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| 1 | #======================# | |
| 2 | # Z-Systems by: Zetu # | |
| 3 | #===========================#======================#===========================# | |
| 4 | - | # * * * Z12 Automatic Nameboxes v1.03 * * * # |
| 4 | + | # * * * Z12 Automatic Nameboxes v1.04 * * * # |
| 5 | #=#==========================================================================#=# | |
| 6 | # Set the module to decide what faces will return what names. You can # | |
| 7 | # by-pass this by using a script call. # | |
| 8 | # $game_message.forced_text = "" // Removes the next Textbox # | |
| 9 | # $game_message.forced_text = "NAME" // Sets next Textbox to NAME # | |
| 10 | #==========================================================================# | |
| 11 | module Z12 | |
| 12 | ||
| 13 | def self.namebox(faceset, index) | |
| 14 | case faceset | |
| 15 | when "main" | |
| 16 | case index | |
| 17 | when 0; return $game_actors[1].name | |
| 18 | when 1; return $game_actors[2].name | |
| 19 | when 2; return $game_actors[3].name | |
| 20 | when 3; return $game_actors[4].name | |
| 21 | when 4; return "Fixed Name" | |
| 22 | end | |
| 23 | end | |
| 24 | return "" | |
| 25 | end | |
| 26 | ||
| 27 | end | |
| 28 | ||
| 29 | class Window_Message < Window_Base | |
| 30 | alias :z12caw :create_all_windows | |
| 31 | def create_all_windows | |
| 32 | z12caw | |
| 33 | @messageName_window = Window_MessageName.new(self) | |
| 34 | end | |
| 35 | alias :z12civ :clear_instance_variables | |
| 36 | def clear_instance_variables | |
| 37 | z12civ | |
| 38 | @messageName_window.text = "" | |
| 39 | end | |
| 40 | alias :z12daw :dispose_all_windows | |
| 41 | def dispose_all_windows | |
| 42 | z12daw | |
| 43 | @messageName_window.dispose | |
| 44 | end | |
| 45 | alias :z12uaw :update_all_windows | |
| 46 | def update_all_windows | |
| 47 | z12uaw | |
| 48 | @messageName_window.update | |
| 49 | end | |
| 50 | alias :z12np :new_page | |
| 51 | def new_page(text, pos) | |
| 52 | z12np(text, pos) | |
| 53 | @messageName_window.new_face | |
| 54 | end | |
| 55 | end | |
| 56 | ||
| 57 | class Window_MessageName < Window_Base | |
| 58 | attr_accessor :text | |
| 59 | def initialize(window) | |
| 60 | super(0,0,128,48) | |
| 61 | @parent_window = window | |
| 62 | self.openness = 0 | |
| 63 | end | |
| 64 | ||
| 65 | def new_face | |
| 66 | if $game_message.forced_text.nil? | |
| 67 | @text = Z12.namebox($game_message.face_name, $game_message.face_index) | |
| 68 | else | |
| 69 | @text = $game_message.forced_text | |
| 70 | $game_message.forced_text = nil | |
| 71 | end | |
| 72 | refresh | |
| 73 | end | |
| 74 | ||
| 75 | def update | |
| 76 | - | self.openness = @parent_window.openness |
| 76 | + | self.openness = @text=="" ? 0 : @parent_window.openness |
| 77 | refresh if self.visible | |
| 78 | self.y = (@parent_window.y > 0 ? @parent_window.y-48 : @parent_window.window_height) | |
| 79 | end | |
| 80 | ||
| 81 | def refresh | |
| 82 | contents.clear | |
| 83 | draw_text(0, 0, 104, 24, @text, 1) | |
| 84 | end | |
| 85 | ||
| 86 | end | |
| 87 | ||
| 88 | class Game_Message | |
| 89 | attr_accessor :forced_text | |
| 90 | end |