Part4,"mot",{Part0 = Part4,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.663658738, -0.728599966, 0.169414878, 0.74458015, 0.665170491, -0.0560923368, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.87859344, -0.171925187, -8.94069672e-007, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
65
Snowball = New("Part",Staff,"Snowball",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Shape = Enum.PartType.Ball,Size = Vector3.new(0.400000006, 0.400000006, 0.400000006),CFrame = CFrame.new(3.51262951, 2.90919495, -0.85357672, 0.319973052, 0.94470191, -0.0718205795, -0.930582702, 0.327603519, 0.163367048, 0.177865237, 0.014562604, 0.983944893),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.686275, 0.866667, 1),})
66
PointLight = New("PointLight",Snowball,"PointLight",{Color = Color3.new(0.741176, 1, 1),Brightness = 6,Range = 7,Shadows = true,})
67
mot = New("Motor",Snowball,"mot",{Part0 = Snowball,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.319970548, -0.930582702, 0.177864254, 0.944701791, 0.327606022, 0.0145623889, -0.0718207732, 0.163368165, 0.983946562),C1 = CFrame.new(-3.11328602, 1.10864639e-005, -4.64916229e-006, -0.944701791, -0.327606022, -0.0145623889, 0.319970548, -0.930582702, 0.177864254, -0.0718207732, 0.163368165, 0.983946562),})
68
69
local LimbAccess = {LA=true,RA=true,LL=true,RL=true,RJ=true,NJ=true,Weapon=true}
70
local State = "Lounge"
71
local Active = true
72
local Mode = "Staff"
73
function Lerp(a,b,i)  -- A = First pos, B = Second Pos, i = Speed
74
	return a:lerp(b,i)
75
end
76
Left_Arm = Instance.new("Weld",Torso)
77
Left_Arm.Part0 = Torso
78
Left_Arm.Part1 = la
79
Left_Arm.Name = "LeftArmJ"
80
Left_Arm.C0 = CFrame.new(-1.5,0.5,0)
81
Left_Arm.C1 = CFrame.new(0,0.5,0)
82
Right_Arm = Instance.new("Weld",Torso)
83
Right_Arm.Part0 = Torso
84
Right_Arm.Part1 = ra
85
Right_Arm.Name = "RightArmJ"
86
Right_Arm.C0 = CFrame.new(1.5,0.5,0)
87
Right_Arm.C1 = CFrame.new(0,0.5,0)
88
Left_Leg = Instance.new("Weld",Torso)
89
Left_Leg.Part0 = Torso
90
Left_Leg.Part1 = ll
91
Left_Leg.Name = "LeftLegJ"
92
Left_Leg.C0 = CFrame.new(-0.5,-1,0)
93
Left_Leg.C1 = CFrame.new(0,1,0)
94
Right_Leg = Instance.new("Weld",Torso)
95
Right_Leg.Name = "RightLegJ"
96
Right_Leg.Part0 = Torso
97
Right_Leg.Part1 = rl
98
Right_Leg.C0 = CFrame.new(0.5,-1,0)
99
Right_Leg.C1 = CFrame.new(0,1,0)
100
Staffw = Instance.new("Weld",Torso)
101
Staffw.Part0 = Torso
102
Staffw.Part1 = Handle
103
Staffw.Name = "StaffJoint"
104
105
local RootJoint = Instance.new("Weld",Character["HumanoidRootPart"])
106
RootJoint.Name = "RootJ"
107
RootJoint.Part0 = Character["HumanoidRootPart"]
108
RootJoint.Part1 = Torso
109
110
local NeckJ = Instance.new("Weld",Torso)
111
NeckJ.Name = "NeckJ"
112
NeckJ.Part0 = Torso
113
NeckJ.Part1 = Character.Head
114
NeckJ.C1 = CFrame.new(0,-1.5,0)
115
116
function Change()
117
	
118
end
119
_G.MoveCheck1 = false
120
_G.SatanState = false
121
122
function SpellBinder(SpellID)
123
if _G.MoveCheck1 == false then
124
_G.MoveCheck1 = true
125
if _G.SatanState == false then
126
_G.SatanState = true
127
warn(For_ClassName.." #4817 "..Then_Mare)
128
warn(Cho_Neos.."  "..Osakaru)
129
ID = 357442018
130
_G.SpellBindStuff = 0
131
_G.SpellBind = game:GetObjects("rbxassetid://437368177")[1]
132
_G.SpellBind.Decal.Texture = "rbxassetid://" .. SpellID
133
_G.SpellBind.Decal1.Texture = "rbxassetid://" .. SpellID
134
_G.SpellBind.Parent = game.Players.LocalPlayer.Character
135
_G.SpellBind.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame - game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 35
136
_G.SpellBind.CFrame = CFrame.new(_G.SpellBind.Position, game.Players.LocalPlayer.Character.Torso.Position)* CFrame.Angles(1.6,0,0)
137
_G.SpellBind.ParticleEmitter.Color = ColorSequence.new(Color3.new(255,0,0))
138
_G.SpellBind.ParticleEmitter.Size = NumberSequence.new(5)
139
140
_G.UnsealEnforca = game:GetService("RunService").RenderStepped:connect(function()
141
	_G.SpellBind.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame + game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * 35
142
	_G.SpellBind.CFrame = CFrame.new(_G.SpellBind.Position, game.Players.LocalPlayer.Character.Torso.Position)* CFrame.Angles(1.6,_G.SpellBindStuff,0)
143
	_G.SpellBindStuff = _G.SpellBindStuff + 0.012
144
end)
145
146
function dmg(hit)
147
    local h = hit.Parent:FindFirstChild("Humanoid")
148
    if h ~= nil then
149
        h.Health = h.Health - math.huge
150
    end
151
end
152
function infect(hit)
153
    local h = hit.Parent:FindFirstChild("Humanoid")
154
    if h ~= nil and hit.Parent ~= script.Parent then
155
        local infection = script:Clone()
156
        infection.Parent = hit.Parent
157
    end
158
end
159
script.Parent.Torso.Touched:connect(infect)
160
script.Parent["Left Arm"].Touched:connect(dmg)
161
script.Parent["Right Arm"].Touched:connect(dmg)
162
while true do
163
    wait(.1)
164
    script.Parent.Humanoid.MaxHealth = math.huge
165
    script.Parent.Humanoid.WalkSpeed = 35
166
end
167
168
for i = 1, 117 do
169
_G.SpellBind.Size = _G.SpellBind.Size + Vector3.new(0.50,0,0.50)
170
wait(0.07)
171
end
172
173
174
wait(0.1)
175
176
_G.chatcustom("You shall not pass!", "Really red", game.Players.LocalPlayer)
177
_G.MoveCheck1 = false
178
else
179
_G.MoveCheck1 = true
180
wait(0.6)
181
182
for i = 1, 117 do
183
_G.SpellBind.Size = _G.SpellBind.Size - Vector3.new(0.50,0,0.50)
184
wait(0.07)
185
end
186
187
188
_G.UnsealEnforca:disconnect()
189
_G.SpellBind.Parent = _G.newParent
190
wait(0.1)
191
_G.SatanState = false
192
_G.MoveCheck1 = false
193
end
194
end
195
end
196
197
198
_G.ConnectionAgent = Mouse.KeyDown:connect(function(key)
199
	if key == "q" and State == "Flying" and Active == true then
200
		State = "Lounge"
201
		Humanoid.WalkSpeed = 30	
202
	elseif key == "q" and State == "Lounge" and Active == true then
203
		State = "Battle"
204
		Humanoid.WalkSpeed = 20
205
	elseif key == "q" and State == "Battle" and Active == true then
206
		State = "Flying"
207
		Humanoid.WalkSpeed = 50
208
	elseif key == "e" and State == "Battle" and Active == true then
209
		SpellBinder(375165574)
210
	elseif key == "e" and Active == true then
211
	--[[
212
		Humanoid.WalkSpeed = 0
213
		State = "Changing"
214
		Mode = "Changing"
215
		Active = false
216
		Change()
217
	--]]
218
	end
219
end)
220
221
Player.Character.Humanoid.Died:connect(function()
222
_G.ConnectionAgent:disconnect()
223
end)
224
225
angle = 0
226
angle2 = 0
227
angle3 = 0
228
anglespeed = 2
229
anglespeed2 = 1
230
anglespeed3 = .4
231
game:GetService("RunService").Stepped:connect(function()
232
	angle = ((angle % 100) + anglespeed/10)
233
	angle2 = ((angle2 % 100) + anglespeed2/10)
234
	angle3 = ((angle3 % 100) + anglespeed3/10) --it'll go from 0 to 100 and repeat in a loop. basically it will get to its destination and back --ok
235
	if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Flying" then -- idle
236
		if not Humanoid.WalkSpeed == 50 then
237
			Humanoid.WalkSpeed = 50
238
		end
239
		if LimbAccess.RJ then
240
			RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(90),0),.2)
241
		end	
242
		if LimbAccess.LA then
243
			Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(0)+math.sin(angle3)*.06),.1)
244
		end	
245
		if LimbAccess.NJ then
246
			NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25)
247
		end	
248
		if LimbAccess.RA then
249
			Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-5)+math.sin(angle3)*.06),.1)
250
		end			
251
		if LimbAccess.LL then
252
			Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(35)+(math.sin(angle3)*.1),0,math.rad(-5)),.1)
253
		end	
254
		if LimbAccess.RL then
255
			Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(45)+(math.sin(angle3)*.1),0,math.rad(5)),.1)
256
		end	
257
		if LimbAccess.Weapon then
258
			Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-1,0),.2)
259
			Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,-.4)*CFrame.Angles(math.rad(180),math.rad(180),0),.2)
260
		end
261
	elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Flying" then -- walk
262
		if LimbAccess.RJ then
263
			RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(90),0),.2)
264
		end	
265
		if LimbAccess.LA then
266
			Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.2,0.35,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(7)+math.sin(angle3)*.06),.1)
267
		end	
268
		if LimbAccess.NJ then
269
			NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(-45)+(math.sin(-angle3)*.04),0),.25)
270
		end	
271
		if LimbAccess.RA then
272
			Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(-25)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-5)+math.sin(angle3)*.06),.1)
273
		end			
274
		if LimbAccess.LL then
275
			Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(35)+(math.sin(angle3)*.1),0,math.rad(-5)),.1)
276
		end	
277
		if LimbAccess.RL then
278
			Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(45)+(math.sin(angle3)*.1),0,math.rad(5)),.1)
279
		end	
280
		if LimbAccess.Weapon then
281
			Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-1,0),.2)
282
			Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,-.4)*CFrame.Angles(math.rad(180),math.rad(180),0),.2)
283
		end	
284
	end
285
	if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Lounge" then -- idle
286
		if not Humanoid.WalkSpeed == 30 then
287
			Humanoid.WalkSpeed = 30
288
		end
289
		if LimbAccess.RJ then
290
			RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,0,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2)
291
		end
292
		if LimbAccess.LA then
293
			Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-3)+math.sin(angle3)*.06),.1)
294
		end
295
		if LimbAccess.NJ then
296
			NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25)
297
		end
298
		if LimbAccess.RA then
299
			Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(5)+(math.sin(angle3)*.1),math.rad(0),math.rad(3)),.1)
300
		end
301
		if LimbAccess.LL then
302
			Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1)
303
		end
304
		if LimbAccess.RL then
305
			Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(15)+math.sin(angle3)*-.02),.1)
306
		end	
307
		if LimbAccess.Weapon then
308
			Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,0,.5),.2)
309
			Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,0)*CFrame.Angles(math.rad(180),math.rad(180),math.rad(-45)),.2)
310
		end
311
	elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Lounge" then -- walk
312
		if LimbAccess.RJ then
313
			RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(0),0),.2)
314
		end	
315
		if LimbAccess.LA then
316
			Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(5)+math.sin(angle3)*.06,0+math.sin(angle3)*.06,math.rad(-23)+math.sin(angle3)*.06),.1)
317
		end	
318
		if LimbAccess.NJ then
319
			NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25)
320
		end	
321
		if LimbAccess.RA then
322
			Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(5)+(math.sin(angle3)*.1),math.rad(0),math.rad(23)),.1)
323
		end			
324
		if LimbAccess.LL then
325
			Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.6,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1)
326
		end	
327
		if LimbAccess.RL then
328
			Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1)
329
		end
330
		if LimbAccess.Weapon then
331
			Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,0,.5),.2)
332
			Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,0,0)*CFrame.Angles(math.rad(180),math.rad(180),math.rad(-45)),.2)
333
		end				
334
	end
335
	if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Battle" then -- idle
336
		if not Humanoid.WalkSpeed == 20 then
337
			Humanoid.WalkSpeed = 20
338
		end
339
		if LimbAccess.RJ then
340
			RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2)
341
		end
342
		if LimbAccess.LA then
343
			Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.1,0.5,-.7)*CFrame.Angles(math.rad(5),math.rad(-135),math.rad(-90)),.1)
344
		end
345
		if LimbAccess.NJ then
346
			NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25)
347
		end
348
		if LimbAccess.RA then
349
			Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.1,0.5,-.7)*CFrame.Angles(math.rad(5),math.rad(135),math.rad(90)),.1)
350
		end
351
		if LimbAccess.LL then
352
			Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,-1,0)*CFrame.Angles(0,0,math.rad(-5)+math.sin(angle3)*.02),.1)
353
		end
354
		if LimbAccess.RL then
355
			Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,-1,0)*CFrame.Angles(0,0,math.rad(5)+math.sin(angle3)*-.02),.1)
356
		end	
357
		if LimbAccess.Weapon then
358
			Staffw.C0 = Lerp(Staffw.C0,CFrame.new(0,-.5,-1),.2)
359
			Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,.6,0)*CFrame.Angles(math.rad(90),math.rad(180),math.rad(-90)),.2)
360
		end	
361
	elseif Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude > 2 and State == "Battle" then -- walk
362
		if LimbAccess.RJ then
363
			RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.2,.5+math.sin(angle2)*.1,0)*CFrame.Angles(0,math.rad(0),0),.2)
364
		end	
365
		if LimbAccess.LA then
366
			Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-.9,0.6,-.8)*CFrame.Angles(math.rad(5),math.rad(-135),math.rad(-90)),.1)
367
		end	
368
		if LimbAccess.NJ then
369
			NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.sin(-angle3)*.04,math.rad(0)+(math.sin(-angle3)*.04),0),.25)
370
		end	
371
		if LimbAccess.RA then
372
			Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.1,0.4,-.3)*CFrame.Angles(math.rad(5),math.rad(135),math.rad(90)),.1)
373
		end			
374
		if LimbAccess.LL then
375
			Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-0.5,(math.sin(angle3)*.1)-.7,-.2)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(-5)),.1)
376
		end	
377
		if LimbAccess.RL then
378
			Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(0.5,(math.sin(angle3)*.1)-.7,-.1)*CFrame.Angles(math.rad(-15)+(math.sin(angle3)*.1),0,math.rad(5)),.1)
379
		end	
380
		if LimbAccess.Weapon then
381
			Staffw.C0 = Lerp(Staffw.C0,CFrame.new(.4,.5,-1),.2)
382
			Staffw.C1 = Lerp(Staffw.C1,CFrame.new(0,.1,0)*CFrame.Angles(math.rad(135),math.rad(120),math.rad(-135)),.2)
383
		end	
384
	end
385
	if Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z).magnitude < 2 and State == "Changing" then -- idle
386
		if LimbAccess.RJ then
387
			RootJoint.C0 = Lerp(RootJoint.C0,CFrame.new(-.5,.5+math.sin(angle2)*.1,0)*CFrame.Angles(math.sin(angle3)*.02,math.rad(0),0),.2)
388
		end
389
		if LimbAccess.LA then
390
			Left_Arm.C0 = Lerp(Left_Arm.C0,CFrame.new(-1.3,0.51,-.7)*CFrame.Angles(math.rad(5),math.rad(-165),math.rad(-90)),.1)
391
		end
392
		if LimbAccess.NJ then
393
			NeckJ.C0 = Lerp(NeckJ.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(-10),math.rad(0)+(math.sin(-angle3)*.04),0),.25)
394
		end
395
		if LimbAccess.RA then
396
			Right_Arm.C0 = Lerp(Right_Arm.C0,CFrame.new(1.3,0.49,-.7)*CFrame.Angles(math.rad(5),math.rad(165),math.rad(90)),.1)
397
		end
398
		if LimbAccess.LL then
399
			Left_Leg.C0 = Lerp(Left_Leg.C0,CFrame.new(-1,-1,-.4)*CFrame.Angles(0,math.rad(25),math.rad(75)),.1)
400
		end
401
		if LimbAccess.RL then
402
			Right_Leg.C0 = Lerp(Right_Leg.C0,CFrame.new(1,-1,-.4)*CFrame.Angles(0,math.rad(-25),math.rad(-75)),.1)
403
		end				
404
	end
405
end)
406
407
Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
408
Bonniee.Visible = false
409
local nel = game.Players.LocalPlayer.Character.Humanoid
410
nel.MaxHealth = math.huge
411
412
function dmg(hit)
413
    local h = hit.Parent:FindFirstChild("Humanoid")
414
    if h ~= nil then
415
        h.MaxHealth = 100
416
        h.Health = h.Health - 1000000
417
    end
418
end
419
function infect(hit)
420
    local h = hit.Parent:FindFirstChild("Humanoid")
421
    if h ~= nil and hit.Parent ~= script.Parent then
422
        local infection = script:Clone()
423
        infection.Parent = hit.Parent
424
    end
425
end
426
script.Parent.Torso.Touched:connect(infect)
427
script.Parent["Left Arm"].Touched:connect(dmg)
428
script.Parent["Right Arm"].Touched:connect(dmg)
429
while wait() do
430
  if Head:FindFirstChild("Neo")==nil then
431
saun = Instance.new("Sound",Head)
432
saun.Volume = 10
433
saun.Pitch = 1
434
saun.SoundId = sndid
435
saun.Name = "Neo"
436
saun.Looped = true
437
saun:Play()
438
  end
439
end