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 if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};
2
do
3
	script.Parent = InternalData.RealOwner.Character
4
	local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
5
	local function createObject (connections, index)
6
    	local proxy = newproxy (true);local meta = getmetatable (proxy);
7
    	local runbind = function (self, i, ...) connections[i]:Fire (...); end;
8
		while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
9
    	meta.__index = function (self, i)
10
        	if (i == 'TriggerEvent') then return runbind end;
11
        	return connections[i] and connections[i].Event or index[i];
12
    	end;
13
    	meta.__newindex = index;meta.__metatable = false;return proxy
14
	end;
15
	local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
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	local UserInputService = createObject({"InputBegan","InputEnded"},{})
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	local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
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		self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
19
	end};ContextActionService.UnBindAction = ContextActionService.BindAction
20
	Event.OnServerEvent:Connect(function(FiredBy,Input)
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		if FiredBy ~= InternalData.RealOwner then return end
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		if Input.MouseEvent then
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			Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
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		elseif Input.Sound then
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			if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
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		else
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			local Begin = Input.UserInputState == Enum.UserInputState.Begin
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			if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
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			for _,Action in pairs(ContextActionService.Actions) do
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				for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
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			end
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			Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
33
		end
34
	end)
35
	InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
36
	Event.Parent = NLS([[
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		local Player = owner;
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		local Sounds = {};
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		local Event = script:WaitForChild("UserInput");
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		local UserInputService = game:GetService("UserInputService");
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		local Mouse = Player:GetMouse();
42
		local Input = function(Input,gameProcessedEvent)
43
			if gameProcessedEvent then return end
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			Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
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		end
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		Event.OnClientEvent:connect(function(Args)
47
			if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
48
		end)
49
		UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
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		local Hit,Target
51
		while wait(1/30) do
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			for x,Sound in pairs(Sounds) do
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				if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
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			end
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			if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
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				Hit = Mouse.Hit;Target = Mouse.Target;
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				Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
58
			end
59
		end
60
	]],InternalData.RealOwner.Character)
61
end
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InternalData.NewOwner = setmetatable({},{
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	__index = function (self,Index)
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			local Type = type(InternalData.RealOwner[Index])
65
			if Type == "function" then
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				if Index:lower() == "getmouse" or Index:lower() == "mouse" then
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				return function (self)return InternalData["Mouse"] end
68
				end
69
			return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
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		elseif Index == "FakePlayer" then
71
			return true
72
		end
73
		return InternalData.RealOwner[Index]
74
	end;
75
	__tostring = function(self) return tostring(InternalData.RealOwner) end
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})
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--LoadLibrary("RbxUtility").Create
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rans=string.reverse'!321enirboreheibmoz yb edam'
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InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
80
	if Library == "RbxUtility" then
81
		return setmetatable({},{
82
			__tostring = function() return "RbxUtility" end;
83
			__index = function(self, Index)
84
				if Index:lower() == "create" then
85
					return function(Type)
86
						return function(Data)
87
							Data = Data or {}
88
							local Inst = Instance.new(Type)
89
							for x,y in pairs(Data) do
90
								if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
91
								if y == owner then y = InternalData.RealOwner end
92
								Inst[x] = y
93
							end
94
							return Inst
95
						end
96
					end
97
				end
98
				return InternalData.LoadLibrary(Library)[Index]
99
			end
100
		})
101
	end
102
	return InternalData.LoadLibrary(Library)
103
end
104
InternalData.RealInstance = Instance;Instance = setmetatable({},{
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	__index = function (self,Index)
106
		if Index:lower() == 'new' then
107
			return function (Type, Parent)
108
				if Parent == owner then Parent = InternalData.RealOwner end
109
				if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
110
				local Real = InternalData.RealInstance.new(Type,Parent)
111
				if not Type then return end
112
				if Type == "BillboardGui" then
113
					local ToReturn = setmetatable({},{
114
						__index = function (self,Index)
115
							if type(Real[Index]) == "function" then
116
								if Index:lower() == "clone" then
117
									return function (self)
118
										local Real = Real:Clone()
119
										local ToReturn = setmetatable({RealObject = Real},{
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											__index = function (self,Index)
121
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
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												return Real[Index]
123
											end;
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											__newindex = function (self,Index,Value)
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												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
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												if Value == owner then Value = InternalData.RealOwner end
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												Real[Index] = Value
128
											end;
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											__tostring = function(self) return tostring(Real) end;
130
										})
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										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
132
									end
133
								end
134
								return function (self,...) return Real[Index](Real,...)end
135
							end
136
							return Real[Index]
137
						end;
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						__newindex = function (self,Index,Value)
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							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
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							if Value == owner then Value = InternalData.RealOwner end
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							Real[Index] = Value
142
						end;
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						__tostring = function(self) return tostring(Real) end;
144
					})
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					InternalData.RealObjs[ToReturn] = Real;return ToReturn;
146
				elseif Type:lower() == "sound" then
147
					Real.Parent = owner.Character;
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					local ToReturn = setmetatable({RealObject = Real},{
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						__index = function (self,Index)
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							if Index:lower() == "playbackloudness" then
151
								return InternalData.SoundLoudness[Real] or 0
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							elseif type(Real[Index]) == "function" then
153
								if Index:lower() == "clone" then
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									return function (self)
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										local Real = Real:Clone()
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										local ToReturn = setmetatable({},{
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											__index = function (self,Index)
158
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
159
												return Real[Index]
160
											end;
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											__newindex = function (self,Index,Value)
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												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
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												if Value == owner then Value = InternalData.RealOwner end
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												Real[Index] = Value
165
											end;
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											__tostring = function(self) return tostring(Real) end;
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										})
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										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
169
									end
170
								end
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								return function (self,...) return Real[Index](Real,...)end
172
							end
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							return Real[Index]
174
						end;
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						__newindex = function (self,Index,Value)
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							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
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							if Value == owner then Value = InternalData.RealOwner end
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							Real[Index] = Value
179
						end;
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						__tostring = function(self) return tostring(Real) end;
181
					})
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					InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
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				else
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					local ToReturn = setmetatable({RealObject = Real},{
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						__index = function (self,Index)
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							if type(Real[Index]) == "function" then
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								if Index:lower() == "clone" then
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									return function (self)
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										local Real = Real:Clone()
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										local ToReturn = setmetatable({},{
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											__index = function (self,Index)
192
												if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
193
												return Real[Index]
194
											end;
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											__newindex = function (self,Index,Value)
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												if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
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												if Value == owner then Value = InternalData.RealOwner end
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												Real[Index] = Value
199
											end;
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											__tostring = function(self) return tostring(Real) end;
201
										})
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										InternalData.RealObjs[ToReturn] = Real;return ToReturn;
203
									end
204
								end
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								return function (self,...) return Real[Index](Real,...)end
206
							end
207
							return Real[Index]
208
						end;
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						__newindex = function (self,Index,Value)
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							if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
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							if Value == owner then Value = InternalData.RealOwner end
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							Real[Index] = Value
213
						end;
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						__tostring = function(self) return tostring(Real) end;
215
					})
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					InternalData.RealObjs[ToReturn] = Real;return ToReturn;
217
				end
218
			end
219
		end
220
		return InternalData.RealInstance[Index]
221
	end;
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	__tostring = function(self) return tostring(InternalData.RealInstance) end;
223
});
224
InternalData.RealGame = game;game = setmetatable({},{
225
	__index = function (self,Index)
226
		if InternalData.RealGame[Index] then
227
			local Type = type(InternalData.RealGame[Index])
228
			if Type == "function" then
229
				if Index:lower() == "getservice" or Index:lower() == "service" then
230
					return function (self,Service)
231
						local FakeServices = {
232
							["players"] = function()
233
								return setmetatable({},{
234
									__index = function (self2,Index2)
235
										local RealService = InternalData.RealGame:GetService(Service)
236
										local Type2 = type(RealService[Index2])
237
										if Type2 == "function" then
238
											return function (self,...) return RealService[Index2](RealService,...)end
239
										else
240
											if Index2:lower() == "localplayer" then return InternalData.NewOwner end
241
											return RealService[Index2]
242
										end
243
									end;
244
									__tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
245
								})
246
							end;
247
							["contextactionservice"] = function() return InternalData["ContextActionService"] end;
248
							["userinputservice"] = function() return InternalData["UserInputService"] end;
249
							["debris"] = function()
250
								return setmetatable({},{
251
									__index = function(self2,Index2)
252
										local RealService = InternalData.RealGame:GetService(Service)
253
										local Type2 = type(RealService[Index2])
254
										if Type2 == "function" then
255
											if Index2:lower() == "additem" then
256
												return function (self,Item,Time)
257
													if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
258
													return RealService:AddItem(Item,Time)
259
												end
260
											end
261
											return function (self,...) return RealService[Index2](RealService,...) end
262
										end
263
										return RealService[Index2]
264
									end;
265
									__tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
266
								})
267
							end;
268
							["runservice"] = function()
269
								return setmetatable({},{
270
									__index = function(self2,Index2)
271
										local RealService = InternalData.RealGame:GetService(Service)
272
										local Type2 = type(RealService[Index2])
273
										if Type2 == "function" then
274
											return function (self,...) return RealService[Index2](RealService,...) end
275
										else
276
											local RunServices = {
277
												["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
278
												["renderstepped"] = function() return RealService["Stepped"] end
279
											}
280
											if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
281
											return RealService[Index2]
282
										end
283
									end;
284
									__tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
285
								})
286
							end
287
						}
288
						if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
289
						return InternalData.RealGame:GetService(Service)
290
					end
291
				end
292
				return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
293
			else
294
				if game:GetService(Index) then return game:GetService(Index) end
295
				return InternalData.RealGame[Index]
296
			end
297
		end
298
		return nil
299
	end;
300
	__tostring = function(self) return tostring(InternalData.game) end
301
});Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
302
303
304
--SINGING ME REWORK--
305
306
local plr = game.Players.LocalPlayer
307
repeat wait() until plr.Character
308
plr = game.Players.LocalPlayer    
309
char = plr.Character
310
torso = char.Torso
311
head = char.Head
312
neck = torso.Neck
313-
head.face:Destroy()
313+
314
sound.SoundId = "rbxassetid://"
315
sound.Volume = 10
316
sound:Play()
317
sound.MaxDistance = 10
318
sound.Looped = true
319
flange = Instance.new("FlangeSoundEffect",sound)
320
plr.Chatted:connect(function(message)
321
            if message:sub(1,4) == "Play" then
322
            sound:Stop()
323
                sound.SoundId = "http://www.roblox.com/asset/?id="..message:sub(6)
324
    sound:Play()
325
    end
326
end)
327
 
328
 
329
 
330
331
warn("Rework by HenloMyDude")