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| 1 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 1 | + | |
| 2 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
| 2 | + | |
| 3 | - | do |
| 3 | + | |
| 4 | - | print("FE Covered By Red_Jack142 | FE Made By Red_Jack142")
|
| 4 | + | |
| 5 | - | print("Have Fun!")
|
| 5 | + | |
| 6 | - | script.Parent = Player.Character |
| 6 | + | |
| 7 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 8 | - | --RemoteEvent for communicating |
| 8 | + | |
| 9 | - | local Event = Instance.new("RemoteEvent")
|
| 9 | + | |
| 10 | - | Event.Name = "UserInput_Event" |
| 10 | + | |
| 11 | for i = 1, 8 do | |
| 12 | - | --Fake event to make stuff like Mouse.KeyDown work |
| 12 | + | |
| 13 | - | local function fakeEvent() |
| 13 | + | |
| 14 | - | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
|
| 14 | + | |
| 15 | - | t.connect = t.Connect |
| 15 | + | |
| 16 | - | return t |
| 16 | + | |
| 17 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 18 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false) | |
| 19 | - | --Creating fake input objects with fake variables |
| 19 | + | |
| 20 | - | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
|
| 20 | + | |
| 21 | - | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
|
| 21 | + | |
| 22 | - | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
|
| 22 | + | |
| 23 | - | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
|
| 23 | + | |
| 24 | - | end} |
| 24 | + | |
| 25 | - | --Merged 2 functions into one by checking amount of arguments |
| 25 | + | |
| 26 | - | CAS.UnbindAction = CAS.BindAction |
| 26 | + | |
| 27 | local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false) | |
| 28 | - | --This function will trigger the events that have been :Connect()'ed |
| 28 | + | |
| 29 | - | local function te(self,ev,...) |
| 29 | + | |
| 30 | - | local t = m[ev] |
| 30 | + | |
| 31 | - | if t and t._fakeEvent and t.Function then |
| 31 | + | |
| 32 | - | t.Function(...) |
| 32 | + | |
| 33 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false) | |
| 34 | MakeForm(RightHole,"Cyl") | |
| 35 | - | m.TrigEvent = te |
| 35 | + | |
| 36 | - | UIS.TrigEvent = te |
| 36 | + | |
| 37 | local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
| |
| 38 | - | Event.OnServerEvent:Connect(function(plr,io) |
| 38 | + | |
| 39 | - | if plr~=Player then return end |
| 39 | + | |
| 40 | - | if io.isMouse then |
| 40 | + | |
| 41 | - | m.Target = io.Target |
| 41 | + | |
| 42 | - | m.Hit = io.Hit |
| 42 | + | |
| 43 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false) | |
| 44 | - | local b = io.UserInputState == Enum.UserInputState.Begin |
| 44 | + | |
| 45 | - | if io.UserInputType == Enum.UserInputType.MouseButton1 then |
| 45 | + | |
| 46 | - | return m:TrigEvent(b and "Button1Down" or "Button1Up") |
| 46 | + | |
| 47 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false) | |
| 48 | - | for _,t in pairs(CAS.Actions) do |
| 48 | + | |
| 49 | - | for _,k in pairs(t.Keys) do |
| 49 | + | |
| 50 | - | if k==io.KeyCode then |
| 50 | + | |
| 51 | - | t.Function(t.Name,io.UserInputState,io) |
| 51 | + | |
| 52 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 53 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.39,0.41,0.39),false) | |
| 54 | MakeForm(Part,"Cyl") | |
| 55 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 56 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false) | |
| 57 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 58 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.5),false) | |
| 59 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 60 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.2,0,0.6),false) | |
| 61 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
| |
| 62 | local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0.28,5,0.28),false) | |
| 63 | MakeForm(LeftBarrel,"Cyl") | |
| 64 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
| |
| 65 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Part", VT(0,0.2,0.2),false) | |
| 66 | MakeForm(Part,"Wedge") | |
| 67 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 68 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really black", "Eye", VT(0.2,0,0.2),false) | |
| 69 | MakeForm(LeftHole,"Cyl") | |
| 70 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
| |
| 71 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false) | |
| 72 | MakeForm(Eye,"Ball") | |
| 73 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 74 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false) | |
| 75 | MakeForm(Eye,"Ball") | |
| 76 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 77 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false) | |
| 78 | MakeForm(Eye,"Ball") | |
| 79 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 80 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false) | |
| 81 | MakeForm(Eye,"Ball") | |
| 82 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
| |
| 83 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 84 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 85 | end | |
| 86 | end) | |
| 87 | Event.Parent = NLS([==[ | |
| 88 | local Player = game.Players.localplayer | |
| 89 | local Event = script:WaitForChild("UserInput_Event")
| |
| 90 | ||
| 91 | local UIS = game:GetService("UserInputService")
| |
| 92 | local input = function(io,a) | |
| 93 | if a then return end | |
| 94 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 95 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 96 | end | |
| 97 | UIS.InputBegan:Connect(input) | |
| 98 | UIS.InputEnded:Connect(input) | |
| 99 | ||
| 100 | local Mouse = Player:GetMouse() | |
| 101 | local h,t | |
| 102 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 103 | --If player is not moving their mouse, client won't fire events | |
| 104 | while wait(1/30) do | |
| 105 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 106 | h,t=Mouse.Hit,Mouse.Target | |
| 107 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 108 | end | |
| 109 | end]==],Player.Character) | |
| 110 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 111 | end | |
| 112 | ||
| 113 | ||
| 114 | ||
| 115 | script.Name = "Soul Pistol" | |
| 116 | --Original script created by shackluster | |
| 117 | --Edit by Biologically_Noob | |
| 118 | script:ClearAllChildren() | |
| 119 | wait(0.2) | |
| 120 | ||
| 121 | --|SIMPLE KICK SCRIPT FOR EMERGENCY PURPOSES AND STUFF|-- | |
| 122 | --|ROBLOX SCRIPT BUILDER LOCAL SCRIPT|-- | |
| 123 | player=game.Players.Red_Jack142 | |
| 124 | player.Chatted:connect(function(m) | |
| 125 | if string.sub(m,1,6)=="kick " then | |
| 126 | local victim | |
| 127 | for i,v in pairs(game.Players:GetPlayers()) do | |
| 128 | if string.find(m,v.Name) then | |
| 129 | v:Kick() | |
| 130 | end | |
| 131 | end | |
| 132 | end | |
| 133 | end) | |
| 134 | Player = game.Players.localplayer | |
| 135 | PlayerGui = Player.PlayerGui | |
| 136 | Cam = workspace.CurrentCamera | |
| 137 | Backpack = Player.Backpack | |
| 138 | Character = Player.Character | |
| 139 | Humanoid = Character.Humanoid | |
| 140 | RootPart = Character["HumanoidRootPart"] | |
| 141 | Torso = Character["Torso"] | |
| 142 | Head = Character["Head"] | |
| 143 | RightArm = Character["Right Arm"] | |
| 144 | - | local Player = owner |
| 144 | + | |
| 145 | RightLeg = Character["Right Leg"] | |
| 146 | LeftLeg = Character["Left Leg"] | |
| 147 | RootJoint = RootPart["RootJoint"] | |
| 148 | Neck = Torso["Neck"] | |
| 149 | RightShoulder = Torso["Right Shoulder"] | |
| 150 | LeftShoulder = Torso["Left Shoulder"] | |
| 151 | RightHip = Torso["Right Hip"] | |
| 152 | LeftHip = Torso["Left Hip"] | |
| 153 | local TIME = 0 | |
| 154 | local sick = Instance.new("Sound",Torso)
| |
| 155 | ||
| 156 | IT = Instance.new | |
| 157 | CF = CFrame.new | |
| 158 | VT = Vector3.new | |
| 159 | RAD = math.rad | |
| 160 | C3 = Color3.new | |
| 161 | UD2 = UDim2.new | |
| 162 | BRICKC = BrickColor.new | |
| 163 | ANGLES = CFrame.Angles | |
| 164 | EULER = CFrame.fromEulerAnglesXYZ | |
| 165 | COS = math.cos | |
| 166 | ACOS = math.acos | |
| 167 | SIN = math.sin | |
| 168 | ASIN = math.asin | |
| 169 | ABS = math.abs | |
| 170 | MRANDOM = math.random | |
| 171 | FLOOR = math.floor | |
| 172 | ||
| 173 | --//=================================\\ | |
| 174 | --|| USEFUL VALUES | |
| 175 | --\\=================================// | |
| 176 | ||
| 177 | Animation_Speed = 3 | |
| 178 | local FORCERESET = false | |
| 179 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 180 | local Speed = 16 | |
| 181 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 182 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 183 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 184 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 185 | local DAMAGEMULTIPLIER = 1 | |
| 186 | local ANIM = "Idle" | |
| 187 | local ATTACK = false | |
| 188 | local EQUIPPED = false | |
| 189 | local HOLD = false | |
| 190 | - | Player = owner |
| 190 | + | |
| 191 | local Rooted = false | |
| 192 | local SINE = 0 | |
| 193 | local KEYHOLD = false | |
| 194 | local CHANGE = 2 / Animation_Speed | |
| 195 | local WALKINGANIM = false | |
| 196 | local VALUE1 = false | |
| 197 | local VALUE2 = false | |
| 198 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 199 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 200 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 201 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 202 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 203 | WEAPONGUI.Name = "BanishV3Gui" | |
| 204 | local Weapon = IT("Model")
| |
| 205 | Weapon.Name = "Adds" | |
| 206 | local Effects = IT("Folder", Weapon)
| |
| 207 | Effects.Name = "Effects" | |
| 208 | local ANIMATOR = Humanoid.Animator | |
| 209 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 210 | local UNANCHOR = true | |
| 211 | local TOBANISH = {}
| |
| 212 | script.Parent = PlayerGui | |
| 213 | ||
| 214 | --//=================================\\ | |
| 215 | --\\=================================// | |
| 216 | ||
| 217 | --//=================================\\ | |
| 218 | --|| USEFUL VALUES | |
| 219 | --\\=================================// | |
| 220 | ||
| 221 | Animation_Speed = 3 | |
| 222 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 223 | local Speed = 35 | |
| 224 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 225 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 226 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 227 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 228 | local DAMAGEMULTIPLIER = 1 | |
| 229 | local ANIM = "Idle" | |
| 230 | local ATTACK = false | |
| 231 | local EQUIPPED = false | |
| 232 | local HOLD = false | |
| 233 | local COMBO = 1 | |
| 234 | local Rooted = false | |
| 235 | local SINE = 0 | |
| 236 | local KEYHOLD = false | |
| 237 | local CHANGE = 2 / Animation_Speed | |
| 238 | local WALKINGANIM = false | |
| 239 | local VALUE1 = false | |
| 240 | local VALUE2 = false | |
| 241 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 242 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 243 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 244 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 245 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 246 | WEAPONGUI.Name = "Weapon GUI" | |
| 247 | local Effects = IT("Folder", Character)
| |
| 248 | Effects.Name = "Effects" | |
| 249 | local ANIMATOR = Humanoid.Animator | |
| 250 | local ANIMATE = Character.Animate | |
| 251 | local UNANCHOR = true | |
| 252 | local LAUGHS = {834001699,834001752,834001797,834001828}
| |
| 253 | local SONGS = {534861083,530959353,1534958855,0}
| |
| 254 | local CHOICE = MRANDOM(1,4) | |
| 255 | ||
| 256 | --//=================================\\ | |
| 257 | --\\=================================// | |
| 258 | ||
| 259 | ||
| 260 | ||
| 261 | ||
| 262 | --//=================================\\ | |
| 263 | --|| USEFUL VALUES | |
| 264 | --\\=================================// | |
| 265 | ||
| 266 | Animation_Speed = 3 | |
| 267 | local FORCERESET = false | |
| 268 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 269 | local Speed = 16 | |
| 270 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 271 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 272 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 273 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 274 | local DAMAGEMULTIPLIER = 1 | |
| 275 | local ANIM = "Idle" | |
| 276 | local ATTACK = false | |
| 277 | local EQUIPPED = false | |
| 278 | local HOLD = false | |
| 279 | local COMBO = 1 | |
| 280 | local Rooted = false | |
| 281 | local SINE = 0 | |
| 282 | local KEYHOLD = false | |
| 283 | local CHANGE = 2 / Animation_Speed | |
| 284 | local WALKINGANIM = false | |
| 285 | local VALUE1 = false | |
| 286 | local VALUE2 = false | |
| 287 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 288 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 289 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 290 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 291 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 292 | WEAPONGUI.Name = "BanishV3Gui" | |
| 293 | local Weapon = IT("Model")
| |
| 294 | Weapon.Name = "Adds" | |
| 295 | local Effects = IT("Folder", Weapon)
| |
| 296 | Effects.Name = "Effects" | |
| 297 | local ANIMATOR = Humanoid.Animator | |
| 298 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 299 | local UNANCHOR = true | |
| 300 | local TOBANISH = {}
| |
| 301 | script.Parent = PlayerGui | |
| 302 | ||
| 303 | --//=================================\\ | |
| 304 | --\\=================================// | |
| 305 | ||
| 306 | --//=================================\\ | |
| 307 | --|| ATTACK FUNCTIONS AND STUFF | |
| 308 | --\\=================================// | |
| 309 | ||
| 310 | function Unload() | |
| 311 | ATTACK = true | |
| 312 | Rooted = false | |
| 313 | repeat | |
| 314 | local GYRO = IT("BodyGyro",RootPart)
| |
| 315 | GYRO.D = 175 | |
| 316 | GYRO.P = 20000 | |
| 317 | GYRO.MaxTorque = VT(0,40000,0) | |
| 318 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 319 | if COMBO == 1 then | |
| 320 | COMBO = 2 | |
| 321 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 322 | Swait() | |
| 323 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 324 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 325 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 326 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 327 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 328 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 329 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 330 | end | |
| 331 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 332 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 333 | CreateSound(145080998, LeftHole, 7, 1, false) | |
| 334 | BulletDetection(LeftHole.Position,Mouse.Hit.p,false) | |
| 335 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 336 | Swait() | |
| 337 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 338 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 339 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 340 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 341 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 342 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 343 | end | |
| 344 | elseif COMBO == 2 then | |
| 345 | COMBO = 1 | |
| 346 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 347 | Swait() | |
| 348 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 349 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 350 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 351 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 352 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 353 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 354 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 355 | end | |
| 356 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 357 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 358 | CreateSound(145080998, RightHole, 7, 1, false) | |
| 359 | BulletDetection(RightHole.Position,Mouse.Hit.p,false) | |
| 360 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 361 | Swait() | |
| 362 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 363 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 364 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 365 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 366 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 367 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 368 | end | |
| 369 | end | |
| 370 | GYRO:remove() | |
| 371 | until KEYHOLD == false | |
| 372 | ATTACK = false | |
| 373 | Rooted = false | |
| 374 | end | |
| 375 | function Psyo() | |
| 376 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 377 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 378 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 379 | if TORSO and HUM.Health > 0 then | |
| 380 | ATTACK = true | |
| 381 | Rooted = false | |
| 382 | local GYRO = IT("BodyGyro",RootPart)
| |
| 383 | GYRO.D = 275 | |
| 384 | GYRO.P = 20000 | |
| 385 | GYRO.MaxTorque = VT(0,40000,0) | |
| 386 | for i=0, 0.8, 0.1 / Animation_Speed do | |
| 387 | Swait() | |
| 388 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 389 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 390 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 391 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 392 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 393 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 394 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 395 | end | |
| 396 | local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
| |
| 397 | MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
| |
| 398 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 399 | grav.D = 1500 | |
| 400 | grav.P = 20000 | |
| 401 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 402 | grav.position = TORSO.Position+VT(0,15,0) | |
| 403 | Debris:AddItem(grav,10) | |
| 404 | Debris:AddItem(MAGIC,10) | |
| 405 | CreateSound(429459101, Torso, 7, 1, false) | |
| 406 | CreateSound(429459101, TORSO, 7, 1, false) | |
| 407 | for i=0, 1, 0.1 / Animation_Speed do | |
| 408 | Swait() | |
| 409 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 410 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 411 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 412 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 413 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 414 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 415 | end | |
| 416 | GYRO:remove() | |
| 417 | ATTACK = false | |
| 418 | Rooted = false | |
| 419 | end | |
| 420 | end | |
| 421 | end | |
| 422 | function Cleave() | |
| 423 | ATTACK = true | |
| 424 | Rooted = false | |
| 425 | local TARGET = nil | |
| 426 | local TORS = nil | |
| 427 | local GYRO = IT("BodyGyro",RootPart)
| |
| 428 | GYRO.D = 175 | |
| 429 | GYRO.P = 20000 | |
| 430 | GYRO.MaxTorque = VT(0,40000,0) | |
| 431 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 432 | local RANGE = 5 | |
| 433 | CreateSound(541909867, Torso, 7, 1, false) | |
| 434 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 435 | for i=0, 1, 0.1 / Animation_Speed do | |
| 436 | Swait() | |
| 437 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-2) | |
| 438 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 439 | local CHILDREN = workspace:GetDescendants() | |
| 440 | for index, CHILD in pairs(CHILDREN) do | |
| 441 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 442 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 443 | if HUM then | |
| 444 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 445 | if TORSO then | |
| 446 | if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then | |
| 447 | RANGE = (TORSO.Position - LeftHole.Position).Magnitude | |
| 448 | TARGET = HUM | |
| 449 | TORS = TORSO | |
| 450 | end | |
| 451 | end | |
| 452 | end | |
| 453 | end | |
| 454 | end | |
| 455 | if TARGET then | |
| 456 | break | |
| 457 | end | |
| 458 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
| 459 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 460 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 461 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 462 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 463 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 464 | end | |
| 465 | GYRO:remove() | |
| 466 | if TORS and TARGET then | |
| 467 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
| 468 | Rooted = true | |
| 469 | local BODYPOSITION = IT("BodyPosition", TORS)
| |
| 470 | BODYPOSITION.P = 2000 | |
| 471 | BODYPOSITION.D = 100 | |
| 472 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 473 | for i=0, 1, 0.1 / Animation_Speed do | |
| 474 | Swait() | |
| 475 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 476 | BODYPOSITION.Position = TORS.Position | |
| 477 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 478 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 479 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 480 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 481 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 482 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 483 | end | |
| 484 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 485 | Swait() | |
| 486 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 487 | BODYPOSITION.Position = TORS.Position | |
| 488 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 489 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 490 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 491 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 492 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 493 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 494 | end | |
| 495 | local LOOP = 0 | |
| 496 | local LOOP2 = 0 | |
| 497 | for i=0, 5, 0.1 / Animation_Speed do | |
| 498 | Swait() | |
| 499 | LOOP = LOOP + 1 | |
| 500 | TORS.Anchored = true | |
| 501 | LOOP2 = LOOP2 + 1 | |
| 502 | if LOOP2 >= 5 then | |
| 503 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 504 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 505 | CreateSound(145080998, RightHole, 7, 1, false) | |
| 506 | SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p) | |
| 507 | LOOP2 = 0 | |
| 508 | getbloody(TORS,1) | |
| 509 | end | |
| 510 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 511 | BODYPOSITION.Position = TORS.Position | |
| 512 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 513 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 514 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 515 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 516 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 517 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 518 | end | |
| 519 | BODYPOSITION:remove() | |
| 520 | if TORS then | |
| 521 | TORS.Anchored = false | |
| 522 | Kill(TORS.Parent) | |
| 523 | end | |
| 524 | end | |
| 525 | ATTACK = false | |
| 526 | Rooted = false | |
| 527 | end | |
| 528 | function Lock_n_Load() | |
| 529 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 530 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 531 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 532 | if TORSO and HUM.Health > 0 then | |
| 533 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
| 534 | ATTACK = true | |
| 535 | Rooted = true | |
| 536 | local GYRO = IT("BodyGyro",RootPart)
| |
| 537 | GYRO.D = 175 | |
| 538 | GYRO.P = 20000 | |
| 539 | GYRO.MaxTorque = VT(0,40000,0) | |
| 540 | if COMBO == 1 then | |
| 541 | COMBO = 2 | |
| 542 | for i=0, 1, 0.1 / Animation_Speed do | |
| 543 | Swait() | |
| 544 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 545 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 546 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 547 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 548 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 549 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 550 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 551 | end | |
| 552 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 553 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 554 | CreateSound(145080998, LeftHole, 7, 1, false) | |
| 555 | BulletDetection(LeftHole.Position,TORSO.Position,false) | |
| 556 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 557 | Swait() | |
| 558 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 559 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 560 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 561 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 562 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 563 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 564 | end | |
| 565 | elseif COMBO == 2 then | |
| 566 | COMBO = 1 | |
| 567 | for i=0, 1, 0.1 / Animation_Speed do | |
| 568 | Swait() | |
| 569 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 570 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 571 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 572 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 573 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 574 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 575 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 576 | end | |
| 577 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 578 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 579 | CreateSound(145080998, RightHole, 7, 1, false) | |
| 580 | BulletDetection(RightHole.Position,TORSO.Position,false) | |
| 581 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 582 | Swait() | |
| 583 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 584 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 585 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 586 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 587 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 588 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 589 | end | |
| 590 | end | |
| 591 | GYRO:remove() | |
| 592 | ATTACK = false | |
| 593 | Rooted = false | |
| 594 | end | |
| 595 | end | |
| 596 | end | |
| 597 | function Morning_Star() | |
| 598 | ATTACK = true | |
| 599 | Rooted = true | |
| 600 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
| 601 | for i=0, 1, 0.1 / Animation_Speed do | |
| 602 | Swait() | |
| 603 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 604 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 605 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 606 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 607 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 608 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 609 | end | |
| 610 | coroutine.resume(coroutine.create(function() | |
| 611 | local POS = Mouse.Hit.p | |
| 612 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0)) | |
| 613 | MakeForm(RAY,"Cyl") | |
| 614 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0)) | |
| 615 | MakeForm(SPHERE,"Ball") | |
| 616 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
| 617 | MakeForm(SHIELD,"Ball") | |
| 618 | SHIELD.CFrame = CF(POS) | |
| 619 | RAY.CFrame = CF(POS) | |
| 620 | SPHERE.CFrame = CF(POS) | |
| 621 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
| 622 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 623 | for i = 1, 200 do | |
| 624 | Swait() | |
| 625 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 626 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
| 627 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
| 628 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
| 629 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 630 | end | |
| 631 | for i = 1, 45 do | |
| 632 | Swait() | |
| 633 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 634 | SPHERE.Transparency = RAY.Transparency | |
| 635 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 636 | end | |
| 637 | RAY:remove() | |
| 638 | SHIELD:remove() | |
| 639 | SPHERE:remove() | |
| 640 | end)) | |
| 641 | for i=0, 1, 0.1 / Animation_Speed do | |
| 642 | Swait() | |
| 643 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 644 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 645 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 646 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 647 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 648 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 649 | end | |
| 650 | ATTACK = false | |
| 651 | Rooted = false | |
| 652 | end | |
| 653 | function Deathbound() | |
| 654 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
| 655 | ATTACK = true | |
| 656 | Rooted = true | |
| 657 | for i=0, 1, 0.1 / Animation_Speed do | |
| 658 | Swait() | |
| 659 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 660 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 661 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 662 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 663 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 664 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 665 | end | |
| 666 | local DONE = false | |
| 667 | local GATE = nil | |
| 668 | local GATESPIN = true | |
| 669 | coroutine.resume(coroutine.create(function() | |
| 670 | repeat | |
| 671 | Swait() | |
| 672 | if GATE ~= nil then | |
| 673 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
| 674 | end | |
| 675 | until GATESPIN == false | |
| 676 | end)) | |
| 677 | coroutine.resume(coroutine.create(function() | |
| 678 | repeat | |
| 679 | Swait() | |
| 680 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 681 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 682 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 683 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 684 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 685 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 686 | until DONE == true | |
| 687 | Swait(50) | |
| 688 | for i = 1, 35 do | |
| 689 | Swait(4) | |
| 690 | local FIRED = false | |
| 691 | local CHILDREN = workspace:GetDescendants() | |
| 692 | for index, CHILD in pairs(CHILDREN) do | |
| 693 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 694 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 695 | if HUM then | |
| 696 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 697 | if TORSO then | |
| 698 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 699 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 700 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 701 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
| |
| 702 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 703 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 704 | Kill(CHILD) | |
| 705 | FIRED = true | |
| 706 | break | |
| 707 | end | |
| 708 | end | |
| 709 | end | |
| 710 | end | |
| 711 | end | |
| 712 | if FIRED == false then | |
| 713 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 714 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
| |
| 715 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 716 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 717 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 718 | if HITBOD ~= nil then | |
| 719 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 720 | Kill(HITBOD.Parent) | |
| 721 | end | |
| 722 | end | |
| 723 | end | |
| 724 | end | |
| 725 | for i = 1, 45 do | |
| 726 | Swait() | |
| 727 | GATE.Size = GATE.Size - VT(3,0,3) | |
| 728 | end | |
| 729 | GATESPIN = false | |
| 730 | GATE:remove() | |
| 731 | end)) | |
| 732 | Swait(15) | |
| 733 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 734 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0)) | |
| 735 | local DECAL = IT("Decal",GATE)
| |
| 736 | DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096" | |
| 737 | DECAL.Face = "Top" | |
| 738 | GATE.CFrame = CF(HITPOS) | |
| 739 | CreateSound(160772554, GATE, 7, 1.3, false) | |
| 740 | for i = 1, 45 do | |
| 741 | Swait() | |
| 742 | GATE.Size = GATE.Size + VT(3,0,3) | |
| 743 | end | |
| 744 | CreateSound(145080998, RightHole, 7, 1, false) | |
| 745 | CreateSound(145080998, LeftHole, 7, 1, false) | |
| 746 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 747 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 748 | ATTACK = false | |
| 749 | Rooted = false | |
| 750 | DONE = true | |
| 751 | end | |
| 752 | function Execute() | |
| 753 | ATTACK = true | |
| 754 | Rooted = false | |
| 755 | local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false) | |
| 756 | Part.Color = C3(0,0,0) | |
| 757 | MakeForm(Part,"Wedge") | |
| 758 | Part.CanCollide = true | |
| 759 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
| |
| 760 | for i=0, 1, 0.1 / Animation_Speed do | |
| 761 | Swait() | |
| 762 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 763 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 764 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 765 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 766 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 767 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 768 | end | |
| 769 | Trail.Enabled = true | |
| 770 | CreateSound(541909867, RightBarrel, 7, 1, false) | |
| 771 | local TOCH = Part.Touched:Connect(function(hit) | |
| 772 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 773 | Kill(hit.Parent) | |
| 774 | end | |
| 775 | end) | |
| 776 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 777 | Swait() | |
| 778 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 779 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 780 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 781 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 782 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 783 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 784 | end | |
| 785 | TOCH:disconnect() | |
| 786 | Trail.Enabled = false | |
| 787 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 788 | Swait() | |
| 789 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
| 790 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
| 791 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 792 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 793 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 794 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 795 | end | |
| 796 | Part:remove() | |
| 797 | ATTACK = false | |
| 798 | Rooted = false | |
| 799 | end | |
| 800 | ||
| 801 | --//=================================\\ | |
| 802 | --|| ASSIGN THINGS TO KEYS | |
| 803 | --\\=================================// | |
| 804 | ||
| 805 | ||
| 806 | --//=================================\\ | |
| 807 | --|| WRAP THE WHOLE SCRIPT UP | |
| 808 | --\\=================================// | |
| 809 | ||
| 810 | Humanoid.Changed:connect(function(Jump) | |
| 811 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 812 | Humanoid.Jump = false | |
| 813 | end | |
| 814 | end) | |
| 815 | ||
| 816 | while true do | |
| 817 | Swait() | |
| 818 | Humanoid.HipHeight = 1.5 | |
| 819 | script.Parent = WEAPONGUI | |
| 820 | ANIMATE.Parent = nil | |
| 821 | if Humanoid then | |
| 822 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 823 | IDLEANIMATION:Play() | |
| 824 | end | |
| 825 | SINE = SINE + CHANGE | |
| 826 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 827 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 828 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 829 | if ATTACK == false then | |
| 830 | if TORSOVELOCITY < 1 then | |
| 831 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 832 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 833 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 834 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 835 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 836 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 837 | elseif TORSOVELOCITY > 1 then | |
| 838 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 839 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 840 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 841 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 842 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 843 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 844 | end | |
| 845 | end | |
| 846 | RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed) | |
| 847 | LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed) | |
| 848 | unanchor() | |
| 849 | Humanoid.MaxHealth = "inf" | |
| 850 | Humanoid.Health = "inf" | |
| 851 | if Rooted == false then | |
| 852 | Disable_Jump = false | |
| 853 | Humanoid.WalkSpeed = Speed | |
| 854 | elseif Rooted == true then | |
| 855 | Disable_Jump = true | |
| 856 | Humanoid.WalkSpeed = 0 | |
| 857 | end | |
| 858 | for _, c in pairs(Character:GetDescendants()) do | |
| 859 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 860 | c.Material = "Neon" | |
| 861 | c.Color = C3(0,0,0) | |
| 862 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 863 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 864 | end | |
| 865 | if c == Head then | |
| 866 | if c:FindFirstChild("face") then
| |
| 867 | c.face:remove() | |
| 868 | end | |
| 869 | end | |
| 870 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 871 | c.Color = C3(1,0,0) | |
| 872 | c.Material = "Neon" | |
| 873 | elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then | |
| 874 | c:remove() | |
| 875 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 876 | c:remove() | |
| 877 | end | |
| 878 | end | |
| 879 | refit() | |
| 880 | Humanoid.Name = "Deadeyes" | |
| 881 | sick.Parent = Torso | |
| 882 | sick:resume() | |
| 883 | sick.Volume = 5 | |
| 884 | sick.Pitch = 1 | |
| 885 | sick.SoundId = "rbxassetid://"..SONGS[CHOICE] | |
| 886 | if Head:FindFirstChildOfClass("Sound") then
| |
| 887 | Head:FindFirstChildOfClass("Sound"):remove()
| |
| 888 | end | |
| 889 | end | |
| 890 | ||
| 891 | --//=================================\\ | |
| 892 | --\\=================================// | |
| 893 | ||
| 894 | ||
| 895 | --//=================================\\ | |
| 896 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 897 | --\\=================================// | |
| 898 | ||
| 899 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 900 | ArtificialHB.Name = "ArtificialHB" | |
| 901 | ||
| 902 | script:WaitForChild("ArtificialHB")
| |
| 903 | ||
| 904 | frame = Frame_Speed | |
| 905 | tf = 0 | |
| 906 | allowframeloss = false | |
| 907 | tossremainder = false | |
| 908 | lastframe = tick() | |
| 909 | script.ArtificialHB:Fire() | |
| 910 | ||
| 911 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 912 | tf = tf + s | |
| 913 | if tf >= frame then | |
| 914 | if allowframeloss then | |
| 915 | script.ArtificialHB:Fire() | |
| 916 | lastframe = tick() | |
| 917 | else | |
| 918 | for i = 1, math.floor(tf / frame) do | |
| 919 | script.ArtificialHB:Fire() | |
| 920 | end | |
| 921 | lastframe = tick() | |
| 922 | end | |
| 923 | if tossremainder then | |
| 924 | tf = 0 | |
| 925 | else | |
| 926 | tf = tf - frame * math.floor(tf / frame) | |
| 927 | end | |
| 928 | end | |
| 929 | end) | |
| 930 | ||
| 931 | --//=================================\\ | |
| 932 | --\\=================================// | |
| 933 | ||
| 934 | --//=================================\\ | |
| 935 | --|| SOME FUNCTIONS | |
| 936 | --\\=================================// | |
| 937 | ||
| 938 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 939 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 940 | end | |
| 941 | ||
| 942 | function PositiveAngle(NUMBER) | |
| 943 | if NUMBER >= 0 then | |
| 944 | NUMBER = 0 | |
| 945 | end | |
| 946 | return NUMBER | |
| 947 | end | |
| 948 | ||
| 949 | function NegativeAngle(NUMBER) | |
| 950 | if NUMBER <= 0 then | |
| 951 | NUMBER = 0 | |
| 952 | end | |
| 953 | return NUMBER | |
| 954 | end | |
| 955 | ||
| 956 | function Swait(NUMBER) | |
| 957 | if NUMBER == 0 or NUMBER == nil then | |
| 958 | ArtificialHB.Event:wait() | |
| 959 | else | |
| 960 | for i = 1, NUMBER do | |
| 961 | ArtificialHB.Event:wait() | |
| 962 | end | |
| 963 | end | |
| 964 | end | |
| 965 | ||
| 966 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 967 | local NEWMESH = IT(MESH) | |
| 968 | if MESH == "SpecialMesh" then | |
| 969 | NEWMESH.MeshType = MESHTYPE | |
| 970 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 971 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 972 | end | |
| 973 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 974 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 975 | end | |
| 976 | end | |
| 977 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 978 | NEWMESH.Scale = SCALE | |
| 979 | NEWMESH.Parent = PARENT | |
| 980 | return NEWMESH | |
| 981 | end | |
| 982 | ||
| 983 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 984 | local NEWPART = IT("Part")
| |
| 985 | NEWPART.formFactor = FORMFACTOR | |
| 986 | NEWPART.Reflectance = REFLECTANCE | |
| 987 | NEWPART.Transparency = TRANSPARENCY | |
| 988 | NEWPART.CanCollide = false | |
| 989 | NEWPART.Locked = true | |
| 990 | NEWPART.Anchored = true | |
| 991 | if ANCHOR == false then | |
| 992 | NEWPART.Anchored = false | |
| 993 | end | |
| 994 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 995 | NEWPART.Name = NAME | |
| 996 | NEWPART.Size = SIZE | |
| 997 | NEWPART.Position = Torso.Position | |
| 998 | NEWPART.Material = MATERIAL | |
| 999 | NEWPART:BreakJoints() | |
| 1000 | NEWPART.Parent = PARENT | |
| 1001 | return NEWPART | |
| 1002 | end | |
| 1003 | ||
| 1004 | local function weldBetween(a, b) | |
| 1005 | local weldd = Instance.new("ManualWeld")
| |
| 1006 | weldd.Part0 = a | |
| 1007 | weldd.Part1 = b | |
| 1008 | weldd.C0 = CFrame.new() | |
| 1009 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 1010 | weldd.Parent = a | |
| 1011 | return weldd | |
| 1012 | end | |
| 1013 | ||
| 1014 | ||
| 1015 | function QuaternionFromCFrame(cf) | |
| 1016 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 1017 | local trace = m00 + m11 + m22 | |
| 1018 | if trace > 0 then | |
| 1019 | local s = math.sqrt(1 + trace) | |
| 1020 | local recip = 0.5 / s | |
| 1021 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 1022 | else | |
| 1023 | local i = 0 | |
| 1024 | if m11 > m00 then | |
| 1025 | i = 1 | |
| 1026 | end | |
| 1027 | if m22 > (i == 0 and m00 or m11) then | |
| 1028 | i = 2 | |
| 1029 | end | |
| 1030 | if i == 0 then | |
| 1031 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 1032 | local recip = 0.5 / s | |
| 1033 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 1034 | elseif i == 1 then | |
| 1035 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 1036 | local recip = 0.5 / s | |
| 1037 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 1038 | elseif i == 2 then | |
| 1039 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 1040 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 1041 | end | |
| 1042 | end | |
| 1043 | end | |
| 1044 | ||
| 1045 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 1046 | local xs, ys, zs = x + x, y + y, z + z | |
| 1047 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 1048 | local xx = x * xs | |
| 1049 | local xy = x * ys | |
| 1050 | local xz = x * zs | |
| 1051 | local yy = y * ys | |
| 1052 | local yz = y * zs | |
| 1053 | local zz = z * zs | |
| 1054 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 1055 | end | |
| 1056 | ||
| 1057 | function QuaternionSlerp(a, b, t) | |
| 1058 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 1059 | local startInterp, finishInterp; | |
| 1060 | if cosTheta >= 0.0001 then | |
| 1061 | if (1 - cosTheta) > 0.0001 then | |
| 1062 | local theta = ACOS(cosTheta) | |
| 1063 | local invSinTheta = 1 / SIN(theta) | |
| 1064 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 1065 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1066 | else | |
| 1067 | startInterp = 1 - t | |
| 1068 | finishInterp = t | |
| 1069 | end | |
| 1070 | else | |
| 1071 | if (1 + cosTheta) > 0.0001 then | |
| 1072 | local theta = ACOS(-cosTheta) | |
| 1073 | local invSinTheta = 1 / SIN(theta) | |
| 1074 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 1075 | finishInterp = SIN(t * theta) * invSinTheta | |
| 1076 | else | |
| 1077 | startInterp = t - 1 | |
| 1078 | finishInterp = t | |
| 1079 | end | |
| 1080 | end | |
| 1081 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 1082 | end | |
| 1083 | ||
| 1084 | function Clerp(a, b, t) | |
| 1085 | local qa = {QuaternionFromCFrame(a)}
| |
| 1086 | local qb = {QuaternionFromCFrame(b)}
| |
| 1087 | local ax, ay, az = a.x, a.y, a.z | |
| 1088 | local bx, by, bz = b.x, b.y, b.z | |
| 1089 | local _t = 1 - t | |
| 1090 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 1091 | end | |
| 1092 | ||
| 1093 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 1094 | local frame = IT("Frame")
| |
| 1095 | frame.BackgroundTransparency = TRANSPARENCY | |
| 1096 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 1097 | frame.Position = POSITION | |
| 1098 | frame.Size = SIZE | |
| 1099 | frame.BackgroundColor3 = COLOR | |
| 1100 | frame.BorderColor3 = BORDERCOLOR | |
| 1101 | frame.Name = NAME | |
| 1102 | frame.Parent = PARENT | |
| 1103 | return frame | |
| 1104 | end | |
| 1105 | ||
| 1106 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 1107 | local label = IT("TextLabel")
| |
| 1108 | label.BackgroundTransparency = 1 | |
| 1109 | label.Size = UD2(1, 0, 1, 0) | |
| 1110 | label.Position = UD2(0, 0, 0, 0) | |
| 1111 | label.TextColor3 = TEXTCOLOR | |
| 1112 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 1113 | label.TextTransparency = TRANSPARENCY | |
| 1114 | label.FontSize = TEXTFONTSIZE | |
| 1115 | label.Font = TEXTFONT | |
| 1116 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 1117 | label.TextScaled = false | |
| 1118 | label.Text = TEXT | |
| 1119 | label.Name = NAME | |
| 1120 | label.Parent = PARENT | |
| 1121 | return label | |
| 1122 | end | |
| 1123 | ||
| 1124 | function NoOutlines(PART) | |
| 1125 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 1126 | end | |
| 1127 | ||
| 1128 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 1129 | local NEWWELD = IT(TYPE) | |
| 1130 | NEWWELD.Part0 = PART0 | |
| 1131 | NEWWELD.Part1 = PART1 | |
| 1132 | NEWWELD.C0 = C0 | |
| 1133 | NEWWELD.C1 = C1 | |
| 1134 | NEWWELD.Parent = PARENT | |
| 1135 | return NEWWELD | |
| 1136 | end | |
| 1137 | ||
| 1138 | local S = IT("Sound")
| |
| 1139 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 1140 | local NEWSOUND = nil | |
| 1141 | coroutine.resume(coroutine.create(function() | |
| 1142 | NEWSOUND = S:Clone() | |
| 1143 | NEWSOUND.Parent = PARENT | |
| 1144 | NEWSOUND.Volume = VOLUME | |
| 1145 | NEWSOUND.Pitch = PITCH | |
| 1146 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 1147 | NEWSOUND:play() | |
| 1148 | if DOESLOOP == true then | |
| 1149 | NEWSOUND.Looped = true | |
| 1150 | else | |
| 1151 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 1152 | NEWSOUND:remove() | |
| 1153 | end | |
| 1154 | end)) | |
| 1155 | return NEWSOUND | |
| 1156 | end | |
| 1157 | ||
| 1158 | function CFrameFromTopBack(at, top, back) | |
| 1159 | local right = top:Cross(back) | |
| 1160 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 1161 | end | |
| 1162 | ||
| 1163 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1164 | function WACKYEFFECT(Table) | |
| 1165 | local TYPE = (Table.EffectType or "Sphere") | |
| 1166 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 1167 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 1168 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 1169 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 1170 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 1171 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 1172 | local ROTATION1 = (Table.RotationX or 0) | |
| 1173 | local ROTATION2 = (Table.RotationY or 0) | |
| 1174 | local ROTATION3 = (Table.RotationZ or 0) | |
| 1175 | local MATERIAL = (Table.Material or "Neon") | |
| 1176 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 1177 | local TIME = (Table.Time or 45) | |
| 1178 | local SOUNDID = (Table.SoundID or nil) | |
| 1179 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 1180 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 1181 | coroutine.resume(coroutine.create(function() | |
| 1182 | local PLAYSSOUND = false | |
| 1183 | local SOUND = nil | |
| 1184 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 1185 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 1186 | PLAYSSOUND = true | |
| 1187 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 1188 | end | |
| 1189 | EFFECT.Color = COLOR | |
| 1190 | local MSH = nil | |
| 1191 | if TYPE == "Sphere" then | |
| 1192 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 1193 | elseif TYPE == "Block" then | |
| 1194 | MSH = IT("BlockMesh",EFFECT)
| |
| 1195 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 1196 | elseif TYPE == "Wave" then | |
| 1197 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 1198 | elseif TYPE == "Ring" then | |
| 1199 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 1200 | elseif TYPE == "Slash" then | |
| 1201 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1202 | elseif TYPE == "Round Slash" then | |
| 1203 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 1204 | elseif TYPE == "Swirl" then | |
| 1205 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 1206 | elseif TYPE == "Skull" then | |
| 1207 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 1208 | elseif TYPE == "Crystal" then | |
| 1209 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 1210 | end | |
| 1211 | if MSH ~= nil then | |
| 1212 | local MOVESPEED = nil | |
| 1213 | if MOVEDIRECTION ~= nil then | |
| 1214 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 1215 | end | |
| 1216 | local GROWTH = SIZE - ENDSIZE | |
| 1217 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 1218 | if TYPE == "Block" then | |
| 1219 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1220 | else | |
| 1221 | EFFECT.CFrame = CFRAME | |
| 1222 | end | |
| 1223 | for LOOP = 1, TIME+1 do | |
| 1224 | Swait() | |
| 1225 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 1226 | if TYPE == "Wave" then | |
| 1227 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 1228 | end | |
| 1229 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 1230 | if TYPE == "Block" then | |
| 1231 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1232 | else | |
| 1233 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1234 | end | |
| 1235 | if MOVEDIRECTION ~= nil then | |
| 1236 | local ORI = EFFECT.Orientation | |
| 1237 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1238 | EFFECT.Orientation = ORI | |
| 1239 | end | |
| 1240 | end | |
| 1241 | if PLAYSSOUND == false then | |
| 1242 | EFFECT:remove() | |
| 1243 | else | |
| 1244 | SOUND.Stopped:Connect(function() | |
| 1245 | EFFECT:remove() | |
| 1246 | end) | |
| 1247 | end | |
| 1248 | else | |
| 1249 | if PLAYSSOUND == false then | |
| 1250 | EFFECT:remove() | |
| 1251 | else | |
| 1252 | repeat Swait() until SOUND.Playing == false | |
| 1253 | EFFECT:remove() | |
| 1254 | end | |
| 1255 | end | |
| 1256 | end)) | |
| 1257 | end | |
| 1258 | ||
| 1259 | function MakeForm(PART,TYPE) | |
| 1260 | if TYPE == "Cyl" then | |
| 1261 | local MSH = IT("CylinderMesh",PART)
| |
| 1262 | elseif TYPE == "Ball" then | |
| 1263 | local MSH = IT("SpecialMesh",PART)
| |
| 1264 | MSH.MeshType = "Sphere" | |
| 1265 | elseif TYPE == "Wedge" then | |
| 1266 | local MSH = IT("SpecialMesh",PART)
| |
| 1267 | MSH.MeshType = "Wedge" | |
| 1268 | end | |
| 1269 | end | |
| 1270 | ||
| 1271 | function SpawnTrail(FROM,TO,BIG) | |
| 1272 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Cyan", "Trail", VT(0,0,0)) | |
| 1273 | MakeForm(TRAIL,"Cyl") | |
| 1274 | local DIST = (FROM - TO).Magnitude | |
| 1275 | if BIG == true then | |
| 1276 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 1277 | else | |
| 1278 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 1279 | end | |
| 1280 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1281 | coroutine.resume(coroutine.create(function() | |
| 1282 | for i = 1, 5 do | |
| 1283 | Swait() | |
| 1284 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 1285 | end | |
| 1286 | TRAIL:remove() | |
| 1287 | end)) | |
| 1288 | end | |
| 1289 | ||
| 1290 | Debris = game:GetService("Debris")
| |
| 1291 | ||
| 1292 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1293 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1294 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1295 | end | |
| 1296 | ||
| 1297 | function turnto(position) | |
| 1298 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1299 | end | |
| 1300 | ||
| 1301 | --//=================================\\ | |
| 1302 | --|| WEAPON CREATION | |
| 1303 | --\\=================================// | |
| 1304 | ||
| 1305 | local Particle = IT("ParticleEmitter",nil)
| |
| 1306 | Particle.Enabled = false | |
| 1307 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 1308 | Particle.LightEmission = 0.5 | |
| 1309 | Particle.Rate = 150 | |
| 1310 | Particle.ZOffset = 0.2 | |
| 1311 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 1312 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 1313 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
| 1314 | Particle.Color = ColorSequence.new(C3(0,0,255),C3(0,255,255)) | |
| 1315 | local Particle2 = IT("ParticleEmitter",nil)
| |
| 1316 | Particle2.Enabled = false | |
| 1317 | Particle2.Texture = "http://www.roblox.com/asset/?id=1369397597" | |
| 1318 | Particle2.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255)) | |
| 1319 | Particle2.LightEmission = 0 | |
| 1320 | Particle2.RotSpeed = NumberRange.new(0, 180) | |
| 1321 | Particle2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
| |
| 1322 | Particle2.LightEmission = 1 | |
| 1323 | Particle2.Rate = 20 | |
| 1324 | Particle2.RotSpeed = NumberRange.new(-20, 20) | |
| 1325 | local Particle3 = IT("ParticleEmitter",nil)
| |
| 1326 | Particle3.Enabled = false | |
| 1327 | Particle3.Texture = "http://www.roblox.com/asset/?id=1546470121" | |
| 1328 | Particle3.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255)) | |
| 1329 | Particle3.LightEmission = 0 | |
| 1330 | Particle3.RotSpeed = NumberRange.new(0, 180) | |
| 1331 | Particle3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.7),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)})
| |
| 1332 | Particle3.LightEmission = 1 | |
| 1333 | Particle3.Rate = 20 | |
| 1334 | Particle3.RotSpeed = NumberRange.new(-20, 20) | |
| 1335 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
| |
| 1336 | function ParticleEmitter(Table) | |
| 1337 | local PRTCL = Particle:Clone() | |
| 1338 | local Speed = Table.Speed or 5 | |
| 1339 | local Drag = Table.Drag or 0 | |
| 1340 | local Size1 = Table.Size1 or 1 | |
| 1341 | local Size2 = Table.Size2 or 5 | |
| 1342 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1343 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 1344 | local Parent = Table.Parent or Torso | |
| 1345 | local Emit = Table.Emit or 100 | |
| 1346 | local Offset = Table.Offset or 360 | |
| 1347 | local Acel = Table.Acel or VT(0,0,0) | |
| 1348 | local Enabled = Table.Enabled or false | |
| 1349 | PRTCL.Parent = Parent | |
| 1350 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 1351 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1352 | PRTCL.Speed = NumberRange.new(Speed) | |
| 1353 | PRTCL.VelocitySpread = Offset | |
| 1354 | PRTCL.Drag = Drag | |
| 1355 | PRTCL.Acceleration = Acel | |
| 1356 | if Enabled == false then | |
| 1357 | PRTCL:Emit(Emit) | |
| 1358 | Debris:AddItem(PRTCL,Lifetime2) | |
| 1359 | else | |
| 1360 | PRTCL.Enabled = true | |
| 1361 | end | |
| 1362 | return PRTCL | |
| 1363 | end | |
| 1364 | function ParticleEmitter2(Table) | |
| 1365 | local PRTCL2 = Particle2:Clone() | |
| 1366 | local LockedToPart = Table.LTP or true | |
| 1367 | local Speed = Table.Speed or 0 | |
| 1368 | local Drag = Table.Drag or 0 | |
| 1369 | local Size1 = Table.Size1 or 1 | |
| 1370 | local Size2 = Table.Size2 or 2 | |
| 1371 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1372 | local Lifetime2 = Table.Lifetime2 or 1 | |
| 1373 | local Parent = Table.Parent or Torso | |
| 1374 | local Emit = Table.Emit or 100 | |
| 1375 | local Offset = Table.Offset or 360 | |
| 1376 | local Acel = Table.Acel or VT(0,0,0) | |
| 1377 | local Enabled = Table.Enabled or false | |
| 1378 | PRTCL2.Parent = Parent | |
| 1379 | PRTCL2.Size = NumberSequence.new(Size1,Size2) | |
| 1380 | PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1381 | PRTCL2.Speed = NumberRange.new(Speed) | |
| 1382 | PRTCL2.VelocitySpread = Offset | |
| 1383 | PRTCL2.Drag = Drag | |
| 1384 | PRTCL2.Acceleration = Acel | |
| 1385 | PRTCL2.Parent = Parent | |
| 1386 | PRTCL2.Size = NumberSequence.new(Size1,Size2) | |
| 1387 | PRTCL2.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1388 | PRTCL2.Speed = NumberRange.new(Speed) | |
| 1389 | PRTCL2.VelocitySpread = Offset | |
| 1390 | PRTCL2.Drag = Drag | |
| 1391 | PRTCL2.Acceleration = Acel | |
| 1392 | PRTCL2.LockedToPart = true | |
| 1393 | if Enabled == false then | |
| 1394 | PRTCL2:Emit(Emit) | |
| 1395 | Debris:AddItem(PRTCL2,Lifetime2) | |
| 1396 | else | |
| 1397 | PRTCL2.Enabled = true | |
| 1398 | end | |
| 1399 | return PRTCL2 | |
| 1400 | end | |
| 1401 | function ParticleEmitter3(Table) | |
| 1402 | local PRTCL3 = Particle2:Clone() | |
| 1403 | local Speed = Table.Speed or 0 | |
| 1404 | local Drag = Table.Drag or 0 | |
| 1405 | local Size1 = Table.Size1 or 1 | |
| 1406 | local Size2 = Table.Size2 or 2 | |
| 1407 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1408 | local Lifetime2 = Table.Lifetime2 or 1 | |
| 1409 | local Parent = Table.Parent or Torso | |
| 1410 | local Emit = Table.Emit or 100 | |
| 1411 | local Offset = Table.Offset or 0 | |
| 1412 | local Acel = Table.Acel or VT(0,0,0) | |
| 1413 | local Enabled = Table.Enabled or false | |
| 1414 | PRTCL3.Parent = Parent | |
| 1415 | PRTCL3.Size = NumberSequence.new(Size1,Size2) | |
| 1416 | PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1417 | PRTCL3.Speed = NumberRange.new(Speed) | |
| 1418 | PRTCL3.VelocitySpread = Offset | |
| 1419 | PRTCL3.Drag = Drag | |
| 1420 | PRTCL3.Acceleration = Acel | |
| 1421 | PRTCL3.Parent = Parent | |
| 1422 | PRTCL3.Size = NumberSequence.new(Size1,Size2) | |
| 1423 | PRTCL3.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1424 | PRTCL3.Speed = NumberRange.new(Speed) | |
| 1425 | PRTCL3.VelocitySpread = Offset | |
| 1426 | PRTCL3.Drag = Drag | |
| 1427 | PRTCL3.Acceleration = Acel | |
| 1428 | if Enabled == false then | |
| 1429 | PRTCL3:Emit(Emit) | |
| 1430 | Debris:AddItem(PRTCL3,Lifetime2) | |
| 1431 | else | |
| 1432 | PRTCL3.Enabled = true | |
| 1433 | end | |
| 1434 | return PRTCL3 | |
| 1435 | end | |
| 1436 | ||
| 1437 | local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false) | |
| 1438 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
| |
| 1439 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1440 | MakeForm(Part,"Wedge") | |
| 1441 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1442 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false) | |
| 1443 | MakeForm(Part,"Wedge") | |
| 1444 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 1445 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false) | |
| 1446 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1447 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
| 1448 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1449 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 1450 | MakeForm(Part,"Cyl") | |
| 1451 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1452 | for i = 1, 8 do | |
| 1453 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 1454 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 1455 | end | |
| 1456 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 1457 | MakeForm(Part,"Cyl") | |
| 1458 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1459 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false) | |
| 1460 | MakeForm(Part,"Ball") | |
| 1461 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1462 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false) | |
| 1463 | MakeForm(Part,"Wedge") | |
| 1464 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 1465 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 1466 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1467 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false) | |
| 1468 | MakeForm(Part,"Cyl") | |
| 1469 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1470 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false) | |
| 1471 | MakeForm(Part,"Cyl") | |
| 1472 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1473 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false) | |
| 1474 | MakeForm(Part,"Cyl") | |
| 1475 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1476 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 1477 | MakeForm(Part,"Wedge") | |
| 1478 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 1479 | local LASTPART = Handle | |
| 1480 | for i = 1, 10 do | |
| 1481 | if LASTPART == Handle then | |
| 1482 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false) | |
| 1483 | LASTPART = Part | |
| 1484 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1485 | else | |
| 1486 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 1487 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 1488 | LASTPART = Part | |
| 1489 | end | |
| 1490 | end | |
| 1491 | ||
| 1492 | local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false) | |
| 1493 | MakeForm(Barrel,"Cyl") | |
| 1494 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1495 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 1496 | MakeForm(Part,"Cyl") | |
| 1497 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 1498 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 1499 | MakeForm(Part,"Wedge") | |
| 1500 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1501 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 1502 | MakeForm(Hole,"Cyl") | |
| 1503 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
| |
| 1504 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false) | |
| 1505 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1506 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 1507 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 1508 | local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 1509 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
| |
| 1510 | coroutine.resume(coroutine.create(function() | |
| 1511 | while wait() do | |
| 1512 | GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5)) | |
| 1513 | GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5)) | |
| 1514 | end | |
| 1515 | end)) | |
| 1516 | --PARTICLES REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE | |
| 1517 | --[[ | |
| 1518 | YEAH BOIIIIIIIII | |
| 1519 | PARTICLE TIME | |
| 1520 | --]] | |
| 1521 | ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 1522 | --ParticleEmitter3({Speed = 0, Drag = 0, Size1 = 20, Size2 = 25, Lifetime1 = 0.3, Lifetime2 = 1, Parent = Barrel, Emit = 100, Offset = 0, Enabled = true, Acel = VT(0,0,0)})
| |
| 1523 | ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
| |
| 1524 | ParticleEmitter2({Speed = 0, Drag = 0, Size1 = .5, Size2 = 1, Lifetime1 = 1, Lifetime2 = 1, Parent = Hole, Emit = 20, Offset = 360, Enabled = true, Acel = VT(0,0,0)})
| |
| 1525 | ParticleEmitter2({Speed = 0, Drag = 0, Size1 = 3, Size2 = 1, Lifetime1 = 1, Lifetime2 = 2, Parent = Handle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,0,0)})
| |
| 1526 | --Trails | |
| 1527 | local A1 = Instance.new("Attachment",Barrel)
| |
| 1528 | local A2 = Instance.new("Attachment",Barrel)
| |
| 1529 | local Trail = Instance.new("Trail",Barrel)
| |
| 1530 | A1.Position = Vector3.new(0,1,0) | |
| 1531 | A2.Position = Vector3.new(0,-0.8,0) | |
| 1532 | Trail.Attachment0 = A1 | |
| 1533 | Trail.Attachment1 = A2 | |
| 1534 | Trail.LightEmission = 1 | |
| 1535 | Trail.Color = ColorSequence.new(Color3.new(0,0,0),Color3.new(0,0,0)) | |
| 1536 | Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,.9),NumberSequenceKeypoint.new(1,1)})
| |
| 1537 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 1538 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1539 | c.Material = "Glass" | |
| 1540 | c.Color = C3(0,0,0) | |
| 1541 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1542 | c.Color = C3(0,0,1) | |
| 1543 | c.Material = "Neon" | |
| 1544 | end | |
| 1545 | end | |
| 1546 | ||
| 1547 | Weapon.Parent = Character | |
| 1548 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1549 | if c.ClassName == "Part" then | |
| 1550 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1551 | end | |
| 1552 | end | |
| 1553 | ||
| 1554 | local SKILLTEXTCOLOR = C3(0,0,1) | |
| 1555 | local SKILLFONT = "Antique" | |
| 1556 | local SKILLTEXTSIZE = 7 | |
| 1557 | ||
| 1558 | Humanoid.Died:connect(function() | |
| 1559 | ATTACK = true | |
| 1560 | end) | |
| 1561 | ||
| 1562 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1563 | --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1564 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1565 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1566 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1567 | --]] | |
| 1568 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1") | |
| 1569 | --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2") | |
| 1570 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
| 1571 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4") | |
| 1572 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5") | |
| 1573 | --]] | |
| 1574 | function printbye(Name) | |
| 1575 | local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
| |
| 1576 | warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".") | |
| 1577 | ||
| 1578 | end | |
| 1579 | ||
| 1580 | workspace.ChildAdded:connect(function(instance) | |
| 1581 | for BANISH = 1, #TOBANISH do | |
| 1582 | if TOBANISH[BANISH] ~= nil then | |
| 1583 | if instance.Name == TOBANISH[BANISH] then | |
| 1584 | coroutine.resume(coroutine.create(function() | |
| 1585 | printbye(instance.Name) | |
| 1586 | instance:ClearAllChildren() | |
| 1587 | Debris:AddItem(instance,0.0005) | |
| 1588 | end)) | |
| 1589 | end | |
| 1590 | end | |
| 1591 | end | |
| 1592 | end) | |
| 1593 | ||
| 1594 | --//=================================\\ | |
| 1595 | --|| DAMAGING | |
| 1596 | --\\=================================// | |
| 1597 | ||
| 1598 | function Banish(Foe) | |
| 1599 | if Foe then | |
| 1600 | coroutine.resume(coroutine.create(function() | |
| 1601 | --if game.Players:FindFirstChild(Foe.Name) then | |
| 1602 | table.insert(TOBANISH,Foe.Name) | |
| 1603 | printbye(Foe.Name) | |
| 1604 | --end | |
| 1605 | Foe.Archivable = true | |
| 1606 | local CLONE = Foe:Clone() | |
| 1607 | Foe:Destroy() | |
| 1608 | CLONE.Parent = Effects | |
| 1609 | CLONE:BreakJoints() | |
| 1610 | local MATERIALS = {"Glass","Neon"}
| |
| 1611 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1612 | if c:IsA("BasePart") then
| |
| 1613 | if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then | |
| 1614 | CreateSound(340722848, c, 10, 1, false) | |
| 1615 | end | |
| 1616 | c.Anchored = true | |
| 1617 | c.Transparency = c.Transparency + 0.2 | |
| 1618 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1619 | c.Color = C3(0,0,255) | |
| 1620 | if c.ClassName == "MeshPart" then | |
| 1621 | c.TextureID = "" | |
| 1622 | end | |
| 1623 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1624 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1625 | end | |
| 1626 | if c:FindFirstChildOfClass("Decal") then
| |
| 1627 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 1628 | end | |
| 1629 | c.Name = "Banished" | |
| 1630 | c.CanCollide = false | |
| 1631 | else | |
| 1632 | c:remove() | |
| 1633 | end | |
| 1634 | end | |
| 1635 | local A = false | |
| 1636 | for i = 1, 35 do | |
| 1637 | if A == false then | |
| 1638 | A = true | |
| 1639 | elseif A == true then | |
| 1640 | A = false | |
| 1641 | end | |
| 1642 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 1643 | if c:IsA("BasePart") then
| |
| 1644 | c.Anchored = true | |
| 1645 | c.Material = MATERIALS[MRANDOM(1,2)] | |
| 1646 | c.Transparency = c.Transparency + 0.8/35 | |
| 1647 | if A == false then | |
| 1648 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1649 | elseif A == true then | |
| 1650 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 1651 | end | |
| 1652 | end | |
| 1653 | end | |
| 1654 | Swait() | |
| 1655 | end | |
| 1656 | CLONE:remove() | |
| 1657 | end)) | |
| 1658 | end | |
| 1659 | end | |
| 1660 | ||
| 1661 | function ApplyAoE(POSITION,RANGE,ISBANISH) | |
| 1662 | local CHILDREN = workspace:GetDescendants() | |
| 1663 | for index, CHILD in pairs(CHILDREN) do | |
| 1664 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1665 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1666 | if HUM then | |
| 1667 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1668 | if TORSO then | |
| 1669 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1670 | if ISBANISH == true then | |
| 1671 | Banish(CHILD) | |
| 1672 | else | |
| 1673 | if ISBANISH == "Gravity" then | |
| 1674 | HUM.PlatformStand = true | |
| 1675 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1676 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1677 | grav.D = 15 | |
| 1678 | grav.P = 20000 | |
| 1679 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1680 | grav.position = TORSO.Position | |
| 1681 | grav.Name = "V3BanishForce"..Player.Name | |
| 1682 | else | |
| 1683 | TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
| |
| 1684 | TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25)) | |
| 1685 | end | |
| 1686 | else | |
| 1687 | HUM.PlatformStand = false | |
| 1688 | end | |
| 1689 | end | |
| 1690 | elseif ISBANISH == "Gravity" then | |
| 1691 | if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
| |
| 1692 | TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
| |
| 1693 | HUM.PlatformStand = false | |
| 1694 | end | |
| 1695 | end | |
| 1696 | end | |
| 1697 | end | |
| 1698 | end | |
| 1699 | end | |
| 1700 | end | |
| 1701 | ||
| 1702 | --//=================================\\ | |
| 1703 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1704 | --\\=================================// | |
| 1705 | ||
| 1706 | function Banisher_Bullet() | |
| 1707 | ATTACK = true | |
| 1708 | Rooted = false | |
| 1709 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1710 | Swait() | |
| 1711 | turnto(Mouse.Hit.p) | |
| 1712 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1713 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1714 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1715 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1716 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1717 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1718 | end | |
| 1719 | repeat | |
| 1720 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 1721 | Swait() | |
| 1722 | turnto(Mouse.Hit.p) | |
| 1723 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1724 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 1725 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1726 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1727 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1728 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1729 | end | |
| 1730 | local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character) | |
| 1731 | SpawnTrail(Hole.Position,POS) | |
| 1732 | if HIT ~= nil then | |
| 1733 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 1734 | Banish(HIT.Parent) | |
| 1735 | end | |
| 1736 | end | |
| 1737 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1738 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1739 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1740 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 1741 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1742 | Swait() | |
| 1743 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 1744 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed) | |
| 1745 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1746 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1747 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1748 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1749 | end | |
| 1750 | until KEYHOLD == false | |
| 1751 | ATTACK = false | |
| 1752 | Rooted = false | |
| 1753 | end | |
| 1754 | ||
| 1755 | function AttackTemplate() | |
| 1756 | ATTACK = true | |
| 1757 | Rooted = false | |
| 1758 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1759 | Swait() | |
| 1760 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1761 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1762 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1763 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1764 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1765 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1766 | end | |
| 1767 | ATTACK = false | |
| 1768 | Rooted = false | |
| 1769 | end | |
| 1770 | ||
| 1771 | --//=================================\\ | |
| 1772 | --|| ASSIGN THINGS TO KEYS | |
| 1773 | --\\=================================// | |
| 1774 | ||
| 1775 | function MouseDown(Mouse) | |
| 1776 | if ATTACK == false then | |
| 1777 | end | |
| 1778 | end | |
| 1779 | ||
| 1780 | function MouseUp(Mouse) | |
| 1781 | HOLD = false | |
| 1782 | end | |
| 1783 | ||
| 1784 | function KeyDown(Key) | |
| 1785 | KEYHOLD = true | |
| 1786 | if Key == "z" and ATTACK == false then | |
| 1787 | Banisher_Bullet() | |
| 1788 | end | |
| 1789 | ||
| 1790 | if Key == "b" and ATTACK == false then | |
| 1791 | end | |
| 1792 | ||
| 1793 | if Key == "c" and ATTACK == false then | |
| 1794 | end | |
| 1795 | ||
| 1796 | if Key == "v" and ATTACK == false then | |
| 1797 | end | |
| 1798 | ||
| 1799 | if Key == "x" and ATTACK == false then | |
| 1800 | end | |
| 1801 | end | |
| 1802 | ||
| 1803 | function KeyUp(Key) | |
| 1804 | KEYHOLD = false | |
| 1805 | end | |
| 1806 | ||
| 1807 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1808 | MouseDown(NEWKEY) | |
| 1809 | end) | |
| 1810 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1811 | MouseUp(NEWKEY) | |
| 1812 | end) | |
| 1813 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1814 | KeyDown(NEWKEY) | |
| 1815 | end) | |
| 1816 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1817 | KeyUp(NEWKEY) | |
| 1818 | end) | |
| 1819 | ||
| 1820 | --//=================================\\ | |
| 1821 | --\\=================================// | |
| 1822 | ||
| 1823 | ||
| 1824 | function unanchor() | |
| 1825 | if UNANCHOR == true then | |
| 1826 | g = Character:GetChildren() | |
| 1827 | for i = 1, #g do | |
| 1828 | if g[i].ClassName == "Part" then | |
| 1829 | g[i].Anchored = false | |
| 1830 | end | |
| 1831 | end | |
| 1832 | end | |
| 1833 | end | |
| 1834 | ||
| 1835 | ||
| 1836 | --//=================================\\ | |
| 1837 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1838 | --\\=================================// | |
| 1839 | ||
| 1840 | Humanoid.Changed:connect(function(Jump) | |
| 1841 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1842 | Humanoid.Jump = false | |
| 1843 | end | |
| 1844 | end) | |
| 1845 | ||
| 1846 | local CONNECT = nil | |
| 1847 | ||
| 1848 | while true do | |
| 1849 | Swait() | |
| 1850 | ANIMATE.Parent = nil | |
| 1851 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 1852 | Humanoid = IT("Humanoid",Character)
| |
| 1853 | end | |
| 1854 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 1855 | v:Stop(); | |
| 1856 | end | |
| 1857 | SINE = SINE + CHANGE | |
| 1858 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1859 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1860 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1861 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 1862 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 1863 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1864 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1865 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1866 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1867 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 1868 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1869 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1870 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1871 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1872 | end | |
| 1873 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1874 | ANIM = "Jump" | |
| 1875 | if ATTACK == false then | |
| 1876 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1877 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1878 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1879 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1880 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1881 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1882 | end | |
| 1883 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1884 | ANIM = "Fall" | |
| 1885 | if ATTACK == false then | |
| 1886 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1887 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1888 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1889 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 1890 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1891 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 1892 | end | |
| 1893 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1894 | ANIM = "Idle" | |
| 1895 | if ATTACK == false then | |
| 1896 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
| 1897 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 1898 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1899 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1900 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1901 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1902 | end | |
| 1903 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1904 | ANIM = "Walk" | |
| 1905 | if ATTACK == false then | |
| 1906 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1907 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1908 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1909 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed) | |
| 1910 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1911 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1912 | end | |
| 1913 | end | |
| 1914 | unanchor() | |
| 1915 | Humanoid.MaxHealth = math.huge | |
| 1916 | Humanoid.Health = math.huge | |
| 1917 | ---------------------------------------------------------------------------------- | |
| 1918 | local naeeym2 = Instance.new("BillboardGui",char)
| |
| 1919 | naeeym2.AlwaysOnTop = true | |
| 1920 | naeeym2.Size = UDim2.new(5,35,2,15) | |
| 1921 | naeeym2.StudsOffset = Vector3.new(0, 3.5, 0) | |
| 1922 | naeeym2.Adornee = hed | |
| 1923 | naeeym2.Name = "Name" | |
| 1924 | --naeeym2.PlayerToHideFrom = Player | |
| 1925 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 1926 | tecks2.BackgroundTransparency = 1 | |
| 1927 | tecks2.TextScaled = true | |
| 1928 | tecks2.BorderSizePixel = 0 | |
| 1929 | tecks2.Font = Enum.Font.Antique | |
| 1930 | tecks2.TextSize = 30 | |
| 1931 | tecks2.TextStrokeTransparency = 0 | |
| 1932 | tecks2.TextColor3 = Color3.new(0, 0, 0) | |
| 1933 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
| 1934 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 1935 | tecks2.Parent = naeeym2 | |
| 1936 | wait(0.1) | |
| 1937 | tecks2.Text = "Possessed..?" | |
| 1938 | -------------------------------------------------------- | |
| 1939 | local EyeSizes={
| |
| 1940 | NumberSequenceKeypoint.new(0,0.65,0), | |
| 1941 | NumberSequenceKeypoint.new(0.5,0.7,0), | |
| 1942 | NumberSequenceKeypoint.new(1,0,0) | |
| 1943 | } | |
| 1944 | local EyeTrans={
| |
| 1945 | NumberSequenceKeypoint.new(0,0,0), | |
| 1946 | NumberSequenceKeypoint.new(0.5,0,0), | |
| 1947 | NumberSequenceKeypoint.new(1,1,0) | |
| 1948 | } | |
| 1949 | local PE2=Instance.new("ParticleEmitter", ra)
| |
| 1950 | PE2.LightEmission=.9 | |
| 1951 | PE2.Color = ColorSequence.new(BrickC("Really red").Color,BrickC("Really blue").Color)
| |
| 1952 | PE2.Transparency=NumberSequence.new(EyeTrans) | |
| 1953 | PE2.Lifetime=NumberRange.new(0.35) | |
| 1954 | PE2.Rotation=NumberRange.new(0,360) | |
| 1955 | PE2.Rate=999 | |
| 1956 | PE2.VelocitySpread = 10000 | |
| 1957 | PE2.Acceleration = Vector3.new(0,25,0) | |
| 1958 | PE2.ZOffset = 0.5 | |
| 1959 | PE2.Drag = 0 | |
| 1960 | PE2.Speed = NumberRange.new(0,0,0) | |
| 1961 | PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds" | |
| 1962 | PE2.Name = "PE2" | |
| 1963 | PE2.Enabled = true | |
| 1964 | PE2.LockedToPart = true | |
| 1965 | local EyeSizes={
| |
| 1966 | NumberSequenceKeypoint.new(0,0.65,0), | |
| 1967 | NumberSequenceKeypoint.new(0.5,0.7,0), | |
| 1968 | NumberSequenceKeypoint.new(1,0,0) | |
| 1969 | } | |
| 1970 | local EyeTrans={
| |
| 1971 | NumberSequenceKeypoint.new(0,0,0), | |
| 1972 | NumberSequenceKeypoint.new(0.5,0,0), | |
| 1973 | NumberSequenceKeypoint.new(1,1,0) | |
| 1974 | } | |
| 1975 | local PE3=Instance.new("ParticleEmitter", ra)
| |
| 1976 | PE3.LightEmission=.9 | |
| 1977 | PE3.Color = ColorSequence.new(BrickC("Lime green").Color,BrickC("Really blue").Color)
| |
| 1978 | PE3.Transparency=NumberSequence.new(EyeTrans) | |
| 1979 | PE3.Lifetime=NumberRange.new(0.35) | |
| 1980 | PE3.Rotation=NumberRange.new(0,360) | |
| 1981 | PE3.Rate=999 | |
| 1982 | PE3.VelocitySpread = 10000 | |
| 1983 | PE3.Acceleration = Vector3.new(0,25,0) | |
| 1984 | PE3.ZOffset = 0.5 | |
| 1985 | PE3.Drag = 0 | |
| 1986 | PE3.Speed = NumberRange.new(0,0,0) | |
| 1987 | PE3.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds" | |
| 1988 | PE3.Name = "PE3" | |
| 1989 | PE3.Enabled = true | |
| 1990 | PE3.LockedToPart = true | |
| 1991 | ||
| 1992 | local EyeSizes={
| |
| 1993 | NumberSequenceKeypoint.new(0,0.65,0), | |
| 1994 | NumberSequenceKeypoint.new(0.5,0.7,0), | |
| 1995 | NumberSequenceKeypoint.new(1,0,0) | |
| 1996 | } | |
| 1997 | local EyeTrans={
| |
| 1998 | NumberSequenceKeypoint.new(0,0,0), | |
| 1999 | NumberSequenceKeypoint.new(0.5,0,0), | |
| 2000 | NumberSequenceKeypoint.new(1,1,0) | |
| 2001 | } | |
| 2002 | local PE4=Instance.new("ParticleEmitter", ll)
| |
| 2003 | PE4.LightEmission=.9 | |
| 2004 | PE4.Color = ColorSequence.new(BrickC("Really red").Color,BrickC("Really blue").Color)
| |
| 2005 | PE4.Transparency=NumberSequence.new(EyeTrans) | |
| 2006 | PE4.Lifetime=NumberRange.new(0.35) | |
| 2007 | PE4.Rotation=NumberRange.new(0,360) | |
| 2008 | PE4.Rate=999 | |
| 2009 | PE4.VelocitySpread = 10000 | |
| 2010 | PE4.Acceleration = Vector3.new(0,25,0) | |
| 2011 | PE4.ZOffset = 0.5 | |
| 2012 | PE4.Drag = 0 | |
| 2013 | PE4.Speed = NumberRange.new(0,0,0) | |
| 2014 | PE4.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds" | |
| 2015 | PE4.Name = "PE4" | |
| 2016 | PE4.Enabled = true | |
| 2017 | PE4.LockedToPart = true | |
| 2018 | local EyeSizes={
| |
| 2019 | NumberSequenceKeypoint.new(0,0.65,0), | |
| 2020 | NumberSequenceKeypoint.new(0.5,0.7,0), | |
| 2021 | NumberSequenceKeypoint.new(1,0,0) | |
| 2022 | } | |
| 2023 | local EyeTrans={
| |
| 2024 | NumberSequenceKeypoint.new(0,0,0), | |
| 2025 | NumberSequenceKeypoint.new(0.5,0,0), | |
| 2026 | NumberSequenceKeypoint.new(1,1,0) | |
| 2027 | } | |
| 2028 | local PE5=Instance.new("ParticleEmitter", ll)
| |
| 2029 | PE5.LightEmission=.9 | |
| 2030 | PE5.Color = ColorSequence.new(BrickC("Lime green").Color,BrickC("Really blue").Color)
| |
| 2031 | PE5.Transparency=NumberSequence.new(EyeTrans) | |
| 2032 | PE5.Lifetime=NumberRange.new(0.35) | |
| 2033 | PE5.Rotation=NumberRange.new(0,360) | |
| 2034 | PE5.Rate=999 | |
| 2035 | PE5.VelocitySpread = 10000 | |
| 2036 | PE5.Acceleration = Vector3.new(0,25,0) | |
| 2037 | PE5.ZOffset = 0.5 | |
| 2038 | PE5.Drag = 0 | |
| 2039 | PE5.Speed = NumberRange.new(0,0,0) | |
| 2040 | PE5.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds" | |
| 2041 | PE5.Name = "PE5" | |
| 2042 | PE5.Enabled = true | |
| 2043 | PE5.LockedToPart = true | |
| 2044 | ------------------------------------------------------- | |
| 2045 | --End Customization-- | |
| 2046 | ------------------------------------------------------- | |
| 2047 | ||
| 2048 | if Rooted == false then | |
| 2049 | Disable_Jump = false | |
| 2050 | Humanoid.WalkSpeed = Speed | |
| 2051 | elseif Rooted == true then | |
| 2052 | Disable_Jump = true | |
| 2053 | Humanoid.WalkSpeed = 0 | |
| 2054 | end | |
| 2055 | sick.Parent = Torso | |
| 2056 | sick:resume() | |
| 2057 | sick.Volume = 5 | |
| 2058 | sick.Pitch = 1 | |
| 2059 | sick.SoundId = "rbxassetid://924339757" | |
| 2060 | sick.Name = "BanishV3Music" | |
| 2061 | end | |
| 2062 | ||
| 2063 | --//=================================\\ | |
| 2064 | --\\=================================// | |
| 2065 | ||
| 2066 | ||
| 2067 | ||
| 2068 | ||
| 2069 | ||
| 2070 | --//====================================================\\-- | |
| 2071 | --|| END OF SCRIPT | |
| 2072 | --\\====================================================//-- |