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| 1 | import pygame | |
| 2 | from Direction import Direction | |
| 3 | ||
| 4 | ||
| 5 | class Snake(pygame.sprite.Sprite): | |
| 6 | def __init__(self): | |
| 7 | # head's original image | |
| 8 | self.original_image = pygame.image.load("images/head.png")
| |
| 9 | # auxiliary image that will change when the direction changes | |
| 10 | self.image = pygame.transform.rotate(self.original_image, 0) | |
| 11 | # head coordinates | |
| 12 | - | self.rect = self.image.get_rect(center=(12*32-16, 9*32-16)) |
| 12 | + | self.rect = self.image.get_rect(center=(12*32+16, 9*32+16)) |
| 13 | # variables responsible for direction and those connected to it | |
| 14 | self.direction = Direction.UP | |
| 15 | self.new_direction = Direction.UP | |
| 16 | ||
| 17 | def change_direction(self, direction): | |
| 18 | possible_change = True | |
| 19 | if direction == Direction.UP and self.direction == Direction.DOWN: | |
| 20 | possible_change = False | |
| 21 | if direction == Direction.DOWN and self.direction == Direction.UP: | |
| 22 | possible_change = False | |
| 23 | if direction == Direction.LEFT and self.direction == Direction.RIGHT: | |
| 24 | possible_change = False | |
| 25 | if direction == Direction.RIGHT and self.direction == Direction.LEFT: | |
| 26 | possible_change = False | |
| 27 | if possible_change: | |
| 28 | self.new_direction = direction | |
| 29 | ||
| 30 | def update(self): | |
| 31 | self.direction = self.new_direction | |
| 32 | self.image = pygame.transform.rotate( | |
| 33 | self.original_image, (self.direction.value*-90)) | |
| 34 | ||
| 35 | if self.direction == Direction.UP: | |
| 36 | self.rect.move_ip(0, -32) | |
| 37 | if self.direction == Direction.RIGHT: | |
| 38 | self.rect.move_ip(32, 0) | |
| 39 | if self.direction == Direction.LEFT: | |
| 40 | self.rect.move_ip(-32, 0) | |
| 41 | if self.direction == Direction.DOWN: | |
| 42 | self.rect.move_ip(0, 32) | |
| 43 |