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| 1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
| 2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 3 | local Player,game,owner = owner,game | |
| 4 | local RealPlayer = Player | |
| 5 | do | |
| 6 | print("FE Compatibility code V2 by Mokiros")
| |
| 7 | local RealPlayer = RealPlayer | |
| 8 | script.Parent = RealPlayer.Character | |
| 9 | ||
| 10 | --Fake event to make stuff like Mouse.KeyDown work | |
| 11 | local Disconnect_Function = function(this) | |
| 12 | this[1].Functions[this[2]] = nil | |
| 13 | end | |
| 14 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 15 | local FakeEvent_Metatable = {__index={
| |
| 16 | Connect = function(this,f) | |
| 17 | local i = tostring(math.random(0,10000)) | |
| 18 | while this.Functions[i] do | |
| 19 | i = tostring(math.random(0,10000)) | |
| 20 | end | |
| 21 | this.Functions[i] = f | |
| 22 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 23 | end | |
| 24 | }} | |
| 25 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 26 | local function fakeEvent() | |
| 27 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 28 | end | |
| 29 | ||
| 30 | --Creating fake input objects with fake variables | |
| 31 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 32 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 33 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 34 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 35 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 36 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 37 | end} | |
| 38 | --Merged 2 functions into one by checking amount of arguments | |
| 39 | CAS.UnbindAction = CAS.BindAction | |
| 40 | ||
| 41 | --This function will trigger the events that have been :Connect()'ed | |
| 42 | local function TriggerEvent(self,ev,...) | |
| 43 | for _,f in pairs(self[ev].Functions) do | |
| 44 | f(...) | |
| 45 | end | |
| 46 | end | |
| 47 | FakeMouse.TriggerEvent = TriggerEvent | |
| 48 | UIS.TriggerEvent = TriggerEvent | |
| 49 | ||
| 50 | --Client communication | |
| 51 | local Event = Instance.new("RemoteEvent")
| |
| 52 | Event.Name = "UserInput_Event" | |
| 53 | Event.OnServerEvent:Connect(function(plr,io) | |
| 54 | if plr~=RealPlayer then return end | |
| 55 | FakeMouse.Target = io.Target | |
| 56 | FakeMouse.Hit = io.Hit | |
| 57 | if not io.isMouse then | |
| 58 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 59 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 60 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 61 | end | |
| 62 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 63 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 64 | end | |
| 65 | for _,t in pairs(CAS.Actions) do | |
| 66 | for _,k in pairs(t.Keys) do | |
| 67 | if k==io.KeyCode then | |
| 68 | t.Function(t.Name,io.UserInputState,io) | |
| 69 | end | |
| 70 | end | |
| 71 | end | |
| 72 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 73 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 74 | end | |
| 75 | end) | |
| 76 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 77 | local Mouse = owner:GetMouse() | |
| 78 | local UIS = game:GetService("UserInputService")
| |
| 79 | local input = function(io,RobloxHandled) | |
| 80 | if RobloxHandled then return end | |
| 81 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 82 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 83 | end | |
| 84 | UIS.InputBegan:Connect(input) | |
| 85 | UIS.InputEnded:Connect(input) | |
| 86 | local h,t | |
| 87 | --Give the server mouse data every second frame, but only if the values changed | |
| 88 | --If player is not moving their mouse, client won't fire events | |
| 89 | local HB = game:GetService("RunService").Heartbeat
| |
| 90 | while true do | |
| 91 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 92 | h,t=Mouse.Hit,Mouse.Target | |
| 93 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 94 | end | |
| 95 | --Wait 2 frames | |
| 96 | for i=1,2 do | |
| 97 | HB:Wait() | |
| 98 | end | |
| 99 | end]==],script) | |
| 100 | ||
| 101 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 102 | --Real game object | |
| 103 | local RealGame = game | |
| 104 | ||
| 105 | --Metatable for fake service | |
| 106 | local FakeService_Metatable = {
| |
| 107 | __index = function(self,k) | |
| 108 | local s = rawget(self,"_RealService") | |
| 109 | if s then | |
| 110 | return typeof(s[k])=="function" | |
| 111 | and function(_,...)return s[k](s,...)end or s[k] | |
| 112 | end | |
| 113 | end, | |
| 114 | __newindex = function(self,k,v) | |
| 115 | local s = rawget(self,"_RealService") | |
| 116 | if s then s[k]=v end | |
| 117 | end | |
| 118 | } | |
| 119 | local function FakeService(t,RealService) | |
| 120 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 121 | return setmetatable(t,FakeService_Metatable) | |
| 122 | end | |
| 123 | ||
| 124 | --Fake game object | |
| 125 | local FakeGame = {
| |
| 126 | GetService = function(self,s) | |
| 127 | return rawget(self,s) or RealGame:GetService(s) | |
| 128 | end, | |
| 129 | Players = FakeService({
| |
| 130 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 131 | },"Players"), | |
| 132 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 133 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 134 | RunService = FakeService({
| |
| 135 | _btrs = {},
| |
| 136 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 137 | BindToRenderStep = function(self,name,_,fun) | |
| 138 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 139 | end, | |
| 140 | UnbindFromRenderStep = function(self,name) | |
| 141 | self._btrs[name]:Disconnect() | |
| 142 | end, | |
| 143 | },"RunService") | |
| 144 | } | |
| 145 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 146 | FakeGame.service = FakeGame.GetService | |
| 147 | FakeService(FakeGame,game) | |
| 148 | --Changing owner to fake player object to support owner:GetMouse() | |
| 149 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 150 | end | |
| 151 | ||
| 152 | -- Script Made By Huge_Nazo | |
| 153 | -- Converted By Huge_Nazo | |
| 154 | -- Help from, turbozester55, GeoMaster, and Vediiz | |
| 155 | -- If you stole or logged me or plan to use this without hugenazo's consent, please just say that hugenazo at least made this so they can know that im cool guy | |
| 156 | ||
| 157 | --[[ | |
| 158 | __ __ .__ | |
| 159 | / \ / \_____ ______________|__| ___________ | |
| 160 | \ \/\/ /\__ \\_ __ \_ __ \ |/ _ \_ __ \ | |
| 161 | \ / / __ \| | \/| | \/ ( <_> ) | \/ | |
| 162 | \__/\ / (____ /__| |__| |__|\____/|__| | |
| 163 | \/ \/ | |
| 164 | ||
| 165 | ___. .__ | |
| 166 | \_ |__ ___.__. | |__ __ __ ____ ____ ____ _____ ____________ | |
| 167 | | __ < | | | | \| | \/ ___\_/ __ \ / \\__ \ \___ / _ \ | |
| 168 | | \_\ \___ | | Y \ | / /_/ > ___/| | \/ __ \_/ ( <_> ) | |
| 169 | |___ / ____| |___| /____/\___ / \___ >___| (____ /_____ \____/ | |
| 170 | \/\/ \/ /_____/ \/ \/ \/ \/ | |
| 171 | ||
| 172 | --]] | |
| 173 | -- this script is also pretty edibale and stuff and pretty simple but | |
| 174 | -- still though just rember its made by hugenazo | |
| 175 | local plr = game.Players.LocalPlayer; repeat wait() until plr.Character | |
| 176 | local char = plr.Character | |
| 177 | local hume = char:WaitForChild("Humanoid")
| |
| 178 | local animS = char:WaitForChild("Animate")
| |
| 179 | local mouse = plr:GetMouse() | |
| 180 | -- | |
| 181 | local head = char:WaitForChild("Head")
| |
| 182 | local tors = char:WaitForChild("Torso")
| |
| 183 | local rarm = char:WaitForChild("Right Arm")
| |
| 184 | local larm = char:WaitForChild("Left Arm")
| |
| 185 | local rleg = char:WaitForChild("Right Leg")
| |
| 186 | local lleg = char:WaitForChild("Left Leg")
| |
| 187 | local hrp = char:WaitForChild("HumanoidRootPart")
| |
| 188 | -- | |
| 189 | local hw = tors:WaitForChild("Neck")
| |
| 190 | local tw = hrp:WaitForChild("RootJoint")
| |
| 191 | local raw = tors:WaitForChild("Right Shoulder")
| |
| 192 | local law = tors:WaitForChild("Left Shoulder")
| |
| 193 | local rlw = tors:WaitForChild("Right Hip")
| |
| 194 | local llw = tors:WaitForChild("Left Hip")
| |
| 195 | ||
| 196 | -- Globals -- | |
| 197 | ||
| 198 | local i_n = Instance.new | |
| 199 | local v3 = Vector3.new | |
| 200 | local cfn = CFrame.new | |
| 201 | local cfa = CFrame.Angles | |
| 202 | local cfe = CFrame.fromEulerAnglesXYZ | |
| 203 | local bcn = BrickColor.new | |
| 204 | local c3 = Color3.new | |
| 205 | local ud2 = UDim2.new | |
| 206 | ||
| 207 | function newC3(r, g, b) | |
| 208 | return c3(r/255, g/255, b/255) | |
| 209 | end | |
| 210 | ||
| 211 | function newPart(p, name, x, y, z, col, trans, ref, anc, cc, prnt) | |
| 212 | local part = i_n("Part", p)
| |
| 213 | part.Name = name | |
| 214 | part.Size = v3(x, y, z) | |
| 215 | part.BrickColor = col | |
| 216 | part.Transparency = trans | |
| 217 | part.Reflectance = ref | |
| 218 | part.Anchored = anc | |
| 219 | part.CanCollide = cc | |
| 220 | part.Parent = prnt | |
| 221 | return part | |
| 222 | end | |
| 223 | ||
| 224 | function newWeld(a, b, c0, c1) | |
| 225 | local w = i_n("ManualWeld", a)
| |
| 226 | w.Part0 = a; w.Part1 = b | |
| 227 | if c0 then w.C0 = c0 end | |
| 228 | if c1 then w.C1 = c1 end | |
| 229 | return w | |
| 230 | end | |
| 231 | ||
| 232 | function newAnim(id) | |
| 233 | local anim = i_n("Animation")
| |
| 234 | anim.AnimationId = "http://www.roblox.com/asset/?id="..id | |
| 235 | anim = hume:LoadAnimation(anim) | |
| 236 | return anim | |
| 237 | end | |
| 238 | ||
| 239 | function newSound(id, p, vol, pit, loop, por) | |
| 240 | local s = i_n("Sound", p)
| |
| 241 | s.SoundId = "rbxassetid://"..id | |
| 242 | s.Volume = vol; s.Pitch = pit | |
| 243 | s.Looped = loop; s.PlayOnRemove = por | |
| 244 | return s | |
| 245 | end | |
| 246 | ||
| 247 | -- Global Variables -- | |
| 248 | local ogdefWS = 16 | |
| 249 | local defWS = 16 | |
| 250 | local bdmg = 20 | |
| 251 | local combostep = 1 | |
| 252 | local combowait = 2 | |
| 253 | local combotime = tick() | |
| 254 | ||
| 255 | local equipped = false | |
| 256 | local active = false | |
| 257 | local running = false | |
| 258 | local jumping = false | |
| 259 | local lwoverride = false | |
| 260 | local softoverride = false | |
| 261 | local wsoverride = false | |
| 262 | ||
| 263 | local pausedanims = {}
| |
| 264 | local bAttacks = {}
| |
| 265 | local bAbilities = {}
| |
| 266 | local abilities = {
| |
| 267 | {["name"] = "Guard",
| |
| 268 | ["cd"] = 6, | |
| 269 | ["ccd"] = 0, | |
| 270 | ["key"] = "E", | |
| 271 | ["ready"] = true, | |
| 272 | }, | |
| 273 | {["name"] = "Upper-cutter",
| |
| 274 | ["cd"] = 12, | |
| 275 | ["ccd"] = 0, | |
| 276 | ["key"] = "Z", | |
| 277 | ["ready"] = true, | |
| 278 | }, | |
| 279 | {["name"] = "Bash",
| |
| 280 | ["cd"] = 7, | |
| 281 | ["ccd"] = 0, | |
| 282 | ["key"] = "X", | |
| 283 | ["ready"] = true, | |
| 284 | }, | |
| 285 | {["name"] = "Enrage",
| |
| 286 | ["cd"] = 17, | |
| 287 | ["ccd"] = 0, | |
| 288 | ["key"] = "C", | |
| 289 | ["ready"] = true, | |
| 290 | }, | |
| 291 | {["name"] = "Piercing Lunge",
| |
| 292 | ["cd"] = 35, | |
| 293 | ["ccd"] = 0, | |
| 294 | ["key"] = "V", | |
| 295 | ["ready"] = true, | |
| 296 | } | |
| 297 | } | |
| 298 | ||
| 299 | ----- Instances ------ | |
| 300 | local bdmg = i_n("NumberValue", script);bdmg.Value = 10
| |
| 301 | local atkspd = i_n("NumberValue", script);atkspd.Value = 1
| |
| 302 | local atkrange = i_n("NumberValue", script);atkrange.Value = 3
| |
| 303 | local critc = i_n("NumberValue", script);critc.Value = 25
| |
| 304 | local cancastab = i_n("BoolValue", script);cancastab.Name = "CanCastAbilities";cancastab.Value = true
| |
| 305 | local rage = Instance.new("ParticleEmitter", script)
| |
| 306 | rage.Name = "rage" | |
| 307 | rage.Rate = (60) | |
| 308 | rage.Speed = NumberRange.new(0,0) | |
| 309 | rage.VelocitySpread = (0) | |
| 310 | rage.Transparency = NumberSequence.new(1,.2) | |
| 311 | rage.LightEmission = (1) | |
| 312 | rage.Acceleration = v3(0,50,0) | |
| 313 | rage.Lifetime = NumberRange.new(.145,.145) | |
| 314 | rage.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,4),NumberSequenceKeypoint.new(1,5)})
| |
| 315 | rage.Texture = "rbxassetid://347730682" | |
| 316 | rage.Rotation = NumberRange.new(-15,15) | |
| 317 | rage.RotSpeed = NumberRange.new(-25,25) | |
| 318 | local color1 = Color3.new(1,0.3,0.015) | |
| 319 | local color2 = Color3.new(1,0,0) | |
| 320 | rage.Color = ColorSequence.new(color1,color2) | |
| 321 | rage.Enabled = false | |
| 322 | ||
| 323 | local ragelight = i_n("PointLight", script)
| |
| 324 | ragelight.Name = "ragelight" | |
| 325 | ragelight.Color = c3(1,.02,0) | |
| 326 | ragelight.Brightness = 2 | |
| 327 | ragelight.Range = 8 | |
| 328 | ragelight.Shadows = true | |
| 329 | ragelight.Enabled = false | |
| 330 | ||
| 331 | local Electricity = Instance.new("ParticleEmitter", script)
| |
| 332 | Electricity.Name = "Electricity" | |
| 333 | Electricity.Rate = (80) | |
| 334 | Electricity.Speed = NumberRange.new(0,0) | |
| 335 | Electricity.VelocitySpread = (0) | |
| 336 | Electricity.Transparency = NumberSequence.new(0,0) | |
| 337 | Electricity.LightEmission = (1) | |
| 338 | Electricity.Lifetime = NumberRange.new(0.075,0.075) | |
| 339 | Electricity.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,1.15)})
| |
| 340 | Electricity.Texture = "rbxassetid://347730682" | |
| 341 | Electricity.Rotation = NumberRange.new(-360,360) | |
| 342 | Electricity.RotSpeed = NumberRange.new(-25,25) | |
| 343 | local color1 = Color3.new(1,.8,0.1) | |
| 344 | local color2 = Color3.new(1,.8,0.1) | |
| 345 | Electricity.Color = ColorSequence.new(color1,color2) | |
| 346 | Electricity.Enabled = false | |
| 347 | ||
| 348 | local dfunc = {
| |
| 349 | function(hitHumanoid, damage, owner, crit) | |
| 350 | if hitHumanoid == owner then return end | |
| 351 | local debris = game:GetService("Debris")
| |
| 352 | local p=Instance.new("Part",workspace);p.CanCollide=false;p.Transparency=1;p.Size=Vector3.new(.2,.2,.2);p.CFrame=hitHumanoid.Parent.Torso.CFrame+Vector3.new(math.random(-1,1),math.random(1,2),math.random(-1,1));p.Anchored = true
| |
| 353 | local g=Instance.new("BillboardGui",p);g.Size=UDim2.new(2.5,0,2.5,0);g.Adornee=p;g.AlwaysOnTop=true
| |
| 354 | local t=Instance.new("TextLabel",g);t.BackgroundTransparency=1;t.TextStrokeTransparency=0;t.Size=UDim2.new(1,0,1,0);t.TextScaled=true;t.Font= Enum.Font.Fantasy
| |
| 355 | ||
| 356 | -- ======================================================================================== | |
| 357 | if damage <= -1 then -- player is being healed | |
| 358 | t:TweenPosition(UDim2.new(0,0,-1,0),'Out','Sine',1.25) | |
| 359 | t.Text = "+"..( math.abs( math.floor((damage))).."") | |
| 360 | t.TextColor3=BrickColor.new("Lime green").Color
| |
| 361 | t.TextStrokeColor3=BrickColor.new("Really black").Color
| |
| 362 | local s=Instance.new("Sound", hitHumanoid.Parent.Torso)
| |
| 363 | s.SoundId="rbxassetid://535405197" | |
| 364 | s.Volume = 1 | |
| 365 | s.Pitch = 1.15 | |
| 366 | s:Play() | |
| 367 | hitHumanoid:TakeDamage(damage) | |
| 368 | debris:AddItem(s,1) | |
| 369 | debris:AddItem(p,1.45) | |
| 370 | spawn(function() for i = 0,1,.1 do t.TextTransparency=i;t.TextStrokeTransparency=i;wait(.1);end end) | |
| 371 | -- ======================================================================================== | |
| 372 | ||
| 373 | -- ======================================================================================== | |
| 374 | elseif hitHumanoid.Parent:FindFirstChild("ForceField") ~= nil or hitHumanoid.Parent:FindFirstChild("Blocking") then -- player is blocking attack or has forcefield
| |
| 375 | t:TweenPosition(UDim2.new(0,0,-0.1,0),'Out','Sine',2) | |
| 376 | t.Text = "Blocked!" | |
| 377 | t.TextColor3=BrickColor.new("Really blue").Color
| |
| 378 | t.TextStrokeColor3=BrickColor.new("Really black").Color
| |
| 379 | g.Size=UDim2.new(25,0,25,0) | |
| 380 | local s=Instance.new("Sound", hitHumanoid.Parent.Torso)
| |
| 381 | s.SoundId="rbxassetid://135436314" | |
| 382 | s.Volume = 0.25 | |
| 383 | s.Pitch = 0.825 | |
| 384 | s:Play() | |
| 385 | debris:AddItem(s,1) | |
| 386 | debris:AddItem(p,.95) | |
| 387 | spawn(function() for i = 0,1,.1 do t.TextTransparency=i;t.TextStrokeTransparency=i;wait(.1);end end) | |
| 388 | -- ======================================================================================== | |
| 389 | ||
| 390 | -- ======================================================================================== | |
| 391 | elseif damage <= 0 or hitHumanoid.Parent:FindFirstChild("Dodging") then -- player takes 0 damage therefore dodging the attack
| |
| 392 | t:TweenPosition(UDim2.new(0,0,-1,0),'Out','Sine',.9) | |
| 393 | t.Text = "Dodge!" | |
| 394 | t.TextColor3=BrickColor.new("Ghost grey").Color
| |
| 395 | t.TextStrokeColor3=BrickColor.new("Really black").Color
| |
| 396 | local s=Instance.new("Sound", hitHumanoid.Parent.Torso)
| |
| 397 | s.SoundId="rbxasset://sounds/swoosh.wav" | |
| 398 | s.Volume = 1 | |
| 399 | s.Pitch = 2 | |
| 400 | s:Play() | |
| 401 | debris:AddItem(s,1) | |
| 402 | debris:AddItem(p,.85) | |
| 403 | spawn(function() for i = 0,1,.1 do t.TextTransparency=i;t.TextStrokeTransparency=i;wait(.1);end end) | |
| 404 | -- ======================================================================================== | |
| 405 | ||
| 406 | -- ======================================================================================== | |
| 407 | elseif crit then -- player dealt critical strike | |
| 408 | t:TweenPosition(UDim2.new(0,0,-1,0),'Out','Sine',.9) | |
| 409 | t.Text = "-"..( math.abs( math.floor((damage))).."!") | |
| 410 | t.TextColor3=BrickColor.new("Deep orange").Color
| |
| 411 | t.TextStrokeColor3=BrickColor.new("Maroon").Color
| |
| 412 | t.ZIndex=3 | |
| 413 | local a=Instance.new("ImageLabel", t)
| |
| 414 | a.Size = UDim2.new(1,0,1,0) | |
| 415 | a.BackgroundTransparency = 1 | |
| 416 | a.Image = "rbxassetid://649624738" | |
| 417 | a.ImageColor3 = BrickColor.new("Deep orange").Color
| |
| 418 | a.ZIndex=2 | |
| 419 | local s=Instance.new("Sound", hitHumanoid.Parent.Torso)
| |
| 420 | s.SoundId="rbxassetid://488886309" | |
| 421 | s.Volume = 1 | |
| 422 | s.Pitch = 2.35 | |
| 423 | s:Play() | |
| 424 | hitHumanoid:TakeDamage(damage) | |
| 425 | debris:AddItem(s,1) | |
| 426 | debris:AddItem(p,.85) | |
| 427 | spawn(function() for i = 0,1,.1 do t.TextTransparency=i;a.ImageTransparency=i;t.TextStrokeTransparency=i;wait(.1);end end) | |
| 428 | -- ======================================================================================== | |
| 429 | ||
| 430 | -- ======================================================================================== | |
| 431 | elseif hitHumanoid.Parent:FindFirstChild("ArmorBroken") then -- player dealt more damage to this unit (double damage)
| |
| 432 | t:TweenPosition(UDim2.new(0,0,-1,0),'Out','Sine',.9) | |
| 433 | t.Text = "-"..( math.abs( math.floor((damage*2))).."!") | |
| 434 | t.TextColor3=BrickColor.new("Royal purple").Color
| |
| 435 | t.TextStrokeColor3=BrickColor.new("Really black").Color
| |
| 436 | t.ZIndex=2 | |
| 437 | local s=Instance.new("Sound", hitHumanoid.Parent.Torso)
| |
| 438 | s.SoundId="rbxassetid://488886309" | |
| 439 | s.Volume = 1 | |
| 440 | s.Pitch = 2 | |
| 441 | s:Play() | |
| 442 | hitHumanoid:TakeDamage(damage*2) | |
| 443 | debris:AddItem(s,1) | |
| 444 | debris:AddItem(p,.85) | |
| 445 | spawn(function() for i = 0,1,.1 do t.TextTransparency=i;t.TextStrokeTransparency=i;wait(.1);end end) | |
| 446 | -- ======================================================================================== | |
| 447 | ||
| 448 | -- ======================================================================================== | |
| 449 | elseif hitHumanoid.Parent:FindFirstChild("GuardUp") then -- player is taking less damage (gets dealt less)
| |
| 450 | t:TweenPosition(UDim2.new(0,0,-1,0),'Out','Sine',.9) | |
| 451 | t.Text = "-"..( math.abs( math.floor((damage/2))).."") | |
| 452 | t.TextColor3=BrickColor.new("Bright blue").Color
| |
| 453 | t.TextStrokeColor3=BrickColor.new("Really black").Color
| |
| 454 | t.ZIndex=2 | |
| 455 | local s=Instance.new("Sound", hitHumanoid.Parent.Torso)
| |
| 456 | s.SoundId="rbxassetid://199149338" | |
| 457 | s.Volume = 1 | |
| 458 | s.Pitch = 1.1 | |
| 459 | s:Play() | |
| 460 | hitHumanoid:TakeDamage(damage/2) | |
| 461 | debris:AddItem(s,1) | |
| 462 | debris:AddItem(p,.85) | |
| 463 | spawn(function() for i = 0,1,.1 do t.TextTransparency=i;t.TextStrokeTransparency=i;wait(.1);end end) | |
| 464 | -- ======================================================================================== | |
| 465 | ||
| 466 | -- ======================================================================================== | |
| 467 | elseif damage >= (hitHumanoid.MaxHealth * .25) then -- player dealt high amount of damage | |
| 468 | t:TweenPosition(UDim2.new(0,0,-1,0),'Out','Sine',1) | |
| 469 | t.Text = "-"..( math.abs( math.floor((damage))).." !") | |
| 470 | t.TextColor3=BrickColor.new("Really red").Color
| |
| 471 | t.TextStrokeColor3=BrickColor.new("Really black").Color
| |
| 472 | local s=Instance.new("Sound", hitHumanoid.Parent.Torso)
| |
| 473 | s.SoundId="rbxassetid://199149137" | |
| 474 | s.Volume = 0.5 | |
| 475 | s.Pitch = 1.25 | |
| 476 | s:Play() | |
| 477 | hitHumanoid:TakeDamage(damage) | |
| 478 | debris:AddItem(s,1) | |
| 479 | debris:AddItem(p,1) | |
| 480 | spawn(function() for i = 0,1,.1 do t.TextTransparency=i;t.TextStrokeTransparency=i;wait(.1);end end) | |
| 481 | -- ======================================================================================== | |
| 482 | ||
| 483 | -- ======================================================================================== | |
| 484 | else -- player takes normal damage | |
| 485 | t:TweenPosition(UDim2.new(0,0,-1,0),'Out','Sine',.9) | |
| 486 | t.Text = "-"..( math.abs( math.floor((damage)))) | |
| 487 | t.TextColor3=BrickColor.new("Bright yellow").Color
| |
| 488 | t.TextStrokeColor3=BrickColor.new("Really black").Color
| |
| 489 | local s=Instance.new("Sound", hitHumanoid.Parent.Torso)
| |
| 490 | s.SoundId="rbxassetid://199149137" | |
| 491 | s.Volume = 0.5 | |
| 492 | s.Pitch = 1 | |
| 493 | s:Play() | |
| 494 | hitHumanoid:TakeDamage(damage) | |
| 495 | debris:AddItem(s,1) | |
| 496 | debris:AddItem(p,.95) | |
| 497 | spawn(function()for i = 0,1,.2 do t.TextTransparency=i;t.TextStrokeTransparency=i;wait(.1);end end) | |
| 498 | end | |
| 499 | end | |
| 500 | } | |
| 501 | ||
| 502 | local weapon = i_n("Model", char);weapon.Name = "Weapon"
| |
| 503 | ||
| 504 | local handl = newPart(i_n("Part"),"Handle",0.51, 1.36, 0.51,BrickColor.new("Brown"), 0, 0, false, false, weapon)
| |
| 505 | local newmesh = i_n("CylinderMesh",handl)
| |
| 506 | handl.CFrame = cfn(-4.4, 1.02, 4.4) | |
| 507 | ||
| 508 | local pommel = newPart(i_n("Part"),"Pommel",0.34, 0.34, 0.51,BrickColor.new("Gold"), 0, 0, false, false, weapon)
| |
| 509 | local newmesh = i_n("SpecialMesh",pommel);newmesh.MeshType = "Torso"; newmesh.Scale = v3(2,1,1)
| |
| 510 | pommel.CFrame = cfn(-4.4, 0.17, 4.4) | |
| 511 | pommel.Rotation = v3(180, 90, 0) | |
| 512 | ||
| 513 | local bladetip = newPart(i_n("Part"),"BladeTip",0.2, 0.2, 0.85,BrickColor.new("Pearl"), 0, .3, false, false, weapon)
| |
| 514 | local newmesh = i_n("SpecialMesh",bladetip);newmesh.MeshType = "FileMesh";newmesh.MeshId = "http://www.roblox.com/Asset/?id=9756362" ;newmesh.Scale = v3(0.235, 1.7, 0.604)
| |
| 515 | bladetip.CFrame = cfn(-4.4, 5.44, 4.4) | |
| 516 | ||
| 517 | local grip = newPart(i_n("Part"),"Grip",0.51, 1.19, 0.51,BrickColor.new("Dirt brown"), 0, 0, false, false, weapon)
| |
| 518 | local newmesh = i_n("SpecialMesh",grip);newmesh.MeshType = "Head"; newmesh.Scale = v3(1.2,1,1.2)
| |
| 519 | grip.CFrame = cfn(-4.4, 1.02, 4.4) | |
| 520 | ||
| 521 | local frontblade = newPart(i_n("Part"),"Blade",0.85, 0.17, 3.4,BrickColor.new("Pearl"), 0, .3, false, false, weapon)
| |
| 522 | local newmesh = i_n("SpecialMesh",frontblade);newmesh.MeshType = "Torso"
| |
| 523 | frontblade.CFrame = cfn(-4.315, 3.74, 4.4) | |
| 524 | frontblade.Rotation = v3(-90, 0, -90) | |
| 525 | ||
| 526 | local backblade = newPart(i_n("Part"),"Part",0.85, 0.17, 3.4,BrickColor.new("Pearl"), 0, .3, false, false, weapon)
| |
| 527 | local newmesh = i_n("SpecialMesh",backblade);newmesh.MeshType = "Torso"
| |
| 528 | backblade.CFrame = cfn(-4.485, 3.74, 4.4) | |
| 529 | backblade.Rotation = v3(-90, 0, 90) | |
| 530 | ||
| 531 | local hilt1 = newPart(i_n("Part"),"Part",0.68, 0.34, 0.51,BrickColor.new("Gold"), 0, 0, false, false, weapon)
| |
| 532 | local newmesh = i_n("SpecialMesh",hilt1);newmesh.MeshType = "Torso"; newmesh.Scale = v3(2,1,1)
| |
| 533 | hilt1.CFrame = cfn(-4.4, 1.87, 4.4) | |
| 534 | hilt1.Rotation = v3(180,90, 0) | |
| 535 | ||
| 536 | local hilt2 = newPart(i_n("Part"),"Part",1.02, 0.2, 0.37,BrickColor.new("Gold"), 0, 0, false, false, weapon)
| |
| 537 | local newmesh = i_n("SpecialMesh",hilt2);newmesh.MeshType = "Torso"; newmesh.Scale = v3(2,1,1)
| |
| 538 | hilt2.CFrame = cfn(-4.4, 1.87, 4.4) | |
| 539 | hilt2.Rotation = v3(180, 90, 0) | |
| 540 | ||
| 541 | function weld(x, y) | |
| 542 | if x == y then return end | |
| 543 | local CJ = CFrame.new(x.Position) | |
| 544 | local w = Instance.new("ManualWeld")
| |
| 545 | w.Part0 = x | |
| 546 | w.Part1 = y | |
| 547 | w.C0 = x.CFrame:inverse() * CJ | |
| 548 | w.C1 = y.CFrame:inverse() * CJ | |
| 549 | w.Parent = x | |
| 550 | return w | |
| 551 | end | |
| 552 | ||
| 553 | local model = weapon | |
| 554 | ||
| 555 | for _,v in pairs(model:GetChildren()) do | |
| 556 | if v:IsA("BasePart") then
| |
| 557 | weld(model.Handle, v) | |
| 558 | end end | |
| 559 | ||
| 560 | local handle = weapon:WaitForChild("Handle")
| |
| 561 | local idletrack = newAnim(180435571) | |
| 562 | ||
| 563 | ----- New Instances ------ | |
| 564 | ||
| 565 | local backweld = newWeld(tors, handle) | |
| 566 | backweld.C0 = cfn(1.5, 1.5, .5) * cfa(0, math.rad(90), 0) * cfa(math.rad(-135), 0, 0) | |
| 567 | ||
| 568 | local grip = newWeld(rarm, nil, cfn(0, -.7, 0) * cfa(math.rad(-90), 0, 0)) | |
| 569 | ||
| 570 | local equipS = newSound(211059653, handle, 1, 1, false, false) | |
| 571 | local uneqS = newSound(166196557, handle, 1, 1, false, false) | |
| 572 | ||
| 573 | local slash1 = newSound(199145841, handle, 1, 1, false, false) | |
| 574 | local slash2 = newSound(199145841, handle, 1, 1.2, false, false) | |
| 575 | local slash3 = newSound(356422588, handle, 1, 1, false, false) | |
| 576 | local slash3 = newSound(356422588, handle, 1, 1.2, false, false) | |
| 577 | ||
| 578 | local skill1 = newSound(231917758, handle, 1, .85, false, false) | |
| 579 | local skill2 = newSound(2767090, handle, 1, .85, false, false) | |
| 580 | local skill3 = newSound(662614920,handle,1,1,false,false) | |
| 581 | local skill4 = newSound(2101137,handle,1,.45,false,false) | |
| 582 | local skill42 = newSound(540358153,handle,1,.7,false,false) | |
| 583 | ||
| 584 | ----- Animation Defaults ------ | |
| 585 | ||
| 586 | local stand = {
| |
| 587 | ["head"] = hw.C0, | |
| 588 | ["tors"] = tw.C1, | |
| 589 | ["rarm"] = raw.C0, | |
| 590 | ["larm"] = law.C0, | |
| 591 | ["rleg"] = rlw.C0, | |
| 592 | ["lleg"] = llw.C0, | |
| 593 | ["grip0"] = grip.C0, | |
| 594 | ["grip1"] = grip.C1 | |
| 595 | } | |
| 596 | ||
| 597 | local neutral = {
| |
| 598 | ["head"] = stand.head * cfa(0, 0, math.rad(-10)), | |
| 599 | ["tors"] = stand.tors * cfa(0, 0, math.rad(-10)), | |
| 600 | ["rarm"] = stand.rarm * cfa(math.rad(-15), math.rad(-25), math.rad(-5)), | |
| 601 | ["larm"] = stand.larm * cfa(math.rad(-10), 0, 0), | |
| 602 | ["rleg"] = stand.rleg * cfa(0, math.rad(-24), 0), | |
| 603 | ["lleg"] = stand.lleg * cfa(0, math.rad(8), 0), | |
| 604 | ["grip0"] = stand.grip0, | |
| 605 | ["grip1"] = stand.grip1 | |
| 606 | } | |
| 607 | ||
| 608 | local run = {
| |
| 609 | ["head"] = stand.head * cfa(math.rad(8), 0, 0), | |
| 610 | ["tors"] = stand.tors, | |
| 611 | ["rarm"] = stand.rarm * cfa(math.rad(-20), math.rad(-15), math.rad(-5)), | |
| 612 | ["larm"] = stand.larm * cfa(math.rad(-15), math.rad(-10), math.rad(-5)), | |
| 613 | ["rleg"] = stand.rleg, | |
| 614 | ["lleg"] = stand.lleg, | |
| 615 | ["grip0"] = stand.grip0, | |
| 616 | ["grip1"] = stand.grip1 * cfa(math.rad(15), 0, 0) | |
| 617 | } | |
| 618 | ||
| 619 | local jump = {
| |
| 620 | ["head"] = stand.head * cfa(math.rad(-15), 0, 0), | |
| 621 | ["tors"] = stand.tors, | |
| 622 | ["rarm"] = stand.rarm * cfa(0, 0, math.rad(60)), | |
| 623 | ["larm"] = stand.larm * cfa(math.rad(-24), 0, 0), | |
| 624 | ["rleg"] = stand.rleg * cfn(.5, 0, 0) * cfa(0, 0, math.rad(-15)), | |
| 625 | ["lleg"] = stand.lleg * cfn(-1, 1, 0) * cfa(0, 0, math.rad(15)), | |
| 626 | ["grip0"] = stand.grip0, | |
| 627 | ["grip1"] = stand.grip1 | |
| 628 | } | |
| 629 | ||
| 630 | local fall = {
| |
| 631 | ["head"] = stand.head * cfa(math.rad(15), 0, 0), | |
| 632 | ["tors"] = stand.tors, | |
| 633 | ["rarm"] = stand.rarm * cfn(0, -.5, .2) * cfa(math.rad(-70), 0, 0), | |
| 634 | ["larm"] = stand.larm * cfn(0, -.5, .2) * cfa(math.rad(-70), 0, 0), | |
| 635 | ["rleg"] = stand.rleg * cfa(0, 0, math.rad(9)), | |
| 636 | ["lleg"] = stand.lleg * cfn(-1, 1, 0) * cfa(0, 0, math.rad(15)), | |
| 637 | ["grip0"] = stand.grip0, | |
| 638 | ["grip1"] = stand.grip1 | |
| 639 | } | |
| 640 | ||
| 641 | local stunned = {
| |
| 642 | ["head"] = stand.head, | |
| 643 | ["tors"] = stand.tors * cfn(0, -2.25, 0) *cfa(math.rad(90),0,0), | |
| 644 | ["rarm"] = stand.rarm * cfn(0, -.5, .2) * cfa(math.rad(-40), 0, 0), | |
| 645 | ["larm"] = stand.larm * cfn(0, -.5, .2) * cfa(math.rad(-40), 0, 0), | |
| 646 | ["rleg"] = stand.rleg * cfa(math.rad(-15), 0, 0), | |
| 647 | ["lleg"] = stand.lleg * cfa( math.rad(-15), 0, 0), | |
| 648 | ["grip0"] = stand.grip0, | |
| 649 | ["grip1"] = stand.grip1 * cfa(math.rad(90),0,0) | |
| 650 | } | |
| 651 | ------ Primary Functions ------ | |
| 652 | ||
| 653 | ||
| 654 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 655 | ArtificialHB.Name = "Heartbeat" | |
| 656 | ||
| 657 | script:WaitForChild("Heartbeat")
| |
| 658 | ||
| 659 | ||
| 660 | --credit to saz/nym for this pacemaker | |
| 661 | frame = 1 / 60 | |
| 662 | tf = 0 | |
| 663 | allowframeloss = false | |
| 664 | tossremainder = false | |
| 665 | lastframe = tick() | |
| 666 | script.Heartbeat:Fire() | |
| 667 | ||
| 668 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 669 | tf = tf + s | |
| 670 | if tf >= frame then | |
| 671 | if allowframeloss then | |
| 672 | script.Heartbeat:Fire() | |
| 673 | lastframe = tick() | |
| 674 | else | |
| 675 | for i = 1, math.floor(tf / frame) do | |
| 676 | script.Heartbeat:Fire() | |
| 677 | end | |
| 678 | lastframe = tick() | |
| 679 | end | |
| 680 | if tossremainder then | |
| 681 | tf = 0 | |
| 682 | else | |
| 683 | tf = tf - frame * math.floor(tf / frame) | |
| 684 | end | |
| 685 | end | |
| 686 | end) | |
| 687 | ||
| 688 | function swait(num) | |
| 689 | if num == 0 or num == nil then | |
| 690 | ArtificialHB.Event:wait() | |
| 691 | else | |
| 692 | for i = 0, num do | |
| 693 | ArtificialHB.Event:wait() | |
| 694 | end | |
| 695 | end | |
| 696 | end | |
| 697 | ||
| 698 | function stopAnims() | |
| 699 | pausedanims = {}
| |
| 700 | ||
| 701 | for _,v in pairs(hume:GetPlayingAnimationTracks()) do v:Stop() | |
| 702 | table.insert(pausedanims, v) | |
| 703 | end end | |
| 704 | ||
| 705 | function resumeAnims() | |
| 706 | for _,v in pairs(pausedanims) do v:Play() | |
| 707 | end end | |
| 708 | ||
| 709 | function resetJoints() | |
| 710 | hw.C0 = stand.head; tw.C1 = stand.tors | |
| 711 | raw.C0 = stand.rarm; law.C0 = stand.larm | |
| 712 | rlw.C0 = stand.rleg; llw.C0 = stand.lleg | |
| 713 | grip.C0 = stand.grip0; grip.C1 = stand.grip1 | |
| 714 | end | |
| 715 | ||
| 716 | function equip() | |
| 717 | local t = 15 | |
| 718 | animS.Disabled = true; stopAnims() | |
| 719 | resetJoints() | |
| 720 | ||
| 721 | for i = 1, t do swait() | |
| 722 | raw.C0 = raw.C0:lerp(stand.rarm * cfa(0, 0, math.rad(172)), (i/t)/2) | |
| 723 | law.C0 = law.C0:lerp(neutral.larm, i/t) | |
| 724 | hw.C0 = hw.C0:lerp(neutral.head, i/t) | |
| 725 | tw.C1 = tw.C1:lerp(neutral.tors, i/t) | |
| 726 | end | |
| 727 | ||
| 728 | backweld.Part1 = nil; grip.Part1 = handle | |
| 729 | idletrack:Play(); equipS:Play() | |
| 730 | end | |
| 731 | ||
| 732 | function unequip() | |
| 733 | local t = 15 | |
| 734 | ||
| 735 | lwoverride = true | |
| 736 | ||
| 737 | for i = 1, t do swait() | |
| 738 | raw.C0 = raw.C0:lerp(stand.rarm * cfa(0, 0, math.rad(172)), (i/t)/2) | |
| 739 | law.C0 = law.C0:lerp(stand.larm, i/t) | |
| 740 | hw.C0 = hw.C0:lerp(stand.head, i/t) | |
| 741 | tw.C1 = tw.C1:lerp(stand.tors, i/t) | |
| 742 | rlw.C0 = rlw.C0:lerp(stand.rleg, i/t) | |
| 743 | llw.C0 = llw.C0:lerp(stand.lleg, i/t) | |
| 744 | end | |
| 745 | ||
| 746 | uneqS:Play() | |
| 747 | grip.Part1 = nil; backweld.Part1 = handle | |
| 748 | idletrack:Stop(); animS.Disabled = false | |
| 749 | resetJoints(); resumeAnims() | |
| 750 | lwoverride = false | |
| 751 | end | |
| 752 | ||
| 753 | function checkPartMag(list, range) | |
| 754 | local targets = {}
| |
| 755 | ||
| 756 | for _,v in pairs(list) do | |
| 757 | for _,x in pairs(workspace:GetChildren()) do | |
| 758 | local vhume = x:FindFirstChild("Humanoid")
| |
| 759 | if vhume and vhume:IsA("Humanoid") then
| |
| 760 | for _,y in pairs(x:GetChildren()) do | |
| 761 | if y:IsA("BasePart") and (v.Position - y.Position).magnitude <= range
| |
| 762 | then table.insert(targets, x); break end | |
| 763 | end end end end | |
| 764 | ||
| 765 | return targets | |
| 766 | end | |
| 767 | ||
| 768 | ||
| 769 | function checkPartMag2(list, range) | |
| 770 | local targets = {}
| |
| 771 | ||
| 772 | for _,v in pairs(list) do | |
| 773 | for _,x in pairs(workspace:GetChildren()) do | |
| 774 | local vhume = x:FindFirstChild("Humanoid")
| |
| 775 | if vhume and vhume:IsA("Humanoid") then
| |
| 776 | for _,y in pairs(x:GetChildren()) do | |
| 777 | if y:IsA("BasePart") and (v.Position - y.Position).magnitude <= range
| |
| 778 | then table.insert(targets, x); break end | |
| 779 | end end end end | |
| 780 | ||
| 781 | return targets | |
| 782 | end | |
| 783 | ||
| 784 | function checkPosMag(pos, range) | |
| 785 | local targets = {}
| |
| 786 | ||
| 787 | for _,x in pairs(workspace:GetChildren()) do | |
| 788 | local vhume = x:FindFirstChild("Humanoid")
| |
| 789 | if vhume and vhume:IsA("Humanoid") then
| |
| 790 | for _,y in pairs(x:GetChildren()) do | |
| 791 | if y:IsA("BasePart") and (pos - y.Position).magnitude <= range
| |
| 792 | then table.insert(targets, x) | |
| 793 | print(x.Name) end | |
| 794 | end end end | |
| 795 | ||
| 796 | return targets | |
| 797 | end | |
| 798 | ||
| 799 | function rollTheDice(chance, min, max) | |
| 800 | local gen = math.random(min, max) | |
| 801 | return gen <= chance | |
| 802 | end | |
| 803 | ||
| 804 | function strike(targ, dmg, critchance) | |
| 805 | local moddmg = math.floor(dmg) | |
| 806 | local crit = false | |
| 807 | ||
| 808 | if targ == char then return end | |
| 809 | ||
| 810 | local vhume = targ:FindFirstChild("Humanoid")
| |
| 811 | if vhume and vhume:IsA("Humanoid") then
| |
| 812 | moddmg = math.ceil(moddmg * (math.random(75, 150)/100)) | |
| 813 | ||
| 814 | if rollTheDice(critchance, 1, 100) then | |
| 815 | moddmg = moddmg * 2; crit = true | |
| 816 | end | |
| 817 | ||
| 818 | dfunc[1](vhume, moddmg, hume, crit) | |
| 819 | end end | |
| 820 | ||
| 821 | function cooldown(num) | |
| 822 | local ab = abilities[num] | |
| 823 | local now = tick() | |
| 824 | ||
| 825 | spawn(function() | |
| 826 | ab.ready = false | |
| 827 | ab.ccd = ab.cd | |
| 828 | ||
| 829 | while ab.ccd > 0 do swait() | |
| 830 | ||
| 831 | repeat swait() until (tick()-now) >= 1 | |
| 832 | or ab.ccd <= 0 | |
| 833 | ||
| 834 | if ab.ccd > 0 then ab.ccd = ab.ccd - 1; now = tick() | |
| 835 | else break | |
| 836 | end end | |
| 837 | ||
| 838 | ab.ready = true | |
| 839 | end) | |
| 840 | end | |
| 841 | ||
| 842 | function attack() | |
| 843 | if combostep >= #bAttacks then combostep = 1 | |
| 844 | else combostep = combostep + 1 end | |
| 845 | ||
| 846 | combotime = tick(); bAttacks[combostep]() | |
| 847 | ||
| 848 | softoverride = false; lwoverride = false | |
| 849 | wsoverride = false; hume.WalkSpeed = defWS | |
| 850 | end | |
| 851 | ||
| 852 | function cast(num) | |
| 853 | local ab = abilities[num] | |
| 854 | local func = bAbilities[num] | |
| 855 | ||
| 856 | if ab.ready and func then | |
| 857 | cooldown(num); func() | |
| 858 | end end | |
| 859 | ||
| 860 | function knockback(targ, power, time) | |
| 861 | local vtors = targ:FindFirstChild("Torso")
| |
| 862 | if vtors and vtors.Parent then | |
| 863 | local bv = i_n("BodyVelocity", vtors)
| |
| 864 | bv.MaxForce = v3(math.huge,math.huge,math.huge) | |
| 865 | bv.Velocity = vtors.CFrame.lookVector * power | |
| 866 | game:GetService("Debris"):AddItem(bv, time)
| |
| 867 | end end | |
| 868 | ||
| 869 | function checkStatus(targ, status) | |
| 870 | local val = targ:FindFirstChild(status) | |
| 871 | if val and val:IsA("BoolValue") then
| |
| 872 | return true | |
| 873 | else return false | |
| 874 | end end | |
| 875 | ||
| 876 | function canMove() | |
| 877 | if checkStatus(char, "Stun") | |
| 878 | or checkStatus(char, "Knockback") | |
| 879 | then return true | |
| 880 | else return false | |
| 881 | end end | |
| 882 | ||
| 883 | -- Basic Attacks -- | |
| 884 | ||
| 885 | bAttacks = {
| |
| 886 | ------------------ | |
| 887 | function() | |
| 888 | local t = math.ceil(15/atkspd.Value) | |
| 889 | local hitdb = {}
| |
| 890 | ||
| 891 | for i = 1, t do swait() | |
| 892 | hw.C0 = hw.C0:lerp(stand.head * cfa(0, 0, math.rad(12)), i/t) | |
| 893 | tw.C1 = tw.C1:lerp(stand.tors * cfa(0, 0, math.rad(24)), i/t) | |
| 894 | raw.C0 = raw.C0:lerp(stand.rarm * cfn(0, .5, 0) * cfa(math.rad(15), 0, math.rad(172)), i/t) | |
| 895 | law.C0 = law.C0:lerp(stand.larm * cfa(0, math.rad(-30), math.rad(-70)), i/t) | |
| 896 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(math.rad(-30), 0, 0), i/t) | |
| 897 | ||
| 898 | if not running then softoverride = true | |
| 899 | rlw.C0 = rlw.C0:lerp(stand.rleg, i/t) | |
| 900 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, math.rad(24), 0), i/t) | |
| 901 | end | |
| 902 | ||
| 903 | if not active or checkStatus(char, "Stun") then break end | |
| 904 | ||
| 905 | end | |
| 906 | ||
| 907 | if active then t = math.ceil(10/atkspd.Value); slash1:Play() | |
| 908 | ||
| 909 | for i = 1, t do swait() | |
| 910 | hw.C0 = hw.C0:lerp(stand.head * cfa(0, 0, math.rad(-12)), i/t) | |
| 911 | tw.C1 = tw.C1:lerp(stand.tors * cfa(0, 0, math.rad(-24)), i/t) | |
| 912 | raw.C0 = raw.C0:lerp(stand.rarm * cfn(.8, 0, -1) * cfa(math.rad(30), 0, math.rad(45)), i/t) | |
| 913 | law.C0 = law.C0:lerp(stand.larm * cfa(math.rad(-45), 0, math.rad(30)), i/t) | |
| 914 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(math.rad(80), 0, 0), i/t) | |
| 915 | ||
| 916 | if not running then softoverride = true | |
| 917 | rlw.C0 = rlw.C0:lerp(stand.rleg * cfn(.5, 0, 0) * cfa(0, math.rad(-24), 0), i/t) | |
| 918 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, 0, math.rad(15)), i/t) | |
| 919 | end | |
| 920 | ||
| 921 | for _,v in pairs(checkPartMag({weapon.Blade}, atkrange.Value)) do
| |
| 922 | if not hitdb[v] then hitdb[v] = true | |
| 923 | strike(v, bdmg.Value, critc.Value) | |
| 924 | end end | |
| 925 | ||
| 926 | if not active or checkStatus(char, "Stun") then break end | |
| 927 | ||
| 928 | end end | |
| 929 | end, | |
| 930 | ------------------ | |
| 931 | function() | |
| 932 | local t = math.ceil(15/atkspd.Value) | |
| 933 | local hitdb = {}
| |
| 934 | ||
| 935 | for i = 1, t do swait() | |
| 936 | hw.C0 = hw.C0:lerp(stand.head * cfa(0, 0, math.rad(-22)), i/t) | |
| 937 | tw.C1 = tw.C1:lerp(stand.tors * cfa(0, 0, math.rad(-45)), i/t) | |
| 938 | raw.C0 = raw.C0:lerp(stand.rarm * cfn(.8, 0, -1.8) * cfa(math.rad(-90), 0, math.rad(135)), i/t) | |
| 939 | law.C0 = law.C0:lerp(stand.larm * cfa(math.rad(-15), 0, math.rad(-30)), i/t) | |
| 940 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(math.rad(-30), 0, 0), i/t) | |
| 941 | ||
| 942 | if not running then softoverride = true | |
| 943 | rlw.C0 = rlw.C0:lerp(stand.rleg * cfn(.5, 0, 0), i/t) | |
| 944 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, 0, math.rad(30)), i/t) | |
| 945 | end | |
| 946 | ||
| 947 | if not active then break end | |
| 948 | end | |
| 949 | ||
| 950 | if active then t = math.ceil(10/atkspd.Value); slash2:Play() | |
| 951 | ||
| 952 | for i = 1, t do swait() | |
| 953 | hw.C0 = hw.C0:lerp(stand.head * cfa(0, 0, math.rad(15)), i/t) | |
| 954 | tw.C1 = tw.C1:lerp(stand.tors * cfa(0, 0, math.rad(30)), i/t) | |
| 955 | raw.C0 = raw.C0:lerp(stand.rarm * cfn(0, -.5, .5) * cfa(math.rad(-90), 0, 0), i/t) | |
| 956 | law.C0 = law.C0:lerp(stand.larm * cfn(0, 0, .2) * cfa(math.rad(-80), 0, math.rad(-15)), i/t) | |
| 957 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(math.rad(90), 0, 0), i/t) | |
| 958 | ||
| 959 | if not running then softoverride = true | |
| 960 | rlw.C0 = rlw.C0:lerp(stand.rleg * cfa(0, math.rad(-30), 0), i/t) | |
| 961 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, math.rad(30), 0), i/t) | |
| 962 | end | |
| 963 | ||
| 964 | for _,v in pairs(checkPartMag({weapon.Blade}, atkrange.Value)) do
| |
| 965 | if not hitdb[v] then hitdb[v] = true | |
| 966 | strike(v, bdmg.Value, critc.Value) | |
| 967 | end end | |
| 968 | ||
| 969 | if not active then break end | |
| 970 | end end | |
| 971 | end, | |
| 972 | ------------------ | |
| 973 | function() | |
| 974 | local t = math.ceil(15/atkspd.Value) | |
| 975 | local hitdb = {}
| |
| 976 | ||
| 977 | for i = 1, t do swait() | |
| 978 | hw.C0 = hw.C0:lerp(stand.head * cfa(0, 0, math.rad(60)), i/t) | |
| 979 | tw.C1 = tw.C1:lerp(stand.tors * cfa(0, 0, math.rad(70)), i/t) | |
| 980 | raw.C0 = raw.C0:lerp(stand.rarm * cfa(math.rad(-30), math.rad(50), math.rad(-30)), i/t) | |
| 981 | law.C0 = law.C0:lerp(stand.larm * cfn(0, 0, -1.5) * cfa(math.rad(80), 0, math.rad(-30)), i/t) | |
| 982 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(math.rad(-30), 0, 0), i/t) | |
| 983 | ||
| 984 | if not running then softoverride = true | |
| 985 | rlw.C0 = rlw.C0:lerp(stand.rleg * cfa(0, 0, math.rad(-30)), i/t) | |
| 986 | llw.C0 = llw.C0:lerp(stand.lleg * cfn(-.8, 0, 0), i/t) | |
| 987 | end | |
| 988 | ||
| 989 | if not active then break end | |
| 990 | end | |
| 991 | ||
| 992 | if active then t = math.ceil(10/atkspd.Value); slash2:Play() | |
| 993 | ||
| 994 | for i = 1, t do swait() | |
| 995 | hw.C0 = hw.C0:lerp(stand.head, i/t) | |
| 996 | tw.C1 = tw.C1:lerp(stand.tors, i/t) | |
| 997 | raw.C0 = raw.C0:lerp(stand.rarm * cfn(.8, 0, -.5) * cfa(0, 0, math.rad(90)), i/t) | |
| 998 | law.C0 = law.C0:lerp(stand.larm * cfn(-.8, 0, -1.6) * cfa(0, math.rad(-30), math.rad(-90)), i/t) | |
| 999 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(math.rad(90), 0, 0), i/t) | |
| 1000 | ||
| 1001 | if not running then softoverride = true | |
| 1002 | rlw.C0 = rlw.C0:lerp(stand.rleg * cfn(.5, 0, 0), i/t) | |
| 1003 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, 0, math.rad(30)), i/t) | |
| 1004 | end | |
| 1005 | ||
| 1006 | for _,v in pairs(checkPartMag({weapon.Blade}, atkrange.Value)) do
| |
| 1007 | if not hitdb[v] then hitdb[v] = true | |
| 1008 | strike(v, bdmg.Value, critc.Value) | |
| 1009 | end end | |
| 1010 | ||
| 1011 | if not active then break end | |
| 1012 | end end | |
| 1013 | end, | |
| 1014 | ------------------ | |
| 1015 | function() | |
| 1016 | local t = math.ceil(10/atkspd.Value) | |
| 1017 | local hitdb = {}
| |
| 1018 | ||
| 1019 | lwoverride = true | |
| 1020 | wsoverride = true | |
| 1021 | hume.WalkSpeed = 0 | |
| 1022 | ||
| 1023 | for i = 1, t do swait() | |
| 1024 | hw.C0 = hw.C0:lerp(stand.head * cfa(0, 0, math.rad(-22)), i/t) | |
| 1025 | tw.C1 = tw.C1:lerp(stand.tors * cfa(0, 0, math.rad(-45)), i/t) | |
| 1026 | raw.C0 = raw.C0:lerp(stand.rarm * cfn(.8, 0, -1.8) * cfa(math.rad(-90), 0, math.rad(135)), i/t) | |
| 1027 | law.C0 = law.C0:lerp(stand.larm * cfa(math.rad(-15), 0, math.rad(-30)), i/t) | |
| 1028 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(math.rad(-30), 0, 0), i/t) | |
| 1029 | rlw.C0 = rlw.C0:lerp(stand.rleg * cfn(1, 1, 0), i/t) | |
| 1030 | llw.C0 = llw.C0:lerp(stand.lleg, i/t) | |
| 1031 | ||
| 1032 | if not active or checkStatus(char, "Stun") then break end | |
| 1033 | ||
| 1034 | end | |
| 1035 | ||
| 1036 | if active then t = math.ceil(40/atkspd.Value); slash3:Play() | |
| 1037 | local angle = 0 | |
| 1038 | ||
| 1039 | for i = 1, t do swait() | |
| 1040 | hw.C0 = hw.C0:lerp(stand.head * cfa(0, 0, math.rad(15)), i/t) | |
| 1041 | tw.C1 = stand.tors * cfa(0, 0, math.rad(750 * (i/t))) | |
| 1042 | raw.C0 = raw.C0:lerp(stand.rarm * cfn(0, -.5, .5) * cfa(math.rad(-90), 0, 0), i/t) | |
| 1043 | law.C0 = law.C0:lerp(stand.larm * cfn(0, 0, .2) * cfa(math.rad(-80), 0, math.rad(-15)), i/t) | |
| 1044 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(math.rad(90), 0, 0), i/t) | |
| 1045 | rlw.C0 = rlw.C0:lerp(stand.rleg * cfn(1, 1, 0), i/t) | |
| 1046 | llw.C0 = llw.C0:lerp(stand.lleg, i/t) | |
| 1047 | hrp.Velocity = hrp.CFrame.lookVector * 30 | |
| 1048 | angle = angle + (750/t) | |
| 1049 | ||
| 1050 | if angle >= 330 and i~=t then slash3:Play(); angle = 0 | |
| 1051 | end | |
| 1052 | ||
| 1053 | for _,v in pairs(checkPartMag({weapon.Blade}, atkrange.Value)) do
| |
| 1054 | if not hitdb[v] then hitdb[v] = true; strike(v, bdmg.Value, critc.Value) | |
| 1055 | spawn(function() wait(.15); hitdb[v] = false end) | |
| 1056 | end end | |
| 1057 | ||
| 1058 | if not active then break end | |
| 1059 | end end | |
| 1060 | end, | |
| 1061 | ------------------ | |
| 1062 | } | |
| 1063 | ||
| 1064 | -- Abilities -- | |
| 1065 | ||
| 1066 | bAbilities = {
| |
| 1067 | ||
| 1068 | function(E) | |
| 1069 | ||
| 1070 | local t = 90 | |
| 1071 | ||
| 1072 | local b= i_n("BoolValue",char);b.Name="Blocking";game:GetService("Debris"):AddItem(b,1.65)
| |
| 1073 | defWS = 8 | |
| 1074 | ||
| 1075 | for i = 1, t do swait() | |
| 1076 | hw.C0 = hw.C0:lerp(stand.head * cfa(math.rad(17),0,0), i/t) | |
| 1077 | tw.C1 = tw.C1:lerp(stand.tors * cfa(0, 0, 0), i/t) | |
| 1078 | raw.C0 = raw.C0:lerp(stand.rarm * cfa(math.rad(-15),0,math.rad(90)), i/t) | |
| 1079 | law.C0 = law.C0:lerp(stand.larm * cfn(-.3,-0.25,-1.95) * cfa(math.rad(45),math.rad(-40), math.rad(-80)), i/t) | |
| 1080 | grip.C1 = grip.C1:lerp(stand.grip1 * cfn(0.25,0,0)* cfa(0,math.rad(90), math.rad(-110)), i/t) | |
| 1081 | ||
| 1082 | if not running then softoverride = true | |
| 1083 | rlw.C0 = rlw.C0:lerp(stand.rleg, i/t) | |
| 1084 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, math.rad(24), 0), i/t) | |
| 1085 | end | |
| 1086 | ||
| 1087 | if not active or checkStatus(char, "Stun") then break end | |
| 1088 | ||
| 1089 | end | |
| 1090 | defWS = ogdefWS | |
| 1091 | ||
| 1092 | end, | |
| 1093 | ||
| 1094 | function(Z) | |
| 1095 | ||
| 1096 | local t = 10 | |
| 1097 | local hitdb = {}
| |
| 1098 | local exp = coroutine.wrap(function() | |
| 1099 | local Explosion = newPart(i_n("Part"), "Effect", .2,.2,.2,BrickColor.new("Daisy orange"), 0.4, 0, true, false, workspace)
| |
| 1100 | local Mesh = i_n("SpecialMesh",Explosion);Mesh.Scale=v3(4,0.75,4);Mesh.MeshId="http://www.roblox.com/asset/?id=20329976"
| |
| 1101 | Explosion.CFrame = char.HumanoidRootPart.CFrame * cfn(0,-1.25,0)* cfa(math.rad(-180),0,0) | |
| 1102 | repeat | |
| 1103 | Mesh.Scale = Mesh.Scale + v3(.75,.175,.75) | |
| 1104 | Explosion.Transparency = Explosion.Transparency + .05 | |
| 1105 | swait() | |
| 1106 | until Explosion.Transparency >= 1 | |
| 1107 | Explosion:Destroy() | |
| 1108 | end) | |
| 1109 | ||
| 1110 | for i = 1, t do swait() | |
| 1111 | hw.C0 = hw.C0:lerp(stand.head * cfa(math.rad(-15),0,0), i/t) | |
| 1112 | tw.C1 = tw.C1:lerp(stand.tors * cfn(0,-.1,0) * cfa(math.rad(-25),0,0), i/t) | |
| 1113 | raw.C0 = raw.C0:lerp(stand.rarm * cfa(0, math.rad(21), math.rad(64)), i/t) | |
| 1114 | law.C0 = law.C0:lerp(stand.larm * cfn(0,-.3,-1.45)* cfa(0, math.rad(-53), math.rad(-70)), i/t) | |
| 1115 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(math.rad(-180), 0, 0), i/t) | |
| 1116 | ||
| 1117 | if not running then softoverride = true | |
| 1118 | rlw.C0 = rlw.C0:lerp(stand.rleg, i/t) | |
| 1119 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, math.rad(24), 0), i/t) | |
| 1120 | end | |
| 1121 | ||
| 1122 | if not active or checkStatus(char, "Stun") then break end | |
| 1123 | ||
| 1124 | end | |
| 1125 | ||
| 1126 | local t = 25 | |
| 1127 | ||
| 1128 | defWS = 0 | |
| 1129 | lwoverride = true | |
| 1130 | wsoverride = true | |
| 1131 | skill1:Play() | |
| 1132 | exp() | |
| 1133 | local bv = i_n("BodyVelocity", char.HumanoidRootPart);bv.MaxForce=v3(math.huge,math.huge,math.huge);bv.Velocity=v3(0,95,0);game:GetService("Debris"):AddItem(bv,.075)
| |
| 1134 | for i = 1, t do swait() | |
| 1135 | hw.C0 = hw.C0:lerp(stand.head * cfa(math.rad(-17),0,0), i/t) | |
| 1136 | tw.C1 = tw.C1:lerp(stand.tors * cfa(0, 0, 0), i/t) | |
| 1137 | raw.C0 = raw.C0:lerp(stand.rarm * cfn(0, .5, 0) * cfa(0, math.rad(23), math.rad(172)), i/t) | |
| 1138 | law.C0 = law.C0:lerp(stand.larm * cfn(0,0,-1.45)* cfa(0, math.rad(-53), math.rad(-143)), i/t) | |
| 1139 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(math.rad(-180), 0, 0), i/t) | |
| 1140 | rlw.C0 = rlw.C0:lerp(stand.rleg, i/t) | |
| 1141 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, math.rad(24), 0), i/t) | |
| 1142 | ||
| 1143 | for _,v in pairs(checkPartMag({weapon.Blade}, 6)) do
| |
| 1144 | if not hitdb[v] then hitdb[v] = true | |
| 1145 | strike(v, bdmg.Value + 5, 0) | |
| 1146 | if v.Name~=plr.Name then | |
| 1147 | local bv = i_n("BodyVelocity", v.Torso);bv.MaxForce=v3(math.huge,math.huge,math.huge);bv.Velocity=v3(0,85,0);game:GetService("Debris"):AddItem(bv,.1)
| |
| 1148 | end end end | |
| 1149 | ||
| 1150 | if not active or checkStatus(char, "Stun") then break end | |
| 1151 | ||
| 1152 | end | |
| 1153 | ||
| 1154 | defWS = ogdefWS | |
| 1155 | end, | |
| 1156 | ||
| 1157 | function(X) | |
| 1158 | ||
| 1159 | local t = 15 | |
| 1160 | local hitdb = {}
| |
| 1161 | lwoverride = true | |
| 1162 | wsoverride = true | |
| 1163 | defWS = 0 | |
| 1164 | ||
| 1165 | local exp = coroutine.wrap(function() | |
| 1166 | local Explosion = newPart(i_n("Part"), "Effect", .2,.2,.2,BrickColor.new("Ghost grey"), .4, 0, true, false, workspace)
| |
| 1167 | local Mesh = i_n("SpecialMesh",Explosion);Mesh.Scale=v3(3,4,3);Mesh.MeshId="http://www.roblox.com/asset/?id=20329976"
| |
| 1168 | Explosion.CFrame = char.HumanoidRootPart.CFrame * cfa(math.rad(45),0,0) | |
| 1169 | local bv = i_n("BodyVelocity", hrp); bv.MaxForce = v3(math.huge,math.huge,math.huge);bv.Velocity = hrp.CFrame.lookVector * 60
| |
| 1170 | game:GetService("Debris"):AddItem(bv,.15)
| |
| 1171 | repeat | |
| 1172 | Mesh.Scale = Mesh.Scale + v3(.75,.25,.75) | |
| 1173 | Explosion.Transparency = Explosion.Transparency + .05 | |
| 1174 | swait() | |
| 1175 | until Explosion.Transparency >= 1 | |
| 1176 | Explosion:Destroy() | |
| 1177 | end) | |
| 1178 | ||
| 1179 | exp() | |
| 1180 | skill2:Play() | |
| 1181 | for i = 1, t do swait() | |
| 1182 | hw.C0 = hw.C0:lerp(stand.head * cfa(0, math.rad(-10), math.rad(-90)), i/t) | |
| 1183 | tw.C1 = tw.C1:lerp(stand.tors * cfa(0, 0, math.rad(-90)), i/t) | |
| 1184 | raw.C0 = raw.C0:lerp(stand.rarm * cfn(0,-0.35,0.45)* cfa(math.rad(-90),0,math.rad(90)), i/t) | |
| 1185 | law.C0 = law.C0:lerp(stand.larm * cfa(math.rad(-45),0,0), i/t) | |
| 1186 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(math.rad(-12),0,0), i/t) | |
| 1187 | rlw.C0 = rlw.C0:lerp(stand.rleg * cfa(math.rad(12),0,0), i/t) | |
| 1188 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(math.rad(-18),0,0), i/t) | |
| 1189 | ||
| 1190 | --[[if not running then softoverride = true | |
| 1191 | rlw.C0 = rlw.C0:lerp(stand.rleg, i/t) | |
| 1192 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, math.rad(24), 0), i/t) | |
| 1193 | end | |
| 1194 | --]] | |
| 1195 | for _,v in pairs(checkPartMag({weapon.Pommel}, 3)) do
| |
| 1196 | if not hitdb[v] then hitdb[v] = true | |
| 1197 | strike(v, bdmg.Value + 1.5, 0) | |
| 1198 | if v.Name~=plr.Name then | |
| 1199 | local bv =i_n("BoolValue", v);bv.Name = "ArmorBroken";game:GetService("Debris"):AddItem(bv,2)
| |
| 1200 | end | |
| 1201 | end end | |
| 1202 | ||
| 1203 | if not active or checkStatus(char, "Stun") then break end | |
| 1204 | ||
| 1205 | end | |
| 1206 | defWS = ogdefWS | |
| 1207 | end, | |
| 1208 | ||
| 1209 | function(C) | |
| 1210 | ||
| 1211 | local t = 20 | |
| 1212 | local hitdb = {}
| |
| 1213 | local exp = coroutine.wrap(function() | |
| 1214 | local Explosion = newPart(i_n("Part"), "Effect", .2,.2,.2,BrickColor.new("Bright red"), 0, 0, true, false, workspace)
| |
| 1215 | local Mesh = i_n("SpecialMesh",Explosion);Mesh.Scale=v3(3,4,3);Mesh.MeshId="http://www.roblox.com/asset/?id=20329976"
| |
| 1216 | Explosion.CFrame = char.HumanoidRootPart.CFrame * cfn(0,-1.25,0)* cfa(0,0,0) | |
| 1217 | repeat | |
| 1218 | Mesh.Scale = Mesh.Scale + v3(.75,.25,.75) | |
| 1219 | Explosion.Transparency = Explosion.Transparency + .05 | |
| 1220 | swait() | |
| 1221 | until Explosion.Transparency >= 1 | |
| 1222 | Explosion:Destroy() | |
| 1223 | end) | |
| 1224 | ||
| 1225 | local atkspdbuf = coroutine.wrap(function() | |
| 1226 | atkspd.Value = atkspd.Value * 1.65 | |
| 1227 | critc.Value = critc.Value + 7.5 | |
| 1228 | local cln = script.rage:Clone() | |
| 1229 | cln.Parent = char.Torso | |
| 1230 | cln.Enabled = true | |
| 1231 | local cln2 = script.ragelight:Clone() | |
| 1232 | cln2.Parent = char.Torso | |
| 1233 | cln2.Enabled = true | |
| 1234 | defWS = defWS * 1.45 | |
| 1235 | wait(5.85) | |
| 1236 | cln.Enabled = false | |
| 1237 | wait(.15) | |
| 1238 | cln:Destroy() | |
| 1239 | cln2:Destroy() | |
| 1240 | defWS = ogdefWS | |
| 1241 | atkspd.Value = atkspd.Value / 1.65 | |
| 1242 | critc.Value = critc.Value - 7.5 | |
| 1243 | end) | |
| 1244 | ||
| 1245 | for i = 1, t do swait() | |
| 1246 | hw.C0 = hw.C0:lerp(stand.head * cfa(math.rad(12), 0, 0), i/t) | |
| 1247 | tw.C1 = tw.C1:lerp(stand.tors * cfa(0, 0, 0), i/t) | |
| 1248 | raw.C0 = raw.C0:lerp(stand.rarm * cfa(math.rad(30),math.rad(45),math.rad(90)), i/t) | |
| 1249 | law.C0 = law.C0:lerp(stand.larm * cfa(math.rad(30),math.rad(-45),math.rad(-90)), i/t) | |
| 1250 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(0,0,0), i/t) | |
| 1251 | ||
| 1252 | if not running then softoverride = true | |
| 1253 | rlw.C0 = rlw.C0:lerp(stand.rleg, i/t) | |
| 1254 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, math.rad(24), 0), i/t) | |
| 1255 | end | |
| 1256 | ||
| 1257 | if not active or checkStatus(char, "Stun") then break end | |
| 1258 | ||
| 1259 | end | |
| 1260 | ||
| 1261 | if active then skill3:Play();exp();atkspdbuf() | |
| 1262 | ||
| 1263 | for i = 1, t do swait() | |
| 1264 | hw.C0 = hw.C0:lerp(stand.head * cfa(math.rad(-2), 0, 0), i/t) | |
| 1265 | tw.C1 = tw.C1:lerp(stand.tors * cfa(0, 0, 0), i/t) | |
| 1266 | raw.C0 = raw.C0:lerp(stand.rarm * cfn(-0.5,-0.5,0) * cfa(math.rad(30),math.rad(45),math.rad(120)), i/t) | |
| 1267 | law.C0 = law.C0:lerp(stand.larm * cfn(0.5,-0.5,0) * cfa(math.rad(30),math.rad(-45),math.rad(-120)), i/t) | |
| 1268 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(0,0,0), i/t) | |
| 1269 | ||
| 1270 | if not running then softoverride = true | |
| 1271 | rlw.C0 = rlw.C0:lerp(stand.rleg, i/t) | |
| 1272 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, math.rad(24), 0), i/t) | |
| 1273 | end | |
| 1274 | ||
| 1275 | if not active or checkStatus(char, "Stun") then break end | |
| 1276 | ||
| 1277 | end | |
| 1278 | ||
| 1279 | ||
| 1280 | end | |
| 1281 | end, | |
| 1282 | ||
| 1283 | function(V) | |
| 1284 | ||
| 1285 | lwoverride = true | |
| 1286 | wsoverride = true | |
| 1287 | defWS = 0 | |
| 1288 | local t = 120 | |
| 1289 | local hitdb = {}
| |
| 1290 | ||
| 1291 | local Trail = newPart(i_n("Part"), "Effect", .2,.2,.2,BrickColor.new("Institutional white"), 1, 0, true, false, workspace);game:GetService("Debris"):AddItem(Trail,3)
| |
| 1292 | ||
| 1293 | local emitr = script.Electricity:Clone();emitr.Parent = weapon.Blade; emitr.Enabled = true; game:GetService("Debris"):AddItem(emitr,1.95)
| |
| 1294 | local bladtrail = coroutine.wrap(function() | |
| 1295 | Trail.Material = "Neon" | |
| 1296 | Trail.Size = v3(25, 0.5, 0.5) | |
| 1297 | Trail.Transparency = 0 | |
| 1298 | local Mesh = i_n("SpecialMesh",Trail);Mesh.Scale=v3(1,1,1);Mesh.MeshType = "Sphere"
| |
| 1299 | Trail.CFrame = char.HumanoidRootPart.CFrame * cfn(0,0,0)* cfa(0,math.rad(90),0) | |
| 1300 | local dumbtp = newPart(i_n("Part"), "Effect", .2,.2,.2,BrickColor.new("Institutional white"), 1, 0, true, false, workspace);game:GetService("Debris"):AddItem(dumbtp,.1)
| |
| 1301 | dumbtp.CFrame = char.HumanoidRootPart.CFrame *cfn(0,0,-15) | |
| 1302 | char.HumanoidRootPart.CFrame = dumbtp.CFrame | |
| 1303 | repeat | |
| 1304 | Trail.Size = Trail.Size + v3(.125,.025,.025) | |
| 1305 | Trail.Transparency = Trail.Transparency + .025 | |
| 1306 | swait() | |
| 1307 | until Trail.Transparency >= 1 | |
| 1308 | Trail:Destroy() | |
| 1309 | end) | |
| 1310 | skill4:Play() | |
| 1311 | for i = 1, t do swait() | |
| 1312 | hw.C0 = hw.C0:lerp(stand.head * cfa(math.rad(-22), 0, 0), i/t) | |
| 1313 | tw.C1 = tw.C1:lerp(stand.tors * cfn(0,0,0.65) *cfa(math.rad(-25), 0, 0), i/t) | |
| 1314 | raw.C0 = raw.C0:lerp(stand.rarm * cfa(math.rad(-85),0,math.rad(36)), i/t) | |
| 1315 | law.C0 = law.C0:lerp(stand.larm * cfn(-0.25,0.5,-1.85) *cfa(math.rad(90), 0, math.rad(-30)), i/t) | |
| 1316 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(math.rad(30), 0, math.rad(20)), i/t) | |
| 1317 | rlw.C0 = rlw.C0:lerp(stand.rleg * cfn(.85, 1, 0) * cfa(0,0,math.rad(30)), i/t) | |
| 1318 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0,0,math.rad(15)), i/t) | |
| 1319 | ||
| 1320 | if not active or checkStatus(char, "Stun") then break end | |
| 1321 | ||
| 1322 | end | |
| 1323 | ||
| 1324 | local t = 15 | |
| 1325 | bladtrail() | |
| 1326 | skill42:Play() | |
| 1327 | ||
| 1328 | for i = 1, t do swait() | |
| 1329 | hw.C0 = hw.C0:lerp(stand.head, i/t) | |
| 1330 | tw.C1 = tw.C1:lerp(stand.tors, i/t) | |
| 1331 | raw.C0 = raw.C0:lerp(stand.rarm * cfn(.8, 0, -.5) * cfa(0, 0, math.rad(90)), i/t) | |
| 1332 | law.C0 = law.C0:lerp(stand.larm * cfn(-.8, 0, -1.6) * cfa(0, math.rad(-30), math.rad(-90)), i/t) | |
| 1333 | grip.C1 = grip.C1:lerp(stand.grip1 * cfa(math.rad(90), 0, 0), i/t) | |
| 1334 | ||
| 1335 | if not running then softoverride = true | |
| 1336 | rlw.C0 = rlw.C0:lerp(stand.rleg * cfn(.5, 0, 0), i/t) | |
| 1337 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, 0, math.rad(30)), i/t) | |
| 1338 | end | |
| 1339 | ||
| 1340 | for _,v in pairs(checkPartMag({Trail}, 20)) do
| |
| 1341 | if not hitdb[v] then hitdb[v] = true | |
| 1342 | strike(v, bdmg.Value + 10, 0) | |
| 1343 | end end | |
| 1344 | ||
| 1345 | ||
| 1346 | if not active or checkStatus(char, "Stun") then break end | |
| 1347 | ||
| 1348 | end | |
| 1349 | ||
| 1350 | defWS = ogdefWS | |
| 1351 | end | |
| 1352 | ||
| 1353 | } | |
| 1354 | ||
| 1355 | -- coroutines | |
| 1356 | ---------------------------------------------- | |
| 1357 | ||
| 1358 | ---------------------------------------------- | |
| 1359 | local runmanage = spawn(function() | |
| 1360 | while true do swait() | |
| 1361 | ||
| 1362 | local tvel = (hrp.Velocity * v3(1, 0, 1)).magnitude | |
| 1363 | local groundcheck = Ray.new(hrp.Position, ((hrp.CFrame.p - Vector3.new(0, 1, 0)) - hrp.CFrame.p).unit * 4) | |
| 1364 | local hit = workspace:FindPartOnRay(groundcheck, char) | |
| 1365 | ||
| 1366 | if hit then | |
| 1367 | if jumping then jumping = false; end | |
| 1368 | else jumping = true | |
| 1369 | end | |
| 1370 | ||
| 1371 | if tvel > 2 then | |
| 1372 | ||
| 1373 | if not running then running = true; softoverride = false end | |
| 1374 | elseif running then running = false | |
| 1375 | end | |
| 1376 | ||
| 1377 | if (wsoverride or lwoverride) and not active then | |
| 1378 | wsoverride = false; lwoverride = false | |
| 1379 | end | |
| 1380 | ||
| 1381 | if not wsoverride then | |
| 1382 | hume.WalkSpeed = defWS | |
| 1383 | end end end) | |
| 1384 | ---------------------------------------------- | |
| 1385 | local runanim = spawn(function() | |
| 1386 | while true do swait() | |
| 1387 | local vtvel = math.abs(hrp.Velocity.Y) | |
| 1388 | local t = 20 | |
| 1389 | ||
| 1390 | if equipped and not active then | |
| 1391 | ||
| 1392 | if jumping then | |
| 1393 | ||
| 1394 | if hrp.Velocity.Y > 1 then for i = 1, t do swait() | |
| 1395 | raw.C0 = raw.C0:lerp(jump.rarm, (i/t)/2) | |
| 1396 | law.C0 = law.C0:lerp(jump.larm, (i/t)/2) | |
| 1397 | hw.C0 = hw.C0:lerp(jump.head, (i/t)/2) | |
| 1398 | tw.C1 = tw.C1:lerp(jump.tors, (i/t)/2) | |
| 1399 | grip.C1 = grip.C1:lerp(jump.grip1, (i/t)/2) | |
| 1400 | grip.C0 = grip.C0:lerp(jump.grip0, (i/t)/2) | |
| 1401 | if not jumping or active or hrp.Velocity.Y < 1 then | |
| 1402 | break end end | |
| 1403 | ||
| 1404 | else for i = 1, t do swait() | |
| 1405 | raw.C0 = raw.C0:lerp(fall.rarm, (i/t)/2) | |
| 1406 | law.C0 = law.C0:lerp(fall.larm, (i/t)/2) | |
| 1407 | hw.C0 = hw.C0:lerp(fall.head, (i/t)/2) | |
| 1408 | tw.C1 = tw.C1:lerp(fall.tors, (i/t)/2) | |
| 1409 | grip.C1 = grip.C1:lerp(fall.grip1, (i/t)/2) | |
| 1410 | grip.C0 = grip.C0:lerp(fall.grip0, (i/t)/2) | |
| 1411 | if not jumping or active or hrp.Velocity.Y > 1 then | |
| 1412 | break end end end | |
| 1413 | ||
| 1414 | elseif running then for i = 1, t do swait() | |
| 1415 | raw.C0 = raw.C0:lerp(run.rarm, (i/t)/2) | |
| 1416 | law.C0 = law.C0:lerp(stand.larm * cfa(math.rad(-15), math.rad(10), 0), (i/t)/2) | |
| 1417 | hw.C0 = hw.C0:lerp(run.head, (i/t)/2) | |
| 1418 | tw.C1 = tw.C1:lerp(run.tors, (i/t)/2) | |
| 1419 | grip.C1 = grip.C1:lerp(run.grip1, (i/t)/2) | |
| 1420 | grip.C0 = grip.C0:lerp(run.grip0, (i/t)/2) | |
| 1421 | if not running or jumping or active then break end | |
| 1422 | end | |
| 1423 | ||
| 1424 | for i = 1, t do swait() | |
| 1425 | raw.C0 = raw.C0:lerp(run.rarm, (i/t)/2) | |
| 1426 | law.C0 = law.C0:lerp(stand.larm * cfa(math.rad(-15), math.rad(10),0), (i/t)/2) | |
| 1427 | hw.C0 = hw.C0:lerp(run.head, (i/t)/2) | |
| 1428 | tw.C1 = tw.C1:lerp(run.tors, (i/t)/2) | |
| 1429 | grip.C1 = grip.C1:lerp(run.grip1, (i/t)/2) | |
| 1430 | grip.C0 = grip.C0:lerp(run.grip0, (i/t)/2) | |
| 1431 | if not running or jumping or active then break end | |
| 1432 | end | |
| 1433 | ||
| 1434 | else t = 60 | |
| 1435 | for i = 1, t do swait() | |
| 1436 | raw.C0 = raw.C0:lerp(neutral.rarm, i/t) | |
| 1437 | law.C0 = law.C0:lerp(neutral.larm, i/t) | |
| 1438 | hw.C0 = hw.C0:lerp(neutral.head, i/t) | |
| 1439 | tw.C1 = tw.C1:lerp(neutral.tors, i/t) | |
| 1440 | grip.C1 = grip.C1:lerp(neutral.grip1, (i/t)/2) | |
| 1441 | grip.C0 = grip.C0:lerp(neutral.grip0, (i/t)/2) | |
| 1442 | if running or jumping or active then break end | |
| 1443 | end end end end end) | |
| 1444 | ---------------------------------------------- | |
| 1445 | local legwalk = spawn(function() | |
| 1446 | while true do swait() | |
| 1447 | local t = math.ceil(300/hume.WalkSpeed) | |
| 1448 | local t2 = 20 | |
| 1449 | ||
| 1450 | if equipped and not (lwoverride or softoverride) then | |
| 1451 | ||
| 1452 | if jumping then | |
| 1453 | ||
| 1454 | if hrp.Velocity.Y > 1 then for i = 1, t2 do swait() | |
| 1455 | rlw.C0 = rlw.C0:lerp(jump.rleg, i/t2) | |
| 1456 | llw.C0 = llw.C0:lerp(jump.lleg, i/t2) | |
| 1457 | if not jumping or lwoverride or softoverride | |
| 1458 | or hrp.Velocity.Y < 1 then break end | |
| 1459 | end | |
| 1460 | ||
| 1461 | else for i = 1, t2 do swait() | |
| 1462 | rlw.C0 = rlw.C0:lerp(fall.rleg, i/t2) | |
| 1463 | llw.C0 = llw.C0:lerp(fall.lleg, i/t2) | |
| 1464 | if not jumping or lwoverride or softoverride | |
| 1465 | or hrp.Velocity.Y > 1 then break end | |
| 1466 | end end | |
| 1467 | ||
| 1468 | elseif running then for i = 1, t do swait() | |
| 1469 | rlw.C0 = rlw.C0:lerp(stand.rleg * cfa(0, 0, math.rad(-40)), (i/t)/2) | |
| 1470 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, 0, math.rad(-40)), (i/t)/2) | |
| 1471 | if not running or jumping or lwoverride or softoverride then break end | |
| 1472 | end | |
| 1473 | ||
| 1474 | if running and not jumping then for i = 1, t do swait() | |
| 1475 | rlw.C0 = rlw.C0:lerp(stand.rleg * cfa(0, 0, math.rad(40)), (i/t)/2) | |
| 1476 | llw.C0 = llw.C0:lerp(stand.lleg * cfa(0, 0, math.rad(40)), (i/t)/2) | |
| 1477 | if not running or lwoverride or softoverride then break end | |
| 1478 | end end | |
| 1479 | ||
| 1480 | else for i = 1, t do swait() | |
| 1481 | rlw.C0 = rlw.C0:lerp(neutral.rleg, i/t) | |
| 1482 | llw.C0 = llw.C0:lerp(neutral.lleg, i/t) | |
| 1483 | if running or jumping or lwoverride or softoverride then break end | |
| 1484 | end end | |
| 1485 | ||
| 1486 | elseif not equipped then | |
| 1487 | rlw.C0 = stand.rleg; llw.C0 = stand.lleg | |
| 1488 | end end end) | |
| 1489 | ---------------------------------------------- | |
| 1490 | local combomanage = spawn(function() | |
| 1491 | while true do swait() | |
| 1492 | if (tick()-combotime)>=combowait | |
| 1493 | and not active then combostep = 0 | |
| 1494 | end end | |
| 1495 | end) | |
| 1496 | ---------------------------------------------- | |
| 1497 | -- Input Events | |
| 1498 | ||
| 1499 | mouse.Button1Down:connect(function() | |
| 1500 | if equipped and not active then active = true | |
| 1501 | attack(); active = false | |
| 1502 | end end) | |
| 1503 | ||
| 1504 | mouse.KeyDown:connect(function(key) | |
| 1505 | key = key:lower() | |
| 1506 | ||
| 1507 | for i,v in ipairs(abilities) do | |
| 1508 | if key == v.key:lower() then | |
| 1509 | if equipped and script.CanCastAbilities.Value == true and not active then | |
| 1510 | active = true; cast(i); active = false | |
| 1511 | end end end | |
| 1512 | ||
| 1513 | if key == "q" then | |
| 1514 | if not equipped then equipped = true; active = true | |
| 1515 | equip(); active = false | |
| 1516 | ||
| 1517 | else if not active then active = true | |
| 1518 | unequip(); active = false; equipped = false | |
| 1519 | end end end end) | |
| 1520 | ||
| 1521 | -- Arbitrary End Code -- | |
| 1522 | weapon.Parent = char | |
| 1523 | ||
| 1524 | while char:FindFirstChild("Silenced") ~= nil do
| |
| 1525 | script.CanCastAbilities.Value = false | |
| 1526 | wait(2) | |
| 1527 | script.CanCastAbilities.Value = true | |
| 1528 | end | |
| 1529 | ||
| 1530 | while true do -- stun | |
| 1531 | if char:FindFirstChild("Stunned") ~= nil then do
| |
| 1532 | defWS = 0; hume.JumpPower = 0 ;active = true | |
| 1533 | local stuntext = coroutine.wrap(function() | |
| 1534 | local p=Instance.new("Part",workspace);p.CanCollide=false;p.Transparency=1;p.Size=Vector3.new(.2,.2,.2);p.CFrame=char.Torso.CFrame+Vector3.new(math.random(-1,1),math.random(1,2),math.random(-1,1));p.Anchored = true
| |
| 1535 | local g=Instance.new("BillboardGui",p);g.Size=UDim2.new(2.5,0,2.5,0);g.Adornee=p;g.AlwaysOnTop=true
| |
| 1536 | local t=Instance.new("TextLabel",g);t.BackgroundTransparency=1;t.TextStrokeTransparency=0;t.Size=UDim2.new(1,0,1,0);t.TextScaled=true;t.Font= Enum.Font.Fantasy
| |
| 1537 | t:TweenPosition(UDim2.new(0,0,-1,0),'Out','Sine',1.25) | |
| 1538 | t.Text = "Stunned!" | |
| 1539 | t.TextColor3=c3(255,255,0) | |
| 1540 | t.TextStrokeColor3=BrickColor.new("Really black").Color
| |
| 1541 | local s=Instance.new("Sound", char.Torso)
| |
| 1542 | s.SoundId="rbxassetid://2801263" | |
| 1543 | s.Volume = 1 | |
| 1544 | s.Pitch = 1.15 | |
| 1545 | s:Play() | |
| 1546 | game:GetService("Debris"):AddItem(s,1)
| |
| 1547 | game:GetService("Debris"):AddItem(p,1.45)
| |
| 1548 | spawn(function() for i = 0,1,.1 do t.TextTransparency=i;t.TextStrokeTransparency=i;wait(.1);end end) | |
| 1549 | end) | |
| 1550 | stuntext() | |
| 1551 | local t = 110 | |
| 1552 | for i = 1, t do swait() | |
| 1553 | hw.C0 = hw.C0:lerp(stunned.head, i/t) | |
| 1554 | tw.C1 = tw.C1:lerp(stunned.tors , i/t) | |
| 1555 | raw.C0 = raw.C0:lerp(stunned.rarm , i/t) | |
| 1556 | law.C0 = law.C0:lerp(stunned.larm , i/t) | |
| 1557 | grip.C1 = grip.C1:lerp(stunned.grip1 , i/t) | |
| 1558 | ||
| 1559 | if not running then softoverride = true | |
| 1560 | rlw.C0 = rlw.C0:lerp(stunned.rleg, i/t) | |
| 1561 | llw.C0 = llw.C0:lerp(stunned.lleg, i/t) | |
| 1562 | if not active then break end | |
| 1563 | end | |
| 1564 | ||
| 1565 | end | |
| 1566 | defWS = ogdefWS; hume.JumpPower = 50 ;active = false | |
| 1567 | end | |
| 1568 | end | |
| 1569 | if char:FindFirstChild("Silenced") ~= nil then do
| |
| 1570 | script.CanCastAbilities.Value = false | |
| 1571 | local siltext = coroutine.wrap(function() | |
| 1572 | local p=Instance.new("Part",workspace);p.CanCollide=false;p.Transparency=1;p.Size=Vector3.new(.2,.2,.2);p.CFrame=char.Torso.CFrame+Vector3.new(math.random(-1,1),math.random(1,2),math.random(-1,1));p.Anchored = true
| |
| 1573 | local g=Instance.new("BillboardGui",p);g.Size=UDim2.new(2.5,0,2.5,0);g.Adornee=p;g.AlwaysOnTop=true
| |
| 1574 | local t=Instance.new("TextLabel",g);t.BackgroundTransparency=1;t.TextStrokeTransparency=0;t.Size=UDim2.new(1,0,1,0);t.TextScaled=true;t.Font= Enum.Font.Fantasy
| |
| 1575 | t:TweenPosition(UDim2.new(0,0,-1,0),'Out','Sine',1.25) | |
| 1576 | t.Text = "Silenced" | |
| 1577 | t.TextColor3=BrickColor.new("Eggplant").Color
| |
| 1578 | t.TextStrokeColor3=BrickColor.new("Really black").Color
| |
| 1579 | local s=Instance.new("Sound", char.Torso)
| |
| 1580 | s.SoundId="rbxassetid://2785493" | |
| 1581 | s.Volume = 1 | |
| 1582 | s.Pitch = 1.2 | |
| 1583 | s:Play() | |
| 1584 | game:GetService("Debris"):AddItem(s,1)
| |
| 1585 | game:GetService("Debris"):AddItem(p,1.45)
| |
| 1586 | spawn(function() for i = 0,1,.1 do t.TextTransparency=i;t.TextStrokeTransparency=i;wait(.1);end end) | |
| 1587 | end) | |
| 1588 | siltext() | |
| 1589 | wait(2.15) | |
| 1590 | script.CanCastAbilities.Value = true | |
| 1591 | end end | |
| 1592 | if char:FindFirstChild("Slowed") ~= nil then do
| |
| 1593 | defWS = defWS - 7 | |
| 1594 | local siltext = coroutine.wrap(function() | |
| 1595 | local p=Instance.new("Part",workspace);p.CanCollide=false;p.Transparency=1;p.Size=Vector3.new(.2,.2,.2);p.CFrame=char.Torso.CFrame+Vector3.new(math.random(-1,1),math.random(1,2),math.random(-1,1));p.Anchored = true
| |
| 1596 | local g=Instance.new("BillboardGui",p);g.Size=UDim2.new(2.5,0,2.5,0);g.Adornee=p;g.AlwaysOnTop=true
| |
| 1597 | local t=Instance.new("TextLabel",g);t.BackgroundTransparency=1;t.TextStrokeTransparency=0;t.Size=UDim2.new(1,0,1,0);t.TextScaled=true;t.Font= Enum.Font.Fantasy
| |
| 1598 | t:TweenPosition(UDim2.new(0,0,-1,0),'Out','Sine',1.25) | |
| 1599 | t.Text = "Slowed" | |
| 1600 | t.TextColor3=BrickColor.new("Ghost grey").Color
| |
| 1601 | t.TextStrokeColor3=BrickColor.new("Really black").Color
| |
| 1602 | local s=Instance.new("Sound", char.Torso)
| |
| 1603 | s.SoundId="rbxassetid://2785493" | |
| 1604 | s.Volume = 1 | |
| 1605 | s.Pitch = .8 | |
| 1606 | s:Play() | |
| 1607 | game:GetService("Debris"):AddItem(s,1)
| |
| 1608 | game:GetService("Debris"):AddItem(p,1.45)
| |
| 1609 | spawn(function() for i = 0,1,.1 do t.TextTransparency=i;t.TextStrokeTransparency=i;wait(.1);end end) | |
| 1610 | end) | |
| 1611 | siltext() | |
| 1612 | wait(2.15) | |
| 1613 | defWS = defWS + 7 | |
| 1614 | end end | |
| 1615 | swait() | |
| 1616 | end | |
| 1617 | ||
| 1618 | ||
| 1619 | -- script made by Huge_Nazo | |
| 1620 | -- gime credit if u use this idc if u do just at least when u go to show say someone cool made it |