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1 | ||
2 | ||
3 | local ran,err = ypcall(function() | |
4 | plr = game:service'Players'.LocalPlayer | |
5 | char = plr.Character | |
6 | mouse = plr:GetMouse() | |
7 | humanoid = char:findFirstChild("Humanoid") | |
8 | torso = char:findFirstChild("Torso") | |
9 | head = char.Head | |
10 | ra = char:findFirstChild("Right Arm") | |
11 | la = char:findFirstChild("Left Arm") | |
12 | rl = char:findFirstChild("Right Leg") | |
13 | ll = char:findFirstChild("Left Leg") | |
14 | rs = torso:findFirstChild("Right Shoulder") | |
15 | ls = torso:findFirstChild("Left Shoulder") | |
16 | rh = torso:findFirstChild("Right Hip") | |
17 | lh = torso:findFirstChild("Left Hip") | |
18 | neck = torso:findFirstChild("Neck") | |
19 | rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint") | |
20 | anim = char:findFirstChild("Animate") | |
21 | rootpart = char:findFirstChild("HumanoidRootPart") | |
22 | camera = workspace.CurrentCamera | |
23 | do --Removing ROBLOX's new Looped bug >_> | |
24 | local function rec(x) | |
25 | for i,v in pairs(x:children()) do | |
26 | if v:IsA'Animation' then | |
27 | v.AnimationId = 'rbxassetid://28159255' | |
28 | end | |
29 | rec(v) | |
30 | end | |
31 | end | |
32 | rec(anim) --the Animate script | |
33 | end | |
34 | ||
35 | humanoid.Jump = true | |
36 | ||
37 | wait(.4) | |
38 | ||
39 | ||
40 | if anim then | |
41 | anim:Destroy() | |
42 | end | |
43 | ||
44 | ||
45 | rj.C0 = CFrame.new() | |
46 | rj.C1 = CFrame.new() | |
47 | ||
48 | ||
49 | ||
50 | Instance.new("HumanoidController", game:service'ControllerService') | |
51 | Instance.new("SkateboardController", game:service'ControllerService') | |
52 | Instance.new("VehicleController", game:service'ControllerService') | |
53 | ||
54 | ||
55 | ||
56 | ||
57 | --minimize | |
58 | rh.Parent = nil | |
59 | lh.Parent = nil | |
60 | rs.Parent = nil | |
61 | ls.Parent = nil | |
62 | neck.Parent = nil | |
63 | rj.Parent = nil | |
64 | ||
65 | ||
66 | rl.FormFactor = "Custom" | |
67 | ll.FormFactor = "Custom" | |
68 | ra.FormFactor = "Custom" | |
69 | la.FormFactor = "Custom" | |
70 | torso.FormFactor = "Custom" | |
71 | head.FormFactor = "Custom" | |
72 | rootpart.FormFactor = "Custom" | |
73 | ||
74 | ||
75 | ||
76 | ||
77 | - | rootpart.Size = Vector3.new(.4, .4, .2) |
77 | + | rootpart.Size = Vector3.new(.50, .50, .50) |
78 | - | rl.Size = Vector3.new(.2, .4, .2) |
78 | + | rl.Size = Vector3.new(.50, .50, .50) |
79 | - | ll.Size = Vector3.new(.2, .4, .2) |
79 | + | ll.Size = Vector3.new(.50, .50, .50) |
80 | - | ra.Size = Vector3.new(.2, .4, .2) |
80 | + | ra.Size = Vector3.new(.50, .50, .50) |
81 | - | la.Size = Vector3.new(.2, .4, .2) |
81 | + | la.Size = Vector3.new(.50, .50, .50) |
82 | - | torso.Size = Vector3.new(.4, .4, .2) |
82 | + | torso.Size = Vector3.new(.50, .50, .50) |
83 | - | head.Size = Vector3.new(.4, .2, .2) |
83 | + | head.Size = Vector3.new(.50, .50, .50) |
84 | ||
85 | rh.Parent = torso | |
86 | lh.Parent = torso | |
87 | rs.Parent = torso | |
88 | ls.Parent = torso | |
89 | neck.Parent = torso | |
90 | rj.Parent = rootpart | |
91 | ||
92 | ||
93 | if torso:findFirstChild("roblox") then | |
94 | local p = Instance.new("Part", char) | |
95 | p.FormFactor = "Custom" | |
96 | p.Size = torso.Size | |
97 | p.Transparency = 1 | |
98 | p:BreakJoints() | |
99 | local w = Instance.new("Weld", char) | |
100 | w.Part0 = p | |
101 | w.Part1 = torso | |
102 | torso:findFirstChild("roblox").Parent = p | |
103 | end | |
104 | ||
105 | ||
106 | --[[mesh1 = Instance.new("SpecialMesh", torso) | |
107 | mesh1.Name = "Mesh" | |
108 | mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0) | |
109 | mesh1.MeshId = "rbxasset://fonts/torso.mesh" | |
110 | mesh2 = Instance.new("SpecialMesh", la) | |
111 | mesh2.Name = "Mesh" | |
112 | mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0) | |
113 | mesh2.MeshId = "rbxasset://fonts/leftarm.mesh" | |
114 | mesh3 = Instance.new("SpecialMesh", ra) | |
115 | mesh3.Name = "Mesh" | |
116 | mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0) | |
117 | mesh3.MeshId = "rbxasset://fonts/rightarm.mesh" | |
118 | mesh4 = Instance.new("SpecialMesh", ll) | |
119 | mesh4.Name = "Mesh" | |
120 | mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0) | |
121 | mesh4.MeshId = "rbxasset://fonts/leftleg.mesh" | |
122 | mesh5 = Instance.new("SpecialMesh", rl) | |
123 | mesh5.Name = "Mesh" | |
124 | mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0) | |
125 | mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"--]] | |
126 | ||
127 | ||
128 | --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1 | |
129 | ||
130 | ls.C0 = CFrame.new(-.3,.1,0) | |
131 | ls.C1 = CFrame.new(0,.1,0) | |
132 | rs.C0 = CFrame.new(.3,.1,0) | |
133 | rs.C1 = CFrame.new(0,.1,0) | |
134 | rh.C0 = CFrame.new(.1,-.2,0) | |
135 | rh.C1 = CFrame.new(0, .2, 0) | |
136 | lh.C0 = CFrame.new(-.1,-.2,0) | |
137 | lh.C1 = CFrame.new(0, .2, 0) | |
138 | neck.C0 = CFrame.new(0,.2,0) | |
139 | neck.C1 = CFrame.new(0,-.1,0) | |
140 | ||
141 | bodyc = char:findFirstChild("Body Colors") | |
142 | if bodyc then | |
143 | bodyc:Destroy() | |
144 | end | |
145 | ||
146 | wait(1) | |
147 | ||
148 | local body = {} | |
149 | for i,v in pairs(char:children()) do | |
150 | if v:IsA'BasePart' then | |
151 | body[v] = {Color = v.BrickColor} | |
152 | end | |
153 | end | |
154 | ||
155 | function restorecolors() | |
156 | for _,bp in pairs(char:children()) do | |
157 | if bp:IsA("BasePart") then | |
158 | bp.BrickColor = body[bp].Color | |
159 | end | |
160 | end | |
161 | end | |
162 | ||
163 | ||
164 | local LightForTorso = Instance.new("PointLight", head) | |
165 | LightForTorso.Color = torso.BrickColor.Color | |
166 | LightForTorso.Range = 7 | |
167 | LightForTorso.Brightness = 1.5 | |
168 | ||
169 | ||
170 | ||
171 | ||
172 | local slidecount = 0 | |
173 | local slidecountmax = 0 | |
174 | local anim = "" | |
175 | local lastanim = anim | |
176 | local speed = 0 | |
177 | local looking = false | |
178 | local dancing = false | |
179 | local superannoying = false | |
180 | local barrelroll = false | |
181 | local dubstepgun = false | |
182 | local foxie = false | |
183 | local durka = false | |
184 | local saxguy = false | |
185 | local heya = false | |
186 | local jb = false | |
187 | local bronymusic = false | |
188 | local sheddy = false | |
189 | local burndem = false | |
190 | local global_wait = 0 | |
191 | ||
192 | count = 0 | |
193 | countspeed = 1 | |
194 | sine = 0 | |
195 | sinespeed = 1 | |
196 | ||
197 | ||
198 | ||
199 | humanoid.WalkSpeed = 40 | |
200 | ||
201 | ||
202 | local controllerService = game:GetService("ControllerService") | |
203 | local controller = controllerService:GetChildren()[1] | |
204 | ||
205 | ||
206 | local colors = {"White", "Really black"} | |
207 | ||
208 | humanoid.Died:connect(function() | |
209 | for cframe_parts = 0, 100 do | |
210 | local p = Instance.new("Part") | |
211 | p.FormFactor = "Custom" | |
212 | p.BrickColor = BrickColor.new(colors[math.random(1, #colors)]) | |
213 | p.Size = Vector3.new(1, 1, 1) | |
214 | Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05) | |
215 | p.Locked = true | |
216 | p.CanCollide = false | |
217 | p.Anchored = true | |
218 | p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36)) | |
219 | p.Parent = workspace | |
220 | game:service'Debris':AddItem(p, 5) | |
221 | coroutine.wrap(function() | |
222 | while wait() do | |
223 | if p ~= nil then | |
224 | p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0) | |
225 | p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0) | |
226 | p.Transparency = p.Transparency + 0.015 | |
227 | else | |
228 | break | |
229 | end | |
230 | end | |
231 | end)() | |
232 | end | |
233 | for _,v in pairs(char:children()) do | |
234 | if v:IsA("Part") then | |
235 | v:Destroy() | |
236 | end | |
237 | end | |
238 | ||
239 | end) | |
240 | ||
241 | ||
242 | mouse.KeyDown:connect(function(k) | |
243 | ||
244 | if string.byte(k) == 50 then | |
245 | ||
246 | if dancing then return end | |
247 | sitting = not sitting | |
248 | if sitting then | |
249 | local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0)) | |
250 | local hitz,enz = workspace:FindPartOnRay(ray, char) | |
251 | ||
252 | ||
253 | if hitz then | |
254 | controller.Parent = nil | |
255 | humanoid.WalkSpeed = 0 | |
256 | coroutine.wrap(function() | |
257 | while wait() do | |
258 | humanoid.PlatformStand = true | |
259 | if sitting == false then humanoid.PlatformStand = false break end | |
260 | end | |
261 | end)() | |
262 | rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0) | |
263 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16) | |
264 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16) | |
265 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10) | |
266 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10) | |
267 | ||
268 | miniweld = Instance.new("Weld", char) | |
269 | miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame) | |
270 | miniweld.Part0 = hitz | |
271 | miniweld.Part1 = rootpart | |
272 | else | |
273 | sitting = false | |
274 | return | |
275 | end | |
276 | else | |
277 | if miniweld then | |
278 | miniweld:Destroy() | |
279 | end | |
280 | controller.Parent = controllerService | |
281 | humanoid.PlatformStand = false | |
282 | humanoid.WalkSpeed = 11 | |
283 | end | |
284 | end | |
285 | ||
286 | - | |
286 | + | if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then |
287 | superannoying = false | |
288 | barrelroll = false | |
289 | heya = false | |
290 | dubstepgun = false | |
291 | youpirate = false | |
292 | canttouch = false | |
293 | gangnam = false | |
294 | sheddy = false | |
295 | durka = false | |
296 | saxguy = false | |
297 | foxie = false | |
298 | burndem = false | |
299 | bronymusic = false | |
300 | brony_music:stop() | |
301 | fox_say:stop() | |
302 | spitfire:stop() | |
303 | heman:stop() | |
304 | justin:stop() | |
305 | jb = false | |
306 | durk:stop() | |
307 | restorecolors() | |
308 | burn_dem:stop() | |
309 | if hat then | |
310 | hat:Destroy() | |
311 | end | |
312 | sax_guy:stop() | |
313 | gangy_style:stop() | |
314 | cant_touch:stop() | |
315 | you_are_pirate:stop() | |
316 | dubstep_gun:stop() | |
317 | super_annoying:stop() | |
318 | barrel_roll:stop() | |
319 | dancing = false | |
320 | global_wait = 0 | |
321 | LightForTorso.Color = torso.BrickColor.Color | |
322 | end | |
323 | ||
324 | if k == "z" then | |
325 | if dancing then return end | |
326 | if not sitting then | |
327 | dancing = true | |
328 | superannoying = true | |
329 | super_annoying:play() | |
330 | end | |
331 | end | |
332 | if k == "k" then | |
333 | if dancing then return end | |
334 | if not sitting then | |
335 | dancing = true | |
336 | sheddy = true | |
337 | spitfire:play() | |
338 | end | |
339 | end | |
340 | ||
341 | if k == "n" then | |
342 | if dancing then return end | |
343 | if not sitting then | |
344 | dancing = true | |
345 | gangnam = true | |
346 | gangy_style:play() | |
347 | end | |
348 | end | |
349 | ||
350 | if k == "r" then | |
351 | if dancing then return end | |
352 | if not sitting then | |
353 | dancing = true | |
354 | burndem = true | |
355 | burn_dem:play() | |
356 | end | |
357 | end | |
358 | ||
359 | ||
360 | if k == "x" then | |
361 | if dancing then return end | |
362 | if not sitting then | |
363 | dancing = true | |
364 | barrelroll = true | |
365 | barrel_roll:play() | |
366 | hat = Instance.new("Part", char) | |
367 | hat.FormFactor = "Custom" | |
368 | hat.CanCollide = false | |
369 | hat.Size = torso.Size | |
370 | hat.Locked = true | |
371 | hat:breakJoints() | |
372 | local hatmesh = Instance.new("SpecialMesh", hat) | |
373 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142" | |
374 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063" | |
375 | hatmesh.Scale = Vector3.new(.22, .2, .22) | |
376 | local hatweld = Instance.new("Weld", hat) | |
377 | hatweld.Part0 = hat | |
378 | hatweld.Part1 = torso | |
379 | end | |
380 | end | |
381 | if k == "h" then | |
382 | if dancing then return end | |
383 | if not sitting then | |
384 | dancing = true | |
385 | heman:play() | |
386 | heya = true | |
387 | hat = Instance.new("Part", char) | |
388 | hat.FormFactor = "Custom" | |
389 | hat.CanCollide = false | |
390 | hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01) | |
391 | hat.Locked = true | |
392 | hat.BrickColor = BrickColor.new("Hot pink") | |
393 | hat:breakJoints() | |
394 | local hatweld = Instance.new("Weld", hat) | |
395 | hatweld.Part0 = hat | |
396 | hatweld.Part1 = torso | |
397 | end | |
398 | end | |
399 | if k == "j" then | |
400 | if dancing then return end | |
401 | if not sitting then | |
402 | dancing = true | |
403 | justin:play() | |
404 | jb = true | |
405 | hat = Instance.new("Part", char) | |
406 | hat.FormFactor = "Custom" | |
407 | hat.CanCollide = false | |
408 | hat.Size = head.Size | |
409 | hat.Locked = true | |
410 | hat.BrickColor = BrickColor.new("Hot pink") | |
411 | hat:breakJoints() | |
412 | local hatmesh = Instance.new("SpecialMesh", hat) | |
413 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=19999424" | |
414 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=20571982" | |
415 | hatmesh.Scale = Vector3.new(.23, .23, .23) | |
416 | local hatweld = Instance.new("Weld", hat) | |
417 | hatweld.Part0 = hat | |
418 | hatweld.Part1 = head | |
419 | hatweld.C0 = CFrame.new(0.025, -0.05, 0) | |
420 | end | |
421 | end | |
422 | if k == "c" then | |
423 | if dancing then return end | |
424 | if not sitting then | |
425 | dancing = true | |
426 | dubstepgun = true | |
427 | dubstep_gun:play() | |
428 | end | |
429 | end | |
430 | if k == "v" then | |
431 | if dancing then return end | |
432 | if not sitting then | |
433 | dancing = true | |
434 | youpirate = true | |
435 | you_are_pirate:play() | |
436 | hat = Instance.new("Part", char) | |
437 | hat.FormFactor = "Custom" | |
438 | hat.CanCollide = false | |
439 | hat.Size = head.Size | |
440 | hat.Locked = true | |
441 | hat:breakJoints() | |
442 | local hatmesh = Instance.new("SpecialMesh", hat) | |
443 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848" | |
444 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847" | |
445 | hatmesh.Scale = Vector3.new(.2, .2, .2) | |
446 | local hatweld = Instance.new("Weld", hat) | |
447 | hatweld.Part0 = hat | |
448 | hatweld.Part1 = head | |
449 | hatweld.C0 = CFrame.new(0, -0.15, 0) | |
450 | end | |
451 | end | |
452 | if k == "m" then | |
453 | if dancing then return end | |
454 | if not sitting then | |
455 | dancing = true | |
456 | canttouch = true | |
457 | cant_touch:play() | |
458 | end | |
459 | end | |
460 | if k == "b" then | |
461 | if dancing then return end | |
462 | if not sitting then | |
463 | dancing = true | |
464 | bronymusic = true | |
465 | brony_music:play() | |
466 | for _,bp in pairs(char:children()) do | |
467 | if bp:IsA("BasePart") then | |
468 | bp.BrickColor = BrickColor.new("Lavender") | |
469 | end | |
470 | end | |
471 | hat = Instance.new("Part", char) | |
472 | hat.FormFactor = "Custom" | |
473 | hat.CanCollide = false | |
474 | hat.Size = head.Size | |
475 | hat.Locked = true | |
476 | hat.BrickColor = BrickColor.new("Lavender") | |
477 | hat:breakJoints() | |
478 | local hatmesh = Instance.new("SpecialMesh", hat) | |
479 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643" | |
480 | hatmesh.Scale = Vector3.new(.1, .2, .1) | |
481 | local hatweld = Instance.new("Weld", hat) | |
482 | hatweld.Part0 = hat | |
483 | hatweld.Part1 = head | |
484 | hatweld.C0 = CFrame.new(0, -0.1, 0.05) | |
485 | end | |
486 | end | |
487 | ||
488 | if k == "l" then | |
489 | if dancing then return end | |
490 | if not sitting then | |
491 | dancing = true | |
492 | foxie = true | |
493 | fox_say:play() | |
494 | hat = Instance.new("Part", char) | |
495 | hat.FormFactor = "Custom" | |
496 | hat.CanCollide = false | |
497 | hat.Size = head.Size | |
498 | hat.Locked = true | |
499 | hat:breakJoints() | |
500 | local hatmesh = Instance.new("SpecialMesh", hat) | |
501 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225" | |
502 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210" | |
503 | hatmesh.Scale = Vector3.new(.2, .2, .2) | |
504 | local hatweld = Instance.new("Weld", hat) | |
505 | hatweld.Part0 = hat | |
506 | hatweld.Part1 = head | |
507 | hatweld.C0 = CFrame.new(0, -0.1, 0) | |
508 | end | |
509 | ||
510 | end | |
511 | if k == "f" then | |
512 | if dancing then return end | |
513 | if not sitting then | |
514 | dancing = true | |
515 | durka = true | |
516 | durk:play() | |
517 | end | |
518 | end | |
519 | if k == "g" then | |
520 | if dancing then return end | |
521 | if not sitting then | |
522 | dancing = true | |
523 | saxguy = true | |
524 | sax_guy:play() | |
525 | hat = Instance.new("Part", char) | |
526 | hat.FormFactor = "Custom" | |
527 | hat.CanCollide = false | |
528 | hat.Size = head.Size | |
529 | hat.Locked = true | |
530 | hat:breakJoints() | |
531 | local hatmesh = Instance.new("SpecialMesh", hat) | |
532 | hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178" | |
533 | hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320" | |
534 | hatmesh.Scale = Vector3.new(.25, .25, .25) | |
535 | local hatweld = Instance.new("Weld", hat) | |
536 | hatweld.Part0 = hat | |
537 | hatweld.Part1 = la | |
538 | hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4) | |
539 | end | |
540 | end | |
541 | ||
542 | ||
543 | ||
544 | ||
545 | if k == "q" then | |
546 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end | |
547 | if sitting then return end | |
548 | looking = true | |
549 | rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4) | |
550 | end | |
551 | if k == "e" then | |
552 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end | |
553 | if sitting then return end | |
554 | looking = true | |
555 | rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4) | |
556 | end | |
557 | if k == "t" then | |
558 | if dancing then return end | |
559 | if sitting then return end | |
560 | dancing = true | |
561 | aj:play() | |
562 | end | |
563 | if string.byte(k) == 48 or string.byte(k) == 47 then | |
564 | if sitting then return end | |
565 | humanoid.WalkSpeed = 18 | |
566 | end | |
567 | if string.byte(k) == 52 then | |
568 | if sitting then return end | |
569 | humanoid.WalkSpeed = 6 | |
570 | end | |
571 | end) | |
572 | ||
573 | mouse.KeyUp:connect(function(k) | |
574 | if string.byte(k) == 48 or string.byte(k) == 47 then | |
575 | if sitting then return end | |
576 | humanoid.WalkSpeed = 11 | |
577 | end | |
578 | if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then | |
579 | superannoying = false | |
580 | barrelroll = false | |
581 | heya = false | |
582 | dubstepgun = false | |
583 | youpirate = false | |
584 | canttouch = false | |
585 | gangnam = false | |
586 | sheddy = false | |
587 | durka = false | |
588 | saxguy = false | |
589 | foxie = false | |
590 | burndem = false | |
591 | bronymusic = false | |
592 | aj:stop() | |
593 | brony_music:stop() | |
594 | fox_say:stop() | |
595 | spitfire:stop() | |
596 | heman:stop() | |
597 | justin:stop() | |
598 | jb = false | |
599 | durk:stop() | |
600 | restorecolors() | |
601 | burn_dem:stop() | |
602 | if hat then | |
603 | hat:Destroy() | |
604 | end | |
605 | sax_guy:stop() | |
606 | gangy_style:stop() | |
607 | cant_touch:stop() | |
608 | you_are_pirate:stop() | |
609 | dubstep_gun:stop() | |
610 | super_annoying:stop() | |
611 | barrel_roll:stop() | |
612 | dancing = false | |
613 | global_wait = 0 | |
614 | LightForTorso.Color = torso.BrickColor.Color | |
615 | end | |
616 | ||
617 | ||
618 | if k == "q" then | |
619 | if looking then | |
620 | if sitting then return end | |
621 | rj.C0 = CFrame.new() | |
622 | looking = false | |
623 | end | |
624 | end | |
625 | ||
626 | if k == "e" then | |
627 | if looking then | |
628 | if sitting then return end | |
629 | rj.C0 = CFrame.new() | |
630 | looking = false | |
631 | end | |
632 | end | |
633 | end) | |
634 | ||
635 | ||
636 | game:service'RunService'.Stepped:connect(function() | |
637 | count = (count % 100) + countspeed | |
638 | angle = math.pi * math.sin(math.pi*2/100*count) | |
639 | ||
640 | if slidecount < slidecountmax then | |
641 | slidecount = slidecount + speed | |
642 | end | |
643 | if slidecount > slidecountmax then | |
644 | slidecount = slidecount - speed | |
645 | end | |
646 | if global_wait == 380 then global_wait = 0 end | |
647 | ||
648 | sine = sine + sinespeed | |
649 | if not dancing then | |
650 | if not sitting then | |
651 | local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0)) | |
652 | local hitz, enz = workspace:FindPartOnRay(ray, char) | |
653 | if not hitz then | |
654 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0) | |
655 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0) | |
656 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, 0) | |
657 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0) | |
658 | if not looking then | |
659 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0) | |
660 | end | |
661 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) | |
662 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then | |
663 | ||
664 | -- idle anim | |
665 | ||
666 | anim = "Idle" | |
667 | if anim ~= lastanim then | |
668 | if lastanim == "Walking" then | |
669 | speed = 0.5 | |
670 | slidecount = 1 | |
671 | slidecountmax = 0 | |
672 | elseif lastanim == "Running" then | |
673 | speed = 2.5 | |
674 | slidecount = 5 | |
675 | slidecountmax = 0 | |
676 | else | |
677 | slidecount = 0 | |
678 | slidecountmax = 0 | |
679 | end | |
680 | end | |
681 | countspeed = 1 | |
682 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.02, 0, 0) | |
683 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0) | |
684 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.01, 0, 0) | |
685 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0) | |
686 | if not looking then | |
687 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0) | |
688 | end | |
689 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) | |
690 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then | |
691 | looking = false | |
692 | -- walk anim | |
693 | anim = "Walking" | |
694 | if anim ~= lastanim then | |
695 | speed = 0.2 | |
696 | slidecount = 0 | |
697 | slidecountmax = 1 | |
698 | if lastanim == "Running" then | |
699 | slidecount = 5 | |
700 | end | |
701 | end | |
702 | countspeed = 6 | |
703 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02)) | |
704 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02)) | |
705 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01)) | |
706 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01)) | |
707 | rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0) | |
708 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) | |
709 | elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then | |
710 | --run anim | |
711 | anim = "Running" | |
712 | if anim ~= lastanim then | |
713 | speed = 1 | |
714 | slidecount = 0 | |
715 | slidecountmax = 5 | |
716 | if lastanim == "Walking" then | |
717 | slidecount = 1 | |
718 | end | |
719 | end | |
720 | ||
721 | looking = false | |
722 | countspeed = 9 | |
723 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07)) | |
724 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07)) | |
725 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03)) | |
726 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03)) | |
727 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0) | |
728 | rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0) | |
729 | end | |
730 | ||
731 | lastanim = anim | |
732 | else | |
733 | countspeed = 1 | |
734 | local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0)) | |
735 | local hitz, enz = workspace:FindPartOnRay(ray, char) | |
736 | if not hitz then | |
737 | rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0) | |
738 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16) | |
739 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16) | |
740 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10) | |
741 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10) | |
742 | else | |
743 | rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0) | |
744 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16) | |
745 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16) | |
746 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10) | |
747 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10) | |
748 | end | |
749 | ||
750 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0) | |
751 | end | |
752 | else | |
753 | if superannoying then | |
754 | countspeed = 5 | |
755 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07)) | |
756 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07)) | |
757 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
758 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
759 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
760 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
761 | elseif barrelroll then | |
762 | countspeed = 5 | |
763 | sinespeed = 0.1 | |
764 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07)) | |
765 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07)) | |
766 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, 0, -math.abs(angle*0.03)) | |
767 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03)) | |
768 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
769 | rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0) | |
770 | elseif dubstepgun then | |
771 | global_wait = (global_wait % 380) + 1 | |
772 | countspeed = 5 | |
773 | if global_wait < 249 - 40 then | |
774 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27)) | |
775 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27)) | |
776 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
777 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
778 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
779 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
780 | elseif global_wait > 249 - 40 then | |
781 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11)) | |
782 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11)) | |
783 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09)) | |
784 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09)) | |
785 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
786 | rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0) | |
787 | end | |
788 | elseif youpirate then | |
789 | global_wait = (global_wait % 380) + 1 | |
790 | countspeed = 5 | |
791 | if global_wait < 79 then | |
792 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07)) | |
793 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07)) | |
794 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
795 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
796 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
797 | rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
798 | elseif global_wait < 299 then | |
799 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11)) | |
800 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11)) | |
801 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1)) | |
802 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1)) | |
803 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0) | |
804 | rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
805 | elseif global_wait > 299 then | |
806 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07)) | |
807 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07)) | |
808 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
809 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
810 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
811 | rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0) | |
812 | end | |
813 | elseif canttouch then | |
814 | countspeed = 5 | |
815 | global_wait = (global_wait % 160) + 1 | |
816 | if global_wait == 160 then global_wait = 0 end | |
817 | if global_wait < 39 then | |
818 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07)) | |
819 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07)) | |
820 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
821 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
822 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
823 | rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0) | |
824 | elseif global_wait < 79 then | |
825 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07)) | |
826 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07)) | |
827 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03)) | |
828 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03)) | |
829 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
830 | rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0) | |
831 | elseif global_wait < 119 then | |
832 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17) | |
833 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17) | |
834 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06)) | |
835 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06)) | |
836 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
837 | rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0) | |
838 | torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0) | |
839 | elseif global_wait > 119 then | |
840 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(0.01, 0, 0.17) | |
841 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17) | |
842 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06)) | |
843 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06)) | |
844 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
845 | rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0) | |
846 | torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0) | |
847 | end | |
848 | elseif gangnam then | |
849 | countspeed = 5 | |
850 | if global_wait == 180 then global_wait = 0 end | |
851 | global_wait = (global_wait % 180) + 1 | |
852 | if global_wait < 89 then | |
853 | ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05)) | |
854 | rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05)) | |
855 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) | |
856 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) | |
857 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
858 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) | |
859 | elseif global_wait > 89 then | |
860 | ls.C0 = CFrame.new(-.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05)) | |
861 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1)) | |
862 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) | |
863 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) | |
864 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
865 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) | |
866 | end | |
867 | elseif foxie then | |
868 | countspeed = 5 | |
869 | global_wait = (global_wait % 380) + 2 | |
870 | if global_wait < 89 then | |
871 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2)) | |
872 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2)) | |
873 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) | |
874 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) | |
875 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
876 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0) | |
877 | elseif global_wait > 89 then | |
878 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05)) | |
879 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05)) | |
880 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03)) | |
881 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03)) | |
882 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1)) | |
883 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) | |
884 | end | |
885 | elseif durka then | |
886 | countspeed = 2 | |
887 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07)) | |
888 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07)) | |
889 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03)) | |
890 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03)) | |
891 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
892 | rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0) | |
893 | elseif saxguy then | |
894 | countspeed = 5 | |
895 | ls.C0 = CFrame.new(-.25,.1,-.1) * CFrame.Angles(math.pi/2.5, 0, math.pi/4) | |
896 | rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4) | |
897 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06) | |
898 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06) | |
899 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0) | |
900 | rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0) | |
901 | elseif heya then | |
902 | countspeed = 5 | |
903 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0) | |
904 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0) | |
905 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) | |
906 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) | |
907 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
908 | rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0) | |
909 | elseif jb then | |
910 | countspeed = 5 | |
911 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0) | |
912 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0) | |
913 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) | |
914 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) | |
915 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
916 | rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0) | |
917 | elseif bronymusic then | |
918 | countspeed = 5 | |
919 | ls.C0 = CFrame.new(-.1,.1,-.15) * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0) | |
920 | rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0) | |
921 | lh.C0 = CFrame.new(-.1,-.25,0) * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0) | |
922 | rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0) | |
923 | neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0) | |
924 | rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0) | |
925 | elseif sheddy then | |
926 | countspeed = 7 | |
927 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0) | |
928 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0) | |
929 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) | |
930 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) | |
931 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
932 | rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0) | |
933 | elseif burndem then | |
934 | countspeed = 4 | |
935 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0) | |
936 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0) | |
937 | lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(angle*0.05, angle*0.1, -0.06) | |
938 | rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06) | |
939 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
940 | rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0) | |
941 | elseif aj.IsPlaying then | |
942 | countspeed = 5 | |
943 | ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(math.pi/4 + -(angle)*0.4, -angle*0.1, 0) | |
944 | rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + (angle)*0.4, -angle*0.1, 0) | |
945 | lh.C0 = CFrame.new(-.1,-.2 - math.cos(count*.025)*.02,0) * CFrame.Angles(angle*0.05, 0, -0.06) | |
946 | rh.C0 = CFrame.new(.1,-.2+math.cos(count*.025)*.02,0) * CFrame.Angles(-angle*0.05, 0, 0.06) | |
947 | neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0) | |
948 | rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.cos(angle*0.1), 0) | |
949 | end | |
950 | end | |
951 | end) | |
952 | ||
953 | ||
954 | plr.Chatted:connect(function(msg) | |
955 | game:service'Chat':Chat(head, msg, 1) | |
956 | if msg == "die/" then | |
957 | char:breakJoints() | |
958 | end | |
959 | end) | |
960 | ||
961 | end) | |
962 | if not ran and err then | |
963 | print(err) | |
964 | end |